Modern Masters 2015

Image Card Info Mana cost
All Is Dust

All Is Dust

Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad Nasrin, Ondu relic hunter

7
Artisan of Kozilek

Artisan of Kozilek

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

9
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn

Legendary Creature — Eldrazi

This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15

1 5
Karn Liberated

Karn Liberated

Legendary Planeswalker — Karn

[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

7
Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

Legendary Creature — Eldrazi

When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

12/12

1 0
Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre

Legendary Creature — Eldrazi

When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

10/10

1 1
Ulamog's Crusher

Ulamog's Crusher

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us." —Nirthu, lone missionary

8/8

8
Apostle's Blessing

Apostle's Blessing

Instant

( can be paid with either or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

1 W / P
Arrest

Arrest

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.

2 W
Battlegrace Angel

Battlegrace Angel

Creature — Angel

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.

4/4

3 W W
Celestial Purge

Celestial Purge

Instant

Exile target black or red permanent.

"They say only the good die young. Obviously, you are one of the exceptions." —Delrobah, cleric of Ivora Gate

1 W
Conclave Phalanx

Conclave Phalanx

Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

2/4

4 W
Court Homunculus

Court Homunculus

Artifact Creature — Homunculus

Court Homunculus gets +1/+1 as long as you control another artifact.

Mages of Esper measure their wealth and status by the number of servants in their retinues.

1/1

W
Daybreak Coronet

Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

"Let the deception of the gods yield to the pure light of day." —Brimaz, king of Oreskos

W W
Dispatch

Dispatch

Instant

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Venser wondered if it could still be called a teleportation spell if the destination is oblivion.

W
Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

Legendary Creature — Phyrexian Praetor

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."

4/7

5 W W
Fortify

Fortify

Instant

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith." —Tavalus, acolyte of Korlis

2 W
Hikari, Twilight Guardian

Hikari, Twilight Guardian

Legendary Creature — Spirit

Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

4/4

3 W W
Indomitable Archangel

Indomitable Archangel

Creature — Angel

Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)

"Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand." —Auriok proverb

4/4

2 W W
Iona, Shield of Emeria

Iona, Shield of Emeria

Legendary Creature — Angel

Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.

No more shall the righteous cower before evil.

7/7

6 W W W
Kami of Ancient Law

Kami of Ancient Law

Creature — Spirit

Sacrifice Kami of Ancient Law: Destroy target enchantment.

"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them." —Lord Konda

2/2

1 W
Kor Duelist

Kor Duelist

Creature — Kor Soldier

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

1/1

W
Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

2 W W
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly." —Brezard Skeinbow, captain of the guard

1 W
Mirran Crusader

Mirran Crusader

Creature — Human Knight

Double strike, protection from black and from green

A symbol of what Mirrodin once was and hope for what it will be again.

2/2

1 W W
Mirror Entity

Mirror Entity

Creature — Shapeshifter

Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1

2 W
Moonlit Strider

Moonlit Strider

Creature — Spirit

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

1/4

3 W
Myrsmith

Myrsmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

2/1

1 W
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2 W
Otherworldly Journey

Otherworldly Journey

Instant — Arcane

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends." —Journal found in Numai

1 W
Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

1 W
Skyhunter Skirmisher

Skyhunter Skirmisher

Creature — Cat Knight

Flying, double strike

"Like dawn's first light, blind the unprepared and banish the shadows." —Skyhunter creed

1/1

1 W W
Spectral Procession

Spectral Procession

Sorcery

Create three 1/1 white Spirit creature tokens with flying.

"I need never remember my past associates, my victims, my mistakes. Innistrad preserves them all for me." —Sorin Markov

2 / W 2 / W 2 / W
Sunlance

Sunlance

Sorcery

Sunlance deals 3 damage to target nonwhite creature.

"It's easy for the innocent to speak of justice. They seldom feel its terrible power." —Orim, Samite inquisitor

W
Sunspear Shikari

Sunspear Shikari

Creature — Cat Soldier

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.

2/2

1 W
Taj-Nar Swordsmith

Taj-Nar Swordsmith

Creature — Cat Soldier

When Taj-Nar Swordsmith enters the battlefield, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

2/3

3 W
Terashi's Grasp

Terashi's Grasp

Sorcery — Arcane

Destroy target artifact or enchantment. You gain life equal to its mana value.

