Kamigawa: Neon Dynasty

Image Card Info Mana cost
Ancestral Katana

Ancestral Katana

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay . When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
A-Ancestral Katana

A-Ancestral Katana

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay . When you do, attach Ancestral Katana to it. Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking." Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
Ao, the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit

Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

5/4

3 W W
Banishing Slash

Banishing Slash

Sorcery

Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

"In the name of Kyodai, begone!"

W W
Befriending the Moths // Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.

3 W
Befriending the Moths // Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment Creature — Insect

Flying

"The moths of Eiganjo were once no different from any other great beast of Kamigawa's wilds. It took years of patience and dedication to convince them to bear riders." —*History of the Empire*

2/4

Blade-Blizzard Kitsune

Blade-Blizzard Kitsune

Creature — Fox Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike

In the time it takes most to master one blade, he mastered two.

2/2

2 W
Born to Drive

Born to Drive

Enchantment — Aura

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — , Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."

2 W
Brilliant Restoration

Brilliant Restoration

Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

"We have done our best to heal this land together, but now I must entrust the future to my sister. She will carry our dreams onward into the sunrise." —Michiko Konda's journal

3 W W W W
Cloudsteel Kirin

Cloudsteel Kirin

Artifact Creature — Equipment Kirin

Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/2

2 W
Dragonfly Suit

Dragonfly Suit

Artifact — Vehicle

Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Cutting-edge Imperial sentinel mechs patrol the skies over Eiganjo.

3/2

2 W
Eiganjo Exemplar

Eiganjo Exemplar

Enchantment Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

Imperial samurai undergo strict training, honing their skills and purifying their spirits in the hope that they will prove worthy of a kami's blessing.

2/1

1 W
A-Eiganjo Exemplar

A-Eiganjo Exemplar

Enchantment Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

1/1

W
Era of Enlightenment // Hand of Enlightenment

Era of Enlightenment // Hand of Enlightenment

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 W
Era of Enlightenment // Hand of Enlightenment

Era of Enlightenment // Hand of Enlightenment

Enchantment Creature — Human Monk

First strike

"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds." —Aoha, general of the First Emperor

2/2

The Fall of Lord Konda // Fragment of Konda

The Fall of Lord Konda // Fragment of Konda

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 W
The Fall of Lord Konda // Fragment of Konda

The Fall of Lord Konda // Fragment of Konda

Enchantment Creature — Human Noble

Defender When Fragment of Konda dies, draw a card.

For his transgressions against the kami, Lord Konda's immortal body was turned to stone, then shattered into a thousand still-living pieces.

1/3

Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

4 W W
Go-Shintai of Shared Purpose

Go-Shintai of Shared Purpose

Legendary Enchantment Creature — Shrine

Vigilance At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

It seeks those who act with kindness and offers friendship.

1/3

3 W
Golden-Tail Disciple

Golden-Tail Disciple

Enchantment Creature — Fox Monk

Lifelink

Students of the kitsune-led Golden-Tail Academy in Eiganjo are unparalleled in both martial skill and dedication to the Imperial cause.

2/3

2 W
Hotshot Mechanic

Hotshot Mechanic

Artifact Creature — Fox Pilot

Hotshot Mechanic crews Vehicles as though its power were 2 greater.

"If your mech is factory standard, you might as well be walking."

2/1

W
Imperial Oath

Imperial Oath

Sorcery

Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.

Those chosen to guard the Imperial Palace are not only unrivaled warriors but also lionhearted champions of the Imperial cause.

5 W
Imperial Recovery Unit

Imperial Recovery Unit

Artifact — Vehicle

Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4

2 W
Imperial Subduer

Imperial Subduer

Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

"Cease your pathetic struggling."

3/2

2 W
A-Imperial Subduer

A-Imperial Subduer

Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

3/1

1 W
Intercessor's Arrest

Intercessor's Arrest

Enchantment — Aura

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

2 W
Invoke Justice

Invoke Justice

Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

1 W W W W
Kitsune Ace

Kitsune Ace

Creature — Fox Pilot

Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap Kitsune Ace.

"Oh, sorry—were we racing?"

2/2

1 W
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa

Legendary Creature — Dragon Spirit

Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. : Kyodai gets +5/+5 until end of turn.

3/3

3 W
Light the Way

Light the Way

Instant

Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.

"That way lies death. This way, a chance."

W
Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice

Legendary Creature — Fox Advisor

Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

2/2

1 W
Lion Sash

Lion Sash

Artifact Creature — Equipment Cat

: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

1 W
Lucky Offering

Lucky Offering

Sorcery

Destroy target artifact with mana value 3 or less. You gain 3 life.

The playful kami reserved its greatest blessings for those who brought not wealth or rare delicacies, but particularly amusing trinkets.

W
March of Otherworldly Light

March of Otherworldly Light

Instant

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.

X W
Michiko's Reign of Truth // Portrait of Michiko

Michiko's Reign of Truth // Portrait of Michiko

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 W
Michiko's Reign of Truth // Portrait of Michiko

Michiko's Reign of Truth // Portrait of Michiko

Enchantment Creature — Human Noble

Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.

Long ago, as the first mortal to bond with Kyodai, Michiko Konda brought an end to the Kami War and guided Kamigawa into an age of truth and harmony.

0/0

Mothrider Patrol

Mothrider Patrol

Creature — Fox Warrior

Flying , : Tap target creature.

"Be proud, young pup! You've earned your wings. Rise and become the western wind." —Swift-Arm, Golden-Tail headmaster

1/1

W
Norika Yamazaki, the Poet

Norika Yamazaki, the Poet

Legendary Creature — Human Samurai

Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.

"The blades will have their say, but peace is built with words."

3/2

2 W
Regent's Authority

Regent's Authority

Instant

Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

Before her spark pulled her away again, the Emperor appointed the wise Light-Paws to guide Kamigawa in her absence.

W
Repel the Vile

Repel the Vile

Instant

Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.

"You are a guest in this realm, and you've overstayed your welcome." —Yui, Imperial intercessor

3 W
The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 W
The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment Creature — Fox Monk

Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

"A visionary looks at rubble and sees not only what was, but also what could be." —Onyx-Eye, architect of Eiganjo

3/4

Selfless Samurai

Selfless Samurai

Creature — Fox Samurai

Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

2/2

1 W
Seven-Tail Mentor

Seven-Tail Mentor

Creature — Fox Samurai

When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.

"I have taught you all I can. Take this blade and rise as my equal."

2/3

3 W
Sky-Blessed Samurai

Sky-Blessed Samurai

Enchantment Creature — Human Samurai

This spell costs less to cast for each enchantment you control. Flying

Imperial samurai who show exceptional honor and dexterity are invited to train as mothriders, elite guards charged with protecting the skies of Eiganjo.

4/4

6 W
Spirited Companion

Spirited Companion

Enchantment Creature — Dog

When Spirited Companion enters the battlefield, draw a card.

She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.

1/1

1 W
Sunblade Samurai

Sunblade Samurai

Enchantment Creature — Human Samurai

Vigilance Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

4/4

4 W
Touch the Spirit Realm

Touch the Spirit Realm

Enchantment

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

2 W
Wanderer's Intervention

Wanderer's Intervention

Instant

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

Just as Jin-Gitaxias's victory seemed certain, the Wanderer appeared, her blade already in motion. One mighty slash was enough to take the praetor out of the fight.

1 W
The Wandering Emperor

The Wandering Emperor

Legendary Planeswalker

Flash As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life.

2 W W
When We Were Young

When We Were Young

Instant

Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.

Since Imperial custom strictly forbade the Emperor to reveal her name—even to Kaito, her closest childhood friend—she had to suffer him calling her "your emperorness" for much of their shared youth.

3 W
Acquisition Octopus

Acquisition Octopus

Artifact Creature — Equipment Octopus

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

You can never have too many arms.

2/2

2 U
Anchor to Reality

Anchor to Reality

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

The Wanderer sighed in relief as the Reality Chip tethered her wayward spark to Kamigawa.

2 U U
Armguard Familiar

Armguard Familiar

Artifact Creature — Equipment Beast

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equipped creature gets +2/+1 and has ward . Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/1

1 U
Awakened Awareness

Awakened Awareness

Enchantment — Aura

Enchant artifact or creature When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.

X U U
Behold the Unspeakable // Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.

3 U U
Behold the Unspeakable // Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable

Enchantment Creature — Spirit

Flying, trample Vision of the Unspeakable gets +1/+1 for each card in your hand.

Even as her students' minds succumbed to madness, Azami's obsession with the kami of forbidden knowledge only grew.

