Magic 2013

Image Card Info Mana cost
Ajani, Caller of the Pride

Ajani, Caller of the Pride

Legendary Planeswalker — Ajani

[+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total.

1 W W
Ajani's Sunstriker

Ajani's Sunstriker

Creature — Cat Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Ajani goes where he is needed most and in his name we keep his lands safe."

2/2

W W
Angel's Mercy

Angel's Mercy

Instant

You gain 7 life.

"She rose above me, and in that moment Varrik the Bloody died and I was born." —Varrik the Just

2 W W
Angelic Benediction

Angelic Benediction

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.

"Only the bravest are worthy of our blessing."

3 W
Attended Knight

Attended Knight

Creature — Human Knight

First strike When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

2/2

2 W
Aven Squire

Aven Squire

Creature — Bird Soldier

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

When the meek charge into battle, courage becomes infectious.

1/1

1 W
Battleflight Eagle

Battleflight Eagle

Creature — Bird

Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

Eagles make fine mounts, but they're too proud to carry anyone for long.

2/2

4 W
Captain of the Watch

Captain of the Watch

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

4 W W
Captain's Call

Captain's Call

Sorcery

Create three 1/1 white Soldier creature tokens.

"Who among you has the courage to face certain death? Who will heed my call?" —Rayel Vanger, Firstblade of Thune

3 W
Crusader of Odric

Crusader of Odric

Creature — Human Soldier

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."

*/*

2 W
Divine Favor

Divine Favor

Enchantment — Aura

Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

1 W
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

"Guilty."

3 W
Erase

Erase

Instant

Exile target enchantment.

"Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean." —Lila, Erunian priest

W
Faith's Reward

Faith's Reward

Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on." —Idrus, war priest of Thune

3 W
Glorious Charge

Glorious Charge

Instant

Creatures you control get +1/+1 until end of turn.

"One's blade is only as sharp as one's conviction." —Ajani Goldmane

1 W
Griffin Protector

Griffin Protector

Creature — Griffin

Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

The drums of war stir the hearts of all who fight for righteousness.

2/3

3 W
Guardian Lions

Guardian Lions

Creature — Cat

Vigilance (Attacking doesn't cause this creature to tap.)

Approach in peace or not at all.

1/6

4 W
Guardians of Akrasa

Guardians of Akrasa

Creature — Human Soldier

Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"Only by the bravery of those who put loyalty above glory is our home kept safe." —Elspeth Tirel

0/4

2 W
Healer of the Pride

Healer of the Pride

Creature — Cat Cleric

Whenever another creature enters the battlefield under your control, you gain 2 life.

"No life is without meaning. No living thing is too small to be strong."

2/3

3 W
Intrepid Hero

Intrepid Hero

Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1

2 W
Knight of Glory

Knight of Glory

Creature — Human Knight

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"I will uphold the law, and no manner of foe will stop me."

2/1

1 W
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2 W
Odric, Master Tactician

Odric, Master Tactician

Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4

2 W W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Pillarfield Ox

Pillarfield Ox

Creature — Ox

"May starving fleas birth a thousand generations on your stubborn hide, cow!" —Bruse Tarl, Goma Fada nomad

2/4

3 W
Planar Cleansing

Planar Cleansing

Sorcery

Destroy all nonland permanents.

3 W W W
Prized Elephant

Prized Elephant

Creature — Elephant

Prized Elephant gets +1/+1 as long as you control a Forest. : Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

3/3

3 W
Rain of Blades

Rain of Blades

Instant

Rain of Blades deals 1 damage to each attacking creature.

Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.

W
Rhox Faithmender

Rhox Faithmender

Creature — Rhino Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.

Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.

1/5

3 W
Safe Passage

Safe Passage

Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

As she shepherds the faithful, the angel's radiance is a shield of salvation.

2 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

3 W W
Serra Avatar

Serra Avatar

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."

*/*

4 W W W
Serra Avenger

Serra Avenger

Creature — Angel

You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance

3/3

W W
Show of Valor

Show of Valor

Instant

Target creature gets +2/+4 until end of turn.

"Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested." —Ajani Goldmane

1 W
Silvercoat Lion

Silvercoat Lion

Creature — Cat

"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths." —Ajani Goldmane

2/2

1 W
Sublime Archangel

Sublime Archangel

Creature — Angel

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

4/3

2 W W
Touch of the Eternal

Touch of the Eternal

Enchantment

At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.

"Time is a vigilant tyrant, but there are those who have broken free of its gaze." —Laikas, Erunian monk

5 W W
War Falcon

War Falcon

Creature — Bird

Flying War Falcon can't attack unless you control a Knight or a Soldier.

The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.

2/1

W
War Priest of Thune

War Priest of Thune

Creature — Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"The sacred might of Thune thunders in my soul."

2/2

1 W
Warclamp Mastiff

Warclamp Mastiff

Creature — Dog

First strike (This creature deals combat damage before creatures without first strike.)

"One bite from that dog will send you to the healer's tent for days." —Watchmaster Finn of An Karras

1/1

W
Archaeomancer

Archaeomancer

Creature — Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

1/2

2 U U
Arctic Aven

Arctic Aven

Creature — Bird Wizard

Flying Arctic Aven gets +1/+1 as long as you control a Plains. : Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

2/1

2 U
Augur of Bolas

Augur of Bolas

Creature — Merfolk Wizard

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3

1 U
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

There is no loftier ambition than the pursuit of knowledge.

3 U U
Clone

Clone

Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

One face, two minds.

0/0

3 U
Courtly Provocateur

Courtly Provocateur

Creature — Human Wizard

: Target creature attacks this turn if able. : Target creature blocks this turn if able.

"My one regret is that I have mastered an art that leaves its audience unable to applaud."

1/1

2 U
Divination

Divination

Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle

2 U
Downpour

Downpour

Instant

Tap up to three target creatures.

"The sky holds vast oceans. They are at your fingertips if you know how to call them." —Talrand, sky summoner

1 U
Encrust

Encrust

Enchantment — Aura

Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

"Barnacles are the sea's final defense." —Garild, merfolk mage

1 U U
Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

"What you attempt to pull from the Æther, I can spread onto the wind." —Jace Beleren

1 U
Faerie Invaders

Faerie Invaders

Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.) Flying

Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.

3/3

4 U
Fog Bank

Fog Bank

Creature — Wall

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover." —Talrand, sky summoner

0/2

1 U
Harbor Serpent

Harbor Serpent

Creature — Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Like most giant monsters villagers worship as gods, it proves a fickle master.

5/5

4 U U
Hydrosurge

Hydrosurge

Instant

Target creature gets -5/-0 until end of turn.

"Thirsty?" —Drunvalus, hydromancer

U
Index

Index

Sorcery

Look at the top five cards of your library, then put them back in any order.

"What good is having all the right answers if you have them at all the wrong times?"

U
Jace, Memory Adept

Jace, Memory Adept

Legendary Planeswalker — Jace

[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards.

3 U U
Jace's Phantasm

Jace's Phantasm

Creature — Illusion

Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.

1/1

U
Kraken Hatchling

Kraken Hatchling

Creature — Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

0/4

U
Master of the Pearl Trident

Master of the Pearl Trident

Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."

2/2

U U
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident

Creature — Merfolk

"The merfolk of the Pearl Trident have risen from the waves since the earliest days, at times allies to humans, other times enemies. Now their power is cresting again, and who can say which way the new tide will flow." —Kalis, Onean scholar

1/1

U
Mind Sculpt

Mind Sculpt

Sorcery

Target opponent mills seven cards.

"Your mind was a curious mix of madness and genius. I just took away the genius." —Jace Beleren

1 U
Negate

Negate

Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

1 U
Omniscience

Omniscience

Enchantment

You may cast spells from your hand without paying their mana costs.

"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom." —Jace Beleren

7 U U U
Redirect

Redirect

Instant

You may choose new targets for target spell.

