Modern Horizons

Image Card Info Mana cost
Morophon, the Boundless

Morophon, the Boundless

Legendary Creature — Shapeshifter

Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

6/6

7
Answered Prayers

Answered Prayers

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Angels cannot ignore pious pleas.

1 W W
Astral Drift

Astral Drift

Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling (, Discard this card: Draw a card.)

2 W
Battle Screech

Battle Screech

Sorcery

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All sounds harmonize with the Worldsoul.

2 W W
Dismantling Blow

Dismantling Blow

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

"What cannot be destroyed will be bound, but do try to destroy it the first time." —Rem Karolus, Blade of the Inquisitors

2 W
Enduring Sliver

Enduring Sliver

Creature — Sliver

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast .

Time has ground mountains to sand, but the slivers ever remain.

2/2

1 W
Ephemerate

Ephemerate

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

W
Face of Divinity

Face of Divinity

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Pure souls shine bright as daybreak.

2 W
First Sliver's Chosen

First Sliver's Chosen

Creature — Sliver

Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

The most tenacious members of the hive instinctually guard the First Sliver.

3/3

4 W
Force of Virtue

Force of Virtue

Enchantment

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.

"Where divinity leads, victory follows." —Silverblade motto

2 W W
Generous Gift

Generous Gift

Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

2 W
Gilded Light

Gilded Light

Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling (, Discard this card: Draw a card.)

Whoever survives the first blow lives to land the second.

1 W
Giver of Runes

Giver of Runes

Creature — Kor Cleric

: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

She provides marks of protection to those she chooses as family.

1/2

W
Impostor of the Sixth Pride

Impostor of the Sixth Pride

Creature — Shapeshifter

Changeling (This card is every creature type.)

The tribe was as strong as his longing, their territory as vast as his isolation. The changeling knew he had found a home, and a form.

3/1

1 W
Irregular Cohort

Irregular Cohort

Creature — Shapeshifter

Changeling (This card is every creature type.) When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.

Where fickle form meets lasting loyalty.

2/2

2 W W
King of the Pride

King of the Pride

Creature — Cat

Other Cats you control get +2/+1.

"Glorious, to walk again across the savannah with my beloved." —"Love Song of Night and Day"

2/1

2 W
Knight of Old Benalia

Knight of Old Benalia

Creature — Human Knight

Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.

3/3

3 W W
Lancer Sliver

Lancer Sliver

Creature — Sliver

Sliver creatures you control have first strike.

"These polearms were supposed to help!" —Merrik Aidar, Benalish patrol

2/2

2 W
Martyr's Soul

Martyr's Soul

Creature — Spirit Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.

3/2

2 W
On Thin Ice

On Thin Ice

Snow Enchantment — Aura

Enchant snow land you control When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.

He cursed the wind. He cursed the cold. But by stepping on the ice, he cursed himself.

W
Ranger-Captain of Eos

Ranger-Captain of Eos

Creature — Human Soldier Ranger

When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.

3/3

1 W W
Recruit the Worthy

Recruit the Worthy

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.

For peace of mind, they mustered for war.

W
Reprobation

Reprobation

Enchantment — Aura

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

There was a time all craven beasts cowered before Avacyn's divine might.

1 W
Rhox Veteran

Rhox Veteran

Creature — Rhino Soldier

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Rhox Veteran attacks, tap target creature an opponent controls.

"Battle is all about where you stand. Never stand in my way."

2/4

3 W
Segovian Angel

Segovian Angel

Creature — Angel

Flying, vigilance

When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive.

1/1

W
Serra the Benevolent

Serra the Benevolent

Legendary Planeswalker — Serra

[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

2 W W
Settle Beyond Reality

Settle Beyond Reality

Sorcery

Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.

Two taken, two judged, one returned.

4 W
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Good strategists seize opportunities. Great strategists make their own.

1 W
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain

Legendary Creature — Human Soldier

Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. : Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.

2/2

2 W
Soul-Strike Technique

Soul-Strike Technique

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

1 W
Splicer's Skill

Splicer's Skill

Sorcery

Create a 3/3 colorless Phyrexian Golem artifact creature token. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

2 W
Stirring Address

Stirring Address

Instant

Target creature you control gets +2/+2 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

"For glory! For justice! For our queen!"

1 W
Trustworthy Scout

Trustworthy Scout

Creature — Human Scout

, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.

"Don't worry. If you lose me I'll be right behind you."

2/2

1 W
Valiant Changeling

Valiant Changeling

Creature — Shapeshifter

This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than . Changeling (This card is every creature type.) Double strike

3/3

5 W W
Vesperlark

Vesperlark

Creature — Elemental

Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/1

2 W
Wall of One Thousand Cuts

Wall of One Thousand Cuts

Creature — Wall

Defender, flying : Wall of One Thousand Cuts can attack this turn as though it didn't have defender.

Families of the fallen donate the swords of their loved ones to bolster the city's defenses.

3/5

3 W W
Winds of Abandon

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1 W
Wing Shards

Wing Shards

Instant

Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Her feathers cut the air, as sharp as they are silent.

1 W W
Zhalfirin Decoy

Zhalfirin Decoy

Creature — Human Soldier

: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

"Never let them take their eyes off you." —Sidar Jabari

1/3

1 W
Archmage's Charm

Archmage's Charm

Instant

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

U U U
Bazaar Trademage

Bazaar Trademage

Creature — Human Wizard

Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.

He traded a lamp for a scepter, the scepter for a ruby, and the ruby for a simple rug.

3/4

2 U
Blizzard Strix

Blizzard Strix

Snow Creature — Bird

Flash Flying When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/2

4 U
Chillerpillar

Chillerpillar

Snow Creature — Insect

: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. can be paid with one mana from a snow source.) As long as Chillerpillar is monstrous, it has flying.

From its cocoon, a flurry takes flight.

3/3

3 U
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.

A wizard can be outnumbered but never outsmarted.

3 U
Cunning Evasion

Cunning Evasion

Enchantment

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

"Begin with your escape and work backward." —*Way of Secrets*

1 U
Echo of Eons

Echo of Eons

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The present is a matter of perspective.

4 U U
Everdream

Everdream

Instant

Draw a card. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1 U
Exclude

Exclude

Instant

Counter target creature spell. Draw a card.

"I don't have time for you right now." —Teferi

2 U
Eyekite

Eyekite

Creature — Drake

Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.

"This one will need direction. After all, each of its eyes is larger than its brain." —Cyla, Lord of the Aerie

1/2

1 U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Every choice is a joy."

3 U
Faerie Seer

Faerie Seer

Creature — Faerie Wizard

Flying When Faerie Seer enters the battlefield, scry 2.

"The patterns of crossing ripples reveal the future to those who know how to read them."

1/1

U
Force of Negation

Force of Negation

Instant

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Try, if you must."

1 U U
Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

"Is the inevitable any less miraculous?" —Veldka, wandering sage

2 U U U
Iceberg Cancrix

Iceberg Cancrix

Snow Creature — Crab

Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.

Its shell can withstand anything but a thaw.

0/4

1 U
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher

2/2

2 U
Marit Lage's Slumber

Marit Lage's Slumber

Legendary Snow Enchantment

Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

1 U
Mirrodin Besieged

Mirrodin Besieged

Enchantment

As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.

2 U
Mist-Syndicate Naga

Mist-Syndicate Naga

Creature — Naga Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.

3/1

2 U
Moonblade Shinobi

Moonblade Shinobi

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.

3/2

3 U
Oneirophage

Oneirophage

Creature — Squid Illusion

Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage.

It manifests at wizard academies to siphon inspiration from young prodigies.

1/2

3 U
Phantasmal Form

Phantasmal Form

Instant

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.

Within each of us lurks the fathomless.

2 U
Phantom Ninja

Phantom Ninja

Creature — Illusion Ninja

Phantom Ninja can't be blocked.

"Ninjas can run across water, pull ladders from pockets, kill with a kiss, and slip between bricks. Pack of lies, I say." —Benden, teahouse gossip

2/2

1 U U
Pondering Mage

Pondering Mage

Creature — Human Wizard

When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

"Never leave the future to fate."

3/4

3 U U
Prohibit

Prohibit

Instant

Kicker (You may pay an additional as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.

1 U
Rain of Revelation

Rain of Revelation

Instant

Draw three cards, then discard a card.

"As the sky opened up, we ran for shelter. Halfway there I came to the sudden realization that, already soaked, there might be more to gain from experiencing the rain than running from it."

3 U
Rebuild

Rebuild

Instant

Return all artifacts to their owners' hands. Cycling (, Discard this card: Draw a card.)

The first step in any artificer's scheme is to take inventory.

2 U
Scour All Possibilities

Scour All Possibilities

Sorcery

Scry 2, then draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Searching the future for answers often leads to further questions.

1 U
Scuttling Sliver

Scuttling Sliver

Creature — Sliver Trilobite

Sliver creatures you control have ": Untap this creature."

A living fossil active after eons of dormancy.

2/2

2 U
Smoke Shroud

Smoke Shroud

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.

1 U
Spell Snuff

Spell Snuff

Instant

Counter target spell. Fateful hour — If you have 5 or less life, draw a card.

"Good night."

1 U U
Stream of Thought

Stream of Thought

Sorcery

Target player mills four cards. You shuffle up to four cards from your graveyard into your library. Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

U
String of Disappearances

String of Disappearances

Instant

Return target creature to its owner's hand. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

U
Tribute Mage

Tribute Mage

Creature — Human Wizard

When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

2/2

2 U
Twisted Reflection

Twisted Reflection

Instant

Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine (Choose both if you pay the entwine cost.)

1 U
Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

2 U U
Watcher for Tomorrow

Watcher for Tomorrow

Creature — Human Wizard

Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

2/1

1 U
Windcaller Aven

Windcaller Aven

Creature — Bird Wizard

Flying Cycling (, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3

4 U U
Winter's Rest

Winter's Rest

Snow Enchantment — Aura

Enchant creature When Winter's Rest enters the battlefield, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.

1 U
Azra Smokeshaper

Azra Smokeshaper

Creature — Azra Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.

3/3

3 B
Cabal Therapist

Cabal Therapist

Creature — Horror

Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.

1/1

B
Carrion Feeder

Carrion Feeder

Creature — Zombie

Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

It has no respect for the deeds of martyrs, reducing their legacy to a mouthful of flesh.

1/1

B
Changeling Outcast

Changeling Outcast

Creature — Shapeshifter

Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.

A mercurial face sows distrust. Distrust reaps a lonely life.

1/1

B
Cordial Vampire

Cordial Vampire

Creature — Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

"Please, come in! Hors d'oeuvres are on the table."

1/1

B B
Crypt Rats

Crypt Rats

Creature — Rat

: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

"Shoo, you little worm tails—go away! My corpses aren't your dinner!" —Ghoulcaller Gisa

1/1

2 B
Dead of Winter

Dead of Winter

Sorcery

All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.

"At last, silence." —Tevesh Szat

2 B
Defile

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

The only shortcut in a bog is to the bottom.

B
Diabolic Edict

Diabolic Edict

Instant

Target player sacrifices a creature.

"Always give your foes a choice when they have none." —Ob Nixilis

1 B
Dregscape Sliver

Dregscape Sliver

Creature — Sliver

Each Sliver creature card in your graveyard has unearth . Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

1 B
Endling

Endling

Creature — Zombie Shapeshifter

: Endling gains menace until end of turn. : Endling gains deathtouch until end of turn. : Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) : Endling gets +1/-1 or -1/+1 until end of turn.

3/3

2 B B
Feaster of Fools

Feaster of Fools

Creature — Demon

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

3/3

4 B B
First-Sphere Gargantua

First-Sphere Gargantua

Creature — Phyrexian Horror

When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/4

4 B B
Force of Despair

Force of Despair

Instant

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered the battlefield this turn.

1 B B
Gluttonous Slug

Gluttonous Slug

Creature — Slug Horror

Menace Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

No amount of salt will save you

0/3

1 B
Graveshifter

Graveshifter

Creature — Shapeshifter

Changeling (This card is every creature type.) When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.

"Why throw away a perfectly good identity?"

2/2

3 B
Headless Specter

Headless Specter

Creature — Specter

Flying Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.

No tongue to chant, yet the forsaken hymn still emanates from its body.

2/2

1 B B
Mind Rake

Mind Rake

Sorcery

Target player discards two cards. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Spells of madness often require a sacrifice of sanity.

2 B
Mob

Mob

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature.

Not all monsters fight with teeth and claws.

4 B
Nether Spirit

Nether Spirit

Creature — Spirit

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

Four walls and a roof won't provide safety from that which is buried.

2/2

1 B B
Ninja of the New Moon

Ninja of the New Moon

Creature — Spirit Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

The night is the greatest ally of all.

6/3

3 B B
Plague Engineer

Plague Engineer

Creature — Phyrexian Carrier

Deathtouch As Plague Engineer enters the battlefield, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.

"The lasting effects are invariably fatal." —Phyrexian progress notes

2/2

2 B
Putrid Goblin

Putrid Goblin

Creature — Zombie Goblin

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Too stupid to survive, too dumb to die.

