Magic 2015

Image Card Info Mana cost
Ajani Steadfast

Ajani Steadfast

Legendary Planeswalker — Ajani

[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

3 W
Ajani's Pridemate

Ajani's Pridemate

Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers." —Jazal Goldmane

2/2

1 W
Avacyn, Guardian Angel

Avacyn, Guardian Angel

Legendary Creature — Angel

Flying, vigilance : Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. : Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

5/4

2 W W W
Battle Mastery

Battle Mastery

Enchantment — Aura

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!" —*Clachan Tales*

2 W
Boonweaver Giant

Boonweaver Giant

Creature — Giant Monk

When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.

4/4

6 W
Congregate

Congregate

Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —*Song of All*, canto 642

3 W
Constricting Sliver

Constricting Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.

3/3

5 W
Dauntless River Marshal

Dauntless River Marshal

Creature — Human Soldier

Dauntless River Marshal gets +1/+1 as long as you control an Island. : Tap target creature.

"Thieves and squid squirm the same way when you capture them."

2/1

1 W
Devouring Light

Devouring Light

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.

"Even your shadow is too foul to tolerate."

1 W W
Divine Favor

Divine Favor

Enchantment — Aura

Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

1 W
Ephemeral Shields

Ephemeral Shields

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

1 W
First Response

First Response

Enchantment

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

"There's never a good time for a disaster or an attack. That's why we're here." —Oren, militia captain

3 W
Geist of the Moors

Geist of the Moors

Creature — Spirit

Flying

"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate." —"The Good Geist's Vow"

3/1

1 W W
Heliod's Pilgrim

Heliod's Pilgrim

Creature — Human Cleric

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

The blessings of Heliod are apparent for all to see.

1/2

2 W
Hushwing Gryff

Hushwing Gryff

Creature — Hippogriff

Flash Flying Creatures entering the battlefield don't cause abilities to trigger.

An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.

2/1

2 W
Kinsbaile Skirmisher

Kinsbaile Skirmisher

Creature — Kithkin Soldier

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."

2/2

1 W
Marked by Honor

Marked by Honor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Stand your post for duty. Stand your ground for honor.

3 W
Mass Calcify

Mass Calcify

Sorcery

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

5 W W
Meditation Puzzle

Meditation Puzzle

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) You gain 8 life.

Find your center, and you will find your way.

3 W W
Midnight Guard

Midnight Guard

Creature — Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored." —Olgard of the Skiltfolk

2/3

2 W
Oppressive Rays

Oppressive Rays

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block unless its controller pays . Activated abilities of enchanted creature cost more to activate.

W
Oreskos Swiftclaw

Oreskos Swiftclaw

Creature — Cat Warrior

After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight. —*The Theriad*

3/1

1 W
Paragon of New Dawns

Paragon of New Dawns

Creature — Human Soldier

Other white creatures you control get +1/+1. , : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)

2/2

3 W
Pillar of Light

Pillar of Light

Instant

Exile target creature with toughness 4 or greater.

"The vaulted ceiling of our faith rests upon such pillars." —Darugand, banisher priest

2 W
Preeminent Captain

Preeminent Captain

Creature — Kithkin Soldier

First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

2/2

2 W
Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

1 W
Razorfoot Griffin

Razorfoot Griffin

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.

2/2

3 W
Resolute Archangel

Resolute Archangel

Creature — Angel

Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.

4/4

5 W W
Return to the Ranks

Return to the Ranks

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

X W W
Sanctified Charge

Sanctified Charge

Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

You need only raise your spear to receive this blessing.

4 W
Selfless Cathar

Selfless Cathar

Creature — Human Cleric

, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."

1/1

W
Seraph of the Masses

Seraph of the Masses

Creature — Angel

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

*/*

5 W W
Solemn Offering

Solemn Offering

Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"You will be reimbursed for your donation." "The reimbursement is spiritual." —Temple signs

2 W
Soul of Theros

Soul of Theros

Creature — Avatar

Vigilance : Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. , Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

6/6

4 W W
Soulmender

Soulmender

Creature — Human Cleric

: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."

