Magic 2012

Image Card Info Mana cost
Aegis Angel

Aegis Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5

4 W W
Alabaster Mage

Alabaster Mage

Creature — Human Wizard

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons." —Alabaster creed

2/1

1 W
Angelic Destiny

Angelic Destiny

Enchantment — Aura

Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.

2 W W
Angel's Mercy

Angel's Mercy

Instant

You gain 7 life.

Angels appear before both the blessed and the cursed, though most don't know which they are until they feel either the angel's kiss or her sword.

2 W W
Arbalest Elite

Arbalest Elite

Creature — Human Archer

, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

There are few things as satisfying as a good, healthy thunk.

2/3

2 W W
Archon of Justice

Archon of Justice

Creature — Archon

Flying When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

4/4

3 W W
Armored Warhorse

Armored Warhorse

Creature — Horse

"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." —Sarlena, paladin of the Northern Verge

2/3

W W
Assault Griffin

Assault Griffin

Creature — Griffin

Flying

"Griffins do not serve. They give freely to those they trust." —Amira, skycaptain of Thune

3/2

3 W
Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

2 W
Benalish Veteran

Benalish Veteran

Creature — Human Soldier

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."

2/2

2 W
Celestial Purge

Celestial Purge

Instant

Exile target black or red permanent.

"A world without evil? Boring. Give me vile fiends to smite and banish any day." —Sarlena, paladin of the Northern Verge

1 W
Day of Judgment

Day of Judgment

Sorcery

Destroy all creatures.

2 W W
Demystify

Demystify

Instant

Destroy target enchantment.

Behind every mage is a trail of shattered lies.

W
Divine Favor

Divine Favor

Enchantment — Aura

Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

1 W
Elite Vanguard

Elite Vanguard

Creature — Human Soldier

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

2/1

W
Gideon Jura

Gideon Jura

Legendary Planeswalker — Gideon

[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

3 W W
Gideon's Avenger

Gideon's Avenger

Creature — Human Soldier

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

"The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish."

2/2

1 W W
Gideon's Lawkeeper

Gideon's Lawkeeper

Creature — Human Soldier

, : Tap target creature.

"The essence of a lawful society is swift deterrence."

1/1

W
Grand Abolisher

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2

W W
Griffin Rider

Griffin Rider

Creature — Human Knight

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.

1/1

1 W
Griffin Sentinel

Griffin Sentinel

Creature — Griffin

Flying Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

1/3

2 W
Guardians' Pledge

Guardians' Pledge

Instant

White creatures you control get +2/+2 until end of turn.

A dozen fighting for each other are worth a thousand fighting for themselves.

1 W W
Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.

1 W
Lifelink

Lifelink

Enchantment — Aura

Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

The spoils of war are not measured only in gold and silver.

W
Mesa Enchantress

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."

0/2

1 W W
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly." —Brezard Skeinbow, captain of the guard

1 W
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Peregrine Griffin

Peregrine Griffin

Creature — Griffin

Flying First strike (This creature deals combat damage before creatures without first strike.)

A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts.

2/4

4 W
Personal Sanctuary

Personal Sanctuary

Enchantment

During your turn, prevent all damage that would be dealt to you.

"There is a place deep within my soul where no foe can intrude and no tyrant can conquer." —Sarlena, paladin of the Northern Verge

2 W
Pride Guardian

Pride Guardian

Creature — Cat Monk

Defender Whenever Pride Guardian blocks, you gain 3 life.

"Any hotheaded cub can raise a sword in anger."

0/3

W
Roc Egg

Roc Egg

Creature — Bird Egg

Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying.

A thin shell lies between the roc and a world of bite-sized treats.

0/3

2 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

3 W W
Siege Mastodon

Siege Mastodon

Creature — Elephant

"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" —General Avitora

3/5

4 W
Spirit Mantle

Spirit Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

The shield of unimpeachable purity is as strong as any wrought on the anvil.

1 W
Stave Off

Stave Off

Instant

Target creature gains protection from the color of your choice until end of turn.

W
Stonehorn Dignitary

Stonehorn Dignitary

Creature — Rhino Soldier

When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.

It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.

