Odyssey

Image Card Info Mana cost
Aegis of Honor

Aegis of Honor

Enchantment

: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

W
Ancestral Tribute

Ancestral Tribute

Sorcery

You gain 2 life for each card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 W W
Angelic Wall

Angelic Wall

Creature — Wall

Defender (This creature can't attack.) Flying

"The Ancestor protects us in ways we can't begin to comprehend." —Mystic elder

0/4

1 W
Animal Boneyard

Animal Boneyard

Enchantment — Aura

Enchant land Enchanted land has ", Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

"The animal spirits are the Ancestor's grandchildren. Remember them." —Mystic elder

2 W
Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Beauty stirs the memory like a sweet perfume excites the air.

2/2

2 W
Aven Archer

Aven Archer

Creature — Bird Soldier Archer

Flying , : Aven Archer deals 2 damage to target attacking or blocking creature.

Aimed by the eyes of eagles, their arrows never miss the mark.

2/2

3 W W
Aven Cloudchaser

Aven Cloudchaser

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.

"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer." —Nomad myth

2/2

3 W
Aven Flock

Aven Flock

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) : Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3

4 W
Aven Shrine

Aven Shrine

Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

1 W W
Balancing Act

Balancing Act

Sorcery

Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

2 W W
Beloved Chaplain

Beloved Chaplain

Creature — Human Cleric

Protection from creatures

Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.

1/1

1 W
Blessed Orator

Blessed Orator

Creature — Human Cleric

Other creatures you control get +0/+1.

His quiet words fade into the night's chill, yet they burn into his listeners' minds with all the power of a thousand suns.

1/4

3 W
Cantivore

Cantivore

Creature — Lhurgoyf

Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.

*/*

1 W W
Cease-Fire

Cease-Fire

Instant

Target player can't cast creature spells this turn. Draw a card.

When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.

2 W
Confessor

Confessor

Creature — Human Cleric

Whenever a player discards a card, you may gain 1 life.

"There will be gains for our losses. There will be rights for our wrongs."

1/1

W
Dedicated Martyr

Dedicated Martyr

Creature — Human Cleric

, Sacrifice Dedicated Martyr: You gain 3 life.

"If he's so willing to suffer for his cause, then by all means, let us oblige him." —Cabal Patriarch

1/1

W
Delaying Shield

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

3 W
Devoted Caretaker

Devoted Caretaker

Creature — Human Cleric

, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

Her eyes blaze with the strength of twenty shields. Every glance is a salvation.

1/2

W
Divine Sacrament

Divine Sacrament

Enchantment

White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Their whispered prayers rally the nomads better than any war cry could.

1 W W
Dogged Hunter

Dogged Hunter

Creature — Human Nomad

: Destroy target creature token.

The relationship between hunter and hunted knows nothing of alliances.

1/1

2 W
Earnest Fellowship

Earnest Fellowship

Enchantment

Each creature has protection from its colors.

"The world has enough strife as it is. Where would we be if we turned against each other?" —Pianna, nomad captain

1 W
Embolden

Embolden

Instant

Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Gallantry

Gallantry

Instant

Target blocking creature gets +4/+4 until end of turn. Draw a card.

The courageous accomplish more in a single moment than the cowardly do in a lifetime.

1 W
Graceful Antelope

Graceful Antelope

Creature — Antelope

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

1/4

2 W W
Hallowed Healer

Hallowed Healer

Creature — Human Cleric

: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.

1/1

2 W
Karmic Justice

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

2 W
Kirtar's Desire

Kirtar's Desire

Enchantment — Aura

Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.

W
Kirtar's Wrath

Kirtar's Wrath

Sorcery

Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

4 W W
Lieutenant Kirtar

Lieutenant Kirtar

Legendary Creature — Bird Soldier

Flying , Sacrifice Lieutenant Kirtar: Exile target attacking creature.

"His strengths are pride, devotion, and ambition. His weaknesses are the same." —Pianna, nomad captain

2/2

1 W W
Life Burst

Life Burst

Instant

Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

As uplifting as a mystic's dreams.

1 W
Luminous Guardian

Luminous Guardian

Creature — Human Nomad

: Luminous Guardian gets +0/+1 until end of turn. : Luminous Guardian can block an additional creature this turn.

"There is no victory without virtue."

1/4

3 W
Master Apothecary

Master Apothecary

Creature — Human Cleric

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.

It takes a remarkable cleric to turn a group of healers into a hospital.

2/2

W W W
Mystic Crusader

Mystic Crusader

Creature — Human Nomad Mystic

Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

2/1

1 W W
Mystic Penitent

Mystic Penitent

Creature — Human Nomad Mystic

Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

1/1

W
Mystic Visionary

Mystic Visionary

Creature — Human Nomad Mystic

Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.

"The aven are heralds of divinity. The greatest glory is to join them in the sky."

2/1

1 W
Mystic Zealot

Mystic Zealot

Creature — Human Nomad Mystic

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.

2/4

3 W
Nomad Decoy

Nomad Decoy

Creature — Human Nomad

, : Tap target creature. Threshold — , : Tap two target creatures. Activate only if seven or more cards are in your graveyard.

If you can take something from a nomad, it's probably bait.

1/2

2 W
Patrol Hound

Patrol Hound

Creature — Dog

Discard a card: Patrol Hound gains first strike until end of turn.

