Mirrodin

Image Card Info Mana cost
Altar's Light

Altar's Light

Instant

Exile target artifact or enchantment.

"The altar does nothing; the device is crushed under the weight of its own impurity." —Ushanti, leonin seer

2 W W
Arrest

Arrest

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

"Unfortunately, it doesn't restrain the beast's smell." —Glissa Sunseeker

2 W
Auriok Bladewarden

Auriok Bladewarden

Creature — Human Soldier

: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

The Auriok have learned through constant struggle that allies are more precious than water.

1/1

1 W
Auriok Steelshaper

Auriok Steelshaper

Creature — Human Soldier

Equip costs you pay cost less. As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

They put their safety in his hands. He puts sharpened steel in theirs.

1/1

1 W
Auriok Transfixer

Auriok Transfixer

Creature — Human Scout

, : Tap target artifact.

"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."

1/1

W
Awe Strike

Awe Strike

Instant

The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.

W
Blinding Beam

Blinding Beam

Instant

Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine (Choose both if you pay the entwine cost.)

2 W
Leonin Abunas

Leonin Abunas

Creature — Cat Cleric

Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.

2/5

3 W
Leonin Den-Guard

Leonin Den-Guard

Creature — Cat Soldier

As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.

No one under the four suns can elude the watchful eye of the den-guard.

1/3

1 W
Leonin Elder

Leonin Elder

Creature — Cat Cleric

Whenever an artifact enters the battlefield, you may gain 1 life.

"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it." —Ushanti, leonin seer

1/1

W
Leonin Skyhunter

Leonin Skyhunter

Creature — Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2

W W
Loxodon Mender

Loxodon Mender

Creature — Elephant Cleric

, : Regenerate target artifact.

The Auriok believe that in the hands of a loxodon, no weapon can be broken.

3/3

5 W
Loxodon Peacekeeper

Loxodon Peacekeeper

Creature — Elephant Soldier

At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

4/4

1 W
Loxodon Punisher

Loxodon Punisher

Creature — Elephant Soldier

Loxodon Punisher gets +2/+2 for each Equipment attached to it.

The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.

2/2

3 W
Luminous Angel

Luminous Angel

Creature — Angel

Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

4/4

4 W W W
Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

"The nim raid our homes without warning. We must defend our homes without hesitation."

1 W
Razor Barrier

Razor Barrier

Instant

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

"We protect our homelands. Why should they not protect us?"

1 W
Roar of the Kha

Roar of the Kha

Instant

Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine (Choose both if you pay the entwine cost.)

1 W
Rule of Law

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

2 W
Second Sunrise

Second Sunrise

Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

The bright tunnel sometimes leads back to life.

1 W W
Skyhunter Cub

Skyhunter Cub

Creature — Cat Knight

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Every young leonin wishes to become a skyhunter, for they soar closest to the suns.

2/2

2 W
Skyhunter Patrol

Skyhunter Patrol

Creature — Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride." —Raksha Golden Cub, leonin kha

2/3

2 W W
Slith Ascendant

Slith Ascendant

Creature — Slith

Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.

1/1

1 W W
Solar Tide

Solar Tide

Sorcery

Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

4 W W
Soul Nova

Soul Nova

Instant

Exile target attacking creature and all Equipment attached to it.

Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.

3 W W
Sphere of Purity

Sphere of Purity

Enchantment

If an artifact would deal damage to you, prevent 1 of that damage.

Purity rejects artifice.

3 W
Taj-Nar Swordsmith

Taj-Nar Swordsmith

Creature — Cat Soldier

When Taj-Nar Swordsmith enters the battlefield, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

2/3

3 W
Tempest of Light

Tempest of Light

Instant

Destroy all enchantments.

"This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop." —Glissa Sunseeker

2 W
Annul

Annul

Instant

Counter target artifact or enchantment spell.

"Murder of the living is tragic, but murder of the idea is unforgivable." —Janus, speaker of the synod

U
Assert Authority

Assert Authority

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

5 U U
Broodstar

Broodstar

Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.

*/*

8 U U
Disarm

Disarm

Instant

Unattach all Equipment from target creature.

"Be thankful I left you your clothes."

U
Domineer

Domineer

Enchantment — Aura

Enchant artifact creature You control enchanted artifact creature.

Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.

1 U U
Dream's Grip

Dream's Grip

Instant

Choose one — • Tap target permanent. • Untap target permanent. Entwine (Choose both if you pay the entwine cost.)

U
Fabricate

Fabricate

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

"The secret to invention is to see something in your mind, then find where it hides in the world."

2 U
Fatespinner

Fatespinner

Creature — Human Wizard

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

No one knows what she is watching, but she never takes her eyes off it.

1/2

1 U U
Inertia Bubble

Inertia Bubble

Enchantment — Aura

Enchant artifact Enchanted artifact doesn't untap during its controller's untap step.

"I wouldn't want you to hurt yourself." —Bruenna, Neurok leader

1 U
Looming Hoverguard

Looming Hoverguard

Creature — Drone

Flying When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.

Although mute, hoverguards get their message across loud and clear.

3/3

4 U U
Lumengrid Augur

Lumengrid Augur

Creature — Vedalken Wizard

, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.

Information pumps like blood through vedalken society.

2/2

3 U
Lumengrid Sentinel

Lumengrid Sentinel

Creature — Human Wizard

Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent.

The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.

1/2

2 U
Lumengrid Warden

Lumengrid Warden

Creature — Human Wizard

The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.

1/3

1 U
March of the Machines

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

3 U
Neurok Familiar

Neurok Familiar

Creature — Bird

Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

1/1

1 U
Neurok Spy

Neurok Spy

Creature — Human Rogue

Neurok Spy can't be blocked as long as defending player controls an artifact.

From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.

2/2

2 U
Override

Override

Instant

Counter target spell unless its controller pays for each artifact you control.

"The Knowledge Pool has all the answers—especially 'No.'"

2 U
Psychic Membrane

Psychic Membrane

Creature — Wall

Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.

The vedalken always put their best thought forward.

0/3

2 U
Quicksilver Elemental

Quicksilver Elemental

Creature — Elemental

: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.

3/4

3 U U
Regress

Regress

Instant

Return target permanent to its owner's hand.

"Once cast, a spell can be undone. But once revealed, a secret can never again be kept." —Pontifex, elder researcher

2 U
Shared Fate

Shared Fate

Enchantment

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.

4 U
Slith Strider

Slith Strider

Creature — Slith

Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

A slith's form and function are determined by the color of the sun under which it's born.

1/1

1 U U
Somber Hoverguard

Somber Hoverguard

Creature — Drone

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying

The vedalken interrogate all intruders—once the hoverguards are done with them.

3/2

5 U
Temporal Cascade

Temporal Cascade

Sorcery

Choose one — • Each player shuffles their hand and graveyard into their library. • Each player draws seven cards. Entwine (Choose both if you pay the entwine cost.)

5 U U
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.

2 U
Thoughtcast

Thoughtcast

Sorcery

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Draw two cards.

Vedalken eyes don't see the beauty in things. They see only what those things can teach.

4 U
Vedalken Archmage

Vedalken Archmage

Creature — Vedalken Wizard

Whenever you cast an artifact spell, draw a card.

"The Knowledge Pool knows. Memnarch understands." —Janus, speaker of the synod

0/2

2 U U
Wanderguard Sentry

Wanderguard Sentry

Creature — Drone

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea.

3/3

4 U
Barter in Blood

Barter in Blood

Sorcery

Each player sacrifices two creatures.

"In the game of conquest, who cares about the pawns if the king yet reigns?" —Geth, keeper of the Vault

2 B B
Betrayal of Flesh

Betrayal of Flesh

Instant

Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

5 B
Chimney Imp

Chimney Imp

Creature — Imp

Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library.

1/2

4 B
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.

Mephidross changes all who dwell there, taking their lives and adding them to its own.

X 1 B
Contaminated Bond

Contaminated Bond

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.

This leash disciplines the master.

1 B
Disciple of the Vault

Disciple of the Vault

Creature — Human Cleric

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.

1/1

B
Dross Harvester

Dross Harvester

Creature — Horror

Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.

4/4

1 B B
Dross Prowler

Dross Prowler

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"I would never have believed that on a world with four suns there could exist a place so dark." —Glissa Sunseeker

2/1

2 B
Flayed Nim

Flayed Nim

Creature — Skeleton

Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. : Regenerate Flayed Nim.

2/2

3 B
Grim Reminder

Grim Reminder

Instant

Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle. : Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.

2 B
Irradiate

Irradiate

Instant

Target creature gets -1/-1 until end of turn for each artifact you control.

The blast ignores the cage of metal but devours the flesh inside.

3 B
Moriok Scavenger

Moriok Scavenger

Creature — Human Rogue

When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.

Many go to Mephidross in search of lost riches. Most end up as part of the cache.

2/3

3 B
Necrogen Mists

Necrogen Mists

Enchantment

At the beginning of each player's upkeep, that player discards a card.

Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.

2 B
Nim Devourer

Nim Devourer

Creature — Zombie

Nim Devourer gets +1/+0 for each artifact you control. : Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.

4/1

3 B B
Nim Lasher

Nim Lasher

Creature — Zombie

Nim Lasher gets +1/+0 for each artifact you control.

The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.

1/1

2 B
Nim Shambler

Nim Shambler

Creature — Zombie

Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler.

Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.

2/1

2 B B
Nim Shrieker

Nim Shrieker

Creature — Zombie

Flying Nim Shrieker gets +1/+0 for each artifact you control.

As imps they were an annoyance. As nim they are a pestilence.

0/1

3 B
Promise of Power

Promise of Power

Sorcery

Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine (Choose both if you pay the entwine cost.)

2 B B B
Reiver Demon

Reiver Demon

Creature — Demon

Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

6/6

4 B B B B
Relic Bane

Relic Bane

Enchantment — Aura

Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

A sword that has seen cowardice in battle exacts the price of honor from its wielder.

1 B B
Slith Bloodletter

Slith Bloodletter

Creature — Slith

Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. : Regenerate Slith Bloodletter.

Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.

1/1

B B
Spoils of the Vault

Spoils of the Vault

Instant

Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

"A simple trap in a dark corner of the mind, and their nightmares catch up with them." —Geth, keeper of the Vault

1 B
Vermiculos

Vermiculos

Creature — Horror

Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.

Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.

1/1

4 B
Wail of the Nim

Wail of the Nim

Instant

Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.)

2 B
Wall of Blood

Wall of Blood

Creature — Wall

Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Blood is thicker than mortar.

0/2

2 B
Woebearer

Woebearer

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

2/3

4 B
Wrench Mind

Wrench Mind

Sorcery

Target player discards two cards unless they discard an artifact card.

What is the sound of one head snapping?

B B
Arc-Slogger

Arc-Slogger

Creature — Beast

, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.

A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.

4/5

3 R R
Atog

Atog

Creature — Atog

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

On Dominaria, a scavenger. On Mirrodin, a predator.

1/2

1 R
Confusion in the Ranks

Confusion in the Ranks

Enchantment

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

3 R R
Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

The goblins have forty-two different words for "ow."

X R
Electrostatic Bolt

Electrostatic Bolt

Instant

Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

It's hard to avoid electric shock when the entire plane is metallic.

R
Fiery Gambit

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

2 R
Fists of the Anvil

Fists of the Anvil

Instant

Target creature gets +4/+0 until end of turn.

Gron's mind reeled with possibilities, most of which are best left unmentioned.

1 R
Forge Armor

Forge Armor

Instant

As an additional cost to cast this spell, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.

4 R
Fractured Loyalty

Fractured Loyalty

Enchantment — Aura

Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

1 R
Goblin Striker

Goblin Striker

Creature — Goblin Berserker

First strike, haste

There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."

1/1

1 R
Grab the Reins

Grab the Reins

Instant

Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine (Choose both if you pay the entwine cost.)

3 R
Incite War

Incite War

Instant

Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine (Choose both if you pay the entwine cost.)

2 R
Krark-Clan Grunt

Krark-Clan Grunt

Creature — Goblin Warrior

Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

The more weapons a goblin breaks in battle, the more respected he becomes.

2/2

2 R
Krark-Clan Shaman

Krark-Clan Shaman

Creature — Goblin Shaman

Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.

"What do you mean, we're out of stuff to melt down? Give me your leg."

1/1

R
Mass Hysteria

Mass Hysteria

Enchantment

All creatures have haste.

The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.

R
Megatog

Megatog

Creature — Atog

Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.

In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.

3/4

4 R R
Molten Rain

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.

1 R R
Ogre Leadfoot

Ogre Leadfoot

Creature — Ogre

Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.

When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.

3/3

4 R
Rustmouth Ogre

Rustmouth Ogre

Creature — Ogre

Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.

It has an iron stomach. Literally.

5/4

4 R R
Seething Song

Seething Song

Instant

Add .

Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.

2 R
Shatter

Shatter

Instant

Destroy target artifact.

Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.

1 R
Shrapnel Blast

Shrapnel Blast

Instant

As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.

From trinket to trauma.

1 R
Slith Firewalker

Slith Firewalker

Creature — Slith

Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.

1/1

R R
Spikeshot Goblin

Spikeshot Goblin

Creature — Goblin Shaman

, : Spikeshot Goblin deals damage equal to its power to any target.

The path of a goblin shaman is a journey through a thousand ways of hurting people.

1/2

2 R
Trash for Treasure

Trash for Treasure

Sorcery

As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.

Goblins generally have two possessions: one per hand.

2 R
Vulshok Battlemaster

Vulshok Battlemaster

Creature — Human Warrior

Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."

2/2

4 R
Vulshok Berserker

Vulshok Berserker

Creature — Human Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He experiences every emotion with passion and repays every slight with vengeance.

3/2

3 R
War Elemental

War Elemental

Creature — Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

1/1

R R R
Battlegrowth

Battlegrowth

Instant

Put a +1/+1 counter on target creature.

"I would gladly die for the forest, but I'm much better at killing for it."

G
Bloodscent

Bloodscent

Instant

All creatures able to block target creature this turn do so.

To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.

3 G
Brown Ouphe

Brown Ouphe

Creature — Ouphe

, : Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.

1/1

G
Copperhoof Vorrac

Copperhoof Vorrac

Creature — Boar Beast

Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

Like all forest beasts, it lives by one rule: if there's no room to grow, make some.

2/2

3 G G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

The deadliest force on Mirrodin isn't the largest organism—it's the smallest.

2 G G
Deconstruct

Deconstruct

Sorcery

Destroy target artifact. Add .

"Nothing in this world, not even magic, likes to be caged."

2 G
Fangren Hunter

Fangren Hunter

Creature — Beast

Trample

Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.

4/4

3 G G
Glissa Sunseeker

Glissa Sunseeker

Legendary Creature — Elf Warrior

First strike : Destroy target artifact if its mana value is equal to the amount of unspent mana you have.

"There's a secret at the heart of this world, and I will unlock it."

3/2

2 G G
Groffskithur

Groffskithur

Creature — Beast

Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

It growls not to threaten, but to summon.

3/3

5 G
Hum of the Radix

Hum of the Radix

Enchantment

Each artifact spell costs more to cast for each artifact its controller controls.

The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.

2 G G
Journey of Discovery

Journey of Discovery

Sorcery

Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine (Choose both if you pay the entwine cost.)

2 G
Living Hive

Living Hive

Creature — Elemental Insect

Trample Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.

In its center is a single red ant, a queen that regulates the hive's movements.

6/6

6 G G
Molder Slug

Molder Slug

Creature — Slug Beast

At the beginning of each player's upkeep, that player sacrifices an artifact.

Fortunately for it, Mirrodin is a plane without salt.

4/6

3 G G
One Dozen Eyes

One Dozen Eyes

Sorcery

Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine (Choose both if you pay the entwine cost.)

5 G
Plated Slagwurm

Plated Slagwurm

Creature — Wurm

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.

8/8

4 G G G
Predator's Strike

Predator's Strike

Instant

Target creature gets +3/+3 and gains trample until end of turn.

If you hear it coming, you're not its prey.

1 G
Slith Predator

Slith Predator

Creature — Slith

Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.

Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.

1/1

G G
Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

One glimpse of an elf's home lasts her weeks away in the wild.

1 G
Tel-Jilad Archers

Tel-Jilad Archers

Creature — Elf Archer

Protection from artifacts; reach (This creature can block creatures with flying.)

They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.

2/4

4 G
Tel-Jilad Chosen

Tel-Jilad Chosen

Creature — Elf Warrior

Protection from artifacts

"It is my honor to keep safe Tel-Jilad's secrets, not to know them."

2/1

1 G
Tel-Jilad Exile

Tel-Jilad Exile

Creature — Troll Warrior

: Regenerate Tel-Jilad Exile.

For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.

2/3

3 G
Tooth and Nail

Tooth and Nail

Sorcery

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)

5 G G
Troll Ascetic

Troll Ascetic

Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Troll Ascetic.

It's no coincidence that the oldest trolls are also the angriest.

3/2

1 G G
Trolls of Tel-Jilad

Trolls of Tel-Jilad

Creature — Troll Shaman

: Regenerate target green creature.

"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."

