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Ugin, the Spirit Dragon
Legendary Planeswalker — Ugin
[+2]: Ugin, the Spirit Dragon deals 3 damage to any target.
[−X]: Exile each permanent with mana value X or less that's one or more colors.
[−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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Alpine Watchdog
Creature — Dog
Vigilance (Attacking doesn't cause this creature to tap.)
"On the eighth day, a blizzard hit. Supplies were lost, and morale plummeted. On the ninth day, Dover found us."
—*To the Summit: A Tale of Survival*
2/2
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Angelic Ascension
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Within her battalion she was known as the Angel of Arkvale. Until now, that was only a metaphor.
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Anointed Chorister
Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: Anointed Chorister gets +3/+3 until end of turn.
"I sing of benevolence and mercy, of golden wings bringing comfort to the meek and downtrodden."
1/1
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Aven Gagglemaster
Creature — Bird Warrior
Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
An aven's gear is enchanted to avoid weighing them down during aerial maneuvers.
4/3
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Baneslayer Angel
Creature — Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
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Basri Ket
Legendary Planeswalker — Basri
[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
[−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
[−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
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Basri's Acolyte
Creature — Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
Basri carries on his god's legacy, spreading her teachings throughout the Multiverse.
2/3
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Basri's Lieutenant
Creature — Human Knight
Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3/4
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Basri's Solidarity
Sorcery
Put a +1/+1 counter on each creature you control.
"The will to fight and act as one is not limited to a single world. Oketra's teachings are universal."
—Basri Ket
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Celestial Enforcer
Creature — Human Cleric
, : Tap target creature. Activate only if you control a creature with flying.
"I look to the heavens for hope, but you will kneel."
2/3
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Concordia Pegasus
Creature — Pegasus
Flying
In the cloudy skies and dim light of autumn, a flash of white wings is a reminder that better times lie ahead.
1/3
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Containment Priest
Creature — Human Cleric
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
2/2
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Daybreak Charger
Creature — Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
It's often mistaken for the coming dawn as it gallops across the horizon.
3/1
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Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
"My family was saved thanks to a single Boros soldier. It's why I joined the Legion. I will be the protector now."
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Dub
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
"Rise, knight of New Benalia."
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Faith's Fetters
Enchantment — Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Falconer Adept
Creature — Human Soldier
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
"My falcons are family, as much as any other member of my clan."
2/3
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Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
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Gale Swooper
Creature — Griffin
Flying
When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
"Be glad the griffin set you back on your feet when it was done with you. My goat wasn't so lucky."
—Arram, goatherd
3/2
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Glorious Anthem
Enchantment
Creatures you control get +1/+1.
The songs of angels are perceived not as words in the ears but as stirrings in the soul.
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Griffin Aerie
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.
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Idol of Endurance
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield.
, : Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
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Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
"My lance was once wielded by Venerable Tarrian. In his name and by his might, I cast you down!"
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Light of Promise
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
The light washed over him, and in the wind he heard the roars of all the pridemates who had come before.
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Makeshift Battalion
Creature — Human Soldier
Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Their ranks are thin, their formation is improvised, their weapons are borrowed, and you'd best get out of their way.
3/2
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Mangara, the Diplomat
Legendary Creature — Human Cleric
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
2/4
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Nine Lives
Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.
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Pack Leader
Creature — Dog
Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.
2/2
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Rambunctious Mutt
Creature — Dog
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
Emphatic words with powerful gestures. Clearly this was playtime.
3/4
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Revitalize
Instant
You gain 3 life.
Draw a card.
"A potion is no substitute for a skilled surgeon, but it will hold your bits in."
—Torricks, battlefield medic
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Runed Halo
Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
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Sanctum of Tranquil Light
Legendary Enchantment — Shrine
: Tap target creature. This ability costs less to activate for each Shrine you control.
An untroubled mind
Dwells in perfect harmony
With a peaceful heart.
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Seasoned Hallowblade
Creature — Human Warrior
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"I don't know that I'll win every fight. But I have faith, and that's carried me this far."
3/1
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Secure the Scene
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
"You know it's a great show when the Azorius arrest the props, too!"
—Judith, the Scourge Diva
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Selfless Savior
Creature — Dog
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
She raised him from an orphaned pup and gave him a life of love. With his last act, he thanked her.
1/1
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Siege Striker
Creature — Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
1/1
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Speaker of the Heavens
Creature — Human Cleric
Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
"All are welcome in the angels' light."
1/1
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Staunch Shieldmate
Creature — Dwarf Soldier
"Gilded with gold from a dragon's trove, it is! And etched with the image of the dragon I slew to take it."
