Midnight Hunt Commander

Image Card Info Mana cost
Leinore, Autumn Sovereign

Leinore, Autumn Sovereign

Legendary Creature — Human Noble

Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.

She keeps the festival's revels from faltering, infusing the witches' rituals with hope.

0/4

2 G W
Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver

Legendary Creature — Zombie Warrior

Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.

3/3

2 U B
Eloise, Nephalia Sleuth

Eloise, Nephalia Sleuth

Legendary Creature — Human Rogue

Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

4/4

3 U B
Kyler, Sigardian Emissary

Kyler, Sigardian Emissary

Legendary Creature — Human Cleric

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler.

"Even when the angels succumbed to madness, Sigarda stood strong. She is hope."

2/2

3 G W
Celestial Judgment

Celestial Judgment

Sorcery

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

"I was going to suggest silver, but a beam of pure angelic fury works even better." —Rem Karolus, Fiendslayer

4 W W
Curse of Conformity

Curse of Conformity

Enchantment — Aura Curse

Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

Whether you'll fit in isn't up to you at all.

4 W
Moorland Rescuer

Moorland Rescuer

Creature — Human Knight

When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.

"Hold on tight, little one. I'll get you to safety."

4/4

5 W
Sigarda's Vanguard

Sigarda's Vanguard

Creature — Angel

Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

3/3

4 W
Stalwart Pathlighter

Stalwart Pathlighter

Creature — Human Soldier

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

"Festival's just ahead. You're almost there!"

3/1

2 W
Wall of Mourning

Wall of Mourning

Creature — Wall

Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.

0/4

1 W
Cleaver Skaab

Cleaver Skaab

Creature — Zombie Horror

, , Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.

Furious and unable to separate, the bitter rivals consoled themselves by splitting everything else they saw in half.

2/4

3 U
Curse of Unbinding

Curse of Unbinding

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.

6 U
Drown in Dreams

Drown in Dreams

Instant

Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards.

"Within our minds are limitless depths. Dive down, but don't forget to surface." —Teferi

X 2 U
Empty the Laboratory

Empty the Laboratory

Sorcery

Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

X U U
Hordewing Skaab

Hordewing Skaab

Creature — Zombie Horror

Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.

3/3

4 U
Shadow Kin

Shadow Kin

Creature — Shapeshifter

Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.

2/2

3 U
Crowded Crypt

Crowded Crypt

Artifact

: Add . Whenever a creature you control dies, put a corpse counter on Crowded Crypt. , , Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

2 B
Curse of the Restless Dead

Curse of the Restless Dead

Enchantment — Aura Curse

Enchant player Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

2 B
Ghouls' Night Out

Ghouls' Night Out

Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

3 B B
Gorex, the Tombshell

Gorex, the Tombshell

Legendary Creature — Zombie Turtle

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

4/4

6 B B
Prowling Geistcatcher

Prowling Geistcatcher

Creature — Human Rogue

Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.

2/4

3 B
Ravenous Rotbelly

Ravenous Rotbelly

Creature — Zombie Horror

When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.

The patrol found the graf empty save for a few well-chewed bones.

4/5

4 B
Tomb Tyrant

Tomb Tyrant

Creature — Zombie Noble

Other Zombies you control get +1/+1. , , Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.

3/3

3 B
Celebrate the Harvest

Celebrate the Harvest

Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

The Harvesttide dance is one of joyous abandon, a last revel before winter nights.

3 G
Curse of Clinging Webs

Curse of Clinging Webs

Enchantment — Aura Curse

Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

Clare realized too late why no one ever took the shortcut through the abandoned mill.

2 G
Heronblade Elite

Heronblade Elite

Creature — Human Warrior

Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. : Add X mana of any one color, where X is Heronblade Elite's power.

"When angels fall, humans must rise."

1/1

2 G
Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant

Legendary Creature — Treefolk

Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.

0/0

X G G
Ruinous Intrusion

Ruinous Intrusion

Instant

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

The gourd carving was supposed to take place *after* the feast.

3 G
Sigardian Zealot

Sigardian Zealot

Creature — Human Cleric

At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.

"We fight together! In Sigarda's name, ready your weapons!"

3/3

4 G
Somberwald Beastmaster

Somberwald Beastmaster

Creature — Human Ranger

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch.

1/1

6 G
Avacyn's Memorial

Avacyn's Memorial

Legendary Artifact

Indestructible Other legendary permanents you control have indestructible.

They had no marble, so the faithful repaired her likeness with wood, straw, twine, and clay.

5 W W W
Visions of Glory

Visions of Glory

Sorcery

Create a 1/1 white Human creature token for each creature you control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 W
Visions of Duplicity

Visions of Duplicity

Sorcery

Exchange control of two target creatures you don't control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 U
Visions of Dread

Visions of Dread

Sorcery

Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 B
Curse of Obsession

Curse of Obsession

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.

He ripped up board after board until his hands were bloody. Still, he could not find whatever it was he sought.

4 R
Visions of Ruin

Visions of Ruin

Sorcery

Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Visions of Dominance

Visions of Dominance

Sorcery

Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Lynde, Cheerful Tormentor

Lynde, Cheerful Tormentor

Legendary Creature — Human Warlock

Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.

2/4

1 U B R
Leinore, Autumn Sovereign

Leinore, Autumn Sovereign

Legendary Creature — Human Noble

Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.

0/4

2 G W
Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver

Legendary Creature — Zombie Warrior

Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.

3/3

2 U B
Eloise, Nephalia Sleuth

Eloise, Nephalia Sleuth

Legendary Creature — Human Rogue

Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

4/4

3 U B
Kyler, Sigardian Emissary

Kyler, Sigardian Emissary

Legendary Creature — Human Cleric

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler.

2/2

3 G W
Celestial Judgment

Celestial Judgment

Sorcery

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

4 W W
Curse of Conformity

Curse of Conformity

Enchantment — Aura Curse

Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

4 W
Moorland Rescuer

Moorland Rescuer

Creature — Human Knight

When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.

4/4

5 W
Sigarda's Vanguard

Sigarda's Vanguard

Creature — Angel

Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

3/3

4 W
Stalwart Pathlighter

Stalwart Pathlighter

Creature — Human Soldier

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

3/1

2 W
Wall of Mourning

Wall of Mourning

Creature — Wall

Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.

0/4

1 W
Cleaver Skaab

Cleaver Skaab

Creature — Zombie Horror

, , Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.

2/4

3 U
Curse of Unbinding

Curse of Unbinding

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.

6 U
Drown in Dreams

Drown in Dreams

Instant

Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards.

X 2 U
Empty the Laboratory

Empty the Laboratory

Sorcery

Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

X U U
Hordewing Skaab

Hordewing Skaab

Creature — Zombie Horror

Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.

3/3

4 U
Shadow Kin

Shadow Kin

Creature — Shapeshifter

Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.

2/2

3 U
Crowded Crypt

Crowded Crypt

Artifact

: Add . Whenever a creature you control dies, put a corpse counter on Crowded Crypt. , , Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

2 B
Curse of the Restless Dead

Curse of the Restless Dead

Enchantment — Aura Curse

Enchant player Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

2 B
Ghouls' Night Out

Ghouls' Night Out

Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

3 B B
Gorex, the Tombshell

Gorex, the Tombshell

Legendary Creature — Zombie Turtle

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

4/4

6 B B
Prowling Geistcatcher

Prowling Geistcatcher

Creature — Human Rogue

Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.

2/4

3 B
Ravenous Rotbelly

Ravenous Rotbelly

Creature — Zombie Horror

When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.

4/5

4 B
Tomb Tyrant

Tomb Tyrant

Creature — Zombie Noble

Other Zombies you control get +1/+1. , , Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.

3/3

3 B
Celebrate the Harvest

Celebrate the Harvest

Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

3 G
Curse of Clinging Webs

Curse of Clinging Webs

Enchantment — Aura Curse

Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

2 G
Heronblade Elite

Heronblade Elite

Creature — Human Warrior

Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. : Add X mana of any one color, where X is Heronblade Elite's power.

1/1

2 G
Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant

Legendary Creature — Treefolk

Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.

0/0

X G G
Ruinous Intrusion

Ruinous Intrusion

Instant

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

3 G
Sigardian Zealot

Sigardian Zealot

Creature — Human Cleric

At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.

3/3

4 G
Somberwald Beastmaster

Somberwald Beastmaster

Creature — Human Ranger

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch.

1/1

6 G
Avacyn's Memorial

Avacyn's Memorial

Legendary Artifact

Indestructible Other legendary permanents you control have indestructible.

5 W W W
Visions of Glory

Visions of Glory

Sorcery

Create a 1/1 white Human creature token for each creature you control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 W
Visions of Duplicity

Visions of Duplicity

Sorcery

Exchange control of two target creatures you don't control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 U
Visions of Dread

Visions of Dread

Sorcery

Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 B
Curse of Obsession

Curse of Obsession

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.

4 R
Visions of Ruin

Visions of Ruin

Sorcery

Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Visions of Dominance

Visions of Dominance

Sorcery

Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Lynde, Cheerful Tormentor

Lynde, Cheerful Tormentor

Legendary Creature — Human Warlock

Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.

2/4

1 U B R
Abzan Falconer

Abzan Falconer

Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

2 W
Ainok Bond-Kin

Ainok Bond-Kin

Creature — Dog Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

2/1

1 W
Angel of Glory's Rise

Angel of Glory's Rise

Creature — Angel

Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

"Justice isn't done until undeath is undone."

4/6

5 W W
Bastion Protector

Bastion Protector

Creature — Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

"As long as I stand, so will your cause."

3/3

2 W
Citadel Siege

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

2 W W
Cleansing Nova

Cleansing Nova

Sorcery

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

3 W W
Custodi Soulbinders

Custodi Soulbinders

Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

0/0

3 W
Dearly Departed

Dearly Departed

Creature — Spirit

Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us." —Mikaeus, the Lunarch

5/5

4 W W
Elite Scaleguard

Elite Scaleguard

Creature — Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3

4 W
Herald of War

Herald of War

Creature — Angel

Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.

3/3

3 W W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

Those who are chosen do not doubt. Those who remain do not lament.

4 W W W
Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

2/2

W W
Mikaeus, the Lunarch

Mikaeus, the Lunarch

Legendary Creature — Human Cleric

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus. , Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

0/0

X W
Odric, Master Tactician

Odric, Master Tactician

Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4

2 W W
Orzhov Advokist

Orzhov Advokist

Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

The Orzhov care not for repentance, only repayment.

1/4

2 W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

2 W W
Riders of Gavony

Riders of Gavony

Creature — Human Knight

Vigilance As Riders of Gavony enters the battlefield, choose a creature type. Human creatures you control have protection from creatures of the chosen type.

3/3

2 W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Unbreakable Formation

Unbreakable Formation

Instant

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

2 W
Victory's Envoy

Victory's Envoy

Creature — Human Cleric

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

Her paean is the clash of spears, her prayer a battle cry.

3/3

3 W W
Aetherspouts

Aetherspouts

Instant

For each attacking creature, its owner puts it on the top or bottom of their library.

"Don't worry, there's plenty for everyone." —Vickon, Eleventh Company battlemage

3 U U
Distant Melody

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.

3 U
Eternal Skylord

Eternal Skylord

Creature — Zombie Wizard

When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.

3/3

4 U
Forgotten Creation

Forgotten Creation

Creature — Zombie Horror

Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

"My earliest work escapes me." —Stitcher Geralf

3/3

3 U
Havengul Runebinder

Havengul Runebinder

Creature — Human Wizard

, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

"So many corpses, so little time."

2/2

2 U U
Hour of Eternity

Hour of Eternity

Sorcery

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

To serve as an Eternal is the afterlife granted to the worthy.

X X U U U
Rooftop Storm

Rooftop Storm

Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!" —Stitcher Geralf

5 U
Stitcher Geralf

Stitcher Geralf

Legendary Creature — Human Wizard

, : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

3/4

3 U U
Undead Alchemist

Undead Alchemist

Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

4/2

3 U
Army of the Damned

Army of the Damned

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

5 B B B
Butcher of Malakir

Butcher of Malakir

Creature — Vampire Warrior

Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

5/4

5 B B
Cemetery Reaper

Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1. , : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Every grave cradles a recruit.

2/2

1 B B
Corpse Augur

Corpse Augur

Creature — Zombie Wizard

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Even when the flesh grows cold, knowledge waits in the bones for a master to release it.

4/2

3 B
Dark Salvation

Dark Salvation

Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Countless ghouls surged through Thraben's streets, and with them came the city's salvation.

X X B
Death Baron

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

For the necromancer barons, killing and recruitment are one and the same.

2/2

1 B B
Diregraf Colossus

Diregraf Colossus

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

2/2

2 B
Dread Summons

Dread Summons

Sorcery

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.

"Did you have a nice nap?" —Liliana Vess

X B B
Dreadhorde Invasion

Dreadhorde Invasion

Enchantment

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

1 B
Eater of Hope

Eater of Hope

Creature — Demon

Flying , Sacrifice another creature: Regenerate Eater of Hope. , Sacrifice two other creatures: Destroy target creature.

Gods can be appeased. Demons, however . . .

6/4

5 B B
Endless Ranks of the Dead

Endless Ranks of the Dead

Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.

2 B B
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise." —Skyclave inscription

1 B
Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1

2 B
Go for the Throat

Go for the Throat

Instant

Destroy target nonartifact creature.

Having flesh is increasingly a liability on Mirrodin.

1 B
Gravespawn Sovereign

Gravespawn Sovereign

Creature — Zombie

Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.

The Cabal never expected its creations to create servants of their own.

3/3

4 B B
Liliana, Death's Majesty

Liliana, Death's Majesty

Legendary Planeswalker — Liliana

[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.

3 B B
Liliana's Devotee

Liliana's Devotee

Creature — Human Warlock

Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.

Liliana inspires horror in many and fanatical admiration in a few.

2/3

2 B
Liliana's Mastery

Liliana's Mastery

Enchantment

Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

"There are so many of them. It seems they've just been waiting for someone to serve."

3 B B
Lord of the Accursed

Lord of the Accursed

Creature — Zombie

Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn.

The Curse of Wandering leaves only hatred.

2/3

2 B
Midnight Reaper

Midnight Reaper

Creature — Zombie Knight

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

No one welcomes his visit, yet all must grant him tribute.

3/2

2 B
Open the Graves

Open the Graves

Enchantment

Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.

It was a night like any other. It would soon become a night no one would ever forget.

3 B B
Overseer of the Damned

Overseer of the Damned

Creature — Demon

Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

5/5

5 B B
Spark Reaper

Spark Reaper

Creature — Zombie

, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.

"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it." —Kaya

2/3

2 B
Syphon Flesh

Syphon Flesh

Sorcery

Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

Necromancers deal in commodities far more precious than gold and grain.

4 B
Undead Augur

Undead Augur

Creature — Zombie Wizard

Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.

"To see past the veil of death, cross it." —*The Red Book of Mezdrithalik*

2/2

B B
Zombie Apocalypse

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

"There will come a day so dark you will pray for death. On that day your prayers will be answered." —Minaldra, the Vizag Atum

3 B B B
Avacyn's Pilgrim

Avacyn's Pilgrim

Creature — Human Monk

: Add .

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

1/1

G
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher

2 G
Bestial Menace

Bestial Menace

Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

"My battle cry reaches ears far keener than yours." —Saidah, Joraga hunter

3 G G
Biogenic Upgrade

Biogenic Upgrade

Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

"To survive exceptional times we must adapt by exceptional means." —Vannifar

4 G G
Champion of Lambholt

Champion of Lambholt

Creature — Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

1/1

1 G G
Death's Presence

Death's Presence

Enchantment

Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

"We traffic in flesh, not souls. Still, it's a shame to let anything go to waste." —Cevraya, Golgari shaman

5 G
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1

1 G G
Growth Spasm

Growth Spasm

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

2 G
Gyre Sage

Gyre Sage

Creature — Elf Druid

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) : Add for each +1/+1 counter on Gyre Sage.

1/2

1 G
Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"Now is the hour. Ours is the duty. For victory and family—charge!"

2 G
Kessig Cagebreakers

Kessig Cagebreakers

Creature — Human Rogue

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."

3/4

4 G
Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

3 G G
Somberwald Sage

Somberwald Sage

Creature — Human Druid

: Add three mana of any one color. Spend this mana only to cast creature spells.

"You can face any danger when all of nature is on your side."

0/1

2 G
Verdurous Gearhulk

Verdurous Gearhulk

Artifact Creature — Construct

Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

4/4

3 G G
Wild Beastmaster

Wild Beastmaster

Creature — Human Shaman

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

"When they covered the world in city, all they did was give themselves nowhere to run."

1/1

2 G
Yavimaya Elder

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card.

2/1

1 G G
Diregraf Captain

Diregraf Captain

Creature — Zombie Soldier

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.

2/2

1 U B
Enduring Scalelord

Enduring Scalelord

Creature — Dragon

Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Only the sun that beats down upon Arashin's walls could shine more brightly.

4/4

4 G W
Gisa and Geralf

Gisa and Geralf

Legendary Creature — Human Wizard

When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

"These fiends are slightly less tolerable than you." "A sentiment that warms my heart, sister."

4/4

2 U B
Gleaming Overseer

Gleaming Overseer

Creature — Zombie Wizard

When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.

1/4

1 U B
Heron's Grace Champion

Heron's Grace Champion

Creature — Human Knight

Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

Sigarda was the last uncorrupted archangel, but she would not have to fight alone.

3/3

2 G W
Juniper Order Ranger

Juniper Order Ranger

Creature — Human Knight Ranger

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

2/4

3 G W
Ruthless Deathfang

Ruthless Deathfang

Creature — Dragon

Flying Whenever you sacrifice a creature, target opponent sacrifices a creature.

"Bring forth the dead, their skull-grins and rattle-bones. We will feast upon their wailing ghosts." —Silumgar, translated from Draconic

4/4

4 U B
Sigarda, Heron's Grace

Sigarda, Heron's Grace

Legendary Creature — Angel

Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

4/5

3 G W
Trostani's Summoner

Trostani's Summoner

Creature — Elf Shaman

When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

1/1

5 G W
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

2
Charcoal Diamond

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped. : Add .

The essence of night to harden the soul.

2
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Lifecrafter's Bestiary

Lifecrafter's Bestiary

Artifact

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.

"Inspiration is found by looking outward." —Oviya Pashiri, sage lifecrafter

3
Sky Diamond

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped. : Add .

The essence of wind to lift up the weary.

2
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Talisman of Dominance

Talisman of Dominance

Artifact

: Add . : Add or . Talisman of Dominance deals 1 damage to you.

2
Talisman of Unity

Talisman of Unity

Artifact

: Add . : Add or . Talisman of Unity deals 1 damage to you.

2
Blighted Woodland

Blighted Woodland

Land

: Add . , , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Mortuary Mire

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Tainted Isle

Tainted Isle

Land

: Add . : Add or . Activate only if you control a Swamp.

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora

Unclaimed Territory

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.