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Abbey Gargoyles
Creature — Gargoyle
Flying, protection from red
"Though Serra has not been seen for twenty years, her gargoyles still watch over our city and punish the guilty."
—Gulsen, abbey matron
3/4
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Angel of Fury
Creature — Angel
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
3/5
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Angel of Light
Creature — Angel
Flying, vigilance
3/3
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Armor of Faith
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
"Keep your chainmail, warrior. I have my own form of protection."
—Halvor Arenson, Kjeldoran priest
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Armored Griffin
Creature — Griffin
Flying, vigilance
2/3
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Aysen Bureaucrats
Creature — Human Advisor
: Tap target creature with power 2 or less.
"I would say that our bureaucrats are no better than vipers—but I shouldn't insult the vipers."
—Murat, death speaker
1/1
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Aysen Crusader
Creature — Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
"A renegade rallying the rabble does not a true crusader make."
—Irini Sengir
2+*/2+*
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Caribou Range
Enchantment — Aura
Enchant land you control
Enchanted land has ", : Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
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Combat Medic
Creature — Human Cleric Soldier
: Prevent the next 1 damage that would be dealt to any target this turn.
"Without combat medics, Icatia would probably not have withstood the forces of chaos as long as it did."
—*Sarpadian Empires, vol. VI*
0/2
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Disenchant
Instant
Destroy target artifact or enchantment.
"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!"
—Sorine Relicbane, Soldevi heretic
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Energy Storm
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
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Errand of Duty
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"May they speed to their task, for the skyknights alone cannot hold Kjeldor safe."
—Arna Kennerüd, skycaptain
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Farrel's Mantle
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
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Farrel's Zealot
Creature — Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.
2/2
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Icatian Javelineers
Creature — Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1/1
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Icatian Phalanx
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
2/4
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Icatian Scout
Creature — Human Soldier Scout
, : Target creature gains first strike until end of turn.
"Because the orc hordes attacked along the entire border, Scouts were essential to Icatia's defense."
—*Sarpadian Empires, vol. VI*
1/1
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Inheritance
Enchantment
Whenever a creature dies, you may pay . If you do, draw a card.
"More than lessons may be gained from the past."
—Halvor Arensson, Kjeldoran priest
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Ivory Gargoyle
Creature — Gargoyle
Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
: Exile Ivory Gargoyle.
2/2
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Juniper Order Advocate
Creature — Human Knight
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
"In these troubled times, we alone carry the hope of reconciliation between Elf and Human."
—Jaeuhl Carthalion, Juniper Order advocate
1/2
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Kjeldoran Elite Guard
Creature — Human Soldier
: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
The winged helms of the guard are put on for pageants—but taken off for war.
2/2
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Kjeldoran Home Guard
Creature — Human Soldier
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
1/6
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Kjeldoran Skycaptain
Creature — Human Soldier
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"If we do our duty and uphold our honor, Kjeldor shall stand for a thousand years."
—Arna Kennerüd, skyknight
2/2
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Lost Order of Jarkeld
Creature — Human Knight
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."
—Halvor Arenson, Kjeldoran priest
1+*/1+*
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Order of the Sacred Torch
Creature — Human Knight
, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
2/2
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Order of the White Shield
Creature — Human Knight
Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
"Shall we turn away a worthy soul because his parents were peasants? I think not."
—Lucilde Fiksdotter, leader of the Order of the White Shield
2/1
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Ravages of War
Sorcery
Destroy all lands.
"Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war."
—Lao Tzu, Tao Te Ching, trans. Feng and English
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Reinforcements
Instant
Put up to three target creature cards from your graveyard on top of your library.
"Let them send their legions! I will show them that my truth is stronger than their swords."
—General Varchild
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Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"The meek shall fight as one, and they shall overcome even the greatest of foes."
—Halvor Arensson, Kjeldoran priest
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Righteous Fury
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
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Royal Decree
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
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Royal Trooper
Creature — Human Soldier
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
"Fortune does not side with the fainthearted."
