Masters Edition III
Image | Card Info | Mana cost |
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Creature — Giant Soldier Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. 8/4 |
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Instant Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn. "Healing is a matter of time, but it is sometimes also a matter of opportunity." —D'Avenant proverb |
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Creature — Kithkin Amrou Kithkin can't be blocked by creatures with power 3 or greater. Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents. 1/1 |
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Enchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. |
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Sorcery Destroy all black creatures. The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone. |
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Creature — Human Soldier Archer : D'Avenant Archer deals 1 damage to target attacking or blocking creature. Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse. 1/2 |
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Instant Destroy target artifact or enchantment. |
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Enchantment Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. |
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Instant Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. |
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Creature — Human Cleric , : Destroy target black creature. Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood. 1/1 |
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Sorcery Return target creature card from your graveyard to the battlefield. "All warfare is based on deception." —Sun Tzu, Art of War (trans. Giles) |
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Legendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. 3/5 |
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Sorcery Destroy all tapped creatures. "He Guan Yu covered the ground on a thousand-li horse;/ With dragon blade he took each pass by force." |
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Instant Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep. "Sometimes even the smallest boon can save a life." —Halvor Arenson, Kjeldoran Priest |
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Creature — Giant Cleric Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law. 3/3 |
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Legendary Creature — Human Advisor Other creatures you control get +1/+1. "Such a lord as this—all virtues' height—Had never been, nor ever was again." 2/2 |
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Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. |
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Instant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. "If you do it right, they'll never know what hit them." —General Jarkeld, the Arctic Fox |
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Legendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. "Only wisdom and virtue can truly win men's devotion." —Liu Bei 2/4 |
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Creature — Human Advisor Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. 1/1 |
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Sorcery Destroy target creature. Its owner gains 4 life. The mourning families of commanders and generals were often given land, valuables, or money to compensate for their losses. |
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Sorcery You gain 2 life for each creature you control. "We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day." —Peach Garden Oath |
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Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals. 2/2 |
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Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions." 3/3 |
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Creature — Human Soldier Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2 |
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Creature — Human Soldier When Shu Soldier-Farmers enters the battlefield, you gain 4 life. During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days. 2/4 |
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Creature — Wall Defender (This creature can't attack.) Protection from black As many attackers were dazzled by the wall's beauty as were halted by its force. 1/5 |
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Legendary Creature — Human Soldier Warrior Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) Zhang Fei's uncharacteristic alliance with a defeated Riverlands general, Yan Yan, allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties. 4/4 |
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Creature — Merfolk Scout , Untap a tapped land an opponent controls: Add one mana of any type that land could produce. The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere. 2/4 |
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Instant Return target permanent to its owner's hand. "O! call back yesterday, bid time return." —William Shakespeare, King Richard the Second |
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Sorcery Draw a card for each tapped creature target opponent controls. Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs. |
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Sorcery Draw three cards. At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire." |
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Sorcery Take an extra turn after this one. The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei. |
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Enchantment When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay . |
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Instant Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand. Many people say that no power can bring the mountains low. Many people are fools. |
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Instant Counter target spell unless its controller pays . |
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Sorcery Put target creature on top of its owner's library. "Leadership, not numbers, determines victory." —A Wu commander, before his 5,000 troops forced 15,000 Wei troops to retreat from Ruxu |
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Instant Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. "The potential for change lies in all things. Know a thing's nature, know its possibilities, and know it anew." —Gustha Ebbasdotter, Kjeldoran Royal Mage |
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Creature — Minotaur Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. "I doubt any labyrinth minotaurs still live—but then again, we minotaurs are stubborn beings." —Onatah, Anaba Shaman 1/4 |
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Enchantment If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. |
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Legendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops. 4/4 |
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Legendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. 1/3 |
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Instant Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value. |
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Enchantment When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. |
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Creature — Djinn You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. 2/3 |
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Sorcery Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. |
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Instant Counter target creature spell. Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then felt lifeless to the ground. |
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Instant Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control. |
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Legendary Creature — Dwarf Wizard : Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step. "It's nice to see a sister Dwarf in a position of such power, but why'd it have to be one of those seafaring muleheads?" —Halina, Dwarven Trader 0/1 |
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Creature — Starfish : Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn. 0/1 |
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Sorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "Plans evolved within the tent decide a victory 1,000 li away." |
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Legendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. 3/3 |
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Legendary Creature — Human Soldier Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) "One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze." 4/4 |
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Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost. 2/3 |
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Creature — Human Soldier Archer : Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
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Creature — Human Soldier Wu Warship can't attack unless defending player controls an Island. Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms. 3/3 |
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Sorcery Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield. |
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Sorcery Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. "All rivers eventually run to the sea. My job is to sort out who goes first." —Maeveen O'Donagh, Memoirs of a Soldier |
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Creature — Spirit , : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you. Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master. 0/1 |
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Creature — Insect : Carrion Ants gets +1/+1 until end of turn. "'War is no picnic,' my father liked to say. But the ants seemed to disagree." —General Chanek Valteroth 0/1 |
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Creature — Horror First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay . If Cosmic Horror is destroyed this way, it deals 7 damage to you. "Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies." —Alexander Pope, The Rape of the Lock 7/7 |
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Enchantment — Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. |
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Sorcery Creatures you control get +2/+0 until end of turn. "Lieutenants dishonored, corpses carted home; The general raises troops again to take revenge." |
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Enchantment — Aura Enchant land Enchanted land is a Swamp. |
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Sorcery Famine deals 3 damage to each creature and each player. "But it was a year of dearth. People were reduced to eating leaves of jujube trees. Corpses were seen everywhere in the countryside." |
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Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. "The burst of strength brought on by this plague should not be mistaken for a sign of renewed health." —Kolbjörn, High Honored Druid |
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Sorcery Destroy target nonblack creature. Cao Cao was haunted to death by the ghosts of the empresses and other high courtiers he had murdered. |
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Creature — Spirit : Target creature gets -1/-0 until end of turn. The voices of the dead ring in the heart long after they have faded from the ears. 0/2 |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. One who goes unpunished never learns. —Greek proverb |
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Sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way. "High on a throne of royal state . . . insatiate to pursue vain war with heav'n." —John Milton, Paradise Lost |
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Creature — Werewolf : If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step. 2/4 |
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Sorcery Target player discards X cards at random. |
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World Enchantment Whenever a player casts a spell, counter it unless that player pays . These days, some wizards are finding that they have a little too much spell left at the end of their mana. |
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Enchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
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Sorcery Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life. At the battle of Guandu, Cao Cao defeated Yuan Shao by raiding his grain depot, leaving him with no way to feed his troops. |
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Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player." |
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World Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. "An immense river of oblivion is sweeping us away into a nameless abyss." —Ernest Renan, Souvenirs d'Enfance et de Jeunesse |
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Creature — Demon At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. 2/5 |
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Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Cao Cao was more concerned with capabilities than lineage. He excelled at recruiting and retaining men of talent to serve him. 3/3 |
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Creature — Human Soldier Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion. 2/1 |
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Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. 2/2 |
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Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao sent to guard the pass but was forced to flee when Cao Cao's trickery turned his own ally against him. 2/1 |
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Legendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared. 3/2 |
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Creature — Human Soldier Young Wei Recruits can't block. "To send the common people to war untrained is to throw them away." —Confucius, The Analects (trans. Lau) 2/2 |
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Instant Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand. |
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Creature — Minotaur Spirit : Another target Minotaur creature gets +1/+1 until end of turn. "The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt." —Taysir 1/1 |
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Creature — Minotaur Shaman Minotaur creatures get +1/+0. "The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be." —Onatah, Anaba Shaman 1/3 |
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Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. |
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Sorcery You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature. |
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Sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy. |
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Sorcery Cinder Storm deals 7 damage to any target. When the sky's rain has turned to fire, what will put it out? |
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Creature — Human Advisor When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. 2/2 |
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Creature — Kobold "Kobolds are harmless." —Bearand the Bold, epitaph 0/1 |
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Creature — Manticore Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature. Noted neither for their good looks nor their charm, manticores can be fearsome allies. As dinner companions, however, they are best left alone. 2/2 |
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Instant Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. |
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Legendary Creature — Human Soldier When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. 3/3 |
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Sorcery Fire Ambush deals 3 damage to any target. "With fire he broke the battle at Bowang . . . . Striking fear deep into Cao Cao's soul, thus Kongming scored a coup at his debut." |
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Creature — Drake Flying : Fire Drake gets +1/+0 until end of turn. Activate only once each turn. Brimstone marks this drake's territory. Unfortunately for travelers, all of the Burning Isles smell likewise. 1/2 |
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Creature — Phoenix Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. "The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in admiration as herself." —William Shakespeare, King Henry the Eighth 3/2 |
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Sorcery Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. |
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Creature — Giant Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) The frost giants have been out in the cold a long, long time, but they have their rage to keep them warm. 4/4 |
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Creature — Minotaur The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds. 2/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/-2. |
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Creature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. "Joining this army is easy, boy. Just survive your first battle." 1/2 |
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Creature — Kobold First strike Other Kobold creatures you control have first strike. "One for all, all for one; we strike first, and then you're done!" —Oath of the Kobold Musketeers 1/2 |
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Creature — Kobold Other Kobold creatures you control get +1/+0. The Taskmaster knows that there is no cure for the common Kobold. 1/2 |
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Creature — Kobold Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground. 0/1 |
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Legendary Creature — Human Soldier Warrior Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) "Dong Zhuo's man, Lu Bu, warrior without peer,/ Far surpassed the champions of his sphere." 4/3 |
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Creature — Minotaur Berserker Haste The only thing worse than a minotaur with an axe is an angry minotaur with an axe. 3/3 |
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Sorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player. |
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World Enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand. |
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Creature — Dragon When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. ". . . The kingdoms three are now the stuff of dream,/ For men to ponder, past all praise or blame." 8/8 |
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World Enchantment Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. |
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World Enchantment All creatures have haste. |
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Sorcery Destroy target permanent. |
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Creature — Elf Druid : Add . Elves of Deep Shadow deals 1 damage to you. They are aberrations who have turned on everything we hold sacred. Let them be cast out." —Ailheen, Speaker of the Council 1/1 |
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Creature — Faerie Noble Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn. "Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, there's some straight talkers." —Joskun, An-Havva Constable 1/2 |
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Creature — Faerie Flying , : Add . 1/1 |
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Enchantment Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. |
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Enchantment : You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice Gaea's Touch: Add . |
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Instant Target creature gets +3/+3 until end of turn. |
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Instant Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. |
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Legendary Creature — Human : Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared. 1/2 |
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Creature — Cat Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle. 2/3 |
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Creature — Cat Jungle Lion can't block. The lion's only loyalty is to its hunger. 2/1 |
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Creature — Insect Flying : Killer Bees gets +1/+1 until end of turn. The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel. 0/1 |
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World Enchantment All lands are 1/1 creatures that are still lands. |
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Legendary Creature — Human Barbarian Soldier Other green creatures you control get +1/+1. The stubborn Meng Huo was captured and released by Kongming seven times before finally surrendering. 4/4 |
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Creature — Human Soldier Through his allies, Meng Huo commanded several hundred thousand troops composed of cavalry, rattan-armored warriors, infantry, naked men with swords, and wild animals. 4/5 |
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Instant Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. |
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Sorcery Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) "All men have their appointed time; that's something no horse can change." —Liu Bei, after being told that the Dilu brings its master ill fortune |
