The Lord of the Rings: Tales of Middle-earth

Image Card Info Mana cost
The One Ring

The One Ring

Legendary Artifact

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

4
Banish from Edoras

Banish from Edoras

Sorcery

This spell costs less to cast if it targets a tapped creature. Exile target creature.

Wormtongue bared his teeth; and then with a hissing breath he spat before the king's feet.

4 W
The Battle of Bywater

The Battle of Bywater

Sorcery

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

The Tooks marched in with Pippin at their head. Merry now had enough sturdy Hobbitry to deal with the ruffians.

1 W W
Bill the Pony

Bill the Pony

Legendary Creature — Horse

When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.

1/4

3 W
Boromir, Warden of the Tower

Boromir, Warden of the Tower

Legendary Creature — Human Soldier

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

"Farewell, Aragorn! Go to Minas Tirith and save my people!"

3/3

2 W
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

1 W
Dúnedain Blade

Dúnedain Blade

Artifact — Equipment

Equipped creature gets +2/+1. Equip Human Equip (: Attach to target creature you control. Equip only as a sorcery.)

The sword glinted in the westering sun.

1 W
Eagles of the North

Eagles of the North

Creature — Bird Soldier

Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/3

5 W
Eastfarthing Farmer

Eastfarthing Farmer

Creature — Halfling Peasant

When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2/3

2 W
East-Mark Cavalier

East-Mark Cavalier

Creature — Human Knight

Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.

"The Rohirrim have long been the friends of the people of Gondor, though they are not akin to them." —Aragorn

2/2

1 W
Éowyn, Lady of Rohan

Éowyn, Lady of Rohan

Legendary Creature — Human Noble

At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost less to activate.

2/4

2 W
Errand-Rider of Gondor

Errand-Rider of Gondor

Creature — Human Soldier

When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.

"Gondor is in great need. Lord Denethor asks for all your strength and all your speed, lest Gondor fall at last."

3/2

2 W
Escape from Orthanc

Escape from Orthanc

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

"How far can you bear me?" asked Gandalf. "Many leagues," said Gwaihir, "but not to the ends of the earth. I was sent to bear tidings, not burdens."

W
Esquire of the King

Esquire of the King

Creature — Human Soldier

, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.

"Where now the horse and the rider? Where is the horn that was blowing? Where is the helm and the hauberk, and the bright hair flowing?" —Lament for the Rohirrim

1/1

W
Faramir, Field Commander

Faramir, Field Commander

Legendary Creature — Human Soldier

At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.

"A chance for Faramir, Captain of Gondor, to show his quality."

3/3

3 W
Flowering of the White Tree

Flowering of the White Tree

Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward . Nonlegendary creatures you control get +1/+1.

Aragorn planted the new tree in the court by the fountain, and swiftly and gladly it began to grow.

W W
Fog on the Barrow-Downs

Fog on the Barrow-Downs

Enchantment — Aura

Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)

"Cold be hand and heart and bone, and cold be sleep under stone: never more to wake on stony bed, never, till the Sun fails and the Moon is dead."

2 W
Forge Anew

Forge Anew

Enchantment

When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.

2 W
Frodo, Sauron's Bane

Frodo, Sauron's Bane

Legendary Creature — Halfling Citizen

: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. : If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."

1/2

W
Gandalf the White

Gandalf the White

Legendary Creature — Avatar Wizard

Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/5

3 W W
Hobbit's Sting

Hobbit's Sting

Instant

Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.

"One for the Shire!" cried Aragorn. "The Hobbit's bite is deep! You have a good blade, Frodo son of Drogo!"

1 W
Landroval, Horizon Witness

Landroval, Horizon Witness

Legendary Creature — Bird Noble

Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.

He passed over Udûn and Gorgoroth and saw all the land in ruin and tumult beneath him, and before him Mount Doom blazing, pouring out its fire.

3/4

4 W
Lost to Legend

Lost to Legend

Instant

Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)

"In the days of Isildur, the Ruling Ring passed out of all knowledge." —Elrond

W W
Nimble Hobbit

Nimble Hobbit

Creature — Halfling Peasant

Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay . When you do, tap target creature an opponent controls.

The ruffian knew too little of Hobbits to understand his peril. Foolishly, he decided to fight.

1/3

1 W
Now for Wrath, Now for Ruin!

Now for Wrath, Now for Ruin!

Sorcery

Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.

The Captains of the West came at last to challenge the Black Gate and the might of Mordor.

3 W
Protector of Gondor

Protector of Gondor

Creature — Human Soldier

When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

Orcs were digging deep trenches in a huge ring, just out of bowshot of the walls, while the Men of Minas Tirith looked on, unable to hinder them.

3/3

3 W
Reprieve

Reprieve

Instant

Return target spell to its owner's hand. Draw a card.

As Faramir and Éowyn stood so, their hands met and clasped, though they did not know it.

1 W
Rosie Cotton of South Lane

Rosie Cotton of South Lane

Legendary Creature — Halfling Peasant

When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.

1/1

2 W
Samwise the Stouthearted

Samwise the Stouthearted

Legendary Creature — Halfling Peasant

Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

"You've hurt my master, you brute, and you'll pay for it."

2/1

1 W
Second Breakfast

Second Breakfast

Instant

Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

The Hobbits of the Shire were fond of six meals a day—when they could get them.

2 W
Shire Shirriff

Shire Shirriff

Creature — Halfling Soldier

Vigilance When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

"You're arrested for Gate-breaking, and Tearing up of Rules, and Trespassing, and Bribing Guards with Food."

2/2

1 W
Slip On the Ring

Slip On the Ring

Instant

Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.

How had it come to be on his finger? He wondered if the Ring itself had not played him a trick.

1 W
Soldier of the Grey Host

Soldier of the Grey Host

Creature — Spirit Soldier

Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.

"The Dead awaken; for the hour is come for the oathbreakers." —Malbeth the Seer

2/2

3 W
Stalwarts of Osgiliath

Stalwarts of Osgiliath

Creature — Human Soldier

When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.

"The Enemy must pay dearly for the crossing of the River." —Denethor

4/3

4 W
Tale of Tinúviel

Tale of Tinúviel

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn.

3 W W
Took Reaper

Took Reaper

Creature — Halfling Peasant

When Took Reaper dies, the Ring tempts you.

The Tooks came, a hundred strong, from Tuckborough and the Green Hills.

2/1

1 W
War of the Last Alliance

War of the Last Alliance

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.

3 W
Westfold Rider

Westfold Rider

Creature — Human Knight

Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.

"The Orcs were greater in number than we counted on. Great Orcs, who also bore the White Hand of Isengard." —Éomer

3/1

1 W
You Cannot Pass!

You Cannot Pass!

Instant

Destroy target creature that blocked or was blocked by a legendary creature this turn.

It raised the whip, and the thongs whined and cracked. Fire came from its nostrils. But Gandalf stood firm.

W
Arwen's Gift

Arwen's Gift

Sorcery

This spell costs less to cast if you control two or more legendary creatures. Scry 2, then draw two cards.

"Wear this now in memory of Elfstone and Evenstar with whom your life has been woven!"

3 U
The Bath Song

The Bath Song

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add .

3 U
Bewitching Leechcraft

Bewitching Leechcraft

Enchantment — Aura

Enchant creature When Bewitching Leechcraft enters the battlefield, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)

1 U
Bill Ferny, Bree Swindler

Bill Ferny, Bree Swindler

Legendary Creature — Human Rogue

Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.

2/1

1 U
Birthday Escape

Birthday Escape

Sorcery

Draw a card. The Ring tempts you.

As Bilbo finished his speech, he slipped the ring on his finger, and he was never seen by any Hobbit in Hobbiton again.

U
Borne Upon a Wind

Borne Upon a Wind

Instant

You may cast spells this turn as though they had flash. Draw a card.

"I looked on Aragorn and thought how great and terrible a Lord he might have become, had he taken the Ring for himself. Not for naught does Mordor fear him." —Legolas

1 U
Captain of Umbar

Captain of Umbar

Creature — Human Pirate

, : Draw a card, then discard a card.

"There is a great fleet drawing near to the mouths of Anduin, manned by the Corsairs of Umbar in the South. They have long ceased to fear the might of Gondor." —Beregond

2/3

2 U
Council's Deliberation

Council's Deliberation

Instant

Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.

"I will take the Ring to Mordor, though I do not know the way." —Frodo

1 U
Deceive the Messenger

Deceive the Messenger

Instant

Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"Tell Gandalf that he must seek my aid at once." —Saruman

U
Dreadful as the Storm

Dreadful as the Storm

Instant

Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.

"I shall not be dark, but beautiful and terrible as the Morning and the Night! All shall love me and despair!"

2 U
Elrond, Lord of Rivendell

Elrond, Lord of Rivendell

Legendary Creature — Elf Noble

Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

"This is the hour of the Shire-folk, when they arise from their quiet fields to shake the towers and counsels of the Great. Who of all the Wise could have foreseen it?"

3/2

2 U
Gandalf, Friend of the Shire

Gandalf, Friend of the Shire

Legendary Creature — Avatar Wizard

Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.

"After a hundred years, Hobbits can still surprise you at a pinch."

2/4

3 U
Glorious Gale

Glorious Gale

Instant

Counter target creature spell. If it was a legendary spell, the Ring tempts you.

The Elves of Lórien took Dol Guldur. Galadriel threw down its walls and laid bare its pits, and the forest was cleansed.

1 U
Goldberry, River-Daughter

Goldberry, River-Daughter

Legendary Creature — Nymph

: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. , : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.

"Fear nothing! For tonight you are under the roof of Tom Bombadil."

1/3

1 U
Grey Havens Navigator

Grey Havens Navigator

Creature — Elf Pilot

Flash When Grey Havens Navigator enters the battlefield, scry 1.

It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.

3/2

2 U
Hithlain Knots

Hithlain Knots

Instant

Tap target creature. Scry 1. Draw a card.

"If you will try to run away you must be tied; but we don't wish to hurt you." —Sam

1 U
Horses of the Bruinen

Horses of the Bruinen

Sorcery

Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.

The black horses were filled with madness, and leaping forward in terror they bore their riders into the rushing flood.

3 U U
Ioreth of the Healing House

Ioreth of the Healing House

Legendary Creature — Human Cleric

: Untap another target permanent. : Untap two other target legendary creatures.

"I have been too busy with this and that to heed all the crying and shouting. All I hope is that those murdering devils do not come to this House and trouble the sick."

1/4

2 U
Isolation at Orthanc

Isolation at Orthanc

Instant

Put target creature into its owner's library second from the top.

"They took me and set me on the pinnacle of Orthanc. I stood alone on an island in the clouds; I had no chance of escape, and my days were bitter and cold." —Gandalf

3 U
Ithilien Kingfisher

Ithilien Kingfisher

Creature — Bird

Flying When Ithilien Kingfisher dies, draw a card.

After their reunion, the Hobbits spent many days in Ithilien. The stream that flowed from the falls of Henneth Annûn could be heard in the night as it rushed down through its rocky gate.

2/1

2 U
Knights of Dol Amroth

Knights of Dol Amroth

Creature — Human Knight

Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.

And so the companies came and were hailed and cheered and passed through the Gate.

3/3

3 U
Lórien Revealed

Lórien Revealed

Sorcery

Draw three cards. Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

"Look on us now with friendly eyes! Behold the trees of the Naith of Lórien and be glad!" —Haldir

3 U U
Lost Isle Calling

Lost Isle Calling

Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling. , Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

"To the Sea, to the Sea!"

1 U
Meneldor, Swift Savior

Meneldor, Swift Savior

Legendary Creature — Bird Soldier

Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.

"Then come! We have need of speed greater than any wind, outmatching the wings of the Nazgûl." —Gandalf

3/3

3 U
Nimrodel Watcher

Nimrodel Watcher

Creature — Elf Scout

Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.

"But there are some of us still who go abroad for the gathering of news and the watching of our enemies." —Haldir

2/1

1 U
Pelargir Survivor

Pelargir Survivor

Creature — Human Peasant

: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. , : Target player mills three cards. (They put the top three cards of their library into their graveyard.)

"The Corsairs are upon us! Back to the walls! Back to the City before all are overwhelmed!"

1/3

1 U
Press the Enemy

Press the Enemy

Instant

Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

"I showed the blade reforged to him. He is not so mighty yet that he is above fear."

2 U U
Rangers of Ithilien

Rangers of Ithilien

Creature — Human Ranger

Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.

"We have a new errand on this journey: to ambush the Men of Harad."

3/3

2 U U
Saruman the White

Saruman the White

Legendary Creature — Avatar Wizard

Ward Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"Sauron's victory is at hand; and there will be rich reward for those who aided it."

4/4

4 U
Saruman's Trickery

Saruman's Trickery

Instant

Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"I gave you the chance of aiding me willingly." —Saruman

1 U U
Scroll of Isildur

Scroll of Isildur

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls.

2 U
Soothing of Sméagol

Soothing of Sméagol

Instant

Return target nontoken creature to its owner's hand. The Ring tempts you.

Frodo's heart sank. This was too much like trickery, and certainly what he did would seem a treachery to the poor treacherous creature.

1 U
Stern Scolding

Stern Scolding

Instant

Counter target creature spell with power or toughness 2 or less.

"Fool of a Took! This is a serious journey, not a Hobbit walking-party. Throw yourself in next time, and then you will be no further nuisance. Now be quiet!"

U
Storm of Saruman

Storm of Saruman

Enchantment

Ward Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Isengard had once been filled with fruitful trees, but no green thing grew there in the latter days of Saruman.

4 U U
Surrounded by Orcs

Surrounded by Orcs

Sorcery

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3 U
Treason of Isengard

Treason of Isengard

Sorcery

Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

2 U
The Watcher in the Water

The Watcher in the Water

Legendary Creature — Kraken

The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

9/9

3 U U
Willow-Wind

Willow-Wind

Creature — Elemental

Flying When Willow-Wind enters the battlefield, scry 2.

The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.

3/4

4 U
Bitter Downfall

Bitter Downfall

Instant

This spell costs less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.

"I tried to take the Ring from Frodo. I am sorry. I have paid." —Boromir

3 B
The Black Breath

The Black Breath

Sorcery

Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.

"When the black breath blows, death's shadow grows." —A rhyme of old days

2 B
Call of the Ring

Call of the Ring

Enchantment

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

"The Ring is mine!"

1 B
Cirith Ungol Patrol

Cirith Ungol Patrol

Creature — Orc Soldier

, , Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"Spies feared on Stairs. Double vigilance. Patrol to head of Stairs." —Shagrat's orders

4/5

4 B
Claim the Precious

Claim the Precious

Sorcery

Destroy target creature. The Ring tempts you.

"I think it is a sad story, and it might have happened to others, even to some Hobbits that I have known." —Gandalf

1 B B
Dunland Crebain

Dunland Crebain

Creature — Bird Horror

Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"What's that, Strider? It don't look like a cloud." —Sam

1/1

2 B
Easterling Vanguard

Easterling Vanguard

Creature — Human Warrior

When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

An army of Easterlings charged forth, while from the hills poured Orcs innumerable.

2/1

1 B
Gollum, Patient Plotter

Gollum, Patient Plotter

Legendary Creature — Halfling Horror

When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. , Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

"They'll take it, steal my Precious. Thieves. We hates them."

3/1

1 B
Gollum's Bite

Gollum's Bite

Instant

Target creature gets -2/-2 until end of turn. , Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.

"It was Pity that stayed Bilbo's hand. Do not be too eager to deal out death in judgment; Gollum has some part to play yet, before the end." —Gandalf, to Frodo

B
Gorbag of Minas Morgul

Gorbag of Minas Morgul

Legendary Creature — Orc Soldier

Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2/2

1 B
Gothmog, Morgul Lieutenant

Gothmog, Morgul Lieutenant

Legendary Creature — Human Soldier

When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.

3/3

3 B
Gríma Wormtongue

Gríma Wormtongue

Legendary Creature — Human Advisor

Your opponents can't gain life. , Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.

"Do not weary yourself, or tax too heavily your strength. Let others deal with these irksome guests."

1/4

2 B
Grond, the Gatebreaker

Grond, the Gatebreaker

Legendary Artifact — Vehicle

Trample As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

3 B
Haunt of the Dead Marshes

Haunt of the Dead Marshes

Creature — Nightmare Elf

When Haunt of the Dead Marshes enters the battlefield, scry 1. : Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.

"You should not look in when the candles are lit." —Gollum

1/1

B
Isildur's Fateful Strike

Isildur's Fateful Strike

Legendary Instant

(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.

Isildur cut the Ring from Sauron's hand with the hilt-shard of his father's sword, and Sauron himself was overthrown.

2 B B
Lash of the Balrog

Lash of the Balrog

Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature.

Even as the Balrog fell, it swung its whip, and the thongs lashed and curled about Gandalf's knees, dragging him to the brink of the abyss. "Fly, you fools!" he cried, and was gone.

B
Lobelia Sackville-Baggins

Lobelia Sackville-Baggins

Legendary Creature — Halfling Citizen

Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

2/3

2 B
March from the Black Gate

March from the Black Gate

Enchantment

When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Like a storm, they broke upon the line of the Men of Gondor.

1 B
Mirkwood Bats

Mirkwood Bats

Creature — Bat

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

"The enemy has many spies and many ways of hearing." —Gandalf

2/3

3 B
Mordor Muster

Mordor Muster

Sorcery

You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"Orcs, thousands of Orcses. Nice Hobbits mustn't go to those places." —Gollum

1 B
Mordor Trebuchet

Mordor Trebuchet

Artifact Creature — Wall

Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.

1/4

2 B
Morgul-Knife Wound

Morgul-Knife Wound

Enchantment — Aura

Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."

Frodo felt a pain like a dart of poisoned ice pierce his left shoulder.

1 B
Nasty End

Nasty End

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

"And that's the end of that. A nasty end for Saruman, and I wish I needn't have seen it; but it's a good riddance." —Sam

1 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Oath of the Grey Host

Oath of the Grey Host

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying.

3 B
One Ring to Rule Them All

One Ring to Rule Them All

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.

2 B B
Orcish Bowmasters

Orcish Bowmasters

Creature — Orc Archer

Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.

1/1

1 B
A-Orcish Bowmasters

A-Orcish Bowmasters

Creature — Orc Archer

Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.

1/1

1 B
Orcish Medicine

Orcish Medicine

Instant

Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

1 B
Sam's Desperate Rescue

Sam's Desperate Rescue

Sorcery

Return target creature card from your graveyard to your hand. The Ring tempts you.

"By all the signs, there's a large warrior loose, with an Elf-sword, and an axe as well maybe." Gorbag spat. Sam smiled grimly at this description of himself.

B
Sauron, the Necromancer

Sauron, the Necromancer

Legendary Creature — Avatar Horror

Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.

4/4

3 B B
Shadow of the Enemy

Shadow of the Enemy

Sorcery

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

As Frodo put on the Ring, Sauron was suddenly aware of the magnitude of his own folly. His wrath blazed in consuming flame, but his fear rose like black smoke.

3 B B B
Shelob's Ambush

Shelob's Ambush

Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

As Frodo ran forward, eager, rejoicing to be free, Shelob with hideous speed came behind and stung him in the neck.

B
Snarling Warg

Snarling Warg

Creature — Wolf

Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.

A shuddering howl broke from him, as if he were a captain summoning his pack to the assault.

3/4

3 B
The Torment of Gollum

The Torment of Gollum

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

In Mordor, all that he knew was forced from him.

3 B
Troll of Khazad-dûm

Troll of Khazad-dûm

Creature — Troll

Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

"A great cave-troll, I think. There is no hope of escape that way." —Gandalf

6/5

5 B
Uruk-hai Berserker

Uruk-hai Berserker

Creature — Orc Berserker

When Uruk-hai Berserker enters the battlefield, the Ring tempts you.

"What of the dawn? We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm. We come to kill, by sun or moon. What of the dawn?"

3/2

2 B
Voracious Fell Beast

Voracious Fell Beast

Creature — Drake Beast

Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

4/4

4 B B
Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

3 B B
Battle-Scarred Goblin

Battle-Scarred Goblin

Creature — Goblin Warrior

Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.

"An Orc shot Balin from behind a stone. We slew the Orc, but many more came." —*Book of Mazarbul*

2/2

1 R
Book of Mazarbul

Book of Mazarbul

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.

2 R
Breaking of the Fellowship

Breaking of the Fellowship

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.

"It might have been mine. It should be mine. Give it to me!"

1 R
Cast into the Fire

Cast into the Fire

Instant

Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact.

"But for Gollum, I could not have destroyed the Ring. So let us forgive him! For the Quest is achieved, and now all is over." —Frodo

1 R
Display of Power

Display of Power

Instant

This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

"The Nazgûl closed round at night, and I was besieged. Such light and flame cannot have been seen on Weathertop since the war-beacons of old." —Gandalf

1 R R
Éomer, Marshal of Rohan

Éomer, Marshal of Rohan

Legendary Creature — Human Knight

Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

"Need brooks no delay, yet late is better than never."

4/4

2 R R
Éomer of the Riddermark

Éomer of the Riddermark

Legendary Creature — Human Knight

Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.

But northward the white crest of Éomer led the great front of the Rohirrim which he had again gathered and marshaled.

5/4

4 R
Erebor Flamesmith

Erebor Flamesmith

Creature — Dwarf Artificer

Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.

"We make good armor and keen swords, but we cannot again make mail or blade to match those that our fathers made before the dragon came." —Glóin

2/1

1 R
Erkenbrand, Lord of Westfold

Erkenbrand, Lord of Westfold

Legendary Creature — Human Soldier

Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.

Down from the hills leaped Erkenbrand, lord of Westfold, and the hosts of Isengard roared in fear.

3/3

3 R
Fall of Cair Andros

Fall of Cair Andros

Enchantment

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) : Fall of Cair Andros deals 7 damage to target creature.

2 R
Fear, Fire, Foes!

Fear, Fire, Foes!

Sorcery

Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.

"Open, in the name of Mordor!"

X R
Fiery Inscription

Fiery Inscription

Enchantment

When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.

Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.

2 R
Fire of Orthanc

Fire of Orthanc

Sorcery

Destroy target artifact or land. Creatures without flying can't block this turn.

The barricade was scattered as if by a thunderbolt.

3 R
Foray of Orcs

Foray of Orcs

Sorcery

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3 R
Gimli, Counter of Kills

Gimli, Counter of Kills

Legendary Creature — Dwarf Warrior

Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.

"Twenty-one!" cried Gimli. He hewed a two- handed stroke and laid the last Orc before his feet. "Now my count passes Master Legolas."

4/3

3 R
Gimli's Axe

Gimli's Axe

Artifact — Equipment

Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

2 R
Gimli's Fury

Gimli's Fury

Instant

Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.

"Two!" said Gimli, patting his axe.

1 R
Glóin, Dwarf Emissary

Glóin, Dwarf Emissary

Legendary Creature — Dwarf Advisor

Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/3

2 R
Goblin Fireleaper

Goblin Fireleaper

Creature — Goblin Warrior

: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.

"Let us hope that fire now lies between us and pursuit. Come! There is no time to lose." —Gandalf

1/1

1 R
Grishnákh, Brash Instigator

Grishnákh, Brash Instigator

Legendary Creature — Goblin Soldier

When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.

1/1

2 R
Haradrim Spearmaster

Haradrim Spearmaster

Creature — Human Warrior

Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.

"In the South the Haradrim are moving, and fear has fallen on all our coastlands." —Hirgon, errand-rider of Gondor

2/3

2 R
Hew the Entwood

Hew the Entwood

Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

3 R R
Improvised Club

Improvised Club

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.

"'For a couple o' pins,' says Troll, and grins, 'I'll eat thee too and gnaw thy shins.'" —Sam

1 R
Moria Marauder

Moria Marauder

Creature — Goblin Warrior

Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.

There was a rush of hoarse laughter, like the fall of sliding stones into a pit; amid the clamor a deep voice was raised in command.

1/1

R R
Oliphaunt

Oliphaunt

Creature — Elephant

Trample Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

6/4

5 R
Olog-hai Crusher

Olog-hai Crusher

Creature — Troll Soldier

Trample Olog-hai Crusher can't block unless you control a Goblin or Orc.

Trolls were abroad, no longer dull-witted, but cunning and armed with dreadful weapons.

4/4

3 R
Quarrel's End

Quarrel's End

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.

"It is a joy to us to see you return into your own." —Éomer

2 R
Rally at the Hornburg

Rally at the Hornburg

Sorcery

Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

With a cry and a great noise they charged. Down from the gates they roared, over the causeway they swept, and they drove through the hosts of Isengard as a wind among grass.

1 R
Ranger's Firebrand

Ranger's Firebrand

Sorcery

Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.

"Keep close to the fire, with your faces outward! Get some of the longer sticks ready in your hands!" —Strider

R
Relentless Rohirrim

Relentless Rohirrim

Creature — Human Knight

When Relentless Rohirrim enters the battlefield, the Ring tempts you.

"The Orcs are in the Deep! Helm! Helm! Forth Helmingas!" —Gamling the Old

4/3

3 R
Rising of the Day

Rising of the Day

Enchantment

Creatures you control have haste. Legendary creatures you control get +1/+0.

Over the low hills the horns were sounding. Hastening down the long slopes were a thousand men on foot; their swords were in their hands.

2 R
Rohirrim Lancer

Rohirrim Lancer

Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.) When Rohirrim Lancer dies, the Ring tempts you.

"Dire deeds awake, dark is it eastward. Let horse be bridled, horn be sounded!" —Théoden

1/1

R
Rush the Room

Rush the Room

Instant

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

There was a horn-blast and a rush of feet, and Orcs one after another leaped into the chamber.

R
Smite the Deathless

Smite the Deathless

Instant

Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.

"No living man am I!"

1 R
Spiteful Banditry

Spiteful Banditry

Enchantment

When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

"One ill turn deserves another." —Saruman

X R R
Swarming of Moria

Swarming of Moria

Sorcery

Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

2 R
There and Back Again

There and Back Again

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."

3 R R
Warbeast of Gorgoroth

Warbeast of Gorgoroth

Creature — Beast

Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Drums rolled, fires leaped, and great engines drawn by beasts crawled across the field.

5/4

4 R
Bag End Porter

Bag End Porter

Creature — Dwarf

Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.

"Dwarves' tongues run on when speaking of their handiwork, they say." —Glóin

4/4

3 G
Bombadil's Song

Bombadil's Song

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

"Hey dol! merry dol! ring a dong dillo! Ring a dong! hop along! fal lal the willow! Tom Bom, jolly Tom, Tom Bombadillo!"

1 G
Brandywine Farmer

Brandywine Farmer

Creature — Halfling Peasant

When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"Your land must be a realm of peace and content, and there must gardeners be in high honor." —Faramir

1/1

2 G
Celeborn the Wise

Celeborn the Wise

Legendary Creature — Elf Noble

Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.

His eyes were keen as lances in starlight, and yet profound, the wells of deep memory.

3/3

3 G
Chance-Met Elves

Chance-Met Elves

Creature — Elf Warrior

Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.

"It is said, 'Go not to the Elves for counsel, for they will say both no and yes.'" —Frodo

3/2

2 G
Delighted Halfling

Delighted Halfling

Creature — Halfling Citizen

: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

There were toys the Hobbit-children had never seen before, all beautiful, and some obviously magical.

1/2

G
Dúnedain Rangers

Dúnedain Rangers

Creature — Human Ranger

Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.

"Aragorn has need of his kindred. Let the Dúnedain go to him in Rohan!"

4/4

3 G
Elven Chorus

Elven Chorus

Enchantment

You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have ": Add one mana of any color."

"A Elbereth Gilthoniel, silivren penna míriel o menel aglar elenath!"

3 G
Elven Farsight

Elven Farsight

Sorcery

Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.

"Few can foresee whither their road will lead them, till they come to its end." —Legolas

G
Enraged Huorn

Enraged Huorn

Creature — Treefolk

Trample When Enraged Huorn enters the battlefield, the Ring tempts you.

"They stand watching endlessly over the trees. It is difficult to see them moving, but they can move very quickly if they are angry." —Merry

4/5

4 G
Entish Restoration

Entish Restoration

Instant

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

"Welcome to the Treegarth of Orthanc!"

2 G
Ent's Fury

Ent's Fury

Sorcery

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

"I came and called the trees by their long names, but they did not hear or answer—they lay dead." —Quickbeam

1 G
Fall of Gil-galad

Fall of Gil-galad

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

1 G
Fangorn, Tree Shepherd

Fangorn, Tree Shepherd

Legendary Creature — Treefolk

Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much . You don't lose unspent green mana as steps and phases end.

"I am an Ent. Fangorn is my name according to some, Treebeard others make it."

4/10

4 G G G
Galadhrim Bow

Galadhrim Bow

Artifact — Equipment

Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2 G
Galadhrim Guide

Galadhrim Guide

Creature — Elf Scout

When Galadhrim Guide enters the battlefield, scry 2.

"I shall lead you well, and the paths are smooth and straight."

3/4

3 G
Generous Ent

Generous Ent

Creature — Treefolk

Reach When Generous Ent enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

5/7

5 G
Gift of Strands

Gift of Strands

Enchantment — Aura

Flash Enchant creature When Gift of Strands enters the battlefield, scry 2. Enchanted creature gets +3/+3.

"None have ever made to me a request so bold and yet so courteous." —Galadriel

3 G
Glorfindel, Dauntless Rescuer

Glorfindel, Dauntless Rescuer

Legendary Creature — Elf Noble

Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.

On the Elf-lord's brow sat wisdom, and in his hand was strength.

3/2

2 G
Last March of the Ents

Last March of the Ents

Sorcery

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

"To Isengard with doom we come! With doom we come, with doom we come!"

6 G G
Legolas, Master Archer

Legolas, Master Archer

Legendary Creature — Elf Archer

Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.

1/4

1 G G
Long List of the Ents

Long List of the Ents

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

G
Lothlórien Lookout

Lothlórien Lookout

Creature — Elf Scout

Whenever Lothlórien Lookout attacks, scry 1.

"That was the custom of the Elves of Lórien, to dwell in the trees. Therefore they were called Galadhrim, the Tree-people." —Legolas

1/3

1 G
Many Partings

Many Partings

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"For you in all the lands of the West there will ever be a welcome, dearest friend." —Aragorn

G
Meriadoc Brandybuck

Meriadoc Brandybuck

Legendary Creature — Halfling Citizen

Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"My dear old Hobbit, you don't allow for the inquisitiveness of friends. I have known about the existence of the Ring for years."

2/2

1 G
Mirkwood Spider

Mirkwood Spider

Creature — Spider

Deathtouch Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.

Far and wide Shelob's lesser broods spread from glen to glen, to Dol Guldur and the fastnesses of Mirkwood.

1/1

G
Mirrormere Guardian

Mirrormere Guardian

Creature — Dwarf Soldier

When Mirrormere Guardian dies, the Ring tempts you.

"But still the sunken stars appear In dark and windless Mirrormere; There lies his crown in water deep, Till Durin wakes again from sleep." —Gimli's song

4/2

2 G
Mushroom Watchdogs

Mushroom Watchdogs

Creature — Dog

Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.

"They won't harm you—not unless I tell 'em to. Here, Grip! Fang! Heel!" —Farmer Maggot

2/2

1 G
Peregrin Took

Peregrin Took

Legendary Creature — Halfling Citizen

If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card.

"Sam! Get breakfast ready for half-past nine!"

2/3

2 G
Pippin's Bravery

Pippin's Bravery

Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

Pippin stabbed upwards, and the written blade of Westernesse pierced through the hide and went deep into the vitals of the troll.

G
Quickbeam, Upstart Ent

Quickbeam, Upstart Ent

Legendary Creature — Treefolk

Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.

"It is only a nickname, of course. They have called me that ever since I said yes to an elder Ent before he had finished his question."

5/6

4 G G
Radagast the Brown

Radagast the Brown

Legendary Creature — Avatar Wizard

Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

2/5

2 G G
Revive the Shire

Revive the Shire

Sorcery

Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

In the Party Field, a beautiful young sapling leaped up: it was indeed a *mallorn*, and it was the wonder of the neighborhood.

1 G
The Ring Goes South

The Ring Goes South

Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

3 G
Shortcut to Mushrooms

Shortcut to Mushrooms

Enchantment

When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.

1 G
Shower of Arrows

Shower of Arrows

Instant

Destroy target artifact, enchantment, or creature with flying. Scry 1.

"I wish there were more of your kin among us, Gimli. But even more would I give for a hundred good archers of Mirkwood. We shall need them." —Legolas

2 G
Stew the Coneys

Stew the Coneys

Instant

Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"Stew the rabbits?" squealed Gollum in dismay. "Spoil beautiful meat Sméagol saved saved for you, poor hungry Sméagol! What for?"

2 G
Wose Pathfinder

Wose Pathfinder

Creature — Human Shaman

: Add one mana of any color. , : Another target creature gets +3/+3 and gains trample until end of turn.

"Road is forgotten, but not by Wild Folk. Over hill and behind hill it lies still under grass and tree. Wild Folk will show you that road."

1/1

1 G
Aragorn, Company Leader

Aragorn, Company Leader

Legendary Creature — Human Ranger

Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

3/3

1 G W
Aragorn, the Uniter

Aragorn, the Uniter

Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

R G W U
Arwen, Mortal Queen

Arwen, Mortal Queen

Legendary Creature — Elf Noble

Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. , Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2

1 G W
Arwen Undómiel

Arwen Undómiel

Legendary Creature — Elf Noble

Whenever you scry, put a +1/+1 counter on target creature. : Scry 2.

She was called Undómiel, for she was the Evenstar of her people.

2/2

G U
The Balrog, Durin's Bane

The Balrog, Durin's Bane

Legendary Creature — Avatar Demon

This spell costs less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.

7/5

5 B R
Bilbo, Retired Burglar

Bilbo, Retired Burglar

Legendary Creature — Halfling Rogue

When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."

1/3

1 U R
Butterbur, Bree Innkeeper

Butterbur, Bree Innkeeper

Legendary Creature — Human Peasant

At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"I hope you'll be comfortable. You'll be wanting supper, I don't doubt. As soon as may be. This way now!"

3/3

2 G W
Denethor, Ruling Steward

Denethor, Ruling Steward

Legendary Creature — Human Noble

At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. , Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.

"Much must be risked in war."

2/4

1 W B
Doors of Durin

Doors of Durin

Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

"Speak, friend, and enter."

3 R G
Elrond, Master of Healing

Elrond, Master of Healing

Legendary Creature — Elf Noble

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

4/4

2 G U
Éowyn, Fearless Knight

Éowyn, Fearless Knight

Legendary Creature — Human Knight

Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

"Am I not of the House of Eorl? I have waited on faltering feet long enough."

3/4

2 R W
Faramir, Prince of Ithilien

Faramir, Prince of Ithilien

Legendary Creature — Human Noble

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

The City was made more fair than it had ever been, even in the days of its first glory.

3/3

2 W U
Flame of Anor

Flame of Anor

Instant

Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.

There was a ringing clash and a stab of white fire, and the Balrog fell back.

1 U R
Friendly Rivalry

Friendly Rivalry

Instant

Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.

"Forty-two, Master Legolas!" —Gimli

R G
Frodo Baggins

Frodo Baggins

Legendary Creature — Halfling Scout

Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able.

"Few have ever come hither through greater peril or on an errand more urgent." —Elrond

1/3

G W
Galadriel of Lothlórien

Galadriel of Lothlórien

Legendary Creature — Elf Noble

Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.

"I pass the test. I will diminish, and go into the West, and remain Galadriel."

3/3

1 G U
Gandalf the Grey

Gandalf the Grey

Legendary Creature — Avatar Wizard

Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.

3/4

3 U R
Gandalf's Sanction

Gandalf's Sanction

Sorcery

Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.

There was a crack, and the staff split asunder in Saruman's hand, and the head of it fell down at Gandalf's feet.

1 U R
Gimli, Mournful Avenger

Gimli, Mournful Avenger

Legendary Creature — Dwarf Warrior

Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

3/2

1 R G
Gwaihir the Windlord

Gwaihir the Windlord

Legendary Creature — Bird Noble

This spell costs less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.

There came Gwaihir the Windlord, greatest of all the Eagles of the North, mightiest of the descendants of old Thorondor.

4/4

4 W U
King of the Oathbreakers

King of the Oathbreakers

Legendary Creature — Spirit Noble

Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

3/3

2 W B
Legolas, Counter of Kills

Legolas, Counter of Kills

Legendary Creature — Elf Archer

Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.

"Two?" said Legolas. "I make my tale twenty at the least."

2/3

2 G U
Lotho, Corrupt Shirriff

Lotho, Corrupt Shirriff

Legendary Creature — Halfling Rogue

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Whatever is wrong in the Shire, Lotho will be at the bottom of it: you can be sure of that." —Pippin

2/1

W B
Mauhúr, Uruk-hai Captain

Mauhúr, Uruk-hai Captain

Legendary Creature — Orc Soldier

Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.

"We are the servants of Saruman the Wise, the White Hand: the Hand that gives us Man's-flesh to eat."

2/2

B R
Merry, Esquire of Rohan

Merry, Esquire of Rohan

Legendary Creature — Halfling Knight

Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.

Then suddenly Merry felt it at last, beyond doubt: a change. Wind was in his face!

2/2

R W
The Mouth of Sauron

The Mouth of Sauron

Legendary Creature — Human Advisor

When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3/4

3 U B
Old Man Willow

Old Man Willow

Legendary Creature — Treefolk

Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.

*/*

2 B G
Pippin, Guard of the Citadel

Pippin, Guard of the Citadel

Legendary Creature — Halfling Soldier

Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

"Here do I swear fealty to Gondor, until my lord release me, or death take me."

2/2

W U
Prince Imrahil the Fair

Prince Imrahil the Fair

Legendary Creature — Human Noble

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

"The Lord Aragorn I hold to be my liege lord, whether he claim it or no. His wish is to me a command."

2/2

W U
Ringsight

Ringsight

Sorcery

The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.

Frodo was able to see beneath their black wrappings. In their white faces burned keen and merciless eyes.

1 U B
Rise of the Witch-king

Rise of the Witch-king

Sorcery

Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face.

2 B G
Samwise Gamgee

Samwise Gamgee

Legendary Creature — Halfling Peasant

Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

2/2

G W
Saruman of Many Colors

Saruman of Many Colors

Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4

3 W U B
Sauron, the Dark Lord

Sauron, the Dark Lord

Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6

3 U B R
Sauron's Ransom

Sauron's Ransom

Instant

Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.

"He was dear to you, I see. And now he shall endure the slow torment of years."

1 U B
Shadow Summoning

Shadow Summoning

Sorcery

Create two tapped 1/1 white Spirit creature tokens with flying.

"Whose shall the horn be? Who shall call them from the grey twilight, the forgotten people? The heir of him to whom the oath they swore." —Malbeth the Seer

W B
Shadowfax, Lord of Horses

Shadowfax, Lord of Horses

Legendary Creature — Horse

Horses you control have haste. (They can attack and as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.

4/4

3 R W
Shagrat, Loot Bearer

Shagrat, Loot Bearer

Legendary Creature — Orc Soldier

Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/4

2 B R
Sharkey, Tyrant of the Shire

Sharkey, Tyrant of the Shire

Legendary Creature — Avatar Rogue

Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.

2/4

2 U B
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant

Legendary Creature — Spider Demon

Deathtouch, ward Other Spiders you control have deathtouch and ward . Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with ", , Sacrifice this artifact: You gain 3 life," and it loses all other card types.

8/8

4 B G
Sméagol, Helpful Guide

Sméagol, Helpful Guide

Legendary Creature — Halfling Horror

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

4/2

1 B G
Strider, Ranger of the North

Strider, Ranger of the North

Legendary Creature — Human Ranger

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

The greatest traveler and huntsman of this age of the world.

4/4

2 R G
Théoden, King of Rohan

Théoden, King of Rohan

Legendary Creature — Human Noble

Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.

"Dark have been my dreams of late, but I feel new-awakened. I only fear that already you have come too late, Gandalf."

2/3

1 R W
Tom Bombadil

Tom Bombadil

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4

W U B R G
Uglúk of the White Hand

Uglúk of the White Hand

Legendary Creature — Orc Soldier

Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.

"I am Uglúk. I command. I return to Isengard by the shortest road."

3/3

2 B R
Andúril, Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip

3
Barrow-Blade

Barrow-Blade

Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Ent-Draught Basin

Ent-Draught Basin

Artifact

, : Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.

The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigor as it coursed upward, right to the tips of the hair.

2
Glamdring

Glamdring

Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip

2
Horn of Gondor

Horn of Gondor

Legendary Artifact

When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

3
Horn of the Mark

Horn of the Mark

Legendary Artifact

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends." —Éowyn

2
Inherited Envelope

Inherited Envelope

Artifact

When Inherited Envelope enters the battlefield, the Ring tempts you. : Add one mana of any color.

"Keep it secret, and keep it safe!" —Gandalf

3
Lembas

Lembas

Artifact — Food

When Lembas enters the battlefield, scry 1, then draw a card. , , Sacrifice Lembas: You gain 3 life. When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library.

They could eat of it and find new strength even as they ran.

2
Mirror of Galadriel

Mirror of Galadriel

Legendary Artifact

, : Scry 1, then draw a card. This ability costs less to activate for each legendary creature you control.

"Your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all. Yet hope remains while all the Company is true."

2
Mithril Coat

Mithril Coat

Legendary Artifact — Equipment

Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip

3
The One Ring

The One Ring

Legendary Artifact

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

4
A-The One Ring

A-The One Ring

Legendary Artifact

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. , : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

4
Palantír of Orthanc

Palantír of Orthanc

Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

3
Phial of Galadriel

Phial of Galadriel

Legendary Artifact

If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. : Add one mana of any color.

"May it be a light to you in dark places, when all other lights go out."

3
Shire Scarecrow

Shire Scarecrow

Artifact Creature — Scarecrow

Defender : Add one mana of any color. Activate only once each turn.

"How bright your garden looks!" —Gandalf

0/3

2
Sting, the Glinting Dagger

Sting, the Glinting Dagger

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip

2
Stone of Erech

Stone of Erech

Legendary Artifact

If a creature an opponent controls would die, exile it instead. , , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.

"At the Stone of Erech they shall stand again and hear there a horn in the hills ringing." —Malbeth the Seer

1
Wizard's Rockets

Wizard's Rockets

Artifact

Wizard's Rockets enters the battlefield tapped. , , Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.

1
Barad-dûr

Barad-dûr

Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature. : Add . , : Amass Orcs X. Activate only if a creature died this turn.

"Those who pass the gates of Barad-dûr do not return." —Gandalf

Great Hall of the Citadel

Great Hall of the Citadel

Land

: Add . , : Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

"Renewed shall be blade that was broken: The crownless again shall be king." —Bilbo

The Grey Havens

The Grey Havens

Legendary Land

When The Grey Havens enters the battlefield, scry 1. : Add . : Add one mana of any color among legendary creature cards in your graveyard.

There dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.

Minas Tirith

Minas Tirith

Legendary Land

Minas Tirith enters the battlefield tapped unless you control a legendary creature. : Add . , : Draw a card. Activate only if you attacked with two or more creatures this turn.

"I would see the White Tree in flower again in the courts of the kings, and Minas Tirith in peace." —Faramir

Mines of Moria

Mines of Moria

Legendary Land

Mines of Moria enters the battlefield tapped unless you control a legendary creature. : Add . , , Exile three cards from your graveyard: Create two Treasure tokens.

"Moria! Moria! Wonder of the Northern world!" —Glóin

Mount Doom

Mount Doom

Legendary Land

, Pay 1 life: Add or . , : Mount Doom deals 1 damage to each opponent. , , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Rivendell

Rivendell

Legendary Land

Rivendell enters the battlefield tapped unless you control a legendary creature. : Add . , : Scry 2. Activate only if you control a legendary creature.

"Were I to go where my heart dwells, I would now be wandering in the fair valley of Rivendell." —Aragorn

The Shire

The Shire

Legendary Land

The Shire enters the battlefield tapped unless you control a legendary creature. : Add . , , Tap an untapped creature you control: Create a Food token.

"You must start somewhere and have some roots, and the soil of the Shire is deep." —Merry

Shire Terrace

Shire Terrace

Land

: Add . , , Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Everything looked fresh, and the new green of Spring was shimmering in the fields.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Saradoc, Master of Buckland

Saradoc, Master of Buckland

Legendary Creature — Halfling Citizen

Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

2/4

3 W
Elvish Mariner

Elvish Mariner

Creature — Elf Pilot

Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.

In the days of the Kings, most of the High Elves dwelt with Círdan or in the seaward lands of Lindon.

3/2

2 U
Ringwraiths

Ringwraiths

Creature — Wraith Knight

When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand.

5/5

4 B B
Assault on Osgiliath

Assault on Osgiliath

Sorcery

Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

X R R R
Elanor Gardner

Elanor Gardner

Legendary Creature — Halfling Scout

When Elanor Gardner enters the battlefield, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Her father Samwise gave her the Red Book for safekeeping before he sailed into the West.

2/4

3 G
Aragorn and Arwen, Wed

Aragorn and Arwen, Wed

Legendary Creature — Human Elf Noble

Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.

Aragorn the King Elessar wedded Arwen Undómiel, and the tale of their long waiting and labors came to fulfillment.

3/6

4 G W
Sauron, the Lidless Eye

Sauron, the Lidless Eye

Legendary Creature — Avatar Horror

When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. : Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.

There is an Eye in the Dark Tower that does not sleep.

4/4

3 B R
Frodo, Determined Hero

Frodo, Determined Hero

Legendary Creature — Halfling Warrior

Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo.

Frodo's heart flamed within him. He drew his sword and advanced.

2/2

1 W
Gandalf, White Rider

Gandalf, White Rider

Legendary Creature — Avatar Wizard

Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.

He has passed through the fire and the abyss, and the enemy shall fear him.

3/3

3 W
Knight of the Keep

Knight of the Keep

Creature — Human Knight

Now the cries of clear strong voices came ringing over the fields. They rode in: a long line of mail-clad Men, swift, shining, fell and fair to look upon. Suddenly they swept up with a noise like thunder, and the foremost horseman swerved.

3/2

2 W
Gollum, Scheming Guide

Gollum, Scheming Guide

Legendary Creature — Halfling Horror

Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.

2/1

1 B
Witch-king, Bringer of Ruin

Witch-king, Bringer of Ruin

Legendary Creature — Wraith Noble

Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.

"No living man may hinder me!"

5/3

4 B B
Fires of Mount Doom

Fires of Mount Doom

Legendary Enchantment

When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. : Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.

2 R
Goblin Assailant

Goblin Assailant

Creature — Goblin Warrior

The fighting waxed furious on the fields of the Pelennor; and the din of arms rose upon high, with the crying of Men and the neighing of horses. But the hosts of Mordor were enheartened, and filled with a new fury they came yelling to the onset.

2/2

1 R
Galadriel, Gift-Giver

Galadriel, Gift-Giver

Legendary Creature — Elf Noble

Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

4/4

3 G G
The Balrog, Flame of Udûn

The Balrog, Flame of Udûn

Legendary Creature — Avatar Demon

Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.

An evil of the Ancient World, both a shadow and a flame.

7/7

3 B R
Bilbo's Ring

Bilbo's Ring

Legendary Artifact — Equipment

As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Gandalf the White

Gandalf the White

Legendary Creature — Avatar Wizard

Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/5

3 W W
Saruman of Many Colors

Saruman of Many Colors

Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4

3 W U B
Sauron, the Dark Lord

Sauron, the Dark Lord

Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6

3 U B R
Boromir, Warden of the Tower

Boromir, Warden of the Tower

Legendary Creature — Human Soldier

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

3/3

2 W
Faramir, Field Commander

Faramir, Field Commander

Legendary Creature — Human Soldier

At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.

3/3

3 W
Frodo, Sauron's Bane

Frodo, Sauron's Bane

Legendary Creature — Halfling Citizen

: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. : If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."

1/2

W
Gandalf the White

Gandalf the White

Legendary Creature — Avatar Wizard

Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/5

3 W W
Samwise the Stouthearted

Samwise the Stouthearted

Legendary Creature — Halfling Peasant

Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

2/1

1 W
Elrond, Lord of Rivendell

Elrond, Lord of Rivendell

Legendary Creature — Elf Noble

Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

3/2

2 U
Gandalf, Friend of the Shire

Gandalf, Friend of the Shire

Legendary Creature — Avatar Wizard

Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.

2/4

3 U
Gollum, Patient Plotter

Gollum, Patient Plotter

Legendary Creature — Halfling Horror

When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. , Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

3/1

1 B
Sauron, the Necromancer

Sauron, the Necromancer

Legendary Creature — Avatar Horror

Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.

4/4

3 B B
Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

3 B B
Gimli, Counter of Kills

Gimli, Counter of Kills

Legendary Creature — Dwarf Warrior

Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.

4/3

3 R
Legolas, Master Archer

Legolas, Master Archer

Legendary Creature — Elf Archer

Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.

1/4

1 G G
Meriadoc Brandybuck

Meriadoc Brandybuck

Legendary Creature — Halfling Citizen

Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2/2

1 G
Peregrin Took

Peregrin Took

Legendary Creature — Halfling Citizen

If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card.

2/3

2 G
Aragorn, Company Leader

Aragorn, Company Leader

Legendary Creature — Human Ranger

Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

3/3

1 G W
Aragorn, the Uniter

Aragorn, the Uniter

Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

R G W U
Elrond, Master of Healing

Elrond, Master of Healing

Legendary Creature — Elf Noble

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

4/4

2 G U
Faramir, Prince of Ithilien

Faramir, Prince of Ithilien

Legendary Creature — Human Noble

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

3/3

2 W U
Frodo Baggins

Frodo Baggins

Legendary Creature — Halfling Scout

Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able.

1/3

G W
Galadriel of Lothlórien

Galadriel of Lothlórien

Legendary Creature — Elf Noble

Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.

3/3

1 G U
Gandalf the Grey

Gandalf the Grey

Legendary Creature — Avatar Wizard

Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.

3/4

3 U R
Gimli, Mournful Avenger

Gimli, Mournful Avenger

Legendary Creature — Dwarf Warrior

Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

3/2

1 R G
Legolas, Counter of Kills

Legolas, Counter of Kills

Legendary Creature — Elf Archer

Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.

2/3

2 G U
Merry, Esquire of Rohan

Merry, Esquire of Rohan

Legendary Creature — Halfling Knight

Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.

2/2

R W
Pippin, Guard of the Citadel

Pippin, Guard of the Citadel

Legendary Creature — Halfling Soldier

Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

2/2

W U
Samwise Gamgee

Samwise Gamgee

Legendary Creature — Halfling Peasant

Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

2/2

G W
Saruman of Many Colors

Saruman of Many Colors

Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4

3 W U B
Sauron, the Dark Lord

Sauron, the Dark Lord

Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6

3 U B R
Sméagol, Helpful Guide

Sméagol, Helpful Guide

Legendary Creature — Halfling Horror

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

4/2

1 B G
Tom Bombadil

Tom Bombadil

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4

W U B R G
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Barad-dûr

Barad-dûr

Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature. : Add . , : Amass Orcs X. Activate only if a creature died this turn.

Minas Tirith

Minas Tirith

Legendary Land

Minas Tirith enters the battlefield tapped unless you control a legendary creature. : Add . , : Draw a card. Activate only if you attacked with two or more creatures this turn.

Mines of Moria

Mines of Moria

Legendary Land

Mines of Moria enters the battlefield tapped unless you control a legendary creature. : Add . , , Exile three cards from your graveyard: Create two Treasure tokens.

Mount Doom

Mount Doom

Legendary Land

, Pay 1 life: Add or . , : Mount Doom deals 1 damage to each opponent. , , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Rivendell

Rivendell

Legendary Land

Rivendell enters the battlefield tapped unless you control a legendary creature. : Add . , : Scry 2. Activate only if you control a legendary creature.

The Shire

The Shire

Legendary Land

The Shire enters the battlefield tapped unless you control a legendary creature. : Add . , , Tap an untapped creature you control: Create a Food token.

The Battle of Bywater

The Battle of Bywater

Sorcery

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

The Tooks marched in with Pippin at their head. Merry now had enough sturdy Hobbitry to deal with the ruffians.

1 W W
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

1 W
Flowering of the White Tree

Flowering of the White Tree

Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward . Nonlegendary creatures you control get +1/+1.

Aragorn planted the new tree in the court by the fountain, and swiftly and gladly it began to grow.

W W
Forge Anew

Forge Anew

Enchantment

When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.

2 W
Borne Upon a Wind

Borne Upon a Wind

Instant

You may cast spells this turn as though they had flash. Draw a card.

"I looked on Aragorn and thought how great and terrible a Lord he might have become, had he taken the Ring for himself. Not for naught does Mordor fear him." —Legolas

1 U
Goldberry, River-Daughter

Goldberry, River-Daughter

Legendary Creature — Nymph

: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. , : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.

"Fear nothing! For tonight you are under the roof of Tom Bombadil."

1/3

1 U
Press the Enemy

Press the Enemy

Instant

Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

"I showed the blade reforged to him. He is not so mighty yet that he is above fear."

2 U U
Rangers of Ithilien

Rangers of Ithilien

Creature — Human Ranger

Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.

"We have a new errand on this journey: to ambush the Men of Harad."

3/3

2 U U
The Watcher in the Water

The Watcher in the Water

Legendary Creature — Kraken

The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

9/9

3 U U
Call of the Ring

Call of the Ring

Enchantment

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

"The Ring is mine!"

1 B
Isildur's Fateful Strike

Isildur's Fateful Strike

Legendary Instant

(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.

Isildur cut the Ring from Sauron's hand with the hilt-shard of his father's sword, and Sauron himself was overthrown.

2 B B
Lobelia Sackville-Baggins

Lobelia Sackville-Baggins

Legendary Creature — Halfling Citizen

Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

2/3

2 B
Display of Power

Display of Power

Instant

This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

"The Nazgûl closed round at night, and I was besieged. Such light and flame cannot have been seen on Weathertop since the war-beacons of old." —Gandalf

1 R R
Fall of Cair Andros

Fall of Cair Andros

Enchantment

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) : Fall of Cair Andros deals 7 damage to target creature.

2 R
Glóin, Dwarf Emissary

Glóin, Dwarf Emissary

Legendary Creature — Dwarf Advisor

Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/3

2 R
Hew the Entwood

Hew the Entwood

Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

3 R R
Moria Marauder

Moria Marauder

Creature — Goblin Warrior

Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.

There was a rush of hoarse laughter, like the fall of sliding stones into a pit; amid the clamor a deep voice was raised in command.

1/1

R R
Delighted Halfling

Delighted Halfling

Creature — Halfling Citizen

: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

There were toys the Hobbit-children had never seen before, all beautiful, and some obviously magical.

1/2

G
Elven Chorus

Elven Chorus

Enchantment

You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have ": Add one mana of any color."

"A Elbereth Gilthoniel, silivren penna míriel o menel aglar elenath!"

3 G
Radagast the Brown

Radagast the Brown

Legendary Creature — Avatar Wizard

Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

2/5

2 G G
The Ring Goes South

The Ring Goes South

Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

3 G
Arwen, Mortal Queen

Arwen, Mortal Queen

Legendary Creature — Elf Noble

Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. , Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2

1 G W
Doors of Durin

Doors of Durin

Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

"Speak, friend, and enter."

3 R G
King of the Oathbreakers

King of the Oathbreakers

Legendary Creature — Spirit Noble

Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

3/3

2 W B
Lotho, Corrupt Shirriff

Lotho, Corrupt Shirriff

Legendary Creature — Halfling Rogue

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Whatever is wrong in the Shire, Lotho will be at the bottom of it: you can be sure of that." —Pippin

2/1

W B
Sauron's Ransom

Sauron's Ransom

Instant

Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.

"He was dear to you, I see. And now he shall endure the slow torment of years."

1 U B
Shagrat, Loot Bearer

Shagrat, Loot Bearer

Legendary Creature — Orc Soldier

Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/4

2 B R
Sharkey, Tyrant of the Shire

Sharkey, Tyrant of the Shire

Legendary Creature — Avatar Rogue

Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.

2/4

2 U B
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant

Legendary Creature — Spider Demon

Deathtouch, ward Other Spiders you control have deathtouch and ward . Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with ", , Sacrifice this artifact: You gain 3 life," and it loses all other card types.

8/8

4 B G
Andúril, Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip

3
Glamdring

Glamdring

Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip

2
Horn of Gondor

Horn of Gondor

Legendary Artifact

When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

3
Horn of the Mark

Horn of the Mark

Legendary Artifact

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends." —Eowyn

2
Mithril Coat

Mithril Coat

Legendary Artifact — Equipment

Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip

3
The One Ring

The One Ring

Legendary Artifact

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

4
Palantír of Orthanc

Palantír of Orthanc

Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

3
Phial of Galadriel

Phial of Galadriel

Legendary Artifact

If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. : Add one mana of any color.

"May it be a light to you in dark places, when all other lights go out."

3
Saradoc, Master of Buckland

Saradoc, Master of Buckland

Legendary Creature — Halfling Citizen

Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

2/4

3 W
Elvish Mariner

Elvish Mariner

Creature — Elf Pilot

Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.

In the days of the Kings, most of the High Elves dwelt with Círdan or in the seaward lands of Lindon.

3/2

2 U
Ringwraiths

Ringwraiths

Creature — Wraith Knight

When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand.

5/5

4 B B
Assault on Osgiliath

Assault on Osgiliath

Sorcery

Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

X R R R
Elanor Gardner

Elanor Gardner

Legendary Creature — Halfling Scout

When Elanor Gardner enters the battlefield, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Her father Samwise gave her the Red Book for safekeeping before he sailed into the West.

2/4

3 G
Frodo, Determined Hero

Frodo, Determined Hero

Legendary Creature — Halfling Warrior

Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo.

Frodo's heart flamed within him. He drew his sword and advanced.

2/2

1 W
Gandalf, White Rider

Gandalf, White Rider

Legendary Creature — Avatar Wizard

Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.

He has passed through the fire and the abyss, and the enemy shall fear him.

3/3

3 W
Gollum, Scheming Guide

Gollum, Scheming Guide

Legendary Creature — Halfling Horror

Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.

2/1

1 B
Witch-king, Bringer of Ruin

Witch-king, Bringer of Ruin

Legendary Creature — Wraith Noble

Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.

"No living man may hinder me!"

5/3

4 B B
Fires of Mount Doom

Fires of Mount Doom

Legendary Enchantment

When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. : Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.

2 R
Galadriel, Gift-Giver

Galadriel, Gift-Giver

Legendary Creature — Elf Noble

Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

4/4

3 G G
Aragorn and Arwen, Wed

Aragorn and Arwen, Wed

Legendary Creature — Human Elf Noble

Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.

Aragorn the King Elessar wedded Arwen Undómiel, and the tale of their long waiting and labors came to fulfillment.

3/6

4 G W
The Balrog, Flame of Udûn

The Balrog, Flame of Udûn

Legendary Creature — Avatar Demon

Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.

An evil of the Ancient World, both a shadow and a flame.

7/7

3 B R
Sauron, the Lidless Eye

Sauron, the Lidless Eye

Legendary Creature — Avatar Horror

When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. : Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.

There is an Eye in the Dark Tower that does not sleep.

4/4

3 B R
Bilbo's Ring

Bilbo's Ring

Legendary Artifact — Equipment

As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Trailblazer's Boots

Trailblazer's Boots

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip

"Not idly do the leaves of Lórien fall." —Aragorn

2
Lobelia Sackville-Baggins

Lobelia Sackville-Baggins

Legendary Creature — Halfling Citizen

Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

2/3

2 B
Wizard's Rockets

Wizard's Rockets

Artifact

Wizard's Rockets enters the battlefield tapped. , , Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.

1
Gandalf, Friend of the Shire

Gandalf, Friend of the Shire

Legendary Creature — Avatar Wizard

Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.

2/4

3 U
Delighted Halfling

Delighted Halfling

Creature — Halfling Citizen

: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

1/2

G
Bilbo, Retired Burglar

Bilbo, Retired Burglar

Legendary Creature — Halfling Rogue

When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.

1/3

1 U R
Frodo Baggins

Frodo Baggins

Legendary Creature — Halfling Scout

Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able.

1/3

G W
The Balrog, Durin's Bane

The Balrog, Durin's Bane

Legendary Creature — Avatar Demon

This spell costs less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.

7/5

5 B R
Flame of Anor

Flame of Anor

Instant

Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.

1 U R
Boromir, Warden of the Tower

Boromir, Warden of the Tower

Legendary Creature — Human Soldier

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

3/3

2 W
Lash of the Balrog

Lash of the Balrog

Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature.

B
Sting, the Glinting Dagger

Sting, the Glinting Dagger

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip

2
Aragorn, Company Leader

Aragorn, Company Leader

Legendary Creature — Human Ranger

Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

3/3

1 G W
Dunland Crebain

Dunland Crebain

Creature — Bird Horror

Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

1/1

2 B
Saruman of Many Colors

Saruman of Many Colors

Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4

3 W U B
Storm of Saruman

Storm of Saruman

Enchantment

Ward Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

4 U U
Pippin's Bravery

Pippin's Bravery

Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

G
Fangorn, Tree Shepherd

Fangorn, Tree Shepherd

Legendary Creature — Treefolk

Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much . You don't lose unspent green mana as steps and phases end.

4/10

4 G G G
Nasty End

Nasty End

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

1 B
Foray of Orcs

Foray of Orcs

Sorcery

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3 R
Last March of the Ents

Last March of the Ents

Sorcery

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

6 G G
Quickbeam, Upstart Ent

Quickbeam, Upstart Ent

Legendary Creature — Treefolk

Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.

5/6

4 G G
Minas Tirith

Minas Tirith

Legendary Land

Minas Tirith enters the battlefield tapped unless you control a legendary creature. : Add . , : Draw a card. Activate only if you attacked with two or more creatures this turn.

Mirkwood Bats

Mirkwood Bats

Creature — Bat

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

2/3

3 B
Voracious Fell Beast

Voracious Fell Beast

Creature — Drake Beast

Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

4/4

4 B B
Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

3 B B
Shadow of the Enemy

Shadow of the Enemy

Sorcery

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

3 B B B
Barad-dûr

Barad-dûr

Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature. : Add . , : Amass Orcs X. Activate only if a creature died this turn.

Oliphaunt

Oliphaunt

Creature — Elephant

Trample Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

6/4

5 R
Rising of the Day

Rising of the Day

Enchantment

Creatures you control have haste. Legendary creatures you control get +1/+0.

2 R
Éomer, Marshal of Rohan

Éomer, Marshal of Rohan

Legendary Creature — Human Knight

Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

4/4

2 R R
Gothmog, Morgul Lieutenant

Gothmog, Morgul Lieutenant

Legendary Creature — Human Soldier

When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.

3/3

3 B
Éowyn, Fearless Knight

Éowyn, Fearless Knight

Legendary Creature — Human Knight

Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

3/4

2 R W
Prince Imrahil the Fair

Prince Imrahil the Fair

Legendary Creature — Human Noble

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

2/2

W U
Knights of Dol Amroth

Knights of Dol Amroth

Creature — Human Knight

Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.

3/3

3 U
Orcish Bowmasters

Orcish Bowmasters

Creature — Orc Archer

Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.

1/1

1 B
Aragorn, the Uniter

Aragorn, the Uniter

Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

R G W U
Legolas, Master Archer

Legolas, Master Archer

Legendary Creature — Elf Archer

Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.

1/4

1 G G
Gimli, Mournful Avenger

Gimli, Mournful Avenger

Legendary Creature — Dwarf Warrior

Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

3/2

1 R G
Merry, Esquire of Rohan

Merry, Esquire of Rohan

Legendary Creature — Halfling Knight

Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.

2/2

R W
Pippin, Guard of the Citadel

Pippin, Guard of the Citadel

Legendary Creature — Halfling Soldier

Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

2/2

W U
Spiteful Banditry

Spiteful Banditry

Enchantment

When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

X R R
Rosie Cotton of South Lane

Rosie Cotton of South Lane

Legendary Creature — Halfling Peasant

When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.

1/1

2 W
Shire Shirriff

Shire Shirriff

Creature — Halfling Soldier

Vigilance When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

2/2

1 W
Gandalf the White

Gandalf the White

Legendary Creature — Avatar Wizard

Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/5

3 W W
The Grey Havens

The Grey Havens

Legendary Land

When The Grey Havens enters the battlefield, scry 1. : Add . : Add one mana of any color among legendary creature cards in your graveyard.

Lost Isle Calling

Lost Isle Calling

Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling. , Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

1 U
Many Partings

Many Partings

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

G
Galadriel of Lothlórien

Galadriel of Lothlórien

Legendary Creature — Elf Noble

Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.

3/3

1 G U
Elrond, Master of Healing

Elrond, Master of Healing

Legendary Creature — Elf Noble

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

4/4

2 G U
Frodo, Sauron's Bane

Frodo, Sauron's Bane

Legendary Creature — Halfling Citizen

: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. : If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."

1/2

W
Samwise the Stouthearted

Samwise the Stouthearted

Legendary Creature — Halfling Peasant

Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

2/1

1 W
Gollum, Patient Plotter

Gollum, Patient Plotter

Legendary Creature — Halfling Horror

When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. , Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

3/1

1 B
The One Ring

The One Ring

Legendary Artifact

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

4
Banish from Edoras

Banish from Edoras

Sorcery

This spell costs less to cast if it targets a tapped creature. Exile target creature.

Wormtongue bared his teeth; and then with a hissing breath he spat before the king's feet.

4 W
The Battle of Bywater

The Battle of Bywater

Sorcery

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

The Tooks marched in with Pippin at their head. Merry now had enough sturdy Hobbitry to deal with the ruffians.

1 W W
Bill the Pony

Bill the Pony

Legendary Creature — Horse

When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.

1/4

3 W
Boromir, Warden of the Tower

Boromir, Warden of the Tower

Legendary Creature — Human Soldier

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

"Farewell, Aragorn! Go to Minas Tirith and save my people!"

3/3

2 W
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

1 W
Dúnedain Blade

Dúnedain Blade

Artifact — Equipment

Equipped creature gets +2/+1. Equip Human Equip (: Attach to target creature you control. Equip only as a sorcery.)

The sword glinted in the westering sun.

1 W
Eagles of the North

Eagles of the North

Creature — Bird Soldier

Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/3

5 W
Eastfarthing Farmer

Eastfarthing Farmer

Creature — Halfling Peasant

When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2/3

2 W
East-Mark Cavalier

East-Mark Cavalier

Creature — Human Knight

Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.

"The Rohirrim have long been the friends of the people of Gondor, though they are not akin to them." —Aragorn

2/2

1 W
Éowyn, Lady of Rohan

Éowyn, Lady of Rohan

Legendary Creature — Human Noble

At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost less to activate.

2/4

2 W
Errand-Rider of Gondor

Errand-Rider of Gondor

Creature — Human Soldier

When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.

"Gondor is in great need. Lord Denethor asks for all your strength and all your speed, lest Gondor fall at last."

3/2

2 W
Escape from Orthanc

Escape from Orthanc

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

"How far can you bear me?" asked Gandalf. "Many leagues," said Gwaihir, "but not to the ends of the earth. I was sent to bear tidings, not burdens."

W
Esquire of the King

Esquire of the King

Creature — Human Soldier

, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.

"Where now the horse and the rider? Where is the horn that was blowing? Where is the helm and the hauberk, and the bright hair flowing?" —Lament for the Rohirrim

1/1

W
Faramir, Field Commander

Faramir, Field Commander

Legendary Creature — Human Soldier

At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.

"A chance for Faramir, Captain of Gondor, to show his quality."

3/3

3 W
Flowering of the White Tree

Flowering of the White Tree

Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward . Nonlegendary creatures you control get +1/+1.

Aragorn planted the new tree in the court by the fountain, and swiftly and gladly it began to grow.

W W
Fog on the Barrow-Downs

Fog on the Barrow-Downs

Enchantment — Aura

Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)

"Cold be hand and heart and bone, and cold be sleep under stone: never more to wake on stony bed, never, till the Sun fails and the Moon is dead."

2 W
Forge Anew

Forge Anew

Enchantment

When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.

2 W
Frodo, Sauron's Bane

Frodo, Sauron's Bane

Legendary Creature — Halfling Citizen

: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. : If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."

1/2

W
Gandalf the White

Gandalf the White

Legendary Creature — Avatar Wizard

Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/5

3 W W
Hobbit's Sting

Hobbit's Sting

Instant

Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.

"One for the Shire!" cried Aragorn. "The Hobbit's bite is deep! You have a good blade, Frodo son of Drogo!"

1 W
Landroval, Horizon Witness

Landroval, Horizon Witness

Legendary Creature — Bird Noble

Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.

He passed over Udûn and Gorgoroth and saw all the land in ruin and tumult beneath him, and before him Mount Doom blazing, pouring out its fire.

3/4

4 W
Lost to Legend

Lost to Legend

Instant

Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)

"In the days of Isildur, the Ruling Ring passed out of all knowledge." —Elrond

W W
Nimble Hobbit

Nimble Hobbit

Creature — Halfling Peasant

Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay . When you do, tap target creature an opponent controls.

The ruffian knew too little of Hobbits to understand his peril. Foolishly, he decided to fight.

1/3

1 W
Now for Wrath, Now for Ruin!

Now for Wrath, Now for Ruin!

Sorcery

Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.

The Captains of the West came at last to challenge the Black Gate and the might of Mordor.

3 W
Protector of Gondor

Protector of Gondor

Creature — Human Soldier

When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

Orcs were digging deep trenches in a huge ring, just out of bowshot of the walls, while the Men of Minas Tirith looked on, unable to hinder them.

3/3

3 W
Reprieve

Reprieve

Instant

Return target spell to its owner's hand. Draw a card.

As Faramir and Éowyn stood so, their hands met and clasped, though they did not know it.

1 W
Rosie Cotton of South Lane

Rosie Cotton of South Lane

Legendary Creature — Halfling Peasant

When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.

1/1

2 W
Samwise the Stouthearted

Samwise the Stouthearted

Legendary Creature — Halfling Peasant

Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

"You've hurt my master, you brute, and you'll pay for it."

2/1

1 W
Second Breakfast

Second Breakfast

Instant

Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

The Hobbits of the Shire were fond of six meals a day—when they could get them.

2 W
Shire Shirriff

Shire Shirriff

Creature — Halfling Soldier

Vigilance When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

"You're arrested for Gate-breaking, and Tearing up of Rules, and Trespassing, and Bribing Guards with Food."

2/2

1 W
Slip On the Ring

Slip On the Ring

Instant

Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.

1 W
Soldier of the Grey Host

Soldier of the Grey Host

Creature — Spirit Soldier

Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.

"The Dead awaken; for the hour is come for the oathbreakers." —Malbeth the Seer

2/2

3 W
Stalwarts of Osgiliath

Stalwarts of Osgiliath

Creature — Human Soldier

When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.

"The Enemy must pay dearly for the crossing of the River." —Denethor

4/3

4 W
Tale of Tinúviel

Tale of Tinúviel

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn.

3 W W
Took Reaper

Took Reaper

Creature — Halfling Peasant

When Took Reaper dies, the Ring tempts you.

The Tooks came, a hundred strong, from Tuckborough and the Green Hills.

2/1

1 W
War of the Last Alliance

War of the Last Alliance

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.

3 W
Westfold Rider

Westfold Rider

Creature — Human Knight

Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.

"The Orcs were greater in number than we counted on. Great Orcs, who also bore the White Hand of Isengard." —Éomer

3/1

1 W
You Cannot Pass!

You Cannot Pass!

Instant

Destroy target creature that blocked or was blocked by a legendary creature this turn.

It raised the whip, and the thongs whined and cracked. Fire came from its nostrils. But Gandalf stood firm.

W
Arwen's Gift

Arwen's Gift

Sorcery

This spell costs less to cast if you control two or more legendary creatures. Scry 2, then draw two cards.

"Wear this now in memory of Elfstone and Evenstar with whom your life has been woven!"

3 U
The Bath Song

The Bath Song

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add .

3 U
Bewitching Leechcraft

Bewitching Leechcraft

Enchantment — Aura

Enchant creature When Bewitching Leechcraft enters the battlefield, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)

1 U
Bill Ferny, Bree Swindler

Bill Ferny, Bree Swindler

Legendary Creature — Human Rogue

Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.

2/1

1 U
Birthday Escape

Birthday Escape

Sorcery

Draw a card. The Ring tempts you.

As Bilbo finished his speech, he slipped the ring on his finger, and he was never seen by any Hobbit in Hobbiton again.

U
Borne Upon a Wind

Borne Upon a Wind

Instant

You may cast spells this turn as though they had flash. Draw a card.

"I looked on Aragorn and thought how great and terrible a Lord he might have become, had he taken the Ring for himself. Not for naught does Mordor fear him." —Legolas

1 U
Captain of Umbar

Captain of Umbar

Creature — Human Pirate

, : Draw a card, then discard a card.

"There is a great fleet drawing near to the mouths of Anduin, manned by the Corsairs of Umbar in the South. They have long ceased to fear the might of Gondor." —Beregond

2/3

2 U
Council's Deliberation

Council's Deliberation

Instant

Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.

"I will take the Ring to Mordor, though I do not know the way." —Frodo

1 U
Deceive the Messenger

Deceive the Messenger

Instant

Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"Tell Gandalf that he must seek my aid at once." —Saruman

U
Dreadful as the Storm

Dreadful as the Storm

Instant

Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.

"I shall not be dark, but beautiful and terrible as the Morning and the Night! All shall love me and despair!"

2 U
Elrond, Lord of Rivendell

Elrond, Lord of Rivendell

Legendary Creature — Elf Noble

Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

"This is the hour of the Shire-folk, when they arise from their quiet fields to shake the towers and counsels of the Great. Who of all the Wise could have foreseen it?"

3/2

2 U
Gandalf, Friend of the Shire

Gandalf, Friend of the Shire

Legendary Creature — Avatar Wizard

Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.

"After a hundred years, Hobbits can still surprise you at a pinch."

2/4

3 U
Glorious Gale

Glorious Gale

Instant

Counter target creature spell. If it was a legendary spell, the Ring tempts you.

The Elves of Lórien took Dol Guldur. Galadriel threw down its walls and laid bare its pits, and the forest was cleansed.

1 U
Goldberry, River-Daughter

Goldberry, River-Daughter

Legendary Creature — Nymph

: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. , : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.

"Fear nothing! For tonight you are under the roof of Tom Bombadil."

1/3

1 U
Grey Havens Navigator

Grey Havens Navigator

Creature — Elf Pilot

Flash When Grey Havens Navigator enters the battlefield, scry 1.

It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.

3/2

2 U
Hithlain Knots

Hithlain Knots

Instant

Tap target creature. Scry 1. Draw a card.

"If you will try to run away you must be tied; but we don't wish to hurt you." —Sam

1 U
Horses of the Bruinen

Horses of the Bruinen

Sorcery

Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.

The black horses were filled with madness, and leaping forward in terror they bore their riders into the rushing flood.

3 U U
Ioreth of the Healing House

Ioreth of the Healing House

Legendary Creature — Human Cleric

: Untap another target permanent. : Untap two other target legendary creatures.

"I have been too busy with this and that to heed all the crying and shouting. All I hope is that those murdering devils do not come to this House and trouble the sick."

1/4

2 U
Isolation at Orthanc

Isolation at Orthanc

Instant

Put target creature into its owner's library second from the top.

"They took me and set me on the pinnacle of Orthanc. I stood alone on an island in the clouds; I had no chance of escape, and my days were bitter and cold." —Gandalf

3 U
Ithilien Kingfisher

Ithilien Kingfisher

Creature — Bird

Flying When Ithilien Kingfisher dies, draw a card.

After their reunion, the Hobbits spent many days in Ithilien. The stream that flowed from the falls of Henneth Annûn could be heard in the night as it rushed down through its rocky gate.

2/1

2 U
Knights of Dol Amroth

Knights of Dol Amroth

Creature — Human Knight

Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.

And so the companies came and were hailed and cheered and passed through the Gate.

3/3

3 U
Lórien Revealed

Lórien Revealed

Sorcery

Draw three cards. Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

"Look on us now with friendly eyes! Behold the trees of the Naith of Lórien and be glad!" —Haldir

3 U U
Lost Isle Calling

Lost Isle Calling

Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling. , Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

"To the Sea, to the Sea!"

1 U
Meneldor, Swift Savior

Meneldor, Swift Savior

Legendary Creature — Bird Soldier

Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.

"Then come! We have need of speed greater than any wind, outmatching the wings of the Nazgûl." —Gandalf

3/3

3 U
Nimrodel Watcher

Nimrodel Watcher

Creature — Elf Scout

Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.

"But there are some of us still who go abroad for the gathering of news and the watching of our enemies." —Haldir

2/1

1 U
Pelargir Survivor

Pelargir Survivor

Creature — Human Peasant

: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. , : Target player mills three cards. (They put the top three cards of their library into their graveyard.)

"The Corsairs are upon us! Back to the walls! Back to the City before all are overwhelmed!"

1/3

1 U
Press the Enemy

Press the Enemy

Instant

Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

"I showed the blade reforged to him. He is not so mighty yet that he is above fear."

2 U U
Rangers of Ithilien

Rangers of Ithilien

Creature — Human Ranger

Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.

"We have a new errand on this journey: to ambush the Men of Harad."

3/3

2 U U
Saruman the White

Saruman the White

Legendary Creature — Avatar Wizard

Ward Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"Sauron's victory is at hand; and there will be rich reward for those who aided it."

4/4

4 U
Saruman's Trickery

Saruman's Trickery

Instant

Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"I gave you the chance of aiding me willingly." —Saruman

1 U U
Scroll of Isildur

Scroll of Isildur

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls.

2 U
Soothing of Sméagol

Soothing of Sméagol

Instant

Return target nontoken creature to its owner's hand. The Ring tempts you.

Frodo's heart sank. This was too much like trickery, and certainly what he did would seem a treachery to the poor treacherous creature.

1 U
Stern Scolding

Stern Scolding

Instant

Counter target creature spell with power or toughness 2 or less.

"Fool of a Took! This is a serious journey, not a Hobbit walking-party. Throw yourself in next time, and then you will be no further nuisance. Now be quiet!"

U
Storm of Saruman

Storm of Saruman

Enchantment

Ward Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Isengard had once been filled with fruitful trees, but no green thing grew there in the latter days of Saruman.

4 U U
Surrounded by Orcs

Surrounded by Orcs

Sorcery

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3 U
Treason of Isengard

Treason of Isengard

Sorcery

Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

2 U
The Watcher in the Water

The Watcher in the Water

Legendary Creature — Kraken

The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

9/9

3 U U
Willow-Wind

Willow-Wind

Creature — Elemental

Flying When Willow-Wind enters the battlefield, scry 2.

The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.

3/4

4 U
Bitter Downfall

Bitter Downfall

Instant

This spell costs less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.

"I tried to take the Ring from Frodo. I am sorry. I have paid." —Boromir

3 B
The Black Breath

The Black Breath

Sorcery

Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.

"When the black breath blows, death's shadow grows." —A rhyme of old days

2 B
Call of the Ring

Call of the Ring

Enchantment

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

"The Ring is mine!"

1 B
Cirith Ungol Patrol

Cirith Ungol Patrol

Creature — Orc Soldier

, , Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"Spies feared on Stairs. Double vigilance. Patrol to head of Stairs." —Shagrat's orders

4/5

4 B
Claim the Precious

Claim the Precious

Sorcery

Destroy target creature. The Ring tempts you.

"I think it is a sad story, and it might have happened to others, even to some Hobbits that I have known." —Gandalf

1 B B
Dunland Crebain

Dunland Crebain

Creature — Bird Horror

Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"What's that, Strider? It don't look like a cloud." —Sam

1/1

2 B
Easterling Vanguard

Easterling Vanguard

Creature — Human Warrior

When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

An army of Easterlings charged forth, while from the hills poured Orcs innumerable.

2/1

1 B
Gollum, Patient Plotter

Gollum, Patient Plotter

Legendary Creature — Halfling Horror

When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. , Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

"They'll take it, steal my Precious. Thieves. We hates them."

3/1

1 B
Gollum's Bite

Gollum's Bite

Instant

Target creature gets -2/-2 until end of turn. , Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.

"It was Pity that stayed Bilbo's hand. Do not be too eager to deal out death in judgment; Gollum has some part to play yet, before the end." —Gandalf, to Frodo

B
Gorbag of Minas Morgul

Gorbag of Minas Morgul

Legendary Creature — Orc Soldier

Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2/2

1 B
Gothmog, Morgul Lieutenant

Gothmog, Morgul Lieutenant

Legendary Creature — Human Soldier

When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.

3/3

3 B
Gríma Wormtongue

Gríma Wormtongue

Legendary Creature — Human Advisor

Your opponents can't gain life. , Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.

"Do not weary yourself, or tax too heavily your strength. Let others deal with these irksome guests."

1/4

2 B
Grond, the Gatebreaker

Grond, the Gatebreaker

Legendary Artifact — Vehicle

Trample As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

3 B
Haunt of the Dead Marshes

Haunt of the Dead Marshes

Creature — Nightmare Elf

When Haunt of the Dead Marshes enters the battlefield, scry 1. : Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.

"You should not look in when the candles are lit." —Gollum

1/1

B
Isildur's Fateful Strike

Isildur's Fateful Strike

Legendary Instant

(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.

Isildur cut the Ring from Sauron's hand with the hilt-shard of his father's sword, and Sauron himself was overthrown.

2 B B
Lash of the Balrog

Lash of the Balrog

Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature.

Even as the Balrog fell, it swung its whip, and the thongs lashed and curled about Gandalf's knees, dragging him to the brink of the abyss. "Fly, you fools!" he cried, and was gone.

B
Lobelia Sackville-Baggins

Lobelia Sackville-Baggins

Legendary Creature — Halfling Citizen

Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

2/3

2 B
March from the Black Gate

March from the Black Gate

Enchantment

When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Like a storm, they broke upon the line of the Men of Gondor.

1 B
Mirkwood Bats

Mirkwood Bats

Creature — Bat

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

"The enemy has many spies and many ways of hearing." —Gandalf

2/3

3 B
Mordor Muster

Mordor Muster

Sorcery

You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

"Orcs, thousands of Orcses. Nice Hobbits mustn't go to those places." —Gollum

1 B
Mordor Trebuchet

Mordor Trebuchet

Artifact Creature — Wall

Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.

1/4

2 B
Morgul-Knife Wound

Morgul-Knife Wound

Enchantment — Aura

Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."

Frodo felt a pain like a dart of poisoned ice pierce his left shoulder.

1 B
Nasty End

Nasty End

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

"And that's the end of that. A nasty end for Saruman, and I wish I needn't have seen it; but it's a good riddance." —Sam

1 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Oath of the Grey Host

Oath of the Grey Host

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying.

3 B
One Ring to Rule Them All

One Ring to Rule Them All

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.

2 B B
Orcish Bowmasters

Orcish Bowmasters

Creature — Orc Archer

Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.

1/1

1 B
Orcish Medicine

Orcish Medicine

Instant

Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

1 B
Sam's Desperate Rescue

Sam's Desperate Rescue

Sorcery

Return target creature card from your graveyard to your hand. The Ring tempts you.

"By all the signs, there's a large warrior loose, with an Elf-sword, and an axe as well maybe." Gorbag spat. Sam smiled grimly at this description of himself.

B
Sauron, the Necromancer

Sauron, the Necromancer

Legendary Creature — Avatar Horror

Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.

4/4

3 B B
Shadow of the Enemy

Shadow of the Enemy

Sorcery

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

As Frodo put on the Ring, Sauron was suddenly aware of the magnitude of his own folly. His wrath blazed in consuming flame, but his fear rose like black smoke.

3 B B B
Shelob's Ambush

Shelob's Ambush

Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

As Frodo ran forward, eager, rejoicing to be free, Shelob with hideous speed came behind and stung him in the neck.

B
Snarling Warg

Snarling Warg

Creature — Wolf

Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.

A shuddering howl broke from him, as if he were a captain summoning his pack to the assault.

3/4

3 B
The Torment of Gollum

The Torment of Gollum

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

In Mordor, all that he knew was forced from him.

3 B
Troll of Khazad-dûm

Troll of Khazad-dûm

Creature — Troll

Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

"A great cave-troll, I think. There is no hope of escape that way." —Gandalf

6/5

5 B
Uruk-hai Berserker

Uruk-hai Berserker

Creature — Orc Berserker

When Uruk-hai Berserker enters the battlefield, the Ring tempts you.

"What of the dawn? We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm. We come to kill, by sun or moon. What of the dawn?"

3/2

2 B
Voracious Fell Beast

Voracious Fell Beast

Creature — Drake Beast

Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

4/4

4 B B
Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

3 B B
Battle-Scarred Goblin

Battle-Scarred Goblin

Creature — Goblin Warrior

Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.

"An Orc shot Balin from behind a stone. We slew the Orc, but many more came." —*Book of Mazarbul*

2/2

1 R
Book of Mazarbul

Book of Mazarbul

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.

2 R
Breaking of the Fellowship

Breaking of the Fellowship

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.

"It might have been mine. It should be mine. Give it to me!"

1 R
Cast into the Fire

Cast into the Fire

Instant

Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact.

"But for Gollum, I could not have destroyed the Ring. So let us forgive him! For the Quest is achieved, and now all is over." —Frodo

1 R
Display of Power

Display of Power

Instant

This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

"The Nazgûl closed round at night, and I was besieged. Such light and flame cannot have been seen on Weathertop since the war-beacons of old." —Gandalf

1 R R
Éomer, Marshal of Rohan

Éomer, Marshal of Rohan

Legendary Creature — Human Knight

Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

"Need brooks no delay, yet late is better than never."

4/4

2 R R
Éomer of the Riddermark

Éomer of the Riddermark

Legendary Creature — Human Knight

Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.

But northward the white crest of Éomer led the great front of the Rohirrim which he had again gathered and marshaled.

5/4

4 R
Erebor Flamesmith

Erebor Flamesmith

Creature — Dwarf Artificer

Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.

"We make good armor and keen swords, but we cannot again make mail or blade to match those that our fathers made before the dragon came." —Glóin

2/1

1 R
Erkenbrand, Lord of Westfold

Erkenbrand, Lord of Westfold

Legendary Creature — Human Soldier

Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.

Down from the hills leaped Erkenbrand, lord of Westfold, and the hosts of Isengard roared in fear.

3/3

3 R
Fall of Cair Andros

Fall of Cair Andros

Enchantment

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) : Fall of Cair Andros deals 7 damage to target creature.

2 R
Fear, Fire, Foes!

Fear, Fire, Foes!

Sorcery

Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.

"Open, in the name of Mordor!"

X R
Fiery Inscription

Fiery Inscription

Enchantment

When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.

Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.

2 R
Fire of Orthanc

Fire of Orthanc

Sorcery

Destroy target artifact or land. Creatures without flying can't block this turn.

The barricade was scattered as if by a thunderbolt.

3 R
Foray of Orcs

Foray of Orcs

Sorcery

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3 R
Gimli, Counter of Kills

Gimli, Counter of Kills

Legendary Creature — Dwarf Warrior

Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.

"Twenty-one!" cried Gimli. He hewed a two- handed stroke and laid the last Orc before his feet. "Now my count passes Master Legolas."

4/3

3 R
Gimli's Axe

Gimli's Axe

Artifact — Equipment

Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

2 R
Gimli's Fury

Gimli's Fury

Instant

Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.

"Two!" said Gimli, patting his axe.

1 R
Glóin, Dwarf Emissary

Glóin, Dwarf Emissary

Legendary Creature — Dwarf Advisor

Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/3

2 R
Goblin Fireleaper

Goblin Fireleaper

Creature — Goblin Warrior

: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.

"Let us hope that fire now lies between us and pursuit. Come! There is no time to lose." —Gandalf

1/1

1 R
Grishnákh, Brash Instigator

Grishnákh, Brash Instigator

Legendary Creature — Goblin Soldier

When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.

1/1

2 R
Haradrim Spearmaster

Haradrim Spearmaster

Creature — Human Warrior

Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.

"In the South the Haradrim are moving, and fear has fallen on all our coastlands." —Hirgon, errand-rider of Gondor

2/3

2 R
Hew the Entwood

Hew the Entwood

Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

3 R R
Improvised Club

Improvised Club

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.

"'For a couple o' pins,' says Troll, and grins, 'I'll eat thee too and gnaw thy shins.'" —Sam

1 R
Moria Marauder

Moria Marauder

Creature — Goblin Warrior

Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.

There was a rush of hoarse laughter, like the fall of sliding stones into a pit; amid the clamor a deep voice was raised in command.

1/1

R R
Oliphaunt

Oliphaunt

Creature — Elephant

Trample Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

6/4

5 R
Olog-hai Crusher

Olog-hai Crusher

Creature — Troll Soldier

Trample Olog-hai Crusher can't block unless you control a Goblin or Orc.

Trolls were abroad, no longer dull-witted, but cunning and armed with dreadful weapons.

4/4

3 R
Quarrel's End

Quarrel's End

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.

"It is a joy to us to see you return into your own." —Éomer

2 R
Rally at the Hornburg

Rally at the Hornburg

Sorcery

Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

With a cry and a great noise they charged. Down from the gates they roared, over the causeway they swept, and they drove through the hosts of Isengard as a wind among grass.

1 R
Ranger's Firebrand

Ranger's Firebrand

Sorcery

Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.

"Keep close to the fire, with your faces outward! Get some of the longer sticks ready in your hands!" —Strider

R
Relentless Rohirrim

Relentless Rohirrim

Creature — Human Knight

When Relentless Rohirrim enters the battlefield, the Ring tempts you.

"The Orcs are in the Deep! Helm! Helm! Forth Helmingas!" —Gamling the Old

4/3

3 R
Rising of the Day

Rising of the Day

Enchantment

Creatures you control have haste. Legendary creatures you control get +1/+0.

Over the low hills the horns were sounding. Hastening down the long slopes were a thousand men on foot; their swords were in their hands.

2 R
Rohirrim Lancer

Rohirrim Lancer

Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.) When Rohirrim Lancer dies, the Ring tempts you.

"Dire deeds awake, dark is it eastward. Let horse be bridled, horn be sounded!" —Théoden

1/1

R
Rush the Room

Rush the Room

Instant

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

There was a horn-blast and a rush of feet, and Orcs one after another leaped into the chamber.

R
Smite the Deathless

Smite the Deathless

Instant

Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.

"No living man am I!"

1 R
Spiteful Banditry

Spiteful Banditry

Enchantment

When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

"One ill turn deserves another." —Saruman

X R R
Swarming of Moria

Swarming of Moria

Sorcery

Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

2 R
There and Back Again

There and Back Again

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."

3 R R
Warbeast of Gorgoroth

Warbeast of Gorgoroth

Creature — Beast

Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Drums rolled, fires leaped, and great engines drawn by beasts crawled across the field.

5/4

4 R
Bag End Porter

Bag End Porter

Creature — Dwarf

Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.

"Dwarves' tongues run on when speaking of their handiwork, they say." —Glóin

4/4

3 G
Bombadil's Song

Bombadil's Song

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

"Hey dol! merry dol! ring a dong dillo! Ring a dong! hop along! fal lal the willow! Tom Bom, jolly Tom, Tom Bombadillo!"

1 G
Brandywine Farmer

Brandywine Farmer

Creature — Halfling Peasant

When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"Your land must be a realm of peace and content, and there must gardeners be in high honor." —Faramir

1/1

2 G
Celeborn the Wise

Celeborn the Wise

Legendary Creature — Elf Noble

Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.

His eyes were keen as lances in starlight, and yet profound, the wells of deep memory.

3/3

3 G
Chance-Met Elves

Chance-Met Elves

Creature — Elf Warrior

Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.

"It is said, 'Go not to the Elves for counsel, for they will say both no and yes.'" —Frodo

3/2

2 G
Delighted Halfling

Delighted Halfling

Creature — Halfling Citizen

: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

There were toys the Hobbit-children had never seen before, all beautiful, and some obviously magical.

1/2

G
Dúnedain Rangers

Dúnedain Rangers

Creature — Human Ranger

Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.

