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Aegis Angel
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5/5
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Alabaster Mage
Creature — Human Wizard
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
2/1
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Angelic Destiny
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
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Angel's Mercy
Instant
You gain 7 life.
Angels appear before both the blessed and the cursed, though most don't know which they are until they feel either the angel's kiss or her sword.
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Arbalest Elite
Creature — Human Archer
, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
There are few things as satisfying as a good, healthy thunk.
2/3
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Archon of Justice
Creature — Archon
Flying
When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade.
4/4
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Armored Warhorse
Creature — Horse
"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
—Sarlena, paladin of the Northern Verge
2/3
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Assault Griffin
Creature — Griffin
Flying
"Griffins do not serve. They give freely to those they trust."
—Amira, skycaptain of Thune
3/2
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Auramancer
Creature — Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
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Benalish Veteran
Creature — Human Soldier
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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Celestial Purge
Instant
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."
—Sarlena, paladin of the Northern Verge
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Day of Judgment
Sorcery
Destroy all creatures.
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Demystify
Instant
Destroy target enchantment.
Behind every mage is a trail of shattered lies.
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Divine Favor
Enchantment — Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
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Elite Vanguard
Creature — Human Soldier
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
2/1
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Gideon Jura
Legendary Planeswalker — Gideon
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[−2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gideon's Avenger
Creature — Human Soldier
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
"The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish."
2/2
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Gideon's Lawkeeper
Creature — Human Soldier
, : Tap target creature.
"The essence of a lawful society is swift deterrence."
1/1
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Grand Abolisher
Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
2/2
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Griffin Rider
Creature — Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.
1/1
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Griffin Sentinel
Creature — Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
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Guardians' Pledge
Instant
White creatures you control get +2/+2 until end of turn.
A dozen fighting for each other are worth a thousand fighting for themselves.
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Honor of the Pure
Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
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Lifelink
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.
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Mesa Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."
0/2
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Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."
—Brezard Skeinbow, captain of the guard
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Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Peregrine Griffin
Creature — Griffin
Flying
First strike (This creature deals combat damage before creatures without first strike.)
A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts.
2/4
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Personal Sanctuary
Enchantment
During your turn, prevent all damage that would be dealt to you.
"There is a place deep within my soul where no foe can intrude and no tyrant can conquer."
—Sarlena, paladin of the Northern Verge
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Pride Guardian
Creature — Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
"Any hotheaded cub can raise a sword in anger."
0/3
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Roc Egg
Creature — Bird Egg
Defender (This creature can't attack.)
When Roc Egg dies, create a 3/3 white Bird creature token with flying.
A thin shell lies between the roc and a world of bite-sized treats.
0/3
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Serra Angel
Creature — Angel
Flying, vigilance
Follow the light. In its absence, follow her.
4/4
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Siege Mastodon
Creature — Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
3/5
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Spirit Mantle
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachable purity is as strong as any wrought on the anvil.
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Stave Off
Instant
Target creature gains protection from the color of your choice until end of turn.
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Stonehorn Dignitary
Creature — Rhino Soldier
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.
1/4
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Stormfront Pegasus
Creature — Pegasus
Flying
Its hooves touch the earth only when a hero must rise.
2/1
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Sun Titan
Creature — Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
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Timely Reinforcements
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
The gods are not always kind, but they do have a soft spot for plucky underdogs.
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Aether Adept
Creature — Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
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Alluring Siren
Creature — Siren
: Target creature an opponent controls attacks you this turn if able.
She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.
1/1
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Amphin Cutthroat
Creature — Salamander Rogue
"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
—Gor Muldrak, *Cryptohistories*
2/4
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Aven Fleetwing
Creature — Bird Soldier
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"It was too fast, even for our veteran archers. They might as well have been blowing it kisses."
—Vulok, elvish archer
2/2
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Azure Mage
Creature — Human Wizard
: Draw a card.
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
2/1
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Belltower Sphinx
Creature — Sphinx
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
2/5
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Cancel
Instant
Counter target spell.
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Chasm Drake
Creature — Drake
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."
—Garl, drake trainer
3/3
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Coral Merfolk
Creature — Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
2/1
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Divination
Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
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Djinn of Wishes
Creature — Djinn
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
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Flashfreeze
Instant
Counter target red or green spell.
"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?"
—Zubarek, Icewinder Magus
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Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
"Those who claim to know the world in its entirety rarely have the requisite perspective."
—Ulmarus the Wise
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Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.
