|
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
"Oh, you must be mistaken. Hawks are solitary hunters, you see."
—Bunder Diedreck, ornithologist
|
|
|
Ajani, Strength of the Pride
Legendary Planeswalker — Ajani
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
[−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
[0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
|
|
|
Ancestral Blade
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Angel of Vitality
Creature — Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2/2
|
|
|
Angelic Gift
Enchantment — Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
|
|
|
Apostle of Purifying Light
Creature — Human Cleric
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
: Exile target card from a graveyard.
Waves of gloom crash in vain against his unyielding light.
2/1
|
|
|
Battalion Foot Soldier
Creature — Human Soldier
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
"With me! Break this line and the rest will fall!"
2/2
|
|
|
Bishop of Wings
Creature — Human Cleric
Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
"Within every angel is a spirit of light that will fight as long as there is darkness."
1/4
|
|
|
Brought Back
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
"As long as your courage remains, your life will not falter."
—Sephara, Sky's Blade
|
|
|
Cavalier of Dawn
Creature — Elemental Knight
Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
4/6
|
|
|
Dawning Angel
Creature — Angel
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."
—Krinnea, *Siege of the Bone Spire*
3/2
|
|
|
Daybreak Chaplain
Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"May the light shine through me to guide the lost."
1/3
|
|
|
Devout Decree
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
"It is not punishment. I am simply making things as they should be."
—Sephara, Sky's Blade
|
|
|
Disenchant
Instant
Destroy target artifact or enchantment.
Where the holy light of the angels has shone, only purity remains.
|
|
|
Eternal Isolation
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
"Well, at least it's a lovely view."
|
|
|
Fencing Ace
Creature — Human Soldier
Double strike
"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."
1/1
|
|
|
Gauntlets of Light
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has ": Untap this creature."
|
|
|
Glaring Aegis
Enchantment — Aura
Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
|
|
|
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
|
|
|
Griffin Protector
Creature — Griffin
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
"Here is a companion who will never falter, no matter how desperate the battle!"
—Ajani Goldmane
2/3
|
|
|
Griffin Sentinel
Creature — Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
|
|
|
Hanged Executioner
Creature — Spirit
Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Exile Hanged Executioner: Exile target creature.
1/1
|
|
|
Herald of the Sun
Creature — Angel
Flying
: Put a +1/+1 counter on another target creature with flying.
"Fear neither clouds nor darkness. The light shall overcome them all."
4/4
|
|
|
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
"We are armed with light and steel. Who can stand against us?"
|
|
|
Inspiring Captain
Creature — Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
"Time to show the foe our true mettle."
3/3
|
|
|
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|
|
|
Loxodon Lifechanter
Creature — Elephant Cleric
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.
: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
4/6
|
|
|
Loyal Pegasus
Creature — Pegasus
Flying
Loyal Pegasus can't attack or block alone.
"Even if I should die in the saddle, she will not let me fall to the ground."
—Hypatia of the Winged Horse
2/1
|
|
|
Master Splicer
Creature — Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.
1/1
|
|
|
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"My faith is stronger than fang, claw, or mindless hunger."
|
|
|
Moorland Inquisitor
Creature — Human Soldier
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
2/2
|
|
|
Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
"Can't a fella get a moment's peace around here?"
|
|
|
Planar Cleansing
Sorcery
Destroy all nonland permanents.
|
|
|
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involuntary reflex.
|
|
|
Rule of Law
Enchantment
Each player can't cast more than one spell each turn.
The law is meant to ensure that people kill each other with only the utmost fairness.
|
|
|
Sephara, Sky's Blade
Legendary Creature — Angel
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
7/7
|
|
|
Soulmender
Creature — Human Cleric
: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
1/1
|
|
|
Squad Captain
Creature — Human Soldier
Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
The strength of the one is the strength of the many.
2/2
|
|
|
Starfield Mystic
Creature — Human Cleric
Enchantment spells you cast cost less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
"The realm of the gods opens before me!"
2/2
|
|
|
Steadfast Sentry
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.
"Get up, slugabeds! We've got company, and they're not dressed for a party!"
3/2
|
|
|
Yoked Ox
Creature — Ox
The courage of those who work the land is born of long days of labor in the hot summer sun and the cold winter wind. It is the courage of the earth itself.
0/4
|
|
|
Aether Gust
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
The chill wind extinguishes flame, and frosts the leaf on the branch.
|
|
|
Agent of Treachery
Creature — Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
2/3
|
|
|
Air Elemental
Creature — Elemental
Flying
As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
4/4
|
|
|
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Divining the future is easy when you hold the power to sway it.
|
|
|
Atemsis, All-Seeing
Legendary Creature — Sphinx
Flying
, : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
4/5
|
|
|
Befuddle
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
The trick to talking sense into Keldons is getting them to hold still.
|
|
|
Bone to Ash
Instant
Counter target creature spell.
Draw a card.
"I can think of worse ways to go. On second thought, maybe not."
—Ludevic, necro-alchemist
|
|
|
Boreal Elemental
Creature — Elemental
Flying
Spells your opponents cast that target Boreal Elemental cost more to cast.
Winter's breath given form.
3/4
|
|
|
Brineborn Cutthroat
Creature — Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
"I always attack from where their spyglasses can't see."
2/1
|
|
|
Captivating Gyre
Sorcery
Return up to three target creatures to their owners' hands.
"That's enough of that."
—Atemsis, All-Seeing
|
|
|
Cavalier of Gales
Creature — Elemental Knight
Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5/5
|
|
|
Cerulean Drake
Creature — Drake
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
Dragons avoid the bright colors of its wings.
1/1
|
|
|
Cloudkin Seer
Creature — Elemental Wizard
Flying
When Cloudkin Seer enters the battlefield, draw a card.
"I can see which way the wind is blowing."
2/1
|
|
|
Convolute
Instant
Counter target spell unless its controller pays .
"Let's see how badly you want what you came for!"
|
|
|
Drawn from Dreams
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
"From a sea of infinite possibilities, our choices create the future."
—Mu Yanling
|
|
|
Dungeon Geists
Creature — Spirit
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
|
|
|
Faerie Miscreant
Creature — Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
One faerie distracts the judge while a second steals the law.
1/1
|
|
|
Flood of Tears
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
"I have wept such a torrent as to scour the land clean."
—Mu Yanling
|
|
|
Fortress Crab
Creature — Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
|
|
|
Frilled Sea Serpent
Creature — Serpent
: Frilled Sea Serpent can't be blocked this turn.
"Reel it in. No, wait! Throw it back!"
—Gertrude, deep-sea angler
4/6
|
|
|
Frost Lynx
Creature — Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
It readily attacks much larger prey, knowing retaliation is impossible.
2/2
|
|
|
Hard Cover
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card."
A good book is a refuge, but a great book is a fortress.
|
|
|
Leyline of Anticipation
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
|
|
|
Masterful Replication
Instant
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
|
|
|
Metropolis Sprite
Creature — Faerie Rogue
Flying
: Metropolis Sprite gets +1/-1 until end of turn.
"Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me."
1/2
|
|
|
Moat Piranhas
Creature — Fish
Defender (This creature can't attack.)
"Come on, it's not even that deep!"
—Gorin the Brazen
3/3
|
|
|
Mu Yanling, Sky Dancer
Legendary Planeswalker — Yanling
[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying.
[−3]: Create a 4/4 blue Elemental Bird creature token with flying.
[−8]: You get an emblem with "Islands you control have ': Draw a card.'"
|
|
|
Negate
Instant
Counter target noncreature spell.
"As one, nature lifts its voice to tell you this: 'No.'"
|
|
|
Octoprophet
Creature — Octopus
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
In every swirl of the tide, it sees the awakening of things yet to come.
3/3
|
|
|
Portal of Sanctuary
Artifact
, : Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.
"If you need to disappear for a while, I know a place."
—Bilivus, master archivist
|
|
|
Renowned Weaponsmith
Creature — Human Artificer
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
, : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
1/3
|
|
|
Sage's Row Denizen
Creature — Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
"Forget what you have learned from other teachers. I bring you the truth."
2/3
|
|
|
Scholar of the Ages
Creature — Human Wizard
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
"I study the past to find hope for the future."
3/3
|
|
|
Sleep Paralysis
Enchantment — Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sleep doesn't always mean rest.
|
|
|
Spectral Sailor
Creature — Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
|
|
|
Tale's End
Instant
Counter target activated ability, triggered ability, or legendary spell.
"When you are gone, will anyone remember your story?"
—Unknown
|
|
|
Unsummon
Instant
Return target creature to its owner's hand.
"Don't you have somewhere else to be?"
—Sharuum the Hegemon
|
|
|
Warden of Evos Isle
Creature — Bird Wizard
Flying
Creature spells with flying you cast cost less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
|
|
|
Winged Words
Sorcery
This spell costs less to cast if you control a creature with flying.
Draw two cards.
Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.
|
|
|
Yarok's Wavecrasher
Creature — Elemental
When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.
"Yarok's waters rush and rage
Where armies bled into the sand."
—*Lament for Bala Ged*, stanza 2
4/4
|
|
|
Zephyr Charge
Enchantment
: Target creature gains flying until end of turn.
"The knights charged forward on wings of wind, and the necromancer's horde roared in helpless rage."
—Krinnea, *Siege of the Bone Spire*
|
|
|
Agonizing Syphon
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
"Your death will take a mere moment, but it will feel like an eternity."
—Vilis, Broker of Blood
|
|
|
Audacious Thief
Creature — Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
"Skill, imagination, smarts: none of it matters unless you have the nerve to use it."
2/2
|
|
|
Barony Vampire
Creature — Vampire
"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."
3/2
|
|
|
Bladebrand
Instant
Target creature gains deathtouch until end of turn.
Draw a card.
"One knife, two knives, three knives, four—which will drop you to the floor?"
|
|
|
Blightbeetle
Creature — Insect
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
Creatures your opponents control can't have +1/+1 counters put on them.
Leaf and soul alike wither at its touch.
1/1
|
|
|
Blood Burglar
Creature — Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
"You've heard that a vampire can't enter a home without an invitation? A lie meant to help you sleep at night."
—Kerin, watch sergeant
2/2
|
|
|
Blood for Bones
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
|
|
|
Bloodsoaked Altar
Artifact
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Blood seeps into the stone, and darkness emerges.
|
|
|
Bloodthirsty Aerialist
Creature — Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.
2/3
|
|
|
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
"I will make your bones into a weapon that will lay even the mighty low."
—Modriss of Zargoth Fen
|
|
|
Boneclad Necromancer
Creature — Human Wizard
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
"Living or dead, everyone responds to the proper motivation."
3/3
|
|
|
Cavalier of Night
Creature — Elemental Knight
Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
4/5
|
|
|
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
"Let this serve as a reminder of your failure."
—Exdratha, bog witch
|
|
|
Dread Presence
Creature — Nightmare
Whenever a Swamp enters the battlefield under your control, choose one —
• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.
It beckons silently, waiting in the darkness.
3/3
|
|
|
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Resistance is unthinkable.
|
|
|
Embodiment of Agonies
Creature — Demon
Flying, deathtouch
Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)
"I feel your pain. It's exquisite."
0/0
|
|
|
Epicure of Blood
Creature — Vampire
Whenever you gain life, each opponent loses 1 life.
"Fleshy, with just a hint of leather. A fine vintage."
4/4
|
|
|
Fathom Fleet Cutthroat
Creature — Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
"It was a bad evening for you, mate. Now it's chow time for the sharks."
3/3
|
|
|
Feral Abomination
Creature — Thrull
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"If you manage to get to the heart of the bog, you'll find things there that make zombies seem downright lovable."
—Byaras, backwoods guide
5/5
|
|
|
Gorging Vulture
Creature — Bird
Flying
When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
2/2
|
|
|
Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
In Amonkhet's ever-shifting sands, nothing stays buried for long.
2/2
|
|
|
Gruesome Scourger
Creature — Orc Warrior
When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
His whips twist and tremble like living things, moved by the fury of the horde he commands.
3/3
|
|
|
Knight of the Ebon Legion
Creature — Vampire Knight
: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
1/2
|
|
|
Legion's End
Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
"With a single word, they were unmade."
—Krinnea, *Siege of the Bone Spire*
|
|
|
Leyline of the Void
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
|
|
|
Mind Rot
Sorcery
Target player discards two cards.
Many an inventor has collapsed under the pressure to create a flawless design.
|
|
|
Murder
Instant
Destroy target creature.
"By fate or by will, every reign must come to an end."
—Kethis, the Hidden Hand
|
|
|
Noxious Grasp
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
"The bog doesn't give a stinking bubble about your title, wealth, or piety. It's just hungry."
—Byaras, backwoods guide
|
|
|
Rotting Regisaur
Creature — Zombie Dinosaur
At the beginning of your upkeep, discard a card.
"Now, *that's* a zombie!"
—Modriss of Zargoth Fen
7/6
|
|
|
Sanitarium Skeleton
Creature — Skeleton
: Return Sanitarium Skeleton from your graveyard to your hand.
His mind was lost long before his flesh.
1/2
|
|
|
Scheming Symmetry
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
"One for you, one for me. What could be more fair?"
—Kethis, the Hidden Hand
|
|
|
Sorcerer of the Fang
Creature — Human Wizard
, : Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
"The Great Serpent slumbers now, but all warmbloods will grovel in the dirt at its awakening!"
1/3
|
|
|
Sorin, Imperious Bloodlord
Legendary Planeswalker — Sorin
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
[+1]: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
[−3]: You may put a Vampire creature card from your hand onto the battlefield.
|
|
|
Soul Salvage
Sorcery
Return up to two target creature cards from your graveyard to your hand.
The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.
|
|
|
Thought Distortion
Sorcery
This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
"The skull is rigid, but the mind is so deliciously supple."
—Eromena the Mind Render
|
|
|
Undead Servant
Creature — Zombie
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
"There are always more like you."
—Modriss of Zargoth Fen
3/2
|
|
|
Unholy Indenture
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
"Don't think of it as selling your soul. It's more like you're bequeathing it to me."
—Vilis, Broker of Blood
|
|
|
Vampire of the Dire Moon
Creature — Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"This place suits me: craven authorities and plentiful prey."
1/1
|
|
|
Vengeful Warchief
Creature — Orc Warrior
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)
"Try to steal from me and I'll add your skull to my collection."
4/4
|
|
|
Vilis, Broker of Blood
Legendary Creature — Demon
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
"You can sign, or you can spend your life imagining what might have been yours."
8/8
|
|
|
Yarok's Fenlurker
Creature — Horror
When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand.
: Yarok's Fenlurker gets +1/+1 until end of turn.
"Yarok's nightmares lurk and wait
Where dark despair is near at hand."
—*Lament for Bala Ged*, stanza 3
1/1
|
|
|
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
|
|
|
Cavalier of Flame
Creature — Elemental Knight
: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5
|
|
|
Chandra, Acolyte of Flame
Legendary Planeswalker — Chandra
[0]: Put a loyalty counter on each red planeswalker you control.
[0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
[−2]: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
|
|
|
Chandra, Awakened Inferno
Legendary Planeswalker — Chandra
This spell can't be countered.
[+2]: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
[−3]: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
[−X]: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
|
|
|
Chandra, Novice Pyromancer
Legendary Planeswalker — Chandra
[+1]: Elementals you control get +2/+0 until end of turn.
[−1]: Add .
[−2]: Chandra, Novice Pyromancer deals 2 damage to any target.
|
|
|
Chandra's Embercat
Creature — Elemental Cat
: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
"Furballs? Try dealing with fireballs."
—Chandra Nalaar
2/2
|
|
|
Chandra's Outrage
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
"There's plenty of fire to go around."
—Chandra Nalaar
|
|
|
Chandra's Regulator
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy.
, , Discard a Mountain card or a red card: Draw a card.
|
|
|
Chandra's Spitfire
Creature — Elemental
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
1/3
|
|
|
Daggersail Aeronaut
Creature — Goblin
As long as it's your turn, Daggersail Aeronaut has flying.
"Coming down is the best part!"
3/2
|
|
|
Destructive Digger
Creature — Goblin
, , Sacrifice an artifact or land: Draw a card.
"I love digging. It gives me lots of time to think about how much I love digging."
3/2
|
|
|
Dragon Mage
Creature — Dragon Wizard
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
"Yes, it's huge and strong and breathes fire. But we're smart!"
—Tadith the Wise, last words
5/5
|
|
|
Drakuseth, Maw of Flames
Legendary Creature — Dragon
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
7/7
|
|
|
Ember Hauler
Creature — Goblin
, Sacrifice Ember Hauler: It deals 2 damage to any target.
Not every job in the goblin army is glamorous. Actually, *no* job in the goblin army is glamorous.
2/2
|
|
|
Fire Elemental
Creature — Elemental
"The best way to learn from a book on pyromancy is to burn it."
—Jaya Ballard
5/4
|
|
|
Flame Sweep
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
"I have calculated that a dragon in flight, in a single strafing run, can cover an area of—"
—Thaedus the Clever, last words
|
|
|
Fry
Instant
This spell can't be countered.
Fry deals 5 damage to target creature or planeswalker that's white or blue.
"I'm afraid your dinner got a little . . . overcooked."
—Marlan Farthwald, innkeeper
|
|
|
Glint-Horn Buccaneer
Creature — Minotaur Pirate
Haste
Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
2/4
|
|
|
Goblin Bird-Grabber
Creature — Goblin
: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying.
"I opens my mouth to catches the bugs!"
2/1
|
|
|
Goblin Ringleader
Creature — Goblin
Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
|
|
|
Goblin Smuggler
Creature — Goblin Rogue
Haste (This creature can attack and as soon as it comes under your control.)
: Another target creature with power 2 or less can't be blocked this turn.
"I am but a humble traveler. I have no taste for sneakery nor thiefiness."
2/2
|
|
|
Infuriate
Instant
Target creature gets +3/+2 until end of turn.
"No shirt, no shoes, no service."
—Marketplace sign
|
|
|
Keldon Raider
Creature — Human Warrior
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
4/3
|
|
|
Lavakin Brawler
Creature — Elemental Warrior
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
She swings with the ease of flowing lava and hits with the force of a meteor.
2/4
|
|
|
Leyline of Combustion
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
|
|
|
Maniacal Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Rage is the culmination of an accelerating cycle of anger and violence that feeds itself in battle, spreading like a flame from one warrior to another.
|
|
|
Marauding Raptor
Creature — Dinosaur
Creature spells you cast cost less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
"Stand still and try not to look like prey!"
—Skerk Hobnett, wilderness guide
2/3
|
|
|
Mask of Immolation
Artifact — Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Pack Mastiff
Creature — Dog
: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Their loyalty is not to any master, but to the pack.
2/2
|
|
|
Rapacious Dragon
Creature — Dragon
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
"Surely it won't notice if I take—"
—Theria the Sly, last words
3/3
|
|
|
Reckless Air Strike
Sorcery
Choose one —
• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.
"I have a *great* idea!"
|
|
|
Reduce to Ashes
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"Before they can go to their final rest, the wicked must be purified by fire."
—Harra the Adjudicator
|
|
|
Repeated Reverberation
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
It's in the nature of fire to grow.
|
|
|
Ripscale Predator
Creature — Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
Dinosaurs rarely understand the idea of boundaries between the wild and the urban landscape.
6/5
|
|
|
Scampering Scorcher
Creature — Elemental
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
"Keep your flammables out of reach."
—Kerin, watch sergeant
1/1
|
|
|
Scorch Spitter
Creature — Elemental Lizard
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
"Yes, she can be a nuisance. But at least my tea never gets cold."
—Marlan Farthwald, innkeeper
1/1
|
|
|
Shock
Instant
Shock deals 2 damage to any target.
"I love this thing! It's my best invention since the boulderfist gauntlet!"
|
|
|
Tectonic Rift
Sorcery
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
|
|
|
Thunderkin Awakener
Creature — Elemental Shaman
Haste
Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
1/2
|
|
|
Uncaged Fury
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
The cage is a crucible for the rage that builds inside, refining it into something pure and terrible.
|
|
|
Unchained Berserker
Creature — Human Berserker
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Unchained Berserker gets +2/+0 as long as it's attacking.
Sathros turned his restraints to revenge.
1/1
|
|
|
Barkhide Troll
Creature — Troll
Barkhide Troll enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
2/2
|
|
|
Brightwood Tracker
Creature — Elf Scout
, : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Many have walked here, but there is only one trail I seek."
2/4
|
|
|
Cavalier of Thorns
Creature — Elemental Knight
Reach
When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
5/6
|
|
|
Centaur Courser
Creature — Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
|
|
|
Elvish Reclaimer
Creature — Elf Warrior
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.
, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
1/2
|
|
|
Feral Invocation
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
Nylea's sacred lynx guards those who honor the Nessian Wood and hunts those who don't.
|
|
|
Ferocious Pup
Creature — Wolf
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
The strongest pack has the fiercest pups.
0/1
|
|
|
Gargos, Vicious Watcher
Legendary Creature — Hydra
Vigilance
Hydra spells you cast cost less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
8/7
|
|
|
Gift of Paradise
Enchantment — Aura
Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Add two mana of any one color."
|
|
|
Greenwood Sentinel
Creature — Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
|
|
|
Growth Cycle
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
"Shed your faded husk! Emerge sleeker and stronger!"
—Tyris, fauna shaman
|
|
|
Healer of the Glade
Creature — Elemental
When Healer of the Glade enters the battlefield, you gain 3 life.
"Grief and rage and nightmares fade
Where hope and comfort make their stand."
—*Lament for Bala Ged*, stanza 4
1/2
|
|
|
Howling Giant
Creature — Giant Druid
Reach (This creature can block creatures with flying.)
When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.
He and his pack sing the same mournful song to the moon.
5/5
|
|
|
Leafkin Druid
Creature — Elemental Druid
: Add . If you control four or more creatures, add instead.
"I am rooted in the life of all that thrives around me. You cannot move me."
0/3
|
|
|
Leyline of Abundance
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.
|
|
|
Loaming Shaman
Creature — Centaur Shaman
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
"The living don't ever stay living, and the dead don't always stay dead."
—Jeddeg, philosopher of graves
3/2
|
|
|
Mammoth Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
"If a careless elf ends up caught in a spider's web, we must expect nature to take its course. Do not blame the spider for being a spider."
—Dellin Berting, Tolarian entomologist
3/5
|
|
|
Might of the Masses
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
|
|
|
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.
|
|
|
Netcaster Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
It is an expert at culling individuals who stray too far from the herd.
2/3
|
|
|
Nightpack Ambusher
Creature — Wolf
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
A strong leader means a growing pack.
4/4
|
|
|
Overcome
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
"Forward! Until the horizon is ours!"
—Khemses, charioteer
|
|
|
Overgrowth Elemental
Creature — Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.
Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3/2
|
|
|
Plummet
Instant
Destroy target creature with flying.
"Even the pterodon, who chases the clouds from its skies, must bow to the great forest below."
—Mahuiz, Sun Empire archer
|
|
|
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."
|
|
|
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
"You should have seen the look on *both* their faces."
—Morkamp, Lambholt innkeeper
|
|
|
Season of Growth
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.
"Awake, and lift your faces to the sun."
|
|
|
Sedge Scorpion
Creature — Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Thakolides the Mighty
Slayer of minotaurs
Vanquisher of giants
Killed by a scorpion
—Inscription on an Akroan grave
1/1
|
|
|
Shared Summons
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
"In times of need, the forest creates its own protectors."
—Vivien Reid
|
|
|
Shifting Ceratops
Creature — Dinosaur
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
5/4
|
|
|
Silverback Shaman
Creature — Ape Shaman
Trample
When Silverback Shaman dies, draw a card.
The apes of Yavimaya draw strength from the spirits of their ancestors.
5/4
|
|
|
Thicket Crasher
Creature — Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other Elementals you control have trample.
"Tread too hard in the forest and it will tread on you in return."
—Vivien Reid
4/3
|
|
|
Thrashing Brontodon
Creature — Dinosaur
, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
3/4
|
|
|
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
|
|
|
Vivien, Arkbow Ranger
Legendary Planeswalker — Vivien
[+1]: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
[−3]: Target creature you control deals damage equal to its power to target creature or planeswalker.
[−5]: You may reveal a creature card you own from outside the game and put it into your hand.
|
|
|
Voracious Hydra
Creature — Hydra
Trample
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.
0/1
|
|
|
Vorstclaw
Creature — Elemental Horror
Roots reach deep, and sometimes they tap into things better left undisturbed.
7/7
|
|
|
Wakeroot Elemental
Creature — Elemental
: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
"When the forest walks, it's too late to run."
—Horent, Khalni druid
5/5
|
|
|
Wolfkin Bond
Enchantment — Aura
Enchant creature
When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
|
|
|
Wolfrider's Saddle
Artifact — Equipment
When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Woodland Champion
Creature — Elf Scout
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
"Every footfall on the forest floor is a heartbeat sending strength into my veins."
2/2
|
|
|
Corpse Knight
Creature — Zombie Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing."
—Krinnea, *Siege of the Bone Spire*
2/2
|
|
|
Corpse Knight
Creature — Zombie Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing."
—Krinnea, *Siege of the Bone Spire*
2/2
|
|
|
Creeping Trailblazer
Creature — Elemental
Other Elementals you control get +1/+0.
: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
The destruction of a wildfire with the tenacity of a jungle vine.
2/2
|
|
|
Empyrean Eagle
Creature — Bird Spirit
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit's brood, gathered for safety under its wings.
2/3
|
|
|
Ironroot Warlord
Creature — Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control.
: Create a 1/1 white Soldier creature token.
"Alone, it's a fortification. At the head of its troops, it's a battering ram."
—Skerk Hobnett, wilderness guide
*/5
|
|
|
Kaalia, Zenith Seeker
Legendary Creature — Human Cleric
Flying, vigilance
When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
3/3
|
|
|
Kethis, the Hidden Hand
Legendary Creature — Elf Advisor
Legendary spells you cast cost less to cast.
Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
"The pen is mightier than the crown."
3/4
|
|
|
Kykar, Wind's Fury
Legendary Creature — Bird Wizard
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add .
"The raging gale fans the flames of righteous wrath."
3/3
|
|
|
Lightning Stormkin
Creature — Elemental Wizard
Flying
Haste (This creature can attack and as soon as it comes under your control.)
"I strike in the same place as many times as necessary."
2/2
|
|
|
Moldervine Reclamation
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."
—Jeddeg, philosopher of graves
|
|
|
Ogre Siegebreaker
Creature — Ogre Berserker
: Destroy target creature that was dealt damage this turn.
"What he doesn't burn, he smashes."
—Captain Wellis, ogre wrangler
4/3
|
|
|
Omnath, Locus of the Roil
Legendary Creature — Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3/3
|
|
|
Risen Reef
Creature — Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
"No, not 'washed' ashore. It *walked* ashore."
—Shafring Hulm, beachcomber
1/1
|
|
|
Skyknight Vanguard
Creature — Human Knight
Flying
Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
"Jump! NOW!"
1/2
|
|
|
Tomebound Lich
Creature — Zombie Wizard
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.
1/3
|
|
|
Yarok, the Desecrated
Legendary Creature — Elemental Horror
Deathtouch, lifelink
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
"Yarok grieves within the waste
Of Bala Ged's corrupted land."
—*Lament for Bala Ged*, stanza 1
3/5
|
|
|
Anvilwrought Raptor
Artifact Creature — Bird
Flying
First strike (This creature deals combat damage before creatures without first strike.)
"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
—Brigone, soldier of Meletis
2/1
|
|
|
Bag of Holding
Artifact
Whenever you discard a card, exile that card from your graveyard.
, : Draw a card, then discard a card.
, , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
There's no prepared like overprepared.
|
|
|
Colossus Hammer
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There's only one way to be sure it's really dead."
|
|
|
Diamond Knight
Artifact Creature — Knight
Vigilance (Attacking doesn't cause this creature to tap.)
As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
1/1
|
|
|
Diviner's Lockbox
Artifact
, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
"I see it taunting me whenever I close my eyes."
—Nayrex Slipfinger, master thief
|
|
|
Golos, Tireless Pilgrim
Legendary Artifact Creature — Scout
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.
: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
3/5
|
|
|
Grafdigger's Cage
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
"Best bury them right. We don't want any gruesome encores."
—Constable Trosk
|
|
|
Heart-Piercer Bow
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Manifold Key
Artifact
, : Untap another target artifact.
, : Target creature can't be blocked this turn.
"Locks want to be opened, and treasure wants to be free."
—Nayrex Slipfinger, master thief
|
|
|
Marauder's Axe
Artifact — Equipment
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
A sharp axe solves most problems.
|
|
|
Meteor Golem
Artifact Creature — Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
|
|
|
Mystic Forge
Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
|
|
|
Pattern Matcher
Artifact Creature — Golem
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
"Good! Now put it with the other widdle bunnies."
—Sargis Haz, artificer
3/3
|
|
|
Prismite
Artifact Creature — Golem
: Add one mana of any color.
Even its shadow is a dazzling rainbow.
2/1
|
|
|
Retributive Wand
Artifact
, : Retributive Wand deals 1 damage to any target.
When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
"The last blast is the biggest."
—Sargis Haz, artificer
|
|
|
Salvager of Ruin
Artifact Creature — Construct
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
"The next model should be able to achieve a rescue without self-destruction."
—Sargis Haz, artificer
2/1
|
|
|
Scuttlemutt
Artifact Creature — Scarecrow
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.
2/2
|
|
|
Steel Overseer
Artifact Creature — Construct
: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
1/1
|
|
|
Stone Golem
Artifact Creature — Golem
The sculptor, like most artists, put his heart and soul into his work. But the newly awakened golem decided it wanted its creator's other, more tangible parts.
4/4
|
|
|
Vial of Dragonfire
Artifact
, , Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough."
—Kunh Mei, last words
|
|
|
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Cryptic Caves
Land
: Add .
, , Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
Only when you've given up the search will the caves yield their secrets.
|
|
|
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
|
|
|
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.
: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
|
|
|
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Lotus Field
Land
Hexproof
Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
: Add three mana of any one color.
|
|
|
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
|
|
|
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .
|
|
|
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
|
|
|
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .
|
|
|
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .
|
|
|
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Rienne, Angel of Rebirth
Legendary Creature — Angel
Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
5/4
|
|
|
Ajani, Inspiring Leader
Legendary Planeswalker — Ajani
[+2]: You gain 2 life. Put two +1/+1 counters on up to one target creature.
[−3]: Exile target creature. Its controller gains 2 life.
[−10]: Creatures you control gain flying and double strike until end of turn.
|
|
|
Goldmane Griffin
Creature — Griffin
Flying, vigilance
When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
3/2
|
|
|
Savannah Sage
Creature — Cat Cleric
When Savannah Sage enters the battlefield, you gain 2 life.
"Now is not the time for your light to fade."
2/2
|
|
|
Twinblade Paladin
Creature — Human Knight
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
3/3
|
|
|
Mu Yanling, Celestial Wind
Legendary Planeswalker — Yanling
[+1]: Until your next turn, up to one target creature gets -5/-0.
[−3]: Return up to two target creatures to their owners' hands.
[−7]: Creatures you control with flying get +5/+5 until end of turn.
|
|
|
Celestial Messenger
Creature — Bird Spirit
Flash (You may cast this card any time you could cast an instant.)
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
"It soars on the winds of dreams."
—Mu Yanling
3/2
|
|
|
Waterkin Shaman
Creature — Elemental Shaman
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
"They come to drink, to bathe, and—I believe—to play."
2/1
|
|
|
Yanling's Harbinger
Creature — Bird
Flying
When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
2/4
|
|
|
Sorin, Vampire Lord
Legendary Planeswalker — Sorin
[+1]: Up to one target creature gets +2/+0 until end of turn.
[−2]: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
[−8]: Until end of turn, each Vampire you control gains ": Gain control of target creature."
|
|
|
Savage Gorger
Creature — Vampire
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
"I have no patience for sipping blood from crystal goblets. I want to bite and tear."
1/1
|
|
|
Sorin's Guide
Creature — Vampire
When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.
"My people serve the dragon Kolaghan, but I give my blood for a greater lord."
4/2
|
|
|
Thirsting Bloodlord
Creature — Vampire
Other Vampires you control get +1/+1.
"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"
3/3
|
|
|
Chandra, Flame's Fury
Legendary Planeswalker — Chandra
[+1]: Chandra, Flame's Fury deals 2 damage to any target.
[−2]: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
[−8]: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.
|
|
|
Chandra's Flame Wave
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle.
"It's high tide."
|
|
|
Pyroclastic Elemental
Creature — Elemental
: Pyroclastic Elemental deals 1 damage to target player.
"Whoever thought of making mobile volcanoes was a genius."
—Chandra Nalaar
5/4
|
|
|
Wildfire Elemental
Creature — Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
3/3
|
|
|
Vivien, Nature's Avenger
Legendary Planeswalker — Vivien
[+1]: Put three +1/+1 counters on up to one target creature.
[−1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
[−6]: Target creature gets +10/+10 and gains trample until end of turn.
|
|
|
Ethereal Elk
Creature — Elk Spirit
Trample
When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.
3/3
|
|
|
Gnarlback Rhino
Creature — Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
"I think it's trying to tell us that the forest is angry."
—Vivien Reid
4/4
|
|
|
Vivien's Crocodile
Creature — Crocodile Spirit
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
"Regardless of where they come from, crocs are usually able to find their way home. For this one, home is me."
—Vivien Reid
3/3
|
|
|
Angelic Guardian
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
5/5
|
|
|
Bastion Enforcer
Creature — Dwarf Soldier
Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city.
3/2
|
|
|
Concordia Pegasus
Creature — Pegasus
Flying
In the cloudy skies and dim light of autumn, a flash of white wings is a reminder that better times lie ahead.
1/3
|
|
|
Haazda Officer
Creature — Human Soldier
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"
3/2
|
|
|
Impassioned Orator
Creature — Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
In times of unrest, the crowd is eager for the comfort of strong convictions.
2/2
|
|
|
Imperial Outrider
Creature — Human Knight
Her mount's hollow crest can produce a trumpeting warning that carries for miles, summoning more knights to her aid.
1/5
|
|
|
Ironclad Krovod
Creature — Beast
"We need to block the exits from the plaza! What's big, heavy, and available?"
—Gideon Jura
2/5
|
|
|
Prowling Caracal
Creature — Cat
A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.
3/1
|
|
|
Serra's Guardian
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
She watches over the city just as Serra watches over all.
5/5
|
|
|
Show of Valor
Instant
Target creature gets +2/+4 until end of turn.
"As the knight struggled to stand, his squire took up his blade. The foe advanced not a single step."
—Krinnea, *Siege of the Bone Spire*
|
|
|
Siege Mastodon
Creature — Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
3/5
|
|
|
Take Vengeance
Sorcery
Destroy target tapped creature.
"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."
|
|
|
Trusted Pegasus
Creature — Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
2/2
|
|
|
Coral Merfolk
Creature — Merfolk
The merfolk know every contour of their coral homes; each reef is a garden in times of peace, and a refuge and fortress in times of war.
2/1
|
|
|
Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
"Only when I saw my enemy walk through all my defenses, untouchable as the moon in the sky, did I truly know what it is to be afraid."
—King Ixes
2/2
|
|
|
Riddlemaster Sphinx
Creature — Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
"Safe passage requires only a simple answer to a simple question, traveler."
5/5
|
|
|
Snapping Drake
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
3/2
|
|
|
Bartizan Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
At night, bats will feast on whatever is drawn to lanterns and streetlights.
3/1
|
|
|
Bogstomper
Creature — Beast
"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."
—Vivien Reid
6/5
|
|
|
Dark Remedy
Instant
Target creature gets +1/+3 until end of turn.
"Writhing tendrils of darkness stitched him back together. Though his will and body both were broken, the necromancer's magic would not let him rest."
—Krinnea, *Siege of the Bone Spire*
|
|
|
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
"If we've run out of warm bodies, then cold bodies will have to do."
—Modriss of Zargoth Fen
|
|
|
Gravewaker
Creature — Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return target creature card from your graveyard to the battlefield tapped.
It glides on silent wings across the midnight sky, and a dread host rises to follow.
5/5
|
|
|
Skeleton Archer
Creature — Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
"Soul, flesh, even eyes—none of these are strictly necessary for deadly precision."
—Modriss of Zargoth Fen
3/3
|
|
|
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
"All your steel won't protect you if your will is weak."
|
|
|
Vampire Opportunist
Creature — Vampire
: Each opponent loses 2 life and you gain 2 life.
"I think I cracked a fang."
2/1
|
|
|
Walking Corpse
Creature — Zombie
"What does it mean when the dead feed on the dead? When no new life emerges, but only more death? Is it not an endless spiral into annihilation?"
—Jeddeg, philosopher of graves
2/2
|
|
|
Engulfing Eruption
Sorcery
Engulfing Eruption deals 5 damage to target creature.
"Compared to the hunger of the fires within the earth, the appetite of a mere wurm is nothing."
—Phelgis Ojin, Keral Keep acolyte
|
|
|
Fearless Halberdier
Creature — Human Warrior
"I spent some time in the Legion, but I'm done taking orders all day."
3/2
|
|
|
Goblin Assailant
Creature — Goblin Warrior
What he lacks in patience, intelligence, empathy, lucidity, hygiene, ability to follow orders, self-regard, and discernible skills, he makes up for in sheer chaotic violence.
2/2
|
|
|
Hostile Minotaur
Creature — Minotaur
Haste (This creature can attack and as soon as it comes under your control.)
The bellow of a minotaur always translates to "charge."
3/3
|
|
|
Immortal Phoenix
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Immortal Phoenix dies, return it to its owner's hand.
Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.
5/3
|
|
|
Nimble Birdsticker
Creature — Goblin
Reach (This creature can block creatures with flying.)
"What goes up must get stuck."
2/3
|
|
|
Rubblebelt Recluse
Creature — Ogre Berserker
Rubblebelt Recluse attacks each combat if able.
Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.
6/5
|
|
|
Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
"It's just playing with us, Marsden."
—Dafynne the Radiant, last words
5/5
|
|
|
Volcanic Dragon
Creature — Dragon
Flying, haste
"That's no ordinary eruption!"
—Grazlash Stonehold, last words
4/4
|
|
|
Aggressive Mammoth
Creature — Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
"Approach from behind. That way, if it does charge, at least you aren't in front of it."
—Vivien Reid
8/8
|
|
|
Bristling Boar
Creature — Boar
Bristling Boar can't be blocked by more than one creature.
The spikes of bone protruding from its hide serve primarily as protection, but as they accumulate bits of foliage from the surrounding forest, they also provide camouflage.
4/3
|
|
|
Canopy Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
|
|
|
Frilled Sandwalla
Creature — Lizard
: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
"Even the smallest creatures are fierce in defense of their own territory."
—Vivien Reid
1/1
|
|
|
Oakenform
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
|
|
|
Prized Unicorn
Creature — Unicorn
All creatures able to block Prized Unicorn do so.
"Friend and foe alike are irresistibly drawn to its beauty—the good, to their lasting reward, and the evil, to their brief and painful regret."
—Vivien Reid
2/2
|
|
|
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
|
|
|
Woodland Mystic
Creature — Elf Druid
: Add .
"I sing to the branches, and they reach to the sky. I sing to the leaves, and they open to the sun. I sing to the roots, and they dig their fingers deep. I sing the song that creation sung."
1/1
|
|