Core Set 2019
Image | Card Info | Mana cost |
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Instant Target creature gets +1/+7 until end of turn. Inner strength is never seen until it makes all the difference. |
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Creature — Dwarf Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Most smiths shape metal, but some prefer more delicate materials. 3/3 |
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Legendary Planeswalker — Ajani [+1]: Put a +1/+1 counter on each of up to two target creatures. [−2]: Return target creature card with mana value 2 or less from your graveyard to the battlefield. [−7]: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink." |
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Enchantment Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. |
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Creature — Cat Soldier Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. "When one of us prospers, the pride prospers." —Jazal Goldmane 2/2 |
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Enchantment Whenever a creature enters the battlefield under your control, you gain 1 life. "You cannot defend others if your own well-being is neglected." |
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Creature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. She sings for all those who have been silenced. 3/3 |
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Creature — Human Knight When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1 |
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Sorcery Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments. In their final moments, the demons gazed upon grace in its purest form. |
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Creature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) "May the light shine through me to guide the lost." 1/3 |
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Creature — Dwarf Cleric When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. "These storied halls are under my protection." 2/4 |
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Creature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. "Our duty does not stop at our borders." 2/2 |
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Creature — Angel Flying Whenever Herald of Faith attacks, you gain 2 life. The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered. 4/3 |
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Enchantment When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield. Law protects but also contains. |
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Instant Creatures you control get +2/+1 until end of turn. "Impossible! How could they overwhelm us? We had barricades, war elephants,... and they were barely a tenth of our number!" —General Avitora |
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Instant Destroy target artifact or enchantment. You gain 4 life. "Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light." —*Song of All*, canto 1008 |
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Instant Exile target permanent with mana value 1. Threefold were his crimes, doubled were his pleas, singular was his fate. |
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Creature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) "Horse? Who needs a horse?" 3/7 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. "As long as my faith persists, so shall I." |
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Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
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Legendary Creature — Human Knight When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. "Those who do evil and those who do nothing are equally worthy of contempt." 3/3 |
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Creature — Cat Soldier At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. The best fighters are skilled in both harming and healing. 1/1 |
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Creature — Cat Soldier Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. When one leonin hunts, many more are surely nearby. 4/4 |
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Creature — Elephant Soldier Loxodons are firm in stature and spirit. No matter the odds, they are always first into battle. 3/2 |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block. "Your part in this fight is done, vampire. Get used to your thirst." |
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Instant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) For a moment they stood tall, all fear forgotten. |
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Creature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card. "In these halls there is no pass or fail. Your true test comes with the first full moon." 2/2 |
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Instant Target creature gets +2/+2 and gains flying until end of turn. "I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays." |
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Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/3 |
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Creature — Human Knight Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. Even the greatest hero begins with nothing. 2/3 |
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Creature — Cat Warrior The leonin of Oreskos are quick to take offense—not because they are thin-skinned but because they are always ready for a fight. 3/1 |
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Creature — Pegasus Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground. 1/3 |
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Creature — Spirit Cleric Flying Sacrifice Remorseful Cleric: Exile target player's graveyard. A lifetime of keeping up appearances is not enough to earn an eternity of rest. 2/1 |
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Creature — Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. 3/3 |
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Instant You gain 3 life. Draw a card. "A potion is no substitute for a skilled surgeon, but it will hold your bits in." —Torricks, battlefield medic |
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Creature — Bird Flying Native to wide prairies and scrublands, falcons occasionally roost in dragon skeletons. 1/2 |
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Creature — Horse Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. When it passes, order defeats chaos. 2/3 |
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Creature — Elk Whenever Star-Crowned Stag attacks, tap target creature defending player controls. White as starlight on snow, it appears only on the eve of the winter solstice. 3/3 |
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Creature — Human Cleric When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield. 1/4 |
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Sorcery Destroy target tapped creature. "Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise." |
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Creature — Beast When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. "Margaret has traveled with me to the end of the world and back." —Hewen Frit, merchant 2/3 |
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Creature — Human Knight Other Knights you control get +1/+1. : Knights you control gain double strike until end of turn. "Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight." 3/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and can't be blocked. If you can't find a doorway, make one. |
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Instant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Divining the future is easy when you hold the power to sway it. |
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Creature — Bird Wizard Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. "My skill sharpens with each beat of my wings." 2/2 |
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Creature — Human Artificer When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. "They say perfection is unattainable, but they said that about flight too." 1/2 |
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Instant Counter target creature spell. Draw a card. "I can think of worse ways to go. On second thought, maybe not." —Ludevic, necro-alchemist |
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Instant Counter target spell. "I decide what stands in my way." |
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Creature — Spirit Pirate When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. : Another target creature you control can't be blocked this turn except by Spirits. 2/2 |
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Instant Return target nonland permanent to its owner's hand. It's pointless to hold on when you have nothing to hold on with. |
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Sorcery Draw two cards. "The stars mark your destiny. May you accept the fate thus divulged." |
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Creature — Djinn Flying Djinn of Wishes enters the battlefield with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. 4/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.) The collection didn't have room to expand, so the wizard improvised a solution. |
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Instant Counter target creature spell. Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed. |
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Creature — Human Wizard When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. Successful battles start with knowing who's worth fighting. 2/2 |
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Creature — Serpent : Frilled Sea Serpent can't be blocked this turn. "Reel it in. No, wait! Throw it back!" —Gertrude, deep-sea angler 4/6 |
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Creature — Human Artificer Gearsmith Prodigy gets +1/+0 as long as you control an artifact. Young artificers on Kaladesh let their imaginations run wild. 1/2 |
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Sorcery Up to two target creatures can't be blocked this turn. "Picking locks is for beginners." |
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Creature — Sphinx Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/4 |
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Enchantment — Aura Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature. |
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Creature — Shapeshifter You may have Mirror Image enter the battlefield as a copy of a creature you control. The life of a shapeshifter is one of constant change. 0/0 |
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Creature — Merfolk Wizard Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. Hospitality is of little concern to those who do not wish to be disturbed. 1/1 |
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Creature — Human Wizard : Draw two cards. The delight of discovery drives the pursuit of knowledge. 2/1 |
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Creature — Human Wizard When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Her prophecies amaze her even as she speaks them. 1/3 |
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Enchantment You may cast spells from your hand without paying their mana costs. "The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom." —Jace Beleren |
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Sorcery Draw cards equal to the highest mana value among artifacts you control. "When I grafted the Planar Bridge into myself, I felt my Planeswalker spark flare beyond my body. The Multiverse was my plaything. It felt . . . incredible." —Tezzeret |
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Enchantment At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way. Nicol Bolas would not rest until he was restored to his former glory. |
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Enchantment Whenever you draw a card, each opponent mills two cards. "To break another's mind is to deliver a fate worse than death. It is a terrifying power." —Jace Beleren |
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Legendary Creature — Human Artificer Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice two artifacts: Draw a card. "Industry without artistry is just a fancy way to fill the junkyard." 1/4 |
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Creature — Merfolk Wizard When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand. The greatest treasure of the deep is an echo from above. 2/2 |
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Creature — Human Artificer When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. "The path of the stars is as reliable as the instruments that measure them." 3/2 |
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Sorcery Draw three cards, then discard a card. Dwell longest on the thoughts that shine brightest. |
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Creature — Human Artificer When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. 1/3 |
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Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. "I give them dreams so wondrous that they hesitate to return to the world of the conscious." —Garild, merfolk mage |
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Creature — Drake Flying (This creature can't be blocked except by creatures with flying or reach.) Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will. 3/2 |
