Masters Edition IV

Image Card Info Mana cost
Alaborn Musketeer

Alaborn Musketeer

Creature — Human Soldier

Reach (This creature can block creatures with flying.)

Muskets gave the Alaborn army an advantage it had long lacked—air defense.

2/1

1 W
Alaborn Trooper

Alaborn Trooper

Creature — Human Soldier

"I dedicate my body to my country And my life to my King." —Alaborn Soldier's Oath

2/3

2 W
Angelic Voices

Angelic Voices

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

2 W W
Argivian Blacksmith

Argivian Blacksmith

Creature — Human Artificer

: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.

2/2

1 W W
Armageddon

Armageddon

Sorcery

Destroy all lands.

"'O miserable of happy! Is this the end Of this new glorious world . . . ?'" —John Milton, Paradise Lost

3 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Blaze of Glory

Blaze of Glory

Instant

Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

W
Champion Lancer

Champion Lancer

Creature — Human Knight

Prevent all damage that would be dealt to Champion Lancer by creatures.

The flash of his lance projects the pure radiance of his honor.

3/3

4 W W
Conversion

Conversion

Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains.

2 W W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

1 W
Dust to Dust

Dust to Dust

Sorcery

Exile two target artifacts.

"All this nonsense made by mages Rusts and crumbles through the ages." —Aline Corralurn, "Inheritance"

1 W W
Eye for an Eye

Eye for an Eye

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

W W
Harsh Justice

Harsh Justice

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

2 W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Island Sanctuary

Island Sanctuary

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

1 W
Just Fate

Just Fate

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.

2 W
Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples." —Gwendlyn Di Corci

3 W
Leeches

Leeches

Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

"Where our potions and powders fail, perhaps nature will succeed." —Reyhan, Samite Alchemist

1 W W
Martyr's Cry

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

"It is only fitting that one such as I should die in pursuit of knowledge." —Vervamon the Elder

W W
Martyrs of Korlis

Martyrs of Korlis

Creature — Human

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.

1/6

3 W W
Osai Vultures

Osai Vultures

Creature — Bird

Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

1/1

1 W
Personal Incarnation

Personal Incarnation

Creature — Avatar Incarnation

: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.

6/6

3 W W W
Righteous Charge

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

Bravery shines brightest in a pure soul.

1 W W
Savannah Lions

Savannah Lions

Creature — Cat

The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless flat plains of their homeland.

2/1

W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

4/4

3 W W
Serra Aviary

Serra Aviary

World Enchantment

Creatures with flying get +1/+1.

"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do." —Taysir

3 W
Serra Bestiary

Serra Bestiary

Enchantment — Aura

Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

W W
Spotted Griffin

Spotted Griffin

Creature — Griffin

Flying

When the cat flies and the bird stalks, guard your horses carefully.

2/3

3 W
Steam Catapult

Steam Catapult

Creature — Human Soldier

: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

"You idiots! Turn it around! Turn it around!"

2/3

3 W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Temple Acolyte

Temple Acolyte

Creature — Human Cleric

When Temple Acolyte enters the battlefield, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.

1/3

1 W
Veteran Bodyguard

Veteran Bodyguard

Creature — Human

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

Good bodyguards are hard to find, mainly because they don't live long.

2/5

3 W W
White Knight

White Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

2/2

W W
Wild Aesthir

Wild Aesthir

Creature — Bird

Flying, first strike : Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

"High in the Karplusans, death is swift and razor-clawed." —Arna Kennerüd, skycaptain

1/1

2 W
Wild Griffin

Wild Griffin

Creature — Griffin

Flying

Two little goblins, out in the sun. Down came a griffin, and then there was one.

2/2

2 W
Acid Rain

Acid Rain

Sorcery

Destroy all Forests.

3 U
Air Elemental

Air Elemental

Creature — Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

4/4

3 U U
Animate Artifact

Animate Artifact

Enchantment — Aura

Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

3 U
Blue Elemental Blast

Blue Elemental Blast

Instant

Choose one — • Counter target red spell. • Destroy target red permanent.

U
Braingeyser

Braingeyser

Sorcery

Target player draws X cards.

X U U
Cloud Dragon

Cloud Dragon

Creature — Illusion Dragon

Flying Cloud Dragon can block only creatures with flying.

5/4

5 U
Cloud Spirit

Cloud Spirit

Creature — Spirit

Flying Cloud Spirit can block only creatures with flying.

3/1

2 U
Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

2 U U
Copy Artifact

Copy Artifact

Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

1 U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Drain Power

Drain Power

Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

U U
Drowned

Drowned

Creature — Zombie

: Regenerate Drowned.

We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."

1/1

1 U
Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

2 U
False Summoning

False Summoning

Instant

Counter target creature spell.

1 U
Giant Tortoise

Giant Tortoise

Creature — Turtle

Giant Tortoise gets +0/+3 as long as it's untapped.

1/1

1 U
In the Eye of Chaos

In the Eye of Chaos

World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays , where X is its mana value.

2 U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood amongst the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mystic Decree

Mystic Decree

World Enchantment

All creatures lose flying and islandwalk.

"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours." —Irini Sengir

2 U U
Owl Familiar

Owl Familiar

Creature — Bird

Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.

1/1

1 U
Phantasmal Forces

Phantasmal Forces

Creature — Illusion

Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.

4/1

3 U
Phantasmal Terrain

Phantasmal Terrain

Enchantment — Aura

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

U U
Power Artifact

Power Artifact

Enchantment — Aura

Enchant artifact Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

U U
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1

2 U
Reconstruction

Reconstruction

Sorcery

Return target artifact card from your graveyard to your hand.

Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.

U
Sea Serpent

Sea Serpent

Creature — Serpent

Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

5/5

5 U
Serendib Djinn

Serendib Djinn

Creature — Djinn

Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn.

5/6

2 U U
Sleight of Hand

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

U
Soldevi Machinist

Soldevi Machinist

Creature — Human Wizard Artificer

: Add . Spend this mana only to activate abilities of artifacts.

1/1

1 U
Stasis

Stasis

Enchantment

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay .

1 U
Symbol of Unsummoning

Symbol of Unsummoning

Sorcery

Return target creature to its owner's hand. Draw a card.

". . . inviting the soul to wander for a spell in abysses of solitude . . . ." —Kate Chopin, The Awakening

2 U
Talas Researcher

Talas Researcher

Creature — Human Pirate Wizard

: Draw a card. Activate only during your turn, before attackers are declared.

From time, knowledge. From knowledge, power.

1/1

4 U
Theft of Dreams

Theft of Dreams

Sorcery

Draw a card for each tapped creature target opponent controls.

Energy is never lost, only transformed.

2 U
Thing from the Deep

Thing from the Deep

Creature — Leviathan

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

Seafarers fear sailing off the world's edge not so much as down its gullet.

9/9

6 U U U
Transmute Artifact

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

U U
Water Elemental

Water Elemental

Creature — Elemental

Unpredictable as the sea itself, water elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

5/4

3 U U
Black Knight

Black Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

2/2

B B
Cyclopean Mummy

Cyclopean Mummy

Creature — Zombie

When Cyclopean Mummy dies, exile it.

2/1

1 B
Dakmor Plague

Dakmor Plague

Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

The tiniest cough can be deadlier than the fiercest dragon.

3 B B
Dark Ritual

Dark Ritual

Instant

Add .

B
Deathgrip

Deathgrip

Enchantment

: Counter target green spell.

B B
Demonic Hordes

Demonic Hordes

Creature — Demon

: Destroy target land. At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent's choice.

Created to destroy Dominiaria, demons can sometimes be bent to a more focused purpose.

5/5

3 B B B
Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

1 B
Dread Reaper

Dread Reaper

Creature — Horror

Flying When Dread Reaper enters the battlefield, you lose 5 life.

6/5

3 B B B
Dread Wight

Dread Wight

Creature — Zombie

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."

3/4

3 B B
Ebon Dragon

Ebon Dragon

Creature — Dragon

Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card.

5/4

5 B B
Foul Spirit

Foul Spirit

Creature — Spirit

Flying When Foul Spirit enters the battlefield, sacrifice a land.

3/2

2 B
Gate to Phyrexia

Gate to Phyrexia

Enchantment

Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.

"The warm rain of grease on my face immediately made it clear I had entered Phyrexia." —Jarsyl, Diary

B B
Gloom

Gloom

Enchantment

White spells cost more to cast. Activated abilities of white enchantments cost more to activate.

2 B
Gravebind

Gravebind

Instant

Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.

B
Guardian Beast

Guardian Beast

Creature — Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

2/4

3 B
Hasran Ogress

Hasran Ogress

Creature — Ogre

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

3/2

B B
Howl from Beyond

Howl from Beyond

Instant

Target creature gets +X/+0 until end of turn.

X B
Junún Efreet

Junún Efreet

Creature — Efreet

Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .

3/3

1 B B
Lich

Lich

Enchantment

As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.

B B B B
Lim-Dûl's Cohort

Lim-Dûl's Cohort

Creature — Zombie

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

2/3

1 B B
Minion of Tevesh Szat

Minion of Tevesh Szat

Creature — Demon Minion

At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay . : Target creature gets +3/-2 until end of turn.

"A minion given over to Tevesh Szat is a stronger minion gained." —Lim-Dûl, the Necromancer

4/4

4 B B B
Overwhelming Forces

Overwhelming Forces

Sorcery

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

6 B B
Prowling Nightstalker

Prowling Nightstalker

Creature — Nightstalker

Prowling Nightstalker can't be blocked except by black creatures.

Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.

2/2

3 B
Rain of Daggers

Rain of Daggers

Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

Knives in the sky, cries in the air, and blood on the ground.

4 B B
Scavenging Ghoul

Scavenging Ghoul

Creature — Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

2/2

3 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

3 B B
Sinkhole

Sinkhole

Sorcery

Destroy target land.

B B
Soul Shred

Soul Shred

Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

3 B B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Warp Artifact

Warp Artifact

Enchantment — Aura

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

B B
Weakness

Weakness

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-1.

B
Wicked Pact

Wicked Pact

Sorcery

Destroy two target nonblack creatures. You lose 5 life.

1 B B
Word of Command

Word of Command

Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

B B
Xenic Poltergeist

Xenic Poltergeist

Creature — Spirit

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

1/1

1 B B
Zombie Master

Zombie Master

Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3

1 B B
Aladdin

Aladdin

Creature — Human Rogue

, : Gain control of target artifact for as long as you control Aladdin.

1/1

2 R R
Ali from Cairo

Ali from Cairo

Creature — Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

0/1

2 R R
Artifact Blast

Artifact Blast

Instant

Counter target artifact spell.

The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.

R
Atog

Atog

Creature — Atog

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

1/2

1 R
Bird Maiden

Bird Maiden

Creature — Human Bird

Flying

"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." —The Arabian Nights, trans. Haddawy

1/2

2 R
Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

X R
Devastation

Devastation

Sorcery

Destroy all creatures and lands.

There is much talk about the art of creation. What about the art of destruction?

5 R R
Fire Imp

Fire Imp

Creature — Imp

When Fire Imp enters the battlefield, it deals 2 damage to target creature.

2/1

2 R
Fire Tempest

Fire Tempest

Sorcery

Fire Tempest deals 6 damage to each creature and each player.

5 R R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Fork

Fork

Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

R R
Goblin Bully

Goblin Bully

Creature — Goblin

It's easy to stand head and shoulders over those with no backbone.

2/1

1 R
Goblin Cavaliers

Goblin Cavaliers

Creature — Goblin

They get along so well with their goats because they're practically goats themselves.

3/2

2 R
Goblin Caves

Goblin Caves

Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

1 R R
Goblin Firestarter

Goblin Firestarter

Creature — Goblin

Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1

R
Goblin General

Goblin General

Creature — Goblin Warrior

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Lead, follow, or run like crazy.

1/1

1 R R
Goblin Shrine

Goblin Shrine

Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

1 R R
Goblin Warrens

Goblin Warrens

Enchantment

, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

"Goblins bred underground, their numbers hidden from the enemy until it was too late." —*Sarpadian Empires, vol. IV*

2 R
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.

1 R
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

R R
Lava Flow

Lava Flow

Sorcery

Destroy target creature or land.

3 R R
Mijae Djinn

Mijae Djinn

Creature — Djinn

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

6/3

R R R
Ogre Taskmaster

Ogre Taskmaster

Creature — Ogre

Ogre Taskmaster can't block.

Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.

4/3

3 R
Orcish Mechanics

Orcish Mechanics

Creature — Orc

, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.

1/1

2 R
Primitive Justice

Primitive Justice

Sorcery

As an additional cost to cast this spell, you may pay and/or any number of times. Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.

1 R
Red Elemental Blast

Red Elemental Blast

Instant

Choose one — • Counter target blue spell. • Destroy target blue permanent.

R
Roc of Kher Ridges

Roc of Kher Ridges

Creature — Bird

Flying

3/3

3 R
Rock Hydra

Rock Hydra

Creature — Hydra

Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn. : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

0/0

X R R
Rockslide Ambush

Rockslide Ambush

Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

1 R
Sedge Troll

Sedge Troll

Creature — Troll

Sedge Troll gets +1/+1 as long as you control a Swamp. : Regenerate Sedge Troll.

The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.

2/2

2 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

5/5

4 R R
Smoke

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

R R
Thunder Dragon

Thunder Dragon

Creature — Dragon

Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

5/5

5 R R
Two-Headed Giant of Foriys

Two-Headed Giant of Foriys

Creature — Giant

Trample Two-Headed Giant of Foriys can block an additional creature each combat.

4/4

4 R
Wheel of Fortune

Wheel of Fortune

Sorcery

Each player discards their hand, then draws seven cards.

2 R
Alluring Scent

Alluring Scent

Sorcery

All creatures able to block target creature this turn do so.

No earthly armor is protection against this sweetness.

1 G G
Argothian Pixies

Argothian Pixies

Creature — Faerie

Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

2/1

1 G
Argothian Treefolk

Argothian Treefolk

Creature — Treefolk

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

3/5

3 G G
Bee Sting

Bee Sting

Sorcery

Bee Sting deals 2 damage to any target.

Busy as a bumblebee, blistered as a goblin. —Alaborn saying

3 G
Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

G G
Citanul Druid

Citanul Druid

Creature — Human Druid

Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.

1/1

1 G
Crumble

Crumble

Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

G
Cyclone

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

2 G G
Deathcoil Wurm

Deathcoil Wurm

Creature — Wurm

You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.

7/6

6 G G
Drop of Honey

Drop of Honey

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.

G
Elite Cat Warrior

Elite Cat Warrior

Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

"Hear that? No? That's a cat warrior."

2/3

2 G
Fastbond

Fastbond

Enchantment

You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

G
Force of Nature

Force of Nature

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

8/8

2 G G G G
Gaea's Avenger

Gaea's Avenger

Creature — Treefolk

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.

1+*/1+*

1 G G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Instill Energy

Instill Energy

Enchantment — Aura

Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn.

G
Ironhoof Ox

Ironhoof Ox

Creature — Ox

Ironhoof Ox can't be blocked by more than one creature.

The good news is it's vegetarian. The bad news is it just doesn't like you.

4/4

3 G G
Kudzu

Kudzu

Enchantment — Aura

Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

1 G G
Lifeforce

Lifeforce

Enchantment

: Counter target black spell.

G G
Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

3 G
Radjan Spirit

Radjan Spirit

Creature — Spirit

: Target creature loses flying until end of turn.

3/2

3 G
Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

1 G
Sandstorm

Sandstorm

Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

G
Scarwood Bandits

Scarwood Bandits

Creature — Human Rogue

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) , : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

2/2

2 G G
Scavenger Folk

Scavenger Folk

Creature — Human

, , Sacrifice Scavenger Folk: Destroy target artifact.

1/1

G
Southern Elephant

Southern Elephant

Creature — Elephant

While defending their southern borders, both the Wu and Shu kingdoms fought against the barbarians' trained elephants.

3/4

3 G
Squall

Squall

Sorcery

Squall deals 2 damage to each creature with flying.

"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ." —Alfred, Lord Tennyson, In Memoriam

2 G
Sylvan Tutor

Sylvan Tutor

Sorcery

Search your library for a creature card, reveal it, then shuffle and put that card on top.

G
Titania's Song

Titania's Song

Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

3 G
Tsunami

Tsunami

Sorcery

Destroy all Islands.

3 G
War Mammoth

War Mammoth

Creature — Elephant

Trample

3/3

3 G
Whiptail Wurm

Whiptail Wurm

Creature — Wurm

It's hard to say for certain which end is more dangerous.

8/5

6 G
Wild Ox

Wild Ox

Creature — Ox

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It has the run of the swamps, and it knows it.

3/3

3 G
Wood Elemental

Wood Elemental

Creature — Elemental

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

*/*

3 G
Aesthir Glider

Aesthir Glider

Artifact Creature — Bird Construct

Flying Aesthir Glider can't block.

"Sacrilege! A noble ally in life, made nothing more than a glorified kite in death!" —Arna Kennerüd, skycaptain

2/1

3
Al-abara's Carpet

Al-abara's Carpet

Artifact

, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.

5
Alchor's Tomb

Alchor's Tomb

Artifact

, : Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

4
Amulet of Kroog

Amulet of Kroog

Artifact

, : Prevent the next 1 damage that would be dealt to any target this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing, greatly adding to the city's glory.

2
Armageddon Clock

Armageddon Clock

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. : Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

6
Ashnod's Altar

Ashnod's Altar

Artifact

Sacrifice a creature: Add .

3
Basalt Monolith

Basalt Monolith

Artifact

Basalt Monolith doesn't untap during your untap step. : Add . : Untap Basalt Monolith.

3
Book of Rass

Book of Rass

Artifact

, Pay 2 life: Draw a card.

6
Bottle of Suleiman

Bottle of Suleiman

Artifact

, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

4
Brass Man

Brass Man

Artifact Creature — Construct

Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Man.

1/3

1
Bronze Horse

Bronze Horse

Artifact Creature — Horse

Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

4/4

7
Candelabra of Tawnos

Candelabra of Tawnos

Artifact

, : Untap X target lands.

Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility.

1
Celestial Sword

Celestial Sword

Artifact

, : Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

"So great is its power, only the chosen can wield it and live." —Avram Garrisson, Leader of the Knights of Stromgald

6
Clay Statue

Clay Statue

Artifact Creature — Golem

: Regenerate Clay Statue.

Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.

3/1

4
Clockwork Avian

Clockwork Avian

Artifact Creature — Bird

Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

0/4

5
Clockwork Gnomes

Clockwork Gnomes

Artifact Creature — Gnome

, : Regenerate target artifact creature.

"Until I came to the Floating Isle, I never had to oil the servants." —Baki, wizard attendant

2/2

4
Clockwork Swarm

Clockwork Swarm

Artifact Creature — Insect

Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

0/3

4
Colossus of Sardia

Colossus of Sardia

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.

Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.

9/9

9
Coral Helm

Coral Helm

Artifact

, Discard a card at random: Target creature gets +2/+2 until end of turn.

3
Cyclopean Tomb

Cyclopean Tomb

Artifact

, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

4
Diabolic Machine

Diabolic Machine

Artifact Creature — Construct

: Regenerate Diabolic Machine.

"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." —Sevti Mukul, The Fall of Alsoor

4/4

7
Dragon Engine

Dragon Engine

Artifact Creature — Construct

: Dragon Engine gets +1/+0 until end of turn.

Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.

1/3

3
Ebony Horse

Ebony Horse

Artifact

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

3
Ebony Rhino

Ebony Rhino

Artifact Creature — Rhino

Trample

"That Rhino would fetch us a tidy sum, Joven. Perhaps it's time to make it ours." —Chandler

4/5

7
Floodwater Dam

Floodwater Dam

Artifact

, : Tap X target lands.

Viscerid dams may be of living creatures as well as bones and mud.

3
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

4
Gauntlet of Might

Gauntlet of Might

Artifact

Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional .

4
Glasses of Urza

Glasses of Urza

Artifact

: Look at target player's hand.

1
Grapeshot Catapult

Grapeshot Catapult

Artifact Creature — Construct

: Grapeshot Catapult deals 1 damage to target creature with flying.

For years scholars debated whether these were Urza's or Mishra's creations. Recent research suggests they were invented by the brothers' original master, Tocasia, and that both used these devices.

2/3

4
Horn of Deafening

Horn of Deafening

Artifact

, : Prevent all combat damage that would be dealt by target creature this turn.

"A blast, an echo . . . then silence."

4
Ice Cauldron

Ice Cauldron

Artifact

, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. , Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.

4
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

4
Jade Monolith

Jade Monolith

Artifact

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

4
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.

5/3

4
Kormus Bell

Kormus Bell

Artifact

All Swamps are 1/1 black creatures that are still lands.

4
Library of Leng

Library of Leng

Artifact

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

1
Living Wall

Living Wall

Artifact Creature — Wall

Defender (This creature can't attack.) : Regenerate Living Wall.

Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.

0/6

4
Mana Matrix

Mana Matrix

Artifact

Instant and enchantment spells you cast cost up to less to cast.

6
Mana Vault

Mana Vault

Artifact

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .

1
Mightstone

Mightstone

Artifact

Attacking creatures get +1/+0.

While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.

4
Naked Singularity

Naked Singularity

Artifact

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce , Islands produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.

5
Obelisk of Undoing

Obelisk of Undoing

Artifact

, : Return target permanent you both own and control to your hand.

