Murders at Karlov Manor Commander
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Legendary Creature — Dryad Detective Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
If you think you're being watched, you're probably right. 2/2 |
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Legendary Creature — Vampire Detective Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) 1/3 |
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Legendary Creature — Vedalken Fish Detective You have no maximum hand size.
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with " 2/3 |
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Nelly Borca, Impulsive Accuser Legendary Creature — Human Detective Vigilance Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. 2/4 |
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Legendary Creature — Bear When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. "A pale bear shall herald the rise of the old gods." —Gruul prophecy 5/5 |
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Legendary Creature — Angel Flying, lifelink
Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay 4/3 |
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Legendary Creature — Octopus Rogue Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8 |
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Legendary Creature — Human Detective When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
3/4 |
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Enchantment When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with " |
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Instant Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. Death is no reprieve from an Orzhov debt. |
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Creature — Angel Detective Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/5 |
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Creature — Human Detective Flash
When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)
4/3 |
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Enchantment — Aura Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Crime doesn't pay nearly as well as the Agency. |
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Creature — Human Detective When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with " 2/2 |
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Enchantment If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. Together, they're greater than the sum of their rap sheets. |
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Enchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise |
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Instant For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward |
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Enchantment When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. Face-down creatures you control enter the battlefield with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library. |
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Enchantment — Case At the beginning of your upkeep, surveil 1. To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.) |
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Creature — Faerie Flying
Whenever you surveil, you may pay "I honestly don't know if they're sabotaging our records or trying to help me sort." —Kruno, Agency clerk 2/1 |
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Creature — Human Detective Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |
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Creature — Spirit Detective Flash Flying During each opponent's end step, you may cast spells as though they had flash. "Just one more thing . . ." 1/4 |
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Sorcery Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Investigate. (Create a Clue token. It's an artifact with " "The culprit doesn't seem to care about covering their tracks. Let's hope that's a good thing." —Morska |
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Artifact Creature — Clue Plant Ward Even experienced detectives can be strung along by planted evidence. 6/6 |
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Creature — Sphinx Flying, ward 6/6 |
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Sorcery Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3— |
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Creature — Eye Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. Most thought the Dimir had been wiped out. This suited the Dimir perfectly. 3/8 |
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Artifact — Vehicle When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2 5/7 |
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Creature — Zombie Detective When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with " 3/2 |
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Creature — Goblin Wizard Disguise "You should really work on your aim." 4/2 |
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Creature — Elemental Flying When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. 3/3 |
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Enchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
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Sorcery Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. The court of public opinion doesn't hear appeals. |
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Sorcery Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback |
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Instant Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. "I prefer gasps and screams to polite applause." —Judith |
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Legendary Creature — Elemental Dog Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Other Dogs you control have unleash.
Creatures you control with counters on them have haste.
Whenever Tesak, Judith's Hellhound attacks, add 3/3 |
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Creature — Elf Lizard Warrior Trample
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise 4/4 |
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Creature — Centaur Detective Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. 3/4 |
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Enchantment Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. Where the victim's journey ends, the investigator's begins. |
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Creature — Ooze Deathtouch
Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise 2/2 |
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Instant Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. "Nice theory, but I'm going to have to poke some holes in it." |
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Enchantment Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. "Tremble, criminal, before the overwhelming might of meticulously organized evidence!" |
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Instant Cast this spell only during an opponent's turn and only during combat. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. |
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Artifact
It displays every fact, every suspect, and every scrap of evidence for every case the Agency oversees. |
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Artifact — Clue When Ransom Note enters the battlefield, surveil 1.
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Artifact — Clue When Ransom Note enters the battlefield, surveil 1.
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Artifact — Clue When Ransom Note enters the battlefield, surveil 1.
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Artifact — Clue When Ransom Note enters the battlefield, surveil 1.
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Legendary Creature — Dryad Detective Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
If you think you're being watched, you're probably right. 2/2 |
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Legendary Creature — Vampire Detective Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) 1/3 |
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Legendary Creature — Vedalken Fish Detective You have no maximum hand size.
