Magic 2014

Image Card Info Mana cost
Ajani, Caller of the Pride

Ajani, Caller of the Pride

Legendary Planeswalker — Ajani

[+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total.

1 W W
Ajani's Chosen

Ajani's Chosen

Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

"United, our roar will level mountains."

3/3

2 W W
Angelic Accord

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

3 W
Angelic Wall

Angelic Wall

Creature — Wall

Defender (This creature can't attack.) Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside." —Tales of Ikarov the Voyager

0/4

1 W
Archangel of Thune

Archangel of Thune

Creature — Angel

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

3/4

3 W W
Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

2 W
Banisher Priest

Banisher Priest

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

2/2

1 W W
Blessing

Blessing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+1 until end of turn.

"Virtue can't survive without strength." —Ardanna of the Angelic Council

W W
Bonescythe Sliver

Bonescythe Sliver

Creature — Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

"Their appendages are sharper than our swords and quicker than our bows." —Hastric, Thunian scout

2/2

3 W
Brave the Elements

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

W
Capashen Knight

Capashen Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) : Capashen Knight gets +1/+0 until end of turn.

He protects Benalia as much with his reputation as with his force of arms.

1/1

1 W
Celestial Flare

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression." —Gideon Jura

W W
Charging Griffin

Charging Griffin

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.

2/2

3 W
Congregate

Congregate

Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —*Song of All*, canto 642

3 W
Dawnstrike Paladin

Dawnstrike Paladin

Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She crushes darkness beneath her charger's hooves.

2/4

3 W W
Devout Invocation

Devout Invocation

Sorcery

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.

A prayer to bring demons to their knees.

6 W
Divine Favor

Divine Favor

Enchantment — Aura

Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

1 W
Fiendslayer Paladin

Fiendslayer Paladin

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control.

2/2

1 W W
Fortify

Fortify

Instant

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith." —Tavalus, acolyte of Korlis

2 W
Griffin Sentinel

Griffin Sentinel

Creature — Griffin

Flying Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

1/3

2 W
Hive Stirrings

Hive Stirrings

Sorcery

Create two 1/1 colorless Sliver creature tokens.

Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.

2 W
Imposing Sovereign

Imposing Sovereign

Creature — Human Noble

Creatures your opponents control enter the battlefield tapped.

Some are born to rule. The rest are born to bow before them.

2/1

1 W
Indestructibility

Indestructibility

Enchantment — Aura

Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

"By all means, keep trying."

3 W
Master of Diversion

Master of Diversion

Creature — Human Scout

Whenever Master of Diversion attacks, tap target creature defending player controls.

Choose your battles carefully. For example, avoid the big guy.

2/2

2 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Path of Bravery

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

2 W
Pay No Heed

Pay No Heed

Instant

Prevent all damage a source of your choice would deal this turn.

"Out of this nettle, danger, we pluck this flower, safety." —William Shakespeare, *King Henry IV, Part I*

W
Pillarfield Ox

Pillarfield Ox

Creature — Ox

"You old, immobile clod! If I could stuff your doltish head with knowledge, I'd do it just so someone else could fully comprehend what your stubbornness has cost me!" —Bruse Tarl, Goma Fada nomad

2/4

3 W
Planar Cleansing

Planar Cleansing

Sorcery

Destroy all nonland permanents.

3 W W W
Sentinel Sliver

Sentinel Sliver

Creature — Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Through its watchful gaze, all slivers may see.

2/2

1 W
Seraph of the Sword

Seraph of the Sword

Creature — Angel

Flying Prevent all combat damage that would be dealt to Seraph of the Sword.

"Only when my sword lies idle shall I rejoice."

3/3

3 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

3 W W
Show of Valor

Show of Valor

Instant

Target creature gets +2/+4 until end of turn.

Cowards watch. Heroes act.

1 W
Siege Mastodon

Siege Mastodon

Creature — Elephant

"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" —General Avitora

3/5

4 W
Silence

Silence

Instant

Your opponents can't cast spells this turn.

