March of the Machine: The Aftermath

Image Card Info Mana cost
Coppercoat Vanguard

Coppercoat Vanguard

Creature — Human Soldier

Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

It was a time for rebuilding, but first Ikoria's wrecked cities had to be cleared of monsters.

2/2

1 W
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

1 W
Harnessed Snubhorn

Harnessed Snubhorn

Creature — Dinosaur

Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

Survivors put the strength of former war mounts to good use clearing the rubble of Orazca.

2/5

3 W
Metropolis Reformer

Metropolis Reformer

Creature — Angel Cleric

Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.

With their ancient enemy vanquished, the angels of New Capenna turned their eyes to their former captors: demons.

2/3

2 W
Spark Rupture

Spark Rupture

Enchantment

When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.

Phyrexia was defeated, but the repercussions of the invasion rippled through the Blind Eternities.

2 W
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor

Legendary Creature — Human Warrior

Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." , : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

3/3

2 W
Filter Out

Filter Out

Instant

Return all noncreature, nonland permanents to their owners' hands.

The glistening oil had been rendered inert, but planes wouldn't begin to truly heal until every last drop was purged.

1 U U
Tolarian Contempt

Tolarian Contempt

Enchantment

When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.

3 U U
Training Grounds

Training Grounds

Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

For those who survived, being prepared for the next crisis became one of the greatest virtues.

U
Vesuvan Drifter

Vesuvan Drifter

Creature — Shapeshifter

Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.

2/4

2 U
Ayara's Oathsworn

Ayara's Oathsworn

Creature — Human Knight

Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

2/2

1 B
Blot Out

Blot Out

Instant

Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

After the invasion, many wanted to leave a life of violence. But once you're a Reckoner, you die a Reckoner.

2 B
Death-Rattle Oni

Death-Rattle Oni

Creature — Demon Spirit

Flash This spell costs less to cast for each creature that died this turn. When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.

5/4

6 B
Markov Baron

Markov Baron

Creature — Vampire Noble

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/2

2 B
Urborg Scavengers

Urborg Scavengers

Creature — Spirit

Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

2/2

2 B
Arni Metalbrow

Arni Metalbrow

Legendary Creature — Human Berserker

Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

3/3

2 R
Kolaghan Warmonger

Kolaghan Warmonger

Creature — Ogre Warrior

Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Conflict is a constant. Only the enemies change.

3/2

2 R
Plargg and Nassari

Plargg and Nassari

Legendary Creature — Orc Efreet

At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.

5/4

3 R R
Reckless Handling

Reckless Handling

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

The relic shattered, and something in Nahiri broke as well.

1 R
Animist's Might

Animist's Might

Sorcery

This spell costs less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

The creature was unlike any Nissa had seen, but she dealt with it as she would any threat.

2 G
Leyline Immersion

Leyline Immersion

Enchantment — Aura

Enchant legendary creature Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

When Nissa tapped into Zhalfir's leylines, she was shocked to feel not a piece of Dominaria, but a plane all its own.

3 G
Nissa, Resurgent Animist

Nissa, Resurgent Animist

Legendary Creature — Elf Scout

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

3/3

2 G
Open the Way

Open the Way

Sorcery

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

X G G
Tranquil Frillback

Tranquil Frillback

Creature — Dinosaur

When Tranquil Frillback enters the battlefield, you may pay up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

3/3

2 G
Undercity Upheaval

Undercity Upheaval

Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

Light shone on parts of the undercity for the first time in centuries.

1 G G
Calix, Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

2/2

1 G W
Campus Renovation

Campus Renovation

Sorcery

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Reconstructing the past is Lorehold's specialty.

3 R W
Cosmic Rebirth

Cosmic Rebirth

Instant

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

"When all the stories find their ends, a new one shall begin." —*The Endsaga*

1 G W
Danitha, New Benalia's Light

Danitha, New Benalia's Light

Legendary Creature — Human Knight

Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

Danitha had spent her whole life preparing to lead House Capashen, but she mourned that the opportunity had come so soon.

2/2

1 G W
Feast of the Victorious Dead

Feast of the Victorious Dead

Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

To hear them tell it, they charged bare-handed into New Phyrexia and beat up Elesh Norn all by themselves.

W B
Gold-Forged Thopteryx

Gold-Forged Thopteryx

Artifact Creature — Dinosaur Thopter

Flying, lifelink Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Worlds apart, Huatli built a device Saheeli would have been proud of.

1/3

W U
Jirina, Dauntless General

Jirina, Dauntless General

Legendary Creature — Human Soldier

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

"Our strength lies not in our walls, but in our people."

2/2

W B
Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir

Legendary Creature — Human Druid

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

3/3

2 G U
The Kenriths' Royal Funeral

The Kenriths' Royal Funeral

Legendary Enchantment

When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.

2 W B
Kiora, Sovereign of the Deep

Kiora, Sovereign of the Deep

Legendary Creature — Merfolk Noble

Vigilance, ward Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

4/5

3 G U
Nahiri, Forged in Fury

Nahiri, Forged in Fury

Legendary Creature — Kor Artificer

Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

5/4

4 R W
Nahiri's Resolve

Nahiri's Resolve

Enchantment

Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

"Zendikar is *my* home!"

3 R W
Narset, Enlightened Exile

Narset, Enlightened Exile

Legendary Creature — Human Monk

Creatures you control have prowess. Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

They called her unique insight a "gift." Then she saw the truth, and suddenly it was a "threat."

3/4

1 U R W
Nashi, Moon's Legacy

Nashi, Moon's Legacy

Legendary Creature — Rat Shaman

Menace, ward Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

The story circle continues.

3/4

B G U
Niv-Mizzet, Supreme

Niv-Mizzet, Supreme

Legendary Creature — Dragon Avatar

Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

5/5

W U B R G
Ob Nixilis, Captive Kingpin

Ob Nixilis, Captive Kingpin

Legendary Creature — Demon

Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.

Stranded on New Capenna without a spark, he faced five families out for blood.

4/3

2 B R
Pia Nalaar, Consul of Revival

Pia Nalaar, Consul of Revival

Legendary Creature — Human Artificer

Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

Renegade turned revolutionary turned rebuilder.

2/3

R W
Rebuild the City

Rebuild the City

Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

The Phyrexian design had to go, but the materials could be put to good use.

3 B R G
Rocco, Street Chef

Rocco, Street Chef

Legendary Creature — Elf Druid

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2/4

R G W
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun

Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.

"Try to keep up, Djeru. We have lots of work to do."

2/3

1 R G
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame

Legendary Creature — Human Shaman

Dragon spells you cast cost less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

2/4

1 U R
Sigarda, Font of Blessings

Sigarda, Font of Blessings

Legendary Creature — Angel

Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.

4/4

2 G W
Tyvar the Bellicose

Tyvar the Bellicose

Legendary Creature — Elf Warrior

Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."

"Today, we become gods again."

5/4

2 B G
Karn, Legacy Reforged

Karn, Legacy Reforged

Legendary Artifact Creature — Golem

Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

*/*

5
Drannith Ruins

Drannith Ruins

Land

: Add . , : Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.

Like Orn before it, Drannith was reduced to a playground for Ikoria's monsters.

Coppercoat Vanguard

Coppercoat Vanguard

Creature — Human Soldier

Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

2/2

1 W
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

1 W
Harnessed Snubhorn

Harnessed Snubhorn

Creature — Dinosaur

Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

2/5

3 W
Metropolis Reformer

Metropolis Reformer

Creature — Angel Cleric

Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.

2/3

2 W
Spark Rupture

Spark Rupture

Enchantment

When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.

2 W
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor

Legendary Creature — Human Warrior

Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." , : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

3/3

2 W
Filter Out

Filter Out

Instant

Return all noncreature, nonland permanents to their owners' hands.

1 U U
Tolarian Contempt

Tolarian Contempt

Enchantment

When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.

3 U U
Training Grounds

Training Grounds

Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

U
Vesuvan Drifter

Vesuvan Drifter

Creature — Shapeshifter

Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.

2/4

2 U
Ayara's Oathsworn

Ayara's Oathsworn

Creature — Human Knight

Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

2/2

1 B
Blot Out

Blot Out

Instant

Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

2 B
Death-Rattle Oni

Death-Rattle Oni

Creature — Demon Spirit

Flash This spell costs less to cast for each creature that died this turn. When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.

5/4

6 B
Markov Baron

Markov Baron

Creature — Vampire Noble

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/2

2 B
Urborg Scavengers

Urborg Scavengers

Creature — Spirit

Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

2/2

2 B
Arni Metalbrow

Arni Metalbrow

Legendary Creature — Human Berserker

Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

3/3

2 R
Kolaghan Warmonger

Kolaghan Warmonger

Creature — Ogre Warrior

Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2

2 R
Plargg and Nassari

Plargg and Nassari

Legendary Creature — Orc Efreet

At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.

5/4

3 R R
Reckless Handling

Reckless Handling

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

1 R
Animist's Might

Animist's Might

Sorcery

This spell costs less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

2 G
Leyline Immersion

Leyline Immersion

Enchantment — Aura

Enchant legendary creature Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

3 G
Nissa, Resurgent Animist

Nissa, Resurgent Animist

Legendary Creature — Elf Scout

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

3/3

2 G
Open the Way

Open the Way

Sorcery

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

X G G
Tranquil Frillback

Tranquil Frillback

Creature — Dinosaur

When Tranquil Frillback enters the battlefield, you may pay up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

3/3

2 G
Undercity Upheaval

Undercity Upheaval

Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

1 G G
Calix, Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

2/2

1 G W
Campus Renovation

Campus Renovation

Sorcery

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

3 R W
Cosmic Rebirth

Cosmic Rebirth

Instant

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

1 G W
Danitha, New Benalia's Light

Danitha, New Benalia's Light

Legendary Creature — Human Knight

Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

2/2

1 G W
Feast of the Victorious Dead

Feast of the Victorious Dead

Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

W B
Gold-Forged Thopteryx

Gold-Forged Thopteryx

Artifact Creature — Dinosaur Thopter

Flying, lifelink Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

1/3

W U
Jirina, Dauntless General

Jirina, Dauntless General

Legendary Creature — Human Soldier

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

2/2

W B
Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir

Legendary Creature — Human Druid

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

3/3

2 G U
The Kenriths' Royal Funeral

The Kenriths' Royal Funeral

Legendary Enchantment

When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.

2 W B
Kiora, Sovereign of the Deep

Kiora, Sovereign of the Deep

Legendary Creature — Merfolk Noble

Vigilance, ward Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

4/5

3 G U
Nahiri, Forged in Fury

Nahiri, Forged in Fury

Legendary Creature — Kor Artificer

Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

5/4

4 R W
Nahiri's Resolve

Nahiri's Resolve

Enchantment

Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

3 R W
Narset, Enlightened Exile

Narset, Enlightened Exile

Legendary Creature — Human Monk

Creatures you control have prowess. Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

3/4

1 U R W
Nashi, Moon's Legacy

Nashi, Moon's Legacy

Legendary Creature — Rat Shaman

Menace, ward Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

3/4

B G U
Niv-Mizzet, Supreme

Niv-Mizzet, Supreme

Legendary Creature — Dragon Avatar

Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

5/5

W U B R G
Ob Nixilis, Captive Kingpin

Ob Nixilis, Captive Kingpin

Legendary Creature — Demon

Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.

4/3

2 B R
Pia Nalaar, Consul of Revival

Pia Nalaar, Consul of Revival

Legendary Creature — Human Artificer

Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

2/3

R W
Rebuild the City

Rebuild the City

Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

3 B R G
Rocco, Street Chef

Rocco, Street Chef

Legendary Creature — Elf Druid

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2/4

R G W
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun

Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.

2/3

1 R G
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame

Legendary Creature — Human Shaman

Dragon spells you cast cost less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

2/4

1 U R
Sigarda, Font of Blessings

Sigarda, Font of Blessings

Legendary Creature — Angel

Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.

4/4

2 G W
Tyvar the Bellicose

Tyvar the Bellicose

Legendary Creature — Elf Warrior

Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."

5/4

2 B G
Karn, Legacy Reforged

Karn, Legacy Reforged

Legendary Artifact Creature — Golem

Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

*/*

5
Drannith Ruins

Drannith Ruins

Land

: Add . , : Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.

Coppercoat Vanguard

Coppercoat Vanguard

Creature — Human Soldier

Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

2/2

1 W
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

1 W
Harnessed Snubhorn

Harnessed Snubhorn

Creature — Dinosaur

Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

2/5

3 W
Metropolis Reformer

Metropolis Reformer

Creature — Angel Cleric

Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.

2/3

2 W
Spark Rupture

Spark Rupture

Enchantment

When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.

2 W
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor

Legendary Creature — Human Warrior

Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." , : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

3/3

2 W
Filter Out

Filter Out

Instant

Return all noncreature, nonland permanents to their owners' hands.

The glistening oil had been rendered inert, but planes wouldn't begin to truly heal until every last drop was purged.

1 U U
Tolarian Contempt

Tolarian Contempt

Enchantment

When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.

3 U U
Training Grounds

Training Grounds

Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

U
Vesuvan Drifter

Vesuvan Drifter

Creature — Shapeshifter

Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.

2/4

2 U
Ayara's Oathsworn

Ayara's Oathsworn

Creature — Human Knight

Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

2/2

1 B
Blot Out

Blot Out

Instant

Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

After the invasion, many wanted to leave a life of violence. But once you're a Reckoner, you die a Reckoner.

2 B
Death-Rattle Oni

Death-Rattle Oni

Creature — Demon Spirit

Flash This spell costs less to cast for each creature that died this turn. When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.

5/4

6 B
Markov Baron

Markov Baron

Creature — Vampire Noble

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/2

2 B
Urborg Scavengers

Urborg Scavengers

Creature — Spirit

Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

2/2

2 B
Arni Metalbrow

Arni Metalbrow

Legendary Creature — Human Berserker

Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

3/3

2 R
Kolaghan Warmonger

Kolaghan Warmonger

Creature — Ogre Warrior

Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Conflict is a constant. Only the enemies change.

3/2

2 R
Plargg and Nassari

Plargg and Nassari

Legendary Creature — Orc Efreet

At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.

5/4

3 R R
Reckless Handling

Reckless Handling

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

The relic shattered, and something in Nahiri broke as well.

1 R
Animist's Might

Animist's Might

Sorcery

This spell costs less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

The creature was unlike any Nissa had seen, but she dealt with it as she would any threat.

2 G
Leyline Immersion

Leyline Immersion

Enchantment — Aura

Enchant legendary creature Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

3 G
Nissa, Resurgent Animist

Nissa, Resurgent Animist

Legendary Creature — Elf Scout

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

3/3

2 G
Open the Way

Open the Way

Sorcery

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

X G G
Tranquil Frillback

Tranquil Frillback

Creature — Dinosaur

When Tranquil Frillback enters the battlefield, you may pay up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

3/3

2 G
Undercity Upheaval

Undercity Upheaval

Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

1 G G
Calix, Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

2/2

1 G W
Campus Renovation

Campus Renovation

Sorcery

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Reconstructing the past is Lorehold's specialty.