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Creature — Faerie Flying The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the scryb were very funny anymore. 1/1 |
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Creature — Cat Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. "Unless you enter the tiger's lair, you cannot get hold of the tiger's cubs." —Sun Tzu, Art of War (trans. Giles) 3/3 |
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Sorcery Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle. |
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Sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. "Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest." —Mencius, a Chinese philosopher |
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Creature — Human , : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2 |
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Sorcery Destroy target creature with horsemanship. Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period. |
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Creature — Faerie Druid : You may put a Faerie permanent card from your hand onto the battlefield. : Target green creature gains protection from black until end of turn. "Those of faith are those of strength." —Autumn Willow 2/2 |
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Creature — Satyr You may choose not to untap Willow Satyr during your untap step. : Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. 1/1 |
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Creature — Treefolk : Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) : Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 4/4 |
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Legendary Creature — Human Cleric , : Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. "Battles no longer served a purpose in Karakas." —Angus Mackenzie, Diary 2/2 |
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Legendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay . Each untapped creature you control gets +0/+2 as long as it's not attacking. : Arcades Sabboth gets +0/+1 until end of turn. 7/7 |
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Legendary Creature — Giant Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker. 5/5 |
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Legendary Creature — Human Warrior He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! 6/5 |
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Legendary Creature — Giant Warrior Vigilance Bartel Runeaxe can't be the target of Aura spells. Thundering down from Hammerheim, no foe could slow Bartel's charge. 6/5 |
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Legendary Creature — Zombie Wizard , : Create a 1/1 black and red Demon creature token named Minor Demon. 2/2 |
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Legendary Creature — Elder Dragon Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay . 7/7 |
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Legendary Creature — Angel At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 4/4 |
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Legendary Creature — Human Rogue : Target player discards a card at random. Activate only during your turn. Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn. 3/5 |
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Legendary Creature — Shapeshifter At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep. Hail from Tolaria the ever changing 'Dane. 3/3 |
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Legendary Creature — Human Warrior When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. 2/4 |
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Legendary Creature — Human Warrior Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) "You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for." 5/4 |
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Legendary Creature — Cat Warrior Mightiest of the cat warriors, Jedit Ojanen forsook the forests of his tribe and took service with the Robaran Mercenaries, rising through their ranks to lead them in the battle for Efrava. 5/5 |
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Legendary Creature — Human Knight Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard. 6/5 |
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Legendary Creature — Human Cleric : Prevent the next 2 damage that would be dealt to target creature this turn. 2/2 |
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Creature — Elemental Beast At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. "Two of my Warriors found that the creature was dangerous not only in combat, but also in simple proximity." —Disa the Restless, journal entry 2/4 |
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Legendary Creature — Elf Archer : Lady Caleria deals 3 damage to target attacking or blocking creature. 3/6 |
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Legendary Creature — Human Cleric , : Prevent all combat damage that would be dealt by target creature this turn. "When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others." —Lady Gabriella 1/2 |
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Legendary Creature — Demon "I do not remember what he said to her. I remember her fiery eyes, fixed upon him for an instant. I remember a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone." —A Wayfarer, on meeting Lady Orca 7/4 |
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Legendary Creature — Human Warrior First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances. 4/4 |
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Legendary Creature — Elf Warrior Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Marhault Elsdragon follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart. 4/6 |
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Legendary Creature — Human Wizard , : Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn. 3/3 |
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Legendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay . Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. 7/7 |
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Legendary Creature — Elder Dragon Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay . 7/7 |
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Legendary Creature — Human : Pavel Maliki gets +1/+0 until end of turn. We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone? 5/3 |
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Legendary Creature — Human Wizard : Add . 5/4 |
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Legendary Creature — Human Cleric , : Regenerate target creature. "On the field of honor, a soldier need have no fear." 2/2 |
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Legendary Creature — Human Pirate First strike Ramirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age. 4/3 |
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Legendary Creature — Human Assassin : Destroy target enchanted creature. 4/3 |
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Legendary Creature — Human Wizard Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. 4/1 |
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Legendary Creature — Human Advisor : Add . "Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state." 5/7 |
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Legendary Creature — Kobold At the beginning of your upkeep, you may pay . If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. Creatures you control named Kobolds of Kher Keep get +2/+2. 5/5 |
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Legendary Creature — Faerie You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. 2/3 |
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Legendary Creature — Human Knight "Remember Sir Shandlar! Remember and stand firm!" —rallying cry of the Eberyn militia 4/7 |
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Legendary Creature — Human Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon? 6/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. "What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?" —Gerda Äagesdotter, Archmage of the Unseen |
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Legendary Creature — Human Warrior When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. 3/4 |
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Legendary Creature — Human Shaman : Add . Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter. 4/4 |
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Legendary Creature — Human Archer Tetsuo Umezawa can't be the target of Aura spells. , : Destroy target tapped or blocking creature. 3/3 |
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Legendary Creature — Giant Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again. 5/5 |
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Legendary Creature — Human Advisor Administrator of the military state of Sheoltun, Tobias is the military right arm of the empire and the figurehead of its freedom. 4/4 |
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Legendary Creature — Human Archer : Tor Wauki deals 2 damage to target attacking or blocking creature. 3/3 |
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Legendary Creature — Human Soldier "How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them." 5/5 |
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Legendary Creature — Human Wizard Flying , : Target creature gets +2/+2 until end of turn. An explorer of the Æther, Tuknir often discovers himself in the most unusual physical realms. 2/2 |
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Legendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay . : Vaevictis Asmadi gets +1/+0 until end of turn. : Vaevictis Asmadi gets +1/+0 until end of turn. : Vaevictis Asmadi gets +1/+0 until end of turn. 7/7 |
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Creature — Human Cleric Wizard , Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. : Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. , Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn. 0/3 |
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Legendary Creature — Insect Wizard Flying , : Target player draws a card. A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour. 1/2 |
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Artifact Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures. |
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Artifact , , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep. |
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Artifact : Target creature doesn't untap during its controller's next untap step. For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars. |
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Artifact As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. |
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Artifact , : All creatures get -1/-0 until end of turn. After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg. |
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Artifact Creature — Golem , Sacrifice Coal Golem: Add . "Three such creatures stood burning at the crest of the hill. Only seconds later, the fireball struck our front line." —Lydia, Countess Brellis 3/3 |
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Artifact : You may put a Minotaur permanent card from your hand onto the battlefield. "Play the song of he who delivered us. Play the song of Feroz." —Onatah, Anaba Shaman |
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Artifact : Add one mana of any color that a land an opponent controls could produce. "What do you have that I cannot obtain?" —Mairsil, called the Pretender |
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Artifact , Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. |
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Artifact : You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. |
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Artifact , : Exile the top card of your library face down. : Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. |
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Artifact Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep. |
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Artifact , : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. |
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Artifact As Sol Grail enters the battlefield, choose a color. : Add one mana of the chosen color. "Look deep into the Grail, and see there what you desire most." —Gerda Äagesdotter, Archmage of the Unseen |
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Artifact Sword of the Ages enters the battlefield tapped. , Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. |
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Artifact At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. , : Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll. |
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Land — Swamp Forest (: Add or .) |
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Land : Draw two cards, then discard three cards. |
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Land , Exile a creature you control: Put a storage counter on City of Shadows. : Add for each storage counter on City of Shadows. |
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Legendary Land : Add . : Target creature loses all landwalk abilities until end of turn. "'Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." —Thomas Campbell, "Pleasures of Hope" |
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Legendary Land : Add . : Return target legendary creature to its owner's hand. "To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." —Emily Dickinson |
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Land — Mountain Plains (: Add or .) |
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Land — Plains Swamp (: Add or .) |
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Land : Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. |
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The Tabernacle at Pendrell Vale Legendary Land All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ." |
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Land — Forest Island (: Add or .) |
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Legendary Land : Add . : Target creature loses first strike or swampwalk until end of turn. "Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." —Edgar Allan Poe, "The City in the Sea" |
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Land — Island Mountain (: Add or .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |