Masters Edition II

Image Card Info Mana cost
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle

Flying, protection from red

"Though Serra has not been seen for twenty years, her gargoyles still watch over our city and punish the guilty." —Gulsen, abbey matron

3/4

2 W W W
Angel of Fury

Angel of Fury

Creature — Angel

Flying When Angel of Fury dies, you may shuffle it into its owner's library.

3/5

4 W W
Angel of Light

Angel of Light

Creature — Angel

Flying, vigilance

3/3

4 W
Armor of Faith

Armor of Faith

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. : Enchanted creature gets +0/+1 until end of turn.

"Keep your chainmail, warrior. I have my own form of protection." —Halvor Arenson, Kjeldoran priest

W
Armored Griffin

Armored Griffin

Creature — Griffin

Flying, vigilance

2/3

3 W
Aysen Bureaucrats

Aysen Bureaucrats

Creature — Human Advisor

: Tap target creature with power 2 or less.

"I would say that our bureaucrats are no better than vipers—but I shouldn't insult the vipers." —Murat, death speaker

1/1

1 W
Aysen Crusader

Aysen Crusader

Creature — Human Knight

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

"A renegade rallying the rabble does not a true crusader make." —Irini Sengir

2+*/2+*

2 W W
Caribou Range

Caribou Range

Enchantment — Aura

Enchant land you control Enchanted land has ", : Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.

2 W W
Combat Medic

Combat Medic

Creature — Human Cleric Soldier

: Prevent the next 1 damage that would be dealt to any target this turn.

"Without combat medics, Icatia would probably not have withstood the forces of chaos as long as it did." —*Sarpadian Empires, vol. VI*

0/2

2 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!" —Sorine Relicbane, Soldevi heretic

1 W
Energy Storm

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.

1 W
Errand of Duty

Errand of Duty

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"May they speed to their task, for the skyknights alone cannot hold Kjeldor safe." —Arna Kennerüd, skycaptain

1 W
Farrel's Mantle

Farrel's Mantle

Enchantment — Aura

Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

2 W
Farrel's Zealot

Farrel's Zealot

Creature — Human

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.

2/2

1 W W
Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

1/1

W
Icatian Phalanx

Icatian Phalanx

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.

2/4

4 W
Icatian Scout

Icatian Scout

Creature — Human Soldier Scout

, : Target creature gains first strike until end of turn.

"Because the orc hordes attacked along the entire border, Scouts were essential to Icatia's defense." —*Sarpadian Empires, vol. VI*

1/1

W
Inheritance

Inheritance

Enchantment

Whenever a creature dies, you may pay . If you do, draw a card.

"More than lessons may be gained from the past." —Halvor Arensson, Kjeldoran priest

W
Ivory Gargoyle

Ivory Gargoyle

Creature — Gargoyle

Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. : Exile Ivory Gargoyle.

2/2

4 W
Juniper Order Advocate

Juniper Order Advocate

Creature — Human Knight

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

"In these troubled times, we alone carry the hope of reconciliation between Elf and Human." —Jaeuhl Carthalion, Juniper Order advocate

1/2

2 W
Kjeldoran Elite Guard

Kjeldoran Elite Guard

Creature — Human Soldier

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

The winged helms of the guard are put on for pageants—but taken off for war.

2/2

3 W
Kjeldoran Home Guard

Kjeldoran Home Guard

Creature — Human Soldier

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

1/6

3 W
Kjeldoran Skycaptain

Kjeldoran Skycaptain

Creature — Human Soldier

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"If we do our duty and uphold our honor, Kjeldor shall stand for a thousand years." —Arna Kennerüd, skyknight

2/2

4 W
Lost Order of Jarkeld

Lost Order of Jarkeld

Creature — Human Knight

As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago." —Halvor Arenson, Kjeldoran priest

1+*/1+*

2 W W
Order of the Sacred Torch

Order of the Sacred Torch

Creature — Human Knight

, Pay 1 life: Counter target black spell.

A blazing light to drive out the shadows.

2/2

1 W W
Order of the White Shield

Order of the White Shield

Creature — Human Knight

Protection from black : Order of the White Shield gains first strike until end of turn. : Order of the White Shield gets +1/+0 until end of turn.

"Shall we turn away a worthy soul because his parents were peasants? I think not." —Lucilde Fiksdotter, leader of the Order of the White Shield

2/1

W W
Ravages of War

Ravages of War

Sorcery

Destroy all lands.

"Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war." —Lao Tzu, Tao Te Ching, trans. Feng and English

3 W
Reinforcements

Reinforcements

Instant

Put up to three target creature cards from your graveyard on top of your library.

"Let them send their legions! I will show them that my truth is stronger than their swords." —General Varchild

W
Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"The meek shall fight as one, and they shall overcome even the greatest of foes." —Halvor Arensson, Kjeldoran priest

1 W
Righteous Fury

Righteous Fury

Sorcery

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

4 W W
Royal Decree

Royal Decree

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

2 W W
Royal Trooper

Royal Trooper

Creature — Human Soldier

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.

"Fortune does not side with the fainthearted." —Sophocles, Phaedra

2/2

2 W
Sacred Boon

Sacred Boon

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

"Divine gifts are granted to those who are worthy." —Halvor Arenson, Kjeldoran priest

1 W
Scars of the Veteran

Scars of the Veteran

Instant

You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

4 W
Shield Bearer

Shield Bearer

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"You have almost completed your four years, my son. Soon you shall be a skyknight." —Arna Kennerüd, skyknight

0/3

1 W
Sustaining Spirit

Sustaining Spirit

Creature — Angel Spirit

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Faith is our greatest protector." —Halvor Arensson, Kjeldoran priest

0/3

1 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"The so-called barbarians will not respect us for our military might—they will respect us for our honor." —Lucilde Fiksdotter, leader of the Order of the White Shield

W
Warning

Warning

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

"The folk of the Karplusan mountains are impossible to ambush." —Lovisa Coldeyes, Balduvian chieftain

W
Aether Storm

Aether Storm

Enchantment

Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

"I do love the rain . . . but this storm feels somehow wrong, Taysir." —Daria

3 U
Balduvian Conjurer

Balduvian Conjurer

Creature — Human Wizard

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

"The very lands of Balduvia are alive." —Arna Kennerüd, skyknight

0/2

1 U
Binding Grasp

Binding Grasp

Enchantment — Aura

Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay . You control enchanted creature. Enchanted creature gets +0/+1.

"What I want, I take." —Gustha Ebbasdotter, Kjeldoran royal mage

3 U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine." —Gustha Ebbasdotter, Kjeldoran royal mage

U
Browse

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

"Once great literature—now great litter." —Jaya Ballard, task mage

2 U U
Counterspell

Counterspell

Instant

Counter target spell.

"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but all he ate were his words." —Gustha Ebbasdotter, Kjeldoran royal mage

U U
Deep Spawn

Deep Spawn

Creature — Homarid

Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. : Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

6/6

5 U U U
Dreams of the Dead

Dreams of the Dead

Enchantment

: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

3 U
Enervate

Enervate

Instant

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

"Worlds turn in crucial moments of decision. Make your choice." —Gustha Ebbasdotter, Kjeldoran royal mage

1 U
Essence Flare

Essence Flare

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Never underestimate the power of the soul unleashed.

U
Iceberg

Iceberg

Enchantment

Iceberg enters the battlefield with X ice counters on it. : Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add .

X U U
Icy Prison

Icy Prison

Enchantment

When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays . When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

U U
Krovikan Sorcerer

Krovikan Sorcerer

Creature — Human Wizard

, Discard a nonblack card: Draw a card. , Discard a black card: Draw two cards, then discard one of them.

"These sorcerers always seem to have another surprise up their sleeves." —Zur the Enchanter

1/1

2 U
Lat-Nam's Legacy

Lat-Nam's Legacy

Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War." —Gerda Äagesdotter, Archmage of the Unseen

1 U
Magus of the Unseen

Magus of the Unseen

Creature — Human Wizard

, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

1/1

1 U
Marjhan

Marjhan

Creature — Serpent

Marjhan doesn't untap during your untap step. , Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. : Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan.

8/8

5 U U
Mesmeric Trance

Mesmeric Trance

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) , Discard a card: Draw a card.

"Magic overused can freeze the mind. Creativity is more important than power." —Zur the Enchanter

1 U U
Musician

Musician

Creature — Human Wizard

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.

1/3

2 U
Narwhal

Narwhal

Creature — Whale

First strike, protection from red

"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!" —Kakra, sea troll

2/2

2 U U
Personal Tutor

Personal Tutor

Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

U
Phantasmal Mount

Phantasmal Mount

Creature — Illusion Horse

Flying : Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

1/1

1 U
Portent

Portent

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

U
Ray of Command

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

3 U
Red Cliffs Armada

Red Cliffs Armada

Creature — Human Soldier

Red Cliffs Armada can't attack unless defending player controls an Island.

By the battle of Red Cliffs in the year 208, the Wu kingdom controlled more than seven thousand warships on the Yangtze.

