Magic 2011

Image Card Info Mana cost
Ajani Goldmane

Ajani Goldmane

Legendary Planeswalker — Ajani

[+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

2 W W
Ajani's Mantra

Ajani's Mantra

Enchantment

At the beginning of your upkeep, you may gain 1 life.

"He hasn't returned to the Cloud Forest. But I can still sense his calming presence." —Zaliki of Naya

1 W
Ajani's Pridemate

Ajani's Pridemate

Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers." —Jazal Goldmane

2/2

1 W
Angelic Arbiter

Angelic Arbiter

Creature — Angel

Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.

5/6

5 W W
Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

With skill and strength honed upon the prairie, Naxtil won his battles high above it.

3 W
Assault Griffin

Assault Griffin

Creature — Griffin

Flying

"Fine soldiers guarded the northern front. They waited for two-legged foes and left the skies unheeded." —General Avitora

3/2

3 W
Baneslayer Angel

Baneslayer Angel

Creature — Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

5/5

3 W W
Blinding Mage

Blinding Mage

Creature — Human Wizard

, : Tap target creature.

"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."

1/2

1 W
Celestial Purge

Celestial Purge

Instant

Exile target black or red permanent.

"They say only the good die young. Obviously, you are one of the exceptions." —Delrobah, cleric of Ivora Gate

1 W
Cloud Crusader

Cloud Crusader

Creature — Human Knight

Flying First strike (This creature deals combat damage before creatures without first strike.)

Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.

2/3

2 W W
Condemn

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now." —Alovnek, Boros guildmage

W
Day of Judgment

Day of Judgment

Sorcery

Destroy all creatures.

2 W W
Elite Vanguard

Elite Vanguard

Creature — Human Soldier

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

2/1

W
Excommunicate

Excommunicate

Sorcery

Put target creature on top of its owner's library.

"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves." —Torian Sha, soul warden

2 W
Goldenglow Moth

Goldenglow Moth

Creature — Insect

Flying Whenever Goldenglow Moth blocks, you may gain 4 life.

"Little moth, fluttering bright, What luck will you bring tonight?" —Benalish children's rhyme

0/1

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness." —Codex of the Constellari

W
Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.

1 W
Infantry Veteran

Infantry Veteran

Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."

1/1

W
Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!" —General Avitora

2 W W
Knight Exemplar

Knight Exemplar

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

2/2

1 W W
Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

2 W W
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly." —Brezard Skeinbow, captain of the guard

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Palace Guard

Palace Guard

Creature — Human Soldier

Palace Guard can block any number of creatures.

"I'm not nearly as bothered by being outnumbered as I am by their foul stench."

1/4

2 W
Roc Egg

Roc Egg

Creature — Bird Egg

Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying.

0/3

2 W
Safe Passage

Safe Passage

Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

With one flap of her wings, the angel beat back the fires of war.

2 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Perfect justice in service of a perfect will.

4/4

3 W W
Serra Ascendant

Serra Ascendant

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

1/1

W
Siege Mastodon

Siege Mastodon

Creature — Elephant

"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" —General Avitora

3/5

4 W
Silence

Silence

Instant

Your opponents can't cast spells this turn.

"Take a quiet moment to reflect on your sins." —Cleph, Order of Redeemed Souls

W
Silvercoat Lion

Silvercoat Lion

Creature — Cat

"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths." —Ajani Goldmane

2/2

1 W
Solemn Offering

Solemn Offering

Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"A relic donation is suggested." "The suggestion is mandatory." —Temple signs

2 W
Squadron Hawk

Squadron Hawk

Creature — Bird

Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

1/1

1 W
Stormfront Pegasus

Stormfront Pegasus

Creature — Pegasus

Flying

"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come." —Stormfront fable

2/1

1 W
Sun Titan

Sun Titan

Creature — Giant

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

4 W W
Tireless Missionaries

Tireless Missionaries

Creature — Human Cleric

When Tireless Missionaries enters the battlefield, you gain 3 life.

If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.

2/3

4 W
Vengeful Archon

Vengeful Archon

Creature — Archon

Flying : Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.

