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Alaborn Cavalier
Creature — Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
"Course he ran! *I* wouldn't want to stare down that barrel, either!"
—Alaborn soldier
2/2
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Alaborn Grenadier
Creature — Human Soldier
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
2/2
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Alaborn Musketeer
Creature — Human Soldier
Reach (This creature can block creatures with flying.)
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
2/1
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Alaborn Trooper
Creature — Human Soldier
"I dedicate my body to my country And my life to my King."
—Alaborn Soldier's Oath
2/3
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Alaborn Veteran
Creature — Human Knight
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
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Alaborn Zealot
Creature — Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1/1
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Angel of Fury
Creature — Angel
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
3/5
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Angel of Mercy
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3/3
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Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
The man who rose up to fight was not the same man knocked down.
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Angelic Wall
Creature — Wall
Defender (This creature can't attack.)
Flying
Be at peace, and observe its beauty. Be at war, and feel its justice.
0/4
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Archangel
Creature — Angel
Flying, vigilance
5/5
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Armageddon
Sorcery
Destroy all lands.
War destroys more than just the land. War destroys hope.
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Armored Griffin
Creature — Griffin
Flying, vigilance
2/3
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Bargain
Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
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Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
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Festival of Trokin
Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
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Just Fate
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
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Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
"You could die famous or you could die old. I chose old."
—Former soldier
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Rally the Troops
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
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Righteous Charge
Sorcery
Creatures you control get +2/+2 until end of turn.
"Bravery shines brightest in a pure soul."
—Restela, Alaborn marshal
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Righteous Fury
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
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Steam Catapult
Creature — Human Soldier
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
"You idiots! Turn it around! Turn it around!"
2/3
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Temple Acolyte
Creature — Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
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Temple Elder
Creature — Human Cleric
: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
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Town Sentry
Creature — Human Soldier
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
2/2
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Trokin High Guard
Creature — Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
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Vengeance
Sorcery
Destroy target tapped creature.
A bullet renders all sizes equal.
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Volunteer Militia
Creature — Human Soldier
People fight hardest on their own soil.
1/2
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Warrior's Stand
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
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Wild Griffin
Creature — Griffin
Flying
Two little goblins, out in the sun. Down came a griffin, and then there was one.
2/2
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Air Elemental
Creature — Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
4/4
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Apprentice Sorcerer
Creature — Human Wizard
: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
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Armored Galleon
Creature — Human Pirate
Armored Galleon can't attack unless defending player controls an Island.
"Information equals profits. Our merchants sell it, or our pirates use it."
—Jefan, Talas ship captain
5/4
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Coastal Wizard
Creature — Human Wizard
: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
1/1
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Denizen of the Deep
Creature — Serpent
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
11/11
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Déjà Vu
Sorcery
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
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Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
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Extinguish
Instant
Counter target sorcery spell.
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Eye Spy
Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
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False Summoning
Instant
Counter target creature spell.
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Mystic Denial
Instant
Counter target creature or sorcery spell.
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Piracy
Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
The sea gives, and the sea takes. Some just help with the taking.
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Remove
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
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Screeching Drake
Creature — Drake
Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
2/2
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Sea Drake
Creature — Drake
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
4/3
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Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Steam Frigate
Creature — Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
"Is it merchants or is it pirates?"
"It's Talas—there's no difference."
3/3
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Talas Air Ship
Creature — Human Pirate
Flying
"Their ships pollute our air as they themselves pollute our forest."
—Arathel, elvish queen
3/2
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Talas Explorer
Creature — Human Pirate Scout
Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
1/1
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Talas Merchant
Creature — Human Pirate
The trader let loose a laugh that made all around him check their purses.
1/3
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Talas Researcher
Creature — Human Pirate Wizard
: Draw a card. Activate only during your turn, before attackers are declared.
From time, knowledge. From knowledge, power.
1/1
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Talas Scout
Creature — Human Pirate Scout
Flying
"Scouting a battle before you fight it is just good business."
—Jefan, Talas ship captain
1/2
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Talas Warrior
Creature — Human Pirate Warrior
Talas Warrior can't be blocked.
