Prophecy

Image Card Info Mana cost
Abolish

Abolish

Instant

You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at great cost.

1 W W
Aura Fracture

Aura Fracture

Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

2 W
Avatar of Hope

Avatar of Hope

Creature — Avatar

If you have 3 or less life, this spell costs less to cast. Flying Avatar of Hope can block any number of creatures.

4/9

6 W W
Blessed Wind

Blessed Wind

Sorcery

Target player's life total becomes 20.

"The fourth wind of ascension is Anointer, deifying the worthy." —*Keld Triumphant*

7 W W
Celestial Convergence

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

2 W W
Diving Griffin

Diving Griffin

Creature — Griffin

Flying, vigilance

To outrace the griffin —Kipamu expression meaning "to do the impossible"

2/2

1 W W
Entangler

Entangler

Enchantment — Aura

Enchant creature Enchanted creature can block any number of creatures.

"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."

2 W W
Excise

Excise

Instant

Exile target attacking creature unless its controller pays .

"Creation is no great feat. Anything you make, I can unmake in a heartbeat." —Alexi, zephyr mage

X W
Flowering Field

Flowering Field

Enchantment — Aura

Enchant land Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

Some lands are soothing, and their peace can be felt in the soul.

1 W
Glittering Lion

Glittering Lion

Creature — Cat

Prevent all damage that would be dealt to Glittering Lion. : Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

2/2

2 W
Glittering Lynx

Glittering Lynx

Creature — Cat

Prevent all damage that would be dealt to Glittering Lynx. : Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.

1/1

W
Jeweled Spirit

Jeweled Spirit

Creature — Spirit

Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

As he knows all the world completely, the world refuses him harm.

3/3

3 W W
Mageta the Lion

Mageta the Lion

Legendary Creature — Human Spellshaper

, , Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

In the jungle of war there is always a Lion.

3/3

3 W W
Mageta's Boon

Mageta's Boon

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger. —Kipamu saying

1 W
Mercenary Informer

Mercenary Informer

Creature — Human Rebel Mercenary

Mercenary Informer can't be the target of black spells or abilities from black sources. : Put target nontoken Mercenary on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.

2/1

2 W
Mine Bearer

Mine Bearer

Creature — Human Soldier

, Sacrifice Mine Bearer: Destroy target attacking creature.

"The Keldons may have explosive tempers, but *I* have explosives."

1/1

2 W
Mirror Strike

Mirror Strike

Instant

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

"Enemies can be your weapons or your shields. Simply show them which they are." —*The Teachings of Zho*

3 W
Reveille Squad

Reveille Squad

Creature — Human Rebel

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

"To arms! To arms! The Lion roars!"

3/3

2 W W
Rhystic Circle

Rhystic Circle

Enchantment

: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

The circle buys time—an important commodity in battle.

2 W W
Rhystic Shield

Rhystic Shield

Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .

A shield for one is good. A shield for everyone is even better.

1 W
Samite Sanctuary

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Our war is against suffering, not against those who cause it. —Samite creed

2 W
Sheltering Prayers

Sheltering Prayers

Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

"It matters not if the gods hear my prayers. Jamuraa does."

W
Shield Dancer

Shield Dancer

Creature — Human Rebel

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

The harder your strike, the stronger her defense.

1/3

2 W
Soul Charmer

Soul Charmer

Creature — Human Rebel

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .

She seeks the warmth of the living.

2/2

2 W
Sword Dancer

Sword Dancer

Creature — Human Rebel

: Target attacking creature gets -1/-0 until end of turn.

Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.

1/2

1 W
Trenching Steed

Trenching Steed

Creature — Horse Rebel

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.

2/3

3 W
Troubled Healer

Troubled Healer

Creature — Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

"Which is worse: nothing to defend, or no one to defend it?"

1/2

2 W
Alexi, Zephyr Mage

Alexi, Zephyr Mage

Legendary Creature — Human Spellshaper

, , Discard two cards: Return X target creatures to their owners' hands.

The Keldons didn't know her name, but they still cursed her in battle.

3/3

3 U U
Alexi's Cloak

Alexi's Cloak

Enchantment — Aura

Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Doesn't look like much, does it?" —Alexi, zephyr mage

1 U
Avatar of Will

Avatar of Will

Creature — Avatar

If an opponent has no cards in hand, this spell costs less to cast. Flying

5/6

6 U U
Coastal Hornclaw

Coastal Hornclaw

Creature — Bird

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.

