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Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Facets of life, reflections of the soul.
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Alarum
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
"One timely cry of warning can save nine of surprise."
—Sidar Jabari
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Auspicious Ancestor
Creature — Human Cleric
When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
2/3
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Benevolent Unicorn
Creature — Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
The best use for a unicorn's horn is to adorn a unicorn.
—Femeref adage
1/2
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Blinding Light
Sorcery
Tap all nonwhite creatures.
"My shield will bear a shining sun so you will always be with me. / Inlaid with gold, it will shine like glowing embers."
—"Love Song of Night and Day"
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Celestial Dawn
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
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Civic Guildmage
Creature — Human Wizard
, : Target creature gets +0/+1 until end of turn.
, : Put target creature you control on top of its owner's library.
To condemn the innocent you must first condemn yourself.
—Civic Guild maxim
1/1
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Dazzling Beauty
Instant
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
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Disempower
Instant
Put target artifact or enchantment on top of its owner's library.
"Mangara is gone. Who among you doubts that I have taken his power?"
—Kaervek
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Disenchant
Instant
Destroy target artifact or enchantment.
"There are harsher ways to learn the meaning of the word 'no.'"
—Rashida Scalebane
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Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
"Suq'Ata believe in trade; Femeref, alms; Zhalfirins, steel. Be warned, Kaervek—now we are joined."
—Sidar Jabari
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Divine Retribution
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
"To the undiscerning eye, justice and vengeance can look the same."
—Rashida Scalebane
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Ekundu Griffin
Creature — Griffin
Flying, first strike
"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."
—Pashad ibn Asim, Suq'Ata trader
2/2
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Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"I do not teach. I simply reveal."
—Daudi, Femeref tutor
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Ethereal Champion
Creature — Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
"If I have learned anything as a wizard it is this: never fight your own battles."
—Waffa, sorcerer of Nyomba
3/4
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Favorable Destiny
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
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Femeref Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith is my shield, and hope is my armor; I am vulnerable only to myself."
—Asmira, Holy Avenger
1/1
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Femeref Knight
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Femeref Knight gains vigilance until end of turn.
"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me."
—"Love Song of Night and Day"
2/2
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Femeref Scouts
Creature — Human Scout
"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all."
—Hakim, Loreweaver
1/4
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Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
"The Femeref look only to the Sun for healing; they have never truly understood life's cycle."
—Kifimbo, Shadow Guildmage
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Illumination
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"
—Asmira, Holy Avenger
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Iron Tusk Elephant
Creature — Elephant
Trample
"The fury in the lion's eye;
the patience in the hippo's yawn;
the pride within the griffin's cry
are one within the iron tusk's stride."
—"Iron Tusk," Femeref song
3/3
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Ivory Charm
Instant
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
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Jabari's Influence
Instant
Cast this spell only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
"Common soldiers can't understand what a sidar knows: the enemy can be a resource."
—Sidar Jabari
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Mangara's Blessing
Instant
You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
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Mangara's Equity
Enchantment
As Mangara's Equity enters the battlefield, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay .
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
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Melesse Spirit
Creature — Angel Spirit
Flying, protection from black
Like a laughing knife, immaculate and sharp, is the Melesse.
3/3
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Mtenda Griffin
Creature — Griffin
Flying
, : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
"Unlike Zhalfir, the griffin needs no council to keep harmony among its parts."
—Asmira, Holy Avenger
2/2
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Mtenda Herder
Creature — Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"All animals—even humans—can be herded. The trick is to make them think they choose their own destination."
—Mangara
1/1
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Noble Elephant
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way."
—"So the Elephant Speaks," Zhalfirin song
2/2
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Null Chamber
World Enchantment
As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Pearl Dragon
Creature — Dragon
Flying
: Pearl Dragon gets +0/+1 until end of turn.
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."
—Hakim, Loreweaver
4/4
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Prismatic Circle
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Rashida Scalebane
Legendary Creature — Human Soldier
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
It is not by the blood of dragons that Rashida measures victories, but by the sum of children who no longer wake from nightmares of scales and fire.
3/4
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Ritual of Steel
Enchantment — Aura
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
"Our soldiers are blessed with lizard scales as hard and cold as steel."
—Sidar Jabari
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Sacred Mesa
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
: Create a 1/1 white Pegasus creature token with flying.
"Do not go there, do not go / unless you rise on wings, unless you walk on hooves."
—"Song to the Sun," Femeref song
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Shadowbane
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Light creates shadow; light destroys shadow. Such is the transience of darkness.
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Sidar Jabari
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
"Prophecy is whatever one makes of it, but destiny cannot be changed."
—Sidar Jabari
2/2
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Soul Echo
Enchantment
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
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Spectral Guardian
Creature — Spirit
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
"A treasure to guard other treasures is worth the highest price."
—Mtai, Civic Guildmage
2/3
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Sunweb
Creature — Wall
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
"There is no sweeter music than the wails of a dying dragon."
—Rashida Scalebane
5/6
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Teremko Griffin
Creature — Griffin
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"When we're aloft, I love to lean over the *Weatherlight*'s railing and watch the patterns the griffins' shadows make on the clouds below."
—Sisay, Captain of the *Weatherlight*
2/2
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Unyaro Griffin
Creature — Griffin
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
The griffin's shadow gives courage to the righteous and dread to the idle.
2/2
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Vigilant Martyr
Creature — Human Cleric
Sacrifice Vigilant Martyr: Regenerate target creature.
, , Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
1/1
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Wall of Resistance
Creature — Wall
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Telim'Tor could no longer recall the exact number of assaults—but his troops could.
0/3
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Ward of Lights
Enchantment — Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
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Yare
Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
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Zhalfirin Commander
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.
"Command is the act of balancing on a vine and convincing others that it is firm ground."
—Sidar Jabari
2/2
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Zhalfirin Knight
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Zhalfirin Knight gains first strike until end of turn.
"You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war."
—"Love Song of Night and Day"
2/2
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Zuberi, Golden Feather
Legendary Creature — Griffin
Flying
Other Griffin creatures get +1/+1.
"If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun."
—Afari, *Tales*
3/3
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Ancestral Memories
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all."
—Hakim, Loreweaver
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Azimaet Drake
Creature — Drake
Flying
: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
"A vizier's dish, best served drenched in honey and almonds."
—Suq'Ata royal recipe
1/3
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Bay Falcon
Creature — Bird
Flying, vigilance
"Wear the falcon's feathers in your hair—
be fast as the falcon, bright as the Sun."
—"Rise on Wings," Zhalfirin song
1/1
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Bazaar of Wonders
World Enchantment
When Bazaar of Wonders enters the battlefield, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
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Boomerang
Instant
Return target permanent to its owner's hand.
A lie always returns; be careful how you catch it.
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Cerulean Wyvern
Creature — Drake
Flying, protection from green
"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!"
—Sisay, Captain of the *Weatherlight*
3/3
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Cloak of Invisibility
Enchantment — Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
"Useful . . . if you can find it."
—Pashad ibn Asim, Suq'Ata trader
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Coral Fighters
Creature — Merfolk Soldier
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1/1
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Daring Apprentice
Creature — Human Wizard
, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
1/1
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Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"If you weren't born with it, you don't need it."
—Grahilah, former trader of Amiqat
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Dream Cache
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dreams' riches are easily spent.
—Suq'Ata adage
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Dream Fighter
Creature — Human Soldier
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Not only the sleeping should fear dreams.
1/1
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Energy Vortex
Enchantment
As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay for each vortex counter on Energy Vortex.
: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
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Ether Well
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
"Whoa—my tail will *never* fit through that hole!"
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Flash
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .
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Floodgate
Creature — Wall
Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
"Quick, Rhirhok—teach me to swim!"
—Makht, goblin casualty
0/5
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Hakim, Loreweaver
Legendary Creature — Human Wizard
Flying
: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted.
, : Destroy all Auras attached to Hakim.
2/4
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Harmattan Efreet
Creature — Efreet
Flying
: Target creature gains flying until end of turn.
"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."
—Tarub, Suq'Ata sailor
2/2
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Jolt
Instant
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"There's nothing like a sudden shock to clarify one's thoughts."
—Pashad ibn Asim, Suq'Ata trader
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Kukemssa Pirates
Creature — Human Pirate
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
". . . pirates gambled with a djinn and lost the thing more dear than gold."
—"Love Song of Night and Day"
2/2
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Kukemssa Serpent
Creature — Serpent
Kukemssa Serpent can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
4/3
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Meddle
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
"Shadimir was as surprised as he was relieved when the blow turned aside."
—Afari, *Tales*
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Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"The caliph was so intelligent he could not remember what he knew."
—Azeworai, "Three Riddles"
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Merfolk Raiders
Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
"Turn your back for a second and they just vanish! As if they weren't shifty enough before."
—Rhirhok, goblin archer
2/3
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Merfolk Seer
Creature — Merfolk Wizard
When Merfolk Seer dies, you may pay . If you do, draw a card.
The sea leaves no room for tears.
—Zhalfirin adage
2/2
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Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Mind Harness
Enchantment — Aura
Enchant red or green creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
Centuries ago, Mangara won the loyalty of the Quirion not by ruling their minds but by supporting their independence.
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Mist Dragon
Creature — Dragon
: Mist Dragon gains flying. (This effect lasts indefinitely.)
: Mist Dragon loses flying. (This effect lasts indefinitely.)
: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"Across the plains, farmers who braved the mists began to vanish. Most blamed the goblins; none guessed the truth."
—Hakim, Loreweaver
4/4
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Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless."
—Afari, *Tales*
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Political Trickery
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
"Politics is a game—move a stone here, move a stone there—except sometimes the stones bleed."
—Shauku, Endbringer
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Polymorph
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
"Ahh! Opposable digits!"
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Power Sink
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Prismatic Lace
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
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Psychic Transfer
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
"The memory of your existence will fade like the final stars of morning."
—Kaervek
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Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
"Heel."
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Reality Ripple
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
"Can you prepare for the unexpected? No, you cannot. You can prepare only to be surprised."
—Teferi
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Reality Ripple
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Sandbar Crocodile
Creature — Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
"We've run aground sandbars before, but today, a sandbar ran aground us."
—Kipkemboi, Kukemssa pirate
6/5
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Sapphire Charm
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Sea Scryer
Creature — Merfolk Wizard
: Add .
, : Add .
1/1
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Shaper Guildmage
Creature — Human Wizard
, : Target creature gains first strike until end of turn.
, : Target creature gets +1/+0 until end of turn.
Shape this world in Zhalfir's image.
—Shaper Guild maxim
1/1
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Shimmer
Enchantment
As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
To buy unseen land, pay in unseen coin.
—Suq'Ata maxim
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Soar
Enchantment — Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
"Would you give up your hands to fly? That is what the birds have done."
—*The One Thousand Questions*
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Suq'Ata Firewalker
Creature — Human Wizard
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
: Suq'Ata Firewalker deals 1 damage to any target.
"Comfortable even in a furnace? I've never met one who'd accept my wager."
—Talibah, embermage
0/1
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Taniwha
Legendary Creature — Serpent
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
"Taniwha rolls in its sleep, and the land is awash with the waves."
—Poetics of Hanan
7/7
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Teferi's Curse
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."
—Teferi
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Teferi's Drake
Creature — Drake
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
"We threw dried fruit to the drakes that rode the air, streaming along the *Weatherlight'*s side as we sailed amidst the clouds."
—Sisay, Captain of the *Weatherlight*
3/2
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Teferi's Imp
Creature — Imp
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Made you look.
1/1
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Thirst
Enchantment — Aura
Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay .
The first of the Thousand Deaths.
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Tidal Wave
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
When mountains ride the sea, waves live upon the fields.
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Vaporous Djinn
Creature — Djinn
Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"What is taking them so long to fill the waterskins?"
—Mwani, Mtenda goatherd
3/4
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Wave Elemental
Creature — Elemental
, , Sacrifice Wave Elemental: Tap up to three target creatures without flying.
"Consider the wave: how weak the mother yet how strong the child."
—Tywanna, Shaper Guildmage
2/3
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Abyssal Hunter
Creature — Human Assassin
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Some smiles show cheer; some merely show teeth.
1/1
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Ashen Powder
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
"What you call decay, I call ripening. You'll gain no sustenance from this harvest."
—Kaervek
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Barbed-Back Wurm
Creature — Wurm
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak."
—Jolrael
4/3
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Binding Agony
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
A crash of rhinos in my head
—Femeref expression meaning "a severe head pain"
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Blighted Shaman
Creature — Human Cleric Shaman
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
1/1
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Bone Harvest
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
"Only fools believe they will face my armies but once."
—Kaervek
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Breathstealer
Creature — Nightstalker
: Breathstealer gets +1/-1 until end of turn.
"As a child, I slept with a cloth over my face, to hide from the spirits that might pull the air from my lungs."
—Mosi, Femeref weaver
2/2
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Cadaverous Knight
Creature — Zombie Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Regenerate Cadaverous Knight.
Grieve for the soul in death dishonored.
—Shadow Guild saying
2/2
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Carrion
Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
King or herder, the maggots care not.
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Catacomb Dragon
Creature — Dragon
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
4/4
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Choking Sands
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
"The people wiped the sand from their eyes and cursed—and left the barren land to the hyenas and vipers."
—Afari, *Tales*
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Crypt Cobra
Creature — Snake
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
3/3
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Femeref was guided by the wisdom of the Council of Voices. But in one terrible instant, they were slain, leaving Asmira as the sole voice of leadership."
—Hakim, Loreweaver
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Dark Ritual
Instant
Add .
"The ceremony ended with a voice from the shadows, a voice with vast, ominous power."
—Kifimbo, Shadow Guildmage
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Dirtwater Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Dirtwater Wraith gets +1/+0 until end of turn.
"The foul entities of the Uuserk swamp had never before dared to spread their influence to the very heart of Zhalfir."
—Hakim, Loreweaver
1/3
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Drain Life
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Dread Specter
Creature — Specter
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Whatever follows life is incurable.
—Zhalfirin aphorism
2/2
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Ebony Charm
Instant
Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Enfeeblement
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
"If it is weak, either kill it or ignore it. Anything else honors it."
—Kaervek
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Feral Shadow
Creature — Nightstalker
Flying
"The night stalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref."
—Kaervek
2/1
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Fetid Horror
Creature — Shade Horror
: Fetid Horror gets +1/+1 until end of turn.
"Of the six who went down the Uuserk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path."
—Scout Ekemet, final journal
1/2
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Forbidden Crypt
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
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Forsaken Wastes
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
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Grave Servitude
Enchantment — Aura
You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +3/-1 and is black.
"I no longer believe in a final resting place."
—Shauku, Endbringer
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Gravebane Zombie
Creature — Zombie
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
"A zombie's bed must be a lumpy one or he wouldn't leave it so often."
—Rana, Suq'Ata market fool
3/2
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Harbinger of Night
Creature — Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
Embrace the Harbinger
—Suq'Ata expression meaning "abandon hope"
2/3
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Infernal Contract
Sorcery
Draw four cards. You lose half your life, rounded up.
"But I signed nothing!"
—Taraneh, Suq'Ata mage
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Kaervek's Hex
Sorcery
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
"If the curse does not strike you dead, question your soul."
—Kaervek
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Mire Shade
Creature — Shade
, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery.
"We realized the bog had not given up a soul but had come to claim a new one."
—Scout Ekemet, final journal
1/1
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Nocturnal Raid
Instant
Black creatures get +2/+0 until end of turn.
"The finest offering of night is not stealth but daring."
—Tetlok, Breathstealer
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Painful Memories
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
"It is terrible how one brief action can live forever in memory."
—Jolrael
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Phyrexian Tribute
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Destroy target artifact.
"In your final breath you still have something to offer Phyrexia."
—Afari, *Tales*
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Purraj of Urborg
Legendary Creature — Cat Warrior
Purraj of Urborg has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay . If you do, put a +1/+1 counter on Purraj of Urborg.
2/3
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Ravenous Vampire
Creature — Vampire
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Eternal life brings eternal hunger.
3/3
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Reign of Terror
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
"I don't know what takes them; they die around me without time to scream."
—Scout Ekemet, final journal
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Restless Dead
Creature — Skeleton
: Regenerate Restless Dead.
The rich's heirs often thank them after death . . . but preferably not in person.
—Suq'Ata epigram
1/1
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Sewer Rats
Creature — Rat
, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
You lie down with rats, and the rats run away.
—Suq'Ata insult
1/1
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Shadow Guildmage
Creature — Human Wizard
, : Put target creature you control on top of its owner's library.
, : Shadow Guildmage deals 1 damage to any target and 1 damage to you.
To keep the dead so others may live.
—Shadow Guild maxim
1/1
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Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Good help is hard to dig up.
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Shauku, Endbringer
Legendary Creature — Vampire
Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.
5/5
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Skulking Ghost
Creature — Spirit
Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
"They exist only so long as the living take no notice."
—Kifimbo, Shadow Guildmage
2/1
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Soul Rend
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
"Since I cannot stop death, I choose to stop life."
—Kaervek
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Soulshriek
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"The flesh is a casket for the soul."
—Shauku, Endbringer
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Spirit of the Night
Legendary Creature — Demon Spirit
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
6/5
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Stupor
Sorcery
Target opponent discards a card at random, then discards a card.
There are medicines for all afflictions but idleness.
—Suq'Ata saying
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Tainted Specter
Creature — Specter
Flying
, : Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery.
2/2
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Tombstone Stairwell
World Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.
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Urborg Panther
Creature — Nightstalker Cat
, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
2/2
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Wall of Corpses
Creature — Wall
Defender (This creature can't attack.)
, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
"I shall make walls of their flesh, and their blood will be my mortar."
—Kaervek
0/2
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Withering Boon
Instant
As an additional cost to cast this spell, pay 3 life.
Counter target creature spell.
"Life for life: this is the immutable law."
—Panya, Granger Guildmage
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Zombie Mob
Creature — Zombie
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
2/0
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Agility
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Aleatory
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
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Armorer Guildmage
Creature — Human Wizard
, : Target creature gets +1/+0 until end of turn.
, : Target creature gets +0/+1 until end of turn.
Zhalfir's destiny rings in tempered steel.
—Armorer Guild maxim
1/1
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Barreling Attack
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
"The trollish game of push-fall inspired this impressive tactic."
—Sidar Jabari
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Blind Fury
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
"Tell me . . . have you ever sung the Song of Blood?"
—Purraj of Urborg
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Blistering Barrier
Creature — Wall
Defender (This creature can't attack.)
I live without food, stand without leg, wound without force, and am harder to fight than to kill. What am I?
—Femeref riddle
5/2
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Builder's Bane
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
There is only so much a person may be buried with.
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Burning Palm Efreet
Creature — Efreet
: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Even the lion envies the lark.
2/2
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Burning Shield Askari
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Burning Shield Askari gains first strike until end of turn.
"Any day that I ride my horse up to my ankles in the remains of my enemies is a good day."
—Akin, seasoned askari
2/2
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Chaos Charm
Instant
Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
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Chaosphere
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
"I dance the nothing dance, / Feet in the air, knives in the ground."
—Femeref chant
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Cinder Cloud
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
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Consuming Ferocity
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
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Crimson Hellkite
Creature — Dragon
Flying
, : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
"Dragonfire forged me a warrior."
—Rashida Scalebane
6/6
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Crimson Roc
Creature — Bird
Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
2/2
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Dwarven Miner
Creature — Dwarf
, : Destroy target nonbasic land.
"Fetch the pestridder, Paka—we've got dwarves in the rutabagas!"
—Jamul, Femeref farmer
1/2
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Dwarven Nomad
Creature — Dwarf Nomad
: Target creature with power 2 or less can't be blocked this turn.
A dwarf's life belongs as much to the land as to the dwarf.
—Creed of the Stonethrow Clan
1/1
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Ekundu Cyclops
Creature — Cyclops
If a creature you control attacks, Ekundu Cyclops also attacks if able.
"Big one I, One big eye. One-eye see Two-eye die!"
—Traditional cyclops chant
3/4
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Emberwilde Djinn
Creature — Djinn
Flying
At the beginning of each player's upkeep, that player may pay or 2 life. If the player does, they gain control of Emberwilde Djinn.
A hefty price is no guarantee of quality merchandise.
5/4
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Final Fortune
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Want all, lose all.
—Zhalfirin aphorism
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Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
"Magic's only part of it, my friend. Diet does the rest."
—Pashad ibn Asim, Suq'Ata trader
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Flame Elemental
Creature — Elemental
, , Sacrifice Flame Elemental: It deals damage equal to its power to target creature.
Storyteller: By my hand in the fire, this story is a tale of power. Listeners: May it give you strength.
3/2
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Flare
Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
"In the forest, fires light the sky as black clouds unfold their weight."
—"Love Song of Night and Day"
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Goblin Elite Infantry
Creature — Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
They talk a good fight.
2/2
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Goblin Scouts
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
"Pathetic—like I wouldn't know a goblin painted up to look like a dwarf!"
—Pashad ibn Asim, Suq'Ata trader
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Goblin Soothsayer
Creature — Goblin Shaman
, , Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
"I see a great victory and rivers of blood. And . . . hmm, looks like a spleen."
—Grishnak, goblin soothsayer
1/1
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Goblin Tinkerer
Creature — Goblin Artificer
, : Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
"Can they *do* that?"
—Imwita, Zhalfirin artificer, last words
1/2
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Hammer of Bogardan
Sorcery
Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
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Hivis of the Scale
Legendary Creature — Viashino Shaman
You may choose not to untap Hivis of the Scale during your untap step.
: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
3/4
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Illicit Auction
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
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Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Never taunt an embermage, 'What are you going to do about it?'"
—Akin, seasoned askari
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Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost more to cast.
Kaervek's Torch deals X damage to any target.
The pulsing heat of the midday Sun burns in the Lion's eye.
—Stone inscription, source unknown
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Lightning Reflexes
Enchantment — Aura
You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
"Inhale. Kill. Exhale."
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Pyric Salamander
Creature — Salamander
: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
When you've been chased by a dragon, you run from every lizard.
—Suq'Ata saying
1/1
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Raging Spirit
Creature — Spirit
: Raging Spirit becomes colorless until end of turn.
"Its burning power is more elusive than shade on the Unyaro Plains, more perilous than the horn of a rhino."
—Akin, seasoned askari
3/3
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Reckless Embermage
Creature — Human Wizard
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
Many mages have been consumed by their work.
2/2
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Reign of Chaos
Sorcery
Choose one —
• Destroy target Plains and target white creature.
• Destroy target Island and target blue creature.
"The Burning Isles are the home to a dozen lords who claim dominion. Jamuraa will look to only one leader: me."
—Kaervek
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Searing Spear Askari
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)
When the other soldiers of Zhalfir fall, the askaris will yet stand.
2/2
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Sirocco
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
"Blow, fiery wind, / strip illusion from the eye. / Blow, fiery wind of truth."
—Femeref chant
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Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"There are times solid ground gives precious little comfort."
—Talibah, embermage
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Stone Rain
Sorcery
Destroy target land.
"What rainbow could possibly come of this rain?"
—Asmira, Holy Avenger
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Subterranean Spirit
Creature — Elemental Spirit
Protection from red
: Subterranean Spirit deals 1 damage to each creature without flying.
"Air hot with sulfur. / Earth heaves beneath me. / Could it be the mountain / ate something bad?"
—Dwarven mining song
3/3
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Talruum Minotaur
Creature — Minotaur Berserker
Haste
Don't insult a Talruum unless your mount is swift.
—Suq'Ata saying
3/3
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Telim'Tor
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
"The curious merely amass knowledge. The ambitious use it."
—Telim'Tor
2/2
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Telim'Tor's Edict
Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
"Execution awaits the dissenter."
—Kasib ibn Naji, *Letters*
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Torrent of Lava
Sorcery
Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has ": Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
The mountain's voice shouts us all down.
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Viashino Warrior
Creature — Viashino Warrior
"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins."
—*Zhalfirin Guide to the Desert*
4/2
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Volcanic Dragon
Creature — Dragon
Flying, haste
Speed and fire are always a deadly combination.
4/4
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Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.
My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I?
—Femeref riddle
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Wildfire Emissary
Creature — Efreet
Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, Vizier of Amiqat
2/4
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Zirilan of the Claw
Legendary Creature — Viashino Shaman
, : Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
3/4
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Afiya Grove
Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
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Armor of Thorns
Enchantment — Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
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Barbed Foliage
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
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Brushwagg
Creature — Brushwagg
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
"Defiantly, the young cyclops popped the brushwagg into his mouth. His cheeks suddenly puffed, his eye bulged, and he was forced to agree with his elder."
—Afari, *Tales*
3/2
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Canopy Dragon
Creature — Dragon
Trample
: Canopy Dragon gains flying and loses trample until end of turn.
"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot."
—Sidar Jabari
4/4
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Crash of Rhinos
Creature — Rhino
Trample
Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way.
—Femeref adage
8/4
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Cycle of Life
Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Thus does nature assert herself.
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Decomposition
Enchantment — Aura
Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
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Early Harvest
Instant
Target player untaps all basic lands they control.
"Tonight we'll eat a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas."
—"Love Song of Night and Day"
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Fallow Earth
Sorcery
Put target land on top of its owner's library.
". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks."
—Afari, *Tales*
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Femeref Archers
Creature — Human Archer
: Femeref Archers deals 4 damage to target attacking creature with flying.
"They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course: they have no faith to guide their darts."
—Nuru, Femeref archer
2/2
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Fog
Instant
Prevent all combat damage that would be dealt this turn.
"More armies have been lost in the confusion of the jungle mists than to any battle."
—Jolrael
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Foratog
Creature — Atog
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Five hundred years to grow—barely a minute to eat.
1/2
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Giant Mantis
Creature — Insect
Reach (This creature can block creatures with flying.)
"I hate insects of every sort. The only mercy is that they are generally small."
—Mwani, Mtenda goatherd
2/4
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Gibbering Hyenas
Creature — Hyena
Gibbering Hyenas can't block black creatures.
Hyenas laughing—what's the joke?
—Femeref phrase meaning "that's not funny"
3/2
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Granger Guildmage
Creature — Human Wizard
, : Granger Guildmage deals 1 damage to any target and 1 damage to you.
, : Target creature gains first strike until end of turn.
Leave no mouth agape, no stomach unfilled.
—Granger Guild maxim
1/1
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Hall of Gemstone
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
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Jolrael's Centaur
Creature — Centaur Archer
Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"What need have I for cavalry when I can have horse and rider both in one?"
—Jolrael
2/2
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Jungle Patrol
Creature — Human Soldier
, : Create a 0/1 green Wall creature token with defender named Wood.
Sacrifice a token named Wood: Add .
3/2
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Jungle Wurm
Creature — Wurm
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Broad as a baobab—and about as smart.
5/5
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Karoo Meerkat
Creature — Mongoose
Protection from blue
"Be like the meerkat, my daughters: ever vigilant, true to your own, and wary of strangers."
—Nabil Alamat, Suq'Ata merchant
2/1
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Locust Swarm
Creature — Insect
Flying
: Regenerate Locust Swarm.
: Untap Locust Swarm. Activate only once each turn.
Better a fierce thunderhead than a sky filled with locusts.
1/1
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Lure of Prey
Instant
Cast this spell only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
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Maro
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
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Mindbender Spores
Creature — Fungus Wall
Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
0/1
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Mtenda Lion
Creature — Cat
Whenever Mtenda Lion attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
"The lion drank that lake right up! In thanks, he gave Siti the power to speak with lions and make them leave the goats alone."
—Afari, *Tales*
2/1
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Natural Balance
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
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Nettletooth Djinn
Creature — Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
"The few of us who survived were denied entry to our camp for two days—so like the pox were the marks we bore."
—*Travelogue of Najat*
4/4
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Preferred Selection
Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay . If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
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Quirion Elves
Creature — Elf Druid
As Quirion Elves enters the battlefield, choose a color.
: Add .
: Add one mana of the chosen color.
1/1
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"I've never *heard* growth before."
—Gowon, Femeref herder
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"Death is not a debt I am yet willing to pay."
—Purraj of Urborg
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Roots of Life
Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
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Sabertooth Cobra
Creature — Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)
2/2
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Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
Better to fight the sand for a few hours than to sleep beneath it forever.
—Suq'Ata truism
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Seedling Charm
Instant
Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.
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Seeds of Innocence
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
"I have hidden from the machinations of Zhalfir for centuries. Why should I join *your* campaign?"
—Jolrael
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Serene Heart
Instant
Destroy all Auras.
"If magic is your crutch, cast it aside and learn to walk without it."
—Teferi
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Stalking Tiger
Creature — Cat
Stalking Tiger can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
3/3
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Superior Numbers
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
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Tranquil Domain
Instant
Destroy all non-Aura enchantments.
"An ancient court mage unified the houses into guilds to serve Zhalfir above their own interests. Even during the civil war, the guilds stood together, a testament to the wisdom of Teferi."
—Afari, *Tales*
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Tropical Storm
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell."
—*Travelogue of Najat*
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Uktabi Faerie
Creature — Faerie
Flying
, Sacrifice Uktabi Faerie: Destroy target artifact.
Victim of the two-toed faerie
—Suq'Ata expression meaning "broken"
1/1
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Uktabi Wildcats
Creature — Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.
*/*
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Unseen Walker
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.
"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands."
—Kamau, "Proper Passage"
1/1
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Unyaro Bee Sting
Sorcery
Unyaro Bee Sting deals 2 damage to any target.
"Much can be learned from the bees about dying for a cause."
—Asmira, Holy Avenger
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Village Elder
Creature — Human Druid
, , Sacrifice a Forest: Regenerate target creature.
"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind. / Tell why Truth must fight with Falsehood, and why Truth will always win."
—"Love Song of Night and Day"
1/1
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Waiting in the Weeds
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
The trees have ears, eyes, and teeth.
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Wall of Roots
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.
0/5
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Wild Elephant
Creature — Elephant
Trample
"I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead."
—"Love Song of Night and Day"
3/3
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Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
—Afari, *Tales*
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Asmira, Holy Avenger
Legendary Creature — Human Cleric
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
"Omens lie in this early harvest's fruit."
—Asmira, Holy Avenger
2/3
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Benthic Djinn
Creature — Djinn
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
"In all my years I've only met one mage who successfully trapped a djinn—and none who tried and failed."
—Talibah, embermage
5/3
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Cadaverous Bloom
Enchantment
Exile a card from your hand: Add or .
"It's filthy work, planting them."
—Kifimbo, Shadow Guildmage
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Circle of Despair
Enchantment
, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
"Life is a resource that should belong only to the strong."
—Shauku, Endbringer
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Delirium
Instant
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
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Discordant Spirit
Creature — Spirit
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
2/2
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Emberwilde Caliph
Creature — Djinn
Flying, trample
Emberwilde Caliph attacks each combat if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.
The fire breathes while the air burns.
4/4
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Energy Bolt
Sorcery
Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.
Life and death are two faces of the same coin.
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Frenetic Efreet
Creature — Efreet
Flying
: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2/1
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Grim Feast
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
"Hmmm—midnight snack."
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Harbor Guardian
Creature — Gargoyle
Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
"Our guardian levies a tax on all traders. Wise travelers pay with a minimum of fuss."
—Qhattib, Vizier of Amiqat
3/4
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Haunting Apparition
Creature — Spirit
Flying
As Haunting Apparition enters the battlefield, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Like some foul herdbeast, it grazes on the dead.
1+*/2
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Hazerider Drake
Creature — Drake
Flying, protection from red
"The hazerider danced in the thunderstorm and sang to its music."
—Afari, *Tales*
2/3
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Jungle Troll
Creature — Troll
: Regenerate Jungle Troll.
: Regenerate Jungle Troll.
"You eat plants; I eat plants. You eat beasts; I eat you."
—Drulvurg, troll king
2/1
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Kaervek's Purge
Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
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Leering Gargoyle
Creature — Gargoyle
Flying
: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
"Only a gargoyle would take such delight in a thunderstorm."
—Qhattib, Vizier of Amiqat
2/2
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Malignant Growth
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
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Phyrexian Purge
Sorcery
This spell costs 3 life more to cast for each target.
Destroy any number of target creatures.
Only those who have nothing have nothing to fear.
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Prismatic Boon
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
"How ironic that the greatest forge of civilization is battle."
—Mangara
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Purgatory
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
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Radiant Essence
Creature — Spirit
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
"Her beauty was the beauty of the Sun at midday, deadly to those who underestimated her strength."
—Azeworai, "Kenechi's Dream"
2/3
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Reflect Damage
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
From you to me, so me to you.
—Femeref children's taunt
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Reparations
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
"Sorry I burned down your village. Here's some gold."
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Rock Basilisk
Creature — Basilisk
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
In the eastern reaches of Jamuraa are arrangements of massive stones. No one knows their origins—for certain.
4/5
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Savage Twister
Sorcery
Savage Twister deals X damage to each creature.
"Frozen, we watched the funnel pluck up three of the goats—pook! pook! pook!—before we ran for the wadi."
—*Travelogue of Najat*
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Savage Twister
Sorcery
Savage Twister deals X damage to each creature.
"Frozen, we watched the funnel pluck up three of the goats—pook! pook! pook!—before we ran for the wadi."
—*Travelogue of Najat*
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Sawback Manticore
Creature — Manticore
: Sawback Manticore gains flying until end of turn.
: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
2/4
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Sealed Fate
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
It's good to know more about your enemy's fate than your enemy does.
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Shauku's Minion
Creature — Human Minion
, : Shauku's Minion deals 2 damage to target white creature.
"My minions serve me in the light; I serve no one."
—Shauku, Endbringer
2/2
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Spatial Binding
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Time is the one shackle you can't break.
—Zhalfirin aphorism
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Unfulfilled Desires
Enchantment
, Pay 1 life: Draw a card, then discard a card.
"Like Day from Night, / I'll live my life apart from you, just glimpsing you across the sky, / because you cannot change, my dear, and nor can I."
—"Love Song of Night and Day"
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Vitalizing Cascade
Instant
You gain X plus 3 life.
"Water is like breathing—necessary for life."
—Asmira, Holy Avenger
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Warping Wurm
Creature — Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay .
Whenever Warping Wurm phases in, put a +1/+1 counter on it.
Even wurms start out small.
1/1
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Wellspring
Enchantment — Aura
Enchant land
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
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Windreaper Falcon
Creature — Bird
Flying, protection from blue
Watching the windreaper
—Zhalfirin phrase meaning "daydreaming"
1/1
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Zebra Unicorn
Creature — Unicorn
Whenever Zebra Unicorn deals damage, you gain that much life.
"I'll capture gentle zebras / for your steeds and fill the stable with every kind of unicorn."
—"Love Song of Night and Day"
2/2
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Acidic Dagger
Artifact
, : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
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Amber Prison
Artifact
You may choose not to untap Amber Prison during your untap step.
, : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
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Amulet of Unmaking
Artifact
, , Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.
Trade to trade, not to keep.
—Suq'Ata motto
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Basalt Golem
Artifact Creature — Golem
Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
2/4
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Bone Mask
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
"The protection offered comes at a price. How numerous are your kin?"
—Purraj of Urborg
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Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.
: Add .
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Chariot of the Sun
Artifact
, : Until end of turn, target creature you control gains flying and has base toughness 1.
"Sun follows Moon until she tires, then carries her until she's strong / and runs ahead of him again."
—"Love Song of Night and Day"
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Crystal Golem
Artifact Creature — Golem
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"Once, a wealthy king commissioned an artificial creature to be crafted from the royal treasury, thinking it a clever ploy to have the jewels guard themselves."
—Azeworai, "The Golem's Wish"
3/3
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Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
Pass me from soul to soul / soldier to herder, herder to beast, beast to soil / until I am everywhere. / Then pass me those souls.
—Totem inscription (translated)
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Elixir of Vitality
Artifact
Elixir of Vitality enters the battlefield tapped.
, Sacrifice Elixir of Vitality: You gain 4 life.
, , Sacrifice Elixir of Vitality: You gain 8 life.
"Eternal life or your money back."
—Unnamed Suq'Ata merchant, deceased
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Ersatz Gnomes
Artifact Creature — Gnome
: Target spell becomes colorless.
: Target permanent becomes colorless until end of turn.
From jungle to sea, from sea to stone, from stone to field, from field to bone. What am I?
—Zhalfirin riddle
1/1
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Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.
: Add .
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Grinning Totem
Artifact
, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
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Horrible Hordes
Artifact Creature — Spirit
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Few are able to underestimate the hordes.
2/2
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Igneous Golem
Artifact Creature — Golem
: Igneous Golem gains trample until end of turn.
"The creature rose from the mountain, its body weeping fire."
—Afari, *Tales*
3/4
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Lead Golem
Artifact Creature — Golem
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Slow and heavy swings the club.
3/5
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Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
Held in the lion's eye
—Zhalfirin saying meaning "caught in the moment of crisis"
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Mana Prism
Artifact
: Add .
, : Add one mana of any color.
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Mangara's Tome
Artifact
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
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Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
: Add .
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Misers' Cage
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
"Let him be imprisoned while his possessions wander free."
—Suq'Ata legal decree
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Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.
: Add .
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Patagia Golem
Artifact Creature — Golem
: Patagia Golem gains flying until end of turn.
It scattered falcons like a lion hunting among jackals.
2/3
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Paupers' Cage
Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.
A cage may keep you in, but it does not keep the stones out.
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Phyrexian Dreadnought
Artifact Creature — Phyrexian Dreadnought
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
12/12
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Phyrexian Vault
Artifact
, , Sacrifice a creature: Draw a card.
"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew."
—Kaervek
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Razor Pendulum
Artifact
At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.
"Amazing thing, gravity. It seems to work every time."
—Telim'Tor
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Sand Golem
Artifact Creature — Golem
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
3/3
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Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
: Add .
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Teeka's Dragon
Artifact Creature — Dragon
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
5/5
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Telim'Tor's Darts
Artifact
, : Telim'Tor's Darts deals 1 damage to target player or planeswalker.
"People laughed at my darts—once."
—Telim'Tor
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Unerring Sling
Artifact
, , Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
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Ventifact Bottle
Artifact
, : Put X charge counters on Ventifact Bottle. Activate only as a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add for each charge counter removed this way.
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Bad River
Land
Bad River enters the battlefield tapped.
, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Crystal Vein
Land
: Add .
, Sacrifice Crystal Vein: Add .
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Flood Plain
Land
Flood Plain enters the battlefield tapped.
, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Grasslands
Land
Grasslands enters the battlefield tapped.
, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Mountain Valley
Land
Mountain Valley enters the battlefield tapped.
, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.
, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Teferi's Isle
Legendary Land
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters the battlefield tapped.
: Add .
The three wizards knew only that this isle held a great mystery—and that patience alone would solve it.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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