1/4

3 W
Stormfront Pegasus

Stormfront Pegasus

Creature — Pegasus

Flying

Its hooves touch the earth only when a hero must rise.

2/1

1 W
Sun Titan

Sun Titan

Creature — Giant

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

4 W W
Timely Reinforcements

Timely Reinforcements

Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

The gods are not always kind, but they do have a soft spot for plucky underdogs.

2 W
Aether Adept

Aether Adept

Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner's hand.

"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."

2/2

1 U U
Alluring Siren

Alluring Siren

Creature — Siren

: Target creature an opponent controls attacks you this turn if able.

She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.

1/1

1 U
Amphin Cutthroat

Amphin Cutthroat

Creature — Salamander Rogue

"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war." —Gor Muldrak, *Cryptohistories*

2/4

3 U
Aven Fleetwing

Aven Fleetwing

Creature — Bird Soldier

Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"It was too fast, even for our veteran archers. They might as well have been blowing it kisses." —Vulok, elvish archer

2/2

3 U
Azure Mage

Azure Mage

Creature — Human Wizard

: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." —Azure creed

2/1

1 U
Belltower Sphinx

Belltower Sphinx

Creature — Sphinx

Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

2/5

4 U
Cancel

Cancel

Instant

Counter target spell.

1 U U
Chasm Drake

Chasm Drake

Creature — Drake

Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise." —Garl, drake trainer

3/3

4 U
Coral Merfolk

Coral Merfolk

Creature — Merfolk

Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.

2/1

1 U
Divination

Divination

Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle

2 U
Djinn of Wishes

Djinn of Wishes

Creature — Djinn

Flying Djinn of Wishes enters the battlefield with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

4/4

3 U U
Flashfreeze

Flashfreeze

Instant

Counter target red or green spell.

"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?" —Zubarek, Icewinder Magus

1 U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

"Those who claim to know the world in its entirety rarely have the requisite perspective." —Ulmarus the Wise

U
Frost Breath

Frost Breath

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.

2 U
Frost Titan

Frost Titan

Creature — Giant

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

6/6

4 U U
Harbor Serpent

Harbor Serpent

Creature — Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Like most giant monsters villagers worship as gods, it proves a fickle master.

5/5

4 U U
Ice Cage

Ice Cage

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

1 U
Jace, Memory Adept

Jace, Memory Adept

Legendary Planeswalker — Jace

[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards.

3 U U
Jace's Archivist

Jace's Archivist

Creature — Vedalken Wizard

, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."

2/2

1 U U
Jace's Erasure

Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player mill a card.

"You should try to clear your mind of idle thoughts. And if you can't, I will."

1 U
Levitation

Levitation

Enchantment

Creatures you control have flying.

"Why fight over scraps of land when there's so much sky waiting to be claimed?"

2 U U
Lord of the Unreal

Lord of the Unreal

Creature — Human Wizard

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

"The dream does not end until I say so."

2/2

U U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

1 U
Master Thief

Master Thief

Creature — Human Rogue

When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.

Possession is ten-tenths of the law.

2/2

2 U U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

1/1

1 U
Merfolk Mesmerist

Merfolk Mesmerist

Creature — Merfolk Wizard

, : Target player mills two cards.

"Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?" —Drugo, town guard

1/2

1 U
Mind Control

Mind Control

Enchantment — Aura

Enchant creature You control enchanted creature.

"Every primitive mind has a motive. Easy to find, and eminently exploitable." —Noyan Dar, Tazeem lullmage

3 U U
Mind Unbound

Mind Unbound

Enchantment

At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

The creations of the hand are confined by reality. The creations of the mind know no such limits.

4 U U
Negate

Negate

Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

1 U
Phantasmal Bear

Phantasmal Bear

Creature — Bear Illusion

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

"You know it to be false, but when its claws find you, what you know won't matter much at all." —Pol Jamaar, illusionist

2/2

U
Phantasmal Dragon

Phantasmal Dragon

Creature — Dragon Illusion

Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

Its hunger and ire are no less for being wrought of lies and mist.

5/5

2 U U
Phantasmal Image

Phantasmal Image

Creature — Illusion

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

0/0

1 U
Ponder

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Tomorrow belongs to those who prepare for it today.

