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Ajani, Caller of the Pride
Legendary Planeswalker — Ajani
[+1]: Put a +1/+1 counter on up to one target creature.
[−3]: Target creature gains flying and double strike until end of turn.
[−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
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Ajani's Sunstriker
Creature — Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Ajani goes where he is needed most and in his name we keep his lands safe."
2/2
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Angel's Mercy
Instant
You gain 7 life.
"She rose above me, and in that moment Varrik the Bloody died and I was born."
—Varrik the Just
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Angelic Benediction
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
"Only the bravest are worthy of our blessing."
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Attended Knight
Creature — Human Knight
First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2/2
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Aven Squire
Creature — Bird Soldier
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When the meek charge into battle, courage becomes infectious.
1/1
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Battleflight Eagle
Creature — Bird
Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Eagles make fine mounts, but they're too proud to carry anyone for long.
2/2
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Captain of the Watch
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3/3
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Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
"Who among you has the courage to face certain death? Who will heed my call?"
—Rayel Vanger, Firstblade of Thune
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Crusader of Odric
Creature — Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
*/*
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Divine Favor
Enchantment — Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
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Divine Verdict
Instant
Destroy target attacking or blocking creature.
"Guilty."
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Erase
Instant
Exile target enchantment.
"Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean."
—Lila, Erunian priest
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Faith's Reward
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on."
—Idrus, war priest of Thune
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Glorious Charge
Instant
Creatures you control get +1/+1 until end of turn.
"One's blade is only as sharp as one's conviction."
—Ajani Goldmane
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Griffin Protector
Creature — Griffin
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
The drums of war stir the hearts of all who fight for righteousness.
2/3
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Guardian Lions
Creature — Cat
Vigilance (Attacking doesn't cause this creature to tap.)
Approach in peace or not at all.
1/6
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Guardians of Akrasa
Creature — Human Soldier
Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Only by the bravery of those who put loyalty above glory is our home kept safe."
—Elspeth Tirel
0/4
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Healer of the Pride
Creature — Cat Cleric
Whenever another creature enters the battlefield under your control, you gain 2 life.
"No life is without meaning. No living thing is too small to be strong."
2/3
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Intrepid Hero
Creature — Human Soldier
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
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Knight of Glory
Creature — Human Knight
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"I will uphold the law, and no manner of foe will stop me."
2/1
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Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Odric, Master Tactician
Legendary Creature — Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Pillarfield Ox
Creature — Ox
"May starving fleas birth a thousand generations on your stubborn hide, cow!"
—Bruse Tarl, Goma Fada nomad
2/4
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Planar Cleansing
Sorcery
Destroy all nonland permanents.
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Prized Elephant
Creature — Elephant
Prized Elephant gets +1/+1 as long as you control a Forest.
: Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/3
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Rain of Blades
Instant
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
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Rhox Faithmender
Creature — Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.
1/5
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Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
As she shepherds the faithful, the angel's radiance is a shield of salvation.
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Serra Angel
Creature — Angel
Flying, vigilance
Follow the light. In its absence, follow her.
4/4
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Serra Avatar
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
"Serra isn't dead. She lives on through me."
*/*
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Serra Avenger
Creature — Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3/3
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Show of Valor
Instant
Target creature gets +2/+4 until end of turn.
"Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested."
—Ajani Goldmane
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Silvercoat Lion
Creature — Cat
"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths."
—Ajani Goldmane
2/2
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Sublime Archangel
Creature — Angel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
4/3
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Touch of the Eternal
Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
"Time is a vigilant tyrant, but there are those who have broken free of its gaze."
—Laikas, Erunian monk
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War Falcon
Creature — Bird
Flying
War Falcon can't attack unless you control a Knight or a Soldier.
The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.
2/1
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War Priest of Thune
Creature — Human Cleric
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
"The sacred might of Thune thunders in my soul."
2/2
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Warclamp Mastiff
Creature — Dog
First strike (This creature deals combat damage before creatures without first strike.)
"One bite from that dog will send you to the healer's tent for days."
—Watchmaster Finn of An Karras
1/1
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Archaeomancer
Creature — Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
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Arctic Aven
Creature — Bird Wizard
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2/1
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Augur of Bolas
Creature — Merfolk Wizard
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
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Battle of Wits
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
There is no loftier ambition than the pursuit of knowledge.
