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Ajani Goldmane
Legendary Planeswalker — Ajani
[+1]: You gain 2 life.
[−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
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Angel's Mercy
Instant
You gain 7 life.
"Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I've spent in devotion to their names."
—Torian Sha, soul warden
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Armored Ascension
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
"The meadow sprang up beneath me, and I perceived a path from our people's defeat to our highest glory."
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Baneslayer Angel
Creature — Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
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Blinding Mage
Creature — Human Wizard
, : Tap target creature.
"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
1/2
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Captain of the Watch
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3/3
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Celestial Purge
Instant
Exile target black or red permanent.
"We see clearly the error of your ways. It does not matter that you choose not to."
—Urien of the Lightwielders
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Divine Verdict
Instant
Destroy target attacking or blocking creature.
Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.
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Elite Vanguard
Creature — Human Soldier
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
2/1
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Excommunicate
Sorcery
Put target creature on top of its owner's library.
"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."
—Torian Sha, soul warden
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Glorious Charge
Instant
Creatures you control get +1/+1 until end of turn.
"One's blade is only as sharp as one's conviction."
—Ajani Goldmane
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Griffin Sentinel
Creature — Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
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Guardian Seraph
Creature — Angel
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
3/4
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Harm's Way
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Even when fate is already written, there's always time to change the names.
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
—Codex of the Constellari
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Honor of the Pure
Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
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Indestructibility
Enchantment — Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Lifelink
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.
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Lightwielder Paladin
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
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Mesa Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
0/2
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Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
When the vaults are empty, everyone is rich.
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Palace Guard
Creature — Human Soldier
Palace Guard can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
1/4
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Planar Cleansing
Sorcery
Destroy all nonland permanents.
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Razorfoot Griffin
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2
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Rhox Pikemaster
Creature — Rhino Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
When the rhoxes charge, everyone else knows which way to run.
3/3
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Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
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Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
With one flap of her wings, the angel beat back the fires of war.
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Serra Angel
Creature — Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
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Siege Mastodon
Creature — Elephant
"Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look."
—Mastodon keeper
3/5
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Silence
Instant
Your opponents can't cast spells this turn.
"All the wizardry in the world has to pass through one small and easily sealed door."
—Ajani Goldmane
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Silvercoat Lion
Creature — Cat
Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.
2/2
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Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"A relic donation is suggested."
"The suggestion is mandatory."
—Temple signs
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Soul Warden
Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."
1/1
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Stormfront Pegasus
Creature — Pegasus
Flying
"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come."
—Stormfront fable
2/1
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Tempest of Light
Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
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Undead Slayer
Creature — Human Cleric
, : Exile target Skeleton, Vampire, or Zombie.
"My motive is not vengeance but mercy. I deliver the soulless back to their severed souls."
2/2
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Veteran Armorsmith
Creature — Human Soldier
Other Soldier creatures you control get +0/+1.
"Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel."
2/3
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Veteran Swordsmith
Creature — Human Soldier
Other Soldier creatures you control get +1/+0.
"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."
3/2
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Wall of Faith
Creature — Wall
Defender (This creature can't attack.)
: Wall of Faith gets +0/+1 until end of turn.
"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."
—Lord Hilneth
0/5
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White Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2/2
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Air Elemental
Creature — Elemental
Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."
—Joseph Conrad, *The Mirror of the Sea*
4/4
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Alluring Siren
Creature — Siren
: Target creature an opponent controls attacks you this turn if able.
"The ground polluted floats with human gore,
And human carnage taints the dreadful shore
Fly swift the dangerous coast: let every ear
Be stopp'd against the song! 'tis death to hear!"
—Homer, *The Odyssey*, trans. Pope
1/1
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Cancel
Instant
Counter target spell.
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Clone
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
0/0
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Convincing Mirage
Enchantment — Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
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Coral Merfolk
Creature — Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
2/1
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Disorient
Instant
Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it."
