Fallout

Image Card Info Mana cost
Caesar, Legion's Emperor

Caesar, Legion's Emperor

Legendary Creature — Human Soldier

Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.

4/4

1 R W B
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

Legendary Creature — Dog

When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3

R G W
Dr. Madison Li

Dr. Madison Li

Legendary Creature — Human Scientist

Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped.

2/3

U R W
The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant

Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3

1 B G U
Liberty Prime, Recharged

Liberty Prime, Recharged

Legendary Artifact Creature — Robot

Vigilance, trample, haste Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters). , , Sacrifice an artifact: You get and draw a card.

"Democracy is nonnegotiable."

8/8

2 U R W
The Master, Transcendent

The Master, Transcendent

Legendary Artifact Creature — Mutant

When The Master, Transcendent enters the battlefield, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

2/4

1 B G U
Mr. House, President and CEO

Mr. House, President and CEO

Legendary Artifact Creature — Human

Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

0/4

R W B
Preston Garvey, Minuteman

Preston Garvey, Minuteman

Legendary Creature — Human Soldier

At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.

4/4

2 R G W
Aradesh, the Founder

Aradesh, the Founder

Legendary Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.

1/4

2 W
Automated Assembly Line

Automated Assembly Line

Artifact

Whenever one or more artifact creatures you control deal combat damage to a player, you get (an energy counter). Pay : Create a tapped 3/3 colorless Robot artifact creature token.

"You needn't be afraid of me. It's my securitrons that are going to kill you." —Mr. House

1 W
Battle of Hoover Dam

Battle of Hoover Dam

Enchantment

As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

3 W
Brotherhood Outcast

Brotherhood Outcast

Creature — Human Soldier

When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

3/2

2 W
Brotherhood Scribe

Brotherhood Scribe

Creature — Human Artificer

Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.

1/3

1 W
Codsworth, Handy Helper

Codsworth, Handy Helper

Legendary Artifact Creature — Robot

Commanders you control have ward . : Add . Spend this mana only to cast Aura and/or Equipment spells. : Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

"Proud to serve!"

2/3

2 W
Commander Sofia Daguerre

Commander Sofia Daguerre

Legendary Creature — Human Pilot

Flash Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

1/3

3 W
Gary Clone

Gary Clone

Creature — Human Citizen

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.

"Gary!"

1/3

1 W
Idolized

Idolized

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."

Renowned for your extensive support and goodwill, you are idolized by the community.

1 W
Overencumbered

Overencumbered

Enchantment — Aura

Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.

1 W
Overseer of Vault 76

Overseer of Vault 76

Legendary Creature — Human Advisor

First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

3/3

2 W
Paladin Danse, Steel Maverick

Paladin Danse, Steel Maverick

Legendary Artifact Creature — Synth Knight

Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.

"I need to be the example, not the exception."

3/3

2 W
Pre-War Formalwear

Pre-War Formalwear

Artifact — Equipment

When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip

2 W
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship

Legendary Artifact — Vehicle

Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2

6/6

4 W W
Securitron Squadron

Securitron Squadron

Artifact Creature — Robot

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

2/2

1 W
Sentry Bot

Sentry Bot

Artifact Creature — Robot

Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.

2/5

4 W
Sierra, Nuka's Biggest Fan

Sierra, Nuka's Biggest Fan

Legendary Creature — Human Citizen

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

3/4

3 W
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

3 W
Vault 75: Middle School

Vault 75: Middle School

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.

2 W W
Vault 101: Birthday Party

Vault 101: Birthday Party

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.

3 W
Yes Man, Personal Securitron

Yes Man, Personal Securitron

Legendary Artifact Creature — Robot

: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

2/2

2 W
Curie, Emergent Intelligence

Curie, Emergent Intelligence

Legendary Artifact Creature — Robot

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

1/3

1 U
James, Wandering Dad // Follow Him

James, Wandering Dad // Follow Him

Legendary Creature — Human Scientist

: Add . Spend this mana only to activate abilities.

"So long as we've got each other, that's all that matters."

2/4

2 U
James, Wandering Dad // Follow Him

James, Wandering Dad // Follow Him

Instant — Adventure

Investigate X times. (Then exile this card. You may cast the creature later from exile.)

"So long as we've got each other, that's all that matters."

X U U
Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet

Legendary Creature — Zombie Mutant Advisor

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

2/3

2 U
Mirelurk Queen

Mirelurk Queen

Creature — Crab Mutant

Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

4/4

4 U
Nerd Rage

Nerd Rage

Enchantment — Aura

Enchant creature When Nerd Rage enters the battlefield, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

2 U
Nick Valentine, Private Eye

Nick Valentine, Private Eye

Legendary Artifact Creature — Synth Detective

Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Your case is my top concern."

2/2

2 U
Piper Wright, Publick Reporter

Piper Wright, Publick Reporter

Legendary Creature — Human Detective

Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.

"You can't stop the press."

1/2

1 U
Radstorm

Radstorm

Instant

Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Green sky at night, ghoul's delight.

3 U
Robobrain War Mind

Robobrain War Mind

Artifact Creature — Robot

Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters the battlefield, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.

*/5

3 U
Struggle for Project Purity

Struggle for Project Purity

Enchantment

As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

3 U
Synth Infiltrator

Synth Infiltrator

Artifact Creature — Synth

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

0/0

3 U U
Vexing Radgull

Vexing Radgull

Creature — Bird Mutant

Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Fighting one is a terrible experience.

1/2

1 U
Bloatfly Swarm

Bloatfly Swarm

Creature — Insect Mutant

Flying Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

0/0

3 B
Butch DeLoria, Tunnel Snake

Butch DeLoria, Tunnel Snake

Legendary Creature — Human Rogue

Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.

2/2

1 B
Feral Ghoul

Feral Ghoul

Creature — Zombie Mutant

Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

2/2

2 B
Hancock, Ghoulish Mayor

Hancock, Ghoulish Mayor

Legendary Creature — Zombie Mutant Advisor

Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/1

2 B
Infesting Radroach

Infesting Radroach

Creature — Insect Mutant

Flying Infesting Radroach can't block. Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.

2/2

2 B
Nuclear Fallout

Nuclear Fallout

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always, purely human ones.

X B B
Ruthless Radrat

Ruthless Radrat

Creature — Rat Mutant

Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.)

They'll make you miss the mole rats.

2/2

1 B B
Screeching Scorchbeast

Screeching Scorchbeast

Creature — Bat Mutant

Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

5/5

4 B B
V.A.T.S.

V.A.T.S.

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!

2 B B
Vault 12: The Necropolis

Vault 12: The Necropolis

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

4 B B
Wasteland Raider

Wasteland Raider

Creature — Human Mercenary

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature.

Honor means nothing. Survival means everything.

4/3

2 B B
Acquired Mutation

Acquired Mutation

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters.

The radiation of the wasteland has changed you!

2 R
Assaultron Dominator

Assaultron Dominator

Artifact Creature — Robot

When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

2/2

1 R
Bottle-Cap Blast

Bottle-Cap Blast

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

4 R
Crimson Caravaneer

Crimson Caravaneer

Creature — Human Scout

Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

1/2

2 R
Duchess, Wayward Tavernkeep

Duchess, Wayward Tavernkeep

Legendary Creature — Human Citizen

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

4/3

3 R
Grim Reaper's Sprint

Grim Reaper's Sprint

Enchantment — Aura

Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.

4 R
Ian the Reckless

Ian the Reckless

Legendary Creature — Human Warrior

Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)

"I may not be a very good fighter any more, but I'm good enough to best the likes of you!"

2/1

1 R
Junk Jet

Junk Jet

Artifact — Equipment

When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip

1 R
Megaton's Fate

Megaton's Fate

Sorcery

Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Do the right thing—or the wrong thing.

5 R
The Motherlode, Excavator

The Motherlode, Excavator

Legendary Artifact Creature — Robot

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

5/5

3 R R
Mysterious Stranger

Mysterious Stranger

Creature — Human Rogue

Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.

3/2

2 R R
Plasma Caster

Plasma Caster

Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip

1 R
Powder Ganger

Powder Ganger

Creature — Human Rogue

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact.

2/2

2 R
Rose, Cutthroat Raider

Rose, Cutthroat Raider

Legendary Artifact Creature — Robot

First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add .

3/2

2 R R
Synth Eradicator

Synth Eradicator

Artifact Creature — Synth Soldier

Haste Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn. , Pay : Synth Eradicator deals 3 damage to any target.

3/3

2 R
Thrill-Kill Disciple

Thrill-Kill Disciple

Creature — Human Mercenary

Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token.

3/2

2 R
Vault 21: House Gambit

Vault 21: House Gambit

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

1 R
Veronica, Dissident Scribe

Veronica, Dissident Scribe

Legendary Creature — Human Artificer Rogue

Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3

2 R
Wild Wasteland

Wild Wasteland

Enchantment

Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Some things in the wasteland are best left unexplained.

2 R
Animal Friend

Animal Friend

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."

"I scratch their back, they scratch you."

1 G
Bighorner Rancher

Bighorner Rancher

Creature — Human Ranger

Vigilance : Add an amount of equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.

2/5

4 G
Break Down

Break Down

Instant

Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

"Old human junk. Worst kind of human junk."

2 G
Cathedral Acolyte

Cathedral Acolyte

Creature — Human Cleric

Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put a +1/+1 counter on target creature that entered the battlefield this turn.

"Master, evolve me to perfection!"

1/2

1 G
Glowing One

Glowing One

Creature — Zombie Mutant

Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.

The glowing one mumbles something and then falls silent. He drools uncontrollably.

2/2

2 G
Gunner Conscript

Gunner Conscript

Creature — Human Mercenary

Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. When Gunner Conscript dies, if it was enchanted, create a Junk token. When Gunner Conscript dies, if it was equipped, create a Junk token.

2/2

1 G
Harold and Bob, First Numens

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant

Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

3/3

2 G
Lily Bowen, Raging Grandma

Lily Bowen, Raging Grandma

Legendary Creature — Mutant Warrior

Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.

0/0

3 G
Lumbering Megasloth

Lumbering Megasloth

Creature — Sloth Mutant

This spell costs less to cast for each counter among players and permanents. Trample Lumbering Megasloth enters the battlefield tapped.

When threatened, it slowly shakes its body to produce spores from the mushrooms growing on its back.

8/8

1 0 G G
Power Fist

Power Fist

Artifact — Equipment

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip

A fist fight will leave a bruise. A power fist fight will leave a crater.

1 G
Rampaging Yao Guai

Rampaging Yao Guai

Creature — Bear Mutant

Vigilance, trample Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.

2/2

X G G G
Strong Back

Strong Back

Enchantment — Aura

Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

2 G
Strong, the Brutish Thespian

Strong, the Brutish Thespian

Legendary Creature — Mutant Berserker

Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.

"Strong learn secret to human power from Mack Beth."

7/7

4 G G
Super Mutant Scavenger

Super Mutant Scavenger

Creature — Mutant Warrior

Trample When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.

Out in the wastelands, everything's a steal.

5/5

4 G
Tato Farmer

Tato Farmer

Creature — Zombie Mutant Peasant

Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

"Try one! They're disgusting!"

1/4

2 G
Watchful Radstag

Watchful Radstag

Creature — Elk Mutant

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it.

Don't mistake timidness for defenselessness.

2/2

2 G
Well Rested

Well Rested

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

When you're a deep sleeper, any bed will do.

1 G
Agent Frank Horrigan

Agent Frank Horrigan

Legendary Creature — Mutant Warrior

Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6

5 B G
Almost Perfect

Almost Perfect

Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.

An incomplete suit of power armor is still a suit of power armor.

4 G W
Alpha Deathclaw

Alpha Deathclaw

Creature — Lizard Mutant

Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

6/6

4 B G
Arcade Gannon

Arcade Gannon

Legendary Creature — Human Doctor

: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

2/3

2 W U
Armory Paladin

Armory Paladin

Creature — Human Knight

Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

"Ad victoriam!"

3/3

1 R W
Atomize

Atomize

Instant

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Plasma rifles—separating soft tissues from hard ones since 2077.

2 B G
Boomer Scrapper

Boomer Scrapper

Creature — Human Soldier

Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.

1/1

1 B R
Cait, Cage Brawler

Cait, Cage Brawler

Legendary Creature — Human Warrior

As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.

1/1

R G
Cass, Hand of Vengeance

Cass, Hand of Vengeance

Legendary Creature — Human Ranger

Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

4/3

2 R W
Colonel Autumn

Colonel Autumn

Legendary Creature — Human Soldier

Lifelink Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

2/3

1 W B
Contaminated Drink

Contaminated Drink

Instant

Draw X cards, then you get half X rad counters, rounded up.

A little Rad-X helps, but nothing quite blocks out the taste.

X U B
Craig Boone, Novac Guard

Craig Boone, Novac Guard

Legendary Creature — Human Soldier

Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.

3/3

1 R W
Desdemona, Freedom's Edge

Desdemona, Freedom's Edge

Legendary Creature — Human Rogue

Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3/4

2 R W
Elder Arthur Maxson

Elder Arthur Maxson

Legendary Creature — Human Knight

Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

4/2

1 W B
Elder Owyn Lyons

Elder Owyn Lyons

Legendary Creature — Human Knight

Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.

3/3

2 W U
Electrosiphon

Electrosiphon

Instant

Counter target spell. You get an amount of (energy counters) equal to its mana value.

"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."

U U R
Inventory Management

Inventory Management

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.

Constant danger requires constant preparedness.

R W
Kellogg, Dangerous Mind

Kellogg, Dangerous Mind

Legendary Creature — Human Mercenary

First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

"We both know how this will end. So... you ready?"

3/2

1 B R
Legate Lanius, Caesar's Ace

Legate Lanius, Caesar's Ace

Legendary Creature — Human Soldier

Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.