1/3
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Swift Response
Instant
Destroy target tapped creature.
"There's nothing quite as satisfying as delivering a good kick to the face."
—Adrasteia, Akroan captain
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Tempered Veteran
Creature — Human Knight
, : Put a +1/+1 counter on target creature with a +1/+1 counter on it.
, : Put a +1/+1 counter on target creature.
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."
1/2
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Valorous Steed
Creature — Unicorn
Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
A unicorn chooses only the most virtuous and noble of knights to be its companion.
3/3
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Vryn Wingmare
Creature — Pegasus
Flying
Noncreature spells cost more to cast.
It's the favored mount of military commanders as well as anyone with a flair for the dramatic.
2/1
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Warded Battlements
Creature — Wall
Defender (This creature can't attack.)
Attacking creatures you control get +1/+0.
In dire times, even a place of refuge can become a weapon of war.
0/3
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Barrin, Tolarian Archmage
Legendary Creature — Human Wizard
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
"There is no age at which you stop learning."
2/2
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Cancel
Instant
Counter target spell.
"I decide what stands in my way."
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Capture Sphere
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
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Discontinuity
Instant
As long as it's your turn, this spell costs less to cast.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Enthralling Hold
Enchantment — Aura
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
"I offered to pay him to do the job, but he refused. So I took matters into my own hands."
—Tahim, the Puppetmaster
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Frantic Inventory
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
"Another village, another angry mob. Why do I even bother unpacking?"
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Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"I'll make ice chimes of your bones."
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Ghostly Pilferer
Creature — Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
2/1
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Jeskai Elder
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1/2
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Keen Glidemaster
Creature — Human Soldier
: Target creature gains flying until end of turn.
"Fear is a rational response, but waiting won't make it any easier. Just jump!"
2/1
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Library Larcenist
Creature — Merfolk Rogue
Whenever Library Larcenist attacks, draw a card.
"I specialize in missing manuscripts, pilfered poetry, and lifted letters."
1/2
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Lofty Denial
Instant
Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead.
The mage scowled as yet another bolt splashed harmlessly against seemingly empty air.
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Miscast
Instant
Counter target instant or sorcery spell unless its controller pays .
"Next time, try something more appropriate for your skill level."
—Barrin, Tolarian archmage
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Mistral Singer
Creature — Siren
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"I sang of storms, there came a squall. I sang of waves, the seas grew tall. I sang of love, but no voice called."
2/2
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Opt
Instant
Scry 1.
Draw a card.
The crystal pulsed with the power of Teferi's Planeswalker spark. Had Jhoira given him a blessing or a curse?
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Pursued Whale
Creature — Whale
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target Pursued Whale cost more to cast.
8/8
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Rain of Revelation
Instant
Draw three cards, then discard a card.
"As the sky opened up, we ran for shelter. Halfway there I came to the sudden realization that, already soaked, there might be more to gain from experiencing the rain than running from it."
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Read the Tides
Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Charts and instruments work fine, but the best navigators aren't above a spell or two to nudge the tides in a more favorable direction.
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Rewind
Instant
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a dream with no memory."
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Riddleform
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Roaming Ghostlight
Creature — Spirit
Flying
When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
Some who die senseless deaths return as formless spirits, seeking answers where there are none.
3/2
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Rookie Mistake
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
"Stop locking your knees as you strike! Now stand up and try again."
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Rousing Read
Enchantment — Aura
Enchant creature
When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.
Great literature can transport the reader.
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Sanctum of Calm Waters
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Truth lurks in the depths,
Invisible from the shore.
Knowledge inundates.
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See the Truth
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
"What is this that is neither future nor past?"
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Shacklegeist
Creature — Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
The Blessed Sleep doesn't come easily to a mind chained by regrets.
2/2
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Shipwreck Dowser
Creature — Merfolk Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Lost at sea doesn't have to mean lost forever.
3/3
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Spined Megalodon
Creature — Shark
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
5/7
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Stormwing Entity
Creature — Elemental
This spell costs less to cast if you've cast an instant or sorcery spell this turn.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.
3/3
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Sublime Epiphany
Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
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Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
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Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
"Fine, you know more than me. But do you have to be such a show-off about it?"
—Chandra Nalaar, to Teferi
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Teferi's Protege
Creature — Human Wizard
, : Draw a card, then discard a card.
Teferi's legacy lives on in Tolaria through the study of time magic and a tradition of irrepressible mischief.
2/3
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Teferi's Tutelage
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
"Tarassel's sixth law of temporal recursion is easy to understand as long as you know the first seven."
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Tide Skimmer
Creature — Drake
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
2/3
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Tolarian Kraken
Creature — Kraken
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."
—Naban, dean of iteration
4/6
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Tome Anima
Creature — Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
Sometimes knowledge takes on a life of its own.
3/3
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Unsubstantiate
Instant
Return target spell or creature to its owner's hand.
"Nicely done, Jace. You always were good at disappearing acts."
—Liliana Vess
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Vodalian Arcanist
Creature — Merfolk Wizard
: Add . Spend this mana only to cast an instant or sorcery spell.
The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.
1/3
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Waker of Waves
Creature — Whale
Creatures your opponents control get -1/-0.
, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
7/7
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Wall of Runes
Creature — Wall
Defender (This creature can't attack.)
When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0/4
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Wishcoin Crab
Creature — Crab
"What wishes do they grant? Mostly pinching-related ones."
—Omik, superintendent of waterworks
2/5
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Alchemist's Gift
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Archfiend's Vessel
Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1/1
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Bad Deal
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
There are still places where a smile and a handshake are all you need to seal a deal.
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Blood Glutton
Creature — Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Some savor the hunt. I savor the kill."
4/3
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Caged Zombie
Creature — Zombie
, : Each opponent loses 2 life. Activate only if a creature died this turn.
"Six consecutive life sentences" takes on a new meaning when necromancy is involved.
2/3
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Carrion Grub
Creature — Insect
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
0/5
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Crypt Lurker
Creature — Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
"Even the rats refuse to set foot inside. I fear to think what might be waiting in there."
—Gravedigger's journal
3/4
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Deathbloom Thallid
Creature — Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
"Nature is not always gentle or kind, but all life begets life."
—Marwyn of Llanowar
3/2
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Demonic Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Resistance is unthinkable.
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Eliminate
Instant
Destroy target creature or planeswalker with mana value 3 or less.
"Cruelty? No. This is necessity."
—Kaervek
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Fetid Imp
Creature — Imp
Flying
: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1/2
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Finishing Blow
Instant
Destroy target creature or planeswalker.
"In this world, it's kill or be killed. I'd rather not be the latter."
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Gloom Sower
Creature — Horror
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
"First, the darkness fell. Terror came next. After that, only despair remained."
—*The Tragedy of Morein*
8/6
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Goremand
Creature — Demon
As an additional cost to cast this spell, sacrifice a creature.
Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Goremand enters the battlefield, each opponent sacrifices a creature.
5/5
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Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
"I welcome the use of even the foulest magic if it will rid us of the monstrosities that plague our world."
—Munda, ambush leader
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Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
As blood touched the empty page, it formed words that seared themselves into the wizard's mind.
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Hooded Blightfang
Creature — Snake
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
1/4
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Infernal Scarring
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
One who is marked by a demon in life is sure to be remembered as one in death.
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Kaervek, the Spiteful
Legendary Creature — Human Warlock
Other creatures get -1/-1.
"Defy me and I will burn the flesh from your bones. Betray me and I will steal the breath from your lungs."
3/2
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Kitesail Freebooter
Creature — Human Pirate
Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
1/2
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Liliana, Waker of the Dead
Legendary Planeswalker — Liliana
[+1]: Each player discards a card. Each opponent who can't loses 3 life.
[−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
[−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
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Liliana's Devotee
Creature — Human Warlock
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
Liliana inspires horror in many and fanatical admiration in a few.
2/3
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Liliana's Standard Bearer
Creature — Zombie Knight
Flash
When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
The purple banner of the House of Vess is a symbol of death wherever it's flown.
3/1
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Liliana's Steward
Creature — Zombie
, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
Servants at Vess Manor are chosen for their strong work ethic and respectful demeanor. Being alive is not required.
1/2
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Malefic Scythe
Artifact — Equipment
Malefic Scythe enters the battlefield with a soul counter on it.
Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.
Whenever equipped creature dies, put a soul counter on Malefic Scythe.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Masked Blackguard
Creature — Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
: Masked Blackguard gets +1/+1 until end of turn.
Her footsteps are whispers, her passage a last breath.
2/1
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Massacre Wurm
Creature — Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
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Mind Rot
Sorcery
Target player discards two cards.
Many an inventor has collapsed under the pressure to create a flawless design.
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Necromentia
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
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Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
"Oh, don't be so dramatic. When your eyes bleed, and your brain leaks out your ears, then we'll talk about lost sanity."
—Braids, dementia summoner
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Pestilent Haze
Sorcery
Choose one —
• All creatures get -2/-2 until end of turn.
• Remove two loyalty counters from each planeswalker.
"Your crops will rot. The air itself will turn against you. You will suffer as I have suffered."
—Karaz, outcast
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Rise Again
Sorcery
Return target creature card from your graveyard to the battlefield.
"I love those who are eager to serve."
—Liliana Vess
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Sanctum of Stone Fangs
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Renounce all limits,
False chains binding potential.
Power knows no bounds.
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Sanguine Indulgence
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
"Drink from the vein? How provincial."
—Lord Duchorvin
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Silversmote Ghoul
Creature — Zombie Vampire
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.
, Sacrifice Silversmote Ghoul: Draw a card.
Being trapped between two forms of unlife is a fate worse than mere death.
3/1
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Skeleton Archer
Creature — Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
"Soul, flesh, even eyes—none of these are strictly necessary for deadly precision."
—Modriss of Zargoth Fen
3/3
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Tavern Swindler
Creature — Human Rogue
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
2/2
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Thieves' Guild Enforcer
Creature — Human Rogue
Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
1/1
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Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"You were so eager to take and consume. Yet when asked to give, you refuse?"
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Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
"Through the blood of the wicked, we shall be redeemed. Let us pray."
1/3
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Walking Corpse
Creature — Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
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Witch's Cauldron
Artifact
, , Sacrifice a creature: You gain 1 life and draw a card.
The best recipes start with reliable cookware.
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Battle-Rattle Shaman
Creature — Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
2/2
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Bolt Hound
Creature — Elemental Dog
Haste (This creature can attack and as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
Its spark is worse than its bite.
2/2
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Bone Pit Brute
Creature — Cyclops
Menace (This creature can't be blocked except by two or more creatures.)
When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.
Welcome to the club.
4/5
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Brash Taunter
Creature — Goblin
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
, : Brash Taunter fights another target creature.
"You hit like a kobold!"
1/1
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Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
"From a great bonfire at the dawn of time, the first Gruul kindled their rage. The same flame burns in you."
—Kroshkar, Gruul shaman
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Chandra, Heart of Fire
Legendary Planeswalker — Chandra
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra, Heart of Fire deals 2 damage to any target.
[−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
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Chandra's Incinerator
Creature — Elemental
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
6/6
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Chandra's Magmutt
Creature — Elemental Dog
: Chandra's Magmutt deals 1 damage to target player or planeswalker.
"Is it purebred? No, but it's pure fire."
—Chandra Nalaar
2/2
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Chandra's Pyreling
Creature — Elemental Lizard
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
"I think Chandra just wanted something to blame random scorch marks on."
—Jace Beleren
1/3
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Conspicuous Snoop
Creature — Goblin Rogue
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
2/2
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Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
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Destructive Tampering
Sorcery
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
"I don't think they'll appreciate my . . . adjustments."
—Karavin, renegade saboteur
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Double Vision
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
"Your eyes aren't playing tricks on you. I am."
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Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
"One day the mountain's fire will rise up to burn away our chains and end this age of oppression."
—*The Molten Prophecy*
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Furious Rise
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Klothys set out to mend the destiny of Theros, her fury guiding every stitch.
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Furor of the Bitten
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.
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Gadrak, the Crown-Scourge
Legendary Creature — Dragon
Flying
Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
5/4
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Goblin Arsonist
Creature — Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
With great power comes great risk of getting yourself killed.
1/1
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Goblin Wizardry
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
"Quiet in the library" soon gave way to larger concerns.
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Havoc Jester
Creature — Devil
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
To the Rakdos, screams of delight and screams of terror are one and the same.
5/5
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Heartfire Immolator
Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
"I'd rather go out in a blaze of glory than fade away and be forgotten."
2/2
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Hellkite Punisher
Creature — Dragon
Flying
: Hellkite Punisher gets +1/+0 until end of turn.
"We'll pay no more tribute to that tyrannical lizard. A new age starts today!"
—Mayor Kadrim, now deceased
6/6
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Hobblefiend
Creature — Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.
Bedbugs aren't the only things you need to worry about biting you at night.
2/1
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Igneous Cur
Creature — Elemental Dog
: Igneous Cur gets +2/+0 until end of turn.
Some dogs just aren't meant to be indoor pets.
1/2
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Kinetic Augur
Creature — Human Shaman
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.
*/4
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Onakke Ogre
Creature — Ogre Warrior
The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.
4/2
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Pitchburn Devils
Creature — Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
The ingenuity of goblins, the depravity of demons, and the smarts of sheep.
3/3
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Sanctum of Shattered Heights
Legendary Enchantment — Shrine
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Rage smolders within,
An all-consuming wildfire
Burning fear to ash
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Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.
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Shock
Instant
Shock deals 2 damage to any target.
"The beauty of it is they never see it coming. Ever."
—Razzix, sparkmage
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Soul Sear
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
There was no witty retort, no confident boast to accompany the attack. There was only pain.
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Spellgorger Weird
Creature — Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2
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Subira, Tulzidi Caravanner
Legendary Creature — Human Shaman
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
2/3
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Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
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Terror of the Peaks
Creature — Dragon
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
5/4
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Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Right now, in these first moments of creation, it is simultaneously nothing and everything."
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Traitorous Greed
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and this turn.)
"Remind me again, what's the going rate for betrayal these days?"
—Captain Rhenmir
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Transmogrify
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
"I'd like to introduce you to the new and improved me."
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Turn to Slag
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."
—Koth of the Hammer
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Turret Ogre
Creature — Ogre Warrior
Reach (This creature can block creatures with flying.)
When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
4/3
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Unleash Fury
Instant
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
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Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.
"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."
—Ryda, geomancer
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Volcanic Salvo
Sorcery
This spell costs less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Seeing it coming a mile away is little comfort if you can't get out of range in time.
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Azusa, Lost but Seeking
Legendary Creature — Human Monk
You may play two additional lands on each of your turns.
"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."
1/2
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Burlfist Oak
Creature — Treefolk
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
If a tree fells you in the forest and no one is around to hear it, "does it make a sound" is the last thing you need to worry about.
2/3
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Canopy Stalker
Creature — Cat
Canopy Stalker must be blocked if able.
When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
The forest's cover offers shade, shelter, and an increased risk of sudden death.
4/2
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Colossal Dreadmaw
Creature — Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
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Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
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Drowsing Tyrannodon
Creature — Dinosaur
Defender (This creature can't attack.)
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
What the rangers thought were warning growls turned out to be nothing but monstrous snoring.
3/3
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Elder Gargaroth
Creature — Beast
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6/6
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Feline Sovereign
Creature — Cat
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Dogs beg. Cats lay claim.
2/3
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Fierce Empath
Creature — Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
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Fungal Rebirth
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
"We're all food for something in the end."
—Cevraya, Golgari shaman
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Garruk, Unleashed
Legendary Planeswalker — Garruk
[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn.
[−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
[−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Garruk's Gorehorn
Creature — Beast
"It certainly takes after its master: big and brutish, and you can smell it from a mile away."
—Liliana Vess
7/3
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Garruk's Harbinger
Creature — Beast
Hexproof from black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/3
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Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
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Gnarled Sage
Creature — Treefolk Druid
Reach (This creature can block creatures with flying.)
As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
4/4
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Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
"Wherever the strong would harm the weak, I will be there."
—Ajani Goldmane
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Hunter's Edge
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
The hunt ends. Lunch begins.
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Invigorating Surge
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
For hydras, most problems can be solved with the addition of a few extra heads.
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Jolrael, Mwonvuli Recluse
Legendary Creature — Human Druid
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest."
1/2
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Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
"If you believe the God-Pharaoh tests you, charge with me to prove yourself. If you believe he betrayed us all, join with me to fight for tomorrow!"
—Samut, former Tah-crop initiate
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Llanowar Visionary
Creature — Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.
: Add .
The elves of Llanowar look to their past to determine the shape of their future.
2/2
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Ornery Dilophosaur
Creature — Dinosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
2/2
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Portcullis Vine
Creature — Plant Wall
Defender (This creature can't attack.)
, , Sacrifice a creature with defender: Draw a card.
Nature's way of saying "take the long way home."
0/3
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Pridemalkin
Creature — Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
2/1
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Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
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Quirion Dryad
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
1/1
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Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
"You don't survive in the wild by standing in plain sight."
—Garruk Wildspeaker
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Return to Nature
Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Yes, nature is stronger. You don't see little buildings sprouting on trees."
—Emmara
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Run Afoul
Instant
Target opponent sacrifices a creature with flying.
"What did you catch today, my pet? Ah, it looks like a bit of vampire stuck between your teeth."
—Atla Palani, nest tender
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Sabertooth Mauler
Creature — Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
"I hope the idiot who introduced these creatures to the jungle was their first meal."
—Opar, veteran guide
3/3
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Sanctum of Fruitful Harvest
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
Beneath bright blossoms
Verdant with spring's rich bounty,
The soul blooms in song.
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Scavenging Ooze
Creature — Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
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Setessan Training
Enchantment — Aura
Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Skyway Sniper
Creature — Elf Archer
Reach (This creature can block creatures with flying.)
: Skyway Sniper deals 1 damage to target creature with flying.
"No sight is more beautiful than a clear sky."
1/2
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Snarespinner
Creature — Spider
Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
"Let's lure the drakes to the webs over the Samok Stand. Keep the spiders content."
—Aurelia
1/3
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Sporeweb Weaver
Creature — Spider
Reach, hexproof from blue
Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
It spins its web throughout the undercity, strange growths sprouting in its wake.
1/4
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Thrashing Brontodon
Creature — Dinosaur
, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
3/4
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Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
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Track Down
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Scents fade and footprints wash away, but some trails can never be erased.
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Trufflesnout
Creature — Boar
When Trufflesnout enters the battlefield, choose one —
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
Its exploits are the stuff of legends among local chefs and fuel for nightmares among the forest thallids.
2/2
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Warden of the Woods
Creature — Treefolk
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Weak and strong alike seek shelter beneath its branches.
5/7
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Wildwood Scourge
Creature — Hydra
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0/0
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Alpine Houndmaster
Creature — Human Warrior
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
2/2
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Conclave Mentor
Creature — Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
"I have faith in your potential."
2/2
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Dire Fleet Warmonger
Creature — Orc Pirate
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/3
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Experimental Overload
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Explosions aren't necessarily failures, just a different kind of success.
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Indulging Patrician
Creature — Vampire Noble
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
"Just a nibble for now. I wouldn't want to ruin my appetite."
1/4
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Leafkin Avenger
Creature — Elemental Druid
: Add for each creature with power 4 or greater you control.
: Leafkin Avenger deals damage equal to its power to target player or planeswalker.
"My roots are ash, my heart a smoldering ember. What I could not protect, I will avenge."
4/3
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Lorescale Coatl
Creature — Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic
2/2
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Niambi, Esteemed Speaker
Legendary Creature — Human Cleric
Flash
When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.
, , Discard a legendary card: Draw two cards.
2/1
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Obsessive Stitcher
Creature — Human Wizard
: Draw a card, then discard a card.
, , Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
No one is as dedicated to perfection as a stitcher working on their latest masterpiece.
0/3
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Radha, Heart of Keld
Legendary Creature — Elf Warrior
As long as it's your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3/3
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Sanctum of All
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
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Twinblade Assassins
Creature — Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
Rumors swirl of a pair of deadly Golgari assassins known only as the Left and Right Hands of the Ochran.
5/4
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Watcher of the Spheres
Creature — Bird Wizard
Flying
Creature spells with flying you cast cost less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
2/2
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Chromatic Orrery
Legendary Artifact
You may spend mana as though it were mana of any color.
: Add .
, : Draw a card for each color among permanents you control.
Visitors marvel at its design, unaware of the other world that inspired it.
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Chrome Replicator
Artifact Creature — Construct
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
Who would you trust to watch your back more than yourself?
4/4
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Epitaph Golem
Artifact Creature — Golem
: Put target card from your graveyard on the bottom of your library.
Many names and many memories bound together in grim purpose.
3/5
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Forgotten Sentinel
Artifact Creature — Golem
Forgotten Sentinel enters the battlefield tapped.
It was built to withstand the ages, but no one remembers who built it or why it keeps its eternal watch.
4/3
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Mazemind Tome
Artifact
, Put a page counter on Mazemind Tome: Scry 1.
, , Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
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Meteorite
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target.
: Add one mana of any color.
"And if I'm lying," he began . . .
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Palladium Myr
Artifact Creature — Myr
: Add .
The myr are like the Glimmervoid: blank canvases on which to build grand creations.
2/2
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Prismite
Artifact Creature — Golem
: Add one mana of any color.
Even its shadow is a dazzling rainbow.
2/1
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Short Sword
Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Sometimes the only difference between a martyr and a hero is a sword."
—Captain Sisay, *Memoirs*
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Silent Dart
Artifact
, , Sacrifice Silent Dart: It deals 3 damage to target creature.
"These terms are acceptable to House Dimir. Shall we shake on it?"
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Skyscanner
Artifact Creature — Thopter
Flying
When Skyscanner enters the battlefield, draw a card.
The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.
1/1
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Sparkhunter Masticore
Artifact Creature — Masticore
As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.
3/4
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Tormod's Crypt
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
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Animal Sanctuary
Land
: Add .
, : Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
"No owners allowed."
—Sanctuary sign
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Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .
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Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or .
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Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
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Fabled Passage
Land
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to anywhere may be found.
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Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or .
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Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add .
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
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Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
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Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or .
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Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
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Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
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Temple of Malady
Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .
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Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
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Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .
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Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .
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Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
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Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
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Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or .
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
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Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
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Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
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Rin and Seri, Inseparable
Legendary Creature — Dog Cat
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.
Whenever you cast a Cat spell, create a 1/1 white Dog creature token.
, : Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
4/4
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Ugin, the Spirit Dragon
Legendary Planeswalker — Ugin
[+2]: Ugin, the Spirit Dragon deals 3 damage to any target.
[−X]: Exile each permanent with mana value X or less that's one or more colors.
[−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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Basri Ket
Legendary Planeswalker — Basri
[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
[−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
[−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
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Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
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Liliana, Waker of the Dead
Legendary Planeswalker — Liliana
[+1]: Each player discards a card. Each opponent who can't loses 3 life.
[−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
[−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
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Chandra, Heart of Fire
Legendary Planeswalker — Chandra
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra, Heart of Fire deals 2 damage to any target.
[−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
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Garruk, Unleashed
Legendary Planeswalker — Garruk
[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn.
[−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
[−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Ugin, the Spirit Dragon
Legendary Planeswalker — Ugin
[+2]: Ugin, the Spirit Dragon deals 3 damage to any target.
[−X]: Exile each permanent with mana value X or less that's one or more colors.
[−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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Basri Ket
Legendary Planeswalker — Basri
[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
[−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
[−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
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Basri's Acolyte
Creature — Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
2/3
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Basri's Lieutenant
Creature — Human Knight
Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3/4
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Basri's Solidarity
Sorcery
Put a +1/+1 counter on each creature you control.
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Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
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Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
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Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
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Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
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Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Teferi's Protege
Creature — Human Wizard
, : Draw a card, then discard a card.
2/3
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Teferi's Tutelage
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Liliana, Waker of the Dead
Legendary Planeswalker — Liliana
[+1]: Each player discards a card. Each opponent who can't loses 3 life.
[−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
[−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
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Liliana's Devotee
Creature — Human Warlock
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
2/3
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Liliana's Standard Bearer
Creature — Zombie Knight
Flash
When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
3/1
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Liliana's Steward
Creature — Zombie
, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
1/2
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Chandra, Heart of Fire
Legendary Planeswalker — Chandra
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra, Heart of Fire deals 2 damage to any target.
[−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
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Chandra's Incinerator
Creature — Elemental
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
6/6
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Chandra's Magmutt
Creature — Elemental Dog
: Chandra's Magmutt deals 1 damage to target player or planeswalker.
2/2
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Chandra's Pyreling
Creature — Elemental Lizard
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
1/3
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Garruk, Unleashed
Legendary Planeswalker — Garruk
[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn.
[−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
[−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Garruk's Gorehorn
Creature — Beast
7/3
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Garruk's Harbinger
Creature — Beast
Hexproof from black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/3
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Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Containment Priest
Creature — Human Cleric
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
2/2
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Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
As blood touched the empty page, it formed words that seared themselves into the wizard's mind.
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Massacre Wurm
Creature — Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
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Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
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Scavenging Ooze
Creature — Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Basri, Devoted Paladin
Legendary Planeswalker — Basri
[+1]: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
[−1]: Whenever a creature attacks this turn, put a +1/+1 counter on it.
[−6]: Creatures you control get +2/+2 and gain flying until end of turn.
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Adherent of Hope
Creature — Human Soldier
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
"Basri has shown me the way forward, and I will follow."
2/1
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Basri's Aegis
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.
"As long as we survive, we can rebuild."
—Basri Ket
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Sigiled Contender
Creature — Human Warrior
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
"All right. Warm-ups are over."
3/3
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Teferi, Timeless Voyager
Legendary Planeswalker — Teferi
[+1]: Draw a card.
[−3]: Put target creature on top of its owner's library.
[−8]: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
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Historian of Zhalfir
Creature — Human Wizard
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
"Come and listen. I'll tell you the story of a nation lost to time, and of the man who caused it."
3/3
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Mystic Skyfish
Creature — Fish
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them.
3/1
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Teferi's Wavecaster
Creature — Merfolk Wizard
Flash
When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
3/3
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Liliana, Death Mage
Legendary Planeswalker — Liliana
[+1]: Return up to one target creature card from your graveyard to your hand.
[−3]: Destroy target creature. Its controller loses 2 life.
[−7]: Target opponent loses 2 life for each creature card in their graveyard.
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Liliana's Scorn
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle.
"We're done here."
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Liliana's Scrounger
Creature — Human Wizard
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
"This arm's got plenty of use left in it. Who'd throw such a nice thing away?"
3/2
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Spirit of Malevolence
Creature — Spirit
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
Great evil weighs on the soul.
2/1
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Chandra, Flame's Catalyst
Legendary Planeswalker — Chandra
[+1]: Chandra, Flame's Catalyst deals 3 damage to each opponent.
[−2]: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
[−8]: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.
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Chandra's Firemaw
Creature — Hellion
Haste
When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.
4/2
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Keral Keep Disciples
Creature — Human Monk
Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.
"You're not setting foot in here. Not on our watch!"
4/3
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Storm Caller
Creature — Ogre Shaman
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
He became elder shaman when his predecessor was mysteriously struck by lightning on a cloudless day.
3/2
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Garruk, Savage Herald
Legendary Planeswalker — Garruk
[+1]: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.
[−2]: Target creature you control deals damage equal to its power to another target creature.
[−7]: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."
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Garruk's Warsteed
Creature — Rhino
Vigilance
When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
3/5
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Predatory Wurm
Creature — Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
"The strong eat. The weak are eaten. That's the way of things."
—Garruk Wildspeaker
4/4
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Wildwood Patrol
Creature — Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you're lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you're unlucky, the spear is the warning.
4/2
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Baneslayer Angel
Creature — Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5/5
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Glorious Anthem
Enchantment
Creatures you control get +1/+1.
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Idol of Endurance
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield.
, : Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
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Mangara, the Diplomat
Legendary Creature — Human Cleric
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
2/4
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Nine Lives
Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.
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Pack Leader
Creature — Dog
Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
2/2
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Runed Halo
Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
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Speaker of the Heavens
Creature — Human Cleric
Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
1/1
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Barrin, Tolarian Archmage
Legendary Creature — Human Wizard
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
2/2
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Discontinuity
Instant
As long as it's your turn, this spell costs less to cast.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Ghostly Pilferer
Creature — Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
2/1
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Pursued Whale
Creature — Whale
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target Pursued Whale cost more to cast.
8/8
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See the Truth
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
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Shacklegeist
Creature — Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
2/2
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Stormwing Entity
Creature — Elemental
This spell costs less to cast if you've cast an instant or sorcery spell this turn.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.
3/3
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Sublime Epiphany
Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
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Demonic Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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Hooded Blightfang
Creature — Snake
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
1/4
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Kaervek, the Spiteful
Legendary Creature — Human Warlock
Other creatures get -1/-1.
3/2
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Necromentia
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
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Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
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Thieves' Guild Enforcer
Creature — Human Rogue
Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
1/1
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Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
1/3
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Brash Taunter
Creature — Goblin
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
, : Brash Taunter fights another target creature.
1/1
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Conspicuous Snoop
Creature — Goblin Rogue
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
2/2
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Double Vision
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
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Gadrak, the Crown-Scourge
Legendary Creature — Dragon
Flying
Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
5/4
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Subira, Tulzidi Caravanner
Legendary Creature — Human Shaman
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
2/3
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Terror of the Peaks
Creature — Dragon
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
5/4
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Transmogrify
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
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Volcanic Salvo
Sorcery
This spell costs less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
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Azusa, Lost but Seeking
Legendary Creature — Human Monk
You may play two additional lands on each of your turns.
1/2
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Elder Gargaroth
Creature — Beast
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6/6
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Feline Sovereign
Creature — Cat
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
2/3
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Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Jolrael, Mwonvuli Recluse
Legendary Creature — Human Druid
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
1/2
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Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
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Sporeweb Weaver
Creature — Spider
Reach, hexproof from blue
Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
1/4
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Niambi, Esteemed Speaker
Legendary Creature — Human Cleric
Flash
When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.
, , Discard a legendary card: Draw two cards.
2/1
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Radha, Heart of Keld
Legendary Creature — Elf Warrior
As long as it's your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3/3
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Sanctum of All
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
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Chromatic Orrery
Legendary Artifact
You may spend mana as though it were mana of any color.
: Add .
, : Draw a card for each color among permanents you control.
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Mazemind Tome
Artifact
, Put a page counter on Mazemind Tome: Scry 1.
, , Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
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Sparkhunter Masticore
Artifact Creature — Masticore
As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.
3/4
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Animal Sanctuary
Land
: Add .
, : Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
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Fabled Passage
Land
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
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Temple of Malady
Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .
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Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
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Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .
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Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .
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Pack Leader
Creature — Dog
Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.
2/2
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Selfless Savior
Creature — Dog
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
She raised him from an orphaned pup and gave him a life of love. With his last act, he thanked her.
1/1
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Frantic Inventory
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
"Another village, another angry mob. Why do I even bother unpacking?"
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Eliminate
Instant
Destroy target creature or planeswalker with mana value 3 or less.
"Cruelty? No. This is necessity."
—Kaervek
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Heartfire Immolator
Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
"I'd rather go out in a blaze of glory than fade away and be forgotten."
2/2
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Llanowar Visionary
Creature — Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.
: Add .
The elves of Llanowar look to their past to determine the shape of their future.
2/2
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