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Frost Titan
Creature — Giant
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6/6
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Harbor Serpent
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.
5/5
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Ice Cage
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
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Jace, Memory Adept
Legendary Planeswalker — Jace
[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[−7]: Any number of target players each draw twenty cards.
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Jace's Archivist
Creature — Vedalken Wizard
, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
2/2
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Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
"You should try to clear your mind of idle thoughts. And if you can't, I will."
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Levitation
Enchantment
Creatures you control have flying.
"Why fight over scraps of land when there's so much sky waiting to be claimed?"
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Lord of the Unreal
Creature — Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
"The dream does not end until I say so."
2/2
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Mana Leak
Instant
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
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Master Thief
Creature — Human Rogue
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Possession is ten-tenths of the law.
2/2
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Merfolk Looter
Creature — Merfolk Rogue
: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
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Merfolk Mesmerist
Creature — Merfolk Wizard
, : Target player mills two cards.
"Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?"
—Drugo, town guard
1/2
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Mind Control
Enchantment — Aura
Enchant creature
You control enchanted creature.
"Every primitive mind has a motive. Easy to find, and eminently exploitable."
—Noyan Dar, Tazeem lullmage
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Mind Unbound
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
The creations of the hand are confined by reality. The creations of the mind know no such limits.
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Negate
Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Phantasmal Bear
Creature — Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
"You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist
2/2
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Phantasmal Dragon
Creature — Dragon Illusion
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
5/5
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Phantasmal Image
Creature — Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
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Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Tomorrow belongs to those who prepare for it today.
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Redirect
Instant
You may choose new targets for target spell.
"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."
—Jace Beleren, to Garruk Wildspeaker
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Skywinder Drake
Creature — Drake
Flying
Skywinder Drake can block only creatures with flying.
It's so light and fragile that it can glide where the air is thinnest.
3/1
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Sphinx of Uthuun
Creature — Sphinx
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6
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Time Reversal
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Any oaf can conquer a kingdom. It takes true power to conquer time."
—Shai Fusan, archmage
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Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
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Unsummon
Instant
Return target creature to its owner's hand.
"It's nothing personal. I'd just prefer if you weren't."
—Ashurel, voidmage
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Visions of Beyond
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
"The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered."
—Sachimir, Sage of Memories
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Blood Seeker
Creature — Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
A drop now is all he needs to find you later.
1/1
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Bloodlord of Vaasgoth
Creature — Vampire Warrior
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
3/3
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Bloodrage Vampire
Creature — Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
The most genteel facades hide the most abominable desires.
3/1
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Brink of Disaster
Enchantment — Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."
—Liliana Vess
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Call to the Grave
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
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Cemetery Reaper
Creature — Zombie
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
2/2
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Child of Night
Creature — Vampire
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
2/1
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Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll."
—Sorin Markov
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Dark Favor
Enchantment — Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
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Deathmark
Sorcery
Destroy target green or white creature.
"Let the final vision of doom be etched upon their unblinking eyes."
—Zul Ashur, lich lord
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Devouring Swarm
Creature — Insect
Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.
2/1
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Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whispers of power.
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Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
"Stop complaining. You can rest when you're dead. Oh—sorry."
—Liliana Vess
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Distress
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."
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Doom Blade
Instant
Destroy target nonblack creature.
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Drifting Shade
Creature — Shade
Flying
: Drifting Shade gets +1/+1 until end of turn.
It stalks the fens by the light of the full moon, gathering shadows as it floats among them.
1/1
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Duskhunter Bat
Creature — Bat
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying
The swamps go silent at its approach, but it still hears the heartbeat of the prey within.
1/1
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Grave Titan
Creature — Giant
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
6/6
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
His grim ritual ushers the dead to their new life.
2/2
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Hideous Visage
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"Seeing you cower before me is its own reward."
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Mind Rot
Sorcery
Target player discards two cards.
Not every thought is a good one.
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Monomania
Sorcery
Target player chooses a card in their hand and discards the rest.
"What do vermin cling to when all hope is lost?"
—Sorin Markov
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Onyx Mage
Creature — Human Wizard
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"We wield death and darkness, powers that make lesser mages tremble in fear."
—Onyx creed
2/1
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Reassembling Skeleton
Creature — Skeleton Warrior
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord
1/1
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Royal Assassin
Creature — Human Assassin
: Destroy target tapped creature.
An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.