0/0

Covert Technician

Covert Technician

Artifact Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.

2/4

2 U
Discover the Impossible

Discover the Impossible

Instant

Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.

2 U
Disruption Protocol

Disruption Protocol

Instant

As an additional cost to cast this spell, tap an untapped artifact you control or pay . Counter target spell.

"Let's just turn that off, shall we?"

U U
Essence Capture

Essence Capture

Instant

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

The Futurists regard the tradition of kami-bonding as anachronistic and inefficient, striving constantly to surpass spiritual power with technology.

U U
Futurist Operative

Futurist Operative

Creature — Human Ninja

As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. : Untap Futurist Operative.

"The Imperials can't arrest you for illegal tech if you never even existed."

3/4

3 U
A-Futurist Operative

A-Futurist Operative

Creature — Human Ninja

As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. : Untap Futurist Operative.

0/4

U
Futurist Sentinel

Futurist Sentinel

Artifact — Vehicle

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

"I folded a model in paper first to test the relative tensile strength of the plates." —Katsumasa, the Animator

6/6

3 U
Go-Shintai of Lost Wisdom

Go-Shintai of Lost Wisdom

Legendary Enchantment Creature — Shrine

Flying At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

It seeks those driven by curiosity and offers enlightenment.

0/4

1 U
Guardians of Oboro

Guardians of Oboro

Creature — Moonfolk Samurai

Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

"The palace is closed to outsiders."

3/4

2 U
Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

3 U
Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment Creature — Moonfolk

Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

"While they squabble below, let us rise above." —Emire, director of the Saiba Futurists

3/3

Invoke the Winds

Invoke the Winds

Sorcery

Gain control of target artifact or creature. Untap it.

"Are you seriously telling me your heavy combat mech . . . blew away?" —Risona, leader of the Asari Uprisers

1 U U U U
Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

5 U U
Kairi, the Swirling Sky

Kairi, the Swirling Sky

Legendary Creature — Dragon Spirit

Flying, ward When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

6/6

4 U U
March of Swirling Mist

March of Swirling Mist

Instant

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

X U
Mindlink Mech

Mindlink Mech

Artifact — Vehicle

Flying Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1

4/3

2 U
Mirrorshell Crab

Mirrorshell Crab

Artifact Creature — Crab

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Channel — , Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays .

5/7

5 U U
Mnemonic Sphere

Mnemonic Sphere

Artifact

, Sacrifice Mnemonic Sphere: Draw two cards. Channel — , Discard Mnemonic Sphere: Draw a card.

"Let the Imperials search our laboratories. Will they think to look for secrets in a pretty bauble?" —Emire, director of the Saiba Futurists

1 U
Mobilizer Mech

Mobilizer Mech

Artifact — Vehicle

Flying Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4

1 U
The Modern Age // Vector Glider

The Modern Age // Vector Glider

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Draw a card, then discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 U
The Modern Age // Vector Glider

The Modern Age // Vector Glider

Enchantment Creature — Spirit

Flying

It drifted from the spirit realm into a neon world full of new possibilities . . . and decided to stay.

2/3

Moon-Circuit Hacker

Moon-Circuit Hacker

Enchantment Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

2/1

1 U
A-Moon-Circuit Hacker

A-Moon-Circuit Hacker

Enchantment Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

2/1

1 U
Moonfolk Puzzlemaker

Moonfolk Puzzlemaker

Artifact Creature — Moonfolk Wizard

Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.

"Research is hardly the dry, serious pastime outsiders make it out to be."

1/4

2 U
Moonsnare Prototype

Moonsnare Prototype

Artifact

, Tap an untapped artifact or creature you control: Add . Channel — , Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library.

U
Moonsnare Specialist

Moonsnare Specialist

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.

2/2

3 U
Network Disruptor

Network Disruptor

Artifact Creature — Moonfolk Rogue

Flying When Network Disruptor enters the battlefield, tap target permanent.

"Just as I suspected. They thought they'd hidden the terminal, so they got lazy with the encryption."

1/1

U
Planar Incision

Planar Incision

Instant

Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.

Jin-Gitaxias had long coveted the secrets of planeswalking. Spirits that could pass between worlds made for perfect test subjects.

1 U
Prosperous Thief

Prosperous Thief

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3/2

2 U
A-Prosperous Thief

A-Prosperous Thief

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2/4

2 U
The Reality Chip

The Reality Chip

Legendary Artifact Creature — Equipment Jellyfish

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

0/4

1 U
Reality Heist

Reality Heist

Instant

This spell costs less to cast for each artifact you control. Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Kaito grabbed the chip, hoping it held answers.

5 U U
Replication Specialist

Replication Specialist

Creature — Moonfolk Artificer

Flying Whenever a nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.

"Step one is innovation. Step two is production. Sometimes step one is optional."

3/4

4 U
Saiba Trespassers

Saiba Trespassers

Artifact Creature — Moonfolk Rogue

Channel — , Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.

One to clear the way, another to erase their trail.

3/5

4 U
Short Circuit

Short Circuit

Enchantment — Aura

Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.

1 U
Skyswimmer Koi

Skyswimmer Koi

Creature — Fish

Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.

Once they swam alone among the clouds, but now the people of Kamigawa have built high enough to reach them.

3/3

3 U
Spell Pierce

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

For all their planning, Tamiyo and Kaito were unprepared to face the full power of a Phyrexian praetor.

U
Suit Up

Suit Up

Instant

Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.

With a reckless leap into the pilot's seat, Hirori went from smallest kid on the block to biggest hero in the city.

2 U
Tameshi, Reality Architect

Tameshi, Reality Architect

Legendary Creature — Moonfolk Wizard

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. , Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

2/3

2 U
Tamiyo's Compleation

Tamiyo's Compleation

Enchantment — Aura

Flash Enchant artifact, creature, or planeswalker When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

3 U
Tezzeret, Betrayer of Flesh

Tezzeret, Betrayer of Flesh

Legendary Planeswalker — Tezzeret

The first activated ability of an artifact you activate each turn costs less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

2 U U
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

"Knowledge is the universal currency of the Multiverse. It is power. It is freedom. It is possibility itself."

2 U
Thousand-Faced Shadow

Thousand-Faced Shadow

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

1/1

U
A-Thousand-Faced Shadow

A-Thousand-Faced Shadow

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

1/1

U
Assassin's Ink

Assassin's Ink

Instant

This spell costs less to cast if you control an artifact and less to cast if you control an enchantment. Destroy target creature or planeswalker.

A Reckoner always has another trick up their sleeve—or as their sleeve.

2 B B
Biting-Palm Ninja

Biting-Palm Ninja

Creature — Human Ninja

Ninjutsu Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

3/3

2 B
Blade of the Oni

Blade of the Oni

Artifact Creature — Equipment Demon

Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/1

1 B
Chainflail Centipede

Chainflail Centipede

Artifact Creature — Equipment Insect

Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

2 B
Clawing Torment

Clawing Torment

Enchantment — Aura

Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."

A kami's anger never fades, never sleeps, never loosens its grasp.

B
Debt to the Kami

Debt to the Kami

Instant

Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.

The masters weren't speaking figuratively when they said guilt could be all-consuming.

2 B
Dockside Chef

Dockside Chef

Enchantment Creature — Human Citizen

, Sacrifice an artifact or creature: Draw a card.

The squirming is how you know it's fresh.

1/2

B
Dokuchi Shadow-Walker

Dokuchi Shadow-Walker

Creature — Ogre Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Don't fear the blade, fear the shadows.

5/5

4 B B
Dokuchi Silencer

Dokuchi Silencer

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.

2/1

1 B
A-Dokuchi Silencer

A-Dokuchi Silencer

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.

2/1

1 B
Enormous Energy Blade

Enormous Energy Blade

Artifact — Equipment

Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Heavy? Maybe for you."

2 B
Go-Shintai of Hidden Cruelty

Go-Shintai of Hidden Cruelty

Legendary Enchantment Creature — Shrine

Deathtouch At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

It seeks those with hate in their hearts and offers vengeance.

2/2

3 B
Gravelighter

Gravelighter

Creature — Spirit

Flying When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.

It appears only to those whose lives are ending, welcoming them to their fate.

2/2

2 B
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos

Legendary Creature — Ogre Demon

, Sacrifice a creature: Scry 2. , : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

3 B
Inkrise Infiltrator

Inkrise Infiltrator

Creature — Human Ninja

Flying : Inkrise Infiltrator gets +2/+2 until end of turn.

"They can't follow your footprints if you never touch the ground."

1/2

1 B
Invoke Despair

Invoke Despair

Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.