"Take a quiet moment to reflect on your sins." —Cleph, Order of Redeemed Souls

W
Solemn Offering

Solemn Offering

Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"You will be reimbursed for your donation.""The reimbursement is spiritual." —Temple signs

2 W
Soulmender

Soulmender

Creature — Human Cleric

: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."

1/1

W
Steelform Sliver

Steelform Sliver

Creature — Sliver

Sliver creatures you control get +0/+1.

"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this." —Sarlena, paladin of the Northern Verge

2/2

2 W
Stonehorn Chanter

Stonehorn Chanter

Creature — Rhino Cleric

: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

With the Stonehorn, piety and power are one.

4/4

5 W
Suntail Hawk

Suntail Hawk

Creature — Bird

Flying

"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders." —Almira, falconer

1/1

W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

"When I said we needed more swords to protect the realm, this was not quite what I had in mind." —Olander, tactician of the Northern Verge

3/5

3 W
Air Servant

Air Servant

Creature — Elemental

Flying : Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." —Jestus Dreya, *Of Elements and Eternity*

4/3

4 U
Archaeomancer

Archaeomancer

Creature — Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

1/2

2 U U
Armored Cancrix

Armored Cancrix

Creature — Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

2/5

4 U
Cancel

Cancel

Instant

Counter target spell.

1 U U
Claustrophobia

Claustrophobia

Enchantment — Aura

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

1 U U
Clone

Clone

Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.

0/0

3 U
Colossal Whale

Colossal Whale

Creature — Whale

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

5/5

5 U U
Coral Merfolk

Coral Merfolk

Creature — Merfolk

Early sailors thought they were tricks of the mind or perhaps manatees. As more and more ships were classified as lost to "manatee attacks," the truth began to dawn.

2/1

1 U
Dismiss into Dream

Dismiss into Dream

Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

"You trust in the shadows of a breeze." —Noyan Dar, Tazeem lullmage

6 U
Disperse

Disperse

Instant

Return target nonland permanent to its owner's hand.

Gryffid found his way home and resumed life as best he could, constantly hiding his newfound fear of clouds.

1 U
Divination

Divination

Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle

2 U
Domestication

Domestication

Enchantment — Aura

Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

2 U U
Elite Arcanist

Elite Arcanist

Creature — Human Wizard

When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. , : Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.

1/1

3 U
Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

"What you attempt to pull from the Æther, I can spread onto the wind." —Jace Beleren

1 U
Frost Breath

Frost Breath

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

"I'll make ice chimes of your bones."

2 U
Galerider Sliver

Galerider Sliver

Creature — Sliver

Sliver creatures you control have flying.

Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.

1/1

U
Glimpse the Future

Glimpse the Future

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"No simple coin toss can solve this riddle. You must think and choose wisely." —Shai Fusan, archmage

2 U
Illusionary Armor

Illusionary Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

4 U
Jace, Memory Adept

Jace, Memory Adept

Legendary Planeswalker — Jace

[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards.

3 U U
Jace's Mindseeker

Jace's Mindseeker

Creature — Fish Illusion

Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

4/4

4 U U
Merfolk Spy

Merfolk Spy

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

1/1

U
Messenger Drake

Messenger Drake

Creature — Drake

Flying When Messenger Drake dies, draw a card.

The more important the message, the larger the messenger.

3/3

3 U U
Negate

Negate

Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

1 U
Nephalia Seakite

Nephalia Seakite

Creature — Bird

Flash (You may cast this spell any time you could cast an instant.) Flying

"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." —Manfried Ulmach, Elgaud Master-at-Arms

2/3

3 U
Opportunity

Opportunity

Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

4 U U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"The construction of a defense is not accomplished by adding bricks." —Jace Beleren

2/2

1 U U
Quicken

Quicken

Instant

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.

U
Scroll Thief

Scroll Thief

Creature — Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.

1/3

2 U
Seacoast Drake

Seacoast Drake

Creature — Drake

Flying

Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.

1/3

1 U
Sensory Deprivation

Sensory Deprivation

Enchantment — Aura

Enchant creature Enchanted creature gets -3/-0.

They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.

U
Spell Blast

Spell Blast

Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

"Perhaps you could try throwing a rock? That might be better suited to your intellect."

X U
Tidebinder Mage

Tidebinder Mage

Creature — Merfolk Wizard

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

2/2

U U
Time Ebb

Time Ebb

Sorcery

Put target creature on top of its owner's library.

"Yesterday you were just a figment of your master's imagination. I liked you better then." —Shai Fusan, archmage

2 U
Tome Scour

Tome Scour

Sorcery

Target player mills five cards.

"I hope none of those were important!"

U
Trained Condor

Trained Condor

Creature — Bird

Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

"They're smart enough to understand that war means lots of carrion." —Griv, condor rider

2/1

2 U
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

He was left with just enough memory to understand what he had lost.

3 U U
Wall of Frost

Wall of Frost

Creature — Wall

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I have seen countless petty warmongers gaze on it for a time before turning away." —Sarlena, paladin of the Northern Verge

0/7

1 U U
Warden of Evos Isle

Warden of Evos Isle

Creature — Bird Wizard

Flying Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2

2 U
Water Servant

Water Servant

Creature — Elemental

: Water Servant gets +1/-1 until end of turn. : Water Servant gets -1/+1 until end of turn.

"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." —Jestus Dreya, *Of Elements and Eternity*

3/4

2 U U
Windreader Sphinx

Windreader Sphinx

Creature — Sphinx

Flying Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

3/7

5 U U
Zephyr Charge

Zephyr Charge

Enchantment

: Target creature gains flying until end of turn.

"All armies prefer high ground to low and sunny places to dark." —Sun Tzu, *Art of War*, trans. Giles

1 U
Accursed Spirit

Accursed Spirit

Creature — Spirit

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

3/2

3 B
Altar's Reap

Altar's Reap

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

"Don't worry, your death will be as informative as possible." —Gorghul, augur of skulls

1 B
Artificer's Hex

Artificer's Hex

Enchantment — Aura

Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

"Some treasures aren't worth finding, let alone stealing." —Dack Fayden

B
Blightcaster

Blightcaster

Creature — Human Wizard

Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

"Your flesh is unprepared for my gifts."

2/3

3 B
Blood Bairn

Blood Bairn

Creature — Vampire

Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.

The travelers were warned to watch out for children on the road.

2/2

2 B
Bogbrew Witch

Bogbrew Witch

Creature — Human Wizard

, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.

"The hardest thing is finding the right ingredients."

1/3

3 B
Child of Night

Child of Night

Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1

1 B
Corpse Hauler

Corpse Hauler

Creature — Human Rogue

, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.

"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut." —Shelac, necromancer

2/1

1 B
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

One misstep in the swamp and the evil that sleeps beneath will rise to find you.

5 B
Dark Favor

Dark Favor

Enchantment — Aura

Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1.

When he began to curse what he held holy, his strength grew unrivaled.

1 B
Dark Prophecy

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and you lose 1 life.

When the bog ran short on small animals, Ekri turned to the surrounding farmlands.

B B B
Deathgaze Cockatrice

Deathgaze Cockatrice

Creature — Cockatrice

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Sometimes I come across a stone finger or foot and I know I'm in cockatrice territory." —Rulak, bog guide

2/2

2 B B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The wise always keep an ear open to the whispers of power.

2 B B
Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

1 B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"It hurts more if you think about it." —Hooks, Cabal torturer

B
Festering Newt

Festering Newt

Creature — Salamander

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Its back bubbles like a witch's cauldron, and it smells just as vile.

1/1

B
Gnawing Zombie

Gnawing Zombie

Creature — Zombie

, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.