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Creature — Spirit Flying Other Spirits you control get +1/+1. A king's knowledge does not vanish when the heart stops beating. 1/3 |
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Creature — Horse Fish Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. : Surge Mare gets +2/-2 until end of turn. When it passes, waves touch the sky. 0/5 |
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Sorcery Exchange control of two target creatures. Say hello to your new friend. |
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Legendary Planeswalker — Tezzeret [+1]: Create a 1/1 colorless Thopter artifact creature token with flying. [0]: Draw a card. If you control three or more artifacts, draw two cards instead. [−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle." |
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Creature — Human Wizard The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria. 2/3 |
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Instant Put target nonland permanent on top of its owner's library. Fblthp had always hated crowds. |
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Instant Creatures your opponents control get -2/-0 until end of turn. Draw a card. The cold slowed their movements until only their panicked eyeballs swiveled beneath the ice. |
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Creature — Wall Defender The seafloor is flecked with the bones of fools who dared to sail into the mist. 0/5 |
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Creature — Sphinx Flying Whenever a creature with flying attacks, you may draw a card. "Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings." 3/7 |
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Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." Tenacity prevails when hopes die. |
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Sorcery As an additional cost to cast this spell, sacrifice a creature. Draw three cards. Predicting the future is a messy business. |
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Creature — Beast "They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm." —Vivien Reid 6/5 |
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Creature — Dragon Skeleton Flying , Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped. Its roar is the clatter of a thousand bones. 5/4 |
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Creature — Vampire Lifelink Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. 2/1 |
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Creature — Zombie Wizard Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. For the necromancer barons, killing and recruitment are one and the same. 2/2 |
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Creature — Demon As an additional cost to cast this spell, sacrifice a creature. Flying, trample A pit yawned open, a column of oily smoke arose, and a towering form hissed, "I accept this offering." 6/6 |
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Creature — Zombie Diregraf Ghoul enters the battlefield tapped. "At least this one still has arms and legs. Well, most of its legs." —Enslow, ghoulcaller of Nephalia 2/2 |
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Creature — Human When Doomed Dissenter dies, create a 2/2 black Zombie creature token. There is only one fate left to those banished from the God-Pharaoh's city. 1/1 |
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Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. "It hurts more if you think about it." —Hooks, Cabal torturer |
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Creature — Vampire Whenever you gain life, each opponent loses 1 life. "Fleshy, with just a hint of leather. A fine vintage." 4/4 |
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Creature — Specter Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life. 1/3 |
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Sorcery Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time. The Great Mending that healed the Multiverse also unraveled the threads of Nicol Bolas's power. |
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Creature — Zombie When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. A full coffin is like a full coffer—both are attractive to thieves. 2/2 |
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Creature — Zombie Soldier , Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. "Rise and shine, my dears. We have work to do." —Isareth the Awakener 3/2 |
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Creature — Human Assassin Flash (You may cast this spell any time you could cast an instant.) "If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price." 3/2 |
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Creature — Zombie Horror Whenever Infectious Horror attacks, each opponent loses 2 life. Not once in the history of Grixis has anyone died of old age. 2/2 |
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Instant Exile target colorless creature. You gain life equal to its power. "When these intruders are gone, Zendikar will be my throne, my palace, my playground." |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." One who is marked by a demon in life is sure to be remembered as one in death. |
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Legendary Creature — Human Wizard Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. 3/3 |
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Sorcery Destroy target creature. You gain 3 life. A lich must consume mortal souls to feed its eternal life. |
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Legendary Planeswalker — Liliana [+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. [−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. [−3]: You may cast Zombie spells from your graveyard this turn. |
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Enchantment When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. Immortality is worth any price. |
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Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. Liliana is never one to follow someone else's lead. |
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Sorcery Target player discards two cards. Many an inventor has collapsed under the pressure to create a flawless design. |
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Instant Destroy target creature. "It's not work if you enjoy it." |
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Instant You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. That feeling of something on your chest is usually sleep paralysis. Occasionally, it's something else. |
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Enchantment Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. It was a night like any other. It would soon become a night no one would ever forget. |
