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Akroma's Blessing
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
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Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)
Ixidor had only to imagine their ruin and Akroma made it so.
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Ancestor's Prophet
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."
1/5
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Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
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Aura Extraction
Instant
Put target enchantment on top of its owner's library.
Cycling (, Discard this card: Draw a card.)
Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.
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Aurification
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
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Aven Brigadier
Creature — Bird Soldier
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
He represents what little pride the Order has left.
3/5
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Aven Soulgazer
Creature — Bird Cleric
Flying
: Look at target face-down creature.
"Every question has a proper answer. Every soul has a proper place."
3/3
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Battlefield Medic
Creature — Human Cleric
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
"Death never stops to rest. Neither can we."
1/1
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Catapult Master
Creature — Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
3/3
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Catapult Squad
Creature — Human Soldier
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Together they could hit anything between the heavens and the horizon.
2/1
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Chain of Silence
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
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Circle of Solace
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
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Convalescent Care
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enlightenment comes most swiftly at life's end.
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Crowd Favorites
Creature — Human Soldier
: Tap target creature.
: Crowd Favorites gets +0/+5 until end of turn.
"The rabble likes them. Make sure they win, then book them for tomorrow."
—Cabal Patriarch
4/4
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Crown of Awe
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
"Honor, guide my step."
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Crude Rampart
Creature — Wall
Defender (This creature can't attack.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Success is one part inspiration, nine parts desperation.
4/5
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Daru Cavalier
Creature — Human Soldier
First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2/2
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Daru Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/2
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Daru Lancer
Creature — Human Soldier
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.
3/4
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Daunting Defender
Creature — Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
"I will wield the stone of my homeland as though it were the fists of the Ancestor."
3/3
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Dawning Purist
Creature — Human Cleric
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/2
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Defensive Maneuvers
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
"Only on the battlefield can we repay all the Order has given us."
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Demystify
Instant
Destroy target enchantment.
"The truth will outshine all lies."
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Disciple of Grace
Creature — Human Cleric
Protection from black
Cycling (, Discard this card: Draw a card.)
Dread was as foreign to her as the landscape ahead.
1/2
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Dive Bomber
Creature — Bird Soldier
Flying
, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
"Your graves will lie beneath my final nest."
2/2
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Doubtless One
Creature — Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
"Share your devotion with me."
*/*
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Exalted Angel
Creature — Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
4/5
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Foothill Guide
Creature — Human Cleric
Protection from Goblins
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Like any pests, goblins must be repelled quickly or they multiply."
1/1
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Glarecaster
Creature — Bird Cleric
Flying
: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
3/3
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Glory Seeker
Creature — Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Grassland Crusader
Creature — Human Cleric Soldier
: Target Elf or Soldier creature gets +2/+2 until end of turn.
"Everyone deserves a chance to live. My job is to make sure they get it."
2/4
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Gravel Slinger
Creature — Human Soldier
: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/3
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Gustcloak Harrier
Creature — Bird Soldier
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Banking steeply, the aven streaked toward the ground—and vanished.
2/2
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Gustcloak Runner
Creature — Human Soldier
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead.
1/1
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Gustcloak Savior
Creature — Bird Soldier
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
"Our death-arrows flew in high arcs towards the aven. And then . . . nothing."
—Coliseum guard
3/4
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Gustcloak Sentinel
Creature — Human Soldier
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.
3/3
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Gustcloak Skirmisher
Creature — Bird Soldier
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
They're trained in the art of pressing their luck.
2/3
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Harsh Mercy
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
"There is no greater burden than choosing who to save."
—Kamahl, druid acolyte
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Improvised Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling (, Discard this card: Draw a card.)
"I trust what I make for myself. Do you trust more what is made for you by another?"
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Inspirit
Instant
Untap target creature. It gets +2/+4 until end of turn.
"We will force the Cabal into their own pits!"
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Ironfist Crusher
Creature — Human Soldier
Ironfist Crusher can block any number of creatures.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/4
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Jareth, Leonine Titan
Legendary Creature — Cat Giant
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn.
Light's champion in the stronghold of darkness.
4/7
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Mobilization
Enchantment
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies.
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Nova Cleric
Creature — Human Cleric
, , Sacrifice Nova Cleric: Destroy all enchantments.
"Our noblest thoughts are our very first and our very last."
1/2
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Oblation
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
"A richer people could give more but they could never give as much."
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Even those born to battle could only lay their blades at Akroma's feet.
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Pearlspear Courier
Creature — Human Soldier
You may choose not to untap Pearlspear Courier during your untap step.
, : Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
2/1
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Piety Charm
Instant
Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.
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Renewed Faith
Instant
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
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Righteous Cause
Enchantment
Whenever a creature attacks, you gain 1 life.
"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand."
—Akroma, angelic avenger
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Sandskin
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"Those who live by the sword will die by the sword. I choose to do neither."
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Shared Triumph
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
"Win together, die alone."
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Shieldmage Elder
Creature — Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
"You may fight if I deem your cause worthy."
2/3
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Sigil of the New Dawn
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
"We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life."
—Mystic elder
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Sunfire Balm
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.
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True Believer
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
So great is his certainty that mere facts cannot shake it.
2/2
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Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush.
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Weathered Wayfarer
Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1
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Whipcorder
Creature — Human Soldier Rebel
, : Tap target creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
His bolas whirl like galaxies, but it's his enemies who see stars.
2/2
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Words of Worship
Enchantment
: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
—*Volume I, The Book of Faith*
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Airborne Aid
Sorcery
Draw a card for each Bird on the battlefield.
"We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves."
—Commander Eesha
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Annex
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along.
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Aphetto Alchemist
Creature — Human Wizard
: Untap target artifact or creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
He brews trouble.
1/2
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Aphetto Grifter
Creature — Human Wizard
Tap two untapped Wizards you control: Tap target permanent.
Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists.
1/1
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Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
3/4
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Artificial Evolution
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
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Ascending Aven
Creature — Bird Soldier
Flying
Ascending Aven can block only creatures with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
3/2
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Aven Fateshaper
Creature — Bird Wizard
Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Look at the top four cards of your library, then put them back in any order.
4/5
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Backslide
Instant
Turn target creature with a morph ability face down.
Cycling (, Discard this card: Draw a card.)
Some things are better left unknown.
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Blatant Thievery
Sorcery
For each opponent, gain control of target permanent that player controls.
"I'll leave subtlety to the rich."
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Callous Oppressor
Creature — Cephalid
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters the battlefield, an opponent chooses a creature type.
: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1/2
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Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
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Choking Tethers
Instant
Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
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Clone
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
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Complicate
Instant
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays .
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Crafty Pathmage
Creature — Human Wizard
: Target creature with power 2 or less can't be blocked this turn.
The most valuable commodity in the pits is a way out.
1/1
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Crown of Ascension
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
"Wisdom, clear my eyes."
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Discombobulate
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
"I said 'pick his brain,' not 'tear off his head.'"
—Riptide Project researcher
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Dispersing Orb
Enchantment
, Sacrifice a permanent: Return target permanent to its owner's hand.
"Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other."
—Riptide Project director
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Disruptive Pitmage
Creature — Human Wizard
: Counter target spell unless its controller pays .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Show weakness to hide your strength."
1/1
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Essence Fracture
Sorcery
Return two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)
"Shaping reality is simply a matter of knowing where to apply pressure."
—Ixidor, reality sculptor
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Fleeting Aven
Creature — Bird Wizard
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
"Don't become so enthralled with magic that you forget you can fly without it."
2/2
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Future Sight
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
"My past holds only pain and loss. I will conquer it by creating the perfect future."
—Ixidor, reality sculptor
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Ghosthelm Courier
Creature — Human Wizard
You may choose not to untap Ghosthelm Courier during your untap step.
, : Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
2/1
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Graxiplon
Creature — Beast
Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
"Attempts to revive this ancient species have not been entirely successful, but results indicate potential for future development."
—Riptide Project researcher
3/4
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Imagecrafter
Creature — Human Wizard
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
When Otarians learned not to trust wizards, the wizards learned to adapt.
1/1
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Information Dealer
Creature — Human Wizard
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
"One wizard is a suspect. Two wizards are a conspiracy."
—Elvish refugee
1/1
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Ixidor, Reality Sculptor
Legendary Creature — Human Wizard
Face-down creatures get +1/+1.
: Turn target face-down creature face up.
"Reality has exiled me. I am no longer bound by its laws."
3/4
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Ixidor's Will
Instant
Counter target spell unless its controller pays for each Wizard on the battlefield.
"Some dreams should not come to be."
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Mage's Guile
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
"Next time, don't bother."
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Meddle
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Strength may win the fight, but style wins the crowd.
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Mistform Dreamer
Creature — Illusion
Flying
: Mistform Dreamer becomes the creature type of your choice until end of turn.
Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
2/1
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Mistform Mask
Enchantment — Aura
Enchant creature
: Enchanted creature becomes the creature type of your choice until end of turn.
Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
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Mistform Mutant
Creature — Illusion Mutant
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Familiarity, the first myth of reality: What you know the best, you observe the least.
3/4
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Mistform Shrieker
Creature — Illusion
Flying
: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
3/3
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Mistform Skyreaver
Creature — Illusion
Flying
: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived.
6/6
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Mistform Stalker
Creature — Illusion
: Mistform Stalker becomes the creature type of your choice until end of turn.
: Mistform Stalker gets +2/+2 and gains flying until end of turn.
1/1
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Mistform Wall
Creature — Illusion Wall
Mistform Wall has defender as long as it's a Wall.
: Mistform Wall becomes the creature type of your choice until end of turn.
Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
1/4
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Nameless One
Creature — Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Open your mind to me."
*/*
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Peer Pressure
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
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Psychic Trance
Instant
Until end of turn, Wizards you control gain ": Counter target spell."
The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.
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Quicksilver Dragon
Creature — Dragon
Flying
: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
5/5
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Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."
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Reminisce
Sorcery
Target player shuffles their graveyard into their library.
"Leave the door to the past even slightly ajar and it could be blown off its hinges."
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Riptide Biologist
Creature — Human Wizard
Protection from Beasts
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"I gave it two choices: life in the lab or death in the hunt."
1/2
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Riptide Chronologist
Creature — Human Wizard
, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him.
1/3
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Riptide Entrancer
Creature — Human Wizard
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/1
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Riptide Shapeshifter
Creature — Shapeshifter
, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
3/3
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Rummaging Wizard
Creature — Human Wizard
: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
"I've got everything you'd ever need right here. Just give me some time to find it."
2/2
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Sage Aven
Creature — Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
From their mountain aeries, aven scholars see far more than the distant horizon.
1/3
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Screaming Seahawk
Creature — Bird
Flying
When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2/2
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Sea's Claim
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
"My vengeance will drown my enemies as my storms drown the desert."
—Ixidor, reality sculptor
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Slipstream Eel
Creature — Fish Beast
Slipstream Eel can't attack unless defending player controls an Island.
Cycling (, Discard this card: Draw a card.)
"It's a fine way to travel, if you don't mind the smell."
6/6
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Spy Network
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
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Standardize
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
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Supreme Inquisitor
Creature — Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
"It's hard to fight on an empty mind."
1/3
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Trade Secrets
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
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Trickery Charm
Instant
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
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Voidmage Prodigy
Creature — Human Wizard
, Sacrifice a Wizard: Counter target spell.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/1
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Wheel and Deal
Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
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Words of Wind
Enchantment
: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
—*Volume II, The Book of Insight*
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Accursed Centaur
Creature — Zombie Centaur
When Accursed Centaur enters the battlefield, sacrifice a creature.
"The Cabal mocks the natural order. For its minions, death is just a pause between duties."
—Kamahl, druid acolyte
2/2
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Anurid Murkdiver
Creature — Zombie Frog Beast
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Aphetto's swamps are alive with the dead.
4/3
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Aphetto Dredging
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Phage became both executioner and savior, helping others to the same rebirth she had found.
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Aphetto Vulture
Creature — Zombie Bird
Flying
When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
3/2
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Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
Even the most virtuous person is only one secret away from being owned by the Cabal.
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Boneknitter
Creature — Zombie Cleric
: Regenerate target Zombie.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Nothing comes together as easily as it comes apart.
1/1
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Cabal Archon
Creature — Human Cleric
, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
"You are weak. I am strong. The protocol is obvious."
2/2
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Cabal Executioner
Creature — Human Cleric
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/2
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Cabal Slaver
Creature — Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
"In its natural habitat, the goblin is stupid, yet devious. Now it's stupid, devious, and powerful."
2/1
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Chain of Smog
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Cover of Darkness
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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Crown of Suspicion
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
"Darkness, hide my fear."
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Cruel Revival
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Few Cabal fighters fear death. They fear what follows it.
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Death Match
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
The Cabal breeds many things for the pit fights, but it never breeds compassion.
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Death Pulse
Instant
Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
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Dirge of Dread
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Disciple of Malice
Creature — Human Cleric
Protection from white
Cycling (, Discard this card: Draw a card.)
The lantern he carried did not light his way—it signaled his approach.
1/2
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Doomed Necromancer
Creature — Human Cleric Mercenary
, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
"His sacrifice shall not be forgotten. Now toss his body over there with the others."
—Phage the Untouchable
2/2
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Ebonblade Reaper
Creature — Human Cleric
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/1
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Endemic Plague
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
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Entrails Feaster
Creature — Zombie Cat
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
1/1
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Fade from Memory
Instant
Exile target card from a graveyard.
Cycling (, Discard this card: Draw a card.)
Proper burial is a luxury Otarians can no longer afford.
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Fallen Cleric
Creature — Zombie Cleric
Protection from Clerics
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The most terrifying zombies are those with just a hint of their old selves left.
4/2
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False Cure
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
"I do unto others as others have done unto me."
—Phage the Untouchable
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Feeding Frenzy
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
It wasn't as much a strategy as a dim instinct to drown their prey.
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Festering Goblin
Creature — Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Frightshroud Courier
Creature — Zombie
You may choose not to untap Frightshroud Courier during your untap step.
, : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2/1
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Gangrenous Goliath
Creature — Zombie Giant
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Cabal clerics don't heal the sick—they heal the dead.
4/4
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Gluttonous Zombie
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Greed and gluttony led him to death. Now they are his greatest assets.
3/3
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Gravespawn Sovereign
Creature — Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
The Cabal never expected its creations to create servants of their own.
3/3
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Grinning Demon
Creature — Demon
At the beginning of your upkeep, you lose 2 life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
It's drawn to the scent of screaming.
6/6
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Haunted Cadaver
Creature — Zombie
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/2
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Head Games
Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
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Headhunter
Creature — Human Cleric
Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/1
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Infest
Sorcery
All creatures get -2/-2 until end of turn.
"It is from Phage that this evil springs, and to her it shall return."
—Akroma, angelic avenger
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Misery Charm
Instant
Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.
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Nantuko Husk
Creature — Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
2/2
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Oversold Cemetery
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Patriarch's Bidding
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
"Family plots are so convenient."
—Cabal Patriarch
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Profane Prayers
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
"We have ways to make you talk, but you have nothing interesting to say."
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Prowling Pangolin
Creature — Pangolin Beast
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
It's always hungry, yet easily sated.
6/5
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Rotlung Reanimator
Creature — Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2/2
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Screeching Buzzard
Creature — Bird
Flying
When Screeching Buzzard dies, each opponent discards a card.
2/2
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Severed Legion
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
No one in Aphetto answers a knock at the door after sundown.
2/2
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Shade's Breath
Instant
Until end of turn, each creature you control becomes a black Shade and gains ": This creature gets +1/+1 until end of turn."
The grim business of the Coliseum casts long shadows.
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Shepherd of Rot
Creature — Zombie Cleric
: Each player loses 1 life for each Zombie on the battlefield.
"My priests swore loyalty to the Cabal not until death, but beyond it."
—Cabal Patriarch
1/1
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Silent Specter
Creature — Specter
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
4/4
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Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
"I can't hear them scream, but at least I don't have to listen to them beg."
—Phage the Untouchable
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Soulless One
Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
"Surrender your soul to me."
*/*
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Spined Basher
Creature — Zombie Beast
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"How cute. Does it do any other tricks?"
—Braids, dementia summoner
3/1
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Strongarm Tactics
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
"If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."
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Swat
Instant
Destroy target creature with power 2 or less.
Cycling (, Discard this card: Draw a card.)
Few who cross Phage have the chance to repeat the mistake.
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Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
When tempers run high, it's easy to lose your head.
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Syphon Soul
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.
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Thrashing Mudspawn
Creature — Beast
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
It just obeys you. It doesn't *like* you.
4/4
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Undead Gladiator
Creature — Zombie Barbarian
, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.
Cycling (, Discard this card: Draw a card.)
3/1
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Visara the Dreadful
Legendary Creature — Gorgon
Flying
: Destroy target creature. It can't be regenerated.
"My eyes are my strongest feature."
5/5
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Walking Desecration
Creature — Zombie
, : Creatures of the creature type of your choice attack this turn if able.
Such sacrilege turns blinding grief into blinding rage.
1/1
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Withering Hex
Enchantment — Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
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Words of Waste
Enchantment
: The next time you would draw a card this turn, each opponent discards a card instead.
"Terror corrupts order and paralyzes instinct."
—*Volume III, The Book of Decay*
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Wretched Anurid
Creature — Zombie Frog Beast
Whenever another creature enters the battlefield, you lose 1 life.
The only prince inside this frog is the one it ate.
3/3
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Aether Charge
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
"Is it just me, or does that meteor have teeth?"
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Aggravated Assault
Enchantment
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
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Airdrop Condor
Creature — Bird
Flying
, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target.
It has two kinds of droppings, neither of which is particularly pleasant.
2/2
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Avarax
Creature — Beast
Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
: Avarax gets +1/+0 until end of turn.
3/3
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Battering Craghorn
Creature — Goat Beast
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Their skeletons can be found all over Skirk Ridge, tangled in each other's horns.
3/1
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Blistering Firecat
Creature — Elemental Cat
Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
7/1
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Break Open
Instant
Turn target face-down creature an opponent controls face up.
There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.
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Brightstone Ritual
Instant
Add for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
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Butcher Orgg
Creature — Orgg
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
It can kill you with three arms tied behind its back.
6/6
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Chain of Plasma
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
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Charging Slateback
Creature — Beast
Charging Slateback can't block.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Goblins prize its hide for building rock sled runners.
4/3
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Commando Raid
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
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Crown of Fury
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
"Passion, fire my heart."
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Custody Battle
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Goblins resolve disputes by splitting everything straight down the middle.
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Dragon Roost
Enchantment
: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
A powerful mage created the roost to guard a portal between the planes. The mage is long gone, but dragons still keep watch at the gate.
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Dwarven Blastminer
Creature — Dwarf
, : Destroy target nonbasic land.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Life is too short for something like a hunk of rock to get in my way."
1/1
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Embermage Goblin
Creature — Goblin Wizard
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
: Embermage Goblin deals 1 damage to any target.
1/1
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Embermage Goblin
Creature — Goblin Wizard
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
: Embermage Goblin deals 1 damage to any target.
1/1
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Erratic Explosion
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Fever Charm
Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
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Flamestick Courier
Creature — Goblin
You may choose not to untap Flamestick Courier during your untap step.
, : Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
2/1
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Goblin Machinist
Creature — Goblin
: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
0/5
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Goblin Piledriver
Creature — Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.
1/2
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Goblin Pyromancer
Creature — Goblin Wizard
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
"The good news is, we figured out how the wand works. The bad news is, we figured out how the wand works."
2/2
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Goblin Sharpshooter
Creature — Goblin
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature dies, untap Goblin Sharpshooter.
: Goblin Sharpshooter deals 1 damage to any target.
1/1
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Goblin Sky Raider
Creature — Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
1/2
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Goblin Sledder
Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
"Let's play 'sled.' Here's how it works: you're the sled."
1/1
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Goblin Taskmaster
Creature — Goblin
: Target Goblin creature gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
For some reason, goblin fighting school isn't as crowded on day two.
1/1
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Grand Melee
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Hot blood washes away cold reason.
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Gratuitous Violence
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Only the Cabal could make a fight to the death more deadly.
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Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
"Maybe they wanted to be on the winning side for once."
—Matoc, lavamancer
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Kaboom!
Sorcery
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
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Lavamancer's Skill
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."
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Lay Waste
Sorcery
Destroy target land.
Cycling (, Discard this card: Draw a card.)
Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then the goblins moved in.
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Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.
Options will cost you, but a lack of them will cost you even more.
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Mana Echoes
Enchantment
Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.
When the ground is saturated with mana, even the lightest footstep can bring it to the surface.
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Menacing Ogre
Creature — Ogre
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3/3
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Nosy Goblin
Creature — Goblin
, Sacrifice Nosy Goblin: Destroy target face-down creature.
To his surprise, Furt discovered that the strange creatures were not at all like bugs.
2/1
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Pinpoint Avalanche
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
"Some solve problems by thinking and talking. Others use rocks."
—Toggo, goblin weaponsmith
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Reckless One
Creature — Goblin Avatar
Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
"Release chaos with me!"
*/*
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Risky Move
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
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Rorix Bladewing
Legendary Creature — Dragon
Flying, haste
In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.
6/5
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Searing Flesh
Sorcery
Searing Flesh deals 7 damage to target opponent or planeswalker.
Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.
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Shaleskin Bruiser
Creature — Beast
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Its only predators are the elements.
4/4
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Shock
Instant
Shock deals 2 damage to any target.
"I love lightning! It's my best invention since the rock."
—Toggo, goblin weaponsmith
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Skirk Commando
Creature — Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/1
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Skirk Fire Marshal
Creature — Goblin
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
He's boss because he's smart enough to get out of the way.
2/2
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Skirk Prospector
Creature — Goblin
Sacrifice a Goblin: Add .
"I like goblins. They make funny little popping sounds when they die."
—Braids, dementia summoner
1/1
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Skittish Valesk
Creature — Beast
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
5/5
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Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling (, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
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Snapping Thragg
Creature — Beast
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
3/3
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Solar Blast
Instant
Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to any target.
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Sparksmith
Creature — Goblin
: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
"If it didn't hurt, how would I know it worked?"
1/1
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Spitfire Handler
Creature — Goblin
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
: Spitfire Handler gets +1/+0 until end of turn.
"Wait 'til Toggo sees this!"
1/1
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Spurred Wolverine
Creature — Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
After a few painful experiences, goblins learned not to pick their noses around the beasts.
3/2
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Starstorm
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Pardic barbarians didn't complain when the Order started blaming every crisis on the Cabal.
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Tephraderm
Creature — Beast
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
4/5
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Thoughtbound Primoc
Creature — Bird Beast
Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
Efforts to use them as spies failed when they kept reporting to the enemy.
2/3
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Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Goblins' motivational techniques are crude, but effective.
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Thunder of Hooves
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
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Wave of Indifference
Sorcery
X target creatures can't block this turn.
"Darius?"
"Yeah?"
"There's a goblin sneaking up on you."
"So?"
"Just sayin'."
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Words of War
Enchantment
: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
—*Volume IV, The Book of Fire*
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Animal Magnetism
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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Barkhide Mauler
Creature — Beast
Cycling (, Discard this card: Draw a card.)
Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.
4/4
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Biorhythm
Sorcery
Each player's life total becomes the number of creatures they control.
"I have seen life's purpose, and now it is my own."
—Kamahl, druid acolyte
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Birchlore Rangers
Creature — Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/1
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Bloodline Shaman
Creature — Elf Wizard Shaman
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Every creature of the forest has a name, and she knows them all.
1/1
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Broodhatch Nantuko
Creature — Insect Druid
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/1
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Centaur Glade
Enchantment
: Create a 3/3 green Centaur creature token.
The Mirari called to the centaurs, and all who heard it were forever changed.
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Chain of Acid
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
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Crown of Vigor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
"Life, be my shield."
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Elven Riders
Creature — Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."
3/3
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Elvish Guidance
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.
"Old home never forgotten, new home ours forever."
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Elvish Pathcutter
Creature — Elf Scout
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
In harsh times, the strongest currency is cooperation.
1/2
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Elvish Pioneer
Creature — Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
"Destruction is the work of an afternoon. Creation is the work of a lifetime."
—Kamahl, druid acolyte
1/1
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Elvish Scrapper
Creature — Elf
, , Sacrifice Elvish Scrapper: Destroy target artifact.
"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."
1/1
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Elvish Vanguard
Creature — Elf Warrior
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
1/1
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Elvish Warrior
Creature — Elf Warrior
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
2/3
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Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
"The wise learn from successes as well as mistakes."
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Everglove Courier
Creature — Elf
You may choose not to untap Everglove Courier during your untap step.
, : Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
2/1
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Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would be pointless. It grows faster than it burns.
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Gigapede
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
6/1
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Heedless One
Creature — Elf Avatar
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
"Channel your vitality through me."
*/*
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Hystrodon
Creature — Beast
Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
3/4
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Invigorating Boon
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.
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Kamahl, Fist of Krosa
Legendary Creature — Human Druid
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
"My mind has changed. My strength has not."
4/3
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Kamahl's Summons
Sorcery
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa.
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Krosan Colossus
Creature — Beast
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When it walked, it altered geography. When it bellowed, it changed the weather.
9/9
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Krosan Groundshaker
Creature — Beast
: Target Beast creature gains trample until end of turn.
You know it's coming when you hear the distant thunder. You know where it's been when you see the path of broken trees.
6/6
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Krosan Tusker
Creature — Boar Beast
Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6/5
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Leery Fogbeast
Creature — Beast
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
It emerges from the mists only to feed.
4/2
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Mythic Proportions
Enchantment — Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
The blood of Krosa turns rational beings into primal forces.
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Naturalize
Instant
Destroy target artifact or enchantment.
"From here, let the world be reborn."
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Overwhelming Instinct
Enchantment
Whenever you attack with three or more creatures, draw a card.
The biggest difference between a victory and a massacre is which side you're on.
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Primal Boost
Instant
Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
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Ravenous Baloth
Creature — Beast
Sacrifice a Beast: You gain 4 life.
"All we know about the Krosan Forest we have learned from those few who made it out alive."
—Elvish refugee
4/4
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Run Wild
Instant
Until end of turn, target creature gains trample and ": Regenerate this creature."
Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot.
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Serpentine Basilisk
Creature — Basilisk
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/3
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Silklash Spider
Creature — Spider
Reach
: Silklash Spider deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind.
2/7
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Silvos, Rogue Elemental
Legendary Creature — Elemental
Trample
: Regenerate Silvos, Rogue Elemental.
He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
8/5
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Snarling Undorak
Creature — Beast
: Target Beast creature gets +1/+1 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it.
3/3
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Spitting Gourna
Creature — Beast
Reach (This creature can block creatures with flying.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
3/4
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Stag Beetle
Creature — Insect
Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
Its voice crackles with the hum of a thousand wings beating at once.
0/0
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Steely Resolve
Enchantment
As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
No one in Wirewood understands what is happening. They just know it's unnatural—and coming from Krosa.
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Symbiotic Beast
Creature — Insect Beast
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle.
4/4
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Symbiotic Elf
Creature — Elf
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
The elves arriving in Wirewood had no homes, let alone weapons, but they knew that the forest would always provide.
2/2
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Symbiotic Wurm
Creature — Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
7/7
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Taunting Elf
Creature — Elf
All creatures able to block Taunting Elf do so.
The safety of the village depends on the beast thinking with its stomach.
0/1
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Tempting Wurm
Creature — Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
5/5
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Towering Baloth
Creature — Beast
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The Mirari twisted all that lived in the Krosan Forest into gross mockeries of their former selves.
7/6
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Treespring Lorian
Creature — Beast
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster.
5/4
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Tribal Unity
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
Kamahl left the violence of his former life behind him, but he still believes in the power of muscle.
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Venomspout Brackus
Creature — Beast
, : Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
5/5
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Vitality Charm
Instant
Choose one —
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.
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Voice of the Woods
Creature — Elf
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
The ritual of making draws upon the elves' memories and pasts. And elves have long memories and ancient pasts.
2/2
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Wall of Mulch
Creature — Wall
Defender (This creature can't attack.)
, Sacrifice a Wall: Draw a card.
Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
0/4
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Weird Harvest
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
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Wellwisher
Creature — Elf
: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
1/1
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Wirewood Elf
Creature — Elf Druid
: Add .
"The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see."
1/2
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Wirewood Herald
Creature — Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
The goblins laughed as the elf ran away, until more came back.
1/1
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Wirewood Pride
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"Though you may leave this haven we have found, may our strength never leave you."
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Wirewood Savage
Creature — Elf
Whenever a Beast enters the battlefield, you may draw a card.
"She is truly Wirewood's child now."
—Elvish refugee
2/2
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Words of Wilding
Enchantment
: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
—*Volume V, The Book of Life*
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Cryptic Gateway
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Its lock changes to fit each key.
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Doom Cannon
Artifact
As Doom Cannon enters the battlefield, choose a creature type.
, , Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.
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Dream Chisel
Artifact
Face-down creature spells you cast cost less to cast.
Itself a product of Ixidor's tortured psyche, the chisel brings his darkest dreams to life.
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Riptide Replicator
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
, : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
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Slate of Ancestry
Artifact
, , Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
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Tribal Golem
Artifact Creature — Golem
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and ": Regenerate Tribal Golem" as long as you control a Zombie.
4/4
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Barren Moor
Land
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Bloodstained Mire
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Contested Cliffs
Land
: Add .
, : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Daru Encampment
Land
: Add .
, : Target Soldier creature gets +1/+1 until end of turn.
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Flooded Strand
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Goblin Burrows
Land
: Add .
, : Target Goblin creature gets +2/+0 until end of turn.
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Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.
: Add .
: Add one mana of any color. Grand Coliseum deals 1 damage to you.
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Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Riptide Laboratory
Land
: Add .
, : Return target Wizard you control to its owner's hand.
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Seaside Haven
Land
: Add .
, , Sacrifice a Bird: Draw a card.
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Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Starlit Sanctum
Land
: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
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Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Unholy Grotto
Land
: Add .
, : Put target Zombie card from your graveyard on top of your library.
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Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Wirewood Lodge
Land
: Add .
, : Untap target Elf.
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Wooded Foothills
Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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