"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain." —Jace Beleren, to Garruk Wildspeaker

U U
Rewind

Rewind

Instant

Counter target spell. Untap up to four lands.

"The best denials are simply that: a beginning and end unchanged, a dream with no memory."

2 U U
Scroll Thief

Scroll Thief

Creature — Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.

1/3

2 U
Sleep

Sleep

Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious." —Garild, merfolk mage

2 U U
Spelltwine

Spelltwine

Sorcery

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

5 U
Sphinx of Uthuun

Sphinx of Uthuun

Creature — Sphinx

Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6

5 U U
Stormtide Leviathan

Stormtide Leviathan

Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

8/8

5 U U U
Switcheroo

Switcheroo

Sorcery

Exchange control of two target creatures.

Say hello to your new friend.

4 U
Talrand, Sky Summoner

Talrand, Sky Summoner

Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

2/2

2 U U
Talrand's Invocation

Talrand's Invocation

Sorcery

Create two 2/2 blue Drake creature tokens with flying.

After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.

2 U U
Tricks of the Trade

Tricks of the Trade

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and can't be blocked.

"Pathetic. You might as well have protected your treasures with a paper box and some string."

3 U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

Not to be. That is the answer.

U
Vedalken Entrancer

Vedalken Entrancer

Creature — Vedalken Wizard

, : Target player mills two cards.

"Don't get any ideas."

1/4

3 U
Void Stalker

Void Stalker

Creature — Elemental

, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.

Now you see it, now you're gone.

2/1

1 U
Watercourser

Watercourser

Creature — Elemental

: Watercourser gets +1/-1 until end of turn.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow." —Old Fishbones, Martyne river guide

2/3

2 U
Welkin Tern

Welkin Tern

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying.

"It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." —Amira, skycaptain of Thune

2/1

1 U
Wind Drake

Wind Drake

Creature — Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

2/2

2 U
Blood Reckoning

Blood Reckoning

Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

"There is no greater folly than standing against me." —Nicol Bolas

3 B
Bloodhunter Bat

Bloodhunter Bat

Creature — Bat

Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

It returns eager to share the feast of blood and gore with its ghoulish master.

2/2

3 B
Bloodthrone Vampire

Bloodthrone Vampire

Creature — Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

"What I need is your blood. What I don't need is your permission."

1/1

1 B
Cower in Fear

Cower in Fear

Instant

Creatures your opponents control get -1/-1 until end of turn.

"You will fully understand fear when you discover it is the final thing you put your faith in." —Nicol Bolas

1 B B
Crippling Blight

Crippling Blight

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 and can't block.

"Still alive? No matter. I'll leave you as a warning to others who would oppose me." —Vish Kal, Blood Arbiter

B
Dark Favor

Dark Favor

Enchantment — Aura

Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1.

When he began to curse what he held holy, his strength grew unrivaled.

1 B
Diabolic Revelation

Diabolic Revelation

Sorcery

Search your library for up to X cards, put those cards into your hand, then shuffle.

"There are some secrets so dark no human mind should ever contain them. Interested?" —Nefarox, Overlord of Grixis

X 3 B B
Disciple of Bolas

Disciple of Bolas

Creature — Human Wizard

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."

2/1

3 B
Disentomb

Disentomb

Sorcery

Return target creature card from your graveyard to your hand.

"I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early." —Nevinyrral, necromancer

B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." —Liliana Vess

B
Duskmantle Prowler

Duskmantle Prowler

Creature — Vampire Rogue

Haste (This creature can attack and as soon as it comes under your control.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/2

3 B
Duty-Bound Dead

Duty-Bound Dead

Creature — Skeleton

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0/2

B
Essence Drain

Essence Drain

Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

"Life's essence is a nectar unlike any I tasted when I lived as a mortal." —Zul Ashur, lich lord

4 B
Giant Scorpion

Giant Scorpion

Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Its sting hurts, but death is strangely painless.