The sea is in their blood. Literally.
2/2
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Temporal Manipulation
Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
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Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
"First they fight, then they sleep, then they dream. And finally I receive my reward."
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Tidal Surge
Sorcery
Tap up to three target creatures without flying.
Four little goblins, trapped by the sea. One teased a serpent, and then there were three.
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Time Ebb
Sorcery
Put target creature on top of its owner's library.
"The ogre had come from out of the blue, so that's where I sent it back."
—Talas wizard
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Touch of Brilliance
Sorcery
Draw two cards.
"I don't want what I don't have. I want more of what I *do* have."
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Undo
Sorcery
Return two target creatures to their owners' hands.
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Wind Sail
Sorcery
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea *and* in the sky.
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Abyssal Nightstalker
Creature — Nightstalker
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
2/2
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Ancient Craving
Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
—Tojira, swamp queen
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Bloodcurdling Scream
Sorcery
Target creature gets +X/+0 until end of turn.
"I have all the weapons my enemies have—and far deeper rage."
—Tojira, swamp queen
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Brutal Nightstalker
Creature — Nightstalker
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
3/2
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Chorus of Woe
Sorcery
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
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Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
—Tojira, swamp queen
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Cruel Edict
Sorcery
Target opponent sacrifices a creature.
"Such a fragile organ, the brain."
—Tojira, swamp queen
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Dakmor Bat
Creature — Bat
Flying
The bat thrives on what underestimates it.
1/1
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Dakmor Plague
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
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Dakmor Scorpion
Creature — Scorpion
A scorpion this big you won't find curled up in your boot. Maybe *around* your boot, but not *in* it.
2/1
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Dakmor Sorceress
Creature — Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
*/4
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Dark Offering
Sorcery
Destroy target nonblack creature. You gain 3 life.
"Our greatest hope has become our enemy's greatest triumph."
—Restela, Alaborn marshal
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Foul Spirit
Creature — Spirit
Flying
When Foul Spirit enters the battlefield, sacrifice a land.
3/2
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Hand of Death
Sorcery
Destroy target nonblack creature.
The touch of death is never gentle.
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Hidden Horror
Creature — Horror
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
4/4
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Kiss of Death
Sorcery
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
"I'd sooner lock lips with a viper. At least I might walk away from *that*."
—Elvish scout
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Lurking Nightstalker
Creature — Nightstalker
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
The shadows know.
1/1
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Mind Rot
Sorcery
Target player discards two cards.
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Moaning Spirit
Creature — Spirit
Flying
The dead sing their own lullabies.
2/1
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Muck Rats
Creature — Rat
"Just as some fool said it couldn't get worse, the rats began to show up."
—Alaborn soldier
1/1
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Nightstalker Engine
Creature — Nightstalker
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Part metal, part bone, and all death.
*/3
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Predatory Nightstalker
Creature — Nightstalker
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
3/2
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Prowling Nightstalker
Creature — Nightstalker
Prowling Nightstalker can't be blocked except by black creatures.
Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.
2/2
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Raiding Nightstalker
Creature — Nightstalker
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Our steeds need food, water, stabling. Theirs just need prey."
—Restela, Alaborn marshal
2/2
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Rain of Daggers
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
"Life from death is part of the natural cycle. This is merely a shortcut."
—Tojira, swamp queen
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Ravenous Rats
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
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Return of the Nightstalkers
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
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Swarm of Rats
Creature — Rat
Swarm of Rats's power is equal to the number of Rats you control.
*/1
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Vampiric Spirit
Creature — Spirit
Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.
4/3
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Blaze
Sorcery
Blaze deals X damage to any target.
"This isn't what I meant by 'facing the heat of battle!'"
—Jefan, Talas ship captain
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Brimstone Dragon
Creature — Dragon
Flying, haste
6/6
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Cunning Giant
Creature — Giant
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
4/4
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Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Goblin Cavaliers
Creature — Goblin
They get along so well with their goats because they're practically goats themselves.
3/2
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Goblin Firestarter
Creature — Goblin
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
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Goblin General
Creature — Goblin Warrior
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Lead, follow, or run around like crazy.
1/1
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Goblin Glider
Creature — Goblin
Flying
Goblin Glider can't block.
The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."
1/1
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Goblin Lore
Sorcery
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak."
"Yeah—that's your problem."
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Goblin Matron
Creature — Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1/1
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Goblin Mountaineer
Creature — Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblin mountaineer, barely keeps his family fed.
1/1
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Goblin Piker
Creature — Goblin Warrior
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
2/1
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Goblin Raider
Creature — Goblin Warrior
Goblin Raider can't block.
"I seen lots o' fights. To win ya gotta bash hard and not get bashed back."
—Goblin grunt
2/2
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Goblin War Cry
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
"Goblins cry, soldiers fly.
Stones fly, soldiers die!"
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Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Jagged Lightning
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Meant to cut through the body and burn straight to the soul.
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Magma Giant
Creature — Giant
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
5/5
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Obsidian Giant
Creature — Giant
After a while, ships stopped sailing within his reach.
4/4
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Ogre Arsonist
Creature — Ogre
When Ogre Arsonist enters the battlefield, destroy target land.
3/3
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Ogre Berserker
Creature — Ogre Berserker
Haste
The machine does the growling, so the ogre's free to smile.
4/2
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Ogre Taskmaster
Creature — Ogre
Ogre Taskmaster can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
4/3
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Ogre Warrior
Creature — Ogre Warrior
Assault and battery included.
3/3
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
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Stone Rain
Sorcery
Destroy target land.
There goes the neighborhood!
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Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
One little goblin shook up the ground. When the dust cleared, no one was found.
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Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
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Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
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Alluring Scent
Sorcery
All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.
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Barbtooth Wurm
Creature — Wurm
In its lair lies a carpet of bones.
6/4
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Bear Cub
Creature — Bear
Every little cub has its mother's teeth to guard it.
—Elvish saying
2/2
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Bee Sting
Sorcery
Bee Sting deals 2 damage to any target.
Busy as a bumblebee, blistered as a goblin.
—Alaborn saying
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Deathcoil Wurm
Creature — Wurm
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
7/6
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Deep Wood
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
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Golden Bear
Creature — Bear
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
4/3
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Harmony of Nature
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Ironhoof Ox
Creature — Ox
Ironhoof Ox can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
4/4
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Lone Wolf
Creature — Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2/2
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Lynx
Creature — Cat
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Rarely seen, hardly heard, never caught.
2/1
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Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.
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Natural Spring
Sorcery
Target player gains 8 life.
The dying ask for water because they know it contains life.
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Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"Every seed planted is another lesson the forest can teach us."
—Arathel, elvish queen
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Norwood Archers
Creature — Elf Archer
Reach (This creature can block creatures with flying.)
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3
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Norwood Priestess
Creature — Elf Druid
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
1/1
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Norwood Ranger
Creature — Elf Scout Ranger
Some trees bear deadly fruit.
1/2
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Norwood Riders
Creature — Elf
Norwood Riders can't be blocked by more than one creature.
"Trade my moose? Sure—when I find a *horse* that can spear ten goblins at a time!"
3/3
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Norwood Warrior
Creature — Elf Warrior
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
"The woods hold peace for those who desire it, but those who seek battle will find me."
2/2
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Plated Wurm
Creature — Wurm
"I'd hate to see the bird that could get *this* wurm!"
—Alaborn soldier
4/5
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Razorclaw Bear
Creature — Bear
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
One razorclaw is three bears too many.
—Elvish saying
3/3
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Renewing Touch
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Death just encourages life the more.
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River Bear
Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
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Salvage
Sorcery
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
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Sylvan Basilisk
Creature — Basilisk
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
2/4
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Sylvan Yeti
Creature — Yeti
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
*/4
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Tree Monkey
Creature — Monkey
Reach (This creature can block creatures with flying.)
"They serve the world best on a platter with shallots and onions."
—Talas sailor
1/1
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Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
|
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Wild Ox
Creature — Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
It has the run of the swamps, and it knows it.
3/3
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
|
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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