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Altar's Light
Instant
Exile target artifact or enchantment.
"The altar does nothing; the device is crushed under the weight of its own impurity."
—Ushanti, leonin seer
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Arrest
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"Unfortunately, it doesn't restrain the beast's smell."
—Glissa Sunseeker
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Auriok Bladewarden
Creature — Human Soldier
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
The Auriok have learned through constant struggle that allies are more precious than water.
1/1
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Auriok Steelshaper
Creature — Human Soldier
Equip costs you pay cost less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
They put their safety in his hands. He puts sharpened steel in theirs.
1/1
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Auriok Transfixer
Creature — Human Scout
, : Tap target artifact.
"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."
1/1
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Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
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Blinding Beam
Instant
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine (Choose both if you pay the entwine cost.)
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Leonin Abunas
Creature — Cat Cleric
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
2/5
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Leonin Den-Guard
Creature — Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
No one under the four suns can elude the watchful eye of the den-guard.
1/3
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Leonin Elder
Creature — Cat Cleric
Whenever an artifact enters the battlefield, you may gain 1 life.
"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it."
—Ushanti, leonin seer
1/1
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Leonin Skyhunter
Creature — Cat Knight
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
2/2
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Loxodon Mender
Creature — Elephant Cleric
, : Regenerate target artifact.
The Auriok believe that in the hands of a loxodon, no weapon can be broken.
3/3
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Loxodon Peacekeeper
Creature — Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4/4
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Loxodon Punisher
Creature — Elephant Soldier
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
2/2
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Luminous Angel
Creature — Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4/4
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Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
"The nim raid our homes without warning. We must defend our homes without hesitation."
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Razor Barrier
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
"We protect our homelands. Why should they not protect us?"
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Roar of the Kha
Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine (Choose both if you pay the entwine cost.)
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Rule of Law
Enchantment
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
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Second Sunrise
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.
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Skyhunter Cub
Creature — Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for they soar closest to the suns.
2/2
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Skyhunter Patrol
Creature — Cat Knight
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride."
—Raksha Golden Cub, leonin kha
2/3
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Slith Ascendant
Creature — Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
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Solar Tide
Sorcery
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
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Soul Nova
Instant
Exile target attacking creature and all Equipment attached to it.
Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
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Sphere of Purity
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
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Taj-Nar Swordsmith
Creature — Cat Soldier
When Taj-Nar Swordsmith enters the battlefield, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
2/3
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Tempest of Light
Instant
Destroy all enchantments.
"This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop."
—Glissa Sunseeker
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Annul
Instant
Counter target artifact or enchantment spell.
"Murder of the living is tragic, but murder of the idea is unforgivable."
—Janus, speaker of the synod
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Assert Authority
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Broodstar
Creature — Beast
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
*/*
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Disarm
Instant
Unattach all Equipment from target creature.
"Be thankful I left you your clothes."
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Domineer
Enchantment — Aura
Enchant artifact creature
You control enchanted artifact creature.
Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.
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Dream's Grip
Instant
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine (Choose both if you pay the entwine cost.)
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Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"The secret to invention is to see something in your mind, then find where it hides in the world."
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Fatespinner
Creature — Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
1/2
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Inertia Bubble
Enchantment — Aura
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
"I wouldn't want you to hurt yourself."
—Bruenna, Neurok leader
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Looming Hoverguard
Creature — Drone
Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
Although mute, hoverguards get their message across loud and clear.
3/3
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Lumengrid Augur
Creature — Vedalken Wizard
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Information pumps like blood through vedalken society.
2/2
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Lumengrid Sentinel
Creature — Human Wizard
Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.
1/2
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Lumengrid Warden
Creature — Human Wizard
The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.
1/3
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March of the Machines
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
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Neurok Familiar
Creature — Bird
Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1
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Neurok Spy
Creature — Human Rogue
Neurok Spy can't be blocked as long as defending player controls an artifact.
From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.
2/2
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Override
Instant
Counter target spell unless its controller pays for each artifact you control.
"The Knowledge Pool has all the answers—especially 'No.'"
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Psychic Membrane
Creature — Wall
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
The vedalken always put their best thought forward.
0/3
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Quicksilver Elemental
Creature — Elemental
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3/4
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Regress
Instant
Return target permanent to its owner's hand.
"Once cast, a spell can be undone. But once revealed, a secret can never again be kept."
—Pontifex, elder researcher
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Shared Fate
Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
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Slith Strider
Creature — Slith
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.
1/1
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Somber Hoverguard
Creature — Drone
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
The vedalken interrogate all intruders—once the hoverguards are done with them.
3/2
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Temporal Cascade
Sorcery
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine (Choose both if you pay the entwine cost.)
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Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
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Thoughtcast
Sorcery
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
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Vedalken Archmage
Creature — Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
"The Knowledge Pool knows. Memnarch understands."
—Janus, speaker of the synod
0/2
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Wanderguard Sentry
Creature — Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea.
3/3
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Barter in Blood
Sorcery
Each player sacrifices two creatures.
"In the game of conquest, who cares about the pawns if the king yet reigns?"
—Geth, keeper of the Vault
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Betrayal of Flesh
Instant
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
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Chimney Imp
Creature — Imp
Flying
When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1/2
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Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Mephidross changes all who dwell there, taking their lives and adding them to its own.
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Contaminated Bond
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
This leash disciplines the master.
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Disciple of the Vault
Creature — Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.
1/1
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Dross Harvester
Creature — Horror
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
4/4
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Dross Prowler
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"I would never have believed that on a world with four suns there could exist a place so dark."
—Glissa Sunseeker
2/1
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Flayed Nim
Creature — Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
: Regenerate Flayed Nim.
2/2
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Grim Reminder
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle.
: Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
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Irradiate
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
The blast ignores the cage of metal but devours the flesh inside.
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Moriok Scavenger
Creature — Human Rogue
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
Many go to Mephidross in search of lost riches. Most end up as part of the cache.
2/3
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Necrogen Mists
Enchantment
At the beginning of each player's upkeep, that player discards a card.
Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.
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Nim Devourer
Creature — Zombie
Nim Devourer gets +1/+0 for each artifact you control.
: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.
4/1
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Nim Lasher
Creature — Zombie
Nim Lasher gets +1/+0 for each artifact you control.
The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.
1/1
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Nim Shambler
Creature — Zombie
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.
2/1
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Nim Shrieker
Creature — Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
As imps they were an annoyance. As nim they are a pestilence.
0/1
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Promise of Power
Sorcery
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)
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Reiver Demon
Creature — Demon
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6/6
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Relic Bane
Enchantment — Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
A sword that has seen cowardice in battle exacts the price of honor from its wielder.
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Slith Bloodletter
Creature — Slith
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
: Regenerate Slith Bloodletter.
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
1/1
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Spoils of the Vault
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
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Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
"A simple trap in a dark corner of the mind, and their nightmares catch up with them."
—Geth, keeper of the Vault
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Vermiculos
Creature — Horror
Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.
1/1
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Wail of the Nim
Instant
Choose one —
• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
Entwine (Choose both if you pay the entwine cost.)
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Wall of Blood
Creature — Wall
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Blood is thicker than mortar.
0/2
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Woebearer
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/3
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Wrench Mind
Sorcery
Target player discards two cards unless they discard an artifact card.
What is the sound of one head snapping?
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Arc-Slogger
Creature — Beast
, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
4/5
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Atog
Creature — Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
On Dominaria, a scavenger. On Mirrodin, a predator.
1/2
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Confusion in the Ranks
Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
The goblins have forty-two different words for "ow."
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Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
It's hard to avoid electric shock when the entire plane is metallic.
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Fiery Gambit
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
Gron's mind reeled with possibilities, most of which are best left unmentioned.
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Forge Armor
Instant
As an additional cost to cast this spell, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
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Fractured Loyalty
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
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Goblin Striker
Creature — Goblin Berserker
First strike, haste
There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
1/1
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Grab the Reins
Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)
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Incite War
Instant
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)
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Krark-Clan Grunt
Creature — Goblin Warrior
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
The more weapons a goblin breaks in battle, the more respected he becomes.
2/2
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Krark-Clan Shaman
Creature — Goblin Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
"What do you mean, we're out of stuff to melt down? Give me your leg."
1/1
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Mass Hysteria
Enchantment
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
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Megatog
Creature — Atog
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.
3/4
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Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
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Ogre Leadfoot
Creature — Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.
3/3
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Rustmouth Ogre
Creature — Ogre
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
It has an iron stomach. Literally.
5/4
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Seething Song
Instant
Add .
Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.
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Shatter
Instant
Destroy target artifact.
Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.
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Shrapnel Blast
Instant
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
From trinket to trauma.
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Slith Firewalker
Creature — Slith
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
1/1
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Spikeshot Goblin
Creature — Goblin Shaman
, : Spikeshot Goblin deals damage equal to its power to any target.
The path of a goblin shaman is a journey through a thousand ways of hurting people.
1/2
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Trash for Treasure
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Goblins generally have two possessions: one per hand.
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Vulshok Battlemaster
Creature — Human Warrior
Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."
2/2
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Vulshok Berserker
Creature — Human Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He experiences every emotion with passion and repays every slight with vengeance.
3/2
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War Elemental
Creature — Elemental
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
1/1
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Battlegrowth
Instant
Put a +1/+1 counter on target creature.
"I would gladly die for the forest, but I'm much better at killing for it."
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Bloodscent
Instant
All creatures able to block target creature this turn do so.
To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.
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Brown Ouphe
Creature — Ouphe
, : Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.
1/1
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Copperhoof Vorrac
Creature — Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
2/2
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Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
The deadliest force on Mirrodin isn't the largest organism—it's the smallest.
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Deconstruct
Sorcery
Destroy target artifact. Add .
"Nothing in this world, not even magic, likes to be caged."
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Fangren Hunter
Creature — Beast
Trample
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
4/4
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Glissa Sunseeker
Legendary Creature — Elf Warrior
First strike
: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
"There's a secret at the heart of this world, and I will unlock it."
3/2
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Groffskithur
Creature — Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
It growls not to threaten, but to summon.
3/3
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Hum of the Radix
Enchantment
Each artifact spell costs more to cast for each artifact its controller controls.
The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.
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Journey of Discovery
Sorcery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine (Choose both if you pay the entwine cost.)
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Living Hive
Creature — Elemental Insect
Trample
Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
In its center is a single red ant, a queen that regulates the hive's movements.
6/6
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Molder Slug
Creature — Slug Beast
At the beginning of each player's upkeep, that player sacrifices an artifact.
Fortunately for it, Mirrodin is a plane without salt.
4/6
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One Dozen Eyes
Sorcery
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine (Choose both if you pay the entwine cost.)
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Plated Slagwurm
Creature — Wurm
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
8/8
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Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
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Slith Predator
Creature — Slith
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
1/1
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Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
One glimpse of an elf's home lasts her weeks away in the wild.
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Tel-Jilad Archers
Creature — Elf Archer
Protection from artifacts; reach (This creature can block creatures with flying.)
They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.
2/4
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Tel-Jilad Chosen
Creature — Elf Warrior
Protection from artifacts
"It is my honor to keep safe Tel-Jilad's secrets, not to know them."
2/1
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Tel-Jilad Exile
Creature — Troll Warrior
: Regenerate Tel-Jilad Exile.
For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.
2/3
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Tooth and Nail
Sorcery
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine (Choose both if you pay the entwine cost.)
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Troll Ascetic
Creature — Troll Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
It's no coincidence that the oldest trolls are also the angriest.
3/2
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Trolls of Tel-Jilad
Creature — Troll Shaman
: Regenerate target green creature.
"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."
5/6
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Turn to Dust
Instant
Destroy target Equipment. Add .
Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.
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Viridian Joiner
Creature — Elf Druid
: Add an amount of equal to Viridian Joiner's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
1/2
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Viridian Shaman
Creature — Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.
2/2
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Wurmskin Forger
Creature — Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
2/2
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Aether Spellbomb
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
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Alpha Myr
Artifact Creature — Myr
First to charge, first to fight.
2/1
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Altar of Shadows
Artifact
At the beginning of your precombat main phase, add for each charge counter on Altar of Shadows.
, : Destroy target creature. Then put a charge counter on Altar of Shadows.
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Banshee's Blade
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Blinkmoth Urn
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control.
The vedalken embed such urns in their living artifact creations.
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Bonesplitter
Artifact — Equipment
Equipped creature gets +2/+0.
Equip
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Bosh, Iron Golem
Legendary Artifact Creature — Golem
Trample
, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.
As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.
6/7
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Bottle Gnomes
Artifact Creature — Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements . . . or refreshments?
1/3
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Cathodion
Artifact Creature — Construct
When Cathodion dies, add .
Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.
3/3
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Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
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Chromatic Sphere
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
"As expected, this sphere's design reflects the colors of the four moons . . . plus another?"
—Pontifex, elder researcher
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Chrome Mox
Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
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Clockwork Beetle
Artifact Creature — Insect
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
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Clockwork Condor
Artifact Creature — Bird
Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
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Clockwork Dragon
Artifact Creature — Dragon
Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Dragon.
0/0
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Clockwork Vorrac
Artifact Creature — Boar Beast
Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Vorrac.
0/0
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Cobalt Golem
Artifact Creature — Golem
: Cobalt Golem gains flying until end of turn.
Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.
2/3
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Copper Myr
Artifact Creature — Myr
: Add .
The elves thought of the myr as minor threats, just as the myr thought of the elves.
1/1
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Crystal Shard
Artifact
, or , : Return target creature to its owner's hand unless its controller pays .
The vedalken know it is not of this world, so they know that this world is not the only one.
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Culling Scales
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
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Damping Matrix
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
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Dead-Iron Sledge
Artifact — Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Dragon Blood
Artifact
, : Put a +1/+1 counter on target creature.
A single drop turns skin to scale and fist to claw.
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Dross Scorpion
Artifact Creature — Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.
3/1
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Duplicant
Artifact Creature — Shapeshifter
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2/4
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Duskworker
Artifact Creature — Construct
Whenever Duskworker becomes blocked, regenerate it.
: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
2/2
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Elf Replica
Artifact Creature — Elf
, Sacrifice Elf Replica: Destroy target enchantment.
It hunts with unnerving ferocity.
2/2
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Empyrial Plate
Artifact — Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip
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Extraplanar Lens
Artifact
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
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Farsight Mask
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
It turns the adversity of the moment into the knowledge of a lifetime.
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Fireshrieker
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Frogmite
Artifact Creature — Frog
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.
2/2
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Galvanic Key
Artifact
Flash
, : Untap target artifact.
A solution in search of a problem.
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Gate to the Aether
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
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Gilded Lotus
Artifact
: Add three mana of any one color.
Over such beauty, wars are fought. With such power, wars are won.
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Goblin Charbelcher
Artifact
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Dirigible
Artifact Creature — Construct
Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Goblin Dirigible.
4/4
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Goblin Replica
Artifact Creature — Goblin
, Sacrifice Goblin Replica: Destroy target artifact.
It destroys with unthinking glee.
2/2
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Goblin War Wagon
Artifact Creature — Juggernaut
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Goblin War Wagon.
3/3
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Gold Myr
Artifact Creature — Myr
: Add .
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
1/1
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Golem-Skin Gauntlets
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Granite Shard
Artifact
, or , : Granite Shard deals 1 damage to any target.
It's a piece of a world the goblins have never seen but would dearly like to blow up.
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Grid Monitor
Artifact Creature — Construct
You can't cast creature spells.
The vedalken protect the Knowledge Pool at any cost.
4/6
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Heartwood Shard
Artifact
, or , : Target creature gains trample until end of turn.
Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
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Hematite Golem
Artifact Creature — Golem
: Hematite Golem gets +2/+0 until end of turn.
Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
1/4
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
A model of Mirrodin in both shape and spirit.
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Iron Myr
Artifact Creature — Myr
: Add .
The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.
1/1
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Isochron Scepter
Artifact
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Jinxed Choker
Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
: Put a charge counter on Jinxed Choker or remove one from it.
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Krark's Thumb
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
"I can think of *one* goblin it ain't so lucky for."
—Slobad, goblin tinkerer
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Leaden Myr
Artifact Creature — Myr
: Add .
The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.
1/1
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Leonin Bladetrap
Artifact
Flash (You may cast this spell any time you could cast an instant.)
, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
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Leonin Scimitar
Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Leonin Sun Standard
Artifact
: Creatures you control get +1/+1 until end of turn.
The commander tells the troops where to go, but the standard reminds them why they're there.
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Leveler
Artifact Creature — Juggernaut
When Leveler enters the battlefield, exile all cards from your library.
Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.
10/10
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Liar's Pendulum
Artifact
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
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Lifespark Spellbomb
Artifact
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
, Sacrifice Lifespark Spellbomb: Draw a card.
"Awaken that which was never asleep."
—Spellbomb inscription
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Lightning Coils
Artifact
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
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Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
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Lodestone Myr
Artifact Creature — Myr
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
2/2
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Loxodon Warhammer
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
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Malachite Golem
Artifact Creature — Golem
: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
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Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
A step in one direction is two steps away from another.
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Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay . If you do, draw a card.
"Ideas drift like petals on the wind. I have only to lift my face to the breeze."
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Mindslaver
Legendary Artifact
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
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Mindstorm Crown
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
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Mirror Golem
Artifact Creature — Golem
Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
3/4
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Mourner's Shield
Artifact
Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.
, : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
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Myr Adapter
Artifact Creature — Myr
Myr Adapter gets +1/+1 for each Equipment attached to it.
"The simplest way to plan ahead is merely to be ready for everything."
—Pontifex, elder researcher
1/1
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Myr Enforcer
Artifact Creature — Myr
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Most myr monitor other species. Some myr monitor other myr.
4/4
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Myr Incubator
Artifact
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
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Myr Mindservant
Artifact Creature — Myr
, : Shuffle your library.
It knows what you are planning, and does not approve.
1/1
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Myr Prototype
Artifact Creature — Myr
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.
2/2
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Myr Retriever
Artifact Creature — Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Mephidross gives up treasure easily . . . as long as you take its place.
1/1
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Necrogen Spellbomb
Artifact
, Sacrifice Necrogen Spellbomb: Target player discards a card.
, Sacrifice Necrogen Spellbomb: Draw a card.
"Forget that which was never known."
—Spellbomb inscription
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Needlebug
Artifact Creature — Insect
Flash
Protection from artifacts
Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.
2/2
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Neurok Hoversail
Artifact — Equipment
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Nightmare Lash
Artifact — Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Nim Replica
Artifact Creature — Zombie
, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
It kills with unfeeling malice.
3/1
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Nuisance Engine
Artifact
, : Create a 0/1 colorless Pest artifact creature token.
All Auriok children know the tale, "Bolgri and the Long Day of Squashing."
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Oblivion Stone
Artifact
, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
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Omega Myr
Artifact Creature — Myr
Last to charge, last to fall.
1/2
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Ornithopter
Artifact Creature — Thopter
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
0/2
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Pearl Shard
Artifact
, or , : Prevent the next 2 damage that would be dealt to any target this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
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Pentavus
Artifact Creature — Construct
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
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Pewter Golem
Artifact Creature — Golem
: Regenerate Pewter Golem.
Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.
4/2
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Platinum Angel
Artifact Creature — Angel
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
4/4
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Power Conduit
Artifact
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with their creations.
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Proteus Staff
Artifact
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
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Psychogenic Probe
Artifact
Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.
The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross.
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Pyrite Spellbomb
Artifact
, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
, Sacrifice Pyrite Spellbomb: Draw a card.
"Melt that which was never frozen."
—Spellbomb inscription
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Quicksilver Fountain
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
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Rust Elemental
Artifact Creature — Elemental
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4/4
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Rustspore Ram
Artifact Creature — Sheep
When Rustspore Ram enters the battlefield, destroy target Equipment.
Where herds have passed, the dented ground is lined with piles of rust.
1/3
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Scale of Chiss-Goria
Artifact
Flash
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
: Target creature gets +0/+1 until end of turn.
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Scrabbling Claws
Artifact
: Target player exiles a card from their graveyard.
, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
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Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
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Scythe of the Wretched
Artifact — Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip
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Serum Tank
Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
, , Remove a charge counter from Serum Tank: Draw a card.
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Silver Myr
Artifact Creature — Myr
: Add .
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
1/1
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Skeleton Shard
Artifact
, or , : Return target artifact creature card from your graveyard to your hand.
Metal permeates the marrow of every bone in Mephidross—except one.
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Slagwurm Armor
Artifact — Equipment
Equipped creature gets +0/+6.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Soldier Replica
Artifact Creature — Soldier
, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
It fights with inhuman vigor.
1/3
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Soul Foundry
Artifact
Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
, : Create a token that's a copy of the exiled card. X is the mana value of that card.
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Spellweaver Helix
Artifact
Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
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Steel Wall
Artifact Creature — Wall
Defender (This creature can't attack.)
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from *commanding* the terrain."
—Raksha Golden Cub, leonin kha
0/4
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Sun Droplet
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
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Sunbeam Spellbomb
Artifact
, Sacrifice Sunbeam Spellbomb: You gain 5 life.
, Sacrifice Sunbeam Spellbomb: Draw a card.
"Cure that which was never ill."
—Spellbomb inscription
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Sword of Kaldra
Legendary Artifact — Equipment
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Synod Sanctum
Artifact
, : Exile target permanent you control.
, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
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Talisman of Dominance
Artifact
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
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Talisman of Impulse
Artifact
: Add .
: Add or . Talisman of Impulse deals 1 damage to you.
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Talisman of Indulgence
Artifact
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
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Talisman of Progress
Artifact
: Add .
: Add or . Talisman of Progress deals 1 damage to you.
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Talisman of Unity
Artifact
: Add .
: Add or . Talisman of Unity deals 1 damage to you.
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Tanglebloom
Artifact
, : You gain 1 life.
Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.
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Tangleroot
Artifact
Whenever a player casts a creature spell, that player adds .
As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display.
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Tel-Jilad Stylus
Artifact
: Put target permanent you own on the bottom of your library.
Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.
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Thought Prison
Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
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Timesifter
Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
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Titanium Golem
Artifact Creature — Golem
: Titanium Golem gains first strike until end of turn.
Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.
3/3
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Tooth of Chiss-Goria
Artifact
Flash
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
: Target creature gets +1/+0 until end of turn.
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Tower of Champions
Artifact
, : Target creature gets +6/+6 until end of turn.
The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.
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Tower of Eons
Artifact
, : You gain 10 life.
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
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Tower of Fortunes
Artifact
, : Draw four cards.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
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Tower of Murmurs
Artifact
, : Target player mills eight cards.
Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.
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Triskelion
Artifact Creature — Construct
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1/1
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Viridian Longbow
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Vorrac Battlehorns
Artifact — Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Vulshok Battlegear
Artifact — Equipment
Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Vulshok Gauntlets
Artifact — Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Welding Jar
Artifact
Sacrifice Welding Jar: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
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Wizard Replica
Artifact Creature — Wizard
Flying
, Sacrifice Wizard Replica: Counter target spell unless its controller pays .
It responds with unnatural precision.
1/3
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Worldslayer
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Yotian Soldier
Artifact Creature — Soldier
Vigilance
Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.
1/4
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Ancient Den
Artifact Land
: Add .
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
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Blinkmoth Well
Land
: Add .
, : Tap target noncreature artifact.
When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core.
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Cloudpost
Land — Locus
Cloudpost enters the battlefield tapped.
: Add for each Locus on the battlefield.
"He watches from above. He watches from below. He watches from within."
—Inscription on Tel-Jilad, the Tree of Tales
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Glimmervoid
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
: Add one mana of any color.
An empty canvas holds infinite possibilities.
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Great Furnace
Artifact Land
: Add .
Kuldotha, wellspring of molten metal, temple of the goblin horde.
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Seat of the Synod
Artifact Land
: Add .
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
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Stalking Stones
Land
: Add .
: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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Tree of Tales
Artifact Land
: Add .
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
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Vault of Whispers
Artifact Land
: Add .
Ish Sah, den of the warlord Geth, commander of countless nim.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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