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with " 2/3 |
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Nelly Borca, Impulsive Accuser Legendary Creature — Human Detective Vigilance Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. 2/4 |
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Enchantment Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. |
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Creature — Bird Soldier Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card. 4/3 |
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Artifact Creature — Angel Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling 5/7 |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Legendary Creature — Elf Druid Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for His enthusiastic curiosity puts even the most fearsome of beasts at ease. 3/2 |
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Instant Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. |
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Legendary Creature — Human Soldier Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. "With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive." —*Kjeldor: Ice Civilization* 3/3 |
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Enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. The best techniques outlive their creators. |
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Sorcery Destroy all creatures with power 3 or greater. |
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Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
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Legendary Planeswalker — Elspeth [+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |
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Creature — Angel Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph 4/5 |
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Sorcery Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. |
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Sorcery Destroy all creatures with power greater than target creature's power. "They had it coming." —Squire Imalia, savior of Thiswick |
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Sorcery Destroy all creatures. You gain 1 life for each creature destroyed this way. "Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated." —Sram, senior edificer |
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Enchantment Creatures can't attack you unless their controller pays Though the spirits' bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp. |
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Instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). To Liliana's surprise, the cost of betraying Bolas did not fall on her. |
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Creature — Human Warrior Lifelink
Megamorph 2/1 |
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Creature — Human Soldier At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
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Legendary Creature — Human Artificer Vigilance
When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.
As a scholar, she saw the sylex not as a weapon, but as a key to the past. 2/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. |
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Creature — Human Monk Morph 2/2 |
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Enchantment Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
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Creature — Shapeshifter Changeling (This card is every creature type.)
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over. 1/1 |
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Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for "Technology evolves faster than a blade can swing." —Arima, lead inventor of the Futurists |
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Creature — Human Advisor At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. The Orzhov care not for repentance, only repayment. 1/4 |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Sorcery Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. "It's us against the world. Forever." |
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Enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. "I am the purifier, the light that clears all shadows." —Seal inscription |
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Enchantment Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with " "To halt these lurid practices, Geralf must be found and made an example of." —Inquisitor Delmund |
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Creature — Human Soldier Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. 1/1 |
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Sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback |
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Enchantment At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. One way or another, everyone gets paid what they're owed. |
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Enchantment
"Body and spirit are sworn enemies. They will take any excuse to be rid of each other." —Tariel, Reckoner of Souls |
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Creature — Cat Archer When Stalking Leonin enters the battlefield, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. 3/3 |
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Creature — Giant Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. A blazing sun that never sets. 6/6 |
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Instant Exile target creature. Its controller gains life equal to its power. "The arc of my blade has carved a path of light for the peace that will follow." |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. "I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast |
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Creature — Wall Defender When Wall of Omens enters the battlefield, draw a card. "I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry 0/4 |
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Creature — Vampire Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. From the moment they arrived, wedding guests were met with a pageant of wealth and excess. 2/3 |
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Creature — Spirit Flying
Creatures can't attack you unless their controller pays "Her voice is justice, clear and relentless." —Akroma, angelic avenger 2/3 |
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Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. "There shall be a vast shout and then a vaster silence." —Oracle *en*-Vec |
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Legendary Creature — Merfolk Wizard Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4 |
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Creature — Salamander Pirate When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore 3/3 |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked. |
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Instant Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with " Everyone has something to hide. |
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Instant Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last! |
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Instant Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card. "Aha! This must be one of the ancient keys to... No, wait. It's just another puzzle toy." |
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Sorcery Target player draws two cards.
Flashback— "The specimen seems to be broken." |
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Creature — Nightmare Sphinx Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 4/3 |
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Enchantment You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library. "Who are the agents of the Dimir? No one and everyone." —Lazav |
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Instant This spell costs |
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Creature — Spirit Flying Whenever you investigate for the first time each turn, investigate an additional time. "When all else fails, follow the geist's lantern." —Vallon, Thraben inspector 1/3 |
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Creature — Spirit Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with " 2/3 |
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Sorcery Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. Ugin saw the gem that connected Bolas to his Meditation Realm as the key to his brother's downfall. |
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Creature — Serpent Affinity for tokens (This spell costs 5/6 |
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Artifact Creature — Turtle Warrior Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 4/4 |
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Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. "Give me eight walkers, I'll give you the city." —Dovin Baan |
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Instant Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Creature — Elemental Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2/2 |
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Creature — Kraken Whenever you draw a card, you may pay Meeting one is definitely the low point of your life. 2/3 |
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Creature — Faerie Rogue Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) "We're on the fortieth floor, with one window, no balcony. No one could possibly get in." —Minosz, Orzhov chief of security 1/2 |
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Enchantment Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with " |
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Instant Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback |
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Artifact Creature — Phyrexian Shapeshifter ( 0/0 |
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Creature — Dragon Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card. The indigo dragon gladly traded a bit of its hoard for everlasting moonlight. 5/6 |
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Creature — Sphinx Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) He watches in silence as the shadows shift, bringing Amonkhet ever nearer to the Hour of Revelation. 6/6 |
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Legendary Enchantment If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. "Fine, you know more than me. But do you have to be such a show-off about it?" —Chandra Nalaar, to Teferi |
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Legendary Planeswalker — Tezzeret The first activated ability of an artifact you activate each turn costs |
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Artifact Creature — Construct Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards. It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought. 2/2 |
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Creature — Spirit Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. 2/2 |
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Creature — Shapeshifter Cleric You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm 0/0 |
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Creature — Human Rogue Artificer When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 |
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Enchantment — Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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Sorcery Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. "Under the suns, Mirrodin kneels and begs us for perfection." —Geth, Lord of the Vault |
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Creature — Human Rogue When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. 2/1 |
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Creature — Nightmare Demon Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) The sound of every twisted secret tempts you to hear another. 6/6 |
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Creature — Giant Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. Death in form and function. 6/6 |
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Creature — Phyrexian Wurm When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. 6/5 |
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Enchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
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Creature — Demon Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. 5/5 |
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Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. For a bittersweet moment, Jace believed he could still save his love. A moment was all Vraska needed. "For the glory of Phyrexia," she whispered. |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for |
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Instant This spell costs |
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Creature — Beast Horror When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. Opening Orazca unleashed more horrors than just the Immortal Sun. 2/2 |
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Sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. "You'd better be worth it." —Liliana Vess |
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Sorcery Put all creature cards from all graveyards onto the battlefield under your control. "For every living person there are generations of dead. Which realm would you rather rule?" —Liliana Vess |
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Creature — Elemental Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke 3/2 |
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Creature — Starfish
"Throw that one back. I don't like how it's looking at me." —Netos, Meletian fisherman 0/3 |
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Legendary Creature — Human Knight Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
5/4 |
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Sorcery As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept |
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Creature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4 |
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Creature — Vampire Rogue Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. "Sure, I hear things. I hear plenty. But how am I to talk with this parched throat?" 1/3 |
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Creature — Insect At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 2/2 |
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Legendary Creature — Angel This spell can't be countered.
Flying, trample, protection from white and from blue
6/6 |
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Creature — Phoenix Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph 4/1 |
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Creature — Goblin Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
"Why don't you come a little closer and say that again, you spineless spit-licker!" 1/1 |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. |
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Enchantment — Aura Curse Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") Jingling coins beckon many an eager hand. |
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Sorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Dinner and politics don't mix. |
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Legendary Creature — Elder Dinosaur Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. The storm rages and the earth breaks. 6/6 |
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Creature — Devil First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. Half the size, double the mayhem. 5/5 |
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Creature — Human Warrior Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. She cares little for leaders or loyalties, so long as the battle rages on. 4/4 |
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Creature — Dragon Flying
Morph 6/6 |
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Sorcery Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add "Gather your strength. Prepare yourself." —Jeska, to Radha |
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Legendary Creature — Ogre Warrior Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays Warning to those who scale the cliffs without paying tribute: It's a long way down. 5/4 |
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Legendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add "This is what glory looks like." —Nicol Bolas 4/6 |
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Enchantment Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." |
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Creature — Dragon Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. 5/5 |
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Enchantment — Aura Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with " |
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Sorcery Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload |
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Creature — Spirit Dragon Flying Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller. 3/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. "For all I have lost, for all who have fallen, I will render you to dust." —Jared Carthalion |
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Creature — Dog Shaman Megamorph 2/1 |
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Creature — Elf Druid Whenever you cast a creature spell, draw a card. "The tiniest mouse speaks louder to me than all the festival crowds on Tin Street." 2/3 |
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Creature — Insect Druid Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph 1/1 |
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Creature — Dinosaur Beast Deathtouch
Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
Megamorph 3/3 |
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Creature — Human Warrior Creatures with power less than Den Protector's power can't block it.
Megamorph 2/1 |
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Creature — Mole Beast Whenever you sacrifice a Clue, you gain 3 life. "Their keen sense of smell draws them to the unnatural. To find one is a boon." —Veka, hinterland inspector 2/4 |
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Creature — Snake Hydra Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph 0/0 |
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Creature — Insect Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 |
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Legendary Creature — Human Druid Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest." 1/2 |
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Enchantment When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with " |
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Creature — Beast Mutant At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay 13/13 |
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Creature — Beast Morph When it walked, it altered geography. When it bellowed, it changed the weather. 9/9 |
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Creature — Insect Druid Mutant Morph 3/2 |
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Sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future. |
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Enchantment Face-down creature spells you cast cost |
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Snow Creature — Snake Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. Silent as a snowdrift. Inexorable as an avalanche. 2/6 |
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Instant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. "The curse is broken." |
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Creature — Elemental Morph 6/5 |
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Creature — Snake Shaman Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. He'd chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling. 1/1 |
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Creature — Dog Warrior Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph 3/3 |
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Legendary Creature — Human Warlock Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
3/4 |
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Creature — Spirit Untap all permanents you control during each other player's untap step. "Her voice is the wilderness, savage and pure." —Kamahl, druid acolyte 2/4 |
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Creature — Human Shaman When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. 4/5 |
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Creature — Elf Shaman All Saprolings get +1/+1.
Morph 1/1 |
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Sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Those who love the woods only wish to spread its majesty. |
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Creature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with " 3/2 |
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Legendary Creature — Squirrel This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. 1/1 |
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Enchantment Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. |
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Enchantment Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with " |
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Creature — Elemental At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." 4/4 |
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Enchantment — Aura Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional If you stop to listen, you can hear it grow. |
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Enchantment At the beginning of your end step, untap all lands you control. "Walls crack. Buildings fall. Always the wilds return." —Domri Rade |
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Legendary Creature — Treefolk Druid Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) "Even in death, we never stop growing." 5/5 |
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Legendary Creature — Merfolk Wizard Ward 2/2 |
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Legendary Creature — Angel Flying Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible. 4/4 |
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Artifact Creature — Bird Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. Its beak rends flesh and bone, exposing the tender marrow of dream. 1/1 |
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Creature — Minotaur Wizard Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
"Imagine a thunderstorm that's also a tactical genius. That's him." —Dars Gostok, Firefist captain 3/3 |
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Legendary Creature — Human Druid Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
2/4 |
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Sorcery Gain control of target creature with power 2 or less. |
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Sorcery Surveil 3, then return a creature card from your graveyard to the battlefield. |
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Sorcery Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) Anarchy comes in many forms: social, individual, Gruul . . . |
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Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. |
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Creature — Insect Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug. Just assume every conversation is on record. 1/1 |
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Sorcery Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Instant Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. |
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Enchantment When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand. "People would sooner savor sweet lies than chew plain truths." —Lazav |
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Instant Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with " |
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Legendary Creature — Fractal Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. 4/4 |
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Legendary Creature — Angel Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |
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Creature — Jellyfish Hydra Beast When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it. Havoc is a small price to pay for data. 0/0 |
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Legendary Creature — Serpent This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma, Cosmos Serpent gains indestructible until end of turn. 6/6 |
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Legendary Creature — Shapeshifter When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1/3 |
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Legendary Creature — Snake Elf Scout Whenever another nontoken creature enters the battlefield under your control, investigate.
1/2 |
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Creature — Zombie Wizard When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. Coming back from the dead, like most things, gets easier with practice. 3/1 |
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Sorcery Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) City air is a constant drizzle of private thoughts. |
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Legendary Creature — Elf Scout Parley — "The Lowlands refuse to suffer at the whims of the High City." 2/4 |
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Legendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.) 2/5 |
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Creature — Elemental Flying
When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with " 3/2 |
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Artifact Creature — Assembly-Worker If you would create a Clue, Food, or Treasure token, instead create one of each. Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold. 1/3 |
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Artifact Creature — Golem Flash
This spell costs 12/12 |
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Artifact
It started as a mere drop of water. The Magic Mirror crystallized it into much more. |
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Artifact
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change. |
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Artifact — Equipment Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
The weapon wields the hand that holds it. |
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Artifact
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed. |
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Artifact Multikicker |
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Artifact
"What do you have that I cannot obtain?" —Mairsil, the Pretender |
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Artifact
"Arise, great one, and cleanse the world of our enemies!" |
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Artifact Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for Ghirapur's most celebrated inventors have been immortalized in clockwork. |
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Artifact At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay "Inspiration is found by looking outward." —Oviya Pashiri, sage lifecrafter |
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Artifact
"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer |
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Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip |
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Artifact Creature — Phyrexian Horror Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. "If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur */* |
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Artifact
"Our stories define our reality." —Ugin |
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Artifact
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. |
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Artifact
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Dragon Flying
5/5 |
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Artifact
"The sun banishes darkness every morning. I too will rise with such assuredness." —Huatli |
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Artifact
"The pain of exploring is less than the pain of not knowing." —Tamiyo |
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Artifact
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Artifact
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Artifact
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Artifact You have no maximum hand size.
Infinite possibilities contained in a finite space. |
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Artifact Tome of Legends enters the battlefield with a page counter on it.
Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
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Land
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present. |
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Land
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Land Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
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Land Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
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Land Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
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Land — Forest Plains ( The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Land Castle Ardenvale enters the battlefield tapped unless you control a Plains.
Without Ardenvale's loyalty, the realm would greedily devour itself. |
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Land As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
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Land — Mountain Forest ( On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Land
When defeat is near and guidance is scarce, all eyes look in one direction. |
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Land
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war. |
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Land Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
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Land
"This is it! All the cryptoliths point here!" —Jace Beleren |
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Land
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist |
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Land — Island Swamp ( |
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Land As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
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Land As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
A seething locus of reverent rage. |
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Land As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
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Land Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
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Land — Desert
Amonkhet's desiccated land thirsts for blood. |
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Land — Plains Island ( |
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Land Jungle Shrine enters the battlefield tapped.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
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Land
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. |
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Legendary Land
"I swear, for every one Prossh devours, three more pop out of a hole somewhere." —Jaya Ballard |
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Land Krosan Verge enters the battlefield tapped.
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Land
For centuries, the minotaur polis of Skophos was unknown to humans. It remains unexplored. |
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Land Lonely Sandbar enters the battlefield tapped.
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Land
Lush growth spreads like a ferocious blaze across the Otarian hillsides. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
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Land Myriad Landscape enters the battlefield tapped.
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Land — Island ( |
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Land Needle Spires enters the battlefield tapped.
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Land Path of Ancestry enters the battlefield tapped.
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Land Port of Karfell enters the battlefield tapped.
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Land — Plains Island ( The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Land You have no maximum hand size.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Land
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." —Glem the Lonebard, "Origins of Kholon" |
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Land
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Land — Mountain Plains ( Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent. |
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Land — Forest Plains ( |
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Land — Desert
When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep. |
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Land Seaside Citadel enters the battlefield tapped.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Land Secluded Steppe enters the battlefield tapped.
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Land Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
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Land — Mountain Forest ( |
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Land
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Land Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
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Land
From Otaria, the sun above meets the sea below at a glittering horizon. |
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Land
Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Land
A beacon of prosperity to some, a shadow of oppression to others. |
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Land
On Otaria, peace and harmony are rare. Places that provide both are cherished. |
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Sunhome, Fortress of the Legion Land
Sunhome—the stalwart shield, the towering sentinel, the seat of justice. |
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Land — Island Swamp ( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Land
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Land Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
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Land Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
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Land Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
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Land Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
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Land
"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora |
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Land Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
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Land
A shining symbol of Paliano's true ruler—ambition. |
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Land
Sent by their noble parents to toughen up and learn something of the world's past, Urza and Mishra instead uncovered Terisiare's future. |
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Land Tranquil Thicket enters the battlefield tapped.
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Land
A figure is moved on a map, and the tide of war changes. |
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Land
Nothing lives within it, yet there is life. |
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Legendary Creature — Bear When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. "A pale bear shall herald the rise of the old gods." —Gruul prophecy 5/5 |
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Legendary Creature — Angel Flying, lifelink
Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay 4/3 |
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Legendary Creature — Dryad Detective Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
If you think you're being watched, you're probably right. 2/2 |
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Legendary Creature — Octopus Rogue Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8 |
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Legendary Creature — Vampire Detective Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) 1/3 |
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Legendary Creature — Vedalken Fish Detective You have no maximum hand size.
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with " 2/3 |
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Nelly Borca, Impulsive Accuser Legendary Creature — Human Detective Vigilance Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. 2/4 |
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Legendary Creature — Human Detective When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
3/4 |
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Enchantment When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with " |
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Instant Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. Death is no reprieve from an Orzhov debt. |
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Creature — Angel Detective Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/5 |
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Creature — Human Detective Flash
When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)
4/3 |
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Enchantment — Aura Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Crime doesn't pay nearly as well as the Agency. |
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Creature — Human Detective When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with " 2/2 |
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Enchantment If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. Together, they're greater than the sum of their rap sheets. |
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Enchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise |
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Instant For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward |
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Enchantment When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. Face-down creatures you control enter the battlefield with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library. |
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Creature — Faerie Flying
Whenever you surveil, you may pay "I honestly don't know if they're sabotaging our records or trying to help me sort." —Kruno, Agency clerk 2/1 |
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Creature — Human Detective Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |
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Creature — Spirit Detective Flash Flying During each opponent's end step, you may cast spells as though they had flash. "Just one more thing . . ." 1/4 |
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Sorcery Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Investigate. (Create a Clue token. It's an artifact with " "The culprit doesn't seem to care about covering their tracks. Let's hope that's a good thing." —Morska |
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Artifact Creature — Clue Plant Ward Even experienced detectives can be strung along by planted evidence. 6/6 |
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Creature — Sphinx Flying, ward 6/6 |
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Sorcery Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3— |
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Creature — Eye Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. Most thought the Dimir had been wiped out. This suited the Dimir perfectly. 3/8 |
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Artifact — Vehicle When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2 5/7 |
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Creature — Zombie Detective When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with " 3/2 |
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Creature — Goblin Wizard Disguise "You should really work on your aim." 4/2 |
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Creature — Elemental Flying When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. 3/3 |
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Enchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
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Sorcery Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. The court of public opinion doesn't hear appeals. |
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Sorcery Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback |
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Instant Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. "I prefer gasps and screams to polite applause." —Judith |
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Legendary Creature — Elemental Dog Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Other Dogs you control have unleash.
Creatures you control with counters on them have haste.
Whenever Tesak, Judith's Hellhound attacks, add 3/3 |
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Creature — Elf Lizard Warrior Trample
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise 4/4 |
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Creature — Centaur Detective Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. 3/4 |
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Enchantment Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. Where the victim's journey ends, the investigator's begins. |
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Creature — Ooze Deathtouch
Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise 2/2 |
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Instant Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. "Nice theory, but I'm going to have to poke some holes in it." |
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Enchantment Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. "Tremble, criminal, before the overwhelming might of meticulously organized evidence!" |
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Instant Cast this spell only during an opponent's turn and only during combat. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. |
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Artifact
It displays every fact, every suspect, and every scrap of evidence for every case the Agency oversees. |
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Artifact — Clue When Ransom Note enters the battlefield, surveil 1.
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Artifact — Clue When Ransom Note enters the battlefield, surveil 1.
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Artifact — Clue When Ransom Note enters the battlefield, surveil 1.
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Artifact — Clue When Ransom Note enters the battlefield, surveil 1.
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