Magic Origins

Image Card Info Mana cost
Akroan Jailer

Akroan Jailer

Creature — Human Soldier

, : Tap target creature.

He ensures escape attempts are just that—attempts.

1/1

W
Ampryn Tactician

Ampryn Tactician

Creature — Human Soldier

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

"It's all a game. You shouldn't get too attached to the pieces."

3/3

2 W W
Anointer of Champions

Anointer of Champions

Creature — Human Cleric

: Target attacking creature gets +1/+1 until end of turn.

"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."

1/1

W
Archangel of Tithes

Archangel of Tithes

Creature — Angel

Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.

3/5

1 W W W
Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

2 W
Aven Battle Priest

Aven Battle Priest

Creature — Bird Cleric

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life.

When the shadow of the aven falls across the battlefield, hope rises in the hearts of the soldiers.

3/3

5 W
Blessed Spirits

Blessed Spirits

Creature — Spirit

Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Not all heroes die in armor.

2/2

2 W
Celestial Flare

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression." —Gideon Jura

W W
Charging Griffin

Charging Griffin

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.

2/2

3 W
Cleric of the Forward Order

Cleric of the Forward Order

Creature — Human Cleric

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

War after war, a healer's enemy is always the same—death itself.

2/2

1 W
Consul's Lieutenant

Consul's Lieutenant

Creature — Human Soldier

First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

2/1

W W
Enlightened Ascetic

Enlightened Ascetic

Creature — Cat Monk

When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

"I do not reject the gods. I reject their authority, their pettiness, and their arrogance."

1/1

1 W
Enshrouding Mist

Enshrouding Mist

Instant

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.

W
Gideon's Phalanx

Gideon's Phalanx

Instant

Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

5 W W
Grasp of the Hieromancer

Grasp of the Hieromancer

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

"There is power in abandon, but far more in control." —Warden Hixus, to Kytheon

1 W
Hallowed Moonlight

Hallowed Moonlight

Instant

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.

Creatures of darkness instinctively hide from the light.

1 W
Healing Hands

Healing Hands

Sorcery

Target player gains 4 life. Draw a card.

The ethereal touch brings relief. The physical touch brings peace.

2 W
Heavy Infantry

Heavy Infantry

Creature — Human Soldier

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

Doors, walls, skulls . . . it matters not. All barriers will be broken.

3/4

4 W
Hixus, Prison Warden

Hixus, Prison Warden

Legendary Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

4/4

3 W W
Knight of the Pilgrim's Road

Knight of the Pilgrim's Road

Creature — Human Knight

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"To be a knight, Gideon, is to be the shield for the meek against the cruel."

3/2

2 W
Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

2/2

W W
Knightly Valor

Knightly Valor

Enchantment — Aura

Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

4 W
Kytheon, Hero of Akros // Gideon, Battle-Forged

Kytheon, Hero of Akros // Gideon, Battle-Forged

Legendary Creature — Human Soldier

At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. : Kytheon gains indestructible until end of turn.

2/1

W
Kytheon, Hero of Akros // Gideon, Battle-Forged

Kytheon, Hero of Akros // Gideon, Battle-Forged

Legendary Planeswalker — Gideon

[+2]: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. [+1]: Until your next turn, target creature gains indestructible. Untap that creature. [0]: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Kytheon's Irregulars

Kytheon's Irregulars

Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Tap target creature.

Kytheon and his irregulars worked outside the law to bring justice to the streets of Akros.

4/3

2 W W
Kytheon's Tactics

Kytheon's Tactics

Sorcery

Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

"Seal the gate. This is our fight now."

1 W W
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly." —Brezard Skeinbow, captain of the guard

1 W
Murder Investigation

Murder Investigation

Enchantment — Aura

Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

"Every death has a web of consequences. Our job is to find the spider."

1 W
Patron of the Valiant

Patron of the Valiant

Creature — Angel

Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

"Bant's most gallant knights wear my sigil, and for that I am humbled."

4/4

3 W W
Relic Seeker

Relic Seeker

Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

2/2

1 W
Sentinel of the Eternal Watch

Sentinel of the Eternal Watch

Creature — Giant Soldier

Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.

The portcullis is superfluous.

4/6

5 W
Sigil of the Empty Throne

Sigil of the Empty Throne

Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

3 W W
Stalwart Aven

Stalwart Aven

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

1/3

2 W
Starfield of Nyx

Starfield of Nyx

Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

4 W
Suppression Bonds

Suppression Bonds

Enchantment — Aura

Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.

"A master of hieromancy can see the advantage in any scenario." —Warden Hixus, to Kytheon

3 W
Swift Reckoning

Swift Reckoning

Sorcery

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature.

1 W
Topan Freeblade

Topan Freeblade

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"My scars are my sigils. I will wear them with pride long after you're gone."

2/2

1 W
Totem-Guide Hartebeest

Totem-Guide Hartebeest

Creature — Antelope

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

It is hunted, but not for the kill. The magic within draws others to its presence.

2/5

4 W
Tragic Arrogance

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

The spear thrown by Kytheon's own hand was the weapon that felled his friends.

3 W W
Valor in Akros

Valor in Akros

Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

They became a single entity, a phalanx in the Temple of Triumph standing against a host of enemies.

3 W
Vryn Wingmare

Vryn Wingmare

Creature — Pegasus

Flying Noncreature spells cost more to cast.

It's the favored mount of military commanders as well as anyone with a flair for the dramatic.

2/1

2 W
War Oracle

War Oracle

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"When you are felled by my mace, you shall know it was divine fate."

3/3

2 W W
Yoked Ox

Yoked Ox

Creature — Ox

It was in fields of grain, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She worked the land long before she was called on to defend it. —*The Theriad*

0/4

W
Alhammarret, High Arbiter

Alhammarret, High Arbiter

Legendary Creature — Sphinx

Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

5/5

5 U U
Anchor to the Aether

Anchor to the Aether

Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2 U
Artificer's Epiphany

Artificer's Epiphany

Instant

Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.

2 U
Aspiring Aeronaut

Aspiring Aeronaut

Creature — Human Artificer

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

1/2

3 U
Bone to Ash

Bone to Ash

Instant

Counter target creature spell. Draw a card.

"I can think of worse ways to go. On second thought, maybe not." —Ludevic, necro-alchemist

2 U U
Calculated Dismissal

Calculated Dismissal

Instant

Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2 U
Clash of Wills

Clash of Wills

Instant

Counter target spell unless its controller pays .

Alhammarret rose to his feet, and the full force of his mind hit Jace like a storm front.

X U
Claustrophobia

Claustrophobia

Enchantment — Aura

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

1 U U
Day's Undoing

Day's Undoing

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

2 U
Deep-Sea Terror

Deep-Sea Terror

Creature — Serpent

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

After stripping the sunken ships, it rises to the surface for another helping.

6/6

4 U U
Disciple of the Ring

Disciple of the Ring

Creature — Human Wizard

, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays . • Disciple of the Ring gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.

3/4

3 U U
Disperse

Disperse

Instant

Return target nonland permanent to its owner's hand.

It's pointless to hold on when you have nothing to hold on with.

1 U
Displacement Wave

Displacement Wave

Sorcery

Return all nonland permanents with mana value X or less to their owners' hands.

The sea respects no boundaries, least of all the coast.

X U U
Dreadwaters

Dreadwaters

Sorcery

Target player mills X cards, where X is the number of lands you control.

Stray into the Morkrut and it may rise to claim you.

3 U
Faerie Miscreant

Faerie Miscreant

Creature — Faerie Rogue

Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

One faerie distracts the judge while a second steals the law.

1/1

U
Harbinger of the Tides

Harbinger of the Tides

Creature — Merfolk Wizard

You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

2/2

U U
Hydrolash

Hydrolash

Instant

Attacking creatures get -2/-0 until end of turn. Draw a card.

"I don't need your mage-rings or your mana equations. I call, and the sea answers." —Keyta, rebel hydromancer

2 U
Jace, Vryn's Prodigy // Jace, Telepath Unbound

Jace, Vryn's Prodigy // Jace, Telepath Unbound

Legendary Creature — Human Wizard

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

"People's thoughts just come to me. Sometimes I don't know if it's them or me thinking."

0/2

1 U
Jace, Vryn's Prodigy // Jace, Telepath Unbound

Jace, Vryn's Prodigy // Jace, Telepath Unbound

Legendary Planeswalker — Jace

[+1]: Up to one target creature gets -2/-0 until your next turn. [−3]: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. [−9]: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

Jace's Sanctum

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

3 U
Jhessian Thief

Jhessian Thief

Creature — Human Rogue

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card.

"Where's the fun in an escape if it's not at least a little daring?"

1/3

2 U
Maritime Guard

Maritime Guard

Creature — Merfolk Soldier

To stand as a guardian of the sea, one must possess the resolve of a mounting wave.

1/3

1 U
Mizzium Meddler

Mizzium Meddler

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.

Energy surges in Izzet labs are opportunities for experimentation.

1/4

2 U
Negate

Negate

Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

1 U
Nivix Barrier

Nivix Barrier

Creature — Illusion Wall

Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

0/4

3 U
Psychic Rebuttal

Psychic Rebuttal

Instant

Counter target instant or sorcery spell that targets you. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.

"I know what you're thinking," Jace whispered in the mage's mind. "It's not going to work."

1 U
Ringwarden Owl

Ringwarden Owl

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The owls learn of mana from the mages who know it best.

3/3

3 U U
Scrapskin Drake

Scrapskin Drake

Creature — Zombie Drake

Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying.

"The cathars killed my skaabs down below. Let's see how high their swords can reach." —Ludevic, necro-alchemist

2/3

2 U
Screeching Skaab

Screeching Skaab

Creature — Zombie

When Screeching Skaab enters the battlefield, mill two cards.

Its screeching is the sound of you losing your mind.

2/1

1 U
Send to Sleep

Send to Sleep

Instant

Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

1 U
Separatist Voidmage

Separatist Voidmage

Creature — Human Wizard

When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.

"As long as each side thinks it can win, the balance holds, and the mage-rings stand." —Alhammarret

2/2

3 U
Sigiled Starfish

Sigiled Starfish

Creature — Starfish

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.

0/3

1 U
Skaab Goliath

Skaab Goliath

Creature — Zombie Giant

As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample

Three heads are better than one.

6/9

5 U
Soulblade Djinn

Soulblade Djinn

Creature — Djinn

Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

He grants endless wishes, as long as you always wish for a blade.

4/3

3 U U
Sphinx's Tutelage

Sphinx's Tutelage

Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. : Draw a card, then discard a card.

"You've never considered the implications of dealing with another telepath, Jace."

2 U
Stratus Walk

Stratus Walk

Enchantment — Aura

Enchant creature When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying.

1 U
Talent of the Telepath

Talent of the Telepath

Sorcery

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

2 U U
Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

2 U U
Tower Geist

Tower Geist

Creature — Spirit

Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Jenrik's tower is served by those who once sought to enter it uninvited.

2/2

3 U
Turn to Frog

Turn to Frog

Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."

1 U
Watercourser

Watercourser

Creature — Elemental

: Watercourser gets +1/-1 until end of turn.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow." —Old Fishbones, Martyne river guide

2/3

2 U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Willbreaker

Willbreaker

Creature — Human Wizard

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

"Master your mind, or I shall master it for you."

2/3

3 U U
Blightcaster

Blightcaster

Creature — Human Wizard

Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

"Your flesh is unprepared for my gifts."

2/3

3 B
Catacomb Slug

Catacomb Slug

Creature — Slug

"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one." —Pel Javya, Wojek investigator

2/6

4 B
Consecrated by Blood

Consecrated by Blood

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2 B B
Cruel Revival

Cruel Revival

Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.

4 B
Dark Dabbling

Dark Dabbling

Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

2 B
Dark Petition

Dark Petition

Sorcery

Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

3 B B
Deadbridge Shaman

Deadbridge Shaman

Creature — Elf Shaman

When Deadbridge Shaman dies, target opponent discards a card.

Ending her life won't end the infestation.

3/1

2 B
Demonic Pact

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.

2 B B
Despoiler of Souls

Despoiler of Souls

Creature — Horror

Despoiler of Souls can't block. , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

Rats and vultures devour. It desecrates.

3/1

B B
Erebos's Titan

Erebos's Titan

Creature — Giant

As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

5/5

1 B B B
Eyeblight Assassin

Eyeblight Assassin

Creature — Elf Assassin

When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

"Boggart blood disgusts me almost as much as the foul creatures themselves."

2/2

2 B
Eyeblight Massacre

Eyeblight Massacre

Sorcery

Non-Elf creatures get -2/-2 until end of turn.

"I've already seen so much evil, so much darkness. Why do you insist on adding more?" —Nissa Revane, to Dwynen

2 B B
Fetid Imp

Fetid Imp

Creature — Imp

Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

1/2

1 B
Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1

2 B
Gilt-Leaf Winnower

Gilt-Leaf Winnower

Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

4/3

3 B B
Gnarlroot Trapper

Gnarlroot Trapper

Creature — Elf Druid

, Pay 1 life: Add . Spend this mana only to cast an Elf creature spell. : Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

1/1

B
Graveblade Marauder

Graveblade Marauder

Creature — Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

1/4

2 B
Infernal Scarring

Infernal Scarring

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

One who is marked by a demon in life is sure to be remembered as one in death.

1 B
Infinite Obliteration

Infinite Obliteration

Sorcery

Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

1 B B
Kothophed, Soul Hoarder

Kothophed, Soul Hoarder

Legendary Creature — Demon

Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

"I will be your most demanding master, Liliana. But I have great things in mind for you."

6/6

4 B B
Languish

Languish

Sorcery

All creatures get -4/-4 until end of turn.

Life is such a fragile thing.

2 B B
Liliana, Heretical Healer // Liliana, Defiant Necromancer

Liliana, Heretical Healer // Liliana, Defiant Necromancer

Legendary Creature — Human Cleric

Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.

2/3

1 B B
Liliana, Heretical Healer // Liliana, Defiant Necromancer

Liliana, Heretical Healer // Liliana, Defiant Necromancer

Legendary Planeswalker — Liliana

[+2]: Each player discards a card. [−X]: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield. [−8]: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."

Macabre Waltz

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

"All dead move to the hollow rhythm of necromancy." —Savra

1 B
Malakir Cullblade

Malakir Cullblade

Creature — Vampire Warrior

Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.

Each cut stains his blade with fresh blood that he samples to increase his strength.

1/1

1 B
Nantuko Husk

Nantuko Husk

Creature — Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

"The soul sheds light, and death is its shadow. When the light dims, life and death embrace." —Nantuko teaching

2/2

2 B
Necromantic Summons

Necromantic Summons

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

4 B
Nightsnare

Nightsnare

Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.

Ravnica would be safer if mere coin was all the Dimir could steal.

3 B
Priest of the Blood Rite

Priest of the Blood Rite

Creature — Human Cleric

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.

Some will sacrifice everything for but a taste of power.

2/2

3 B B
Rabid Bloodsucker

Rabid Bloodsucker

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

She haunts the streets, wings spread wide, with carrion on her breath and blood in her eyes.

3/2

4 B
Read the Bones

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life.

The dead know lessons the living haven't learned.

2 B
Reave Soul

Reave Soul

Sorcery

Destroy target creature with power 3 or less.

"I was not convinced you had a soul until I saw it for myself." —Liliana Vess

1 B
Returned Centaur

Returned Centaur

Creature — Zombie Centaur

When Returned Centaur enters the battlefield, target player mills four cards.

Driven away by his living kin, he wanders mourning through the wilderness, seeking the dead city of Asphodel.

2/4

3 B
Revenant

Revenant

Creature — Spirit

Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

Born from the slaughter of an entire army, it bears the wrath of a hundred souls.

*/*

4 B
Shadows of the Past

Shadows of the Past

Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

1 B
Shambling Ghoul

Shambling Ghoul

Creature — Zombie

Shambling Ghoul enters the battlefield tapped.

Once he gets up and going, he will forever shamble on.

2/3

1 B
Tainted Remedy

Tainted Remedy

Enchantment

If an opponent would gain life, that player loses that much life instead.

"Drink this, brother. It will bring you rest." —Liliana Vess

2 B
Thornbow Archer

Thornbow Archer

Creature — Elf Archer

Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.

"I will not rest until the stench of eyeblights is eradicated from these woods."

1/2

B
Tormented Thoughts

Tormented Thoughts

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.

"Not all nightmares can be escaped by waking." —Ashiok

2 B
Touch of Moonglove

Touch of Moonglove

Instant

Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

B
Undead Servant

Undead Servant

Creature — Zombie

When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.

"Get up. You're not finished yet." —Liliana Vess

3/2

3 B
Unholy Hunger

Unholy Hunger

Instant

Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

Liliana viewed the attention of the angels as a testament to her power. Even so, they were an annoyance.

3 B B
Weight of the Underworld

Weight of the Underworld

Enchantment — Aura

Enchant creature Enchanted creature gets -3/-2.

Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity.

3 B
Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

1 R
Acolyte of the Inferno

Acolyte of the Inferno

Creature — Human Monk

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

3/1

2 R
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.

2 R
Akroan Sergeant

Akroan Sergeant

Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2/2

2 R
Avaricious Dragon

Avaricious Dragon

Creature — Dragon

Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.

Waste follows want.

4/4

2 R R
Bellows Lizard

Bellows Lizard

Creature — Lizard

: Bellows Lizard gets +1/+0 until end of turn.

As the price of wood and coal rose, smiths found creative ways to keep their forges burning.

1/1

R
Boggart Brute

Boggart Brute

Creature — Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.)

He has the biggest bashing stick, so it's a safe bet he's the leader.

3/2

2 R
Call of the Full Moon

Call of the Full Moon

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

1 R
Chandra, Fire of Kaladesh // Chandra, Roaring Flame

Chandra, Fire of Kaladesh // Chandra, Roaring Flame

Legendary Creature — Human Shaman

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

2/2

1 R R
Chandra, Fire of Kaladesh // Chandra, Roaring Flame

Chandra, Fire of Kaladesh // Chandra, Roaring Flame

Legendary Planeswalker — Chandra

[+1]: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. [−2]: Chandra, Roaring Flame deals 2 damage to target creature. [−7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

Chandra's Fury

Chandra's Fury

Instant

Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

"They started it."

4 R
Chandra's Ignition

Chandra's Ignition

Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.

3 R R
Cobblebrute

Cobblebrute

Creature — Elemental

Ravnica's most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.

5/2

3 R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

Nothing of nature nor of mortals can stand forever.

3 R
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

1 R
Embermaw Hellion

Embermaw Hellion

Creature — Hellion

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

4/5

3 R R
Enthralling Victor

Enthralling Victor

Creature — Human Warrior

When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

If you stare at the sun for too long, you'll lose your ability to see clearly.

3/2

3 R
Exquisite Firecraft

Exquisite Firecraft

Sorcery

Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.

Chandra's gift set her apart and others aflame.

1 R R
Fiery Conclusion

Fiery Conclusion

Instant

As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.

1 R
Fiery Impulse

Fiery Impulse

Instant

Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.

"Well, this got out of hand."

R
Firefiend Elemental

Firefiend Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

3/2

3 R
Flameshadow Conjuring

Flameshadow Conjuring

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

3 R
Ghirapur Aether Grid

Ghirapur Aether Grid

Enchantment

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.

The city of Ghirapur is a living thing, and living things defend themselves.

2 R
Ghirapur Gearcrafter

Ghirapur Gearcrafter

Creature — Human Artificer

When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)

The metal must be pure. The hand must be steady. The product must be perfect.

2/1

2 R
Goblin Glory Chaser

Goblin Glory Chaser

Creature — Goblin Warrior

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

1/1

R
Goblin Piledriver

Goblin Piledriver

Creature — Goblin Warrior

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

1/2

1 R
Infectious Bloodlust

Infectious Bloodlust

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each combat if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

1 R
Lightning Javelin

Lightning Javelin

Sorcery

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

The harpies descended without mercy upon Akros, only to find their attack put them within range of the javelineers.

3 R
Mage-Ring Bully

Mage-Ring Bully

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each combat if able.

"Don't be rude, Beleren. We just want to enjoy the view with you."

2/2

1 R
Magmatic Insight

Magmatic Insight

Sorcery

As an additional cost to cast this spell, discard a land card. Draw two cards.

Chief among the tenets of Purphoros is that one must destroy in order to create.

R
Molten Vortex

Molten Vortex

Enchantment

, Discard a land card: Molten Vortex deals 2 damage to any target.

If you can't take the heat . . . well, that's going to be a problem.

R
Pia and Kiran Nalaar

Pia and Kiran Nalaar

Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.

2/2

2 R R
Prickleboar

Prickleboar

Creature — Boar

As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"Canyons in the Phoberos badlands are essentially gates to the Underworld." —Mirinthes, Akroan captain

3/3

4 R
Ravaging Blaze

Ravaging Blaze

Instant

Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

In time, not even the fire monks could keep up with Chandra.

X R R
Scab-Clan Berserker

Scab-Clan Berserker

Creature — Human Berserker

Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.

2/2

1 R R
Seismic Elemental

Seismic Elemental

Creature — Elemental

When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.

"Trying to stop it would be foolish. If you feel it coming—run!" —Sergeant Ryda

4/4

3 R R
Skyraker Giant

Skyraker Giant

Creature — Giant

Reach

She will not be content until hers is the highest head in the sky.

4/3

2 R R
Smash to Smithereens

Smash to Smithereens

Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.

1 R
Subterranean Scout

Subterranean Scout

Creature — Goblin Scout

When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.

When things get ugly above ground, goblins resort to alternate routes of passage.

2/1

1 R
Thopter Engineer

Thopter Engineer

Creature — Human Artificer

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

1/3

2 R
Titan's Strength

Titan's Strength

Instant

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

R
Volcanic Rambler

Volcanic Rambler

Creature — Elemental

: Volcanic Rambler deals 1 damage to target player or planeswalker.

It moves through lava with the force of an erupting volcano.

6/4

5 R
Aerial Volley

Aerial Volley

Instant

Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.

Drakes can swerve to avoid a single arrow, but they can't dodge the whole sky.

G
Animist's Awakening

Animist's Awakening

Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

X G
Caustic Caterpillar

Caustic Caterpillar

Creature — Insect

, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

"The rare and beautiful butterflies inspire the design of our thopters. The larvae, however, are a different story entirely." —Kiran Nalaar, Ghirapur inventor

1/1

G
Conclave Naturalists

Conclave Naturalists

Creature — Dryad

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

"Your swords and wards have no power here."

4/4

4 G
Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen

Legendary Creature — Elf Warrior

Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

"This is our land. We will not allow eyeblights to poison its beauty."

3/4

2 G G
Dwynen's Elite

Dwynen's Elite

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

"Come, my beautiful brothers and sisters. Let us hunt." —Dwynen, Gilt-Leaf daen

2/2

1 G
Elemental Bond

Elemental Bond

Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

"I want to help Zendikar. Show me the way." —Nissa Revane

2 G
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1

1 G
Evolutionary Leap

Evolutionary Leap

Enchantment

, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

The essence of nature is change.

1 G
Gaea's Revenge

Gaea's Revenge

Creature — Elemental

This spell can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

8/5

5 G G
Gather the Pack

Gather the Pack

Sorcery

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

1 G
The Great Aurora

The Great Aurora

Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

6 G G G
Herald of the Pantheon

Herald of the Pantheon

Creature — Centaur Shaman

Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.

The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.

2/2

1 G
Hitchclaw Recluse

Hitchclaw Recluse

Creature — Spider

Reach

Not all spiders need webs to catch their prey.

1/4

2 G
Honored Hierarch

Honored Hierarch

Creature — Human Druid

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and ": Add one mana of any color."

1/1

G
Joraga Invocation

Joraga Invocation

Sorcery

Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.

"A single tree does not a forest make. We are stronger when we stand together." —Numa, Joraga chieftain

4 G G
Leaf Gilder

Leaf Gilder

Creature — Elf Druid

: Add .

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.

2/1

1 G
Llanowar Empath

Llanowar Empath

Creature — Elf Shaman

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2/2

3 G
Managorger Hydra

Managorger Hydra

Creature — Hydra

Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

1/1

2 G
Mantle of Webs

Mantle of Webs

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

"Why does everything the Golgari touch end up sticky?" —Arrester Lavinia, Tenth Precinct

1 G
Might of the Masses

Might of the Masses

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.

G
Nissa, Vastwood Seer // Nissa, Sage Animist

Nissa, Vastwood Seer // Nissa, Sage Animist

Legendary Creature — Elf Scout

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

2/2

2 G
Nissa, Vastwood Seer // Nissa, Sage Animist

Nissa, Vastwood Seer // Nissa, Sage Animist

Legendary Planeswalker — Nissa

[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [−2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. [−7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

Nissa's Pilgrimage

Nissa's Pilgrimage

Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

2 G
Nissa's Revelation

Nissa's Revelation

Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

The evil inside the mountain pulsed at Nissa in a shock wave of madness.

5 G G
Orchard Spirit

Orchard Spirit

Creature — Spirit

Orchard Spirit can't be blocked except by creatures with flying or reach.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests." —Radwick, farmer of Gatstaf

2/2

2 G
Outland Colossus

Outland Colossus

Creature — Giant

Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature.

6/6

3 G G
Pharika's Disciple

Pharika's Disciple

Creature — Centaur Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2/3

3 G
Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

G
Rhox Maulers

Rhox Maulers

Creature — Rhino Soldier

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

4/4

4 G
Skysnare Spider

Skysnare Spider

Creature — Spider

Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)

The only thing more ill-tempered than a griffin in a web is the spider that must subdue it.

6/6

4 G G
Somberwald Alpha

Somberwald Alpha

Creature — Wolf

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. : Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

3/2

3 G
Sylvan Messenger

Sylvan Messenger

Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

3 G
Timberpack Wolf

Timberpack Wolf

Creature — Wolf

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Their strength is no mere numbers game. An intangible force augments the wolves when they run together.

2/2

1 G
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.

1 G
Undercity Troll

Undercity Troll

Creature — Troll

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2/2

1 G
Valeron Wardens

Valeron Wardens

Creature — Human Monk

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.

1/3

2 G
Vastwood Gorger

Vastwood Gorger

Creature — Wurm

"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail." —Mulak Ffar, *Vastwood Biodiversity*

5/6

5 G
Vine Snare

Vine Snare

Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.

2 G
Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

3 G
Woodland Bellower

Woodland Bellower

Creature — Beast

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.

6/5

4 G G
Yeva's Forcemage

Yeva's Forcemage

Creature — Elf Shaman

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."

2/2

2 G
Zendikar's Roil

Zendikar's Roil

Enchantment

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain." —Nissa Revane

3 G G
Blazing Hellhound

Blazing Hellhound

Creature — Elemental Dog

, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.

It tears the flesh from your bones and then swallows the ash with its fiery maw.

4/3

2 B R
Blood-Cursed Knight

Blood-Cursed Knight

Creature — Vampire Knight

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

"The bloodlust shall not control me, for my oath is my greatest compulsion."

3/2

1 W B
Bounding Krasis

Bounding Krasis

Creature — Fish Lizard

Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature.

Unpredictable as a storm and destructive as a tidal wave.

3/3

1 G U
Citadel Castellan

Citadel Castellan

Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

"I am the first line of defense. You will not encounter the second."

2/3

1 G W
Iroas's Champion

Iroas's Champion

Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

Accustomed to battling before an audience in the arena, Iroas's champions know how to put on a good show.

2/2

1 R W
Possessed Skaab

Possessed Skaab

Creature — Zombie

When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead.

A stitcher's attempt at a skaab with a soul.

3/2

3 U B
Reclusive Artificer

Reclusive Artificer

Creature — Human Artificer

Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

2/3

2 U R
Shaman of the Pack

Shaman of the Pack

Creature — Elf Shaman

When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

To the elves, her spear is a compass; to the boggarts, a harbinger of doom.

3/2

1 B G
Thunderclap Wyvern

Thunderclap Wyvern

Creature — Drake

Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.

Thunder doesn't always mean rain. Sometimes it means ruin.

2/3

2 W U
Zendikar Incarnate

Zendikar Incarnate

Creature — Elemental

Zendikar Incarnate's power is equal to the number of lands you control.

"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists." —Numa, Joraga chieftain

*/4

2 R G
Alchemist's Vial

Alchemist's Vial

Artifact

When Alchemist's Vial enters the battlefield, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

A weapon best suited for those with good aim and steady hands.

2
Alhammarret's Archive

Alhammarret's Archive

Legendary Artifact

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

It contains the totality of Alhammarret's notes, theories, and ponderings.

5
Angel's Tomb

Angel's Tomb

Artifact

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

"Faith can quicken the stones themselves with life." —Writings of Mikaeus

3
Bonded Construct

Bonded Construct

Artifact Creature — Construct

Bonded Construct can't attack alone.

Loyal to a fault, it heeds its master's every command.

2/1

1
Brawler's Plate

Brawler's Plate

Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Chief of the Foundry

Chief of the Foundry

Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.

2/3

3
Gold-Forged Sentinel

Gold-Forged Sentinel

Artifact Creature — Chimera

Flying

Blessed by the gods. Coveted by mortals. Beholden to neither.

4/4

6
Guardian Automaton

Guardian Automaton

Artifact Creature — Construct

When Guardian Automaton dies, you gain 3 life.

The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.

3/3

4
Guardians of Meletis

Guardians of Meletis

Artifact Creature — Golem

Defender (This creature can't attack.)

The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.

0/6

3
Hangarback Walker

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. , : Put a +1/+1 counter on Hangarback Walker.

0/0

X X
Helm of the Gods

Helm of the Gods

Artifact — Equipment

Equipped creature gets +1/+1 for each enchantment you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Its blessings are as numerous as the stars of Nyx.

1
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.

4
Mage-Ring Responder

Mage-Ring Responder

Artifact Creature — Golem

Mage-Ring Responder doesn't untap during your untap step. : Untap Mage-Ring Responder. Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.

7/7

7
Meteorite

Meteorite

Artifact

When Meteorite enters the battlefield, it deals 2 damage to any target. : Add one mana of any color.

"And if I'm lying," he began . . .

5
Orbs of Warding

Orbs of Warding

Artifact

You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.

One orb to guard the body, one to protect the mind, and one to shield the soul.

5
Prism Ring

Prism Ring

Artifact

As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

Wear it on your dominant hand and it will follow your lead.

1
Pyromancer's Goggles

Pyromancer's Goggles

Legendary Artifact

: Add . When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

"I hope to meet Jaya Ballard someday. I think we'd get along." —Chandra Nalaar

5
Ramroller

Ramroller

Artifact Creature — Juggernaut

Ramroller attacks each combat if able. Ramroller gets +2/+0 as long as you control another artifact.

As unstoppable as it is unsteerable.

2/3

3
Runed Servitor

Runed Servitor

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2

2
Sigil of Valor

Sigil of Valor

Artifact — Equipment

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

With each honor he earns, Gideon paves the path to his redemption.

2
Sword of the Animist

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip

The blade glows only for Zendikar's chosen.

2
Throwing Knife

Throwing Knife

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Veteran's Sidearm

Veteran's Sidearm

Artifact — Equipment

Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"I've broken three swords, eighteen lances, and countless shields, but this little blade has survived every battle, just like I have."

2
War Horn

War Horn

Artifact

Attacking creatures you control get +1/+0.

The reverberations course through the warriors' veins, beat with their hearts, and pound with their footfalls as they charge into battle.

3
Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Foundry of the Consuls

Foundry of the Consuls

Land

: Add . , , Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Mage-Ring Network

Mage-Ring Network

Land

: Add . , : Put a storage counter on Mage-Ring Network. , Remove any number of storage counters from Mage-Ring Network: Add for each storage counter removed this way.

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Aegis Angel

Aegis Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5

4 W W
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

"Guilty."

3 W
Eagle of the Watch

Eagle of the Watch

Creature — Bird

Flying, vigilance

"Even from miles away, I could see our eagles circling. That's when I knew we were needed at home." —Kanlos, Akroan captain

2/1

2 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

3 W W
Into the Void

Into the Void

Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach." —Terhold, archmage of Drunau

3 U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Weave Fate

Weave Fate

Instant

Draw two cards.

Destiny is a flickering path among tangled possibilities.

3 U
Flesh to Dust

Flesh to Dust

Instant

Destroy target creature. It can't be regenerated.

"Another day. Another avenging angel. Another clump of feathers to toss in the trash." —Liliana Vess

3 B B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

"It saddens me to lose a source of inspiration. This one seemed especially promising." —Ashiok

2 B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Fiery Hellhound

Fiery Hellhound

Creature — Elemental Dog

: Fiery Hellhound gets +1/+0 until end of turn.

"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability." —Maggath, Sardian elementalist

2/2

1 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Plummet

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

1 G
Prized Unicorn

Prized Unicorn

Creature — Unicorn

All creatures able to block Prized Unicorn do so.

"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it." —Dionus, elvish archdruid

2/2

3 G
Terra Stomper

Terra Stomper

Creature — Beast

This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.

8/8

3 G G G