"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within." —Noboru, master kitemaker

2 W
Waxmane Baku

Waxmane Baku

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. , Remove X ki counters from Waxmane Baku: Tap X target creatures.

2/2

2 W
Aethersnipe

Aethersnipe

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

5 U
Air Servant

Air Servant

Creature — Elemental

Flying : Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." —Jestus Dreya, *Of Elements and Eternity*

4/3

4 U
Argent Sphinx

Argent Sphinx

Creature — Sphinx

Flying Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

A great mirage, a dream of wings and silver.

4/3

2 U U
Cloud Elemental

Cloud Elemental

Creature — Elemental

Flying Cloud Elemental can block only creatures with flying.

"The sky teems with just as much life as the forest or the deep seas." —Hadi Kasten, Calla Dale naturalist

2/3

2 U
Cryptic Command

Cryptic Command

Instant

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

1 U U U
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer

Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2

3 U
Flashfreeze

Flashfreeze

Instant

Counter target red or green spell.

"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood." —Heidar, Rimewind master

1 U
Guile

Guile

Creature — Elemental Incarnation

Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 U U U
Helium Squirter

Helium Squirter

Creature — Beast Mutant

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains flying until end of turn.

0/0

4 U
Hurkyl's Recall

Hurkyl's Recall

Instant

Return all artifacts target player owns to their hand.

Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.

1 U
Inexorable Tide

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"See how gratefully this world accepts our blessings." —Jin-Gitaxias, Core Augur

3 U U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

1 U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Narcolepsy

Narcolepsy

Enchantment — Aura

Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us." —Noyan Dar, Tazeem lullmage

1 U
Novijen Sages

Novijen Sages

Creature — Human Advisor Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.

0/0

4 U U
Qumulox

Qumulox

Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying

Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.

5/4

6 U U
Remand

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

For the Azorius, the law can be a physical shield against chaos and anarchy.

1 U
Repeal

Repeal

Instant

Return target nonland permanent with mana value X to its owner's hand. Draw a card.

"Your deed cannot be undone. You, however, can be." —Agosto, Azorius imperator

X U
Somber Hoverguard

Somber Hoverguard

Creature — Drone

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying

The vedalken interrogate all intruders—once the hoverguards are done with them.

3/2

5 U
Steady Progress

Steady Progress

Instant

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

"More of that strange oil . . . It's probably nothing."

2 U
Stoic Rebuttal

Stoic Rebuttal

Instant

Metalcraft — This spell costs less to cast if you control three or more artifacts. Counter target spell.

Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.

1 U U
Surrakar Spellblade

Surrakar Spellblade

Creature — Surrakar

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

2/1

1 U U
Telling Time

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

1 U
Tezzeret the Seeker

Tezzeret the Seeker

Legendary Planeswalker — Tezzeret

[+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

3 U U
Tezzeret's Gambit

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3 U / P
Thoughtcast

Thoughtcast

Sorcery

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Draw two cards.

Vedalken eyes don't see the beauty in things. They see only what those things can teach.

4 U
Thrummingbird

Thrummingbird

Creature — Phyrexian Bird Horror

Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

1 U
Vapor Snag

Vapor Snag

Instant

Return target creature to its owner's hand. Its controller loses 1 life.

"This creature is inadequate. Send it to the splicers for innovation." —Malcator, Executor of Synthesis

U
Vendilion Clique

Vendilion Clique

Legendary Creature — Faerie Wizard

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1

1 U U
Vigean Graftmage

Vigean Graftmage

Creature — Vedalken Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Untap target creature with a +1/+1 counter on it.

0/0

2 U
Water Servant

Water Servant

Creature — Elemental

: Water Servant gets +1/-1 until end of turn. : Water Servant gets -1/+1 until end of turn.

"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." —Jestus Dreya, *Of Elements and Eternity*

3/4

2 U U
Wings of Velis Vel

Wings of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.

Changeling magic grants unusual wishes.

1 U
Bitterblossom

Bitterblossom

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.

1 B
Bloodthrone Vampire

Bloodthrone Vampire

Creature — Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.

1/1

1 B
Bone Splinters

Bone Splinters

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.