U
Redirect

Redirect

Instant

You may choose new targets for target spell.

"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain." —Jace Beleren, to Garruk Wildspeaker

U U
Skywinder Drake

Skywinder Drake

Creature — Drake

Flying Skywinder Drake can block only creatures with flying.

It's so light and fragile that it can glide where the air is thinnest.

3/1

2 U
Sphinx of Uthuun

Sphinx of Uthuun

Creature — Sphinx

Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6

5 U U
Time Reversal

Time Reversal

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

"Any oaf can conquer a kingdom. It takes true power to conquer time." —Shai Fusan, archmage

3 U U
Turn to Frog

Turn to Frog

Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."

1 U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

"It's nothing personal. I'd just prefer if you weren't." —Ashurel, voidmage

U
Visions of Beyond

Visions of Beyond

Instant

Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

"The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered." —Sachimir, Sage of Memories

U
Blood Seeker

Blood Seeker

Creature — Vampire Shaman

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

A drop now is all he needs to find you later.

1/1

1 B
Bloodlord of Vaasgoth

Bloodlord of Vaasgoth

Creature — Vampire Warrior

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

3/3

3 B B
Bloodrage Vampire

Bloodrage Vampire

Creature — Vampire

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

The most genteel facades hide the most abominable desires.

3/1

2 B
Brink of Disaster

Brink of Disaster

Enchantment — Aura

Enchant creature or land When enchanted permanent becomes tapped, destroy it.

"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push." —Liliana Vess

2 B B
Call to the Grave

Call to the Grave

Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

4 B
Cemetery Reaper

Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1. , : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Every grave cradles a recruit.

2/2

1 B B
Child of Night

Child of Night

Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1

1 B
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.

"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll." —Sorin Markov

X 1 B
Dark Favor

Dark Favor

Enchantment — Aura

Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1.

When he began to curse what he held holy, his strength grew unrivaled.

1 B
Deathmark

Deathmark

Sorcery

Destroy target green or white creature.

"Let the final vision of doom be etched upon their unblinking eyes." —Zul Ashur, lich lord

B
Devouring Swarm

Devouring Swarm

Creature — Insect

Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.

2/1

1 B B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The wise always keep an ear open to the whispers of power.

2 B B
Disentomb

Disentomb

Sorcery

Return target creature card from your graveyard to your hand.

"Stop complaining. You can rest when you're dead. Oh—sorry." —Liliana Vess

B
Distress

Distress

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."

B B
Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

1 B
Drifting Shade

Drifting Shade

Creature — Shade

Flying : Drifting Shade gets +1/+1 until end of turn.

It stalks the fens by the light of the full moon, gathering shadows as it floats among them.

1/1

3 B
Duskhunter Bat

Duskhunter Bat

Creature — Bat

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying

The swamps go silent at its approach, but it still hears the heartbeat of the prey within.

1/1

1 B
Grave Titan

Grave Titan

Creature — Giant

Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Death in form and function.

6/6

4 B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

His grim ritual ushers the dead to their new life.

2/2

3 B
Hideous Visage

Hideous Visage

Sorcery

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"Seeing you cower before me is its own reward."

2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

Not every thought is a good one.

2 B
Monomania

Monomania

Sorcery

Target player chooses a card in their hand and discards the rest.

"What do vermin cling to when all hope is lost?" —Sorin Markov

3 B B
Onyx Mage

Onyx Mage

Creature — Human Wizard

: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"We wield death and darkness, powers that make lesser mages tremble in fear." —Onyx creed

2/1

1 B
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

"They may show up with the wrong thigh bone or mandible, but they always show up." —Zul Ashur, lich lord

1/1

1 B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.

1/1

1 B B
Rune-Scarred Demon

Rune-Scarred Demon

Creature — Demon

Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.

The litany of the infernal on his flesh pulses to the beating of his dark heart.

6/6

5 B B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Smallpox

Smallpox

Sorcery

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.

B B
Sorin Markov

Sorin Markov

Legendary Planeswalker — Sorin

[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn.

