Neon Dynasty Commander

Image Card Info Mana cost
Chishiro, the Shattered Blade

Chishiro, the Shattered Blade

Legendary Creature — Snake Samurai

Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

4/4

2 R G
Kotori, Pilot Prodigy

Kotori, Pilot Prodigy

Legendary Creature — Moonfolk Pilot

Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

"Some people test limits. I prefer to demolish them."

2/4

1 W U
Kaima, the Fractured Calm

Kaima, the Fractured Calm

Legendary Creature — Spirit

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

3/3

2 R G
Shorikai, Genesis Engine

Shorikai, Genesis Engine

Legendary Artifact — Vehicle

, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.

8/8

2 W U
Aerial Surveyor

Aerial Surveyor

Artifact — Vehicle

Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2

3/4

2 W
Drumbellower

Drumbellower

Creature — Spirit

Flying Untap all creatures you control during each other player's untap step.

By the second night after the kami had drifted into town, the local general store was completely sold out of earplugs.

2/1

2 W
Ironsoul Enforcer

Ironsoul Enforcer

Artifact Creature — Human Samurai

Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

"You break it, you buy it. You steal it, I find it."

4/4

4 W
Organic Extinction

Organic Extinction

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Destroy all nonartifact creatures.

"Technology evolves faster than a blade can swing." —Arima, lead inventor of the Futurists

8 W W
Release to Memory

Release to Memory

Instant

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

"Those who have passed are beyond war, beyond suffering. Mourn them, envy them, but above all, remember them." —Light-Paws, Imperial advisor

3 W
Swift Reconfiguration

Swift Reconfiguration

Enchantment — Aura

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

On the bright side, the bear now had cupholders.

W
Access Denied

Access Denied

Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

The Saiba Futurists guard their secret experiments with ever-evolving networks of cutting-edge defensive technology.

3 U U
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct

Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

4/4

5 U
Imposter Mech

Imposter Mech

Artifact — Vehicle

You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3

The best way to fight evil is with its own weapons.

3/1

1 U
Kappa Cannoneer

Kappa Cannoneer

Artifact Creature — Turtle Warrior

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Ward Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.

4/4

5 U
Katsumasa, the Animator

Katsumasa, the Animator

Legendary Creature — Moonfolk Artificer

Flying : Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

3/3

2 U U
Research Thief

Research Thief

Artifact Creature — Moonfolk Wizard

Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.

The Futurists eagerly supplement their research with their rivals' closely guarded secrets.

3/3

4 U
Universal Surveillance

Universal Surveillance

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.

Few outside the Saiba Futurists know the true extent of their data-extraction network.

X U U U
Akki Battle Squad

Akki Battle Squad

Creature — Goblin Samurai

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

6/6

5 R
Collision of Realms

Collision of Realms

Sorcery

Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.

6 R
Kami of Celebration

Kami of Celebration

Creature — Spirit

Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.

3/3

4 R
Komainu Battle Armor

Komainu Battle Armor

Artifact Creature — Equipment Dog

Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

2 R
Smoke Spirits' Aid

Smoke Spirits' Aid

Sorcery

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

X R
Unquenchable Fury

Unquenchable Fury

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.

2 R
Ascendant Acolyte

Ascendant Acolyte

Creature — Human Monk

Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

"Limits exist solely to test the will."

1/1

4 G
Concord with the Kami

Concord with the Kami

Enchantment

At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.

3 G
Kosei, Penitent Warlord

Kosei, Penitent Warlord

Legendary Creature — Ogre Samurai

As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."

0/5

1 G G
One with the Kami

One with the Kami

Enchantment — Aura

Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

3 G
Rampant Rejuvenator

Rampant Rejuvenator

Creature — Plant Hydra

Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.

0/0

3 G
Silkguard

Silkguard

Instant

Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

X G
Tanuki Transplanter

Tanuki Transplanter

Artifact Creature — Equipment Dog

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/4

3 G
Myojin of Blooming Dawn

Myojin of Blooming Dawn

Legendary Creature — Spirit

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

4/6

5 W W W
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful

Legendary Creature — Dog

Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.)

Day after day he sat there, knowing that the Wanderer would soon be back for him.

1/1

W
Myojin of Cryptic Dreams

Myojin of Cryptic Dreams

Legendary Creature — Spirit

Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)

3/3

5 U U U
Myojin of Grim Betrayal

Myojin of Grim Betrayal

Legendary Creature — Spirit

Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.

5/2

5 B B B
Ruthless Technomancer

Ruthless Technomancer

Creature — Human Wizard

When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. , Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

2/4

3 B
Myojin of Roaring Blades

Myojin of Roaring Blades

Legendary Creature — Spirit

Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.

7/4

5 R R R
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin

Legendary Enchantment Creature — Shrine

, : Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.

3/4

3 G
Myojin of Towering Might

Myojin of Towering Might

Legendary Creature — Spirit

Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.

8/8

5 G G G
Aerial Surveyor

Aerial Surveyor

Artifact — Vehicle

Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2

3/4

2 W
Drumbellower

Drumbellower

Creature — Spirit

Flying Untap all creatures you control during each other player's untap step.

2/1

2 W
Ironsoul Enforcer

Ironsoul Enforcer

Artifact Creature — Human Samurai

Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

4/4

4 W
Myojin of Blooming Dawn

Myojin of Blooming Dawn

Legendary Creature — Spirit

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

4/6

5 W W W
Organic Extinction

Organic Extinction

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Destroy all nonartifact creatures.

8 W W
Release to Memory

Release to Memory

Instant

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

3 W
Swift Reconfiguration

Swift Reconfiguration

Enchantment — Aura

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

W
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful

Legendary Creature — Dog

Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.)

1/1

W
Access Denied

Access Denied

Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

3 U U
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct

Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

4/4

5 U
Imposter Mech

Imposter Mech

Artifact — Vehicle

You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3

3/1

1 U
Kappa Cannoneer

Kappa Cannoneer

Artifact Creature — Turtle Warrior

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Ward Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.

4/4

5 U
Katsumasa, the Animator

Katsumasa, the Animator

Legendary Creature — Moonfolk Artificer

Flying : Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

3/3

2 U U
Myojin of Cryptic Dreams

Myojin of Cryptic Dreams

Legendary Creature — Spirit

Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)

3/3

5 U U U
Research Thief

Research Thief

Artifact Creature — Moonfolk Wizard

Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.

3/3

4 U
Universal Surveillance

Universal Surveillance

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.

X U U U
Myojin of Grim Betrayal

Myojin of Grim Betrayal

Legendary Creature — Spirit

Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.

5/2

5 B B B
Ruthless Technomancer

Ruthless Technomancer

Creature — Human Wizard

When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. , Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

2/4

3 B
Akki Battle Squad

Akki Battle Squad

Creature — Goblin Samurai

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

6/6

5 R
Collision of Realms

Collision of Realms

Sorcery

Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.

6 R
Kami of Celebration

Kami of Celebration

Creature — Spirit

Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.

3/3

4 R
Komainu Battle Armor

Komainu Battle Armor

Artifact Creature — Equipment Dog

Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

2 R
Myojin of Roaring Blades

Myojin of Roaring Blades

Legendary Creature — Spirit

Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.

7/4

5 R R R
Smoke Spirits' Aid

Smoke Spirits' Aid

Sorcery

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

X R
Unquenchable Fury

Unquenchable Fury

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.

2 R
Ascendant Acolyte

Ascendant Acolyte

Creature — Human Monk

Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

1/1

4 G
Concord with the Kami

Concord with the Kami

Enchantment

At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.

3 G
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin

Legendary Enchantment Creature — Shrine

, : Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.

3/4

3 G
Kosei, Penitent Warlord

Kosei, Penitent Warlord

Legendary Creature — Ogre Samurai

As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."

0/5

1 G G
Myojin of Towering Might

Myojin of Towering Might

Legendary Creature — Spirit

Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.

8/8

5 G G G
One with the Kami

One with the Kami

Enchantment — Aura

Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

3 G
Rampant Rejuvenator

Rampant Rejuvenator

Creature — Plant Hydra

Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.

0/0

3 G
Silkguard

Silkguard

Instant

Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

X G
Tanuki Transplanter

Tanuki Transplanter

Artifact Creature — Equipment Dog

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/4

3 G
Chishiro, the Shattered Blade

Chishiro, the Shattered Blade

Legendary Creature — Snake Samurai

Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

4/4

2 R G
Kaima, the Fractured Calm

Kaima, the Fractured Calm

Legendary Creature — Spirit

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

3/3

2 R G
Kotori, Pilot Prodigy

Kotori, Pilot Prodigy

Legendary Creature — Moonfolk Pilot

Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

2/4

1 W U
Shorikai, Genesis Engine

Shorikai, Genesis Engine

Legendary Artifact — Vehicle

, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.

8/8

2 W U
Chishiro, the Shattered Blade

Chishiro, the Shattered Blade

Legendary Creature — Snake Samurai

Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

4/4

2 R G
Kotori, Pilot Prodigy

Kotori, Pilot Prodigy

Legendary Creature — Moonfolk Pilot

Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

"Some people test limits. I prefer to demolish them."

2/4

1 W U
Aeronaut Admiral

Aeronaut Admiral

Creature — Human Pilot

Flying Vehicles you control have flying.

The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.

3/1

3 W
Armed and Armored

Armed and Armored

Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.

1 W
Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature — Construct

Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

4/5

3 W W
Crush Contraband

Crush Contraband

Instant

Choose one or both — • Exile target artifact. • Exile target enchantment.

The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.

3 W
Dispatch

Dispatch

Instant

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Venser wondered if it could still be called a teleportation spell if the destination is oblivion.

W
Generous Gift

Generous Gift

Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

2 W
Indomitable Archangel

Indomitable Archangel

Creature — Angel

Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)

"Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand." —Auriok proverb

4/4

2 W W
Myrsmith

Myrsmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

2/1

1 W
Parhelion II

Parhelion II

Legendary Artifact — Vehicle

Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

6 W W
Sram, Senior Edificer

Sram, Senior Edificer

Legendary Creature — Dwarf Advisor

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

"As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"

2/2

1 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

W
Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle

Legendary Creature — Bird Cleric

Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

"The Ancestor saved us for a purpose."

2/2

3 W
Emry, Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

1/2

2 U
Etherium Sculptor

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you cast cost less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

1/2

1 U
Jace, Architect of Thought

Jace, Architect of Thought

Legendary Planeswalker — Jace

[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

2 U U
Master of Etherium

Master of Etherium

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

*/*

2 U
Reality Shift

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

1 U
Riddlesmith

Riddlesmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.

2/1

1 U
Sai, Master Thopterist

Sai, Master Thopterist

Legendary Creature — Human Artificer

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice two artifacts: Draw a card.

"Industry without artistry is just a fancy way to fill the junkyard."

1/4

2 U
Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

2 U U
Thoughtcast

Thoughtcast

Sorcery

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Draw two cards.

Vedalken eyes don't see the beauty in things. They see only what those things can teach.

4 U
Vedalken Engineer

Vedalken Engineer

Creature — Vedalken Artificer

: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Art is unknown to the vedalken—for them, all creations must serve a purpose.

1/1

1 U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Agitator Ant

Agitator Ant

Creature — Insect

At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

2/2

2 R
Chain Reaction

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." —Nundari, Sea Gate militia captain

2 R R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Elemental Mastery

Elemental Mastery

Enchantment — Aura

Enchant creature Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

3 R
Goblin Razerunners

Goblin Razerunners

Creature — Goblin Warrior

, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Finding an unexplored world, they immediately set it on fire.

3/4

2 R R
Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

Legendary Creature — Goblin

Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

"After the people flee, but before the enemy arrives—that's grabbin' time."

1/2

2 R
Ox of Agonas

Ox of Agonas

Creature — Ox

When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.

4/2

3 R R
Shifting Shadow

Shifting Shadow

Enchantment — Aura

Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

2 R
Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature. Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

X R R
Taurean Mauler

Taurean Mauler

Creature — Shapeshifter

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2

2 R
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

2/2

3 G G
Bear Umbra

Bear Umbra

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

2 G G
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher

2 G
Champion of Lambholt

Champion of Lambholt

Creature — Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

1/1

1 G G
Fertilid

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

2 G
Forgotten Ancient

Forgotten Ancient

Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.

0/3

3 G
Genesis Hydra

Genesis Hydra

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.

0/0

X G G
Hunter's Insight

Hunter's Insight

Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

"The predator knows the true way of the world. Life is conflict. Only the strong survive." —Garruk Wildspeaker

2 G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The soul of Jukai reaches far beyond the forest's edge." —Shigeki, Jukai visionary

2 G
Loyal Guardian

Loyal Guardian

Creature — Rhino

Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Each scar on its hide is a badge of honor.

4/4

4 G
Ordeal of Nylea

Ordeal of Nylea

Enchantment — Aura

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1 G
Primeval Protector

Primeval Protector

Creature — Avatar

This spell costs less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.

The earth shook in support of their cause, offering a champion of its own.

10/10

1 0 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

1 G
Rishkar, Peema Renegade

Rishkar, Peema Renegade

Legendary Creature — Elf Druid

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ."

"Aether is the soul of Kaladesh, and all souls should be free."

2/2

2 G
Rishkar's Expertise

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

"Control the Great Conduit? You might as well try to divert a river with your hands."

4 G G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

He'd chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling.

1/1

1 G
Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

3 G G
Snake Umbra

Snake Umbra

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

2 G
Soul's Majesty

Soul's Majesty

Sorcery

Draw cards equal to the power of target creature you control.

An avatar he sculpts of wisdom and strength.

4 G
Spearbreaker Behemoth

Spearbreaker Behemoth

Creature — Beast

Indestructible : Target creature with power 5 or greater gains indestructible until end of turn.

Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.

5/5

5 G G
Vastwood Surge

Vastwood Surge

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

3 G
Whiptongue Hydra

Whiptongue Hydra

Creature — Lizard Hydra

Reach When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

"Where'd all the birds go?" —Kaldrin, jungle sightseer

4/4

5 G
Arcanist's Owl

Arcanist's Owl

Artifact Creature — Bird

Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

W / U W / U W / U W / U
Dance of the Manse

Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

X W U
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Anarchy comes in many forms: social, individual, Gruul . . .

2 R G
Grumgully, the Generous

Grumgully, the Generous

Legendary Creature — Goblin Shaman

Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Does it matter what it is? Take it and be grateful!"

3/3

1 R G
Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2

1 W U
Mage Slayer

Mage Slayer

Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip

"When the wielder is strong enough, any sword will do." —Kresh the Bloodbraided

1 R G
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage

Legendary Creature — Human Wizard

Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

3/3

2 W U
Rhythm of the Wild

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.

1 R G
Ulasht, the Hate Seed

Ulasht, the Hate Seed

Legendary Creature — Hellion Hydra

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. , Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.

0/0

2 R G
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

2
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

2
Blackblade Reforged

Blackblade Reforged

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip

It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.

2
Bonehoard

Bonehoard

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip

4
Colossal Plow

Colossal Plow

Artifact — Vehicle

Whenever Colossal Plow attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

6/3

2
Cultivator's Caravan

Cultivator's Caravan

Artifact — Vehicle

: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

3
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, the Pretender

2
Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Foundry Inspector

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.

3/2

3
Gold Myr

Gold Myr

Artifact Creature — Myr

: Add .

The leonin thought of the myr as omens, never imagining the sinister fate they foretold.

1/1

2
Mirage Mirror

Mirage Mirror

Artifact

: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Most mirrors show your reflection. Others show your potential.

3
Peacewalker Colossus

Peacewalker Colossus

Artifact — Vehicle

: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

"Peace? Its sole purpose is fear." —Saheeli Rai

6/6

3
Raiders' Karve

Raiders' Karve

Artifact — Vehicle

Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

3
Shimmer Myr

Shimmer Myr

Artifact Creature — Myr

Flash You may cast artifact spells as though they had flash.

It evades Phyrexians by hiding in the spaces between seconds.

2/2

3
Silver Myr

Silver Myr

Artifact Creature — Myr

: Add .

The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.

1/1

2
Skysovereign, Consul Flagship

Skysovereign, Consul Flagship

Legendary Artifact — Vehicle

Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/5

5
Smuggler's Copter

Smuggler's Copter

Artifact — Vehicle

Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3

2
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Sword of Vengeance

Sword of Vengeance

Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

3
Weatherlight

Weatherlight

Legendary Artifact — Vehicle

Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3

4/5

4
Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Mossfire Valley

Mossfire Valley

Land

, : Add .

The battle at Ganzan Pass left the land so saturated with blood and twisted kami magic that it was a century before a single blade of grass could take root.

Opal Palace

Opal Palace

Land

: Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped. : Add . : Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Raging Ravine

Raging Ravine

Land

Raging Ravine enters the battlefield tapped. : Add or . : Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

Remote but always watching, the soaring city of Otawara moves over Kamigawa with a purpose that few understand.

Spire of Industry

Spire of Industry

Land

: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

A beacon of prosperity to some, a shadow of oppression to others.

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .