|
Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
|
|
|
Alabaster Wall
Creature — Wall
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Its mortar is mixed with waters straight from the Fountain of Cho.
0/4
|
|
|
Armistice
Enchantment
: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying
|
|
|
Arrest
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.
|
|
|
Ballista Squad
Creature — Human Rebel
, : Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
|
|
|
Charm Peddler
Creature — Human Spellshaper
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1
|
|
|
Charmed Griffin
Creature — Griffin
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Are you sure you can afford such a luxury?
3/3
|
|
|
Cho-Arrim Alchemist
Creature — Human Spellshaper
, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1
|
|
|
Cho-Arrim Bruiser
Creature — Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
3/4
|
|
|
Cho-Arrim Legate
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2
|
|
|
Cho-Manno, Revolutionary
Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at last."
—Cho-Manno
2/2
|
|
|
Cho-Manno's Blessing
Enchantment — Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
|
|
|
Common Cause
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to fight.
|
|
|
Cornered Market
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Don't step on the livelihood of other vendors, or they may step on you.
—Mercadian saying
|
|
|
Crackdown
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives."
—Ta-Spon, Cho-Arrim executioner
|
|
|
Crossbow Infantry
Creature — Human Soldier Archer
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
1/1
|
|
|
Devout Witness
Creature — Human Spellshaper
, , Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
2/2
|
|
|
Disenchant
Instant
Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand.
—Cho-Arrim saying
|
|
|
Fountain Watch
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
2/4
|
|
|
Fresh Volunteers
Creature — Human Rebel
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.
2/2
|
|
|
Honor the Fallen
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
"May the River claim Cho-Manno's body, wherever it lies."
—Ta-Karnst, Cho-Arrim healer
|
|
|
Ignoble Soldier
Creature — Human Soldier
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Cowardice is a term invented by those with no cunning.
3/1
|
|
|
Inviolability
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
A soldier's faith is magic strong enough to protect against any blade.
|
|
|
Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
"I did not choose my role, Orim," said Cho-Manno patiently, "and I suspect Gerrard did not choose his."
|
|
|
Jhovall Queen
Creature — Cat Rebel
Vigilance
War-trained jhovalls eat twice their weight in war-trained soldiers daily.
4/7
|
|
|
Jhovall Rider
Creature — Human Rebel
Trample
Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.
3/3
|
|
|
Last Breath
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
"The River flows. My soul returns."
|
|
|
Moment of Silence
Instant
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to.
|
|
|
Moonlit Wake
Enchantment
Whenever a creature dies, you gain 1 life.
"As long as Rushwood glows, no life is ever truly lost."
—Ta-Karnst, Cho-Arrim healer
|
|
|
Muzzle
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite.
—Cho-Arrim saying
|
|
|
Nightwind Glider
Creature — Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
2/1
|
|
|
Noble Purpose
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
|
|
|
Orim's Cure
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
|
|
|
Pious Warrior
Creature — Human Rebel Warrior
Whenever Pious Warrior is dealt combat damage, you gain that much life.
The Cho-Arrim make no distinction between healers and soldiers.
2/3
|
|
|
Ramosian Captain
Creature — Human Rebel
First strike
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
The Cho-Arrim believe in leading by example.
2/2
|
|
|
Ramosian Commander
Creature — Human Rebel
, : Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
"Cho-Manno guides your spirit. I guide your sword."
2/4
|
|
|
Ramosian Lieutenant
Creature — Human Rebel
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
"Give me your hand and I will give you victory."
1/2
|
|
|
Ramosian Rally
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
|
|
|
Ramosian Sergeant
Creature — Human Rebel
, : Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Her commands are part rallying cry, part sermon, and wholly undeniable.
1/1
|
|
|
Ramosian Sky Marshal
Creature — Human Rebel
Flying
, : Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.
3/3
|
|
|
Rappelling Scouts
Creature — Human Rebel Scout
Flying
: Rappelling Scouts gains protection from the color of your choice until end of turn.
1/4
|
|
|
Renounce
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.
|
|
|
Revered Elder
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
The Cho-Arrim worship life and revere those who've experienced it longest.
1/2
|
|
|
Reverent Mantra
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
|
|
|
Righteous Aura
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"There is a great difference between pain and injury."
—Cho-Manno
|
|
|
Righteous Indignation
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."
|
|
|
Security Detail
Enchantment
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
|
|
|
Soothing Balm
Instant
Target player gains 5 life.
Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.
|
|
|
Spiritual Focus
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
|
|
|
Steadfast Guard
Creature — Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.
2/2
|
|
|
Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
|
|
|
Task Force
Creature — Human Rebel
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
They are the reflection of Rushwood's glow on the edge of a wooden sword.
1/3
|
|
|
Thermal Glider
Creature — Human Rebel
Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel
2/1
|
|
|
Tonic Peddler
Creature — Human Spellshaper
, , Discard a card: Target player gains 3 life.
"The price is written at the bottom of the cup."
1/1
|
|
|
Trap Runner
Creature — Human Soldier
: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
"How could I catch her when the trees conspired to stop me?"
2/3
|
|
|
Wave of Reckoning
Sorcery
Each creature deals damage to itself equal to its power.
Inner conflict can defeat a soldier more quickly than any army.
|
|
|
Wishmonger
Creature — Unicorn Monger
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
"It's not what you ask for, but how you ask for it."
3/3
|
|
|
Aerial Caravan
Creature — Human Soldier
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Successful delivery is *not* guaranteed.
4/3
|
|
|
Balloon Peddler
Creature — Human Spellshaper
, , Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.
2/2
|
|
|
Blockade Runner
Creature — Merfolk
: Blockade Runner can't be blocked this turn.
"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."
2/2
|
|
|
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."
—Saprazzan vizier
|
|
|
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
In Mercadia City, loyalties extend only as far as your purse can stretch.
|
|
|
Buoyancy
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has flying.
Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them.
|
|
|
Chambered Nautilus
Creature — Nautilus Beast
Whenever Chambered Nautilus becomes blocked, you may draw a card.
What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.
2/2
|
|
|
Chameleon Spirit
Creature — Illusion Spirit
As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/*
|
|
|
Charisma
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
It was Gerrard's nature to lead and the Mercadians' to follow.
|
|
|
Cloud Sprite
Creature — Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.
1/1
|
|
|
Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
|
|
|
Counterspell
Instant
Counter target spell.
"Your attack has been rendered harmless. It is, however, quite pretty."
—Saprazzan vizier
|
|
|
Cowardice
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Gerrard was the Mercadian soldiers' greatest hero; they followed him blindly. When he left, they stumbled around blindly.
|
|
|
Customs Depot
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
A bribe is always faster than filling out paperwork.
|
|
|
Darting Merfolk
Creature — Merfolk
: Return Darting Merfolk to its owner's hand.
You might as well try to catch water with a net.
1/1
|
|
|
Dehydration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
"You say Saprazzo is a city built on water? I hope they have enough to wash the dust from my throat."
—Sisay
|
|
|
Diplomatic Escort
Creature — Human Spellshaper
, , Discard a card: Counter target spell or ability that targets a creature.
1/1
|
|
|
Diplomatic Immunity
Enchantment — Aura
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
|
|
|
Drake Hatchling
Creature — Drake
Flying
: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
There is beauty in the space between learning to fly and taking it for granted.
1/3
|
|
|
Embargo
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
|
|
|
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
|
|
|
Extravagant Spirit
Creature — Spirit
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.
The fewer your possessions, the fewer your worries.
4/4
|
|
|
False Demise
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
"Go down there and fish him out. Maybe his hide will fetch a price."
|
|
|
Glowing Anemone
Creature — Jellyfish Beast
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
Beautiful to behold, terrible to be held.
1/3
|
|
|
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Don't trust your secrets to the sea.
|
|
|
High Seas
Enchantment
Red creature spells and green creature spells cost more to cast.
Bend as the wave breaks or it will break you as well.
—Saprazzan saying
|
|
|
Hoodwink
Instant
Return target artifact, enchantment, or land to its owner's hand.
The youths of Rishada's marketplace are always ready for a quick footrace.
|
|
|
Indentured Djinn
Creature — Djinn
Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
It's not always clear who's the master and who's the servant.
4/4
|
|
|
Karn's Touch
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
|
|
|
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
|
|
|
Misstep
Sorcery
Creatures target player controls don't untap during that player's next untap step.
The feet have no eyes.
—Saprazzan saying
|
|
|
Overtaker
Creature — Merfolk Spellshaper
, , Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
"It's no challenge to master a Mercadian."
1/1
|
|
|
Port Inspector
Creature — Human
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
"There may be a few minor additional fees, levies, duties, surtaxes, tariffs, imposts, tolls . . . ."
1/2
|
|
|
Rishadan Airship
Creature — Human Pirate
Flying
Rishadan Airship can block only creatures with flying.
The view is truly spectacular—as long as you don't look at Rishada itself.
3/1
|
|
|
Rishadan Brigand
Creature — Human Pirate
Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay .
Rishadan Brigand can block only creatures with flying.
3/2
|
|
|
Rishadan Cutpurse
Creature — Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay .
The bigger the purse, the greater the fool.
—Rishadan saying
1/1
|
|
|
Rishadan Footpad
Creature — Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay .
"The best things in life are free. Money, for instance."
2/2
|
|
|
Sailmonger
Creature — Human Monger
: Target creature gains flying until end of turn. Any player may activate this ability.
Clients who cheat the sailmonger make an impact on the rest.
3/3
|
|
|
Sand Squid
Creature — Squid Beast
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap Sand Squid during your untap step.
: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
2/2
|
|
|
Saprazzan Bailiff
Creature — Merfolk
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
2/2
|
|
|
Saprazzan Breaker
Creature — Beast
: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.
3/3
|
|
|
Saprazzan Heir
Creature — Merfolk
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.
1/1
|
|
|
Saprazzan Legate
Creature — Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1/3
|
|
|
Saprazzan Outrigger
Creature — Merfolk
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
The Saprazzans excel at both tactics: hit *and* run.
5/5
|
|
|
Saprazzan Raider
Creature — Merfolk
When Saprazzan Raider becomes blocked, return it to its owner's hand.
Some quick dagger work and then back to the sea—that's the Saprazzan way.
1/2
|
|
|
Shoving Match
Instant
Until end of turn, all creatures gain ": Tap target creature."
Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.
|
|
|
Soothsaying
Enchantment
: Shuffle your library.
: Look at the top X cards of your library, then put them back in any order.
The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.
|
|
|
Squeeze
Enchantment
Sorcery spells cost more to cast.
Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.
|
|
|
Statecraft
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
"Inside these walls, peace; outside, sharks. You choose."
—Saprazzan vizier
|
|
|
Stinging Barrier
Creature — Wall
Defender (This creature can't attack.)
, : Stinging Barrier deals 1 damage to any target.
0/4
|
|
|
Thwart
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
|
|
|
Tidal Bore
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize.
|
|
|
Tidal Kraken
Creature — Kraken
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
6/6
|
|
|
Timid Drake
Creature — Drake
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
It flees from anything that isn't shaped like a cloud.
3/3
|
|
|
Trade Routes
Enchantment
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Like the price of goods, the value of the routes was renegotiated daily.
|
|
|
War Tax
Enchantment
: This turn, creatures can't attack unless their controller pays for each attacking creature they control.
The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.
|
|
|
Waterfront Bouncer
Creature — Merfolk Spellshaper
, , Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.
1/1
|
|
|
Alley Grifters
Creature — Human Mercenary
Whenever Alley Grifters becomes blocked, defending player discards a card.
One distracts the victim, the other extracts the valuables.
2/2
|
|
|
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add for each charge counter on Black Market.
|
|
|
Bog Smugglers
Creature — Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
They slide over the bog like oil across glass.
2/2
|
|
|
Bog Witch
Creature — Human Spellshaper
, , Discard a card: Add .
The world is the body. The mana is the blood. The witch is the surgeon.
1/1
|
|
|
Cackling Witch
Creature — Human Spellshaper
, , Discard a card: Target creature gets +X/+0 until end of turn.
The touch of his madness can drive anyone into a killing frenzy.
1/1
|
|
|
Cateran Brute
Creature — Horror Mercenary
, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
The Cateran guild prefers to call them "public relations."
2/2
|
|
|
Cateran Enforcer
Creature — Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, : Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4/3
|
|
|
Cateran Kidnappers
Creature — Human Mercenary
, : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Recruits aren't always volunteers.
4/2
|
|
|
Cateran Overlord
Creature — Horror Mercenary
Sacrifice a creature: Regenerate Cateran Overlord.
, : Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5
|
|
|
Cateran Persuader
Creature — Human Mercenary
, : Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1
|
|
|
Cateran Slaver
Creature — Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
, : Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5
|
|
|
Cateran Summons
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Even when recruitment is slow, the guild can always cook something up.
|
|
|
Conspiracy
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
|
|
|
Corrupt Official
Creature — Human Minion
: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
His favor comes at a high price.
3/1
|
|
|
Dark Ritual
Instant
Add .
"Eye of twilight, give us sight.
Take our offer, give us might.
Make our power tears of night."
|
|
|
Deathgazer
Creature — Lizard
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
2/2
|
|
|
Deepwood Ghoul
Creature — Zombie
Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.
2/1
|
|
|
Deepwood Legate
Creature — Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: Deepwood Legate gets +1/+1 until end of turn.
1/1
|
|
|
Delraich
Creature — Horror
You may sacrifice three black creatures rather than pay this spell's mana cost.
Trample
It wears the souls of its victims like jewels on a chain.
6/6
|
|
|
Enslaved Horror
Creature — Horror
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
4/4
|
|
|
Extortion
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
The enforcers make no effort to distinguish gold from flesh.
|
|
|
Forced March
Sorcery
Destroy all creatures with mana value X or less.
The Caterans call it a screening process. The dead are in no condition to argue.
|
|
|
Ghoul's Feast
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder."
|
|
|
Haunted Crossroads
Enchantment
: Put target creature card from your graveyard on top of your library.
It seemed as if no one wanted them to reach the Henge of Ramos—not even the dead.
|
|
|
Highway Robber
Creature — Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money *and* your life."
2/2
|
|
|
Instigator
Creature — Human Spellshaper
, , Discard a card: Creatures target player controls attack this turn if able.
The desecration of their dead makes even the Saprazzans careless.
1/1
|
|
|
Insubordination
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
|
|
|
Intimidation
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
"If they move, kill them. In fact, kill one now to make sure the other understands."
|
|
|
Larceny
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
|
|
|
Liability
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.
|
|
|
Maggot Therapy
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/-2.
"If this is the cure, I'd hate to see the disease."
—Orim
|
|
|
Midnight Ritual
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
|
|
|
Misshapen Fiend
Creature — Horror Mercenary
Flying
You'd scarcely believe they could fly until they drop out of the sky onto you.
1/1
|
|
|
Molting Harpy
Creature — Harpy Mercenary
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay .
Shed harpy feathers leave painful wounds—which explains the harpies' mood.
2/1
|
|
|
Nether Spirit
Creature — Spirit
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
It roams in both the worlds of the living and the dead but belongs to neither.
2/2
|
|
|
Notorious Assassin
Creature — Human Spellshaper Assassin
, , Discard a card: Destroy target nonblack creature. It can't be regenerated.
He wears his infamy like a fine silk shirt.
2/2
|
|
|
Pretender's Claim
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
The surest way to lose your holdings is to plead for them in Mercadia City's courts.
|
|
|
Primeval Shambler
Creature — Horror Mercenary
: Primeval Shambler gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
3/3
|
|
|
Putrefaction
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
"Do you want to be alive or whole?"
—Ta-Karnst, Cho-Arrim healer
|
|
|
Quagmire Lamprey
Creature — Fish
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
1/1
|
|
|
Rain of Tears
Sorcery
Destroy target land.
Mercadian elitism is reinforced daily by physical position: their neighbors are literally beneath them and are treated accordingly.
|
|
|
Rampart Crawler
Creature — Lizard Mercenary
Rampart Crawler can't be blocked by Walls.
"Not even the magistrate in his lofty tower is out of our reach."
—Cateran overlord
1/1
|
|
|
Rouse
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
|
|
|
Scandalmonger
Creature — Boar Monger
: Target player discards a card. Any player may activate this ability but only as a sorcery.
Silence costs extra. Breaking it costs extra still.
3/3
|
|
|
Sever Soul
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"With the proper tools, even the Great River can be dammed."
—Ta-Spon, Cho-Arrim executioner
|
|
|
Silent Assassin
Creature — Human Mercenary Assassin
: Destroy target blocking creature at end of combat.
She feels no need to disturb her victim's slumber.
2/1
|
|
|
Skulking Fugitive
Creature — Horror Mercenary
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
In the Cateran guild, being caught is a capital offense.
3/4
|
|
|
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Squee watched his Kyren cousins fall with a mixture of sympathy and relief.
|
|
|
Soul Channeling
Enchantment — Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.
|
|
|
Specter's Wail
Sorcery
Target player discards a card at random.
As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.
|
|
|
Strongarm Thug
Creature — Human Mercenary
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
"No, I insist—let *me* carry all that heavy jewelry."
1/1
|
|
|
Thrashing Wumpus
Creature — Beast
: Thrashing Wumpus deals 1 damage to each creature and each player.
Young wumpuses are malevolent and vicious—but they grow out of it.
3/3
|
|
|
Undertaker
Creature — Human Spellshaper
, , Discard a card: Return target creature card from your graveyard to your hand.
The weight of death is heavy but not immovable.
1/1
|
|
|
Unmask
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
|
|
|
Unnatural Hunger
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
|
|
|
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.
|
|
|
Wall of Distortion
Creature — Wall
Defender (This creature can't attack.)
, : Target player discards a card. Activate only as a sorcery.
It reflects only nightmares.
1/3
|
|
|
Arms Dealer
Creature — Goblin Rogue
, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
He has the weapons, he has the connections, and he knows the hangar's dark secret.
1/1
|
|
|
Battle Rampart
Creature — Wall
Defender
: Target creature gains haste until end of turn.
1/3
|
|
|
Battle Squadron
Creature — Goblin
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
The goblins made an unruly pile with military precision.
*/*
|
|
|
Blaster Mage
Creature — Human Spellshaper
, , Discard a card: Destroy target Wall.
"Don't get up. I'll show myself out."
2/2
|
|
|
Blood Hound
Creature — Dog
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
1/1
|
|
|
Blood Oath
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
|
|
|
Brawl
Instant
Until end of turn, all creatures gain ": This creature deals damage equal to its power to target creature."
Anything can happen when patience is scarce and wine is abundant.
|
|
|
Cave Sense
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
|
|
|
Cave-In
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
|
|
|
Cavern Crawler
Creature — Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
: Cavern Crawler gets +1/-1 until end of turn.
0/3
|
|
|
Ceremonial Guard
Creature — Human Soldier
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
3/4
|
|
|
Cinder Elemental
Creature — Elemental
, , Sacrifice Cinder Elemental: It deals X damage to any target.
Their rage can grow to such proportions that they explode in a cloud of fire.
2/2
|
|
|
Close Quarters
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
The Mercadians' ineptitude in close combat sometimes accidentally pays off.
|
|
|
Crag Saurian
Creature — Lizard
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
It follows the strongest leader—the one with the longest whip.
4/4
|
|
|
Crash
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Destroy target artifact.
Gerrard shook his head as the ground rushed to meet him. "This," he thought, "is not the start I was hoping for."
|
|
|
Flailing Manticore
Creature — Manticore
Flying, first strike
: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
3/3
|
|
|
Flailing Ogre
Creature — Ogre
: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
3/3
|
|
|
Flailing Soldier
Creature — Human Soldier
: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2/2
|
|
|
Flaming Sword
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
"It's not Talruum crystal, but I must admit—it gets the job done."
—Tahngarth
|
|
|
Furious Assault
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
"Does it burn, Saprazzan? Do you wish you had never raised arms against us?"
—Kyren overseer
|
|
|
Gerrard's Irregulars
Creature — Human Soldier
Trample, haste
Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.
4/2
|
|
|
Hammer Mage
Creature — Human Spellshaper
, , Discard a card: Destroy all artifacts with mana value X or less.
When he's holding the hammers, everything looks like a nail.
1/1
|
|
|
Hired Giant
Creature — Giant
When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4/4
|
|
|
Kris Mage
Creature — Human Spellshaper
, , Discard a card: Kris Mage deals 1 damage to any target.
Her blade draws blood without ever touching its target.
1/1
|
|
|
Kyren Glider
Creature — Goblin
Flying
Kyren Glider can't block.
Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.
1/1
|
|
|
Kyren Legate
Creature — Goblin
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste
1/1
|
|
|
Kyren Negotiations
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Kyren goblins always speak in questions and never allow wrong answers.
|
|
|
Kyren Sniper
Creature — Goblin
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
Kyren goblins always act behind the scenes—even in battle.
1/1
|
|
|
Lava Runner
Creature — Lizard
Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
2/2
|
|
|
Lightning Hounds
Creature — Dog
First strike
Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.
3/2
|
|
|
Lithophage
Creature — Insect
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
It's viciously territorial, destroying every creature on the mountain it has chosen to consume.
7/7
|
|
|
Lunge
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
Cho-Arrim righteousness was no match for Benalish combat training.
|
|
|
Magistrate's Veto
Enchantment
White creatures and blue creatures can't block.
The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting.
|
|
|
Mercadia's Downfall
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
With an explosion that shook the foundation of the city, the *Weatherlight* burst from the underground hangar.
|
|
|
Ogre Taskmaster
Creature — Ogre
Ogre Taskmaster can't block.
He doesn't have to be smart—his masters only ever give him one command.
4/3
|
|
|
Pulverize
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Destroy all artifacts.
|
|
|
Puppet's Verdict
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
"What was heads again?"
—Mercadian magistrate
|
|
|
Robber Fly
Creature — Insect
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
In pursuit of the juicy fly, Squee stumbled on the hidden hangar.
1/1
|
|
|
Rock Badger
Creature — Badger Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The Kyren goblins created most of the inverted mountain's tunnels simply by driving the beast before them.
3/3
|
|
|
Seismic Mage
Creature — Human Spellshaper
, , Discard a card: Destroy target land.
The ground shakes when he walks. His customers shake if they're late with his fee.
1/1
|
|
|
Shock Troops
Creature — Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
When goblins blow themselves up, it's called stupidity. When humans do, it's called heroism.
2/2
|
|
|
Sizzle
Sorcery
Sizzle deals 3 damage to each opponent.
Explosions ripped through the ship overhead, and those unfortunate enough to be directly below scrambled to find cover.
|
|
|
Squee, Goblin Nabob
Legendary Creature — Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
"General?!" Tahngarth roared. "General *nuisance*, maybe."
1/1
|
|
|
Stone Rain
Sorcery
Destroy target land.
The return of Ramos was foretold by devastating natural disasters and unnatural storms.
|
|
|
Tectonic Break
Sorcery
Each player sacrifices X lands.
Only the foolish and the rich build their houses where the land is thin and the ocean is near.
|
|
|
Territorial Dispute
Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.
|
|
|
Thieves' Auction
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
|
|
|
Thunderclap
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
|
|
|
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
Without a word, Gerrard and Sisay ran deeper into the mountain. Neither of them intended to leave Mercadia without the *Weatherlight* and its crew.
|
|
|
Two-Headed Dragon
Creature — Dragon
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
4/4
|
|
|
Uphill Battle
Enchantment
Creatures played by your opponents enter the battlefield tapped.
Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.
|
|
|
Volcanic Wind
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
The Cho-Arrim call it "the fury of Ramos."
|
|
|
War Cadence
Enchantment
: This turn, creatures can't block unless their controller pays for each blocking creature they control.
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.
|
|
|
Warmonger
Creature — Minotaur Monger
: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Funny how money and war travel so well together.
3/3
|
|
|
Warpath
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.
|
|
|
Wild Jhovall
Creature — Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
|
|
|
Word of Blasting
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
|
|
|
Ancestral Mask
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
|
|
|
Bifurcate
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
|
|
|
Boa Constrictor
Creature — Snake
: Boa Constrictor gets +3/+3 until end of turn.
Its eyes are bigger than its stomach, but its mouth is larger still.
3/3
|
|
|
Briar Patch
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and underbrush entangle.
|
|
|
Caller of the Hunt
Creature — Human
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
*/*
|
|
|
Caustic Wasps
Creature — Insect
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
Even the wasp knows how to pay the magistrate his due respect.
1/1
|
|
|
Clear the Land
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
|
|
|
Collective Unconscious
Sorcery
Draw a card for each creature you control.
Gerrard knew little of Ramos, the sky god they worshiped. But he felt the power of the chant.
|
|
|
Dawnstrider
Creature — Dryad Spellshaper
, , Discard a card: Prevent all combat damage that would be dealt this turn.
Morning's mists can hide many things.
1/1
|
|
|
Deadly Insect
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.
6/1
|
|
|
Deepwood Drummer
Creature — Human Spellshaper
, , Discard a card: Target creature gets +2/+2 until end of turn.
His drums echo Deepwood's heartbeat.
1/1
|
|
|
Deepwood Elder
Creature — Dryad Spellshaper
, , Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.
2/2
|
|
|
Deepwood Tantiv
Creature — Beast
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
A single tantiv is just as dangerous as a herd.
2/4
|
|
|
Deepwood Wolverine
Creature — Wolverine
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?
1/1
|
|
|
Desert Twister
Sorcery
Destroy target permanent.
The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.
|
|
|
Erithizon
Creature — Beast
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Unlike scorpions, the erithizon isn't immune to its own weaponry.
4/4
|
|
|
Ferocity
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks."
—Tahngarth
|
|
|
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
|
|
|
Foster
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
|
|
|
Game Preserve
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
|
|
|
Giant Caterpillar
Creature — Insect
, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3/3
|
|
|
Groundskeeper
Creature — Human Druid
: Return target basic land card from your graveyard to your hand.
Whereas the rebels fight to defend the land, they work to renew it.
1/1
|
|
|
Horned Troll
Creature — Troll
: Regenerate Horned Troll.
"If I says it's a troll, it's a troll. Goblins is always right in Mercadia."
—Squee
2/2
|
|
|
Howling Wolf
Creature — Wolf
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2/2
|
|
|
Hunted Wumpus
Creature — Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
|
|
|
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
|
|
|
Land Grant
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
|
|
|
Ley Line
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
"I can feel the strength of the entire forest."
—Gerrard
|
|
|
Lumbering Satyr
Creature — Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
The satyr carves the path that all of Rushwood follows.
—Cho-Arrim saying
5/4
|
|
|
Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Deepwood's reach is not long, so it invites its enemies in.
|
|
|
Megatherium
Creature — Beast
Trample
When Megatherium enters the battlefield, sacrifice it unless you pay for each card in your hand.
4/4
|
|
|
Natural Affinity
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
|
|
|
Pangosaur
Creature — Dinosaur
Whenever a player plays a land, return Pangosaur to its owner's hand.
Only Rushwood is vast enough to swallow this creature whole.
6/6
|
|
|
Revive
Sorcery
Return target green card from your graveyard to your hand.
Gerrard's heart ached, recalling the living wreath Mirri laid for her dead kin. No such memorial was left for her in Rath.
|
|
|
Rushwood Dryad
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Rushwood is a living jewel that reflects its dwellers' hearts.
2/1
|
|
|
Rushwood Elemental
Creature — Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4/4
|
|
|
Rushwood Herbalist
Creature — Human Spellshaper
, , Discard a card: Regenerate target creature.
When generals gather their armies, healers gather their herbs.
2/2
|
|
|
Rushwood Legate
Creature — Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2/1
|
|
|
Saber Ants
Creature — Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay on the battlefield only long enough to consume the losers.
2/3
|
|
|
Sacred Prey
Creature — Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
1/1
|
|
|
Silverglade Elemental
Creature — Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4/4
|
|
|
Silverglade Pathfinder
Creature — Dryad Spellshaper
, , Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/1
|
|
|
Snake Pit
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.
—Deepwood saying
|
|
|
Snorting Gahr
Creature — Rhino Beast
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
There's little advantage to surprising the gahr.
3/3
|
|
|
Spidersilk Armor
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
It hardly weighs anything, but it takes all day to remove.
|
|
|
Spontaneous Generation
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.
|
|
|
Squall
Sorcery
Squall deals 2 damage to each creature with flying.
The air that holds them aloft can just as easily put them down.
|
|
|
Squallmonger
Creature — Monger
: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
"Squall, gale, hurricane—it's all a matter of size . . . and price."
3/3
|
|
|
Stamina
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
|
|
|
Sustenance
Enchantment
, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.
|
|
|
Tiger Claws
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
|
|
|
Tranquility
Sorcery
Destroy all enchantments.
Sisay had been restored to her place on the ship, the Legacy had been recovered, and the *Weatherlight* was sailing home to Dominaria. Gerrard focused on the debts he'd settled . . . and on those he'd soon collect.
|
|
|
Venomous Breath
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
The dryads need neither size nor strength to defeat their enemies in battle.
|
|
|
Venomous Dragonfly
Creature — Insect
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
A pretty little death is still death.
1/1
|
|
|
Vernal Equinox
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
|
|
|
Vine Dryad
Creature — Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/3
|
|
|
Vine Trellis
Creature — Plant Wall
Defender (This creature can't attack.)
: Add .
"We protect our own with our own."
0/4
|
|
|
Assembly Hall
Artifact
, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
|
|
|
Barbed Wire
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
A steel snake with ten thousand teeth.
|
|
|
Bargaining Table
Artifact
, : Draw a card. X is the number of cards in an opponent's hand.
Although it looks like a game, business around the table is deadly serious.
|
|
|
Credit Voucher
Artifact
, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
|
|
|
Crenellated Wall
Artifact Creature — Wall
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
0/4
|
|
|
Crooked Scales
Artifact
, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.
|
|
|
Crumbling Sanctuary
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
|
|
|
Distorting Lens
Artifact
: Target permanent becomes the color of your choice until end of turn.
The magistrate seems to prefer a distorted perspective of reality.
|
|
|
Eye of Ramos
Artifact
: Add .
Sacrifice Eye of Ramos: Add .
Ramos wept, and there were seas.
|
|
|
General's Regalia
Artifact
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.
|
|
|
Heart of Ramos
Artifact
: Add .
Sacrifice Heart of Ramos: Add .
Ramos bled, and there was fire.
|
|
|
Henge Guardian
Artifact Creature — Dragon Wurm
: Henge Guardian gains trample until end of turn.
Like so many Thran relics, the wurm engine kept operating long after its creators were gone.
3/4
|
|
|
Horn of Plenty
Artifact
Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step.
"This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish."
—Mercadian magistrate
|
|
|
Horn of Ramos
Artifact
: Add .
Sacrifice Horn of Ramos: Add .
Ramos touched, and there was life.
|
|
|
Iron Lance
Artifact
, : Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
—Gerrard
|
|
|
Jeweled Torque
Artifact
As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.
|
|
|
Kyren Archive
Artifact
At the beginning of your upkeep, you may exile the top card of your library face down.
, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
|
|
|
Kyren Toy
Artifact
, : Put a charge counter on Kyren Toy.
, Remove X charge counters from Kyren Toy: Add an amount of equal to X plus one.
|
|
|
Magistrate's Scepter
Artifact
, : Put a charge counter on Magistrate's Scepter.
, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
|
|
|
Mercadian Atlas
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.
|
|
|
Mercadian Lift
Artifact
, : Put a winch counter on Mercadian Lift.
, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
|
|
|
Monkey Cage
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
|
|
|
Panacea
Artifact
, : Prevent the next X damage that would be dealt to any target this turn.
A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.
|
|
|
Power Matrix
Artifact
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the *Weatherlight*'s evolution.
|
|
|
Puffer Extract
Artifact
, : Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
The puffer's flesh is the deadliest in the sea—and therefore the most useful.
|
|
|
Rishadan Pawnshop
Artifact
, : Shuffle target nontoken permanent you control into its owner's library.
Everything comes to the waterfront eventually, on the tide or on credit.
|
|
|
Skull of Ramos
Artifact
: Add .
Sacrifice Skull of Ramos: Add .
Ramos fell, and there was night.
|
|
|
Tooth of Ramos
Artifact
: Add .
Sacrifice Tooth of Ramos: Add .
Ramos smiled, and there was day.
|
|
|
Toymaker
Artifact Creature — Spellshaper
, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
1/1
|
|
|
Worry Beads
Artifact
At the beginning of each player's upkeep, that player mills a card.
|
|
|
Dust Bowl
Land
: Add .
, , Sacrifice a land: Destroy target nonbasic land.
|
|
|
Fountain of Cho
Land
Fountain of Cho enters the battlefield tapped.
: Put a storage counter on Fountain of Cho.
, Remove any number of storage counters from Fountain of Cho: Add for each storage counter removed this way.
|
|
|
Henge of Ramos
Land
: Add .
, : Add one mana of any color.
It is the hub. We are the wheel.
—Dryad saying
|
|
|
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.
|
|
|
High Market
Land
: Add .
, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
|
|
|
Mercadian Bazaar
Land
Mercadian Bazaar enters the battlefield tapped.
: Put a storage counter on Mercadian Bazaar.
, Remove any number of storage counters from Mercadian Bazaar: Add for each storage counter removed this way.
|
|
|
Peat Bog
Land
Peat Bog enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.
|
|
|
Remote Farm
Land
Remote Farm enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Remote Farm: Add . If there are no depletion counters on Remote Farm, sacrifice it.
|
|
|
Rishadan Port
Land
: Add .
, : Tap target land.
Rishada is the gateway to free trade—but the key will cost you.
|
|
|
Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.
: Put a storage counter on Rushwood Grove.
, Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
|
|
|
Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Sandstone Needle: Add . If there are no depletion counters on Sandstone Needle, sacrifice it.
|
|
|
Saprazzan Cove
Land
Saprazzan Cove enters the battlefield tapped.
: Put a storage counter on Saprazzan Cove.
, Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.
|
|
|
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Saprazzan Skerry: Add . If there are no depletion counters on Saprazzan Skerry, sacrifice it.
|
|
|
Subterranean Hangar
Land
Subterranean Hangar enters the battlefield tapped.
: Put a storage counter on Subterranean Hangar.
, Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
|
|
|
Tower of the Magistrate
Land
: Add .
, : Target creature gains protection from artifacts until end of turn.
Like the city, weakest at its foundation.
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|