3 R W
Cosmic Rebirth

Cosmic Rebirth

Instant

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

"When all the stories find their ends, a new one shall begin." —*The Endsaga*

1 G W
Danitha, New Benalia's Light

Danitha, New Benalia's Light

Legendary Creature — Human Knight

Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

Danitha had spent her whole life preparing to lead House Capashen, but she mourned that the opportunity had come so soon.

2/2

1 G W
Feast of the Victorious Dead

Feast of the Victorious Dead

Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

To hear them tell it, they charged bare-handed into New Phyrexia and beat up Elesh Norn all by themselves.

W B
Gold-Forged Thopteryx

Gold-Forged Thopteryx

Artifact Creature — Dinosaur Thopter

Flying, lifelink Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Worlds apart, Huatli built a device Saheeli would have been proud of.

1/3

W U
Jirina, Dauntless General

Jirina, Dauntless General

Legendary Creature — Human Soldier

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

2/2

W B
Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir

Legendary Creature — Human Druid

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

3/3

2 G U
The Kenriths' Royal Funeral

The Kenriths' Royal Funeral

Legendary Enchantment

When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.

2 W B
Kiora, Sovereign of the Deep

Kiora, Sovereign of the Deep

Legendary Creature — Merfolk Noble

Vigilance, ward Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

4/5

3 G U
Nahiri, Forged in Fury

Nahiri, Forged in Fury

Legendary Creature — Kor Artificer

Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

5/4

4 R W
Nahiri's Resolve

Nahiri's Resolve

Enchantment

Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

"Zendikar is *my* home!"

3 R W
Narset, Enlightened Exile

Narset, Enlightened Exile

Legendary Creature — Human Monk

Creatures you control have prowess. Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

They called her unique insight a "gift." Then she saw the truth, and suddenly it was a "threat."

3/4

1 U R W
Nashi, Moon's Legacy

Nashi, Moon's Legacy

Legendary Creature — Rat Shaman

Menace, ward Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

The story circle continues.

3/4

B G U
Niv-Mizzet, Supreme

Niv-Mizzet, Supreme

Legendary Creature — Dragon Avatar

Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

5/5

W U B R G
Ob Nixilis, Captive Kingpin

Ob Nixilis, Captive Kingpin

Legendary Creature — Demon

Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.

4/3

2 B R
Pia Nalaar, Consul of Revival

Pia Nalaar, Consul of Revival

Legendary Creature — Human Artificer

Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

2/3

R W
Rebuild the City

Rebuild the City

Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

The Phyrexian design had to go, but the materials could be put to good use.

3 B R G
Rocco, Street Chef

Rocco, Street Chef

Legendary Creature — Elf Druid

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2/4

R G W
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun

Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.

2/3

1 R G
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame

Legendary Creature — Human Shaman

Dragon spells you cast cost less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

2/4

1 U R
Sigarda, Font of Blessings

Sigarda, Font of Blessings

Legendary Creature — Angel

Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.

4/4

2 G W
Tyvar the Bellicose

Tyvar the Bellicose

Legendary Creature — Elf Warrior

Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."

"Today, we become gods again."

5/4

2 B G
Karn, Legacy Reforged

Karn, Legacy Reforged

Legendary Artifact Creature — Golem

Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

*/*

5
Drannith Ruins

Drannith Ruins

Land

: Add . , : Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.

Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

1 W
Metropolis Reformer

Metropolis Reformer

Creature — Angel Cleric

Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.

2/3

2 W
Spark Rupture

Spark Rupture

Enchantment

When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.

2 W
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor

Legendary Creature — Human Warrior

Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." , : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

3/3

2 W
Training Grounds

Training Grounds

Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

U
Vesuvan Drifter

Vesuvan Drifter

Creature — Shapeshifter

Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.

2/4

2 U
Ayara's Oathsworn

Ayara's Oathsworn

Creature — Human Knight

Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

2/2

1 B
Urborg Scavengers

Urborg Scavengers

Creature — Spirit

Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

2/2

2 B
Arni Metalbrow

Arni Metalbrow

Legendary Creature — Human Berserker

Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

3/3

2 R
Plargg and Nassari

Plargg and Nassari

Legendary Creature — Orc Efreet

At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.

5/4

3 R R
Leyline Immersion

Leyline Immersion

Enchantment — Aura

Enchant legendary creature Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

3 G
Nissa, Resurgent Animist

Nissa, Resurgent Animist

Legendary Creature — Elf Scout

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

3/3

2 G
Open the Way

Open the Way

Sorcery

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

X G G
Tranquil Frillback

Tranquil Frillback

Creature — Dinosaur

When Tranquil Frillback enters the battlefield, you may pay up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

3/3

2 G
Calix, Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

2/2

1 G W
Danitha, New Benalia's Light

Danitha, New Benalia's Light

Legendary Creature — Human Knight

Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

2/2

1 G W
Jirina, Dauntless General

Jirina, Dauntless General

Legendary Creature — Human Soldier

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

2/2

W B
Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir

Legendary Creature — Human Druid

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

3/3

2 G U
The Kenriths' Royal Funeral

The Kenriths' Royal Funeral

Legendary Enchantment

When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.

2 W B
Kiora, Sovereign of the Deep

Kiora, Sovereign of the Deep

Legendary Creature — Merfolk Noble

Vigilance, ward Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

4/5

3 G U
Nahiri, Forged in Fury

Nahiri, Forged in Fury

Legendary Creature — Kor Artificer

Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

5/4

4 R W
Nahiri's Resolve

Nahiri's Resolve

Enchantment

Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

3 R W
Narset, Enlightened Exile

Narset, Enlightened Exile

Legendary Creature — Human Monk

Creatures you control have prowess. Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

3/4

1 U R W
Nashi, Moon's Legacy

Nashi, Moon's Legacy

Legendary Creature — Rat Shaman

Menace, ward Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

3/4

B G U
Niv-Mizzet, Supreme

Niv-Mizzet, Supreme

Legendary Creature — Dragon Avatar

Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

5/5

W U B R G
Ob Nixilis, Captive Kingpin

Ob Nixilis, Captive Kingpin

Legendary Creature — Demon

Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.

4/3

2 B R
Pia Nalaar, Consul of Revival

Pia Nalaar, Consul of Revival

Legendary Creature — Human Artificer

Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

2/3

R W
Rebuild the City

Rebuild the City

Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

3 B R G
Rocco, Street Chef

Rocco, Street Chef

Legendary Creature — Elf Druid

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2/4

R G W
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun

Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.

2/3

1 R G
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame

Legendary Creature — Human Shaman

Dragon spells you cast cost less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

2/4

1 U R
Sigarda, Font of Blessings

Sigarda, Font of Blessings

Legendary Creature — Angel

Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.

4/4

2 G W
Tyvar the Bellicose

Tyvar the Bellicose

Legendary Creature — Elf Warrior

Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."

5/4

2 B G
Karn, Legacy Reforged

Karn, Legacy Reforged

Legendary Artifact Creature — Golem

Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

*/*

5
Drannith Ruins

Drannith Ruins

Land

: Add . , : Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.

Coppercoat Vanguard

Coppercoat Vanguard

Creature — Human Soldier

Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

2/2

1 W
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

1 W
Harnessed Snubhorn

Harnessed Snubhorn

Creature — Dinosaur

Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

2/5

3 W
Metropolis Reformer

Metropolis Reformer

Creature — Angel Cleric

Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.

2/3

2 W
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor

Legendary Creature — Human Warrior

Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." , : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

3/3

2 W
Filter Out

Filter Out

Instant

Return all noncreature, nonland permanents to their owners' hands.

1 U U
Tolarian Contempt

Tolarian Contempt

Enchantment

When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.

3 U U
Training Grounds

Training Grounds

Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

U
Vesuvan Drifter

Vesuvan Drifter

Creature — Shapeshifter

Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.