7/7

4 W W W
War Priest of Thune

War Priest of Thune

Creature — Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."

2/2

1 W
White Knight

White Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

2/2

W W
Wild Griffin

Wild Griffin

Creature — Griffin

Flying

Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.

2/2

2 W
Aether Adept

Aether Adept

Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner's hand.

Some mages do their best work in solitude. Others do their best work creating it.

2/2

1 U U
Air Servant

Air Servant

Creature — Elemental

Flying : Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." —Jestus Dreya, *Of Elements and Eternity*

4/3

4 U
Alluring Siren

Alluring Siren

Creature — Siren

: Target creature an opponent controls attacks you this turn if able.

"The ground polluted floats with human gore, And human carnage taints the dreadful shore Fly swift the dangerous coast: let every ear Be stopp'd against the song! 'tis death to hear!" —Homer, *The Odyssey*, trans. Pope

1/1

1 U
Armored Cancrix

Armored Cancrix

Creature — Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

2/5

4 U
Augury Owl

Augury Owl

Creature — Bird

Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/1

1 U
Azure Drake

Azure Drake

Creature — Drake

Flying

More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear.

2/4

3 U
Call to Mind

Call to Mind

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place." —Evo Ragus

2 U
Cancel

Cancel

Instant

Counter target spell.

1 U U
Clone

Clone

Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

The shapeshifter mimics with a twin's esteem and a mirror's cruelty.

0/0

3 U
Cloud Elemental

Cloud Elemental

Creature — Elemental

Flying Cloud Elemental can block only creatures with flying.

"The sky teems with just as much life as the forest or the deep seas." —Hadi Kasten, Calla Dale naturalist

2/3

2 U
Conundrum Sphinx

Conundrum Sphinx

Creature — Sphinx

Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

4/4

2 U U
Diminish

Diminish

Instant

Target creature has base power and toughness 1/1 until end of turn.

"'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence." —Lewis Carroll, *Alice's Adventures in Wonderland*

U
Flashfreeze

Flashfreeze

Instant

Counter target red or green spell.

"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood." —Heidar, Rimewind master

1 U
Foresee

Foresee

Sorcery

Scry 4, then draw two cards.

Two eyes to see what could be, two eyes to see what will.

3 U
Frost Titan

Frost Titan

Creature — Giant

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

6/6

4 U U
Harbor Serpent

Harbor Serpent

Creature — Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Like most giant monsters villagers worship as gods, it proves a fickle master.

5/5

4 U U
Ice Cage

Ice Cage

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

1 U
Jace Beleren

Jace Beleren

Legendary Planeswalker — Jace

[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.

1 U U
Jace's Erasure

Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player mill a card.

"You should try to clear your mind of idle thoughts. And if you can't, I will."

1 U
Jace's Ingenuity

Jace's Ingenuity

Instant

Draw three cards.

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."

3 U U
Leyline of Anticipation

Leyline of Anticipation

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

2 U U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

1 U
Maritime Guard

Maritime Guard

Creature — Merfolk Soldier

Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.

1/3

1 U
Mass Polymorph

Mass Polymorph

Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

5 U
Merfolk Sovereign

Merfolk Sovereign

Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1. : Target Merfolk creature can't be blocked this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

2/2

1 U U
Merfolk Spy

Merfolk Spy

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

1/1

U
Mind Control

Mind Control

Enchantment — Aura

Enchant creature You control enchanted creature.

"The mind: a great weapon and an even greater weakness." —Jace Beleren

3 U U
Negate

Negate

Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

1 U
Phantom Beast

Phantom Beast

Creature — Illusion Beast

When Phantom Beast becomes the target of a spell or ability, sacrifice it.

As insubstantial as fear, and as dangerous.

4/5

3 U
Preordain

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

U
Redirect

Redirect

Instant

You may choose new targets for target spell.

"Your strategy is marvelous. I've just made a few minor adjustments." —Veris, watcher of Indi Keep

U U
Scroll Thief

Scroll Thief

Creature — Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!