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Clone
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
One face, two minds.
0/0
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Courtly Provocateur
Creature — Human Wizard
: Target creature attacks this turn if able.
: Target creature blocks this turn if able.
"My one regret is that I have mastered an art that leaves its audience unable to applaud."
1/1
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Divination
Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
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Downpour
Instant
Tap up to three target creatures.
"The sky holds vast oceans. They are at your fingertips if you know how to call them."
—Talrand, sky summoner
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Encrust
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
"Barnacles are the sea's final defense."
—Garild, merfolk mage
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Essence Scatter
Instant
Counter target creature spell.
"What you attempt to pull from the Æther, I can spread onto the wind."
—Jace Beleren
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Faerie Invaders
Creature — Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)
Flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
3/3
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Fog Bank
Creature — Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner
0/2
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Harbor Serpent
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.
5/5
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Hydrosurge
Instant
Target creature gets -5/-0 until end of turn.
"Thirsty?"
—Drunvalus, hydromancer
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Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
"What good is having all the right answers if you have them at all the wrong times?"
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Jace, Memory Adept
Legendary Planeswalker — Jace
[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[−7]: Any number of target players each draw twenty cards.
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Jace's Phantasm
Creature — Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.
1/1
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Kraken Hatchling
Creature — Kraken
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Master of the Pearl Trident
Creature — Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."
2/2
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Merfolk of the Pearl Trident
Creature — Merfolk
"The merfolk of the Pearl Trident have risen from the waves since the earliest days, at times allies to humans, other times enemies. Now their power is cresting again, and who can say which way the new tide will flow."
—Kalis, Onean scholar
1/1
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Mind Sculpt
Sorcery
Target opponent mills seven cards.
"Your mind was a curious mix of madness and genius. I just took away the genius."
—Jace Beleren
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Negate
Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom."
—Jace Beleren
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Redirect
Instant
You may choose new targets for target spell.
"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."
—Jace Beleren, to Garruk Wildspeaker
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Rewind
Instant
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a dream with no memory."
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Scroll Thief
Creature — Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.
1/3
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Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
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Spelltwine
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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Sphinx of Uthuun
Creature — Sphinx
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6
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Stormtide Leviathan
Creature — Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
8/8
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Switcheroo
Sorcery
Exchange control of two target creatures.
Say hello to your new friend.
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Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
2/2
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Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.
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Tricks of the Trade
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
"Pathetic. You might as well have protected your treasures with a paper box and some string."
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Unsummon
Instant
Return target creature to its owner's hand.
Not to be. That is the answer.
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Vedalken Entrancer
Creature — Vedalken Wizard
, : Target player mills two cards.
"Don't get any ideas."
1/4
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Void Stalker
Creature — Elemental
, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.
Now you see it, now you're gone.
2/1
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Watercourser
Creature — Elemental
: Watercourser gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
2/3
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Welkin Tern
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
"It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game."
—Amira, skycaptain of Thune
2/1
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Wind Drake
Creature — Drake
Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
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Blood Reckoning
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
"There is no greater folly than standing against me."
—Nicol Bolas
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Bloodhunter Bat
Creature — Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
It returns eager to share the feast of blood and gore with its ghoulish master.
2/2
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Bloodthrone Vampire
Creature — Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
"What I need is your blood. What I don't need is your permission."
1/1
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Cower in Fear
Instant
Creatures your opponents control get -1/-1 until end of turn.
"You will fully understand fear when you discover it is the final thing you put your faith in."
—Nicol Bolas
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Crippling Blight
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me."
—Vish Kal, Blood Arbiter
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Dark Favor
Enchantment — Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
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Diabolic Revelation
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
"There are some secrets so dark no human mind should ever contain them. Interested?"
—Nefarox, Overlord of Grixis
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Disciple of Bolas
Creature — Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
"Lord Bolas has shown me how each miserable little life holds untold resources."
2/1
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Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
"I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early."
—Nevinyrral, necromancer
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Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
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Duskmantle Prowler
Creature — Vampire Rogue
Haste (This creature can attack and as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2/2
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Duty-Bound Dead
Creature — Skeleton
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0/2
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Essence Drain
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
"Life's essence is a nectar unlike any I tasted when I lived as a mortal."
