Modern Masters 2017

Image Card Info Mana cost
Attended Knight

Attended Knight

Creature — Human Knight

First strike When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

The virtues of knighthood are best taught in the field.

2/2

2 W
Banishing Stroke

Banishing Stroke

Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

5 W
Blade Splicer

Blade Splicer

Creature — Phyrexian Human Artificer

When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.

"Flesh is a betrayal of the self."

1/1

2 W
Entreat the Angels

Entreat the Angels

Sorcery

Create X 4/4 white Angel creature tokens with flying. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

X X W W W
Eyes in the Skies

Eyes in the Skies

Instant

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

"What root and branch cannot reach, our winged friends will attend to." —Zunak, Selesnya strategist

3 W
Flickerwisp

Flickerwisp

Creature — Elemental

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

1 W W
Gideon's Lawkeeper

Gideon's Lawkeeper

Creature — Human Soldier

, : Tap target creature.

"The essence of a lawful society is swift deterrence."

1/1

W
Graceful Reprieve

Graceful Reprieve

Instant

When target creature dies this turn, return that card to the battlefield under its owner's control.

"In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."

1 W
Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

1 W
Kor Hookmaster

Kor Hookmaster

Creature — Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2

2 W
Kor Skyfisher

Kor Skyfisher

Creature — Kor Soldier

Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

2/3

1 W
Lingering Souls

Lingering Souls

Sorcery

Create two 1/1 white Spirit creature tokens with flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

2 W
Linvala, Keeper of Silence

Linvala, Keeper of Silence

Legendary Creature — Angel

Flying Activated abilities of creatures your opponents control can't be activated.

Those who seek to disturb the harmony of life will see their instruments taken from them.

3/4

2 W W
Lone Missionary

Lone Missionary

Creature — Kor Monk

When Lone Missionary enters the battlefield, you gain 4 life.

His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.

2/1

1 W
Master Splicer

Master Splicer

Creature — Phyrexian Human Artificer

When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.

With Phyrexia's victory at hand, each sect began perfecting its vision.

1/1

3 W
Momentary Blink

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Pitfall Trap

Pitfall Trap

Instant — Trap

If exactly one creature is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature without flying.

Each spike is poisoned—the trapmaker's idea of mercy.

2 W
Ranger of Eos

Ranger of Eos

Creature — Human Soldier Ranger

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

At his side, humble beasts become weapons more deadly than sharpened steel.

3/2

3 W
Restoration Angel

Restoration Angel

Creature — Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4

3 W
Rootborn Defenses

Rootborn Defenses

Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

2 W
Séance

Séance

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

2 W W
Sensor Splicer

Sensor Splicer

Creature — Phyrexian Artificer

When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.

With clarity of vision comes clarity of function.

1/1

4 W
Soul Warden

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."

1/1

W
Stony Silence

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

The relic's purpose? Its design? Whatever the intent, it is now a mere curiosity that breaks up the horizon.

1 W
Terminus

Terminus

Sorcery

Put all creatures on the bottom of their owners' libraries. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4 W W
Urbis Protector

Urbis Protector

Creature — Human Cleric

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

"Guilds be damned. We can fend for ourselves." —Vennick of the Gateless

1/1

4 W W
Wake the Reflections

Wake the Reflections

Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army." —Lalia, Selesnya dryad

W
Youthful Knight

Youthful Knight

Creature — Human Knight

First strike

"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die." —Oracle *en*-Vec

2/1

1 W
Augur of Bolas

Augur of Bolas

Creature — Merfolk Wizard

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3

1 U
Azure Mage

Azure Mage

Creature — Human Wizard

: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." —Azure creed

2/1

1 U
Cackling Counterpart

Cackling Counterpart

Instant

Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 U U
Compulsive Research

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

2 U
Crippling Chill

Crippling Chill

Instant

Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.

2 U
Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

1 U
Deadeye Navigator

Deadeye Navigator

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."

5/5

4 U U
Familiar's Ruse

Familiar's Ruse

Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.

Because of their capricious nature, faeries can serve as living lenses for disruptive magic.

U U
Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 U
Ghostly Flicker

Ghostly Flicker

Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.

2 U
Gifts Ungiven

Gifts Ungiven

Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

3 U
Grasp of Phantoms

Grasp of Phantoms

Sorcery

Put target creature on top of its owner's library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 U
Kraken Hatchling

Kraken Hatchling

Creature — Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

0/4

U
Mist Raven

Mist Raven

Creature — Bird

Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in." —Sved, fisherman of Nephalia

2/2

2 U U
Mystical Teachings

Mystical Teachings

Instant

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 U
Opportunity

Opportunity

Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

4 U U
Phantasmal Image

Phantasmal Image

Creature — Illusion

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

0/0

1 U
Rewind

Rewind

Instant

Counter target spell. Untap up to four lands.

"The best denials are simply that: a beginning and end unchanged, a dream with no memory."

2 U U
Sea Gate Oracle

Sea Gate Oracle

Creature — Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

1/3

2 U
Serum Visions

Serum Visions

Sorcery

Draw a card. Scry 2.

Serum was once derived from Mirrodin's blinkmoths, offering visions of inspiration. Now it is pulled from Phyrexian inkmoths, yielding visions of perfection.

U
Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1

1 U
Spell Pierce

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

"There's a hole in your plan." —Noyan Dar, Tazeem lullmage

U
Spire Monitor

Spire Monitor

Creature — Phyrexian Drake

Flash (You may cast this spell any time you could cast an instant.) Flying

Each monitor is given an eye for each spire it is to guard.

3/3

4 U
Tandem Lookout

Tandem Lookout

Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

2/1

2 U
Temporal Mastery

Temporal Mastery

Sorcery

Take an extra turn after this one. Exile Temporal Mastery. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.

5 U U
Venser, Shaper Savant

Venser, Shaper Savant

Legendary Creature — Human Wizard

Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

His marvels of artifice pale in comparison to the developing machinery of his mind.

2/2

2 U U
Wall of Frost

Wall of Frost

Creature — Wall

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." —Lumi, goatherd

0/7

1 U U
Wing Splicer

Wing Splicer

Creature — Phyrexian Human Artificer

When Wing Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have flying.

"Progress is our great inheritance, perfection our ultimate destination."

1/1

3 U
Wingcrafter

Wingcrafter

Creature — Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying.

1/1

U
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

It rides to a chorus of whispers that are more felt than heard.

2/3

2 B B
Bone Splinters

Bone Splinters

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.

B
Corpse Connoisseur

Corpse Connoisseur

Creature — Zombie Wizard

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3

4 B
Cower in Fear

Cower in Fear

Instant

Creatures your opponents control get -1/-1 until end of turn.

"You will fully understand fear when you discover it is the final thing you put your faith in." —Nicol Bolas

1 B B
Damnation

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

2 B B
Death's Shadow

Death's Shadow

Creature — Avatar

Death's Shadow gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.

13/13

B
Delirium Skeins

Delirium Skeins

Sorcery

Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

2 B
Desecration Demon

Desecration Demon

Creature — Demon

Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

6/6

2 B B
Dregscape Zombie

Dregscape Zombie

Creature — Zombie

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

2/1

1 B
Entomber Exarch

Entomber Exarch

Creature — Phyrexian Cleric

When Entomber Exarch enters the battlefield, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

2/2

2 B B
Extractor Demon

Extractor Demon

Creature — Demon

Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5

4 B B
Falkenrath Noble

Falkenrath Noble

Creature — Vampire Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2

3 B
Gnawing Zombie

Gnawing Zombie

Creature — Zombie

, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.

1/3

1 B
Griselbrand

Griselbrand

Legendary Creature — Demon

Flying, lifelink Pay 7 life: Draw seven cards.

"Avacyn emerged from the broken Helvault, but her freedom came at a price—him." —Thalia, Knight-Cathar

7/7

4 B B B B
Grisly Spectacle

Grisly Spectacle

Instant

Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

2 B B
Grixis Slavedriver

Grixis Slavedriver

Creature — Zombie Giant

When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

5 B
Inquisition of Kozilek

Inquisition of Kozilek

Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie.

B
Liliana of the Veil

Liliana of the Veil

Legendary Planeswalker — Liliana

[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

1 B B
Mind Shatter

Mind Shatter

Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

X B B
Mortician Beetle

Mortician Beetle

Creature — Insect

Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.

To the soldier, war is famine; to the scavenger, a feast.

1/1

B
Night Terrors

Night Terrors

Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

2 B
Ogre Jailbreaker

Ogre Jailbreaker

Creature — Ogre Rogue

Defender Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.

It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time.

4/4

3 B
Pit Keeper

Pit Keeper

Creature — Human Wizard

When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."

2/1

1 B
Recover

Recover

Sorcery

Return target creature card from your graveyard to your hand. Draw a card.

"Wisdom from the past is best gathered directly from the source."

2 B
Seal of Doom

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discreet to dissolve one's victim entirely." —Szadek

2 B
Sever the Bloodline

Sever the Bloodline

Sorcery

Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 B
Unburial Rites

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.

4 B
Vampire Aristocrat

Vampire Aristocrat

Creature — Vampire Rogue Noble

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."

2/2

2 B
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

2/3

1 B B
Ancient Grudge

Ancient Grudge

Instant

Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.

1 R
Battle-Rattle Shaman

Battle-Rattle Shaman

Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

2/2

3 R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

2 R
Bonfire of the Damned

Bonfire of the Damned

Sorcery

Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

X X R
Chandra's Outrage

Chandra's Outrage

Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

2 R R
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

1 R
Dynacharge

Dynacharge

Instant

Target creature you control gets +2/+0 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Nothing evens the odds like a little lightning.

R
Goblin Assault

Goblin Assault

Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.

A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.

2 R
Goblin Guide

Goblin Guide

Creature — Goblin Scout

Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

"I've been all over this world. I even remember some of those places."

2/2

R
Hanweir Lancer

Hanweir Lancer

Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

2/2

2 R
Hellrider

Hellrider

Creature — Devil

Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

"Behind every devil's mayhem lurks a demon's scheme." —Rem Karolus, Blade of the Inquisitors

3/3

2 R R
Madcap Skills

Madcap Skills

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 and has menace.

The larger the crowd, the harder it is for them to run away.

1 R
Magma Jet

Magma Jet

Instant

Magma Jet deals 2 damage to any target. Scry 2.

Some Akroans make the dangerous pilgrimage to the volcanic temples of Purphoros, where oracles known as flamespeakers glean omens from lava.

1 R
Mizzium Mortars

Mizzium Mortars

Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1 R
Mogg Flunkies

Mogg Flunkies

Creature — Goblin

Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3

1 R
Molten Rain

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

It came as a cruel answer to the farmers' prayers.

1 R R
Mudbutton Torchrunner

Mudbutton Torchrunner

Creature — Goblin Warrior

When Mudbutton Torchrunner dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

1/1

2 R
Past in Flames

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Pyrewild Shaman

Pyrewild Shaman

Creature — Goblin Shaman

Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.

3/1

2 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"Who'd want to ignite things one at a time?" —Chandra Nalaar

1 R
Pyromancer Ascension

Pyromancer Ascension

Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

1 R
Rubblebelt Maaka

Rubblebelt Maaka

Creature — Cat

Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do." —Nedja, Gruul shaman

3/3

3 R
Scorched Rusalka

Scorched Rusalka

Creature — Spirit

, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.

Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.

1/1

R
Scourge Devil

Scourge Devil

Creature — Devil

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3

4 R
Skirsdag Cultist

Skirsdag Cultist

Creature — Human Shaman

, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"

2/2

2 R R
Thunderous Wrath

Thunderous Wrath

Instant

Thunderous Wrath deals 5 damage to any target. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4 R R
Traitorous Instinct

Traitorous Instinct

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.

3 R
Vithian Stinger

Vithian Stinger

Creature — Human Shaman

: Vithian Stinger deals 1 damage to any target. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

0/1

2 R
Zealous Conscripts

Zealous Conscripts

Creature — Human Warrior

Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

3/3

4 R
Arachnus Spinner

Arachnus Spinner

Creature — Spider

Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

5/7

5 G
Arachnus Web

Arachnus Web

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

2 G
Avacyn's Pilgrim

Avacyn's Pilgrim

Creature — Human Monk

: Add .

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

1/1

G
Baloth Cage Trap

Baloth Cage Trap

Instant — Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.

3 G G
Call of the Herd

Call of the Herd

Sorcery

Create a 3/3 green Elephant creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

5/5

5 G G G
Death-Hood Cobra

Death-Hood Cobra

Creature — Phyrexian Snake

: Death-Hood Cobra gains reach until end of turn. : Death-Hood Cobra gains deathtouch until end of turn.

"Size alone does not guarantee survival." —Vorinclex, Voice of Hunger

2/2

1 G
Druid's Deliverance

Druid's Deliverance

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

"So many oppose us, but we are the reed that bends without breaking."

1 G
Explore

Explore

Sorcery

You may play an additional land this turn. Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

1 G
Fists of Ironwood

Fists of Ironwood

Enchantment — Aura

Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.

1 G
Gaea's Anthem

Gaea's Anthem

Enchantment

Creatures you control get +1/+1.

"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest." —Gamelen, Citanul elder

1 G G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." —Seton, centaur druid

2 G G
Hungry Spriggan

Hungry Spriggan

Creature — Goblin Warrior

Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.

1/1

2 G
Might of Old Krosa

Might of Old Krosa

Instant

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

"Krosa the great. Krosa the enduring. Look to the forest, and it will share its bounty." —Zyd, Kamahlite druid

G
Penumbra Spider

Penumbra Spider

Creature — Spider

Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

When it snared a passing cockatrice, its own soul darkly doubled.

2/4

2 G G
Primal Command

Primal Command

Sorcery

Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

3 G G
Revive

Revive

Sorcery

Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

1 G
Scavenging Ooze

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2

1 G
Seal of Primordium

Seal of Primordium

Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

"I am the simplifier, the root that drags all artifice to earth." —Seal inscription

1 G
Slaughterhorn

Slaughterhorn

Creature — Beast

Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.

3/2

2 G
Slime Molding

Slime Molding

Sorcery

Create an X/X green Ooze creature token.

"Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica." —Cevraya, Golgari shaman

X G
Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world." —Uros, Pendelhaven elder

1 G
Summoning Trap

Summoning Trap

Instant — Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

4 G G
Sylvan Ranger

Sylvan Ranger

Creature — Elf Scout Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Not all paths are found on the forest floor."

1/1

1 G
Tarmogoyf

Tarmogoyf

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

What doesn't grow, dies. And what dies grows the tarmogoyf.

*/1+*

1 G
Thornscape Battlemage

Thornscape Battlemage

Creature — Elf Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.) When Thornscape Battlemage enters the battlefield, if it was kicked with its kicker, it deals 2 damage to any target. When Thornscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target artifact.

2/2

2 G
Thragtusk

Thragtusk

Creature — Beast

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears." —Mokgar, Kalonian hunter

5/3

4 G
Ulvenwald Tracker

Ulvenwald Tracker

Creature — Human Shaman

, : Target creature you control fights another target creature.

"Peace will come to Innistrad, but only after all abominations have been dealt with, one by one."

1/1

G
Vital Splicer

Vital Splicer

Creature — Phyrexian Human Artificer

When Vital Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. : Regenerate target Golem you control.

"For every one that falls, ten shall rise. The revelation of New Phyrexia is at hand." —Vorinclex, Voice of Hunger

1/1

3 G
Abrupt Decay

Abrupt Decay

Instant

This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

The Izzet quickly suspended their policy of lifetime guarantees.

B G
Advent of the Wurm

Advent of the Wurm

Instant

Create a 5/5 green Wurm creature token with trample.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

1 G G W
Aethermage's Touch

Aethermage's Touch

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

2 W U
Agent of Masks

Agent of Masks

Creature — Human Advisor

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

"Two-faced" is an understatement.

2/3

3 W B
Agony Warp

Agony Warp

Instant

Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.

Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.

U B
Auger Spree

Auger Spree

Instant

Target creature gets +4/-4 until end of turn.

"Finally, a weapon the Boros can't confiscate!" —Juri, proprietor of the Juri Revue

1 B R
Bronzebeak Moa

Bronzebeak Moa

Creature — Bird

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

They fight for their home with more loyalty than any conscript.

2/2

2 G W
Broodmate Dragon

Broodmate Dragon

Creature — Dragon

Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.

Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate.

4/4

3 B R G
Call of the Conclave

Call of the Conclave

Sorcery

Create a 3/3 green Centaur creature token.

Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.

G W
Carnage Gladiator

Carnage Gladiator

Creature — Skeleton Warrior

Whenever a creature blocks, that creature's controller loses 1 life. : Regenerate Carnage Gladiator.

Not the foulest or bloodiest act at Rix Maadi by a stretch.

4/2

2 B R
Centaur Healer

Centaur Healer

Creature — Centaur Cleric

When Centaur Healer enters the battlefield, you gain 3 life.

Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

3/3

1 G W
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

1/1

G U
Cruel Ultimatum

Cruel Ultimatum

Sorcery

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

There is always a greater power.

U U B B B R R
Deputy of Acquittals

Deputy of Acquittals

Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

"Everyone deserves a day in court."

2/2

W U
Dinrova Horror

Dinrova Horror

Creature — Horror

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits." —Sign outside Dinrova Building

4/4

4 U B
Domri Rade

Domri Rade

Legendary Planeswalker — Domri

[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

1 R G
Evil Twin

Evil Twin

Creature — Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has ", : Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.

0/0

2 U B
Falkenrath Aristocrat

Falkenrath Aristocrat

Creature — Vampire Noble

Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

"Your blood is quite pleasing. A pity there's not enough for both of us."

4/1

2 B R
Fiery Justice

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.

R G W
Ghor-Clan Rampager

Ghor-Clan Rampager

Creature — Beast

Trample Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?" —Kroshkar, Gruul shaman

4/4

2 R G
Goblin Electromancer

Goblin Electromancer

Creature — Goblin Wizard

Instant and sorcery spells you cast cost less to cast.

When asked how much power is required, Izzet mages always answer "more."

2/2

U R
Golgari Germination

Golgari Germination

Enchantment

Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

The Golgari don't bury their dead. They plant them.

1 B G
Golgari Rotwurm

Golgari Rotwurm

Creature — Zombie Wurm

, Sacrifice a creature: Target player loses 1 life.

Like corpse-worms through a carapace, rotwurms slide through the hollowed bones of the undercity.

5/4

3 B G
Ground Assault

Ground Assault

Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

"Taking down a dragon is easy. All you need is enough space to get in a good swing." —Narbulg Nine Fingers

R G
Gruul War Chant

Gruul War Chant

Enchantment

Attacking creatures you control get +1/+0 and have menace.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." —Kroshkar, Gruul shaman

2 R G
Izzet Charm

Izzet Charm

Instant

Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

U R
Kathari Bomber

Kathari Bomber

Creature — Bird Shaman

Flying When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

1 B R
Moroii

Moroii

Creature — Vampire

Flying At the beginning of your upkeep, you lose 1 life.

"Touched by moroii" —Undercity slang meaning "to grow old"

4/4

2 U B
Mystic Genesis

Mystic Genesis

Instant

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.

"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari." —Teysa Karlov, Grand Envoy of Orzhov

2 G U U
Niv-Mizzet, Dracogenius

Niv-Mizzet, Dracogenius

Legendary Creature — Dragon Wizard

Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. : Niv-Mizzet, Dracogenius deals 1 damage to any target.

He has no patience for minds that do not inspire him or explode by trying.

5/5

2 U U R R
Obzedat, Ghost Council

Obzedat, Ghost Council

Legendary Creature — Spirit Advisor

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

5/5

1 W W B B
Olivia Voldaren

Olivia Voldaren

Legendary Creature — Vampire

Flying : Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. : Gain control of target Vampire for as long as you control Olivia Voldaren.

3/3

2 B R
Pilfered Plans

Pilfered Plans

Sorcery

Target player mills two cards. Draw two cards.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.

1 U B
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down." —Cevraya, Golgari shaman

1 B G
Rhox War Monk

Rhox War Monk

Creature — Rhino Monk

Lifelink

Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.

3/4

G W U
Sedraxis Specter

Sedraxis Specter

Creature — Specter

Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/2

U B R
Simic Sky Swallower

Simic Sky Swallower

Creature — Leviathan

Flying, trample Shroud (This creature can't be the target of spells or abilities.)

"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design." —Momir Vig

6/6

5 G U
Sin Collector

Sin Collector

Creature — Human Cleric

When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

"That must weigh heavily on your soul. Let me purge it for you."

2/1

1 W B
Skyknight Legionnaire

Skyknight Legionnaire

Creature — Human Knight

Flying, haste

"I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead." —Razia

2/2

1 R W
Soul Manipulation

Soul Manipulation

Instant

Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.

"Birth and death are both reversible." —Nicol Bolas

1 U B
Soul Ransom

Soul Ransom

Enchantment — Aura

Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

2 U B
Sphinx's Revelation

Sphinx's Revelation

Instant

You gain X life and draw X cards.

"Let the knowledge of absolute law inspire you to live a life of absolute order."

X W U U
Spike Jester

Spike Jester

Creature — Goblin Warrior

Haste

For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.

3/1

B R
Sprouting Thrinax

Sprouting Thrinax

Creature — Lizard

When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.

The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.

3/3

B R G
Stoic Angel

Stoic Angel

Creature — Angel

Flying, vigilance Players can't untap more than one creature during their untap steps.

Even the most battle-hardened soldiers pause in her presence for a moment of introspection.

3/4

1 G W U
Sunhome Guildmage

Sunhome Guildmage

Creature — Human Wizard

: Creatures you control get +1/+0 until end of turn. : Create a 1/1 red and white Soldier creature token with haste.

2/2

R W
Talon Trooper

Talon Trooper

Creature — Bird Scout

Flying

"The volcanic winds make a maze of the skies of Jund. If we mean to invade, we must first learn their invisible paths."

2/3

1 W U
Teleportal

Teleportal

Sorcery

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

U R
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

All suns must set.

B R
Thundersong Trumpeter

Thundersong Trumpeter

Creature — Human Soldier

: Target creature can't attack or block this turn.

"Hear that? Those notes mean we've arrived at Sunhome! Let our allies' hearts soar and our enemies' hearts shatter at the sound!" —Klattic, Boros legionnaire

2/1

R W
Tower Gargoyle

Tower Gargoyle

Artifact Creature — Gargoyle

Flying

"Esper, like any work of art, can be truly appreciated only from a distance." —Tezzeret

4/4

1 W U B
Unflinching Courage

Unflinching Courage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.

1 G W
Urban Evolution

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

3 G U
Vanish into Memory

Vanish into Memory

Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Out of sight, into mind.

2 W U
Voice of Resurgence

Voice of Resurgence

Creature — Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

2/2

G W
Wall of Denial

Wall of Denial

Creature — Wall

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

It provides what every discerning mage requires—time to think.

0/8

1 W U
Wayfaring Temple

Wayfaring Temple

Creature — Elemental

Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

*/*

1 G W
Woolly Thoctar

Woolly Thoctar

Creature — Beast

One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.

5/4

R G W
Zur the Enchanter

Zur the Enchanter

Legendary Creature — Human Wizard

Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

1 W U B
Aethertow

Aethertow

Instant

Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

3 W / U
Boros Reckoner

Boros Reckoner

Creature — Minotaur Wizard

Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.

"Imagine a thunderstorm that's also a tactical genius. That's him." —Dars Gostok, Firefist captain

3/3

R / W R / W R / W
Burning-Tree Emissary

Burning-Tree Emissary

Creature — Human Shaman

When Burning-Tree Emissary enters the battlefield, add .

Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.

2/2

R / G R / G
Giantbaiting

Giantbaiting

Sorcery

Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

2 R / G
Gift of Orzhova

Gift of Orzhova

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.

"Remember by whose gift you ascend." —Milana, Orzhov prelate

1 W / B W / B
Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

1/1

1 W / U
Sundering Growth

Sundering Growth

Instant

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

"One day every pillar will be a tree and every hall a glade." —Trostani

G / W G / W
Tattermunge Witch

Tattermunge Witch

Creature — Goblin Shaman

: Each blocked creature gets +1/+0 and gains trample until end of turn.

The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.

2/1

1 R / G
Torrent of Souls

Torrent of Souls

Sorcery

Return up to one target creature card from your graveyard to the battlefield if was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast this spell. (Do both if was spent.)

4 B / R
Wort, the Raidmother

Wort, the Raidmother

Legendary Creature — Goblin Shaman

When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/3

4 R / G R / G
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

2
Basilisk Collar

Basilisk Collar

Artifact — Equipment

Equipped creature has deathtouch and lifelink. Equip

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

1
Boros Signet

Boros Signet

Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos

2
Damping Matrix

Damping Matrix

Artifact

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.

3
Dimir Signet

Dimir Signet

Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

2
Golgari Signet

Golgari Signet

Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

2
Grafdigger's Cage

Grafdigger's Cage

Artifact

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

"If you wind up in one of mine, you can be sure as silver it will be your last." —Grafdigger Wulmer

1
Gruul Signet

Gruul Signet

Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

2
Izzet Signet

Izzet Signet

Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

2
Orzhov Signet

Orzhov Signet

Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

2
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Selesnya Signet

Selesnya Signet

Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

2
Simic Signet

Simic Signet

Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

2
Arcane Sanctum

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped. : Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." —Tullus of Palandius

Arid Mesa

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Azorius Guildgate

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped. : Add or .

The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.

Boros Guildgate

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped. : Add or .

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped. : Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." —Olcot, Rider of Joffik

Dimir Guildgate

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped. : Add or .

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.

Golgari Guildgate

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped. : Add or .

Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.

Gruul Guildgate

Gruul Guildgate

Land — Gate

Gruul Guildgate enters the battlefield tapped. : Add or .

The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.

Izzet Guildgate

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped. : Add or .

Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Marsh Flats

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Misty Rainforest

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped. : Add or .

"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness." —Teysa Karlov, Grand Envoy of Orzhov

Rakdos Guildgate

Rakdos Guildgate

Land — Gate

Rakdos Guildgate enters the battlefield tapped. : Add or .

Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.

Savage Lands

Savage Lands

Land

Savage Lands enters the battlefield tapped. : Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Scalding Tarn

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped. : Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Selesnya Guildgate

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped. : Add or .

The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.

Shimmering Grotto

Shimmering Grotto

Land

: Add . , : Add one mana of any color.

Untold riches await those who forsake the bustling world to search the secret, silent places.

Simic Guildgate

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped. : Add or .

Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.

Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.