1 B B B B
Junji, the Midnight Sky

Junji, the Midnight Sky

Legendary Creature — Dragon Spirit

Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

5/5

3 B B
Kaito's Pursuit

Kaito's Pursuit

Sorcery

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Kaito knew every rooftop in the city, and closed in quickly on his quarry—but he knew nothing of the Planar Bridge until it was already too late.

2 B
Kami of Restless Shadows

Kami of Restless Shadows

Creature — Spirit

When Kami of Restless Shadows enters the battlefield, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.

3/3

4 B
Kami of Terrible Secrets

Kami of Terrible Secrets

Creature — Spirit

When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.

It feeds on things better left unknown, savoring the bitterness of lies and regrets.

3/4

3 B
Leech Gauntlet

Leech Gauntlet

Artifact Creature — Equipment Leech

Lifelink Equipped creature has lifelink. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

1 B
Lethal Exploit

Lethal Exploit

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)

1 B
Life of Toshiro Umezawa // Memory of Toshiro

Life of Toshiro Umezawa // Memory of Toshiro

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 B
Life of Toshiro Umezawa // Memory of Toshiro

Life of Toshiro Umezawa // Memory of Toshiro

Enchantment Creature — Human Samurai

, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.

"Some called him the hero of the Kami War, others a selfish thief. As ever, the truth is hidden somewhere in between." —Reki, founder of the Living Historians

2/3

The Long Reach of Night // Animus of Night's Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

3 B
The Long Reach of Night // Animus of Night's Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment Creature — Spirit

Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

The dark myojin's gifts were instrumental in ending the Kami War.

0/4

Malicious Malfunction

Malicious Malfunction

Sorcery

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

"That? A minor test, nothing more. Incompleat flesh is weak." —Jin-Gitaxias

1 B B
March of Wretched Sorrow

March of Wretched Sorrow

Instant

As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.

X B
Mukotai Ambusher

Mukotai Ambusher

Artifact Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink

The Mukotai Reckoners specialize in stealth and subterfuge.

3/2

3 B
Mukotai Soulripper

Mukotai Soulripper

Artifact — Vehicle

Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/3

1 B
Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

3/2

1 B B
A-Nashi, Moon Sage's Scion

A-Nashi, Moon Sage's Scion

Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

3/2

1 B B
Nezumi Bladeblesser

Nezumi Bladeblesser

Creature — Rat Samurai

Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)

"It's not one or the other, kami or technology. Both offer power. I will not limit myself."

3/2

2 B
Nezumi Prowler

Nezumi Prowler

Artifact Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.

3/1

1 B
A-Nezumi Prowler

A-Nezumi Prowler

Artifact Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, put a deathtouch counter and a lifelink counter on target creature you control.

3/1

1 B
Okiba Reckoner Raid // Nezumi Road Captain

Okiba Reckoner Raid // Nezumi Road Captain

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control.

B
Okiba Reckoner Raid // Nezumi Road Captain

Okiba Reckoner Raid // Nezumi Road Captain

Enchantment Creature — Rat Rogue

Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.)

United by defiant pride in their outsider status, the nezumi of the Okiba Reckoners boast the most advanced cyberbikes and the best riders of all the Reckoner gangs.

2/2

Okiba Salvage

Okiba Salvage

Sorcery

Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.

"Some fool would rather throw a whole mech away than repair one hydraulic actuator? It must be my lucky day."

4 B
Reckoner Shakedown

Reckoner Shakedown

Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.

"That's a start. What else do you have for us?" —Takumi, Reckoner enforcer

2 B
Reckoner's Bargain

Reckoner's Bargain

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.

Restricted auctions are held once a year at the Dragon's Lair—the sacred, neutral meeting ground of all Reckoner gangs.

1 B
Return to Action

Return to Action

Instant

Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."

"You're hurt? Too bad. You stop fighting when I say, and not a moment sooner." —Satoru Umezawa

1 B
Soul Transfer

Soul Transfer

Sorcery

Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.

1 B B
Tatsunari, Toad Rider

Tatsunari, Toad Rider

Legendary Creature — Human Ninja

Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." : Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.

3/3

2 B
Tribute to Horobi // Echo of Death's Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 B
Tribute to Horobi // Echo of Death's Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment Creature — Spirit

Flying, haste When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

3/3

Twisted Embrace

Twisted Embrace

Enchantment — Aura

Enchant artifact or creature you control When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.

Evil kami are drawn to mortals who share their grim fascinations.

2 B B
Undercity Scrounger

Undercity Scrounger

Artifact Creature — Human Rogue

: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"That will pay for another arm extension all by itself! Well, as long as it doesn't explode."

1/4

2 B
Unforgiving One

Unforgiving One

Creature — Spirit

Menace (This creature can't be blocked except by two or more creatures.) Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)

2/3

2 B
Virus Beetle

Virus Beetle

Artifact Creature — Insect

When Virus Beetle enters the battlefield, each opponent discards a card.

"They'll be debugging their code for days before they figure out what happened!" —Eita, Futurist agent

1/1

1 B
You Are Already Dead

You Are Already Dead

Instant

Destroy target creature that was dealt damage this turn. Draw a card.

So swift and sharp was his blade that the ogre never even felt the cut.

B
Akki Ember-Keeper

Akki Ember-Keeper

Enchantment Creature — Goblin Warrior

Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)

"Follow my lantern, little ones."

2/1

1 R
Akki Ronin

Akki Ronin

Creature — Goblin Samurai

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

"Carry the heat of the furnace in your steel, and never let it fade." —Keni-Keni, akki smith

1/3

1 R
A-Akki Ronin

A-Akki Ronin

Creature — Goblin Samurai

Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.

1/2

R
Akki War Paint

Akki War Paint

Enchantment — Aura

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.

Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong to now.

R
Ambitious Assault

Ambitious Assault

Instant

Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)

In the clangor and chaos of the akki attack, few even noticed the frogs on their heads.

2 R
Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

Legendary Creature — Dragon Spirit

Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

4/4

2 R R
Bronzeplate Boar

Bronzeplate Boar

Artifact Creature — Equipment Boar

Trample Equipped creature gets +3/+2 and has trample. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/2

2 R
Crackling Emergence

Crackling Emergence

Enchantment — Aura

Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

The transition from spiritual to material is sometimes as shocking as it is beautiful.

1 R
Dragonspark Reactor

Dragonspark Reactor

Artifact

Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor. , Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.

1 R
Experimental Synthesizer

Experimental Synthesizer

Artifact

When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. , Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.

R
Explosive Entry

Explosive Entry

Sorcery

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

Kaito and Tamiyo charged headlong into Jin-Gitaxias's secret lab, unaware that the praetor was eagerly awaiting their arrival.

1 R
Explosive Singularity

Explosive Singularity

Sorcery

As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.

8 R R
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 R
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Enchantment Creature — Goblin Shaman

, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Blessed by Keiga, the Tide Star, Kiki-Jiki would one day master the art of duplication.

2/2

Flame Discharge

Flame Discharge

Instant

Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)

"What? Why would it need a cooling unit?"

X R
Gift of Wrath

Gift of Wrath

Enchantment — Aura

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.

3 R
Go-Shintai of Ancient Wars

Go-Shintai of Ancient Wars

Legendary Enchantment Creature — Shrine

First strike At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

It seeks those consumed with rage and offers burning blades.

2/2

2 R
Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei

Legendary Creature — Goblin Samurai

: Creatures you control gain haste until end of turn. : Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

2/2

1 R
Heiko Yamazaki, the General

Heiko Yamazaki, the General

Legendary Creature — Human Samurai

Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

"I prefer to let my sword do the talking."

3/3

3 R
Invoke Calamity

Invoke Calamity

Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

1 R R R R
Ironhoof Boar

Ironhoof Boar

Artifact Creature — Boar

Trample, haste Channel — , Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.

"I'm glad she can run again, but this might have been a bit much." —Kenji, Sokenzan artisan

5/4

5 R
Kami of Industry

Kami of Industry

Creature — Spirit

When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

It takes many arms to arm an army.

3/6

4 R
Kami's Flare

Kami's Flare

Instant

Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

"The flames are a gift from my companion. They won't hurt me. You, on the other hand..."

1 R
Kindled Fury

Kindled Fury

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

The only thing better than hitting hard is hitting first.

R
Kumano Faces Kakkazan // Etching of Kumano

Kumano Faces Kakkazan // Etching of Kumano

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control. II — When you next cast a creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. III — Exile this Saga, then return it to the battlefield transformed under your control.

R
Kumano Faces Kakkazan // Etching of Kumano

Kumano Faces Kakkazan // Etching of Kumano

Enchantment Creature — Human Shaman

Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead.

Many kami came to demand a secret he did not know, and every one of them fell.

2/2

Lizard Blades

Lizard Blades

Artifact Creature — Equipment Lizard

Double strike Equipped creature has double strike. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

1 R
March of Reckless Joy

March of Reckless Joy

Instant

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

X R
Ogre-Head Helm

Ogre-Head Helm

Artifact Creature — Equipment Ogre

Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

1 R
Peerless Samurai

Peerless Samurai

Creature — Human Samurai

Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.

"I fear I have run out of worthy opponents."

2/3

2 R
A-Peerless Samurai

A-Peerless Samurai

Creature — Human Samurai

Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.

2/1

1 R
Rabbit Battery

Rabbit Battery

Artifact Creature — Equipment Rabbit

Haste Equipped creature gets +1/+1 and has haste. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

R
Reinforced Ronin

Reinforced Ronin

Artifact Creature — Human Samurai

Haste At the beginning of your end step, return Reinforced Ronin to its owner's hand. Channel — , Discard Reinforced Ronin: Draw a card.

2/2

R
Scrap Welder

Scrap Welder

Creature — Goblin Artificer

, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

"This big metal guy will make some amazing wind chimes!"

3/3

2 R
Scrapyard Steelbreaker

Scrapyard Steelbreaker

Artifact Creature — Human Warrior

, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.

"You've got about three seconds to get out of here before you get a faceful of metal."

3/4

3 R
Seismic Wave

Seismic Wave

Instant

Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.

"Step carefully, Imperial. Even the earth rises against you."

2 R
The Shattered States Era // Nameless Conqueror

The Shattered States Era // Nameless Conqueror

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. II — Creatures you control get +1/+0 until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.

4 R
The Shattered States Era // Nameless Conqueror

The Shattered States Era // Nameless Conqueror

Enchantment Creature — Human Samurai

Trample, haste

"In the wake of the Kami War, Kamigawa descended into a state of constant warfare. Even with Kyodai's wisdom guiding them, it took the first Imperials decades of work and bloodshed to subdue the clans and bring peace to the land." —*History of the Empire*

3/3

Simian Sling

Simian Sling

Artifact Creature — Equipment Monkey

Equipped creature gets +1/+1. Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

R
Sokenzan Smelter

Sokenzan Smelter

Creature — Goblin Artificer

At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.

2/2

1 R
Tempered in Solitude

Tempered in Solitude

Enchantment

Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.

Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they train and meditate in silence, hoping to commune with a lava kami.

1 R
Thundering Raiju

Thundering Raiju

Creature — Spirit

Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)

3/3

2 R R
Towashi Songshaper

Towashi Songshaper

Artifact Creature — Human Artificer

Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.

Most Uprisers augment their bodies for speed, strength, or protection, but a few just want to be one with the music.

2/2

1 R
Twinshot Sniper

Twinshot Sniper

Artifact Creature — Goblin Archer

Reach When Twinshot Sniper enters the battlefield, it deals 2 damage to any target. Channel — , Discard Twinshot Sniper: It deals 2 damage to any target.

"Pierce the heart and pierce the head, even the mightiest fall down dead."

2/3

3 R
Unstoppable Ogre

Unstoppable Ogre

Artifact Creature — Ogre Warrior

When Unstoppable Ogre enters the battlefield, target creature can't block this turn.

Touma never met a door he didn't hate.

4/1

2 R
Upriser Renegade

Upriser Renegade

Creature — Human Samurai

Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)

"My streets, my rules. You picked the wrong neighborhood for a fight."

1/3

1 R
Voltage Surge

Voltage Surge

Instant

As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.

R
Azusa's Many Journeys // Likeness of the Seeker

Azusa's Many Journeys // Likeness of the Seeker

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 G
Azusa's Many Journeys // Likeness of the Seeker

Azusa's Many Journeys // Likeness of the Seeker

Enchantment Creature — Human Monk

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.

"I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning." —Azusa

3/3

Bamboo Grove Archer

Bamboo Grove Archer

Enchantment Creature — Snake Archer

Defender, reach Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.

"Do not mistake tranquility for domestication. This land is wild, and will always remain so."

3/3

1 G
Bearer of Memory

Bearer of Memory

Enchantment Creature — Human Monk

: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.

Members of the Living Historians don't simply chronicle the past; they embody it.

3/2

2 G
Blossom Prancer

Blossom Prancer

Creature — Spirit

Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4/4

3 G G
Boon of Boseiju

Boon of Boseiju

Instant

Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.

She closed her eyes and remembered the smell of the leaves of Jukai Forest. When she opened them, the buildings of Towashi had grown small.

1 G
Boseiju Reaches Skyward // Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II — Put up to one target land card from your graveyard on top of your library. III — Exile this Saga, then return it to the battlefield transformed under your control.

3 G
Boseiju Reaches Skyward // Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment Creature — Plant

Reach Branch of Boseiju gets +1/+1 for each land you control.

Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.

0/0

Careful Cultivation

Careful Cultivation

Enchantment — Aura

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ." Channel — , Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with ": Add ."

2 G
Coiling Stalker

Coiling Stalker

Creature — Snake Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

2/1

1 G
Commune with Spirits

Commune with Spirits

Sorcery

Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The kami of Jukai Forest accept only the most respectful petitioners.

G
The Dragon-Kami Reborn // Dragon-Kami's Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 G
The Dragon-Kami Reborn // Dragon-Kami's Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment Creature — Egg

Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

0/1

Fade into Antiquity

Fade into Antiquity

Sorcery

Exile target artifact or enchantment.

"Memories fade and wither with time. If we do not nurture the garden of history, we may once more wander blindly through barren lands." —Reki, founder of the Living Historians

2 G
Fang of Shigeki

Fang of Shigeki

Enchantment Creature — Snake Ninja

Deathtouch

"Let me give you a taste of the poison you've poured into our land." —Shigeki, founder of the Order of Jukai

1/1

G
Favor of Jukai

Favor of Jukai

Enchantment — Aura

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — , Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.

The land chooses its own champions.

3 G
Generous Visitor

Generous Visitor

Creature — Spirit

Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.

It is said that one must modestly refuse a gift three times before accepting it to show humility before the kami.

1/1

G
Geothermal Kami

Geothermal Kami

Creature — Spirit

When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.

A mysterious kami will sometimes appear to overworked monks and offer them a warm, relaxing bath.

4/3

3 G
Go-Shintai of Boundless Vigor

Go-Shintai of Boundless Vigor

Legendary Enchantment Creature — Shrine

Trample At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

It seeks those with untamed spirits and offers wild strength.

1/1

1 G
Grafted Growth

Grafted Growth

Enchantment — Aura

Enchant land When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has ": Add two mana of any one color."

2 G
Greater Tanuki

Greater Tanuki

Enchantment Creature — Dog

Trample Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.

6/5

4 G G
Harmonious Emergence

Harmonious Emergence

Enchantment — Aura

Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

Where the spirit and mortal realms overlap, the laws of reality are rewritten.

3 G
Heir of the Ancient Fang

Heir of the Ancient Fang

Creature — Snake Samurai

Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami.

2/3

2 G
Historian's Wisdom

Historian's Wisdom

Enchantment — Aura

Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.

2 G
Invoke the Ancients

Invoke the Ancients

Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

After large sections were clear-cut to build Towashi, the once-peaceful Jukai Forest grew violently hostile to outsiders.

1 G G G G
Jugan Defends the Temple // Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with ": Add ." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 G
Jugan Defends the Temple // Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment Creature — Dragon Spirit

Flying Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

2/2

Jukai Preserver

Jukai Preserver

Enchantment Creature — Human Druid

When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control. Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.

"The kami grant you this boon, not I."

3/3

3 G
Jukai Trainee

Jukai Trainee

Creature — Human Samurai

Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.

"The Order of Jukai accepts only the strongest of body and spirit. I will train until I meet their expectations."

2/2

1 G
Kami of Transience

Kami of Transience

Creature — Spirit

Trample Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.

2/2

1 G
Kappa Tech-Wrecker

Kappa Tech-Wrecker

Creature — Turtle Ninja

Ninjutsu Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.

1/3

1 G
Kodama of the West Tree

Kodama of the West Tree

Legendary Creature — Spirit

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3

2 G
Kura, the Boundless Sky

Kura, the Boundless Sky

Legendary Creature — Dragon Spirit

Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.

4/4

3 G G
March of Burgeoning Life

March of Burgeoning Life

Instant

As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.

X G
Master's Rebuke

Master's Rebuke

Instant

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

"You have always been a promising student, but your arrogance far outstrips your prowess."

1 G
Orochi Merge-Keeper

Orochi Merge-Keeper

Creature — Snake Druid

: Add . As long as Orochi Merge-Keeper is modified, it has ": Add ." (Equipment, Auras you control, and counters are modifications.)

One day the spirit and mortal realms will be one. Until then, she faithfully guards the sites where they merge.

1/1

1 G
Roaring Earth

Roaring Earth

Enchantment

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. Channel — , Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

1 G
Season of Renewal

Season of Renewal

Instant

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.

Pavement ripped like paper as the ancient kami awoke from her long slumber beneath the city.

2 G
Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

Legendary Enchantment Creature — Snake Druid

, , Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — , Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

1/3

1 G
Spinning Wheel Kick

Spinning Wheel Kick

Sorcery

Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.

Members of the Order of Jukai commune with kami to enhance their martial prowess.

X X G G
Spring-Leaf Avenger

Spring-Leaf Avenger

Creature — Insect Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.

6/5

3 G G
Storyweave

Storyweave

Instant

Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.

2 G
Tales of Master Seshiro // Seshiro's Living Legacy

Tales of Master Seshiro // Seshiro's Living Legacy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.

4 G
Tales of Master Seshiro // Seshiro's Living Legacy

Tales of Master Seshiro // Seshiro's Living Legacy

Enchantment Creature — Snake Warrior

Vigilance, haste

"In times of strife, the foolish make a fist while the wise make a friend." —*First Address of Seshiro the Anointed as Broodmaster of the Orochi Colonies*

5/5

Tamiyo's Safekeeping

Tamiyo's Safekeeping

Instant

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

To keep the Reality Chip out of Jin-Gitaxias's hands, the Wanderer entrusted it to Tamiyo.

G
Teachings of the Kirin // Kirin-Touched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 G
Teachings of the Kirin // Kirin-Touched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment Creature — Snake Monk

Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.

1/1

Weaver of Harmony

Weaver of Harmony

Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1. , : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

2/2

1 G
Webspinner Cuff

Webspinner Cuff

Artifact Creature — Equipment Spider

Reach Equipped creature gets +1/+4 and has reach. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/4

2 G
Asari Captain

Asari Captain

Creature — Human Samurai

Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

"Go! Show them your fury!"

4/3

3 R W
A-Asari Captain

A-Asari Captain

Creature — Human Samurai

Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

2/1

1 R W
Colossal Skyturtle

Colossal Skyturtle

Enchantment Creature — Turtle

Flying, ward Channel — , Discard Colossal Skyturtle: Return target card from your graveyard to your hand. Channel — , Discard Colossal Skyturtle: Return target creature to its owner's hand.

6/5

4 G G U
Eiganjo Uprising

Eiganjo Uprising

Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Two different visions of freedom clashed at the gates of the Imperial Palace.

X R W
Enthusiastic Mechanaut

Enthusiastic Mechanaut

Artifact Creature — Goblin Artificer

Flying Artifact spells you cast cost less to cast.

"Greetings, fellow inventors!" the akki shouted, attempting a friendly smile. To her dismay, the greeting was met only with shrieks and alarms being activated.

2/2

U R
Gloomshrieker

Gloomshrieker

Enchantment Creature — Cat Beast

Menace (This creature can't be blocked except by two or more creatures.) When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand. If Gloomshrieker would die, exile it instead.

2/1

1 B G
Greasefang, Okiba Boss

Greasefang, Okiba Boss

Legendary Creature — Rat Pilot

At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.

It's hard to say which is more deadly: her bike or her bite.

4/3

1 W B
Hidetsugu Consumes All // Vessel of the All-Consuming

Hidetsugu Consumes All // Vessel of the All-Consuming

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 B R
Hidetsugu Consumes All // Vessel of the All-Consuming

Hidetsugu Consumes All // Vessel of the All-Consuming

Enchantment Creature — Ogre Shaman

Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

3/3

Hinata, Dawn-Crowned

Hinata, Dawn-Crowned

Legendary Creature — Kirin Spirit

Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.

Hope races on sunlit hooves.

4/4

1 U R W
Invigorating Hot Spring

Invigorating Hot Spring

Enchantment

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

1 R G
Isshin, Two Heavens as One

Isshin, Two Heavens as One

Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Trained by the Imperials but disillusioned by their rigidity, he gave his heart—and his swords—to the Asari Uprising.

3/4

R W B
Jukai Naturalist

Jukai Naturalist

Enchantment Creature — Human Monk

Lifelink Enchantment spells you cast cost less to cast.

He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true.

2/2

G W
Kaito Shizuki

Kaito Shizuki

Legendary Planeswalker — Kaito

At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This creature can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."

1 U B
The Kami War // O-Kagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 W U B R G
The Kami War // O-Kagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment Creature — Dragon Spirit

O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.

6/6

Kotose, the Silent Spider

Kotose, the Silent Spider

Legendary Creature — Human Ninja

When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.

4/4

3 U B
Naomi, Pillar of Order

Naomi, Pillar of Order

Legendary Creature — Human Advisor

Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

"Progress comes only when we rise above our petty quarrels."

4/4

3 W B
Oni-Cult Anvil

Oni-Cult Anvil

Artifact

Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn. , Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life.

B R
Prodigy's Prototype

Prodigy's Prototype

Artifact — Vehicle

Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4

1 W U
Raiyuu, Storm's Edge

Raiyuu, Storm's Edge

Legendary Creature — Human Samurai

First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

"The tempest is the only ally I need."

3/3

2 R W
A-Raiyuu, Storm's Edge

A-Raiyuu, Storm's Edge

Legendary Creature — Human Samurai

First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

4/4

2 R W
Risona, Asari Commander

Risona, Asari Commander

Legendary Creature — Human Samurai

Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

3/3

1 R W
Satoru Umezawa

Satoru Umezawa

Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

2/4

1 U B
A-Satoru Umezawa

A-Satoru Umezawa

Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

3/4

1 U B
Satsuki, the Living Lore

Satsuki, the Living Lore

Legendary Creature — Human Druid

: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.

1/3

G W
Silver-Fur Master

Silver-Fur Master

Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost less to activate. Other Ninja and Rogue creatures you control get +1/+1.

2/2

U B
A-Silver-Fur Master

A-Silver-Fur Master

Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost less to activate. Other Ninja and Rogue creatures you control get +1/+1.

2/2

U B
Spirit-Sister's Call

Spirit-Sister's Call

Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

3 W B
Tamiyo, Compleated Sage

Tamiyo, Compleated Sage

Legendary Planeswalker — Tamiyo

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. [−X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. [−7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost less to cast" and ": Draw a card."

2 G G / U / P U
Automated Artificer

Automated Artificer

Artifact Creature — Artificer

: Add . Spend this mana only to activate an ability or cast an artifact spell.

"I sometimes watch them build more of their kind and wonder: Will there come a day when they no longer need us?" —Saku, Futurist technician

1/3

2
Bronze Cudgels

Bronze Cudgels

Artifact — Equipment

: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"These were made when Michiko was young. Wield them wisely." —Chiyoko, Jukai elder

1
Brute Suit

Brute Suit

Artifact — Vehicle

Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

"Send them a message they can't ignore." —Satoru Umezawa

4/3

3
Circuit Mender

Circuit Mender

Artifact Creature — Insect

When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card.

Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.

2/3

3
A-Circuit Mender

A-Circuit Mender

Artifact Creature — Insect

When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card.

2/3

3
Containment Construct

Containment Construct

Artifact Creature — Construct

Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.

Automated units are deployed to stabilize merge sites deemed too dangerous even for trained intercessors.

2/1

2
Dramatist's Puppet

Dramatist's Puppet

Artifact Creature — Construct

When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

"Who cares if the story's true as long as people are entertained?" —Shin, Towashi street performer

2/4

4
Eater of Virtue

Eater of Virtue

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip

1
Ecologist's Terrarium

Ecologist's Terrarium

Artifact

When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.

2
High-Speed Hoverbike

High-Speed Hoverbike

Artifact — Vehicle

Flash Flying When High-Speed Hoverbike enters the battlefield, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

2/2

2
Iron Apprentice

Iron Apprentice

Artifact Creature — Construct

Iron Apprentice enters the battlefield with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.

"I needed an extra set of hands, so I built one." —Kenji, Sokenzan artisan

0/0

1
Mechtitan Core

Mechtitan Core

Artifact — Vehicle

, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control. Crew 2

2/4

2
Mirror Box

Mirror Box

Artifact

The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

3
Network Terminal

Network Terminal

Artifact

: Add one mana of any color. , , Tap another untapped artifact you control: Draw a card, then discard a card.

Public access terminals around Towashi provide residents with up-to-date information on everything from traffic delays to hostile kami sightings.

3
Ninja's Kunai

Ninja's Kunai

Artifact — Equipment

Equipped creature has ", , Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)

A point to pierce flesh and spirit alike.

1
Papercraft Decoy

Papercraft Decoy

Artifact Creature — Frog

When Papercraft Decoy leaves the battlefield, you may pay . If you do, draw a card.

"And what, precisely, was so important that you left the entrance unguarded?" —Fumika, Imperial enforcer

2/1

2
Patchwork Automaton

Patchwork Automaton

Artifact Creature — Construct

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.

It dwells happily near the ever-burning forges of Sokenzan City, crafting small things of beauty from discarded scraps.

1/1

2
Reckoner Bankbuster

Reckoner Bankbuster

Artifact — Vehicle

Reckoner Bankbuster enters the battlefield with three charge counters on it. , , Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 3

4/4

2
Reito Sentinel

Reito Sentinel

Artifact Creature — Construct

Defender When Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Put target card from a graveyard on the bottom of its owner's library.

3/3

3
Runaway Trash-Bot

Runaway Trash-Bot

Artifact Creature — Construct

Trample Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.

One day it might roll over your foot, the next day your entire house.

0/4

3
Searchlight Companion

Searchlight Companion

Artifact Creature — Drone

Flying When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.

The merging of the spirit and material realms has resulted in some unusual friendships.

1/1

3
Shrine Steward

Shrine Steward

Artifact Creature — Construct

When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.

From broken swords, the first Imperials forged a peaceful servant to tend the shrines of Eiganjo.

3/2

5
Surgehacker Mech

Surgehacker Mech

Artifact — Vehicle

Menace When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4

5/5

4
Thundersteel Colossus

Thundersteel Colossus

Artifact — Vehicle

Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

"*This* is what I needed all that alloy for." —Arima, to Emire

7/7

7
Towashi Guide-Bot

Towashi Guide-Bot

Artifact Creature — Construct

When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control. , : Draw a card. This ability costs less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

2/1

4
Walking Skyscraper

Walking Skyscraper

Artifact Creature — Construct

This spell costs less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

8/8

8
Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .

Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .

Boseiju, Who Endures

Boseiju, Who Endures

Legendary Land

: Add . Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Eiganjo, Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land

: Add . Channel — , Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.

Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .

Mech Hangar

Mech Hangar

Land

: Add . : Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. , : Target Vehicle becomes an artifact creature until end of turn.

Otawara, Soaring City

Otawara, Soaring City

Legendary Land

: Add . Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.

Roadside Reliquary

Roadside Reliquary

Land

: Add . , , Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Travelers who leave an offering may pass freely through the forest kami's domain.

Rugged Highlands

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .

Scoured Barrens

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .

Secluded Courtyard

Secluded Courtyard

Land

As Secluded Courtyard enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add . Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

Swiftwater Cliffs

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .

Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land

: Add . Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

Uncharted Haven

Uncharted Haven

Land

Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. : Add one mana of the chosen color.

Untouched by mortal or kami, unspoiled by their wars.

Wind-Scarred Crag

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

The Wandering Emperor

The Wandering Emperor

Legendary Planeswalker

Flash As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life.

2 W W
Tezzeret, Betrayer of Flesh

Tezzeret, Betrayer of Flesh

Legendary Planeswalker — Tezzeret

The first activated ability of an artifact you activate each turn costs less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

2 U U
Kaito Shizuki

Kaito Shizuki

Legendary Planeswalker — Kaito

At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This creature can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."

1 U B
Tamiyo, Compleated Sage

Tamiyo, Compleated Sage

Legendary Planeswalker — Tamiyo

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. [−X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. [−7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost less to cast" and ": Draw a card."

2 G G / U / P U
Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

5 U U
Tamiyo, Compleated Sage

Tamiyo, Compleated Sage

Legendary Planeswalker — Tamiyo

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. [−X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. [−7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost less to cast" and ": Draw a card."

2 G G / U / P U
Eiganjo Exemplar

Eiganjo Exemplar

Enchantment Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

2/1

1 W
Imperial Subduer

Imperial Subduer

Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

3/2

2 W
Norika Yamazaki, the Poet

Norika Yamazaki, the Poet

Legendary Creature — Human Samurai

Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.

3/2

2 W
Selfless Samurai

Selfless Samurai

Creature — Fox Samurai

Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

2/2

1 W
Seven-Tail Mentor

Seven-Tail Mentor

Creature — Fox Samurai

When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.

2/3

3 W
Sky-Blessed Samurai

Sky-Blessed Samurai

Enchantment Creature — Human Samurai

This spell costs less to cast for each enchantment you control. Flying

4/4

6 W
Sunblade Samurai

Sunblade Samurai

Enchantment Creature — Human Samurai

Vigilance Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

4/4

4 W
The Wandering Emperor

The Wandering Emperor

Legendary Planeswalker

Flash As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life.

2 W W
Guardians of Oboro

Guardians of Oboro

Creature — Moonfolk Samurai

Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

3/4

2 U
Nezumi Bladeblesser

Nezumi Bladeblesser

Creature — Rat Samurai

Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)

3/2

2 B
Akki Ronin

Akki Ronin

Creature — Goblin Samurai

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

1/3

1 R
Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei

Legendary Creature — Goblin Samurai

: Creatures you control gain haste until end of turn. : Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

2/2

1 R
Heiko Yamazaki, the General

Heiko Yamazaki, the General

Legendary Creature — Human Samurai

Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

3/3

3 R
Peerless Samurai

Peerless Samurai

Creature — Human Samurai

Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.

2/3

2 R
Reinforced Ronin

Reinforced Ronin

Artifact Creature — Human Samurai

Haste At the beginning of your end step, return Reinforced Ronin to its owner's hand. Channel — , Discard Reinforced Ronin: Draw a card.

2/2

R
Upriser Renegade

Upriser Renegade

Creature — Human Samurai

Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)

1/3

1 R
Heir of the Ancient Fang

Heir of the Ancient Fang

Creature — Snake Samurai

Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

2/3

2 G
Jukai Trainee

Jukai Trainee

Creature — Human Samurai

Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.

2/2

1 G
Asari Captain

Asari Captain

Creature — Human Samurai

Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

4/3

3 R W
Isshin, Two Heavens as One

Isshin, Two Heavens as One

Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/4

R W B
Raiyuu, Storm's Edge

Raiyuu, Storm's Edge

Legendary Creature — Human Samurai

First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

3/3

2 R W
Risona, Asari Commander

Risona, Asari Commander

Legendary Creature — Human Samurai

Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

3/3

1 R W
Blade-Blizzard Kitsune

Blade-Blizzard Kitsune

Creature — Fox Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike

2/2

2 W
Covert Technician

Covert Technician

Artifact Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.

2/4

2 U
Futurist Operative

Futurist Operative

Creature — Human Ninja

As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. : Untap Futurist Operative.

3/4

3 U
Moon-Circuit Hacker

Moon-Circuit Hacker

Enchantment Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

2/1

1 U
Moonsnare Specialist

Moonsnare Specialist

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.

2/2

3 U
Prosperous Thief

Prosperous Thief

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3/2

2 U
Thousand-Faced Shadow

Thousand-Faced Shadow

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

1/1

U
Biting-Palm Ninja

Biting-Palm Ninja

Creature — Human Ninja

Ninjutsu Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

3/3

2 B
Dokuchi Shadow-Walker

Dokuchi Shadow-Walker

Creature — Ogre Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

5/5

4 B B
Dokuchi Silencer

Dokuchi Silencer

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.

2/1

1 B
Inkrise Infiltrator

Inkrise Infiltrator

Creature — Human Ninja

Flying : Inkrise Infiltrator gets +2/+2 until end of turn.

1/2

1 B
Mukotai Ambusher

Mukotai Ambusher

Artifact Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink

3/2

3 B
Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

3/2

1 B B
Nezumi Prowler

Nezumi Prowler

Artifact Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.

3/1

1 B
Tatsunari, Toad Rider

Tatsunari, Toad Rider

Legendary Creature — Human Ninja

Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." : Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.

3/3

2 B
Coiling Stalker

Coiling Stalker

Creature — Snake Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

2/1

1 G
Fang of Shigeki

Fang of Shigeki

Enchantment Creature — Snake Ninja

Deathtouch

1/1

G
Kappa Tech-Wrecker

Kappa Tech-Wrecker

Creature — Turtle Ninja

Ninjutsu Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.

1/3

1 G
Spring-Leaf Avenger

Spring-Leaf Avenger

Creature — Insect Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.

6/5

3 G G
Kaito Shizuki

Kaito Shizuki

Legendary Planeswalker — Kaito

At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This creature can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."

1 U B
Kotose, the Silent Spider

Kotose, the Silent Spider

Legendary Creature — Human Ninja

When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.

4/4

3 U B
Satoru Umezawa

Satoru Umezawa

Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

2/4

1 U B
Silver-Fur Master

Silver-Fur Master

Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost less to activate. Other Ninja and Rogue creatures you control get +1/+1.

2/2

U B
The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 W
The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment Creature — Fox Monk

Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

3/4

Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

3 U
Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment Creature — Moonfolk

Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

3/3

Tribute to Horobi // Echo of Death's Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 B
Tribute to Horobi // Echo of Death's Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment Creature — Spirit

Flying, haste When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

3/3

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 R
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Enchantment Creature — Goblin Shaman

, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2

The Dragon-Kami Reborn // Dragon-Kami's Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 G
The Dragon-Kami Reborn // Dragon-Kami's Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment Creature — Egg

Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

0/1

Jugan Defends the Temple // Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with ": Add ." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 G
Jugan Defends the Temple // Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment Creature — Dragon Spirit

Flying Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

2/2

Teachings of the Kirin // Kirin-Touched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 G
Teachings of the Kirin // Kirin-Touched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment Creature — Snake Monk

Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.

1/1

Hidetsugu Consumes All // Vessel of the All-Consuming

Hidetsugu Consumes All // Vessel of the All-Consuming

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 B R
Hidetsugu Consumes All // Vessel of the All-Consuming

Hidetsugu Consumes All // Vessel of the All-Consuming

Enchantment Creature — Ogre Shaman

Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

3/3

The Kami War // O-Kagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 W U B R G
The Kami War // O-Kagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment Creature — Dragon Spirit

O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.

6/6

Brilliant Restoration

Brilliant Restoration

Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

3 W W W W
Cloudsteel Kirin

Cloudsteel Kirin

Artifact Creature — Equipment Kirin

Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/2

2 W
Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

4 W W
Invoke Justice

Invoke Justice

Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

1 W W W W
Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice

Legendary Creature — Fox Advisor

Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

2/2

1 W
Lion Sash

Lion Sash

Artifact Creature — Equipment Cat

: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

1 W
March of Otherworldly Light

March of Otherworldly Light

Instant

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.

X W
Invoke the Winds

Invoke the Winds

Sorcery

Gain control of target artifact or creature. Untap it.

1 U U U U
Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

5 U U
March of Swirling Mist

March of Swirling Mist

Instant

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

X U
Mindlink Mech

Mindlink Mech

Artifact — Vehicle

Flying Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1

4/3

2 U
The Reality Chip

The Reality Chip

Legendary Artifact Creature — Equipment Jellyfish

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

0/4

1 U
Tameshi, Reality Architect

Tameshi, Reality Architect

Legendary Creature — Moonfolk Wizard

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. , Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

2/3

2 U
Tezzeret, Betrayer of Flesh

Tezzeret, Betrayer of Flesh

Legendary Planeswalker — Tezzeret

The first activated ability of an artifact you activate each turn costs less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

2 U U
Blade of the Oni

Blade of the Oni

Artifact Creature — Equipment Demon

Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/1

1 B
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos

Legendary Creature — Ogre Demon

, Sacrifice a creature: Scry 2. , : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

3 B
Invoke Despair

Invoke Despair

Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

1 B B B B
March of Wretched Sorrow

March of Wretched Sorrow

Instant

As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.

X B
Mukotai Soulripper

Mukotai Soulripper

Artifact — Vehicle

Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/3

1 B
Soul Transfer

Soul Transfer

Sorcery

Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.

1 B B
Explosive Singularity

Explosive Singularity

Sorcery

As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.

8 R R
Invoke Calamity

Invoke Calamity

Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

1 R R R R
Lizard Blades

Lizard Blades

Artifact Creature — Equipment Lizard

Double strike Equipped creature has double strike. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

1 R
March of Reckless Joy

March of Reckless Joy

Instant

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

X R
Ogre-Head Helm

Ogre-Head Helm

Artifact Creature — Equipment Ogre

Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

1 R
Scrap Welder

Scrap Welder

Creature — Goblin Artificer

, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

3/3

2 R
Thundering Raiju

Thundering Raiju

Creature — Spirit

Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)

3/3

2 R R
Invoke the Ancients

Invoke the Ancients

Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

1 G G G G
Kami of Transience

Kami of Transience

Creature — Spirit

Trample Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.

2/2

1 G
Kodama of the West Tree

Kodama of the West Tree

Legendary Creature — Spirit

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3

2 G
March of Burgeoning Life

March of Burgeoning Life

Instant

As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.

X G
Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

Legendary Enchantment Creature — Snake Druid

, , Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — , Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

1/3

1 G
Weaver of Harmony

Weaver of Harmony

Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1. , : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

2/2

1 G
Eiganjo Uprising

Eiganjo Uprising

Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

X R W
Greasefang, Okiba Boss

Greasefang, Okiba Boss

Legendary Creature — Rat Pilot

At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.

4/3

1 W B
Hinata, Dawn-Crowned

Hinata, Dawn-Crowned

Legendary Creature — Kirin Spirit

Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.

4/4

1 U R W
Satsuki, the Living Lore

Satsuki, the Living Lore

Legendary Creature — Human Druid

: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.

1/3

G W
Spirit-Sister's Call

Spirit-Sister's Call

Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

3 W B
Eater of Virtue

Eater of Virtue

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip

1
Mechtitan Core

Mechtitan Core

Artifact — Vehicle

, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control. Crew 2

2/4

2
Mirror Box

Mirror Box

Artifact

The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

3
Reckoner Bankbuster

Reckoner Bankbuster

Artifact — Vehicle

Reckoner Bankbuster enters the battlefield with three charge counters on it. , , Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 3

4/4

2
Surgehacker Mech

Surgehacker Mech

Artifact — Vehicle

Menace When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4

5/5

4
Ao, the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit

Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

5/4

3 W W
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa

Legendary Creature — Dragon Spirit

Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. : Kyodai gets +5/+5 until end of turn.

3/3

3 W
Kairi, the Swirling Sky

Kairi, the Swirling Sky

Legendary Creature — Dragon Spirit

Flying, ward When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

6/6

4 U U
Junji, the Midnight Sky

Junji, the Midnight Sky

Legendary Creature — Dragon Spirit

Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

5/5

3 B B
Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

Legendary Creature — Dragon Spirit

Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

4/4

2 R R
Kura, the Boundless Sky

Kura, the Boundless Sky

Legendary Creature — Dragon Spirit

Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.

4/4

3 G G
Boseiju, Who Endures

Boseiju, Who Endures

Legendary Land

: Add . Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

Eiganjo, Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land

: Add . Channel — , Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City

Legendary Land

: Add . Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.

Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add . Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land

: Add . Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

4 W W
The Wandering Emperor

The Wandering Emperor

Legendary Planeswalker

Flash As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life.

2 W W
Tezzeret, Betrayer of Flesh

Tezzeret, Betrayer of Flesh

Legendary Planeswalker — Tezzeret

The first activated ability of an artifact you activate each turn costs less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

2 U U
Blade of the Oni

Blade of the Oni

Artifact Creature — Equipment Demon

Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/1

1 B
Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

3/2

1 B B
Explosive Singularity

Explosive Singularity

Sorcery

As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.

8 R R
Kodama of the West Tree

Kodama of the West Tree

Legendary Creature — Spirit

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3

2 G
Kaito Shizuki

Kaito Shizuki

Legendary Planeswalker — Kaito

At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This creature can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."

1 U B
Risona, Asari Commander

Risona, Asari Commander

Legendary Creature — Human Samurai

Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

3/3

1 R W
Satoru Umezawa

Satoru Umezawa

Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

2/4

1 U B
Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

5 U U
Tamiyo, Compleated Sage

Tamiyo, Compleated Sage

Legendary Planeswalker — Tamiyo

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. [−X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. [−7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost less to cast" and ": Draw a card."

2 G G / U / P U
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos

Legendary Creature — Ogre Demon

, Sacrifice a creature: Scry 2. , : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

3 B
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos

Legendary Creature — Ogre Demon

, Sacrifice a creature: Scry 2. , : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

3 B
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos

Legendary Creature — Ogre Demon

, Sacrifice a creature: Scry 2. , : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

3 B
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos

Legendary Creature — Ogre Demon

, Sacrifice a creature: Scry 2. , : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

3 B
Ao, the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit

Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

5/4

3 W W
Brilliant Restoration

Brilliant Restoration

Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

3 W W W W
Cloudsteel Kirin

Cloudsteel Kirin

Artifact Creature — Equipment Kirin

Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/2

2 W
Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

4 W W
Invoke Justice

Invoke Justice

Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

1 W W W W
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa

Legendary Creature — Dragon Spirit

Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. : Kyodai gets +5/+5 until end of turn.

3/3

3 W
Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice

Legendary Creature — Fox Advisor

Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

2/2

1 W
Lion Sash

Lion Sash

Artifact Creature — Equipment Cat

: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

1 W
March of Otherworldly Light

March of Otherworldly Light

Instant

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.

X W
The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 W
The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment Creature — Fox Monk

Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

3/4

Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

3 U
Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment Creature — Moonfolk

Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

3/3

Invoke the Winds

Invoke the Winds

Sorcery

Gain control of target artifact or creature. Untap it.

1 U U U U
Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

5 U U
Kairi, the Swirling Sky

Kairi, the Swirling Sky

Legendary Creature — Dragon Spirit

Flying, ward When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

6/6

4 U U
March of Swirling Mist

March of Swirling Mist

Instant

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

X U
Mindlink Mech

Mindlink Mech

Artifact — Vehicle

Flying Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1

4/3

2 U
The Reality Chip

The Reality Chip

Legendary Artifact Creature — Equipment Jellyfish

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

0/4

1 U
Tameshi, Reality Architect

Tameshi, Reality Architect

Legendary Creature — Moonfolk Wizard

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. , Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

2/3

2 U
Thousand-Faced Shadow

Thousand-Faced Shadow

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

1/1

U
Biting-Palm Ninja

Biting-Palm Ninja

Creature — Human Ninja

Ninjutsu Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

3/3

2 B
Blade of the Oni

Blade of the Oni

Artifact Creature — Equipment Demon

Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/1

1 B
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos

Legendary Creature — Ogre Demon

, Sacrifice a creature: Scry 2. , : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

3 B
Invoke Despair

Invoke Despair

Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

1 B B B B
Junji, the Midnight Sky

Junji, the Midnight Sky

Legendary Creature — Dragon Spirit

Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

5/5

3 B B
March of Wretched Sorrow

March of Wretched Sorrow

Instant

As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.

X B
Mukotai Soulripper

Mukotai Soulripper

Artifact — Vehicle

Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/3

1 B
Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

3/2

1 B B
Soul Transfer

Soul Transfer

Sorcery

Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.

1 B B
Tatsunari, Toad Rider

Tatsunari, Toad Rider

Legendary Creature — Human Ninja

Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." : Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.

3/3

2 B
Tribute to Horobi // Echo of Death's Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 B
Tribute to Horobi // Echo of Death's Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment Creature — Spirit

Flying, haste When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

3/3

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

Legendary Creature — Dragon Spirit

Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

4/4

2 R R
Explosive Singularity

Explosive Singularity

Sorcery

As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.

8 R R
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 R
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Enchantment Creature — Goblin Shaman

, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2

Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei

Legendary Creature — Goblin Samurai

: Creatures you control gain haste until end of turn. : Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

2/2

1 R
Invoke Calamity

Invoke Calamity

Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

1 R R R R
Lizard Blades

Lizard Blades

Artifact Creature — Equipment Lizard

Double strike Equipped creature has double strike. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

1 R
March of Reckless Joy

March of Reckless Joy

Instant

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

X R
Ogre-Head Helm

Ogre-Head Helm

Artifact Creature — Equipment Ogre

Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

1 R
Scrap Welder

Scrap Welder

Creature — Goblin Artificer

, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

3/3

2 R
Thundering Raiju

Thundering Raiju

Creature — Spirit

Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)

3/3

2 R R
The Dragon-Kami Reborn // Dragon-Kami's Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 G
The Dragon-Kami Reborn // Dragon-Kami's Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment Creature — Egg

Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

0/1

Invoke the Ancients

Invoke the Ancients

Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

1 G G G G
Jugan Defends the Temple // Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with ": Add ." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 G
Jugan Defends the Temple // Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment Creature — Dragon Spirit

Flying Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

2/2

Kami of Transience

Kami of Transience

Creature — Spirit

Trample Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.

2/2

1 G
Kodama of the West Tree

Kodama of the West Tree

Legendary Creature — Spirit

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3

2 G
Kura, the Boundless Sky

Kura, the Boundless Sky

Legendary Creature — Dragon Spirit

Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.

4/4

3 G G
March of Burgeoning Life

March of Burgeoning Life

Instant

As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.

X G
Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

Legendary Enchantment Creature — Snake Druid

, , Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — , Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

1/3

1 G
Spring-Leaf Avenger

Spring-Leaf Avenger

Creature — Insect Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.

6/5

3 G G
Teachings of the Kirin // Kirin-Touched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 G
Teachings of the Kirin // Kirin-Touched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment Creature — Snake Monk

Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.

1/1

Weaver of Harmony

Weaver of Harmony

Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1. , : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

2/2

1 G
Eiganjo Uprising

Eiganjo Uprising

Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

X R W
Greasefang, Okiba Boss

Greasefang, Okiba Boss

Legendary Creature — Rat Pilot

At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.

4/3

1 W B
Hidetsugu Consumes All // Vessel of the All-Consuming

Hidetsugu Consumes All // Vessel of the All-Consuming

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 B R
Hidetsugu Consumes All // Vessel of the All-Consuming

Hidetsugu Consumes All // Vessel of the All-Consuming

Enchantment Creature — Ogre Shaman

Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

3/3

Hinata, Dawn-Crowned

Hinata, Dawn-Crowned

Legendary Creature — Kirin Spirit

Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.

4/4

1 U R W
Isshin, Two Heavens as One

Isshin, Two Heavens as One

Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/4

R W B
The Kami War // O-Kagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 W U B R G
The Kami War // O-Kagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment Creature — Dragon Spirit

O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.

6/6

Kotose, the Silent Spider

Kotose, the Silent Spider

Legendary Creature — Human Ninja

When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.

4/4

3 U B
Raiyuu, Storm's Edge

Raiyuu, Storm's Edge

Legendary Creature — Human Samurai

First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

3/3

2 R W
Risona, Asari Commander

Risona, Asari Commander

Legendary Creature — Human Samurai

Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

3/3

1 R W
Satoru Umezawa

Satoru Umezawa

Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

2/4

1 U B
Satsuki, the Living Lore

Satsuki, the Living Lore

Legendary Creature — Human Druid

: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.

1/3

G W
Spirit-Sister's Call

Spirit-Sister's Call

Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

3 W B
Eater of Virtue

Eater of Virtue

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip

1
Mechtitan Core

Mechtitan Core

Artifact — Vehicle

, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control. Crew 2

2/4

2
Mirror Box

Mirror Box

Artifact

The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

3
Reckoner Bankbuster

Reckoner Bankbuster

Artifact — Vehicle

Reckoner Bankbuster enters the battlefield with three charge counters on it. , , Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 3

4/4

2
Surgehacker Mech

Surgehacker Mech

Artifact — Vehicle

Menace When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4

5/5

4
Boseiju, Who Endures

Boseiju, Who Endures

Legendary Land

: Add . Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

Eiganjo, Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land

: Add . Channel — , Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City

Legendary Land

: Add . Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.

Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add . Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land

: Add . Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

Invoke Despair

Invoke Despair

Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.

1 B B B B
Satoru Umezawa

Satoru Umezawa

Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

2/4

1 U B
Spirited Companion

Spirited Companion

Enchantment Creature — Dog

When Spirited Companion enters the battlefield, draw a card.

She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.

1/1

1 W
Enthusiastic Mechanaut

Enthusiastic Mechanaut

Artifact Creature — Goblin Artificer

Flying Artifact spells you cast cost less to cast.

"Greetings, fellow inventors!" the akki shouted, attempting a friendly smile. To her dismay, the greeting was met only with shrieks and alarms being activated.

2/2

U R
Jukai Naturalist

Jukai Naturalist

Enchantment Creature — Human Monk

Lifelink Enchantment spells you cast cost less to cast.

He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true.

2/2

G W
Silver-Fur Master

Silver-Fur Master

Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost less to activate. Other Ninja and Rogue creatures you control get +1/+1.

2/2

U B
Secluded Courtyard

Secluded Courtyard

Land

As Secluded Courtyard enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

5 U U
Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

5 U U