1/1
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Rune-Scarred Demon
Creature — Demon
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
6/6
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
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Smallpox
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
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Sorin Markov
Legendary Planeswalker — Sorin
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[−3]: Target opponent's life total becomes 10.
[−7]: You control target player during that player's next turn.
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Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
"All your steel won't protect you if your will is weak."
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Sorin's Vengeance
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."
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Sutured Ghoul
Creature — Zombie
Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
*/*
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Taste of Blood
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
"How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."
—Bram Stoker, *Dracula*
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Tormented Soul
Creature — Spirit
Tormented Soul can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
1/1
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Vampire Outcasts
Creature — Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
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Vengeful Pharaoh
Creature — Zombie
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
5/4
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Warpath Ghoul
Creature — Zombie
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
3/2
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Wring Flesh
Instant
Target creature gets -3/-1 until end of turn.
"Don't blame me. You're the one walking around with skin."
—Zul Ashur, lich lord
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Zombie Goliath
Creature — Zombie Giant
"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
—Zul Ashur, lich lord
4/3
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Zombie Infestation
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
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Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol
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Blood Ogre
Creature — Ogre Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
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Bonebreaker Giant
Creature — Giant
One thing's for sure—his fists are harder than your skull.
4/4
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Chandra, the Firebrand
Legendary Planeswalker — Chandra
[+1]: Chandra, the Firebrand deals 1 damage to any target.
[−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
[−6]: Chandra, the Firebrand deals 6 damage to each of up to six targets.
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Chandra's Outrage
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
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Chandra's Phoenix
Creature — Phoenix
Flying
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2/2
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Circle of Flame
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
—Chandra Nalaar
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Combust
Instant
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
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Crimson Mage
Creature — Human Shaman
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
"We wield the fires of rage. War is our blood and destruction our birthright."
—Crimson creed
2/1
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Fiery Hellhound
Creature — Elemental Dog
: Fiery Hellhound gets +1/+0 until end of turn.
There's nothing more exciting than a game of fetch the still-beating heart.
2/2
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Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
The mage breathed in life-giving air and breathed out death-bringing fire.
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Flameblast Dragon
Creature — Dragon
Flying
Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.
He marks his territory with fire and wrath, etching the mountainside with his charring breath.
5/5
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Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
About halfway to the target, Snukk vowed that he had been tricked for the last time.
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Furyborn Hellkite
Creature — Dragon
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)
Flying
"Careful. A drop of blood here means death for us all."
—Kalek, mountain guide
6/6
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Goblin Arsonist
Creature — Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
With great power comes great risk of getting yourself killed.
1/1
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Goblin Bangchuckers
Creature — Goblin Warrior
: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
2/2
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Goblin Chieftain
Creature — Goblin
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
"It's time for the 'Smash, Smash' song!"
2/2
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Goblin Fireslinger
Creature — Goblin Warrior
: Goblin Fireslinger deals 1 damage to target player or planeswalker.
A rock between your eyes hurts. A burning rock between your eyes ruins your whole day.
1/1
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Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Don't underestimate the aerodynamic qualities of the common goblin.
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Goblin Piker
Creature — Goblin Warrior
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
2/1
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Goblin Tunneler
Creature — Goblin Rogue
: Target creature with power 2 or less can't be blocked this turn.
"The best way over the mountain is through."
1/1
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Goblin War Paint
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs."
—Skab, goblin secretkeeper
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Gorehorn Minotaurs
Creature — Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
3/3
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Grim Lavamancer
Creature — Human Wizard
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1
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Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Spontaneous combustion is a myth. If you burst into flame, someone wanted you to."
—Chandra Nalaar
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Inferno Titan
Creature — Giant
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6/6
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"Oh, it's easy enough to kill, but I'm not going anywhere near it."
—Norin the Wary
4/1
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Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
—Kamahl, pit fighter
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Manic Vandal
Creature — Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
It's fun. He doesn't need another reason.
2/2
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Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
For every action, there is a swifter and more violent reaction.
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Scrambleverse
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sometimes a little chaos is in order.
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Shock
Instant
Shock deals 2 damage to any target.
"The beauty of it is they never see it coming. Ever."
—Razzix, sparkmage
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Slaughter Cry
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
It's rather embarrassing to end up with your head mounted over his hearth.
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Stormblood Berserker
Creature — Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Blood is holy to those whose god is War.
1/1
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Tectonic Rift
Sorcery
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
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Volcanic Dragon
Creature — Dragon
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
4/4
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Wall of Torches
Creature — Wall
Defender (This creature can't attack.)
The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door.
4/1
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Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"
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Acidic Slime
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
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Arachnus Spinner
Creature — Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5/7
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Arachnus Web
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
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Autumn's Veil
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
0/1
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Bountiful Harvest
Sorcery
You gain 1 life for each land you control.
"When we fail to see the beauty in every tree, we are no better than humans."
—Saelia, elvish scout
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Brindle Boar
Creature — Boar
Sacrifice Brindle Boar: You gain 4 life.
"Tell the cooks to prepare the fires. Tonight we feast!"
—Tolar Wolfbrother, Krosan tracker
2/2
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Carnage Wurm
Creature — Wurm
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6/6
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Cudgel Troll
Creature — Troll
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4/3
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Doubling Chant
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
What's scarier than one of every beast in the forest?
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Dungrove Elder
Creature — Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
All the trees of the forest are his army, and every leaf his shield.
*/*
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Elvish Archdruid
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
2/2
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Fog
Instant
Prevent all combat damage that would be dealt this turn.
It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.
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Garruk, Primal Hunter
Legendary Planeswalker — Garruk
[+1]: Create a 3/3 green Beast creature token.
[−3]: Draw cards equal to the greatest power among creatures you control.
[−6]: Create a 6/6 green Wurm creature token for each land you control.
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Garruk's Companion
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3/2
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Garruk's Horde
Creature — Beast
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
7/7
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
"The wild is always changing, but it does have a few constants."
—Garruk Wildspeaker
2/4
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Gladecover Scout
Creature — Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."
1/1
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Greater Basilisk
Creature — Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
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Jade Mage
Creature — Human Shaman
: Create a 1/1 green Saproling creature token.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
2/1
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Llanowar Elves
Creature — Elf Druid
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
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Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.
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Lurking Crocodile
Creature — Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2
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Naturalize
Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain."
—Garruk Wildspeaker
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
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Plummet
Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
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Primeval Titan
Creature — Giant
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
When nature calls, *run*.
6/6
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Primordial Hydra
Creature — Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
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Reclaim
Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
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Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
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Runeclaw Bear
Creature — Bear
The only honey it wants is the sweet nectar flowing through your veins.
2/2
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Sacred Wolf
Creature — Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
—Aref the Hunter
3/1
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Skinshifter
Creature — Human Shaman
: Choose one. Activate only once each turn.
• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.
• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.
• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
1/1
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Stampeding Rhino
Creature — Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The quickest way to get through the jungle is to agitate a rhino and run in its wake.
4/4
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Stingerfling Spider
Creature — Spider
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
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Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.
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Trollhide
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Vastwood Gorger
Creature — Wurm
The gorger's insect-like eyes pick up the slightest movement in any direction. Its body then whips toward its prey with startling speed, swallowing it in one engulfing gulp.
5/6
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Adaptive Automaton
Artifact Creature — Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
2/2
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Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.
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Crown of Empires
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
"With this crown, assert your authority."
—Crown inscription
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Crumbling Colossus
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Crumbling Colossus attacks, sacrifice it at end of combat.
7/4
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Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
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Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon."
—Sarkhan Vol
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Druidic Satchel
Artifact
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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Elixir of Immortality
Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
—Baron Sengir
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Greatsword
Artifact — Equipment
Equipped creature gets +3/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
The only blow that matters is the killing blow.
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Kite Shield
Artifact — Equipment
Equipped creature gets +0/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"To my sword I owe my glory, but to my shield I owe my life."
—Sarlena, paladin of the Northern Verge
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Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.
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Manalith
Artifact
: Add one mana of any color.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
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Pentavus
Artifact Creature — Construct
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
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Quicksilver Amulet
Artifact
, : You may put a creature card from your hand onto the battlefield.
Those who examine the amulet too closely have been known to become part of its ornate carvings.
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Rusted Sentinel
Artifact Creature — Golem
Rusted Sentinel enters the battlefield tapped.
It has to deliberate a moment on the best way to break your face.
3/4
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Scepter of Empires
Artifact
: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
"With this scepter, smite your enemies."
—Scepter inscription
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Sundial of the Infinite
Artifact
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
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Thran Golem
Artifact Creature — Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
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Throne of Empires
Artifact
, : Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
"With this throne, unite your nation."
—Throne inscription
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Worldslayer
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"If that is what you seek, try looking in craters."
—Fodrus, mastersmith
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Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn't notice it was only a baby tooth.
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Buried Ruin
Land
: Add .
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
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Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
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Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
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Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
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Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or .
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Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or .
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|