1/1

W
Spectra Ward

Spectra Ward

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

3 W W
Spirit Bonds

Spirit Bonds

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a 1/1 white Spirit creature token with flying. , Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Designed by Justin Gary

1 W
Sungrace Pegasus

Sungrace Pegasus

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The sacred feathers of the pegasus are said to have healing powers.

1/2

1 W
Tireless Missionaries

Tireless Missionaries

Creature — Human Cleric

When Tireless Missionaries enters the battlefield, you gain 3 life.

If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.

2/3

4 W
Triplicate Spirits

Triplicate Spirits

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)

4 W W
Wall of Essence

Wall of Essence

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.

"If you cannot turn your enemy's strength to weakness, then make that strength your own." —Gresha, warrior sage

0/4

1 W
Warden of the Beyond

Warden of the Beyond

Creature — Human Wizard

Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

He draws strength from a vast source few mortals can fathom. Designed by Isaiah Cartwright

2/2

2 W
Aeronaut Tinkerer

Aeronaut Tinkerer

Creature — Human Artificer

Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

"All tinkerers have their heads in the clouds. I don't intend to stop there."

2/3

2 U
Aetherspouts

Aetherspouts

Instant

For each attacking creature, its owner puts it on the top or bottom of their library.

"Don't worry, there's plenty for everyone." —Vickon, Eleventh Company battlemage

3 U U
Amphin Pathmage

Amphin Pathmage

Creature — Salamander Wizard

: Target creature can't be blocked this turn.

"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." —Gor Muldrak, *Cryptohistories*

3/2

3 U
Chasm Skulker

Chasm Skulker

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Designed by Mike Neumann

1/1

2 U
Chief Engineer

Chief Engineer

Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)

An eye for detail, a mind for numbers, a soul of clockwork.

1/3

1 U
Chronostutter

Chronostutter

Instant

Put target creature into its owner's library second from the top.

Timing is everything.

5 U
Coral Barrier

Coral Barrier

Creature — Wall

Defender (This creature can't attack.) When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

1/3

2 U
Diffusion Sliver

Diffusion Sliver

Creature — Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

"The hive shimmered, and its walls seemed a living mirror." —Hastric, Thunian scout

1/1

1 U
Dissipate

Dissipate

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free." —Dierk, geistmage

1 U U
Divination

Divination

Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle

2 U
Encrust

Encrust

Enchantment — Aura

Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

"The sea blesses the tiny with the power to fell the mighty." —Talrand, sky summoner

1 U U
Ensoul Artifact

Ensoul Artifact

Enchantment — Aura

Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.

1 U
Frost Lynx

Frost Lynx

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

2/2

2 U
Fugitive Wizard

Fugitive Wizard

Creature — Human Wizard

"The law has its place—as a footnote in my spellbook." —Siyani, fugitive mage

1/1

U
Glacial Crasher

Glacial Crasher

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Glacial Crasher can't attack unless there is a Mountain on the battlefield.

5/5

4 U U
Hydrosurge

Hydrosurge

Instant

Target creature gets -5/-0 until end of turn.

"Thirsty?" —Drunvalus, hydromancer

U
Illusory Angel

Illusory Angel

Creature — Angel Illusion

Cast this spell only if you've cast another spell this turn. Flying

"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy." —Letter from a soldier

4/4

2 U
Into the Void

Into the Void

Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach." —Terhold, archmage of Drunau

3 U
Invisibility

Invisibility

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked except by Walls.

Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.

U U
Jace, the Living Guildpact

Jace, the Living Guildpact

Legendary Planeswalker — Jace

[+1]: Look at the top two cards of your library. Put one of them into your graveyard. [−3]: Return another target nonland permanent to its owner's hand. [−8]: Each player shuffles their hand and graveyard into their library. You draw seven cards.

