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Angelic Favor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
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Avenger en-Dal
Creature — Human Spellshaper
, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1/1
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Blinding Angel
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
2/4
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Chieftain en-Dal
Creature — Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
The clearest commands are practical examples.
2/2
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Defender en-Vec
Creature — Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2/4
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Defiant Falcon
Creature — Rebel Bird
Flying
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/1
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Defiant Vanguard
Creature — Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2
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Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.
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Lashknife
Enchantment — Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.
Those it won't scare, it scars.
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Lawbringer
Creature — Kor Rebel
, Sacrifice Lawbringer: Exile target red creature.
One injustice starts a thousand riots. One law stops a thousand crimes.
—Lawbringer creed
2/2
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Lightbringer
Creature — Kor Rebel
, Sacrifice Lightbringer: Exile target black creature.
One thought opens a thousand eyes. One sun brings a thousand dawns.
—Lightbringer creed
2/2
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Lin Sivvi, Defiant Hero
Legendary Creature — Human Rebel
, : Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
: Put target Rebel card from your graveyard on the bottom of your library.
1/3
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Netter en-Dal
Creature — Human Spellshaper
, , Discard a card: Target creature can't attack this turn.
The wizard's vocabulary of mogg profanities increased with every net she cast.
1/1
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Noble Stand
Enchantment
Whenever a creature you control blocks, you gain 2 life.
Soldiers will always endanger their lives to defend many other lives.
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Off Balance
Instant
Target creature can't attack or block this turn.
A heavy weapon deals plenty of damage—but it does have to hit.
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Oracle's Attendants
Creature — Human Soldier
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
The future isn't sacred, but its speaker is.
1/5
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Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
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Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
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Silkenfist Fighter
Creature — Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
Simple wooden staff
Made from life, protecting life,
Stronger than cold steel.
1/3
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Silkenfist Order
Creature — Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
Hands weave life and death;
Intertwining spirits knit
Tapestries and shrouds.
3/5
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Sivvi's Ruse
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
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Sivvi's Valor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
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Spiritual Asylum
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.
Trapped in safety is still trapped.
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Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
"Let all witness the fate of those who defy me."
—Crovax
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Voice of Truth
Creature — Angel
Flying, protection from white
"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."
—*Song of All*, canto 167
2/2
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Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."
—Takara, to Eladamri
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Aether Barrier
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay .
"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."
—Belbe
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Air Bladder
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Random mutations among Rootwater merfolk were common—and disturbing.
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Cloudskate
Creature — Illusion
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/2
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Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
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Dominate
Instant
Gain control of target creature with mana value X or less.
"I've come to reclaim what is mine. And you, Greven, are mine."
—Volrath
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Ensnare
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Rootwater has become as dangerous to its denizens as to its enemies.
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Infiltrate
Instant
Target creature can't be blocked this turn.
Getting in was the easy part. Getting out proved to be more difficult.
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Jolting Merfolk
Creature — Merfolk
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
2/2
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Oraxid
Creature — Crab Beast
Protection from red
"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."
—Ertai
2/3
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Pale Moon
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.
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Parallax Tide
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
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Rising Waters
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Rising waters, sinking hope.
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Rootwater Commando
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
2/2
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Rootwater Thief
Creature — Merfolk Rogue
: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
1/2
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Seahunter
Creature — Human Mercenary
, : Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
"They can't feel pain. They just wiggle 'cause they're scared."
2/2
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Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
"I am the unraveler, the loosened thread that will not hold."
—Seal inscription
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Sliptide Serpent
Creature — Serpent
: Return Sliptide Serpent to its owner's hand.
It's futile to fight something you can see only in the corner of your eye.
4/4
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Sneaky Homunculus
Creature — Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.
1/1
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Stronghold Biologist
Creature — Human Spellshaper
, , Discard a card: Counter target creature spell.
He twists the laws of nature until they scream.
1/1
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Stronghold Machinist
Creature — Human Spellshaper
, , Discard a card: Counter target noncreature spell.
She stretches the laws of physics until they snap.
1/1
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Stronghold Zeppelin
Creature — Human
Flying
Stronghold Zeppelin can block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.
3/3
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Submerge
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
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Trickster Mage
Creature — Human Spellshaper
, , Discard a card: You may tap or untap target artifact, creature, or land.