1/3

2 U
Sleep

Sleep

Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious." —Garild, merfolk mage

2 U U
Stormtide Leviathan

Stormtide Leviathan

Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

8/8

5 U U U
Time Reversal

Time Reversal

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

"Optimists see the world as they wish it to be. Pessimists see the world as it is. Must these roles be mutually exclusive?" —Evo Ragus

3 U U
Tome Scour

Tome Scour

Sorcery

Target player mills five cards.

Genius is overrated, especially when it's someone else's.

U
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

He was left with just enough memory to understand what he had lost.

3 U U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

"You're trespassing in my reality. Ask permission next time." —Simun the Quiet

U
Wall of Frost

Wall of Frost

Creature — Wall

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." —Lumi, goatherd

0/7

1 U U
Water Servant

Water Servant

Creature — Elemental

: Water Servant gets +1/-1 until end of turn. : Water Servant gets -1/+1 until end of turn.

"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." —Jestus Dreya, *Of Elements and Eternity*

3/4

2 U U
Assassinate

Assassinate

Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed." —Yurin, royal assassin

2 B
Barony Vampire

Barony Vampire

Creature — Vampire

"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."

3/2

2 B
Black Knight

Black Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

2/2

B B
Blood Tithe

Blood Tithe

Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

The Crimson Throne may be empty, but its coffers are full.

3 B
Bloodthrone Vampire

Bloodthrone Vampire

Creature — Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

"The underclass often forget that they are not tenants, or servants, but property."

1/1

1 B
Bog Raiders

Bog Raiders

Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.

2/2

2 B
Captivating Vampire

Captivating Vampire

Creature — Vampire

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

2/2

1 B B
Child of Night

Child of Night

Creature — Vampire

Lifelink

A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.

2/1

1 B
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

The power of the fens sleeps lightly, and always awakens hungry.

5 B
Dark Tutelage

Dark Tutelage

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

"It is a rough road that leads to the heights of greatness." —Seneca, *Epistles*, trans. Gummere

2 B
Deathmark

Deathmark

Sorcery

Destroy target green or white creature.

There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.

B
Demon of Death's Gate

Demon of Death's Gate

Creature — Demon

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. Flying, trample

The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.

9/9

6 B B B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The wise always keep an ear open to the whispers of power.

2 B B
Disentomb

Disentomb

Sorcery

Return target creature card from your graveyard to your hand.

The armies of the dead always report well rested.

B
Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

1 B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." —Liliana Vess

B
Grave Titan

Grave Titan

Creature — Giant

Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Death in form and function.

6/6

4 B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Only a thin layer of dirt separates civilization from an undead apocalypse.

2/2

3 B
Haunting Echoes

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

3 B B
Howling Banshee

Howling Banshee

Creature — Spirit

Flying When Howling Banshee enters the battlefield, each player loses 3 life.

Villagers cloaked the town in magical silence, but their ears still bled.

3/3

2 B B
Leyline of the Void

Leyline of the Void

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

2 B B
Liliana Vess

Liliana Vess

Legendary Planeswalker — Liliana

[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.

3 B B
Liliana's Caress

Liliana's Caress

Enchantment

Whenever an opponent discards a card, that player loses 2 life.

"This might hurt less if you don't fight so hard. But I doubt it."

1 B
Liliana's Specter

Liliana's Specter

Creature — Specter

Flying When Liliana's Specter enters the battlefield, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing." —Liliana Vess

2/1

1 B B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

Not every thought is a good one.

2 B
Nantuko Shade

Nantuko Shade

Creature — Insect Shade

: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

2/1

B B
Necrotic Plague

Necrotic Plague

Enchantment — Aura

Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

2 B B
Nether Horror

Nether Horror

Creature — Horror

"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity." —Sunniva, witch of Holm Hollow

4/2

3 B
Nightwing Shade

Nightwing Shade

Creature — Shade

Flying : Nightwing Shade gets +1/+1 until end of turn.

"There is one hour of the night even we do not watch." —Sedva, captain of the watch

2/2

4 B
Phylactery Lich

Phylactery Lich

Creature — Zombie

Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

5/5

B B B
Quag Sickness

Quag Sickness

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.

The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.

2 B
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

Though you may see the same bones, you'll never see the same skeleton twice.

1/1

1 B
Relentless Rats

Relentless Rats

Creature — Rat

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.

2/2

1 B B
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience." —Liliana Vess

4 B
Rotting Legion

Rotting Legion

Creature — Zombie

Rotting Legion enters the battlefield tapped.

Zombies have one speed: shamble.

4/5

4 B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.

1/1

1 B B
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

B B
Stabbing Pain

Stabbing Pain

Instant

Target creature gets -1/-1 until end of turn. Tap that creature.

"You can take the fight out of nearly any creature if you know where its soft spot is." —Guttor, flesh-warper

B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart." —Codex of the Constellari

B
Viscera Seer

Viscera Seer

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

In matters of life and death, he trusts his gut.

1/1

B
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison." —Sarkhan Vol

2 R
Ancient Hellkite

Ancient Hellkite

Creature — Dragon

Flying : Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.

When a dragon attacks, there are no bystanders.

6/6

4 R R R
Arc Runner

Arc Runner

Creature — Elemental Ox

Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner.

The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.

5/1

2 R
Berserkers of Blood Ridge

Berserkers of Blood Ridge

Creature — Human Berserker

Berserkers of Blood Ridge attacks each combat if able.

They take a blood oath to die in battle. So far none have failed to fulfill the promise.

4/4

4 R
Bloodcrazed Goblin

Bloodcrazed Goblin

Creature — Goblin Berserker

Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

"A single drop of blood draws their attention, then they strip your bones clean before you have time to die." —Jamias, hermit of Telfer Peak

2/2

R
Canyon Minotaur

Canyon Minotaur

Creature — Minotaur Warrior

"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side." "Isn't the shortest route through the canyon?" "Yes." "So shouldn't we—" "No."

3/3

3 R
Chandra Nalaar

Chandra Nalaar

Legendary Planeswalker — Chandra

[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [−X]: Chandra Nalaar deals X damage to target creature. [−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

3 R R
Chandra's Outrage

Chandra's Outrage

Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

"Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn't hold it for long." —Jace Beleren, on Chandra Nalaar

2 R R
Chandra's Spitfire

Chandra's Spitfire

Creature — Elemental

Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."

1/3

2 R
Combust

Combust

Instant

This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

1 R
Cyclops Gladiator

Cyclops Gladiator

Creature — Cyclops Warrior

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

4/4

1 R R R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

3 R
Destructive Force

Destructive Force

Sorcery

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

The end of the world rarely comes quietly.

5 R R
Earth Servant

Earth Servant

Creature — Elemental

Earth Servant gets +0/+1 for each Mountain you control.

"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child." —Jestus Dreya, *Of Elements and Eternity*

4/4

5 R
Ember Hauler

Ember Hauler

Creature — Goblin

, Sacrifice Ember Hauler: It deals 2 damage to any target.

Flurk's crude goblin language didn't differentiate between "I *bring* the flame" and "I *am* the flame."

2/2

R R
Fiery Hellhound

Fiery Hellhound

Creature — Elemental Dog

: Fiery Hellhound gets +1/+0 until end of turn.

"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability." —Maggath, Sardian elementalist

2/2

1 R R
Fire Servant

Fire Servant

Creature — Elemental

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished." —Jestus Dreya, *Of Elements and Eternity*

4/3

3 R R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

Sometimes the cannoneer must become the cannonball.

1 R
Goblin Balloon Brigade

Goblin Balloon Brigade

Creature — Goblin Warrior

: Goblin Balloon Brigade gains flying until end of turn.

"The enemy is getting too close! Quick! Inflate the toad!"

1/1

R
Goblin Chieftain

Goblin Chieftain

Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."

2/2

1 R R
Goblin Piker

Goblin Piker

Creature — Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

2/1

1 R
Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue

: Target creature with power 2 or less can't be blocked this turn.

"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins." —Sachir, Akoum Expeditionary House

1/1

1 R
Hoarding Dragon

Hoarding Dragon

Creature — Dragon

Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

4/4

3 R R
Incite

Incite

Instant

Target creature becomes red until end of turn and attacks this turn if able.

The veneer of rationality peeled from the mage, revealing the spite and rage beneath.