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Creature — Zombie Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. 5/5 |
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Creature — Nightmare Horse Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. When it passes, those who sleep dream of sickness and death. 2/2 |
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Creature — Harpy Flying , Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy. A harpy's hoard is a filthy, bloodstained pile of trinkets and corpses. 1/2 |
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Creature — Skeleton Warrior : Return Reassembling Skeleton from your graveyard to the battlefield tapped. "They may show up with the wrong thigh bone or mandible, but they always show up." —Zul Ashur, lich lord 1/1 |
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Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. "Death is no excuse for disobedience." —Liliana Vess |
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Creature — Skeleton Archer When Skeleton Archer enters the battlefield, it deals 1 damage to any target. "When it comes to killing with precision, a soul is but a hindrance." —Isareth the Awakener 3/3 |
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Creature — Vampire Soldier Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation. 2/2 |
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Sorcery Target player loses 3 life and you gain 3 life. "You have given all to your kingdom, dear knight. Serenity shall be your prize." —Queen Lian |
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Creature — Zombie When Stitcher's Supplier enters the battlefield or dies, mill three cards. No part goes to waste. 1/1 |
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Instant Target creature gets -3/-3 until end of turn. Imagine a thousand tiny mushrooms cropping up within your lungs. |
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Creature — Zombie Menace (This creature can't be blocked except by two or more creatures.) "Thread the torsos together with angel hair to ensure they will cooperate in battle." —*The Stitcher's Tome* 4/2 |
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Creature — Vampire , : Each opponent loses 1 life and you gain 1 life. One day, they may be paragons of deadly elegance. For the moment, they possess nothing but thirst. 0/3 |
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Creature — Vampire Noble Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. "Your service shall be rewarded." —Queen Lian 3/4 |
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Creature — Zombie "Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." —Jadar, ghoulcaller of Nephalia 2/2 |
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Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted. |
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Enchantment As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color." "A rare and fascinating phenomenon." —Tamiyo |
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Sorcery Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color. "As I desire, so it shall be." —Nicol Bolas |
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Sorcery Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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Creature — Goblin Warrior Menace (This creature can't be blocked except by two or more creatures.) He has the biggest bashing stick, so it's a safe bet he's the leader. 3/2 |
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Creature — Elemental Sacrifice Catalyst Elemental: Add . As the hyperstormic generator crept past redline, a being emerged from the arc. 2/2 |
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Sorcery Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card. |
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Creature — Goblin Shaman , Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) Eyes are unnecessary for seeing the future. 2/2 |
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Creature — Dragon Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. A knight's devotion to their steed goes only so far. 5/5 |
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Creature — Human Wizard , , Discard a card: Draw a card. , , Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. "Burn. Burn. Keep. Burn." 2/2 |
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Sorcery When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. First the insult, then the encore. |
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Creature — Dragon Egg Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn." Dragon birth lairs are littered with treasure to entice the young from their eggs. 0/2 |
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Instant Electrify deals 4 damage to target creature. "Some hid from the storm. I embraced it and learned its name." |
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Sorcery Fiery Finish deals 7 damage to target creature. Negotiations reached an abrupt conclusion. |
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Creature — Elemental It treads on feet of coals and strikes with the force of a volcano. 5/4 |
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Creature — Goblin Rogue When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. "We can take 'em. You go first!" 1/1 |
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Creature — Goblin Warrior : Target creature gains haste until end of turn. (It can attack and this turn.) Small words stoke large flames. 1/1 |
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Creature — Goblin Warrior Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact. "Folks 'round here are too in love with their contraptions. Does them some good if we smash one every so often." 3/3 |
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Creature — Goblin Shaman Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. "I found a new toy. Wanna play?" 2/2 |
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Creature — Devil Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) For devils, burning things is the highest form of comedy, diversion, and artistic expression. 4/3 |
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Creature — Minotaur Haste (This creature can attack and as soon as it comes under your control.) The bellow of a minotaur always translates to "charge." 3/3 |
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Creature — Hellion Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. 7/3 |
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Legendary Creature — Dragon Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. : Dragons you control get +1/+0 until end of turn. 6/6 |
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Sorcery Lava Axe deals 5 damage to target player or planeswalker. "Catch!" |
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Creature — Elemental Horse This spell can't be countered. Lightning Mare can't be blocked by blue creatures. : Lightning Mare gets +1/+0 until end of turn. When it passes, storm clouds bolt across the land. 3/1 |
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Instant Lightning Strike deals 3 damage to any target. To wield lightning is to tame chaos. |
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Creature — Ogre Warrior The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish. 4/2 |
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Legendary Planeswalker — Sarkhan [+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [−7]: Create four 5/5 red Dragon creature tokens with flying. |
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Enchantment Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. |
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Instant Shock deals 2 damage to any target. The tools of invention became the weapons of revolution. |
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Creature — Giant Warrior Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn. No rampart can withstand the fury of a giant. 6/3 |
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Instant Destroy target artifact. The creation of new weapons demands the destruction of others. |
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Creature — Dragon Flying When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target. Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around. 3/3 |
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Instant Spit Flame deals 4 damage to target creature. Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return Spit Flame from your graveyard to your hand. |
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Instant Target creature gets +3/+0 and gains first strike until end of turn. To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later. |
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Sorcery Destroy target land. Creatures without flying can't block this turn. "You will kneel before me, even if I have to split the earth under your feet!" —Ash Kronor, Keldon warlord |
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Sorcery As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target. "Give 'em a push." —Mogwin, goblin delinquent |
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Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" —Sarkhan Vol |
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Instant Attacking creatures get +2/+0 until end of turn. The sound of the trumpets lights a fire in the hearts of the bold and snuffs the courage of the cowardly. |
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Creature — Viashino Wizard When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. "I trained with the Ghitu, and I respect the fire as they do." 2/1 |
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Creature — Dragon Flying, haste Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock. 4/4 |
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Creature — Goblin Warrior When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. "Fill the sky with stuff!" 4/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
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Creature — Boar Bristling Boar can't be blocked by more than one creature. "Nicol Bolas destroyed my world. I owe it to Skalla to celebrate all life, no matter how dangerous." —Vivien Reid 4/3 |
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Creature — Centaur Warrior "The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." —Ramal, sage of Westgate 3/3 |
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Creature — Dinosaur Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late. 6/6 |
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Enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. "Might doesn't just build empires. It protects them." —Inti, Sun Empire knight |
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Creature — Basilisk Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Its ventricles weep venom, and it consumes only poison. 2/2 |
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Sorcery Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. "If you think yourself a chief, then prove your might." —Gar-Tun, Mistvalley silverback |
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Creature — Human Druid Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. No welcome for those who trespass. Only fang and horn and claw. 2/3 |
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Creature — Elf Druid : Add . "The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise." 1/3 |
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Creature — Dryad : Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "The land already knows its destiny. I simply ask it to share the tale with me." 1/3 |
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Creature — Elf Druid Other Elves you control get +1/+1. , : Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle. No single root feeds the forest. 1/1 |
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Creature — Elf Druid When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. 1/1 |
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Creature — Treefolk Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat. They grow closer with every passing season. 7/7 |
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Creature — Elf Scout : Target creature you control can't be blocked by creatures with power 2 or less this turn. Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders. 3/2 |
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Creature — Spider Reach (This creature can block creatures with flying.) "After everything I've survived, it's hard to be frightened by anything anymore." —Vivien Reid 2/4 |
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Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has ": Add two mana of any one color." |
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Creature — Dinosaur "Each tooth is the length of a horse, and new ones grow in every sixteen days. Let's get a closer look!" —Vivien Reid 10/10 |
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Legendary Creature — Bear Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. You don't want to know how she got that name. 4/3 |
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Creature — Elf Scout Vigilance (Attacking doesn't cause this creature to tap.) Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade. 2/2 |
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Creature — Elk When Highland Game dies, you gain 2 life. "Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors." —Chianul, Who Whispers Twice 2/1 |
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Creature — Hydra Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) 0/0 |
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Instant Destroy target artifact or enchantment. "And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines." —Iveta, rooftop runner |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" —Dionus, elvish archdruid |
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Creature — Wurm Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. It eats what it wants to eat—which is anything that moves. 7/7 |
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Instant Destroy target creature with flying. "Let nothing own the skies but the wind." —Dejara, Giltwood druid |
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Enchantment — Aura Enchant creature Enchanted creature gets +7/+7 and has trample. "Look how cute it is now!" —Vivien Reid |
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Sorcery Target creature you control deals damage equal to its power to target creature you don't control. "You should have seen the look on *both* their faces." —Morkamp, Lambholt innkeeper |
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Creature — Elf Shaman When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. "What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth." 2/1 |
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Sorcery Return target card from your graveyard to your hand. "The bones of the past will tell their tales—if you know how to speak their language." |
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Creature — Rhino Monk When Rhox Oracle enters the battlefield, draw a card. "The further into the future I look, the less certain my vision. Even now, the middle distance is obscured by fire." 4/2 |
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Instant Prevent all combat damage that would be dealt this turn. The only casualties were a snapped spear, a lost helmet, and some bruised egos. |
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Creature — Dinosaur Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. The Sun Empire's most sacred sites are protected by more than prayers. 2/5 |
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Sorcery Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. "Whether we like it or not, our arrival has altered the landscape." —Malcolm, navigator of the *Belligerent* |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) : Return Talons of Wildwood from your graveyard to your hand. |
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Creature — Elf Warrior Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn. 2/3 |
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Creature — Wolf "Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly." —Alena, trapper of Kessig 4/5 |
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Instant Target creature gets +4/+4 until end of turn. The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive. |
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Creature — Beast Vigilance (Attacking doesn't cause this creature to tap.) Villagers employ watchdogs as guardians and companions. Druids prefer something a little bigger. 5/5 |
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Creature — Elemental Horse Hexproof (This creature can't be the target of spells or abilities your opponents control.) Vine Mare can't be blocked by black creatures. When it passes, the dead are displaced by flourishing life. 5/3 |
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Legendary Planeswalker — Vivien [+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Destroy target artifact, enchantment, or creature with flying. [−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." |
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Sorcery Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. |
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Creature — Plant Wall Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. 0/3 |
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Creature — Human Artificer As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. The best of their trade know every bolt of their rigs, stem to stern. 2/4 |
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Legendary Creature — Elder Dragon Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5 |
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Creature — Ogre Warrior Menace (This creature can't be blocked except by two or more creatures.) Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn. 3/3 |
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Legendary Creature — Elder Dragon Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn. 7/7 |
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Creature — Human Shaman : Add one mana of any color. , , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. "If I am to die, I will die in the embrace of immeasurable flame." 2/2 |
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Creature — Drake Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. Many initiates believe it possesses secrets beyond imagining. Many have become meals trying to learn them. */4 |
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Sorcery Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.) Cries of anguish quickly spurred cries of action. |
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Nicol Bolas, the Ravager // Nicol Bolas, the Arisen Legendary Creature — Elder Dragon Flying When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. : Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery. 4/4 |
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Nicol Bolas, the Ravager // Nicol Bolas, the Arisen Legendary Planeswalker — Bolas [+2]: Draw two cards. [−3]: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. [−4]: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. [−12]: Exile all but the bottom card of target player's library. |
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Legendary Creature — Elder Dragon Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. Sister of Nicol Bolas. Survivor of the Elder Dragon War. The most vicious of her kin. 6/6 |
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Creature — Elf Archer Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life. 2/3 |
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Creature — Nightmare Horror Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. "I turn around and see nothing, yet I know it is behind me. Its fingers rummage in my mind, crafting new ideas." 3/3 |
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Creature — Vampire Soldier Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. Those of esteemed birth earn a most esteemed death. 2/4 |
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Creature — Satyr Druid Whenever you cast an enchantment spell, draw a card. "The threads of magic that protect this place were woven by my will." 2/2 |
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Creature — Elf Scout Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3 |
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Legendary Creature — Elder Dragon Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. 6/6 |
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Artifact Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Creature tokens get -1/-0. Whether it is magical, lucky, or merely old, it is cherished, and that gives it power. |
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Artifact , : Draw a card. Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it. |
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Artifact , : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. |
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Artifact You may play lands from your graveyard. Amidst the darkest ashes grow the strongest seeds. |
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Artifact Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying. The grave robbers were startled, for the door to the mausoleum was already open. |
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Artifact Creature — Horse As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. When it passes, rainbows follow. 1/3 |
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Artifact Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. , Remove a gold counter from Dragon's Hoard: Draw a card. : Add one mana of any color. |
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Artifact , , Sacrifice Explosive Apparatus: It deals 2 damage to any target. "Souls are volatile things. When compressed and loaded into a handheld device, their destructive potential is quite impressive." —Dierk, geistmage |
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Artifact Creature — Scarecrow As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones. 2/1 |
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Artifact At the beginning of your upkeep, you gain 1 life. , Sacrifice Fountain of Renewal: Draw a card. Entrepreneurs have attempted to sell the water, but to no avail. Whatever magic it contains disappears upon bottling. |
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Artifact Creature — Gargoyle Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying. "Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to." —Bonovar, siege commander 3/3 |
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Artifact Creature — Construct Gearsmith Guardian gets +2/+0 as long as you control a blue creature. Made in its creator's image, though slightly more clangy. 3/5 |
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Artifact , : Put a charge counter on Magistrate's Scepter. , Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. |
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Artifact : Add one mana of any color. Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unwittingly drawn by the convergence of mana in the area. |
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Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) A sharp axe solves most problems. |
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Artifact Creature — Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. The impact sent the soldiers scattering—then something came out of the crater. 3/3 |
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Artifact , : Target player mills two cards. Minds, like mountains, are never so grand and mighty that they can't be reduced to dust. |
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.) Thievery requires subtlety, from the beginning of the heist to the end. |
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Artifact — Equipment Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip |
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Artifact Creature — Thopter Flying When Skyscanner enters the battlefield, draw a card. The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators. 1/1 |
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Artifact Creature — Wall Defender , : Target creature can't be blocked this turn. All the books were dusty with disuse, save the one titled *Camouflage and Its Practical Applications*. 0/4 |
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Artifact Transmogrifying Wand enters the battlefield with three charge counters on it. , , Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery. |
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Land Cinder Barrens enters the battlefield tapped. : Add or . "I do as I choose with what is mine. And it is all mine." —Nicol Bolas |
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Land : Add . , : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. Its light exposes enemies and lays secrets bare. |
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Land Forsaken Sanctuary enters the battlefield tapped. : Add or . "Prayers will curdle on the tongue and be heard by rotting ears." —Minaldra, the Vizag Atum |
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Land Foul Orchard enters the battlefield tapped. : Add or . The stench of rotting meat lures flies, goblins, and young raptors. |
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Land Highland Lake enters the battlefield tapped. : Add or . "A place like this makes me wonder if there's more to life than blood and treasure . . . Nah." —Boyl Bucksalt, Storm Fleet swab |
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Land Meandering River enters the battlefield tapped. : Add or . The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
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Land You have no maximum hand size. : Add . The most holy treasures are kept far from unclean soil. |
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Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color. |
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Land Stone Quarry enters the battlefield tapped. : Add or . The bedrock has many gifts to give. |
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Land Submerged Boneyard enters the battlefield tapped. : Add or . "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." —Kiora |
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Land Timber Gorge enters the battlefield tapped. : Add or . Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Land Tranquil Expanse enters the battlefield tapped. : Add or . Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature. |
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Land Woodland Stream enters the battlefield tapped. : Add or . Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Planeswalker — Ajani [+2]: You gain 1 life for each creature you control. [−3]: Creatures you control get +2/+2 until end of turn. [−9]: Put X +1/+1 counters on target creature, where X is your life total. |
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Sorcery Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Creature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. "The healers of Bant are second to none. I owe then a great deal for their tutelage." —Ajani Goldmane 1/1 |
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Creature — Angel Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. She watches over the city just as Serra watches over all. 5/5 |
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Creature — Griffin Flying (This creature can't be blocked except by creatures with flying or reach.) A pair of domesticated griffins escaped from captivity a century ago. Now the skies are filled with the songs of their descendants. 2/2 |
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Legendary Planeswalker — Tezzeret [+1]: Draw a card. [0]: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. [−7]: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures. |
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Creature — Sphinx Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. "Safe passage requires only a simple answer to a simple question, traveler." 5/5 |
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Artifact When Pendulum of Patterns enters the battlefield, you gain 3 life. , , Sacrifice Pendulum of Patterns: Draw a card. Its elaborate designs reveal secrets of aether's flow. |
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Artifact When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. , , Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn. |
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Artifact Creature — Golem As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.) "More obedient than any dog." —Tezzeret 3/1 |
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Legendary Planeswalker — Liliana [+1]: Target player loses 2 life. [−1]: Return target creature card from your graveyard to your hand. [−7]: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control. |
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Creature — Zombie Gorgon Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.) "I'm not picky about what comes up, but the less decay, the better." —Liliana Vess 3/3 |
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Creature — Bird Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped. Once every seven years it flies on spectral wings over the moors of ancient battlefields. 5/5 |
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Sorcery Target opponent discards a card. Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Creature — Zombie Jackal When Tattered Mummy dies, each opponent loses 2 life. The dead who wander beyond the safety of the city of Naktamun crave only to spread their curse. 1/2 |
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Legendary Planeswalker — Sarkhan [+2]: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. [−3]: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. [−9]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle. |
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Creature — Human Warrior As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) "Only those who give the dragons the respect they deserve may bear our title." 2/2 |
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Sorcery Sarkhan's Dragonfire deals 3 damage to any target. Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. "I am most myself when I am least human." |
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Creature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. 2/2 |
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Creature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn. The undisputed master of the mountains of Shiv. 5/5 |
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Legendary Planeswalker — Vivien [+2]: Put two +1/+1 counters on up to one target creature. [−3]: Target creature you control deals damage equal to its power to target creature you don't control. [−9]: Creatures you control get +4/+4 and gain trample until end of turn. |
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Creature — Elephant Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample. "Approach from behind. That way, if it does charge, at least you aren't in front of it." —Vivien Reid 8/8 |
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Creature — Wolf Spirit When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. "This imprint was the familiar of a friend." —Vivien Reid 3/3 |
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Creature — Human Berserker : Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. "Would you rather feel the edge of blade or the sharpness of my fangs?" 2/2 |
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Creature — Cat Spirit Reach (This creature can block creatures with flying.) : Return Vivien's Jaguar from your graveyard to your hand. Activate only if you control a Vivien planeswalker. Each of Vivien's arrows is an invocation of a species. 3/2 |
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Instant Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. Sarkhan wandered into a tomb and back in time. |
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Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Just as the sun rises at dawn and the days lengthen in the summer, the Sun Empire has awakened after long years of quiet. 2/2 |
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Creature — Elemental Flying As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive. 4/4 |
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Instant Target creature gets -4/-0 until end of turn. Draw a card. "The trick to talking sense into Keldons is getting them to hold still." |
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Creature — Merfolk Warrior Mist-Cloaked Herald can't be blocked. With matchless stealth, the River Heralds fought a running battle against the three enemy forces. 1/1 |
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Enchantment — Aura Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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Creature — Human Pirate Grasping Scoundrel gets +1/+0 as long as it's attacking. "I can hear the plunder calling. It asks for me by name." 1/1 |
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Instant Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls. As the Cabal legions pushed into Shiv, they learned not to stand so close together. |
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Creature — Elf Druid : Add . As patient and generous as life, as harsh and merciless as nature. 1/1 |