—Zul Ashur, lich lord
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Giant Scorpion
Creature — Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its sting hurts, but death is strangely painless.
1/3
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Harbor Bandit
Creature — Human Rogue
Harbor Bandit gets +1/+1 as long as you control an Island.
: Harbor Bandit can't be blocked this turn.
He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks.
2/2
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Knight of Infamy
Creature — Human Knight
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Your laws, like your bones, were made to be broken."
2/1
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Liliana of the Dark Realms
Legendary Planeswalker — Liliana
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
[−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
[−6]: You get an emblem with "Swamps you control have ': Add .'"
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Liliana's Shade
Creature — Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
: Liliana's Shade gets +1/+1 until end of turn.
1/1
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Mark of the Vampire
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
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Mind Rot
Sorcery
Target player discards two cards.
"What a pity. You should have written it down."
—Liliana Vess
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Murder
Instant
Destroy target creature.
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Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy either way."
—Liliana Vess
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Nefarox, Overlord of Grixis
Legendary Creature — Demon
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
5/5
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Phylactery Lich
Creature — Zombie
Indestructible
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
5/5
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Public Execution
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Though the executioner did not speak, the villagers got the message.
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Ravenous Rats
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Devouring books is only the beginning. The librarian's next.
1/1
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Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"For my enemies, one death. For my allies, many."
—Liliana Vess
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Servant of Nefarox
Creature — Human Cleric
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"My cause is power, and at the altar of power I will gladly forfeit my soul."
3/1
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Shimian Specter
Creature — Specter
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
2/2
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Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
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Tormented Soul
Creature — Spirit
Tormented Soul can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
1/1
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Vampire Nighthawk
Creature — Vampire Shaman
Flying, deathtouch, lifelink
2/3
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Vampire Nocturnus
Creature — Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
3/3
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Veilborn Ghoul
Creature — Zombie
Veilborn Ghoul can't block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
Liliana's voice carries far, reaching beyond the cold pall of death.
4/1
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Vile Rebirth
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
"'Here lies our beloved Gartu, the gentlest of all men.' Ooh, I love irony."
—Jadar, ghoulcaller of Nephalia
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Walking Corpse
Creature — Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
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Wit's End
Sorcery
Target player discards their hand.
"Your patheitc ideas lie in shambles, Planeswalker. Where is your arrogant pride now?"
—Nicol Bolas
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Xathrid Gorgon
Creature — Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
3/6
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Zombie Goliath
Creature — Zombie Giant
"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
—Zul Ashur, lich lord
4/3
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Arms Dealer
Creature — Goblin Rogue
, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
—Grezkrick's Emporium motto
1/1
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Bladetusk Boar
Creature — Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.
3/2
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Canyon Minotaur
Creature — Minotaur Warrior
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we—"
"No."
3/3
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Chandra, the Firebrand
Legendary Planeswalker — Chandra
[+1]: Chandra, the Firebrand deals 1 damage to any target.
[−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
[−6]: Chandra, the Firebrand deals 6 damage to each of up to six targets.
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Chandra's Fury
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
"I asked if they wanted to do things the easy way. I meant easy for me."
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Cleaver Riot
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Measure once, cut twice.
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Craterize
Sorcery
Destroy target land.
"'Utterly' is my favorite way to destroy something."
—Chandra Nalaar
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Crimson Muckwader
Creature — Lizard
Crimson Muckwader gets +1/+1 as long as you control a Swamp.
: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
2/1
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Dragon Hatchling
Creature — Dragon
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth."
—Hurdek, Mazar mammoth trainer
0/1
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Fervor
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
"We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies."
—Krenko, mob boss
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Fire Elemental
Creature — Elemental
"Fire set free is a fearsome force—destructive, merciless, always hungry. Given direction, it is much worse."
—Jeflin, Vastwood shaman
5/4
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Firewing Phoenix
Creature — Phoenix
Flying
: Return Firewing Phoenix from your graveyard to your hand.
"When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war."
—Golmak, Keldon warlord
4/2
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Flames of the Firebrand
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
"You're in luck. I brought enough to share."