To the camp, it was a fierce and loyal protector. To the sentry's youngest daughter, it would always be her "Wuv Muffin."

2/2

1 W
Pianna, Nomad Captain

Pianna, Nomad Captain

Legendary Creature — Human Nomad

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Some find inspiration in their swords. Others find it in their leaders.

2/2

1 W W
Pilgrim of Justice

Pilgrim of Justice

Creature — Human Cleric

Protection from red , Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

"I would die a thousand deaths before I let you harm another."

1/3

2 W
Pilgrim of Virtue

Pilgrim of Virtue

Creature — Human Cleric

Protection from black , Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

"A life is measured by the lives it saves."

1/3

2 W
Ray of Distortion

Ray of Distortion

Instant

Destroy target artifact or enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 W
Resilient Wanderer

Resilient Wanderer

Creature — Human Nomad

First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

Nomads understand many cultures and therefore travel without fear.

2/3

2 W W
Sacred Rites

Sacred Rites

Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

W
Second Thoughts

Second Thoughts

Instant

Exile target attacking creature. Draw a card.

It suddenly dawned on Jorin that farming was quite a noble profession.

4 W
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Good strategists seize opportunities. Great strategists make their own.

1 W
Soulcatcher

Soulcatcher

Creature — Bird Soldier

Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

"Holy couriers guide aven spirits up to the home of the Ancestor." —Mystic elder

1/1

1 W
Sphere of Duty

Sphere of Duty

Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

Duty subdues instinct.

3 W
Sphere of Grace

Sphere of Grace

Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

Grace repels darkness.

3 W
Sphere of Law

Sphere of Law

Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

Law smothers anarchy.

3 W
Sphere of Reason

Sphere of Reason

Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

Reason exposes deception.

3 W
Sphere of Truth

Sphere of Truth

Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

Truth tempers fanaticism.

3 W
Spiritualize

Spiritualize

Instant

Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.

"There is purity in all things. Even hatred." —Lieutenant Kirtar

2 W
Tattoo Ward

Tattoo Ward

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.

2 W
Testament of Faith

Testament of Faith

Enchantment

: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.

"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible." —Pianna, nomad captain

W
Tireless Tribe

Tireless Tribe

Creature — Human Nomad

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"

1/1

W
Wayward Angel

Wayward Angel

Creature — Angel Horror

Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

4/4

4 W W
Aboshan, Cephalid Emperor

Aboshan, Cephalid Emperor

Legendary Creature — Cephalid Noble

Tap an untapped Cephalid you control: Tap target permanent. : Tap all creatures without flying.

"No one can fight the tide forever."

3/3

4 U U
Aboshan's Desire

Aboshan's Desire

Enchantment — Aura

Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

U
Aether Burst

Aether Burst

Instant

Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.

As fleeting as a cephalid's promise.

1 U
Amugaba

Amugaba

Creature — Illusion

Flying , Discard a card: Return Amugaba to its owner's hand.

The aven claim it feeds on thunder and rainbows.

6/6

5 U U
Aura Graft

Aura Graft

Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

"It's not really stealing. It's more like extended borrowing."

1 U
Aven Fisher

Aven Fisher

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

3 U
Aven Smokeweaver

Aven Smokeweaver

Creature — Bird Soldier

Flying, protection from red

In a world still pained from burns, some are born already scarred.

2/3

2 U U
Aven Windreader

Aven Windreader

Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.) : Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3

3 U U
Balshan Beguiler

Balshan Beguiler

Creature — Human Wizard

Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.

1/1

2 U
Balshan Griffin

Balshan Griffin

Creature — Griffin

Flying , Discard a card: Return Balshan Griffin to its owner's hand.

It helps to have an extra direction in which to run.

3/2

3 U U
Bamboozle

Bamboozle

Sorcery

Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.

2 U
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.

3 U U
Careful Study

Careful Study

Sorcery

Draw two cards, then discard two cards.

Books are like crops—they must be thinned for best yield.

U
Cephalid Broker

Cephalid Broker

Creature — Cephalid

: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas—except for the "free" part.

2/2

3 U
Cephalid Looter

Cephalid Looter

Creature — Cephalid Rogue

: Target player draws a card, then discards a card.

"Amazing, isn't it, what humans will throw away when they're drowning?"

2/1

2 U
Cephalid Looter

Cephalid Looter

Creature — Cephalid Rogue

: Target player draws a card, then discards a card.

"Amazing, isn't it, what humans will throw away when they're drowning?"

2/1

2 U
Cephalid Retainer

Cephalid Retainer

Creature — Cephalid

: Tap target creature without flying.

Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.

2/3

2 U U
Cephalid Scout

Cephalid Scout

Creature — Cephalid Wizard Scout

Flying , Sacrifice a land: Draw a card.

The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.

1/1

1 U
Cephalid Shrine

Cephalid Shrine

Enchantment

Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.

1 U U
Chamber of Manipulation

Chamber of Manipulation

Enchantment — Aura

Enchant land Enchanted land has ", Discard a card: Gain control of target creature until end of turn."

Politics is just a subtle form of mind control—and cephalids are master politicians.

2 U U
Cognivore

Cognivore

Creature — Lhurgoyf

Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

*/*

6 U U
Concentrate

Concentrate

Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

2 U U
Cultural Exchange

Cultural Exchange

Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

4 U U
Deluge

Deluge

Instant

Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better." —Emperor Aboshan

2 U
Dematerialize

Dematerialize

Sorcery

Return target permanent to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 U
Divert

Divert

Instant

Change the target of target spell with a single target unless that spell's controller pays .

"What's the fun of being a wizard if you can't mess with people's heads?"

U
Dreamwinder

Dreamwinder

Creature — Serpent

Dreamwinder can't attack unless defending player controls an Island. , Sacrifice an Island: Target land becomes an Island until end of turn.

4/3

3 U
Escape Artist

Escape Artist

Creature — Human Wizard

Escape Artist can't be blocked. , Discard a card: Return Escape Artist to its owner's hand.

"Not even my shadow knows where I am."

1/1

1 U
Extract

Extract

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

To say Nixar had a splitting headache would be a bit of an understatement.

U
Fervent Denial

Fervent Denial

Instant

Counter target spell. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Your tenacity is admirable. And futile." —Emperor Aboshan

3 U U
Immobilizing Ink

Immobilizing Ink

Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ", Discard a card: Untap this creature."

1 U
Laquatus's Creativity

Laquatus's Creativity

Sorcery

Target player draws cards equal to the number of cards in their hand, then discards that many cards.

One never knows when inspiration will bubble up.

4 U
Patron Wizard

Patron Wizard

Creature — Human Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays .

"The best way to teach is by example."

2/2

U U U
Pedantic Learning

Pedantic Learning

Enchantment

Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.

Even the trivial can inspire.

U U
Peek

Peek

Instant

Look at target player's hand. Draw a card.

Sometimes you have to read between the minds.

U
Persuasion

Persuasion

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature.

"Protocol demands that you bow down before me. I always stand on protocol."

3 U U
Phantom Whelp

Phantom Whelp

Creature — Illusion Dog

When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints.

2/2

1 U
Predict

Predict

Instant

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

1 U
Psionic Gift

Psionic Gift

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."

For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting! Slightly abridged.

1 U
Pulsating Illusion

Pulsating Illusion

Creature — Illusion

Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.

0/1

4 U
Puppeteer

Puppeteer

Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2

2 U
Repel

Repel

Instant

Put target creature on top of its owner's library.

"I have a hunch we'll be seeing that one again soon." —Ambassador Laquatus

3 U
Rites of Refusal

Rites of Refusal

Instant

Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.

1 U
Scrivener

Scrivener

Creature — Human Wizard

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

A good memory is no match for a good scribe.

2/2

4 U
Shifty Doppelganger

Shifty Doppelganger

Creature — Shapeshifter

, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.

1/1

2 U
Standstill

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

"Take your time."

1 U
Syncopate

Syncopate

Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Memories can't simply be washed away. The mind must be scrubbed clean." —Ambassador Laquatus

X U
Think Tank

Think Tank

Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Cephalids seek knowledge not to better themselves, but to best others.

2 U
Thought Devourer

Thought Devourer

Creature — Beast

Flying Your maximum hand size is reduced by four.

Thinking is hard.

4/4

2 U U
Thought Eater

Thought Eater

Creature — Beast

Flying Your maximum hand size is reduced by three.

The first memory it sucks out of its host is how to get rid of it.

2/2

1 U
Thought Nibbler

Thought Nibbler

Creature — Beast

Flying Your maximum hand size is reduced by two.

Balshan wizards have long used them to gnaw away the memories they wish to forget.

1/1

U
Time Stretch

Time Stretch

Sorcery

Target player takes two extra turns after this one.

There's lots of time like the present.

8 U U
Touch of Invisibility

Touch of Invisibility

Sorcery

Target creature can't be blocked this turn. Draw a card.

Cephalids specialize in things unseen, be they politics, betrayal, or themselves.

3 U
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

Dreads had half a mind to leave.

3 U U
Treetop Sentinel

Treetop Sentinel

Creature — Bird Soldier

Flying, protection from green

Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below.

2/3

2 U U
Unifying Theory

Unifying Theory

Enchantment

Whenever a player casts a spell, that player may pay . If the player does, they draw a card.

Scribbles of a lunatic and formulas of a genius are often indistinguishable.

1 U
Upheaval

Upheaval

Sorcery

Return all permanents to their owners' hands.

The calm comes after the storm.

4 U U
Words of Wisdom

Words of Wisdom

Instant

You draw two cards, then each other player draws a card.

Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.

1 U
Afflict

Afflict

Instant

Target creature gets -1/-1 until end of turn. Draw a card.

When one of the Patriarch's champions displeased him, he would only shake his finger. That was enough.

2 B
Bloodcurdler

Bloodcurdler

Creature — Horror

Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."

1/1

1 B
Braids, Cabal Minion

Braids, Cabal Minion

Legendary Creature — Human Minion

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."

2/2

2 B B
Buried Alive

Buried Alive

Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.

2 B
Cabal Inquisitor

Cabal Inquisitor

Creature — Human Minion

Threshold — , , Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.

1/1

1 B
Cabal Patriarch

Cabal Patriarch

Legendary Creature — Human Wizard

, Sacrifice a creature: Target creature gets -2/-2 until end of turn. , Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.

5/5

3 B B B
Cabal Shrine

Cabal Shrine

Enchantment

Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.

1 B B
Caustic Tar

Caustic Tar

Enchantment — Aura

Enchant land Enchanted land has ": Target player loses 3 life."

"Twisted magic, twisted fate, Force the land to ooze with hate." —Cabal chant

4 B B
Childhood Horror

Childhood Horror

Creature — Horror

Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.

2/2

3 B
Coffin Purge

Coffin Purge

Instant

Exile target card from a graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B
Crypt Creeper

Crypt Creeper

Creature — Zombie

Sacrifice Crypt Creeper: Exile target card from a graveyard.

To unearth its dinner, it inters itself.

2/1

1 B
Cursed Monstrosity

Cursed Monstrosity

Creature — Horror

Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.

"Run away! It's an . . . um . . . run away!" —Nomad sentry

4/3

4 B
Decaying Soil

Decaying Soil

Enchantment

At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."

1 B B
Decompose

Decompose

Sorcery

Exile up to three target cards from a single graveyard.

"Sheesh! How am I supposed to make a decent living around here?" —Cabal grave robber

1 B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

2 B B
Dirty Wererat

Dirty Wererat

Creature — Human Rat Minion

, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.

2/3

3 B
Dusk Imp

Dusk Imp

Creature — Imp

Flying

It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.

2/1

2 B
Entomb

Entomb

Instant

Search your library for a card, put that card into your graveyard, then shuffle.

A grave is the safest place to store ill-gotten treasures.

B
Execute

Execute

Instant

Destroy target white creature. It can't be regenerated. Draw a card.

"Any fool who would die for honor is better off dead." —Cabal Patriarch

2 B
Face of Fear

Face of Fear

Creature — Horror

, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

"It's only frightened five people to death. Not my best work." —Braids, dementia summoner

3/4

5 B
Famished Ghoul

Famished Ghoul

Creature — Zombie

, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.

Memories have distinct tastes. Its favorites are the sickly sweetness of lost love and the bitter smokiness of cruel murder.

3/2

3 B
Filthy Cur

Filthy Cur

Creature — Dog

Whenever Filthy Cur is dealt damage, you lose that much life.

Some things even fleas won't bite.

2/2

1 B
Fledgling Imp

Fledgling Imp

Creature — Imp

, Discard a card: Fledgling Imp gains flying until end of turn.

Imps aren't born knowing how to fly—just how to annoy.

2/2

2 B
Frightcrawler

Frightcrawler

Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.

1/1

1 B
Ghastly Demise

Ghastly Demise

Instant

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

"Anyone can snap her fingers and yank a soul. I prefer to kill creatively." —Braids, dementia summoner

B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.

2/2

3 B
Gravestorm

Gravestorm

Enchantment

At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.

B B B
Haunting Echoes

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

3 B B
Hint of Insanity

Hint of Insanity

Sorcery

Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.

"Practice makes perfect, but obsession makes better."

2 B
Infected Vermin

Infected Vermin

Creature — Rat

: Infected Vermin deals 1 damage to each creature and each player. Threshold — : Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.

1/1

2 B
Innocent Blood

Innocent Blood

Sorcery

Each player sacrifices a creature.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.

B
Last Rites

Last Rites

Sorcery

Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

2 B
Malevolent Awakening

Malevolent Awakening

Enchantment

, Sacrifice a creature: Return target creature card from your graveyard to your hand.

The most popular pit fighters are brought back for encore performances.

1 B B
Mind Burst

Mind Burst

Sorcery

Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.

As haunting as a zombie's curse.

1 B
Mindslicer

Mindslicer

Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

2 B B
Morbid Hunger

Morbid Hunger

Sorcery

Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 B B
Morgue Theft

Morgue Theft

Sorcery

Return target creature card from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 B
Mortivore

Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.

*/*

2 B B
Nefarious Lich

Nefarious Lich

Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.

B B B B
Overeager Apprentice

Overeager Apprentice

Creature — Human Minion

Discard a card, Sacrifice Overeager Apprentice: Add .

Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.

1/2

2 B
Painbringer

Painbringer

Creature — Human Minion

, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.

1/1

2 B B
Patriarch's Desire

Patriarch's Desire

Enchantment — Aura

Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

3 B
Repentant Vampire

Repentant Vampire

Creature — Vampire

Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has ": Destroy target black creature."

3/3

3 B B
Rotting Giant

Rotting Giant

Creature — Zombie Giant

Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Wracked with rot, it wrecks and ruins.

3/3

1 B
Sadistic Hypnotist

Sadistic Hypnotist

Creature — Human Minion

Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.

"Victory in the pits is almost as rewarding as the methods I use to achieve it."

2/2

3 B B
Screams of the Damned

Screams of the Damned

Enchantment

, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

It's important to face your inner demons . . . unless they're the kind of demons that can kill you.

3 B B
Skeletal Scrying

Skeletal Scrying

Instant

As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.

X B
Skull Fracture

Skull Fracture

Sorcery

Target player discards a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B
Stalking Bloodsucker

Stalking Bloodsucker

Creature — Vampire

Flying , Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.

The pits feed both its thirst for combat and its thirst for blood.

4/4

4 B B
Tainted Pact

Tainted Pact

Instant

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

1 B
Tombfire

Tombfire

Sorcery

Target player exiles all cards with flashback from their graveyard.

The fondest memories burn brightest. As they're lost forever, the flames grow hotter still.

B
Traveling Plague

Traveling Plague

Enchantment — Aura

Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.

3 B B
Whispering Shade

Whispering Shade

Creature — Shade

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Whispering Shade gets +1/+1 until end of turn.

It glides through the shadows until it reaches yours.

1/1

3 B
Zombie Assassin

Zombie Assassin

Creature — Zombie Assassin

, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.

"Zombies don't kill. They recruit." —Braids, dementia summoner

3/2

4 B
Zombie Cannibal

Zombie Cannibal

Creature — Zombie

Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.

Nothing is sacred to the undead—not even their own kind.

1/1

B
Zombie Infestation

Zombie Infestation

Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

1 B
Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it." —Mystic elder

3 B
Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

3 B
Acceptable Losses

Acceptable Losses

Sorcery

As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.

3 R
Anarchist

Anarchist

Creature — Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.

2/2

4 R
Ashen Firebeast

Ashen Firebeast

Creature — Elemental Beast

: Ashen Firebeast deals 1 damage to each creature without flying.

"I'm not sure which impresses me most, its thoroughness or its intensity." —Matoc, lavamancer

6/6

6 R R
Barbarian Lunatic

Barbarian Lunatic

Creature — Human Barbarian

, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.

"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too." —Nomad sentry

2/1

2 R
Bash to Bits

Bash to Bits

Instant

Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Battle Strain

Battle Strain

Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

The pits swallow the weak as predators swallow prey.

1 R
Blazing Salvo

Blazing Salvo

Instant

Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.

Barbarians equate courage with the ability to endure pain.

R
Bomb Squad

Bomb Squad

Creature — Dwarf

: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

1/1

3 R
Burning Sands

Burning Sands

Enchantment

Whenever a creature dies, that creature's controller sacrifices a land.

"Pain teaches lessons no scholar can." —Kamahl, pit fighter

3 R R
Chainflinger

Chainflinger

Creature — Beast

, : Chainflinger deals 1 damage to any target. Threshold — , : Chainflinger deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

2/2

3 R
Chance Encounter

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

The more unlikely the victory, the more memorable the success.

2 R R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

"Pound the steel until it fits. Doesn't work? Bash to bits." —Dwarven forging song

3 R
Demoralize

Demoralize

Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

2 R
Dwarven Grunt

Dwarven Grunt

Creature — Dwarf

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Hard as stone and twice as stubborn. —Dwarven compliment

1/1

R
Dwarven Recruiter

Dwarven Recruiter

Creature — Dwarf

When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.

2/2

2 R
Dwarven Shrine

Dwarven Shrine

Enchantment

Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

1 R R
Dwarven Strike Force

Dwarven Strike Force

Creature — Dwarf Berserker

Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

Any given foothill may hide dozens of dwarves waiting to spill from their tunnels like fire ants.

4/3

4 R
Earth Rift

Earth Rift

Sorcery

Destroy target land. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Ember Beast

Ember Beast

Creature — Beast

Ember Beast can't attack or block alone.

Spot one ember beast, attack. Spot a second, best fall back. —Dwarven saying

3/4

2 R
Engulfing Flames

Engulfing Flames

Instant

Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Epicenter

Epicenter

Sorcery

Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.

Sometimes destruction is Dominaria's way of rebuilding. Sometimes it's not.

4 R
Firebolt

Firebolt

Sorcery

Firebolt deals 2 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Reach out and torch someone.

R
Flame Burst

Flame Burst

Instant

Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.

As hot as a dwarf's rage.

1 R
Frenetic Ogre

Frenetic Ogre

Creature — Ogre

, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.

The best thing about ogres is that they never try to sneak up on you.

2/3

4 R
Halberdier

Halberdier

Creature — Human Barbarian

First strike

His reputation precedes him—and so does his weapon.

3/1

3 R
Impulsive Maneuvers

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

2 R R
Kamahl, Pit Fighter

Kamahl, Pit Fighter

Legendary Creature — Human Barbarian

Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target.

"I didn't come to play. I came to win."

6/1

4 R R
Kamahl's Desire

Kamahl's Desire

Enchantment — Aura

Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

1 R
Lava Blister

Lava Blister

Sorcery

Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.

To treat flesh wounds, use earth. To treat earth wounds, use flesh. —Barbarian saying

1 R
Liquid Fire

Liquid Fire

Sorcery

As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.

There's no such thing as a little bit of lava.

4 R R
Mad Dog

Mad Dog

Creature — Dog

At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.

The bones it buries may be yours.

2/2

1 R
Magma Vein

Magma Vein

Enchantment

, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Standing near a volcano —Barbarian expression meaning "asking for it"

2 R
Magnivore

Magnivore

Creature — Lhurgoyf

Haste (This creature can attack and as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

*/*

2 R R
Mine Layer

Mine Layer

Creature — Dwarf

, : Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands.

1/1

3 R
Minotaur Explorer

Minotaur Explorer

Creature — Minotaur Scout

When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.

After the invasion devastated the Talruum and Hurloon tribes, the survivors began to search for other minotaurs.

3/3

1 R
Molten Influence

Molten Influence

Instant

Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.

Lavamancers make simple requests: obey or die.

1 R
Mudhole

Mudhole

Instant

Target player exiles all land cards from their graveyard.

"Doing okay back there, Tarv? Tarv?"

2 R
Need for Speed

Need for Speed

Enchantment

Sacrifice a land: Target creature gains haste until end of turn.

His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.

R
Obstinate Familiar

Obstinate Familiar

Creature — Lizard

If you would draw a card, you may skip that draw instead.

"Lizards make excellent familiars. They never know when they've lost." —Matoc, lavamancer

1/1

R
Pardic Firecat

Pardic Firecat

Creature — Elemental Cat

Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.

"I've heard of putting the cat out, but this isn't what I had in mind." —Nomad sentry

2/3

3 R
Pardic Miner

Pardic Miner

Creature — Dwarf

Sacrifice Pardic Miner: Target player can't play lands this turn.

"Punch and drag, Toss the slag, Sift the soil, Leave the spoil."

1/1

1 R
Pardic Swordsmith

Pardic Swordsmith

Creature — Dwarf

, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.

A finely crafted blade will never meet as many blows on the battlefield as it did on the anvil.

1/1

2 R
Price of Glory

Price of Glory

Enchantment

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

"True strength lies in action. Let the weak react to me." —Kamahl, pit fighter

2 R
Reckless Charge

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Recoup

Recoup

Sorcery

Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 R
Rites of Initiation

Rites of Initiation

Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

R
Savage Firecat

Savage Firecat

Creature — Elemental Cat

Trample Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.

0/0

3 R R
Scorching Missile

Scorching Missile

Sorcery

Scorching Missile deals 4 damage to target player or planeswalker. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Seize the Day

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Shower of Coals

Shower of Coals

Sorcery

Shower of Coals deals 2 damage to each of up to three targets. Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.

3 R R
Spark Mage

Spark Mage

Creature — Dwarf Wizard

Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.

The Pardic Mountains are known for their spicy cuisine.

1/1

R
Steam Vines

Steam Vines

Enchantment — Aura

Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

1 R R
Thermal Blast

Thermal Blast

Instant

Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.

4 R
Tremble

Tremble

Sorcery

Each player sacrifices a land.

Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war.

1 R
Volcanic Spray

Volcanic Spray

Sorcery

Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 R
Volley of Boulders

Volley of Boulders

Sorcery

Volley of Boulders deals 6 damage divided as you choose among any number of targets. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8 R
Whipkeeper

Whipkeeper

Creature — Dwarf

: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.

"If you don't hit your adversaries while they're down, they might get up again."

1/1

2 R R
Bearscape

Bearscape

Enchantment

, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.

"Nature is the endless dance between life and death." —Seton, centaur druid

1 G G
Beast Attack

Beast Attack

Instant

Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G G G
Call of the Herd

Call of the Herd

Sorcery

Create a 3/3 green Elephant creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Cartographer

Cartographer

Creature — Human

When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.

"Finding the way once is luck. Finding the way twice takes a good map."

2/2

2 G
Chatter of the Squirrel

Chatter of the Squirrel

Sorcery

Create a 1/1 green Squirrel creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

G
Chlorophant

Chlorophant

Creature — Elemental

At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

1/1

G G G
Crashing Centaur

Crashing Centaur

Creature — Centaur

, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

3/4

4 G G
Deep Reconnaissance

Deep Reconnaissance

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Diligent Farmhand

Diligent Farmhand

Creature — Human Druid

, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.

1/1

G
Druid Lyrist

Druid Lyrist

Creature — Human Druid

, , Sacrifice Druid Lyrist: Destroy target enchantment.

The druids and the forest are in perfect harmony. They sing the same songs.

1/1

G
Druid's Call

Druid's Call

Enchantment — Aura

Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Suffer the little creatures, for they may yet rise up and beat you senseless.

1 G
Elephant Ambush

Elephant Ambush

Instant

Create a 3/3 green Elephant creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G G
Gorilla Titan

Gorilla Titan

Creature — Ape

Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

"I want a banana *this* big!"

4/4

3 G G
Ground Seal

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.

"Let all we have buried be buried forever." —Seton, centaur druid

1 G
Holistic Wisdom

Holistic Wisdom

Enchantment

, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

1 G G
Howling Gale

Howling Gale

Instant

Howling Gale deals 1 damage to each creature with flying and each player. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G
Ivy Elemental

Ivy Elemental

Creature — Elemental

Ivy Elemental enters the battlefield with X +1/+1 counters on it.

In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.

0/0

X G
Krosan Archer

Krosan Archer

Creature — Centaur Archer

Reach (This creature can block creatures with flying.) , Discard a card: Krosan Archer gets +0/+2 until end of turn.

2/3

3 G
Krosan Avenger

Krosan Avenger

Creature — Human Druid

Trample Threshold — : Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard.

She'd have a fearsome reputation if she left any survivors.

3/1

2 G
Krosan Beast

Krosan Beast

Creature — Squirrel Beast

Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.

Those who see the squirrels go underground in the winter aren't ready for what emerges in the spring.

1/1

3 G
Leaf Dancer

Leaf Dancer

Creature — Centaur

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

A leaf dancer sweeps through the forest like a spring breeze, evading even the sharpest eyes and ears.

2/2

1 G G
Metamorphic Wurm

Metamorphic Wurm

Creature — Elephant Wurm

Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.

Only a handful have seen it transform. Or, from the wurm's perspective, only a mouthful.

3/3

3 G G
Moment's Peace

Moment's Peace

Instant

Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G
Muscle Burst

Muscle Burst

Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

As strong as a centaur's will.

1 G
Nantuko Disciple

Nantuko Disciple

Creature — Insect Druid

, : Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers. —Nantuko teaching

2/2

3 G
Nantuko Elder

Nantuko Elder

Creature — Insect Druid

: Add .

Plant a field with wishes, and you will grow more wishes. —Nantuko teaching

1/2

2 G
Nantuko Mentor

Nantuko Mentor

Creature — Insect Druid

, : Target creature gets +X/+X until end of turn, where X is that creature's power.

That which grows without roots cannot be uprooted. —Nantuko teaching

1/1

2 G
Nantuko Shrine

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

1 G G
New Frontiers

New Frontiers

Sorcery

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.

Spreading a blanket of growth to warm a weary world.

X G
Nimble Mongoose

Nimble Mongoose

Creature — Mongoose

Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Faster than a cobra's bite.

1/1

G
Nut Collector

Nut Collector

Creature — Human Druid

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

1/1

5 G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

The dance of angry feet —Nantuko expression meaning "stampede"

2 G G G
Piper's Melody

Piper's Melody

Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

Those who follow nature's path eventually walk in a circle.

G
Primal Frenzy

Primal Frenzy

Enchantment — Aura

Enchant creature Enchanted creature has trample.

"Don't dismiss its anger as mindless fury. I assure you, it has purpose." —Seton, centaur druid

G
Rabid Elephant

Rabid Elephant

Creature — Elephant

Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

When in doubt, stomp.

3/4

4 G
Refresh

Refresh

Instant

Regenerate target creature. Draw a card.

Death is a moth that dances toward our inner flame. The brightest fire can singe its wings. —Nantuko teaching

2 G
Rites of Spring

Rites of Spring

Sorcery

Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.

1 G
Roar of the Wurm

Roar of the Wurm

Sorcery

Create a 6/6 green Wurm creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6 G
Seton, Krosan Protector

Seton, Krosan Protector

Legendary Creature — Centaur Druid

Tap an untapped Druid you control: Add .

"Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight."

2/2

G G G
Seton's Desire

Seton's Desire

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

2 G
Simplify

Simplify

Sorcery

Each player sacrifices an enchantment.

A blossom's petals close inward to shut out the frost. —Nantuko teaching

G
Skyshooter

Skyshooter

Creature — Centaur Archer

Reach (This creature can block creatures with flying.) , Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.

1/2

1 G
Spellbane Centaur

Spellbane Centaur

Creature — Centaur

Creatures you control can't be the targets of blue spells or abilities from blue sources.

"No mage's deception can harm those who keep nature balanced."

3/2

2 G
Springing Tiger

Springing Tiger

Creature — Cat

Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.

The ground trembled in a violent purr.

3/3

3 G
Squirrel Mob

Squirrel Mob

Creature — Squirrel

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

An army of squirrels is still an army.

2/2

1 G G
Squirrel Nest

Squirrel Nest

Enchantment — Aura

Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the Krosan Forest, you've got to keep an eye out for the squirrels.

1 G G
Still Life

Still Life

Enchantment

: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.

The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.

1 G G
Stone-Tongue Basilisk

Stone-Tongue Basilisk

Creature — Basilisk

Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.

4/5

4 G G G
Sylvan Might

Sylvan Might

Instant

Target creature gets +2/+2 and gains trample until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G
Terravore

Terravore

Creature — Lhurgoyf

Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.

*/*

1 G G
Twigwalker

Twigwalker

Creature — Insect

, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.

"Break one in half and you'll get a decent—if gooey—pair of weapons." —Centaur warrior

2/2

2 G
Verdant Succession

Verdant Succession

Enchantment

Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

4 G
Vivify

Vivify

Instant

Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.

Near the Krosan border, farmers keep watch over their fields lest the sod get up and wander away.

2 G
Werebear

Werebear

Creature — Human Bear Druid

: Add . Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

He exercises his right to bear arms.

1/1

1 G
Wild Mongrel

Wild Mongrel

Creature — Dog

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches *you* to play dead.

2/2

1 G
Woodland Druid

Woodland Druid

Creature — Human Druid

What is a tree? Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both.

1/2

G
Zoologist

Zoologist

Creature — Human Druid

, : Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

"With friends like these, who needs people?"

1/2

3 G
Atogatog

Atogatog

Legendary Creature — Atog

Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.

It relishes old-fashioned family meals.

5/5

W U B R G
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

"Anyone can admire creation. Only a barbarian sees the beauty in demolition." —Kamahl, pit fighter

2 R G
Iridescent Angel

Iridescent Angel

Creature — Angel

Flying, protection from all colors

She enraptures all, encompasses all, endures all.

4/4

5 W U
Lithatog

Lithatog

Creature — Atog

Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn.

1/2

1 R G
Mystic Enforcer

Mystic Enforcer

Creature — Human Nomad Mystic

Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

3/3

2 G W
Phantatog

Phantatog

Creature — Atog

Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn.

1/2

1 W U
Psychatog

Psychatog

Creature — Atog

Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

1/2

1 U B
Sarcatog

Sarcatog

Creature — Atog

Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.

1/2

1 B R
Shadowmage Infiltrator

Shadowmage Infiltrator

Creature — Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

1/3

1 U B
Thaumatog

Thaumatog

Creature — Atog

Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.

1/2

1 G W
Vampiric Dragon

Vampiric Dragon

Creature — Vampire Dragon

Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. : Vampiric Dragon deals 1 damage to target creature.

5/5

6 B R
Catalyst Stone

Catalyst Stone

Artifact

Flashback costs you pay cost up to less. Flashback costs your opponents pay cost more.

The gems' incandescence invades the dreams of all who see them.

2
Charmed Pendant

Charmed Pendant

Artifact

, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is , you add .)

4
Darkwater Egg

Darkwater Egg

Artifact

, , Sacrifice Darkwater Egg: Add . Draw a card.

"Do you thirst for knowledge no matter the cost?" —Watnik, master glassblower

1
Junk Golem

Junk Golem

Artifact Creature — Golem

Junk Golem enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. , Discard a card: Put a +1/+1 counter on Junk Golem.

0/0

4
Limestone Golem

Limestone Golem

Artifact Creature — Golem

, Sacrifice Limestone Golem: Target player draws a card.

Dwarves have been known to take pickaxes to their own creations, hoping to discover treasures within.

3/4

6
Millikin

Millikin

Artifact Creature — Construct

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

The toymaker frowned in bewilderment. None of his creations had ever sneezed before.

0/1

2
Mirari

Mirari

Legendary Artifact

Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.

"It offers you what you want, not what you need." —Braids, dementia summoner

5
Mossfire Egg

Mossfire Egg

Artifact

, , Sacrifice Mossfire Egg: Add . Draw a card.

"Can you feel your instincts overwhelm your reason?" —Watnik, master glassblower

1
Otarian Juggernaut

Otarian Juggernaut

Artifact Creature — Juggernaut

Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each combat if able.

2/3

4
Patchwork Gnomes

Patchwork Gnomes

Artifact Creature — Gnome

Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

When building gnomes, dwarves adhere to the highest standards. The gnomes themselves aren't as particular.

2/1

3
Sandstone Deadfall

Sandstone Deadfall

Artifact

, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.

"Two or three tons of rock can really get you down—and keep you there." —Kamahl, pit fighter

3
Shadowblood Egg

Shadowblood Egg

Artifact

, , Sacrifice Shadowblood Egg: Add . Draw a card.

"Does your passion for power consume your soul?" —Watnik, master glassblower

1
Skycloud Egg

Skycloud Egg

Artifact

, , Sacrifice Skycloud Egg: Add . Draw a card.

"Have your dreams of a better society become an obsession?" —Watnik, master glassblower

1
Steamclaw

Steamclaw

Artifact

, : Exile target card from a graveyard. , Sacrifice Steamclaw: Exile target card from a graveyard.

"There's dead, and then there's *dead* dead." —Steamclaw driver

2
Sungrass Egg

Sungrass Egg

Artifact

, , Sacrifice Sungrass Egg: Add . Draw a card.

"Has your peaceful nature led you on a crusade?" —Watnik, master glassblower

1
Abandoned Outpost

Abandoned Outpost

Land

Abandoned Outpost enters the battlefield tapped. : Add . , Sacrifice Abandoned Outpost: Add one mana of any color.

Barbarian Ring

Barbarian Ring

Land

: Add . Barbarian Ring deals 1 damage to you. Threshold — , , Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Bog Wreckage

Bog Wreckage

Land

Bog Wreckage enters the battlefield tapped. : Add . , Sacrifice Bog Wreckage: Add one mana of any color.

Cabal Pit

Cabal Pit

Land

: Add . Cabal Pit deals 1 damage to you. Threshold — , , Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.

Centaur Garden

Centaur Garden

Land

: Add . Centaur Garden deals 1 damage to you. Threshold — , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.

Cephalid Coliseum

Cephalid Coliseum

Land

: Add . Cephalid Coliseum deals 1 damage to you. Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

Crystal Quarry

Crystal Quarry

Land

: Add . , : Add .

"How tragic that greed eclipses beauty." —Seton, centaur druid

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Deserted Temple

Deserted Temple

Land

: Add . , : Untap target land.

A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.

Mossfire Valley

Mossfire Valley

Land

, : Add .

Lush growth spreads like a ferocious blaze across the Otarian hillsides.

Nomad Stadium

Nomad Stadium

Land

: Add . Nomad Stadium deals 1 damage to you. Threshold — , , Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.

Petrified Field

Petrified Field

Land

: Add . , Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

Ravaged Highlands

Ravaged Highlands

Land

Ravaged Highlands enters the battlefield tapped. : Add . , Sacrifice Ravaged Highlands: Add one mana of any color.

Seafloor Debris

Seafloor Debris

Land

Seafloor Debris enters the battlefield tapped. : Add . , Sacrifice Seafloor Debris: Add one mana of any color.

Seafloor Debris

Seafloor Debris

Land

Seafloor Debris enters the battlefield tapped. : Add . , Sacrifice Seafloor Debris: Add one mana of any color.

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

The carnage of conflicts long past still stains the Otarian soil.

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

From Otaria, the sun above meets the sea below at a glittering horizon.

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Tarnished Citadel

Tarnished Citadel

Land

: Add . : Add one mana of any color. Tarnished Citadel deals 3 damage to you.

Timberland Ruins

Timberland Ruins

Land

Timberland Ruins enters the battlefield tapped. : Add . , Sacrifice Timberland Ruins: Add one mana of any color.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)