2 U U
Jace's Ingenuity

Jace's Ingenuity

Instant

Draw three cards.

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."

3 U U
Jalira, Master Polymorphist

Jalira, Master Polymorphist

Legendary Creature — Human Wizard

, , Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

"You can become anything if I just put my mind to it."

2/2

3 U
Jorubai Murk Lurker

Jorubai Murk Lurker

Creature — Leech

Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

1/3

2 U
Kapsho Kitefins

Kapsho Kitefins

Creature — Fish

Flying Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

"It's a truly disconcerting sight to see their shadows cast upon the deck." —Captain Triff

3/3

4 U U
Master of Predicaments

Master of Predicaments

Creature — Sphinx

Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

Designed by David Sirlin

4/4

3 U U
Mercurial Pretender

Mercurial Pretender

Creature — Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has ": Return this creature to its owner's hand."

The king went off to find himself. Imagine his terror when he succeeded.

0/0

4 U
Military Intelligence

Military Intelligence

Enchantment

Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

1 U
Mind Sculpt

Mind Sculpt

Sorcery

Target opponent mills seven cards.

"Your mind was a curious mix of madness and genius. I just took away the genius." —Jace Beleren

1 U
Negate

Negate

Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

1 U
Nimbus of the Isles

Nimbus of the Isles

Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

The people of the Sevick Isles have a unique understanding of the term "ominous clouds."

3/3

4 U
Paragon of Gathering Mists

Paragon of Gathering Mists

Creature — Human Wizard

Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.

2/2

3 U
Peel from Reality

Peel from Reality

Instant

Return target creature you control and target creature you don't control to their owners' hands.

"Soulless demon, you are bound to me. Now we will both dwell in oblivion."

1 U
Polymorphist's Jest

Polymorphist's Jest

Instant

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"The flies were bothering me." —Jalira, master polymorphist

1 U U
Quickling

Quickling

Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

2/2

1 U
Research Assistant

Research Assistant

Creature — Human Wizard

, : Draw a card, then discard a card.

There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops."

1/3

1 U
Soul of Ravnica

Soul of Ravnica

Creature — Avatar

Flying : Draw a card for each color among permanents you control. , Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.

6/6

4 U U
Statute of Denial

Statute of Denial

Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

"Pyrotechnic activity of any sort is strictly prohibited. It is irrelevant that today is a holiday."

2 U U
Stormtide Leviathan

Stormtide Leviathan

Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

8/8

5 U U U
Turn to Frog

Turn to Frog

Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."

1 U
Void Snare

Void Snare

Sorcery

Return target nonland permanent to its owner's hand.

"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best." —Ashurel, voidmage

U
Wall of Frost

Wall of Frost

Creature — Wall

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I have seen countless petty warmongers gaze on it for a time before turning away." —Sarlena, paladin of the Northern Verge

0/7

1 U U
Welkin Tern

Welkin Tern

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying.

Sailors have come to regard them as bad luck, for they falsely bring hope of land.

2/1

1 U
Accursed Spirit

Accursed Spirit

Creature — Spirit

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

3/2

3 B
Black Cat

Black Cat

Creature — Zombie Cat

When Black Cat dies, target opponent discards a card at random.

Its last life is spent tormenting your dreams.

1/1

1 B
Blood Host

Blood Host

Creature — Vampire

, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.

It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.

3/3

3 B B
Carrion Crow

Carrion Crow

Creature — Zombie Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Carrion Crow enters the battlefield tapped.

When carrion feeds on carrion, dark days approach.

2/2

2 B
Caustic Tar

Caustic Tar

Enchantment — Aura

Enchant land Enchanted land has ": Target player loses 3 life."

A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.

4 B B
Child of Night

Child of Night

Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1

1 B
Covenant of Blood

Covenant of Blood

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life.

6 B
Crippling Blight

Crippling Blight

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 and can't block.