R
Inferno Titan

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

6/6

4 R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

From the heart of the mountain into the heart of the mage.

4 R
Leyline of Punishment

Leyline of Punishment

Enchantment

If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.

2 R R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Magma Phoenix

Magma Phoenix

Creature — Phoenix

Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. : Return Magma Phoenix from your graveyard to your hand.

3/3

3 R R
Manic Vandal

Manic Vandal

Creature — Human Warrior

When Manic Vandal enters the battlefield, destroy target artifact.

It's fun. He doesn't need another reason.

2/2

2 R
Prodigal Pyromancer

Prodigal Pyromancer

Creature — Human Wizard

: Prodigal Pyromancer deals 1 damage to any target.

"What am I looking at? Ashes, dead man."

1/1

2 R
Pyretic Ritual

Pyretic Ritual

Instant

Add .

The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.

1 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"Who'd want to ignite things one at a time?" —Chandra Nalaar

1 R
Reverberate

Reverberate

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

"I'm not indecisive. I just don't like to limit my options." —Maxti, pyromancer

R R
Shiv's Embrace

Shiv's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.

2 R R
Thunder Strike

Thunder Strike

Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Lightning reflexes, thunderous might.

1 R
Volcanic Strength

Volcanic Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

His blood boiled over, and he erupted with fists of stone.

1 R
Vulshok Berserker

Vulshok Berserker

Creature — Human Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He will carve out a legend for himself with his own two hands.

3/2

3 R
Wild Evocation

Wild Evocation

Enchantment

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

5 R
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

3 G G
Autumn's Veil

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

The rustling of leaves and a passing shadow are a dryad's only trace.

G
Awakener Druid

Awakener Druid

Creature — Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

The druids of Mazar treat each seedcone with respect for the warrior it will become.

1/1

2 G
Back to Nature

Back to Nature

Instant

Destroy all enchantments.

"Nature is a mutable cloud which is always and never the same." —Ralph Waldo Emerson, *Essays*

1 G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

"The gods used their feathers to paint all the colors of the world." —Yare-Tiva, warden of Gramur forest

0/1

G
Brindle Boar

Brindle Boar

Creature — Boar

Sacrifice Brindle Boar: You gain 4 life.

The war lasted for generations. The boars didn't need to hunt for food anymore. They fed on the fallen corpses, and the living fed off of them.

2/2

2 G
Cudgel Troll

Cudgel Troll

Creature — Troll

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4/3

2 G G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Dryad's Favor

Dryad's Favor

Enchantment — Aura

Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

She grants knowledge of the ways to traverse the forest's invisible connections.

G
Duskdale Wurm

Duskdale Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

7/7

5 G G
Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1. : Add for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

2/2

1 G G
Fauna Shaman

Fauna Shaman

Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

She wears the talismans of every creature she can evoke.

2/2

1 G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else." —Lord Hilneth

G
Gaea's Revenge

Gaea's Revenge

Creature — Elemental

This spell can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

8/5

5 G G
Garruk Wildspeaker

Garruk Wildspeaker

Legendary Planeswalker — Garruk

[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.

2 G G
Garruk's Companion

Garruk's Companion

Creature — Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

3/2

G G
Garruk's Packleader

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

"He has learned much in his long years. And unlike selfish humans, he's willing to share." —Garruk Wildspeaker

4/4

4 G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.

2/4

3 G
Greater Basilisk

Greater Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bone, stone . . . both taste the same to a hungry basilisk.

3/5

3 G G
Hornet Sting

Hornet Sting

Instant

Hornet Sting deals 1 damage to any target.

It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.

G
Hunters' Feast

Hunters' Feast

Sorcery

Any number of target players each gain 6 life.

Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.

3 G
Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.

2 G G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Mitotic Slime

Mitotic Slime

Creature — Ooze

When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."

4/4

4 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"Nature does not need adornment." —Garruk Wildspeaker

1 G
Nature's Spiral

Nature's Spiral

Sorcery

Return target permanent card from your graveyard to your hand.

Snail shell, fern, tornado—the world connects all things in form.

1 G
Obstinate Baloth

Obstinate Baloth

Creature — Beast

When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

4/4

2 G G
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

3 G G
Plummet

Plummet

Instant

Destroy target creature with flying.

"You are the grandest of all," said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bough.

1 G
Primal Cocoon

Primal Cocoon

Enchantment — Aura

Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

G
Primeval Titan

Primeval Titan

Creature — Giant

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

When nature calls, *run*.

6/6

4 G G
Prized Unicorn

Prized Unicorn

Creature — Unicorn

All creatures able to block Prized Unicorn do so.

"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it." —Dionus, elvish archdruid

2/2

3 G
Protean Hydra

Protean Hydra

Creature — Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

0/0

X G
Runeclaw Bear

Runeclaw Bear

Creature — Bear

"Nature has grown tired of the impositions of men and will begin to outfit its creations with tools for bloody instruction." —Hadi Kasten, Calla Dale naturalist

2/2

1 G
Sacred Wolf

Sacred Wolf

Creature — Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string." —Aref the Hunter

3/1

2 G
Spined Wurm

Spined Wurm

Creature — Wurm

"They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life." —Hadi Kasten, Calla Dale naturalist

5/4

4 G
Sylvan Ranger

Sylvan Ranger

Creature — Elf Scout Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Not all paths are found on the forest floor."

1/1

1 G
Wall of Vines

Wall of Vines

Creature — Plant Wall

Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

0/3

G
Yavimaya Wurm

Yavimaya Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Anywhere else, colossal. In the forests of Yavimaya, commonplace.

6/4

4 G G
Angel's Feather

Angel's Feather

Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

2
Brittle Effigy

Brittle Effigy

Artifact

, , Exile Brittle Effigy: Exile target creature.

"In my early experiments in phylactery, I found that fragile forms have their uses." —Rocati, Duke of Martyne

1
Crystal Ball

Crystal Ball

Artifact

, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

It glints with arcane truths to those who know how to glimpse them.

3
Demon's Horn

Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

2
Dragon's Claw

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.

"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon." —Sarkhan Vol

2
Elixir of Immortality

Elixir of Immortality

Artifact

, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." —Baron Sengir

1
Gargoyle Sentinel

Gargoyle Sentinel

Artifact Creature — Gargoyle

Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying.

"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to." —Bonovar, siege commander

3/3

3
Jinxed Idol

Jinxed Idol

Artifact

At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.

"Please, honored friend, take it with my compliments. I insist."

2
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

The mighty city of An Karras, with its rich history, built over thousands of years, fell in three hours.

5/3

4
Kraken's Eye

Kraken's Eye

Artifact

Whenever a player casts a blue spell, you may gain 1 life.

It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.

2
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.

0/2

0
Platinum Angel

Platinum Angel

Artifact Creature — Angel

Flying You can't lose the game and your opponents can't win the game.

She is the apex of the artificer's craft, the spirit of the divine called out of base metal.

4/4

7
Sorcerer's Strongbox

Sorcerer's Strongbox

Artifact

, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.

Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.

4
Steel Overseer

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

"The world is already run by all manner of machines. One day, they'll remind us of that fact." —Sargis Haz, artificer

1/1

2
Stone Golem

Stone Golem

Artifact Creature — Golem

The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts.

4/4

5
Sword of Vengeance

Sword of Vengeance

Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

3
Temple Bell

Temple Bell

Artifact

: Each player draws a card.

Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.

3
Triskelion

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

"Why do bad things always come in threes?" —Gisulf, expedition survivor

1/1

6
Voltaic Key

Voltaic Key

Artifact

, : Untap target artifact.

The missing piece to every puzzle.

1
Warlord's Axe

Warlord's Axe

Artifact — Equipment

Equipped creature gets +3/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

To split wood with it would be sacrilege. This tool has but one purpose, and that is war.

3
Whispersilk Cloak

Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip

3
Wurm's Tooth

Wurm's Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.

"The great wurm bit down on me. Instead of being crunched bloody, I slid into the space where its tooth was missing. One tooth—a boon most potent, indeed." —*The Tall Tales of Oleander*

2
Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

Mystifying Maze

Mystifying Maze

Land

: Add . , : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)