—Garild, merfolk mage
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Divination
Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
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Djinn of Wishes
Creature — Djinn
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
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Essence Scatter
Instant
Counter target creature spell.
Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.
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Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"I'm one masterpiece away from ruling this pathetic world."
—Saldrath, master artificer
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Flashfreeze
Instant
Counter target red or green spell.
"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
—Heidar, Rimewind master
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Hive Mind
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
"All consciousness is one, separated only by a thin veil of the physical."
—Jace Beleren
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Horned Turtle
Creature — Turtle
It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.
1/4
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Ice Cage
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
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Illusionary Servant
Creature — Illusion
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."
—Jace Beleren
3/4
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Jace Beleren
Legendary Planeswalker — Jace
[+2]: Each player draws a card.
[−1]: Target player draws a card.
[−10]: Target player mills twenty cards.
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Jump
Instant
Target creature gains flying until end of turn.
"Humanity has always envied the power of flight. So we took it."
—Scytha, aeromage
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Levitation
Enchantment
Creatures you control have flying.
The horses of Scytha's army must be well trained. A thrown rider would fall miles before meeting the ground.
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Merfolk Looter
Creature — Merfolk Rogue
: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
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Merfolk Sovereign
Creature — Merfolk Noble
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
"The sharks envy our ferocity. The eels envy our cunning."
2/2
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Mind Control
Enchantment — Aura
Enchant creature
You control enchanted creature.
"Why fight the body when you can dominate the mind that rules it?"
—Jace Beleren
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Mind Spring
Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
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Negate
Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
"The construction of a defense is not accomplished by adding bricks."
—Jace Beleren
2/2
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Polymorph
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
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Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Tomorrow belongs to those who prepare for it today.
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Sage Owl
Creature — Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Some owls house the souls of archmages of ages past.
1/1
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Serpent of the Endless Sea
Creature — Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*
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Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
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Snapping Drake
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
3/2
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Sphinx Ambassador
Creature — Sphinx
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5/5
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Telepathy
Enchantment
Your opponents play with their hands revealed.
"The most disappointing thing about learning telepathy is finding out how boring people really are."
—Teferi, fourth-level student
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Time Warp
Sorcery
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
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Tome Scour
Sorcery
Target player mills five cards.
Genius is overrated, especially when it's someone else's.
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Traumatize
Sorcery
Target player mills half their library, rounded down.
"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."
—Ambassador Laquatus
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Twincast
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
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Unsummon
Instant
Return target creature to its owner's hand.
Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.
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Wall of Frost
Creature — Wall
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
—Lumi, goatherd
0/7
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Wind Drake
Creature — Drake
Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
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Zephyr Sprite
Creature — Faerie
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
1/1
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Acolyte of Xathrid
Creature — Human Cleric
, : Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
0/1
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Assassinate
Sorcery
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
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Black Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2/2
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
She died in this swamp, and so will you.
3/3
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Cemetery Reaper
Creature — Zombie
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
2/2
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Child of Night
Creature — Vampire
Lifelink
A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.
2/1
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Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
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Deathmark
Sorcery
Destroy target green or white creature.
Even the noblest of intentions and strongest of wills inevitably crumble into dust.
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Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whispers of power.
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Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
"Stop complaining. You can rest when you're dead. Oh—sorry."
—Liliana Vess
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Doom Blade
Instant
Destroy target nonblack creature.
The void is without substance but cuts like steel.
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Dread Warlock
Creature — Human Wizard Warlock
Dread Warlock can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
2/2
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, *Necromancer's Handbook*
1/1
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Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.
2/2
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Haunting Echoes
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
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Howling Banshee
Creature — Spirit
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
Villagers cloaked the town in magical silence, but their ears still bled.
3/3
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Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
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Kelinore Bat
Creature — Bat
Flying
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
2/1
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Liliana Vess
Legendary Planeswalker — Liliana
[+1]: Target player discards a card.
[−2]: Search your library for a card, then shuffle and put that card on top.
[−8]: Put all creature cards from all graveyards onto the battlefield under your control.
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Looming Shade
Creature — Shade
: Looming Shade gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
1/1
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"
—Vradeen, vampire nocturnus
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Mind Rot
Sorcery
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
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Mind Shatter
Sorcery
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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Relentless Rats
Creature — Rat
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2
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Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."
—Liliana Vess
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Royal Assassin
Creature — Human Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
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Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
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Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"
—Xathrid demon
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Soul Bleed
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Whether the end comes swift or slow, it always comes too soon.
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Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
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Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."
—Codex of the Constellari
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Vampire Aristocrat
Creature — Vampire Rogue Noble
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
2/2
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Vampire Nocturnus
Creature — Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
3/3
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Wall of Bone
Creature — Skeleton Wall
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/4
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Warpath Ghoul
Creature — Zombie
The battle was over, but the carnage continued for days.
3/2
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Weakness
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-1.
"For strength to have any meaning, there must also be . . . you."
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Xathrid Demon
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
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Zombie Goliath
Creature — Zombie Giant
"Phirax of Blood Ridge has sent a war giant at us? What, do I have to spell it out for you? Kill the giant, scoop out its skull, and drive it back to Blood Ridge. Honestly, what kind of necromancer minions are you?"
—Keren-Dur, necromancer lord
4/3
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Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol
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Ball Lightning
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
6/1
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Berserkers of Blood Ridge
Creature — Human Berserker
Berserkers of Blood Ridge attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
4/4
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Bogardan Hellkite
Creature — Dragon
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5/5
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Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.
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Burst of Speed
Sorcery
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Canyon Minotaur
Creature — Minotaur Warrior
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we—"
"No."
3/3
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Capricious Efreet
Creature — Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
6/4
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Chandra Nalaar
Legendary Planeswalker — Chandra
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker.
[−X]: Chandra Nalaar deals X damage to target creature.
[−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Dragon Whelp
Creature — Dragon
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2/3
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Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
They fell screaming into the depths of the chasm like so many pebbles tossed down a well.
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Fiery Hellhound
Creature — Elemental Dog
: Fiery Hellhound gets +1/+0 until end of turn.
Once a barbarian army has conquered a region, their shamans summon hellhounds that keep undesirables out and prisoners in.
2/2
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Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
The mage breathed in life-giving air and breathed out death-bringing fire.
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Goblin Artillery
Creature — Goblin Warrior
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.
1/3
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Goblin Chieftain
Creature — Goblin
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
2/2
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Goblin Piker
Creature — Goblin Warrior
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
2/1
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Ignite Disorder
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up.
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Inferno Elemental
Creature — Elemental
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
"Those who wish to invade our monastery, please take it up with my servant."
—Chandra Nalaar
4/4
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Jackal Familiar
Creature — Jackal
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
2/2
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Kindled Fury
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
"Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first."
—Ajani Goldmane
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Magma Phoenix
Creature — Phoenix
Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
: Return Magma Phoenix from your graveyard to your hand.
3/3
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Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
—Kamahl, pit fighter
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Panic Attack
Sorcery
Up to three target creatures can't block this turn.
"What do they see in the throes of panic? I'm not sure I want to know."
—Kezim, prodigal pyromancer
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Prodigal Pyromancer
Creature — Human Wizard
: Prodigal Pyromancer deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
1/1
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
"Who'd want to ignite things one at a time?"
—Chandra Nalaar
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Seismic Strike
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."
—Kezim, prodigal pyromancer
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Shatter
Instant
Destroy target artifact.
Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Siege-Gang Commander
Creature — Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2/2
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Sparkmage Apprentice
Creature — Human Wizard
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
Sparkmages are performance artists of sorts, but pain is the price of admission.
1/1
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Stone Giant
Creature — Giant
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A typical day for a giant. A momentous event for a goat.
3/4
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Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
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Viashino Spearhunter
Creature — Viashino Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.
2/1
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Wall of Fire
Creature — Wall
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
0/5
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Warp World
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
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Yawning Fissure
Sorcery
Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
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Acidic Slime
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
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Ant Queen
Creature — Insect
: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain
5/5
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Awakener Druid
Creature — Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
1/1
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.
0/1
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Borderland Ranger
Creature — Human Scout Ranger
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Only fools and bandits use roads."
2/2
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Bountiful Harvest
Sorcery
You gain 1 life for each land you control.
Following the sun's cycle, harvest season comes once a year—unless the druids bid the sun behave otherwise.
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Bramble Creeper
Creature — Elemental
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
"I've seen the fully grown ones tear a baloth to gory ribbons in seconds."
—Kivi, thornberry harvester
0/3
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Centaur Courser
Creature — Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
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Craw Wurm
Creature — Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Cudgel Troll
Creature — Troll
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4/3
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Deadly Recluse
Creature — Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
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Elvish Archdruid
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
2/2
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Elvish Piper
Creature — Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
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Elvish Visionary
Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.
1/1
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Emerald Oryx
Creature — Antelope
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
2/3
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Enormous Baloth
Creature — Beast
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
7/7
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Entangling Vines
Enchantment — Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
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Fog
Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
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Garruk Wildspeaker
Legendary Planeswalker — Garruk
[+1]: Untap two target lands.
[−1]: Create a 3/3 green Beast creature token.
[−4]: Creatures you control get +3/+3 and gain trample until end of turn.
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
2/4
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Great Sable Stag
Creature — Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
3/3
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Howl of the Night Pack
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
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Kalonian Behemoth
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
"Do not fire upon it—it is bad luck. And a waste of arrows."
—Alera Benath, Kalonian ranger
9/9
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Llanowar Elves
Creature — Elf Druid
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
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Lurking Predators
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
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Master of the Wild Hunt
Creature — Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
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Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
May your weapon be no sword forged. May your armor be no metal wrought.
—Elvish saying
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Mist Leopard
Creature — Cat
Shroud (This creature can't be the target of spells or abilities.)
"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted."
—Garruk Wildspeaker
3/2
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Mold Adder
Creature — Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
The more you struggle against its coils, the tighter they get.
1/1
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Naturalize
Instant
Destroy target artifact or enchantment.
If you want to destroy something lifeless, make it live.
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Nature's Spiral
Sorcery
Return target permanent card from your graveyard to your hand.
Like nature, the fern spirals back on itself, eternally seeking its own center.
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Oakenform
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
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Prized Unicorn
Creature — Unicorn
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."
—Dionus, elvish archdruid
2/2
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Protean Hydra
Creature — Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0/0
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
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Regenerate
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."
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Runeclaw Bear
Creature — Bear
Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.
2/2
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Stampeding Rhino
Creature — Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
"Sometimes I wonder if our weapons and armor are a step backward."
—Soron, rhox pikemaster
4/4
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Windstorm
Instant
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies."
—Dionus, elvish archdruid
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Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
A banner for bonds of blood or belief.
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Darksteel Colossus
Artifact Creature — Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
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Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
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Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
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Gorgon Flail
Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
The mine's riches never end, nor do the moans of the spirits doomed to haunt them.
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Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
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Magebane Armor
Artifact — Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirror of Fate
Artifact
, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.
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Ornithopter
Artifact Creature — Thopter
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
0/2
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Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
It disables with pinpoint accuracy.
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Platinum Angel
Artifact Creature — Angel
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
4/4
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
"My masterpiece is complete—and so shall be my triumph."
—Saldrath, master artificer
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Spellbook
Artifact
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
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Whispersilk Cloak
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
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Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
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Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
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Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
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Gargoyle Castle
Land
: Add .
, , Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.
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Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
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Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or .
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Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or .
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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