"If it ain't broke, I'll break it. If it *is* broke, I'll fix it."
1/1
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Wandering Eye
Creature — Illusion
Flying
Players play with their hands revealed.
The evincar has many ways of keeping track of his subjects.
1/3
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Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
"Things are going to change around here."
—Crovax
3/3
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Battlefield Percher
Creature — Bird
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
2/2
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Belbe's Percher
Creature — Bird
Flying
Belbe's Percher can block only creatures with flying.
Long and powerful, these birds were used to carry messages to and from the evincar.
2/2
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Carrion Wall
Creature — Wall
Defender (This creature can't attack.)
: Regenerate Carrion Wall.
A wall built from the bodies of the enemy will never lack building material in times of war.
3/2
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Dark Triumph
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
All that's left is the coronation.
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Death Pit Offering
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
"Kill them all and feed them to the new recruits."
—Crovax
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Divining Witch
Creature — Human Spellshaper
, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1/1
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Massacre
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
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Mind Slash
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
"I can't think with all that screaming."
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Mind Swords
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Each player exiles two cards from their hand.
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Murderous Betrayal
Enchantment
, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
In darkness, the assassin sneaked into the village and destroyed what Eladamri loved most: his daughter.
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Parallax Dementia
Enchantment — Aura
Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
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Parallax Nexus
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
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Phyrexian Driver
Creature — Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
Although the abuse was initially effective, the troops soon became numb to it.
1/1
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Phyrexian Prowler
Creature — Phyrexian Zombie Mercenary
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
3/3
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Plague Witch
Creature — Elf Spellshaper
, , Discard a card: Target creature gets -1/-1 until end of turn.
"I can ail what cures you."
1/1
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Rathi Assassin
Creature — Phyrexian Zombie Mercenary Assassin
, : Destroy target tapped nonblack creature.
, : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2
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Rathi Fiend
Creature — Phyrexian Horror Mercenary
When Rathi Fiend enters the battlefield, each player loses 3 life.
, : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2
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Rathi Intimidator
Creature — Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/1
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Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
"I am the banisher, the ill will that snuffs the final candle."
—Seal inscription
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Spineless Thug
Creature — Phyrexian Zombie Mercenary
Spineless Thug can't block.
These troops are only as strong as the evincar's control.
2/2
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Spiteful Bully
Creature — Phyrexian Zombie Mercenary
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Like most creatures bent on total destruction, they rarely bother to double-check their targets.
3/3
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Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
"Crovax never passes up an opportunity to cause widespread misery."
—Belbe
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Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
"Blood is foul, the flesh dross. My ascendance thirsts for life itself."
—Crovax
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Volrath the Fallen
Legendary Creature — Phyrexian Shapeshifter
, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.
"I stepped out. I did not step down."
6/4
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Ancient Hydra
Creature — Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5/1
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Arc Mage
Creature — Human Spellshaper
, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
2/2
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Bola Warrior
Creature — Human Spellshaper Warrior
, , Discard a card: Target creature can't block this turn.
The ingredients for panic include equal parts danger, uncertainty, and helplessness.
1/1
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Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
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Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
Crovax hungered for power, and the stronghold devoured the sky.
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Flowstone Crusher
Creature — Beast
: Flowstone Crusher gets +1/-1 until end of turn.
"Someone must have done something very bad to make a rock that angry."
—Rebel scout
4/4
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Flowstone Overseer
Creature — Beast
: Target creature gets +1/-1 until end of turn.
The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.
4/4
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Flowstone Slide
Sorcery
All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.
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Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
Aggression exacts its toll.
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Flowstone Surge
Enchantment
Creatures you control get +1/-1.
The army was never at a loss for weapons; Crovax was their forge.
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Flowstone Wall
Creature — Wall
Defender (This creature can't attack.)
: Flowstone Wall gets +1/-1 until end of turn.
The rebels assaulted the wall, never suspecting the wall would assault back.
0/6
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Laccolith Grunt
Creature — Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
They leave a trail of ash and sorrow.
2/2
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Laccolith Rig
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
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Laccolith Titan
Creature — Beast
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
Proximity guarantees injury or death.
6/6
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Laccolith Warrior
Creature — Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
The screams are brief. The silence lingers.
3/3
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Laccolith Whelp
Creature — Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
They don't feed; they stoke.
1/1
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Mana Cache
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add . Any player may activate this ability but only during their turn before the end step.
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Mogg Alarm
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
They make mountains into mogg holes.
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Mogg Salvage
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Three moggs, one treasure, too bad.
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Mogg Toady
Creature — Goblin
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
2/2
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Moggcatcher
Creature — Human Mercenary
, : Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
"They're not worth much, but they're easy to catch."
2/2
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Rupture
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
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Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
"I am the romancer, the passion that consumes the flesh."
—Seal inscription
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Shrieking Mogg
Creature — Goblin
Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
You have to admire its enthusiasm.
1/1
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Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
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Animate Land
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the other way around.
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Blastoderm
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5/5
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Coiling Woodworm
Creature — Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Only the elves know where the woods end and the woodworm begins.
*/1
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Fog Patch
Instant
Cast this spell only during the declare blockers step.
Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.
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Harvest Mage
Creature — Human Spellshaper
, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
"Why should one limit oneself to the resources at hand?"
1/1
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Mossdog
Creature — Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
The more you look at it, the more dangerous it becomes.
1/1
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Nesting Wurm
Creature — Wurm
Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4/3
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Overlaid Terrain
Enchantment
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have ": Add two mana of any one color."
One must reap before one can sow.
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Pack Hunt
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
The one you see is just a diversion.
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Refreshing Rain
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.
Target player gains 6 life.
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Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
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Rhox
Creature — Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
5/5
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Saproling Burst
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
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Saproling Cluster
Enchantment
, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
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Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
"I am the feeder, the morsel that revives the starving."
—Seal inscription
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Skyshroud Behemoth
Creature — Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.
10/10
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Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
The forest's constant struggle is to keep the spreading flowstone at bay.
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Skyshroud Cutter
Creature — Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2/2
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Skyshroud Poacher
Creature — Human Rebel
, : Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
"It's OK. They're just elves."
2/2
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Skyshroud Ridgeback
Creature — Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/3
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Skyshroud Sentinel
Creature — Elf
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1/1
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Stampede Driver
Creature — Human Spellshaper
, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
"The thunder of hooves is music to my ears."
1/1
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Treetop Bracers
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
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Wild Mammoth
Creature — Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
"Sit. Heel! Down! HELP!"
3/4
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Woodripper
Creature — Beast
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Woodripper: Destroy target artifact.
4/6
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Belbe's Armor
Artifact
, : Target creature gets -X/+X until end of turn.
It protects her from the ravages of Phyrexia and the savages of Rath.
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Belbe's Portal
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.
, : You may put a creature card of the chosen type from your hand onto the battlefield.
The fight will continue on a new battlefield.
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Complex Automaton
Artifact Creature — Golem
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
"This wasteful design cannot possibly be Phyrexian."
—Belbe
4/4
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Eye of Yawgmoth
Artifact
, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
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Flint Golem
Artifact Creature — Golem
Whenever Flint Golem becomes blocked, defending player mills three cards.
2/3
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Flowstone Armor
Artifact
You may choose not to untap Flowstone Armor during your untap step.
, : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
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Flowstone Thopter
Artifact Creature — Thopter
: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
Airborne flowstone isn't less dangerous, only less common.
4/4
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Kill Switch
Artifact
, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
Success is largely a matter of knowing which lever to pull.
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Parallax Inhibitor
Artifact
, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
"The best I can offer is a temporary reprieve."
—Belbe
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Predator, Flagship
Legendary Artifact
: Target creature gains flying until end of turn.
, : Destroy target creature with flying.
"The scourge of Skyshroud is airborne once more."
—Oracle *en*-Vec
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Rackling
Artifact Creature — Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
"This may hurt a little."
2/2
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Rejuvenation Chamber
Artifact
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
: You gain 2 life.
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Rusting Golem
Artifact Creature — Golem
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
*/*
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Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
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Viseling
Artifact Creature — Phyrexian Construct
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
"This may hurt a lot."
2/2
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Kor Haven
Legendary Land
: Add .
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
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Rath's Edge
Legendary Land
: Add .
, , Sacrifice a land: Rath's Edge deals 1 damage to any target.
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Terrain Generator
Land
: Add .
, : You may put a basic land card from your hand onto the battlefield tapped.
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