1/3

2 B
Harbor Bandit

Harbor Bandit

Creature — Human Rogue

Harbor Bandit gets +1/+1 as long as you control an Island. : Harbor Bandit can't be blocked this turn.

He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks.

2/2

2 B
Knight of Infamy

Knight of Infamy

Creature — Human Knight

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"Your laws, like your bones, were made to be broken."

2/1

1 B
Liliana of the Dark Realms

Liliana of the Dark Realms

Legendary Planeswalker — Liliana

[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have ': Add .'"

2 B B
Liliana's Shade

Liliana's Shade

Creature — Shade

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. : Liliana's Shade gets +1/+1 until end of turn.

1/1

2 B B
Mark of the Vampire

Mark of the Vampire

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has lifelink.

"My 'condition' is a trial. The weak are consumed by it. The strong transcend it." —Sorin Markov

3 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

"What a pity. You should have written it down." —Liliana Vess

2 B
Murder

Murder

Instant

Destroy target creature.

1 B B
Mutilate

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy either way." —Liliana Vess

2 B B
Nefarox, Overlord of Grixis

Nefarox, Overlord of Grixis

Legendary Creature — Demon

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.

5/5

4 B B
Phylactery Lich

Phylactery Lich

Creature — Zombie

Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

5/5

B B B
Public Execution

Public Execution

Instant

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Though the executioner did not speak, the villagers got the message.

5 B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Devouring books is only the beginning. The librarian's next.

1/1

1 B
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"For my enemies, one death. For my allies, many." —Liliana Vess

4 B
Servant of Nefarox

Servant of Nefarox

Creature — Human Cleric

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"My cause is power, and at the altar of power I will gladly forfeit my soul."

3/1

2 B
Shimian Specter

Shimian Specter

Creature — Specter

Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

2/2

2 B B
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

B B
Tormented Soul

Tormented Soul

Creature — Spirit

Tormented Soul can't block and can't be blocked.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.

1/1

B
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

2/3

1 B B
Vampire Nocturnus

Vampire Nocturnus

Creature — Vampire

Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

"Your life will set with the sun."

3/3

1 B B B
Veilborn Ghoul

Veilborn Ghoul

Creature — Zombie

Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.

Liliana's voice carries far, reaching beyond the cold pall of death.

4/1

4 B
Vile Rebirth

Vile Rebirth

Instant

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

"'Here lies our beloved Gartu, the gentlest of all men.' Ooh, I love irony." —Jadar, ghoulcaller of Nephalia

B
Walking Corpse

Walking Corpse

Creature — Zombie

"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." —Jadar, ghoulcaller of Nephalia

2/2

1 B
Wit's End

Wit's End

Sorcery

Target player discards their hand.

"Your patheitc ideas lie in shambles, Planeswalker. Where is your arrogant pride now?" —Nicol Bolas

5 B B
Xathrid Gorgon

Xathrid Gorgon

Creature — Gorgon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) , : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)

3/6

5 B
Zombie Goliath

Zombie Goliath

Creature — Zombie Giant

"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." —Zul Ashur, lich lord

4/3

4 B
Arms Dealer

Arms Dealer

Creature — Goblin Rogue

, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." —Grezkrick's Emporium motto

1/1

2 R
Bladetusk Boar

Bladetusk Boar

Creature — Boar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.

3/2

3 R
Canyon Minotaur

Canyon Minotaur

Creature — Minotaur Warrior

"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side." "Isn't the shortest route through the canyon?" "Yes." "So shouldn't we—" "No."

3/3

3 R
Chandra, the Firebrand

Chandra, the Firebrand

Legendary Planeswalker — Chandra

[+1]: Chandra, the Firebrand deals 1 damage to any target. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. [−6]: Chandra, the Firebrand deals 6 damage to each of up to six targets.

3 R
Chandra's Fury

Chandra's Fury

Instant

Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

"I asked if they wanted to do things the easy way. I meant easy for me."

4 R
Cleaver Riot

Cleaver Riot

Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Measure once, cut twice.

4 R
Craterize

Craterize

Sorcery

Destroy target land.

"'Utterly' is my favorite way to destroy something." —Chandra Nalaar

3 R
Crimson Muckwader

Crimson Muckwader

Creature — Lizard

Crimson Muckwader gets +1/+1 as long as you control a Swamp. : Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2/1

1 R
Dragon Hatchling

Dragon Hatchling

Creature — Dragon

Flying : Dragon Hatchling gets +1/+0 until end of turn.

"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." —Hurdek, Mazar mammoth trainer

0/1

1 R
Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

"We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies." —Krenko, mob boss

2 R
Fire Elemental

Fire Elemental

Creature — Elemental

"Fire set free is a fearsome force—destructive, merciless, always hungry. Given direction, it is much worse." —Jeflin, Vastwood shaman

5/4

3 R R
Firewing Phoenix

Firewing Phoenix

Creature — Phoenix

Flying : Return Firewing Phoenix from your graveyard to your hand.

"When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war." —Golmak, Keldon warlord

4/2

3 R
Flames of the Firebrand

Flames of the Firebrand

Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

"You're in luck. I brought enough to share." —Chandra Nalaar

2 R
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Goblin Arsonist

Goblin Arsonist

Creature — Goblin Shaman

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

With great power comes great risk of getting yourself killed.

1/1

R
Goblin Battle Jester

Goblin Battle Jester

Creature — Goblin

Whenever you cast a red spell, target creature can't block this turn.

Somehow goblins found a tactical advantage by sending a clown to war.

2/2

3 R
Hamletback Goliath

Hamletback Goliath

Creature — Giant Warrior

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

"If you live on a giant's back, there's only one individual you'll ever need to fear." —Gaddock Teeg

6/6

6 R
Kindled Fury

Kindled Fury

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

"Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first." —Ajani Goldmane

R
Krenko, Mob Boss

Krenko, Mob Boss

Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." —Agmand Sarv, Azorius hussar

3/3

2 R R
Krenko's Command

Krenko's Command

Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

1 R
Magmaquake

Magmaquake

Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

"Where will you run when I punish you with the very ground you flee on?" —Nicol Bolas

X R R
Mark of Mutiny

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

2 R
Mindclaw Shaman

Mindclaw Shaman

Creature — Viashino Shaman

When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.

Nicol Bolas gives power to those who will abuse it most.

2/2

4 R
Mogg Flunkies

Mogg Flunkies

Creature — Goblin

Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3

1 R
Reckless Brute

Reckless Brute

Creature — Ogre Warrior

Haste (This creature can attack and as soon as it comes under your control.) Reckless Brute attacks each combat if able.

His mind knows no fear, registering only the burning impulse to destroy.

3/1

2 R
Reverberate

Reverberate

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

"Not bad, but I can think of a better use for that."

R R
Rummaging Goblin

Rummaging Goblin

Creature — Goblin Rogue

, Discard a card: Draw a card.

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.

1/1

2 R
Searing Spear

Searing Spear

Instant

Searing Spear deals 3 damage to any target.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

1 R
Slumbering Dragon

Slumbering Dragon

Creature — Dragon

Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.

3/3

R
Smelt

Smelt

Instant

Destroy target artifact.

"Looks like that wasn't darksteel after all." —Koth of the Hammer

R
Thundermaw Hellkite

Thundermaw Hellkite

Creature — Dragon

Flying Haste (This creature can attack and as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

5/5

3 R R
Torch Fiend

Torch Fiend

Creature — Devil

, Sacrifice Torch Fiend: Destroy target artifact.

Devils redecorate every room with fire.

2/1

1 R
Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

2 R
Turn to Slag

Turn to Slag

Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

"If it wasn't a blackened, stinking, melted abomination before, it certainly is now." —Koth of the Hammer

3 R R
Volcanic Geyser

Volcanic Geyser

Instant

Volcanic Geyser deals X damage to any target.

"The mountain's fire surges beneath your feet, demanding release. Can you not feel it?"

X R R
Volcanic Strength

Volcanic Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

The mountains bend to no one.

1 R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

0/5

1 R R
Wild Guess

Wild Guess

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

No guts, no glory.

R R
Worldfire

Worldfire

Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Even the smallest spark may set a world ablaze.

6 R R R
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

3 G G
Arbor Elf

Arbor Elf

Creature — Elf Druid

: Untap target Forest.

"The forest will surround you with its life if you are still and calm."

1/1

G
Bond Beetle

Bond Beetle

Creature — Insect

When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.

A beetle on your shoulder —Elvish expression meaning "a blessing of luck"

0/1

G
Boundless Realms

Boundless Realms

Sorcery

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

"Planeswalking cannot be taught. Either you see the doors or you do not." —Nissa Revane

6 G
Bountiful Harvest

Bountiful Harvest

Sorcery

You gain 1 life for each land you control.

"When we fail to see the beauty in every tree, we are no better than humans." —Saelia, elvish scout

4 G
Centaur Courser

Centaur Courser

Creature — Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." —Ramal, sage of Westgate

3/3

2 G
Deadly Recluse

Deadly Recluse

Creature — Spider

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Even dragons fear its silken strands.

1/2

1 G
Duskdale Wurm

Duskdale Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

7/7

5 G G
Elderscale Wurm

Elderscale Wurm

Creature — Wurm

Trample When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.

7/7

4 G G G
Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1. : Add for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

2/2

1 G G
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1

1 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

1 G
Flinthoof Boar

Flinthoof Boar

Creature — Boar

Flinthoof Boar gets +1/+1 as long as you control a Mountain. : Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)

Through the smoke and flames it hunts, sniffing out the panicked and confused.

2/2

1 G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else." —Lord Hilneth

G
Fungal Sprouting

Fungal Sprouting

Sorcery

Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.

"Saprolings need only a host to feed upon. Numbers will take care of the rest." —Ghave, Guru of Spores

3 G
Garruk, Primal Hunter

Garruk, Primal Hunter

Legendary Planeswalker — Garruk

[+1]: Create a 3/3 green Beast creature token. [−3]: Draw cards equal to the greatest power among creatures you control. [−6]: Create a 6/6 green Wurm creature token for each land you control.

2 G G G
Garruk's Packleader

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

"He has learned much in his long years. And unlike selfish humans, he's willing to share." —Garruk Wildspeaker

4/4

4 G
Ground Seal

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.

"Let all we have buried be buried forever." —Seton, centaur druid

1 G
Mwonvuli Beast Tracker

Mwonvuli Beast Tracker

Creature — Human Scout

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

"The more dangerous, the better."

2/1

1 G G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain." —Garruk Wildspeaker

1 G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

1 G
Predatory Rampage

Predatory Rampage

Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

"It is the fate of the weak to fall." —Garruk Wildspeaker

3 G G
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters." —Paulin, trapper of Somberwald

G
Primal Huntbeast

Primal Huntbeast

Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form." —Garruk Wildspeaker

3/3

3 G
Primordial Hydra

Primordial Hydra

Creature — Hydra

Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

0/0

X G G
Quirion Dryad

Quirion Dryad

Creature — Dryad

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.

"Never underestimate the ability of natural forces to adapt to unnatural influences." —Molimo, maro-sorcerer

1/1

1 G
Rancor

Rancor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

G
Ranger's Path

Ranger's Path

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

The forest can seem like a dense maze. Those who travel the canopy know otherwise.

3 G
Revive

Revive

Sorcery

Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

1 G
Roaring Primadox

Roaring Primadox

Creature — Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"They're easy enough to find. Question is, are you sure you want to find one?" —Juruk, Kalonian tracker

4/4

3 G
Sentinel Spider

Sentinel Spider

Creature — Spider

Vigilance, reach

"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did." —Endril, Kalonian naturalist

4/4

3 G G
Serpent's Gift

Serpent's Gift

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Venom is nature's way of redressing the imbalance between weak and mighty.

2 G
Silklash Spider

Silklash Spider

Creature — Spider

Reach : Silklash Spider deals X damage to each creature with flying.

By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.

2/7

3 G G
Spiked Baloth

Spiked Baloth

Creature — Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If a baloth isn't hungry, it's dead.

4/2

3 G
Thragtusk

Thragtusk

Creature — Beast

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears." —Mokgar, Kalonian hunter

5/3

4 G
Timberpack Wolf

Timberpack Wolf

Creature — Wolf

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose." —Garruk Wildspeaker

2/2

1 G
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.

1 G
Vastwood Gorger

Vastwood Gorger

Creature — Wurm

"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail." —Mulak Ffar, *Vastwood Biodiversity*

5/6

5 G
Yeva, Nature's Herald

Yeva, Nature's Herald

Legendary Creature — Elf Shaman

Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.

"I can call an army to my side in the blink of an eye. Best not blink."

4/4

2 G G
Yeva's Forcemage

Yeva's Forcemage

Creature — Elf Shaman

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."

2/2

2 G
Nicol Bolas, Planeswalker

Nicol Bolas, Planeswalker

Legendary Planeswalker — Bolas

[+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.

4 U B B R
Akroma's Memorial

Akroma's Memorial

Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

"No rest. No mercy. No matter what." —Memorial inscription

7
Chronomaton

Chronomaton

Artifact Creature — Golem

, : Put a +1/+1 counter on Chronomaton.

On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.

1/1

1
Clock of Omens

Clock of Omens

Artifact

Tap two untapped artifacts you control: Untap target artifact.

Most clocks measure time, but a few measure everything.

4
Door to Nothingness

Door to Nothingness

Artifact

Door to Nothingness enters the battlefield tapped. , , Sacrifice Door to Nothingness: Target player loses the game.

Only a madman could create such a door. Only an imbecile would open it.

5
Elixir of Immortality

Elixir of Immortality

Artifact

, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." —Baron Sengir

1
Gem of Becoming

Gem of Becoming

Artifact

, , Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

3
Gilded Lotus

Gilded Lotus

Artifact

: Add three mana of any one color.

Over such beauty, wars are fought. With such power, wars are won.

5
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.

4
Kitesail

Kitesail

Artifact — Equipment

Equipped creature gets +1/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life—and without practice, the end of it.

2
Phyrexian Hulk

Phyrexian Hulk

Artifact Creature — Phyrexian Golem

An invasion weapon of ages past, the glistening oil contained the blueprints of countless atrocities.

5/4

6
Primal Clay

Primal Clay

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*

4
Ring of Evos Isle

Ring of Evos Isle

Artifact — Equipment

: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Ring of Kalonia

Ring of Kalonia

Artifact — Equipment

Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Ring of Thune

Ring of Thune

Artifact — Equipment

Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Ring of Valkas

Ring of Valkas

Artifact — Equipment

Equipped creature has haste. (It can attack and no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Ring of Xathrid

Ring of Xathrid

Artifact — Equipment

: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Sands of Delirium

Sands of Delirium

Artifact

, : Target player mills X cards.

It counts down your last few moments of sanity.

3
Staff of Nin

Staff of Nin

Artifact

At the beginning of your upkeep, draw a card. : Staff of Nin deals 1 damage to any target.

"I have attuned the staff to your screams so that only I may benefit from your pain." —Volux, disciple of Nin

6
Stuffy Doll

Stuffy Doll

Artifact Creature — Construct

Indestructible As Stuffy Doll enters the battlefield, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. : Stuffy Doll deals 1 damage to itself.

0/1

5
Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

0
Trading Post

Trading Post

Artifact

, , Discard a card: You gain 4 life. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice a creature: Return target artifact card from your graveyard to your hand. , , Sacrifice an artifact: Draw a card.

4
Cathedral of War

Cathedral of War

Land

Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add .

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

Hellion Crucible

Hellion Crucible

Land

: Add . , : Put a pressure counter on Hellion Crucible. , , Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and as soon as it comes under your control.)

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)