Murders at Karlov Manor

Image Card Info Mana cost
Case of the Shattered Pact

Case of the Shattered Pact

Enchantment — Case

When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

2
Absolving Lammasu

Absolving Lammasu

Creature — Lammasu

Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

4/3

4 W
Assemble the Players

Assemble the Players

Enchantment

You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

"All will soon be made clear, but I can give you this: our killer is here with us, in this very room." —Alquist Proft

1 W
Aurelia's Vindicator

Aurelia's Vindicator

Creature — Angel

Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.

4/2

2 W W
Auspicious Arrival

Auspicious Arrival

Instant

Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Proft brushed past the guards and introduced himself as "the great Detective Proft" without a hint of irony, then identified the culprit within minutes.

1 W
Call a Surprise Witness

Call a Surprise Witness

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

"Why would a little thing like death stop me from running the Syndicate? I'm going to be here for a long, long time."

1 W
Case File Auditor

Case File Auditor

Creature — Human Detective

When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells.

1/4

2 W
Case File Auditor

Case File Auditor

Creature — Human Detective

When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells.

1/4

2 W
Case of the Gateway Express

Case of the Gateway Express

Enchantment — Case

When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.

1 W
Case of the Pilfered Proof

Case of the Pilfered Proof

Enchantment — Case

Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this artifact: Draw a card.")

1 W
Case of the Uneaten Feast

Case of the Uneaten Feast

Enchantment — Case

Whenever a creature enters the battlefield under your control, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

W
Defenestrated Phantom

Defenestrated Phantom

Creature — Spirit

Flying Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

"Never parley near high windows." —Teysa

4/3

4 W W
Delney, Streetwise Lookout

Delney, Streetwise Lookout

Legendary Creature — Human Scout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

"It's not a matter of what I know. It's a matter of making it worth my while to tell you."

2/2

2 W
Doorkeeper Thrull

Doorkeeper Thrull

Creature — Thrull

Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger.

Parties at Karlov Manor are strictly invitation only.

1/2

1 W
Due Diligence

Due Diligence

Enchantment — Aura

Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.

2 W
Essence of Antiquity

Essence of Antiquity

Artifact Creature — Golem

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.

In a city as old as Ravnica, history takes on a life of its own—even when you least expect it.

1/10

3 W W
Forum Familiar

Forum Familiar

Creature — Cat

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.

1/1

W
Griffnaut Tracker

Griffnaut Tracker

Creature — Human Detective

Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.

"The desperate will tread unexpected paths. Be prepared to follow." —Tam Sennic, Ezrim's second-in-command

3/2

3 W
Haazda Vigilante

Haazda Vigilante

Creature — Giant Soldier

Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

"Call the Boros if you want. While they figure out if they have enough people to send a patrol, I'll be out clobbering the lowlifes who robbed you."

4/4

4 W
Inside Source

Inside Source

Creature — Human Citizen

When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. , : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.

"I was never here."

1/1

2 W
Karlov Watchdog

Karlov Watchdog

Creature — Dog

Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.

Teysa trusts only those for whom money has no meaning.

3/2

3 W
Krovod Haunch

Krovod Haunch

Artifact — Food Equipment

Equipped creature gets +2/+0. , , Sacrifice Krovod Haunch: You gain 3 life. When Krovod Haunch is put into a graveyard from the battlefield, you may pay . If you do, create two 1/1 white Dog creature tokens. Equip

W
Make Your Move

Make Your Move

Instant

Destroy target artifact, enchantment, or creature with power 4 or greater.

"If you're thinking only one step ahead, you're already falling behind." —Teysa

2 W
Makeshift Binding

Makeshift Binding

Enchantment

When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.

Kaya clung to the cords of the barrier ward with all her might, trapping the thrashing dryad like a fly in a spider's web.

2 W
Marketwatch Phantom

Marketwatch Phantom

Creature — Spirit Detective

Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.

"It's amazing how efficient a detective you can be when you're not slowed down by things like self-preservation or walls."

2/2

1 W
Museum Nightwatch

Museum Nightwatch

Creature — Centaur Soldier

When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

"You there, halt! The gallery is closed. Wait—what are you doing?"

3/2

3 W
Neighborhood Guardian

Neighborhood Guardian

Creature — Unicorn

Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.

A rare and beloved exception to the Agency's "no one is above suspicion" rule.

2/2

1 W
No Witnesses

No Witnesses

Sorcery

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

When cunning fails, there's always violence.

2 W W
Not on My Watch

Not on My Watch

Instant

Exile target attacking creature.

"You know, Proft, I've done a lot of questionable things in my life, but helping a pompous detective save lives is a new low, even for me."

1 W
Novice Inspector

Novice Inspector

Creature — Human Detective

When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"If the perfect evidence appears at your feet, your first task is to rule out misdirection." —The Ravnican Agency of Magicological Investigations handbook

1/2

W
On the Job

On the Job

Instant

Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

For all their differences, Kaya, Kellan, and Agrus Kos agreed on one thing: none of them would rest until Teysa's murderer was brought to justice.

2 W W
Perimeter Enforcer

Perimeter Enforcer

Creature — Human Detective

Flying, lifelink Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.

He makes sure no one sets foot in a fresh crime scene—not even himself.

1/1

1 W
Sanctuary Wall

Sanctuary Wall

Artifact Creature — Wall

Defender , : Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)

0/4

1 W
Seasoned Consultant

Seasoned Consultant

Creature — Human Detective

Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.

"I appreciate working with associates whose greatest loyalty is to the job at hand." —Skurad of the Foundway Associates

1/3

1 W
Tenth District Hero

Tenth District Hero

Creature — Human

, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. , Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

2/3

1 W
Unyielding Gatekeeper

Unyielding Gatekeeper

Creature — Elephant Cleric

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.

3/2

1 W
Wojek Investigator

Wojek Investigator

Creature — Angel Detective

Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Well, this clearly didn't come from anyone I know..."

2/4

2 W
Wojek Investigator

Wojek Investigator

Creature — Angel Detective

Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Well, this clearly didn't come from anyone I know..."

2/4

2 W
Wrench

Wrench

Artifact — Clue Equipment

Equipped creature gets +1/+1 and has vigilance and ", : Tap target creature." , Sacrifice Wrench: Draw a card. Equip

W
Agency Outfitter

Agency Outfitter

Creature — Sphinx Detective

Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.

4/3

4 U U
Behind the Mask

Behind the Mask

Instant

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.

U
Benthic Criminologists

Benthic Criminologists

Creature — Merfolk Wizard

Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.

Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild's tarnished reputation.

4/5

4 U
Bubble Smuggler

Bubble Smuggler

Creature — Octopus Fish

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) As Bubble Smuggler is turned face up, put four +1/+1 counters on it.

By the time they noticed the missing vials, Glovax was three fathoms away.

2/1

1 U
Burden of Proof

Burden of Proof

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.

"You must have known all those lies would catch up to you eventually."

1 U
Candlestick

Candlestick

Artifact — Clue Equipment

Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Sacrifice Candlestick: Draw a card. Equip

U
Case of the Filched Falcon

Case of the Filched Falcon

Enchantment — Case

When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved — , Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

U
Case of the Ransacked Lab

Case of the Ransacked Lab

Enchantment — Case

Instant and sorcery spells you cast cost less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.

2 U
Cold Case Cracker

Cold Case Cracker

Creature — Spirit Detective

Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"It's a rare privilege to investigate one's own death."

3/3

3 U
Conspiracy Unraveler

Conspiracy Unraveler

Creature — Sphinx Detective

Flying You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)

"There can be many motives and opportunities, but there is always only one truth."

6/6

5 U U
Coveted Falcon

Coveted Falcon

Artifact Creature — Bird

Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.

1/4

1 U U
Crimestopper Sprite

Crimestopper Sprite

Creature — Faerie Detective

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2/2

2 U
Cryptic Coat

Cryptic Coat

Artifact — Equipment

When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. : Return Cryptic Coat to its owner's hand.

2 U
Curious Inquiry

Curious Inquiry

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Each time he replayed the attack in his mind, new details emerged.

U
Deduce

Deduce

Instant

Draw a card. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Proft lit up like a man who had just been handed a glorious and unexpected gift. "I know who's responsible for this," he said. "And I can prove it."

1 U
Dramatic Accusation

Dramatic Accusation

Enchantment — Aura

Enchant creature When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. : Shuffle enchanted creature into its owner's library.

2 U
Eliminate the Impossible

Eliminate the Impossible

Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Half the city had motive. Time to narrow down who also had the means and opportunity."

1 U
Exit Specialist

Exit Specialist

Creature — Human Detective

Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand.

2/1

1 U
Fae Flight

Fae Flight

Enchantment — Aura

Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.

1 U
Forensic Gadgeteer

Forensic Gadgeteer

Creature — Vedalken Artificer Detective

Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

2/3

2 U
Forensic Researcher

Forensic Researcher

Creature — Merfolk Detective

: Untap another target permanent you control. , Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

1/3

2 U
Furtive Courier

Furtive Courier

Creature — Merfolk Advisor

Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card.

"Glad to see you made it in one piece. Next time, try not looking so obviously nervous." —Linghu of the Foundway Associates

3/2

2 U
Hotshot Investigators

Hotshot Investigators

Creature — Vedalken Detective

When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

They always think they're better than the local investigators. They're usually right.

4/4

5 U
Intrude on the Mind

Intrude on the Mind

Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

3 U U
Jaded Analyst

Jaded Analyst

Creature — Human Detective

Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.

"Oh, good, another case with too many victims and not enough clues."

3/2

1 U
Living Conundrum

Living Conundrum

Creature — Elemental

Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.

2/5

4 U
Lost in the Maze

Lost in the Maze

Enchantment

Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

X U U
Mistway Spy

Mistway Spy

Creature — Merfolk Detective

Flying Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.

1/1

U
Out Cold

Out Cold

Instant

This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"We'll get their statements after they defrost." —Dvika of the Foundway Associates

3 U
Proft's Eidetic Memory

Proft's Eidetic Memory

Legendary Enchantment

When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

1 U
Projektor Inspector

Projektor Inspector

Creature — Human Detective

Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.

"Bring up the particulars from yesterday's altercation, and enhance."

3/2

2 U
Reasonable Doubt

Reasonable Doubt

Instant

Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.)

"Merle had the motive, but Blovinac was the one caught with the murder weapon. And who was the seven-foot-tall hooded figure? This case is a mess!"

1 U
Reenact the Crime

Reenact the Crime

Instant

Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.

At Proft's command, an ethereal model of the ransacked workshop sprang into being, every detail perfectly recreated. He'd missed something—he knew it—but what?

1 U U U
Steamcore Scholar

Steamcore Scholar

Creature — Weird Detective

Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

"Hm. That's weird."

2/2

2 U
Sudden Setback

Sudden Setback

Instant

The owner of target spell or nonland permanent puts it on the top or bottom of their library.

"Look, buddy, you're not in trouble. I just wanna ask you a questio—"

2 U U
Sudden Setback

Sudden Setback

Instant

The owner of target spell or nonland permanent puts it on the top or bottom of their library.

"Look, buddy, you're not in trouble. I just wanna ask you a questio—"

2 U U
Surveillance Monitor

Surveillance Monitor

Creature — Vedalken Detective

When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.

Thopters don't take breaks, and neither does he.

3/3

3 U
Surveillance Monitor

Surveillance Monitor

Creature — Vedalken Detective

When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.

Thopters don't take breaks, and neither does he.

3/3

3 U
Unauthorized Exit

Unauthorized Exit

Instant

Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Proft had never been a by-the-book investigator, but even he never expected to find himself breaking a notorious assassin out of a maximum-security Azorius holding cell.

1 U
Agency Coroner

Agency Coroner

Creature — Ogre Cleric

, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.

"Well, cause of death seems pretty straightforward, but what else can you tell me, friend?"

3/6

4 B
Alley Assailant

Alley Assailant

Creature — Vampire Rogue

Alley Assailant enters the battlefield tapped. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.

3/3

2 B
Barbed Servitor

Barbed Servitor

Artifact Creature — Construct

Indestructible When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

1/1

3 B
Basilica Stalker

Basilica Stalker

Creature — Vampire Detective

Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

3/4

5 B
Case of the Gorgon's Kiss

Case of the Gorgon's Kiss

Enchantment — Case

When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

B
Case of the Gorgon's Kiss

Case of the Gorgon's Kiss

Enchantment — Case

When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

B
Case of the Stashed Skeleton

Case of the Stashed Skeleton

Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

1 B
Cerebral Confiscation

Cerebral Confiscation

Sorcery

Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

"Never rely on secondhand description. Always review the memory yourself." —Lazav

2 B
Clandestine Meddler

Clandestine Meddler

Creature — Vampire Rogue

When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

3/2

2 B
Clandestine Meddler

Clandestine Meddler

Creature — Vampire Rogue

When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

3/2

2 B
Deadly Cover-Up

Deadly Cover-Up

Sorcery

As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

3 B B
Extract a Confession

Extract a Confession

Sorcery

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.

1 B
Festerleech

Festerleech

Creature — Zombie Leech

Whenever Festerleech deals combat damage to a player, you mill two cards. : Festerleech gets +2/+2 until end of turn. Activate only once each turn.

"Four Dead in Zombie Leech Attack, Dozens Nauseated" —*Tenth District Times* headline

1/1

B
Homicide Investigator

Homicide Investigator

Creature — Human Detective

Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

In her line of work, the dead are often better sources than the living.

2/2

1 B
Hunted Bonebrute

Hunted Bonebrute

Creature — Skeleton Beast

Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise

6/2

2 B
Illicit Masquerade

Illicit Masquerade

Enchantment

Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

3 B
It Doesn't Add Up

It Doesn't Add Up

Instant

Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)

Etrata had committed dozens of murders, all of which she recalled in perfect, loving detail. But no matter how hard she tried, she couldn't remember killing Zegana.

3 B B
Lead Pipe

Lead Pipe

Artifact — Clue Equipment

Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. , Sacrifice Lead Pipe: Draw a card. Equip

B
Leering Onlooker

Leering Onlooker

Creature — Vampire

Flying , Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

"Ooh, this one does look nasty. Maybe they'll send Proft!"

1/3

1 B
Long Goodbye

Long Goodbye

Instant

This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.

As the days grew longer, so did the list of missing persons.

1 B
Macabre Reconstruction

Macabre Reconstruction

Sorcery

This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.

"Eyewitness testimony, coming right up! Just let me finish regenerating their eyes." —Nelo, Agency coroner

3 B
Massacre Girl, Known Killer

Massacre Girl, Known Killer

Legendary Creature — Human Assassin

Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

"'Did I do it?' You'll have to be more specific."

4/4

2 B B
Murder

Murder

Instant

Destroy target creature.

Laughter and conversation trailed off as the revelers gathered around Zegana's body. Three things quickly became clear: it was a murder, the killer was likely among them, and Teysa's party was definitely over.

1 B B
Nightdrinker Moroii

Nightdrinker Moroii

Creature — Vampire

Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

4/2

3 B
Outrageous Robbery

Outrageous Robbery

Instant

Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.

"When you can't erase your own trail, leave as many false ones as possible." —Etrata

X B B
Persuasive Interrogators

Persuasive Interrogators

Creature — Gorgon Detective

When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)

5/6

4 B B
Polygraph Orb

Polygraph Orb

Artifact

When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. , , Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

4 B
Presumed Dead

Presumed Dead

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)

"Corpses are pulled from the undercity canals every day. They'll assume one's mine."

1 B
Repeat Offender

Repeat Offender

Creature — Human Assassin

: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

"Blasted sketch artist did too good a job. Looks like it's time for me to lie low for a little while."

2/1

1 B
Rot Farm Mortipede

Rot Farm Mortipede

Creature — Insect

Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.

Every week, the necropsy lab's unclaimed bodies are transferred to the Golgari for "recycling."

3/4

3 B
Slice from the Shadows

Slice from the Shadows

Instant

This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.

"Proft has been poking his nose where it doesn't belong. I want him out of the way." —Judith, to Massacre Girl

X B
Slimy Dualleech

Slimy Dualleech

Creature — Leech

At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.

"Isn't it gorgeous? It's my most efficient corpse eliminator! One head bites while the other chews." —Glogus, Golgari leechbreeder

2/4

3 B
Snarling Gorehound

Snarling Gorehound

Creature — Dog

Menace Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"I'd offer your dog a treat, but I'm afraid I don't have any appendages to spare." —Alquist Proft, to Judith

1/1

B
Soul Enervation

Soul Enervation

Enchantment

Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Judith's plan was close to fruition. She couldn't have Agrus get in the way.

3 B
Toxin Analysis

Toxin Analysis

Instant

Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Poison this deadly is only used by the Ochran. Either the Golgari are behind this, or someone wants us to think they are."

B
Undercity Eliminator

Undercity Eliminator

Creature — Gorgon Assassin

When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.

With their guild shunned for opening the doors to Phyrexia, some among the Golgari embraced their status as pariahs and took out their bitterness on all who crossed their paths.

3/3

3 B B
Unscrupulous Agent

Unscrupulous Agent

Creature — Elf Detective

When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand.

Obtaining evidence through the "proper" channels can take weeks of paperwork. Sometimes justice just can't wait.

1/1

1 B
Vein Ripper

Vein Ripper

Creature — Vampire Assassin

Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.

"I'm afraid your investigation has reached a dead end."

6/5

3 B B B
Anzrag's Rampage

Anzrag's Rampage

Sorcery

Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

3 R R
Bolrac-Clan Basher

Bolrac-Clan Basher

Creature — Cyclops Warrior

Double strike, trample Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

Determining the culprit was not difficult. Getting him to stop committing the crime long enough to be arrested, however, was a massive challenge.

3/2

4 R R
Case of the Burning Masks

Case of the Burning Masks

Enchantment — Case

When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

1 R R
Case of the Crimson Pulse

Case of the Crimson Pulse

Enchantment — Case

When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

2 R
Caught Red-Handed

Caught Red-Handed

Instant

This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)

"Wait, stop! I've been framed! Extremely convincingly!"

4 R
The Chase Is On

The Chase Is On

Instant

Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Etrata evaded the Boros arresters and Azorius lawmages, but not even a master assassin could give Kaya the slip.

2 R
Concealed Weapon

Concealed Weapon

Artifact — Equipment

Equipped creature gets +3/+0. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip

1 R
Connecting the Dots

Connecting the Dots

Enchantment

Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.

"How could I have missed it? The answer was right in front of me all along!"

1 R
Convenient Target

Convenient Target

Enchantment — Aura

Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. : Return Convenient Target from your graveyard to your hand.

R
Cornered Crook

Cornered Crook

Creature — Viashino Warrior

When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target.

Monax knew attacking the detective was a reckless move, but he was at the end of his rope.

5/4

4 R
Crime Novelist

Crime Novelist

Creature — Goblin Bard

Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add .

"But then he peeled off the mask, revealing a sight that made Groja's blood run cold—Brulu was actually Vogos in disguise!"

1/3

2 R
Demand Answers

Demand Answers

Instant

As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

After the attempt on Aurelia's life, she gave the Agency an ultimatum: solve the case in twenty-four hours, or the Boros Legion would declare war on the Cult of Rakdos.

1 R
Expedited Inheritance

Expedited Inheritance

Enchantment

Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.

Astronomical wealth hinders peaceful succession.

R R
Expose the Culprit

Expose the Culprit

Instant

Choose one or both — • Turn target face-down creature face up. • Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

1 R
Felonious Rage

Felonious Rage

Instant

Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

It's hard to keep the peace if you can't even control your temper.

R
Frantic Scapegoat

Frantic Scapegoat

Creature — Goat

Haste When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.

1/1

R
Fugitive Codebreaker

Fugitive Codebreaker

Creature — Goblin Rogue

Prowess, haste Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.

2/1

1 R
Galvanize

Galvanize

Instant

Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.

"Why doesn't Kylox put an off switch on these things?!"

1 R
Gearbane Orangutan

Gearbane Orangutan

Creature — Ape

Reach When Gearbane Orangutan enters the battlefield, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.

"In her defense, thopters are very fun to smash." —Udol of the Foundway Associates

2/2

2 R
Goblin Maskmaker

Goblin Maskmaker

Creature — Goblin Citizen

Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost less to cast.

"When you can't show your own face, try one of mine!"

1/2

R
Harried Dronesmith

Harried Dronesmith

Creature — Human Artificer

At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.

After the eleventh consecutive thopter failed to return from Gruul territory, she developed a disposable model.

2/3

3 R
Incinerator of the Guilty

Incinerator of the Guilty

Creature — Dragon

Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

6/6

4 R R
Innocent Bystander

Innocent Bystander

Creature — Goblin Citizen

Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Whoops, this isn't my street! Don't mind me! I'll just be on my way while you enjoy your . . . very sharp knives."

2/1

1 R
Knife

Knife

Artifact — Clue Equipment

As long as it's your turn, equipped creature gets +1/+0 and has first strike. , Sacrifice Knife: Draw a card. Equip

R
Krenko, Baron of Tin Street

Krenko, Baron of Tin Street

Legendary Creature — Goblin

Haste , Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.

3/3

2 R
Krenko's Buzzcrusher

Krenko's Buzzcrusher

Artifact Creature — Insect Thopter

Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

4/4

2 R R
Lamplight Phoenix

Lamplight Phoenix

Creature — Phoenix

Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

The only warning was the faint smell of burning plasma.

3/3

1 R R
Offender at Large

Offender at Large

Creature — Giant Rogue

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn.

"In a city this big, anyone can blend in." —Imel of the Foundway Associates

5/4

4 R
Person of Interest

Person of Interest

Creature — Human Rogue

When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)

"Maybe they're following someone else," Alvis thought to himself, despite mounting evidence to the contrary.

2/2

3 R
Pyrotechnic Performer

Pyrotechnic Performer

Creature — Viashino Assassin

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.

"Let's get this party started."

3/2

1 R
Reckless Detective

Reckless Detective

Creature — Devil Detective

Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.

He's gonna crack this thing wide open.

0/3

1 R
Red Herring

Red Herring

Artifact Creature — Clue Fish

Haste Red Herring attacks each combat if able. , Sacrifice Red Herring: Draw a card.

"Thopters are but one option in our suite of autonomous surveillance solutions." —Kylox

2/2

1 R
Rubblebelt Braggart

Rubblebelt Braggart

Creature — Viashino Warrior

Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)

"I did it! Double—no, triple homicide! In a building I set on fire. Yep, all me."

5/5

4 R
Shock

Shock

Instant

Shock deals 2 damage to any target.

She realized that she could not, in fact, handle the truth.

R
Suspicious Detonation

Suspicious Detonation

Sorcery

This spell costs less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature.

"Clearly someone wanted us to find this." —Runubi of the Foundway Associates

4 R
Torch the Witness

Torch the Witness

Sorcery

Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"He was scheduled to meet me tomorrow with something important to share. This was no coincidence." —Algrom of the Foundway Associates

X R
Torch the Witness

Torch the Witness

Sorcery

Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"He was scheduled to meet me tomorrow with something important to share. This was no coincidence." —Algrom of the Foundway Associates

X R
Vengeful Tracker

Vengeful Tracker

Creature — Human Detective

Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.

"I won't waste my time hunting down petty thieves while my brother's killer still walks free."

2/2

1 R
Aftermath Analyst

Aftermath Analyst

Creature — Elf Detective

When Aftermath Analyst enters the battlefield, mill three cards. , Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.

"Could someone bring me more evidence markers? Like . . . a lot more?"

1/3

1 G
Airtight Alibi

Airtight Alibi

Enchantment — Aura

Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.

2 G
Analyze the Pollen

Analyze the Pollen

Sorcery

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

G
Archdruid's Charm

Archdruid's Charm

Instant

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

G G G
Audience with Trostani

Audience with Trostani

Sorcery

Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

Trostani was as regal and vibrant as ever, but Kaya couldn't shake the sense that there was something off, some discordant note lurking deep within the chorus.

2 G
Axebane Ferox

Axebane Ferox

Creature — Beast

Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

4/4

2 G G
Bite Down on Crime

Bite Down on Crime

Sorcery

As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.

3 G
Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

3 G
Case of the Trampled Garden

Case of the Trampled Garden

Enchantment — Case

When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

2 G
Chalk Outline

Chalk Outline

Enchantment

Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"In your search for a suspect, never forget that the most important person is the victim." —Ezrim, Agency chief

3 G
Culvert Ambusher

Culvert Ambusher

Creature — Wurm Horror

When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

The bite at the end of the tunnel.

4/5

3 G G
Fanatical Strength

Fanatical Strength

Instant

Target creature gets +3/+3 and gains trample until end of turn.

"What is this? An ambush or a staring contest?" Kaya taunted. As if in answer, the robed figure lunged forward.

1 G
Flourishing Bloom-Kin

Flourishing Bloom-Kin

Creature — Plant Elemental

Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

0/0

1 G
Get a Leg Up

Get a Leg Up

Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

"Apologies for using you like a stepladder. On the other hand, thank you, you're a wonderful stepladder!"

G
Glint Weaver

Glint Weaver

Creature — Spider

Reach When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.

The spider just loved how the gems twinkled, and the high-class prey they attracted.

3/3

5 G G
Greenbelt Radical

Greenbelt Radical

Creature — Centaur Citizen

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

4/4

3 G
Hard-Hitting Question

Hard-Hitting Question

Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

"Keen eyes and an analytical mind are some of a detective's most important tools. As is a mean left hook." —Senior Inspector Holjo

G
Hedge Whisperer

Hedge Whisperer

Creature — Elf Druid Detective

You may choose not to untap Hedge Whisperer during your untap step. , , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

0/3

G
Hide in Plain Sight

Hide in Plain Sight

Sorcery

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

The trees look beautiful... until they look back.

3 G
A Killer Among Us

A Killer Among Us

Enchantment

When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.

4 G
Loxodon Eavesdropper

Loxodon Eavesdropper

Creature — Elephant Detective

When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.

He's all ears.

3/3

3 G
Nervous Gardener

Nervous Gardener

Creature — Dryad

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

2/2

1 G
Pick Your Poison

Pick Your Poison

Sorcery

Choose one — • Each opponent sacrifices an artifact. • Each opponent sacrifices an enchantment. • Each opponent sacrifices a creature with flying.

A reliable, general-purpose toxin is a handy way to save on belt space.

G
Pompous Gadabout

Pompous Gadabout

Creature — Human Citizen

Pompous Gadabout has hexproof as long as it's your turn. Pompous Gadabout can't be blocked by creatures that don't have a name.

"Stand aside, nobodies."

4/2

2 G
The Pride of Hull Clade

The Pride of Hull Clade

Legendary Creature — Crocodile Elk Turtle

This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

2/15

1 0 G
Rope

Rope

Artifact — Clue Equipment

Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. , Sacrifice Rope: Draw a card. Equip

G
Rubblebelt Maverick

Rubblebelt Maverick

Creature — Human Detective

When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.

1/1

G
Sample Collector

Sample Collector

Creature — Troll Detective

Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

"Whatever broke out of here is *at least* half bear... and I'd say some lizard as well."

2/3

2 G
Sharp-Eyed Rookie

Sharp-Eyed Rookie

Creature — Human Detective

Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/2

1 G
Slime Against Humanity

Slime Against Humanity

Sorcery

Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.

2 G
They Went This Way

They Went This Way

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Running doesn't prove guilt, but innocent people don't typically flee into the North Ridge Forest." —Alst of the Foundway Associates

2 G
Topiary Panther

Topiary Panther

Creature — Plant Cat

Trample Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

The gardens around Karlov Manor are oddly bereft of birdsong.

6/5

4 G G
Tunnel Tipster

Tunnel Tipster

Creature — Mole Scout

At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. : Add .

"When your perp goes underground, I know where to find 'em."

1/1

1 G
Undergrowth Recon

Undergrowth Recon

Enchantment

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

"I want eyes on the scene of the crime, day and night. I have a feeling our killer won't be able to resist coming back." —Thare of the Foundway Associates

1 G G
Vengeful Creeper

Vengeful Creeper

Creature — Plant Elemental

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls.

Seeking intact evidence in the Rubblebelt is a fool's errand.

5/5

4 G
Vitu-Ghazi Inspector

Vitu-Ghazi Inspector

Creature — Elf Detective

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.

1/3

1 G
Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice

Legendary Creature — Spirit Detective

Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

"Eventually I'll give retirement another shot. But not today."

2/4

2 R W
Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth

Legendary Creature — Human Detective

Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , , Sacrifice a Clue: You draw X cards and gain X life.

3/3

1 W U
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4

2 R G
Assassin's Trophy

Assassin's Trophy

Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

"Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions." —Dr. A of the Foundway Associates

B G
Aurelia, the Law Above

Aurelia, the Law Above

Legendary Creature — Angel

Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.

4/4

3 R W
Blood Spatter Analysis

Blood Spatter Analysis

Enchantment

When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

B R
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

"Hey, kiddo. Your ride's here."

R G
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

"Hey, kiddo. Your ride's here."

R G
Buried in the Garden

Buried in the Garden

Enchantment — Aura

Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

2 G W
Coerced to Kill

Coerced to Kill

Enchantment — Aura

Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

"People are being brainwashed into these attacks. We must find the puppet master." —Alquist Proft

3 U B
Crowd-Control Warden

Crowd-Control Warden

Creature — Centaur Soldier

As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

4/4

3 G W
Curious Cadaver

Curious Cadaver

Creature — Zombie Detective

Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.

"When you said I could learn a lot from a corpse, I have to admit I wasn't expecting it to lecture me on forensic procedure." —Kellan, to Ezrim

3/1

2 U B
Deadly Complication

Deadly Complication

Sorcery

Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.

Teysa's security was unrivaled. Etrata was locked up. Kaya was left with nothing but multiplying questions... and a dead friend.

1 B R
Detective's Satchel

Detective's Satchel

Artifact

When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") : Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.

It's a crime lab in a bag.

2 U R
Dog Walker

Dog Walker

Creature — Human Citizen

Vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.

3/1

R W
Doppelgang

Doppelgang

Sorcery

For each of X target permanents, create X tokens that are copies of that permanent.

"Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!" —Avult of the Foundway Associates

X X X G U
Drag the Canal

Drag the Canal

Instant

Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Let's gather what we can before the Golgari tidy up the scene."

U B
Etrata, Deadly Fugitive

Etrata, Deadly Fugitive

Legendary Creature — Vampire Assassin

Deathtouch Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

1/4

1 U B
Evidence Examiner

Evidence Examiner

Creature — Merfolk Detective

At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/2

G U
Ezrim, Agency Chief

Ezrim, Agency Chief

Legendary Creature — Archon Detective

Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

5/5

1 W W U U
Faerie Snoop

Faerie Snoop

Creature — Faerie Detective

Flying Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.

1/4

1 U B
Gadget Technician

Gadget Technician

Creature — Goblin Artificer

When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

3/2

2 U R
Gleaming Geardrake

Gleaming Geardrake

Artifact Creature — Drake

Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.

1/1

U R
Granite Witness

Granite Witness

Artifact Creature — Gargoyle Detective

Flying, vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Granite Witness is turned face up, you may tap or untap target creature.