3/3

4 U
Denying Wind

Denying Wind

Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles.

"The third wind of ascension is Eliminator, clearing Keld's path to victory." —*Keld Triumphant*

7 U U
Excavation

Excavation

Enchantment

, Sacrifice a land: Draw a card. Any player may activate this ability.

"There are secrets out there begging to be rediscovered. We just need to look in the right places." —Teferi, planeswalker

1 U
Foil

Foil

Instant

You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.

2 U U
Gulf Squid

Gulf Squid

Creature — Squid Beast

When Gulf Squid enters the battlefield, tap all lands target player controls.

If it could capture the power it wastes, it would be invincible.

2/2

3 U
Hazy Homunculus

Hazy Homunculus

Creature — Homunculus Illusion

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

They hide in dreams and whispers and faraway thoughts.

1/1

1 U
Heightened Awareness

Heightened Awareness

Enchantment

As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.

"It startles me how alive one feels on the edge of death." —Barrin, master wizard

3 U U
Mana Vapors

Mana Vapors

Sorcery

Lands target player controls don't untap during their next untap step.

The scent of magic can rob you of your senses, blinding you to the world.

1 U
Overburden

Overburden

Enchantment

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.

The Kipamu League knew what Keld refused to acknowledge: the land could support no more.

1 U
Psychic Theft

Psychic Theft

Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

1 U
Quicksilver Wall

Quicksilver Wall

Creature — Wall

Defender (This creature can't attack.) : Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"

1/6

2 U
Rethink

Rethink

Instant

Counter target spell unless its controller pays , where X is its mana value.

"Are you *sure* you want to do that?"

2 U
Rhystic Deluge

Rhystic Deluge

Enchantment

: Tap target creature unless its controller pays .

"I'll rain down on you with the power of magic itself. Then we'll see who prevails." —Alexi, zephyr mage

2 U
Rhystic Scrying

Rhystic Scrying

Sorcery

Draw three cards. Then if any player pays , discard three cards.

"The trick is to ask when no one's listening." —Alexi, zephyr mage

2 U U
Rhystic Study

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you *need* to know.

2 U
Ribbon Snake

Ribbon Snake

Creature — Snake

Flying : Ribbon Snake loses flying until end of turn. Any player may activate this ability.

All snakes slither. Only this one soars.

2/3

1 U U
Shrouded Serpent

Shrouded Serpent

Creature — Serpent

Whenever Shrouded Serpent attacks, defending player may pay . If that player doesn't, Shrouded Serpent can't be blocked this turn.

Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.

4/4

4 U U U
Spiketail Drake

Spiketail Drake

Creature — Drake

Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays .

"The spell will have to wait," said Alexi, pointing up. "Drakes."

3/3

3 U U
Spiketail Hatchling

Spiketail Hatchling

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.

1/1

1 U
Stormwatch Eagle

Stormwatch Eagle

Creature — Bird

Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

When eagles leave the sky, sailors leave the sea.

2/1

3 U
Sunken Field

Sunken Field

Enchantment — Aura

Enchant land Enchanted land has ": Counter target spell unless its controller pays ."

The land is heavy with promise, the harvest ripe with betrayal.

1 U
Troublesome Spirit

Troublesome Spirit

Creature — Spirit

Flying At the beginning of your end step, tap all lands you control.

As erratic and turbulent as a summer squall.

3/4

2 U U
Windscouter

Windscouter

Creature — Human Scout

Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

These nimble ships were designed for hit-and-run tactics.

3/3

3 U
Withdraw

Withdraw

Instant

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .

"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"

U U
Agent of Shauku

Agent of Shauku

Creature — Human Mercenary

, Sacrifice a land: Target creature gets +2/+0 until end of turn.

"Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?"

1/1

1 B
Avatar of Woe

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.

6/5

6 B B
Bog Elemental

Bog Elemental

Creature — Elemental

Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

"When the bog walks, the wise run." —Erissa, bog witch

5/4

3 B B
Bog Glider

Bog Glider

Creature — Human Mercenary

Flying , Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

1/1

2 B
Chilling Apparition

Chilling Apparition

Creature — Spirit

: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Mortal minds shrivel at its touch.

1/1

2 B
Coffin Puppets

Coffin Puppets

Creature — Zombie

Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.

The ground won't accept them.

3/3

3 B B
Coffin Puppets

Coffin Puppets

Creature — Zombie

Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.

3/3

3 B B
Death Charmer

Death Charmer

Creature — Worm Mercenary

Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay .

It vents the chill of the grave.

2/2

2 B
Despoil

Despoil

Sorcery

Destroy target land. Its controller loses 2 life.

Nothing could grow where the vile smoke had been, and no one could breathe it and live.

3 B
Endbringer's Revel

Endbringer's Revel

Enchantment

: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.

First death. Then Shauku.

2 B
Fen Stalker

Fen Stalker

Creature — Nightstalker

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

As silent as a shadow, and just as hard to flee.

3/2

3 B
Flay

Flay

Sorcery

Target player discards a card at random. Then that player discards another card at random unless they pay .

The Keldons would never admit it, but Greel unsettles them, too.

3 B
Greel, Mind Raker

Greel, Mind Raker

Legendary Creature — Horror Spellshaper

, , Discard two cards: Target player discards X cards at random.

"You're Latulla's gift to me, and I always play with my presents."

3/3

3 B B
Greel's Caress

Greel's Caress

Enchantment — Aura

Flash Enchant creature Enchanted creature gets -3/-0.

Greel's grin is far less loathsome than his touch.

1 B
Infernal Genesis

Infernal Genesis

Enchantment

At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.

4 B B
Nakaya Shade

Nakaya Shade

Creature — Shade

: Nakaya Shade gets +1/+1 until end of turn unless any player pays .

Made strong by reckless magic. Made horrid by reckless strife.

1/1

1 B
Noxious Field

Noxious Field

Enchantment — Aura

Enchant land Enchanted land has ": This land deals 1 damage to each creature and each player."

Ultimately, it became a three-way battle: the land attacked both armies.

1 B B
Outbreak

Outbreak

Sorcery

You may discard a Swamp card rather than pay this spell's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn.

This plague chooses its victims.

3 B
Pit Raptor

Pit Raptor

Creature — Bird Mercenary

Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .

4/3

2 B B
Plague Fiend

Plague Fiend

Creature — Insect

Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .

As the strange plague ravaged Jamuraa, the fiends multiplied.

1/1

1 B
Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy." —*Keld Triumphant*

7 B B
Rebel Informer

Rebel Informer

Creature — Human Mercenary Rebel

Rebel Informer can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.

The problem with mercenaries is that if you can buy their loyalty, others can too.

1/2

2 B
Rhystic Syphon

Rhystic Syphon

Sorcery

Unless target player pays , that player loses 5 life and you gain 5 life.

Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.

3 B B
Rhystic Tutor

Rhystic Tutor

Sorcery

Unless any player pays , search your library for a card, put that card into your hand, then shuffle.

Any lock can be undone, any secret revealed.

2 B
Soul Strings

Soul Strings

Sorcery

Return two target creature cards from your graveyard to your hand unless any player pays .

Everyone is manipulated. It's just more obvious with the dead.

X B
Steal Strength

Steal Strength

Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

With each grunt of pain from Haddad, Greel's grin widened.

1 B
Wall of Vipers

Wall of Vipers

Creature — Snake Wall

Defender (This creature can't attack.) : Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

What wall can never be climbed, but is always scaled? —Nakaya riddle

2/4

2 B
Whipstitched Zombie

Whipstitched Zombie

Creature — Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .

Pity the tailor.

2/2

1 B
Avatar of Fury

Avatar of Fury

Creature — Avatar

If an opponent controls seven or more lands, this spell costs less to cast. Flying : Avatar of Fury gets +1/+0 until end of turn.

6/6

6 R R
Barbed Field

Barbed Field

Enchantment — Aura

Enchant land Enchanted land has ": This land deals 1 damage to any target."

Wherever they went, the Keldons transformed the land into a weapon.

2 R R
Branded Brawlers

Branded Brawlers

Creature — Human Soldier

Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.

"The sword or the lash. Choose." —Akul, Keldon whip sergeant

2/2

R
Brutal Suppression

Brutal Suppression

Enchantment

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

"They no longer care about their own suffering. Show them something worse." —Latulla, Keldon overseer

R
Citadel of Pain

Citadel of Pain

Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

"Battle is our religion. This fortress is our temple." —Latulla, Keldon overseer

2 R
Devastate

Devastate

Sorcery

Destroy target land. Devastate deals 1 damage to each creature and each player.

"You're willing to die for your homeland. I'm willing to kill for it." —Latulla, Keldon overseer

3 R R
Fault Riders

Fault Riders

Creature — Human Soldier

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

They turn geological upheaval into tactical advantage.

2/2

2 R
Fickle Efreet

Fickle Efreet

Creature — Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Flame chooses its own course.

5/2

3 R
Flameshot

Flameshot

Sorcery

You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

3 R
Inflame

Inflame

Instant

Inflame deals 2 damage to each creature dealt damage this turn.

Wound, maim, kill: it's all the same to a Keldon.

R
Keldon Arsonist

Keldon Arsonist

Creature — Human Soldier

, Sacrifice two lands: Destroy target land.

"Fields can be replanted. Settlements can be rebuilt. Burn it all." —Latulla, Keldon overseer

1/1

2 R
Keldon Berserker

Keldon Berserker

Creature — Human Soldier Berserker

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

They fight beyond thought, beyond fear, and beyond mercy.

2/3

3 R
Keldon Firebombers

Keldon Firebombers

Creature — Human Soldier

When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.

"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld." —Latulla, Keldon overseer

3/3

3 R R
Latulla, Keldon Overseer

Latulla, Keldon Overseer

Legendary Creature — Human Spellshaper

, , Discard two cards: Latulla, Keldon Overseer deals X damage to any target.

"Everything around her suffers." —Haddad, Kipamu soldier

3/3

3 R R
Latulla's Orders

Latulla's Orders

Enchantment — Aura

Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

1 R
Lesser Gargadon

Lesser Gargadon

Creature — Beast

Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

Trod on by a gargadon —Kipamu expression meaning "wiped out"

6/4

2 R R
Panic Attack

Panic Attack

Sorcery

Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same time.

2 R
Rhystic Lightning

Rhystic Lightning

Instant

Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.

2 R
Ridgeline Rager

Ridgeline Rager

Creature — Beast

: Ridgeline Rager gets +1/+0 until end of turn.

While armies battled across Jamuraa, beasts stalked the high places looking for victims.

1/2

2 R
Scoria Cat

Scoria Cat

Creature — Cat

Scoria Cat gets +3/+3 as long as you control no untapped lands.

Like a volcano, it too can erupt without warning.

3/3

3 R R
Search for Survivors

Search for Survivors

Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

There's no rest for a Keldon.

2 R
Searing Wind

Searing Wind

Instant

Searing Wind deals 10 damage to any target.

"The first wind of ascension is Forger, burning away impurity." —*Keld Triumphant*

8 R
Spur Grappler

Spur Grappler

Creature — Beast

Spur Grappler gets +2/+1 as long as you control no untapped lands.

Grapplers hunt in packs, driving their victims over steep mountain cliffs.

2/1

2 R
Task Mage Assembly

Task Mage Assembly

Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly. : Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

2 R
Veteran Brawlers

Veteran Brawlers

Creature — Human Soldier

Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.

Death awaits them on both fronts.

4/4

1 R
Whip Sergeant

Whip Sergeant

Creature — Human Soldier

: Target creature gains haste until end of turn. (It can attack this turn.)

Keldon soldiers learn to move faster than the whip.

2/1

2 R
Zerapa Minotaur

Zerapa Minotaur

Creature — Minotaur

First strike : Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

There's no difference between bone and crystal when it's piercing your throat.

3/3

2 R R
Avatar of Might

Avatar of Might

Creature — Avatar

If an opponent controls at least four more creatures than you, this spell costs less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

8/8

6 G G
Calming Verse

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

The chattering forest fell silent as the otherworldly song began.

3 G
Darba

Darba

Creature — Bird Beast

At the beginning of your upkeep, sacrifice Darba unless you pay .

Legend has it the darba gave up its wings in return for an extra stomach.

5/4

3 G
Dual Nature

Dual Nature

Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

4 G G
Elephant Resurgence

Elephant Resurgence

Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

1 G
Forgotten Harvest

Forgotten Harvest

Enchantment

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

1 G
Jolrael, Empress of Beasts

Jolrael, Empress of Beasts

Legendary Creature — Human Spellshaper

, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

"I need no army. I have Jamuraa."

3/3

3 G G
Jolrael's Favor

Jolrael's Favor

Enchantment — Aura

Flash Enchant creature : Regenerate enchanted creature.

"War destroys; nature renews." —Jolrael, empress of beasts

1 G
Living Terrain

Living Terrain

Enchantment — Aura

Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.

Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.

2 G G
Marsh Boa

Marsh Boa

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Though a powerful constrictor, it prefers simply to drown its prey.

1/1

G
Mungha Wurm

Mungha Wurm

Creature — Wurm

You can't untap more than one land during your untap step.

Cities have crumbled under its weight.

6/5

2 G G
Pygmy Razorback

Pygmy Razorback

Creature — Boar

Trample

As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.

2/1

1 G
Rib Cage Spider

Rib Cage Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

Everything it sees it considers food—and with that many eyes, it's not liable to miss much.

1/4

2 G
Root Cage

Root Cage

Enchantment

Mercenaries don't untap during their controllers' untap steps.

The Vintara Forest welcomes its enemies with a crushing embrace.

1 G
Silt Crawler

Silt Crawler

Creature — Beast

When Silt Crawler enters the battlefield, tap all lands you control.

If they could replenish the land instead of draining it, Jamuraa would be teeming with them.

3/3

2 G
Snag

Snag

Instant

You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.

3 G
Spitting Spider

Spitting Spider

Creature — Spider

Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

3/5

3 G G
Spore Frog

Spore Frog

Creature — Frog

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

The end of one life is merely the beginning of thousands more.

1/1

G
Squirrel Wrangler

Squirrel Wrangler

Creature — Human Druid

, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. , Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

"Gnawed to death. Bad way to go."

2/2

2 G G
Thresher Beast

Thresher Beast

Creature — Beast

Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

It destroys everything in its path, including the path itself.

4/4

3 G G
Thrive

Thrive

Sorcery

Put a +1/+1 counter on each of X target creatures.

"We wait and watch, and as we prepare for war, we grow strong."

X G
Verdant Field

Verdant Field

Enchantment — Aura

Enchant land Enchanted land has ": Target creature gets +1/+1 until end of turn."

Jolrael tends the land so that the land will tend the beasts.

2 G
Vintara Elephant

Vintara Elephant

Creature — Elephant

Trample : Vintara Elephant loses trample until end of turn. Any player may activate this ability.

Trained with the aid of rhystic magic, they become uneasy in its absence.

4/3

4 G
Vintara Snapper

Vintara Snapper

Creature — Turtle

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

"The snapper is still when all else moves And strikes when all are dozing." —*Tales of the Vintara Forest*

2/2

G G
Vitalizing Wind

Vitalizing Wind

Instant

Creatures you control get +7/+7 until end of turn.

"The fifth wind of ascension is Exalter, fulfilling Keld's destiny." —*Keld Triumphant*

8 G
Wild Might

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

The hunted can become the fiercest hunters.

1 G
Wing Storm

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.

2 G
Chimeric Idol

Chimeric Idol

Artifact

: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.

3
Copper-Leaf Angel

Copper-Leaf Angel

Artifact Creature — Angel

Flying , Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

"When Serra made angels, people called her a goddess. My angels are far superior to hers." —Latulla, Keldon overseer

2/2

5
Hollow Warrior

Hollow Warrior

Artifact Creature — Golem Warrior

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

Though it moves like a living thing, anyone can tell it lacks a soul—not to mention mercy.

4/4

4
Keldon Battlewagon

Keldon Battlewagon

Artifact Creature — Juggernaut

Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

0/3

5
Well of Discovery

Well of Discovery

Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

When you have given everything, then you are capable of anything. —Well inscription

6
Well of Life

Well of Life

Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

When you have given everything, then you have everything to gain. —Well inscription

4
Rhystic Cave

Rhystic Cave

Land

: Choose a color. Add one mana of that color unless any player pays . Activate only as an instant.

"All mages dip into the same well; some are just in more of a hurry." —Alexi, zephyr mage

Wintermoon Mesa

Wintermoon Mesa

Land

Wintermoon Mesa enters the battlefield tapped. : Add . , , Sacrifice Wintermoon Mesa: Tap two target lands.

Dark is light and day is night When the winter moon shines.