—Sophocles, Phaedra
2/2
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Sacred Boon
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
"Divine gifts are granted to those who are worthy."
—Halvor Arenson, Kjeldoran priest
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Scars of the Veteran
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
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Shield Bearer
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"You have almost completed your four years, my son. Soon you shall be a skyknight."
—Arna Kennerüd, skyknight
0/3
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Sustaining Spirit
Creature — Angel Spirit
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Faith is our greatest protector."
—Halvor Arensson, Kjeldoran priest
0/3
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
"The so-called barbarians will not respect us for our military might—they will respect us for our honor."
—Lucilde Fiksdotter, leader of the Order of the White Shield
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Warning
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
"The folk of the Karplusan mountains are impossible to ambush."
—Lovisa Coldeyes, Balduvian chieftain
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Aether Storm
Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
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Balduvian Conjurer
Creature — Human Wizard
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
"The very lands of Balduvia are alive."
—Arna Kennerüd, skyknight
0/2
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Binding Grasp
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay .
You control enchanted creature.
Enchanted creature gets +0/+1.
"What I want, I take."
—Gustha Ebbasdotter, Kjeldoran royal mage
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Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine."
—Gustha Ebbasdotter, Kjeldoran royal mage
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Browse
Enchantment
: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, task mage
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Counterspell
Instant
Counter target spell.
"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but all he ate were his words."
—Gustha Ebbasdotter, Kjeldoran royal mage
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Deep Spawn
Creature — Homarid
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
6/6
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Dreams of the Dead
Enchantment
: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Enervate
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice."
—Gustha Ebbasdotter, Kjeldoran royal mage
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Essence Flare
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Never underestimate the power of the soul unleashed.
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Iceberg
Enchantment
Iceberg enters the battlefield with X ice counters on it.
: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add .
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Icy Prison
Enchantment
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Krovikan Sorcerer
Creature — Human Wizard
, Discard a nonblack card: Draw a card.
, Discard a black card: Draw two cards, then discard one of them.
"These sorcerers always seem to have another surprise up their sleeves."
—Zur the Enchanter
1/1
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Lat-Nam's Legacy
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War."
—Gerda Äagesdotter, Archmage of the Unseen
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Magus of the Unseen
Creature — Human Wizard
, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1
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Marjhan
Creature — Serpent
Marjhan doesn't untap during your untap step.
, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
8/8
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Mesmeric Trance
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
, Discard a card: Draw a card.
"Magic overused can freeze the mind. Creativity is more important than power."
—Zur the Enchanter
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Musician
Creature — Human Wizard
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.
1/3
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Narwhal
Creature — Whale
First strike, protection from red
"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!"
—Kakra, sea troll
2/2
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Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
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Phantasmal Mount
Creature — Illusion Horse
Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
1/1
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Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
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Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Red Cliffs Armada
Creature — Human Soldier
Red Cliffs Armada can't attack unless defending player controls an Island.
By the battle of Red Cliffs in the year 208, the Wu kingdom controlled more than seven thousand warships on the Yangtze.
5/4
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Screeching Drake
Creature — Drake
Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
2/2
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Sea Drake
Creature — Drake
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
4/3
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Sea Spirit
Creature — Elemental Spirit
: Sea Spirit gets +1/+0 until end of turn.
"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
—General Jarkeld, the Arctic Fox
2/3
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Shyft
Creature — Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
"Capturing this specimen was not easy. Study it well, that you someday might be as versatile."
—Gerda Äagesdotter, Archmage of the Unseen
4/2
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Sibilant Spirit
Creature — Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
"Relax. I'm sure it's just a snake hissing."
—Avram Garrisson, leader of the Knights of Stromgald
5/6
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Storm Elemental
Creature — Elemental
Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
3/4
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Temporal Manipulation
Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
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Thought Lash
Enchantment
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
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Thunder Wall
Creature — Wall
Defender (This creature can't attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.
