Murders at Karlov Manor
Image | Card Info | Mana cost |
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Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
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Creature — Lammasu Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3 |
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Enchantment You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library. "All will soon be made clear, but I can give you this: our killer is here with us, in this very room." —Alquist Proft |
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Creature — Angel Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. 4/2 |
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Instant Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Proft brushed past the guards and introduced himself as "the great Detective Proft" without a hint of irony, then identified the culprit within minutes. |
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Sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. "Why would a little thing like death stop me from running the Syndicate? I'm going to be here for a long, long time." |
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Creature — Human Detective When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells. 1/4 |
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Creature — Human Detective When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells. 1/4 |
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Enchantment — Case When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
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Enchantment — Case Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this artifact: Draw a card.") |
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Enchantment — Case Whenever a creature enters the battlefield under your control, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. |
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Creature — Spirit Flying Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) "Never parley near high windows." —Teysa 4/3 |
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Legendary Creature — Human Scout Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. "It's not a matter of what I know. It's a matter of making it worth my while to tell you." 2/2 |
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Creature — Thrull Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger. Parties at Karlov Manor are strictly invitation only. 1/2 |
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Enchantment — Aura Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
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Artifact Creature — Golem Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. In a city as old as Ravnica, history takes on a life of its own—even when you least expect it. 1/10 |
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Creature — Cat Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar. 1/1 |
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Creature — Human Detective Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. "The desperate will tread unexpected paths. Be prepared to follow." —Tam Sennic, Ezrim's second-in-command 3/2 |
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Creature — Giant Soldier Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. "Call the Boros if you want. While they figure out if they have enough people to send a patrol, I'll be out clobbering the lowlifes who robbed you." 4/4 |
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Creature — Human Citizen When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. , : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. "I was never here." 1/1 |
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Creature — Dog Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. Teysa trusts only those for whom money has no meaning. 3/2 |
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Artifact — Food Equipment Equipped creature gets +2/+0. , , Sacrifice Krovod Haunch: You gain 3 life. When Krovod Haunch is put into a graveyard from the battlefield, you may pay . If you do, create two 1/1 white Dog creature tokens. Equip |
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Instant Destroy target artifact, enchantment, or creature with power 4 or greater. "If you're thinking only one step ahead, you're already falling behind." —Teysa |
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Enchantment When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. Kaya clung to the cords of the barrier ward with all her might, trapping the thrashing dryad like a fly in a spider's web. |
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Creature — Spirit Detective Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. "It's amazing how efficient a detective you can be when you're not slowed down by things like self-preservation or walls." 2/2 |
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Creature — Centaur Soldier When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) "You there, halt! The gallery is closed. Wait—what are you doing?" 3/2 |
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Creature — Unicorn Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. A rare and beloved exception to the Agency's "no one is above suspicion" rule. 2/2 |
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Sorcery Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") When cunning fails, there's always violence. |
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Instant Exile target attacking creature. "You know, Proft, I've done a lot of questionable things in my life, but helping a pompous detective save lives is a new low, even for me." |
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Creature — Human Detective When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "If the perfect evidence appears at your feet, your first task is to rule out misdirection." —The Ravnican Agency of Magicological Investigations handbook 1/2 |
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Instant Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") For all their differences, Kaya, Kellan, and Agrus Kos agreed on one thing: none of them would rest until Teysa's murderer was brought to justice. |
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Creature — Human Detective Flying, lifelink Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. He makes sure no one sets foot in a fresh crime scene—not even himself. 1/1 |
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Artifact Creature — Wall Defender , : Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) 0/4 |
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Creature — Human Detective Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. "I appreciate working with associates whose greatest loyalty is to the job at hand." —Skurad of the Foundway Associates 1/3 |
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Creature — Human , Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. , Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." 2/3 |
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Creature — Elephant Cleric Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. 3/2 |
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Creature — Angel Detective Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Well, this clearly didn't come from anyone I know..." 2/4 |
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Creature — Angel Detective Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Well, this clearly didn't come from anyone I know..." 2/4 |
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Artifact — Clue Equipment Equipped creature gets +1/+1 and has vigilance and ", : Tap target creature." , Sacrifice Wrench: Draw a card. Equip |
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Creature — Sphinx Detective Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. 4/3 |
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Instant As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. |
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Creature — Merfolk Wizard Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild's tarnished reputation. 4/5 |
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Creature — Octopus Fish Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) As Bubble Smuggler is turned face up, put four +1/+1 counters on it. By the time they noticed the missing vials, Glovax was three fathoms away. 2/1 |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. "You must have known all those lies would catch up to you eventually." |
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Artifact — Clue Equipment Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Sacrifice Candlestick: Draw a card. Equip |
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Enchantment — Case When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved — , Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. |
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Enchantment — Case Instant and sorcery spells you cast cost less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card. |
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Creature — Spirit Detective Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "It's a rare privilege to investigate one's own death." 3/3 |
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Creature — Sphinx Detective Flying You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) "There can be many motives and opportunities, but there is always only one truth." 6/6 |
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Artifact Creature — Bird Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4 |
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Creature — Faerie Detective As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2 |
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Artifact — Equipment When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. : Return Cryptic Coat to its owner's hand. |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Each time he replayed the attack in his mind, new details emerged. |
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Instant Draw a card. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Proft lit up like a man who had just been handed a glorious and unexpected gift. "I know who's responsible for this," he said. "And I can prove it." |
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Enchantment — Aura Enchant creature When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. : Shuffle enchanted creature into its owner's library. |
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Instant Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Half the city had motive. Time to narrow down who also had the means and opportunity." |
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Creature — Human Detective Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1 |
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Enchantment — Aura Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
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Creature — Vedalken Artificer Detective Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. 2/3 |
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Creature — Merfolk Detective : Untap another target permanent you control. , Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 1/3 |
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Creature — Merfolk Advisor Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. "Glad to see you made it in one piece. Next time, try not looking so obviously nervous." —Linghu of the Foundway Associates 3/2 |
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Creature — Vedalken Detective When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") They always think they're better than the local investigators. They're usually right. 4/4 |
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Instant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. |
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Creature — Human Detective Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. "Oh, good, another case with too many victims and not enough clues." 3/2 |
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Creature — Elemental Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5 |
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Enchantment Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
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Creature — Merfolk Detective Flying Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1 |
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Instant This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) "We'll get their statements after they defrost." —Dvika of the Foundway Associates |
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Legendary Enchantment When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. |
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Creature — Human Detective Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. "Bring up the particulars from yesterday's altercation, and enhance." 3/2 |
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Instant Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.) "Merle had the motive, but Blovinac was the one caught with the murder weapon. And who was the seven-foot-tall hooded figure? This case is a mess!" |
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Instant Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. At Proft's command, an ethereal model of the ransacked workshop sprang into being, every detail perfectly recreated. He'd missed something—he knew it—but what? |
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Creature — Weird Detective Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. "Hm. That's weird." 2/2 |
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Instant The owner of target spell or nonland permanent puts it on the top or bottom of their library. "Look, buddy, you're not in trouble. I just wanna ask you a questio—" |
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Instant The owner of target spell or nonland permanent puts it on the top or bottom of their library. "Look, buddy, you're not in trouble. I just wanna ask you a questio—" |
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Creature — Vedalken Detective When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. Thopters don't take breaks, and neither does he. 3/3 |
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Creature — Vedalken Detective When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. Thopters don't take breaks, and neither does he. 3/3 |
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Instant Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Proft had never been a by-the-book investigator, but even he never expected to find himself breaking a notorious assassin out of a maximum-security Azorius holding cell. |
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Creature — Ogre Cleric , Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. "Well, cause of death seems pretty straightforward, but what else can you tell me, friend?" 3/6 |
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Creature — Vampire Rogue Alley Assailant enters the battlefield tapped. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. 3/3 |
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Artifact Creature — Construct Indestructible When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life. 1/1 |
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Creature — Vampire Detective Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) 3/4 |
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Enchantment — Case When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. |
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Enchantment — Case When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. |
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Enchantment — Case When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
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Sorcery Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. "Never rely on secondhand description. Always review the memory yourself." —Lazav |
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Creature — Vampire Rogue When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 |
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Creature — Vampire Rogue When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 |
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Sorcery As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. |
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Sorcery As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. |
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Creature — Zombie Leech Whenever Festerleech deals combat damage to a player, you mill two cards. : Festerleech gets +2/+2 until end of turn. Activate only once each turn. "Four Dead in Zombie Leech Attack, Dozens Nauseated" —*Tenth District Times* headline 1/1 |
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Creature — Human Detective Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") In her line of work, the dead are often better sources than the living. 2/2 |
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Creature — Skeleton Beast Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise 6/2 |
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Enchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
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Instant Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) Etrata had committed dozens of murders, all of which she recalled in perfect, loving detail. But no matter how hard she tried, she couldn't remember killing Zegana. |
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Artifact — Clue Equipment Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. , Sacrifice Lead Pipe: Draw a card. Equip |
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Creature — Vampire Flying , Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. "Ooh, this one does look nasty. Maybe they'll send Proft!" 1/3 |
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Instant This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less. As the days grew longer, so did the list of missing persons. |
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Sorcery This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand. "Eyewitness testimony, coming right up! Just let me finish regenerating their eyes." —Nelo, Agency coroner |
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Legendary Creature — Human Assassin Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. "'Did I do it?' You'll have to be more specific." 4/4 |
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Instant Destroy target creature. Laughter and conversation trailed off as the revelers gathered around Zegana's body. Three things quickly became clear: it was a murder, the killer was likely among them, and Teysa's party was definitely over. |
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Creature — Vampire Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) 4/2 |
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Instant Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. "When you can't erase your own trail, leave as many false ones as possible." —Etrata |
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Creature — Gorgon Detective When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) 5/6 |
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Artifact When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. , , Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) |
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Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) "Corpses are pulled from the undercity canals every day. They'll assume one's mine." |
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Creature — Human Assassin : If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) "Blasted sketch artist did too good a job. Looks like it's time for me to lie low for a little while." 2/1 |
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Creature — Insect Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. Every week, the necropsy lab's unclaimed bodies are transferred to the Golgari for "recycling." 3/4 |
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Instant This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn. "Proft has been poking his nose where it doesn't belong. I want him out of the way." —Judith, to Massacre Girl |
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Creature — Leech At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. "Isn't it gorgeous? It's my most efficient corpse eliminator! One head bites while the other chews." —Glogus, Golgari leechbreeder 2/4 |
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Creature — Dog Menace Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) "I'd offer your dog a treat, but I'm afraid I don't have any appendages to spare." —Alquist Proft, to Judith 1/1 |
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Enchantment Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. Judith's plan was close to fruition. She couldn't have Agrus get in the way. |
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Instant Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Poison this deadly is only used by the Ochran. Either the Golgari are behind this, or someone wants us to think they are." |
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Creature — Gorgon Assassin When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. With their guild shunned for opening the doors to Phyrexia, some among the Golgari embraced their status as pariahs and took out their bitterness on all who crossed their paths. 3/3 |
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Creature — Elf Detective When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. Obtaining evidence through the "proper" channels can take weeks of paperwork. Sometimes justice just can't wait. 1/1 |
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Creature — Vampire Assassin Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life. "I'm afraid your investigation has reached a dead end." 6/5 |
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Sorcery Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. |
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Creature — Cyclops Warrior Double strike, trample Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Determining the culprit was not difficult. Getting him to stop committing the crime long enough to be arrested, however, was a massive challenge. 3/2 |
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Enchantment — Case When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. |
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Enchantment — Case When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
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Instant This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) "Wait, stop! I've been framed! Extremely convincingly!" |
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Instant Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Etrata evaded the Boros arresters and Azorius lawmages, but not even a master assassin could give Kaya the slip. |
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Artifact — Equipment Equipped creature gets +3/+0. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip |
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Enchantment Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. "How could I have missed it? The answer was right in front of me all along!" |
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Enchantment — Aura Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. : Return Convenient Target from your graveyard to your hand. |
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Creature — Viashino Warrior When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. Monax knew attacking the detective was a reckless move, but he was at the end of his rope. 5/4 |
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Creature — Goblin Bard Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add . "But then he peeled off the mask, revealing a sight that made Groja's blood run cold—Brulu was actually Vogos in disguise!" 1/3 |
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Instant As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards. After the attempt on Aurelia's life, she gave the Agency an ultimatum: solve the case in twenty-four hours, or the Boros Legion would declare war on the Cult of Rakdos. |
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Enchantment Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. Astronomical wealth hinders peaceful succession. |
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Instant Choose one or both — • Turn target face-down creature face up. • Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) |
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Instant Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. It's hard to keep the peace if you can't even control your temper. |
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Creature — Goat Haste When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. 1/1 |
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Creature — Goblin Rogue Prowess, haste Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. 2/1 |
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Instant Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. "Why doesn't Kylox put an off switch on these things?!" |
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Creature — Ape Reach When Gearbane Orangutan enters the battlefield, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan. "In her defense, thopters are very fun to smash." —Udol of the Foundway Associates 2/2 |
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Creature — Goblin Citizen Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost less to cast. "When you can't show your own face, try one of mine!" 1/2 |
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Creature — Human Artificer At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. After the eleventh consecutive thopter failed to return from Gruul territory, she developed a disposable model. 2/3 |
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Creature — Dragon Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) 6/6 |
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Creature — Goblin Citizen Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Whoops, this isn't my street! Don't mind me! I'll just be on my way while you enjoy your . . . very sharp knives." 2/1 |
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Artifact — Clue Equipment As long as it's your turn, equipped creature gets +1/+0 and has first strike. , Sacrifice Knife: Draw a card. Equip |
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Legendary Creature — Goblin Haste , Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. 3/3 |
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Artifact Creature — Insect Thopter Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. 4/4 |
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Creature — Phoenix Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) The only warning was the faint smell of burning plasma. 3/3 |
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Creature — Giant Rogue Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. "In a city this big, anyone can blend in." —Imel of the Foundway Associates 5/4 |
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Creature — Human Rogue When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) "Maybe they're following someone else," Alvis thought to himself, despite mounting evidence to the contrary. 2/2 |
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Creature — Viashino Assassin Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. "Let's get this party started." 3/2 |
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Creature — Devil Detective Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. He's gonna crack this thing wide open. 0/3 |
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Artifact Creature — Clue Fish Haste Red Herring attacks each combat if able. , Sacrifice Red Herring: Draw a card. "Thopters are but one option in our suite of autonomous surveillance solutions." —Kylox 2/2 |
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Creature — Viashino Warrior Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) "I did it! Double—no, triple homicide! In a building I set on fire. Yep, all me." 5/5 |
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Instant Shock deals 2 damage to any target. She realized that she could not, in fact, handle the truth. |
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Sorcery This spell costs less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature. "Clearly someone wanted us to find this." —Runubi of the Foundway Associates |
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Sorcery Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "He was scheduled to meet me tomorrow with something important to share. This was no coincidence." —Algrom of the Foundway Associates |
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Sorcery Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "He was scheduled to meet me tomorrow with something important to share. This was no coincidence." —Algrom of the Foundway Associates |
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Creature — Human Detective Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. "I won't waste my time hunting down petty thieves while my brother's killer still walks free." 2/2 |
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Creature — Elf Detective When Aftermath Analyst enters the battlefield, mill three cards. , Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. "Could someone bring me more evidence markers? Like . . . a lot more?" 1/3 |
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Enchantment — Aura Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
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Sorcery As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. |
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Instant Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment. |
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Sorcery Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. Trostani was as regal and vibrant as ever, but Kaya couldn't shake the sense that there was something off, some discordant note lurking deep within the chorus. |
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Creature — Beast Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) 4/4 |
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Sorcery As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. |
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Enchantment — Case You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
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Enchantment — Case When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
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Enchantment Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "In your search for a suspect, never forget that the most important person is the victim." —Ezrim, Agency chief |
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Creature — Wurm Horror When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) The bite at the end of the tunnel. 4/5 |
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Instant Target creature gets +3/+3 and gains trample until end of turn. "What is this? An ambush or a staring contest?" Kaya taunted. As if in answer, the robed figure lunged forward. |
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Creature — Plant Elemental Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. 0/0 |
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Instant Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. "Apologies for using you like a stepladder. On the other hand, thank you, you're a wonderful stepladder!" |
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Creature — Spider Reach When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. The spider just loved how the gems twinkled, and the high-class prey they attracted. 3/3 |
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Creature — Centaur Citizen Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. 4/4 |
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Sorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. "Keen eyes and an analytical mind are some of a detective's most important tools. As is a mean left hook." —Senior Inspector Holjo |
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Creature — Elf Druid Detective You may choose not to untap Hedge Whisperer during your untap step. , , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) 0/3 |
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Sorcery Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) The trees look beautiful... until they look back. |
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Enchantment When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. |
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Creature — Elephant Detective When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. He's all ears. 3/3 |
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Creature — Dryad Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. 2/2 |
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Sorcery Choose one — • Each opponent sacrifices an artifact. • Each opponent sacrifices an enchantment. • Each opponent sacrifices a creature with flying. A reliable, general-purpose toxin is a handy way to save on belt space. |
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Creature — Human Citizen Pompous Gadabout has hexproof as long as it's your turn. Pompous Gadabout can't be blocked by creatures that don't have a name. "Stand aside, nobodies." 4/2 |
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Legendary Creature — Crocodile Elk Turtle This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |
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Artifact — Clue Equipment Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. , Sacrifice Rope: Draw a card. Equip |
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Creature — Human Detective When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. 1/1 |
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Creature — Troll Detective Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) "Whatever broke out of here is *at least* half bear... and I'd say some lizard as well." 2/3 |
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Creature — Human Detective Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") 2/2 |
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Sorcery Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
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Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Running doesn't prove guilt, but innocent people don't typically flee into the North Ridge Forest." —Alst of the Foundway Associates |
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Creature — Plant Cat Trample Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) The gardens around Karlov Manor are oddly bereft of birdsong. 6/5 |
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Creature — Mole Scout At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. : Add . "When your perp goes underground, I know where to find 'em." 1/1 |
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Enchantment At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. "I want eyes on the scene of the crime, day and night. I have a feeling our killer won't be able to resist coming back." —Thare of the Foundway Associates |
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Creature — Plant Elemental Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. Seeking intact evidence in the Rubblebelt is a fool's errand. 5/5 |
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Creature — Elf Detective As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. 1/3 |
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Legendary Creature — Spirit Detective Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) "Eventually I'll give retirement another shot. But not today." 2/4 |
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Legendary Creature — Human Detective Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , , Sacrifice a Clue: You draw X cards and gain X life. 3/3 |
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Legendary Creature — Mole God Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able. His claws tear at the foundations of civilization. 8/4 |
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Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. "Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions." —Dr. A of the Foundway Associates |
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Legendary Creature — Angel Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4 |
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Enchantment When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
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Sorcery Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. "Hey, kiddo. Your ride's here." |
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Sorcery Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. "Hey, kiddo. Your ride's here." |
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Enchantment — Aura Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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Enchantment — Aura Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. "People are being brainwashed into these attacks. We must find the puppet master." —Alquist Proft |
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Creature — Centaur Soldier As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) 4/4 |
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Creature — Zombie Detective Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. "When you said I could learn a lot from a corpse, I have to admit I wasn't expecting it to lecture me on forensic procedure." —Kellan, to Ezrim 3/1 |
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Sorcery Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. Teysa's security was unrivaled. Etrata was locked up. Kaya was left with nothing but multiplying questions... and a dead friend. |
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Artifact When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") : Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. It's a crime lab in a bag. |
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Creature — Human Citizen Vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. 3/1 |
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Sorcery For each of X target permanents, create X tokens that are copies of that permanent. "Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!" —Avult of the Foundway Associates |
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Instant Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Let's gather what we can before the Golgari tidy up the scene." |
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Legendary Creature — Vampire Assassin Deathtouch Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. 1/4 |
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Creature — Merfolk Detective At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") 2/2 |
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Legendary Creature — Archon Detective Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5 |
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Creature — Faerie Detective Flying Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. 1/4 |
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Creature — Goblin Artificer When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) 3/2 |
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Artifact Creature — Drake Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. 1/1 |
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Artifact Creature — Gargoyle Detective Flying, vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Granite Witness is turned face up, you may tap or untap target creature. 3/2 |
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Sorcery Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. Only too late did the Agency custodians realize the device had not been inactive—it was just waiting for the right trigger. |
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Enchantment Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. The roots of Vitu-Ghazi allowed Trostani to reach every crack and crevice in the city. |
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Legendary Creature — Elf Detective Menace Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. 5/4 |
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Legendary Creature — Human Shaman Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." "I don't make my living hiding the truth, detective. I shout it from the stage." 3/4 |
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Legendary Planeswalker — Kaya Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. |
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Kellan, Inquisitive Prodigy // Tail the Suspect Legendary Creature — Human Faerie Detective Flying, vigilance Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card. 3/4 |
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Kellan, Inquisitive Prodigy // Tail the Suspect Sorcery — Adventure Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Insect Assassin Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. "Er, sir, we could try to cite him for mishandling evidence, but I'm not sure he technically has hands." —Argyle, Agency junior detective 3/2 |
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Creature — Insect Assassin Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. "Er, sir, we could try to cite him for mishandling evidence, but I'm not sure he technically has hands." —Argyle, Agency junior detective 3/2 |
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Legendary Creature — Viashino Artificer Menace, ward , haste Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. 4/4 |
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Artifact — Vehicle Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2 4/4 |
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Legendary Creature — Shapeshifter Detective Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. 2/3 |
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Enchantment If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types. |
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Instant Lightning Helix deals 3 damage to any target and you gain 3 life. After heavy casualties in the Phyrexian invasion, the Boros mage-priests trained as many rank-and-file soldiers as possible to wield the Legion's legendary battle magic. |
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Creature — Human Detective Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Well, if it isn't mean old Mr. Larchbottom, who's always been so eager to have the only dumpling stall in Oxblood Alley." 4/5 |
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Legendary Creature — Dragon Avatar Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. 6/6 |
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Instant Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard. "Lies fester and flourish in shadow. Our job is to bathe them in light." —Ezrim, Agency chief |
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Instant This spell costs more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. No guest was permitted to leave before being questioned in an Azorius verity circle. |
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Creature — Homunculus Detective Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. "Yep. It's a vase, all right." 3/3 |
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Legendary Creature — Demon Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. "Finally, a performance worthy of my applause!" 6/6 |
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Creature — Elf Rogue Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) 3/3 |
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Sorcery Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. "Many have tried to subjugate Ravnica. All have failed. All will fail." —Museum of Ravnican History |
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Instant Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. "Remind me to send the biomancer team a gift basket." —Olana, Simic field researcher |
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Creature — Hellion Reach Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Like any Ravnican denizen, it decided to visit Plaza West for lunch. 6/7 |
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Creature — Human Shaman When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) , Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. Notice: Guests of Hellbender may be exposed to occasional bursts of flame. 2/2 |
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Creature — Vampire Cleric Flying, lifelink Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1 |
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Creature — Ogre Rogue When Shady Informant dies, it deals 2 damage to any target. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Rakdos snitches rarely survive to get stitches. 4/2 |
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Sorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. Taking a secret to your grave still doesn't make it safe from the Orzhov. |
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Creature — Elf Archer Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. The great meditation garden of Sumala was no place for Ravnica's rising crime wave, and he would keep it that way. 1/3 |
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Legendary Creature — Human Advisor Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. 2/3 |
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Creature — Viashino Advisor Vigilance : Add . Spend this mana only to cast face-down spells or to turn creatures face up. "The lawmages are trying to hush it up, but I'm telling you—the guard didn't fall off that balcony. He was pushed!" 4/4 |
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Legendary Creature — Elf Scout Lifelink When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. 3/2 |
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Instant As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life. Loot's easy to divide by one. |
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Legendary Creature — Dryad : Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn. Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears. 4/4 |
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Creature — Elf Crocodile Detective Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) 5/5 |
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Creature — Elf Crocodile Detective Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) 5/5 |
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Instant As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. "The Golgari can read the dead like a newspaper." —Taboro of the Foundway Associates |
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Legendary Creature — Elf Ooze Wizard At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control. 3/4 |
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Enchantment Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive. |
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Creature — Vampire Rogue Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. : Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. 2/4 |
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Sorcery Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. "Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I'm not done yet!" |
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Legendary Creature — Centaur Druid Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. 4/4 |
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Instant Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. |
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Sorcery Destroy all artifacts and enchantments. |
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Instant Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") |
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Sorcery Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. |
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Instant Put a +1/+1 counter on each attacking creature you control. |
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Sorcery Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2. |
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Instant Target creature attacks or blocks this turn if able. |
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Sorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. |
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Sorcery Destroy target tapped creature. |
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Sorcery Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. |
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Artifact , Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. |
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Artifact Creature — Golem : Add one mana of any color. Activate only once each turn. , Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. The empty graves grew tired of waiting for bodies to fill them and set out to make some. 1/3 |
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Artifact Creature — Golem : Until end of turn, you may look at face-down creatures you don't control any time. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) A true crime of fashion. 4/5 |
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Artifact Creature — Construct When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. It recovers precious jewelry, murder weapons, and discarded food tins with equal excitement. 4/4 |
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Artifact : Add . , : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "These footprints mean only one thing: the streetcleaner is running late!" —Argyle, Agency junior detective |
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Artifact Creature — Construct When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) "I am once again bursting with discarded theories. Disposal imminent." 2/1 |
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Artifact — Equipment Equipped creature gets +1/+2. Equip Detective Equip (: Attach to target creature you control. Equip only as a sorcery.) "I find that my greatest insights rarely arrive when my ears are cold." —Senior Inspector Holjo |
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Land : Add . Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. |
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Land — Mountain Forest (: Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Mountain Plains (: Add or .) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land , Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn. No self-respecting criminal has a basement with only one exit. |
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Land — Forest Island (: Add or .) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Forest Plains (: Add or .) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Plains Island (: Add or .) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. : Add one mana of any color. |
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Land — Swamp Mountain (: Add or .) Raucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Artifact Land — Clue Scene of the Crime enters the battlefield tapped. : Add . , Tap an untapped creature you control: Add one mana of any color. , Sacrifice Scene of the Crime: Draw a card. |
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Land — Plains Swamp (: Add or .) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Island Mountain (: Add or .) Thundering Falls enters the battlefield tapped. When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Island Swamp (: Add or .) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Swamp Forest (: Add or .) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Enchantment You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library. "One of these people is the mastermind. I wonder, do they still believe they won't be caught?" —Alquist Proft, case notes |
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Instant Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "The Azorius are too obsessed with facts to see the truth that knits them together. They'll never solve this case unless I step in." —Alquist Proft, case notes |
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Sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. "Honestly, the real surprise would be if a powerful member of the Orzhov *didn't* hang around after their demise." —Alquist Proft, case notes |
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Enchantment When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. "With the treacherous Oba separated from her sisters, I'm hopeful that Trostani will, in some form, eventually recover." —Alquist Proft, case notes |
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Instant Exile target attacking creature. "It's not so bad working with Etrata. She's taciturn, and she has saved my life twice today." —Alquist Proft, case notes |
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Instant Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "The Agency's detectives will eliminate the false leads. I will find the truth." —Alquist Proft, case notes |
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Instant Draw a card. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Of course! It was all so obvious. I should have made the connection days ago." —Alquist Proft, case notes |
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Enchantment — Aura Enchant creature When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. : Shuffle enchanted creature into its owner's library. |
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Enchantment — Aura Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
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Instant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. |
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Instant Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. "As I suspected, Kylox had prepared a secret exit. But the question remains: Did he escape his assailants or was he taken against his will?" —Alquist Proft, case notes |
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Instant Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) "The Azorius will be annoyed with me for breaking out their star suspect, but what else is new." —Alquist Proft, case notes |
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Instant Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) "Etrata claims she has no memory of committing the murder. Somehow, I believe she's telling the truth." —Alquist Proft, case notes |
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Instant Destroy target creature. "The manner of death, the way the body was displayed, the carefully arranged guild emblems . . . someone is trying to send a message." —Alquist Proft, case notes |
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Instant This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn. "Something about Massacre Girl's brazen attack doesn't make sense. Why would the Cult of Rakdos be involved at all?" —Alquist Proft, case notes |
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Enchantment Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
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Sorcery Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. |
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Instant Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "If she's innocent, as she so vehemently claims, why did she run?" —Alquist Proft, case notes |
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Enchantment — Aura Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. : Return Convenient Target from your graveyard to your hand. |
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Instant As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards. "I suppose, from Aurelia's perspective, she was being generous by giving us one entire day to solve the most complex case in Ravnican history." —Alquist Proft, case notes |
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Instant Choose one or both — • Turn target face-down creature face up. • Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) |
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Sorcery As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. |
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Sorcery Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. "More bizarre metaphors about rot and renewal. Wildly unhelpful." —Alquist Proft, case notes |
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Instant Target creature gets +3/+3 and gains trample until end of turn. "Kaya and Kellan were attacked today! This is excellent news. Clearly we are on the trail of the true killer." —Alquist Proft, case notes |
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Enchantment — Aura Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. "Mind control—anyone could be a threat!" —Alquist Proft, case notes |
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Sorcery Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. "Etrata was in custody long before Teysa was killed. It's impossible that she could be the culprit." —Alquist Proft, case notes |
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Enchantment Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. |
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Instant This spell costs more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. "Oh gods, here come the verity circles. Do the Azorius ever tire of them?" —Alquist Proft, case notes |
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Enchantment Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. "I fear a war between the guilds is exactly what our killer wants. Who could stand to benefit from such destruction?" —Alquist Proft, case notes |
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Sorcery Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. "Oba fought Realmbreaker's corruption alone, hiding her pain even from her sisters. Even after everything she's done, I can't hate her. I pity her." —Alquist Proft, case notes |
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Legendary Creature — Angel Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4 |
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Legendary Creature — Angel Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4 |
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Legendary Creature — Shapeshifter Detective Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. 2/3 |
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Legendary Creature — Shapeshifter Detective Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. 2/3 |
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Legendary Creature — Dragon Avatar Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. 6/6 |
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Legendary Creature — Dragon Avatar Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. 6/6 |
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Legendary Creature — Demon Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. 6/6 |
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Legendary Creature — Demon Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. 6/6 |
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Legendary Creature — Human Advisor Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. 2/3 |
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Legendary Creature — Human Advisor Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. 2/3 |
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Legendary Creature — Dryad : Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn. 4/4 |
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Legendary Creature — Dryad : Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn. 4/4 |
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Legendary Creature — Elf Ooze Wizard At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control. 3/4 |
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Legendary Creature — Elf Ooze Wizard At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control. 3/4 |
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Land — Mountain Forest (: Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Mountain Plains (: Add or .) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Forest Island (: Add or .) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Forest Plains (: Add or .) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Plains Island (: Add or .) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Swamp Mountain (: Add or .) Raucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Plains Swamp (: Add or .) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Island Mountain (: Add or .) Thundering Falls enters the battlefield tapped. When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Island Swamp (: Add or .) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Land — Swamp Forest (: Add or .) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Kellan, Inquisitive Prodigy // Tail the Suspect Legendary Creature — Human Faerie Detective Flying, vigilance Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card. 3/4 |
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Kellan, Inquisitive Prodigy // Tail the Suspect Sorcery — Adventure Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |
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Legendary Planeswalker — Kaya Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. |
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Creature — Angel Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. 4/2 |
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Legendary Creature — Human Scout Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. CHARISMATIC AND WELL CONNECTED. KNOWS THEIR WORTH AND CHARGES ACCORDINGLY. 2/2 |
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Creature — Thrull Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger. NO HELP. ANSWERED QUESTIONS WITH A MIX OF HISSING AND DROOL. 1/2 |
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Creature — Unicorn Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. CURRENTLY DEFINES ITS NEIGHBORHOOD AS ALL OF DISTRICTS EIGHT AND NINE, EXTENDING LATELY INTO PARTS OF THE TENTH. 2/2 |
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Creature — Angel Detective Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") A GREAT BOON TO HAVE AN ANGEL ON HAND, BUT HIGHLY SUSPECT SHE REPORTS INFORMATION TO AURELIA BEFORE US. 2/4 |
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Creature — Sphinx Detective Flying You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) INVARIABLY REACHES THE CORRECT CONCLUSION. CANNOT BE RUSHED. 6/6 |
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Creature — Vedalken Artificer Detective Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. 2/3 |
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Creature — Human Detective Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") INVESTIGATIVE SKILLS: IMPECCABLE. PEOPLE SKILLS: LACKING. 2/2 |
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Legendary Creature — Human Assassin Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. 4/4 |
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Creature — Gorgon Detective When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) 5/6 |
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Creature — Vampire Assassin Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life. IDENTITY UNKNOWN. BODY COUNT UNKNOWN BUT POTENTIALLY IN THE DOZENS. 6/5 |
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Creature — Goat Haste When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. 1/1 |
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Creature — Goblin Rogue Prowess, haste Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. 2/1 |
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Creature — Dragon Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) 6/6 |
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Legendary Creature — Goblin Haste , Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. 3/3 |
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Creature — Wurm Horror When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) JUST LET THE GOLGARI DEAL WITH IT. 4/5 |
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Legendary Creature — Crocodile Elk Turtle This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |
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Creature — Human Detective Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") 2/2 |
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Legendary Creature — Spirit Detective Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/4 |
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Legendary Creature — Human Detective Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , , Sacrifice a Clue: You draw X cards and gain X life. 3/3 |
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Legendary Creature — Mole God Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able. 8/4 |
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Legendary Creature — Angel Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4 |
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Creature — Zombie Detective Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. PATIENT AND SURPRISINGLY CLEVER, THOUGH HE DOES NEED TO BE REMINDED NOT TO EAT THE CORPSES. 3/1 |
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Legendary Creature — Vampire Assassin Deathtouch Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. 1/4 |
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Legendary Creature — Archon Detective Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5 |
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Artifact Creature — Drake Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. 1/1 |
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Legendary Creature — Elf Detective Menace Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. 5/4 |
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Legendary Creature — Human Shaman Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." OWNER AND STAR OF HELLBENDER. A TRENDSETTER IN BOTH FASHION AND VIOLENCE. 3/4 |
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Creature — Insect Assassin Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. DO NOT APPROACH. STAY A SAFE DISTANCE AWAY, AND THEN TAKE FIVE MORE STEPS BACK. 3/2 |
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Legendary Creature — Viashino Artificer Menace, ward , haste Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. 4/4 |
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Legendary Creature — Shapeshifter Detective Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. 2/3 |
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Creature — Human Detective Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") CHAOTIC, BUT SURPRISINGLY FEARLESS. OFTEN SEEN IN THE COMPANY OF A STRANGELY INTELLIGENT HOUND. 4/5 |
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Legendary Creature — Dragon Avatar Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. 6/6 |
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Legendary Creature — Demon Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. AN ACTUAL SIGNATORY OF THE ORIGINAL GUILDPACT. OVER 10,000 YEARS OLD, BUT DOESN'T LOOK A DAY OVER 2,500. 6/6 |
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Legendary Creature — Human Advisor Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. 2/3 |
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Legendary Creature — Elf Scout Lifelink When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. 3/2 |
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Legendary Creature — Dryad : Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn. 4/4 |
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Legendary Creature — Elf Ooze Wizard At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control. 3/4 |
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Creature — Vampire Rogue Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. : Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. 2/4 |
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Legendary Creature — Centaur Druid Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. 4/4 |
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Artifact Creature — Construct When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. KYLOX'S MOST ADVANCED DETECTOR YET. DON'T LET IT NEAR YOUR KEYS. 4/4 |
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Creature — Angel Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. 4/2 |
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Legendary Creature — Human Scout Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. CHARISMATIC AND WELL CONNECTED. KNOWS THEIR WORTH AND CHARGES ACCORDINGLY. 2/2 |
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Creature — Sphinx Detective Flying You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) INVARIABLY REACHES THE CORRECT CONCLUSION. CANNOT BE RUSHED. 6/6 |
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Legendary Creature — Human Assassin Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. 4/4 |
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Creature — Dragon Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) 6/6 |
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Legendary Creature — Crocodile Elk Turtle This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |
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Legendary Creature — Spirit Detective Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/4 |
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Legendary Creature — Human Detective Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , , Sacrifice a Clue: You draw X cards and gain X life. 3/3 |
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Legendary Creature — Mole God Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able. 8/4 |
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Legendary Creature — Vampire Assassin Deathtouch Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. 1/4 |
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Legendary Creature — Demon Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. AN ACTUAL SIGNATORY OF THE ORIGINAL GUILDPACT. OVER 10,000 YEARS OLD, BUT DOESN'T LOOK A DAY OVER 2,500. 6/6 |
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Legendary Creature — Dryad : Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn. 4/4 |
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Legendary Creature — Elf Ooze Wizard At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control. 3/4 |
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Sorcery Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") When cunning fails, there's always violence. |
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Creature — Human , Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. , Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." 2/3 |
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Creature — Elephant Cleric Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. 3/2 |
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Artifact Creature — Bird Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4 |
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Artifact — Equipment When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. : Return Cryptic Coat to its owner's hand. |
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Enchantment Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
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Legendary Enchantment When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. |
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Creature — Weird Detective Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. "Hm. That's weird." 2/2 |
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Artifact Creature — Construct Indestructible When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life. 1/1 |
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Sorcery As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. |
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Creature — Skeleton Beast Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise 6/2 |
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Enchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
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Instant Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. "When you can't erase your own trail, leave as many false ones as possible." —Etrata |
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Enchantment Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. "How could I have missed it? The answer was right in front of me all along!" |
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Enchantment Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. Astronomical wealth hinders peaceful succession. |
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Artifact Creature — Insect Thopter Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. 4/4 |
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Creature — Phoenix Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) The only warning was the faint smell of burning plasma. 3/3 |
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Creature — Viashino Assassin Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. "Let's get this party started." 3/2 |
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Instant Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment. |
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Creature — Beast Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) 4/4 |
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Sorcery Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) The trees look beautiful... until they look back. |
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Enchantment At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. "I want eyes on the scene of the crime, day and night. I have a feeling our killer won't be able to resist coming back." —Thare of the Foundway Associates |
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Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. "Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions." —Dr. A of the Foundway Associates |
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Enchantment When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
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Sorcery For each of X target permanents, create X tokens that are copies of that permanent. "Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!" —Avult of the Foundway Associates |
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Instant Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Let's gather what we can before the Golgari tidy up the scene." |
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Sorcery Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. Only too late did the Agency custodians realize the device had not been inactive—it was just waiting for the right trigger. |
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Artifact — Vehicle Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2 4/4 |
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Enchantment If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types. |
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Sorcery Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. "Many have tried to subjugate Ravnica. All have failed. All will fail." —Museum of Ravnican History |
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Instant As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life. Loot's easy to divide by one. |
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Instant As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. "The Golgari can read the dead like a newspaper." —Taboro of the Foundway Associates |
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Artifact , Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. |
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Instant This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less. |
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Artifact Creature — Drake Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. 1/1 |
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Creature — Insect Assassin Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. 3/2 |
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Instant Lightning Helix deals 3 damage to any target and you gain 3 life. |
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Instant Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Creature — Beast Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) 4/4 |
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Creature — Angel Detective Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Well, this clearly didn't come from anyone I know..." 2/4 |
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Legendary Creature — Weird Detective Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs less to cast. */* |
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Legendary Creature — Human Advisor Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. 2/4 |
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Legendary Creature — Wolf Vigilance, trample, ward Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. 5/5 |
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Creature — Vampire Assassin Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life. IDENTITY UNKNOWN. BODY COUNT UNKNOWN BUT POTENTIALLY IN THE DOZENS. 6/5 |