5/6

5 G G
Turn to Dust

Turn to Dust

Instant

Destroy target Equipment. Add .

Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.

G
Viridian Joiner

Viridian Joiner

Creature — Elf Druid

: Add an amount of equal to Viridian Joiner's power.

"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."

1/2

2 G
Viridian Shaman

Viridian Shaman

Creature — Elf Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.

2/2

2 G
Wurmskin Forger

Wurmskin Forger

Creature — Elf Warrior

When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.

It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.

2/2

5 G G
Aether Spellbomb

Aether Spellbomb

Artifact

, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card.

"Release that which was never caged." —Spellbomb inscription

1
Alpha Myr

Alpha Myr

Artifact Creature — Myr

First to charge, first to fight.

2/1

2
Altar of Shadows

Altar of Shadows

Artifact

At the beginning of your precombat main phase, add for each charge counter on Altar of Shadows. , : Destroy target creature. Then put a charge counter on Altar of Shadows.

7
Banshee's Blade

Banshee's Blade

Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

2
Blinkmoth Urn

Blinkmoth Urn

Artifact

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control.

The vedalken embed such urns in their living artifact creations.

5
Bonesplitter

Bonesplitter

Artifact — Equipment

Equipped creature gets +2/+0. Equip

1
Bosh, Iron Golem

Bosh, Iron Golem

Legendary Artifact Creature — Golem

Trample , Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.

6/7

8
Bottle Gnomes

Bottle Gnomes

Artifact Creature — Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?

1/3

3
Cathodion

Cathodion

Artifact Creature — Construct

When Cathodion dies, add .

Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.

3/3

3
Chalice of the Void

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

X X
Chromatic Sphere

Chromatic Sphere

Artifact

, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

"As expected, this sphere's design reflects the colors of the four moons . . . plus another?" —Pontifex, elder researcher

1
Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors.

0
Clockwork Beetle

Clockwork Beetle

Artifact Creature — Insect

Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

0/0

1
Clockwork Condor

Clockwork Condor

Artifact Creature — Bird

Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

0/0

4
Clockwork Dragon

Clockwork Dragon

Artifact Creature — Dragon

Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on Clockwork Dragon.

0/0

7
Clockwork Vorrac

Clockwork Vorrac

Artifact Creature — Boar Beast

Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on Clockwork Vorrac.

0/0

5
Cobalt Golem

Cobalt Golem

Artifact Creature — Golem

: Cobalt Golem gains flying until end of turn.

Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.

2/3

4
Copper Myr

Copper Myr

Artifact Creature — Myr

: Add .

The elves thought of the myr as minor threats, just as the myr thought of the elves.

1/1

2
Crystal Shard

Crystal Shard

Artifact

, or , : Return target creature to its owner's hand unless its controller pays .

The vedalken know it is not of this world, so they know that this world is not the only one.

3
Culling Scales

Culling Scales

Artifact

At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)

3
Damping Matrix

Damping Matrix

Artifact

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.

3
Dead-Iron Sledge

Dead-Iron Sledge

Artifact — Equipment

Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

1
Dragon Blood

Dragon Blood

Artifact

, : Put a +1/+1 counter on target creature.

A single drop turns skin to scale and fist to claw.

3
Dross Scorpion

Dross Scorpion

Artifact Creature — Scorpion

Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.

They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.

3/1

4
Duplicant

Duplicant

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

2/4

6
Duskworker

Duskworker

Artifact Creature — Construct

Whenever Duskworker becomes blocked, regenerate it. : Duskworker gets +1/+0 until end of turn.

At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.

2/2

4
Elf Replica

Elf Replica

Artifact Creature — Elf

, Sacrifice Elf Replica: Destroy target enchantment.

It hunts with unnerving ferocity.

2/2

3
Empyrial Plate

Empyrial Plate

Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand. Equip

2
Extraplanar Lens

Extraplanar Lens

Artifact

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

3
Farsight Mask

Farsight Mask

Artifact

Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

It turns the adversity of the moment into the knowledge of a lifetime.

5
Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Frogmite

Frogmite

Artifact Creature — Frog

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.

2/2

4
Galvanic Key

Galvanic Key

Artifact

Flash , : Untap target artifact.

A solution in search of a problem.

2
Gate to the Aether

Gate to the Aether

Artifact

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

6
Gilded Lotus

Gilded Lotus

Artifact

: Add three mana of any one color.

Over such beauty, wars are fought. With such power, wars are won.

5
Goblin Charbelcher

Goblin Charbelcher

Artifact

, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

4
Goblin Dirigible

Goblin Dirigible

Artifact Creature — Construct

Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin Dirigible.

4/4

6
Goblin Replica

Goblin Replica

Artifact Creature — Goblin

, Sacrifice Goblin Replica: Destroy target artifact.

It destroys with unthinking glee.

2/2

3
Goblin War Wagon

Goblin War Wagon

Artifact Creature — Juggernaut

Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin War Wagon.

3/3

4
Gold Myr

Gold Myr

Artifact Creature — Myr

: Add .

The leonin thought of the myr as omens, never imagining the sinister fate they foretold.

1/1

2
Golem-Skin Gauntlets

Golem-Skin Gauntlets

Artifact — Equipment

Equipped creature gets +1/+0 for each Equipment attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

1
Granite Shard

Granite Shard

Artifact

, or , : Granite Shard deals 1 damage to any target.

It's a piece of a world the goblins have never seen but would dearly like to blow up.

3
Grid Monitor

Grid Monitor

Artifact Creature — Construct

You can't cast creature spells.

The vedalken protect the Knowledge Pool at any cost.

4/6

4
Heartwood Shard

Heartwood Shard

Artifact

, or , : Target creature gains trample until end of turn.

Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.

3
Hematite Golem

Hematite Golem

Artifact Creature — Golem

: Hematite Golem gets +2/+0 until end of turn.

Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.

1/4

4
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

A model of Mirrodin in both shape and spirit.

4
Iron Myr

Iron Myr

Artifact Creature — Myr

: Add .

The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.

1/1

2
Isochron Scepter

Isochron Scepter

Artifact

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

2
Jinxed Choker

Jinxed Choker

Artifact

At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. : Put a charge counter on Jinxed Choker or remove one from it.

3
Krark's Thumb

Krark's Thumb

Legendary Artifact

If you would flip a coin, instead flip two coins and ignore one.

"I can think of *one* goblin it ain't so lucky for." —Slobad, goblin tinkerer

2
Leaden Myr

Leaden Myr

Artifact Creature — Myr

: Add .

The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.

1/1

2
Leonin Bladetrap

Leonin Bladetrap

Artifact

Flash (You may cast this spell any time you could cast an instant.) , Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.

3
Leonin Scimitar

Leonin Scimitar

Artifact — Equipment

Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Leonin Sun Standard

Leonin Sun Standard

Artifact

: Creatures you control get +1/+1 until end of turn.

The commander tells the troops where to go, but the standard reminds them why they're there.

2
Leveler

Leveler

Artifact Creature — Juggernaut

When Leveler enters the battlefield, exile all cards from your library.

Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.

10/10

5
Liar's Pendulum

Liar's Pendulum

Artifact

, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

1
Lifespark Spellbomb

Lifespark Spellbomb

Artifact

, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. , Sacrifice Lifespark Spellbomb: Draw a card.

"Awaken that which was never asleep." —Spellbomb inscription

1
Lightning Coils

Lightning Coils

Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

3
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

2
Lodestone Myr

Lodestone Myr

Artifact Creature — Myr

Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

When necessary, myr can override and control any artificial object, as can their creator.

2/2

4
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

3
Malachite Golem

Malachite Golem

Artifact Creature — Golem

: Malachite Golem gains trample until end of turn.

Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.

5/3

6
Mask of Memory

Mask of Memory

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Mesmeric Orb

Mesmeric Orb

Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card.

A step in one direction is two steps away from another.

2
Mind's Eye

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

"Ideas drift like petals on the wind. I have only to lift my face to the breeze."

5
Mindslaver

Mindslaver

Legendary Artifact

, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

6
Mindstorm Crown

Mindstorm Crown

Artifact

At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.

3
Mirror Golem

Mirror Golem

Artifact Creature — Golem

Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

3/4

6
Mourner's Shield

Mourner's Shield

Artifact

Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. , : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.

4
Myr Adapter

Myr Adapter

Artifact Creature — Myr

Myr Adapter gets +1/+1 for each Equipment attached to it.

"The simplest way to plan ahead is merely to be ready for everything." —Pontifex, elder researcher

1/1

3
Myr Enforcer

Myr Enforcer

Artifact Creature — Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.

4/4

7
Myr Incubator

Myr Incubator

Artifact

, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.

6
Myr Mindservant

Myr Mindservant

Artifact Creature — Myr

, : Shuffle your library.

It knows what you are planning, and does not approve.

1/1

1
Myr Prototype

Myr Prototype

Artifact Creature — Myr

At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.

2/2

5
Myr Retriever

Myr Retriever

Artifact Creature — Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.

1/1

2
Necrogen Spellbomb

Necrogen Spellbomb

Artifact

, Sacrifice Necrogen Spellbomb: Target player discards a card. , Sacrifice Necrogen Spellbomb: Draw a card.

"Forget that which was never known." —Spellbomb inscription

1
Needlebug

Needlebug

Artifact Creature — Insect

Flash Protection from artifacts

Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.

2/2

4
Neurok Hoversail

Neurok Hoversail

Artifact — Equipment

Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

1
Nightmare Lash

Nightmare Lash

Artifact — Equipment

Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

4
Nim Replica

Nim Replica

Artifact Creature — Zombie

, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.

It kills with unfeeling malice.

3/1

3
Nuisance Engine

Nuisance Engine

Artifact

, : Create a 0/1 colorless Pest artifact creature token.

All Auriok children know the tale, "Bolgri and the Long Day of Squashing."

3
Oblivion Stone

Oblivion Stone

Artifact

, : Put a fate counter on target permanent. , , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

3
Omega Myr

Omega Myr

Artifact Creature — Myr

Last to charge, last to fall.

1/2

2
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.

0/2

0
Pearl Shard

Pearl Shard

Artifact

, or , : Prevent the next 2 damage that would be dealt to any target this turn.

Leonin folktales claim it was brought from beyond the sky by the first kha.

3
Pentavus

Pentavus

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. , Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

0/0

7
Pewter Golem

Pewter Golem

Artifact Creature — Golem

: Regenerate Pewter Golem.

Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.

4/2

5
Platinum Angel

Platinum Angel

Artifact Creature — Angel

Flying You can't lose the game and your opponents can't win the game.

In its heart lies the secret of immortality.

4/4

7
Power Conduit

Power Conduit

Artifact

, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.

Never content, vedalken artificers continually tinker with their creations.

2
Proteus Staff

Proteus Staff

Artifact

, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.

3
Psychogenic Probe

Psychogenic Probe

Artifact

Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.

The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross.

2
Pyrite Spellbomb

Pyrite Spellbomb

Artifact

, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. , Sacrifice Pyrite Spellbomb: Draw a card.

"Melt that which was never frozen." —Spellbomb inscription

1
Quicksilver Fountain

Quicksilver Fountain

Artifact

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

3
Rust Elemental

Rust Elemental

Artifact Creature — Elemental

Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.

4/4

4
Rustspore Ram

Rustspore Ram

Artifact Creature — Sheep

When Rustspore Ram enters the battlefield, destroy target Equipment.

Where herds have passed, the dented ground is lined with piles of rust.

1/3

4
Scale of Chiss-Goria

Scale of Chiss-Goria

Artifact

Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +0/+1 until end of turn.

3
Scrabbling Claws

Scrabbling Claws

Artifact

: Target player exiles a card from their graveyard. , Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

1
Sculpting Steel

Sculpting Steel

Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

An artificer once dropped one in a vault full of coins. She has yet to find it.

3
Scythe of the Wretched

Scythe of the Wretched

Artifact — Equipment

Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip

2
Serum Tank

Serum Tank

Artifact

Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. , , Remove a charge counter from Serum Tank: Draw a card.

3
Silver Myr

Silver Myr

Artifact Creature — Myr

: Add .

The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.

1/1

2
Skeleton Shard

Skeleton Shard

Artifact

, or , : Return target artifact creature card from your graveyard to your hand.

Metal permeates the marrow of every bone in Mephidross—except one.

3
Slagwurm Armor

Slagwurm Armor

Artifact — Equipment

Equipped creature gets +0/+6. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

1
Soldier Replica

Soldier Replica

Artifact Creature — Soldier

, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.

It fights with inhuman vigor.

1/3

3
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Soul Foundry

Soul Foundry

Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.

4
Spellweaver Helix

Spellweaver Helix

Artifact

Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.

3
Steel Wall

Steel Wall

Artifact Creature — Wall

Defender (This creature can't attack.)

"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from *commanding* the terrain." —Raksha Golden Cub, leonin kha

0/4

1
Sun Droplet

Sun Droplet

Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

2
Sunbeam Spellbomb

Sunbeam Spellbomb

Artifact

, Sacrifice Sunbeam Spellbomb: You gain 5 life. , Sacrifice Sunbeam Spellbomb: Draw a card.

"Cure that which was never ill." —Spellbomb inscription

1
Sword of Kaldra

Sword of Kaldra

Legendary Artifact — Equipment

Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

4
Synod Sanctum

Synod Sanctum

Artifact

, : Exile target permanent you control. , Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.

1
Talisman of Dominance

Talisman of Dominance

Artifact

: Add . : Add or . Talisman of Dominance deals 1 damage to you.

2
Talisman of Impulse

Talisman of Impulse

Artifact

: Add . : Add or . Talisman of Impulse deals 1 damage to you.

2
Talisman of Indulgence

Talisman of Indulgence

Artifact

: Add . : Add or . Talisman of Indulgence deals 1 damage to you.

2
Talisman of Progress

Talisman of Progress

Artifact

: Add . : Add or . Talisman of Progress deals 1 damage to you.

2
Talisman of Unity

Talisman of Unity

Artifact

: Add . : Add or . Talisman of Unity deals 1 damage to you.

2
Tanglebloom

Tanglebloom

Artifact

, : You gain 1 life.

Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.

1
Tangleroot

Tangleroot

Artifact

Whenever a player casts a creature spell, that player adds .

As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display.

3
Tel-Jilad Stylus

Tel-Jilad Stylus

Artifact

: Put target permanent you own on the bottom of your library.

Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.

1
Thought Prison

Thought Prison

Artifact

Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.

5
Timesifter

Timesifter

Artifact

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.

5
Titanium Golem

Titanium Golem

Artifact Creature — Golem

: Titanium Golem gains first strike until end of turn.

Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.

3/3

5
Tooth of Chiss-Goria

Tooth of Chiss-Goria

Artifact

Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +1/+0 until end of turn.

3
Tower of Champions

Tower of Champions

Artifact

, : Target creature gets +6/+6 until end of turn.

The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.

4
Tower of Eons

Tower of Eons

Artifact

, : You gain 10 life.

Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.

4
Tower of Fortunes

Tower of Fortunes

Artifact

, : Draw four cards.

The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.

4
Tower of Murmurs

Tower of Murmurs

Artifact

, : Target player mills eight cards.

Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.

4
Triskelion

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

1/1

6
Viridian Longbow

Viridian Longbow

Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

1
Vorrac Battlehorns

Vorrac Battlehorns

Artifact — Equipment

Equipped creature has trample and can't be blocked by more than one creature. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

2
Vulshok Battlegear

Vulshok Battlegear

Artifact — Equipment

Equipped creature gets +3/+3. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

3
Vulshok Gauntlets

Vulshok Gauntlets

Artifact — Equipment

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

2
Welding Jar

Welding Jar

Artifact

Sacrifice Welding Jar: Regenerate target artifact.

The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.

0
Wizard Replica

Wizard Replica

Artifact Creature — Wizard

Flying , Sacrifice Wizard Replica: Counter target spell unless its controller pays .

It responds with unnatural precision.

1/3

3
Worldslayer

Worldslayer

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip (: Attach to target creature you control. Equip only as a sorcery.)

5
Yotian Soldier

Yotian Soldier

Artifact Creature — Soldier

Vigilance

Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.

1/4

3
Ancient Den

Ancient Den

Artifact Land

: Add .

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.

Blinkmoth Well

Blinkmoth Well

Land

: Add . , : Tap target noncreature artifact.

When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core.

Cloudpost

Cloudpost

Land — Locus

Cloudpost enters the battlefield tapped. : Add for each Locus on the battlefield.

"He watches from above. He watches from below. He watches from within." —Inscription on Tel-Jilad, the Tree of Tales

Glimmervoid

Glimmervoid

Land

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. : Add one mana of any color.

An empty canvas holds infinite possibilities.

Great Furnace

Great Furnace

Artifact Land

: Add .

Kuldotha, wellspring of molten metal, temple of the goblin horde.

Seat of the Synod

Seat of the Synod

Artifact Land

: Add .

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Stalking Stones

Stalking Stones

Land

: Add . : Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Tree of Tales

Tree of Tales

Artifact Land

: Add .

Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.

Vault of Whispers

Vault of Whispers

Artifact Land

: Add .

Ish Sah, den of the warlord Geth, commander of countless nim.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)