Mirage

Image Card Info Mana cost
Afterlife

Afterlife

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Facets of life, reflections of the soul.

2 W
Alarum

Alarum

Instant

Untap target nonattacking creature. It gets +1/+3 until end of turn.

"One timely cry of warning can save nine of surprise." —Sidar Jabari

1 W
Auspicious Ancestor

Auspicious Ancestor

Creature — Human Cleric

When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

2/3

3 W
Benevolent Unicorn

Benevolent Unicorn

Creature — Unicorn

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

The best use for a unicorn's horn is to adorn a unicorn. —Femeref adage

1/2

1 W
Blinding Light

Blinding Light

Sorcery

Tap all nonwhite creatures.

"My shield will bear a shining sun so you will always be with me. / Inlaid with gold, it will shine like glowing embers." —"Love Song of Night and Day"

2 W
Celestial Dawn

Celestial Dawn

Enchantment

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

1 W W
Civic Guildmage

Civic Guildmage

Creature — Human Wizard

, : Target creature gets +0/+1 until end of turn. , : Put target creature you control on top of its owner's library.

To condemn the innocent you must first condemn yourself. —Civic Guild maxim

1/1

W
Dazzling Beauty

Dazzling Beauty

Instant

Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.

2 W
Disempower

Disempower

Instant

Put target artifact or enchantment on top of its owner's library.

"Mangara is gone. Who among you doubts that I have taken his power?" —Kaervek

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

"There are harsher ways to learn the meaning of the word 'no.'" —Rashida Scalebane

1 W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

"Suq'Ata believe in trade; Femeref, alms; Zhalfirins, steel. Be warned, Kaervek—now we are joined." —Sidar Jabari

1 W
Divine Retribution

Divine Retribution

Instant

Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.

"To the undiscerning eye, justice and vengeance can look the same." —Rashida Scalebane

1 W
Ekundu Griffin

Ekundu Griffin

Creature — Griffin

Flying, first strike

"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it." —Pashad ibn Asim, Suq'Ata trader

2/2

3 W
Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal." —Daudi, Femeref tutor

W
Ethereal Champion

Ethereal Champion

Creature — Avatar

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

"If I have learned anything as a wizard it is this: never fight your own battles." —Waffa, sorcerer of Nyomba

3/4

2 W W W
Favorable Destiny

Favorable Destiny

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

1 W
Femeref Healer

Femeref Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

"Faith is my shield, and hope is my armor; I am vulnerable only to myself." —Asmira, Holy Avenger

1/1

1 W
Femeref Knight

Femeref Knight

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Femeref Knight gains vigilance until end of turn.

"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me." —"Love Song of Night and Day"

2/2

2 W
Femeref Scouts

Femeref Scouts

Creature — Human Scout

"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all." —Hakim, Loreweaver

1/4

2 W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

"The Femeref look only to the Sun for healing; they have never truly understood life's cycle." —Kifimbo, Shadow Guildmage

W
Illumination

Illumination

Instant

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?" —Asmira, Holy Avenger

W W
Iron Tusk Elephant

Iron Tusk Elephant

Creature — Elephant

Trample

"The fury in the lion's eye; the patience in the hippo's yawn; the pride within the griffin's cry are one within the iron tusk's stride." —"Iron Tusk," Femeref song

3/3

4 W
Ivory Charm

Ivory Charm

Instant

Choose one — • All creatures get -2/-0 until end of turn. • Tap target creature. • Prevent the next 1 damage that would be dealt to any target this turn.

W
Jabari's Influence

Jabari's Influence

Instant

Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.

"Common soldiers can't understand what a sidar knows: the enemy can be a resource." —Sidar Jabari

3 W W
Mangara's Blessing

Mangara's Blessing

Instant

You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.

2 W
Mangara's Equity

Mangara's Equity

Enchantment

As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay . Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.

1 W W
Melesse Spirit

Melesse Spirit

Creature — Angel Spirit

Flying, protection from black

Like a laughing knife, immaculate and sharp, is the Melesse.

3/3

3 W W
Mtenda Griffin

Mtenda Griffin

Creature — Griffin

Flying , : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.

"Unlike Zhalfir, the griffin needs no council to keep harmony among its parts." —Asmira, Holy Avenger

2/2

3 W
Mtenda Herder

Mtenda Herder

Creature — Human Scout

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"All animals—even humans—can be herded. The trick is to make them think they choose their own destination." —Mangara

1/1

W
Noble Elephant

Noble Elephant

Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way." —"So the Elephant Speaks," Zhalfirin song

2/2

3 W
Null Chamber

Null Chamber

World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.

3 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Pearl Dragon

Pearl Dragon

Creature — Dragon

Flying : Pearl Dragon gets +0/+1 until end of turn.

"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings." —Hakim, Loreweaver

4/4

4 W W
Prismatic Circle

Prismatic Circle

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

2 W
Rashida Scalebane

Rashida Scalebane

Legendary Creature — Human Soldier

: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.

It is not by the blood of dragons that Rashida measures victories, but by the sum of children who no longer wake from nightmares of scales and fire.

3/4

3 W W
Ritual of Steel

Ritual of Steel

Enchantment — Aura

Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.

"Our soldiers are blessed with lizard scales as hard and cold as steel." —Sidar Jabari

2 W
Sacred Mesa

Sacred Mesa

Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. : Create a 1/1 white Pegasus creature token with flying.

"Do not go there, do not go / unless you rise on wings, unless you walk on hooves." —"Song to the Sun," Femeref song

2 W
Shadowbane

Shadowbane

Instant

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

Light creates shadow; light destroys shadow. Such is the transience of darkness.

1 W
Sidar Jabari

Sidar Jabari

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.

"Prophecy is whatever one makes of it, but destiny cannot be changed." —Sidar Jabari

2/2

3 W
Soul Echo

Soul Echo

Enchantment

Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

X W W
Spectral Guardian

Spectral Guardian

Creature — Spirit

As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)

"A treasure to guard other treasures is worth the highest price." —Mtai, Civic Guildmage

2/3

2 W W
Sunweb

Sunweb

Creature — Wall

Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.

"There is no sweeter music than the wails of a dying dragon." —Rashida Scalebane

5/6

3 W
Teremko Griffin

Teremko Griffin

Creature — Griffin

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When we're aloft, I love to lean over the *Weatherlight*'s railing and watch the patterns the griffins' shadows make on the clouds below." —Sisay, Captain of the *Weatherlight*

2/2

3 W
Unyaro Griffin

Unyaro Griffin

Creature — Griffin

Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

The griffin's shadow gives courage to the righteous and dread to the idle.

2/2

3 W
Vigilant Martyr

Vigilant Martyr

Creature — Human Cleric

Sacrifice Vigilant Martyr: Regenerate target creature. , , Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.

1/1

W
Wall of Resistance

Wall of Resistance

Creature — Wall

Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Telim'Tor could no longer recall the exact number of assaults—but his troops could.

0/3

1 W
Ward of Lights

Ward of Lights

Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

W W
Yare

Yare

Instant

Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.

2 W
Zhalfirin Commander

Zhalfirin Commander

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Target Knight creature gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground." —Sidar Jabari

2/2

2 W
Zhalfirin Knight

Zhalfirin Knight

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Zhalfirin Knight gains first strike until end of turn.

"You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war." —"Love Song of Night and Day"

2/2

2 W
Zuberi, Golden Feather

Zuberi, Golden Feather

Legendary Creature — Griffin

Flying Other Griffin creatures get +1/+1.

"If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun." —Afari, *Tales*

3/3

4 W
Ancestral Memories

Ancestral Memories

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

"Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all." —Hakim, Loreweaver

2 U U U
Azimaet Drake

Azimaet Drake

Creature — Drake

Flying : Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.

"A vizier's dish, best served drenched in honey and almonds." —Suq'Ata royal recipe

1/3

2 U
Bay Falcon

Bay Falcon

Creature — Bird

Flying, vigilance

"Wear the falcon's feathers in your hair— be fast as the falcon, bright as the Sun." —"Rise on Wings," Zhalfirin song

1/1

1 U
Bazaar of Wonders

Bazaar of Wonders

World Enchantment

When Bazaar of Wonders enters the battlefield, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

3 U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

A lie always returns; be careful how you catch it.

U U
Cerulean Wyvern

Cerulean Wyvern

Creature — Drake

Flying, protection from green

"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!" —Sisay, Captain of the *Weatherlight*

3/3

4 U
Cloak of Invisibility

Cloak of Invisibility

Enchantment — Aura

Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Useful . . . if you can find it." —Pashad ibn Asim, Suq'Ata trader

U
Coral Fighters

Coral Fighters

Creature — Merfolk Soldier

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

1/1

1 U
Daring Apprentice

Daring Apprentice

Creature — Human Wizard

, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1

1 U U
Dissipate

Dissipate

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"If you weren't born with it, you don't need it." —Grahilah, former trader of Amiqat

1 U U
Dream Cache

Dream Cache

Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dreams' riches are easily spent. —Suq'Ata adage

2 U
Dream Fighter

Dream Fighter

Creature — Human Soldier

Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Not only the sleeping should fear dreams.

1/1

2 U
Energy Vortex

Energy Vortex

Enchantment

As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay for each vortex counter on Energy Vortex. : Put X vortex counters on Energy Vortex. Activate only during your upkeep.

3 U U
Ether Well

Ether Well

Instant

Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

"Whoa—my tail will *never* fit through that hole!"

3 U
Flash

Flash

Instant

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .

1 U
Floodgate

Floodgate

Creature — Wall

Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

"Quick, Rhirhok—teach me to swim!" —Makht, goblin casualty

0/5

3 U
Hakim, Loreweaver

Hakim, Loreweaver

Legendary Creature — Human Wizard

Flying : Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted. , : Destroy all Auras attached to Hakim.

2/4

3 U U
Harmattan Efreet

Harmattan Efreet

Creature — Efreet

Flying : Target creature gains flying until end of turn.

"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face." —Tarub, Suq'Ata sailor

2/2

2 U U
Jolt

Jolt

Instant

You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

"There's nothing like a sudden shock to clarify one's thoughts." —Pashad ibn Asim, Suq'Ata trader

2 U
Kukemssa Pirates

Kukemssa Pirates

Creature — Human Pirate

Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.

". . . pirates gambled with a djinn and lost the thing more dear than gold." —"Love Song of Night and Day"

2/2

3 U
Kukemssa Serpent

Kukemssa Serpent

Creature — Serpent

Kukemssa Serpent can't attack unless defending player controls an Island. , Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent.

4/3

3 U
Meddle

Meddle

Instant

If target spell has only one target and that target is a creature, change that spell's target to another creature.

"Shadimir was as surprised as he was relieved when the blow turned aside." —Afari, *Tales*

1 U
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"The caliph was so intelligent he could not remember what he knew." —Azeworai, "Three Riddles"

1 U
Merfolk Raiders

Merfolk Raiders

Creature — Merfolk Soldier

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Turn your back for a second and they just vanish! As if they weren't shifty enough before." —Rhirhok, goblin archer

2/3

1 U
Merfolk Seer

Merfolk Seer

Creature — Merfolk Wizard

When Merfolk Seer dies, you may pay . If you do, draw a card.

The sea leaves no room for tears. —Zhalfirin adage

2/2

2 U
Mind Bend

Mind Bend

Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

U
Mind Harness

Mind Harness

Enchantment — Aura

Enchant red or green creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.

Centuries ago, Mangara won the loyalty of the Quirion not by ruling their minds but by supporting their independence.

U
Mist Dragon

Mist Dragon

Creature — Dragon

: Mist Dragon gains flying. (This effect lasts indefinitely.) : Mist Dragon loses flying. (This effect lasts indefinitely.) : Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"Across the plains, farmers who braved the mists began to vanish. Most blamed the goblins; none guessed the truth." —Hakim, Loreweaver

4/4

4 U U
Mystical Tutor

Mystical Tutor

Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless." —Afari, *Tales*

U
Political Trickery

Political Trickery

Sorcery

Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)

"Politics is a game—move a stone here, move a stone there—except sometimes the stones bleed." —Shauku, Endbringer

2 U
Polymorph

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

"Ahh! Opposable digits!"

3 U
Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

X U
Prismatic Lace

Prismatic Lace

Instant

Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)

U
Psychic Transfer

Psychic Transfer

Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

"The memory of your existence will fade like the final stars of morning." —Kaervek

4 U
Ray of Command

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

"Heel."

3 U
Reality Ripple

Reality Ripple

Instant

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

"Can you prepare for the unexpected? No, you cannot. You can prepare only to be surprised." —Teferi

1 U
Reality Ripple

Reality Ripple

Instant

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

1 U
Sandbar Crocodile

Sandbar Crocodile

Creature — Crocodile

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"We've run aground sandbars before, but today, a sandbar ran aground us." —Kipkemboi, Kukemssa pirate

6/5

4 U
Sapphire Charm

Sapphire Charm

Instant

Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

U
Sea Scryer

Sea Scryer

Creature — Merfolk Wizard

: Add . , : Add .

1/1

1 U
Shaper Guildmage

Shaper Guildmage

Creature — Human Wizard

, : Target creature gains first strike until end of turn. , : Target creature gets +1/+0 until end of turn.

Shape this world in Zhalfir's image. —Shaper Guild maxim

1/1

U
Shimmer

Shimmer

Enchantment

As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

To buy unseen land, pay in unseen coin. —Suq'Ata maxim

2 U U
Soar

Soar

Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.

"Would you give up your hands to fly? That is what the birds have done." —*The One Thousand Questions*

1 U
Suq'Ata Firewalker

Suq'Ata Firewalker

Creature — Human Wizard

Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. : Suq'Ata Firewalker deals 1 damage to any target.

"Comfortable even in a furnace? I've never met one who'd accept my wager." —Talibah, embermage

0/1

1 U U
Taniwha

Taniwha

Legendary Creature — Serpent

Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

"Taniwha rolls in its sleep, and the land is awash with the waves." —Poetics of Hanan

7/7

3 U U
Teferi's Curse

Teferi's Curse

Enchantment — Aura

Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant." —Teferi

1 U
Teferi's Drake

Teferi's Drake

Creature — Drake

Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"We threw dried fruit to the drakes that rode the air, streaming along the *Weatherlight'*s side as we sailed amidst the clouds." —Sisay, Captain of the *Weatherlight*

3/2

2 U
Teferi's Imp

Teferi's Imp

Creature — Imp

Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card.

Made you look.

1/1

2 U
Thirst

Thirst

Enchantment — Aura

Enchant creature When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay .

The first of the Thousand Deaths.

2 U
Tidal Wave

Tidal Wave

Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

When mountains ride the sea, waves live upon the fields.

2 U
Vaporous Djinn

Vaporous Djinn

Creature — Djinn

Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"What is taking them so long to fill the waterskins?" —Mwani, Mtenda goatherd

3/4

2 U U
Wave Elemental

Wave Elemental

Creature — Elemental

, , Sacrifice Wave Elemental: Tap up to three target creatures without flying.

"Consider the wave: how weak the mother yet how strong the child." —Tywanna, Shaper Guildmage

2/3

2 U U
Abyssal Hunter

Abyssal Hunter

Creature — Human Assassin

, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Some smiles show cheer; some merely show teeth.

1/1

3 B
Ashen Powder

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

"What you call decay, I call ripening. You'll gain no sustenance from this harvest." —Kaervek

2 B B
Barbed-Back Wurm

Barbed-Back Wurm

Creature — Wurm

: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak." —Jolrael

4/3

4 B
Binding Agony

Binding Agony

Enchantment — Aura

Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.

A crash of rhinos in my head —Femeref expression meaning "a severe head pain"

1 B
Blighted Shaman

Blighted Shaman

Creature — Human Cleric Shaman

, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. , Sacrifice a creature: Target creature gets +2/+2 until end of turn.

1/1

1 B
Bone Harvest

Bone Harvest

Instant

Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.

"Only fools believe they will face my armies but once." —Kaervek

2 B
Breathstealer

Breathstealer

Creature — Nightstalker

: Breathstealer gets +1/-1 until end of turn.

"As a child, I slept with a cloth over my face, to hide from the spirits that might pull the air from my lungs." —Mosi, Femeref weaver

2/2

2 B
Cadaverous Knight

Cadaverous Knight

Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Regenerate Cadaverous Knight.

Grieve for the soul in death dishonored. —Shadow Guild saying

2/2

2 B
Carrion

Carrion

Instant

As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.

King or herder, the maggots care not.

1 B B
Catacomb Dragon

Catacomb Dragon

Creature — Dragon

Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.

4/4

4 B B
Choking Sands

Choking Sands

Sorcery

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

"The people wiped the sand from their eyes and cursed—and left the barren land to the hyenas and vipers." —Afari, *Tales*

1 B B
Crypt Cobra

Crypt Cobra

Creature — Snake

Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

3/3

3 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Femeref was guided by the wisdom of the Council of Voices. But in one terrible instant, they were slain, leaving Asmira as the sole voice of leadership." —Hakim, Loreweaver

2 B
Dark Ritual

Dark Ritual

Instant

Add .

"The ceremony ended with a voice from the shadows, a voice with vast, ominous power." —Kifimbo, Shadow Guildmage

B
Dirtwater Wraith

Dirtwater Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Dirtwater Wraith gets +1/+0 until end of turn.

"The foul entities of the Uuserk swamp had never before dared to spread their influence to the very heart of Zhalfir." —Hakim, Loreweaver

1/3

3 B
Drain Life

Drain Life

Sorcery

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

X 1 B
Dread Specter

Dread Specter

Creature — Specter

Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Whatever follows life is incurable. —Zhalfirin aphorism

2/2

3 B
Ebony Charm

Ebony Charm

Instant

Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

B
Enfeeblement

Enfeeblement

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it." —Kaervek

B B
Feral Shadow

Feral Shadow

Creature — Nightstalker

Flying

"The night stalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref." —Kaervek

2/1

2 B
Fetid Horror

Fetid Horror

Creature — Shade Horror

: Fetid Horror gets +1/+1 until end of turn.

"Of the six who went down the Uuserk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path." —Scout Ekemet, final journal

1/2

3 B
Forbidden Crypt

Forbidden Crypt

Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.

3 B B
Forsaken Wastes

Forsaken Wastes

World Enchantment

Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.

2 B
Grave Servitude

Grave Servitude

Enchantment — Aura

You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.

"I no longer believe in a final resting place." —Shauku, Endbringer

1 B
Gravebane Zombie

Gravebane Zombie

Creature — Zombie

If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.

"A zombie's bed must be a lumpy one or he wouldn't leave it so often." —Rana, Suq'Ata market fool

3/2

3 B
Harbinger of Night

Harbinger of Night

Creature — Spirit

At the beginning of your upkeep, put a -1/-1 counter on each creature.