The Battle of Tomakul taught Urza not to rely on fickle reinforcements.

1
Obsianus Golem

Obsianus Golem

Artifact Creature — Golem

"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . ." —"Song of the Artificer"

4/6

6
Onulet

Onulet

Artifact Creature — Construct

When Onulet dies, you gain 2 life.

An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning.

2/2

3
Pentagram of the Ages

Pentagram of the Ages

Artifact

, : The next time a source of your choice would deal damage to you this turn, prevent that damage.

"Take this item, for instance. How would it destroy us, Relicbane?" —Arcum Dagsson, Soldevi Machinist

4
Planar Gate

Planar Gate

Artifact

Creature spells you cast cost up to less to cast.

Nireya reached through the Gate, sensing the energies trapped beyond.

6
Primal Clay

Primal Clay

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*

4
Rakalite

Rakalite

Artifact

: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.

Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.

6
Ring of Renewal

Ring of Renewal

Artifact

, : Discard a card at random, then draw two cards.

To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.

5
Scarecrow

Scarecrow

Artifact Creature — Scarecrow

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

There was more malice in its button eyes than should have been possible in something that had never known life.

2/2

5
Shapeshifter

Shapeshifter

Artifact Creature — Shapeshifter

As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

*/7-*

6
Sol Ring

Sol Ring

Artifact

: Add .

1
Soldevi Golem

Soldevi Golem

Artifact Creature — Golem

Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Slow and steady wins the race.

5/3

4
Staff of Zegon

Staff of Zegon

Artifact

, : Target creature gets -2/-0 until end of turn.

Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.

4
Tablet of Epityr

Tablet of Epityr

Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.

Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces.

1
Tawnos's Wand

Tawnos's Wand

Artifact

, : Target creature with power 2 or less can't be blocked this turn.

4
Tawnos's Weaponry

Tawnos's Weaponry

Artifact

You may choose not to untap Tawnos's Weaponry during your untap step. , : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

When Urza's war machines became too costly, Tawnos's weaponry replaced them.

2
Tetravus

Tetravus

Artifact Creature — Construct

Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1

6
Time Vault

Time Vault

Artifact

Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. : Take an extra turn after this one.

2
Triassic Egg

Triassic Egg

Artifact

, : Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.

4
Urza's Chalice

Urza's Chalice

Artifact

Whenever a player casts an artifact spell, you may pay . If you do, you gain 1 life.

When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.

1
Urza's Miter

Urza's Miter

Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay . If you do, draw a card.

3
Vibrating Sphere

Vibrating Sphere

Artifact

As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.

"Unearthly and invisible fibers emanate from this sphere, entangling all who draw near." —Arcum Dagsson, Soldevi Machinist

4
Weakstone

Weakstone

Artifact

Attacking creatures get -1/-0.

During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.

4
Yotian Soldier

Yotian Soldier

Artifact Creature — Soldier

Vigilance

After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.

1/4

3
Badlands

Badlands

Land — Swamp Mountain

(: Add or .)

Bayou

Bayou

Land — Swamp Forest

(: Add or .)

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

Elephant Graveyard

Elephant Graveyard

Land

: Add . : Regenerate target Elephant.

Library of Alexandria

Library of Alexandria

Land

: Add . : Draw a card. Activate only if you have exactly seven cards in hand.

Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Mishra's Workshop

Mishra's Workshop

Land

: Add . Spend this mana only to cast artifact spells.

Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.

Oasis

Oasis

Land

: Prevent the next 1 damage that would be dealt to target creature this turn.

Plateau

Plateau

Land — Mountain Plains

(: Add or .)

Savannah

Savannah

Land — Forest Plains

(: Add or .)

Scrubland

Scrubland

Land — Plains Swamp

(: Add or .)

Strip Mine

Strip Mine

Land

: Add . , Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Taiga

Taiga

Land — Mountain Forest

(: Add or .)

Tropical Island

Tropical Island

Land — Forest Island

(: Add or .)

Tundra

Tundra

Land — Plains Island

(: Add or .)

Underground Sea

Underground Sea

Land — Island Swamp

(: Add or .)

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Mines became common as cities during the days of the artificers.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Artifact construction requires immense resources.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Artifact construction requires immense resources.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Artifact construction requires immense resources.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Artifact construction requires immense resources.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Volcanic Island

Volcanic Island

Land — Island Mountain

(: Add or .)