B
Daggerclaw Imp

Daggerclaw Imp

Creature — Imp

Flying Daggerclaw Imp can't block.

The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.

3/1

2 B
Dark Confidant

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1

1 B
Death Denied

Death Denied

Instant — Arcane

Return X target creature cards from your graveyard to your hand.

Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.

X B B
Deathmark

Deathmark

Sorcery

Destroy target green or white creature.

There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.

B
Devouring Greed

Devouring Greed

Sorcery — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

2 B B
Dismember

Dismember

Instant

( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.

"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere." —Azax-Azog, the Demon Thane

1 B / P B / P
Dread Drone

Dread Drone

Creature — Eldrazi Drone

When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

Each Eldrazi ancient spawned a lineage of horrors in unfathomable shapes.

4/1

4 B
Duskhunter Bat

Duskhunter Bat

Creature — Bat

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying

The swamps go silent at its approach, but it still hears the heartbeat of the prey within.

1/1

1 B
Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder

Legendary Creature — Human Wizard

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

2/2

4 B
Ghostly Changeling

Ghostly Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) : Ghostly Changeling gets +1/+1 until end of turn.

In desolate places, changelings may take the shape of fancies, or memories, or fears.

2/2

2 B
Grim Affliction

Grim Affliction

Instant

Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Even the small wounds let hope bleed out.

2 B
Instill Infection

Instill Infection

Instant

Put a -1/-1 counter on target creature. Draw a card.

"The results of our ninth inoculation were the same. The specimen was, of course, euthanized before the contagion could spread." —Vedalken research notes

3 B
Midnight Banshee

Midnight Banshee

Creature — Spirit

Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Many have heard the beginning of its low, sustained shriek but few the end.

5/5

3 B B B
Nameless Inversion

Nameless Inversion

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn.

Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.

1 B
Necroskitter

Necroskitter

Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

1/4

1 B B
Plagued Rusalka

Plagued Rusalka

Creature — Spirit

, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies." —Savra

1/1

B
Profane Command

Profane Command

Sorcery

Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

X B B
Puppeteer Clique

Puppeteer Clique

Creature — Faerie Wizard

Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

3 B B
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

Though you may see the same bones, you'll never see the same skeleton twice.

1/1

1 B
Scavenger Drake

Scavenger Drake

Creature — Drake

Flying Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.

Dragons consider drakes to be mockeries of their perfection, destroying them on sight.

1/1

3 B
Scuttling Death

Scuttling Death

Creature — Spirit

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

4/2

4 B
Shrivel

Shrivel

Sorcery

All creatures get -1/-1 until end of turn.

"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." —Sheyda, Ondu gamekeeper

1 B
Sickle Ripper

Sickle Ripper

Creature — Elemental Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

His sickle was forged in the heat of another cinder's funeral pyre.

2/1

1 B
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

B B
Spread the Sickness

Spread the Sickness

Sorcery

Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Life is ephemeral. Phyrexia is eternal.

4 B
Surgical Extraction

Surgical Extraction

Instant

( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

B / P
Thief of Hope

Thief of Hope

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

2/2

2 B
Vampire Lacerator

Vampire Lacerator

Creature — Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.

2/2

B
Vampire Outcasts

Vampire Outcasts

Creature — Vampire

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Some vampires reject the decadent trappings of their kind. Once they turn feral, no amount of blood will satisfy their hunger.

2/2

2 B B
Waking Nightmare

Waking Nightmare

Sorcery — Arcane

Target player discards two cards.

"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event." —*Observations of the Kami War*

2 B
Banefire

Banefire

Sorcery

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

X R
Blades of Velis Vel

Blades of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

"The changing kind suffers as we do. We must join as one to quench our tyrants!"

1 R
Blood Ogre

Blood Ogre

Creature — Ogre Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)

"Ogres taunt the dragons by moving into their territory, but even the hellkites find them too much trouble to hunt." —Marza, mountain scout

2/2

2 R
Bloodshot Trainee

Bloodshot Trainee

Creature — Goblin Warrior

: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.

"Just think how strong I'll be if my arms don't tear off!"

2/3

3 R
Brute Force

Brute Force

Instant

Target creature gets +3/+3 until end of turn.

Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.

R
Burst Lightning

Burst Lightning

Instant

Kicker (You may pay an additional as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

R
Combust

Combust

Instant

This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

1 R
Comet Storm

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

X R R
Dragonsoul Knight

Dragonsoul Knight

Creature — Human Knight

First strike : Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

The farther he roamed from Jund and its dragons, the more he felt their essence in himself.

2/2

2 R
Fiery Fall

Fiery Fall

Instant

Fiery Fall deals 5 damage to target creature. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

5 R
Goblin Fireslinger

Goblin Fireslinger

Creature — Goblin Warrior

: Goblin Fireslinger deals 1 damage to target player or planeswalker.

A rock between your eyes hurts. A burning rock between your eyes ruins your whole day.

1/1

R
Goblin War Paint

Goblin War Paint

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has haste.

War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.

1 R
Gorehorn Minotaurs

Gorehorn Minotaurs

Creature — Minotaur Warrior

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.

3/3

2 R R
Gut Shot

Gut Shot

Instant

( can be paid with either or 2 life.) Gut Shot deals 1 damage to any target.

"Down here, we have a more pointed version of the scriptures." —Urabrask's enforcer

R / P
Hellkite Charger

Hellkite Charger

Creature — Dragon

Flying, haste Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5

4 R R
Incandescent Soulstoke

Incandescent Soulstoke

Creature — Elemental Shaman

Other Elemental creatures you control get +1/+1. , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

2/2

2 R
Inner-Flame Igniter

Inner-Flame Igniter

Creature — Elemental Warrior

: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

A light an army can follow.

2/2

2 R
Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

Legendary Creature — Goblin Shaman

Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2

2 R R R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.

R
Skarrgan Firebird

Skarrgan Firebird

Creature — Phoenix

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying : Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.

3/3

4 R R
Smash to Smithereens

Smash to Smithereens

Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.

1 R
Smokebraider

Smokebraider

Creature — Elemental Shaman

: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."

1/1

1 R
Soulbright Flamekin

Soulbright Flamekin

Creature — Elemental Shaman

: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .

When provoked, a flamekin's inner fire burns far hotter than any giant's forge.

2/1

1 R
Spikeshot Elder

Spikeshot Elder

Creature — Goblin Shaman

: Spikeshot Elder deals damage equal to its power to any target.

Now that he knows a thousand ways of hurting people, his next shamanic quest is to discover a thousand more.

1/1

R
Spitebellows

Spitebellows

Creature — Elemental

When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Disaster stalks with gaping jaws across unready lands.

6/1

5 R
Splinter Twin

Splinter Twin

Enchantment — Aura

Enchant creature Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

"I know just the person for that job."

2 R R
Stormblood Berserker

Stormblood Berserker

Creature — Human Berserker

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)

Blood is holy to those whose god is War.

1/1

1 R
Thunderblust

Thunderblust

Creature — Elemental

Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

7/2

2 R R R
Tribal Flames

Tribal Flames

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

"Fire is the universal language." —Jhoira, master artificer

1 R
Viashino Slaughtermaster

Viashino Slaughtermaster

Creature — Viashino Warrior

Double strike : Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.

"I'll fight two at once, and then lick their guts from my blades."

1/1

1 R
Wildfire

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

4 R R
Worldheart Phoenix

Worldheart Phoenix

Creature — Phoenix

Flying You may cast Worldheart Phoenix from your graveyard by paying rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.

2/2

3 R
Wrap in Flames

Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed." —*The War Diaries*

3 R
Algae Gharial

Algae Gharial

Creature — Crocodile

Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.

1/1

3 G
All Suns' Dawn

All Suns' Dawn

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

"When the fifth sun rose, Mirrodin saw its first true dawn." —Inscribed on the skin of Thrun, the last troll

4 G
Ant Queen

Ant Queen

Creature — Insect

: Create a 1/1 green Insect creature token.

"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." —Borzard, exterminator captain

5/5

3 G G
Aquastrand Spider

Aquastrand Spider

Creature — Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

0/0

1 G
Bestial Menace

Bestial Menace

Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

"My battle cry reaches ears far keener than yours." —Saidah, Joraga hunter

3 G G
Commune with Nature

Commune with Nature

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

G
Cytoplast Root-Kin

Cytoplast Root-Kin

Creature — Elemental Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. : Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

0/0

2 G G
Gnarlid Pack

Gnarlid Pack

Creature — Beast

Multikicker (You may pay an additional any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2/2

1 G
Karplusan Strider

Karplusan Strider

Creature — Yeti

Karplusan Strider can't be the target of blue or black spells.

The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.

3/4

3 G
Kavu Primarch

Kavu Primarch

Creature — Kavu

Kicker (You may pay an additional as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

3/3

3 G
Kozilek's Predator

Kozilek's Predator

Creature — Eldrazi Drone

When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

It's difficult to outwit something that doesn't speak, strategize, or even think.

3/3

3 G
Matca Rioters

Matca Rioters

Creature — Human Warrior

Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

When outsiders interrupted the matca championship, things got ugly.

*/*

2 G
Mutagenic Growth

Mutagenic Growth

Instant

( can be paid with either or 2 life.) Target creature gets +2/+2 until end of turn.

"Sympathy is for weaklings. Whoever survives, wins." —Benzir, archdruid of Temple Might

G / P
Nest Invader

Nest Invader

Creature — Eldrazi Drone

When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

It nurtures its masters' glorious future.

2/2

1 G
Noble Hierarch

Noble Hierarch

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

She protects the sacred groves from blight, drought, and the Unbeholden.

0/1

G
Overwhelm

Overwhelm

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.

"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"

5 G G
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

"I trust the instincts of any beast over the advice of any human who presumes to be an expert in the art of war." —Rinshel, elf insurgent

3 G G
Pelakka Wurm

Pelakka Wurm

Creature — Wurm

Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card.

It eats what it wants to eat—which is anything that moves.

7/7

4 G G G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

1 G
Primeval Titan

Primeval Titan

Creature — Giant

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

When nature calls, *run*.

6/6

4 G G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

1 G
Root-Kin Ally

Root-Kin Ally

Creature — Elemental Warrior

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

3/3

4 G G
Scatter the Seeds

Scatter the Seeds

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.

From the seeds of faith, great forests grow.

3 G G
Scion of the Wild

Scion of the Wild

Creature — Avatar

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

It has a hundred thousand extinctions to avenge.

*/*

1 G G
Scute Mob

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter

1/1

G
Simic Initiate

Simic Initiate

Creature — Human Mutant

Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.

0/0

G
Sundering Vitae

Sundering Vitae

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target artifact or enchantment.

Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.

2 G
Sylvan Bounty

Sylvan Bounty

Instant

Target player gains 8 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Some who scouted new lands chose to stay.

5 G
Tarmogoyf

Tarmogoyf

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

What doesn't grow, dies. And what dies grows the tarmogoyf.

*/1+*

1 G
Thrive

Thrive

Sorcery

Put a +1/+1 counter on each of X target creatures.

The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.

X G
Tukatongue Thallid

Tukatongue Thallid

Creature — Fungus

When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.

1/1

G
Vines of Vastwood

Vines of Vastwood

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

G
Wolfbriar Elemental

Wolfbriar Elemental

Creature — Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

4/4

2 G G
Agony Warp

Agony Warp

Instant

Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.

Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.

U B
Apocalypse Hydra

Apocalypse Hydra

Creature — Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. , Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

0/0

X R G
Boros Swiftblade

Boros Swiftblade

Creature — Human Soldier

Double strike

When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.

1/2

R W
Drooling Groodion

Drooling Groodion

Creature — Beast

, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

"The Golgari expand, yes, but I refuse to call their tainted creations 'growth.'" —Veszka, Selesnya evangel

4/3

3 B B G
Electrolyze

Electrolyze

Instant

Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

The Izzet learn something from every lesson they teach.

1 U R
Ethercaste Knight

Ethercaste Knight

Artifact Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"We coat ourselves in steel every day. What is etherium but the next logical step?"

1/3

W U
Ghost Council of Orzhova

Ghost Council of Orzhova

Legendary Creature — Spirit

When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. , Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.

4/4

W W B B
Glassdust Hulk

Glassdust Hulk

Artifact Creature — Golem

Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling (, Discard this card: Draw a card.)

3/4

3 W U
Horde of Notions

Horde of Notions

Legendary Creature — Elemental

Vigilance, trample, haste : You may play target Elemental card from your graveyard without paying its mana cost.

Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.

5/5

W U B R G
Lorescale Coatl

Lorescale Coatl

Creature — Snake

Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.

"The enlightenment I never found in etherium I have found traced in the coatl's scales." —Ranalus, vedalken heretic

2/2

1 G U
Mystic Snake

Mystic Snake

Creature — Snake

Flash When Mystic Snake enters the battlefield, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.

2/2

1 G U U
Necrogenesis

Necrogenesis

Enchantment

: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." —Rakka Mar

B G
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind

Legendary Creature — Dragon Wizard

Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.

4/4

2 U U R R
Pillory of the Sleepless

Pillory of the Sleepless

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

Which is worse—the sleep which never ends or that which never comes?

1 W B
Plaxcaster Frogling

Plaxcaster Frogling

Creature — Frog Mutant

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

0/0

1 G U
Savage Twister

Savage Twister

Sorcery

Savage Twister deals X damage to each creature.

"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example." —Trigori, Azorius senator

X R G
Shadowmage Infiltrator

Shadowmage Infiltrator

Creature — Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

1/3

1 U B
Sigil Blessing

Sigil Blessing

Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."

G W
Vengeful Rebirth

Vengeful Rebirth

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.

4 R G
Wrecking Ball

Wrecking Ball

Instant

Destroy target creature or land.

Rakdos festivals almost leave enough rubble in their wake to hide the bodies.

2 B R
Ashenmoor Gouger

Ashenmoor Gouger

Creature — Elemental Warrior

Ashenmoor Gouger can't block.

After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.

4/4

B / R B / R B / R
Creakwood Liege

Creakwood Liege

Creature — Horror

Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

2/2

1 B / G B / G B / G
Dimir Guildmage

Dimir Guildmage

Creature — Human Wizard

( can be paid with either or .) : Target player draws a card. Activate only as a sorcery. : Target player discards a card. Activate only as a sorcery.

2/2

U / B U / B
Fulminator Mage

Fulminator Mage

Creature — Elemental Shaman

Sacrifice Fulminator Mage: Destroy target nonbasic land.

"Unsafe Terrain Ahead—Turn Back" —Sign near the former location of Pyrtagh Cairn

2/2

1 B / R B / R
Hearthfire Hobgoblin

Hearthfire Hobgoblin

Creature — Goblin Soldier

Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

2/2

R / W R / W R / W
Nobilis of War

Nobilis of War

Creature — Spirit Avatar

Flying Attacking creatures you control get +2/+0.

"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy." —*The Seer's Parables*

3/4

R / W R / W R / W R / W R / W
Restless Apparition

Restless Apparition

Creature — Spirit

: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

W / B W / B W / B
Selesnya Guildmage

Selesnya Guildmage

Creature — Elf Wizard

: Create a 1/1 green Saproling creature token. : Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W
Shrewd Hatchling

Shrewd Hatchling

Creature — Elemental

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. : Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

6/6

3 U / R
Swans of Bryn Argoll

Swans of Bryn Argoll

Creature — Bird Spirit

Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Any being that harms them quickly learns its lesson.

4/3

2 W / U W / U
Wilt-Leaf Liege

Wilt-Leaf Liege

Creature — Elf Knight

Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

4/4

1 G / W G / W G / W
Alloy Myr

Alloy Myr

Artifact Creature — Myr

: Add one mana of any color.

With or without witnesses, the suns continued their prismatic dance.

2/2

3
Blinding Souleater

Blinding Souleater

Artifact Creature — Phyrexian Cleric

, : Tap target creature. ( can be paid with either or 2 life.)

"We thank the souleaters for inscribing our souls with subservience, to reinforce the sacred order." —Drones' hymn of gratitude

1/3

3
Cathodion

Cathodion

Artifact Creature — Construct

When Cathodion dies, add .

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

3/3

3
Chimeric Mass

Chimeric Mass

Artifact

Chimeric Mass enters the battlefield with X charge counters on it. : Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

X
Copper Carapace

Copper Carapace

Artifact — Equipment

Equipped creature gets +2/+2 and can't block. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"We will fight as they do: our flesh protected behind metal." —Tae Aquil, Viridian weaponsmith

1
Cranial Plating

Cranial Plating

Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control. : Attach Cranial Plating to target creature you control. Equip

2
Culling Dais

Culling Dais

Artifact

, Sacrifice a creature: Put a charge counter on Culling Dais. , Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

"Forswear the flesh and you will truly see." —Jin-Gitaxias, Core Augur

2
Darksteel Axe

Darksteel Axe

Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip

Heavier than it looks, tricky to wield, guaranteed to last.

1
Etched Champion

Etched Champion

Artifact Creature — Soldier

Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.

Its predecessors were etched with the wisdom of ancients; its own etchings bear warnings of a future fraught with war.

2/2

3
Etched Monstrosity

Etched Monstrosity

Artifact Creature — Phyrexian Golem

Etched Monstrosity enters the battlefield with five -1/-1 counters on it. , Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.

Now etched only with the scars of phyresis.

10/10

5
Etched Oracle

Etched Oracle

Artifact Creature — Wizard

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

0/0

4
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Expedition Map

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

"I use maps to find out where explorers have already been. Then I go the other way." —Javad Nasrin, Ondu relic hunter

1
Flayer Husk

Flayer Husk

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip

1
Frogmite

Frogmite

Artifact Creature — Frog

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.

2/2

4
Glint Hawk Idol

Glint Hawk Idol

Artifact

Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. : Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.

2
Gust-Skimmer

Gust-Skimmer

Artifact Creature — Insect

: Gust-Skimmer gains flying until end of turn.

Phyrexian smog clouds choked the skies, threatening creatures who couldn't comprehend the menace below.

2/1

2
Kitesail

Kitesail

Artifact — Equipment

Equipped creature gets +1/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life—and without practice, the end of it.

2
Lodestone Golem

Lodestone Golem

Artifact Creature — Golem

Nonartifact spells cost more to cast.

"Somehow it warps the Æther. It brings a strange weight, a blockade in the flow of spellcraft." —Noyan Dar, Tazeem lullmage

5/3

4
Lodestone Myr

Lodestone Myr

Artifact Creature — Myr

Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

When necessary, myr can override and control any artificial object, as can their creator.

2/2

4
Long-Forgotten Gohei

Long-Forgotten Gohei

Artifact

Arcane spells you cast cost less to cast. Spirit creatures you control get +1/+1.

Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull.

3
Mortarpod

Mortarpod

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip

2
Mox Opal

Mox Opal

Legendary Artifact

Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.

The suns of Mirrodin have shone upon perfection only once.

0
Myr Enforcer

Myr Enforcer

Artifact Creature — Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.

4/4

7
Precursor Golem

Precursor Golem

Artifact Creature — Golem

When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

3/3

5
Runed Servitor

Runed Servitor

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2

2
Rusted Relic

Rusted Relic

Artifact

Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.

"We consider rust a curable disease." —Tarrin, Hammer-Tribe shaman

4
Sickleslicer

Sickleslicer

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip

3
Skyreach Manta

Skyreach Manta

Artifact Creature — Fish

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flying

As the dawns break, the manta soars.

0/0

5
Spellskite

Spellskite

Artifact Creature — Phyrexian Horror

: Change a target of target spell or ability to Spellskite. ( can be paid with either or 2 life.)

"Let's show Vorinclex that progress doesn't always need teeth or claws." —Malcator, Executor of Synthesis

0/4

2
Sphere of the Suns

Sphere of the Suns

Artifact

Sphere of the Suns enters the battlefield tapped and with three charge counters on it. , Remove a charge counter from Sphere of the Suns: Add one mana of any color.

2
Sunforger

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0. , Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip

3
Tumble Magnet

Tumble Magnet

Artifact

Tumble Magnet enters the battlefield with three charge counters on it. , Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.

3
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

1
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Blinkmoth Nexus

Blinkmoth Nexus

Land

: Add . : Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. , : Target Blinkmoth creature gets +1/+1 until end of turn.

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible : Add .

Structures built from darksteel yield to neither assault nor age.

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Eldrazi Temple

Eldrazi Temple

Land

: Add . : Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Each temple is a door to a horrible future.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Every world is an organism, able to grow new lands. Some just do it faster than others.

Eye of Ugin

Eye of Ugin

Legendary Land

Colorless Eldrazi spells you cast cost less to cast. , : Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

An eye closes. A race awakens.

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .