Core Set 2020

Image Card Info Mana cost
Aerial Assault

Aerial Assault

Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

"Oh, you must be mistaken. Hawks are solitary hunters, you see." —Bunder Diedreck, ornithologist

2 W
Ajani, Strength of the Pride

Ajani, Strength of the Pride

Legendary Planeswalker — Ajani

[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." [0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

2 W W
Ancestral Blade

Ancestral Blade

Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
Angel of Vitality

Angel of Vitality

Creature — Angel

Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life.

2/2

2 W
Angelic Gift

Angelic Gift

Enchantment — Aura

Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

1 W
Apostle of Purifying Light

Apostle of Purifying Light

Creature — Human Cleric

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) : Exile target card from a graveyard.

Waves of gloom crash in vain against his unyielding light.

2/1

1 W
Battalion Foot Soldier

Battalion Foot Soldier

Creature — Human Soldier

When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.

"With me! Break this line and the rest will fall!"

2/2

2 W
Bishop of Wings

Bishop of Wings

Creature — Human Cleric

Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

"Within every angel is a spirit of light that will fight as long as there is darkness."

1/4

W W
Brought Back

Brought Back

Instant

Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

"As long as your courage remains, your life will not falter." —Sephara, Sky's Blade

W W
Cavalier of Dawn

Cavalier of Dawn

Creature — Elemental Knight

Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

4/6

2 W W W
Dawning Angel

Dawning Angel

Creature — Angel

Flying When Dawning Angel enters the battlefield, you gain 4 life.

"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope." —Krinnea, *Siege of the Bone Spire*

3/2

4 W
Daybreak Chaplain

Daybreak Chaplain

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"May the light shine through me to guide the lost."

1/3

1 W
Devout Decree

Devout Decree

Sorcery

Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"It is not punishment. I am simply making things as they should be." —Sephara, Sky's Blade

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

Where the holy light of the angels has shone, only purity remains.

1 W
Eternal Isolation

Eternal Isolation

Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

"Well, at least it's a lovely view."

1 W
Fencing Ace

Fencing Ace

Creature — Human Soldier

Double strike

"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."

1/1

1 W
Gauntlets of Light

Gauntlets of Light

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has ": Untap this creature."

2 W
Glaring Aegis

Glaring Aegis

Enchantment — Aura

Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. Enchanted creature gets +1/+3.

W
Gods Willing

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

W
Griffin Protector

Griffin Protector

Creature — Griffin

Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

"Here is a companion who will never falter, no matter how desperate the battle!" —Ajani Goldmane

2/3

3 W
Griffin Sentinel

Griffin Sentinel

Creature — Griffin

Flying Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

1/3

2 W
Hanged Executioner

Hanged Executioner

Creature — Spirit

Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. , Exile Hanged Executioner: Exile target creature.

1/1

2 W
Herald of the Sun

Herald of the Sun

Creature — Angel

Flying : Put a +1/+1 counter on another target creature with flying.

"Fear neither clouds nor darkness. The light shall overcome them all."

4/4

4 W W
Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

"We are armed with light and steel. Who can stand against us?"

2 W W
Inspiring Captain

Inspiring Captain

Creature — Human Knight

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

"Time to show the foe our true mettle."

3/3

3 W
Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

2 W W
Loxodon Lifechanter

Loxodon Lifechanter

Creature — Elephant Cleric

When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. : Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.

4/6

5 W
Loyal Pegasus

Loyal Pegasus

Creature — Pegasus

Flying Loyal Pegasus can't attack or block alone.

"Even if I should die in the saddle, she will not let me fall to the ground." —Hypatia of the Winged Horse

2/1

W
Master Splicer

Master Splicer

Creature — Phyrexian Human Artificer

When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.

Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.

1/1

3 W
Moment of Heroism

Moment of Heroism

Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

1 W
Moorland Inquisitor

Moorland Inquisitor

Creature — Human Soldier

: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.

2/2

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

"Can't a fella get a moment's peace around here?"

1 W
Planar Cleansing

Planar Cleansing

Sorcery

Destroy all nonland permanents.

3 W W W
Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

1 W
Rule of Law

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

The law is meant to ensure that people kill each other with only the utmost fairness.

2 W
Sephara, Sky's Blade

Sephara, Sky's Blade

Legendary Creature — Angel

You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

7/7

4 W W W
Soulmender

Soulmender

Creature — Human Cleric

: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."

1/1

W
Squad Captain

Squad Captain

Creature — Human Soldier

Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

The strength of the one is the strength of the many.

2/2

4 W
Starfield Mystic

Starfield Mystic

Creature — Human Cleric

Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

"The realm of the gods opens before me!"

2/2

1 W
Steadfast Sentry

Steadfast Sentry

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

"Get up, slugabeds! We've got company, and they're not dressed for a party!"

3/2

2 W
Yoked Ox

Yoked Ox

Creature — Ox

The courage of those who work the land is born of long days of labor in the hot summer sun and the cold winter wind. It is the courage of the earth itself.

0/4

W
Aether Gust

Aether Gust

Instant

Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.

The chill wind extinguishes flame, and frosts the leaf on the branch.

1 U
Agent of Treachery

Agent of Treachery

Creature — Human Rogue

When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

"The more secrets you have, the more easily you become my pawn."

2/3

5 U U
Air Elemental

Air Elemental

Creature — Elemental

Flying

As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.

4/4

3 U U
Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Divining the future is easy when you hold the power to sway it.

1 U
Atemsis, All-Seeing

Atemsis, All-Seeing

Legendary Creature — Sphinx

Flying , : Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

4/5

3 U U U
Befuddle

Befuddle

Instant

Target creature gets -4/-0 until end of turn. Draw a card.

The trick to talking sense into Keldons is getting them to hold still.

2 U
Bone to Ash

Bone to Ash

Instant

Counter target creature spell. Draw a card.

"I can think of worse ways to go. On second thought, maybe not." —Ludevic, necro-alchemist

2 U U
Boreal Elemental

Boreal Elemental

Creature — Elemental

Flying Spells your opponents cast that target Boreal Elemental cost more to cast.

Winter's breath given form.

3/4

4 U
Brineborn Cutthroat

Brineborn Cutthroat

Creature — Merfolk Pirate

Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

"I always attack from where their spyglasses can't see."

2/1

1 U
Captivating Gyre

Captivating Gyre

Sorcery

Return up to three target creatures to their owners' hands.

"That's enough of that." —Atemsis, All-Seeing

4 U U
Cavalier of Gales

Cavalier of Gales

Creature — Elemental Knight

Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

5/5

2 U U U
Cerulean Drake

Cerulean Drake

Creature — Drake

Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice Cerulean Drake: Counter target spell that targets you.

Dragons avoid the bright colors of its wings.

1/1

1 U
Cloudkin Seer

Cloudkin Seer

Creature — Elemental Wizard

Flying When Cloudkin Seer enters the battlefield, draw a card.

"I can see which way the wind is blowing."

2/1

2 U
Convolute

Convolute

Instant

Counter target spell unless its controller pays .

"Let's see how badly you want what you came for!"

2 U
Drawn from Dreams

Drawn from Dreams

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

"From a sea of infinite possibilities, our choices create the future." —Mu Yanling

2 U U
Dungeon Geists

Dungeon Geists

Creature — Spirit

Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

3/3

2 U U
Faerie Miscreant

Faerie Miscreant

Creature — Faerie Rogue

Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

One faerie distracts the judge while a second steals the law.

1/1

U
Flood of Tears

Flood of Tears

Sorcery

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

"I have wept such a torrent as to scour the land clean." —Mu Yanling

4 U U
Fortress Crab

Fortress Crab

Creature — Crab

Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.

1/6

3 U
Frilled Sea Serpent

Frilled Sea Serpent

Creature — Serpent

: Frilled Sea Serpent can't be blocked this turn.

"Reel it in. No, wait! Throw it back!" —Gertrude, deep-sea angler

4/6

4 U U
Frost Lynx

Frost Lynx

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

2/2

2 U
Hard Cover

Hard Cover

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card."

A good book is a refuge, but a great book is a fortress.

U
Leyline of Anticipation

Leyline of Anticipation

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

2 U U
Masterful Replication

Masterful Replication

Instant

Choose one — • Create two 3/3 colorless Golem artifact creature tokens. • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

5 U
Metropolis Sprite

Metropolis Sprite

Creature — Faerie Rogue

Flying : Metropolis Sprite gets +1/-1 until end of turn.

"Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me."

1/2

1 U
Moat Piranhas

Moat Piranhas

Creature — Fish

Defender (This creature can't attack.)

"Come on, it's not even that deep!" —Gorin the Brazen

3/3

1 U
Mu Yanling, Sky Dancer

Mu Yanling, Sky Dancer

Legendary Planeswalker — Yanling

[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying. [−3]: Create a 4/4 blue Elemental Bird creature token with flying. [−8]: You get an emblem with "Islands you control have ': Draw a card.'"

1 U U
Negate

Negate

Instant

Counter target noncreature spell.

"As one, nature lifts its voice to tell you this: 'No.'"

1 U
Octoprophet

Octoprophet

Creature — Octopus

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

In every swirl of the tide, it sees the awakening of things yet to come.

3/3

3 U
Portal of Sanctuary

Portal of Sanctuary

Artifact

, : Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.

"If you need to disappear for a while, I know a place." —Bilivus, master archivist

2 U
Renowned Weaponsmith

Renowned Weaponsmith

Creature — Human Artificer

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. , : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.

1/3

1 U
Sage's Row Denizen

Sage's Row Denizen

Creature — Vedalken Wizard

Whenever another blue creature enters the battlefield under your control, target player mills two cards.

"Forget what you have learned from other teachers. I bring you the truth."

2/3

2 U
Scholar of the Ages

Scholar of the Ages

Creature — Human Wizard

When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.

"I study the past to find hope for the future."

3/3

5 U U
Sleep Paralysis

Sleep Paralysis

Enchantment — Aura

Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Sleep doesn't always mean rest.

3 U
Spectral Sailor

Spectral Sailor

Creature — Spirit Pirate

Flash (You may cast this spell any time you could cast an instant.) Flying : Draw a card.

"Any ship that sails on these mean seas for long is bound to pick up a ghost or two." —Admiral Beckett Brass

1/1

U
Tale's End

Tale's End

Instant

Counter target activated ability, triggered ability, or legendary spell.

"When you are gone, will anyone remember your story?" —Unknown

1 U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

"Don't you have somewhere else to be?" —Sharuum the Hegemon

U
Warden of Evos Isle

Warden of Evos Isle

Creature — Bird Wizard

Flying Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2

2 U
Winged Words

Winged Words

Sorcery

This spell costs less to cast if you control a creature with flying. Draw two cards.

Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.

2 U
Yarok's Wavecrasher

Yarok's Wavecrasher

Creature — Elemental

When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.

"Yarok's waters rush and rage Where armies bled into the sand." —*Lament for Bala Ged*, stanza 2

4/4

3 U
Zephyr Charge

Zephyr Charge

Enchantment

: Target creature gains flying until end of turn.

"The knights charged forward on wings of wind, and the necromancer's horde roared in helpless rage." —Krinnea, *Siege of the Bone Spire*

1 U
Agonizing Syphon

Agonizing Syphon

Sorcery

Agonizing Syphon deals 3 damage to any target and you gain 3 life.

"Your death will take a mere moment, but it will feel like an eternity." —Vilis, Broker of Blood

3 B
Audacious Thief

Audacious Thief

Creature — Human Rogue

Whenever Audacious Thief attacks, you draw a card and you lose 1 life.

"Skill, imagination, smarts: none of it matters unless you have the nerve to use it."

2/2

2 B
Barony Vampire

Barony Vampire

Creature — Vampire

"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."

3/2

2 B
Bladebrand

Bladebrand

Instant

Target creature gains deathtouch until end of turn. Draw a card.

"One knife, two knives, three knives, four—which will drop you to the floor?"

1 B
Blightbeetle

Blightbeetle

Creature — Insect

Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them.

Leaf and soul alike wither at its touch.

1/1

1 B
Blood Burglar

Blood Burglar

Creature — Vampire Rogue

As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

"You've heard that a vampire can't enter a home without an invitation? A lie meant to help you sleep at night." —Kerin, watch sergeant

2/2

1 B
Blood for Bones

Blood for Bones

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

3 B
Bloodsoaked Altar

Bloodsoaked Altar

Artifact

, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.

Blood seeps into the stone, and darkness emerges.

4 B B
Bloodthirsty Aerialist

Bloodthirsty Aerialist

Creature — Vampire Rogue

Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.

2/3

1 B B
Bone Splinters

Bone Splinters

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

"I will make your bones into a weapon that will lay even the mighty low." —Modriss of Zargoth Fen

B
Boneclad Necromancer

Boneclad Necromancer

Creature — Human Wizard

When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.

"Living or dead, everyone responds to the proper motivation."

3/3

3 B B
Cavalier of Night

Cavalier of Night

Creature — Elemental Knight

Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.

4/5

2 B B B
Disfigure

Disfigure

Instant

Target creature gets -2/-2 until end of turn.

"Let this serve as a reminder of your failure." —Exdratha, bog witch

B
Dread Presence

Dread Presence

Creature — Nightmare

Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life.

It beckons silently, waiting in the darkness.

3/3

3 B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Resistance is unthinkable.

B
Embodiment of Agonies

Embodiment of Agonies

Creature — Demon

Flying, deathtouch Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)

"I feel your pain. It's exquisite."

0/0

1 B B
Epicure of Blood

Epicure of Blood

Creature — Vampire

Whenever you gain life, each opponent loses 1 life.

"Fleshy, with just a hint of leather. A fine vintage."

4/4

4 B
Fathom Fleet Cutthroat

Fathom Fleet Cutthroat

Creature — Human Pirate

When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

"It was a bad evening for you, mate. Now it's chow time for the sharks."

3/3

3 B
Feral Abomination

Feral Abomination

Creature — Thrull

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"If you manage to get to the heart of the bog, you'll find things there that make zombies seem downright lovable." —Byaras, backwoods guide

5/5

5 B
Gorging Vulture

Gorging Vulture

Creature — Bird

Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)

2/2

2 B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

In Amonkhet's ever-shifting sands, nothing stays buried for long.

2/2

3 B
Gruesome Scourger

Gruesome Scourger

Creature — Orc Warrior

When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.

His whips twist and tremble like living things, moved by the fury of the horde he commands.

3/3

3 B B
Knight of the Ebon Legion

Knight of the Ebon Legion

Creature — Vampire Knight

: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

1/2

B
Legion's End

Legion's End

Sorcery

Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.

"With a single word, they were unmade." —Krinnea, *Siege of the Bone Spire*

1 B
Leyline of the Void

Leyline of the Void

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

2 B B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

Many an inventor has collapsed under the pressure to create a flawless design.

2 B
Murder

Murder

Instant

Destroy target creature.

"By fate or by will, every reign must come to an end." —Kethis, the Hidden Hand

1 B B
Noxious Grasp

Noxious Grasp

Instant

Destroy target creature or planeswalker that's green or white. You gain 1 life.

"The bog doesn't give a stinking bubble about your title, wealth, or piety. It's just hungry." —Byaras, backwoods guide

1 B
Rotting Regisaur

Rotting Regisaur

Creature — Zombie Dinosaur

At the beginning of your upkeep, discard a card.

"Now, *that's* a zombie!" —Modriss of Zargoth Fen

7/6

2 B
Sanitarium Skeleton

Sanitarium Skeleton

Creature — Skeleton

: Return Sanitarium Skeleton from your graveyard to your hand.

His mind was lost long before his flesh.

1/2

B
Scheming Symmetry

Scheming Symmetry

Sorcery

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

"One for you, one for me. What could be more fair?" —Kethis, the Hidden Hand

B
Sorcerer of the Fang

Sorcerer of the Fang

Creature — Human Wizard

, : Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.

"The Great Serpent slumbers now, but all warmbloods will grovel in the dirt at its awakening!"

1/3

1 B
Sorin, Imperious Bloodlord

Sorin, Imperious Bloodlord

Legendary Planeswalker — Sorin

[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield.

2 B
Soul Salvage

Soul Salvage

Sorcery

Return up to two target creature cards from your graveyard to your hand.

The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.

2 B
Thought Distortion

Thought Distortion

Sorcery

This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

"The skull is rigid, but the mind is so deliciously supple." —Eromena the Mind Render

4 B B
Undead Servant

Undead Servant

Creature — Zombie

When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.

"There are always more like you." —Modriss of Zargoth Fen

3/2

3 B
Unholy Indenture

Unholy Indenture

Enchantment — Aura

Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

"Don't think of it as selling your soul. It's more like you're bequeathing it to me." —Vilis, Broker of Blood

2 B
Vampire of the Dire Moon

Vampire of the Dire Moon

Creature — Vampire

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"This place suits me: craven authorities and plentiful prey."

1/1

B
Vengeful Warchief

Vengeful Warchief

Creature — Orc Warrior

Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)

"Try to steal from me and I'll add your skull to my collection."

4/4

4 B
Vilis, Broker of Blood

Vilis, Broker of Blood

Legendary Creature — Demon

Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)

"You can sign, or you can spend your life imagining what might have been yours."

8/8

5 B B B
Yarok's Fenlurker

Yarok's Fenlurker

Creature — Horror

When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. : Yarok's Fenlurker gets +1/+1 until end of turn.

"Yarok's nightmares lurk and wait Where dark despair is near at hand." —*Lament for Bala Ged*, stanza 3

1/1

B B
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.

2 R
Cavalier of Flame

Cavalier of Flame

Creature — Elemental Knight

: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

6/5

2 R R R
Chandra, Acolyte of Flame

Chandra, Acolyte of Flame

Legendary Planeswalker — Chandra

[0]: Put a loyalty counter on each red planeswalker you control. [0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. [−2]: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.

1 R R
Chandra, Awakened Inferno

Chandra, Awakened Inferno

Legendary Planeswalker — Chandra

This spell can't be countered. [+2]: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." [−3]: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. [−X]: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

4 R R
Chandra, Novice Pyromancer

Chandra, Novice Pyromancer

Legendary Planeswalker — Chandra

[+1]: Elementals you control get +2/+0 until end of turn. [−1]: Add . [−2]: Chandra, Novice Pyromancer deals 2 damage to any target.

3 R
Chandra's Embercat

Chandra's Embercat

Creature — Elemental Cat

: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.

"Furballs? Try dealing with fireballs." —Chandra Nalaar

2/2

1 R
Chandra's Outrage

Chandra's Outrage

Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

"There's plenty of fire to go around." —Chandra Nalaar

2 R R
Chandra's Regulator

Chandra's Regulator

Legendary Artifact

Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , , Discard a Mountain card or a red card: Draw a card.

1 R
Chandra's Spitfire

Chandra's Spitfire

Creature — Elemental

Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."

1/3

2 R
Daggersail Aeronaut

Daggersail Aeronaut

Creature — Goblin

As long as it's your turn, Daggersail Aeronaut has flying.

"Coming down is the best part!"

3/2

3 R
Destructive Digger

Destructive Digger

Creature — Goblin

, , Sacrifice an artifact or land: Draw a card.

"I love digging. It gives me lots of time to think about how much I love digging."

3/2

2 R
Dragon Mage

Dragon Mage

Creature — Dragon Wizard

Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

"Yes, it's huge and strong and breathes fire. But we're smart!" —Tadith the Wise, last words

5/5

5 R R
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

Legendary Creature — Dragon

Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

"Spread out, you idiots! Spread out!" —Marsden, party leader, last words

7/7

4 R R R
Ember Hauler

Ember Hauler

Creature — Goblin

, Sacrifice Ember Hauler: It deals 2 damage to any target.

Not every job in the goblin army is glamorous. Actually, *no* job in the goblin army is glamorous.

2/2

R R
Fire Elemental

Fire Elemental

Creature — Elemental

"The best way to learn from a book on pyromancy is to burn it." —Jaya Ballard

5/4

3 R R
Flame Sweep

Flame Sweep

Instant

Flame Sweep deals 2 damage to each creature except for creatures you control with flying.

"I have calculated that a dragon in flight, in a single strafing run, can cover an area of—" —Thaedus the Clever, last words

2 R
Fry

Fry

Instant

This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.

"I'm afraid your dinner got a little . . . overcooked." —Marlan Farthwald, innkeeper

1 R
Glint-Horn Buccaneer

Glint-Horn Buccaneer

Creature — Minotaur Pirate

Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. , Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.

2/4

1 R R
Goblin Bird-Grabber

Goblin Bird-Grabber

Creature — Goblin

: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying.

"I opens my mouth to catches the bugs!"

2/1

1 R
Goblin Ringleader

Goblin Ringleader

Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

3 R
Goblin Smuggler

Goblin Smuggler

Creature — Goblin Rogue

Haste (This creature can attack and as soon as it comes under your control.) : Another target creature with power 2 or less can't be blocked this turn.

"I am but a humble traveler. I have no taste for sneakery nor thiefiness."

2/2

2 R
Infuriate

Infuriate

Instant

Target creature gets +3/+2 until end of turn.

"No shirt, no shoes, no service." —Marketplace sign

R
Keldon Raider

Keldon Raider

Creature — Human Warrior

When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.

Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.

4/3

2 R R
Lavakin Brawler

Lavakin Brawler

Creature — Elemental Warrior

Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.

She swings with the ease of flowing lava and hits with the force of a meteor.

2/4

3 R
Leyline of Combustion

Leyline of Combustion

Enchantment

If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

2 R R
Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block.

Rage is the culmination of an accelerating cycle of anger and violence that feeds itself in battle, spreading like a flame from one warrior to another.

1 R
Marauding Raptor

Marauding Raptor

Creature — Dinosaur

Creature spells you cast cost less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

"Stand still and try not to look like prey!" —Skerk Hobnett, wilderness guide

2/3

1 R
Mask of Immolation

Mask of Immolation

Artifact — Equipment

When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 R
Pack Mastiff

Pack Mastiff

Creature — Dog

: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.

Their loyalty is not to any master, but to the pack.

2/2

1 R
Rapacious Dragon

Rapacious Dragon

Creature — Dragon

Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Surely it won't notice if I take—" —Theria the Sly, last words

3/3

4 R
Reckless Air Strike

Reckless Air Strike

Sorcery

Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. • Destroy target artifact.

"I have a *great* idea!"

R
Reduce to Ashes

Reduce to Ashes

Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

"Before they can go to their final rest, the wicked must be purified by fire." —Harra the Adjudicator

4 R
Repeated Reverberation

Repeated Reverberation

Instant

When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

It's in the nature of fire to grow.

2 R R
Ripscale Predator

Ripscale Predator

Creature — Dinosaur

Menace (This creature can't be blocked except by two or more creatures.)

Dinosaurs rarely understand the idea of boundaries between the wild and the urban landscape.

6/5

4 R R
Scampering Scorcher

Scampering Scorcher

Creature — Elemental

When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)

"Keep your flammables out of reach." —Kerin, watch sergeant

1/1

3 R
Scorch Spitter

Scorch Spitter

Creature — Elemental Lizard

Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.

"Yes, she can be a nuisance. But at least my tea never gets cold." —Marlan Farthwald, innkeeper

1/1

R
Shock

Shock

Instant

Shock deals 2 damage to any target.

"I love this thing! It's my best invention since the boulderfist gauntlet!"

R
Tectonic Rift

Tectonic Rift

Sorcery

Destroy target land. Creatures without flying can't block this turn.

"You will kneel before me, even if I have to split the earth under your feet!" —Ash Kronor, Keldon warlord

3 R
Thunderkin Awakener

Thunderkin Awakener

Creature — Elemental Shaman

Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

1/2

1 R
Uncaged Fury

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

The cage is a crucible for the rage that builds inside, refining it into something pure and terrible.

2 R
Unchained Berserker

Unchained Berserker

Creature — Human Berserker

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking.

Sathros turned his restraints to revenge.

1/1

1 R
Barkhide Troll

Barkhide Troll

Creature — Troll

Barkhide Troll enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

2/2

G G
Brightwood Tracker

Brightwood Tracker

Creature — Elf Scout

, : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Many have walked here, but there is only one trail I seek."

2/4

3 G
Cavalier of Thorns

Cavalier of Thorns

Creature — Elemental Knight

Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

5/6

2 G G G
Centaur Courser

Centaur Courser

Creature — Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." —Ramal, sage of Westgate

3/3

2 G
Elvish Reclaimer

Elvish Reclaimer

Creature — Elf Warrior

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

1/2

G
Feral Invocation

Feral Invocation

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.

Nylea's sacred lynx guards those who honor the Nessian Wood and hunts those who don't.

2 G
Ferocious Pup

Ferocious Pup

Creature — Wolf

When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.

The strongest pack has the fiercest pups.

0/1

2 G
Gargos, Vicious Watcher

Gargos, Vicious Watcher

Legendary Creature — Hydra

Vigilance Hydra spells you cast cost less to cast. Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

8/7

3 G G G
Gift of Paradise

Gift of Paradise

Enchantment — Aura

Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has ": Add two mana of any one color."

2 G
Greenwood Sentinel

Greenwood Sentinel

Creature — Elf Scout

Vigilance (Attacking doesn't cause this creature to tap.)

Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.

2/2

1 G
Growth Cycle

Growth Cycle

Instant

Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.

"Shed your faded husk! Emerge sleeker and stronger!" —Tyris, fauna shaman

1 G
Healer of the Glade

Healer of the Glade

Creature — Elemental

When Healer of the Glade enters the battlefield, you gain 3 life.

"Grief and rage and nightmares fade Where hope and comfort make their stand." —*Lament for Bala Ged*, stanza 4

1/2

G
Howling Giant

Howling Giant

Creature — Giant Druid

Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.

He and his pack sing the same mournful song to the moon.

5/5

5 G G
Leafkin Druid

Leafkin Druid

Creature — Elemental Druid

: Add . If you control four or more creatures, add instead.

"I am rooted in the life of all that thrives around me. You cannot move me."

0/3

1 G
Leyline of Abundance

Leyline of Abundance

Enchantment

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional . : Put a +1/+1 counter on each creature you control.

2 G G
Loaming Shaman

Loaming Shaman

Creature — Centaur Shaman

When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.

"The living don't ever stay living, and the dead don't always stay dead." —Jeddeg, philosopher of graves

3/2

2 G
Mammoth Spider

Mammoth Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"If a careless elf ends up caught in a spider's web, we must expect nature to take its course. Do not blame the spider for being a spider." —Dellin Berting, Tolarian entomologist

3/5

4 G
Might of the Masses

Might of the Masses

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.

G
Natural End

Natural End

Instant

Destroy target artifact or enchantment. You gain 3 life.

The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.

2 G
Netcaster Spider

Netcaster Spider

Creature — Spider

Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.

2/3

2 G
Nightpack Ambusher

Nightpack Ambusher

Creature — Wolf

Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

A strong leader means a growing pack.

4/4

2 G G
Overcome

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn.

"Forward! Until the horizon is ours!" —Khemses, charioteer

3 G G
Overgrowth Elemental

Overgrowth Elemental

Creature — Elemental

When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.

3/2

2 G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Even the pterodon, who chases the clouds from its skies, must bow to the great forest below." —Mahuiz, Sun Empire archer

1 G
Pulse of Murasa

Pulse of Murasa

Instant

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."

2 G
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

"You should have seen the look on *both* their faces." —Morkamp, Lambholt innkeeper

1 G
Season of Growth

Season of Growth

Enchantment

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.

"Awake, and lift your faces to the sun."

1 G
Sedge Scorpion

Sedge Scorpion

Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Thakolides the Mighty Slayer of minotaurs Vanquisher of giants Killed by a scorpion —Inscription on an Akroan grave

1/1

G
Shared Summons

Shared Summons

Instant

Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

"In times of need, the forest creates its own protectors." —Vivien Reid

3 G G
Shifting Ceratops

Shifting Ceratops

Creature — Dinosaur

This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) : Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

5/4

2 G G
Silverback Shaman

Silverback Shaman

Creature — Ape Shaman

Trample When Silverback Shaman dies, draw a card.

The apes of Yavimaya draw strength from the spirits of their ancestors.

5/4

3 G G
Thicket Crasher

Thicket Crasher

Creature — Elemental Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.

"Tread too hard in the forest and it will tread on you in return." —Vivien Reid

4/3

3 G
Thrashing Brontodon

Thrashing Brontodon

Creature — Dinosaur

, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.

3/4

1 G G
Veil of Summer

Veil of Summer

Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

G
Vivien, Arkbow Ranger

Vivien, Arkbow Ranger

Legendary Planeswalker — Vivien

[+1]: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. [−3]: Target creature you control deals damage equal to its power to target creature or planeswalker. [−5]: You may reveal a creature card you own from outside the game and put it into your hand.

1 G G G
Voracious Hydra

Voracious Hydra

Creature — Hydra

Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control.

0/1

X G G
Vorstclaw

Vorstclaw

Creature — Elemental Horror

Roots reach deep, and sometimes they tap into things better left undisturbed.

7/7

4 G G
Wakeroot Elemental

Wakeroot Elemental

Creature — Elemental

: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)

"When the forest walks, it's too late to run." —Horent, Khalni druid

5/5

4 G G
Wolfkin Bond

Wolfkin Bond

Enchantment — Aura

Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.

4 G
Wolfrider's Saddle

Wolfrider's Saddle

Artifact — Equipment

When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)

3 G
Woodland Champion

Woodland Champion

Creature — Elf Scout

Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.

"Every footfall on the forest floor is a heartbeat sending strength into my veins."

2/2

1 G
Corpse Knight

Corpse Knight

Creature — Zombie Knight

Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing." —Krinnea, *Siege of the Bone Spire*

2/2

W B
Corpse Knight

Corpse Knight

Creature — Zombie Knight

Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing." —Krinnea, *Siege of the Bone Spire*

2/2

W B
Creeping Trailblazer

Creeping Trailblazer

Creature — Elemental

Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

The destruction of a wildfire with the tenacity of a jungle vine.

2/2

R G
Empyrean Eagle

Empyrean Eagle

Creature — Bird Spirit

Flying Other creatures you control with flying get +1/+1.

All the birds of the skies are the spirit's brood, gathered for safety under its wings.

2/3

1 W U
Ironroot Warlord

Ironroot Warlord

Creature — Treefolk Soldier

Ironroot Warlord's power is equal to the number of creatures you control. : Create a 1/1 white Soldier creature token.

"Alone, it's a fortification. At the head of its troops, it's a battering ram." —Skerk Hobnett, wilderness guide

*/5

1 G W
Kaalia, Zenith Seeker

Kaalia, Zenith Seeker

Legendary Creature — Human Cleric

Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

3/3

R W B
Kethis, the Hidden Hand

Kethis, the Hidden Hand

Legendary Creature — Elf Advisor

Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

"The pen is mightier than the crown."

3/4

W B G
Kykar, Wind's Fury

Kykar, Wind's Fury

Legendary Creature — Bird Wizard

Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .

"The raging gale fans the flames of righteous wrath."

3/3

1 U R W
Lightning Stormkin

Lightning Stormkin

Creature — Elemental Wizard

Flying Haste (This creature can attack and as soon as it comes under your control.)

"I strike in the same place as many times as necessary."

2/2

U R
Moldervine Reclamation

Moldervine Reclamation

Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay." —Jeddeg, philosopher of graves

3 B G
Ogre Siegebreaker

Ogre Siegebreaker

Creature — Ogre Berserker

: Destroy target creature that was dealt damage this turn.

"What he doesn't burn, he smashes." —Captain Wellis, ogre wrangler

4/3

2 B R
Omnath, Locus of the Roil

Omnath, Locus of the Roil

Legendary Creature — Elemental

When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

3/3

1 G U R
Risen Reef

Risen Reef

Creature — Elemental

Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

"No, not 'washed' ashore. It *walked* ashore." —Shafring Hulm, beachcomber

1/1

1 G U
Skyknight Vanguard

Skyknight Vanguard

Creature — Human Knight

Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

"Jump! NOW!"

1/2

R W
Tomebound Lich

Tomebound Lich

Creature — Zombie Wizard

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

1/3

1 U B
Yarok, the Desecrated

Yarok, the Desecrated

Legendary Creature — Elemental Horror

Deathtouch, lifelink If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

"Yarok grieves within the waste Of Bala Ged's corrupted land." —*Lament for Bala Ged*, stanza 1

3/5

2 B G U
Anvilwrought Raptor

Anvilwrought Raptor

Artifact Creature — Bird

Flying First strike (This creature deals combat damage before creatures without first strike.)

"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." —Brigone, soldier of Meletis

2/1

4
Bag of Holding

Bag of Holding

Artifact

Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card. , , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

There's no prepared like overprepared.

1
Colossus Hammer

Colossus Hammer

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There's only one way to be sure it's really dead."

1
Diamond Knight

Diamond Knight

Artifact Creature — Knight

Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

1/1

3
Diviner's Lockbox

Diviner's Lockbox

Artifact

, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.

"I see it taunting me whenever I close my eyes." —Nayrex Slipfinger, master thief

4
Golos, Tireless Pilgrim

Golos, Tireless Pilgrim

Legendary Artifact Creature — Scout

When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. : Exile the top three cards of your library. You may play them this turn without paying their mana costs.

3/5

5
Grafdigger's Cage

Grafdigger's Cage

Artifact

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

"Best bury them right. We don't want any gruesome encores." —Constable Trosk

1
Heart-Piercer Bow

Heart-Piercer Bow

Artifact — Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Icon of Ancestry

Icon of Ancestry

Artifact

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3
Manifold Key

Manifold Key

Artifact

, : Untap another target artifact. , : Target creature can't be blocked this turn.

"Locks want to be opened, and treasure wants to be free." —Nayrex Slipfinger, master thief

1
Marauder's Axe

Marauder's Axe

Artifact — Equipment

Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

A sharp axe solves most problems.

2
Meteor Golem

Meteor Golem

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3

7
Mystic Forge

Mystic Forge

Artifact

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.

4
Pattern Matcher

Pattern Matcher

Artifact Creature — Golem

When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.

"Good! Now put it with the other widdle bunnies." —Sargis Haz, artificer

3/3

4
Prismite

Prismite

Artifact Creature — Golem

: Add one mana of any color.

Even its shadow is a dazzling rainbow.

2/1

2
Retributive Wand

Retributive Wand

Artifact

, : Retributive Wand deals 1 damage to any target. When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.

"The last blast is the biggest." —Sargis Haz, artificer

3
Salvager of Ruin

Salvager of Ruin

Artifact Creature — Construct

Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.

"The next model should be able to achieve a rescue without self-destruction." —Sargis Haz, artificer

2/1

3
Scuttlemutt

Scuttlemutt

Artifact Creature — Scarecrow

: Add one mana of any color. : Target creature becomes the color or colors of your choice until end of turn.

With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.

2/2

3
Steel Overseer

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

"The world is already run by all manner of machines. One day, they'll remind us of that fact." —Sargis Haz, artificer

1/1

2
Stone Golem

Stone Golem

Artifact Creature — Golem

The sculptor, like most artists, put his heart and soul into his work. But the newly awakened golem decided it wanted its creator's other, more tangible parts.

4/4

5
Vial of Dragonfire

Vial of Dragonfire

Artifact

, , Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.

"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough." —Kunh Mei, last words

2
Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .

Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .

Cryptic Caves

Cryptic Caves

Land

: Add . , , Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.

Only when you've given up the search will the caves yield their secrets.

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Field of the Dead

Field of the Dead

Land

Field of the Dead enters the battlefield tapped. : Add . Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .

Lotus Field

Lotus Field

Land

Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. : Add three mana of any one color.

Rugged Highlands

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .

Scoured Barrens

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .

Swiftwater Cliffs

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

Temple of Malady

Temple of Malady

Land

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Temple of Silence

Temple of Silence

Land

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or .

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

Wind-Scarred Crag

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Rienne, Angel of Rebirth

Rienne, Angel of Rebirth

Legendary Creature — Angel

Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

5/4

2 R G W
Ajani, Inspiring Leader

Ajani, Inspiring Leader

Legendary Planeswalker — Ajani

[+2]: You gain 2 life. Put two +1/+1 counters on up to one target creature. [−3]: Exile target creature. Its controller gains 2 life. [−10]: Creatures you control gain flying and double strike until end of turn.

4 W W
Goldmane Griffin

Goldmane Griffin

Creature — Griffin

Flying, vigilance When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.

3/2

3 W W
Savannah Sage

Savannah Sage

Creature — Cat Cleric

When Savannah Sage enters the battlefield, you gain 2 life.

"Now is not the time for your light to fade."

2/2

1 W
Twinblade Paladin

Twinblade Paladin

Creature — Human Knight

Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)

3/3

3 W
Mu Yanling, Celestial Wind

Mu Yanling, Celestial Wind

Legendary Planeswalker — Yanling

[+1]: Until your next turn, up to one target creature gets -5/-0. [−3]: Return up to two target creatures to their owners' hands. [−7]: Creatures you control with flying get +5/+5 until end of turn.

4 U U
Celestial Messenger

Celestial Messenger

Creature — Bird Spirit

Flash (You may cast this card any time you could cast an instant.) Flying Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

"It soars on the winds of dreams." —Mu Yanling

3/2

2 U U
Waterkin Shaman

Waterkin Shaman

Creature — Elemental Shaman

Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.

"They come to drink, to bathe, and—I believe—to play."

2/1

1 U
Yanling's Harbinger

Yanling's Harbinger

Creature — Bird

Flying When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.

2/4

3 U U
Sorin, Vampire Lord

Sorin, Vampire Lord

Legendary Planeswalker — Sorin

[+1]: Up to one target creature gets +2/+0 until end of turn. [−2]: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. [−8]: Until end of turn, each Vampire you control gains ": Gain control of target creature."

4 B B
Savage Gorger

Savage Gorger

Creature — Vampire

Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

"I have no patience for sipping blood from crystal goblets. I want to bite and tear."

1/1

1 B B
Sorin's Guide

Sorin's Guide

Creature — Vampire

When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.

"My people serve the dragon Kolaghan, but I give my blood for a greater lord."

4/2

3 B B
Thirsting Bloodlord

Thirsting Bloodlord

Creature — Vampire

Other Vampires you control get +1/+1.

"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"

3/3

2 B B
Chandra, Flame's Fury

Chandra, Flame's Fury

Legendary Planeswalker — Chandra

[+1]: Chandra, Flame's Fury deals 2 damage to any target. [−2]: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. [−8]: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

4 R R
Chandra's Flame Wave

Chandra's Flame Wave

Sorcery

Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle.

"It's high tide."

3 R R
Pyroclastic Elemental

Pyroclastic Elemental

Creature — Elemental

: Pyroclastic Elemental deals 1 damage to target player.

"Whoever thought of making mobile volcanoes was a genius." —Chandra Nalaar

5/4

3 R R
Wildfire Elemental

Wildfire Elemental

Creature — Elemental

Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.

"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?" —Chandra Nalaar

3/3

2 R R
Vivien, Nature's Avenger

Vivien, Nature's Avenger

Legendary Planeswalker — Vivien

[+1]: Put three +1/+1 counters on up to one target creature. [−1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. [−6]: Target creature gets +10/+10 and gains trample until end of turn.

4 G G
Ethereal Elk

Ethereal Elk

Creature — Elk Spirit

Trample When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.

3/3

3 G G
Gnarlback Rhino

Gnarlback Rhino

Creature — Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card.

"I think it's trying to tell us that the forest is angry." —Vivien Reid

4/4

2 G G
Vivien's Crocodile

Vivien's Crocodile

Creature — Crocodile Spirit

Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.

"Regardless of where they come from, crocs are usually able to find their way home. For this one, home is me." —Vivien Reid

3/3

2 G
Angelic Guardian

Angelic Guardian

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

5/5

4 W W
Bastion Enforcer

Bastion Enforcer

Creature — Dwarf Soldier

Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city.

3/2

2 W
Concordia Pegasus

Concordia Pegasus

Creature — Pegasus

Flying

In the cloudy skies and dim light of autumn, a flash of white wings is a reminder that better times lie ahead.

1/3

1 W
Haazda Officer

Haazda Officer

Creature — Human Soldier

When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.

"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"

3/2

2 W
Impassioned Orator

Impassioned Orator

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

In times of unrest, the crowd is eager for the comfort of strong convictions.

2/2

1 W
Imperial Outrider

Imperial Outrider

Creature — Human Knight

Her mount's hollow crest can produce a trumpeting warning that carries for miles, summoning more knights to her aid.