Embrace the Harbinger —Suq'Ata expression meaning "abandon hope"

2/3

2 B B
Infernal Contract

Infernal Contract

Sorcery

Draw four cards. You lose half your life, rounded up.

"But I signed nothing!" —Taraneh, Suq'Ata mage

B B B
Kaervek's Hex

Kaervek's Hex

Sorcery

Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.

"If the curse does not strike you dead, question your soul." —Kaervek

3 B
Mire Shade

Mire Shade

Creature — Shade

, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery.

"We realized the bog had not given up a soul but had come to claim a new one." —Scout Ekemet, final journal

1/1

1 B
Nocturnal Raid

Nocturnal Raid

Instant

Black creatures get +2/+0 until end of turn.

"The finest offering of night is not stealth but daring." —Tetlok, Breathstealer

2 B B
Painful Memories

Painful Memories

Sorcery

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

"It is terrible how one brief action can live forever in memory." —Jolrael

1 B
Phyrexian Tribute

Phyrexian Tribute

Sorcery

As an additional cost to cast this spell, sacrifice two creatures. Destroy target artifact.

"In your final breath you still have something to offer Phyrexia." —Afari, *Tales*

2 B
Purraj of Urborg

Purraj of Urborg

Legendary Creature — Cat Warrior

Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay . If you do, put a +1/+1 counter on Purraj of Urborg.

2/3

3 B B
Ravenous Vampire

Ravenous Vampire

Creature — Vampire

Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.

Eternal life brings eternal hunger.

3/3

3 B B
Reign of Terror

Reign of Terror

Sorcery

Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.

"I don't know what takes them; they die around me without time to scream." —Scout Ekemet, final journal

3 B B
Restless Dead

Restless Dead

Creature — Skeleton

: Regenerate Restless Dead.

The rich's heirs often thank them after death . . . but preferably not in person. —Suq'Ata epigram

1/1

1 B
Sewer Rats

Sewer Rats

Creature — Rat

, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.

You lie down with rats, and the rats run away. —Suq'Ata insult

1/1

B
Shadow Guildmage

Shadow Guildmage

Creature — Human Wizard

, : Put target creature you control on top of its owner's library. , : Shadow Guildmage deals 1 damage to any target and 1 damage to you.

To keep the dead so others may live. —Shadow Guild maxim

1/1

B
Shallow Grave

Shallow Grave

Instant

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Good help is hard to dig up.

1 B
Shauku, Endbringer

Shauku, Endbringer

Legendary Creature — Vampire

Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. : Exile target creature and put a +1/+1 counter on Shauku.

5/5

5 B B
Skulking Ghost

Skulking Ghost

Creature — Spirit

Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

"They exist only so long as the living take no notice." —Kifimbo, Shadow Guildmage

2/1

1 B
Soul Rend

Soul Rend

Instant

Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.

"Since I cannot stop death, I choose to stop life." —Kaervek

1 B
Soulshriek

Soulshriek

Instant

Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.

"The flesh is a casket for the soul." —Shauku, Endbringer

B
Spirit of the Night

Spirit of the Night

Legendary Creature — Demon Spirit

Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.

6/5

6 B B B
Stupor

Stupor

Sorcery

Target opponent discards a card at random, then discards a card.

There are medicines for all afflictions but idleness. —Suq'Ata saying

2 B
Tainted Specter

Tainted Specter

Creature — Specter

Flying , : Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery.

2/2

3 B
Tombstone Stairwell

Tombstone Stairwell

World Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.

2 B B
Urborg Panther

Urborg Panther

Creature — Nightstalker Cat

, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.

2/2

2 B
Wall of Corpses

Wall of Corpses

Creature — Wall

Defender (This creature can't attack.) , Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.

"I shall make walls of their flesh, and their blood will be my mortar." —Kaervek

0/2

1 B
Withering Boon

Withering Boon

Instant

As an additional cost to cast this spell, pay 3 life. Counter target creature spell.

"Life for life: this is the immutable law." —Panya, Granger Guildmage

1 B
Zombie Mob

Zombie Mob

Creature — Zombie

Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.

2/0

2 B B
Agility

Agility

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1 R
Aleatory

Aleatory

Instant

Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

1 R
Armorer Guildmage

Armorer Guildmage

Creature — Human Wizard

, : Target creature gets +1/+0 until end of turn. , : Target creature gets +0/+1 until end of turn.

Zhalfir's destiny rings in tempered steel. —Armorer Guild maxim

1/1

R
Barreling Attack

Barreling Attack

Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

"The trollish game of push-fall inspired this impressive tactic." —Sidar Jabari

2 R R
Blind Fury

Blind Fury

Instant

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

"Tell me . . . have you ever sung the Song of Blood?" —Purraj of Urborg

2 R R
Blistering Barrier

Blistering Barrier

Creature — Wall

Defender (This creature can't attack.)

I live without food, stand without leg, wound without force, and am harder to fight than to kill. What am I? —Femeref riddle

5/2

2 R
Builder's Bane

Builder's Bane

Sorcery

Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.

There is only so much a person may be buried with.

X X R
Burning Palm Efreet

Burning Palm Efreet

Creature — Efreet

: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.

Even the lion envies the lark.

2/2

2 R R
Burning Shield Askari

Burning Shield Askari

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Burning Shield Askari gains first strike until end of turn.

"Any day that I ride my horse up to my ankles in the remains of my enemies is a good day." —Akin, seasoned askari

2/2

2 R
Chaos Charm

Chaos Charm

Instant

Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn.

R
Chaosphere

Chaosphere

World Enchantment

Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

"I dance the nothing dance, / Feet in the air, knives in the ground." —Femeref chant

2 R
Cinder Cloud

Cinder Cloud

Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

3 R R
Consuming Ferocity

Consuming Ferocity

Enchantment — Aura

Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

1 R
Crimson Hellkite

Crimson Hellkite

Creature — Dragon

Flying , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

"Dragonfire forged me a warrior." —Rashida Scalebane

6/6

6 R R R
Crimson Roc

Crimson Roc

Creature — Bird

Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.

2/2

4 R
Dwarven Miner

Dwarven Miner

Creature — Dwarf

, : Destroy target nonbasic land.

"Fetch the pestridder, Paka—we've got dwarves in the rutabagas!" —Jamul, Femeref farmer

1/2

1 R
Dwarven Nomad

Dwarven Nomad

Creature — Dwarf Nomad

: Target creature with power 2 or less can't be blocked this turn.

A dwarf's life belongs as much to the land as to the dwarf. —Creed of the Stonethrow Clan

1/1

2 R
Ekundu Cyclops

Ekundu Cyclops

Creature — Cyclops

If a creature you control attacks, Ekundu Cyclops also attacks if able.

"Big one I, One big eye. One-eye see Two-eye die!" —Traditional cyclops chant

3/4

3 R
Emberwilde Djinn

Emberwilde Djinn

Creature — Djinn

Flying At the beginning of each player's upkeep, that player may pay or 2 life. If the player does, they gain control of Emberwilde Djinn.

A hefty price is no guarantee of quality merchandise.

5/4

2 R R
Final Fortune

Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Want all, lose all. —Zhalfirin aphorism

R R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

"Magic's only part of it, my friend. Diet does the rest." —Pashad ibn Asim, Suq'Ata trader

R
Flame Elemental

Flame Elemental

Creature — Elemental

, , Sacrifice Flame Elemental: It deals damage equal to its power to target creature.

Storyteller: By my hand in the fire, this story is a tale of power. Listeners: May it give you strength.

3/2

2 R R
Flare

Flare

Instant

Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.

"In the forest, fires light the sky as black clouds unfold their weight." —"Love Song of Night and Day"

2 R
Goblin Elite Infantry

Goblin Elite Infantry

Creature — Goblin Warrior

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

They talk a good fight.

2/2

1 R
Goblin Scouts

Goblin Scouts

Sorcery

Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

"Pathetic—like I wouldn't know a goblin painted up to look like a dwarf!" —Pashad ibn Asim, Suq'Ata trader

3 R R
Goblin Soothsayer

Goblin Soothsayer

Creature — Goblin Shaman

, , Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.

"I see a great victory and rivers of blood. And . . . hmm, looks like a spleen." —Grishnak, goblin soothsayer

1/1

R
Goblin Tinkerer

Goblin Tinkerer

Creature — Goblin Artificer

, : Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.

"Can they *do* that?" —Imwita, Zhalfirin artificer, last words

1/2

1 R
Hammer of Bogardan

Hammer of Bogardan

Sorcery

Hammer of Bogardan deals 3 damage to any target. : Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

1 R R
Hivis of the Scale

Hivis of the Scale

Legendary Creature — Viashino Shaman

You may choose not to untap Hivis of the Scale during your untap step. : Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.

3/4

3 R R
Illicit Auction

Illicit Auction

Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

3 R R
Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Never taunt an embermage, 'What are you going to do about it?'" —Akin, seasoned askari

1 R
Kaervek's Torch

Kaervek's Torch

Sorcery

As long as Kaervek's Torch is on the stack, spells that target it cost more to cast. Kaervek's Torch deals X damage to any target.

The pulsing heat of the midday Sun burns in the Lion's eye. —Stone inscription, source unknown

X R
Lightning Reflexes

Lightning Reflexes

Enchantment — Aura

You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.

"Inhale. Kill. Exhale."

1 R
Pyric Salamander

Pyric Salamander

Creature — Salamander

: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.

When you've been chased by a dragon, you run from every lizard. —Suq'Ata saying

1/1

1 R
Raging Spirit

Raging Spirit

Creature — Spirit

: Raging Spirit becomes colorless until end of turn.

"Its burning power is more elusive than shade on the Unyaro Plains, more perilous than the horn of a rhino." —Akin, seasoned askari

3/3

3 R
Reckless Embermage

Reckless Embermage

Creature — Human Wizard

: Reckless Embermage deals 1 damage to any target and 1 damage to itself.

Many mages have been consumed by their work.

2/2

3 R
Reign of Chaos

Reign of Chaos

Sorcery

Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature.

"The Burning Isles are the home to a dozen lords who claim dominion. Jamuraa will look to only one leader: me." —Kaervek

2 R R
Searing Spear Askari

Searing Spear Askari

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

When the other soldiers of Zhalfir fall, the askaris will yet stand.

2/2

2 R
Sirocco

Sirocco

Instant

Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.

"Blow, fiery wind, / strip illusion from the eye. / Blow, fiery wind of truth." —Femeref chant

1 R
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"There are times solid ground gives precious little comfort." —Talibah, embermage

1 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

"What rainbow could possibly come of this rain?" —Asmira, Holy Avenger

2 R
Subterranean Spirit

Subterranean Spirit

Creature — Elemental Spirit

Protection from red : Subterranean Spirit deals 1 damage to each creature without flying.

"Air hot with sulfur. / Earth heaves beneath me. / Could it be the mountain / ate something bad?" —Dwarven mining song

3/3

3 R R
Talruum Minotaur

Talruum Minotaur

Creature — Minotaur Berserker

Haste

Don't insult a Talruum unless your mount is swift. —Suq'Ata saying

3/3

2 R R
Telim'Tor

Telim'Tor

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

"The curious merely amass knowledge. The ambitious use it." —Telim'Tor

2/2

4 R
Telim'Tor's Edict

Telim'Tor's Edict

Instant

Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.

"Execution awaits the dissenter." —Kasib ibn Naji, *Letters*

R
Torrent of Lava

Torrent of Lava

Sorcery

Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has ": Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."

The mountain's voice shouts us all down.

X R R
Viashino Warrior

Viashino Warrior

Creature — Viashino Warrior

"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins." —*Zhalfirin Guide to the Desert*

4/2

3 R
Volcanic Dragon

Volcanic Dragon

Creature — Dragon

Flying, haste

Speed and fire are always a deadly combination.

4/4

4 R R
Volcanic Geyser

Volcanic Geyser

Instant

Volcanic Geyser deals X damage to any target.

My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I? —Femeref riddle

X R R
Wildfire Emissary

Wildfire Emissary

Creature — Efreet

Protection from white : Wildfire Emissary gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire." —Qhattib, Vizier of Amiqat

2/4

3 R
Zirilan of the Claw

Zirilan of the Claw

Legendary Creature — Viashino Shaman

, : Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

3/4

3 R R
Afiya Grove

Afiya Grove

Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it.

1 G
Armor of Thorns

Armor of Thorns

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.

1 G
Barbed Foliage

Barbed Foliage

Enchantment

Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

2 G G
Brushwagg

Brushwagg

Creature — Brushwagg

Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.

"Defiantly, the young cyclops popped the brushwagg into his mouth. His cheeks suddenly puffed, his eye bulged, and he was forced to agree with his elder." —Afari, *Tales*

3/2

1 G G
Canopy Dragon

Canopy Dragon

Creature — Dragon

Trample : Canopy Dragon gains flying and loses trample until end of turn.

"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot." —Sidar Jabari

4/4

4 G G
Crash of Rhinos

Crash of Rhinos

Creature — Rhino

Trample

Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way. —Femeref adage

8/4

6 G G
Cycle of Life

Cycle of Life

Enchantment

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

Thus does nature assert herself.

1 G G
Decomposition

Decomposition

Enchantment — Aura

Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.

1 G
Early Harvest

Early Harvest

Instant

Target player untaps all basic lands they control.

"Tonight we'll eat a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas." —"Love Song of Night and Day"

1 G G
Fallow Earth

Fallow Earth

Sorcery

Put target land on top of its owner's library.

". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." —Afari, *Tales*

2 G
Femeref Archers

Femeref Archers

Creature — Human Archer

: Femeref Archers deals 4 damage to target attacking creature with flying.

"They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course: they have no faith to guide their darts." —Nuru, Femeref archer

2/2

2 G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

"More armies have been lost in the confusion of the jungle mists than to any battle." —Jolrael

G
Foratog

Foratog

Creature — Atog

, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.

Five hundred years to grow—barely a minute to eat.

1/2

2 G
Giant Mantis

Giant Mantis

Creature — Insect

Reach (This creature can block creatures with flying.)

"I hate insects of every sort. The only mercy is that they are generally small." —Mwani, Mtenda goatherd

2/4

3 G
Gibbering Hyenas

Gibbering Hyenas

Creature — Hyena

Gibbering Hyenas can't block black creatures.

Hyenas laughing—what's the joke? —Femeref phrase meaning "that's not funny"

3/2

2 G
Granger Guildmage

Granger Guildmage

Creature — Human Wizard

, : Granger Guildmage deals 1 damage to any target and 1 damage to you. , : Target creature gains first strike until end of turn.

Leave no mouth agape, no stomach unfilled. —Granger Guild maxim

1/1

G
Hall of Gemstone

Hall of Gemstone

World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

1 G G
Jolrael's Centaur

Jolrael's Centaur

Creature — Centaur Archer

Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"What need have I for cavalry when I can have horse and rider both in one?" —Jolrael

2/2

1 G G
Jungle Patrol

Jungle Patrol

Creature — Human Soldier

, : Create a 0/1 green Wall creature token with defender named Wood. Sacrifice a token named Wood: Add .

3/2

3 G
Jungle Wurm

Jungle Wurm

Creature — Wurm

Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

Broad as a baobab—and about as smart.

5/5

3 G G
Karoo Meerkat

Karoo Meerkat

Creature — Mongoose

Protection from blue

"Be like the meerkat, my daughters: ever vigilant, true to your own, and wary of strangers." —Nabil Alamat, Suq'Ata merchant

2/1

1 G
Locust Swarm

Locust Swarm

Creature — Insect

Flying : Regenerate Locust Swarm. : Untap Locust Swarm. Activate only once each turn.

Better a fierce thunderhead than a sky filled with locusts.

1/1

3 G
Lure of Prey

Lure of Prey

Instant

Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.

2 G G
Maro

Maro

Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*

2 G G
Mindbender Spores

Mindbender Spores

Creature — Fungus Wall

Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."

0/1

2 G
Mtenda Lion

Mtenda Lion

Creature — Cat

Whenever Mtenda Lion attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.

"The lion drank that lake right up! In thanks, he gave Siti the power to speak with lions and make them leave the goats alone." —Afari, *Tales*

2/1

G
Natural Balance

Natural Balance

Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

2 G G
Nettletooth Djinn

Nettletooth Djinn

Creature — Djinn

At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.

"The few of us who survived were denied entry to our camp for two days—so like the pox were the marks we bore." —*Travelogue of Najat*

4/4

3 G
Preferred Selection

Preferred Selection

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay . If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.

2 G G
Quirion Elves

Quirion Elves

Creature — Elf Druid

As Quirion Elves enters the battlefield, choose a color. : Add . : Add one mana of the chosen color.

1/1

1 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"I've never *heard* growth before." —Gowon, Femeref herder

1 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"Death is not a debt I am yet willing to pay." —Purraj of Urborg

1 G
Roots of Life

Roots of Life

Enchantment

As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

1 G G
Sabertooth Cobra

Sabertooth Cobra

Creature — Snake

Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)

2/2

2 G
Sandstorm

Sandstorm

Instant

Sandstorm deals 1 damage to each attacking creature.

Better to fight the sand for a few hours than to sleep beneath it forever. —Suq'Ata truism

G
Seedling Charm

Seedling Charm

Instant

Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.

G
Seeds of Innocence

Seeds of Innocence

Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.

"I have hidden from the machinations of Zhalfir for centuries. Why should I join *your* campaign?" —Jolrael

1 G G
Serene Heart

Serene Heart

Instant

Destroy all Auras.

"If magic is your crutch, cast it aside and learn to walk without it." —Teferi

1 G
Stalking Tiger

Stalking Tiger

Creature — Cat

Stalking Tiger can't be blocked by more than one creature.

In the Jamuraan jungles, there is often no separating beauty from danger.

3/3

3 G
Superior Numbers

Superior Numbers

Sorcery

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.

G G
Tranquil Domain

Tranquil Domain

Instant

Destroy all non-Aura enchantments.

"An ancient court mage unified the houses into guilds to serve Zhalfir above their own interests. Even during the civil war, the guilds stood together, a testament to the wisdom of Teferi." —Afari, *Tales*

1 G
Tropical Storm

Tropical Storm

Sorcery

Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.

"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell." —*Travelogue of Najat*

X G
Uktabi Faerie

Uktabi Faerie

Creature — Faerie

Flying , Sacrifice Uktabi Faerie: Destroy target artifact.

Victim of the two-toed faerie —Suq'Ata expression meaning "broken"

1/1

1 G
Uktabi Wildcats

Uktabi Wildcats

Creature — Cat

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. , Sacrifice a Forest: Regenerate Uktabi Wildcats.

*/*

4 G
Unseen Walker

Unseen Walker

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) : Target creature gains forestwalk until end of turn.

"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands." —Kamau, "Proper Passage"

1/1

1 G
Unyaro Bee Sting

Unyaro Bee Sting

Sorcery

Unyaro Bee Sting deals 2 damage to any target.

"Much can be learned from the bees about dying for a cause." —Asmira, Holy Avenger

3 G
Village Elder

Village Elder

Creature — Human Druid

, , Sacrifice a Forest: Regenerate target creature.

"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind. / Tell why Truth must fight with Falsehood, and why Truth will always win." —"Love Song of Night and Day"

1/1

G
Waiting in the Weeds

Waiting in the Weeds

Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

The trees have ears, eyes, and teeth.

1 G G
Wall of Roots

Wall of Roots

Creature — Plant Wall

Defender Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.

Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.

0/5

1 G
Wild Elephant

Wild Elephant

Creature — Elephant

Trample

"I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead." —"Love Song of Night and Day"

3/3

3 G
Worldly Tutor

Worldly Tutor

Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels." —Afari, *Tales*

G
Asmira, Holy Avenger

Asmira, Holy Avenger

Legendary Creature — Human Cleric

Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

"Omens lie in this early harvest's fruit." —Asmira, Holy Avenger

2/3

2 G W
Benthic Djinn

Benthic Djinn

Creature — Djinn

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.

"In all my years I've only met one mage who successfully trapped a djinn—and none who tried and failed." —Talibah, embermage

5/3

2 U B
Cadaverous Bloom

Cadaverous Bloom

Enchantment

Exile a card from your hand: Add or .

"It's filthy work, planting them." —Kifimbo, Shadow Guildmage

3 B G
Circle of Despair

Circle of Despair

Enchantment

, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

"Life is a resource that should belong only to the strong." —Shauku, Endbringer

1 W B
Delirium

Delirium

Instant

Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

1 B R
Discordant Spirit

Discordant Spirit

Creature — Spirit

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

2/2

2 B R
Emberwilde Caliph

Emberwilde Caliph

Creature — Djinn

Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life.

The fire breathes while the air burns.

4/4

2 U R
Energy Bolt

Energy Bolt

Sorcery

Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.

Life and death are two faces of the same coin.

X R W
Frenetic Efreet

Frenetic Efreet

Creature — Efreet

Flying : Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

2/1

1 U R
Grim Feast

Grim Feast

Enchantment

At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.

"Hmmm—midnight snack."

1 B G
Harbor Guardian

Harbor Guardian

Creature — Gargoyle

Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card.

"Our guardian levies a tax on all traders. Wise travelers pay with a minimum of fuss." —Qhattib, Vizier of Amiqat

3/4

2 W U
Haunting Apparition

Haunting Apparition

Creature — Spirit

Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

Like some foul herdbeast, it grazes on the dead.

1+*/2

1 U B
Hazerider Drake

Hazerider Drake

Creature — Drake

Flying, protection from red

"The hazerider danced in the thunderstorm and sang to its music." —Afari, *Tales*

2/3

2 W U
Jungle Troll

Jungle Troll

Creature — Troll

: Regenerate Jungle Troll. : Regenerate Jungle Troll.

"You eat plants; I eat plants. You eat beasts; I eat you." —Drulvurg, troll king

2/1

1 R G
Kaervek's Purge

Kaervek's Purge

Sorcery

Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.

X B R
Leering Gargoyle

Leering Gargoyle

Creature — Gargoyle

Flying : Leering Gargoyle gets -2/+2 and loses flying until end of turn.

"Only a gargoyle would take such delight in a thunderstorm." —Qhattib, Vizier of Amiqat

2/2

1 W U
Malignant Growth

Malignant Growth

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.

3 G U
Phyrexian Purge

Phyrexian Purge

Sorcery

This spell costs 3 life more to cast for each target. Destroy any number of target creatures.

Only those who have nothing have nothing to fear.

2 B R
Prismatic Boon

Prismatic Boon

Instant

Choose a color. X target creatures gain protection from the chosen color until end of turn.

"How ironic that the greatest forge of civilization is battle." —Mangara

X W U
Purgatory

Purgatory

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay and 2 life. If you do, return a card exiled with Purgatory to the battlefield.

2 W B
Radiant Essence

Radiant Essence

Creature — Spirit

Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.

"Her beauty was the beauty of the Sun at midday, deadly to those who underestimated her strength." —Azeworai, "Kenechi's Dream"

2/3

1 G W
Reflect Damage

Reflect Damage

Instant

The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.

From you to me, so me to you. —Femeref children's taunt

3 R W
Reparations

Reparations

Enchantment

Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.

"Sorry I burned down your village. Here's some gold."

1 W U
Rock Basilisk

Rock Basilisk

Creature — Basilisk

Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

In the eastern reaches of Jamuraa are arrangements of massive stones. No one knows their origins—for certain.

4/5

4 R G
Savage Twister

Savage Twister

Sorcery

Savage Twister deals X damage to each creature.

"Frozen, we watched the funnel pluck up three of the goats—pook! pook! pook!—before we ran for the wadi." —*Travelogue of Najat*

X R G
Savage Twister

Savage Twister

Sorcery

Savage Twister deals X damage to each creature.

"Frozen, we watched the funnel pluck up three of the goats—pook! pook! pook!—before we ran for the wadi." —*Travelogue of Najat*

X R G
Sawback Manticore

Sawback Manticore

Creature — Manticore

: Sawback Manticore gains flying until end of turn. : Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.

2/4

3 R G
Sealed Fate

Sealed Fate

Sorcery

Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.

It's good to know more about your enemy's fate than your enemy does.

X U B
Shauku's Minion

Shauku's Minion

Creature — Human Minion

, : Shauku's Minion deals 2 damage to target white creature.

"My minions serve me in the light; I serve no one." —Shauku, Endbringer

2/2

1 B R
Spatial Binding

Spatial Binding

Enchantment

Pay 1 life: Until your next upkeep, target permanent can't phase out.

Time is the one shackle you can't break. —Zhalfirin aphorism

U B
Unfulfilled Desires

Unfulfilled Desires

Enchantment

, Pay 1 life: Draw a card, then discard a card.

"Like Day from Night, / I'll live my life apart from you, just glimpsing you across the sky, / because you cannot change, my dear, and nor can I." —"Love Song of Night and Day"

1 U B
Vitalizing Cascade

Vitalizing Cascade

Instant

You gain X plus 3 life.

"Water is like breathing—necessary for life." —Asmira, Holy Avenger

X G W
Warping Wurm

Warping Wurm

Creature — Wurm

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay . Whenever Warping Wurm phases in, put a +1/+1 counter on it.

Even wurms start out small.

1/1

2 G U
Wellspring

Wellspring

Enchantment — Aura

Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

1 G W
Windreaper Falcon

Windreaper Falcon

Creature — Bird

Flying, protection from blue

Watching the windreaper —Zhalfirin phrase meaning "daydreaming"

1/1

1 R G
Zebra Unicorn

Zebra Unicorn

Creature — Unicorn

Whenever Zebra Unicorn deals damage, you gain that much life.

"I'll capture gentle zebras / for your steeds and fill the stable with every kind of unicorn." —"Love Song of Night and Day"

2/2

2 G W
Acidic Dagger

Acidic Dagger

Artifact

, : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.

4
Amber Prison

Amber Prison

Artifact

You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

4
Amulet of Unmaking

Amulet of Unmaking

Artifact

, , Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.

Trade to trade, not to keep. —Suq'Ata motto

5
Basalt Golem

Basalt Golem

Artifact Creature — Golem

Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.

2/4

5
Bone Mask

Bone Mask

Artifact

, : The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.

"The protection offered comes at a price. How numerous are your kin?" —Purraj of Urborg

4
Charcoal Diamond

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped. : Add .

2
Chariot of the Sun

Chariot of the Sun

Artifact

, : Until end of turn, target creature you control gains flying and has base toughness 1.

"Sun follows Moon until she tires, then carries her until she's strong / and runs ahead of him again." —"Love Song of Night and Day"

3
Crystal Golem

Crystal Golem

Artifact Creature — Golem

At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"Once, a wealthy king commissioned an artificial creature to be crafted from the royal treasury, thinking it a clever ploy to have the jewels guard themselves." —Azeworai, "The Golem's Wish"

3/3

4
Cursed Totem

Cursed Totem

Artifact

Activated abilities of creatures can't be activated.

Pass me from soul to soul / soldier to herder, herder to beast, beast to soil / until I am everywhere. / Then pass me those souls. —Totem inscription (translated)

2
Elixir of Vitality

Elixir of Vitality

Artifact

Elixir of Vitality enters the battlefield tapped. , Sacrifice Elixir of Vitality: You gain 4 life. , , Sacrifice Elixir of Vitality: You gain 8 life.

"Eternal life or your money back." —Unnamed Suq'Ata merchant, deceased

4
Ersatz Gnomes

Ersatz Gnomes

Artifact Creature — Gnome

: Target spell becomes colorless. : Target permanent becomes colorless until end of turn.

From jungle to sea, from sea to stone, from stone to field, from field to bone. What am I? —Zhalfirin riddle

1/1

3
Fire Diamond

Fire Diamond

Artifact

Fire Diamond enters the battlefield tapped. : Add .

2
Grinning Totem

Grinning Totem

Artifact

, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

4
Horrible Hordes

Horrible Hordes

Artifact Creature — Spirit

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Few are able to underestimate the hordes.

2/2

3
Igneous Golem

Igneous Golem

Artifact Creature — Golem

: Igneous Golem gains trample until end of turn.

"The creature rose from the mountain, its body weeping fire." —Afari, *Tales*

3/4

5
Lead Golem

Lead Golem

Artifact Creature — Golem

Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.

Slow and heavy swings the club.

3/5

5
Lion's Eye Diamond

Lion's Eye Diamond

Artifact

Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.

Held in the lion's eye —Zhalfirin saying meaning "caught in the moment of crisis"

0
Mana Prism

Mana Prism

Artifact

: Add . , : Add one mana of any color.

3
Mangara's Tome

Mangara's Tome

Artifact

When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. : The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.

5
Marble Diamond

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped. : Add .

2
Misers' Cage

Misers' Cage

Artifact

At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.

"Let him be imprisoned while his possessions wander free." —Suq'Ata legal decree

3
Moss Diamond

Moss Diamond

Artifact

Moss Diamond enters the battlefield tapped. : Add .

2
Patagia Golem

Patagia Golem

Artifact Creature — Golem

: Patagia Golem gains flying until end of turn.

It scattered falcons like a lion hunting among jackals.

2/3

4
Paupers' Cage

Paupers' Cage

Artifact

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.

A cage may keep you in, but it does not keep the stones out.

3
Phyrexian Dreadnought

Phyrexian Dreadnought

Artifact Creature — Phyrexian Dreadnought

Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

12/12

1
Phyrexian Vault

Phyrexian Vault

Artifact

, , Sacrifice a creature: Draw a card.

"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew." —Kaervek

3
Razor Pendulum

Razor Pendulum

Artifact

At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.

"Amazing thing, gravity. It seems to work every time." —Telim'Tor

4
Sand Golem

Sand Golem

Artifact Creature — Golem

When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.

3/3

5
Sky Diamond

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped. : Add .

2
Teeka's Dragon

Teeka's Dragon

Artifact Creature — Dragon

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)

5/5

9
Telim'Tor's Darts

Telim'Tor's Darts

Artifact

, : Telim'Tor's Darts deals 1 damage to target player or planeswalker.

"People laughed at my darts—once." —Telim'Tor

2
Unerring Sling

Unerring Sling

Artifact

, , Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.

3
Ventifact Bottle

Ventifact Bottle

Artifact

, : Put X charge counters on Ventifact Bottle. Activate only as a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add for each charge counter removed this way.

3
Bad River

Bad River

Land

Bad River enters the battlefield tapped. , Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Crystal Vein

Crystal Vein

Land

: Add . , Sacrifice Crystal Vein: Add .

Flood Plain

Flood Plain

Land

Flood Plain enters the battlefield tapped. , Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Grasslands

Grasslands

Land

Grasslands enters the battlefield tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Mountain Valley

Mountain Valley

Land

Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Rocky Tar Pit

Rocky Tar Pit

Land

Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Teferi's Isle

Teferi's Isle

Legendary Land

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters the battlefield tapped. : Add .

The three wizards knew only that this isle held a great mystery—and that patience alone would solve it.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)