Core Set 2019

Image Card Info Mana cost
Aegis of the Heavens

Aegis of the Heavens

Instant

Target creature gets +1/+7 until end of turn.

Inner strength is never seen until it makes all the difference.

1 W
Aethershield Artificer

Aethershield Artificer

Creature — Dwarf Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Most smiths shape metal, but some prefer more delicate materials.

3/3

3 W
Ajani, Adversary of Tyrants

Ajani, Adversary of Tyrants

Legendary Planeswalker — Ajani

[+1]: Put a +1/+1 counter on each of up to two target creatures. [−2]: Return target creature card with mana value 2 or less from your graveyard to the battlefield. [−7]: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

2 W W
Ajani's Last Stand

Ajani's Last Stand

Enchantment

Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

2 W W
Ajani's Pridemate

Ajani's Pridemate

Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers." —Jazal Goldmane

2/2

1 W
Ajani's Welcome

Ajani's Welcome

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

"You cannot defend others if your own well-being is neglected."

W
Angel of the Dawn

Angel of the Dawn

Creature — Angel

Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

She sings for all those who have been silenced.

3/3

4 W
Cavalry Drillmaster

Cavalry Drillmaster

Creature — Human Knight

When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2/1

1 W
Cleansing Nova

Cleansing Nova

Sorcery

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

3 W W
Daybreak Chaplain

Daybreak Chaplain

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"May the light shine through me to guide the lost."

1/3

1 W
Dwarven Priest

Dwarven Priest

Creature — Dwarf Cleric

When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.

"These storied halls are under my protection."

2/4

3 W
Gallant Cavalry

Gallant Cavalry

Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

"Our duty does not stop at our borders."

2/2

3 W
Herald of Faith

Herald of Faith

Creature — Angel

Flying Whenever Herald of Faith attacks, you gain 2 life.

The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered.

4/3

3 W W
Hieromancer's Cage

Hieromancer's Cage

Enchantment

When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.

Law protects but also contains.

3 W
Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants,... and they were barely a tenth of our number!" —General Avitora

2 W W
Invoke the Divine

Invoke the Divine

Instant

Destroy target artifact or enchantment. You gain 4 life.

"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light." —*Song of All*, canto 1008

2 W
Isolate

Isolate

Instant

Exile target permanent with mana value 1.

Threefold were his crimes, doubled were his pleas, singular was his fate.

W
Knight of the Tusk

Knight of the Tusk

Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

"Horse? Who needs a horse?"

3/7

4 W W
Knight's Pledge

Knight's Pledge

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2.

"As long as my faith persists, so shall I."

1 W
Knightly Valor

Knightly Valor

Enchantment — Aura

Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

4 W
Lena, Selfless Champion

Lena, Selfless Champion

Legendary Creature — Human Knight

When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

"Those who do evil and those who do nothing are equally worthy of contempt."

3/3

4 W W
Leonin Vanguard

Leonin Vanguard

Creature — Cat Soldier

At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.

The best fighters are skilled in both harming and healing.

1/1

W
Leonin Warleader

Leonin Warleader

Creature — Cat Soldier

Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

When one leonin hunts, many more are surely nearby.

4/4

2 W W
Loxodon Line Breaker

Loxodon Line Breaker

Creature — Elephant Soldier

Loxodons are firm in stature and spirit. No matter the odds, they are always first into battle.

3/2

2 W
Luminous Bonds

Luminous Bonds

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

"Your part in this fight is done, vampire. Get used to your thirst."

2 W
Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

For a moment they stood tall, all fear forgotten.

2 W
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

2 W
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."

1 W
Militia Bugler

Militia Bugler

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/3

2 W
Novice Knight

Novice Knight

Creature — Human Knight

Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

Even the greatest hero begins with nothing.

2/3

W
Oreskos Swiftclaw

Oreskos Swiftclaw

Creature — Cat Warrior

The leonin of Oreskos are quick to take offense—not because they are thin-skinned but because they are always ready for a fight.

3/1

1 W
Pegasus Courser

Pegasus Courser

Creature — Pegasus

Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.

1/3

2 W
Remorseful Cleric

Remorseful Cleric

Creature — Spirit Cleric

Flying Sacrifice Remorseful Cleric: Exile target player's graveyard.

A lifetime of keeping up appearances is not enough to earn an eternity of rest.

2/1

1 W
Resplendent Angel

Resplendent Angel

Creature — Angel

Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

3/3

1 W W
Revitalize

Revitalize

Instant

You gain 3 life. Draw a card.

"A potion is no substitute for a skilled surgeon, but it will hold your bits in." —Torricks, battlefield medic

1 W
Rustwing Falcon

Rustwing Falcon

Creature — Bird

Flying

Native to wide prairies and scrublands, falcons occasionally roost in dragon skeletons.

1/2

W
Shield Mare

Shield Mare

Creature — Horse

Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

When it passes, order defeats chaos.

2/3

1 W W
Star-Crowned Stag

Star-Crowned Stag

Creature — Elk

Whenever Star-Crowned Stag attacks, tap target creature defending player controls.

White as starlight on snow, it appears only on the eve of the winter solstice.

3/3

3 W
Suncleanser

Suncleanser

Creature — Human Cleric

When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

1/4

1 W
Take Vengeance

Take Vengeance

Sorcery

Destroy target tapped creature.

"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."

1 W
Trusty Packbeast

Trusty Packbeast

Creature — Beast

When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.

"Margaret has traveled with me to the end of the world and back." —Hewen Frit, merchant

2/3

2 W
Valiant Knight

Valiant Knight

Creature — Human Knight

Other Knights you control get +1/+1. : Knights you control gain double strike until end of turn.

"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."

3/4

3 W
Aether Tunnel

Aether Tunnel

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and can't be blocked.

If you can't find a doorway, make one.

1 U
Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Divining the future is easy when you hold the power to sway it.

1 U
Aven Wind Mage

Aven Wind Mage

Creature — Bird Wizard

Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

"My skill sharpens with each beat of my wings."

2/2

2 U
Aviation Pioneer

Aviation Pioneer

Creature — Human Artificer

When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

"They say perfection is unattainable, but they said that about flight too."

1/2

2 U
Bone to Ash

Bone to Ash

Instant

Counter target creature spell. Draw a card.

"I can think of worse ways to go. On second thought, maybe not." —Ludevic, necro-alchemist

2 U U
Cancel

Cancel

Instant

Counter target spell.

"I decide what stands in my way."

1 U U
Departed Deckhand

Departed Deckhand

Creature — Spirit Pirate

When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. : Another target creature you control can't be blocked this turn except by Spirits.

2/2

1 U
Disperse

Disperse

Instant

Return target nonland permanent to its owner's hand.

It's pointless to hold on when you have nothing to hold on with.

1 U
Divination

Divination

Sorcery

Draw two cards.

"The stars mark your destiny. May you accept the fate thus divulged."

2 U
Djinn of Wishes

Djinn of Wishes

Creature — Djinn

Flying Djinn of Wishes enters the battlefield with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

4/4

3 U U
Dwindle

Dwindle

Enchantment — Aura

Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

The collection didn't have room to expand, so the wizard improvised a solution.

2 U
Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.

1 U
Exclusion Mage

Exclusion Mage

Creature — Human Wizard

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.

Successful battles start with knowing who's worth fighting.

2/2

2 U
Frilled Sea Serpent

Frilled Sea Serpent

Creature — Serpent

: Frilled Sea Serpent can't be blocked this turn.

"Reel it in. No, wait! Throw it back!" —Gertrude, deep-sea angler

4/6

4 U U
Gearsmith Prodigy

Gearsmith Prodigy

Creature — Human Artificer

Gearsmith Prodigy gets +1/+0 as long as you control an artifact.

Young artificers on Kaladesh let their imaginations run wild.

1/2

U
Ghostform

Ghostform

Sorcery

Up to two target creatures can't be blocked this turn.

"Picking locks is for beginners."

1 U
Horizon Scholar

Horizon Scholar

Creature — Sphinx

Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

4/4

5 U
Metamorphic Alteration

Metamorphic Alteration

Enchantment — Aura

Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.

1 U
Mirror Image

Mirror Image

Creature — Shapeshifter

You may have Mirror Image enter the battlefield as a copy of a creature you control.

The life of a shapeshifter is one of constant change.

0/0

2 U
Mistcaller

Mistcaller

Creature — Merfolk Wizard

Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Hospitality is of little concern to those who do not wish to be disturbed.

1/1

U
Mystic Archaeologist

Mystic Archaeologist

Creature — Human Wizard

: Draw two cards.

The delight of discovery drives the pursuit of knowledge.

2/1

1 U
Omenspeaker

Omenspeaker

Creature — Human Wizard

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.

1/3

1 U
Omniscience

Omniscience

Enchantment

You may cast spells from your hand without paying their mana costs.

"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom." —Jace Beleren

7 U U U
One with the Machine

One with the Machine

Sorcery

Draw cards equal to the highest mana value among artifacts you control.

"When I grafted the Planar Bridge into myself, I felt my Planeswalker spark flare beyond my body. The Multiverse was my plaything. It felt . . . incredible." —Tezzeret

3 U
Patient Rebuilding

Patient Rebuilding

Enchantment

At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.

Nicol Bolas would not rest until he was restored to his former glory.

3 U U
Psychic Corrosion

Psychic Corrosion

Enchantment

Whenever you draw a card, each opponent mills two cards.

"To break another's mind is to deliver a fate worse than death. It is a terrifying power." —Jace Beleren

2 U
Sai, Master Thopterist

Sai, Master Thopterist

Legendary Creature — Human Artificer

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice two artifacts: Draw a card.

"Industry without artistry is just a fancy way to fill the junkyard."

1/4

2 U
Salvager of Secrets

Salvager of Secrets

Creature — Merfolk Wizard

When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

The greatest treasure of the deep is an echo from above.

2/2

3 U U
Scholar of Stars

Scholar of Stars

Creature — Human Artificer

When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.

"The path of the stars is as reliable as the instruments that measure them."

3/2

3 U
Sift

Sift

Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

3 U
Skilled Animator

Skilled Animator

Creature — Human Artificer

When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.

1/3

2 U
Sleep

Sleep

Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious." —Garild, merfolk mage

2 U U
Snapping Drake

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

3/2

3 U
Supreme Phantom

Supreme Phantom

Creature — Spirit

Flying Other Spirits you control get +1/+1.

A king's knowledge does not vanish when the heart stops beating.

1/3

1 U
Surge Mare

Surge Mare

Creature — Horse Fish

Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. : Surge Mare gets +2/-2 until end of turn.

When it passes, waves touch the sky.

0/5

U U
Switcheroo

Switcheroo

Sorcery

Exchange control of two target creatures.

Say hello to your new friend.

4 U
Tezzeret, Artifice Master

Tezzeret, Artifice Master

Legendary Planeswalker — Tezzeret

[+1]: Create a 1/1 colorless Thopter artifact creature token with flying. [0]: Draw a card. If you control three or more artifacts, draw two cards instead. [−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

3 U U
Tolarian Scholar

Tolarian Scholar

Creature — Human Wizard

The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.

2/3

2 U
Totally Lost

Totally Lost

Instant

Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.

4 U
Uncomfortable Chill

Uncomfortable Chill

Instant

Creatures your opponents control get -2/-0 until end of turn. Draw a card.

The cold slowed their movements until only their panicked eyeballs swiveled beneath the ice.

2 U
Wall of Mist

Wall of Mist

Creature — Wall

Defender

The seafloor is flecked with the bones of fools who dared to sail into the mist.

0/5

1 U
Windreader Sphinx

Windreader Sphinx

Creature — Sphinx

Flying Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

3/7

5 U U
Abnormal Endurance

Abnormal Endurance

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Tenacity prevails when hopes die.

1 B
Blood Divination

Blood Divination

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Draw three cards.

Predicting the future is a messy business.

3 B
Bogstomper

Bogstomper

Creature — Beast

"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm." —Vivien Reid

6/5

4 B B
Bone Dragon

Bone Dragon

Creature — Dragon Skeleton

Flying , Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

Its roar is the clatter of a thousand bones.

5/4

3 B B
Child of Night

Child of Night

Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1

1 B
Death Baron

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

For the necromancer barons, killing and recruitment are one and the same.

2/2

1 B B
Demon of Catastrophes

Demon of Catastrophes

Creature — Demon

As an additional cost to cast this spell, sacrifice a creature. Flying, trample

A pit yawned open, a column of oily smoke arose, and a towering form hissed, "I accept this offering."

6/6

2 B B
Diregraf Ghoul

Diregraf Ghoul

Creature — Zombie

Diregraf Ghoul enters the battlefield tapped.

"At least this one still has arms and legs. Well, most of its legs." —Enslow, ghoulcaller of Nephalia

2/2

B
Doomed Dissenter

Doomed Dissenter

Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.

1/1

1 B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"It hurts more if you think about it." —Hooks, Cabal torturer

B
Epicure of Blood

Epicure of Blood

Creature — Vampire

Whenever you gain life, each opponent loses 1 life.

"Fleshy, with just a hint of leather. A fine vintage."

4/4

4 B
Fell Specter

Fell Specter

Creature — Specter

Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life.

1/3

3 B
Fraying Omnipotence

Fraying Omnipotence

Sorcery

Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.

The Great Mending that healed the Multiverse also unraveled the threads of Nicol Bolas's power.

3 B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Graveyard Marshal

Graveyard Marshal

Creature — Zombie Soldier

, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

"Rise and shine, my dears. We have work to do." —Isareth the Awakener

3/2

B B
Hired Blade

Hired Blade

Creature — Human Assassin

Flash (You may cast this spell any time you could cast an instant.)

"If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price."

3/2

2 B
Infectious Horror

Infectious Horror

Creature — Zombie Horror

Whenever Infectious Horror attacks, each opponent loses 2 life.

Not once in the history of Grixis has anyone died of old age.

2/2

3 B
Infernal Reckoning

Infernal Reckoning

Instant

Exile target colorless creature. You gain life equal to its power.

"When these intruders are gone, Zendikar will be my throne, my palace, my playground."

B
Infernal Scarring

Infernal Scarring

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

One who is marked by a demon in life is sure to be remembered as one in death.

1 B
Isareth the Awakener

Isareth the Awakener

Legendary Creature — Human Wizard

Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

3/3

1 B B
Lich's Caress

Lich's Caress

Sorcery

Destroy target creature. You gain 3 life.

A lich must consume mortal souls to feed its eternal life.

3 B B
Liliana, Untouched by Death

Liliana, Untouched by Death

Legendary Planeswalker — Liliana

[+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. [−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. [−3]: You may cast Zombie spells from your graveyard this turn.

2 B B
Liliana's Contract

Liliana's Contract

Enchantment

When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Immortality is worth any price.

3 B B
Macabre Waltz

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Liliana is never one to follow someone else's lead.

1 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

Many an inventor has collapsed under the pressure to create a flawless design.

2 B
Murder

Murder

Instant

Destroy target creature.

"It's not work if you enjoy it."

1 B B
Nightmare's Thirst

Nightmare's Thirst

Instant

You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

That feeling of something on your chest is usually sleep paralysis. Occasionally, it's something else.

B
Open the Graves

Open the Graves

Enchantment

Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.

It was a night like any other. It would soon become a night no one would ever forget.

3 B B
Phylactery Lich

Phylactery Lich

Creature — Zombie

Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

5/5

B B B
Plague Mare

Plague Mare

Creature — Nightmare Horse

Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.

When it passes, those who sleep dream of sickness and death.

2/2

1 B B
Ravenous Harpy

Ravenous Harpy

Creature — Harpy

Flying , Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.

A harpy's hoard is a filthy, bloodstained pile of trinkets and corpses.

1/2

2 B
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

"They may show up with the wrong thigh bone or mandible, but they always show up." —Zul Ashur, lich lord

1/1

1 B
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience." —Liliana Vess

4 B
Skeleton Archer

Skeleton Archer

Creature — Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

"When it comes to killing with precision, a soul is but a hindrance." —Isareth the Awakener

3/3

3 B
Skymarch Bloodletter

Skymarch Bloodletter

Creature — Vampire Soldier

Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.

2/2

2 B
Sovereign's Bite

Sovereign's Bite

Sorcery

Target player loses 3 life and you gain 3 life.

"You have given all to your kingdom, dear knight. Serenity shall be your prize." —Queen Lian

1 B
Stitcher's Supplier

Stitcher's Supplier

Creature — Zombie

When Stitcher's Supplier enters the battlefield or dies, mill three cards.

No part goes to waste.

1/1

B
Strangling Spores

Strangling Spores

Instant

Target creature gets -3/-3 until end of turn.

Imagine a thousand tiny mushrooms cropping up within your lungs.

3 B
Two-Headed Zombie

Two-Headed Zombie

Creature — Zombie

Menace (This creature can't be blocked except by two or more creatures.)

"Thread the torsos together with angel hair to ensure they will cooperate in battle." —*The Stitcher's Tome*

4/2

3 B
Vampire Neonate

Vampire Neonate

Creature — Vampire

, : Each opponent loses 1 life and you gain 1 life.

One day, they may be paragons of deadly elegance. For the moment, they possess nothing but thirst.

0/3

B
Vampire Sovereign

Vampire Sovereign

Creature — Vampire Noble

Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.

"Your service shall be rewarded." —Queen Lian

3/4

3 B B
Walking Corpse

Walking Corpse

Creature — Zombie

"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." —Jadar, ghoulcaller of Nephalia

2/2

1 B
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.

2 R
Alpine Moon

Alpine Moon

Enchantment

As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."

"A rare and fascinating phenomenon." —Tamiyo

R
Apex of Power

Apex of Power

Sorcery

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.

"As I desire, so it shall be." —Nicol Bolas

7 R R R
Banefire

Banefire

Sorcery

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

X R
Boggart Brute

Boggart Brute

Creature — Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.)

He has the biggest bashing stick, so it's a safe bet he's the leader.

3/2

2 R
Catalyst Elemental

Catalyst Elemental

Creature — Elemental

Sacrifice Catalyst Elemental: Add .

As the hyperstormic generator crept past redline, a being emerged from the arc.

2/2

2 R
Crash Through

Crash Through

Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

R
Dark-Dweller Oracle

Dark-Dweller Oracle

Creature — Goblin Shaman

, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Eyes are unnecessary for seeing the future.

2/2

1 R
Demanding Dragon

Demanding Dragon

Creature — Dragon

Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

A knight's devotion to their steed goes only so far.

5/5

3 R R
Dismissive Pyromancer

Dismissive Pyromancer

Creature — Human Wizard

, , Discard a card: Draw a card. , , Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

"Burn. Burn. Keep. Burn."

2/2

1 R
Doublecast

Doublecast

Sorcery

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

First the insult, then the encore.

R R
Dragon Egg

Dragon Egg

Creature — Dragon Egg

Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2

2 R
Electrify

Electrify

Instant

Electrify deals 4 damage to target creature.

"Some hid from the storm. I embraced it and learned its name."

3 R
Fiery Finish

Fiery Finish

Sorcery

Fiery Finish deals 7 damage to target creature.

Negotiations reached an abrupt conclusion.

4 R R
Fire Elemental

Fire Elemental

Creature — Elemental

It treads on feet of coals and strikes with the force of a volcano.

5/4

3 R R
Goblin Instigator

Goblin Instigator

Creature — Goblin Rogue

When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.

"We can take 'em. You go first!"

1/1

1 R
Goblin Motivator

Goblin Motivator

Creature — Goblin Warrior

: Target creature gains haste until end of turn. (It can attack and this turn.)

Small words stoke large flames.

1/1

R
Goblin Trashmaster

Goblin Trashmaster

Creature — Goblin Warrior

Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.

"Folks 'round here are too in love with their contraptions. Does them some good if we smash one every so often."

3/3

2 R R
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

"I found a new toy. Wanna play?"

2/2

2 R
Havoc Devils

Havoc Devils

Creature — Devil

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

For devils, burning things is the highest form of comedy, diversion, and artistic expression.

4/3

2 R R
Hostile Minotaur

Hostile Minotaur

Creature — Minotaur

Haste (This creature can attack and as soon as it comes under your control.)

The bellow of a minotaur always translates to "charge."

3/3

3 R
Inferno Hellion

Inferno Hellion

Creature — Hellion

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

7/3

3 R
Lathliss, Dragon Queen

Lathliss, Dragon Queen

Legendary Creature — Dragon

Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. : Dragons you control get +1/+0 until end of turn.

6/6

4 R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

4 R
Lightning Mare

Lightning Mare

Creature — Elemental Horse

This spell can't be countered. Lightning Mare can't be blocked by blue creatures. : Lightning Mare gets +1/+0 until end of turn.

When it passes, storm clouds bolt across the land.

3/1

R R
Lightning Strike

Lightning Strike

Instant

Lightning Strike deals 3 damage to any target.

To wield lightning is to tame chaos.

1 R
Onakke Ogre

Onakke Ogre

Creature — Ogre Warrior

The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.

4/2

2 R
Sarkhan, Fireblood

Sarkhan, Fireblood

Legendary Planeswalker — Sarkhan

[+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [−7]: Create four 5/5 red Dragon creature tokens with flying.

1 R R
Sarkhan's Unsealing

Sarkhan's Unsealing

Enchantment

Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

3 R
Shock

Shock

Instant

Shock deals 2 damage to any target.

The tools of invention became the weapons of revolution.

R
Siegebreaker Giant

Siegebreaker Giant

Creature — Giant Warrior

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn.

No rampart can withstand the fury of a giant.

6/3

3 R R
Smelt

Smelt

Instant

Destroy target artifact.

The creation of new weapons demands the destruction of others.

R
Sparktongue Dragon

Sparktongue Dragon

Creature — Dragon

Flying When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target.

Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.

3/3

3 R R
Spit Flame

Spit Flame

Instant

Spit Flame deals 4 damage to target creature. Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return Spit Flame from your graveyard to your hand.

2 R
Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.

1 R
Tectonic Rift

Tectonic Rift

Sorcery

Destroy target land. Creatures without flying can't block this turn.

"You will kneel before me, even if I have to split the earth under your feet!" —Ash Kronor, Keldon warlord

3 R
Thud

Thud

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.

"Give 'em a push." —Mogwin, goblin delinquent

R
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" —Sarkhan Vol

1 R
Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

The sound of the trumpets lights a fire in the hearts of the bold and snuffs the courage of the cowardly.

2 R
Viashino Pyromancer

Viashino Pyromancer

Creature — Viashino Wizard

When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.

"I trained with the Ghitu, and I respect the fire as they do."

2/1

1 R
Volcanic Dragon

Volcanic Dragon

Creature — Dragon

Flying, haste

Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.

4/4

4 R R
Volley Veteran

Volley Veteran

Creature — Goblin Warrior

When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

"Fill the sky with stuff!"

4/2

3 R
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

2 G
Bristling Boar

Bristling Boar

Creature — Boar

Bristling Boar can't be blocked by more than one creature.

"Nicol Bolas destroyed my world. I owe it to Skalla to celebrate all life, no matter how dangerous." —Vivien Reid

4/3

3 G
Centaur Courser

Centaur Courser

Creature — Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." —Ramal, sage of Westgate

3/3

2 G
Colossal Dreadmaw

Colossal Dreadmaw

Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.

6/6

4 G G
Colossal Majesty

Colossal Majesty

Enchantment

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

"Might doesn't just build empires. It protects them." —Inti, Sun Empire knight

2 G
Daggerback Basilisk

Daggerback Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Its ventricles weep venom, and it consumes only poison.

2/2

2 G
Declare Dominance

Declare Dominance

Sorcery

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

"If you think yourself a chief, then prove your might." —Gar-Tun, Mistvalley silverback

3 G G
Druid of Horns

Druid of Horns

Creature — Human Druid

Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.

No welcome for those who trespass. Only fang and horn and claw.

2/3

3 G
Druid of the Cowl

Druid of the Cowl

Creature — Elf Druid

: Add .

"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."

1/3

1 G
Dryad Greenseeker

Dryad Greenseeker

Creature — Dryad

: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.

"The land already knows its destiny. I simply ask it to share the tale with me."

1/3

1 G
Elvish Clancaller

Elvish Clancaller

Creature — Elf Druid

Other Elves you control get +1/+1. , : Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.

No single root feeds the forest.

1/1

G G
Elvish Rejuvenator

Elvish Rejuvenator

Creature — Elf Druid

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

1/1

2 G
Ghastbark Twins

Ghastbark Twins

Creature — Treefolk

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat.

They grow closer with every passing season.

7/7

5 G G
Ghirapur Guide

Ghirapur Guide

Creature — Elf Scout

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.

3/2

2 G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"After everything I've survived, it's hard to be frightened by anything anymore." —Vivien Reid

2/4

3 G
Gift of Paradise

Gift of Paradise

Enchantment — Aura

Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has ": Add two mana of any one color."

2 G
Gigantosaurus

Gigantosaurus

Creature — Dinosaur

"Each tooth is the length of a horse, and new ones grow in every sixteen days. Let's get a closer look!" —Vivien Reid

10/10

G G G G G
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear

Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

You don't want to know how she got that name.

4/3

3 G
Greenwood Sentinel

Greenwood Sentinel

Creature — Elf Scout

Vigilance (Attacking doesn't cause this creature to tap.)

Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.

2/2

1 G
Highland Game

Highland Game

Creature — Elk

When Highland Game dies, you gain 2 life.

"Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors." —Chianul, Who Whispers Twice

2/1

1 G
Hungering Hydra

Hungering Hydra

Creature — Hydra

Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

0/0

X G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines." —Iveta, rooftop runner

1 G
Oakenform

Oakenform

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" —Dionus, elvish archdruid

2 G
Pelakka Wurm

Pelakka Wurm

Creature — Wurm

Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card.

It eats what it wants to eat—which is anything that moves.

7/7

4 G G G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

1 G
Prodigious Growth

Prodigious Growth

Enchantment — Aura

Enchant creature Enchanted creature gets +7/+7 and has trample.

"Look how cute it is now!" —Vivien Reid

4 G G
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

"You should have seen the look on *both* their faces." —Morkamp, Lambholt innkeeper

1 G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1

2 G
Recollect

Recollect

Sorcery

Return target card from your graveyard to your hand.

"The bones of the past will tell their tales—if you know how to speak their language."

2 G
Rhox Oracle

Rhox Oracle

Creature — Rhino Monk

When Rhox Oracle enters the battlefield, draw a card.

"The further into the future I look, the less certain my vision. Even now, the middle distance is obscured by fire."

4/2

4 G
Root Snare

Root Snare

Instant

Prevent all combat damage that would be dealt this turn.

The only casualties were a snapped spear, a lost helmet, and some bruised egos.

1 G
Runic Armasaur

Runic Armasaur

Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

The Sun Empire's most sacred sites are protected by more than prayers.

2/5

1 G G
Scapeshift

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

"Whether we like it or not, our arrival has altered the landscape." —Malcolm, navigator of the *Belligerent*

2 G G
Talons of Wildwood

Talons of Wildwood

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) : Return Talons of Wildwood from your graveyard to your hand.

1 G
Thorn Lieutenant

Thorn Lieutenant

Creature — Elf Warrior

Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn.

2/3

1 G
Thornhide Wolves

Thornhide Wolves

Creature — Wolf

"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly." —Alena, trapper of Kessig

4/5

4 G
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.

1 G
Vigilant Baloth

Vigilant Baloth

Creature — Beast

Vigilance (Attacking doesn't cause this creature to tap.)

Villagers employ watchdogs as guardians and companions. Druids prefer something a little bigger.

5/5

3 G G
Vine Mare

Vine Mare

Creature — Elemental Horse

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Vine Mare can't be blocked by black creatures.

When it passes, the dead are displaced by flourishing life.

5/3

2 G G
Vivien Reid

Vivien Reid

Legendary Planeswalker — Vivien

[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Destroy target artifact, enchantment, or creature with flying. [−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

3 G G
Vivien's Invocation

Vivien's Invocation

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

5 G G
Wall of Vines

Wall of Vines

Creature — Plant Wall

Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

0/3

G
Aerial Engineer

Aerial Engineer

Creature — Human Artificer

As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.

The best of their trade know every bolt of their rigs, stem to stern.

2/4

2 W U
Arcades, the Strategist

Arcades, the Strategist

Legendary Creature — Elder Dragon

Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

3/5

1 G W U
Brawl-Bash Ogre

Brawl-Bash Ogre

Creature — Ogre Warrior

Menace (This creature can't be blocked except by two or more creatures.) Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

3/3

2 B R
Chromium, the Mutable

Chromium, the Mutable

Legendary Creature — Elder Dragon

Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

7/7

4 W U B
Draconic Disciple

Draconic Disciple

Creature — Human Shaman

: Add one mana of any color. , , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

"If I am to die, I will die in the embrace of immeasurable flame."

2/2

1 R G
Enigma Drake

Enigma Drake

Creature — Drake

Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Many initiates believe it possesses secrets beyond imagining. Many have become meals trying to learn them.

*/4

1 U R
Heroic Reinforcements

Heroic Reinforcements

Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

Cries of anguish quickly spurred cries of action.

2 R W
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen

Nicol Bolas, the Ravager // Nicol Bolas, the Arisen

Legendary Creature — Elder Dragon

Flying When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. : Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.

4/4

1 U B R
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen

Nicol Bolas, the Ravager // Nicol Bolas, the Arisen

Legendary Planeswalker — Bolas

[+2]: Draw two cards. [−3]: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. [−4]: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. [−12]: Exile all but the bottom card of target player's library.

Palladia-Mors, the Ruiner

Palladia-Mors, the Ruiner

Legendary Creature — Elder Dragon

Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

Sister of Nicol Bolas. Survivor of the Elder Dragon War. The most vicious of her kin.

6/6

3 R G W
Poison-Tip Archer

Poison-Tip Archer

Creature — Elf Archer

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.

2/3

2 B G
Psychic Symbiont

Psychic Symbiont

Creature — Nightmare Horror

Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

"I turn around and see nothing, yet I know it is behind me. Its fingers rummage in my mind, crafting new ideas."

3/3

4 U B
Regal Bloodlord

Regal Bloodlord

Creature — Vampire Soldier

Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

Those of esteemed birth earn a most esteemed death.

2/4

3 W B
Satyr Enchanter

Satyr Enchanter

Creature — Satyr Druid

Whenever you cast an enchantment spell, draw a card.

"The threads of magic that protect this place were woven by my will."

2/2

1 G W
Skyrider Patrol

Skyrider Patrol

Creature — Elf Scout

Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

2/3

2 G U
Vaevictis Asmadi, the Dire

Vaevictis Asmadi, the Dire

Legendary Creature — Elder Dragon

Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

6/6

3 B R G
Amulet of Safekeeping

Amulet of Safekeeping

Artifact

Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Creature tokens get -1/-0.

Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.

2
Arcane Encyclopedia

Arcane Encyclopedia

Artifact

, : Draw a card.

Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.

3
Chaos Wand

Chaos Wand

Artifact

, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

3
Crucible of Worlds

Crucible of Worlds

Artifact

You may play lands from your graveyard.

Amidst the darkest ashes grow the strongest seeds.

3
Desecrated Tomb

Desecrated Tomb

Artifact

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

The grave robbers were startled, for the door to the mausoleum was already open.

3
Diamond Mare

Diamond Mare

Artifact Creature — Horse

As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

When it passes, rainbows follow.

1/3

2
Dragon's Hoard

Dragon's Hoard

Artifact

Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. , Remove a gold counter from Dragon's Hoard: Draw a card. : Add one mana of any color.

3
Explosive Apparatus

Explosive Apparatus

Artifact

, , Sacrifice Explosive Apparatus: It deals 2 damage to any target.

"Souls are volatile things. When compressed and loaded into a handheld device, their destructive potential is quite impressive." —Dierk, geistmage

1
Field Creeper

Field Creeper

Artifact Creature — Scarecrow

As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.

2/1

2
Fountain of Renewal

Fountain of Renewal

Artifact

At the beginning of your upkeep, you gain 1 life. , Sacrifice Fountain of Renewal: Draw a card.

Entrepreneurs have attempted to sell the water, but to no avail. Whatever magic it contains disappears upon bottling.

1
Gargoyle Sentinel

Gargoyle Sentinel

Artifact Creature — Gargoyle

Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying.

"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to." —Bonovar, siege commander

3/3

3
Gearsmith Guardian

Gearsmith Guardian

Artifact Creature — Construct

Gearsmith Guardian gets +2/+0 as long as you control a blue creature.

Made in its creator's image, though slightly more clangy.

3/5

5
Magistrate's Scepter

Magistrate's Scepter

Artifact

, : Put a charge counter on Magistrate's Scepter. , Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

3
Manalith

Manalith

Artifact

: Add one mana of any color.

Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unwittingly drawn by the convergence of mana in the area.

3
Marauder's Axe

Marauder's Axe

Artifact — Equipment

Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

A sharp axe solves most problems.

2
Meteor Golem

Meteor Golem

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3

7
Millstone

Millstone

Artifact

, : Target player mills two cards.

Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.

2
Rogue's Gloves

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Thievery requires subtlety, from the beginning of the heist to the end.

2
Sigiled Sword of Valeron

Sigiled Sword of Valeron

Artifact — Equipment

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip

3
Skyscanner

Skyscanner

Artifact Creature — Thopter

Flying When Skyscanner enters the battlefield, draw a card.

The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.

1/1

3
Suspicious Bookcase

Suspicious Bookcase

Artifact Creature — Wall

Defender , : Target creature can't be blocked this turn.

All the books were dusty with disuse, save the one titled *Camouflage and Its Practical Applications*.

0/4

2
Transmogrifying Wand

Transmogrifying Wand

Artifact

Transmogrifying Wand enters the battlefield with three charge counters on it. , , Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.

3
Cinder Barrens

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped. : Add or .

"I do as I choose with what is mine. And it is all mine." —Nicol Bolas

Detection Tower

Detection Tower

Land

: Add . , : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Its light exposes enemies and lays secrets bare.

Forsaken Sanctuary

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped. : Add or .

"Prayers will curdle on the tongue and be heard by rotting ears." —Minaldra, the Vizag Atum

Foul Orchard

Foul Orchard

Land

Foul Orchard enters the battlefield tapped. : Add or .

The stench of rotting meat lures flies, goblins, and young raptors.

Highland Lake

Highland Lake

Land

Highland Lake enters the battlefield tapped. : Add or .

"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah." —Boyl Bucksalt, Storm Fleet swab

Meandering River

Meandering River

Land

Meandering River enters the battlefield tapped. : Add or .

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

The most holy treasures are kept far from unclean soil.

Rupture Spire

Rupture Spire

Land

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped. : Add or .

The bedrock has many gifts to give.

Submerged Boneyard

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped. : Add or .

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." —Kiora

Timber Gorge

Timber Gorge

Land

Timber Gorge enters the battlefield tapped. : Add or .

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.

Tranquil Expanse

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped. : Add or .

Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.

Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Ajani, Wise Counselor

Ajani, Wise Counselor

Legendary Planeswalker — Ajani

[+2]: You gain 1 life for each creature you control. [−3]: Creatures you control get +2/+2 until end of turn. [−9]: Put X +1/+1 counters on target creature, where X is your life total.

3 W W
Ajani's Influence

Ajani's Influence

Sorcery

Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2 W W
Court Cleric

Court Cleric

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.

"The healers of Bant are second to none. I owe then a great deal for their tutelage." —Ajani Goldmane

1/1

W
Serra's Guardian

Serra's Guardian

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.

