Modern Masters

Image Card Info Mana cost
Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel

Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.

4/5

4 W W
Amrou Scout

Amrou Scout

Creature — Kithkin Rebel Scout

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."

2/1

1 W
Amrou Seekers

Amrou Seekers

Creature — Kithkin Rebel

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

2/2

2 W
Angel's Grace

Angel's Grace

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

W
Auriok Salvagers

Auriok Salvagers

Creature — Human Soldier

: Return target artifact card with mana value 1 or less from your graveyard to your hand.

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

2/4

3 W
Avian Changeling

Avian Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) Flying

Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.

2/2

2 W
Blinding Beam

Blinding Beam

Instant

Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine (Choose both if you pay the entwine cost.)

2 W
Bound in Silence

Bound in Silence

Tribal Enchantment — Rebel Aura

Enchant creature Enchanted creature can't attack or block.

A fight put off forever is already won.

2 W
Cenn's Enlistment

Cenn's Enlistment

Sorcery

Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

3 W
Cloudgoat Ranger

Cloudgoat Ranger

Creature — Giant Warrior Ranger

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

3/3

3 W W
Court Homunculus

Court Homunculus

Artifact Creature — Homunculus

Court Homunculus gets +1/+1 as long as you control another artifact.

Mages of Esper measure their wealth and status by the number of servants in their retinues.

1/1

W
Dispeller's Capsule

Dispeller's Capsule

Artifact

, , Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself." —Dolomarus, Proctor of the Clean

W
Elspeth, Knight-Errant

Elspeth, Knight-Errant

Legendary Planeswalker — Elspeth

[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

2 W W
Ethersworn Canonist

Ethersworn Canonist

Artifact Creature — Human Cleric

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."

2/2

1 W
Feudkiller's Verdict

Feudkiller's Verdict

Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

"There are all kinds of strengths, but if you have strength of soul, the others will follow." —Galanda Feudkiller

4 W W
Flickerwisp

Flickerwisp

Creature — Elemental

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

1 W W
Gleam of Resistance

Gleam of Resistance

Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

4 W
Hillcomber Giant

Hillcomber Giant

Creature — Giant Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.

3/3

2 W W
Ivory Giant

Ivory Giant

Creature — Giant

When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/4

5 W W
Kataki, War's Wage

Kataki, War's Wage

Legendary Creature — Spirit

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

"Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes." —Kenzo the Hardhearted

2/1

1 W
Kithkin Greatheart

Kithkin Greatheart

Creature — Kithkin Soldier

As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.

2/1

1 W
Meadowboon

Meadowboon

Creature — Elemental

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/3

2 W W
Otherworldly Journey

Otherworldly Journey

Instant — Arcane

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends." —Journal found in Numai

1 W
Pallid Mycoderm

Pallid Mycoderm

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.

2/4

3 W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Reveillark

Reveillark

Creature — Elemental

Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/3

4 W
Saltfield Recluse

Saltfield Recluse

Creature — Human Rebel Cleric

: Target creature gets -2/-0 until end of turn.

He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.

1/2

2 W
Sanctum Gargoyle

Sanctum Gargoyle

Artifact Creature — Gargoyle

Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

2/3

3 W
Sandsower

Sandsower

Creature — Spirit

Tap three untapped creatures you control: Tap target creature.

It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.

1/3

3 W
Stir the Pride

Stir the Pride

Instant

Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine (Choose both if you pay the entwine cost.)

4 W
Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior

Vigilance , : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

"No matter how strong, an unarmed fighter is no more than a fool."

4/4

3 W W
Terashi's Grasp

Terashi's Grasp

Sorcery — Arcane

Destroy target artifact or enchantment. You gain life equal to its mana value.

"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within." —Noboru, master kitemaker

2 W
Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Those who survive the test bear a mark of power anyone can recognize.

1 W
Veteran Armorer

Veteran Armorer

Creature — Human Soldier

Other creatures you control get +0/+1.

"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."

2/2

1 W
Yosei, the Morning Star

Yosei, the Morning Star

Legendary Creature — Dragon Spirit

Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

5/5

4 W W
Aethersnipe

Aethersnipe

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

5 U
Careful Consideration

Careful Consideration

Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

"Sages who take the time to verify their sources are rewarded for their diligence." —Jhoira, to Teferi

2 U U
Cryptic Command

Cryptic Command

Instant

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

1 U U U
Dampen Thought

Dampen Thought

Instant — Arcane

Target player mills four cards. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1 U
Echoing Truth

Echoing Truth

Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

A single lie unleashes a tide of disbelief.

1 U
Errant Ephemeron

Errant Ephemeron

Creature — Illusion

Flying Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/4

6 U
Erratic Mutation

Erratic Mutation

Instant

Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.

2 U
Esperzoa

Esperzoa

Artifact Creature — Jellyfish

Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

The more metal it digests, the more its jelly will fetch on the alchemists' market.

4/3

2 U
Etherium Sculptor

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you cast cost less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

1/2

1 U
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer

Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2

3 U
Gifts Ungiven

Gifts Ungiven

Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

3 U
Glen Elendra Archmage

Glen Elendra Archmage

Creature — Faerie Wizard

Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

3 U
Keiga, the Tide Star

Keiga, the Tide Star

Legendary Creature — Dragon Spirit

Flying When Keiga, the Tide Star dies, gain control of target creature.

5/5

5 U
Kira, Great Glass-Spinner

Kira, Great Glass-Spinner

Legendary Creature — Spirit

Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

Each spell is an intricate tapestry, and Kira is the great unraveler.

2/2

1 U U
Latchkey Faerie

Latchkey Faerie

Creature — Faerie Rogue

Flying Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

3/1

3 U
Logic Knot

Logic Knot

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Counter target spell unless its controller pays .

X U U
Meloku the Clouded Mirror

Meloku the Clouded Mirror

Legendary Creature — Moonfolk Wizard

Flying , Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home.

2/4

4 U
Mothdust Changeling

Mothdust Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

"Ever seen a changeling fly into a lantern?" —Calydd, kithkin farmer

1/1

U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Narcomoeba

Narcomoeba

Creature — Illusion

Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

It was created by the Iquati as a living memory—one that objects to being forgotten.

1/1

1 U
Pact of Negation

Pact of Negation

Instant

Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.

Those who expect betrayal at every turn are seldom disappointed.

0
Peer Through Depths

Peer Through Depths

Instant — Arcane

Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1 U
Perilous Research

Perilous Research

Instant

Draw two cards, then sacrifice a permanent.

When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.

1 U
Pestermite

Pestermite

Creature — Faerie Rogue

Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent.

The fae know when they're not wanted. That's precisely why they show up.

2/1

2 U
Petals of Insight

Petals of Insight

Sorcery — Arcane

Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.

4 U
Reach Through Mists

Reach Through Mists

Instant — Arcane

Draw a card.

"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you." —Lady Azami

U
Riftwing Cloudskate

Riftwing Cloudskate

Creature — Illusion

Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2/2

3 U U
Scion of Oona

Scion of Oona

Creature — Faerie Soldier

Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

1/1

2 U
Spell Snare

Spell Snare

Instant

Counter target spell with mana value 2.

Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.

U
Spellstutter Sprite

Spellstutter Sprite

Creature — Faerie Wizard

Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

1/1

1 U
Take Possession

Take Possession

Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.

5 U U
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

"To truly know something, you must become it. The trick is to not lose yourself in the process."

2 U
Traumatic Visions

Traumatic Visions

Instant

Counter target spell. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 U U
Vedalken Dismisser

Vedalken Dismisser

Creature — Vedalken Wizard

When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.

"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market." —Sirislav, Dimir spy

2/2

5 U
Vendilion Clique

Vendilion Clique

Legendary Creature — Faerie Wizard

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1

1 U U
Absorb Vis

Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6 B
Auntie's Snitch

Auntie's Snitch

Creature — Goblin Rogue

Auntie's Snitch can't block. Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

3/1

2 B
Blightspeaker

Blightspeaker

Creature — Human Rebel Cleric

: Target player loses 1 life. , : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

One croaked sermon spreads propaganda and plague.

1/1

1 B
Bridge from Below

Bridge from Below

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

B B B
Dark Confidant

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1

1 B
Death Cloud

Death Cloud

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

The swarm's million wings stir the foulest of breezes.

X B B B
Death Denied

Death Denied

Instant — Arcane

Return X target creature cards from your graveyard to your hand.

Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.

X B B
Death Rattle

Death Rattle

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target nongreen creature. It can't be regenerated.

5 B
Deepcavern Imp

Deepcavern Imp

Creature — Imp Rebel

Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

2/2

2 B
Drag Down

Drag Down

Instant

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

The barbarians of Jund believe the bottomless tar pits extend forever into other, darker worlds.

2 B
Dreamspoiler Witches

Dreamspoiler Witches

Creature — Faerie Wizard

Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.

2/2

3 B
Earwig Squad

Earwig Squad

Creature — Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.

5/3

3 B B
Executioner's Capsule

Executioner's Capsule

Artifact

, , Sacrifice Executioner's Capsule: Destroy target nonblack creature.

There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.

B
Extirpate

Extirpate

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

B
Facevaulter

Facevaulter

Creature — Goblin Warrior

, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot.

1/1

B
Faerie Macabre

Faerie Macabre

Creature — Faerie Rogue

Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

2/2

1 B B
Festering Goblin

Festering Goblin

Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1

B
Horobi's Whisper

Horobi's Whisper

Instant — Arcane

If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1 B B
Kokusho, the Evening Star

Kokusho, the Evening Star

Legendary Creature — Dragon Spirit

Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

The fall of the evening star never heralds a gentle dawn.

5/5

4 B B
Mad Auntie

Mad Auntie

Creature — Goblin Shaman

Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.

One part cunning, one part wise, and many, many parts demented.

2/2

2 B
Marsh Flitter

Marsh Flitter

Creature — Faerie Rogue

Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

1/1

3 B
Peppersmoke

Peppersmoke

Tribal Instant — Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.

B
Phthisis

Phthisis

Sorcery

Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 B B B B
Rathi Trapper

Rathi Trapper

Creature — Human Rebel Rogue

, : Tap target creature.

Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.

1/2

1 B
Raven's Crime

Raven's Crime

Sorcery

Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

B
Skeletal Vampire

Skeletal Vampire

Creature — Vampire Skeleton

Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. , Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.

3/3

4 B B
Slaughter Pact

Slaughter Pact

Instant

Destroy target nonblack creature. At the beginning of your next upkeep, pay . If you don't, you lose the game.

Death is only the beginning of the end.

0
Stinkweed Imp

Stinkweed Imp

Creature — Imp

Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

1/2

2 B
Street Wraith

Street Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4

3 B B
Syphon Life

Syphon Life

Sorcery

Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Leeches never tire of feeding.

1 B B
Thieving Sprite

Thieving Sprite

Creature — Faerie Rogue

Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

1/1

2 B
Tombstalker

Tombstalker

Creature — Demon

Flying Delve (Each card you exile from your graveyard while casting this spell pays for .)

5/5

6 B B
Warren Pilferers

Warren Pilferers

Creature — Goblin Rogue

When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

"What do they need all this stuff for? They're dead. We're alive. Simple enough."

3/3

4 B
Warren Weirding

Warren Weirding

Tribal Sorcery — Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

"And that's when it was discovered that boggarts have just half a brain." —*The Book of Other Folk*

1 B
Blind-Spot Giant

Blind-Spot Giant

Creature — Giant Warrior

Blind-Spot Giant can't attack or block unless you control another Giant.

Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left."

4/3

2 R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

2 R
Brute Force

Brute Force

Instant

Target creature gets +3/+3 until end of turn.

Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.

R
Countryside Crusher

Countryside Crusher

Creature — Giant Warrior

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

3/3

1 R R
Crush Underfoot

Crush Underfoot

Tribal Instant — Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Five-toed grave —Kithkin phrase meaning "a giant's footprint"

1 R
Desperate Ritual

Desperate Ritual

Instant — Arcane

Add . Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1 R
Dragonstorm

Dragonstorm

Sorcery

Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

8 R
Empty the Warrens

Empty the Warrens

Sorcery

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"They'd pour out of the warrens to make war (and to make room for the littering matrons)." —*Sarpadian Empires, vol. IV*

3 R
Fiery Fall

Fiery Fall

Instant

Fiery Fall deals 5 damage to target creature. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

5 R
Fury Charm

Fury Charm

Instant

Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.

1 R
Glacial Ray

Glacial Ray

Instant — Arcane

Glacial Ray deals 2 damage to any target. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1 R
Grapeshot

Grapeshot

Sorcery

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

1 R
Greater Gargadon

Greater Gargadon

Creature — Beast

Suspend 10— Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.

9/7

9 R
Grinning Ignus

Grinning Ignus

Creature — Elemental

, Return Grinning Ignus to its owner's hand: Add . Activate only as a sorcery.

"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!" —Stovic, village eccentric

2/2

2 R
Hammerheim Deadeye

Hammerheim Deadeye

Creature — Giant Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.

3/3

3 R
Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

Legendary Creature — Goblin Shaman

Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2

2 R R R
Lava Spike

Lava Spike

Sorcery — Arcane

Lava Spike deals 3 damage to target player or planeswalker.

Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward.

R
Mogg War Marshal

Mogg War Marshal

Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

1/1

1 R
Molten Disaster

Molten Disaster

Sorcery

Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.

X R R
Pardic Dragon

Pardic Dragon

Creature — Dragon

Flying : Pardic Dragon gets +1/+0 until end of turn. Suspend 2— Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

4/4

4 R R
Pyromancer's Swath

Pyromancer's Swath

Enchantment

If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.

2 R
Rift Bolt

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to any target. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 R
Rift Elemental

Rift Elemental

Creature — Elemental

, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

"It's difficult to heal a rift after it begins wandering about on its own." —Teferi

1/1

R
Ryusei, the Falling Star

Ryusei, the Falling Star

Legendary Creature — Dragon Spirit

Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

5/5

5 R
Shrapnel Blast

Shrapnel Blast

Instant

As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.

From trinket to trauma.

1 R
Squee, Goblin Nabob

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!" —Starke

1/1

2 R
Stingscourger

Stingscourger

Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

2/2

1 R
Stinkdrinker Daredevil

Stinkdrinker Daredevil

Creature — Goblin Rogue

Giant spells you cast cost less to cast.

Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.

1/3

2 R
Sudden Shock

Sudden Shock

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.

Arc mages aren't known for their patience.

1 R
Tar Pitcher

Tar Pitcher

Creature — Goblin Shaman

, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.

"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ." —A tale of Auntie Grub

2/2

3 R
Thundercloud Shaman

Thundercloud Shaman

Creature — Giant Shaman

When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.

He cares not for the disasters his storm brings as long as his path ahead is clear.

4/4

3 R R
Thundering Giant

Thundering Giant

Creature — Giant

Haste (This creature can attack and as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

4/3

3 R R
Torrent of Stone

Torrent of Stone

Instant — Arcane

Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

3 R
Tribal Flames

Tribal Flames

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

"Fire is the universal language." —Jhoira, master artificer

1 R
War-Spike Changeling

War-Spike Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) : War-Spike Changeling gains first strike until end of turn.

"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?" —Olly of Goldmeadow

3/3

3 R
Citanul Woodreaders

Citanul Woodreaders

Creature — Human Druid

Kicker (You may pay an additional as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.

They seek out living trees to glean age-old secrets from sap and wood.

1/4

2 G
Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

4 G
Durkwood Baloth

Durkwood Baloth

Creature — Beast

Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5/5

4 G G
Echoing Courage

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.

1 G
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1

1 G G
Giant Dustwasp

Giant Dustwasp

Creature — Insect

Flying Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/3

3 G G
Greater Mossdog

Greater Mossdog

Creature — Plant Dog

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Man's best fungus.

3/3

3 G
Hana Kami

Hana Kami

Creature — Spirit

, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

It grew in lands lit by pride and watered by tears.

1/1

G
Imperiosaur

Imperiosaur

Creature — Dinosaur

Spend only mana produced by basic lands to cast this spell.

"An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself." —Olanti, Muraganda druid

5/5

2 G G
Incremental Growth

Incremental Growth

Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

"Tie a mouse under a bridge, and your cabbages will triple in size." —Kithkin superstition

3 G G
Jugan, the Rising Star

Jugan, the Rising Star

Legendary Creature — Dragon Spirit

Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

5/5

3 G G G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it." —Dosan the Falling Leaf

2 G
Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." —Zyd, Kamahlite druid

2 G
Life from the Loam

Life from the Loam

Sorcery

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

1 G
Masked Admirers

Masked Admirers

Creature — Elf Shaman

When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2

2 G G
Moldervine Cloak

Moldervine Cloak

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

2 G
Nantuko Shaman

Nantuko Shaman

Creature — Insect Shaman

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/2

2 G
Penumbra Spider

Penumbra Spider

Creature — Spider

Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

When it snared a passing cockatrice, its own soul darkly doubled.

2/4

2 G G
Reach of Branches

Reach of Branches

Tribal Instant — Treefolk

Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Growth has no limits.

4 G
Riftsweeper

Riftsweeper

Creature — Elf Shaman

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

"Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea."

2/2

1 G
Rude Awakening

Rude Awakening

Sorcery

Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine (Choose both if you pay the entwine cost.)

4 G
Search for Tomorrow

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 G
Sporesower Thallid

Sporesower Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.

4/4

2 G G
Sporoloth Ancient

Sporoloth Ancient

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."

4/4

3 G G
Summoner's Pact

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay . If you don't, you lose the game.

0
Sylvan Bounty

Sylvan Bounty

Instant

Target player gains 8 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Some who scouted new lands chose to stay.

5 G
Tarmogoyf

Tarmogoyf

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

What doesn't grow, dies. And what dies grows the tarmogoyf.

*/1+*

1 G
Thallid

Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

1/1

G
Thallid Germinator

Thallid Germinator

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

2/2

2 G
Thallid Shell-Dweller

Thallid Shell-Dweller

Creature — Fungus

Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

0/5

1 G
Tooth and Nail

Tooth and Nail

Sorcery

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)

5 G G
Tromp the Domains

Tromp the Domains

Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

5 G
Verdeloth the Ancient

Verdeloth the Ancient

Legendary Creature — Treefolk

Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

4/7

4 G G
Walker of the Grove

Walker of the Grove

Creature — Elemental

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

7/7

6 G G
Woodfall Primus

Woodfall Primus

Creature — Treefolk Shaman

Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6/6

5 G G G
Electrolyze

Electrolyze

Instant

Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

The Izzet learn something from every lesson they teach.

1 U R
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

Legendary Creature — Human Advisor

White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.

The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.

2/3

2 W U
Jhoira of the Ghitu

Jhoira of the Ghitu

Legendary Creature — Human Wizard

, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

2/2

1 U R
Knight of the Reliquary

Knight of the Reliquary

Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend." —Elspeth

2/2

1 G W
Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

"Rage is not the answer. Rage followed by fitting vengeance is the answer." —Ajani

R W
Maelstrom Pulse

Maelstrom Pulse

Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

During the collision of the shards, entire ways of life disappeared without a trace.

1 B G
Mind Funeral

Mind Funeral

Sorcery

Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.

"The soul is only as eternal as I say it is." —Sharuum the Hegemon

1 U B
Progenitus

Progenitus

Legendary Creature — Hydra Avatar

Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

The Soul of the World has returned.

10/10

W W U U B B R R G G
Sarkhan Vol

Sarkhan Vol

Legendary Planeswalker — Sarkhan

[+1]: Creatures you control get +1/+1 and gain haste until end of turn. [−2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [−6]: Create five 4/4 red Dragon creature tokens with flying.

2 R G
Tidehollow Sculler

Tidehollow Sculler

Artifact Creature — Zombie

When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

2/2

W B
Trygon Predator

Trygon Predator

Creature — Beast

Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

2/3

1 G U
Cold-Eyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1

1 G / U G / U
Demigod of Revenge

Demigod of Revenge

Creature — Spirit Avatar

When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste

"His laugh, a bellowing, deathly din, slices through the heavens, making them bleed." —*The Seer's Parables*

5/4

B / R B / R B / R B / R B / R
Divinity of Pride

Divinity of Pride

Creature — Spirit Avatar

Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.

"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity." —*The Seer's Parables*

4/4

W / B W / B W / B W / B W / B
Figure of Destiny

Figure of Destiny

Creature — Kithkin

: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2. : If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. : If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

1/1

R / W
Kitchen Finks

Kitchen Finks

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Accept one favor from an ouphe, and you're doomed to accept another.

3/2

1 G / W G / W
Manamorphose

Manamorphose

Instant

Add two mana in any combination of colors. Draw a card.

"Master the chaotic forces of nature, and you shall master magic." —Yare-Tiva, warden of Gramur forest

1 R / G
Murderous Redcap

Murderous Redcap

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

2 B / R B / R
Oona, Queen of the Fae

Oona, Queen of the Fae

Legendary Creature — Faerie Wizard

Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

5/5

3 U / B U / B U / B
Plumeveil

Plumeveil

Creature — Elemental

Flash Defender, flying

"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold." —Grensch, merrow cutthroat

4/4

W / U W / U W / U
Worm Harvest

Worm Harvest

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

2 B / G B / G B / G
Aether Spellbomb

Aether Spellbomb

Artifact

, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card.

"Release that which was never caged." —Spellbomb inscription

1
Aether Vial

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

1
Arcbound Ravager

Arcbound Ravager

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

2
Arcbound Stinger

Arcbound Stinger

Artifact Creature — Insect

Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

2
Arcbound Wanderer

Arcbound Wanderer

Artifact Creature — Golem

Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

6
Arcbound Worker

Arcbound Worker

Artifact Creature — Construct

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

0/0

1
Bonesplitter

Bonesplitter

Artifact — Equipment

Equipped creature gets +2/+0. Equip

"It puts an end to what ails you." —Jeorg, Valla battlemaster

1
Chalice of the Void

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

X X
Engineered Explosives

Engineered Explosives

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.

X
Epochrasite

Epochrasite

Artifact Creature — Construct

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)

1/1

2
Etched Oracle

Etched Oracle

Artifact Creature — Wizard

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

0/0

4
Frogmite

Frogmite

Artifact Creature — Frog

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.

2/2

4
Lotus Bloom

Lotus Bloom

Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) , Sacrifice Lotus Bloom: Add three mana of any one color.

Myr Enforcer

Myr Enforcer

Artifact Creature — Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.

4/4

7
Myr Retriever

Myr Retriever

Artifact Creature — Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.

1/1

2
Paradise Mantle

Paradise Mantle

Artifact — Equipment

Equipped creature has ": Add one mana of any color." Equip

"It contains the wisdom of generations of our people. We permit only a chosen few to don the raiment." —Imran, Viridian elder

0
Pyrite Spellbomb

Pyrite Spellbomb

Artifact

, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. , Sacrifice Pyrite Spellbomb: Draw a card.

"Melt that which was never frozen." —Spellbomb inscription

1
Relic of Progenitus

Relic of Progenitus

Artifact

: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

1
Runed Stalactite

Runed Stalactite

Artifact — Equipment

Equipped creature gets +1/+1 and is every creature type. Equip

When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.

1
Skyreach Manta

Skyreach Manta

Artifact Creature — Fish

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flying

As the dawns break, the manta soars.

0/0

5
Sword of Fire and Ice

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip

3
Sword of Light and Shadow

Sword of Light and Shadow

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip

3
Vedalken Shackles

Vedalken Shackles

Artifact

You may choose not to untap Vedalken Shackles during your untap step. , : Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

3
Academy Ruins

Academy Ruins

Legendary Land

: Add . , : Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Blinkmoth Nexus

Blinkmoth Nexus

Land

: Add . : Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. , : Target Blinkmoth creature gets +1/+1 until end of turn.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

"There is much to learn here, but few can endure the ringing of the spires." —Nulakam the Archivist

Dakmor Salvage

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped. : Add . Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Glimmervoid

Glimmervoid

Land

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. : Add one mana of any color.

An empty canvas holds infinite possibilities.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Vivid Crag

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Crag: Add one mana of any color.

Vivid Creek

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Creek: Add one mana of any color.

Vivid Grove

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Grove: Add one mana of any color.

Vivid Marsh

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Marsh: Add one mana of any color.

Vivid Meadow

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Meadow: Add one mana of any color.