Modern Horizons 2

Image Card Info Mana cost
Abiding Grace

Abiding Grace

Enchantment

At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.

"Into the smothering dark, Serra spoke a single word: 'Hope.'" —*Song of All*, canto 2

2 W
Arcbound Javelineer

Arcbound Javelineer

Artifact Creature — Soldier

, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/1

W
Arcbound Mouser

Arcbound Mouser

Artifact Creature — Cat

Lifelink Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

It doesn't purr. It hums.

0/0

W
Arcbound Prototype

Arcbound Prototype

Artifact Creature — Assembly-Worker

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

It flickered to life, saw itself alone, and began to build.

0/0

1 W
Barbed Spike

Barbed Spike

Artifact — Equipment

When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip

1 W
Blacksmith's Skill

Blacksmith's Skill

Instant

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Before he was subjugated by demonic forces, Dakkon was a master smith of unrivaled artistry.

W
Blossoming Calm

Blossoming Calm

Instant

You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

W
Break Ties

Break Ties

Instant

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

2 W
Caprichrome

Caprichrome

Artifact Creature — Goat

Flash Vigilance Devour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.)

It is what it eats.

2/2

3 W
Constable of the Realm

Constable of the Realm

Creature — Giant Soldier

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.

3/3

4 W
Disciple of the Sun

Disciple of the Sun

Creature — Human Cleric

Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.

Heart of a titan, faith as bright as the dawn.

3/3

4 W
Esper Sentinel

Esper Sentinel

Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.

The more Esper changes, the more he refuses to.

1/1

W
Fairgrounds Patrol

Fairgrounds Patrol

Creature — Human Soldier

, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

"No signs of any suspicious activity. Yet."

2/1

1 W
Glorious Enforcer

Glorious Enforcer

Creature — Angel

Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.

"You are unworthy of life, but take heart. You have earned a clean death."

5/5

5 W W
Guardian Kirin

Guardian Kirin

Creature — Kirin

Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.

Followed the kirin —Ojutai expression meaning "died a hero's death"

2/3

3 W
Healer's Flock

Healer's Flock

Creature — Bird

Flying, lifelink

The sight of a flock overhead is bittersweet. It means many are wounded, but it also means help is on the way.

3/3

W W W
Knighted Myr

Knighted Myr

Artifact Creature — Myr Knight

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

"This one fights like a leonin!" —Jor Kadeen

2/2

2 W
Landscaper Colos

Landscaper Colos

Creature — Goat Beast

When Landscaper Colos enters the battlefield, put target card from an opponent's graveyard on the bottom of their library. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

4/6

5 W
Late to Dinner

Late to Dinner

Sorcery

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"I knew you were set in your ways, friend, but even I didn't expect you to keep our engagement, under the circumstances."

3 W
Lens Flare

Lens Flare

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.

The key for surviving a war is never becoming its focus.

4 W
Marble Gargoyle

Marble Gargoyle

Artifact Creature — Gargoyle

Flying : Marble Gargoyle gets +0/+1 until end of turn.

"Once past the stony exterior, the meat is exquisite and can be stuffed with thallids or simmered in a broth of manticore venom." —Asmoranomardicadaistinaculdacar *The Underworld Cookbook*

2/2

2 W
Nykthos Paragon

Nykthos Paragon

Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.

4/6

4 W W
Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

1 W W
Piercing Rays

Piercing Rays

Sorcery

Exile target tapped creature. Forecast — , Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)

The forecast calls for pain.

1 W
Prismatic Ending

Prismatic Ending

Sorcery

Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Right before his demise, he experienced a shattering revelation.

X W
Resurgent Belief

Resurgent Belief

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sanctifier en-Vec

Sanctifier en-Vec

Creature — Human Cleric

Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

2/2

W W
Scour the Desert

Scour the Desert

Sorcery

Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.

Even in the most barren wastelands, every death feeds more life.

3 W W
Search the Premises

Search the Premises

Enchantment

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"To halt these lurid practices, Geralf must be found and made an example of." —Inquisitor Delmund

3 W
Serra's Emissary

Serra's Emissary

Creature — Angel

Flying As Serra's Emissary enters the battlefield, choose a card type. You and creatures you control have protection from the chosen card type.

Where swords fail, faith transcends.

7/7

4 W W W
Skyblade's Boon

Skyblade's Boon

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. : Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.

1 W
Solitude

Solitude

Creature — Elemental Incarnation

Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

3/2

3 W W
Soul of Migration

Soul of Migration

Creature — Elemental

Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/4

5 W W
Thraben Watcher

Thraben Watcher

Creature — Angel

Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.

"Fear not the angels' constant eyes, E'er on watch from lightless skies; Eternal vigil we will keep, Protectors of the Blessed Sleep."

2/2

2 W W
Timeless Dragon

Timeless Dragon

Creature — Dragon

Flying Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

5/5

3 W W
Unbounded Potential

Unbounded Potential

Instant

Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine (Choose both if you pay the entwine cost.)

1 W
Aeromoeba

Aeromoeba

Creature — Elemental Beast

Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn.

Some clouds heed no wind.

2/4

3 U
Burdened Aerialist

Burdened Aerialist

Creature — Human Pirate

When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.

"Curse this glorious golden weight!"

3/1

2 U
Dress Down

Dress Down

Enchantment

Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.

1 U
Etherium Spinner

Etherium Spinner

Artifact Creature — Human Wizard

Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.

"Thopters from a foundry always lack that personal touch."

2/1

2 U
Filigree Attendant

Filigree Attendant

Artifact Creature — Homunculus

Flying Filigree Attendant's power is equal to the number of artifacts you control.

"The perfect assistant is one that's responsive, dextrous, and capable of reaching all the high shelves." —Coruk, Esper artificer

*/3

2 U U
Floodhound

Floodhound

Creature — Elemental Dog

, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels.

1/2

U
Foul Watcher

Foul Watcher

Creature — Nightmare Bird

Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.

1/2

1 U
Fractured Sanity

Fractured Sanity

Sorcery

Each opponent mills fourteen cards. Cycling (, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.

The body grows stronger under stress. The mind does not.

U U U
Ghost-Lit Drifter

Ghost-Lit Drifter

Creature — Spirit

Flying : Another target creature gains flying until end of turn. Channel — , Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.

2/2

2 U
Hard Evidence

Hard Evidence

Sorcery

Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.

U
Inevitable Betrayal

Inevitable Betrayal

Sorcery

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Junk Winder

Junk Winder

Creature — Serpent

Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

5/6

5 U U
Lose Focus

Lose Focus

Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target spell unless its controller pays .

The spell wavered, caught on the tip of his tongue and at the edge of his awareness.

1 U
Lucid Dreams

Lucid Dreams

Sorcery

Draw X cards, where X is the number of card types among cards in your graveyard.

Never be afraid to look where others can't—or won't.

3 U U
Mental Journey

Mental Journey

Instant

Draw three cards. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

"My wandering mind has always been an asset."

4 U U
Murktide Regent

Murktide Regent

Creature — Dragon

Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.

3/3

5 U U
Mystic Redaction

Mystic Redaction

Enchantment

At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

"I'm sorry, but this information is classified."

2 U
Parcel Myr

Parcel Myr

Artifact Creature — Clue Myr

, Sacrifice Parcel Myr: Draw a card.

"Crack it open. Maybe it knows something we can use." —Kara Vrist, Mirran resistance

2/1

1 U
Phantasmal Dreadmaw

Phantasmal Dreadmaw

Creature — Dinosaur Illusion

Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.

"That was perhaps the most terrifying thing I thought I almost saw." —Captain Lannery Storm

6/6

2 U U
Raving Visionary

Raving Visionary

Creature — Merfolk Wizard

, : Draw a card, then discard a card. Delirium — , : Draw a card. Activate only if there are four or more card types among cards in your graveyard.

"Fear not, child. Open your eyes and witness Keranos's truth!"

1/1

1 U
Recalibrate

Recalibrate

Instant

Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.

"Trial 991: Still encountering issues with accidental aetherization. Maybe if we widen the dimensional matrix to 0.7?" —Izzet research notes

1 U
Rise and Shine

Rise and Shine

Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1 U
Rishadan Dockhand

Rishadan Dockhand

Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.

It's not hard to find work in Rishada, so long as you've got a strong back and don't ask too many questions.

1/2

U
Said // Done

Said // Done

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

2 U
Said // Done

Said // Done

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

3 U
Scuttletide

Scuttletide

Enchantment

, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

"We're going to need more butter." —Ghoulcaller Gisa

1 U
Shattered Ego

Shattered Ego

Enchantment — Aura

Enchant creature Enchanted creature gets -3/-0. : Put enchanted creature into its owner's library third from the top.

"You can't even fathom the depths of your own insignificance." —Geyadrone Dihada

U
So Shiny

So Shiny

Enchantment — Aura

Enchant creature When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.

2 U
Specimen Collector

Specimen Collector

Creature — Vedalken Wizard

When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When Specimen Collector dies, create a token that's a copy of target token you control.

2/1

4 U
Steelfin Whale

Steelfin Whale

Creature — Whale

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.

It feeds on metal filings suspended in the water, sieving flecks of precious ore through magnetic baleen.

3/4

5 U
Step Through

Step Through

Sorcery

Return two target creatures to their owners' hands. Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Doors open both ways.

3 U U
Subtlety

Subtlety

Creature — Elemental Incarnation

Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand.

3/3

2 U U
Suspend

Suspend

Instant

Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Time moves in mysterious ways.

U
Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3/4

1 U U
Sweep the Skies

Sweep the Skies

Sorcery

Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.

A gleam of refracted light is often the only warning.

X U U
Thought Monitor

Thought Monitor

Artifact Creature — Construct

Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards.

It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.

2/2

6 U
Tide Shaper

Tide Shaper

Creature — Merfolk Wizard

Kicker (You may pay an additional as you cast this spell.) When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. Tide Shaper gets +1/+1 as long as an opponent controls an Island.

1/1

U
Vedalken Infiltrator

Vedalken Infiltrator

Creature — Vedalken Rogue

Vedalken Infiltrator can't be blocked. Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.

"An expert always keeps their tools close at hand."

1/3

1 U
Archfiend of Sorrows

Archfiend of Sorrows

Creature — Demon

Flying When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/5

5 B B
Archon of Cruelty

Archon of Cruelty

Creature — Archon

Flying Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.

Malice spreads on wings of tyranny.

6/6

6 B B
Bone Shards

Bone Shards

Sorcery

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

In the Kathari dumping grounds known as the Boneheaps, its not hard to improvise an offense.

B
Break the Ice

Break the Ice

Sorcery

Destroy target land that is snow or could produce . Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

B B
Cabal Initiate

Cabal Initiate

Creature — Human Warlock

Discard a card: Cabal Initiate gains lifelink until end of turn. Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.

"Hear our prayers, oh Shadowed One, and bless us in bloody agony."

2/1

1 B
Clattering Augur

Clattering Augur

Creature — Skeleton Shaman

Clattering Augur can't block. When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. : Return Clattering Augur from your graveyard to your hand.

1/1

1 B
Damn

Damn

Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

B B
Dauthi Voidwalker

Dauthi Voidwalker

Creature — Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. , Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

3/2

B B
Discerning Taste

Discerning Taste

Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.

"Everyone loves a dash of crushed pixie . . . except the pixie."

2 B
Echoing Return

Echoing Return

Sorcery

Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

A single ambition unleashes a legion of horrors.

B
Feast of Sanity

Feast of Sanity

Enchantment

Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.

The tastiest morsels are found in the mazes of the mind.

3 B
Flay Essence

Flay Essence

Sorcery

Exile target creature or planeswalker. You gain life equal to the number of counters on it.

"Your argument as to why I should spare you lacked substance. Now, so do you." —Geyadrone Dihada

1 B B
Gilt-Blade Prowler

Gilt-Blade Prowler

Creature — Human Rogue

, , Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.

"Let's just say my people are in the business of capital acquisition and intellectual property speculation." —Er-Miral

2/3

2 B
Grief

Grief

Creature — Elemental Incarnation

Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.

3/2

2 B B
Hell Mongrel

Hell Mongrel

Creature — Nightmare Dog

Discard a card: Hell Mongrel gets +1/+1 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It feeds on shadows, fear, and blood.

4/3

3 B
Kitchen Imp

Kitchen Imp

Creature — Imp

Flying, haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Order up! Ooze aspic and jellied anurid eyes!"

2/2

3 B
Legion Vanguard

Legion Vanguard

Creature — Vampire Soldier

, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

It takes guts to be a trailblazer.

2/2

1 B
Loathsome Curator

Loathsome Curator

Creature — Gorgon Wizard

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Menace When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.

She collects only the choicest of deaths.

5/4

4 B
Magus of the Bridge

Magus of the Bridge

Creature — Human Wizard

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.

"The dead know their place."

4/4

B B B
Necrogoyf

Necrogoyf

Creature — Lhurgoyf

Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

*/4

3 B B
Necromancer's Familiar

Necromancer's Familiar

Creature — Bird Spirit

Flying Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand. , Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.

3/1

3 B
Nested Shambler

Nested Shambler

Creature — Zombie

When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.

Home is where the heart was.

1/1

B
Persist

Persist

Sorcery

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

In the tight-knit doun of Mistmeadow, death is less important than duty.

1 B
Profane Tutor

Profane Tutor

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Radiant Epicure

Radiant Epicure

Creature — Vampire Wizard

Converge — When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.

Taste is not a sensation for the tongue alone.

5/5

4 B
Sinister Starfish

Sinister Starfish

Creature — Starfish

: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"Throw that one back. I don't like how it's looking at me." —Netos, Meletian fisherman

0/3

1 B
Sudden Edict

Sudden Edict

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature.

"In one future, I see glory. In the other . . . well, that's another story." —Whisper, blood liturgist

1 B
Tizerus Charger

Tizerus Charger

Creature — Pegasus

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it.

3/2

2 B
Tourach, Dread Cantor

Tourach, Dread Cantor

Legendary Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.

2/1

1 B
Tourach's Canticle

Tourach's Canticle

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.

The same hymns Tourach sang to praise the Ebon Praetor would later be adapted to glorify Tourach himself.

3 B
Tragic Fall

Tragic Fall

Instant

Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.

Every final journey begins with a single misstep.

1 B
Underworld Hermit

Underworld Hermit

Creature — Human Peasant

When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Some souls yearn to escape death. Others are content to feed the wildlife.

3/3

4 B B
Unmarked Grave

Unmarked Grave

Sorcery

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

"I'm sure they were once someone important, but I couldn't tell you who they were." —Doros, expedition guide

1 B
Vermin Gorger

Vermin Gorger

Creature — Vampire

, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.

"Once, vampires ruled this world, commanding the fear and respect that befit our noble blood. Have we truly sunk so low?" —Sorin Markov

2/2

1 B
Vile Entomber

Vile Entomber

Creature — Zombie Warlock

Deathtouch When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle.

The dead are lonely in the crypt and always eager for company.

2/2

2 B B
World-Weary

World-Weary

Enchantment — Aura

Enchant creature Enchanted creature gets -4/-4. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 B B
Young Necromancer

Young Necromancer

Creature — Human Warlock

When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

"Who needs imaginary friends when you've got dead ones?"

2/3

4 B
Arcbound Slasher

Arcbound Slasher

Artifact Creature — Cat

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)

0/0

4 R
Arcbound Tracker

Arcbound Tracker

Artifact Creature — Dog

Menace Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

0/0

2 R
Arcbound Whelp

Arcbound Whelp

Artifact Creature — Dragon

Flying : Arcbound Whelp gets +1/+0 until end of turn. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

3 R
Battle Plan

Battle Plan

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 R
Blazing Rootwalla

Blazing Rootwalla

Creature — Lizard

: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

R
Bloodbraid Marauder

Bloodbraid Marauder

Creature — Human Berserker

Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/1

1 R
Breya's Apprentice

Breya's Apprentice

Artifact Creature — Human Artificer

When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.

2/3

2 R
Calibrated Blast

Calibrated Blast

Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 R
Captain Ripley Vance

Captain Ripley Vance

Legendary Creature — Human Pirate

Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.

The Spitfire Bastion bristles with cannons claimed from every ship she's conquered.

3/2

2 R
Chef's Kiss

Chef's Kiss

Instant

Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

"Cooked to perfection, of course."

1 R R
Dragon's Rage Channeler

Dragon's Rage Channeler

Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

1/1

R
A-Dragon's Rage Channeler

A-Dragon's Rage Channeler

Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.

1/1

R
Faithless Salvaging

Faithless Salvaging

Instant

Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

All that's left are broken beliefs.

1 R
Fast // Furious

Fast // Furious

Instant

Discard a card, then draw two cards.

2 R
Fast // Furious

Fast // Furious

Sorcery

Furious deals 3 damage to each creature without flying.

3 R R
Flame Blitz

Flame Blitz

Enchantment

At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker. Cycling (, Discard this card: Draw a card.)

"Blast it, not again!"

R
Flametongue Yearling

Flametongue Yearling

Creature — Kavu

Multikicker (You may pay an additional any number of times as you cast this spell.) Flametongue Yearling enters the battlefield with a +1/+1 counter on it for each time it was kicked. When Flametongue Yearling enters the battlefield, it deals damage equal to its power to target creature.

2/1

R R
Fury

Fury

Creature — Elemental Incarnation

Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.

3/3

3 R R
Galvanic Relay

Galvanic Relay

Sorcery

Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Abandoned years ago, the experiment continues to iterate upon itself.

2 R
Gargadon

Gargadon

Creature — Beast

Trample Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

7/5

5 R R
Glimpse of Tomorrow

Glimpse of Tomorrow

Sorcery

Suspend 3— Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Goblin Traprunner

Goblin Traprunner

Creature — Goblin

Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.

The best traprunners know exactly where to step. The others . . . do their best.

4/2

3 R
Gouged Zealot

Gouged Zealot

Creature — Cyclops Berserker

Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.

He can't fear what he can't see.

4/3

3 R
Harmonic Prodigy

Harmonic Prodigy

Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Each note strikes with deadly precision.

1/3

1 R
Kaleidoscorch

Kaleidoscorch

Sorcery

Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 R
Lightning Spear

Lightning Spear

Artifact — Equipment

Equipped creature gets +1/+0 and has trample. , Sacrifice Lightning Spear: It deals 3 damage to any target. Equip

When wielded, it begs to be released.

1 R
Mine Collapse

Mine Collapse

Instant

If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.

"Good ol' rock," muttered Rhirhok as the shaking began. "Nice ol' rock . . . ."

3 R
Mount Velus Manticore

Mount Velus Manticore

Enchantment Creature — Manticore

At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.

Born from a stray spark that flew from Purphoros's forge.

3/4

2 R R
Obsidian Charmaw

Obsidian Charmaw

Creature — Dragon

This spell costs less to cast for each land your opponents control that could produce . Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.

4/4

3 R R
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

Legendary Creature — Monkey Pirate

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

2/1

R
Revolutionist

Revolutionist

Creature — Human Wizard

When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

5 R
Skophos Reaver

Skophos Reaver

Creature — Minotaur Warrior

As long as it's your turn, Skophos Reaver gets +2/+0. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"KILL! KILL FOR MOGIS!"

2/3

2 R
Slag Strider

Slag Strider

Creature — Elemental

Affinity for artifacts (This spell costs less to cast for each artifact you control.) , Sacrifice an artifact: Slag Strider deals 1 damage to any target.

Imbued with life by a stray bolt of spellcraft, it began to wander about the foundry, to the blacksmiths' alarm.

3/3

5 R R
Spreading Insurrection

Spreading Insurrection

Sorcery

Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Everyone wants to be on the winning side.

4 R
Strike It Rich

Strike It Rich

Sorcery

Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

A few coins soon grow into an obsession.

R
Tavern Scoundrel

Tavern Scoundrel

Creature — Human Rogue

Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") , , Sacrifice another permanent: Flip a coin.

"No refunds. I cheated you fair and square."

1/3

1 R
Unholy Heat

Unholy Heat

Instant

Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

"The devils use fire. Why shouldn't we?"

R
A-Unholy Heat

A-Unholy Heat

Instant

Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard.

R
Viashino Lashclaw

Viashino Lashclaw

Creature — Viashino Warrior

, Discard a card: Creatures you control gain haste until end of turn.

"Victory is the greatest motivator of all. So sayeth the bey."

2/2

1 R
Abundant Harvest

Abundant Harvest

Sorcery

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

"Gaea knows what you need. Do you?"

G
Aeve, Progenitor Ooze

Aeve, Progenitor Ooze

Legendary Creature — Ooze

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.

2/2

2 G G G
Bannerhide Krushok

Bannerhide Krushok

Creature — Beast

Trample Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.) Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

4/4

3 G
Blessed Respite

Blessed Respite

Instant

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

"Water the soil with blood, if you must. Eventually it must be tilled with forgiveness." —Greensleeves

1 G
Chatterfang, Squirrel General

Chatterfang, Squirrel General

Legendary Creature — Squirrel Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. , Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

3/3

2 G
Chatterstorm

Chatterstorm

Sorcery

Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"Friends, foragers, fuzzy fighters! Tonight we're after more than just acorns!" —Larrel, Deep Forest hermit

1 G
Chitterspitter

Chitterspitter

Artifact

At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. , : Create a 1/1 green Squirrel creature token.

2 G
Crack Open

Crack Open

Sorcery

Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

What no spell or lockpick could open, the forest coaxed apart.

2 G
Deepwood Denizen

Deepwood Denizen

Creature — Elf Warrior

Vigilance , : Draw a card. This ability costs less to activate for each +1/+1 counter on creatures you control.

"You didn't come all this way just to bother me, did you? Say your piece and be gone."

3/2

2 G
Duskshell Crawler

Duskshell Crawler

Creature — Insect

When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample.

They often perch on street lamps, causing the poles to buckle under their weight.

0/3

1 G
Endurance

Endurance

Creature — Elemental Incarnation

Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.

3/4

1 G G
Fae Offering

Fae Offering

Enchantment

At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

"Beware the gift when you do not know the giver." —Chulane, Teller of Tales

2 G
Flourishing Strike

Flourishing Strike

Instant

Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine (Choose both if you pay the entwine cost.)

1 G
Foundation Breaker

Foundation Breaker

Creature — Elemental

When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

The castle finally got vengeance for enduring years of royally bad taste.

2/2

3 G
Funnel-Web Recluse

Funnel-Web Recluse

Creature — Spider

Reach Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

It thrives on a steady diet of hastily disposed-of evidence.

3/5

4 G
Gaea's Will

Gaea's Will

Sorcery

Suspend 4— Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Glimmer Bairn

Glimmer Bairn

Creature — Ouphe

Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.

"Tricks and treats, souls and sweets! On wooded path, whom shall we meet?"

1/2

G
Glinting Creeper

Glinting Creeper

Creature — Plant

Converge — Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it. Glinting Creeper can't be blocked by creatures with power 2 or less.

Natural crystalline growths filter and refract light in dazzling displays that attract pollinators and daze predators.

0/0

4 G
Herd Baloth

Herd Baloth

Creature — Beast

Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.

Baloth social structure is simple: the biggest one's the leader.

4/4

3 G G
Ignoble Hierarch

Ignoble Hierarch

Creature — Goblin Shaman

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

He protects the fetid bog from light, life, and the hideous sound of laughter.

0/1

G
Jade Avenger

Jade Avenger

Creature — Frog Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

"Froggy fighter at the gate. Draw your sword and meet your fate." —Traditional children's rhyme

2/2

1 G
Jewel-Eyed Cobra

Jewel-Eyed Cobra

Creature — Snake

Deathtouch When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Sure, they're worth a lot, but I'd rather survive to spend my earnings." —Mokgar, Kalonian hunter

3/1

2 G
Orchard Strider

Orchard Strider

Creature — Treefolk

When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6/4

4 G G
Rift Sower

Rift Sower

Creature — Elf Druid

: Add one mana of any color. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

1/3

2 G
Sanctum Weaver

Sanctum Weaver

Enchantment Creature — Dryad

: Add X mana of any one color, where X is the number of enchantments you control.

The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.

0/2

1 G
Scurry Oak

Scurry Oak

Creature — Treefolk

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

1/2

2 G
Smell Fear

Smell Fear

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

"It's fun when they run a little." —Wasitora, Nekoru queen

1 G
Squirrel Sanctuary

Squirrel Sanctuary

Enchantment

When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay . If you do, return Squirrel Sanctuary to its owner's hand.

G
Squirrel Sovereign

Squirrel Sovereign

Creature — Squirrel Noble

Other Squirrels you control get +1/+1.

For rule of the Aldering Forest, Numstail stole the acorn from Nestwind, who stole it from Brankie, who stole it from Lightroot, who stole it from Leafpaw, who stole it from Darkfur . . .

2/2

1 G
Sylvan Anthem

Sylvan Anthem

Enchantment

Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.

The harsher the winter, the more glorious the spring. —Yavimaya saying

G G
Terramorph

Terramorph

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3 G
Thrasta, Tempest's Roar

Thrasta, Tempest's Roar

Legendary Creature — Dinosaur

This spell costs less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn.

7/7

1 0 G G
Timeless Witness

Timeless Witness

Creature — Human Shaman

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

2/1

2 G G
Tireless Provisioner

Tireless Provisioner

Creature — Elf Scout

Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this artifact: You gain 3 life." Treasure is an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3/2

2 G
Urban Daggertooth

Urban Daggertooth

Creature — Dinosaur

Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Stop, smell the roses, eat the peoples.

4/3

2 G G
Verdant Command

Verdant Command

Instant

Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.

1 G
Wren's Run Hydra

Wren's Run Hydra

Creature — Hydra

Reach Wren's Run Hydra enters the battlefield with X +1/+1 counters on it. Reinforce X— (, Discard this card: Put X +1/+1 counters on target creature.)

The boggart hopped carelessly among the roots . . . until the roots woke up.

0/0

X G
Arcbound Shikari

Arcbound Shikari

Artifact Creature — Cat Soldier

First strike When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

1 R W
Arcus Acolyte

Arcus Acolyte

Creature — Human Cleric Archer

Reach, lifelink Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast .

"Archery requires holding an enormous amount of tension and making it look effortless."

2/2

G W
Asmoranomardicadaistinaculdacar

Asmoranomardicadaistinaculdacar

Legendary Creature — Human Wizard

As long as you've discarded a card this turn, you may pay to cast this spell. When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.

3/3

Breathless Knight

Breathless Knight

Creature — Spirit Knight

Flying, lifelink Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.

A deadly charge in eerie silence.

2/2

1 W B
Captured by Lagacs

Captured by Lagacs

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

1 G W
Carth the Lion

Carth the Lion

Legendary Creature — Human Warrior

Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.

3/5

2 B G
Chrome Courier

Chrome Courier

Artifact Creature — Thopter

Flying When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.

1/1

1 W U
Combine Chrysalis

Combine Chrysalis

Artifact

Creature tokens you control have flying. , , Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.

"What do you want to be, now that you're grown up?" —Yolov, Simic bioengineer

G U
Dakkon, Shadow Slayer

Dakkon, Shadow Slayer

Legendary Planeswalker — Dakkon

Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. [+1]: Surveil 2. [−3]: Exile target creature. [−6]: You may put an artifact card from your hand or graveyard onto the battlefield.

W U B
Dihada's Ploy

Dihada's Ploy

Instant

Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

The last piece was finally in place.

1 U B
Drey Keeper

Drey Keeper

Creature — Elf Druid

When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. : Squirrels you control get +1/+0 and gain menace until end of turn.

He gave the squirrels acorns. They gave him vengeance.

2/2

3 B G
Ethersworn Sphinx

Ethersworn Sphinx

Artifact Creature — Sphinx

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

4/4

7 W U
Foundry Helix

Foundry Helix

Instant

As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.

Steel never forgets the strike of the forge.

1 R W
Garth One-Eye

Garth One-Eye

Legendary Creature — Human Wizard

: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

A humble appearance belies a master's skill.

5/5

W U B R G
General Ferrous Rokiric

General Ferrous Rokiric

Legendary Creature — Human Soldier

Hexproof from monocolored Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.

"The Boros Legion always stands for justice, but it never stands alone."

3/1

1 R W
Geyadrone Dihada

Geyadrone Dihada

Legendary Planeswalker — Dihada

Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. [−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. [−7]: Gain control of each permanent with a corruption counter on it.

1 U B R
Goblin Anarchomancer

Goblin Anarchomancer

Creature — Goblin Shaman

Each spell you cast that's red or green costs less to cast.

A good Gruul shaman can work a whole clan into a frenzy. A great one will wait until the enemy's nearby.

2/2

R G
Graceful Restoration

Graceful Restoration

Sorcery

Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

3 W B
Grist, the Hunger Tide

Grist, the Hunger Tide

Legendary Planeswalker — Grist

As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard.

1 B G
Lazotep Chancellor

Lazotep Chancellor

Creature — Zombie Wizard

Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

"Cease all psychic attacks pending intel on enemy countermeasures." —Dimir communiqué

1/3

U B
Lonis, Cryptozoologist

Lonis, Cryptozoologist

Legendary Creature — Snake Elf Scout

Whenever another nontoken creature enters the battlefield under your control, investigate. , Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.

1/2

G U
Master of Death

Master of Death

Creature — Zombie Wizard

When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.

Coming back from the dead, like most things, gets easier with practice.

3/1

1 U B
Moderation

Moderation

Enchantment

You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.

"Good things come to those who are judicious in their appetites." —*The Book of Bruna*

1 W U
Piru, the Volatile

Piru, the Volatile

Legendary Creature — Elder Dragon

Flying, lifelink At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay . When Piru dies, it deals 7 damage to each nonlegendary creature.

Chasms of dueling energies course within her.

7/7

2 R R W W B B
Priest of Fell Rites

Priest of Fell Rites

Creature — Human Warlock

, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

W B
Prophetic Titan

Prophetic Titan

Creature — Giant Wizard

Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

4/4

4 U R
Rakdos Headliner

Rakdos Headliner

Creature — Devil

Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Caution: Audience in front row may have throats ripped out.

3/3

B R
Ravenous Squirrel

Ravenous Squirrel

Creature — Squirrel

Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. , Sacrifice an artifact or creature: You gain 1 life and draw a card.

"Nope, no monsters in the forest. Nothing in there but squirrels." —Joskun, An-Havva constable

1/1

B / G
Road // Ruin

Road // Ruin

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2 G
Road // Ruin

Road // Ruin

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control.

1 R R
Storm God's Oracle

Storm God's Oracle

Enchantment Creature — Human Shaman

: Storm God's Oracle gets +1/-1 until end of turn. When Storm God's Oracle dies, it deals 3 damage to any target.

The lives of Keranos's chosen are brief and brilliant as lightning.

1/3

1 U R
Sythis, Harvest's Hand

Sythis, Harvest's Hand

Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

"Through every verdant field, every bough that hangs heavy with fruit, Karametra shows her love."

1/2

G W
Terminal Agony

Terminal Agony

Sorcery

Destroy target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

His mouth melted to slag, yet somehow he kept screaming.

2 B R
Territorial Kavu

Territorial Kavu

Creature — Kavu

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.

*/*

R G
Wavesifter

Wavesifter

Creature — Elemental

Flying When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/2

3 G U
Yusri, Fortune's Flame

Yusri, Fortune's Flame

Legendary Creature — Efreet

Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

2/3

1 U R
Academy Manufactor

Academy Manufactor

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3

3
Altar of the Goyf

Altar of the Goyf

Tribal Artifact — Lhurgoyf

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.

"What dies grows the [illegible]" —Clawed-out statue inscription

5
Batterbone

Batterbone

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip

2
Bottle Golems

Bottle Golems

Artifact Creature — Golem

Trample When Bottle Golems dies, you gain life equal to its power.

Reinforcements *and* refreshments!

3/3

4
Brainstone

Brainstone

Artifact

, , Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.

One day, it might provide a flash of insight that turns the tide of battle. Meanwhile, it looks lovely on an end table.

1
Dermotaxi

Dermotaxi

Artifact — Vehicle

Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.

0/0

2
Diamond Lion

Diamond Lion

Artifact Creature — Cat

, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant.

"The merchant asked for riches no one had ever dreamed of. The djinn, smiling, granted his wish." —Afari, *Tales*

2/2

2
Fodder Tosser

Fodder Tosser

Artifact

, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker.

"In event of siege, load copiously with: hot oil, cannonballs, caltrops, rubble, old swords, mess-hall leftovers, chamber pots, broken chairs, salt, cousin Furt . . ." —Trebuchet instructions

3
Kaldra Compleat

Kaldra Compleat

Legendary Artifact — Equipment

Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip

7
Liquimetal Torque

Liquimetal Torque

Artifact

: Add . : Target nonland permanent becomes an artifact in addition to its other types until end of turn.

"Weaponized jewelry has a long and respected history." —Ervos Trax

2
Monoskelion

Monoskelion

Artifact Creature — Construct

Monoskelion enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target.

An unfinished body with unfinished business.

1/1

2
Myr Scrapling

Myr Scrapling

Artifact Creature — Myr

Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.

"They're useful creatures, but quite replaceable. I find it best not to get too attached." —Pontifex, elder researcher

1/1

1
Nettlecyst

Nettlecyst

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip

3
Ornithopter of Paradise

Ornithopter of Paradise

Artifact Creature — Thopter

Flying : Add one mana of any color.

"Through even our darkest days, we must never cease creating. Each new invention brings value to the world, be it beauty, utility, or both." —Rashmi, aether-seer

0/2

2
Sanctuary Raptor

Sanctuary Raptor

Artifact Creature — Bird

Flying Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.

The song of the Worldsoul can take on life in the most unlikely places.

2/1

3
Scion of Draco

Scion of Draco

Artifact Creature — Dragon

Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

4/4

1 2
Sojourner's Companion

Sojourner's Companion

Artifact Creature — Salamander

Affinity for artifacts Artifact landcycling (, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)

Before Phyrexia's corruption, many of Mirrodin's creatures were more curious than cruel.

4/4

7
Sol Talisman

Sol Talisman

Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) : Add .

Steel Dromedary

Steel Dromedary

Artifact Creature — Camel

Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.

2/2

3
Sword of Hearth and Home

Sword of Hearth and Home

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip

3
Tormod's Cryptkeeper

Tormod's Cryptkeeper

Artifact Creature — Golem

Vigilance , Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.

It guards not a body, but a secret.

3/2

3
The Underworld Cookbook

The Underworld Cookbook

Artifact

, Discard a card: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , , Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.

1
Vectis Gloves

Vectis Gloves

Artifact — Equipment

Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip

Thieves love technological innovations almost as much as artificers do.

2
Void Mirror

Void Mirror

Artifact

Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.

"A mirror does more than reflect reality—it shapes it." —Niko Aris

2
Zabaz, the Glimmerwasp

Zabaz, the Glimmerwasp

Legendary Artifact Creature — Insect

Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. : Destroy target artifact you control. : Zabaz, the Glimmerwasp gains flying until end of turn.

0/0

1
Arid Mesa

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Darkmoss Bridge

Darkmoss Bridge

Artifact Land

Darkmoss Bridge enters the battlefield tapped. Indestructible : Add or .

The path to power is forged in ruthlessness.

Drossforge Bridge

Drossforge Bridge

Artifact Land

Drossforge Bridge enters the battlefield tapped. Indestructible : Add or .

The path to ruin is forged in pain.

Goldmire Bridge

Goldmire Bridge

Artifact Land

Goldmire Bridge enters the battlefield tapped. Indestructible : Add or .

The path to glory is forged in ambition.

Marsh Flats

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Mistvault Bridge

Mistvault Bridge

Artifact Land

Mistvault Bridge enters the battlefield tapped. Indestructible : Add or .

The path to knowledge is forged in hunger.

Misty Rainforest

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Power Depot

Power Depot

Artifact Land

Power Depot enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1

Razortide Bridge

Razortide Bridge

Artifact Land

Razortide Bridge enters the battlefield tapped. Indestructible : Add or .

The path to unity is forged in understanding.

Rustvale Bridge

Rustvale Bridge

Artifact Land

Rustvale Bridge enters the battlefield tapped. Indestructible : Add or .

The path to strength is forged in stability.

Scalding Tarn

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Silverbluff Bridge

Silverbluff Bridge

Artifact Land

Silverbluff Bridge enters the battlefield tapped. Indestructible : Add or .

The path to genius is forged in creativity.

Slagwoods Bridge

Slagwoods Bridge

Artifact Land

Slagwoods Bridge enters the battlefield tapped. Indestructible : Add or .

The path to action is forged in confidence.

Tanglepool Bridge

Tanglepool Bridge

Artifact Land

Tanglepool Bridge enters the battlefield tapped. Indestructible : Add or .

The path to change is forged in insight.

Thornglint Bridge

Thornglint Bridge

Artifact Land

Thornglint Bridge enters the battlefield tapped. Indestructible : Add or .

The path to growth is forged in balance.

Urza's Saga

Urza's Saga

Enchantment Land — Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains ": Add ." II — Urza's Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.

Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

"Multani's heart is a seed, and all of Yavimaya is its flower. There is as much life here as in the rest of Dominaria together." —Karn

Angelic Curator

Angelic Curator

Creature — Angel Spirit

Flying, protection from artifacts

"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die." —Urza, to Radiant

1/1

1 W
Karmic Guide

Karmic Guide

Creature — Angel Spirit

Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

2/2

3 W W
Seal of Cleansing

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows." —Seal inscription

1 W
Solitary Confinement

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

2 W
Soul Snare

Soul Snare

Enchantment

, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

"Shackle the body, and the anguish lasts only until death. Shackle the soul, and the wicked can be punished for eternity." —Inquisitor Laerin

W
Counterspell

Counterspell

Instant

Counter target spell.

U U
Sea Drake

Sea Drake

Creature — Drake

Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

Highly territorial, they often attack boats whose colors too closely resemble those of other drakes.

4/3

2 U
Seal of Removal

Seal of Removal

Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold." —Seal inscription

U
Upheaval

Upheaval

Sorcery

Return all permanents to their owners' hands.

The calm comes after the storm.

4 U U
Wonder

Wonder

Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"It fell silently from the sky and broke the surface without a ripple. Was it even here at all?" —Fisherman's journal

2/2

3 U
Bone Shredder

Bone Shredder

Creature — Phyrexian Minion

Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.

1/1

2 B
Braids, Cabal Minion

Braids, Cabal Minion

Legendary Creature — Human Minion

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."

2/2

2 B B
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

What is a sliver of one's soul compared to unimaginable wealth?

3 B
Patriarch's Bidding

Patriarch's Bidding

Sorcery

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

"There's some new darkness in the air tonight. If I were you, I'd stay home and lock the doors." —Ferrick, village warden

3 B B
Skirge Familiar

Skirge Familiar

Creature — Phyrexian Imp

Flying Discard a card: Add .

"The skirges screech along with the bone saw. It makes a terrible racket, but they seem to enjoy it." —Keskit, the Flesh Sculptor

3/2

4 B
Chance Encounter

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

"What are the odds, indeed?" —Yusri, to Desera

2 R R
Flame Rift

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

"You might want to step back." —Jaya Ballard, task mage

1 R
Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

With one motion, a pest is removed and a scourge inflicted.

1 R
Gorilla Shaman

Gorilla Shaman

Creature — Ape Shaman

: Destroy target noncreature artifact with mana value X.

"Frankly, destruction is best left to professionals." —Jaya Ballard, task mage

1/1

R
Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

A passionate recruiter will win a war before the first arrow flies.

1/1

2 R
Mogg Salvage

Mogg Salvage

Instant

If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.

Three moggs, one treasure, too bad.

2 R
Enchantress's Presence

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

"The wise learn from successes as well as mistakes."

2 G
Hunting Pack

Hunting Pack

Instant

Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

There is no "I" in "team," but there is definitely "meat."

5 G G
Quirion Ranger

Quirion Ranger

Creature — Elf Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

"Respect the earth, for it will one day be your shield and another day your blanket." —Liefellen, Quirion exarch

1/1

G
Squirrel Mob

Squirrel Mob

Creature — Squirrel

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

An army of squirrels is still an army.

2/2

1 G G
Titania, Protector of Argoth

Titania, Protector of Argoth

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3

3 G G
Yavimaya Elder

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card.

2/1

1 G G
Chainer, Nightmare Adept

Chainer, Nightmare Adept

Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

3/2

2 B R
Fire // Ice

Fire // Ice

Instant

Fire deals 2 damage divided as you choose among one or two targets.

1 R
Fire // Ice

Fire // Ice

Instant

Tap target permanent. Draw a card.

1 U
Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.

3 G W
Shardless Agent

Shardless Agent

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

2/2

1 G U
Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

G W
Vindicate

Vindicate

Sorcery

Destroy target permanent.

1 W B
Cursed Totem

Cursed Totem

Artifact

Activated abilities of creatures can't be activated.

"Sorry, Great One, but did I hear correctly? I'm to entrust this powerful artifact to our *worst* researchers?" —Flesdrim, Cabal servant

2
Extruder

Extruder

Artifact Creature — Juggernaut

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.

As the invasion drew closer, Urza's means began to resemble Phyrexia's end.

4/3

4
Millikin

Millikin

Artifact Creature — Construct

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Another failure," grumbled the toymaker. She slammed the door with such gusto that she failed to notice the eyes watching her.

0/1

2
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him.

4
Patchwork Gnomes

Patchwork Gnomes

Artifact Creature — Gnome

Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

One wizard's trash is another wizard's roving gang of abominations.

2/1

3
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"Obsession is Zur's one flaw as a magic user. His total preoccupation with immortality has become an affliction for his otherwise brilliant mind." —Jodah, Archmage Eternal

0
Cabal Coffers

Cabal Coffers

Land

, : Add for each Swamp you control.

Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Riptide Laboratory

Riptide Laboratory

Land

: Add . , : Return target Wizard you control to its owner's hand.

Working with the best of intentions, its researchers unwittingly unleashed a plague of troubles upon Dominaria.

Dakkon, Shadow Slayer

Dakkon, Shadow Slayer

Legendary Planeswalker — Dakkon

Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. [+1]: Surveil 2. [−3]: Exile target creature. [−6]: You may put an artifact card from your hand or graveyard onto the battlefield.

W U B
Geyadrone Dihada

Geyadrone Dihada

Legendary Planeswalker — Dihada

Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. [−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. [−7]: Gain control of each permanent with a corruption counter on it.

1 U B R
Grist, the Hunger Tide

Grist, the Hunger Tide

Legendary Planeswalker — Grist

As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard.

1 B G
Solitude

Solitude

Creature — Elemental Incarnation

Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

3/2

3 W W
Counterspell

Counterspell

Instant

Counter target spell.

U U
Subtlety

Subtlety

Creature — Elemental Incarnation

Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand.

3/3

2 U U
Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3/4

1 U U
Grief

Grief

Creature — Elemental Incarnation

Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.

3/2

2 B B
Tourach, Dread Cantor

Tourach, Dread Cantor

Legendary Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.

2/1

1 B
Fury

Fury

Creature — Elemental Incarnation

Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.

3/3

3 R R
Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

A passionate recruiter will win a war before the first arrow flies.

1/1

2 R
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

Legendary Creature — Monkey Pirate

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

2/1

R
Chatterfang, Squirrel General

Chatterfang, Squirrel General

Legendary Creature — Squirrel Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. , Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

3/3

2 G
Endurance

Endurance

Creature — Elemental Incarnation

Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.

3/4

1 G G
Thrasta, Tempest's Roar

Thrasta, Tempest's Roar

Legendary Creature — Dinosaur

This spell costs less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn.

7/7

1 0 G G
Titania, Protector of Argoth

Titania, Protector of Argoth

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3

3 G G
Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Its passage through history is marked by warped desires and insatiable greed.

3 G W
Shardless Agent

Shardless Agent

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

"The left blade for a swift, painless death. The right blade for a long, lingering one. The choice is mine."

2/2

1 G U
Vindicate

Vindicate

Sorcery

Destroy target permanent.

"I am the mad one!"

1 W B
Scion of Draco

Scion of Draco

Artifact Creature — Dragon

Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

4/4

1 2
Sword of Hearth and Home

Sword of Hearth and Home

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip

3
Cabal Coffers

Cabal Coffers

Land

, : Add for each Swamp you control.

The Cabal required a suitably immense space to house the lucrative fruits of their religious zeal.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Blossoming Calm

Blossoming Calm

Instant

You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mood: A spell that protects her from her enemies.

W
Esper Sentinel

Esper Sentinel

Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.

Action: Using the reference as inspiration, we'd like you to design a soldier who is a similar mix of flesh and etherium (a magical metal found only on Esper).

1/1

W
Late to Dinner

Late to Dinner

Sorcery

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Mood: A friendship that can outlast death.

3 W
Lens Flare

Lens Flare

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.

Intent: The spell shows a creature being damaged by powerful rays of light.

4 W
Nykthos Paragon

Nykthos Paragon

Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Action: Start with 190C and design a spirit known as an Eidolon that resembles a human solider carrying a large shield.

4/6

4 W W
Search the Premises

Search the Premises

Enchantment

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Mood: Determined to find evidence of wrongdoing.

3 W
Serra's Emissary

Serra's Emissary

Creature — Angel

Flying As Serra's Emissary enters the battlefield, choose a card type. You and creatures you control have protection from the chosen card type.

7/7

4 W W W
Dress Down

Dress Down

Enchantment

Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.

1 U
Floodhound

Floodhound

Creature — Elemental Dog

, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Action: This creature is a BLOODHOUND formed entirely of WATER.

1/2

U
Fractured Sanity

Fractured Sanity

Sorcery

Each opponent mills fourteen cards. Cycling (, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.

Action: We'd like an epic, abstract illustration of a fantastical moon (not the real-life earth moon), which has cracked open.

U U U
Murktide Regent

Murktide Regent

Creature — Dragon

Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.

3/3

5 U U
Mystic Redaction

Mystic Redaction

Enchantment

At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Action: Show GLOWING BLUE GLYPHS being TORN out of a GRIMOIRE, leaving BLANK PAGES behind.

2 U
Phantasmal Dreadmaw

Phantasmal Dreadmaw

Creature — Dinosaur Illusion

Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.

Action: Using the original art of Colossal Dreadmaw as inspiration, design an illusionary version of the dinosaur.

6/6

2 U U
Rise and Shine

Rise and Shine

Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Mood: "You can't keep us locked away anymore. To battle!"

1 U
Thought Monitor

Thought Monitor

Artifact Creature — Construct

Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards.

Mood: An efficient, well-designed machine.

2/2

6 U
Archon of Cruelty

Archon of Cruelty

Creature — Archon

Flying Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.

6/6

6 B B
Kitchen Imp

Kitchen Imp

Creature — Imp

Flying, haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Action: Show an imp that's a kitchen helper for Asmor, the Underworld Cook.

2/2

3 B
Magus of the Bridge

Magus of the Bridge

Creature — Human Wizard

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.

4/4

B B B
Persist

Persist

Sorcery

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

Action: Show a kithkin (see pg. 28) emerging from under the ground where he was buried.

1 B
Sudden Edict

Sudden Edict

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature.

Intent: This illustration uses an existing visual gag that shows the moments before and after a spell was cast. We'd like you to use this visual gag for a spell that destroys a creature.

1 B
Underworld Hermit

Underworld Hermit

Creature — Human Peasant

When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Mood: He's the Pied Piper of squirrels.

3/3

4 B B
World-Weary

World-Weary

Enchantment — Aura

Enchant creature Enchanted creature gets -4/-4. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Intent: This is an abstract depiction of a spell that causes a person to rapidly age.

3 B B
Faithless Salvaging

Faithless Salvaging

Instant

Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mood: A bit regretful but still looking for loot.

1 R
Flametongue Yearling

Flametongue Yearling

Creature — Kavu

Multikicker (You may pay an additional any number of times as you cast this spell.) Flametongue Yearling enters the battlefield with a +1/+1 counter on it for each time it was kicked. When Flametongue Yearling enters the battlefield, it deals damage equal to its power to target creature.

2/1

R R
Gargadon

Gargadon

Creature — Beast

Trample Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Intent: Magic has made a Grater Gargadon and a Lesser Gargadon (see ref). We want you to design the "average" Gargadon.

7/5

5 R R
Harmonic Prodigy

Harmonic Prodigy

Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Focus: The musician-wizard.

1/3

1 R
Obsidian Charmaw

Obsidian Charmaw

Creature — Dragon

This spell costs less to cast for each land your opponents control that could produce . Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.

4/4

3 R R
Abundant Harvest

Abundant Harvest

Sorcery

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Mood: Surrounded by the abundance of nature.

G
Ignoble Hierarch

Ignoble Hierarch

Creature — Goblin Shaman

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

Intention: Do a mirror image of the Noble Hierarch card, only this time with a goblin.

0/1

G
Jade Avenger

Jade Avenger

Creature — Frog Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Action: Show a frog samurai who is a master swordsman. Skilled and agile, he stands about four feet tall and wields a daisho (see ref).

2/2

1 G
Sylvan Anthem

Sylvan Anthem

Enchantment

Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.

Action: This is an abstract illustration that celebrates green creatures.

G G
Timeless Witness

Timeless Witness

Creature — Human Shaman

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

Intent: We'd like to re-imagine the Eternal Witness as an initiate on Amonkhet.

2/1

2 G G
Verdant Command

Verdant Command

Instant

Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.

1 G
Arcbound Shikari

Arcbound Shikari

Artifact Creature — Cat Soldier

First strike When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

1 R W
Arcus Acolyte

Arcus Acolyte

Creature — Human Cleric Archer

Reach, lifelink Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast .

2/2

G W
Combine Chrysalis

Combine Chrysalis

Artifact

Creature tokens you control have flying. , , Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.

Action: Please design a Simic device that turns smaller creatures into big flying beasts.

G U
Dakkon, Shadow Slayer

Dakkon, Shadow Slayer

Legendary Planeswalker — Dakkon

Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. [+1]: Surveil 2. [−3]: Exile target creature. [−6]: You may put an artifact card from your hand or graveyard onto the battlefield.

W U B
Ethersworn Sphinx

Ethersworn Sphinx

Artifact Creature — Sphinx

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Intent: Most Esper sphinxes have minimal filigree enhancement, but this sphinx has been extensively enhanced.

4/4

7 W U
Garth One-Eye

Garth One-Eye

Legendary Creature — Human Wizard

: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Mood: A powerful, quirky, curious man.

5/5

W U B R G
General Ferrous Rokiric

General Ferrous Rokiric

Legendary Creature — Human Soldier

Hexproof from monocolored Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.

Appearance: A skilled military commander, Ferrous is a new character for you to design.

3/1

1 R W
Geyadrone Dihada

Geyadrone Dihada

Legendary Planeswalker — Dihada

Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. [−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. [−7]: Gain control of each permanent with a corruption counter on it.

1 U B R
Grist, the Hunger Tide

Grist, the Hunger Tide

Legendary Planeswalker — Grist

As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard.

1 B G
Lazotep Chancellor

Lazotep Chancellor

Creature — Zombie Wizard

Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Mood: We will conquer you.

1/3

U B
Lonis, Cryptozoologist

Lonis, Cryptozoologist

Legendary Creature — Snake Elf Scout

Whenever another nontoken creature enters the battlefield under your control, investigate. , Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.

1/2

G U
Moderation

Moderation

Enchantment

You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.

Intent: This card prevents you from casting multiple spells per turn but rewards you for your restraint.

1 W U
Priest of Fell Rites

Priest of Fell Rites

Creature — Human Warlock

, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

W B
Prophetic Titan

Prophetic Titan

Creature — Giant Wizard

Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

4/4

4 U R
Rakdos Headliner

Rakdos Headliner

Creature — Devil

Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Mood: Unrestrained violence in a festival atmosphere.

3/3

B R
Ravenous Squirrel

Ravenous Squirrel

Creature — Squirrel

Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. , Sacrifice an artifact or creature: You gain 1 life and draw a card.

Action: This is a squirrel who eats everything.

1/1

B / G
Road // Ruin

Road // Ruin

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2 G
Road // Ruin

Road // Ruin

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control.

1 R R
Sythis, Harvest's Hand

Sythis, Harvest's Hand

Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Action: We'd like you to design Sythis, a legendary green- and white-aligned female dryad who's closely tied to Karametra, the god of the harvest (p.26).

1/2

G W
Dermotaxi

Dermotaxi

Artifact — Vehicle

Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.

0/0

2
Kaldra Compleat

Kaldra Compleat

Legendary Artifact — Equipment

Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip

7
Urza's Saga

Urza's Saga

Enchantment Land — Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains ": Add ." II — Urza's Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.

Blacksmith's Skill

Blacksmith's Skill

Instant

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Before he was subjugated by demonic forces, Dakkon was a master smith of unrivaled artistry.

W
Marble Gargoyle

Marble Gargoyle

Artifact Creature — Gargoyle

Flying : Marble Gargoyle gets +0/+1 until end of turn.

"Once past the stony exterior, the meat is exquisite and can be stuffed with thallids or simmered in a broth of manticore venom." —Asmoranomardicadaistinaculdacar *The Underworld Cookbook*

2/2

2 W
Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

1 W W
Prismatic Ending

Prismatic Ending

Sorcery

Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Right before his demise, he experienced a shattering revelation.

X W
Resurgent Belief

Resurgent Belief

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

No god on Theros ever truly dies as long as there are those who still have faith in them.

Sanctifier en-Vec

Sanctifier en-Vec

Creature — Human Cleric

Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

2/2

W W
Soul Snare

Soul Snare

Enchantment

, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

"Shackled the body, and the anguish lasts only until death. Shackle the soul, and the wicked can be punished for eternity." —Inquisitor Laerin

W
Timeless Dragon

Timeless Dragon

Creature — Dragon

Flying Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

It has flown the sky for eons without ever touching ground.

5/5

3 W W
Aeromoeba

Aeromoeba

Creature — Elemental Beast

Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn.

Some clouds heed no wind.

2/4

3 U
Inevitable Betrayal

Inevitable Betrayal

Sorcery

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Rishadan Dockhand

Rishadan Dockhand

Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.

It's not hard to find work in Rishada, so long as you've got a strong back and don't ask too many questions.

1/2

U
Step Through

Step Through

Sorcery

Return two target creatures to their owners' hands. Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Doors open both ways.

3 U U
Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3/4

1 U U
Tide Shaper

Tide Shaper

Creature — Merfolk Wizard

Kicker (You may pay an additional as you cast this spell.) When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. Tide Shaper gets +1/+1 as long as an opponent controls an Island.

1/1

U
Bone Shards

Bone Shards

Sorcery

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

In the Kathari dumping grounds known as the Boneheaps, its not hard to improvise an offense.

B
Damn

Damn

Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

B B
Dauthi Voidwalker

Dauthi Voidwalker

Creature — Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. , Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

3/2

B B
Necrogoyf

Necrogoyf

Creature — Lhurgoyf

Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

*/4

3 B B
Nested Shambler

Nested Shambler

Creature — Zombie

When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.

Home is where the heart was.

1/1

B
Persist

Persist

Sorcery

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

In the tight-knit doun of Mistmeadow, death is less important than duty.

1 B
Profane Tutor

Profane Tutor

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

As Dakkon forged the Blackblade for Geyadrone Dihada, he unwittingly forged himself into her schemes.

Tourach, Dread Cantor

Tourach, Dread Cantor

Legendary Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.

2/1

1 B
Vile Entomber

Vile Entomber

Creature — Zombie Warlock

Deathtouch When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle.

The dead are lonely in the crypt and always eager for company.

2/2

2 B B
Blazing Rootwalla

Blazing Rootwalla

Creature — Lizard

: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

R
Calibrated Blast

Calibrated Blast

Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 R
Galvanic Relay

Galvanic Relay

Sorcery

Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Abandoned years ago, the experiment continues to iterate upon itself.

2 R
Glimpse of Tomorrow

Glimpse of Tomorrow

Sorcery

Suspend 3— Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Mine Collapse

Mine Collapse

Instant

If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.

"Good ol' rock," muttered Rhirhok as the shaking began. "Nice ol' rock...."

3 R
Aeve, Progenitor Ooze

Aeve, Progenitor Ooze

Legendary Creature — Ooze

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.

2/2

2 G G G
Chatterfang, Squirrel General

Chatterfang, Squirrel General

Legendary Creature — Squirrel Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. , Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

3/3

2 G
Chatterstorm

Chatterstorm

Sorcery

Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"Friends, foragers, fuzzy fighters! Tonight we're after more than just acorns!" —Larrel, Deep Forest hermit

1 G
Gaea's Will

Gaea's Will

Sorcery

Suspend 4— Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

With every end, a new beginning.

Glimmer Bairn

Glimmer Bairn

Creature — Ouphe

Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.

"Tricks and treats, souls and sweets! On wooded path, whom shall we meet?"

1/2

G
Ignoble Hierarch

Ignoble Hierarch

Creature — Goblin Shaman

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

He protects the fetid bog from light, life, and the hideous sound of laughter.

0/1

G
Squirrel Sovereign

Squirrel Sovereign

Creature — Squirrel Noble

Other Squirrels you control get +1/+1.

For rule of the Aldering Forest, Numstail stole the acorn from Nestwind, who stole it from Brankie, who stole it from Lightroot, who stole it from Leafpaw, who stole it from Darkfur . . .

2/2

1 G
Titania, Protector of Argoth

Titania, Protector of Argoth

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3

3 G G
Asmoranomardicadaistinaculdacar

Asmoranomardicadaistinaculdacar

Legendary Creature — Human Wizard

As long as you've discarded a card this turn, you may pay to cast this spell. When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.

3/3

Carth the Lion

Carth the Lion

Legendary Creature — Human Warrior

Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.

3/5

2 B G
Chainer, Nightmare Adept

Chainer, Nightmare Adept

Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

3/2

2 B R
Garth One-Eye

Garth One-Eye

Legendary Creature — Human Wizard

: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

A humble appearance belies a master's skill.

5/5

W U B R G
Goblin Anarchomancer

Goblin Anarchomancer

Creature — Goblin Shaman

Each spell you cast that's red or green costs less to cast.

A good Gruul shaman can work a whole clan into a frenzy. A great one will wait until the enemy's nearby.

2/2

R G
Piru, the Volatile

Piru, the Volatile

Legendary Creature — Elder Dragon

Flying, lifelink At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay . When Piru dies, it deals 7 damage to each nonlegendary creature.

Chasms of dueling energies course within her.

7/7

2 R R W W B B
Shardless Agent

Shardless Agent

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

"The left blade for a swift, painless death. The right blade for a long, lingering one. The choice is mine."

2/2

1 G U
Terminal Agony

Terminal Agony

Sorcery

Destroy target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

His mouth melted to slag, yet somehow he kept screaming.

2 B R
Territorial Kavu

Territorial Kavu

Creature — Kavu

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.

*/*

R G
Brainstone

Brainstone

Artifact

, , Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.

One day, it might provide a flash of insight that turns the tide of battle. Meanwhile, it looks lovely on an end table.

1
Diamond Lion

Diamond Lion

Artifact Creature — Cat

, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant.

"The merchant asked for riches no one had ever dreamed of. The djinn, smiling, granted his wish." —Afari, *Tales*

2/2

2
Liquimetal Torque

Liquimetal Torque

Artifact

: Add . : Target nonland permanent becomes an artifact in addition to its other types until end of turn.

"Weaponized jewelry has a long and respected history." —Ervos Trax

2
Monoskelion

Monoskelion

Artifact Creature — Construct

Monoskelion enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target.

An unfinished body with unfinished business.

1/1

2
Ornithopter of Paradise

Ornithopter of Paradise

Artifact Creature — Thopter

Flying : Add one mana of any color.

"Through even our darkest days, we must never cease creating. Each new invention brings value to the world, be it beauty, utility, or both." —Rashmi, aether-seer

0/2

2
Scion of Draco

Scion of Draco

Artifact Creature — Dragon

Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

4/4

1 2
Sol Talisman

Sol Talisman

Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) : Add .

It contains the energy of a dying star, caught at the moment of its explosion.

Sword of Hearth and Home

Sword of Hearth and Home

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip

3
The Underworld Cookbook

The Underworld Cookbook

Artifact

, Discard a card: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , , Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.

1
Void Mirror

Void Mirror

Artifact

Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.

"A mirror does more than reflect reality—it shapes it." —Niko Aris

2
Arid Mesa

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Marsh Flats

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Misty Rainforest

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Scalding Tarn

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

"Multani's heart is a seed, and all of Yavimaya is its flower. There is as much life here as in the rest of Dominaria together." —Karn

Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

1 W W
Resurgent Belief

Resurgent Belief

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sanctifier en-Vec

Sanctifier en-Vec

Creature — Human Cleric

Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

2/2

W W
Timeless Dragon

Timeless Dragon

Creature — Dragon

Flying Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

5/5

3 W W
Inevitable Betrayal

Inevitable Betrayal

Sorcery

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Rishadan Dockhand

Rishadan Dockhand

Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.

1/2

U
Suspend

Suspend

Instant

Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

U
Damn

Damn

Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

B B
Dauthi Voidwalker

Dauthi Voidwalker

Creature — Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. , Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

3/2

B B
Necrogoyf

Necrogoyf

Creature — Lhurgoyf

Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

*/4

3 B B
Profane Tutor

Profane Tutor

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Unmarked Grave

Unmarked Grave

Sorcery

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

1 B
Bloodbraid Marauder

Bloodbraid Marauder

Creature — Human Berserker

Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/1

1 R
Breya's Apprentice

Breya's Apprentice

Artifact Creature — Human Artificer

When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.

2/3

2 R
Calibrated Blast

Calibrated Blast

Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 R
Chef's Kiss

Chef's Kiss

Instant

Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

1 R R
Glimpse of Tomorrow

Glimpse of Tomorrow

Sorcery

Suspend 3— Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Aeve, Progenitor Ooze

Aeve, Progenitor Ooze

Legendary Creature — Ooze

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.

2/2

2 G G G
Chitterspitter

Chitterspitter

Artifact

At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. , : Create a 1/1 green Squirrel creature token.

2 G
Gaea's Will

Gaea's Will

Sorcery

Suspend 4— Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Sanctum Weaver

Sanctum Weaver

Enchantment Creature — Dryad

: Add X mana of any one color, where X is the number of enchantments you control.

0/2

1 G
Asmoranomardicadaistinaculdacar

Asmoranomardicadaistinaculdacar

Legendary Creature — Human Wizard

As long as you've discarded a card this turn, you may pay to cast this spell. When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.

3/3

Carth the Lion

Carth the Lion

Legendary Creature — Human Warrior

Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.

3/5

2 B G
Master of Death

Master of Death

Creature — Zombie Wizard

When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.

3/1

1 U B
Piru, the Volatile

Piru, the Volatile

Legendary Creature — Elder Dragon

Flying, lifelink At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay . When Piru dies, it deals 7 damage to each nonlegendary creature.

7/7

2 R R W W B B
Territorial Kavu

Territorial Kavu

Creature — Kavu

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.

*/*

R G
Yusri, Fortune's Flame

Yusri, Fortune's Flame

Legendary Creature — Efreet

Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

2/3

1 U R
Academy Manufactor

Academy Manufactor

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

1/3

3
Diamond Lion

Diamond Lion

Artifact Creature — Cat

, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant.

2/2

2
Nettlecyst

Nettlecyst

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip

3
Sol Talisman

Sol Talisman

Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) : Add .

Void Mirror

Void Mirror

Artifact

Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.

2
Zabaz, the Glimmerwasp

Zabaz, the Glimmerwasp

Legendary Artifact Creature — Insect

Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. : Destroy target artifact you control. : Zabaz, the Glimmerwasp gains flying until end of turn.

0/0

1
Arid Mesa

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Marsh Flats

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Misty Rainforest

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Scalding Tarn

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Sanctum Prelate

Sanctum Prelate

Creature — Human Cleric

As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.

"This area is off-limits to you."

2/2

1 W W
Yusri, Fortune's Flame

Yusri, Fortune's Flame

Legendary Creature — Efreet

Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

2/3

1 U R