3/2

2 W U
Ill-Timed Explosion

Ill-Timed Explosion

Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

Only too late did the Agency custodians realize the device had not been inactive—it was just waiting for the right trigger.

2 U R
Insidious Roots

Insidious Roots

Enchantment

Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

The roots of Vitu-Ghazi allowed Trostani to reach every crack and crevice in the city.

B G
Izoni, Center of the Web

Izoni, Center of the Web

Legendary Creature — Elf Detective

Menace Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

5/4

4 B G
Judith, Carnage Connoisseur

Judith, Carnage Connoisseur

Legendary Creature — Human Shaman

Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."

"I don't make my living hiding the truth, detective. I shout it from the stage."

3/4

3 B R
Kaya, Spirits' Justice

Kaya, Spirits' Justice

Legendary Planeswalker — Kaya

Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.

2 W B
Kellan, Inquisitive Prodigy // Tail the Suspect

Kellan, Inquisitive Prodigy // Tail the Suspect

Legendary Creature — Human Faerie Detective

Flying, vigilance Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

3/4

2 G U
Kellan, Inquisitive Prodigy // Tail the Suspect

Kellan, Inquisitive Prodigy // Tail the Suspect

Sorcery — Adventure

Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

G U
Kraul Whipcracker

Kraul Whipcracker

Creature — Insect Assassin

Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.

"Er, sir, we could try to cite him for mishandling evidence, but I'm not sure he technically has hands." —Argyle, Agency junior detective

3/2

B G
Kraul Whipcracker

Kraul Whipcracker

Creature — Insect Assassin

Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.

"Er, sir, we could try to cite him for mishandling evidence, but I'm not sure he technically has hands." —Argyle, Agency junior detective

3/2

B G
Kylox, Visionary Inventor

Kylox, Visionary Inventor

Legendary Creature — Viashino Artificer

Menace, ward , haste Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

4/4

5 U R
Kylox's Voltstrider

Kylox's Voltstrider

Artifact — Vehicle

Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2

4/4

1 U R
Lazav, Wearer of Faces

Lazav, Wearer of Faces

Legendary Creature — Shapeshifter Detective

Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

2/3

U B
Leyline of the Guildpact

Leyline of the Guildpact

Enchantment

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

G / W G / U B / G R / G
Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

After heavy casualties in the Phyrexian invasion, the Boros mage-priests trained as many rank-and-file soldiers as possible to wield the Legion's legendary battle magic.

R W
Meddling Youths

Meddling Youths

Creature — Human Detective

Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Well, if it isn't mean old Mr. Larchbottom, who's always been so eager to have the only dumpling stall in Oxblood Alley."

4/5

3 R W
Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact

Legendary Creature — Dragon Avatar

Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

6/6

W U B R G
No More Lies

No More Lies

Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Lies fester and flourish in shadow. Our job is to bathe them in light." —Ezrim, Agency chief

W U
Officious Interrogation

Officious Interrogation

Instant

This spell costs more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.

No guest was permitted to leave before being questioned in an Azorius verity circle.

W U
Private Eye

Private Eye

Creature — Homunculus Detective

Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.

"Yep. It's a vase, all right."

3/3

1 W U
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos

Legendary Creature — Demon

Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.

"Finally, a performance worthy of my applause!"

6/6

4 B R
Rakish Scoundrel

Rakish Scoundrel

Creature — Elf Rogue

Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

3/3

2 B G
Relive the Past

Relive the Past

Sorcery

Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.

"Many have tried to subjugate Ravnica. All have failed. All will fail." —Museum of Ravnican History

5 G W
Repulsive Mutation

Repulsive Mutation

Instant

Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.

"Remind me to send the biomancer team a gift basket." —Olana, Simic field researcher

X G U
Riftburst Hellion

Riftburst Hellion

Creature — Hellion

Reach Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

Like any Ravnican denizen, it decided to visit Plaza West for lunch.

6/7

5 R G
Rune-Brand Juggler

Rune-Brand Juggler

Creature — Human Shaman

When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) , Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.

Notice: Guests of Hellbender may be exposed to occasional bursts of flame.

2/2

B R
Sanguine Savior

Sanguine Savior

Creature — Vampire Cleric

Flying, lifelink Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.

2/1

1 W B
Shady Informant

Shady Informant

Creature — Ogre Rogue

When Shady Informant dies, it deals 2 damage to any target. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

Rakdos snitches rarely survive to get stitches.

4/2

3 B R
Soul Search

Soul Search

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.

Taking a secret to your grave still doesn't make it safe from the Orzhov.

W B
Sumala Sentry

Sumala Sentry

Creature — Elf Archer

Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.

The great meditation garden of Sumala was no place for Ravnica's rising crime wave, and he would keep it that way.

1/3

G W
Teysa, Opulent Oligarch

Teysa, Opulent Oligarch

Legendary Creature — Human Advisor

Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

2/3

1 W B
Tin Street Gossip

Tin Street Gossip

Creature — Viashino Advisor

Vigilance : Add . Spend this mana only to cast face-down spells or to turn creatures face up.

"The lawmages are trying to hush it up, but I'm telling you—the guard didn't fall off that balcony. He was pushed!"

4/4

2 R G
Tolsimir, Midnight's Light

Tolsimir, Midnight's Light

Legendary Creature — Elf Scout

Lifelink When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

3/2

2 G W W
Treacherous Greed

Treacherous Greed

Instant

As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.

Loot's easy to divide by one.

1 W B
Trostani, Three Whispers

Trostani, Three Whispers

Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn.

Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.

4/4

G G / W W
Undercover Crocodelf

Undercover Crocodelf

Creature — Elf Crocodile Detective

Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

5/5

4 G U
Undercover Crocodelf

Undercover Crocodelf

Creature — Elf Crocodile Detective

Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

5/5

4 G U
Urgent Necropsy

Urgent Necropsy

Instant

As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.

"The Golgari can read the dead like a newspaper." —Taboro of the Foundway Associates

2 B G
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma

Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.

3/4

2 G U
Warleader's Call

Warleader's Call

Enchantment

Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.

While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.

1 R W
Wispdrinker Vampire

Wispdrinker Vampire

Creature — Vampire Rogue

Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. : Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

2/4

2 W B
Worldsoul's Rage

Worldsoul's Rage

Sorcery

Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

"Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I'm not done yet!"

X R G
Yarus, Roar of the Old Gods

Yarus, Roar of the Old Gods

Legendary Creature — Centaur Druid

Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.

4/4

2 R G
Cease // Desist

Cease // Desist

Instant

Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.

1 B / G
Cease // Desist

Cease // Desist

Sorcery

Destroy all artifacts and enchantments.

4 G / W G / W
Flotsam // Jetsam

Flotsam // Jetsam

Instant

Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1 G / U
Flotsam // Jetsam

Flotsam // Jetsam

Sorcery

Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

4 U / B U / B
Fuss // Bother

Fuss // Bother

Instant

Put a +1/+1 counter on each attacking creature you control.

2 R / W
Fuss // Bother

Fuss // Bother

Sorcery

Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.

4 W / U W / U
Hustle // Bustle

Hustle // Bustle

Instant

Target creature attacks or blocks this turn if able.

U / R
Hustle // Bustle

Hustle // Bustle

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

4 R / G R / G
Push // Pull

Push // Pull

Sorcery

Destroy target tapped creature.

1 W / B
Push // Pull

Push // Pull

Sorcery

Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.

4 B / R B / R
Cryptex

Cryptex

Artifact

, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.

2
Gravestone Strider

Gravestone Strider

Artifact Creature — Golem

: Add one mana of any color. Activate only once each turn. , Exile Gravestone Strider from your graveyard: Exile target card from a graveyard.

The empty graves grew tired of waiting for bodies to fill them and set out to make some.

1/3

2
Lumbering Laundry

Lumbering Laundry

Artifact Creature — Golem

: Until end of turn, you may look at face-down creatures you don't control any time. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

A true crime of fashion.

4/5

5
Magnetic Snuffler

Magnetic Snuffler

Artifact Creature — Construct

When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.

It recovers precious jewelry, murder weapons, and discarded food tins with equal excitement.

4/4

5
Magnifying Glass

Magnifying Glass

Artifact

: Add . , : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"These footprints mean only one thing: the streetcleaner is running late!" —Argyle, Agency junior detective

3
Sanitation Automaton

Sanitation Automaton

Artifact Creature — Construct

When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"I am once again bursting with discarded theories. Disposal imminent."

2/1

2
Thinking Cap

Thinking Cap

Artifact — Equipment

Equipped creature gets +1/+2. Equip Detective Equip (: Attach to target creature you control. Equip only as a sorcery.)

"I find that my greatest insights rarely arrive when my ears are cold." —Senior Inspector Holjo

1
Branch of Vitu-Ghazi

Branch of Vitu-Ghazi

Land

: Add . Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

Commercial District

Commercial District

Land — Mountain Forest

(: Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Elegant Parlor

Elegant Parlor

Land — Mountain Plains

(: Add or .) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Escape Tunnel

Escape Tunnel

Land

, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.

No self-respecting criminal has a basement with only one exit.

Hedge Maze

Hedge Maze

Land — Forest Island

(: Add or .) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Lush Portico

Lush Portico

Land — Forest Plains

(: Add or .) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Meticulous Archive

Meticulous Archive

Land — Plains Island

(: Add or .) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Public Thoroughfare

Public Thoroughfare

Land

Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. : Add one mana of any color.

Raucous Theater

Raucous Theater

Land — Swamp Mountain

(: Add or .) Raucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Scene of the Crime

Scene of the Crime

Artifact Land — Clue

Scene of the Crime enters the battlefield tapped. : Add . , Tap an untapped creature you control: Add one mana of any color. , Sacrifice Scene of the Crime: Draw a card.

Shadowy Backstreet

Shadowy Backstreet

Land — Plains Swamp

(: Add or .) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thundering Falls

Thundering Falls

Land — Island Mountain

(: Add or .) Thundering Falls enters the battlefield tapped. When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Undercity Sewers

Undercity Sewers

Land — Island Swamp

(: Add or .) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Underground Mortuary

Underground Mortuary

Land — Swamp Forest

(: Add or .) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Assemble the Players

Assemble the Players

Enchantment

You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

"One of these people is the mastermind. I wonder, do they still believe they won't be caught?" —Alquist Proft, case notes

1 W
Auspicious Arrival

Auspicious Arrival

Instant

Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"The Azorius are too obsessed with facts to see the truth that knits them together. They'll never solve this case unless I step in." —Alquist Proft, case notes

1 W
Call a Surprise Witness

Call a Surprise Witness

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

"Honestly, the real surprise would be if a powerful member of the Orzhov *didn't* hang around after their demise." —Alquist Proft, case notes

1 W
Makeshift Binding

Makeshift Binding

Enchantment

When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.

"With the treacherous Oba separated from her sisters, I'm hopeful that Trostani will, in some form, eventually recover." —Alquist Proft, case notes

2 W
Not on My Watch

Not on My Watch

Instant

Exile target attacking creature.

"It's not so bad working with Etrata. She's taciturn, and she has saved my life twice today." —Alquist Proft, case notes

1 W
On the Job

On the Job

Instant

Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"The Agency's detectives will eliminate the false leads. I will find the truth." —Alquist Proft, case notes

2 W W
Deduce

Deduce

Instant

Draw a card. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Of course! It was all so obvious. I should have made the connection days ago." —Alquist Proft, case notes

1 U
Dramatic Accusation

Dramatic Accusation

Enchantment — Aura

Enchant creature When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. : Shuffle enchanted creature into its owner's library.

2 U
Fae Flight

Fae Flight

Enchantment — Aura

Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.

1 U
Intrude on the Mind

Intrude on the Mind

Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

3 U U
Reenact the Crime

Reenact the Crime

Instant

Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.

"As I suspected, Kylox had prepared a secret exit. But the question remains: Did he escape his assailants or was he taken against his will?" —Alquist Proft, case notes

1 U U U
Unauthorized Exit

Unauthorized Exit

Instant

Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"The Azorius will be annoyed with me for breaking out their star suspect, but what else is new." —Alquist Proft, case notes

1 U
It Doesn't Add Up

It Doesn't Add Up

Instant

Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)

"Etrata claims she has no memory of committing the murder. Somehow, I believe she's telling the truth." —Alquist Proft, case notes

3 B B
Murder

Murder

Instant

Destroy target creature.

"The manner of death, the way the body was displayed, the carefully arranged guild emblems . . . someone is trying to send a message." —Alquist Proft, case notes

1 B B
Slice from the Shadows

Slice from the Shadows

Instant

This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.

"Something about Massacre Girl's brazen attack doesn't make sense. Why would the Cult of Rakdos be involved at all?" —Alquist Proft, case notes

X B
Soul Enervation

Soul Enervation

Enchantment

Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

3 B
Anzrag's Rampage

Anzrag's Rampage

Sorcery

Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

3 R R
The Chase Is On

The Chase Is On

Instant

Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"If she's innocent, as she so vehemently claims, why did she run?" —Alquist Proft, case notes

2 R
Convenient Target

Convenient Target

Enchantment — Aura

Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. : Return Convenient Target from your graveyard to your hand.

R
Demand Answers

Demand Answers

Instant

As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

"I suppose, from Aurelia's perspective, she was being generous by giving us one entire day to solve the most complex case in Ravnican history." —Alquist Proft, case notes

1 R
Expose the Culprit

Expose the Culprit

Instant

Choose one or both — • Turn target face-down creature face up. • Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

1 R
Analyze the Pollen

Analyze the Pollen

Sorcery

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

G
Audience with Trostani

Audience with Trostani

Sorcery

Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

"More bizarre metaphors about rot and renewal. Wildly unhelpful." —Alquist Proft, case notes

2 G
Fanatical Strength

Fanatical Strength

Instant

Target creature gets +3/+3 and gains trample until end of turn.

"Kaya and Kellan were attacked today! This is excellent news. Clearly we are on the trail of the true killer." —Alquist Proft, case notes

1 G
Coerced to Kill

Coerced to Kill

Enchantment — Aura

Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

"Mind control—anyone could be a threat!" —Alquist Proft, case notes

3 U B
Deadly Complication

Deadly Complication

Sorcery

Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.

"Etrata was in custody long before Teysa was killed. It's impossible that she could be the culprit." —Alquist Proft, case notes

1 B R
Insidious Roots

Insidious Roots

Enchantment

Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

B G
Officious Interrogation

Officious Interrogation

Instant

This spell costs more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.

"Oh gods, here come the verity circles. Do the Azorius ever tire of them?" —Alquist Proft, case notes

W U
Warleader's Call

Warleader's Call

Enchantment

Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.

"I fear a war between the guilds is exactly what our killer wants. Who could stand to benefit from such destruction?" —Alquist Proft, case notes

1 R W
Worldsoul's Rage

Worldsoul's Rage

Sorcery

Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

"Oba fought Realmbreaker's corruption alone, hiding her pain even from her sisters. Even after everything she's done, I can't hate her. I pity her." —Alquist Proft, case notes

X R G
Aurelia, the Law Above

Aurelia, the Law Above

Legendary Creature — Angel

Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.

4/4

3 R W
Aurelia, the Law Above

Aurelia, the Law Above

Legendary Creature — Angel

Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.

4/4

3 R W
Lazav, Wearer of Faces

Lazav, Wearer of Faces

Legendary Creature — Shapeshifter Detective

Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

2/3

U B
Lazav, Wearer of Faces

Lazav, Wearer of Faces

Legendary Creature — Shapeshifter Detective

Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

2/3

U B
Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact

Legendary Creature — Dragon Avatar

Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

6/6

W U B R G
Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact

Legendary Creature — Dragon Avatar

Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

6/6

W U B R G
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos

Legendary Creature — Demon

Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.

6/6

4 B R
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos

Legendary Creature — Demon

Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.

6/6

4 B R
Teysa, Opulent Oligarch

Teysa, Opulent Oligarch

Legendary Creature — Human Advisor

Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

2/3

1 W B
Teysa, Opulent Oligarch

Teysa, Opulent Oligarch

Legendary Creature — Human Advisor

Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

2/3

1 W B
Trostani, Three Whispers

Trostani, Three Whispers

Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn.

4/4

G G / W W
Trostani, Three Whispers

Trostani, Three Whispers

Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn.

4/4

G G / W W
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma

Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.

3/4

2 G U
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma

Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.

3/4

2 G U
Commercial District

Commercial District

Land — Mountain Forest

(: Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Elegant Parlor

Elegant Parlor

Land — Mountain Plains

(: Add or .) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Hedge Maze

Hedge Maze

Land — Forest Island

(: Add or .) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Lush Portico

Lush Portico

Land — Forest Plains

(: Add or .) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Meticulous Archive

Meticulous Archive

Land — Plains Island

(: Add or .) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Raucous Theater

Raucous Theater

Land — Swamp Mountain

(: Add or .) Raucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Shadowy Backstreet

Shadowy Backstreet

Land — Plains Swamp

(: Add or .) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thundering Falls

Thundering Falls

Land — Island Mountain

(: Add or .) Thundering Falls enters the battlefield tapped. When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Undercity Sewers

Undercity Sewers

Land — Island Swamp

(: Add or .) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Underground Mortuary

Underground Mortuary

Land — Swamp Forest

(: Add or .) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Kellan, Inquisitive Prodigy // Tail the Suspect

Kellan, Inquisitive Prodigy // Tail the Suspect

Legendary Creature — Human Faerie Detective

Flying, vigilance Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

3/4

2 G U
Kellan, Inquisitive Prodigy // Tail the Suspect

Kellan, Inquisitive Prodigy // Tail the Suspect

Sorcery — Adventure

Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

G U
Kaya, Spirits' Justice

Kaya, Spirits' Justice

Legendary Planeswalker — Kaya

Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.

2 W B
Aurelia's Vindicator

Aurelia's Vindicator

Creature — Angel

Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.

4/2

2 W W
Delney, Streetwise Lookout

Delney, Streetwise Lookout

Legendary Creature — Human Scout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

CHARISMATIC AND WELL CONNECTED. KNOWS THEIR WORTH AND CHARGES ACCORDINGLY.

2/2

2 W
Doorkeeper Thrull

Doorkeeper Thrull

Creature — Thrull

Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger.

NO HELP. ANSWERED QUESTIONS WITH A MIX OF HISSING AND DROOL.

1/2

1 W
Neighborhood Guardian

Neighborhood Guardian

Creature — Unicorn

Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.

CURRENTLY DEFINES ITS NEIGHBORHOOD AS ALL OF DISTRICTS EIGHT AND NINE, EXTENDING LATELY INTO PARTS OF THE TENTH.

2/2

1 W
Wojek Investigator

Wojek Investigator

Creature — Angel Detective

Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

A GREAT BOON TO HAVE AN ANGEL ON HAND, BUT HIGHLY SUSPECT SHE REPORTS INFORMATION TO AURELIA BEFORE US.

2/4

2 W
Conspiracy Unraveler

Conspiracy Unraveler

Creature — Sphinx Detective

Flying You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)

INVARIABLY REACHES THE CORRECT CONCLUSION. CANNOT BE RUSHED.

6/6

5 U U
Forensic Gadgeteer

Forensic Gadgeteer

Creature — Vedalken Artificer Detective

Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

2/3

2 U
Homicide Investigator

Homicide Investigator

Creature — Human Detective

Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

INVESTIGATIVE SKILLS: IMPECCABLE. PEOPLE SKILLS: LACKING.

2/2

1 B
Massacre Girl, Known Killer

Massacre Girl, Known Killer

Legendary Creature — Human Assassin

Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

4/4

2 B B
Persuasive Interrogators

Persuasive Interrogators

Creature — Gorgon Detective

When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)

5/6

4 B B
Vein Ripper

Vein Ripper

Creature — Vampire Assassin

Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.

IDENTITY UNKNOWN. BODY COUNT UNKNOWN BUT POTENTIALLY IN THE DOZENS.

6/5

3 B B B
Frantic Scapegoat

Frantic Scapegoat

Creature — Goat

Haste When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.

1/1

R
Fugitive Codebreaker

Fugitive Codebreaker

Creature — Goblin Rogue

Prowess, haste Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.

2/1

1 R
Incinerator of the Guilty

Incinerator of the Guilty

Creature — Dragon

Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

6/6

4 R R
Krenko, Baron of Tin Street

Krenko, Baron of Tin Street

Legendary Creature — Goblin

Haste , Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.

3/3

2 R
Culvert Ambusher

Culvert Ambusher

Creature — Wurm Horror

When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

JUST LET THE GOLGARI DEAL WITH IT.

4/5

3 G G
The Pride of Hull Clade

The Pride of Hull Clade

Legendary Creature — Crocodile Elk Turtle

This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

2/15

1 0 G
Sharp-Eyed Rookie

Sharp-Eyed Rookie

Creature — Human Detective

Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/2

1 G
Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice

Legendary Creature — Spirit Detective

Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

2/4

2 R W
Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth

Legendary Creature — Human Detective

Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , , Sacrifice a Clue: You draw X cards and gain X life.

3/3

1 W U
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able.

8/4

2 R G
Aurelia, the Law Above

Aurelia, the Law Above

Legendary Creature — Angel

Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.

4/4

3 R W
Curious Cadaver

Curious Cadaver

Creature — Zombie Detective

Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.

PATIENT AND SURPRISINGLY CLEVER, THOUGH HE DOES NEED TO BE REMINDED NOT TO EAT THE CORPSES.

3/1

2 U B
Etrata, Deadly Fugitive

Etrata, Deadly Fugitive

Legendary Creature — Vampire Assassin

Deathtouch Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

1/4

1 U B
Ezrim, Agency Chief

Ezrim, Agency Chief

Legendary Creature — Archon Detective

Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

5/5

1 W W U U
Gleaming Geardrake

Gleaming Geardrake

Artifact Creature — Drake

Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.

1/1

U R
Izoni, Center of the Web

Izoni, Center of the Web

Legendary Creature — Elf Detective

Menace Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

5/4

4 B G
Judith, Carnage Connoisseur

Judith, Carnage Connoisseur

Legendary Creature — Human Shaman

Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."

OWNER AND STAR OF HELLBENDER. A TRENDSETTER IN BOTH FASHION AND VIOLENCE.

3/4

3 B R
Kraul Whipcracker

Kraul Whipcracker

Creature — Insect Assassin

Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.

DO NOT APPROACH. STAY A SAFE DISTANCE AWAY, AND THEN TAKE FIVE MORE STEPS BACK.

3/2

B G
Kylox, Visionary Inventor

Kylox, Visionary Inventor

Legendary Creature — Viashino Artificer

Menace, ward , haste Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

4/4

5 U R
Lazav, Wearer of Faces

Lazav, Wearer of Faces

Legendary Creature — Shapeshifter Detective

Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

2/3

U B
Meddling Youths

Meddling Youths

Creature — Human Detective

Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

CHAOTIC, BUT SURPRISINGLY FEARLESS. OFTEN SEEN IN THE COMPANY OF A STRANGELY INTELLIGENT HOUND.

4/5

3 R W
Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact

Legendary Creature — Dragon Avatar

Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

6/6

W U B R G
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos

Legendary Creature — Demon

Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.

AN ACTUAL SIGNATORY OF THE ORIGINAL GUILDPACT. OVER 10,000 YEARS OLD, BUT DOESN'T LOOK A DAY OVER 2,500.

6/6

4 B R
Teysa, Opulent Oligarch

Teysa, Opulent Oligarch

Legendary Creature — Human Advisor

Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

2/3

1 W B
Tolsimir, Midnight's Light

Tolsimir, Midnight's Light

Legendary Creature — Elf Scout

Lifelink When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

3/2

2 G W W
Trostani, Three Whispers

Trostani, Three Whispers

Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn.

4/4

G G / W W
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma

Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.

3/4

2 G U
Wispdrinker Vampire

Wispdrinker Vampire

Creature — Vampire Rogue

Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. : Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

2/4

2 W B
Yarus, Roar of the Old Gods

Yarus, Roar of the Old Gods

Legendary Creature — Centaur Druid

Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.

4/4

2 R G
Magnetic Snuffler

Magnetic Snuffler

Artifact Creature — Construct

When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.

KYLOX'S MOST ADVANCED DETECTOR YET. DON'T LET IT NEAR YOUR KEYS.

4/4

5
Aurelia's Vindicator

Aurelia's Vindicator

Creature — Angel

Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.

4/2

2 W W
Delney, Streetwise Lookout

Delney, Streetwise Lookout

Legendary Creature — Human Scout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

CHARISMATIC AND WELL CONNECTED. KNOWS THEIR WORTH AND CHARGES ACCORDINGLY.

2/2

2 W
Conspiracy Unraveler

Conspiracy Unraveler

Creature — Sphinx Detective

Flying You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)

INVARIABLY REACHES THE CORRECT CONCLUSION. CANNOT BE RUSHED.

6/6

5 U U
Massacre Girl, Known Killer

Massacre Girl, Known Killer

Legendary Creature — Human Assassin

Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

4/4

2 B B
Incinerator of the Guilty

Incinerator of the Guilty

Creature — Dragon

Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

6/6

4 R R
The Pride of Hull Clade

The Pride of Hull Clade

Legendary Creature — Crocodile Elk Turtle

This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

2/15

1 0 G
Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice

Legendary Creature — Spirit Detective

Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

2/4

2 R W
Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth

Legendary Creature — Human Detective

Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , , Sacrifice a Clue: You draw X cards and gain X life.

3/3

1 W U
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able.

8/4

2 R G
Etrata, Deadly Fugitive

Etrata, Deadly Fugitive

Legendary Creature — Vampire Assassin

Deathtouch Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

1/4

1 U B
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos

Legendary Creature — Demon

Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.

AN ACTUAL SIGNATORY OF THE ORIGINAL GUILDPACT. OVER 10,000 YEARS OLD, BUT DOESN'T LOOK A DAY OVER 2,500.

6/6

4 B R
Trostani, Three Whispers

Trostani, Three Whispers

Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn. : Target creature gains vigilance until end of turn. : Target creature gains double strike until end of turn.

4/4

G G / W W
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma

Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.

3/4

2 G U
No Witnesses

No Witnesses

Sorcery

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

When cunning fails, there's always violence.

2 W W
Tenth District Hero

Tenth District Hero

Creature — Human

, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. , Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

2/3

1 W
Unyielding Gatekeeper

Unyielding Gatekeeper

Creature — Elephant Cleric

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.

3/2

1 W
Coveted Falcon

Coveted Falcon

Artifact Creature — Bird

Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.

1/4

1 U U
Cryptic Coat

Cryptic Coat

Artifact — Equipment

When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. : Return Cryptic Coat to its owner's hand.

2 U
Lost in the Maze

Lost in the Maze

Enchantment

Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

X U U
Proft's Eidetic Memory

Proft's Eidetic Memory

Legendary Enchantment

When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

1 U
Steamcore Scholar

Steamcore Scholar

Creature — Weird Detective

Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

"Hm. That's weird."

2/2

2 U
Barbed Servitor

Barbed Servitor

Artifact Creature — Construct

Indestructible When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

1/1

3 B
Deadly Cover-Up

Deadly Cover-Up

Sorcery

As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

3 B B
Hunted Bonebrute

Hunted Bonebrute

Creature — Skeleton Beast

Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise

6/2

2 B
Illicit Masquerade

Illicit Masquerade

Enchantment

Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

3 B
Outrageous Robbery

Outrageous Robbery

Instant

Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.

"When you can't erase your own trail, leave as many false ones as possible." —Etrata

X B B
Connecting the Dots

Connecting the Dots

Enchantment

Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.

"How could I have missed it? The answer was right in front of me all along!"

1 R
Expedited Inheritance

Expedited Inheritance

Enchantment

Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.

Astronomical wealth hinders peaceful succession.

R R
Krenko's Buzzcrusher

Krenko's Buzzcrusher

Artifact Creature — Insect Thopter

Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

4/4

2 R R
Lamplight Phoenix

Lamplight Phoenix

Creature — Phoenix

Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

The only warning was the faint smell of burning plasma.

3/3

1 R R
Pyrotechnic Performer

Pyrotechnic Performer

Creature — Viashino Assassin

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.

"Let's get this party started."

3/2

1 R
Archdruid's Charm

Archdruid's Charm

Instant

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

G G G
Axebane Ferox

Axebane Ferox

Creature — Beast

Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

4/4

2 G G
Hide in Plain Sight

Hide in Plain Sight

Sorcery

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

The trees look beautiful... until they look back.

3 G
Undergrowth Recon

Undergrowth Recon

Enchantment

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

"I want eyes on the scene of the crime, day and night. I have a feeling our killer won't be able to resist coming back." —Thare of the Foundway Associates

1 G G
Assassin's Trophy

Assassin's Trophy

Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

"Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions." —Dr. A of the Foundway Associates

B G
Blood Spatter Analysis

Blood Spatter Analysis

Enchantment

When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

B R
Doppelgang

Doppelgang

Sorcery

For each of X target permanents, create X tokens that are copies of that permanent.

"Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!" —Avult of the Foundway Associates

X X X G U
Drag the Canal

Drag the Canal

Instant

Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Let's gather what we can before the Golgari tidy up the scene."

U B
Ill-Timed Explosion

Ill-Timed Explosion

Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

Only too late did the Agency custodians realize the device had not been inactive—it was just waiting for the right trigger.

2 U R
Kylox's Voltstrider

Kylox's Voltstrider

Artifact — Vehicle

Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2

4/4

1 U R
Leyline of the Guildpact

Leyline of the Guildpact

Enchantment

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

G / W G / U B / G R / G
Relive the Past

Relive the Past

Sorcery

Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.

"Many have tried to subjugate Ravnica. All have failed. All will fail." —Museum of Ravnican History

5 G W
Treacherous Greed

Treacherous Greed

Instant

As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.

Loot's easy to divide by one.

1 W B
Urgent Necropsy

Urgent Necropsy

Instant

As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.

"The Golgari can read the dead like a newspaper." —Taboro of the Foundway Associates

2 B G
Cryptex

Cryptex

Artifact

, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.

2
Long Goodbye

Long Goodbye

Instant

This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.

1 B
Gleaming Geardrake

Gleaming Geardrake

Artifact Creature — Drake

Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.

1/1

U R
Kraul Whipcracker

Kraul Whipcracker

Creature — Insect Assassin

Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.

3/2

B G
Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

R W
No More Lies

No More Lies

Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

W U
Axebane Ferox

Axebane Ferox

Creature — Beast

Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

4/4

2 G G
Wojek Investigator

Wojek Investigator

Creature — Angel Detective

Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Well, this clearly didn't come from anyone I know..."

2/4

2 W
Melek, Reforged Researcher

Melek, Reforged Researcher

Legendary Creature — Weird Detective

Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs less to cast.

*/*

3 U R
Tomik, Wielder of Law

Tomik, Wielder of Law

Legendary Creature — Human Advisor

Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.

2/4

1 W B
Voja, Jaws of the Conclave

Voja, Jaws of the Conclave

Legendary Creature — Wolf

Vigilance, trample, ward Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.

5/5

2 R G W
Vein Ripper

Vein Ripper

Creature — Vampire Assassin

Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.

IDENTITY UNKNOWN. BODY COUNT UNKNOWN BUT POTENTIALLY IN THE DOZENS.

6/5

3 B B B