Outlaws of Thunder Junction Commander
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Legendary Creature — Aetherborn Rogue Spells you cast but don't own cost 5/5 |
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Legendary Creature — Vampire Assassin Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
3/3 |
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Legendary Creature — Human Rogue Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
2/4 |
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Legendary Creature — Human Ranger This spell costs 6/6 |
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Legendary Creature — Elemental Warlock This spell costs 4/4 |
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Legendary Creature — Ooze Rogue Menace, ward Multiple pseudopods and no vital organs make dueling a whole lot easier. 5/4 |
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Legendary Creature — Plant Druid Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. "He may be a little green, but trust me, he's far from spineless." —Yuma, proud protector 0/3 |
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Legendary Creature — Dwarf Warlock Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3 |
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Creature — Angel Warrior Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore 5/5 |
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Creature — Angel Mercenary Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with " 4/4 |
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Creature — Human Scout When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. 2/2 |
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Enchantment Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for |
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Sorcery You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Artifact
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Sorcery Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot "Always bring a little extra thunder." |
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Creature — Djinn Wizard Rogue Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. 3/3 |
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Creature — Drake Flying
Instant and sorcery spells you cast cost 2/1 |
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Sorcery Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) "Well, there's a good day's work ruined." —Erin Nath, Omenport gravedigger |
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Creature — Skeleton Mercenary When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape— 3/1 |
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Enchantment — Aura Enchant land
Enchanted land has " |
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Sorcery Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. "History remembers the conquerors, not the bones they stand on." —Gonti |
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Creature — Snake Ninja Rogue Ninjutsu 5/4 |
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Creature — Varmint Deathtouch, lifelink
After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back. 2/1 |
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Sorcery Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. "Now *that's* how you strike gold!" —Jolene, plundering pugilist |
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Creature — Human Wizard Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 2/2 |
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Instant Until end of turn, outlaw creatures you control get +1/+0 and gain " Daniel's mistake wasn't just coming alone. It was believing his rival had done the same. |
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Sorcery Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.) The crater screamed into the wind, and the wind carried its blazing voice across the sky. |
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Sorcery Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) "Everyone's gotta die somehow. I'll be damned if I meet my end cowering in some cellar." |
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Sorcery Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot |
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Artifact — Vehicle Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2 */5 |
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Creature — Plant Druid Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have " 2/3 |
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Creature — Plant Elemental This spell costs It's a one-ecosystem army. 8/8 |
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Creature — Human Citizen When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost "A little dirt doesn't indicate quality—with goods or with people." 3/3 |
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Creature — Snake Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. The tower guards eventually gave up, figuring it was better at the job anyway. 1/1 |
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Sorcery Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback |
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Creature — Lizard Mercenary Each outlaw creature card in your graveyard has encore 4/4 |
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Artifact
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip |
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Artifact
"Of course it works. What does it find? That's a surprise for a lucky buyer like yourself." —Honest Rutstein |
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Land — Desert Cactus Preserve enters the battlefield tapped.
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Legendary Creature — Elemental Warlock This spell costs 4/4 |
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Legendary Creature — Ooze Rogue Menace, ward Multiple pseudopods and no vital organs make dueling a whole lot easier. 5/4 |
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Legendary Creature — Plant Druid Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. "He may be a little green, but trust me, he's far from spineless." —Yuma, proud protector 0/3 |
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Legendary Creature — Dwarf Warlock Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3 |
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Creature — Angel Warrior Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore 5/5 |
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Creature — Angel Mercenary Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with " 4/4 |
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Creature — Human Scout When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. 2/2 |
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Enchantment Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for |
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Sorcery You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Artifact
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Sorcery Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot "Always bring a little extra thunder." |
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Creature — Djinn Wizard Rogue Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. 3/3 |
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Creature — Drake Flying
Instant and sorcery spells you cast cost 2/1 |
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Sorcery Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) "Well, there's a good day's work ruined." —Erin Nath, Omenport gravedigger |
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Creature — Skeleton Mercenary When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape— 3/1 |
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Enchantment — Aura Enchant land
Enchanted land has " |
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Sorcery Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. "History remembers the conquerors, not the bones they stand on." —Gonti |
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Creature — Snake Ninja Rogue Ninjutsu 5/4 |
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Creature — Varmint Deathtouch, lifelink
After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back. 2/1 |
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Sorcery Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. "Now that's how you strike gold!" —Jolene, plundering pugilist |
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Creature — Human Wizard Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 2/2 |
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Instant Until end of turn, outlaw creatures you control get +1/+0 and gain " Daniel's mistake wasn't just coming alone. It was believing his rival had done the same. |
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Sorcery Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.) The crater screamed into the wind, and the wind carried its blazing voice across the sky. |
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Sorcery Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) "Everyone's gotta die somehow. I'll be damned if I meet my end cowering in some cellar." |
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Sorcery Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot |
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Artifact — Vehicle Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2 */5 |
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Creature — Plant Druid Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have " 2/3 |
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Creature — Plant Elemental This spell costs It's a one-ecosystem army. 8/8 |
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Creature — Human Citizen When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost "A little dirt doesn't indicate quality with goods or with people." 3/3 |
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Creature — Snake Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. The tower guards eventually gave up, figuring it was better at the job anyway. 1/1 |
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Sorcery Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback |
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Creature — Lizard Mercenary Each outlaw creature card in your graveyard has encore 4/4 |
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Artifact
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip |
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Artifact
"Of course it works. What does it find? That's a surprise for a lucky buyer like yourself." —Honest Rutstein |
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Land — Desert Cactus Preserve enters the battlefield tapped.