"Aragorn has need of his kindred. Let the Dúnedain go to him in Rohan!"

4/4

3 G
Elven Chorus

Elven Chorus

Enchantment

You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have ": Add one mana of any color."

"A Elbereth Gilthoniel, silivren penna míriel o menel aglar elenath!"

3 G
Elven Farsight

Elven Farsight

Sorcery

Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.

"Few can foresee whither their road will lead them, till they come to its end." —Legolas

G
Enraged Huorn

Enraged Huorn

Creature — Treefolk

Trample When Enraged Huorn enters the battlefield, the Ring tempts you.

"They stand watching endlessly over the trees. It is difficult to see them moving, but they can move very quickly if they are angry." —Merry

4/5

4 G
Entish Restoration

Entish Restoration

Instant

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

"Welcome to the Treegarth of Orthanc!"

2 G
Ent's Fury

Ent's Fury

Sorcery

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

"I came and called the trees by their long names, but they did not hear or answer—they lay dead." —Quickbeam

1 G
Fall of Gil-galad

Fall of Gil-galad

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

1 G
Fangorn, Tree Shepherd

Fangorn, Tree Shepherd

Legendary Creature — Treefolk

Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much . You don't lose unspent green mana as steps and phases end.

"I am an Ent. Fangorn is my name according to some, Treebeard others make it."

4/10

4 G G G
Galadhrim Bow

Galadhrim Bow

Artifact — Equipment

Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2 G
Galadhrim Guide

Galadhrim Guide

Creature — Elf Scout

When Galadhrim Guide enters the battlefield, scry 2.

"I shall lead you well, and the paths are smooth and straight."

3/4

3 G
Generous Ent

Generous Ent

Creature — Treefolk

Reach When Generous Ent enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

5/7

5 G
Gift of Strands

Gift of Strands

Enchantment — Aura

Flash Enchant creature When Gift of Strands enters the battlefield, scry 2. Enchanted creature gets +3/+3.

"None have ever made to me a request so bold and yet so courteous." —Galadriel

3 G
Glorfindel, Dauntless Rescuer

Glorfindel, Dauntless Rescuer

Legendary Creature — Elf Noble

Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.

On the Elf-lord's brow sat wisdom, and in his hand was strength.

3/2

2 G
Last March of the Ents

Last March of the Ents

Sorcery

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

"To Isengard with doom we come! With doom we come, with doom we come!"

6 G G
Legolas, Master Archer

Legolas, Master Archer

Legendary Creature — Elf Archer

Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.

1/4

1 G G
Long List of the Ents

Long List of the Ents

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

G
Lothlórien Lookout

Lothlórien Lookout

Creature — Elf Scout

Whenever Lothlórien Lookout attacks, scry 1.

"That was the custom of the Elves of Lórien, to dwell in the trees. Therefore they were called Galadhrim, the Tree-people." —Legolas

1/3

1 G
Many Partings

Many Partings

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"For you in all the lands of the West there will ever be a welcome, dearest friend." —Aragorn

G
Meriadoc Brandybuck

Meriadoc Brandybuck

Legendary Creature — Halfling Citizen

Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"My dear old Hobbit, you don't allow for the inquisitiveness of friends. I have known about the existence of the Ring for years."

2/2

1 G
Mirkwood Spider

Mirkwood Spider

Creature — Spider

Deathtouch Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.

Far and wide Shelob's lesser broods spread from glen to glen, to Dol Guldur and the fastnesses of Mirkwood.

1/1

G
Mirrormere Guardian

Mirrormere Guardian

Creature — Dwarf Soldier

When Mirrormere Guardian dies, the Ring tempts you.

"But still the sunken stars appear In dark and windless Mirrormere; There lies his crown in water deep, Till Durin wakes again from sleep." —Gimli's song

4/2

2 G
Mushroom Watchdogs

Mushroom Watchdogs

Creature — Dog

Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.

"They won't harm you—not unless I tell 'em to. Here, Grip! Fang! Heel!" —Farmer Maggot

2/2

1 G
Peregrin Took

Peregrin Took

Legendary Creature — Halfling Citizen

If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card.

"Sam! Get breakfast ready for half-past nine!"

2/3

2 G
Pippin's Bravery

Pippin's Bravery

Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

Pippin stabbed upwards, and the written blade of Westernesse pierced through the hide and went deep into the vitals of the troll.

G
Quickbeam, Upstart Ent

Quickbeam, Upstart Ent

Legendary Creature — Treefolk

Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.

"It is only a nickname, of course. They have called me that ever since I said yes to an elder Ent before he had finished his question."

5/6

4 G G
Radagast the Brown

Radagast the Brown

Legendary Creature — Avatar Wizard

Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

2/5

2 G G
Revive the Shire

Revive the Shire

Sorcery

Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

In the Party Field, a beautiful young sapling leaped up: it was indeed a *mallorn*, and it was the wonder of the neighborhood.

1 G
The Ring Goes South

The Ring Goes South

Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

3 G
Shortcut to Mushrooms

Shortcut to Mushrooms

Enchantment

When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.

1 G
Shower of Arrows

Shower of Arrows

Instant

Destroy target artifact, enchantment, or creature with flying. Scry 1.

"I wish there were more of your kin among us, Gimli. But even more would I give for a hundred good archers of Mirkwood. We shall need them." —Legolas

2 G
Stew the Coneys

Stew the Coneys

Instant

Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"Stew the rabbits?" squealed Gollum in dismay. "Spoil beautiful meat Sméagol saved saved for you, poor hungry Sméagol! What for?"

2 G
Wose Pathfinder

Wose Pathfinder

Creature — Human Shaman

: Add one mana of any color. , : Another target creature gets +3/+3 and gains trample until end of turn.

"Road is forgotten, but not by Wild Folk. Over hill and behind hill it lies still under grass and tree. Wild Folk will show you that road."

1/1

1 G
Aragorn, Company Leader

Aragorn, Company Leader

Legendary Creature — Human Ranger

Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

3/3

1 G W
Aragorn, the Uniter

Aragorn, the Uniter

Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

R G W U
Arwen, Mortal Queen

Arwen, Mortal Queen

Legendary Creature — Elf Noble

Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. , Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2

1 G W
Arwen Undómiel

Arwen Undómiel

Legendary Creature — Elf Noble

Whenever you scry, put a +1/+1 counter on target creature. : Scry 2.

She was called Undómiel, for she was the Evenstar of her people.

2/2

G U
The Balrog, Durin's Bane

The Balrog, Durin's Bane

Legendary Creature — Avatar Demon

This spell costs less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.

7/5

5 B R
Bilbo, Retired Burglar

Bilbo, Retired Burglar

Legendary Creature — Halfling Rogue

When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."

1/3

1 U R
Butterbur, Bree Innkeeper

Butterbur, Bree Innkeeper

Legendary Creature — Human Peasant

At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"I hope you'll be comfortable. You'll be wanting supper, I don't doubt. As soon as may be. This way now!"

3/3

2 G W
Denethor, Ruling Steward

Denethor, Ruling Steward

Legendary Creature — Human Noble

At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. , Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.

"Much must be risked in war."

2/4

1 W B
Doors of Durin

Doors of Durin

Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

"Speak, friend, and enter."

3 R G
Elrond, Master of Healing

Elrond, Master of Healing

Legendary Creature — Elf Noble

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

4/4

2 G U
Éowyn, Fearless Knight

Éowyn, Fearless Knight

Legendary Creature — Human Knight

Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

"Am I not of the House of Eorl? I have waited on faltering feet long enough."

3/4

2 R W
Faramir, Prince of Ithilien

Faramir, Prince of Ithilien

Legendary Creature — Human Noble

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

The City was made more fair than it had ever been, even in the days of its first glory.

3/3

2 W U
Flame of Anor

Flame of Anor

Instant

Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.

There was a ringing clash and a stab of white fire, and the Balrog fell back.

1 U R
Friendly Rivalry

Friendly Rivalry

Instant

Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.

"Forty-two, Master Legolas!" —Gimli

R G
Frodo Baggins

Frodo Baggins

Legendary Creature — Halfling Scout

Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able.

"Few have ever come hither through greater peril or on an errand more urgent." —Elrond

1/3

G W
Galadriel of Lothlórien

Galadriel of Lothlórien

Legendary Creature — Elf Noble

Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.

"I pass the test. I will diminish, and go into the West, and remain Galadriel."

3/3

1 G U
Gandalf the Grey

Gandalf the Grey

Legendary Creature — Avatar Wizard

Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.

3/4

3 U R
Gandalf's Sanction

Gandalf's Sanction

Sorcery

Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.

There was a crack, and the staff split asunder in Saruman's hand, and the head of it fell down at Gandalf's feet.

1 U R
Gimli, Mournful Avenger

Gimli, Mournful Avenger

Legendary Creature — Dwarf Warrior

Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

3/2

1 R G
Gwaihir the Windlord

Gwaihir the Windlord

Legendary Creature — Bird Noble

This spell costs less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.

There came Gwaihir the Windlord, greatest of all the Eagles of the North, mightiest of the descendants of old Thorondor.

4/4

4 W U
King of the Oathbreakers

King of the Oathbreakers

Legendary Creature — Spirit Noble

Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

3/3

2 W B
Legolas, Counter of Kills

Legolas, Counter of Kills

Legendary Creature — Elf Archer

Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.

"Two?" said Legolas. "I make my tale twenty at the least."

2/3

2 G U
Lotho, Corrupt Shirriff

Lotho, Corrupt Shirriff

Legendary Creature — Halfling Rogue

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Whatever is wrong in the Shire, Lotho will be at the bottom of it: you can be sure of that." —Pippin

2/1

W B
Mauhúr, Uruk-hai Captain

Mauhúr, Uruk-hai Captain

Legendary Creature — Orc Soldier

Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.

"We are the servants of Saruman the Wise, the White Hand: the Hand that gives us Man's-flesh to eat."

2/2

B R
Merry, Esquire of Rohan

Merry, Esquire of Rohan

Legendary Creature — Halfling Knight

Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.

Then suddenly Merry felt it at last, beyond doubt: a change. Wind was in his face!

2/2

R W
The Mouth of Sauron

The Mouth of Sauron

Legendary Creature — Human Advisor

When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3/4

3 U B
Old Man Willow

Old Man Willow

Legendary Creature — Treefolk

Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.

*/*

2 B G
Pippin, Guard of the Citadel

Pippin, Guard of the Citadel

Legendary Creature — Halfling Soldier

Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

"Here do I swear fealty to Gondor, until my lord release me, or death take me."

2/2

W U
Prince Imrahil the Fair

Prince Imrahil the Fair

Legendary Creature — Human Noble

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

"The Lord Aragorn I hold to be my liege lord, whether he claim it or no. His wish is to me a command."

2/2

W U
Ringsight

Ringsight

Sorcery

The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.

Frodo was able to see beneath their black wrappings. In their white faces burned keen and merciless eyes.

1 U B
Rise of the Witch-king

Rise of the Witch-king

Sorcery

Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face.

2 B G
Samwise Gamgee

Samwise Gamgee

Legendary Creature — Halfling Peasant

Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

2/2

G W
Saruman of Many Colors

Saruman of Many Colors

Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4

3 W U B
Sauron, the Dark Lord

Sauron, the Dark Lord

Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6

3 U B R
Sauron's Ransom

Sauron's Ransom

Instant

Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.

"He was dear to you, I see. And now he shall endure the slow torment of years."

1 U B
Shadow Summoning

Shadow Summoning

Sorcery

Create two tapped 1/1 white Spirit creature tokens with flying.

"Whose shall the horn be? Who shall call them from the grey twilight, the forgotten people? The heir of him to whom the oath they swore." —Malbeth the Seer

W B
Shadowfax, Lord of Horses

Shadowfax, Lord of Horses

Legendary Creature — Horse

Horses you control have haste. (They can attack and as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.

4/4

3 R W
Shagrat, Loot Bearer

Shagrat, Loot Bearer

Legendary Creature — Orc Soldier

Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/4

2 B R
Sharkey, Tyrant of the Shire

Sharkey, Tyrant of the Shire

Legendary Creature — Avatar Rogue

Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.

2/4

2 U B
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant

Legendary Creature — Spider Demon

Deathtouch, ward Other Spiders you control have deathtouch and ward . Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with ", , Sacrifice this artifact: You gain 3 life," and it loses all other card types.

8/8

4 B G
Sméagol, Helpful Guide

Sméagol, Helpful Guide

Legendary Creature — Halfling Horror

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

4/2

1 B G
Strider, Ranger of the North

Strider, Ranger of the North

Legendary Creature — Human Ranger

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

The greatest traveler and huntsman of this age of the world.

4/4

2 R G
Théoden, King of Rohan

Théoden, King of Rohan

Legendary Creature — Human Noble

Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.

"Dark have been my dreams of late, but I feel new-awakened. I only fear that already you have come too late, Gandalf."

2/3

1 R W
Tom Bombadil

Tom Bombadil

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4

W U B R G
Uglúk of the White Hand

Uglúk of the White Hand

Legendary Creature — Orc Soldier

Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.

"I am Uglúk. I command. I return to Isengard by the shortest road."

3/3

2 B R
Andúril, Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip

3
Barrow-Blade

Barrow-Blade

Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Ent-Draught Basin

Ent-Draught Basin

Artifact

, : Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.

The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigor as it coursed upward, right to the tips of the hair.

2
Glamdring

Glamdring

Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip

2
Horn of Gondor

Horn of Gondor

Legendary Artifact

When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

3
Horn of the Mark

Horn of the Mark

Legendary Artifact

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends." —Éowyn

2
Inherited Envelope

Inherited Envelope

Artifact

When Inherited Envelope enters the battlefield, the Ring tempts you. : Add one mana of any color.

"Keep it secret, and keep it safe!" —Gandalf

3
Lembas

Lembas

Artifact — Food

When Lembas enters the battlefield, scry 1, then draw a card. , , Sacrifice Lembas: You gain 3 life. When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library.

They could eat of it and find new strength even as they ran.

2
Mirror of Galadriel

Mirror of Galadriel

Legendary Artifact

, : Scry 1, then draw a card. This ability costs less to activate for each legendary creature you control.

"Your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all. Yet hope remains while all the Company is true."

2
Mithril Coat

Mithril Coat

Legendary Artifact — Equipment

Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip

3
The One Ring

The One Ring

Legendary Artifact

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

4
Palantír of Orthanc

Palantír of Orthanc

Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

3
Phial of Galadriel

Phial of Galadriel

Legendary Artifact

If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. : Add one mana of any color.

"May it be a light to you in dark places, when all other lights go out."

3
Shire Scarecrow

Shire Scarecrow

Artifact Creature — Scarecrow

Defender : Add one mana of any color. Activate only once each turn.

"How bright your garden looks!" —Gandalf

0/3

2
Sting, the Glinting Dagger

Sting, the Glinting Dagger

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip

2
Stone of Erech

Stone of Erech

Legendary Artifact

If a creature an opponent controls would die, exile it instead. , , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.

"At the Stone of Erech they shall stand again and hear there a horn in the hills ringing." —Malbeth the Seer

1
Wizard's Rockets

Wizard's Rockets

Artifact

Wizard's Rockets enters the battlefield tapped. , , Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.

1
Barad-dûr

Barad-dûr

Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature. : Add . , : Amass Orcs X. Activate only if a creature died this turn.

"Those who pass the gates of Barad-dûr do not return." —Gandalf

Great Hall of the Citadel

Great Hall of the Citadel

Land

: Add . , : Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

"Renewed shall be blade that was broken: The crownless again shall be king." —Bilbo

The Grey Havens

The Grey Havens

Legendary Land

When The Grey Havens enters the battlefield, scry 1. : Add . : Add one mana of any color among legendary creature cards in your graveyard.

There dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.

Minas Tirith

Minas Tirith

Legendary Land

Minas Tirith enters the battlefield tapped unless you control a legendary creature. : Add . , : Draw a card. Activate only if you attacked with two or more creatures this turn.

"I would see the White Tree in flower again in the courts of the kings, and Minas Tirith in peace." —Faramir

Mines of Moria

Mines of Moria

Legendary Land

Mines of Moria enters the battlefield tapped unless you control a legendary creature. : Add . , , Exile three cards from your graveyard: Create two Treasure tokens.

"Moria! Moria! Wonder of the Northern world!" —Glóin

Mount Doom

Mount Doom

Legendary Land

, Pay 1 life: Add or . , : Mount Doom deals 1 damage to each opponent. , , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Rivendell

Rivendell

Legendary Land

Rivendell enters the battlefield tapped unless you control a legendary creature. : Add . , : Scry 2. Activate only if you control a legendary creature.

"Were I to go where my heart dwells, I would now be wandering in the fair valley of Rivendell." —Aragorn

The Shire

The Shire

Legendary Land

The Shire enters the battlefield tapped unless you control a legendary creature. : Add . , , Tap an untapped creature you control: Create a Food token.

"You must start somewhere and have some roots, and the soil of the Shire is deep." —Merry

Shire Terrace

Shire Terrace

Land

: Add . , , Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Everything looked fresh, and the new green of Spring was shimmering in the fields.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Nazgûl

Nazgûl

Creature — Wraith Knight

Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

1/2

2 B
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

1 W
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

1 W
Gandalf the White

Gandalf the White

Legendary Creature — Avatar Wizard

Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/5

3 W W
Gandalf the White

Gandalf the White

Legendary Creature — Avatar Wizard

Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/5

3 W W
Storm of Saruman

Storm of Saruman

Enchantment

Ward Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

4 U U
Storm of Saruman

Storm of Saruman

Enchantment

Ward Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

4 U U
The Watcher in the Water

The Watcher in the Water

Legendary Creature — Kraken

The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

9/9

3 U U
The Watcher in the Water

The Watcher in the Water

Legendary Creature — Kraken

The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

9/9

3 U U
Shadow of the Enemy

Shadow of the Enemy

Sorcery

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

3 B B B
Shadow of the Enemy

Shadow of the Enemy

Sorcery

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

3 B B B
Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

3 B B
Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

3 B B
Hew the Entwood

Hew the Entwood

Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

3 R R
Hew the Entwood

Hew the Entwood

Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

3 R R
Spiteful Banditry

Spiteful Banditry

Enchantment

When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

X R R
Spiteful Banditry

Spiteful Banditry

Enchantment

When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

X R R
Last March of the Ents

Last March of the Ents

Sorcery

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

6 G G
Last March of the Ents

Last March of the Ents

Sorcery

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

6 G G
Radagast the Brown

Radagast the Brown

Legendary Creature — Avatar Wizard

Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

2/5

2 G G
Radagast the Brown

Radagast the Brown

Legendary Creature — Avatar Wizard

Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

2/5

2 G G
Aragorn, the Uniter

Aragorn, the Uniter

Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

R G W U
Aragorn, the Uniter

Aragorn, the Uniter

Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

R G W U
Arwen, Mortal Queen

Arwen, Mortal Queen

Legendary Creature — Elf Noble

Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. , Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2

1 G W
Arwen, Mortal Queen

Arwen, Mortal Queen

Legendary Creature — Elf Noble

Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. , Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2

1 G W
Saruman of Many Colors

Saruman of Many Colors

Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4

3 W U B
Saruman of Many Colors

Saruman of Many Colors

Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4

3 W U B
Sauron, the Dark Lord

Sauron, the Dark Lord

Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6

3 U B R
Sauron, the Dark Lord

Sauron, the Dark Lord

Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6

3 U B R
Tom Bombadil

Tom Bombadil

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4

W U B R G
Tom Bombadil

Tom Bombadil

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4

W U B R G
Andúril, Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip

3
Andúril, Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip

3
Glamdring

Glamdring

Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip

2
Glamdring

Glamdring

Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip

2
The One Ring

The One Ring

Legendary Artifact

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

4
The One Ring

The One Ring

Legendary Artifact

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

4
Palantír of Orthanc

Palantír of Orthanc

Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

3
Palantír of Orthanc

Palantír of Orthanc

Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

3
Mount Doom

Mount Doom

Legendary Land

, Pay 1 life: Add or . , : Mount Doom deals 1 damage to each opponent. , , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Mount Doom

Mount Doom

Legendary Land

, Pay 1 life: Add or . , : Mount Doom deals 1 damage to each opponent. , , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Barad-dûr

Barad-dûr

Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature. : Add . , : Amass Orcs X. Activate only if a creature died this turn.

Minas Tirith

Minas Tirith

Legendary Land

Minas Tirith enters the battlefield tapped unless you control a legendary creature. : Add . , : Draw a card. Activate only if you attacked with two or more creatures this turn.

Mines of Moria

Mines of Moria

Legendary Land

Mines of Moria enters the battlefield tapped unless you control a legendary creature. : Add . , , Exile three cards from your graveyard: Create two Treasure tokens.

Mount Doom

Mount Doom

Legendary Land

, Pay 1 life: Add or . , : Mount Doom deals 1 damage to each opponent. , , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Rivendell

Rivendell

Legendary Land

Rivendell enters the battlefield tapped unless you control a legendary creature. : Add . , : Scry 2. Activate only if you control a legendary creature.

The Shire

The Shire

Legendary Land

The Shire enters the battlefield tapped unless you control a legendary creature. : Add . , , Tap an untapped creature you control: Create a Food token.

The Battle of Bywater

The Battle of Bywater

Sorcery

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

The Tooks marched in with Pippin at their head. Merry now had enough sturdy Hobbitry to deal with the ruffians.

1 W W
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

1 W
Flowering of the White Tree

Flowering of the White Tree

Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward . Nonlegendary creatures you control get +1/+1.

Aragorn planted the new tree in the court by the fountain, and swiftly and gladly it began to grow.

W W
Forge Anew

Forge Anew

Enchantment

When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.

2 W
Borne Upon a Wind

Borne Upon a Wind

Instant

You may cast spells this turn as though they had flash. Draw a card.

"I looked on Aragorn and thought how great and terrible a Lord he might have become, had he taken the Ring for himself. Not for naught does Mordor fear him." —Legolas

1 U
Goldberry, River-Daughter

Goldberry, River-Daughter

Legendary Creature — Nymph

: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. , : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.

"Fear nothing! For tonight you are under the roof of Tom Bombadil."

1/3

1 U
Press the Enemy

Press the Enemy

Instant

Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

"I showed the blade reforged to him. He is not so mighty yet that he is above fear."

2 U U
Rangers of Ithilien

Rangers of Ithilien

Creature — Human Ranger

Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.

"We have a new errand on this journey: to ambush the Men of Harad."

3/3

2 U U
The Watcher in the Water

The Watcher in the Water

Legendary Creature — Kraken

The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

9/9

3 U U
Call of the Ring

Call of the Ring

Enchantment

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

"The Ring is mine!"

1 B
Isildur's Fateful Strike

Isildur's Fateful Strike

Legendary Instant

(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.

Isildur cut the Ring from Sauron's hand with the hilt-shard of his father's sword, and Sauron himself was overthrown.

2 B B
Lobelia Sackville-Baggins

Lobelia Sackville-Baggins

Legendary Creature — Halfling Citizen

Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

2/3

2 B
Display of Power

Display of Power

Instant

This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

"The Nazgûl closed round at night, and I was besieged. Such light and flame cannot have been seen on Weathertop since the war-beacons of old." —Gandalf

1 R R
Fall of Cair Andros

Fall of Cair Andros

Enchantment

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) : Fall of Cair Andros deals 7 damage to target creature.

2 R
Glóin, Dwarf Emissary

Glóin, Dwarf Emissary

Legendary Creature — Dwarf Advisor

Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/3

2 R
Hew the Entwood

Hew the Entwood

Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

3 R R
Moria Marauder

Moria Marauder

Creature — Goblin Warrior

Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.

There was a rush of hoarse laughter, like the fall of sliding stones into a pit; amid the clamor a deep voice was raised in command.

1/1

R R
Delighted Halfling

Delighted Halfling

Creature — Halfling Citizen

: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

There were toys the Hobbit-children had never seen before, all beautiful, and some obviously magical.

1/2

G
Elven Chorus

Elven Chorus

Enchantment

You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have ": Add one mana of any color."

"A Elbereth Gilthoniel, silivren penna míriel o menel aglar elenath!"

3 G
Radagast the Brown

Radagast the Brown

Legendary Creature — Avatar Wizard

Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

2/5

2 G G
The Ring Goes South

The Ring Goes South

Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

3 G
Arwen, Mortal Queen

Arwen, Mortal Queen

Legendary Creature — Elf Noble

Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. , Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2

1 G W
Doors of Durin

Doors of Durin

Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

"Speak, friend, and enter."

3 R G
King of the Oathbreakers

King of the Oathbreakers

Legendary Creature — Spirit Noble

Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

3/3

2 W B
Lotho, Corrupt Shirriff

Lotho, Corrupt Shirriff

Legendary Creature — Halfling Rogue

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Whatever is wrong in the Shire, Lotho will be at the bottom of it: you can be sure of that." —Pippin

2/1

W B
Sauron's Ransom

Sauron's Ransom

Instant

Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.

"He was dear to you, I see. And now he shall endure the slow torment of years."

1 U B
Shagrat, Loot Bearer

Shagrat, Loot Bearer

Legendary Creature — Orc Soldier

Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/4

2 B R
Sharkey, Tyrant of the Shire

Sharkey, Tyrant of the Shire

Legendary Creature — Avatar Rogue

Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.

2/4

2 U B
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant

Legendary Creature — Spider Demon

Deathtouch, ward Other Spiders you control have deathtouch and ward . Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with ", , Sacrifice this artifact: You gain 3 life," and it loses all other card types.

8/8

4 B G
Andúril, Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip

3
Glamdring

Glamdring

Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip

2
Horn of Gondor

Horn of Gondor

Legendary Artifact

When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

3
Horn of the Mark

Horn of the Mark

Legendary Artifact

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends." —Éowyn

2
Mithril Coat

Mithril Coat

Legendary Artifact — Equipment

Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip

3
The One Ring

The One Ring

Legendary Artifact

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

4
Palantír of Orthanc

Palantír of Orthanc

Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

3
Phial of Galadriel

Phial of Galadriel

Legendary Artifact

If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. : Add one mana of any color.

"May it be a light to you in dark places, when all other lights go out."

3
Boromir, Warden of the Tower

Boromir, Warden of the Tower

Legendary Creature — Human Soldier

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

3/3

2 W
Faramir, Field Commander

Faramir, Field Commander

Legendary Creature — Human Soldier

At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.

3/3

3 W
Frodo, Sauron's Bane

Frodo, Sauron's Bane

Legendary Creature — Halfling Citizen

: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. : If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."

1/2

W
Gandalf the White

Gandalf the White

Legendary Creature — Avatar Wizard

Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/5

3 W W
Samwise the Stouthearted

Samwise the Stouthearted

Legendary Creature — Halfling Peasant

Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

2/1

1 W
Elrond, Lord of Rivendell

Elrond, Lord of Rivendell

Legendary Creature — Elf Noble

Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

3/2

2 U
Gandalf, Friend of the Shire

Gandalf, Friend of the Shire

Legendary Creature — Avatar Wizard

Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.

2/4

3 U
Gollum, Patient Plotter

Gollum, Patient Plotter

Legendary Creature — Halfling Horror

When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. , Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

3/1

1 B
Sauron, the Necromancer

Sauron, the Necromancer

Legendary Creature — Avatar Horror

Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.

4/4

3 B B
Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

3 B B
Gimli, Counter of Kills

Gimli, Counter of Kills

Legendary Creature — Dwarf Warrior

Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.

4/3

3 R
Legolas, Master Archer

Legolas, Master Archer

Legendary Creature — Elf Archer

Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.

1/4

1 G G
Meriadoc Brandybuck

Meriadoc Brandybuck

Legendary Creature — Halfling Citizen

Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2/2

1 G
Peregrin Took

Peregrin Took

Legendary Creature — Halfling Citizen

If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card.

2/3

2 G
Aragorn, Company Leader

Aragorn, Company Leader

Legendary Creature — Human Ranger

Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

3/3

1 G W
Aragorn, the Uniter

Aragorn, the Uniter

Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

R G W U
Elrond, Master of Healing

Elrond, Master of Healing

Legendary Creature — Elf Noble

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

4/4

2 G U
Faramir, Prince of Ithilien

Faramir, Prince of Ithilien

Legendary Creature — Human Noble

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

3/3

2 W U
Frodo Baggins

Frodo Baggins

Legendary Creature — Halfling Scout

Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able.

1/3

G W
Galadriel of Lothlórien

Galadriel of Lothlórien

Legendary Creature — Elf Noble

Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.

3/3

1 G U
Gandalf the Grey

Gandalf the Grey

Legendary Creature — Avatar Wizard

Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.

3/4

3 U R
Gimli, Mournful Avenger

Gimli, Mournful Avenger

Legendary Creature — Dwarf Warrior

Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

3/2

1 R G
Legolas, Counter of Kills

Legolas, Counter of Kills

Legendary Creature — Elf Archer

Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.

2/3

2 G U
Merry, Esquire of Rohan

Merry, Esquire of Rohan

Legendary Creature — Halfling Knight

Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.

2/2

R W
Pippin, Guard of the Citadel

Pippin, Guard of the Citadel

Legendary Creature — Halfling Soldier

Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

2/2

W U
Samwise Gamgee

Samwise Gamgee

Legendary Creature — Halfling Peasant

Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

2/2

G W
Saruman of Many Colors

Saruman of Many Colors

Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4

3 W U B
Sauron, the Dark Lord

Sauron, the Dark Lord

Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6

3 U B R
Sméagol, Helpful Guide

Sméagol, Helpful Guide

Legendary Creature — Halfling Horror

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

4/2

1 B G
Tom Bombadil

Tom Bombadil

Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4

W U B R G
Eagle of Deliverance

Eagle of Deliverance

Creature — Bird Soldier

Flying When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

Even as he came swooping down, Gwaihir saw the two figures fall, worn out, hiding their eyes from death.

5/5

4 W W
Minas Tirith Garrison

Minas Tirith Garrison

Creature — Human Soldier

Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

*/5

3 U
Warg Rider

Warg Rider

Creature — Orc Warrior

Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/3

4 B
Riders of the Mark

Riders of the Mark

Creature — Human Knight

This spell costs less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.

7/4

6 R
Mirkwood Channeler

Mirkwood Channeler

Creature — Elf Druid

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.

3/3

3 G
Eagle of Deliverance

Eagle of Deliverance

Creature — Bird Soldier

Flying When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

Even as he came swooping down, Gwaihir saw the two figures fall, worn out, hiding their eyes from death.

5/5

4 W W
Minas Tirith Garrison

Minas Tirith Garrison

Creature — Human Soldier

Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

*/5

3 U
Warg Rider

Warg Rider

Creature — Orc Warrior

Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/3

4 B
Riders of the Mark

Riders of the Mark

Creature — Human Knight

This spell costs less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.

7/4

6 R
Mirkwood Channeler

Mirkwood Channeler

Creature — Elf Druid

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.

3/3

3 G