5/4

4 U
Screeching Drake

Screeching Drake

Creature — Drake

Flying When Screeching Drake enters the battlefield, draw a card, then discard a card.

2/2

3 U
Sea Drake

Sea Drake

Creature — Drake

Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

4/3

2 U
Sea Spirit

Sea Spirit

Creature — Elemental Spirit

: Sea Spirit gets +1/+0 until end of turn.

"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more." —General Jarkeld, the Arctic Fox

2/3

4 U
Shyft

Shyft

Creature — Shapeshifter

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

"Capturing this specimen was not easy. Study it well, that you someday might be as versatile." —Gerda Äagesdotter, Archmage of the Unseen

4/2

4 U
Sibilant Spirit

Sibilant Spirit

Creature — Spirit

Flying Whenever Sibilant Spirit attacks, defending player may draw a card.

"Relax. I'm sure it's just a snake hissing." —Avram Garrisson, leader of the Knights of Stromgald

5/6

5 U
Storm Elemental

Storm Elemental

Creature — Elemental

Flying , Exile the top card of your library: Tap target creature with flying. , Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

3/4

5 U
Temporal Manipulation

Temporal Manipulation

Sorcery

Take an extra turn after this one.

Doing something at the last minute isn't so bad when you can make that minute last.

3 U U
Thought Lash

Thought Lash

Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

2 U U
Thunder Wall

Thunder Wall

Creature — Wall

Defender (This creature can't attack.) Flying : Thunder Wall gets +1/+1 until end of turn.

"The lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth." —General Jarkeld, the Arctic Fox

0/2

1 U U
Viscerid Armor

Viscerid Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. : Return Viscerid Armor to its owner's hand.

A fallen viscerid's only tribute is to be worn by a comrade.

1 U
Viscerid Drone

Viscerid Drone

Creature — Homarid Drone

, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. , Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

Not all of Terisiare's flooding was natural . . . .

1/2

1 U
Wall of Kelp

Wall of Kelp

Creature — Plant Wall

Defender (This creature can't attack.) , : Create a 0/1 blue Plant Wall creature token with defender named Kelp.

"Ya can eat it or ya can weave it, but ya can't fight in it." —Zeki, reef pirate

0/3

U U
Wind Spirit

Wind Spirit

Creature — Elemental Spirit

Flying Menace (This creature can't be blocked except by two or more creatures.)

"To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else." —Arnjlot Olasson, sky mage

3/2

4 U
Zuran Spellcaster

Zuran Spellcaster

Creature — Human Wizard

: Zuran Spellcaster deals 1 damage to any target.

"A mage must be precise as well as potent; cautious, as well as clever." —Zur the Enchanter

1/1

2 U
Armor Thrull

Armor Thrull

Creature — Thrull

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead thrull." —Ivra Jursdotter

1/3

2 B
Ashen Ghoul

Ashen Ghoul

Creature — Zombie

Haste : Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

3/1

3 B
Balduvian Dead

Balduvian Dead

Creature — Zombie

, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

2/3

3 B
Brine Shaman

Brine Shaman

Creature — Human Cleric Shaman

, Sacrifice a creature: Target creature gets +2/+2 until end of turn. , Sacrifice a creature: Counter target creature spell.

"The shamans of Marit Lage do her bidding in secret, but they do it gladly." —Halvor Arenson, Kjeldoran priest

1/1

1 B
Broken Visage

Broken Visage

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

4 B
Cloak of Confusion

Cloak of Confusion

Enchantment — Aura

Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

1 B
Dance of the Dead

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.

1 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither." —Leshrac, Walker of Night

2 B
Demonic Consultation

Demonic Consultation

Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

B
Drift of the Dead

Drift of the Dead

Creature — Wall

Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose." —Lim-Dûl, the Necromancer

*/*

3 B
Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

"Wherever water is lacking, all things suffer." —Autumn Willow

1 B
Dystopia

Dystopia

Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

1 B B
Ebon Praetor

Ebon Praetor

Creature — Avatar Praetor

First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.

5/5

4 B B
Foul Familiar

Foul Familiar

Creature — Spirit

Foul Familiar can't block. , Pay 1 life: Return Foul Familiar to its owner's hand.

"Serve me, and live forever." —Lim-Dûl, the Necromancer

3/1

2 B
Funeral March

Funeral March

Enchantment — Aura

Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.

"This party is such fun—but it's a shame to mourn just one." —Irini Sengir

1 B B
Gangrenous Zombies

Gangrenous Zombies

Creature — Zombie

, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

2/2

1 B B
Grandmother Sengir

Grandmother Sengir

Legendary Creature — Human Wizard

, : Target creature gets -1/-1 until end of turn.

"Rarely have power and madness been so delightfully wed as they have in our dear grandmother." —Baron Sengir

3/3

4 B
Icequake

Icequake

Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

"When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again." —Lim-Dûl, the Necromancer

1 B B
Ihsan's Shade

Ihsan's Shade

Legendary Creature — Shade Knight

Protection from white

"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra paladins where none existed before. May his suffering equal his betrayal." —Baris, Serra inquisitor

5/5

3 B B B
Imperial Seal

Imperial Seal

Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

"If Heaven has placed it in your hands, it means that the throne is destined to be yours."

B
Infernal Darkness

Infernal Darkness

Enchantment

Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces instead of any other type.

"I thought the day had brought enough horrors for our ragged band, but the night was far worse." —Lucilde Fiksdotter, leader of the Order of the White Shield

2 B B
Kjeldoran Dead

Kjeldoran Dead

Creature — Skeleton

When Kjeldoran Dead enters the battlefield, sacrifice a creature. : Regenerate Kjeldoran Dead.

"They shall kill those whom once they loved." —Lim-Dûl, the Necromancer

3/1

B
Knight of Stromgald

Knight of Stromgald

Creature — Human Knight

Protection from white : Knight of Stromgald gains first strike until end of turn. : Knight of Stromgald gets +1/+0 until end of turn.

"Kjeldorans should rule supreme, and to the rest, death!" —Avram Garrisson, leader of the Knights of Stromgald

2/1

B B
Krovikan Fetish

Krovikan Fetish

Enchantment — Aura

Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.

Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle.

2 B
Krovikan Horror

Krovikan Horror

Creature — Horror Spirit

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. , Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

2/2

3 B
Krovikan Vampire

Krovikan Vampire

Creature — Vampire

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

3/3

3 B B
Lim-Dûl's High Guard

Lim-Dûl's High Guard

Creature — Skeleton

First strike : Regenerate Lim-Dûl's High Guard.

"The guard will forever stand ready. For them, death is merely an inconvenience, not an ending." —Chaeska, Keeper of Tresserhorn

2/1

1 B B
Minion of Leshrac

Minion of Leshrac

Creature — Demon Minion

Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. : Destroy target creature or land.

5/5

4 B B B
Misinformation

Misinformation

Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts." —Lovisa Coldeyes, Balduvian chieftain

B
Necrite

Necrite

Creature — Thrull

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Necrites killed Jherana Rure, ending the counterinsurgency.

2/2

1 B B
Necropotence

Necropotence

Enchantment

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

B B B
Phantasmal Fiend

Phantasmal Fiend

Creature — Illusion

: Phantasmal Fiend gets +1/-1 until end of turn. : Switch Phantasmal Fiend's power and toughness until end of turn.

1/5

3 B
Ritual of the Machine

Ritual of the Machine

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.

"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?" —Sorine Relicbane, Soldevi heretic

2 B B
Songs of the Damned

Songs of the Damned

Instant

Add for each creature card in your graveyard.

Not wind, but the breath of the dead.

B
Soul Exchange

Soul Exchange

Sorcery

As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

B B
Soul Kiss

Soul Kiss

Enchantment — Aura

Enchant creature , Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.

2 B
Stromgald Cabal

Stromgald Cabal

Creature — Human Knight

, Pay 1 life: Counter target white spell.

"Kjeldor must be supreme at any cost." —Avram Garrisson, leader of the Knights of Stromgald

2/2

1 B B
Withering Wisps

Withering Wisps

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. : Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.

1 B B
Ambush Party

Ambush Party

Creature — Human Rogue

First strike, haste

"Fair fight? I'll take survival over chivalry any day!" —Tor Wauki, Bandit King

3/1

4 R
Anarchy

Anarchy

Sorcery

Destroy all white permanents.

"The shaman waved the staff, and the land itself went mad." —Disa the Restless, journal entry

2 R R
An-Zerrin Ruins

An-Zerrin Ruins

Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

"The An-Zerrins have served me well, ever since I first killed them." —Baron Sengir

2 R R
Balduvian Hydra

Balduvian Hydra

Creature — Hydra

Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. : Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0/1

X R R
Brassclaw Orcs

Brassclaw Orcs

Creature — Orc

Brassclaw Orcs can't block creatures with power 2 or greater.

"A whole skin is worth a thousand victories." —Orcish veteran of the Battle of Montford

3/2

2 R
Brimstone Dragon

Brimstone Dragon

Creature — Dragon

Flying, haste

6/6

6 R R
Burnout

Burnout

Instant

Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.

"GOTCHA!" —Jaya Ballard, task mage

1 R
Conquer

Conquer

Enchantment — Aura

Enchant land You control enchanted land.

"Why do we trade with those despicable elves? You don't live in forests, you burn them!" —Avram Garrisson, leader of the Knights of Stromgald

3 R R
Death Spark

Death Spark

Instant

Death Spark deals 1 damage to any target. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.

R
Errantry

Errantry

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 and can only attack alone.

"There is no shame in solitude. The lone knight may succeed where a hundred founder." —Arna Kennerüd, skyknight

1 R
Fire Dragon

Fire Dragon

Creature — Dragon

Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

6/6

6 R R R
Flame Spirit

Flame Spirit

Creature — Elemental Spirit

: Flame Spirit gets +1/+0 until end of turn.

"The spirit of the flame is the spirit of change." —Lovisa Coldeyes, Balduvian chieftain

2/3

4 R
Glacial Crevasses

Glacial Crevasses

Enchantment

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

"We were chasing Lim-Dûl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence." —Lucilde Fiksdotter, leader of the Order of the White Shield

2 R
Goblin Ski Patrol

Goblin Ski Patrol

Creature — Goblin

: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.

"AIIIEEEE!" —Ib Halfheart, goblin tactician

1/1

1 R
Gorilla Shaman

Gorilla Shaman

Creature — Ape Shaman

: Destroy target noncreature artifact with mana value X.

"Each generation teaches the next that artifice is the enemy of natural order." —Kaysa, elder druid of the Juniper Order

1/1

R
Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

1/1

2 R
Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think 'toast' is an appropriate description." —Jaya Ballard, task mage

1 R
Ironclaw Orcs

Ironclaw Orcs

Creature — Orc

Ironclaw Orcs can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.

2/2

1 R
Karplusan Giant

Karplusan Giant

Creature — Giant

Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.

"They aren't the brightest or the quickest of giants. For that matter, the same holds true if you compare them to rocks." —Disa the Restless, journal entry

3/3

6 R
Lava Burst

Lava Burst

Sorcery

Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.

"Overkill? This isn't a game of Kick-the-Ouphe!" —Jaya Ballard, task mage

X R
Meteor Shower

Meteor Shower

Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

"Eenie, meenie, minie, moe . . . oh, why not all of them?" —Jaya Ballard, task mage

X X R
Mudslide

Mudslide

Enchantment

Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay for each creature chosen this way. If the player does, untap those creatures.

2 R
Orc General

Orc General

Creature — Orc Warrior

, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

"Your army must fear you more than the enemy. Only then will you triumph." —Malga Phlegmtooth

2/2

2 R
Orcish Cannoneers

Orcish Cannoneers

Creature — Orc Warrior

: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.

"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good." —Toothlicker Harj, orcish captain

1/3

1 R R
Orcish Captain

Orcish Captain

Creature — Orc Warrior

: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

There's a chance to win every battle.

1/1

R
Orcish Conscripts

Orcish Conscripts

Creature — Orc

Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block.

2/2

R
Orcish Farmer

Orcish Farmer

Creature — Orc

: Target land becomes a Swamp until its controller's next untap step.

"Yes, the farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?" —Toothlicker Harj, orcish captain

2/2

1 R R
Orcish Lumberjack

Orcish Lumberjack

Creature — Orc

, Sacrifice a Forest: Add three mana in any combination of and/or .

"How did I ever let myself get talked into this project?" —Toothlicker Harj, orcish captain

1/1

R
Orcish Squatters

Orcish Squatters

Creature — Orc

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

2/3

4 R
Orcish Veteran

Orcish Veteran

Creature — Orc

Orcish Veteran can't block white creatures with power 2 or greater. : Orcish Veteran gains first strike until end of turn.

Unsuccessful in their early battle for Montford, the orcs quickly tempered their bloodlust with cowardice.

2/2

2 R
Panic

Panic

Instant

Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.

"If you'd been there, you would've run from that deer, too!" —Jaya Ballard, Task Mage

R
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

"Were they to reduce us to ash, we would clog their throats and sting their eyes in payment." —Lovisa Coldeyes, Balduvian chieftain

1 R R
Pyrokinesis

Pyrokinesis

Instant

You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

"Anybody want some . . . toast?" —Jaya Ballard, task mage

4 R R
Retribution

Retribution

Sorcery

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

2 R R
Rogue Skycaptain

Rogue Skycaptain

Creature — Human Rogue Mercenary

Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

3/4

2 R
Stone Spirit

Stone Spirit

Creature — Elemental Spirit

Stone Spirit can't be blocked by creatures with flying.

"The spirit of the stone is the spirit of strength." —Lovisa Coldeyes, Balduvian chieftain

4/3

4 R
Stonehands

Stonehands

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.

"Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." —Lovisa Coldeyes, Balduvian chieftain

2 R
Varchild's Crusader

Varchild's Crusader

Creature — Human Knight

: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

"Every patch of land must belong to Kjeldor, no matter what the cost!" —General Varchild

3/2

3 R
Aurochs

Aurochs

Creature — Aurochs

Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

One aurochs may feed a village, but a herd will flatten it.

2/3

3 G
Bounty of the Hunt

Bounty of the Hunt

Instant

You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

3 G G
Carapace

Carapace

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

G
Elvish Farmer

Elvish Farmer

Creature — Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.

0/2

1 G
Elvish Hunter

Elvish Hunter

Creature — Elf Archer

, : Target creature doesn't untap during its controller's next untap step.

"As the climate cooled, many elves turned to thallid farming for food, while the hunters honed their skills on what little game remained." —*Sarpadian Empires, vol. III*

1/1

1 G
Elvish Ranger

Elvish Ranger

Creature — Elf Ranger

"How can any human hope to match our skills? We are children of Fyndhorn, and its sap runs in our veins." —Taaveti of Kelsinko, elvish hunter

4/1

2 G
Elvish Spirit Guide

Elvish Spirit Guide

Creature — Elf Spirit

Exile Elvish Spirit Guide from your hand: Add .

"We are never without guidance, if we but seek it." —Taaveti of Kelsinko, elvish hunter

2/2

2 G
Essence Filter

Essence Filter

Sorcery

Destroy all enchantments or all nonwhite enchantments.

"Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn." —Kolbjörn, elder druid of the Juniper Order

1 G G
Feral Thallid

Feral Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

"Born and bred of fungus, thallids were nearly impossible to kill." —*Sarpadian Empires, vol. I*

6/3

3 G G G
Folk of the Pines

Folk of the Pines

Creature — Dryad

: Folk of the Pines gets +1/+0 until end of turn.

"Our friends of the forest take many forms, yet all serve the will of Freyalise." —Laina of the Elvish Council

2/5

4 G
Forbidden Lore

Forbidden Lore

Enchantment — Aura

Enchant land Enchanted land has ": Target creature gets +2/+1 until end of turn."

2 G
Forgotten Lore

Forgotten Lore

Sorcery

Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

In ashes are the gems of history.

G
Fungal Bloom

Fungal Bloom

Enchantment

: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even elves were at a disadvantage in fighting them." —*Sarpadian Empires, vol. III*

G G
Fyndhorn Pollen

Fyndhorn Pollen

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. : All creatures get -1/-0 until end of turn.

"I breathed deeply, and suddenly I knew not who or where I was." —Taaveti of Kelsinko, elvish hunter

2 G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

"Here in Fyndhorn, the goddess Freyalise is generous to her children." —Kolbjörn, elder druid of the Juniper Order

G
Johtull Wurm

Johtull Wurm

Creature — Wurm

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

"To bring her down we must be on all sides at once—leave one avenue open and we'll all be dead." —Taaveti of Kelsinko, elvish hunter

6/6

5 G
Joven's Ferrets

Joven's Ferrets

Creature — Ferret

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

1/1

G
Kaysa

Kaysa

Legendary Creature — Elf Druid

Green creatures you control get +1/+1.

Kaysa speaks as the elder druid, but Yavimaya recognizes only one voice: its own.

2/3

3 G G
Leaping Lizard

Leaping Lizard

Creature — Lizard

: Leaping Lizard gets -0/-1 and gains flying until end of turn.

"I never question the Autumn Willow about her motives, not even when she turns people into lizards. It's her way." —Devin, faerie noble

2/3

1 G G
Nature's Wrath

Nature's Wrath

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay . Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

4 G G
Night Soil

Night Soil

Enchantment

, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.

G G
Ritual of Subdual

Ritual of Subdual

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.

"That which does not bend to the will of Freyalise shall surely break." —Kolbjörn, elder druid of the Juniper Order

4 G G
Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

"Do not fear adversity. Let your courage be your strength." —Onatah, Anaba shaman

G
Spore Cloud

Spore Cloud

Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

1 G G
Spore Flower

Spore Flower

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

0/1

G G
Stampede

Stampede

Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

"We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover." —Disa the Restless, journal entry

1 G G
Stunted Growth

Stunted Growth

Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

3 G G
Thallid

Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

1/1

G
Thallid Devourer

Thallid Devourer

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

2/2

1 G G
Thelonite Druid

Thelonite Druid

Creature — Human Cleric Druid

, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

"The magic at the heart of all living things can bear awe-inspiring fruit." —Kolevi of Havenwood, elder druid

1/1

2 G
Thermokarst

Thermokarst

Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

"Finally we understand the lesson of our home: loss begets renewal." —Kolbjörn, elder druid of the Juniper Order

1 G G
Tinder Wall

Tinder Wall

Creature — Plant Wall

Defender (This creature can't attack.) Sacrifice Tinder Wall: Add . , Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.

0/3

G
Whiteout

Whiteout

Instant

All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

1 G
Wiitigo

Wiitigo

Creature — Yeti

Wiitigo enters the battlefield with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

0/0

3 G G G
Wolf Pack

Wolf Pack

Creature — Wolf

You may have Wolf Pack assign its combat damage as though it weren't blocked.

7/6

6 G G
Woolly Mammoths

Woolly Mammoths

Creature — Elephant

Woolly Mammoths has trample as long as you control a snow land.

"Mammoths may be good to ride on, but they're certainly bad to fall off of!" —Disa the Restless, journal entry

3/2

1 G G
Woolly Spider

Woolly Spider

Creature — Spider

Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

"We need not fear the forces of the air; I've yet to see a spider without an appetite." —Taaveti of Kelsinko, elvish hunter

2/3

1 G G
Yavimaya Ancients

Yavimaya Ancients

Creature — Treefolk

: Yavimaya Ancients gets +1/-2 until end of turn.

"We orphans of Fyndhorn have found no welcome in this alien place." —Taaveti of Kelsinko, elvish hunter

2/7

3 G G
Diabolic Vision

Diabolic Vision

Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

"I have seen the true path. I will not warm myself by the fire—I will become the flame." —Lim-Dûl, the Necromancer

U B
Earthlink

Earthlink

Enchantment

At the beginning of your upkeep, sacrifice Earthlink unless you pay . Whenever a creature dies, that creature's controller sacrifices a land.

3 B R G
Elemental Augury

Elemental Augury

Enchantment

: Look at the top three cards of target player's library, then put them back in any order.

"It is the changing of perception that is important." —Gerda Äagesdotter, Archmage of the Unseen

U B R
Fumarole

Fumarole

Sorcery

As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.

"Too many of us have died in the explosions that wrack these hills." —Klazina Jansdotter, leader of the Order of the Sacred Torch

3 B R
Giant Trap Door Spider

Giant Trap Door Spider

Creature — Spider

, : Exile Giant Trap Door Spider and target creature without flying that's attacking you.

"So large and so quiet—a combination best avoided." —Disa the Restless, journal entry

2/3

1 R G
Nature's Blessing

Nature's Blessing

Enchantment

, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Be open to the blessings, whatever their form." —Kaysa, elder druid of the Juniper Order

2 G W
Skeleton Ship

Skeleton Ship

Legendary Creature — Skeleton

When you control no Islands, sacrifice Skeleton Ship. : Put a -1/-1 counter on target creature.

"The sea gives up her dead as easily as the soil." —Lim-Dûl, the Necromancer

0/3

3 U B
Storm Spirit

Storm Spirit

Creature — Elemental Spirit

Flying : Storm Spirit deals 2 damage to target creature.

"Come to us, with your lightning. Come to us, with your thunder. Serve us with your strength, and smite our foes with your power." —Steinar Icefist, Balduvian shaman

3/3

3 G W U
Wings of Aesthir

Wings of Aesthir

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.

"For those of courage, even the sky holds no limit." —Arnjlot Olasson, sky mage

W U
Winter's Night

Winter's Night

World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

R G W
Adarkar Sentinel

Adarkar Sentinel

Artifact Creature — Soldier

: Adarkar Sentinel gets +0/+1 until end of turn.

"We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable." —Disa the Restless, journal entry

3/3

5
Aeolipile

Aeolipile

Artifact

, , Sacrifice Aeolipile: It deals 2 damage to any target.

"Although fragile, the aeolipile could be quite destructive." —*Sarpadian Empires, vol. I*

2
Ashnod's Cylix

Ashnod's Cylix

Artifact

, : Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Few remember that Ashnod's defilement of Terisiare's resources outstripped even that of her peers.

2
Barbed Sextant

Barbed Sextant

Artifact

, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

1
Clockwork Steed

Clockwork Steed

Artifact Creature — Horse

Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

0/3

4
Despotic Scepter

Despotic Scepter

Artifact

: Destroy target permanent you own. It can't be regenerated.

"We were not meant to have such terrible things. They should be left where we found them, if not destroyed!" —Sorine Relicbane, Soldevi heretic

1
Elkin Bottle

Elkin Bottle

Artifact

, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

3
Elven Lyre

Elven Lyre

Artifact

, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Scholars are uncertain whether it was the actual sound or some other magical property of the elven lyre that transformed its player.

2
Gustha's Scepter

Gustha's Scepter

Artifact

: Exile a card from your hand face down. You may look at it for as long as it remains exiled. : Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

0
Helm of Obedience

Helm of Obedience

Artifact

, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.

4
Jester's Mask

Jester's Mask

Artifact

Jester's Mask enters the battlefield tapped. , , Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.

5
Jeweled Amulet

Jeweled Amulet

Artifact

, : Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet. , Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.

0
Lodestone Bauble

Lodestone Bauble

Artifact

, , Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.

0
Mana Crypt

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .

0
Mishra's Groundbreaker

Mishra's Groundbreaker

Artifact

, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)

The very ground yielded to Mishra's wishes.

4
Phyrexian Devourer

Phyrexian Devourer

Artifact Creature — Phyrexian Construct

When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.

1/1

6
Phyrexian Portal

Phyrexian Portal

Artifact

: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.

3
Roterothopter

Roterothopter

Artifact Creature — Thopter

Flying : Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.

"The roterothoper is as insidious as it is ingenious. It is one of the few creations of our school that I take no pride in." —Baki, wizard attendant

0/2

1
Skull Catapult

Skull Catapult

Artifact

, , Sacrifice a creature: Skull Catapult deals 2 damage to any target.

"Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?" —Sorine Relicbane, Soldevi heretic

4
Snow Fortress

Snow Fortress

Artifact Creature — Wall

Defender (This creature can't attack.) : Snow Fortress gets +1/+0 until end of turn. : Snow Fortress gets +0/+1 until end of turn. : Snow Fortress deals 1 damage to target creature without flying that's attacking you.

0/4

5
Soldevi Digger

Soldevi Digger

Artifact

: Put the top card of your graveyard on the bottom of your library.

"This ceaseless device has helped uncover marvels unreachable by mere flesh." —Arcum Dagsson, Soldevi machinist

2
Soldevi Simulacrum

Soldevi Simulacrum

Artifact Creature — Soldier

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Soldevi Simulacrum gets +1/+0 until end of turn.

They look human—until they bleed.

2/4

4
Time Bomb

Time Bomb

Artifact

At the beginning of your upkeep, put a time counter on Time Bomb. , , Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

4
Whirling Catapult

Whirling Catapult

Artifact

, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.

"Direct confrontation never was to the orcs' taste." —General Varchild

4
Badlands

Badlands

Land — Swamp Mountain

(: Add or .)

Balduvian Trading Post

Balduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Balduvian Trading Post deals 1 damage to target attacking creature.

Dwarven Ruins

Dwarven Ruins

Land

Dwarven Ruins enters the battlefield tapped. : Add . , Sacrifice Dwarven Ruins: Add .

Ebon Stronghold

Ebon Stronghold

Land

Ebon Stronghold enters the battlefield tapped. : Add . , Sacrifice Ebon Stronghold: Add .

Glacial Chasm

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Havenwood Battleground

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped. : Add . , Sacrifice Havenwood Battleground: Add .

Heart of Yavimaya

Heart of Yavimaya

Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. : Add . : Target creature gets +1/+1 until end of turn.

Ice Floe

Ice Floe

Land

You may choose not to untap Ice Floe during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.

Kjeldoran Outpost

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Create a 1/1 white Soldier creature token.

Ruins of Trokair

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped. : Add . , Sacrifice Ruins of Trokair: Add .

Savannah

Savannah

Land — Forest Plains

(: Add or .)

Soldevi Excavations

Soldevi Excavations

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Scry 1.

Svyelunite Temple

Svyelunite Temple

Land

Svyelunite Temple enters the battlefield tapped. : Add . , Sacrifice Svyelunite Temple: Add .

Taiga

Taiga

Land — Mountain Forest

(: Add or .)

Tundra

Tundra

Land — Plains Island

(: Add or .)

Underground Sea

Underground Sea

Land — Island Swamp

(: Add or .)

Snow-Covered Plains

Snow-Covered Plains

Basic Snow Land — Plains

(: Add .)

Snow-Covered Island

Snow-Covered Island

Basic Snow Land — Island

(: Add .)

Snow-Covered Swamp

Snow-Covered Swamp

Basic Snow Land — Swamp

(: Add .)

Snow-Covered Mountain

Snow-Covered Mountain

Basic Snow Land — Mountain

(: Add .)

Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land — Forest

(: Add .)