2/2

1 B
Rank Officer

Rank Officer

Creature — Zombie Soldier

When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token. , , Exile a creature card from your graveyard: Each opponent loses 2 life.

It recruits the fresh and tosses the rotten.

3/1

3 B
Ransack the Lab

Ransack the Lab

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"I think someone is stealing from my laboratory. It had better not be you!" —Geralf, letter to Gisa

1 B
Return from Extinction

Return from Extinction

Sorcery

Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.

The First Sliver calls. The dead answer.

1 B
Sadistic Obsession

Sadistic Obsession

Enchantment — Aura

Enchant creature Enchanted creature has ", : Put a -1/-1 counter on target creature."

Not everyone should take joy in their work.

3 B
Shatter Assumptions

Shatter Assumptions

Sorcery

Choose one — • Target opponent reveals their hand and discards all colorless nonland cards. • Target opponent reveals their hand and discards all multicolored cards.

Rigid minds are the first to break.

1 B B
Silumgar Scavenger

Silumgar Scavenger

Creature — Zombie Bird

Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.

2/3

4 B
Sling-Gang Lieutenant

Sling-Gang Lieutenant

Creature — Goblin

When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

Freshly promoted to "first rock," Zaz was eager to make an impact.

1/1

3 B
Smiting Helix

Smiting Helix

Sorcery

Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Malice is appropriate when vengeance is called for.

3 B
Throatseeker

Throatseeker

Creature — Vampire Ninja

Unblocked attacking Ninjas you control have lifelink.

"I just felt a drip. It must be about to rain." —Stoneway Market vendor, last words

3/2

2 B
Umezawa's Charm

Umezawa's Charm

Instant

Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.

"Be ever loyal to your own best interests."

1 B
Undead Augur

Undead Augur

Creature — Zombie Wizard

Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.

"To see past the veil of death, cross it." —*The Red Book of Mezdrithalik*

2/2

B B
Unearth

Unearth

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling (, Discard this card: Draw a card.)

No matter how deep you bury it, some evil refuses to stay dead.

B
Venomous Changeling

Venomous Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) Deathtouch

It doesn't contain venom. It is venom.

1/3

2 B
Warteye Witch

Warteye Witch

Creature — Goblin Shaman

Whenever Warteye Witch or another creature you control dies, scry 1.

Eyeballs that portend unpleasant futures become slimy snacks instead.

3/2

2 B
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician

Legendary Creature — Human Cleric

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. , Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/4

2 B B
Alpine Guide

Alpine Guide

Snow Creature — Human Scout

When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. Alpine Guide attacks each combat if able. When Alpine Guide leaves the battlefield, sacrifice a Mountain.

3/3

2 R
Aria of Flame

Aria of Flame

Enchantment

When Aria of Flame enters the battlefield, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

2 R
Bladeback Sliver

Bladeback Sliver

Creature — Sliver

Hellbent — As long as you have no cards in hand, Sliver creatures you control have ": This creature deals 1 damage to target player or planeswalker."

Slivers can turn a last stand into a stunning victory.

2/2

1 R
Bogardan Dragonheart

Bogardan Dragonheart

Creature — Human Shaman

Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.

A hunger to soar must be sated.

2/2

2 R
Cleaving Sliver

Cleaving Sliver

Creature — Sliver

Sliver creatures you control get +2/+0.

When it wriggled closer to a thrum of slivers, their talons hardened and glinted in the sun. One took a playful swipe at a tree trunk, and its new blade cut clean through.

2/2

3 R
Firebolt

Firebolt

Sorcery

Firebolt deals 2 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"There's more where that came from!"

R
Fists of Flame

Fists of Flame

Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

"Fire has always been my most faithful companion." —Jared Carthalion

1 R
Force of Rage

Force of Rage

Instant

If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.

1 R R
Geomancer's Gambit

Geomancer's Gambit

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.

Telepathy changes minds, necromancy changes lives, but geomancy changes the world.

2 R
Goatnap

Goatnap

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.

"The steering horns ain't steering!"

2 R
Goblin Champion

Goblin Champion

Creature — Goblin Warrior

Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

The stories of his heroics are inspiring, though none of them are remotely true.

0/1

R
Goblin Engineer

Goblin Engineer

Creature — Goblin Artificer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. , , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

1/2

1 R
Goblin Matron

Goblin Matron

Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

A mother only a child could love.

1/1

2 R
Goblin Oriflamme

Goblin Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

"It was difficult to tell whether the piles of gore within their warrens were mere trash heaps, sacred altars, or warnings." —*Sarpadian Empires, vol. IV*

1 R
Goblin War Party

Goblin War Party

Sorcery

Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine (Choose both if you pay the entwine cost.)

3 R
Hollowhead Sliver

Hollowhead Sliver

Creature — Sliver

Sliver creatures you control have ", Discard a card: Draw a card."

"Brilliant! They evolved away from energy-taxing brains and respond only to spinal reflex arcs from the hive mind." —Rukarumel, field journal

2/2

2 R
Igneous Elemental

Igneous Elemental

Creature — Elemental

This spell costs less to cast if there is a land card in your graveyard. When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature.

Volcanic violence made manifest.

4/3

4 R R
Lava Dart

Lava Dart

Instant

Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Small outbursts are healthy." —Koth of the Hammer

R
Magmatic Sinkhole

Magmatic Sinkhole

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

Opening like the maw of a hellion, the earth swallowed the traveler whole.

5 R
Orcish Hellraiser

Orcish Hellraiser

Creature — Orc Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.

3/2

1 R
Ore-Scale Guardian

Ore-Scale Guardian

Creature — Dragon

This spell costs less to cast for each land card in your graveyard. Flying, haste

A dragon's loyalty cannot be earned, but it can be bought.

4/4

5 R R
Pashalik Mons

Pashalik Mons

Legendary Creature — Goblin Warrior

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. , Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

The thunderhead that leads in the storm.

2/2

2 R
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

"The embers of our homes still smolder, and already the villages of Kjeldor burn in retaliation. What they have started, we will finish." —Lovisa Coldeyes

1 R R
Planebound Accomplice

Planebound Accomplice

Creature — Human Wizard

: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

"Told you I had friends."

1/3

2 R
Pyrophobia

Pyrophobia

Sorcery

Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.

"I hate this! I hate fire! I hate you for taking me on this route!" —Norin the Wary

1 R
Quakefoot Cyclops

Quakefoot Cyclops

Creature — Cyclops

When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling (, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn.

4/4

4 R
Ravenous Giant

Ravenous Giant

Creature — Giant

At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.

The might of an army with the restraint of a child.

5/5

2 R R
Reckless Charge

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Seasoned Pyromancer

Seasoned Pyromancer

Creature — Human Shaman

When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. , Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

2/2

1 R R
Shenanigans

Shenanigans

Sorcery

Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)

Pricy baubles are no match for cheap tricks.

1 R
Spinehorn Minotaur

Spinehorn Minotaur

Creature — Minotaur Berserker

As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.

"If you think twice, I'll cut twice."

2/3

2 R
Spiteful Sliver

Spiteful Sliver

Creature — Sliver

Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."

Victories against the hive are tragedies.

2/2

2 R
Tectonic Reformation

Tectonic Reformation

Enchantment

Each land card in your hand has cycling . Cycling (, Discard this card: Draw a card.)

Alone in the charred desolation of her kingdom, she regretted many things—most of all not acting sooner.

1 R
Throes of Chaos

Throes of Chaos

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

3 R
Urza's Rage

Urza's Rage

Instant

Kicker (You may pay an additional as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.

2 R
Vengeful Devil

Vengeful Devil

Creature — Devil

Haste Morbid — : Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.

Devils love adding injury to injury.

1/1

1 R
Viashino Sandsprinter

Viashino Sandsprinter

Creature — Viashino Warrior

Trample, haste At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) Cycling (, Discard this card: Draw a card.)

4/1

1 R R
Volatile Claws

Volatile Claws

Instant

Until end of turn, creatures you control get +2/+0 and gain all creature types.

Whether modeled after bear, bird, or baloth, all claws send the same message.

2 R
Ayula, Queen Among Bears

Ayula, Queen Among Bears

Legendary Creature — Bear

Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.

Born from the oldest red cedar, nursed on the sap of the tallest spruce, coronated under the mightiest pine.

2/2

1 G
Ayula's Influence

Ayula's Influence

Enchantment

Discard a land card: Create a 2/2 green Bear creature token.

Ayula's runic clawmarks ensure her territories are never left defenseless.

G G G
Bellowing Elk

Bellowing Elk

Creature — Elk

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

"Their two-tone vocalization contains a whistle and a roar. Both mean get away." —Vivien Reid

4/2

3 G
Collector Ouphe

Collector Ouphe

Creature — Ouphe

Activated abilities of artifacts can't be activated.

"He steals power from treasure after treasure, and what does it do for the ouphe? Nothing." —Jhoira

2/2

1 G
Conifer Wurm

Conifer Wurm

Snow Creature — Wurm

Trample : Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.

During seasonal thaws, the wurms slough their skin against trees to promote growth.

4/4

4 G
Crashing Footfalls

Crashing Footfalls

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.

Deep Forest Hermit

Deep Forest Hermit

Creature — Elf Druid

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.

1/1

3 G G
Elvish Fury

Elvish Fury

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.

Fail to respect the forest and you will fertilize it.

G
Excavating Anurid

Excavating Anurid

Creature — Frog Beast

When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.

Turg's spawn ruled long after he croaked.

4/4

4 G
Force of Vigor

Force of Vigor

Instant

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

The vines overgrew the construct, snapping gears and soaking up aether.

2 G G
Frostwalla

Frostwalla

Snow Creature — Lizard

: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)

Glare from the snows in the boreal expanse hides its true size.

2/2

2 G
Genesis

Genesis

Creature — Incarnation

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

Not dryad, centaur, or avatar but life itself.

4/4

4 G
Glacial Revelation

Glacial Revelation

Sorcery

Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.

The harshest environments offer the greatest opportunities for exploration.

2 G
Hexdrinker

Hexdrinker

Creature — Snake

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything

2/1

G
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Llanowar Tribe

Llanowar Tribe

Creature — Elf Druid

: Add .

"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."

3/3

G G G
Mother Bear

Mother Bear

Creature — Bear

, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.

Even without her, the cubs will always know their mother's love.

2/2

1 G
Murasa Behemoth

Murasa Behemoth

Creature — Beast

Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.

The loss of its hunting grounds made it all the more dangerous.

5/5

4 G G
Nantuko Cultivator

Nantuko Cultivator

Creature — Insect Druid

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

"Every seed holds strength and teaches patience."

2/2

3 G
Nimble Mongoose

Nimble Mongoose

Creature — Mongoose

Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

One thread connected all the travelers' stories: the ferocity of the mongoose.

1/1

G
Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

While the root remains, the tree yet lives.

1 G
Rime Tender

Rime Tender

Snow Creature — Human Druid

: Untap another target snow permanent.

"Fools view winter as the season of death because they cannot see the life underneath."

2/2

1 G
Saddled Rimestag

Saddled Rimestag

Snow Creature — Elk

Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.

Horns of hoarfrost grow every night, gleam at dawn, and melt by dusk.

2/2

1 G
Savage Swipe

Savage Swipe

Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Nine generations of metalworking skill are no match for nine hundred pounds of rage.

G
Scale Up

Scale Up

Sorcery

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

G
Spore Frog

Spore Frog

Creature — Frog

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

A progenitor of tadpoles and allergies in equal measure.

1/1

G
Springbloom Druid

Springbloom Druid

Creature — Elf Druid

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"New growth applies a healing poultice to wounds long scabbed over."

1/1

2 G
Squirrel Nest

Squirrel Nest

Enchantment — Aura

Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the treetops, unseen by many, lurks chittering, skittering death.

1 G G
Tempered Sliver

Tempered Sliver

Creature — Sliver

Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."

The question isn't whether slivers will adapt to a world's perils but whether the world's perils will adapt to slivers.

2/2

2 G
Thornado

Thornado

Instant

Destroy target creature with flying. Cycling (, Discard this card: Draw a card.)

Every bough, branch, and bramble lashed out in defense of the forest.

2 G
Treefolk Umbra

Treefolk Umbra

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

2 G
Treetop Ambusher

Treetop Ambusher

Creature — Elf Berserker

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.

2/1

1 G
Trumpeting Herd

Trumpeting Herd

Sorcery

Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

An elephant never forgives.

2 G G
Twin-Silk Spider

Twin-Silk Spider

Creature — Spider

Reach When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.

A forest-wide network of webs brings a hungry couple to captured prey.

1/2

2 G
Unbound Flourishing

Unbound Flourishing

Enchantment

Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.

2 G
Wall of Blossoms

Wall of Blossoms

Creature — Plant Wall

Defender When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4

1 G
Weather the Storm

Weather the Storm

Instant

You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"Quell your ego and anywhere can be as calm as a hurricane's eye."

1 G
Webweaver Changeling

Webweaver Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) Reach When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.

Eight legs carrying endless phobias.

3/5

3 G G
Winding Way

Winding Way

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Every path leads to discovery.

1 G
Abominable Treefolk

Abominable Treefolk

Snow Creature — Treefolk

Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

*/*

2 G U
Cloudshredder Sliver

Cloudshredder Sliver

Creature — Sliver

Sliver creatures you control have flying and haste.

Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.

1/1

R W
Collected Conjuring

Collected Conjuring

Sorcery

Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

2 U R
Eladamri's Call

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Tribal rivalries and petty disputes were laid aside at Eladamri's summons.

G W
Etchings of the Chosen

Etchings of the Chosen

Enchantment

As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

1 W B
Fallen Shinobi

Fallen Shinobi

Creature — Zombie Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

5/4

3 U B
The First Sliver

The First Sliver

Legendary Creature — Sliver

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade.

7/7

W U B R G
Good-Fortune Unicorn

Good-Fortune Unicorn

Creature — Unicorn

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.

Catching even a glimpse of one is the start of eight years of good luck.

2/2

1 G W
Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis

Legendary Creature — Avatar

You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .) You may cast Hogaak, Arisen Necropolis from your graveyard. Trample

8/8

5 B / G B / G
Ice-Fang Coatl

Ice-Fang Coatl

Snow Creature — Snake

Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

1/1

G U
Ingenious Infiltrator

Ingenious Infiltrator

Creature — Vedalken Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.

2/3

2 U B
Kaya's Guile

Kaya's Guile

Instant

Choose two — • Each opponent sacrifices a creature. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine (Choose all if you pay the entwine cost.)

1 W B
Kess, Dissident Mage

Kess, Dissident Mage

Legendary Creature — Human Wizard

Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

"Loss has no meaning here. You cannot take from those who have nothing."

3/4

1 U B R
Lavabelly Sliver

Lavabelly Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."

Warm enough to incubate eggs or incinerate those who would eat them.

2/2

1 R W
Lightning Skelemental

Lightning Skelemental

Creature — Elemental Skeleton

Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental.

6/1

B R R
Munitions Expert

Munitions Expert

Creature — Goblin

Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.

When dealing with goblins, if it isn't nailed down, it's headed your way.

1/1

B R
Nature's Chant

Nature's Chant

Instant

Destroy target artifact or enchantment.

"Plant every sword. Embrace every soul." —Trostani

1 G / W
Reap the Past

Reap the Past

Sorcery

Return X cards at random from your graveyard to your hand. Exile Reap the Past.

The ground cracked and unleashed a thousand years of history at once.

X R G
Rotwidow Pack

Rotwidow Pack

Creature — Spider

Reach , Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.

For each one you see, ten see you.

2/4

2 B G
Ruination Rioter

Ruination Rioter

Creature — Human Berserker

When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.

"Those urbanist cobble-roaches won't know what hit them!"

2/2

R G
Soulherder

Soulherder

Creature — Spirit

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

It watches over every absence.

1/1

1 W U
Thundering Djinn

Thundering Djinn

Creature — Djinn

Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.

It strikes like a bolt from a brainstorm.

3/4

3 U R
Unsettled Mariner

Unsettled Mariner

Creature — Shapeshifter

Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

The call of the sea shapes many souls.

2/2

W U
Wrenn and Six

Wrenn and Six

Legendary Planeswalker — Wrenn

[+1]: Return up to one target land card from your graveyard to your hand. [−1]: Wrenn and Six deals 1 damage to any target. [−7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

R G
Altar of Dementia

Altar of Dementia

Artifact

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

"It is not that you will go mad. It is that you will beg for madness." —Volrath

2
Amorphous Axe

Amorphous Axe

Artifact — Equipment

Equipped creature gets +3/+0 and is every creature type. Equip (: Attach to target creature you control. Equip only as a sorcery.)

A weapon forged for every hand.

2
Arcum's Astrolabe

Arcum's Astrolabe

Snow Artifact

( can be paid with one mana from a snow source.) When Arcum's Astrolabe enters the battlefield, draw a card. , : Add one mana of any color.

Though the Time of Ice has ended, its relics still slumber in New Argive.

S
Birthing Boughs

Birthing Boughs

Artifact

, : Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)

Changelings can't remember where they came from. They just know it wasn't a cradle.

3
Farmstead Gleaner

Farmstead Gleaner

Artifact Creature — Scarecrow

Farmstead Gleaner doesn't untap during your untap step. , : Put a +1/+1 counter on Farmstead Gleaner. ( is the untap symbol.)

When it finishes the harvest, you'll have nowhere to hide.

2/2

3
Fountain of Ichor

Fountain of Ichor

Artifact

: Add one mana of any color. : Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.

Sun Empire priests thought they were digging a well. What they tapped was something different entirely.

3
Icehide Golem

Icehide Golem

Snow Artifact Creature — Golem

( can be paid with one mana from a snow source.)

In colder climates, ice is more obedient than stone.

2/2

S
Lesser Masticore

Lesser Masticore

Artifact Creature — Masticore

As an additional cost to cast this spell, discard a card. : Lesser Masticore deals 1 damage to target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

2
Mox Tantalite

Mox Tantalite

Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) : Add one mana of any color.

Scrapyard Recombiner

Scrapyard Recombiner

Artifact Creature — Construct

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) , Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.

0/0

3
Sword of Sinew and Steel

Sword of Sinew and Steel

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip

3
Sword of Truth and Justice

Sword of Truth and Justice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip

3
Talisman of Conviction

Talisman of Conviction

Artifact

: Add . : Add or . Talisman of Conviction deals 1 damage to you.

"The sun banishes darkness every morning. I too will rise with such assuredness." —Huatli

2
Talisman of Creativity

Talisman of Creativity

Artifact

: Add . : Add or . Talisman of Creativity deals 1 damage to you.

"Good ideas don't take time. They take a lot of bad ideas first." —Ral Zarek

2
Talisman of Curiosity

Talisman of Curiosity

Artifact

: Add . : Add or . Talisman of Curiosity deals 1 damage to you.

"The pain of exploring is less than the pain of not knowing." —Tamiyo

2
Talisman of Hierarchy

Talisman of Hierarchy

Artifact

: Add . : Add or . Talisman of Hierarchy deals 1 damage to you.

"You'll never get to the top if you don't know who's already there." —Kaya

2
Talisman of Resilience

Talisman of Resilience

Artifact

: Add . : Add or . Talisman of Resilience deals 1 damage to you.

"The continual rise of the downtrodden is as inevitable as vines usurping a forest." —Vraska

2
Universal Automaton

Universal Automaton

Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

"Within minutes, the strange device was indistinguishable from the other upon my workbench." —Tocasia, journal entry

1/1

1
Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Cave of Temptation

Cave of Temptation

Land

: Add . , : Add one mana of any color. , , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Fiery Islet

Fiery Islet

Land

, Pay 1 life: Add or . , , Sacrifice Fiery Islet: Draw a card.

Where water is the canvas and lava the paint.

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Frostwalk Bastion

Frostwalk Bastion

Snow Land

: Add . : Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ( can be paid with one mana from a snow source.) Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Hall of Heliod's Generosity

Hall of Heliod's Generosity

Legendary Land

: Add . , : Put target enchantment card from your graveyard on top of your library.

The stronghold of Theros's light.

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Nurturing Peatland

Nurturing Peatland

Land

, Pay 1 life: Add or . , , Sacrifice Nurturing Peatland: Draw a card.

New life is born within its shadows.

Prismatic Vista

Prismatic Vista

Land

, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

There is beauty in the uncertainty of potential.

Secluded Steppe

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Silent Clearing

Silent Clearing

Land

, Pay 1 life: Add or . , , Sacrifice Silent Clearing: Draw a card.

The expedition's end began the marsh's story.

Sunbaked Canyon

Sunbaked Canyon

Land

, Pay 1 life: Add or . , , Sacrifice Sunbaked Canyon: Draw a card.

Since the river ran dry, travelers wander where fish once swam.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Waterlogged Grove

Waterlogged Grove

Land

, Pay 1 life: Add or . , , Sacrifice Waterlogged Grove: Draw a card.

The trees pull water from deep underground, filling the forest for miles.

Snow-Covered Plains

Snow-Covered Plains

Basic Snow Land — Plains

(: Add .)

Snow-Covered Island

Snow-Covered Island

Basic Snow Land — Island

(: Add .)

Snow-Covered Swamp

Snow-Covered Swamp

Basic Snow Land — Swamp

(: Add .)

Snow-Covered Mountain

Snow-Covered Mountain

Basic Snow Land — Mountain

(: Add .)

Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land — Forest

(: Add .)

Flusterstorm

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

U