1/3

1 B
Grim Return

Grim Return

Instant

Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.

The necromancer's touch strips away memory and loyalty, and only strength and malice remain.

2 B
Lifebane Zombie

Lifebane Zombie

Creature — Zombie Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.

3/1

1 B B
Liliana of the Dark Realms

Liliana of the Dark Realms

Legendary Planeswalker — Liliana

[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have ': Add .'"

2 B B
Liliana's Reaver

Liliana's Reaver

Creature — Zombie

Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

4/3

2 B B
Liturgy of Blood

Liturgy of Blood

Sorcery

Destroy target creature. Add .

"You harbor such vast potential. It would be such a shame to let you die of old age." —Zul Ashur, lich lord

3 B B
Mark of the Vampire

Mark of the Vampire

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has lifelink.

"My 'condition' is a trial. The weak are consumed by it. The strong transcend it." —Sorin Markov

3 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

"What a pity. You should have written it down." —Liliana Vess

2 B
Minotaur Abomination

Minotaur Abomination

Creature — Zombie Minotaur

"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?" —Lestin, necromancer

4/6

4 B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Nightwing Shade

Nightwing Shade

Creature — Shade

Flying : Nightwing Shade gets +1/+1 until end of turn.

"There is one hour of the night even we do not watch." —Sedva, captain of the watch

2/2

4 B
Quag Sickness

Quag Sickness

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.

The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.

2 B
Rise of the Dark Realms

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

"For every living person there are generations of dead. Which realm would you rather rule?" —Liliana Vess

7 B B
Sanguine Bond

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed." —Vradeen, vampire nocturnus

3 B B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Shadowborn Apostle

Shadowborn Apostle

Creature — Human Cleric

A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.

1/1

B
Shadowborn Demon

Shadowborn Demon

Creature — Demon

Flying When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

5/6

3 B B
Shrivel

Shrivel

Sorcery

All creatures get -1/-1 until end of turn.

"Do not weep for the frail. Their time couldn't have been that far off." —Nathrac, plaguesower

1 B
Syphon Sliver

Syphon Sliver

Creature — Sliver

Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

When the hive must feed, every appendage becomes an additional mouth.

2/2

2 B
Tenacious Dead

Tenacious Dead

Creature — Skeleton Warrior

When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.

Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.

1/1

B
Undead Minotaur

Undead Minotaur

Creature — Zombie Minotaur

"The work that went into creating this magnificent specimen. Horrific, deadly, well-balanced. Not all necromancers do elegant work like this." —Lestin, necromancer

2/3

2 B
Vampire Warlord

Vampire Warlord

Creature — Vampire Warrior

Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"How can you serve me? By dying."

4/2

4 B
Vile Rebirth

Vile Rebirth

Instant

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Grave robbers digging down cautiously listen for anything digging up.

B
Wring Flesh

Wring Flesh

Instant

Target creature gets -3/-1 until end of turn.

"You shouldn't be so attached to something as fragile as flesh." —Zul Ashur, lich lord

B
Xathrid Necromancer

Xathrid Necromancer

Creature — Human Wizard

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

"My commands shall echo forever in their dusty skulls."

2/2

2 B
Academy Raider

Academy Raider

Creature — Human Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

2 R
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison." —Sarkhan Vol

2 R
Awaken the Ancient

Awaken the Ancient

Enchantment — Aura

Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Some days you stand to greet the horizon. Other days the horizon stands to greet you.

1 R R R
Barrage of Expendables

Barrage of Expendables

Enchantment

, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.

Goblin generals don't distinguish between troops and ammunition.

R
Battle Sliver

Battle Sliver

Creature — Sliver

Sliver creatures you control get +2/+0.

"One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?" —Hastric, Thunian scout

3/3

4 R
Blur Sliver

Blur Sliver

Creature — Sliver

Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)

They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant.

2/2

2 R
Burning Earth

Burning Earth

Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

"Your world is formed from the same power that wraps my burning hand around your throat." —Shrazik, lavamancer

3 R
Canyon Minotaur

Canyon Minotaur

Creature — Minotaur Warrior

"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side." "Isn't the shortest route through the canyon?" "Yes." "So shouldn't we—" "No."

3/3

3 R
Chandra, Pyromaster

Chandra, Pyromaster

Legendary Planeswalker — Chandra

[+1]: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. [0]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

2 R R
Chandra's Outrage

Chandra's Outrage

Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

2 R R
Chandra's Phoenix

Chandra's Phoenix

Creature — Phoenix

Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

2/2

1 R R
Cyclops Tyrant

Cyclops Tyrant

Creature — Cyclops

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less.

A single eye, blinded by rage.

3/4

5 R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

"This is why I hate settlements. They lull you into a false sense of security." —Yon Basrel, Oran-Rief survivalist

3 R
Dragon Egg

Dragon Egg

Creature — Dragon Egg

Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2

2 R
Dragon Hatchling

Dragon Hatchling

Creature — Dragon

Flying : Dragon Hatchling gets +1/+0 until end of turn.

"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." —Hurdek, Mazar mammoth trainer

0/1

1 R
Flames of the Firebrand

Flames of the Firebrand

Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

"You're in luck. I brought enough to share." —Chandra Nalaar

2 R
Fleshpulper Giant

Fleshpulper Giant

Creature — Giant

When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.

He doesn't hate small folk. He just likes the squishing sound they make.

4/4

5 R R
Goblin Diplomats

Goblin Diplomats

Creature — Goblin

: Each creature attacks this turn if able.

When you need to convey that special kind of message.

2/1

1 R
Goblin Shortcutter

Goblin Shortcutter

Creature — Goblin Scout

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

"I'm not running away! I'm figuring out the best routes."

2/1

1 R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

A strict upgrade over the cinder hatchet.

4 R
Lightning Talons

Lightning Talons

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"The victim was either clawed to death or struck by lightning. Possibly both." —Pel Javya, Wojek investigator

2 R
Marauding Maulhorn

Marauding Maulhorn

Creature — Beast

Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.

"It's not just you. Everyone makes it angry." —Ardenoth, elvish nature advocate

5/3

2 R R
Mindsparker

Mindsparker

Creature — Elemental

First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.

3/2

1 R R
Molten Birth

Molten Birth

Sorcery

Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form." —Koth of the Hammer

1 R R
Ogre Battledriver

Ogre Battledriver

Creature — Ogre Warrior

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

Ogres are driven by passion, rage, and another ogre standing behind them with a whip.

3/3

2 R R
Pitchburn Devils

Pitchburn Devils

Creature — Devil

When Pitchburn Devils dies, it deals 3 damage to any target.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.

3/3

4 R
Regathan Firecat

Regathan Firecat

Creature — Elemental Cat

It stalks the Regathan highlands, leaving behind melted snow, scorched earth, and the charred corpses of would-be temple robbers.

4/1

2 R
Scourge of Valkas

Scourge of Valkas

Creature — Dragon

Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn.

4/4

2 R R R
Seismic Stomp

Seismic Stomp

Sorcery

Creatures without flying can't block this turn.

"It is not in me to tread lightly." —Ryda, geomancer

1 R
Shiv's Embrace

Shiv's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.

When you see the world as a dragon sees it, everything looks fit to burn.

2 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shock

Shock

Instant

Shock deals 2 damage to any target.

R
Smelt

Smelt

Instant

Destroy target artifact.

"Looks like that wasn't darksteel after all." —Koth of the Hammer

R
Striking Sliver

Striking Sliver

Creature — Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

You're too busy recoiling in fear to realize that it's already hit you.

1/1

R
Thorncaster Sliver

Thorncaster Sliver

Creature — Sliver

Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."

Every inch of a sliver's body is a potential claw, appendage, or projectile.

2/2

4 R
Thunder Strike

Thunder Strike

Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Lightning reflexes, thunderous might.

1 R
Volcanic Geyser

Volcanic Geyser

Instant

Volcanic Geyser deals X damage to any target.

"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice." —Ryda, geomancer

X R R
Wild Guess

Wild Guess

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

No guts, no glory.

R R
Wild Ricochet

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"May your day never match your expectations." —Scriptus Fleen, flectomancer

2 R R
Young Pyromancer

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1

1 R
Advocate of the Beast

Advocate of the Beast

Creature — Elf Shaman

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."

2/3

2 G
Bramblecrush

Bramblecrush

Sorcery

Destroy target noncreature permanent.

Nature abhors a lot of things.

2 G G
Briarpack Alpha

Briarpack Alpha

Creature — Wolf

Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

"One of my greatest teachers." —Garruk Wildspeaker

3/3

3 G
Brindle Boar

Brindle Boar

Creature — Boar

Sacrifice Brindle Boar: You gain 4 life.

"Tell the cooks to prepare the fires. Tonight we feast!" —Tolar Wolfbrother, Krosan tracker

2/2

2 G
Deadly Recluse

Deadly Recluse

Creature — Spider

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Even dragons fear its silken strands.

1/2

1 G
Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane

1/1

G
Enlarge

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

3 G G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else." —Lord Hilneth

G
Garruk, Caller of Beasts

Garruk, Caller of Beasts

Legendary Planeswalker — Garruk

[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. [−3]: You may put a green creature card from your hand onto the battlefield. [−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."

4 G G
Garruk's Horde

Garruk's Horde

Creature — Beast

Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)

7/7

5 G G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"It has a quickness about it that seems unnatural for its large size, yet its hunger is about right." —Endril, Kalonian naturalist

2/4

3 G
Gladecover Scout

Gladecover Scout

Creature — Elf Scout

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."

1/1

G
Groundshaker Sliver

Groundshaker Sliver

Creature — Sliver

Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

5/5

6 G
Howl of the Night Pack

Howl of the Night Pack

Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.

6 G
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

He who hesitates is lunch.

3 G
Into the Wilds

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

"Wonders hide where the trees grow thickest." —Mul Daya proverb

3 G
Kalonian Hydra

Kalonian Hydra

Creature — Hydra

Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Even baloths fear its feeding time.

0/0

3 G G
Kalonian Tusker

Kalonian Tusker

Creature — Beast

"And all this time I thought *we* were tracking *it*." —Juruk, Kalonian tracker

3/3

G G
Lay of the Land

Lay of the Land

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Victory favors neither the righteous nor the wicked. It favors the prepared.

G
Manaweft Sliver

Manaweft Sliver

Creature — Sliver

Sliver creatures you control have ": Add one mana of any color."

"I see in their interconnectedness a strange embodiment of the natural order." —Dionus, elvish archdruid

1/1

1 G
Megantic Sliver

Megantic Sliver

Creature — Sliver

Sliver creatures you control get +3/+3.

Even the thrums, the lowliest of slivers, become deadly in its presence.

3/3

5 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain." —Garruk Wildspeaker

1 G
Oath of the Ancient Wood

Oath of the Ancient Wood

Enchantment

Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.

"Some gaze upon the forest and see trees. I see true power."

2 G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

1 G
Predatory Sliver

Predatory Sliver

Creature — Sliver

Sliver creatures you control get +1/+1.

No matter how much the slivers change, their collective might remains.

1/1

1 G
Primeval Bounty

Primeval Bounty

Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.

5 G
Ranger's Guile

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"You don't survive in the wild by standing in plain sight." —Garruk Wildspeaker

G
Rootwalla

Rootwalla

Creature — Lizard

: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

They make terrible pets . . . unless you don't like your other pets.

2/2

2 G
Rumbling Baloth

Rumbling Baloth

Creature — Beast

In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.

4/4

2 G G
Savage Summoning

Savage Summoning

Instant

This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

G
Scavenging Ooze

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2

1 G
Sporemound

Sporemound

Creature — Fungus

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores." —Hadi Kasten, Calla Dale naturalist

3/3

3 G G
Trollhide

Trollhide

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2 G
Vastwood Hydra

Vastwood Hydra

Creature — Hydra

Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

0/0

X G G
Verdant Haven

Verdant Haven

Enchantment — Aura

Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

2 G
Voracious Wurm

Voracious Wurm

Creature — Wurm

Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.

Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding.

2/2

1 G
Windstorm

Windstorm

Instant

Windstorm deals X damage to each creature with flying.

"We don't like interlopers and thieves cluttering our skies." —Dionus, elvish archdruid

X G
Witchstalker

Witchstalker

Creature — Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.

3/3

1 G G
Woodborn Behemoth

Woodborn Behemoth

Creature — Elemental

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

4/4

3 G G
Accorder's Shield

Accorder's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.

0
Bubbling Cauldron

Bubbling Cauldron

Artifact

, , Sacrifice a creature: You gain 4 life. , , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

2
Darksteel Forge

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"It is as if this world has been expecting our blessings." —Elesh Norn, Grand Cenobite

9
Darksteel Ingot

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.

"It reflects the purity of Mirrodin-that-was." —Koth of the Hammer

3
Door of Destinies

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

4
Elixir of Immortality

Elixir of Immortality

Artifact

, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." —Baron Sengir

1
Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Guardian of the Ages

Guardian of the Ages

Artifact Creature — Golem

Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

"At my feet, invasions end." —Statue inscription

7/7

7
Haunted Plate Mail

Haunted Plate Mail

Artifact — Equipment

Equipped creature gets +4/+4. : Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip (: Attach to target creature you control. Equip only as a sorcery.)

4
Millstone

Millstone

Artifact

, : Target player mills two cards.

Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.

2
Pyromancer's Gauntlet

Pyromancer's Gauntlet

Artifact

If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

An inferno is just a gesture away.

5
Ratchet Bomb

Ratchet Bomb

Artifact

: Put a charge counter on Ratchet Bomb. , Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.

2
Ring of Three Wishes

Ring of Three Wishes

Artifact

Ring of Three Wishes enters the battlefield with three wish counters on it. , , Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.

5
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

The good news is it's so simple a goblin could use it. The bad news is it's so simple a goblin could use it.

4
Sliver Construct

Sliver Construct

Artifact Creature — Sliver Construct

Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.

2/2

3
Staff of the Death Magus

Staff of the Death Magus

Artifact

Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

A symbol of ambition in ruthless times.

3
Staff of the Flame Magus

Staff of the Flame Magus

Artifact

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

A symbol of passion in indifferent times.

3
Staff of the Mind Magus

Staff of the Mind Magus

Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

A symbol of sagacity in bewildering times.

3
Staff of the Sun Magus

Staff of the Sun Magus

Artifact

Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

A symbol of conviction in uncertain times.

3
Staff of the Wild Magus

Staff of the Wild Magus

Artifact

Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.

A symbol of ferocity in oppressive times.

3
Strionic Resonator

Strionic Resonator

Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.

2
Trading Post

Trading Post

Artifact

, , Discard a card: You gain 4 life. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice a creature: Return target artifact card from your graveyard to your hand. , , Sacrifice an artifact: Draw a card.

4
Vial of Poison

Vial of Poison

Artifact

, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

There are worse ways to die, but not many.

1
Encroaching Wastes

Encroaching Wastes

Land

: Add . , , Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.

Mutavault

Mutavault

Land

: Add . : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Some worlds possess a hidden core where life's essence constantly surges.

Shimmering Grotto

Shimmering Grotto

Land

: Add . , : Add one mana of any color.

Untold riches await those who forsake the bustling world to search the secret, silent places.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)