"The lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."
—General Jarkeld, the Arctic Fox
0/2
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Viscerid Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
: Return Viscerid Armor to its owner's hand.
A fallen viscerid's only tribute is to be worn by a comrade.
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Viscerid Drone
Creature — Homarid Drone
, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Not all of Terisiare's flooding was natural . . . .
1/2
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Wall of Kelp
Creature — Plant Wall
Defender (This creature can't attack.)
, : Create a 0/1 blue Plant Wall creature token with defender named Kelp.
"Ya can eat it or ya can weave it, but ya can't fight in it."
—Zeki, reef pirate
0/3
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Wind Spirit
Creature — Elemental Spirit
Flying
Menace (This creature can't be blocked except by two or more creatures.)
"To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else."
—Arnjlot Olasson, sky mage
3/2
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Zuran Spellcaster
Creature — Human Wizard
: Zuran Spellcaster deals 1 damage to any target.
"A mage must be precise as well as potent; cautious, as well as clever."
—Zur the Enchanter
1/1
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Armor Thrull
Creature — Thrull
, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead thrull."
—Ivra Jursdotter
1/3
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Ashen Ghoul
Creature — Zombie
Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3/1
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Balduvian Dead
Creature — Zombie
, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2/3
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Brine Shaman
Creature — Human Cleric Shaman
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
, Sacrifice a creature: Counter target creature spell.
"The shamans of Marit Lage do her bidding in secret, but they do it gladly."
—Halvor Arenson, Kjeldoran priest
1/1
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Broken Visage
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
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Cloak of Confusion
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
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Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."
—Leshrac, Walker of Night
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Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
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Drift of the Dead
Creature — Wall
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
—Lim-Dûl, the Necromancer
*/*
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Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
"Wherever water is lacking, all things suffer."
—Autumn Willow
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Dystopia
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
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Ebon Praetor
Creature — Avatar Praetor
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
5/5
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Foul Familiar
Creature — Spirit
Foul Familiar can't block.
, Pay 1 life: Return Foul Familiar to its owner's hand.
"Serve me, and live forever."
—Lim-Dûl, the Necromancer
3/1
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Funeral March
Enchantment — Aura
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
"This party is such fun—but it's a shame to mourn just one."
—Irini Sengir
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Gangrenous Zombies
Creature — Zombie
, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
2/2
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Grandmother Sengir
Legendary Creature — Human Wizard
, : Target creature gets -1/-1 until end of turn.
"Rarely have power and madness been so delightfully wed as they have in our dear grandmother."
—Baron Sengir
3/3
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Icequake
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
"When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again."
—Lim-Dûl, the Necromancer
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Ihsan's Shade
Legendary Creature — Shade Knight
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra inquisitor
5/5
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Imperial Seal
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"If Heaven has placed it in your hands, it means that the throne is destined to be yours."
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Infernal Darkness
Enchantment
Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces instead of any other type.
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
—Lucilde Fiksdotter, leader of the Order of the White Shield
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Kjeldoran Dead
Creature — Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
: Regenerate Kjeldoran Dead.
"They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
3/1
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Knight of Stromgald
Creature — Human Knight
Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.
"Kjeldorans should rule supreme, and to the rest, death!"
—Avram Garrisson, leader of the Knights of Stromgald
2/1
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Krovikan Fetish
Enchantment — Aura
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle.
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Krovikan Horror
Creature — Horror Spirit
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
2/2
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Krovikan Vampire
Creature — Vampire
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
3/3
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Lim-Dûl's High Guard
Creature — Skeleton
First strike
: Regenerate Lim-Dûl's High Guard.
"The guard will forever stand ready. For them, death is merely an inconvenience, not an ending."
—Chaeska, Keeper of Tresserhorn
2/1
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Minion of Leshrac
Creature — Demon Minion
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
: Destroy target creature or land.
5/5
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Misinformation
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts."
—Lovisa Coldeyes, Balduvian chieftain
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Necrite
Creature — Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Necrites killed Jherana Rure, ending the counterinsurgency.
2/2
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Necropotence
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Phantasmal Fiend
Creature — Illusion
: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.
1/5
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Ritual of the Machine
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"
—Sorine Relicbane, Soldevi heretic
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Songs of the Damned
Instant
Add for each creature card in your graveyard.
Not wind, but the breath of the dead.
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Soul Exchange
Sorcery
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
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Soul Kiss
Enchantment — Aura
Enchant creature
, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
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Stromgald Cabal
Creature — Human Knight
, Pay 1 life: Counter target white spell.
"Kjeldor must be supreme at any cost."
—Avram Garrisson, leader of the Knights of Stromgald
2/2
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Withering Wisps
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
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Ambush Party
Creature — Human Rogue
First strike, haste
"Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King
3/1
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Anarchy
Sorcery
Destroy all white permanents.
"The shaman waved the staff, and the land itself went mad."
—Disa the Restless, journal entry
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An-Zerrin Ruins
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
"The An-Zerrins have served me well, ever since I first killed them."
—Baron Sengir
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Balduvian Hydra
Creature — Hydra
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
0/1
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Brassclaw Orcs
Creature — Orc
Brassclaw Orcs can't block creatures with power 2 or greater.
"A whole skin is worth a thousand victories."
—Orcish veteran of the Battle of Montford
3/2
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Brimstone Dragon
Creature — Dragon
Flying, haste
6/6
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Burnout
Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
"GOTCHA!"
—Jaya Ballard, task mage
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Conquer
Enchantment — Aura
Enchant land
You control enchanted land.
"Why do we trade with those despicable elves? You don't live in forests, you burn them!"
—Avram Garrisson, leader of the Knights of Stromgald
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Death Spark
Instant
Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.
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Errantry
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
"There is no shame in solitude. The lone knight may succeed where a hundred founder."
—Arna Kennerüd, skyknight
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Fire Dragon
Creature — Dragon
Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
6/6
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Flame Spirit
Creature — Elemental Spirit
: Flame Spirit gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes, Balduvian chieftain
2/3
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Glacial Crevasses
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
"We were chasing Lim-Dûl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence."
—Lucilde Fiksdotter, leader of the Order of the White Shield
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Goblin Ski Patrol
Creature — Goblin
: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
"AIIIEEEE!"
—Ib Halfheart, goblin tactician
1/1
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Gorilla Shaman
Creature — Ape Shaman
: Destroy target noncreature artifact with mana value X.
"Each generation teaches the next that artifice is the enemy of natural order."
—Kaysa, elder druid of the Juniper Order
1/1
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Imperial Recruiter
Creature — Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
1/1
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Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, task mage
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Ironclaw Orcs
Creature — Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
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Karplusan Giant
Creature — Giant
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
"They aren't the brightest or the quickest of giants. For that matter, the same holds true if you compare them to rocks."
—Disa the Restless, journal entry
3/3
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Lava Burst
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
"Overkill? This isn't a game of Kick-the-Ouphe!"
—Jaya Ballard, task mage
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Meteor Shower
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
"Eenie, meenie, minie, moe . . . oh, why not all of them?"
—Jaya Ballard, task mage
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Mudslide
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Orc General
Creature — Orc Warrior
, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
"Your army must fear you more than the enemy. Only then will you triumph."
—Malga Phlegmtooth
2/2
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Orcish Cannoneers
Creature — Orc Warrior
: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."
—Toothlicker Harj, orcish captain
1/3
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Orcish Captain
Creature — Orc Warrior
: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
There's a chance to win every battle.
1/1
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Orcish Conscripts
Creature — Orc
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
2/2
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Orcish Farmer
Creature — Orc
: Target land becomes a Swamp until its controller's next untap step.
"Yes, the farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?"
—Toothlicker Harj, orcish captain
2/2
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Orcish Lumberjack
Creature — Orc
, Sacrifice a Forest: Add three mana in any combination of and/or .
"How did I ever let myself get talked into this project?"
—Toothlicker Harj, orcish captain
1/1
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Orcish Squatters
Creature — Orc
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
2/3
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Orcish Veteran
Creature — Orc
Orcish Veteran can't block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.
Unsuccessful in their early battle for Montford, the orcs quickly tempered their bloodlust with cowardice.
2/2
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Panic
Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
"If you'd been there, you would've run from that deer, too!"
—Jaya Ballard, Task Mage
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Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
"Were they to reduce us to ash, we would clog their throats and sting their eyes in payment."
—Lovisa Coldeyes, Balduvian chieftain
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Pyrokinesis
Instant
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
"Anybody want some . . . toast?"
—Jaya Ballard, task mage
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Retribution
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Rogue Skycaptain
Creature — Human Rogue Mercenary
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
3/4
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Stone Spirit
Creature — Elemental Spirit
Stone Spirit can't be blocked by creatures with flying.
"The spirit of the stone is the spirit of strength."
—Lovisa Coldeyes, Balduvian chieftain
4/3
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Stonehands
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +1/+0 until end of turn.
"Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone."
—Lovisa Coldeyes, Balduvian chieftain
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Varchild's Crusader
Creature — Human Knight
: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
"Every patch of land must belong to Kjeldor, no matter what the cost!"
—General Varchild
3/2
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Aurochs
Creature — Aurochs
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
One aurochs may feed a village, but a herd will flatten it.
2/3
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Bounty of the Hunt
Instant
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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Carapace
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
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Elvish Farmer
Creature — Elf
At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
0/2
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Elvish Hunter
Creature — Elf Archer
, : Target creature doesn't untap during its controller's next untap step.
"As the climate cooled, many elves turned to thallid farming for food, while the hunters honed their skills on what little game remained."
—*Sarpadian Empires, vol. III*
1/1
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Elvish Ranger
Creature — Elf Ranger
"How can any human hope to match our skills? We are children of Fyndhorn, and its sap runs in our veins."
—Taaveti of Kelsinko, elvish hunter
4/1
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Elvish Spirit Guide
Creature — Elf Spirit
Exile Elvish Spirit Guide from your hand: Add .
"We are never without guidance, if we but seek it."
—Taaveti of Kelsinko, elvish hunter
2/2
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Essence Filter
Sorcery
Destroy all enchantments or all nonwhite enchantments.
"Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn."
—Kolbjörn, elder druid of the Juniper Order
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Feral Thallid
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Feral Thallid.
Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
"Born and bred of fungus, thallids were nearly impossible to kill."
—*Sarpadian Empires, vol. I*
6/3
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Folk of the Pines
Creature — Dryad
: Folk of the Pines gets +1/+0 until end of turn.
"Our friends of the forest take many forms, yet all serve the will of Freyalise."
—Laina of the Elvish Council
2/5
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Forbidden Lore
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gets +2/+1 until end of turn."
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Forgotten Lore
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
In ashes are the gems of history.
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Fungal Bloom
Enchantment
: Put a spore counter on target Fungus.
"Thallids could absorb energy from the forest itself. Even elves were at a disadvantage in fighting them."
—*Sarpadian Empires, vol. III*
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Fyndhorn Pollen
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
: All creatures get -1/-0 until end of turn.
"I breathed deeply, and suddenly I knew not who or where I was."
—Taaveti of Kelsinko, elvish hunter
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
"Here in Fyndhorn, the goddess Freyalise is generous to her children."
—Kolbjörn, elder druid of the Juniper Order
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Johtull Wurm
Creature — Wurm
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
"To bring her down we must be on all sides at once—leave one avenue open and we'll all be dead."
—Taaveti of Kelsinko, elvish hunter
6/6
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Joven's Ferrets
Creature — Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
1/1
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Kaysa
Legendary Creature — Elf Druid
Green creatures you control get +1/+1.
Kaysa speaks as the elder druid, but Yavimaya recognizes only one voice: its own.
2/3
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Leaping Lizard
Creature — Lizard
: Leaping Lizard gets -0/-1 and gains flying until end of turn.
"I never question the Autumn Willow about her motives, not even when she turns people into lizards. It's her way."
—Devin, faerie noble
2/3
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Nature's Wrath
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
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Night Soil
Enchantment
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.
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Ritual of Subdual
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
"That which does not bend to the will of Freyalise shall surely break."
—Kolbjörn, elder druid of the Juniper Order
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Shrink
Instant
Target creature gets -5/-0 until end of turn.
"Do not fear adversity. Let your courage be your strength."
—Onatah, Anaba shaman
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Spore Cloud
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
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Spore Flower
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
0/1
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Stampede
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover."
—Disa the Restless, journal entry
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Stunted Growth
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
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Thallid
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1/1
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Thallid Devourer
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
2/2
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Thelonite Druid
Creature — Human Cleric Druid
, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
"The magic at the heart of all living things can bear awe-inspiring fruit."
—Kolevi of Havenwood, elder druid
1/1
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Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
"Finally we understand the lesson of our home: loss begets renewal."
—Kolbjörn, elder druid of the Juniper Order
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Tinder Wall
Creature — Plant Wall
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add .
, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
0/3
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Whiteout
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
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Wiitigo
Creature — Yeti
Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
0/0
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Wolf Pack
Creature — Wolf
You may have Wolf Pack assign its combat damage as though it weren't blocked.
7/6
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Woolly Mammoths
Creature — Elephant
Woolly Mammoths has trample as long as you control a snow land.
"Mammoths may be good to ride on, but they're certainly bad to fall off of!"
—Disa the Restless, journal entry
3/2
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Woolly Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
"We need not fear the forces of the air; I've yet to see a spider without an appetite."
—Taaveti of Kelsinko, elvish hunter
2/3
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Yavimaya Ancients
Creature — Treefolk
: Yavimaya Ancients gets +1/-2 until end of turn.
"We orphans of Fyndhorn have found no welcome in this alien place."
—Taaveti of Kelsinko, elvish hunter
2/7
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Diabolic Vision
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dûl, the Necromancer
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Earthlink
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay .
Whenever a creature dies, that creature's controller sacrifices a land.
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Elemental Augury
Enchantment
: Look at the top three cards of target player's library, then put them back in any order.
"It is the changing of perception that is important."
—Gerda Äagesdotter, Archmage of the Unseen
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Fumarole
Sorcery
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
"Too many of us have died in the explosions that wrack these hills."
—Klazina Jansdotter, leader of the Order of the Sacred Torch
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Giant Trap Door Spider
Creature — Spider
, : Exile Giant Trap Door Spider and target creature without flying that's attacking you.
"So large and so quiet—a combination best avoided."
—Disa the Restless, journal entry
2/3
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Nature's Blessing
Enchantment
, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"Be open to the blessings, whatever their form."
—Kaysa, elder druid of the Juniper Order
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Skeleton Ship
Legendary Creature — Skeleton
When you control no Islands, sacrifice Skeleton Ship.
: Put a -1/-1 counter on target creature.
"The sea gives up her dead as easily as the soil."
—Lim-Dûl, the Necromancer
0/3
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Storm Spirit
Creature — Elemental Spirit
Flying
: Storm Spirit deals 2 damage to target creature.
"Come to us, with your lightning. Come to us, with your thunder. Serve us with your strength, and smite our foes with your power."
—Steinar Icefist, Balduvian shaman
3/3
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Wings of Aesthir
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
"For those of courage, even the sky holds no limit."
—Arnjlot Olasson, sky mage
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Winter's Night
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
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Adarkar Sentinel
Artifact Creature — Soldier
: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry
3/3
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Aeolipile
Artifact
, , Sacrifice Aeolipile: It deals 2 damage to any target.
"Although fragile, the aeolipile could be quite destructive."
—*Sarpadian Empires, vol. I*
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Ashnod's Cylix
Artifact
, : Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
Few remember that Ashnod's defilement of Terisiare's resources outstripped even that of her peers.
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Barbed Sextant
Artifact
, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
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Clockwork Steed
Artifact Creature — Horse
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
0/3
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Despotic Scepter
Artifact
: Destroy target permanent you own. It can't be regenerated.
"We were not meant to have such terrible things. They should be left where we found them, if not destroyed!"
—Sorine Relicbane, Soldevi heretic
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Elkin Bottle
Artifact
, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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Elven Lyre
Artifact
, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Scholars are uncertain whether it was the actual sound or some other magical property of the elven lyre that transformed its player.
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Gustha's Scepter
Artifact
: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
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Helm of Obedience
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
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Jester's Mask
Artifact
Jester's Mask enters the battlefield tapped.
, , Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
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Jeweled Amulet
Artifact
, : Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.
, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
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Lodestone Bauble
Artifact
, , Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
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Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
: Add .
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Mishra's Groundbreaker
Artifact
, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
The very ground yielded to Mishra's wishes.
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Phyrexian Devourer
Artifact Creature — Phyrexian Construct
When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
1/1
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Phyrexian Portal
Artifact
: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
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Roterothopter
Artifact Creature — Thopter
Flying
: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
"The roterothoper is as insidious as it is ingenious. It is one of the few creations of our school that I take no pride in."
—Baki, wizard attendant
0/2
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Skull Catapult
Artifact
, , Sacrifice a creature: Skull Catapult deals 2 damage to any target.
"Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?"
—Sorine Relicbane, Soldevi heretic
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Snow Fortress
Artifact Creature — Wall
Defender (This creature can't attack.)
: Snow Fortress gets +1/+0 until end of turn.
: Snow Fortress gets +0/+1 until end of turn.
: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
0/4
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Soldevi Digger
Artifact
: Put the top card of your graveyard on the bottom of your library.
"This ceaseless device has helped uncover marvels unreachable by mere flesh."
—Arcum Dagsson, Soldevi machinist
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Soldevi Simulacrum
Artifact Creature — Soldier
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Soldevi Simulacrum gets +1/+0 until end of turn.
They look human—until they bleed.
2/4
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Time Bomb
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
, , Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
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Whirling Catapult
Artifact
, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
"Direct confrontation never was to the orcs' taste."
—General Varchild
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Badlands
Land — Swamp Mountain
(: Add or .)
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Balduvian Trading Post
Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, : Balduvian Trading Post deals 1 damage to target attacking creature.
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Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .
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Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.
: Add .
, Sacrifice Ebon Stronghold: Add .
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Glacial Chasm
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
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Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
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Heart of Yavimaya
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
: Target creature gets +1/+1 until end of turn.
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Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.
: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, : Create a 1/1 white Soldier creature token.
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Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.
: Add .
, Sacrifice Ruins of Trokair: Add .
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Savannah
Land — Forest Plains
(: Add or .)
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Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, : Scry 1.
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Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.
: Add .
, Sacrifice Svyelunite Temple: Add .
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Taiga
Land — Mountain Forest
(: Add or .)
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Tundra
Land — Plains Island
(: Add or .)
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Underground Sea
Land — Island Swamp
(: Add or .)
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Snow-Covered Plains
Basic Snow Land — Plains
(: Add .)
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Snow-Covered Island
Basic Snow Land — Island
(: Add .)
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Snow-Covered Swamp
Basic Snow Land — Swamp
(: Add .)
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Snow-Covered Mountain
Basic Snow Land — Mountain
(: Add .)
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Snow-Covered Forest
Basic Snow Land — Forest
(: Add .)
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