2/4

2 U
Ayara's Oathsworn

Ayara's Oathsworn

Creature — Human Knight

Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

2/2

1 B
Blot Out

Blot Out

Instant

Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

2 B
Death-Rattle Oni

Death-Rattle Oni

Creature — Demon Spirit

Flash This spell costs less to cast for each creature that died this turn. When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.

5/4

6 B
Markov Baron

Markov Baron

Creature — Vampire Noble

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/2

2 B
Urborg Scavengers

Urborg Scavengers

Creature — Spirit

Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

2/2

2 B
Arni Metalbrow

Arni Metalbrow

Legendary Creature — Human Berserker

Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

3/3

2 R
Kolaghan Warmonger

Kolaghan Warmonger

Creature — Ogre Warrior

Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2

2 R
Plargg and Nassari

Plargg and Nassari

Legendary Creature — Orc Efreet

At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.

5/4

3 R R
Reckless Handling

Reckless Handling

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

1 R
Tranquil Frillback

Tranquil Frillback

Creature — Dinosaur

When Tranquil Frillback enters the battlefield, you may pay up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

3/3

2 G
Undercity Upheaval

Undercity Upheaval

Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

1 G G
Calix, Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

2/2

1 G W
Campus Renovation

Campus Renovation

Sorcery

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

3 R W
Cosmic Rebirth

Cosmic Rebirth

Instant

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

1 G W
Danitha, New Benalia's Light

Danitha, New Benalia's Light

Legendary Creature — Human Knight

Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

2/2

1 G W
Feast of the Victorious Dead

Feast of the Victorious Dead

Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

W B
Gold-Forged Thopteryx

Gold-Forged Thopteryx

Artifact Creature — Dinosaur Thopter

Flying, lifelink Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

1/3

W U
Jirina, Dauntless General

Jirina, Dauntless General

Legendary Creature — Human Soldier

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

2/2

W B
The Kenriths' Royal Funeral

The Kenriths' Royal Funeral

Legendary Enchantment

When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.

2 W B
Kiora, Sovereign of the Deep

Kiora, Sovereign of the Deep

Legendary Creature — Merfolk Noble

Vigilance, ward Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

4/5

3 G U
Nahiri, Forged in Fury

Nahiri, Forged in Fury

Legendary Creature — Kor Artificer

Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

5/4

4 R W
Nahiri's Resolve

Nahiri's Resolve

Enchantment

Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

3 R W
Narset, Enlightened Exile

Narset, Enlightened Exile

Legendary Creature — Human Monk

Creatures you control have prowess. Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

3/4

1 U R W
Nashi, Moon's Legacy

Nashi, Moon's Legacy

Legendary Creature — Rat Shaman

Menace, ward Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

3/4

B G U
Niv-Mizzet, Supreme

Niv-Mizzet, Supreme

Legendary Creature — Dragon Avatar

Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

5/5

W U B R G
Ob Nixilis, Captive Kingpin

Ob Nixilis, Captive Kingpin

Legendary Creature — Demon

Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.

4/3

2 B R
Pia Nalaar, Consul of Revival

Pia Nalaar, Consul of Revival

Legendary Creature — Human Artificer

Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

2/3

R W
Rebuild the City

Rebuild the City

Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

3 B R G
Rocco, Street Chef

Rocco, Street Chef

Legendary Creature — Elf Druid

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2/4

R G W
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun

Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.

2/3

1 R G
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame

Legendary Creature — Human Shaman

Dragon spells you cast cost less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

2/4

1 U R
Sigarda, Font of Blessings

Sigarda, Font of Blessings

Legendary Creature — Angel

Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.

4/4

2 G W
Tyvar the Bellicose

Tyvar the Bellicose

Legendary Creature — Elf Warrior

Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."

5/4

2 B G
Drannith Ruins

Drannith Ruins

Land

: Add . , : Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.

Spark Rupture

Spark Rupture

Enchantment

When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.

2 W
Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir

Legendary Creature — Human Druid

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

3/3

2 G U