"Still alive? No matter. I'll leave you as a warning to others who would oppose me." —Vish Kal, Blood Arbiter

B
Cruel Sadist

Cruel Sadist

Creature — Human Assassin

, , Pay 1 life: Put a +1/+1 counter on Cruel Sadist. , , Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature.

Face of innocence. Hand of death. Designed by Edmund McMillen

1/1

B
Endless Obedience

Endless Obedience

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.

4 B B
Eternal Thirst

Eternal Thirst

Enchantment — Aura

Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

1 B
Feast on the Fallen

Feast on the Fallen

Enchantment

At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.

"As our numbers dwindle, the ranks of the dead grow ever stronger." —Thalia, Knight-Cathar

2 B
Festergloom

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

2 B
Flesh to Dust

Flesh to Dust

Instant

Destroy target creature. It can't be regenerated.

"Pain is temporary. So is life." —Liliana Vess

3 B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A grave is not always for burial.

2/2

3 B
In Garruk's Wake

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

7 B B
Indulgent Tormentor

Indulgent Tormentor

Creature — Demon

Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

The promise of anguish is payment enough for services rendered.

5/3

3 B B
Leeching Sliver

Leeching Sliver

Creature — Sliver

Whenever a Sliver you control attacks, defending player loses 1 life.

"Seeing one slowly devour one of my party begged the question—do they know what cruelty is?" —Hastric, Thunian scout

1/1

1 B
Liliana Vess

Liliana Vess

Legendary Planeswalker — Liliana

[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.

3 B B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

"It saddens me to lose a source of inspiration. This one seemed especially promising." —Ashiok

2 B
Necrobite

Necrobite

Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

2 B
Necrogen Scudder

Necrogen Scudder

Creature — Phyrexian Horror

Flying When Necrogen Scudder enters the battlefield, you lose 3 life.

Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.

3/3

2 B
Necromancer's Assistant

Necromancer's Assistant

Creature — Zombie

When Necromancer's Assistant enters the battlefield, mill three cards.

Zombies and necromancers agree: easy access to brains is preferred.

3/1

2 B
Necromancer's Stockpile

Necromancer's Stockpile

Enchantment

, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.

The experiments decided to perform some research of their own.

1 B
Nightfire Giant

Nightfire Giant

Creature — Zombie Giant

Nightfire Giant gets +1/+1 as long as you control a Mountain. : Nightfire Giant deals 2 damage to any target.

Nightfire turns the greatest weakness of the undead into formidable strength.

4/3

4 B
Ob Nixilis, Unshackled

Ob Nixilis, Unshackled

Legendary Creature — Demon

Flying, trample Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.

Designed by Brad Muir

4/4

4 B B
Paragon of Open Graves

Paragon of Open Graves

Creature — Skeleton Warrior

Other black creatures you control get +1/+1. , : Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

2/2

3 B
Rotfeaster Maggot

Rotfeaster Maggot

Creature — Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

3/5

4 B
Shadowcloak Vampire

Shadowcloak Vampire

Creature — Vampire

Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"My favorite guilty pleasure? Are there innocent ones?"

4/3

4 B
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

B B
Soul of Innistrad

Soul of Innistrad

Creature — Avatar

Deathtouch : Return up to three target creature cards from your graveyard to your hand. , Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

6/6

4 B B
Stab Wound

Stab Wound

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

2 B
Stain the Mind

Stain the Mind

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

4 B
Typhoid Rats

Typhoid Rats

Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

1/1

B
Ulcerate

Ulcerate

Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes." —Liliana Vess

B
Unmake the Graves

Unmake the Graves

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.

"I'm raising an army. Any volunteers?"

4 B
Wall of Limbs

Wall of Limbs

Creature — Zombie Wall

Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. , Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

0/3

2 B
Waste Not

Waste Not

Enchantment

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add . Whenever an opponent discards a noncreature, nonland card, draw a card.

Designed by the Magic community

1 B
Witch's Familiar

Witch's Familiar

Creature — Frog

Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.

2/3

2 B
Xathrid Slyblade

Xathrid Slyblade

Creature — Human Assassin

Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)

Designed by Rob Pardo

2/1

2 B
Zof Shade

Zof Shade

Creature — Shade

: Zof Shade gets +2/+2 until end of turn.

Shades are drawn to places of power, often rooting themselves in a single area to feed.

2/2

3 B
Act on Impulse

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

2 R
Aggressive Mining

Aggressive Mining

Enchantment

You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.

Designed by Markus Persson

3 R
Altac Bloodseeker

Altac Bloodseeker

Creature — Human Berserker

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)

2/1

1 R
Belligerent Sliver

Belligerent Sliver

Creature — Sliver

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

"The slivers became adept at provoking a fear response in other species." —Hastric, Thunian scout

2/2

2 R
Blastfire Bolt

Blastfire Bolt

Instant

Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.

"Encase yourself in the most elaborate armor, and cower behind the heaviest shield. I would hate for you to feel helpless." —Korig the Ruiner

5 R
Borderland Marauder

Borderland Marauder

Creature — Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.

1/2

1 R
Brood Keeper

Brood Keeper

Creature — Human Shaman

Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has ": This creature gets +1/+0 until end of turn."

"Come, little one. Unfurl your wings, fill your lungs, and release your first fiery breath."

2/3

3 R
Burning Anger

Burning Anger

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals damage equal to its power to any target."

"With rage as your forge, your hammer can smite anything."

4 R
Chandra, Pyromaster

Chandra, Pyromaster

Legendary Planeswalker — Chandra

[+1]: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. [0]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

2 R R
Circle of Flame

Circle of Flame

Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?" —Chandra Nalaar

1 R
Clear a Path

Clear a Path

Sorcery

Destroy target creature with defender.

"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.

R
Cone of Flame

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

3 R R
Crowd's Favor

Crowd's Favor

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

R
Crucible of Fire

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it." —Sarkhan Vol

3 R
Forge Devil

Forge Devil

Creature — Devil

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

A bit of pain never hurts.

1/1

R
Foundry Street Denizen

Foundry Street Denizen

Creature — Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.

1/1

R
Frenzied Goblin

Frenzied Goblin

Creature — Goblin Berserker

Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.

What he lacks in stature, he makes up for with enthusiasm.

1/1

R
Generator Servant

Generator Servant

Creature — Elemental

, Sacrifice Generator Servant: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)

2/1

1 R
Goblin Kaboomist

Goblin Kaboomist

Creature — Goblin Warrior

At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.

Designed by Stone Librande

1/2

1 R
Goblin Rabblemaster

Goblin Rabblemaster

Creature — Goblin Warrior

Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2

2 R
Goblin Roughrider

Goblin Roughrider

Creature — Goblin Knight

Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born.

3/2

2 R
Hammerhand

Hammerhand

Enchantment — Aura

Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.

R
Heat Ray

Heat Ray

Instant

Heat Ray deals X damage to target creature.

"There was clearly a scream. I'm not sure if there was a mouth." —Sachir, Akoum Expeditionary House

X R
Hoarding Dragon

Hoarding Dragon

Creature — Dragon

Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

4/4

3 R R
Inferno Fist

Inferno Fist

Enchantment — Aura

Enchant creature you control Enchanted creature gets +2/+0. , Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.

"I've never been above throwing the first punch."

1 R
Kird Chieftain

Kird Chieftain

Creature — Ape

Kird Chieftain gets +1/+1 as long as you control a Forest. : Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

3/3

3 R
Krenko's Enforcer

Krenko's Enforcer

Creature — Goblin Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

He just likes to break legs. Collecting the debt is a bonus.

2/2

1 R R
Kurkesh, Onakke Ancient

Kurkesh, Onakke Ancient

Legendary Creature — Ogre Spirit

Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return.

4/3

2 R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

A strict upgrade over the cinder hatchet.

4 R
Lightning Strike

Lightning Strike

Instant

Lightning Strike deals 3 damage to any target.