—Chandra Nalaar
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Furnace Whelp
Creature — Dragon
Flying
: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
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Goblin Arsonist
Creature — Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
With great power comes great risk of getting yourself killed.
1/1
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Goblin Battle Jester
Creature — Goblin
Whenever you cast a red spell, target creature can't block this turn.
Somehow goblins found a tactical advantage by sending a clown to war.
2/2
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Hamletback Goliath
Creature — Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."
—Gaddock Teeg
6/6
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Kindled Fury
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
"Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first."
—Ajani Goldmane
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Krenko, Mob Boss
Legendary Creature — Goblin Warrior
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."
—Agmand Sarv, Azorius hussar
3/3
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Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.
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Magmaquake
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
"Where will you run when I punish you with the very ground you flee on?"
—Nicol Bolas
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Mark of Mutiny
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
The flame of anger is hard to douse once lit.
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Mindclaw Shaman
Creature — Viashino Shaman
When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
Nicol Bolas gives power to those who will abuse it most.
2/2
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Mogg Flunkies
Creature — Goblin
Mogg Flunkies can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
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Reckless Brute
Creature — Ogre Warrior
Haste (This creature can attack and as soon as it comes under your control.)
Reckless Brute attacks each combat if able.
His mind knows no fear, registering only the burning impulse to destroy.
3/1
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Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
"Not bad, but I can think of a better use for that."
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Rummaging Goblin
Creature — Goblin Rogue
, Discard a card: Draw a card.
To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.
1/1
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Searing Spear
Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
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Slumbering Dragon
Creature — Dragon
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
3/3
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Smelt
Instant
Destroy target artifact.
"Looks like that wasn't darksteel after all."
—Koth of the Hammer
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Thundermaw Hellkite
Creature — Dragon
Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
5/5
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Torch Fiend
Creature — Devil
, Sacrifice Torch Fiend: Destroy target artifact.
Devils redecorate every room with fire.
2/1
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Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
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Turn to Slag
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."
—Koth of the Hammer
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Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.
"The mountain's fire surges beneath your feet, demanding release. Can you not feel it?"
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Volcanic Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
The mountains bend to no one.
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Wall of Fire
Creature — Wall
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
0/5
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Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
No guts, no glory.
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Worldfire
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Even the smallest spark may set a world ablaze.
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Acidic Slime
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
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Arbor Elf
Creature — Elf Druid
: Untap target Forest.
"The forest will surround you with its life if you are still and calm."
1/1
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Bond Beetle
Creature — Insect
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
A beetle on your shoulder
—Elvish expression meaning "a blessing of luck"
0/1
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Boundless Realms
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
"Planeswalking cannot be taught. Either you see the doors or you do not."
—Nissa Revane
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Bountiful Harvest
Sorcery
You gain 1 life for each land you control.
"When we fail to see the beauty in every tree, we are no better than humans."
—Saelia, elvish scout
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Centaur Courser
Creature — Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
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Deadly Recluse
Creature — Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Even dragons fear its silken strands.
1/2
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Duskdale Wurm
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
7/7
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Elderscale Wurm
Creature — Wurm
Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
7/7
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Elvish Archdruid
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
2/2
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Elvish Visionary
Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
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Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
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Flinthoof Boar
Creature — Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
Through the smoke and flames it hunts, sniffing out the panicked and confused.
2/2
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Fog
Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
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Fungal Sprouting
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
"Saprolings need only a host to feed upon. Numbers will take care of the rest."
—Ghave, Guru of Spores
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Garruk, Primal Hunter
Legendary Planeswalker — Garruk
[+1]: Create a 3/3 green Beast creature token.
[−3]: Draw cards equal to the greatest power among creatures you control.
[−6]: Create a 6/6 green Wurm creature token for each land you control.
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Garruk's Packleader
Creature — Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
4/4
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Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
"Let all we have buried be buried forever."
—Seton, centaur druid
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Mwonvuli Beast Tracker
Creature — Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
"The more dangerous, the better."
2/1
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Naturalize
Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain."
—Garruk Wildspeaker
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Plummet
Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
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Predatory Rampage
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
"It is the fate of the weak to fall."
—Garruk Wildspeaker
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Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
"You don't find many old werewolf hunters."
—Paulin, trapper of Somberwald
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Primal Huntbeast
Creature — Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."
—Garruk Wildspeaker
3/3
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Primordial Hydra
Creature — Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
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Quirion Dryad
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
1/1
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Rancor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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Ranger's Path
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
The forest can seem like a dense maze. Those who travel the canopy know otherwise.
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Revive
Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
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Roaring Primadox
Creature — Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
"They're easy enough to find. Question is, are you sure you want to find one?"
—Juruk, Kalonian tracker
4/4
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Sentinel Spider
Creature — Spider
Vigilance, reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
4/4
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Serpent's Gift
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Venom is nature's way of redressing the imbalance between weak and mighty.
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Silklash Spider
Creature — Spider
Reach
: Silklash Spider deals X damage to each creature with flying.
By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.
2/7
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Spiked Baloth
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If a baloth isn't hungry, it's dead.
4/2
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Thragtusk
Creature — Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter
5/3
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Timberpack Wolf
Creature — Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose."
—Garruk Wildspeaker
2/2
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Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.
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Vastwood Gorger
Creature — Wurm
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."
—Mulak Ffar, *Vastwood Biodiversity*
5/6
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Yeva, Nature's Herald
Legendary Creature — Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
"I can call an army to my side in the blink of an eye. Best not blink."
4/4
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Yeva's Forcemage
Creature — Elf Shaman
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."
2/2
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Nicol Bolas, Planeswalker
Legendary Planeswalker — Bolas
[+3]: Destroy target noncreature permanent.
[−2]: Gain control of target creature.
[−9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
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Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription
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Chronomaton
Artifact Creature — Golem
, : Put a +1/+1 counter on Chronomaton.
On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.
1/1
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Clock of Omens
Artifact
Tap two untapped artifacts you control: Untap target artifact.
Most clocks measure time, but a few measure everything.
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Door to Nothingness
Artifact
Door to Nothingness enters the battlefield tapped.
, , Sacrifice Door to Nothingness: Target player loses the game.
Only a madman could create such a door. Only an imbecile would open it.
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Elixir of Immortality
Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
—Baron Sengir
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Gem of Becoming
Artifact
, , Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
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Gilded Lotus
Artifact
: Add three mana of any one color.
Over such beauty, wars are fought. With such power, wars are won.
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Jayemdae Tome
Artifact
, : Draw a card.
A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.
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Kitesail
Artifact — Equipment
Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Kitesailing is a way of life—and without practice, the end of it.
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
An invasion weapon of ages past, the glistening oil contained the blueprints of countless atrocities.
5/4
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Primal Clay
Artifact Creature — Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
*/*
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Ring of Evos Isle
Artifact — Equipment
: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Kalonia
Artifact — Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Thune
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Valkas
Artifact — Equipment
Equipped creature has haste. (It can attack and no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Xathrid
Artifact — Equipment
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sands of Delirium
Artifact
, : Target player mills X cards.
It counts down your last few moments of sanity.
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Staff of Nin
Artifact
At the beginning of your upkeep, draw a card.
: Staff of Nin deals 1 damage to any target.
"I have attuned the staff to your screams so that only I may benefit from your pain."
—Volux, disciple of Nin
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Stuffy Doll
Artifact Creature — Construct
Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
: Stuffy Doll deals 1 damage to itself.
0/1
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Tormod's Crypt
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
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Trading Post
Artifact
, , Discard a card: You gain 4 life.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
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Cathedral of War
Land
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .
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Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
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Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
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Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
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Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
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Hellion Crucible
Land
: Add .
, : Put a pressure counter on Hellion Crucible.
, , Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and as soon as it comes under your control.)
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Reliquary Tower
Land
You have no maximum hand size.
: Add .
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
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Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or .
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Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
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Plains
Basic Land — Plains
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Plains
Basic Land — Plains
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Plains
Basic Land — Plains
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Plains
Basic Land — Plains
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
Basic Land — Island
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Swamp
Basic Land — Swamp
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Swamp
Basic Land — Swamp
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Swamp
Basic Land — Swamp
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Swamp
Basic Land — Swamp
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Forest
Basic Land — Forest
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Forest
Basic Land — Forest
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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