1/5

3 W
Ironclad Krovod

Ironclad Krovod

Creature — Beast

"We need to block the exits from the plaza! What's big, heavy, and available?" —Gideon Jura

2/5

3 W
Prowling Caracal

Prowling Caracal

Creature — Cat

A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.

3/1

1 W
Serra's Guardian

Serra's Guardian

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.

She watches over the city just as Serra watches over all.

5/5

4 W W
Show of Valor

Show of Valor

Instant

Target creature gets +2/+4 until end of turn.

"As the knight struggled to stand, his squire took up his blade. The foe advanced not a single step." —Krinnea, *Siege of the Bone Spire*

1 W
Siege Mastodon

Siege Mastodon

Creature — Elephant

"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" —General Avitora

3/5

4 W
Take Vengeance

Take Vengeance

Sorcery

Destroy target tapped creature.

"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."

1 W
Trusted Pegasus

Trusted Pegasus

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

2/2

2 W
Coral Merfolk

Coral Merfolk

Creature — Merfolk

The merfolk know every contour of their coral homes; each reef is a garden in times of peace, and a refuge and fortress in times of war.

2/1

1 U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"Only when I saw my enemy walk through all my defenses, untouchable as the moon in the sky, did I truly know what it is to be afraid." —King Ixes

2/2

1 U U
Riddlemaster Sphinx

Riddlemaster Sphinx

Creature — Sphinx

Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

"Safe passage requires only a simple answer to a simple question, traveler."

5/5

4 U U
Snapping Drake

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

3/2

3 U
Bartizan Bats

Bartizan Bats

Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.)

At night, bats will feast on whatever is drawn to lanterns and streetlights.

3/1

3 B
Bogstomper

Bogstomper

Creature — Beast

"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm." —Vivien Reid

6/5

4 B B
Dark Remedy

Dark Remedy

Instant

Target creature gets +1/+3 until end of turn.

"Writhing tendrils of darkness stitched him back together. Though his will and body both were broken, the necromancer's magic would not let him rest." —Krinnea, *Siege of the Bone Spire*

1 B
Disentomb

Disentomb

Sorcery

Return target creature card from your graveyard to your hand.

"If we've run out of warm bodies, then cold bodies will have to do." —Modriss of Zargoth Fen

B
Gravewaker

Gravewaker

Creature — Bird Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped.

It glides on silent wings across the midnight sky, and a dread host rises to follow.

5/5

4 B B
Skeleton Archer

Skeleton Archer

Creature — Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

"Soul, flesh, even eyes—none of these are strictly necessary for deadly precision." —Modriss of Zargoth Fen

3/3

3 B
Sorin's Thirst

Sorin's Thirst

Instant

Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

"All your steel won't protect you if your will is weak."

B B
Vampire Opportunist

Vampire Opportunist

Creature — Vampire

: Each opponent loses 2 life and you gain 2 life.

"I think I cracked a fang."

2/1

1 B
Walking Corpse

Walking Corpse

Creature — Zombie

"What does it mean when the dead feed on the dead? When no new life emerges, but only more death? Is it not an endless spiral into annihilation?" —Jeddeg, philosopher of graves

2/2

1 B
Engulfing Eruption

Engulfing Eruption

Sorcery

Engulfing Eruption deals 5 damage to target creature.

"Compared to the hunger of the fires within the earth, the appetite of a mere wurm is nothing." —Phelgis Ojin, Keral Keep acolyte

2 R R
Fearless Halberdier

Fearless Halberdier

Creature — Human Warrior

"I spent some time in the Legion, but I'm done taking orders all day."

3/2

2 R
Goblin Assailant

Goblin Assailant

Creature — Goblin Warrior

What he lacks in patience, intelligence, empathy, lucidity, hygiene, ability to follow orders, self-regard, and discernible skills, he makes up for in sheer chaotic violence.

2/2

1 R
Hostile Minotaur

Hostile Minotaur

Creature — Minotaur

Haste (This creature can attack and as soon as it comes under your control.)

The bellow of a minotaur always translates to "charge."

3/3

3 R
Immortal Phoenix

Immortal Phoenix

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand.

Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.

5/3

4 R R
Nimble Birdsticker

Nimble Birdsticker

Creature — Goblin

Reach (This creature can block creatures with flying.)

"What goes up must get stuck."

2/3

2 R
Rubblebelt Recluse

Rubblebelt Recluse

Creature — Ogre Berserker

Rubblebelt Recluse attacks each combat if able.

Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.

6/5

4 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

"It's just playing with us, Marsden." —Dafynne the Radiant, last words

5/5

4 R R
Volcanic Dragon

Volcanic Dragon

Creature — Dragon

Flying, haste

"That's no ordinary eruption!" —Grazlash Stonehold, last words

4/4

4 R R
Aggressive Mammoth

Aggressive Mammoth

Creature — Elephant

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.

"Approach from behind. That way, if it does charge, at least you aren't in front of it." —Vivien Reid

8/8

3 G G G
Bristling Boar

Bristling Boar

Creature — Boar

Bristling Boar can't be blocked by more than one creature.

The spikes of bone protruding from its hide serve primarily as protection, but as they accumulate bits of foliage from the surrounding forest, they also provide camouflage.

4/3

3 G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3

1 G
Frilled Sandwalla

Frilled Sandwalla

Creature — Lizard

: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.

"Even the smallest creatures are fierce in defense of their own territory." —Vivien Reid

1/1

G
Oakenform

Oakenform

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" —Dionus, elvish archdruid

2 G
Prized Unicorn

Prized Unicorn

Creature — Unicorn

All creatures able to block Prized Unicorn do so.

"Friend and foe alike are irresistibly drawn to its beauty—the good, to their lasting reward, and the evil, to their brief and painful regret." —Vivien Reid

2/2

3 G
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.

1 G
Woodland Mystic

Woodland Mystic

Creature — Elf Druid

: Add .

"I sing to the branches, and they reach to the sky. I sing to the leaves, and they open to the sun. I sing to the roots, and they dig their fingers deep. I sing the song that creation sung."

1/1

1 G