She watches over the city just as Serra watches over all.

5/5

4 W W
Silverbeak Griffin

Silverbeak Griffin

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

A pair of domesticated griffins escaped from captivity a century ago. Now the skies are filled with the songs of their descendants.

2/2

W W
Tezzeret, Cruel Machinist

Tezzeret, Cruel Machinist

Legendary Planeswalker — Tezzeret

[+1]: Draw a card. [0]: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. [−7]: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

4 U U
Riddlemaster Sphinx

Riddlemaster Sphinx

Creature — Sphinx

Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

"Safe passage requires only a simple answer to a simple question, traveler."

5/5

4 U U
Pendulum of Patterns

Pendulum of Patterns

Artifact

When Pendulum of Patterns enters the battlefield, you gain 3 life. , , Sacrifice Pendulum of Patterns: Draw a card.

Its elaborate designs reveal secrets of aether's flow.

2
Tezzeret's Gatebreaker

Tezzeret's Gatebreaker

Artifact

When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. , , Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.

4
Tezzeret's Strider

Tezzeret's Strider

Artifact Creature — Golem

As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)

"More obedient than any dog." —Tezzeret

3/1

3
Liliana, the Necromancer

Liliana, the Necromancer

Legendary Planeswalker — Liliana

[+1]: Target player loses 2 life. [−1]: Return target creature card from your graveyard to your hand. [−7]: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.

3 B B
Arisen Gorgon

Arisen Gorgon

Creature — Zombie Gorgon

Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)

"I'm not picky about what comes up, but the less decay, the better." —Liliana Vess

3/3

1 B B
Gravewaker

Gravewaker

Creature — Bird Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped.

Once every seven years it flies on spectral wings over the moors of ancient battlefields.

5/5

4 B B
Liliana's Spoils

Liliana's Spoils

Sorcery

Target opponent discards a card. Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3 B
Tattered Mummy

Tattered Mummy

Creature — Zombie Jackal

When Tattered Mummy dies, each opponent loses 2 life.

The dead who wander beyond the safety of the city of Naktamun crave only to spread their curse.

1/2

1 B
Sarkhan, Dragonsoul

Sarkhan, Dragonsoul

Legendary Planeswalker — Sarkhan

[+2]: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. [−3]: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. [−9]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.

4 R R
Kargan Dragonrider

Kargan Dragonrider

Creature — Human Warrior

As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)

"Only those who give the dragons the respect they deserve may bear our title."

2/2

1 R
Sarkhan's Dragonfire

Sarkhan's Dragonfire

Sorcery

Sarkhan's Dragonfire deals 3 damage to any target. Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"I am most myself when I am least human."

3 R R
Sarkhan's Whelp

Sarkhan's Whelp

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.

2/2

2 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Vivien of the Arkbow

Vivien of the Arkbow

Legendary Planeswalker — Vivien

[+2]: Put two +1/+1 counters on up to one target creature. [−3]: Target creature you control deals damage equal to its power to target creature you don't control. [−9]: Creatures you control get +4/+4 and gain trample until end of turn.

4 G G
Aggressive Mammoth

Aggressive Mammoth

Creature — Elephant

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.

"Approach from behind. That way, if it does charge, at least you aren't in front of it." —Vivien Reid

8/8

3 G G G
Skalla Wolf

Skalla Wolf

Creature — Wolf Spirit

When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"This imprint was the familiar of a friend." —Vivien Reid

3/3

3 G G
Ursine Champion

Ursine Champion

Creature — Human Berserker

: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.

"Would you rather feel the edge of blade or the sharpness of my fangs?"

2/2

1 G
Vivien's Jaguar

Vivien's Jaguar

Creature — Cat Spirit

Reach (This creature can block creatures with flying.) : Return Vivien's Jaguar from your graveyard to your hand. Activate only if you control a Vivien planeswalker.

Each of Vivien's arrows is an invocation of a species.

3/2

2 G
Nexus of Fate

Nexus of Fate

Instant

Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Sarkhan wandered into a tomb and back in time.

5 U U
Sun Sentinel

Sun Sentinel

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

Just as the sun rises at dawn and the days lengthen in the summer, the Sun Empire has awakened after long years of quiet.

2/2

1 W
Air Elemental

Air Elemental

Creature — Elemental

Flying

As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.

4/4

3 U U
Befuddle

Befuddle

Instant

Target creature gets -4/-0 until end of turn. Draw a card.

"The trick to talking sense into Keldons is getting them to hold still."

2 U
Mist-Cloaked Herald

Mist-Cloaked Herald

Creature — Merfolk Warrior

Mist-Cloaked Herald can't be blocked.

With matchless stealth, the River Heralds fought a running battle against the three enemy forces.

1/1

U
Waterknot

Waterknot

Enchantment — Aura

Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

1 U U
Grasping Scoundrel

Grasping Scoundrel

Creature — Human Pirate

Grasping Scoundrel gets +1/+0 as long as it's attacking.

"I can hear the plunder calling. It asks for me by name."

1/1

B
Radiating Lightning

Radiating Lightning

Instant

Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.

As the Cabal legions pushed into Shiv, they learned not to stand so close together.

3 R
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

As patient and generous as life, as harsh and merciless as nature.

1/1

G