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Abolish
Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
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Aura Fracture
Enchantment
Sacrifice a land: Destroy target enchantment.
Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.
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Avatar of Hope
Creature — Avatar
If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.
4/9
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Blessed Wind
Sorcery
Target player's life total becomes 20.
"The fourth wind of ascension is Anointer, deifying the worthy."
—*Keld Triumphant*
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Celestial Convergence
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
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Diving Griffin
Creature — Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
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Entangler
Enchantment — Aura
Enchant creature
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."
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Excise
Instant
Exile target attacking creature unless its controller pays .
"Creation is no great feat. Anything you make, I can unmake in a heartbeat."
—Alexi, zephyr mage
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Flowering Field
Enchantment — Aura
Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Some lands are soothing, and their peace can be felt in the soul.
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Glittering Lion
Creature — Cat
Prevent all damage that would be dealt to Glittering Lion.
: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
2/2
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Glittering Lynx
Creature — Cat
Prevent all damage that would be dealt to Glittering Lynx.
: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
1/1
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Jeweled Spirit
Creature — Spirit
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
As he knows all the world completely, the world refuses him harm.
3/3
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Mageta the Lion
Legendary Creature — Human Spellshaper
, , Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
In the jungle of war there is always a Lion.
3/3
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Mageta's Boon
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
When the Lion roars, his cubs grow stronger.
—Kipamu saying
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Mercenary Informer
Creature — Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.
: Put target nontoken Mercenary on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.
2/1
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Mine Bearer
Creature — Human Soldier
, Sacrifice Mine Bearer: Destroy target attacking creature.
"The Keldons may have explosive tempers, but *I* have explosives."
1/1
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Mirror Strike
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
"Enemies can be your weapons or your shields. Simply show them which they are."
—*The Teachings of Zho*
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Reveille Squad
Creature — Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
"To arms! To arms! The Lion roars!"
3/3
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Rhystic Circle
Enchantment
: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
The circle buys time—an important commodity in battle.
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Rhystic Shield
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
A shield for one is good. A shield for everyone is even better.
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Samite Sanctuary
Enchantment
: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Our war is against suffering, not against those who cause it.
—Samite creed
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Sheltering Prayers
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
"It matters not if the gods hear my prayers. Jamuraa does."
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Shield Dancer
Creature — Human Rebel
: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
The harder your strike, the stronger her defense.
1/3
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Soul Charmer
Creature — Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .
She seeks the warmth of the living.
2/2
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Sword Dancer
Creature — Human Rebel
: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
1/2
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Trenching Steed
Creature — Horse Rebel
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
2/3
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Troubled Healer
Creature — Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"
1/2
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Alexi, Zephyr Mage
Legendary Creature — Human Spellshaper
, , Discard two cards: Return X target creatures to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.
3/3
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Alexi's Cloak
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Doesn't look like much, does it?"
—Alexi, zephyr mage
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Avatar of Will
Creature — Avatar
If an opponent has no cards in hand, this spell costs less to cast.
Flying
5/6
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Coastal Hornclaw
Creature — Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
3/3
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Denying Wind
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
"The third wind of ascension is Eliminator, clearing Keld's path to victory."
—*Keld Triumphant*
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Excavation
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right places."
—Teferi, planeswalker
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Foil
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
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Gulf Squid
Creature — Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls.
If it could capture the power it wastes, it would be invincible.
2/2
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Hazy Homunculus
Creature — Homunculus Illusion
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
They hide in dreams and whispers and faraway thoughts.
1/1
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Heightened Awareness
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
"It startles me how alive one feels on the edge of death."
—Barrin, master wizard
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Mana Vapors
Sorcery
Lands target player controls don't untap during their next untap step.
The scent of magic can rob you of your senses, blinding you to the world.
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Overburden
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
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Psychic Theft
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
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Quicksilver Wall
Creature — Wall
Defender (This creature can't attack.)
: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"
1/6
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Rethink
Instant
Counter target spell unless its controller pays , where X is its mana value.
"Are you *sure* you want to do that?"
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Rhystic Deluge
Enchantment
: Tap target creature unless its controller pays .
"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
—Alexi, zephyr mage
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Rhystic Scrying
Sorcery
Draw three cards. Then if any player pays , discard three cards.
"The trick is to ask when no one's listening."
—Alexi, zephyr mage
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Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Friends teach what you want to know. Enemies teach what you *need* to know.
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Ribbon Snake
Creature — Snake
Flying
: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
All snakes slither. Only this one soars.
2/3
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Shrouded Serpent
Creature — Serpent
Whenever Shrouded Serpent attacks, defending player may pay . If that player doesn't, Shrouded Serpent can't be blocked this turn.
Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.
4/4
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Spiketail Drake
Creature — Drake
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays .
"The spell will have to wait," said Alexi, pointing up. "Drakes."
3/3
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Spiketail Hatchling
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
It dodges waves of water to prepare for waves of magic.
1/1
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Stormwatch Eagle
Creature — Bird
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
When eagles leave the sky, sailors leave the sea.
2/1
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Sunken Field
Enchantment — Aura
Enchant land
Enchanted land has ": Counter target spell unless its controller pays ."
The land is heavy with promise, the harvest ripe with betrayal.
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Troublesome Spirit
Creature — Spirit
Flying
At the beginning of your end step, tap all lands you control.
As erratic and turbulent as a summer squall.
3/4
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Windscouter
Creature — Human Scout
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
These nimble ships were designed for hit-and-run tactics.
3/3
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Withdraw
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .
"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"
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Agent of Shauku
Creature — Human Mercenary
, Sacrifice a land: Target creature gets +2/+0 until end of turn.
"Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?"
1/1
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Avatar of Woe
Creature — Avatar
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
6/5
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Bog Elemental
Creature — Elemental
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
"When the bog walks, the wise run."
—Erissa, bog witch
5/4
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Bog Glider
Creature — Human Mercenary
Flying
, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1
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Chilling Apparition
Creature — Spirit
: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Mortal minds shrivel at its touch.
1/1
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Coffin Puppets
Creature — Zombie
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
The ground won't accept them.
3/3
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Coffin Puppets
Creature — Zombie
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
3/3
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Death Charmer
Creature — Worm Mercenary
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay .
It vents the chill of the grave.
2/2
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Despoil
Sorcery
Destroy target land. Its controller loses 2 life.
Nothing could grow where the vile smoke had been, and no one could breathe it and live.
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Endbringer's Revel
Enchantment
: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
First death. Then Shauku.
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Fen Stalker
Creature — Nightstalker
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
As silent as a shadow, and just as hard to flee.
3/2
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Flay
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay .
The Keldons would never admit it, but Greel unsettles them, too.
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Greel, Mind Raker
Legendary Creature — Horror Spellshaper
, , Discard two cards: Target player discards X cards at random.
"You're Latulla's gift to me, and I always play with my presents."
3/3
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Greel's Caress
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
Greel's grin is far less loathsome than his touch.
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Infernal Genesis
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
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Nakaya Shade
Creature — Shade
: Nakaya Shade gets +1/+1 until end of turn unless any player pays .
Made strong by reckless magic. Made horrid by reckless strife.
1/1
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Noxious Field
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to each creature and each player."
Ultimately, it became a three-way battle: the land attacked both armies.
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Outbreak
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
This plague chooses its victims.
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Pit Raptor
Creature — Bird Mercenary
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .
4/3
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Plague Fiend
Creature — Insect
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .
As the strange plague ravaged Jamuraa, the fiends multiplied.
1/1
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Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—*Keld Triumphant*
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Rebel Informer
Creature — Human Mercenary Rebel
Rebel Informer can't be the target of white spells or abilities from white sources.