"Victory shall be ours, it shall be swift, and it will be honest, purchased with blood."

2/2

2 B R
MacCready, Lamplight Mayor

MacCready, Lamplight Mayor

Legendary Creature — Human Advisor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

1/3

W B
Marcus, Mutant Mayor

Marcus, Mutant Mayor

Legendary Creature — Mutant Advisor

Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

"Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin."

4/4

3 G U
Moira Brown, Guide Author

Moira Brown, Guide Author

Legendary Creature — Human Citizen

When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control.

2/3

1 R W
Mutational Advantage

Mutational Advantage

Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Ow, my pipe!"

1 G U
Nightkin Ambusher

Nightkin Ambusher

Creature — Mutant Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter.

4/4

2 U B
The Nipton Lottery

The Nipton Lottery

Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Oliver Swanick won the only lottery that matters: a chance to live another day.

2 B R
Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy

Legendary Creature — Human Knight

Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.

"Into the killing ground!"

3/2

1 R W
Raul, Trouble Shooter

Raul, Trouble Shooter

Legendary Creature — Zombie Mutant Rogue

Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. : Each player mills a card. (They each put the top card of their library into their graveyard.)

"Raul Alfonso Tejada, former gunslinger and sole survivor of Hidalgo Ranch, at your service."

1/4

1 U B
Red Death, Shipwrecker

Red Death, Shipwrecker

Legendary Creature — Crab Mutant

Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"That little fella is deadly in his own fashion." —The Mariner

1/3

U R
Rex, Cyber-Hound

Rex, Cyber-Hound

Legendary Artifact Creature — Robot Dog

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.

2/2

1 W U
Sentinel Sarah Lyons

Sentinel Sarah Lyons

Legendary Creature — Human Knight

Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

4/4

3 R W
Shaun, Father of Synths

Shaun, Father of Synths

Legendary Creature — Human Scientist

Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.

3/4

3 U R
Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ

Legendary Creature — Human Bard

Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

"You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts."

1/5

1 R W
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

2 W B
Vault 87: Forced Evolution

Vault 87: Forced Evolution

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.

3 G U
Vault 112: Sadistic Simulation

Vault 112: Sadistic Simulation

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

2 U R
White Glove Gourmand

White Glove Gourmand

Creature — Human Noble

When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token.

"Here's to us! It's time we move beyond beef!"

2/2

2 W B
Young Deathclaws

Young Deathclaws

Creature — Lizard Mutant

Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

4/2

2 B G
Agility Bobblehead

Agility Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.

3
Behemoth of Vault 0

Behemoth of Vault 0

Artifact Creature — Robot

Trample When Behemoth of Vault 0 enters the battlefield, you get (four energy counters). When Behemoth of Vault 0 dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent.

6/6

6
Brotherhood Vertibird

Brotherhood Vertibird

Artifact — Vehicle

Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)

As tough as the armored troops it carries.

*/4

3
C.A.M.P.

C.A.M.P.

Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify (: Attach to target land you control. Fortify only as a sorcery.)

3
Charisma Bobblehead

Charisma Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

3
ED-E, Lonesome Eyebot

ED-E, Lonesome Eyebot

Legendary Artifact Creature — Robot

Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

2/1

3
Endurance Bobblehead

Endurance Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.

3
Expert-Level Safe

Expert-Level Safe

Artifact

When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. , : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.

2
Intelligence Bobblehead

Intelligence Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Draw X cards, where X is the number of Bobbleheads you control.

Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.

3
Luck Bobblehead

Luck Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

3
Mister Gutsy

Mister Gutsy

Artifact Creature — Robot Soldier

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

1/1

2
Nuka-Cola Vending Machine

Nuka-Cola Vending Machine

Artifact

, : Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3
Nuka-Nuke Launcher

Nuka-Nuke Launcher

Artifact — Equipment

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip

2
Perception Bobblehead

Perception Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

3
Pip-Boy 3000

Pip-Boy 3000

Artifact — Equipment

Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip

1
Recon Craft Theta

Recon Craft Theta

Artifact — Vehicle

Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2

4/4

4
Silver Shroud Costume

Silver Shroud Costume

Artifact — Equipment

Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip

2
Strength Bobblehead

Strength Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.

3
Survivor's Med Kit

Survivor's Med Kit

Artifact

, : Choose one that hasn't been chosen — • Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.

1
T-45 Power Armor

T-45 Power Armor

Artifact — Equipment

When T-45 Power Armor enters the battlefield, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip

2
Desolate Mire

Desolate Mire

Land

, : Add .

The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.

Diamond City

Diamond City

Land

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add . : Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Ferrous Lake

Ferrous Lake

Land

, : Add .

Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments.

HELIOS One

HELIOS One

Land

: Add . , : You get (an energy counter). , , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.

Junktown

Junktown

Land

: Add . , , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

It's not much, but it's home.

Mariposa Military Base

Mariposa Military Base

Land

You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have.

Overflowing Basin

Overflowing Basin

Land

, : Add .

Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors.

Sunscorched Divide

Sunscorched Divide

Land

, : Add .

"To the Divide they came. In the Divide, they rest." —Ulysses

Viridescent Bog

Viridescent Bog

Land

, : Add .

The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats.

All That Glitters

All That Glitters

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Sooner or later, the House always wins.

1 W
Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Captain of the Watch

Captain of the Watch

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

4 W W
Crush Contraband

Crush Contraband

Instant

Choose one or both — • Exile target artifact. • Exile target enchantment.

"This tech is unworthy of preservation."

3 W
Dispatch

Dispatch

Instant

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

"Structural weakness detected. Exploiting."

W
Entrapment Maneuver

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Every squad of deathclaw hunters had a role for the newbies: bait.

3 W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

"Synths are crawling all over the place! Thin them out before we drop!" —Proctor Ingram

4 W W W
Impassioned Orator

Impassioned Orator

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

"Come forth and drink the waters of the Glow, for this ancient weapon of war is our salvation. It is the very symbol of Atom's glory!"

2/2

1 W
Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

"A real soldier's bravery comes from within ... from his heart and his soul." —Elder Arthur Maxson

1 W
Keeper of the Accord

Keeper of the Accord

Creature — Human Soldier

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

3/4

3 W
Mantle of the Ancients

Mantle of the Ancients

Enchantment — Aura

Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

3 W W
Marshal's Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

2 W W
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup.

X W W
Open the Vaults

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

"It may be time to leave, but I'll never forget the day you all entered Vault 76." —Overseer

4 W W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

In the end, he marched into the desert sands, leaving the Vault behind him.

W
Puresteel Paladin

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

"I wear the armor. I am the weapon."

2/2

W W
Secure the Wastes

Secure the Wastes

Instant

Create X 1/1 white Warrior creature tokens.

"Patrolling the Mojave almost makes you wish for a nuclear winter."

X W
Single Combat

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Some fight to destroy their enemies. Some fight to destroy themselves.

3 W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

At the Vault-Tec Agricultural Research Center, Mr. Handy robots were repurposed for farming—and turning intruders into fertilizer.

W
Valorous Stance

Valorous Stance

Instant

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

"I had to put on a brave face as long as there were still people counting on me."

1 W
Fraying Sanity

Fraying Sanity

Enchantment — Aura Curse

Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

"The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... *we* do?"

2 U
Glimmer of Genius

Glimmer of Genius

Instant

Scry 2, then draw two cards. You get (two energy counters).

Dr. Madison Li's genius was an asset for both Project Purity and, later, the Institute.

3 U
Inexorable Tide

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.

3 U U
Mechanized Production

Mechanized Production

Enchantment — Aura

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development.

2 U U
One with the Machine

One with the Machine

Sorcery

Draw cards equal to the highest mana value among artifacts you control.

"Synth-kind welcomes you, as long as you welcome us."

3 U
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

A blend of seventeen fruit flavors, cola, and a weaponized-isotope byproduct that barely passed safety approval.

2 U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Bastion of Remembrance

Bastion of Remembrance

Enchantment

When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty.

2 B
Black Market

Black Market

Enchantment

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market.

There's very little that merchants won't buy- and even less that wastelanders won't sell.

3 B B
Deadly Dispute

Deadly Dispute

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"You go break up that bar brawl yet? People are gonna get hurt unless you step in." —Sheriff Marion

1 B
Lethal Scheme

Lethal Scheme

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

2 B B
Morbid Opportunist

Morbid Opportunist

Creature — Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

"It's hardly a crime to take gear that's lying around without an owner. The crime part is where I make sure it doesn't have an owner."

1/3

2 B
Pitiless Plunderer

Pitiless Plunderer

Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"You won't need this. I made sure of that."

1/4

3 B
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Everyone knew the bombs were coming. Everyone but the public.

8 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

No one knew what the Zetans wanted. But whatever it was, it involved cattle.

2 R
Loyal Apprentice

Loyal Apprentice

Creature — Human Artificer

Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

"Does Ramos know you're walking around without a guard?

2/1

1 R
Sticky Fingers

Sticky Fingers

Enchantment — Aura

Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") When enchanted creature dies, draw a card.

R
Stolen Strategy

Stolen Strategy

Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

"Hacking is just good science!"

4 R
Unexpected Windfall

Unexpected Windfall

Instant

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Nice. Coming back later for you. . . ."

2 R R
Abundant Growth

Abundant Growth

Enchantment — Aura

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color."

G
Branching Evolution

Branching Evolution

Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes.

2 G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Like him, his tiny flower friend continued to grow larger each day.

2 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"Me and Jacob went separate ways after the business with the rig. I went east into the Rockies, looking for other mutants like myself."

1 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Fertile does not always mean safe.

1 G
Guardian Project

Guardian Project

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

"They will give me the army I need to bring peace to the entire wasteland." —The Master

3 G
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

The wastes will toughen anybody up—even those who were already tough to begin with.

G
Harmonize

Harmonize

Sorcery

Draw three cards.

"I'm already a ghoul—what more can the sun do?"

2 G G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Another beautiful day in the most dangerous place in the world." —Nick Valentine

1 G
Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."

2 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Freed from human industry and sheltered from nuclear destruction, Appalachia's plant life finally had a chance to flourish.

1 G
Rancor

Rancor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Rancorous Ruth, Malefic Maud, and Irate Ida formed the core of Maud's Muggers, Freeside's most terrifying villains.

G
Squirrel Nest

Squirrel Nest

Enchantment — Aura

Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the wasteland, the radsquirrels have their eyes out for you.

1 G G
Tireless Tracker

Tireless Tracker

Creature — Human Scout

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

2 G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

"Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism." —Strangler vine research notes

G
Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run.

1 W B
Assemble the Legion

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

3 R W
Behemoth Sledge

Behemoth Sledge

Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink. Equip

A popular weapon with the muscular crowd.

1 G W
Biomass Mutation

Biomass Mutation

Instant

Creatures you control have base power and toughness X/X until end of turn.

Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral.

X G / U G / U
Casualties of War

Casualties of War

Sorcery

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

War... war never changes.

2 B B G G
Corpsejack Menace

Corpsejack Menace

Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Vault 22's experiments were supposed to yield plentiful plant food for the survivors. Ironically, the survivors were plentiful food for the plants.

4/4

2 B G
Fervent Charge

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.

1 R W B
Find // Finality

Find // Finality

Sorcery

Return up to two target creature cards from your graveyard to your hand.

B / G B / G
Find // Finality

Find // Finality

Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

4 B G
General's Enforcer

General's Enforcer

Creature — Human Soldier

Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

"A veteran ranger inspires awe. Stick around for when they get here, you'll see." —NCR trooper

2/3

W B
Heroic Reinforcements

Heroic Reinforcements

Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

"Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here." —Desdemona

2 R W
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

Even in death, a glowing one can emit a lethal amount of radiation. The fungus doesn't seem to mind though.

1 B G
Ruinous Ultimatum

Ruinous Ultimatum

Sorcery

Destroy all nonland permanents your opponents control.

"It was my responsibility to bring the torch of knowledge to the wastes." —Caesar

R R W W W B B
Wake the Past

Wake the Past

Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.

5 R W
Wear // Tear

Wear // Tear

Instant

Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)

1 R
Wear // Tear

Wear // Tear

Instant

Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)

W
Winding Constrictor

Winding Constrictor

Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

B G
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

Something to love, honor, and cherish—and a reminder of someone who once did that for you.

2
Basilisk Collar

Basilisk Collar

Artifact — Equipment

Equipped creature has deathtouch and lifelink. Equip

A mark of companionship, not subservience.

1
Bloodforged Battle-Axe

Bloodforged Battle-Axe

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip

With just his trusty axe, Grognak became king.

1
Brass Knuckles

Brass Knuckles

Artifact — Equipment

When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

4
Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

3
Contagion Clasp

Contagion Clasp

Artifact

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Explorer's Scope

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

The flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target.

3
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

No matter how big the fall is, you're safe as long as you land with both feet.

2
Masterwork of Ingenuity

Masterwork of Ingenuity

Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

"It's not a perfect replica, but your skull won't know the difference."

1
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"When facing a crisis, don't forget to squeeze your official Vault-Tec stress ball!" —*Overseer's Manual*

2
Mystic Forge

Mystic Forge

Artifact

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.

4
Panharmonicon

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

The difference between surviving and living is joy.

4
Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

"The flesh is weak! But steel! Steel is strong!" —The Mechanist

1
Sol Ring

Sol Ring

Artifact

: Add .

The Beverageers were pleased by Project Cobalt. Not only did they discover new weaponizable isotopes but a tasty beverage additive to boot.

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Steel Overseer

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

"Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP• <Token. Name=Faction>."

1/1

2
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"I don't need brakes. I usually find that if something stops me, it's interesting enough to stop for."

2
Talisman of Conviction

Talisman of Conviction

Artifact

: Add . : Add or . Talisman of Conviction deals 1 damage to you.

Grognak. Silver Shroud. Manta Man. Mistress of Mystery. The Inspector. The heroes united together to become ... The Unstoppables.

2
Talisman of Creativity

Talisman of Creativity

Artifact

: Add . : Add or . Talisman of Creativity deals 1 damage to you.

Science fiction? Not anymore. Now these tales are science fact.

2
Talisman of Curiosity

Talisman of Curiosity

Artifact

: Add . : Add or . Talisman of Curiosity deals 1 damage to you.

While cleverly written and absorbing, its stionable content may lead to people learning dangerously misinformed lessons.

2
Talisman of Dominance

Talisman of Dominance

Artifact

: Add . : Add or . Talisman of Dominance deals 1 damage to you.

Aside from the cool articles on loincloths and axes, it's got some great tips on weapon care!

2
Talisman of Hierarchy

Talisman of Hierarchy

Artifact

: Add . : Add or . Talisman of Hierarchy deals 1 damage to you.

The ghouls of the FMS *Northern Star* seemed interested in moving up in the world of business.

2
Talisman of Indulgence

Talisman of Indulgence

Artifact

: Add . : Add or . Talisman of Indulgence deals 1 damage to you.

After decades of squalor, wastelanders would kill for a new hairdo.

2
Talisman of Progress

Talisman of Progress

Artifact

: Add . : Add or . Talisman of Progress deals 1 damage to you.

More sensation than science, these medical magazines only encouraged malpractice.

2
Talisman of Resilience

Talisman of Resilience

Artifact

: Add . : Add or . Talisman of Resilience deals 1 damage to you.

These tales of the strange prepared their readers to combat the horrors of the wasteland.

2
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

A window into the mind of someone you once knew.

2
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

What better way to spend some fun quality time than collecting some snow globes?

1
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

War has survivors but rarely has winners.

Buried Ruin

Buried Ruin

Land

: Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Venture into the abandoned subway and you'll get more than your ticket punched.

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees.

Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"I pray for the safety of all good people who come to Zion." —Joshua Graham

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

With the Scorched below and toxic smog above, few survived fissure site Omega.

Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

"From up here, you could almost imagine how it was before." —Wasteland survivor

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"New Vegas is more than a city—it's the remedy to mankind's derailment." —Mr. House

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

The mirelurks seem significantly happier here than the commuters were.

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat.

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

"Make no mistake, the rats run these tunnels. We just live here." —Fiends gang member

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"One day, maybe, kids will play here again." —Preston Garvey

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

Orwell Orchards is about as peaceful and pleasant as a tomb can get.

Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea.

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-516 power armor.

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

Radioactive fog was the least of the inhabitants' worries.

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do." —Wiseman

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

The pride of Calverton was now the town's only marker.

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

Once, the "Houses of Tomorrow." Now, the tombs of today.

Memorial to Glory

Memorial to Glory

Land

Memorial to Glory enters the battlefield tapped. : Add . , , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

It commemorates the Battle of Hoover Dam. The rangers lured the best of Caesar's Legion into Boulder City, then blew the whole town up.

Mortuary Mire

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .

Burying the dead. What an archaic idea.

Mossfire Valley

Mossfire Valley

Land

, : Add .

"I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare." —Wernher

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

"Hey, come see me at the Top of the World when you get a chance. I've got something for you. And, I pinky-swear I won't kill you." —Rose, robotic raider

Nesting Grounds

Nesting Grounds

Land

: Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

The ooze may look like honey, but stingwings aren't as sweet.

Nomad Outpost

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped. : Add , , or .

The Fort served as Caesar's base of operations. From here, the Legion dreamed of transforming themselves from nomads to an empire.

Opulent Palace

Opulent Palace

Land

Opulent Palace enters the battlefield tapped. : Add , , or .

"Gather now, faithful followers of the most wise and beneficent Mothman. Let us light his holy beacon with the radiance of the fireflies." —Brother Moncrief

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"Your mother would have been so proud."

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider.

Razortide Bridge

Razortide Bridge

Artifact Land

Razortide Bridge enters the battlefield tapped. Indestructible : Add or .

In order to join the Order of the Tadpole, one must pass an athletics test that requires participants to run along the bridge, contending with feral ghouls, bloodbugs, and the bridge's dilapidated state. Don't forget to stretch!

Roadside Reliquary

Roadside Reliquary

Land

: Add . , , Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.

You'd be surprised what people leave behind on the old roads. Gotta keep your eyes peeled for the good stuff.

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

The Railroad is an organization dedicated to freeing synths from the influence of the Institute. Their HQ is a secret location found by following the Freedom Trail.

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

Mutant strangler vines carried the town of Tanagra up into the treetops, where it remains to this day.

Rustvale Bridge

Rustvale Bridge

Artifact Land

Rustvale Bridge enters the battlefield tapped. Indestructible : Add or .

"The Institute . . . It's important. It really is humanity's best hope for the future, no matter what those above ground might think of us." —Father

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Awaiting harvest around the Groves family cabin are plump pumpkins, hearty carrots, juicy mutfruit, and ravenous scorchbeasts.

Scavenger Grounds

Scavenger Grounds

Land — Desert

: Add . , , Sacrifice a Desert: Exile all graveyards.

The only things you need out in the wastes are food, water, and bullets. Everything else is details.

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

"If anyone is reading this, this place isn't safe anymore." —Hunter's warning note

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"This is a great spot . . . . Traders run close enough for easy pickins, but not so close that we end up skinned." —Sully's Log

Silverbluff Bridge

Silverbluff Bridge

Artifact Land

Silverbluff Bridge enters the battlefield tapped. Indestructible : Add or .

A good way to avoid getting your feet wet (and irradiated) as long as you're willing to contend with raiders, scavengers, and super mutants.

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the *Prydwen* and Liberty Prime.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Even worse, the only toilet paper was locked in a nearby safe.

Spire of Industry

Spire of Industry

Land

: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex.

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

Shortly after the vault dwellers moved out, fire geckos moved in.

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Stranded far from home, the *FMS Northern Star* is a rusting hulk crewed by ghouls.

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

"Must have been something to see a movie on a screen that big." —Preston Garvey

Tainted Field

Tainted Field

Land

: Add . : Add or . Activate only if you control a Swamp.

The Glowing Sea is the most highly irradiated region in the entire Commonwealth. According to local legend, it was ground zero for the high-yield nuclear blast that devastated most of the area.

Tainted Isle

Tainted Isle

Land

: Add . : Add or . Activate only if you control a Swamp.

The island's signal tower protected it from mirelurks but did nothing against the raiders.

Tainted Peak

Tainted Peak

Land

: Add . : Add or . Activate only if you control a Swamp.

The Rockhound excavator was powered by four nuclear reactors and proved to be ... too efficient. Its mining efforts devastated the area and transformed the land into the Ash Heap.

Tainted Wood

Tainted Wood

Land

: Add . : Add or . Activate only if you control a Swamp.

Wasteland survival tip: deathclaws can't swim.

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

You can't just travel through without stopping to see Dinky and the world's second-largest thermometer.

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments.

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Once, a symbol of national pride. Now, used only for target practice.

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible.

Temple of Malady

Temple of Malady

Land

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .

The world ended, yet the ads kept rolling.

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal.

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Fear the glow, not the dark.

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Pre-owned, pre-rusted, pre-irradiated.

Temple of Silence

Temple of Silence

Land

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or .

"We are a family of dreamers, a band of astral explorers, and a church of the mind." —Jackson

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"Pain clears the mind of evil thoughts and allows them to better comprehend the glory of the Master." —Father Lasher

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

All matches continue until one side is dead. No exceptions.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

A new civilization was built, bit by bit, from the scrap of the old one.

Treasure Vault

Treasure Vault

Artifact Land

: Add . , , Sacrifice Treasure Vault: Create X Treasure tokens.

The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale.

Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .

There are more dead here than the gravestones suggest.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Idolized

Idolized

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."

1 W
Securitron Squadron

Securitron Squadron

Artifact Creature — Robot

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

2/2

1 W
Radstorm

Radstorm

Instant

Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3 U
Synth Infiltrator

Synth Infiltrator

Artifact Creature — Synth

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

0/0

3 U U
Nuclear Fallout

Nuclear Fallout

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

X B B
Screeching Scorchbeast

Screeching Scorchbeast

Creature — Bat Mutant

Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

5/5

4 B B
V.A.T.S.

V.A.T.S.

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

2 B B
Mysterious Stranger

Mysterious Stranger

Creature — Human Rogue

Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.

3/2

2 R R
Watchful Radstag

Watchful Radstag

Creature — Elk Mutant

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it.

2/2

2 G
Alpha Deathclaw

Alpha Deathclaw

Creature — Lizard Mutant

Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

6/6

4 B G
Armory Paladin

Armory Paladin

Creature — Human Knight

Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

3/3

1 R W
Atomize

Atomize

Instant

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2 B G
Caesar, Legion's Emperor

Caesar, Legion's Emperor

Legendary Creature — Human Soldier

Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.

4/4

1 R W B
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

Legendary Creature — Dog

When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3

R G W
Dr. Madison Li

Dr. Madison Li

Legendary Creature — Human Scientist

Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped.

2/3

U R W
Inventory Management

Inventory Management

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.

R W
The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant

Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3

1 B G U
Hullbreaker Horror

Hullbreaker Horror

Creature — Kraken Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

7/8

5 U U
Lord of the Undead

Lord of the Undead

Creature — Zombie

Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.

2/2

1 B B
Grave Titan

Grave Titan

Creature — Giant

Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

6/6

4 B B
Vigor

Vigor

Creature — Elemental Incarnation

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 G G G
Ayula, Queen Among Bears

Ayula, Queen Among Bears

Legendary Creature — Bear

Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.

2/2

1 G
Tarmogoyf

Tarmogoyf

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

*/1+*

1 G
Hornet Queen

Hornet Queen

Creature — Insect

Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

4 G G G
Gemrazer

Gemrazer

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

4/4

3 G
Walking Ballista

Walking Ballista

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

0/0

X X
Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

4 W W
Ravages of War

Ravages of War

Sorcery

Destroy all lands.

3 W
Vandalblast

Vandalblast

Sorcery

Destroy target artifact you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

R
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

2
Crucible of Worlds

Crucible of Worlds

Artifact

You may play lands from your graveyard.

3
Nuka-Cola Vending Machine

Nuka-Cola Vending Machine

Artifact

, : Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3
Sol Ring

Sol Ring

Artifact

: Add .

1
Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

Aradesh, the Founder

Aradesh, the Founder

Legendary Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.

1/4

2 W
Automated Assembly Line

Automated Assembly Line

Artifact

Whenever one or more artifact creatures you control deal combat damage to a player, you get (an energy counter). Pay : Create a tapped 3/3 colorless Robot artifact creature token.

"You needn't be afraid of me. It's my securitrons that are going to kill you." —Mr. House

1 W
Battle of Hoover Dam

Battle of Hoover Dam

Enchantment

As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

3 W
Brotherhood Scribe

Brotherhood Scribe

Creature — Human Artificer

Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.

1/3

1 W
Codsworth, Handy Helper

Codsworth, Handy Helper

Legendary Artifact Creature — Robot

Commanders you control have ward . : Add . Spend this mana only to cast Aura and/or Equipment spells. : Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

"Proud to serve!"

2/3

2 W
Overencumbered

Overencumbered

Enchantment — Aura

Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.

1 W
Overseer of Vault 76

Overseer of Vault 76

Legendary Creature — Human Advisor

First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

3/3

2 W
Pre-War Formalwear

Pre-War Formalwear

Artifact — Equipment

When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip

2 W
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship

Legendary Artifact — Vehicle

Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2

6/6

4 W W
Sentry Bot

Sentry Bot

Artifact Creature — Robot

Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.

2/5

4 W
Sierra, Nuka's Biggest Fan

Sierra, Nuka's Biggest Fan

Legendary Creature — Human Citizen

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

3/4

3 W
Yes Man, Personal Securitron

Yes Man, Personal Securitron

Legendary Artifact Creature — Robot

: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

2/2

2 W
Curie, Emergent Intelligence

Curie, Emergent Intelligence

Legendary Artifact Creature — Robot

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

1/3

1 U
James, Wandering Dad // Follow Him

James, Wandering Dad // Follow Him

Legendary Creature — Human Scientist

: Add . Spend this mana only to activate abilities.

"So long as we've got each other, that's all that matters."

2/4

2 U
James, Wandering Dad // Follow Him

James, Wandering Dad // Follow Him

Instant — Adventure

Investigate X times. (Then exile this card. You may cast the creature later from exile.)

"So long as we've got each other, that's all that matters."

X U U
Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet

Legendary Creature — Zombie Mutant Advisor

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

2/3

2 U
Mirelurk Queen

Mirelurk Queen

Creature — Crab Mutant

Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

4/4

4 U
Nick Valentine, Private Eye

Nick Valentine, Private Eye

Legendary Artifact Creature — Synth Detective

Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Your case is my top concern."

2/2

2 U
Piper Wright, Publick Reporter

Piper Wright, Publick Reporter

Legendary Creature — Human Detective

Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.

"You can't stop the press."

1/2

1 U
Struggle for Project Purity

Struggle for Project Purity

Enchantment

As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

3 U
Feral Ghoul

Feral Ghoul

Creature — Zombie Mutant

Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

2/2

2 B
Hancock, Ghoulish Mayor

Hancock, Ghoulish Mayor

Legendary Creature — Zombie Mutant Advisor

Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/1

2 B
Wasteland Raider

Wasteland Raider

Creature — Human Mercenary

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature.

Honor means nothing. Survival means everything.

4/3

2 B B
Assaultron Dominator

Assaultron Dominator

Artifact Creature — Robot

When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

2/2

1 R
Duchess, Wayward Tavernkeep

Duchess, Wayward Tavernkeep

Legendary Creature — Human Citizen

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

4/3

3 R
Grim Reaper's Sprint

Grim Reaper's Sprint

Enchantment — Aura

Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.

4 R
Junk Jet

Junk Jet

Artifact — Equipment

When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip

1 R
Megaton's Fate

Megaton's Fate

Sorcery

Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Do the right thing—or the wrong thing.

5 R
The Motherlode, Excavator

The Motherlode, Excavator

Legendary Artifact Creature — Robot

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

5/5

3 R R
Plasma Caster

Plasma Caster

Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip

1 R
Powder Ganger

Powder Ganger

Creature — Human Rogue

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact.

2/2

2 R
Rose, Cutthroat Raider

Rose, Cutthroat Raider

Legendary Artifact Creature — Robot

First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add .

3/2

2 R R
Synth Eradicator

Synth Eradicator

Artifact Creature — Synth Soldier

Haste Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn. , Pay : Synth Eradicator deals 3 damage to any target.

3/3

2 R
Thrill-Kill Disciple

Thrill-Kill Disciple

Creature — Human Mercenary

Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token.

3/2

2 R
Veronica, Dissident Scribe

Veronica, Dissident Scribe

Legendary Creature — Human Artificer Rogue

Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3

2 R
Wild Wasteland

Wild Wasteland

Enchantment

Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Some things in the wasteland are best left unexplained.

2 R
Animal Friend

Animal Friend

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."

"I scratch their back, they scratch you."

1 G
Harold and Bob, First Numens

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant

Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

3/3

2 G
Lily Bowen, Raging Grandma

Lily Bowen, Raging Grandma

Legendary Creature — Mutant Warrior

Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.

0/0

3 G
Power Fist

Power Fist

Artifact — Equipment

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip

A fist fight will leave a bruise. A power fist fight will leave a crater.

1 G
Rampaging Yao Guai

Rampaging Yao Guai

Creature — Bear Mutant

Vigilance, trample Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.

2/2

X G G G
Strong Back

Strong Back

Enchantment — Aura

Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

2 G
Strong, the Brutish Thespian

Strong, the Brutish Thespian

Legendary Creature — Mutant Berserker

Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.

"Strong learn secret to human power from Mack Beth."

7/7

4 G G
Tato Farmer

Tato Farmer

Creature — Zombie Mutant Peasant

Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

"Try one! They're disgusting!"

1/4

2 G
Agent Frank Horrigan

Agent Frank Horrigan

Legendary Creature — Mutant Warrior

Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6

5 B G
Almost Perfect

Almost Perfect

Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.

An incomplete suit of power armor is still a suit of power armor.

4 G W
Arcade Gannon

Arcade Gannon

Legendary Creature — Human Doctor

: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

2/3

2 W U
Boomer Scrapper

Boomer Scrapper

Creature — Human Soldier

Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.

1/1

1 B R
Cait, Cage Brawler

Cait, Cage Brawler

Legendary Creature — Human Warrior

As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.

1/1

R G
Cass, Hand of Vengeance

Cass, Hand of Vengeance

Legendary Creature — Human Ranger

Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

4/3

2 R W
Colonel Autumn

Colonel Autumn

Legendary Creature — Human Soldier

Lifelink Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

2/3

1 W B
Desdemona, Freedom's Edge

Desdemona, Freedom's Edge

Legendary Creature — Human Rogue

Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3/4

2 R W
Elder Arthur Maxson

Elder Arthur Maxson

Legendary Creature — Human Knight

Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

4/2

1 W B
Electrosiphon

Electrosiphon

Instant

Counter target spell. You get an amount of (energy counters) equal to its mana value.

"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."

U U R
Kellogg, Dangerous Mind

Kellogg, Dangerous Mind

Legendary Creature — Human Mercenary

First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

"We both know how this will end. So... you ready?"

3/2

1 B R
Liberty Prime, Recharged

Liberty Prime, Recharged

Legendary Artifact Creature — Robot

Vigilance, trample, haste Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters). , , Sacrifice an artifact: You get and draw a card.

"Democracy is nonnegotiable."

8/8

2 U R W
MacCready, Lamplight Mayor

MacCready, Lamplight Mayor

Legendary Creature — Human Advisor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

1/3

W B
Marcus, Mutant Mayor

Marcus, Mutant Mayor

Legendary Creature — Mutant Advisor

Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

"Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin."

4/4

3 G U
The Master, Transcendent

The Master, Transcendent

Legendary Artifact Creature — Mutant

When The Master, Transcendent enters the battlefield, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

2/4

1 B G U
Moira Brown, Guide Author

Moira Brown, Guide Author

Legendary Creature — Human Citizen

When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control.

2/3

1 R W
Mr. House, President and CEO

Mr. House, President and CEO

Legendary Artifact Creature — Human

Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

0/4

R W B
Mutational Advantage

Mutational Advantage

Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Ow, my pipe!"

1 G U
The Nipton Lottery

The Nipton Lottery

Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Oliver Swanick won the only lottery that matters: a chance to live another day.

2 B R
Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy

Legendary Creature — Human Knight

Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.

"Into the killing ground!"

3/2

1 R W
Preston Garvey, Minuteman

Preston Garvey, Minuteman

Legendary Creature — Human Soldier

At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.

4/4

2 R G W
Red Death, Shipwrecker

Red Death, Shipwrecker

Legendary Creature — Crab Mutant

Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"That little fella is deadly in his own fashion." —The Mariner

1/3

U R
Rex, Cyber-Hound

Rex, Cyber-Hound

Legendary Artifact Creature — Robot Dog

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.

2/2

1 W U
Sentinel Sarah Lyons

Sentinel Sarah Lyons

Legendary Creature — Human Knight

Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

4/4

3 R W
Shaun, Father of Synths

Shaun, Father of Synths

Legendary Creature — Human Scientist

Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.

3/4

3 U R
Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ

Legendary Creature — Human Bard

Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

"You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts."

1/5

1 R W
Brotherhood Vertibird

Brotherhood Vertibird

Artifact — Vehicle

Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)

As tough as the armored troops it carries.

*/4

3
ED-E, Lonesome Eyebot

ED-E, Lonesome Eyebot

Legendary Artifact Creature — Robot

Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

2/1

3
Mister Gutsy

Mister Gutsy

Artifact Creature — Robot Soldier

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

1/1

2
Nuka-Nuke Launcher

Nuka-Nuke Launcher

Artifact — Equipment

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip

2
Pip-Boy 3000

Pip-Boy 3000

Artifact — Equipment

Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip

1
Recon Craft Theta

Recon Craft Theta

Artifact — Vehicle

Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2

4/4

4
T-45 Power Armor

T-45 Power Armor

Artifact — Equipment

When T-45 Power Armor enters the battlefield, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip

2
Desolate Mire

Desolate Mire

Land

, : Add .

The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.

Diamond City

Diamond City

Land

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add . : Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Ferrous Lake

Ferrous Lake

Land

, : Add .

Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments.

HELIOS One

HELIOS One

Land

: Add . , : You get (an energy counter). , , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.

Junktown

Junktown

Land

: Add . , , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

It's not much, but it's home.

Mariposa Military Base

Mariposa Military Base

Land

You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have.

Overflowing Basin

Overflowing Basin

Land

, : Add .

Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors.

Sunscorched Divide

Sunscorched Divide

Land

, : Add .

"To the Divide they came. In the Divide, they rest." —Ulysses

Viridescent Bog

Viridescent Bog

Land

, : Add .

The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats.

Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Captain of the Watch

Captain of the Watch

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

4 W W
Entrapment Maneuver

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Every squad of deathclaw hunters had a role for the newbies: bait.

3 W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

"Synths are crawling all over the place! Thin them out before we drop!" —Proctor Ingram

4 W W W
Keeper of the Accord

Keeper of the Accord

Creature — Human Soldier

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

3/4

3 W
Mantle of the Ancients

Mantle of the Ancients

Enchantment — Aura

Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

3 W W
Marshal's Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

2 W W
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup.

X W W
Open the Vaults

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

"It may be time to leave, but I'll never forget the day you all entered Vault 76." —Overseer

4 W W
Puresteel Paladin

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

"I wear the armor. I am the weapon."

2/2

W W
Secure the Wastes

Secure the Wastes

Instant

Create X 1/1 white Warrior creature tokens.

"Patrolling the Mojave almost makes you wish for a nuclear winter."

X W
Single Combat

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Some fight to destroy their enemies. Some fight to destroy themselves.

3 W W
Fraying Sanity

Fraying Sanity

Enchantment — Aura Curse

Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

"The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... *we* do?"

2 U
Inexorable Tide

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.

3 U U
Mechanized Production

Mechanized Production

Enchantment — Aura

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development.

2 U U
One with the Machine

One with the Machine

Sorcery

Draw cards equal to the highest mana value among artifacts you control.

"Synth-kind welcomes you, as long as you welcome us."

3 U
Black Market

Black Market

Enchantment

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market.

There's very little that merchants won't buy- and even less that wastelanders won't sell.

3 B B
Lethal Scheme

Lethal Scheme

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

2 B B
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Everyone knew the bombs were coming. Everyone but the public.

8 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

No one knew what the Zetans wanted. But whatever it was, it involved cattle.

2 R
Stolen Strategy

Stolen Strategy

Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

"Hacking is just good science!"

4 R
Branching Evolution

Branching Evolution

Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes.

2 G
Guardian Project

Guardian Project

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

"They will give me the army I need to bring peace to the entire wasteland." —The Master

3 G
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

The wastes will toughen anybody up— even those who were already tough to begin with.

G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Another beautiful day in the most dangerous place in the world." —Nick Valentine

1 G
Tireless Tracker

Tireless Tracker

Creature — Human Scout

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

2 G
Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run.

1 W B
Assemble the Legion

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

3 R W
Biomass Mutation

Biomass Mutation

Instant

Creatures you control have base power and toughness X/X until end of turn.

Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral.

X G / U G / U
Casualties of War

Casualties of War

Sorcery

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

War... war never changes.

2 B B G G
Fervent Charge

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.

1 R W B
Ruinous Ultimatum

Ruinous Ultimatum

Sorcery

Destroy all nonland permanents your opponents control.

"It was my responsibility to bring the torch of knowledge to the wastes." —Caesar

R R W W W B B
Wake the Past

Wake the Past

Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.

5 R W
Basilisk Collar

Basilisk Collar

Artifact — Equipment

Equipped creature has deathtouch and lifelink. Equip

A mark of companionship, not subservience.

1
Bloodforged Battle-Axe

Bloodforged Battle-Axe

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip

With just his trusty axe, Grognak became king.

1
Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

3
Masterwork of Ingenuity

Masterwork of Ingenuity

Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

"It's not a perfect replica, but your skull won't know the difference."

1
Mystic Forge

Mystic Forge

Artifact

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.

4
Panharmonicon

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

The difference between surviving and living is joy.

4
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Steel Overseer

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

"Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP• <Token. Name=Faction>."

1/1

2
Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees.

Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"I pray for the safety of all good people who come to Zion." —Joshua Graham

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

With the Scorched below and toxic smog above, few survived fissure site Omega.

Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

"From up here, you could almost imagine how it was before." —Wasteland survivor

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

The mirelurks seem significantly happier here than the commuters were.

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat.

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

"Make no mistake, the rats run these tunnels. We just live here." —Fiends gang member

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

Orwell Orchards is about as peaceful and pleasant as a tomb can get.

Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea.

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-516 power armor.

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

Radioactive fog was the least of the inhabitants' worries.

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do." —Wiseman

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

The pride of Calverton was now the town's only marker.

Mossfire Valley

Mossfire Valley

Land

, : Add .

"I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare." —Wernher

Nesting Grounds

Nesting Grounds

Land

: Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

The ooze may look like honey, but stingwings aren't as sweet.

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider.

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

Mutant strangler vines carried the town of Tanagra up into the treetops, where it remains to this day.

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Awaiting harvest around the Groves family cabin are plump pumpkins, hearty carrots, juicy mutfruit, and ravenous scorchbeasts.

Scavenger Grounds

Scavenger Grounds

Land — Desert

: Add . , , Sacrifice a Desert: Exile all graveyards.

The only things you need out in the wastes are food, water, and bullets. Everything else is details.

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

"If anyone is reading this, this place isn't safe anymore." —Hunter's warning note

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"This is a great spot . . . . Traders run close enough for easy pickins, but not so close that we end up skinned." —Sully's Log

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the *Prydwen* and Liberty Prime.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Even worse, the only toilet paper was locked in a nearby safe.

Spire of Industry

Spire of Industry

Land

: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex.

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

Shortly after the vault dwellers moved out, fire geckos moved in.

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Stranded far from home, the *FMS Northern Star* is a rusting hulk crewed by ghouls.

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

"Must have been something to see a movie on a screen that big." —Preston Garvey

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

You can't just travel through without stopping to see Dinky and the world's second-largest thermometer.

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments.

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Once, a symbol of national pride. Now, used only for target practice.

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible.

Temple of Malady

Temple of Malady

Land

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .

The world ended, yet the ads kept rolling.

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal.

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Fear the glow, not the dark.

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Pre-owned, pre-rusted, pre-irradiated.

Temple of Silence

Temple of Silence

Land

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or .

"We are a family of dreamers, a band of astral explorers, and a church of the mind." —Jackson

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

All matches continue until one side is dead. No exceptions.

Treasure Vault

Treasure Vault

Artifact Land

: Add . , , Sacrifice Treasure Vault: Create X Treasure tokens.

The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale.

Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .

There are more dead here than the gravestones suggest.

Caesar, Legion's Emperor

Caesar, Legion's Emperor

Legendary Creature — Human Soldier

Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.

4/4

1 R W B
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

Legendary Creature — Dog

When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3

R G W
Dr. Madison Li

Dr. Madison Li

Legendary Creature — Human Scientist

Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped.

2/3

U R W
The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant

Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3

1 B G U
Liberty Prime, Recharged

Liberty Prime, Recharged

Legendary Artifact Creature — Robot

Vigilance, trample, haste Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters). , , Sacrifice an artifact: You get and draw a card.

"Democracy is nonnegotiable."

8/8

2 U R W
The Master, Transcendent

The Master, Transcendent

Legendary Artifact Creature — Mutant

When The Master, Transcendent enters the battlefield, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

2/4

1 B G U
Mr. House, President and CEO

Mr. House, President and CEO

Legendary Artifact Creature — Human

Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

0/4

R W B
Preston Garvey, Minuteman

Preston Garvey, Minuteman

Legendary Creature — Human Soldier

At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.

4/4

2 R G W
Aradesh, the Founder

Aradesh, the Founder

Legendary Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.

1/4

2 W
Automated Assembly Line

Automated Assembly Line

Artifact

Whenever one or more artifact creatures you control deal combat damage to a player, you get (an energy counter). Pay : Create a tapped 3/3 colorless Robot artifact creature token.

"You needn't be afraid of me. It's my securitrons that are going to kill you." —Mr. House

1 W
Battle of Hoover Dam

Battle of Hoover Dam

Enchantment

As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

3 W
Brotherhood Outcast

Brotherhood Outcast

Creature — Human Soldier

When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

3/2

2 W
Brotherhood Scribe

Brotherhood Scribe

Creature — Human Artificer

Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.

1/3

1 W
Codsworth, Handy Helper

Codsworth, Handy Helper

Legendary Artifact Creature — Robot

Commanders you control have ward . : Add . Spend this mana only to cast Aura and/or Equipment spells. : Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

"Proud to serve!"

2/3

2 W
Commander Sofia Daguerre

Commander Sofia Daguerre

Legendary Creature — Human Pilot

Flash Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

1/3

3 W
Gary Clone

Gary Clone

Creature — Human Citizen

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.

"Gary!"

1/3

1 W
Idolized

Idolized

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."

Renowned for your extensive support and goodwill, you are idolized by the community.

1 W
Overencumbered

Overencumbered

Enchantment — Aura

Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.

1 W
Overseer of Vault 76

Overseer of Vault 76

Legendary Creature — Human Advisor

First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

3/3

2 W
Paladin Danse, Steel Maverick

Paladin Danse, Steel Maverick

Legendary Artifact Creature — Synth Knight

Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.

"I need to be the example, not the exception."

3/3

2 W
Pre-War Formalwear

Pre-War Formalwear

Artifact — Equipment

When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip

2 W
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship

Legendary Artifact — Vehicle

Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2

6/6

4 W W
Securitron Squadron

Securitron Squadron

Artifact Creature — Robot

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

2/2

1 W
Sentry Bot

Sentry Bot

Artifact Creature — Robot

Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.

2/5

4 W
Sierra, Nuka's Biggest Fan

Sierra, Nuka's Biggest Fan

Legendary Creature — Human Citizen

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

3/4

3 W
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

3 W
Vault 75: Middle School

Vault 75: Middle School

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.

2 W W
Vault 101: Birthday Party

Vault 101: Birthday Party

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.

3 W
Yes Man, Personal Securitron

Yes Man, Personal Securitron

Legendary Artifact Creature — Robot

: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

2/2

2 W
Curie, Emergent Intelligence

Curie, Emergent Intelligence

Legendary Artifact Creature — Robot

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

1/3

1 U
James, Wandering Dad // Follow Him

James, Wandering Dad // Follow Him

Legendary Creature — Human Scientist

: Add . Spend this mana only to activate abilities.

"So long as we've got each other, that's all that matters."

2/4

2 U
James, Wandering Dad // Follow Him

James, Wandering Dad // Follow Him

Instant — Adventure

Investigate X times. (Then exile this card. You may cast the creature later from exile.)

"So long as we've got each other, that's all that matters."

X U U
Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet

Legendary Creature — Zombie Mutant Advisor

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

2/3

2 U
Mirelurk Queen

Mirelurk Queen

Creature — Crab Mutant

Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

4/4

4 U
Nerd Rage

Nerd Rage

Enchantment — Aura

Enchant creature When Nerd Rage enters the battlefield, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

2 U
Nick Valentine, Private Eye

Nick Valentine, Private Eye

Legendary Artifact Creature — Synth Detective

Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Your case is my top concern."

2/2

2 U
Piper Wright, Publick Reporter

Piper Wright, Publick Reporter

Legendary Creature — Human Detective

Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.

"You can't stop the press."

1/2

1 U
Radstorm

Radstorm

Instant

Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Green sky at night, ghoul's delight.

3 U
Robobrain War Mind

Robobrain War Mind

Artifact Creature — Robot

Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters the battlefield, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.

*/5

3 U
Struggle for Project Purity

Struggle for Project Purity

Enchantment

As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

3 U
Synth Infiltrator

Synth Infiltrator

Artifact Creature — Synth

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

0/0

3 U U
Vexing Radgull

Vexing Radgull

Creature — Bird Mutant

Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Fighting one is a terrible experience.

1/2

1 U
Bloatfly Swarm

Bloatfly Swarm

Creature — Insect Mutant

Flying Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

0/0

3 B
Butch DeLoria, Tunnel Snake

Butch DeLoria, Tunnel Snake

Legendary Creature — Human Rogue

Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.

2/2

1 B
Feral Ghoul

Feral Ghoul

Creature — Zombie Mutant

Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

2/2

2 B
Hancock, Ghoulish Mayor

Hancock, Ghoulish Mayor

Legendary Creature — Zombie Mutant Advisor

Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/1

2 B
Infesting Radroach

Infesting Radroach

Creature — Insect Mutant

Flying Infesting Radroach can't block. Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.

2/2

2 B
Nuclear Fallout

Nuclear Fallout

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always, purely human ones.

X B B
Ruthless Radrat

Ruthless Radrat

Creature — Rat Mutant

Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.)

They'll make you miss the mole rats.

2/2

1 B B
Screeching Scorchbeast

Screeching Scorchbeast

Creature — Bat Mutant

Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

5/5

4 B B
V.A.T.S.

V.A.T.S.

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!

2 B B
Vault 12: The Necropolis

Vault 12: The Necropolis

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

4 B B
Wasteland Raider

Wasteland Raider

Creature — Human Mercenary

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature.

Honor means nothing. Survival means everything.

4/3

2 B B
Acquired Mutation

Acquired Mutation

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters.

The radiation of the wasteland has changed you!

2 R
Assaultron Dominator

Assaultron Dominator

Artifact Creature — Robot

When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

2/2

1 R
Bottle-Cap Blast

Bottle-Cap Blast

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

4 R
Crimson Caravaneer

Crimson Caravaneer

Creature — Human Scout

Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

1/2

2 R
Duchess, Wayward Tavernkeep

Duchess, Wayward Tavernkeep

Legendary Creature — Human Citizen

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

4/3

3 R
Grim Reaper's Sprint

Grim Reaper's Sprint

Enchantment — Aura

Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.

4 R
Ian the Reckless

Ian the Reckless

Legendary Creature — Human Warrior

Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)

"I may not be a very good fighter any more, but I'm good enough to best the likes of you!"

2/1

1 R
Junk Jet

Junk Jet

Artifact — Equipment

When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip

1 R
Megaton's Fate

Megaton's Fate

Sorcery

Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Do the right thing—or the wrong thing.

5 R
The Motherlode, Excavator

The Motherlode, Excavator

Legendary Artifact Creature — Robot

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

5/5

3 R R
Mysterious Stranger

Mysterious Stranger

Creature — Human Rogue

Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.

3/2

2 R R
Plasma Caster

Plasma Caster

Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip

1 R
Powder Ganger

Powder Ganger

Creature — Human Rogue

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact.

2/2

2 R
Rose, Cutthroat Raider

Rose, Cutthroat Raider

Legendary Artifact Creature — Robot

First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add .

3/2

2 R R
Synth Eradicator

Synth Eradicator

Artifact Creature — Synth Soldier

Haste Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn. , Pay : Synth Eradicator deals 3 damage to any target.

3/3

2 R
Thrill-Kill Disciple

Thrill-Kill Disciple

Creature — Human Mercenary

Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token.

3/2

2 R
Vault 21: House Gambit

Vault 21: House Gambit

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

1 R
Veronica, Dissident Scribe

Veronica, Dissident Scribe

Legendary Creature — Human Artificer Rogue

Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3

2 R
Wild Wasteland

Wild Wasteland

Enchantment

Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Some things in the wasteland are best left unexplained.

2 R
Animal Friend

Animal Friend

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."

"I scratch their back, they scratch you."

1 G
Bighorner Rancher

Bighorner Rancher

Creature — Human Ranger

Vigilance : Add an amount of equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.

2/5

4 G
Break Down

Break Down

Instant

Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

"Old human junk. Worst kind of human junk."

2 G
Cathedral Acolyte

Cathedral Acolyte

Creature — Human Cleric

Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put a +1/+1 counter on target creature that entered the battlefield this turn.

"Master, evolve me to perfection!"

1/2

1 G
Glowing One

Glowing One

Creature — Zombie Mutant

Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.

The glowing one mumbles something and then falls silent. He drools uncontrollably.

2/2

2 G
Gunner Conscript

Gunner Conscript

Creature — Human Mercenary

Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. When Gunner Conscript dies, if it was enchanted, create a Junk token. When Gunner Conscript dies, if it was equipped, create a Junk token.

2/2

1 G
Harold and Bob, First Numens

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant

Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

3/3

2 G
Lily Bowen, Raging Grandma

Lily Bowen, Raging Grandma

Legendary Creature — Mutant Warrior

Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.

0/0

3 G
Lumbering Megasloth

Lumbering Megasloth

Creature — Sloth Mutant

This spell costs less to cast for each counter among players and permanents. Trample Lumbering Megasloth enters the battlefield tapped.

When threatened, it slowly shakes its body to produce spores from the mushrooms growing on its back.

8/8

1 0 G G
Power Fist

Power Fist

Artifact — Equipment

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip

A fist fight will leave a bruise. A power fist fight will leave a crater.

1 G
Rampaging Yao Guai

Rampaging Yao Guai

Creature — Bear Mutant

Vigilance, trample Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.

2/2

X G G G
Strong Back

Strong Back

Enchantment — Aura

Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

2 G
Strong, the Brutish Thespian

Strong, the Brutish Thespian

Legendary Creature — Mutant Berserker

Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.

"Strong learn secret to human power from Mack Beth."

7/7

4 G G
Super Mutant Scavenger

Super Mutant Scavenger

Creature — Mutant Warrior

Trample When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.

Out in the wastelands, everything's a steal.

5/5

4 G
Tato Farmer

Tato Farmer

Creature — Zombie Mutant Peasant

Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

"Try one! They're disgusting!"

1/4

2 G
Watchful Radstag

Watchful Radstag

Creature — Elk Mutant

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it.

Don't mistake timidness for defenselessness.

2/2

2 G
Well Rested

Well Rested

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

When you're a deep sleeper, any bed will do.

1 G
Agent Frank Horrigan

Agent Frank Horrigan

Legendary Creature — Mutant Warrior

Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6

5 B G
Almost Perfect

Almost Perfect

Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.

An incomplete suit of power armor is still a suit of power armor.

4 G W
Alpha Deathclaw

Alpha Deathclaw

Creature — Lizard Mutant

Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

6/6

4 B G
Arcade Gannon

Arcade Gannon

Legendary Creature — Human Doctor

: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

2/3

2 W U
Armory Paladin

Armory Paladin

Creature — Human Knight

Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

"Ad victoriam!"

3/3

1 R W
Atomize

Atomize

Instant

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Plasma rifles—separating soft tissues from hard ones since 2077.

2 B G
Boomer Scrapper

Boomer Scrapper

Creature — Human Soldier

Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.

1/1

1 B R
Cait, Cage Brawler

Cait, Cage Brawler

Legendary Creature — Human Warrior

As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.

1/1

R G
Cass, Hand of Vengeance

Cass, Hand of Vengeance

Legendary Creature — Human Ranger

Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

4/3

2 R W
Colonel Autumn

Colonel Autumn

Legendary Creature — Human Soldier

Lifelink Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

2/3

1 W B
Contaminated Drink

Contaminated Drink

Instant

Draw X cards, then you get half X rad counters, rounded up.

A little Rad-X helps, but nothing quite blocks out the taste.

X U B
Craig Boone, Novac Guard

Craig Boone, Novac Guard

Legendary Creature — Human Soldier

Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.

3/3

1 R W
Desdemona, Freedom's Edge

Desdemona, Freedom's Edge

Legendary Creature — Human Rogue

Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3/4

2 R W
Elder Arthur Maxson

Elder Arthur Maxson

Legendary Creature — Human Knight

Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

4/2

1 W B
Elder Owyn Lyons

Elder Owyn Lyons

Legendary Creature — Human Knight

Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.

3/3

2 W U
Electrosiphon

Electrosiphon

Instant

Counter target spell. You get an amount of (energy counters) equal to its mana value.

"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."

U U R
Inventory Management

Inventory Management

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.

Constant danger requires constant preparedness.

R W
Kellogg, Dangerous Mind

Kellogg, Dangerous Mind

Legendary Creature — Human Mercenary

First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

"We both know how this will end. So... you ready?"

3/2

1 B R
Legate Lanius, Caesar's Ace

Legate Lanius, Caesar's Ace

Legendary Creature — Human Soldier

Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.

"Victory shall be ours, it shall be swift, and it will be honest, purchased with blood."

2/2

2 B R
MacCready, Lamplight Mayor

MacCready, Lamplight Mayor

Legendary Creature — Human Advisor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

1/3

W B
Marcus, Mutant Mayor

Marcus, Mutant Mayor

Legendary Creature — Mutant Advisor

Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

"Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin."

4/4

3 G U
Moira Brown, Guide Author

Moira Brown, Guide Author

Legendary Creature — Human Citizen

When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control.

2/3

1 R W
Mutational Advantage

Mutational Advantage

Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Ow, my pipe!"

1 G U
Nightkin Ambusher

Nightkin Ambusher

Creature — Mutant Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter.

4/4

2 U B
The Nipton Lottery

The Nipton Lottery

Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Oliver Swanick won the only lottery that matters: a chance to live another day.

2 B R
Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy

Legendary Creature — Human Knight

Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.

"Into the killing ground!"

3/2

1 R W
Raul, Trouble Shooter

Raul, Trouble Shooter

Legendary Creature — Zombie Mutant Rogue

Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. : Each player mills a card. (They each put the top card of their library into their graveyard.)

"Raul Alfonso Tejada, former gunslinger and sole survivor of Hidalgo Ranch, at your service."

1/4

1 U B
Red Death, Shipwrecker

Red Death, Shipwrecker

Legendary Creature — Crab Mutant

Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"That little fella is deadly in his own fashion." —The Mariner

1/3

U R
Rex, Cyber-Hound

Rex, Cyber-Hound

Legendary Artifact Creature — Robot Dog

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.

2/2

1 W U
Sentinel Sarah Lyons

Sentinel Sarah Lyons

Legendary Creature — Human Knight

Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

4/4

3 R W
Shaun, Father of Synths

Shaun, Father of Synths

Legendary Creature — Human Scientist

Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.

3/4

3 U R
Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ

Legendary Creature — Human Bard

Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

"You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts."

1/5

1 R W
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

2 W B
Vault 87: Forced Evolution

Vault 87: Forced Evolution

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.

3 G U
Vault 112: Sadistic Simulation

Vault 112: Sadistic Simulation

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

2 U R
White Glove Gourmand

White Glove Gourmand

Creature — Human Noble

When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token.

"Here's to us! It's time we move beyond beef!"

2/2

2 W B
Young Deathclaws

Young Deathclaws

Creature — Lizard Mutant

Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

4/2

2 B G
Agility Bobblehead

Agility Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.

3
Behemoth of Vault 0

Behemoth of Vault 0

Artifact Creature — Robot

Trample When Behemoth of Vault 0 enters the battlefield, you get (four energy counters). When Behemoth of Vault 0 dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent.

6/6

6
Brotherhood Vertibird

Brotherhood Vertibird

Artifact — Vehicle

Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)

As tough as the armored troops it carries.

*/4

3
C.A.M.P.

C.A.M.P.

Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify (: Attach to target land you control. Fortify only as a sorcery.)

3
Charisma Bobblehead

Charisma Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

3
ED-E, Lonesome Eyebot

ED-E, Lonesome Eyebot

Legendary Artifact Creature — Robot

Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

2/1

3
Endurance Bobblehead

Endurance Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.

3
Expert-Level Safe

Expert-Level Safe

Artifact

When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. , : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.

2
Intelligence Bobblehead

Intelligence Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Draw X cards, where X is the number of Bobbleheads you control.

Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.

3
Luck Bobblehead

Luck Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

3
Mister Gutsy

Mister Gutsy

Artifact Creature — Robot Soldier

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

1/1

2
Nuka-Cola Vending Machine

Nuka-Cola Vending Machine

Artifact

, : Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3
Nuka-Nuke Launcher

Nuka-Nuke Launcher

Artifact — Equipment

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip

2
Perception Bobblehead

Perception Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

3
Pip-Boy 3000

Pip-Boy 3000

Artifact — Equipment

Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip

1
Recon Craft Theta

Recon Craft Theta

Artifact — Vehicle

Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2

4/4

4
Silver Shroud Costume

Silver Shroud Costume

Artifact — Equipment

Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip

2
Strength Bobblehead

Strength Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.

3
Survivor's Med Kit

Survivor's Med Kit

Artifact

, : Choose one that hasn't been chosen — • Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.

1
T-45 Power Armor

T-45 Power Armor

Artifact — Equipment

When T-45 Power Armor enters the battlefield, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip

2
Desolate Mire

Desolate Mire

Land

, : Add .

The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.

Diamond City

Diamond City

Land

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add . : Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Ferrous Lake

Ferrous Lake

Land

, : Add .

Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments.

HELIOS One

HELIOS One

Land

: Add . , : You get (an energy counter). , , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.

Junktown

Junktown

Land

: Add . , , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

It's not much, but it's home.

Mariposa Military Base

Mariposa Military Base

Land

You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have.

Overflowing Basin

Overflowing Basin

Land

, : Add .

Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors.

Sunscorched Divide

Sunscorched Divide

Land

, : Add .

"To the Divide they came. In the Divide, they rest." —Ulysses

Viridescent Bog

Viridescent Bog

Land

, : Add .

The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats.

All That Glitters

All That Glitters

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Sooner or later, the House always wins.

1 W
Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Captain of the Watch

Captain of the Watch

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

4 W W
Crush Contraband

Crush Contraband

Instant

Choose one or both — • Exile target artifact. • Exile target enchantment.

"This tech is unworthy of preservation."

3 W
Dispatch

Dispatch

Instant

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

"Structural weakness detected. Exploiting."

W
Entrapment Maneuver

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Every squad of deathclaw hunters had a role for the newbies: bait.

3 W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

"Synths are crawling all over the place! Thin them out before we drop!" —Proctor Ingram

4 W W W
Impassioned Orator

Impassioned Orator

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

"Come forth and drink the waters of the Glow, for this ancient weapon of war is our salvation. It is the very symbol of Atom's glory!"

2/2

1 W
Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

"A real soldier's bravery comes from within ... from his heart and his soul." —Elder Arthur Maxson

1 W
Keeper of the Accord

Keeper of the Accord

Creature — Human Soldier

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

3/4

3 W
Mantle of the Ancients

Mantle of the Ancients

Enchantment — Aura

Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

3 W W
Marshal's Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

2 W W
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup.

X W W
Open the Vaults

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

"It may be time to leave, but I'll never forget the day you all entered Vault 76." —Overseer

4 W W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

In the end, he marched into the desert sands, leaving the Vault behind him.

W
Puresteel Paladin

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

"I wear the armor. I am the weapon."

2/2

W W
Secure the Wastes

Secure the Wastes

Instant

Create X 1/1 white Warrior creature tokens.

"Patrolling the Mojave almost makes you wish for a nuclear winter."

X W
Single Combat

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Some fight to destroy their enemies. Some fight to destroy themselves.

3 W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

At the Vault-Tec Agricultural Research Center, Mr. Handy robots were repurposed for farming—and turning intruders into fertilizer.

W
Valorous Stance

Valorous Stance

Instant

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

"I had to put on a brave face as long as there were still people counting on me."

1 W
Fraying Sanity

Fraying Sanity

Enchantment — Aura Curse

Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

"The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... *we* do?"

2 U
Glimmer of Genius

Glimmer of Genius

Instant

Scry 2, then draw two cards. You get (two energy counters).

Dr. Madison Li's genius was an asset for both Project Purity and, later, the Institute.

3 U
Inexorable Tide

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.

3 U U
Mechanized Production

Mechanized Production

Enchantment — Aura

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development.

2 U U
One with the Machine

One with the Machine

Sorcery

Draw cards equal to the highest mana value among artifacts you control.

"Synth-kind welcomes you, as long as you welcome us."

3 U
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

A blend of seventeen fruit flavors, cola, and a weaponized-isotope byproduct that barely passed safety approval.

2 U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Bastion of Remembrance

Bastion of Remembrance

Enchantment

When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty.

2 B
Black Market

Black Market

Enchantment

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market.

There's very little that merchants won't buy- and even less that wastelanders won't sell.

3 B B
Deadly Dispute

Deadly Dispute

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"You go break up that bar brawl yet? People are gonna get hurt unless you step in." —Sheriff Marion

1 B
Lethal Scheme

Lethal Scheme

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

2 B B
Morbid Opportunist

Morbid Opportunist

Creature — Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

"It's hardly a crime to take gear that's lying around without an owner. The crime part is where I make sure it doesn't have an owner."

1/3

2 B
Pitiless Plunderer

Pitiless Plunderer

Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"You won't need this. I made sure of that."

1/4

3 B
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Everyone knew the bombs were coming. Everyone but the public.

8 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

No one knew what the Zetans wanted. But whatever it was, it involved cattle.

2 R
Loyal Apprentice

Loyal Apprentice

Creature — Human Artificer

Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

"Does Ramos know you're walking around without a guard?

2/1

1 R
Sticky Fingers

Sticky Fingers

Enchantment — Aura

Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") When enchanted creature dies, draw a card.

R
Stolen Strategy

Stolen Strategy

Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

"Hacking is just good science!"

4 R
Unexpected Windfall

Unexpected Windfall

Instant

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Nice. Coming back later for you. . . ."

2 R R
Abundant Growth

Abundant Growth

Enchantment — Aura

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color."

G
Branching Evolution

Branching Evolution

Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes.

2 G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Like him, his tiny flower friend continued to grow larger each day.

2 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"Me and Jacob went separate ways after the business with the rig. I went east into the Rockies, looking for other mutants like myself."

1 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Fertile does not always mean safe.

1 G
Guardian Project

Guardian Project

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

"They will give me the army I need to bring peace to the entire wasteland." —The Master

3 G
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

The wastes will toughen anybody up— even those who were already tough to begin with.

G
Harmonize

Harmonize

Sorcery

Draw three cards.

"I'm already a ghoul—what more can the sun do?"

2 G G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Another beautiful day in the most dangerous place in the world." —Nick Valentine

1 G
Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."

2 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Freed from human industry and sheltered from nuclear destruction, Appalachia's plant life finally had a chance to flourish.

1 G
Rancor

Rancor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Rancorous Ruth, Malefic Maud, and Irate Ida formed the core of Maud's Muggers, Freeside's most terrifying villains.

G
Squirrel Nest

Squirrel Nest

Enchantment — Aura

Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the wasteland, the radsquirrels have their eyes out for you.

1 G G
Tireless Tracker

Tireless Tracker

Creature — Human Scout

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

2 G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

"Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism." —Strangler vine research notes

G
Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run.

1 W B
Assemble the Legion

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

3 R W
Behemoth Sledge

Behemoth Sledge

Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink. Equip

A popular weapon with the muscular crowd.

1 G W
Biomass Mutation

Biomass Mutation

Instant

Creatures you control have base power and toughness X/X until end of turn.

Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral.

X G / U G / U
Casualties of War

Casualties of War

Sorcery

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

War... war never changes.

2 B B G G
Corpsejack Menace

Corpsejack Menace

Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Vault 22's experiments were supposed to yield plentiful plant food for the survivors. Ironically, the survivors were plentiful food for the plants.

4/4

2 B G
Fervent Charge

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.

1 R W B
Find // Finality

Find // Finality

Sorcery

Return up to two target creature cards from your graveyard to your hand.

B / G B / G
Find // Finality

Find // Finality

Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

4 B G
General's Enforcer

General's Enforcer

Creature — Human Soldier

Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

"A veteran ranger inspires awe. Stick around for when they get here, you'll see." —NCR trooper

2/3

W B
Heroic Reinforcements

Heroic Reinforcements

Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

"Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here." —Desdemona

2 R W
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

Even in death, a glowing one can emit a lethal amount of radiation. The fungus doesn't seem to mind though.

1 B G
Ruinous Ultimatum

Ruinous Ultimatum

Sorcery

Destroy all nonland permanents your opponents control.

"It was my responsibility to bring the torch of knowledge to the wastes." —Caesar

R R W W W B B
Wake the Past

Wake the Past

Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.

5 R W
Wear // Tear

Wear // Tear

Instant

Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)

1 R
Wear // Tear

Wear // Tear

Instant

Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)

W
Winding Constrictor

Winding Constrictor

Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

B G
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

Something to love, honor, and cherish— and a reminder of someone who once did that for you.

2
Basilisk Collar

Basilisk Collar

Artifact — Equipment

Equipped creature has deathtouch and lifelink. Equip

A mark of companionship, not subservience.

1
Bloodforged Battle-Axe

Bloodforged Battle-Axe

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip

With just his trusty axe, Grognak became king.

1
Brass Knuckles

Brass Knuckles

Artifact — Equipment

When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

4
Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

3
Contagion Clasp

Contagion Clasp

Artifact

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Explorer's Scope

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

The flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target.

3
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

No matter how big the fall is, you're safe as long as you land with both feet.

2
Masterwork of Ingenuity

Masterwork of Ingenuity

Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

"It's not a perfect replica, but your skull won't know the difference."

1
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"When facing a crisis, don't forget to squeeze your official Vault-Tec stress ball!" —*Overseer's Manual*

2
Mystic Forge

Mystic Forge

Artifact

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.

4
Panharmonicon

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

The difference between surviving and living is joy.

4
Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

"The flesh is weak! But steel! Steel is strong!" —The Mechanist

1
Sol Ring

Sol Ring

Artifact

: Add .

The Beverageers were pleased by Project Cobalt. Not only did they discover new weaponizable isotopes but a tasty beverage additive to boot.

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Steel Overseer

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

"Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP:: <Token. Name=Faction>."

1/1

2
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"I don't need brakes. I usually find that if something stops me, it's interesting enough to stop for."

2
Talisman of Conviction

Talisman of Conviction

Artifact

: Add . : Add or . Talisman of Conviction deals 1 damage to you.

Grognak. Silver Shroud. Manta Man. Mistress of Mystery. The Inspector. The heroes united together to become ... The Unstoppables.

2
Talisman of Creativity

Talisman of Creativity

Artifact

: Add . : Add or . Talisman of Creativity deals 1 damage to you.

Science fiction? Not anymore. Now these tales are science fact.

2
Talisman of Curiosity

Talisman of Curiosity

Artifact

: Add . : Add or . Talisman of Curiosity deals 1 damage to you.

While cleverly written and absorbing, its stionable content may lead to people learning dangerously misinformed lessons.

2
Talisman of Dominance

Talisman of Dominance

Artifact

: Add . : Add or . Talisman of Dominance deals 1 damage to you.

Aside from the cool articles on loincloths and axes, it's got some great tips on weapon care!

2
Talisman of Hierarchy

Talisman of Hierarchy

Artifact

: Add . : Add or . Talisman of Hierarchy deals 1 damage to you.

The ghouls of the FMS *Northern Star* seemed interested in moving up in the world of business.

2
Talisman of Indulgence

Talisman of Indulgence

Artifact

: Add . : Add or . Talisman of Indulgence deals 1 damage to you.

After decades of squalor, wastelanders would kill for a new hairdo.

2
Talisman of Progress

Talisman of Progress

Artifact

: Add . : Add or . Talisman of Progress deals 1 damage to you.

More sensation than science, these medical magazines only encouraged malpractice.

2
Talisman of Resilience

Talisman of Resilience

Artifact

: Add . : Add or . Talisman of Resilience deals 1 damage to you.

These tales of the strange prepared their readers to combat the horrors of the wasteland.

2
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

A window into the mind of someone you once knew.

2
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

What better way to spend some fun quality time than collecting some snow globes?

1
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

War has survivors but rarely has winners.

Buried Ruin

Buried Ruin

Land

: Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Venture into the abandoned subway and you'll get more than your ticket punched.

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees.

Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"I pray for the safety of all good people who come to Zion." —Joshua Graham

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

With the Scorched below and toxic smog above, few survived fissure site Omega.

Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

"From up here, you could almost imagine how it was before." —Wasteland survivor

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"New Vegas is more than a city—it's the remedy to mankind's derailment." —Mr. House

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

The mirelurks seem significantly happier here than the commuters were.

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat.

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

"Make no mistake, the rats run these tunnels. We just live here." —Fiends gang member

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"One day, maybe, kids will play here again." —Preston Garvey

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

Orwell Orchards is about as peaceful and pleasant as a tomb can get.

Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea.

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-516 power armor.

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

Radioactive fog was the least of the inhabitants' worries.

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do." —Wiseman

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

The pride of Calverton was now the town's only marker.

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

Once, the "Houses of Tomorrow." Now, the tombs of today.

Memorial to Glory

Memorial to Glory

Land

Memorial to Glory enters the battlefield tapped. : Add . , , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

It commemorates the Battle of Hoover Dam. The rangers lured the best of Caesar's Legion into Boulder City, then blew the whole town up.

Mortuary Mire

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .

Burying the dead. What an archaic idea.

Mossfire Valley

Mossfire Valley

Land

, : Add .

"I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare." —Wernher

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

"Hey, come see me at the Top of the World when you get a chance. I've got something for you. And, I pinky-swear I won't kill you." —Rose, robotic raider

Nesting Grounds

Nesting Grounds

Land

: Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

The ooze may look like honey, but stingwings aren't as sweet.

Nomad Outpost

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped. : Add , , or .

The Fort served as Caesar's base of operations. From here, the Legion dreamed of transforming themselves from nomads to an empire.

Opulent Palace

Opulent Palace

Land

Opulent Palace enters the battlefield tapped. : Add , , or .

"Gather now, faithful followers of the most wise and beneficent Mothman. Let us light his holy beacon with the radiance of the fireflies." —Brother Moncrief

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"Your mother would have been so proud."

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider.

Razortide Bridge

Razortide Bridge

Artifact Land

Razortide Bridge enters the battlefield tapped. Indestructible : Add or .

In order to join the Order of the Tadpole, one must pass an athletics test that requires participants to run along the bridge, contending with feral ghouls, bloodbugs, and the bridge's dilapidated state. Don't forget to stretch!

Roadside Reliquary

Roadside Reliquary

Land

: Add . , , Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.

You'd be surprised what people leave behind on the old roads. Gotta keep your eyes peeled for the good stuff.

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

The Railroad is an organization dedicated to freeing synths from the influence of the Institute. Their HQ is a secret location found by following the Freedom Trail.

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

Mutant strangler vines carried the town of Tanagra up into the treetops, where it remains to this day.

Rustvale Bridge

Rustvale Bridge

Artifact Land

Rustvale Bridge enters the battlefield tapped. Indestructible : Add or .

"The Institute . . . It's important. It really is humanity's best hope for the future, no matter what those above ground might think of us." —Father

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Awaiting harvest around the Groves family cabin are plump pumpkins, hearty carrots, juicy mutfruit, and ravenous scorchbeasts.

Scavenger Grounds

Scavenger Grounds

Land — Desert

: Add . , , Sacrifice a Desert: Exile all graveyards.

The only things you need out in the wastes are food, water, and bullets. Everything else is details.

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

"If anyone is reading this, this place isn't safe anymore." —Hunter's warning note

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"This is a great spot . . . . Traders run close enough for easy pickins, but not so close that we end up skinned." —Sully's Log

Silverbluff Bridge

Silverbluff Bridge

Artifact Land

Silverbluff Bridge enters the battlefield tapped. Indestructible : Add or .

A good way to avoid getting your feet wet (and irradiated) as long as you're willing to contend with raiders, scavengers, and super mutants.

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the *Prydwen* and Liberty Prime.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Even worse, the only toilet paper was locked in a nearby safe.

Spire of Industry

Spire of Industry

Land

: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex.

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

Shortly after the vault dwellers moved out, fire geckos moved in.

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Stranded far from home, the *FMS Northern Star* is a rusting hulk crewed by ghouls.

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

"Must have been something to see a movie on a screen that big." —Preston Garvey

Tainted Field

Tainted Field

Land

: Add . : Add or . Activate only if you control a Swamp.

The Glowing Sea is the most highly irradiated region in the entire Commonwealth. According to local legend, it was ground zero for the high-yield nuclear blast that devastated most of the area.

Tainted Isle

Tainted Isle

Land

: Add . : Add or . Activate only if you control a Swamp.

The island's signal tower protected it from mirelurks but did nothing against the raiders.

Tainted Peak

Tainted Peak

Land

: Add . : Add or . Activate only if you control a Swamp.

The Rockhound excavator was powered by four nuclear reactors and proved to be ... too efficient. Its mining efforts devastated the area and transformed the land into the Ash Heap.

Tainted Wood

Tainted Wood

Land

: Add . : Add or . Activate only if you control a Swamp.

Wasteland survival tip: deathclaws can't swim.

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

You can't just travel through without stopping to see Dinky and the world's second-largest thermometer.

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments.

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Once, a symbol of national pride. Now, used only for target practice.

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible.

Temple of Malady

Temple of Malady

Land

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .

The world ended, yet the ads kept rolling.

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal.

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Fear the glow, not the dark.

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Pre-owned, pre-rusted, pre-irradiated.

Temple of Silence

Temple of Silence

Land

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or .

"We are a family of dreamers, a band of astral explorers, and a church of the mind." —Jackson

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"Pain clears the mind of evil thoughts and allows them to better comprehend the glory of the Master." —Father Lasher

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

All matches continue until one side is dead. No exceptions.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

A new civilization was built from the scrap of the old one.

Treasure Vault

Treasure Vault

Artifact Land

: Add . , , Sacrifice Treasure Vault: Create X Treasure tokens.

The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale.

Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .

There are more dead here than the gravestones suggest.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Idolized

Idolized

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."

1 W
Securitron Squadron

Securitron Squadron

Artifact Creature — Robot

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

2/2

1 W
Radstorm

Radstorm

Instant

Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3 U
Synth Infiltrator

Synth Infiltrator

Artifact Creature — Synth

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

0/0

3 U U
Nuclear Fallout

Nuclear Fallout

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

X B B
Screeching Scorchbeast

Screeching Scorchbeast

Creature — Bat Mutant

Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

5/5

4 B B
V.A.T.S.

V.A.T.S.

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

2 B B
Mysterious Stranger

Mysterious Stranger

Creature — Human Rogue

Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.

3/2

2 R R
Watchful Radstag

Watchful Radstag

Creature — Elk Mutant

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it.

2/2

2 G
Alpha Deathclaw

Alpha Deathclaw

Creature — Lizard Mutant

Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

6/6

4 B G
Armory Paladin

Armory Paladin

Creature — Human Knight

Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

3/3

1 R W
Atomize

Atomize

Instant

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2 B G
Caesar, Legion's Emperor

Caesar, Legion's Emperor

Legendary Creature — Human Soldier

Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.

4/4

1 R W B
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

Legendary Creature — Dog

When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3

R G W
Dr. Madison Li

Dr. Madison Li

Legendary Creature — Human Scientist

Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped.

2/3

U R W
Inventory Management

Inventory Management

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.

R W
The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant

Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3

1 B G U
Hullbreaker Horror

Hullbreaker Horror

Creature — Kraken Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

7/8

5 U U
Lord of the Undead

Lord of the Undead

Creature — Zombie

Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.

2/2

1 B B
Grave Titan

Grave Titan

Creature — Giant

Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

6/6

4 B B
Vigor

Vigor

Creature — Elemental Incarnation

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 G G G
Ayula, Queen Among Bears

Ayula, Queen Among Bears

Legendary Creature — Bear

Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.

2/2

1 G
Tarmogoyf

Tarmogoyf

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

*/1+*

1 G
Hornet Queen

Hornet Queen

Creature — Insect

Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

4 G G G
Gemrazer

Gemrazer

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

4/4

3 G
Walking Ballista

Walking Ballista

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

0/0

X X
Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

4 W W
Ravages of War

Ravages of War

Sorcery

Destroy all lands.

3 W
Vandalblast

Vandalblast

Sorcery

Destroy target artifact you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

R
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

2
Crucible of Worlds

Crucible of Worlds

Artifact

You may play lands from your graveyard.

3
Nuka-Cola Vending Machine

Nuka-Cola Vending Machine

Artifact

, : Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3
Sol Ring

Sol Ring

Artifact

: Add .

1
Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

Aradesh, the Founder

Aradesh, the Founder

Legendary Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.

1/4

2 W
Automated Assembly Line

Automated Assembly Line

Artifact

Whenever one or more artifact creatures you control deal combat damage to a player, you get (an energy counter). Pay : Create a tapped 3/3 colorless Robot artifact creature token.

"You needn't be afraid of me. It's my securitrons that are going to kill you." —Mr. House

1 W
Battle of Hoover Dam

Battle of Hoover Dam

Enchantment

As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

3 W
Brotherhood Scribe

Brotherhood Scribe

Creature — Human Artificer

Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.

1/3

1 W
Codsworth, Handy Helper

Codsworth, Handy Helper

Legendary Artifact Creature — Robot

Commanders you control have ward . : Add . Spend this mana only to cast Aura and/or Equipment spells. : Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

"Proud to serve!"

2/3

2 W
Overencumbered

Overencumbered

Enchantment — Aura

Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.

1 W
Overseer of Vault 76

Overseer of Vault 76

Legendary Creature — Human Advisor

First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

3/3

2 W
Pre-War Formalwear

Pre-War Formalwear

Artifact — Equipment

When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip

2 W
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship

Legendary Artifact — Vehicle

Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2

6/6

4 W W
Sentry Bot

Sentry Bot

Artifact Creature — Robot

Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.

2/5

4 W
Sierra, Nuka's Biggest Fan

Sierra, Nuka's Biggest Fan

Legendary Creature — Human Citizen

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

3/4

3 W
Yes Man, Personal Securitron

Yes Man, Personal Securitron

Legendary Artifact Creature — Robot

: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

2/2

2 W
Curie, Emergent Intelligence

Curie, Emergent Intelligence

Legendary Artifact Creature — Robot

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

1/3

1 U
James, Wandering Dad // Follow Him

James, Wandering Dad // Follow Him

Legendary Creature — Human Scientist

: Add . Spend this mana only to activate abilities.

"So long as we've got each other, that's all that matters."

2/4

2 U
James, Wandering Dad // Follow Him

James, Wandering Dad // Follow Him

Instant — Adventure

Investigate X times. (Then exile this card. You may cast the creature later from exile.)

"So long as we've got each other, that's all that matters."

X U U
Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet

Legendary Creature — Zombie Mutant Advisor

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

2/3

2 U
Mirelurk Queen

Mirelurk Queen

Creature — Crab Mutant

Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

4/4

4 U
Nick Valentine, Private Eye

Nick Valentine, Private Eye

Legendary Artifact Creature — Synth Detective

Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Your case is my top concern."

2/2

2 U
Piper Wright, Publick Reporter

Piper Wright, Publick Reporter

Legendary Creature — Human Detective

Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.

"You can't stop the press."

1/2

1 U
Struggle for Project Purity

Struggle for Project Purity

Enchantment

As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

3 U
Feral Ghoul

Feral Ghoul

Creature — Zombie Mutant

Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

2/2

2 B
Hancock, Ghoulish Mayor

Hancock, Ghoulish Mayor

Legendary Creature — Zombie Mutant Advisor

Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/1

2 B
Wasteland Raider

Wasteland Raider

Creature — Human Mercenary

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature.

Honor means nothing. Survival means everything.

4/3

2 B B
Assaultron Dominator

Assaultron Dominator

Artifact Creature — Robot

When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

2/2

1 R
Duchess, Wayward Tavernkeep

Duchess, Wayward Tavernkeep

Legendary Creature — Human Citizen

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

4/3

3 R
Grim Reaper's Sprint

Grim Reaper's Sprint

Enchantment — Aura

Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.

4 R
Junk Jet

Junk Jet

Artifact — Equipment

When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip

1 R
Megaton's Fate

Megaton's Fate

Sorcery

Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Do the right thing—or the wrong thing.

5 R
The Motherlode, Excavator

The Motherlode, Excavator

Legendary Artifact Creature — Robot

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

5/5

3 R R
Plasma Caster

Plasma Caster

Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip

1 R
Powder Ganger

Powder Ganger

Creature — Human Rogue

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact.

2/2

2 R
Rose, Cutthroat Raider

Rose, Cutthroat Raider

Legendary Artifact Creature — Robot

First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add .

3/2

2 R R
Synth Eradicator

Synth Eradicator

Artifact Creature — Synth Soldier

Haste Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn. , Pay : Synth Eradicator deals 3 damage to any target.

3/3

2 R
Thrill-Kill Disciple

Thrill-Kill Disciple

Creature — Human Mercenary

Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token.

3/2

2 R
Veronica, Dissident Scribe

Veronica, Dissident Scribe

Legendary Creature — Human Artificer Rogue

Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3

2 R
Wild Wasteland

Wild Wasteland

Enchantment

Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Some things in the wasteland are best left unexplained.

2 R
Animal Friend

Animal Friend

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."

"I scratch their back, they scratch you."

1 G
Harold and Bob, First Numens

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant

Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

3/3

2 G
Lily Bowen, Raging Grandma

Lily Bowen, Raging Grandma

Legendary Creature — Mutant Warrior

Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.

0/0

3 G
Power Fist

Power Fist

Artifact — Equipment

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip

A fist fight will leave a bruise. A power fist fight will leave a crater.

1 G
Rampaging Yao Guai

Rampaging Yao Guai

Creature — Bear Mutant

Vigilance, trample Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.

2/2

X G G G
Strong Back

Strong Back

Enchantment — Aura

Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

2 G
Strong, the Brutish Thespian

Strong, the Brutish Thespian

Legendary Creature — Mutant Berserker

Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.

"Strong learn secret to human power from Mack Beth."

7/7

4 G G
Tato Farmer

Tato Farmer

Creature — Zombie Mutant Peasant

Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

"Try one! They're disgusting!"

1/4

2 G
Agent Frank Horrigan

Agent Frank Horrigan

Legendary Creature — Mutant Warrior

Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6

5 B G
Almost Perfect

Almost Perfect

Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.

An incomplete suit of power armor is still a suit of power armor.

4 G W
Arcade Gannon

Arcade Gannon

Legendary Creature — Human Doctor

: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

2/3

2 W U
Boomer Scrapper

Boomer Scrapper

Creature — Human Soldier

Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.

1/1

1 B R
Cait, Cage Brawler

Cait, Cage Brawler

Legendary Creature — Human Warrior

As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.

1/1

R G
Cass, Hand of Vengeance

Cass, Hand of Vengeance

Legendary Creature — Human Ranger

Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

4/3

2 R W
Colonel Autumn

Colonel Autumn

Legendary Creature — Human Soldier

Lifelink Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

2/3

1 W B
Desdemona, Freedom's Edge

Desdemona, Freedom's Edge

Legendary Creature — Human Rogue

Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3/4

2 R W
Elder Arthur Maxson

Elder Arthur Maxson

Legendary Creature — Human Knight

Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

4/2

1 W B
Electrosiphon

Electrosiphon

Instant

Counter target spell. You get an amount of (energy counters) equal to its mana value.

"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."

U U R
Kellogg, Dangerous Mind

Kellogg, Dangerous Mind

Legendary Creature — Human Mercenary

First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

"We both know how this will end. So... you ready?"

3/2

1 B R
Liberty Prime, Recharged

Liberty Prime, Recharged

Legendary Artifact Creature — Robot

Vigilance, trample, haste Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters). , , Sacrifice an artifact: You get and draw a card.

"Democracy is nonnegotiable."

8/8

2 U R W
MacCready, Lamplight Mayor

MacCready, Lamplight Mayor

Legendary Creature — Human Advisor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

1/3

W B
Marcus, Mutant Mayor

Marcus, Mutant Mayor

Legendary Creature — Mutant Advisor

Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

"Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin."

4/4

3 G U
The Master, Transcendent

The Master, Transcendent

Legendary Artifact Creature — Mutant

When The Master, Transcendent enters the battlefield, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

2/4

1 B G U
Moira Brown, Guide Author

Moira Brown, Guide Author

Legendary Creature — Human Citizen

When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control.

2/3

1 R W
Mr. House, President and CEO

Mr. House, President and CEO

Legendary Artifact Creature — Human

Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

0/4

R W B
Mutational Advantage

Mutational Advantage

Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Ow, my pipe!"

1 G U
The Nipton Lottery

The Nipton Lottery

Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Oliver Swanick won the only lottery that matters: a chance to live another day.

2 B R
Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy

Legendary Creature — Human Knight

Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.

"Into the killing ground!"

3/2

1 R W
Preston Garvey, Minuteman

Preston Garvey, Minuteman

Legendary Creature — Human Soldier

At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.

4/4

2 R G W
Red Death, Shipwrecker

Red Death, Shipwrecker

Legendary Creature — Crab Mutant

Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"That little fella is deadly in his own fashion." —The Mariner

1/3

U R
Rex, Cyber-Hound

Rex, Cyber-Hound

Legendary Artifact Creature — Robot Dog

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.

2/2

1 W U
Sentinel Sarah Lyons

Sentinel Sarah Lyons

Legendary Creature — Human Knight

Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

4/4

3 R W
Shaun, Father of Synths

Shaun, Father of Synths

Legendary Creature — Human Scientist

Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.

3/4

3 U R
Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ

Legendary Creature — Human Bard

Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

"You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts."

1/5

1 R W
Brotherhood Vertibird

Brotherhood Vertibird

Artifact — Vehicle

Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)

As tough as the armored troops it carries.

*/4

3
ED-E, Lonesome Eyebot

ED-E, Lonesome Eyebot

Legendary Artifact Creature — Robot

Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

2/1

3
Mister Gutsy

Mister Gutsy

Artifact Creature — Robot Soldier

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

1/1

2
Nuka-Nuke Launcher

Nuka-Nuke Launcher

Artifact — Equipment

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip

2
Pip-Boy 3000

Pip-Boy 3000

Artifact — Equipment

Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip

1
Recon Craft Theta

Recon Craft Theta

Artifact — Vehicle

Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2

4/4

4
T-45 Power Armor

T-45 Power Armor

Artifact — Equipment

When T-45 Power Armor enters the battlefield, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip

2
Desolate Mire

Desolate Mire

Land

, : Add .

The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.

Diamond City

Diamond City

Land

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add . : Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Ferrous Lake

Ferrous Lake

Land

, : Add .

Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments.

HELIOS One

HELIOS One

Land

: Add . , : You get (an energy counter). , , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.

Junktown

Junktown

Land

: Add . , , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

It's not much, but it's home.

Mariposa Military Base

Mariposa Military Base

Land

You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have.

Overflowing Basin

Overflowing Basin

Land

, : Add .

Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors.

Sunscorched Divide

Sunscorched Divide

Land

, : Add .

"To the Divide they came. In the Divide, they rest." —Ulysses

Viridescent Bog

Viridescent Bog

Land

, : Add .

The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats.

Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Captain of the Watch

Captain of the Watch

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

4 W W
Entrapment Maneuver

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Every squad of deathclaw hunters had a role for the newbies: bait.

3 W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

"Synths are crawling all over the place! Thin them out before we drop!" —Proctor Ingram

4 W W W
Keeper of the Accord

Keeper of the Accord

Creature — Human Soldier

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

3/4

3 W
Mantle of the Ancients

Mantle of the Ancients

Enchantment — Aura

Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

3 W W
Marshal's Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

2 W W
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup.

X W W
Open the Vaults

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

"It may be time to leave, but I'll never forget the day you all entered Vault 76." —Overseer

4 W W
Puresteel Paladin

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

"I wear the armor. I am the weapon."

2/2

W W
Secure the Wastes

Secure the Wastes

Instant

Create X 1/1 white Warrior creature tokens.

"Patrolling the Mojave almost makes you wish for a nuclear winter."

X W
Single Combat

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Some fight to destroy their enemies. Some fight to destroy themselves.

3 W W
Fraying Sanity

Fraying Sanity

Enchantment — Aura Curse

Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

"The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... *we* do?"

2 U
Inexorable Tide

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.

3 U U
Mechanized Production

Mechanized Production

Enchantment — Aura

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development.

2 U U
One with the Machine

One with the Machine

Sorcery

Draw cards equal to the highest mana value among artifacts you control.

"Synth-kind welcomes you, as long as you welcome us."

3 U
Black Market

Black Market

Enchantment

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market.

There's very little that merchants won't buy—and even less that wastelanders won't sell.

3 B B
Lethal Scheme

Lethal Scheme

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

2 B B
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Everyone knew the bombs were coming. Everyone but the public.

8 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

No one knew what the Zetans wanted. But whatever it was, it involved cattle.

2 R
Stolen Strategy

Stolen Strategy

Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

"Hacking is just good science!"

4 R
Branching Evolution

Branching Evolution

Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes.

2 G
Guardian Project

Guardian Project

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

"They will give me the army I need to bring peace to the entire wasteland." —The Master

3 G
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

The wastes will toughen anybody up— even those who were already tough to begin with.

G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Another beautiful day in the most dangerous place in the world." —Nick Valentine

1 G
Tireless Tracker

Tireless Tracker

Creature — Human Scout

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

2 G
Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run.

1 W B
Assemble the Legion

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

3 R W
Biomass Mutation

Biomass Mutation

Instant

Creatures you control have base power and toughness X/X until end of turn.

Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral.

X G / U G / U
Casualties of War

Casualties of War

Sorcery

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

War... war never changes.

2 B B G G
Fervent Charge

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.

1 R W B
Ruinous Ultimatum

Ruinous Ultimatum

Sorcery

Destroy all nonland permanents your opponents control.

"It was my responsibility to bring the torch of knowledge to the wastes." —Caesar

R R W W W B B
Wake the Past

Wake the Past

Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.

5 R W
Basilisk Collar

Basilisk Collar

Artifact — Equipment

Equipped creature has deathtouch and lifelink. Equip

A mark of companionship, not subservience.

1
Bloodforged Battle-Axe

Bloodforged Battle-Axe

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip

With just his trusty axe, Grognak became king.

1
Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

3
Masterwork of Ingenuity

Masterwork of Ingenuity

Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

"It's not a perfect replica, but your skull won't know the difference."

1
Mystic Forge

Mystic Forge

Artifact

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.

4
Panharmonicon

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

The difference between surviving and living is joy.

4
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Steel Overseer

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

"Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP:: <Token. Name=Faction>."

1/1

2
Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees.

Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"I pray for the safety of all good people who come to Zion." —Joshua Graham

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

With the Scorched below and toxic smog above, few survived fissure site Omega.

Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

"From up here, you could almost imagine how it was before." —Wasteland survivor

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

The mirelurks seem significantly happier here than the commuters were.

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat.

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

"Make no mistake, the rats run these tunnels. We just live here." —Fiends gang member

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

Orwell Orchards is about as peaceful and pleasant as a tomb can get.

Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea.

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-516 power armor.

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

Radioactive fog was the least of the inhabitants' worries.

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do." —Wiseman

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

The pride of Calverton was now the town's only marker.

Mossfire Valley

Mossfire Valley

Land

, : Add .

"I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare." —Wernher

Nesting Grounds

Nesting Grounds

Land

: Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

The ooze may look like honey, but stingwings aren't as sweet.

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider.

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

Mutant strangler vines carried the town of Tanagra up into the treetops, where it remains to this day.

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Awaiting harvest around the Groves family cabin are plump pumpkins, hearty carrots, juicy mutfruit, and ravenous scorchbeasts.

Scavenger Grounds

Scavenger Grounds

Land — Desert

: Add . , , Sacrifice a Desert: Exile all graveyards.

The only things you need out in the wastes are food, water, and bullets. Everything else is details.

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

"If anyone is reading this, this place isn't safe anymore." —Hunter's warning note

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"This is a great spot . . . . Traders run close enough for easy pickins, but not so close that we end up skinned." —Sully's Log

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the *Prydwen* and Liberty Prime.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Even worse, the only toilet paper was locked in a nearby safe.

Spire of Industry

Spire of Industry

Land

: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex.

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

Shortly after the vault dwellers moved out, fire geckos moved in.

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Stranded far from home, the *FMS Northern Star* is a rusting hulk crewed by ghouls.

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

"Must have been something to see a movie on a screen that big." —Preston Garvey

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

You can't just travel through without stopping to see Dinky and the world's second-largest thermometer.

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments.

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Once, a symbol of national pride. Now, used only for target practice.

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible.

Temple of Malady

Temple of Malady

Land

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .

The world ended, yet the ads kept rolling.

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal.

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Fear the glow, not the dark.

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Pre-owned, pre-rusted, pre-irradiated.

Temple of Silence

Temple of Silence

Land

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or .

"We are a family of dreamers, a band of astral explorers, and a church of the mind." —Jackson

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

All matches continue until one side is dead. No exceptions.

Treasure Vault

Treasure Vault

Artifact Land

: Add . , , Sacrifice Treasure Vault: Create X Treasure tokens.

The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale.

Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .

There are more dead here than the gravestones suggest.

Strength Bobblehead

Strength Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.

3
Perception Bobblehead

Perception Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

3
Endurance Bobblehead

Endurance Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.

3
Charisma Bobblehead

Charisma Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

3
Intelligence Bobblehead

Intelligence Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Draw X cards, where X is the number of Bobbleheads you control.

Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.

3
Agility Bobblehead

Agility Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.

3
Luck Bobblehead

Luck Bobblehead

Artifact — Bobblehead

: Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

3
Caesar, Legion's Emperor

Caesar, Legion's Emperor

Legendary Creature — Human Soldier

Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.

4/4

1 R W B
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

Legendary Creature — Dog

When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3

R G W
Dr. Madison Li

Dr. Madison Li

Legendary Creature — Human Scientist

Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped.

2/3

U R W
The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant

Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3

1 B G U
War Room

War Room

Land

: Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.