Portal Second Age

Image Card Info Mana cost
Alaborn Cavalier

Alaborn Cavalier

Creature — Human Knight

Whenever Alaborn Cavalier attacks, you may tap target creature.

"Course he ran! *I* wouldn't want to stare down that barrel, either!" —Alaborn soldier

2/2

2 W W
Alaborn Grenadier

Alaborn Grenadier

Creature — Human Soldier

Vigilance

"Ever proud, ever vigilant." —Grenadier motto

2/2

W W
Alaborn Musketeer

Alaborn Musketeer

Creature — Human Soldier

Reach (This creature can block creatures with flying.)

Muskets gave the Alaborn army an advantage it had long lacked—air defense.

2/1

1 W
Alaborn Trooper

Alaborn Trooper

Creature — Human Soldier

"I dedicate my body to my country And my life to my King." —Alaborn Soldier's Oath

2/3

2 W
Alaborn Veteran

Alaborn Veteran

Creature — Human Knight

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

2/2

2 W
Alaborn Zealot

Alaborn Zealot

Creature — Human Soldier

When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

1/1

W
Angel of Fury

Angel of Fury

Creature — Angel

Flying When Angel of Fury dies, you may shuffle it into its owner's library.

3/5

4 W W
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

3/3

4 W
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

The man who rose up to fight was not the same man knocked down.

2 W
Angelic Wall

Angelic Wall

Creature — Wall

Defender (This creature can't attack.) Flying

Be at peace, and observe its beauty. Be at war, and feel its justice.

0/4

1 W
Archangel

Archangel

Creature — Angel

Flying, vigilance

5/5

5 W W
Armageddon

Armageddon

Sorcery

Destroy all lands.

War destroys more than just the land. War destroys hope.

3 W
Armored Griffin

Armored Griffin

Creature — Griffin

Flying, vigilance

2/3

3 W
Bargain

Bargain

Sorcery

Target opponent draws a card. You gain 7 life.

Bargaining with a goblin is like trading with a child; both believe they already own everything.

2 W
Breath of Life

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

3 W
Festival of Trokin

Festival of Trokin

Sorcery

You gain 2 life for each creature you control.

Everyone loves a good sale.

W
Just Fate

Just Fate

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.

2 W
Path of Peace

Path of Peace

Sorcery

Destroy target creature. Its owner gains 4 life.

"You could die famous or you could die old. I chose old." —Former soldier

3 W
Rally the Troops

Rally the Troops

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.

W
Righteous Charge

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

"Bravery shines brightest in a pure soul." —Restela, Alaborn marshal

1 W W
Righteous Fury

Righteous Fury

Sorcery

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

4 W W
Steam Catapult

Steam Catapult

Creature — Human Soldier

: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

"You idiots! Turn it around! Turn it around!"

2/3

3 W W
Temple Acolyte

Temple Acolyte

Creature — Human Cleric

When Temple Acolyte enters the battlefield, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.

1/3

1 W
Temple Elder

Temple Elder

Creature — Human Cleric

: You gain 1 life. Activate only during your turn, before attackers are declared.

"Give us breath. Give us life. Prepare us for the day we make." —The Alaborn "Rite of Battle"

1/2

2 W
Town Sentry

Town Sentry

Creature — Human Soldier

Whenever Town Sentry blocks, it gets +0/+2 until end of turn.

"So he gots a sword. Big deal." "Yeah, it's a big deal—it's a big sword!" —Two goblins outside the gates of Trokin

2/2

2 W
Trokin High Guard

Trokin High Guard

Creature — Human Knight

Battle tempers soldiers as fire tempers steel.

3/3

3 W
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

A bullet renders all sizes equal.

3 W
Volunteer Militia

Volunteer Militia

Creature — Human Soldier

People fight hardest on their own soil.

1/2

W
Warrior's Stand

Warrior's Stand

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.

1 W
Wild Griffin

Wild Griffin

Creature — Griffin

Flying

Two little goblins, out in the sun. Down came a griffin, and then there was one.

2/2

2 W
Air Elemental

Air Elemental

Creature — Elemental

Flying

As insubstantial, and as powerful, as the wind that carries it.

4/4

3 U U
Apprentice Sorcerer

Apprentice Sorcerer

Creature — Human Wizard

: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1

2 U
Armored Galleon

Armored Galleon

Creature — Human Pirate

Armored Galleon can't attack unless defending player controls an Island.

"Information equals profits. Our merchants sell it, or our pirates use it." —Jefan, Talas ship captain

5/4

4 U
Coastal Wizard

Coastal Wizard

Creature — Human Wizard

: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

1/1

2 U U
Denizen of the Deep

Denizen of the Deep

Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

11/11

6 U U
Déjà Vu

Déjà Vu

Sorcery

Return target sorcery card from your graveyard to your hand.

History is the study of repetition.

2 U
Exhaustion

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

2 U
Extinguish

Extinguish

Instant

Counter target sorcery spell.

1 U
Eye Spy

Eye Spy

Sorcery

Look at the top card of target player's library. You may put that card into their graveyard.

U
False Summoning

False Summoning

Instant

Counter target creature spell.

1 U
Mystic Denial

Mystic Denial

Instant

Counter target creature or sorcery spell.

1 U U
Piracy

Piracy

Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

The sea gives, and the sea takes. Some just help with the taking.

U U
Remove

Remove

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.

U
Screeching Drake

Screeching Drake

Creature — Drake

Flying When Screeching Drake enters the battlefield, draw a card, then discard a card.

2/2

3 U
Sea Drake

Sea Drake

Creature — Drake

Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

4/3

2 U
Sleight of Hand

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

U
Steam Frigate

Steam Frigate

Creature — Human Pirate

Steam Frigate can't attack unless defending player controls an Island.

"Is it merchants or is it pirates?" "It's Talas—there's no difference."

3/3

2 U
Talas Air Ship

Talas Air Ship

Creature — Human Pirate

Flying

"Their ships pollute our air as they themselves pollute our forest." —Arathel, elvish queen

3/2

3 U
Talas Explorer

Talas Explorer

Creature — Human Pirate Scout

Flying When Talas Explorer enters the battlefield, look at target opponent's hand.

1/1

1 U
Talas Merchant

Talas Merchant

Creature — Human Pirate

The trader let loose a laugh that made all around him check their purses.

1/3

1 U
Talas Researcher

Talas Researcher

Creature — Human Pirate Wizard

: Draw a card. Activate only during your turn, before attackers are declared.

From time, knowledge. From knowledge, power.

1/1

4 U
Talas Scout

Talas Scout

Creature — Human Pirate Scout

Flying

"Scouting a battle before you fight it is just good business." —Jefan, Talas ship captain

1/2

1 U
Talas Warrior

Talas Warrior

Creature — Human Pirate Warrior

Talas Warrior can't be blocked.

The sea is in their blood. Literally.

2/2

1 U U
Temporal Manipulation

Temporal Manipulation

Sorcery

Take an extra turn after this one.

Doing something at the last minute isn't so bad when you can make that minute last.

3 U U
Theft of Dreams

Theft of Dreams

Sorcery

Draw a card for each tapped creature target opponent controls.

"First they fight, then they sleep, then they dream. And finally I receive my reward."

2 U
Tidal Surge

Tidal Surge

Sorcery

Tap up to three target creatures without flying.

Four little goblins, trapped by the sea. One teased a serpent, and then there were three.

1 U
Time Ebb

Time Ebb

Sorcery

Put target creature on top of its owner's library.

"The ogre had come from out of the blue, so that's where I sent it back." —Talas wizard

2 U
Touch of Brilliance

Touch of Brilliance

Sorcery

Draw two cards.

"I don't want what I don't have. I want more of what I *do* have."

3 U
Undo

Undo

Sorcery

Return two target creatures to their owners' hands.

1 U U
Wind Sail

Wind Sail

Sorcery

One or two target creatures gain flying until end of turn.

It pays to be at home both on the sea *and* in the sky.

1 U
Abyssal Nightstalker

Abyssal Nightstalker

Creature — Nightstalker

Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.

2/2

3 B
Ancient Craving

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

"Knowledge demands sacrifice." —Tojira, swamp queen

3 B
Bloodcurdling Scream

Bloodcurdling Scream

Sorcery

Target creature gets +X/+0 until end of turn.

"I have all the weapons my enemies have—and far deeper rage." —Tojira, swamp queen

X B
Brutal Nightstalker

Brutal Nightstalker

Creature — Nightstalker

When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.

3/2

3 B B
Chorus of Woe

Chorus of Woe

Sorcery

Creatures you control get +1/+0 until end of turn.

When nightstalkers sing, nothing in creation sleeps.

B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Human tenderness is simply weakness in a pretty package." —Tojira, swamp queen

2 B
Cruel Edict

Cruel Edict

Sorcery

Target opponent sacrifices a creature.

"Such a fragile organ, the brain." —Tojira, swamp queen

1 B
Dakmor Bat

Dakmor Bat

Creature — Bat

Flying

The bat thrives on what underestimates it.

1/1

1 B
Dakmor Plague

Dakmor Plague

Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

The tiniest cough can be deadlier than the fiercest dragon.

3 B B
Dakmor Scorpion

Dakmor Scorpion

Creature — Scorpion

A scorpion this big you won't find curled up in your boot. Maybe *around* your boot, but not *in* it.