3 B B B
Sorin's Thirst

Sorin's Thirst

Instant

Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

"All your steel won't protect you if your will is weak."

B B
Sorin's Vengeance

Sorin's Vengeance

Sorcery

Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.

"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."

4 B B B
Sutured Ghoul

Sutured Ghoul

Creature — Zombie

Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

*/*

4 B B B
Taste of Blood

Taste of Blood

Sorcery

Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.

"How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams." —Bram Stoker, *Dracula*

B
Tormented Soul

Tormented Soul

Creature — Spirit

Tormented Soul can't block and can't be blocked.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.

1/1

B
Vampire Outcasts

Vampire Outcasts

Creature — Vampire

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/2

2 B B
Vengeful Pharaoh

Vengeful Pharaoh

Creature — Zombie

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

5/4

2 B B B
Warpath Ghoul

Warpath Ghoul

Creature — Zombie

Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.

3/2

2 B
Wring Flesh

Wring Flesh

Instant

Target creature gets -3/-1 until end of turn.

"Don't blame me. You're the one walking around with skin." —Zul Ashur, lich lord

B
Zombie Goliath

Zombie Goliath

Creature — Zombie Giant

"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." —Zul Ashur, lich lord

4/3

4 B
Zombie Infestation

Zombie Infestation

Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

1 B
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison." —Sarkhan Vol

2 R
Blood Ogre

Blood Ogre

Creature — Ogre Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)

2/2

2 R
Bonebreaker Giant

Bonebreaker Giant

Creature — Giant

One thing's for sure—his fists are harder than your skull.

4/4

4 R
Chandra, the Firebrand

Chandra, the Firebrand

Legendary Planeswalker — Chandra

[+1]: Chandra, the Firebrand deals 1 damage to any target. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. [−6]: Chandra, the Firebrand deals 6 damage to each of up to six targets.

3 R
Chandra's Outrage

Chandra's Outrage

Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

2 R R
Chandra's Phoenix

Chandra's Phoenix

Creature — Phoenix

Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

2/2

1 R R
Circle of Flame

Circle of Flame

Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?" —Chandra Nalaar

1 R
Combust

Combust

Instant

This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

1 R
Crimson Mage

Crimson Mage

Creature — Human Shaman

: Target creature you control gains haste until end of turn. (It can attack and this turn.)

"We wield the fires of rage. War is our blood and destruction our birthright." —Crimson creed

2/1

1 R
Fiery Hellhound

Fiery Hellhound

Creature — Elemental Dog

: Fiery Hellhound gets +1/+0 until end of turn.

There's nothing more exciting than a game of fetch the still-beating heart.

2/2

1 R R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

The mage breathed in life-giving air and breathed out death-bringing fire.

R
Flameblast Dragon

Flameblast Dragon

Creature — Dragon

Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.

He marks his territory with fire and wrath, etching the mountainside with his charring breath.

5/5

4 R R
Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

About halfway to the target, Snukk vowed that he had been tricked for the last time.

1 R
Furyborn Hellkite

Furyborn Hellkite

Creature — Dragon

Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying

"Careful. A drop of blood here means death for us all." —Kalek, mountain guide

6/6

4 R R R
Goblin Arsonist

Goblin Arsonist

Creature — Goblin Shaman

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

With great power comes great risk of getting yourself killed.

1/1

R
Goblin Bangchuckers

Goblin Bangchuckers

Creature — Goblin Warrior

: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

2/2

2 R R
Goblin Chieftain

Goblin Chieftain

Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

"It's time for the 'Smash, Smash' song!"

2/2

1 R R
Goblin Fireslinger

Goblin Fireslinger

Creature — Goblin Warrior

: Goblin Fireslinger deals 1 damage to target player or planeswalker.

A rock between your eyes hurts. A burning rock between your eyes ruins your whole day.

1/1

R
Goblin Grenade

Goblin Grenade

Sorcery

As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.

Don't underestimate the aerodynamic qualities of the common goblin.

R
Goblin Piker

Goblin Piker

Creature — Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

2/1

1 R
Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue

: Target creature with power 2 or less can't be blocked this turn.

"The best way over the mountain is through."

1/1

1 R
Goblin War Paint

Goblin War Paint

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has haste.

"The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs." —Skab, goblin secretkeeper

1 R
Gorehorn Minotaurs

Gorehorn Minotaurs

Creature — Minotaur Warrior

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.

3/3

2 R R
Grim Lavamancer

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1

R
Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Spontaneous combustion is a myth. If you burst into flame, someone wanted you to." —Chandra Nalaar

1 R
Inferno Titan

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

6/6

4 R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.

4 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"Oh, it's easy enough to kill, but I'm not going anywhere near it." —Norin the Wary

4/1

3 R
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

"I don't know why people say a double-edged sword is bad. It's a sword. With two edges." —Kamahl, pit fighter

3 R
Manic Vandal

Manic Vandal

Creature — Human Warrior

When Manic Vandal enters the battlefield, destroy target artifact.

It's fun. He doesn't need another reason.

2/2

2 R
Reverberate

Reverberate

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

For every action, there is a swifter and more violent reaction.

R R
Scrambleverse

Scrambleverse

Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Sometimes a little chaos is in order.

6 R R
Shock

Shock

Instant

Shock deals 2 damage to any target.

"The beauty of it is they never see it coming. Ever." —Razzix, sparkmage

R
Slaughter Cry

Slaughter Cry

Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

It's rather embarrassing to end up with your head mounted over his hearth.

2 R
Stormblood Berserker

Stormblood Berserker

Creature — Human Berserker

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)

Blood is holy to those whose god is War.

1/1

1 R
Tectonic Rift

Tectonic Rift

Sorcery

Destroy target land. Creatures without flying can't block this turn.

"You will kneel before me, even if I have to split the earth under your feet!" —Ash Kronor, Keldon warlord

3 R
Volcanic Dragon

Volcanic Dragon

Creature — Dragon

Flying, haste

Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.

4/4

4 R R
Wall of Torches

Wall of Torches

Creature — Wall

Defender (This creature can't attack.)

The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door.

4/1

1 R
Warstorm Surge

Warstorm Surge

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

5 R
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

3 G G
Arachnus Spinner

Arachnus Spinner

Creature — Spider

Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

5/7

5 G
Arachnus Web

Arachnus Web

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

2 G
Autumn's Veil

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

The rustling of leaves and a passing shadow are a dryad's only trace.

G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

"The gods used their feathers to paint all the colors of the world." —Yare-Tiva, warden of Gramur forest

0/1

G
Bountiful Harvest

Bountiful Harvest

Sorcery

You gain 1 life for each land you control.

"When we fail to see the beauty in every tree, we are no better than humans." —Saelia, elvish scout

4 G
Brindle Boar

Brindle Boar

Creature — Boar

Sacrifice Brindle Boar: You gain 4 life.

"Tell the cooks to prepare the fires. Tonight we feast!" —Tolar Wolfbrother, Krosan tracker

2/2

2 G
Carnage Wurm

Carnage Wurm

Creature — Wurm

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

6/6

6 G
Cudgel Troll

Cudgel Troll

Creature — Troll

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4/3

2 G G
Doubling Chant

Doubling Chant

Sorcery

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.

What's scarier than one of every beast in the forest?

5 G
Dungrove Elder

Dungrove Elder

Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.

All the trees of the forest are his army, and every leaf his shield.

*/*

2 G
Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1. : Add for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

2/2

1 G G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.

G
Garruk, Primal Hunter

Garruk, Primal Hunter

Legendary Planeswalker — Garruk

[+1]: Create a 3/3 green Beast creature token. [−3]: Draw cards equal to the greatest power among creatures you control. [−6]: Create a 6/6 green Wurm creature token for each land you control.

2 G G G
Garruk's Companion

Garruk's Companion

Creature — Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

3/2

G G
Garruk's Horde

Garruk's Horde

Creature — Beast

Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)

7/7

5 G G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"The wild is always changing, but it does have a few constants." —Garruk Wildspeaker

2/4

3 G
Gladecover Scout

Gladecover Scout

Creature — Elf Scout

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."

1/1

G
Greater Basilisk

Greater Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bone, stone . . . both taste the same to a hungry basilisk.

3/5

3 G G
Hunter's Insight

Hunter's Insight

Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

"The predator knows the true way of the world. Life is conflict. Only the strong survive." —Garruk Wildspeaker

2 G
Jade Mage

Jade Mage

Creature — Human Shaman

: Create a 1/1 green Saproling creature token.

"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons." —Jade creed

2/1

1 G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.

1 G G
Lurking Crocodile

Lurking Crocodile

Creature — Crocodile

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2/2

2 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain." —Garruk Wildspeaker

1 G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

2 G G G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

1 G
Primeval Titan

Primeval Titan

Creature — Giant

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

When nature calls, *run*.

6/6

4 G G
Primordial Hydra

Primordial Hydra

Creature — Hydra

Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

0/0

X G G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

1 G
Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

G
Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."

2 G
Runeclaw Bear

Runeclaw Bear

Creature — Bear

The only honey it wants is the sweet nectar flowing through your veins.

2/2

1 G
Sacred Wolf

Sacred Wolf

Creature — Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string." —Aref the Hunter

3/1

2 G
Skinshifter

Skinshifter

Creature — Human Shaman

: Choose one. Activate only once each turn. • Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.

1/1

1 G
Stampeding Rhino

Stampeding Rhino

Creature — Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The quickest way to get through the jungle is to agitate a rhino and run in its wake.

4/4

4 G
Stingerfling Spider

Stingerfling Spider

Creature — Spider

Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.

2/5

4 G
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.

1 G
Trollhide

Trollhide

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2 G
Vastwood Gorger

Vastwood Gorger

Creature — Wurm

The gorger's insect-like eyes pick up the slightest movement in any direction. Its body then whips toward its prey with startling speed, swallowing it in one engulfing gulp.

5/6

5 G
Adaptive Automaton

Adaptive Automaton

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

2/2

3
Angel's Feather

Angel's Feather

Artifact

Whenever a player casts a white spell, you may gain 1 life.

The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.

2
Crown of Empires

Crown of Empires

Artifact

, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

"With this crown, assert your authority." —Crown inscription

2
Crumbling Colossus

Crumbling Colossus

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat.

7/4

5
Demon's Horn

Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

2
Dragon's Claw

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.

"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon." —Sarkhan Vol

2
Druidic Satchel

Druidic Satchel

Artifact

, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

3
Elixir of Immortality

Elixir of Immortality

Artifact

, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." —Baron Sengir

1
Greatsword

Greatsword

Artifact — Equipment

Equipped creature gets +3/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

The only blow that matters is the killing blow.

3
Kite Shield

Kite Shield

Artifact — Equipment

Equipped creature gets +0/+3. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"To my sword I owe my glory, but to my shield I owe my life." —Sarlena, paladin of the Northern Verge

0
Kraken's Eye

Kraken's Eye

Artifact

Whenever a player casts a blue spell, you may gain 1 life.

It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.

2
Manalith

Manalith

Artifact

: Add one mana of any color.

Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.

3
Pentavus

Pentavus

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. , Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

0/0

7
Quicksilver Amulet

Quicksilver Amulet

Artifact

, : You may put a creature card from your hand onto the battlefield.

Those who examine the amulet too closely have been known to become part of its ornate carvings.

4
Rusted Sentinel

Rusted Sentinel

Artifact Creature — Golem

Rusted Sentinel enters the battlefield tapped.

It has to deliberate a moment on the best way to break your face.

3/4

4
Scepter of Empires

Scepter of Empires

Artifact

: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.

"With this scepter, smite your enemies." —Scepter inscription

3
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Sundial of the Infinite

Sundial of the Infinite

Artifact

, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

2
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

2
Thran Golem

Thran Golem

Artifact Creature — Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

The golems of the ancient Thran still draw power in ways that baffle the artificers of today.

3/3

5
Throne of Empires

Throne of Empires

Artifact

, : Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.

"With this throne, unite your nation." —Throne inscription

4
Worldslayer

Worldslayer

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"If that is what you seek, try looking in craters." —Fodrus, mastersmith

5
Wurm's Tooth

Wurm's Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.

Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn't notice it was only a baby tooth.

2
Buried Ruin

Buried Ruin

Land

: Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)