To wield lightning is to tame chaos.

1 R
Might Makes Right

Might Makes Right

Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

An oath of fealty sworn with a handshake.

5 R
Miner's Bane

Miner's Bane

Creature — Elemental

: Miner's Bane gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

There are certain stones even dwarves know to leave in the earth.

6/3

4 R R
Paragon of Fierce Defiance

Paragon of Fierce Defiance

Creature — Human Warrior

Other red creatures you control get +1/+1. , : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)

2/2

3 R
Rummaging Goblin

Rummaging Goblin

Creature — Goblin Rogue

, Discard a card: Draw a card.

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.

1/1

2 R
Scrapyard Mongrel

Scrapyard Mongrel

Creature — Dog

As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Trespassers are welcome to try.

3/3

3 R
Shrapnel Blast

Shrapnel Blast

Instant

As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.

It requires immense pressure to imbue an item with magic. If the spell is broken . . .

1 R
Siege Dragon

Siege Dragon

Creature — Dragon

Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

5/5

5 R R
Soul of Shandalar

Soul of Shandalar

Creature — Avatar

First strike : Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls. , Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

6/6

4 R R
Stoke the Flames

Stoke the Flames

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.

2 R R
Thundering Giant

Thundering Giant

Creature — Giant

Haste (This creature can attack and as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

4/3

3 R R
Torch Fiend

Torch Fiend

Creature — Devil

, Sacrifice Torch Fiend: Destroy target artifact.

Devils redecorate every room with fire.

2/1

1 R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

0/5

1 R R
Ancient Silverback

Ancient Silverback

Creature — Ape

: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

6/5

4 G G
Back to Nature

Back to Nature

Instant

Destroy all enchantments.

There will always be those who presume to improve nature, or dare to befoul it. And nature will always have a response.

1 G
Carnivorous Moss-Beast

Carnivorous Moss-Beast

Creature — Plant Elemental Beast

: Put a +1/+1 counter on Carnivorous Moss-Beast.

Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.

4/5

4 G G
Charging Rhino

Charging Rhino

Creature — Rhino

Charging Rhino can't be blocked by more than one creature.

The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.

4/4

3 G G
Chord of Calling

Chord of Calling

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

X G G G
Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane

1/1

G
Feral Incarnation

Feral Incarnation

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.

Nature is itself wild—in all its forms.

8 G
Gather Courage

Gather Courage

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.

G
Genesis Hydra

Genesis Hydra

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Designed by George Fan

0/0

X G G
Hornet Nest

Hornet Nest

Creature — Insect

Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2

2 G
Hornet Queen

Hornet Queen

Creature — Insect

Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

4 G G G
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

He who hesitates is lunch.

3 G
Hunter's Ambush

Hunter's Ambush

Instant

Prevent all combat damage that would be dealt by nongreen creatures this turn.

First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .

2 G
Invasive Species

Invasive Species

Creature — Insect

When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

It's easier to relocate a village that lies in their path than to turn the bugs aside.

3/3

2 G
Kalonian Twingrove

Kalonian Twingrove

Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."

*/*

5 G
Life's Legacy

Life's Legacy

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.

1 G
Living Totem

Living Totem

Creature — Plant Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.

2/3

3 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain." —Garruk Wildspeaker

1 G
Netcaster Spider

Netcaster Spider

Creature — Spider

Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.

2/3

2 G
Nissa, Worldwaker

Nissa, Worldwaker

Legendary Planeswalker — Nissa

[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

3 G G
Nissa's Expedition

Nissa's Expedition

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

4 G
Overwhelm

Overwhelm

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.

The Conclave acts with a single will, expressed by countless warriors.

5 G G
Paragon of Eternal Wilds

Paragon of Eternal Wilds

Creature — Human Druid

Other green creatures you control get +1/+1. , : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2/2

3 G
Phytotitan

Phytotitan

Creature — Plant Elemental

When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.

Its root system spans the entire floor of the jungle, making eradication impossible.

7/2

4 G G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

1 G
Ranger's Guile

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"You don't survive in the wild by standing in plain sight." —Garruk Wildspeaker

G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1

2 G
Restock

Restock

Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

What looked like a retreat was actually a replenishing.

3 G G
Roaring Primadox

Roaring Primadox

Creature — Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"They're easy enough to find. Question is, are you sure you want to find one?" —Juruk, Kalonian tracker

4/4

3 G
Runeclaw Bear

Runeclaw Bear

Creature — Bear

The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.

2/2

1 G
Satyr Wayfinder

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

1/1

1 G
Shaman of Spring

Shaman of Spring

Creature — Elf Shaman

When Shaman of Spring enters the battlefield, draw a card.

Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.

2/2

3 G
Siege Wurm

Siege Wurm

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample

5/5

5 G G
Soul of Zendikar

Soul of Zendikar

Creature — Avatar

Reach : Create a 3/3 green Beast creature token. , Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.

6/6

4 G G
Sunblade Elf

Sunblade Elf

Creature — Elf Warrior

Sunblade Elf gets +1/+1 as long as you control a Plains. : Creatures you control get +1/+1 until end of turn.

"We patrol the steppes to keep enemies from the forest verge."

1/1

G
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.

1 G
Undergrowth Scavenger

Undergrowth Scavenger

Creature — Fungus Horror

Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.

It sees a rotting carcass as a good wine which has been aged properly.

0/0

3 G
Venom Sliver

Venom Sliver

Creature — Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

"We attacked with arrows dipped in poison. The slivers that did not die began to change." —Hastric, Thunian scout

1/1

1 G
Verdant Haven

Verdant Haven

Enchantment — Aura

Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

2 G
Vineweft

Vineweft

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. : Return Vineweft from your graveyard to your hand.

Fortified by the wilds.

G
Wall of Mulch

Wall of Mulch

Creature — Wall

Defender (This creature can't attack.) , Sacrifice a Wall: Draw a card.

Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.

0/4

1 G
Yisan, the Wanderer Bard

Yisan, the Wanderer Bard

Legendary Creature — Human Rogue Bard

, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

Designed by Brian Fargo

2/3

2 G
Garruk, Apex Predator

Garruk, Apex Predator

Legendary Planeswalker — Garruk

[+1]: Destroy another target planeswalker. [+1]: Create a 3/3 black Beast creature token with deathtouch. [−3]: Destroy target creature. You gain life equal to its toughness. [−8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."

5 B G
Sliver Hivelord

Sliver Hivelord

Legendary Creature — Sliver

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

"This is the source, the line unbroken since the calamity that brought such monsters to our shores." —Hastric, Thunian scout

5/5

W U B R G
Avarice Amulet

Avarice Amulet

Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of Avarice Amulet. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Designed by Penny Arcade

4
Brawler's Plate

Brawler's Plate

Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Bronze Sable

Bronze Sable

Artifact Creature — Sable

The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened. —*The Theriad*

2/1

2
The Chain Veil

The Chain Veil

Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. , : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

4
Gargoyle Sentinel

Gargoyle Sentinel

Artifact Creature — Gargoyle

Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying.

The beating of a gargoyle's wings on the air is like the cracking of stones. Intruders who rouse a gargoyle are certain to hear the cracking of bones.

3/3

3
Grindclock

Grindclock

Artifact

: Put a charge counter on Grindclock. : Target player mills X cards, where X is the number of charge counters on Grindclock.

Pray you never hear it chime.

2
Haunted Plate Mail

Haunted Plate Mail

Artifact — Equipment

Equipped creature gets +4/+4. : Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip (: Attach to target creature you control. Equip only as a sorcery.)

4
Hot Soup

Hot Soup

Artifact — Equipment

Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Comin' through!" Designed by James Ernest

1
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3

4
Meteorite

Meteorite

Artifact

When Meteorite enters the battlefield, it deals 2 damage to any target. : Add one mana of any color.

"And if I'm lying," he began . . .

5
Obelisk of Urd

Obelisk of Urd

Artifact

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.

6
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

Once a year, the skies over Paliano fill with the flying machines of those who hope to be taken on as pupils by the artificer Muzzio.

0/2

0
Perilous Vault

Perilous Vault

Artifact

, , Exile Perilous Vault: Exile all nonland permanents.

The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos.

4
Phyrexian Revoker

Phyrexian Revoker

Artifact Creature — Phyrexian Horror

As Phyrexian Revoker enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.

"To be in the presence of a revoker is to be truly alone." —Kara Vrist, Neurok agent

2/1

2
Profane Memento

Profane Memento

Artifact

Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

"An angel's skull is left too plain by death. I made a few aesthetic modifications." —Dommique, blood artist

1
Rogue's Gloves

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Professional pilferers prefer proper preparation.

2
Sacred Armory

Sacred Armory

Artifact

: Target creature gets +1/+0 until end of turn.

Arrive for worship. Leave for war.

2
Scuttling Doom Engine

Scuttling Doom Engine

Artifact Creature — Construct

Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

A masterwork of spite, inspired by madness.

6/6

6
Shield of the Avatar

Shield of the Avatar

Artifact — Equipment

If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

We are made stronger by those we fight for. Designed by Richard Garriott

1
Soul of New Phyrexia

Soul of New Phyrexia

Artifact Creature — Phyrexian Avatar

Trample : Permanents you control gain indestructible until end of turn. , Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

6/6

6
Staff of the Death Magus

Staff of the Death Magus

Artifact

Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

A symbol of ambition in ruthless times.

3
Staff of the Flame Magus

Staff of the Flame Magus

Artifact

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

A symbol of passion in indifferent times.

3
Staff of the Mind Magus

Staff of the Mind Magus

Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

A symbol of sagacity in bewildering times.

3
Staff of the Sun Magus

Staff of the Sun Magus

Artifact

Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

A symbol of conviction in uncertain times.

3
Staff of the Wild Magus

Staff of the Wild Magus

Artifact

Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.

A symbol of ferocity in oppressive times.

3
Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

0
Tyrant's Machine

Tyrant's Machine

Artifact

, : Tap target creature.

"Though tempered differently, all wills can be broken." —Inquisitor Kyrik

2
Will-Forged Golem

Will-Forged Golem

Artifact Creature — Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

The modular nature of the automaton's design makes assembly perfectly intuitive.

4/4

6
Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible : Add .

Structures built from darksteel yield to neither assault nor age.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Radiant Fountain

Radiant Fountain

Land

When Radiant Fountain enters the battlefield, you gain 2 life. : Add .

"All peoples treasure a place where the weary traveler may drink in peace." —Ajani Goldmane

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Sliver Hive

Sliver Hive

Land

: Add . : Add one mana of any color. Spend this mana only to cast a Sliver spell. , : Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." —Lord Windgrace

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Aegis Angel

Aegis Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5

4 W W
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

"Guilty."

3 W
Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!" —General Avitora

2 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

3 W W
Cancel

Cancel

Instant

Counter target spell.

"What you are attempting is not against the law. It is, however, extremely foolish."

1 U U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Walking Corpse

Walking Corpse

Creature — Zombie

"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." —Jadar, ghoulcaller of Nephalia

2/2

1 B
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Seismic Strike

Seismic Strike

Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you." —Kezim, prodigal pyromancer

2 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Centaur Courser

Centaur Courser

Creature — Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." —Ramal, sage of Westgate

3/3

2 G
Garruk's Packleader

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

"He has learned much in his long years. And unlike selfish humans, he's willing to share." —Garruk Wildspeaker

4/4

4 G
Terra Stomper

Terra Stomper

Creature — Beast

This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Its footfalls cause violent earthquakes, hurtling boulders, and unseasonable dust storms.

8/8

3 G G G