2/1

1 B
Dakmor Sorceress

Dakmor Sorceress

Creature — Human Wizard

Dakmor Sorceress's power is equal to the number of Swamps you control.

*/4

5 B
Dark Offering

Dark Offering

Sorcery

Destroy target nonblack creature. You gain 3 life.

"Our greatest hope has become our enemy's greatest triumph." —Restela, Alaborn marshal

4 B B
Foul Spirit

Foul Spirit

Creature — Spirit

Flying When Foul Spirit enters the battlefield, sacrifice a land.

3/2

2 B
Hand of Death

Hand of Death

Sorcery

Destroy target nonblack creature.

The touch of death is never gentle.

2 B
Hidden Horror

Hidden Horror

Creature — Horror

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

4/4

1 B B
Kiss of Death

Kiss of Death

Sorcery

Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.

"I'd sooner lock lips with a viper. At least I might walk away from *that*." —Elvish scout

4 B B
Lurking Nightstalker

Lurking Nightstalker

Creature — Nightstalker

Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.

The shadows know.

1/1

B B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

2 B
Moaning Spirit

Moaning Spirit

Creature — Spirit

Flying

The dead sing their own lullabies.

2/1

2 B
Muck Rats

Muck Rats

Creature — Rat

"Just as some fool said it couldn't get worse, the rats began to show up." —Alaborn soldier

1/1

B
Nightstalker Engine

Nightstalker Engine

Creature — Nightstalker

Nightstalker Engine's power is equal to the number of creature cards in your graveyard.

Part metal, part bone, and all death.

*/3

4 B
Predatory Nightstalker

Predatory Nightstalker

Creature — Nightstalker

When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.

3/2

3 B B
Prowling Nightstalker

Prowling Nightstalker

Creature — Nightstalker

Prowling Nightstalker can't be blocked except by black creatures.

Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.

2/2

3 B
Raiding Nightstalker

Raiding Nightstalker

Creature — Nightstalker

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Our steeds need food, water, stabling. Theirs just need prey." —Restela, Alaborn marshal

2/2

2 B
Rain of Daggers

Rain of Daggers

Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

Knives in the sky, cries in the air, and blood on the ground.

4 B B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

"Life from death is part of the natural cycle. This is merely a shortcut." —Tojira, swamp queen

B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

1/1

1 B
Return of the Nightstalkers

Return of the Nightstalkers

Sorcery

Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.

5 B B
Swarm of Rats

Swarm of Rats

Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

*/1

1 B
Vampiric Spirit

Vampiric Spirit

Creature — Spirit

Flying When Vampiric Spirit enters the battlefield, you lose 4 life.

4/3

2 B B
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

"This isn't what I meant by 'facing the heat of battle!'" —Jefan, Talas ship captain

X R
Brimstone Dragon

Brimstone Dragon

Creature — Dragon

Flying, haste

6/6

6 R R
Cunning Giant

Cunning Giant

Creature — Giant

If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.

4/4

5 R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Goblin Cavaliers

Goblin Cavaliers

Creature — Goblin

They get along so well with their goats because they're practically goats themselves.

3/2

2 R
Goblin Firestarter

Goblin Firestarter

Creature — Goblin

Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1

R
Goblin General

Goblin General

Creature — Goblin Warrior

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Lead, follow, or run around like crazy.

1/1

1 R R
Goblin Glider

Goblin Glider

Creature — Goblin

Flying Goblin Glider can't block.

The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."

1/1

1 R
Goblin Lore

Goblin Lore

Sorcery

Draw four cards, then discard three cards at random.

"I done forgot more than you'll ever know, pipsqueak." "Yeah—that's your problem."

1 R
Goblin Matron

Goblin Matron

Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

1/1

2 R
Goblin Mountaineer

Goblin Mountaineer

Creature — Goblin Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Goblin mountaineer, barely keeps his family fed.

1/1

R
Goblin Piker

Goblin Piker

Creature — Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

2/1

1 R
Goblin Raider

Goblin Raider

Creature — Goblin Warrior

Goblin Raider can't block.

"I seen lots o' fights. To win ya gotta bash hard and not get bashed back." —Goblin grunt

2/2

1 R
Goblin War Cry

Goblin War Cry

Sorcery

Target opponent chooses a creature they control. Other creatures they control can't block this turn.

"Goblins cry, soldiers fly. Stones fly, soldiers die!"

2 R
Goblin War Strike

Goblin War Strike

Sorcery

Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.

R
Jagged Lightning

Jagged Lightning

Sorcery

Jagged Lightning deals 3 damage to each of two target creatures.

3 R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

Meant to cut through the body and burn straight to the soul.

4 R
Magma Giant

Magma Giant

Creature — Giant

When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.

5/5

5 R R
Obsidian Giant

Obsidian Giant

Creature — Giant

After a while, ships stopped sailing within his reach.

4/4

4 R
Ogre Arsonist

Ogre Arsonist

Creature — Ogre

When Ogre Arsonist enters the battlefield, destroy target land.

3/3

4 R
Ogre Berserker

Ogre Berserker

Creature — Ogre Berserker

Haste

The machine does the growling, so the ogre's free to smile.

4/2

4 R
Ogre Taskmaster

Ogre Taskmaster

Creature — Ogre

Ogre Taskmaster can't block.

Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.

4/3

3 R
Ogre Warrior

Ogre Warrior

Creature — Ogre Warrior

Assault and battery included.

3/3

3 R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

2 R R
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

1 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

There goes the neighborhood!

2 R
Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

One little goblin shook up the ground. When the dust cleared, no one was found.

R
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

1 R
Wildfire

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

4 R R
Alluring Scent

Alluring Scent

Sorcery

All creatures able to block target creature this turn do so.

No earthly armor is protection against this sweetness.

1 G G
Barbtooth Wurm

Barbtooth Wurm

Creature — Wurm

In its lair lies a carpet of bones.

6/4

5 G
Bear Cub

Bear Cub

Creature — Bear

Every little cub has its mother's teeth to guard it. —Elvish saying

2/2

1 G
Bee Sting

Bee Sting

Sorcery

Bee Sting deals 2 damage to any target.

Busy as a bumblebee, blistered as a goblin. —Alaborn saying

3 G
Deathcoil Wurm

Deathcoil Wurm

Creature — Wurm

You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.

7/6

6 G G
Deep Wood

Deep Wood

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.

1 G
Golden Bear

Golden Bear

Creature — Bear

The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.

4/3

3 G
Harmony of Nature

Harmony of Nature

Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

2 G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

X G
Ironhoof Ox

Ironhoof Ox

Creature — Ox

Ironhoof Ox can't be blocked by more than one creature.

The good news is it's vegetarian. The bad news is it just doesn't like you.

4/4

3 G G
Lone Wolf

Lone Wolf

Creature — Wolf

You may have Lone Wolf assign its combat damage as though it weren't blocked.

2/2

2 G
Lynx

Lynx

Creature — Cat

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Rarely seen, hardly heard, never caught.

2/1

1 G
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.

1 G
Natural Spring

Natural Spring

Sorcery

Target player gains 8 life.

The dying ask for water because they know it contains life.

3 G G
Nature's Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

"Every seed planted is another lesson the forest can teach us." —Arathel, elvish queen

1 G
Norwood Archers

Norwood Archers

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

"'Air superiority?' Not while our archers scan the skies." —Elvish scout

3/3

3 G
Norwood Priestess

Norwood Priestess

Creature — Elf Druid

: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

1/1

2 G G
Norwood Ranger

Norwood Ranger

Creature — Elf Scout Ranger

Some trees bear deadly fruit.

1/2

G
Norwood Riders

Norwood Riders

Creature — Elf

Norwood Riders can't be blocked by more than one creature.

"Trade my moose? Sure—when I find a *horse* that can spear ten goblins at a time!"

3/3

3 G
Norwood Warrior

Norwood Warrior

Creature — Elf Warrior

Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.

"The woods hold peace for those who desire it, but those who seek battle will find me."

2/2

2 G
Plated Wurm

Plated Wurm

Creature — Wurm

"I'd hate to see the bird that could get *this* wurm!" —Alaborn soldier

4/5

4 G
Razorclaw Bear

Razorclaw Bear

Creature — Bear

Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.

One razorclaw is three bears too many. —Elvish saying

3/3

2 G G
Renewing Touch

Renewing Touch

Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

Death just encourages life the more.

G
River Bear

River Bear

Creature — Bear

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.

3/3

3 G
Salvage

Salvage

Sorcery

Put target card from your graveyard on top of your library.

"What was taken shall be restored." —Arathel, elvish queen

G
Sylvan Basilisk

Sylvan Basilisk

Creature — Basilisk

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

2/4

3 G G
Sylvan Yeti

Sylvan Yeti

Creature — Yeti

Sylvan Yeti's power is equal to the number of cards in your hand.

The deeper the wood, the greater its strength.

*/4

2 G G
Tree Monkey

Tree Monkey

Creature — Monkey

Reach (This creature can block creatures with flying.)

"They serve the world best on a platter with shallots and onions." —Talas sailor

1/1

G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

2 G
Wild Ox

Wild Ox

Creature — Ox

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It has the run of the swamps, and it knows it.

3/3

3 G
Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)