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Creature — Eldrazi When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. The Eldrazi hunger without limit and consume without pause. 5/8 |
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Artifact Creature — Angel Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling 5/7 |
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Sorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. When its power is threatened, the council speaks with a unified voice. |
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Sorcery Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard. Above the cries, a phrase rang out: "You will all be saved." |
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Instant Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. "I bring a dawn that no night can follow." |
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Enchantment Multikicker |
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Creature — Shapeshifter Changeling (This card is every creature type.)
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over. 1/1 |
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Creature — Kithkin Rogue Lifelink, protection from mana value 3 or greater Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines. 1/1 |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback |
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Creature — Giant Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. A blazing sun that never sets. 6/6 |
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Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. "Every choice alters the path of fate." —Sarkhan Vol |
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Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. |
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Creature — Human Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios. 2/2 |
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Sorcery Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost. "Get out of my way." |
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Sorcery Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Another imminent battle subsided in busy snuffling and carefree rooting. |
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Creature — Sphinx Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 4/5 |
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Sorcery Target player draws two cards.
Flashback— "The specimen seems to be broken." |
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Instant Delve (Each card you exile from your graveyard while casting this spell pays for |
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Creature — Avatar Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. 5/5 |
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Sorcery Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. Ugin saw the gem that connected Bolas to his Meditation Realm as the key to his brother's downfall. |
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Creature — Spirit Rogue Whenever Ghostly Pilferer becomes untapped, you may pay 2/1 |
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Creature — Djinn Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost "I adore your outfit. It's so . . . rustic." */4 |
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Artifact
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Enchantment Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. Infinite wisdom cannot be contained within a single mind. |
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Creature — Human Wizard Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. Rumors float through the city like crows, alighting on citizens seemingly at random. 1/5 |
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Legendary Creature — Elemental Octopus This spell costs 8/8 |
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Instant Scry 1. Draw a card. "Sometimes the hardest choice is between two wonders." —Gadwick, the Wizened |
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Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. Tomorrow belongs to those who prepare for it today. |
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Instant Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. Some spellcrafting mistakes go on to become spells of their own. |
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Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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Enchantment Creatures can't attack you unless their controller pays "The cost of your opposition will be extracted from your wits." —Nekusar, the Mindrazer |
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Creature — Salamander Drake Flying
1/1 |
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Instant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) Genius is finding the edge of what's possible, then jumping over it. |
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Creature — Spirit Giant Flying
Spells you cast from anywhere other than your hand cost 5/5 |
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Sorcery Draw a card. Scry 2. |
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Enchantment Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling |
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Creature — Naga Rogue Slither Blade can't be blocked. Some naga initiates move as silently as the suns' reflections on the water. 1/2 |
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Sorcery Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. |
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Legendary Creature — Merfolk Wizard Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. "The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?" 2/2 |
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Sorcery ( |
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Creature — Merfolk Rogue Kicker 2/1 |
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Instant Draw a card.
Flashback "Either I know just the spell I need, or I'm about to." |
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Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for Countless delights drift on the surface while dark schemes run below. |
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Creature — Merfolk Rogue Triton Shorestalker can't be blocked. "Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it." 1/1 |
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Creature — Human Rogue Artificer When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 |
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Sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." —Barrin, master wizard |
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Artifact — Equipment Equipped creature has flying and ward Get carried away. |
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Creature — Aetherborn Rogue Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. "I don't know what that is or who it belongs to, but it's shiny and I want it." 2/2 |
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Instant You may pay |
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Creature — Dragon Horror Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6 |
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Creature — Shapeshifter Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked. A mercurial face sows distrust. Distrust reaps a lonely life. 1/1 |
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Enchantment Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
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Instant Undaunted (This spell costs "We give the audience what they want." —Juri, proprietor of the Juri Revue |
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Instant As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with " "That's a pretty ring! Trade you my knife for it." |
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Creature — Orc Pirate Wizard Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. His fists fume with the decay of death, each strike a plague on the hearts of his enemies. 4/4 |
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Legendary Creature — Human Warlock
3/3 |
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Sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. "On vile wings and bloody wind, the swarm will rise." —Skyclave inscription |
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Legendary Creature — Aetherborn Rogue Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
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Sorcery Destroy six target creatures. When killing five just isn't enough. |
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Legendary Creature — Vampire Rogue Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with " 3/4 |
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Legendary Creature — Vampire Assassin Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 3/2 |
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Creature — Vampire Warlock Flying
Blood magic is more artery than science. 3/5 |
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Legendary Creature — Human Assassin Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. 4/4 |
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Creature — Human Warlock Deathtouch Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life. 3/1 |
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Creature — Human Rogue Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. On Innistrad, one person's windfall usually starts with another person lying face down in the mud. 1/3 |
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Legendary Creature — Rat Ninja Ninjutsu 3/2 |
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Creature — Vampire Rogue Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Under Drana's leadership, vampires are finding new strength in unity. 1+*/3 |
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Creature — Ogre Rogue Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. "His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko One-Ear 3/3 |
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Sorcery Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek. |
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Sorcery Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." |
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Legendary Creature — Faerie Rogue Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. 3/3 |
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Creature — Vampire Warlock When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. "Ah, another future archmage for my collection." 2/2 |
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Creature — Ape Snake At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. 6/7 |
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Creature — Vampire Warlock Menace
Whenever you gain life, you may pay Some Strixhaven study groups are more welcoming than others. 3/3 |
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Creature — Human Warlock Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. Many hands for many evils. 4/4 |
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Creature — Human Pirate If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down. 4/4 |
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Enchantment Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. |
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Instant As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with " "Unimaginable riches? I assure you, I have a *vivid* imagination." |
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Enchantment When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
The peace summit proved the grudge between Urza and Mishra could end only in blood. |
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Creature — Vampire Haste
When Bloodthirsty Adversary enters the battlefield, you may pay 2/2 |
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Legendary Creature — Human Pirate Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with " 2/2 |
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Creature — Human Pirate
"We sail. We plunder. Then we dance." 4/3 |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. |
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Artifact
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Creature — Human Pirate First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. 2/1 |
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Instant As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback |
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Creature — Wall Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. "It's both an ingress-denial mechanism and an attractive hallway light!" —Daxiver, Izzet electromancer 0/4 |
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Sorcery Draw two cards, then discard two cards.
Flashback |
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Sorcery You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. |
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Artifact — Treasure
The only thing Ziatora desires is "more." |
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Legendary Creature — Goblin Rogue Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. "You burn. I'll pillage." 2/2 |
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Creature — Goblin Shaman Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. "Fire! Fire! Fire! What joy! What fire! Burn it all!" 2/2 |
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Creature — Human Rogue
"You were once Mardu, so your body and will are strong. Now we must train your mind." —Houn, Jeskai elder 2/1 |
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Creature — Goblin Pirate When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with " 1/1 |
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Legendary Creature — Human Rogue Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)
First strike
3/3 |
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Sorcery As an additional cost to cast this spell, discard a land card. Draw two cards. Chief among the tenets of Purphoros is that one must destroy in order to create. |
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Sorcery For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. "What say you, my most trusted advisors? . . . Advisors?" —Edra, merfolk sovereign |
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Sorcery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload |
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Creature — Dragon Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ' 5/4 |
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Enchantment When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) |
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Sorcery Add |
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Sorcery Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. |
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Enchantment — Aura Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with " |
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Creature — Dwarf Shaman Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. A captured elemental makes for a potent, albeit unstable, power source. 2/2 |
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Instant Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. "The devils use fire. Why shouldn't we?" |
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Sorcery Destroy target artifact you don't control.
Overload Beauty is in the eye of the exploder. |
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Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. |
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Creature — Human Shaman Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. Immolation is the sincerest form of flattery. 2/1 |
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Creature — Elemental Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. When the ruins awakened, so did their defenses. 5/7 |
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Creature — Elemental When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 |
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Legendary Creature — Human Warrior Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.) Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. 3/3 |
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Enchantment At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. |
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Creature — Human Peasant When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) "Careful now. Don't want to get the seeds stuck to your feelers like last time." 2/3 |
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Creature — Elf Druid When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. 1/1 |
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Sorcery You may play an additional land this turn. Draw a card. An explorer's reward is a view of tomorrow's possibilities. |
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Creature — Plant Hydra When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it. 0/0 |
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Instant As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. The Roil redraws the world as it passes, leaving only the hedrons unchanged. |
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Sorcery Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in. |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The land grows only where the kami will it." —Dosan the Falling Leaf |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. |
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Creature — Insect Druid When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. "Every seed holds strength and teaches patience." 2/2 |
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Snow Creature — Snake Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. Silent as a snowdrift. Inexorable as an avalanche. 2/6 |
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Creature — Elf Shaman You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library. 2/2 |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Nature grows solutions to its problems. |
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Creature — Naga Cleric You may play lands from your graveyard. "This world was once so much more than the confines of Naktamun." 2/3 |
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Instant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. "The curse is broken." |
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Creature — Satyr When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. The first satyr to wake after a revel must search for the site of the next one. 1/1 |
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Creature — Insect Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. "Survival rule 782: There are *always* more scute bugs." —Zurdi, goblin shortcutter 1/1 |
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Creature — Elf Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm. 1/1 |
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Creature — Snake Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. 1/3 |
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Creature — Elf Druid When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. "New growth applies a healing poultice to wounds long scabbed over." 1/1 |
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Sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Those who love the woods only wish to spread its majesty. |
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Legendary Creature — Elemental When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. 5/3 |
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Creature — Elf Druid Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
"Zendikar's wounds can be healed." 3/3 |
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Creature — Eldrazi Processor Devoid (This card has no color.)
The Eldrazi don't merely extinguish life—they supplant it. 2/3 |
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Sorcery Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. Every path leads to discovery. |
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Creature — Merfolk Shaman Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped. "The Great River will not be tamed." 3/3 |
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Artifact Creature — Bird Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. Its beak rends flesh and bone, exposing the tender marrow of dream. 1/1 |
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Instant Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
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Legendary Creature — Bird Warlock Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3 |
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Creature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. She follows the old tributaries built when merrows still shaped the tides. 1/1 |
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Sorcery Destroy each nonland permanent with mana value 2 or less. Add "Your own frailty is your undoing. I am merely the one to expose it." |
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Sorcery Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) Anarchy comes in many forms: social, individual, Gruul . . . |
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Legendary Creature — Elf Rogue Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. "I am not at liberty to reveal my sources, but I can assure you, the price on your head is high." 2/2 |
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Sorcery Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. |
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Sorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone. |
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Sorcery Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Prismari students dance in the tension between passion and perfection. |
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Sorcery Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. No thought is as succulent as a secret. |
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Creature — Zombie Ninja Ninjutsu 5/4 |
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Instant When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback Better potent than predictable. |
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Creature — Goblin Wizard Instant and sorcery spells you cast cost When asked how much power is required, Izzet mages always answer "more." 2/2 |
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Legendary Creature — Human Warrior Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. 3/3 |
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Instant Heaven deals X damage to each creature with flying. |
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Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
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Creature — Human Pirate When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
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Legendary Creature — Human Wizard Flying, haste
"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action." 1/2 |
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Enchantment Extort (Whenever you cast a spell, you may pay All the money in the world won't buy back a pulse. |
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Legendary Creature — Ooze As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. 0/0 |
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Legendary Creature — Dragon Wizard This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. 5/5 |
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Legendary Creature — Elemental Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. 5/5 |
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Instant Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. "Everything serves a purpose. Even you." —Vorel of the Hull Clade |
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Instant Destroy target artifact or creature. It can't be regenerated. "All matter, animate or not, rots when exposed to time. We merely speed up the process." —Ezoc, Golgari rot farmer |
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Legendary Creature — Human Assassin Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. 3/3 |
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Creature — Human Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3 |
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Creature — Demon Ninja Ninjutsu 6/5 |
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Instant Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback |
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Creature — Specter Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/2 |
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Creature — Human Monk Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. "When all you have is a hammer, everything looks like a nail. I merely propose expanding our toolbox." 2/1 |
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Sorcery You gain 2 life. Then you may discard two cards. If you do, draw three cards. "This must be the lost city of Zantafar, where my people lived before becoming nomads. Think of the history we'll learn here!" —Quintorius, Lorehold mage-student |
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Creature — Beast Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel. 2/3 |
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Legendary Creature — Whale Wolf Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) Ukkima, Stalking Shadow can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. 2/2 |
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Legendary Creature — Efreet Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 2/2 |
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Sorcery Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. Gold buys death. Death earns gold. |
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Sorcery Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback |
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Artifact Creature — Assembly-Worker If you would create a Clue, Food, or Treasure token, instead create one of each. Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold. 1/3 |
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Artifact
It started as a mere drop of water. The Magic Mirror crystallized it into much more. |
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Artifact Creature — Griffin Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. The new model has improved aerodynamics but introduced a few glitches in the targeting system. 3/2 |
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Artifact
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Artifact Lands you control have " Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them. |
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Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.)
"It reflects the purity of Mirrodin-that-was." —Koth of the Hammer |
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Artifact
"What do you have that I cannot obtain?" —Mairsil, the Pretender |
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Artifact
"Arise, great one, and cleanse the world of our enemies!" |
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Artifact
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left. |
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Artifact
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt. |
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Artifact Creature — Beast You may play lands from your graveyard.
Unearth 2/7 |
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Artifact
Do not be so caught up in keeping track of time that you forget to make use of it. |
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Artifact
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes. |
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Artifact
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon. |
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Artifact Creature — Scarecrow Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped. Fields of battle turn to fields of grain. 1/4 |
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Artifact
When the great vault fell, it scattered its wonders across Thunder Junction. |
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Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip "There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords |
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Artifact — Equipment Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip It's much easier to list the places they *haven't* been. |
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Land
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present. |
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Land
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful." —*The Antiquities War* |
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Land Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
Where ambition meets industry, passion is poisoned by greed. |
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Land Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
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Land
There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster. |
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Land — Swamp Mountain ( |
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Land
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. |
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Land
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war. |
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Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings. |
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Land
"I gazed once into that light. Now it burns in my mind, forever denying me rest." —Riku of Two Reflections |
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Land
When defeat is near and guidance is scarce, all eyes look in one direction. |
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Land Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
Where curiosity meets cruelty, hideous innovations arise. |
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Land
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war. |
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Land
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Land — Desert Desert of the Fervent enters the battlefield tapped.
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Land — Desert Desert of the Indomitable enters the battlefield tapped.
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Land — Desert Desert of the True enters the battlefield tapped.
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Land
Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand. |
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Land Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
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Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
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Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed. |
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Land — Desert
The Curse of Wandering permeated Amonkhet long before Nicol Bolas. He simply harnessed it. |
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Land
"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is *you*." —Sturwynn, Boundary Lands ranger |
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Land
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist |
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Land
Stability and volatility churn together, creating beauty and danger both. |
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Land
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." —Talara, elvish safewright |
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Land — Island Swamp ( |
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Land
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents. |
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Land As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
A smoldering storm of chilling fire. |
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Land — Desert
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Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad. |
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Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
Not every church is a place of faith. |
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Land Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
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Land Jungle Shrine enters the battlefield tapped.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
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Land Krosan Verge enters the battlefield tapped.
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Land
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it." —*The Antiquities War* |
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Land Nomad Outpost enters the battlefield tapped.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." —Zurgo, khan of the Mardu |
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Land Opulent Palace enters the battlefield tapped.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Land
Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn. |
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Land — Desert
Centuries of scouring sands have carved and polished the rocky terrain of the Shefet. |
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Land Path of Ancestry enters the battlefield tapped.
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Land — Desert
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Land You have no maximum hand size.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Land
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Land
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Land — Forest Plains ( |
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Land — Desert
When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep. |
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Land
Gnolls make offerings to sinister forces in the shadow-drenched chasms. |
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Land — Desert
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Land — Mountain Forest ( |
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Land
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig. |
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Land — Swamp Mountain ( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
"We have inherited the mysteries of the Thran, but few of the answers." —Jhoira |
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Land
Everything is flammable in the Burning Isles, even the mana itself. |
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Sunhome, Fortress of the Legion Land
Sunhome—the stalwart shield, the towering sentinel, the seat of justice. |
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Land — Island Swamp ( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Land
Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation. |
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Land
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Land Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
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Land Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
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Land Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
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Land Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
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Land Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
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Land Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
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Land
"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora |
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Land Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
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Land
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown. |
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Land
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Land
"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses." —*The Antiquities War* |
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Land
"For centuries my creation kept this world in balance. Now only her shadow remains." —Sorin Markov |
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Land
Life and death mixing together, both ends of the same cycle giving rise to something else. |
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Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Land
As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline. |