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Grim Lavamancer
Creature — Human Wizard
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1
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Jackal Pup
Creature — Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.
2/1
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Mogg Fanatic
Creature — Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
"I got it! I got it! I—"
1/1
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Spark Elemental
Creature — Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.
3/1
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Figure of Destiny
Creature — Kithkin
: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1/1
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Hellspark Elemental
Creature — Elemental
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/1
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Keldon Marauders
Creature — Human Warrior
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
3/3
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Mogg Flunkies
Creature — Goblin
Mogg Flunkies can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
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Cinder Pyromancer
Creature — Elemental Shaman
: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
"If the whole world burns, I'll never grow cold."
0/1
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Jaya Ballard, Task Mage
Legendary Creature — Human Spellshaper
, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
2/2
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Vulshok Sorcerer
Creature — Human Shaman
Haste
: Vulshok Sorcerer deals 1 damage to any target.
Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.
1/1
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Ball Lightning
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
6/1
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Boggart Ram-Gang
Creature — Goblin Warrior
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
"We're going to need a bigger gate."
—Bowen, Barrenton guardcaptain
3/3
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Keldon Champion
Creature — Human Barbarian
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
3/2
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Fire Servant
Creature — Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
—Jestus Dreya, *Of Elements and Eternity*
4/3
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Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
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Price of Progress
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Man versus nature is not a fair fight.
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Thunderbolt
Instant
Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.
"Most wizards consider a thunderbolt to be a proper retort."
—Ertai, wizard adept
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Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
"I'm not indecisive. I just don't like to limit my options."
—Maxti, pyromancer
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Browbeat
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
"Even the threat of power has power."
—Jeska, warrior adept
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Flames of the Blood Hand
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Many ogres extracted blood oaths from the oni they summoned. Others simply extracted blood.
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Hammer of Bogardan
Sorcery
Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
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Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
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Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage
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Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.
Embermages aren't well known for their diplomatic skills.
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Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Barbarian Ring
Land
: Add . Barbarian Ring deals 1 damage to you.
Threshold — , , Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
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Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
: Add .
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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