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Chishiro, the Shattered Blade
Legendary Creature — Snake Samurai
Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
4/4
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Kotori, Pilot Prodigy
Legendary Creature — Moonfolk Pilot
Vehicles you control have crew 2.
At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
"Some people test limits. I prefer to demolish them."
2/4
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Kaima, the Fractured Calm
Legendary Creature — Spirit
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
3/3
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Shorikai, Genesis Engine
Legendary Artifact — Vehicle
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Shorikai, Genesis Engine can be your commander.
8/8
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Aerial Surveyor
Artifact — Vehicle
Flying
Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
3/4
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Drumbellower
Creature — Spirit
Flying
Untap all creatures you control during each other player's untap step.
By the second night after the kami had drifted into town, the local general store was completely sold out of earplugs.
2/1
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Ironsoul Enforcer
Artifact Creature — Human Samurai
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
"You break it, you buy it. You steal it, I find it."
4/4
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Organic Extinction
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Destroy all nonartifact creatures.
"Technology evolves faster than a blade can swing."
—Arima, lead inventor of the Futurists
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Release to Memory
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
"Those who have passed are beyond war, beyond suffering. Mourn them, envy them, but above all, remember them."
—Light-Paws, Imperial advisor
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Swift Reconfiguration
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
On the bright side, the bear now had cupholders.
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Access Denied
Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
The Saiba Futurists guard their secret experiments with ever-evolving networks of cutting-edge defensive technology.
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Cyberdrive Awakener
Artifact Creature — Construct
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
4/4
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Imposter Mech
Artifact — Vehicle
You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
The best way to fight evil is with its own weapons.
3/1
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Kappa Cannoneer
Artifact Creature — Turtle Warrior
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4/4
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Katsumasa, the Animator
Legendary Creature — Moonfolk Artificer
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
3/3
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Research Thief
Artifact Creature — Moonfolk Wizard
Flash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card.
The Futurists eagerly supplement their research with their rivals' closely guarded secrets.
3/3
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Universal Surveillance
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Draw X cards.
Few outside the Saiba Futurists know the true extent of their data-extraction network.
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Akki Battle Squad
Creature — Goblin Samurai
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
6/6
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Collision of Realms
Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
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Kami of Celebration
Creature — Spirit
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
3/3
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Komainu Battle Armor
Artifact Creature — Equipment Dog
Menace
Equipped creature gets +2/+2 and has menace.
Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
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Smoke Spirits' Aid
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
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Unquenchable Fury
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."
When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
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Ascendant Acolyte
Creature — Human Monk
Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
"Limits exist solely to test the will."
1/1
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Concord with the Kami
Enchantment
At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
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Kosei, Penitent Warlord
Legendary Creature — Ogre Samurai
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
0/5
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One with the Kami
Enchantment — Aura
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
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Rampant Rejuvenator
Creature — Plant Hydra
Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.
When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
0/0
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Silkguard
Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
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Tanuki Transplanter
Artifact Creature — Equipment Dog
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/4
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Myojin of Blooming Dawn
Legendary Creature — Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6
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Yoshimaru, Ever Faithful
Legendary Creature — Dog
Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner (You can have two commanders if both have partner.)
Day after day he sat there, knowing that the Wanderer would soon be back for him.
1/1
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Myojin of Cryptic Dreams
Legendary Creature — Spirit
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
3/3
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Myojin of Grim Betrayal
Legendary Creature — Spirit
Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5/2
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Ruthless Technomancer
Creature — Human Wizard
When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
2/4
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Myojin of Roaring Blades
Legendary Creature — Spirit
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
7/4
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Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine
, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
3/4
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Myojin of Towering Might
Legendary Creature — Spirit
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8/8
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Aerial Surveyor
Artifact — Vehicle
Flying
Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
3/4
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Drumbellower
Creature — Spirit
Flying
Untap all creatures you control during each other player's untap step.
2/1
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Ironsoul Enforcer
Artifact Creature — Human Samurai
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
4/4
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Myojin of Blooming Dawn
Legendary Creature — Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6
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Organic Extinction
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Destroy all nonartifact creatures.
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Release to Memory
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
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Swift Reconfiguration
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
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Yoshimaru, Ever Faithful
Legendary Creature — Dog
Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner (You can have two commanders if both have partner.)
1/1
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Access Denied
Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
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Cyberdrive Awakener
Artifact Creature — Construct
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
4/4
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Imposter Mech
Artifact — Vehicle
You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
3/1
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Kappa Cannoneer
Artifact Creature — Turtle Warrior
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4/4
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Katsumasa, the Animator
Legendary Creature — Moonfolk Artificer
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
3/3
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Myojin of Cryptic Dreams
Legendary Creature — Spirit
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
3/3
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Research Thief
Artifact Creature — Moonfolk Wizard
Flash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card.
3/3
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Universal Surveillance
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Draw X cards.
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Myojin of Grim Betrayal
Legendary Creature — Spirit
Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5/2
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Ruthless Technomancer
Creature — Human Wizard
When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
2/4
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Akki Battle Squad
Creature — Goblin Samurai
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
6/6
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Collision of Realms
Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
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Kami of Celebration
Creature — Spirit
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
3/3
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Komainu Battle Armor
Artifact Creature — Equipment Dog
Menace
Equipped creature gets +2/+2 and has menace.
Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
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Myojin of Roaring Blades
Legendary Creature — Spirit
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
7/4
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Smoke Spirits' Aid
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
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Unquenchable Fury
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."
When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
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Ascendant Acolyte
Creature — Human Monk
Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
1/1
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Concord with the Kami
Enchantment
At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
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Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine
, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
3/4
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Kosei, Penitent Warlord
Legendary Creature — Ogre Samurai
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
0/5
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Myojin of Towering Might
Legendary Creature — Spirit
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8/8
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One with the Kami
Enchantment — Aura
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
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Rampant Rejuvenator
Creature — Plant Hydra
Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.
When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
0/0
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Silkguard
Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
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Tanuki Transplanter
Artifact Creature — Equipment Dog
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/4
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Chishiro, the Shattered Blade
Legendary Creature — Snake Samurai
Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
4/4
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Kaima, the Fractured Calm
Legendary Creature — Spirit
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
3/3
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Kotori, Pilot Prodigy
Legendary Creature — Moonfolk Pilot
Vehicles you control have crew 2.
At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
2/4
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Shorikai, Genesis Engine
Legendary Artifact — Vehicle
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Shorikai, Genesis Engine can be your commander.
8/8
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Chishiro, the Shattered Blade
Legendary Creature — Snake Samurai
Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
4/4
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Kotori, Pilot Prodigy
Legendary Creature — Moonfolk Pilot
Vehicles you control have crew 2.
At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
"Some people test limits. I prefer to demolish them."
2/4
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Aeronaut Admiral
Creature — Human Pilot
Flying
Vehicles you control have flying.
The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.
3/1
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Armed and Armored
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.
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Cataclysmic Gearhulk
Artifact Creature — Construct
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
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Crush Contraband
Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.
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Dispatch
Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Venser wondered if it could still be called a teleportation spell if the destination is oblivion.
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Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
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Indomitable Archangel
Creature — Angel
Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
"Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand."
—Auriok proverb
4/4
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Myrsmith
Creature — Human Artificer
Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.
The Auriok see the artificer as a conduit, beckoning new creations into the world.
2/1
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Parhelion II
Legendary Artifact — Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5
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Sram, Senior Edificer
Legendary Creature — Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
"As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"
2/2
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
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Teshar, Ancestor's Apostle
Legendary Creature — Bird Cleric
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
"The Ancestor saved us for a purpose."
2/2
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Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard
This spell costs less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1/2
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Etherium Sculptor
Artifact Creature — Vedalken Artificer
Artifact spells you cast cost less to cast.
The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.
1/2
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Jace, Architect of Thought
Legendary Planeswalker — Jace
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
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Master of Etherium
Artifact Creature — Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
*/*
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Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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Riddlesmith
Creature — Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1
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Sai, Master Thopterist
Legendary Creature — Human Artificer
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
"Industry without artistry is just a fancy way to fill the junkyard."
1/4
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Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
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Thoughtcast
Sorcery
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
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Vedalken Engineer
Creature — Vedalken Artificer
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Art is unknown to the vedalken—for them, all creations must serve a purpose.
1/1
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Whirler Rogue
Creature — Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2
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Agitator Ant
Creature — Insect
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
2/2
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Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
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Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Elemental Mastery
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
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Goblin Razerunners
Creature — Goblin Warrior
, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Finding an unexplored world, they immediately set it on fire.
3/4
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Krenko, Tin Street Kingpin
Legendary Creature — Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
"After the people flee, but before the enemy arrives—that's grabbin' time."
1/2
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Ox of Agonas
Creature — Ox
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.
Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ox of Agonas escapes with a +1/+1 counter on it.
4/2
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Shifting Shadow
Enchantment — Aura
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
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Starstorm
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
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Taurean Mauler
Creature — Shapeshifter
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
2/2
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Acidic Slime
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
2/2
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Bear Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher
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Champion of Lambholt
Creature — Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1/1
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Fertilid
Creature — Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
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Forgotten Ancient
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.
0/3
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Genesis Hydra
Creature — Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0/0
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Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
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Kodama's Reach
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The soul of Jukai reaches far beyond the forest's edge."
—Shigeki, Jukai visionary
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Loyal Guardian
Creature — Rhino
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Each scar on its hide is a badge of honor.
4/4
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Ordeal of Nylea
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Primeval Protector
Creature — Avatar
This spell costs less to cast for each creature your opponents control.
When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
The earth shook in support of their cause, offering a champion of its own.
10/10
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
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Rishkar, Peema Renegade
Legendary Creature — Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."
"Aether is the soul of Kaladesh, and all souls should be free."
2/2
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Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Control the Great Conduit? You might as well try to divert a river with your hands."
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Sakura-Tribe Elder
Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
He'd chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling.
1/1
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Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
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Snake Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Soul's Majesty
Sorcery
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength.
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Spearbreaker Behemoth
Creature — Beast
Indestructible
: Target creature with power 5 or greater gains indestructible until end of turn.
Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.
5/5
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Vastwood Surge
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
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Whiptongue Hydra
Creature — Lizard Hydra
Reach
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
"Where'd all the birds go?"
—Kaldrin, jungle sightseer
4/4
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Arcanist's Owl
Artifact Creature — Bird
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
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Dance of the Manse
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
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Decimate
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Anarchy comes in many forms: social, individual, Gruul . . .
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Grumgully, the Generous
Legendary Creature — Goblin Shaman
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Does it matter what it is? Take it and be grateful!"
3/3
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Hanna, Ship's Navigator
Legendary Creature — Human Artificer
, : Return target artifact or enchantment card from your graveyard to your hand.
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
1/2
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Mage Slayer
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip
"When the wielder is strong enough, any sword will do."
—Kresh the Bloodbraided
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Raff Capashen, Ship's Mage
Legendary Creature — Human Wizard
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
3/3
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Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.
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Ulasht, the Hate Seed
Legendary Creature — Hellion Hydra
Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
0/0
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
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Azorius Signet
Artifact
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
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Blackblade Reforged
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
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Bonehoard
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip
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Colossal Plow
Artifact — Vehicle
Whenever Colossal Plow attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
6/3
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Cultivator's Caravan
Artifact — Vehicle
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5
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Fellwar Stone
Artifact
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
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Fireshrieker
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Foundry Inspector
Artifact Creature — Construct
Artifact spells you cast cost less to cast.
Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.
3/2
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Gold Myr
Artifact Creature — Myr
: Add .
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
1/1
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Mirage Mirror
Artifact
: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Most mirrors show your reflection. Others show your potential.
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Peacewalker Colossus
Artifact — Vehicle
: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
"Peace? Its sole purpose is fear."
—Saheeli Rai
6/6
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Raiders' Karve
Artifact — Vehicle
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4
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Shimmer Myr
Artifact Creature — Myr
Flash
You may cast artifact spells as though they had flash.
It evades Phyrexians by hiding in the spaces between seconds.
2/2
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Silver Myr
Artifact Creature — Myr
: Add .
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
1/1
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Skysovereign, Consul Flagship
Legendary Artifact — Vehicle
Flying
Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6/5
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Smuggler's Copter
Artifact — Vehicle
Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
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Sol Ring
Artifact
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
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Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
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Weatherlight
Legendary Artifact — Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
4/5
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Cinder Glade
Land — Mountain Forest
(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
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Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
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Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
: Add or .
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Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Add .
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Mossfire Valley
Land
, : Add .
The battle at Ganzan Pass left the land so saturated with blood and twisted kami magic that it was a century before a single blade of grass could take root.
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Opal Palace
Land
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
: Add or .
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
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Prairie Stream
Land — Plains Island
(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
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Raging Ravine
Land
Raging Ravine enters the battlefield tapped.
: Add or .
: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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Skycloud Expanse
Land
, : Add .
Remote but always watching, the soaring city of Otawara moves over Kamigawa with a purpose that few understand.
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Spire of Industry
Land
: Add .
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
A beacon of prosperity to some, a shadow of oppression to others.
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Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
: Add or .
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Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
: Add or .
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