: Put target nontoken Rebel on the bottom of its owner's library.
The problem with mercenaries is that if you can buy their loyalty, others can too.
1/2
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Rhystic Syphon
Sorcery
Unless target player pays , that player loses 5 life and you gain 5 life.
Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.
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Rhystic Tutor
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle.
Any lock can be undone, any secret revealed.
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Soul Strings
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays .
Everyone is manipulated. It's just more obvious with the dead.
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Steal Strength
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin widened.
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Wall of Vipers
Creature — Snake Wall
Defender (This creature can't attack.)
: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
What wall can never be climbed, but is always scaled?
—Nakaya riddle
2/4
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Whipstitched Zombie
Creature — Zombie
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .
Pity the tailor.
2/2
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Avatar of Fury
Creature — Avatar
If an opponent controls seven or more lands, this spell costs less to cast.
Flying
: Avatar of Fury gets +1/+0 until end of turn.
6/6
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Barbed Field
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to any target."
Wherever they went, the Keldons transformed the land into a weapon.
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Branded Brawlers
Creature — Human Soldier
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
"The sword or the lash. Choose."
—Akul, Keldon whip sergeant
2/2
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Brutal Suppression
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
"They no longer care about their own suffering. Show them something worse."
—Latulla, Keldon overseer
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Citadel of Pain
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
"Battle is our religion. This fortress is our temple."
—Latulla, Keldon overseer
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Devastate
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
"You're willing to die for your homeland. I'm willing to kill for it."
—Latulla, Keldon overseer
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Fault Riders
Creature — Human Soldier
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
They turn geological upheaval into tactical advantage.
2/2
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Fickle Efreet
Creature — Efreet
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Flame chooses its own course.
5/2
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Flameshot
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
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Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
Wound, maim, kill: it's all the same to a Keldon.
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Keldon Arsonist
Creature — Human Soldier
, Sacrifice two lands: Destroy target land.
"Fields can be replanted. Settlements can be rebuilt. Burn it all."
—Latulla, Keldon overseer
1/1
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Keldon Berserker
Creature — Human Soldier Berserker
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
They fight beyond thought, beyond fear, and beyond mercy.
2/3
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Keldon Firebombers
Creature — Human Soldier
When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld."
—Latulla, Keldon overseer
3/3
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Latulla, Keldon Overseer
Legendary Creature — Human Spellshaper
, , Discard two cards: Latulla, Keldon Overseer deals X damage to any target.
"Everything around her suffers."
—Haddad, Kipamu soldier
3/3
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Latulla's Orders
Enchantment — Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
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Lesser Gargadon
Creature — Beast
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Trod on by a gargadon
—Kipamu expression meaning "wiped out"
6/4
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Panic Attack
Sorcery
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
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Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.
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Ridgeline Rager
Creature — Beast
: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places looking for victims.
1/2
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Scoria Cat
Creature — Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
3/3
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Search for Survivors
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
There's no rest for a Keldon.
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Searing Wind
Instant
Searing Wind deals 10 damage to any target.
"The first wind of ascension is Forger, burning away impurity."
—*Keld Triumphant*
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Spur Grappler
Creature — Beast
Spur Grappler gets +2/+1 as long as you control no untapped lands.
Grapplers hunt in packs, driving their victims over steep mountain cliffs.
2/1
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Task Mage Assembly
Enchantment
When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
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Veteran Brawlers
Creature — Human Soldier
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Death awaits them on both fronts.
4/4
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Whip Sergeant
Creature — Human Soldier
: Target creature gains haste until end of turn. (It can attack this turn.)
Keldon soldiers learn to move faster than the whip.
2/1
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Zerapa Minotaur
Creature — Minotaur
First strike
: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
There's no difference between bone and crystal when it's piercing your throat.
3/3
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Avatar of Might
Creature — Avatar
If an opponent controls at least four more creatures than you, this spell costs less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8/8
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Calming Verse
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
The chattering forest fell silent as the otherworldly song began.
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Darba
Creature — Bird Beast
At the beginning of your upkeep, sacrifice Darba unless you pay .
Legend has it the darba gave up its wings in return for an extra stomach.
5/4
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Dual Nature
Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
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Elephant Resurgence
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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Forgotten Harvest
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
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Jolrael, Empress of Beasts
Legendary Creature — Human Spellshaper
, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
"I need no army. I have Jamuraa."
3/3
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Jolrael's Favor
Enchantment — Aura
Flash
Enchant creature
: Regenerate enchanted creature.
"War destroys; nature renews."
—Jolrael, empress of beasts
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Living Terrain
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.
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Marsh Boa
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Though a powerful constrictor, it prefers simply to drown its prey.
1/1
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Mungha Wurm
Creature — Wurm
You can't untap more than one land during your untap step.
Cities have crumbled under its weight.
6/5
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Pygmy Razorback
Creature — Boar
Trample
As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.
2/1
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Rib Cage Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Everything it sees it considers food—and with that many eyes, it's not liable to miss much.
1/4
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Root Cage
Enchantment
Mercenaries don't untap during their controllers' untap steps.
The Vintara Forest welcomes its enemies with a crushing embrace.
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Silt Crawler
Creature — Beast
When Silt Crawler enters the battlefield, tap all lands you control.
If they could replenish the land instead of draining it, Jamuraa would be teeming with them.
3/3
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Snag
Instant
You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
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Spitting Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
3/5
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Spore Frog
Creature — Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
The end of one life is merely the beginning of thousands more.
1/1
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Squirrel Wrangler
Creature — Human Druid
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
"Gnawed to death. Bad way to go."
2/2
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Thresher Beast
Creature — Beast
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
It destroys everything in its path, including the path itself.
4/4
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Thrive
Sorcery
Put a +1/+1 counter on each of X target creatures.
"We wait and watch, and as we prepare for war, we grow strong."
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Verdant Field
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gets +1/+1 until end of turn."
Jolrael tends the land so that the land will tend the beasts.
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Vintara Elephant
Creature — Elephant
Trample
: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Trained with the aid of rhystic magic, they become uneasy in its absence.
4/3
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Vintara Snapper
Creature — Turtle
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
"The snapper is still when all else moves
And strikes when all are dozing."
—*Tales of the Vintara Forest*
2/2
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Vitalizing Wind
Instant
Creatures you control get +7/+7 until end of turn.
"The fifth wind of ascension is Exalter, fulfilling Keld's destiny."
—*Keld Triumphant*
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Wild Might
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .
The hunted can become the fiercest hunters.
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Wing Storm
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
A thousand wings beating as one can choke the sky itself.
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Chimeric Idol
Artifact
: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.
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Copper-Leaf Angel
Artifact Creature — Angel
Flying
, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
"When Serra made angels, people called her a goddess. My angels are far superior to hers."
—Latulla, Keldon overseer
2/2
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Hollow Warrior
Artifact Creature — Golem Warrior
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
Though it moves like a living thing, anyone can tell it lacks a soul—not to mention mercy.
4/4
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Keldon Battlewagon
Artifact Creature — Juggernaut
Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
0/3
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Well of Discovery
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
When you have given everything, then you are capable of anything.
—Well inscription
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Well of Life
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
When you have given everything, then you have everything to gain.
—Well inscription
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Rhystic Cave
Land
: Choose a color. Add one mana of that color unless any player pays . Activate only as an instant.
"All mages dip into the same well; some are just in more of a hurry."
—Alexi, zephyr mage
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Wintermoon Mesa
Land
Wintermoon Mesa enters the battlefield tapped.
: Add .
, , Sacrifice Wintermoon Mesa: Tap two target lands.
Dark is light and day is night When the winter moon shines.
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