Fallout
Image | Card Info | Mana cost |
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Legendary Creature — Human Soldier Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. 4/4 |
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Legendary Creature — Dog When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
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Legendary Creature — Human Scientist Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped. 2/3 |
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Legendary Creature — Insect Mutant Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3 |
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Legendary Artifact Creature — Robot Vigilance, trample, haste Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters). , , Sacrifice an artifact: You get and draw a card. "Democracy is nonnegotiable." 8/8 |
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Legendary Artifact Creature — Mutant When The Master, Transcendent enters the battlefield, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) 2/4 |
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Legendary Artifact Creature — Human Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. 0/4 |
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Legendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4 |
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Legendary Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4 |
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Artifact Whenever one or more artifact creatures you control deal combat damage to a player, you get (an energy counter). Pay : Create a tapped 3/3 colorless Robot artifact creature token. "You needn't be afraid of me. It's my securitrons that are going to kill you." —Mr. House |
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Enchantment As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. |
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Creature — Human Soldier When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/2 |
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Creature — Human Artificer Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn. 1/3 |
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Legendary Artifact Creature — Robot Commanders you control have ward . : Add . Spend this mana only to cast Aura and/or Equipment spells. : Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. "Proud to serve!" 2/3 |
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Legendary Creature — Human Pilot Flash Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/3 |
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Creature — Human Citizen Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. "Gary!" 1/3 |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." Renowned for your extensive support and goodwill, you are idolized by the community. |
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Enchantment — Aura Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat. |
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Legendary Creature — Human Advisor First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3 |
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Legendary Artifact Creature — Synth Knight Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. "I need to be the example, not the exception." 3/3 |
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Artifact — Equipment When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip |
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Legendary Artifact — Vehicle Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2 6/6 |
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Artifact Creature — Robot Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2 |
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Artifact Creature — Robot Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control. 2/5 |
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Legendary Creature — Human Citizen The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra. 3/4 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. |
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Legendary Artifact Creature — Robot : Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2 |
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Legendary Artifact Creature — Robot Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." 1/3 |
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James, Wandering Dad // Follow Him Legendary Creature — Human Scientist : Add . Spend this mana only to activate abilities. "So long as we've got each other, that's all that matters." 2/4 |
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James, Wandering Dad // Follow Him Instant — Adventure Investigate X times. (Then exile this card. You may cast the creature later from exile.) "So long as we've got each other, that's all that matters." |
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Legendary Creature — Zombie Mutant Advisor Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. 2/3 |
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Creature — Crab Mutant Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4 |
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Enchantment — Aura Enchant creature When Nerd Rage enters the battlefield, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn." |
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Legendary Artifact Creature — Synth Detective Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Your case is my top concern." 2/2 |
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Piper Wright, Publick Reporter Legendary Creature — Human Detective Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. "You can't stop the press." 1/2 |
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Instant Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Green sky at night, ghoul's delight. |
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Artifact Creature — Robot Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters the battlefield, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card. */5 |
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Enchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. |
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Artifact Creature — Synth Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types. 0/0 |
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Creature — Bird Mutant Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Fighting one is a terrible experience. 1/2 |
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Creature — Insect Mutant Flying Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way. 0/0 |
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Legendary Creature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types. 2/2 |
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Creature — Zombie Mutant Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. 2/2 |
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Legendary Creature — Zombie Mutant Advisor Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1 |
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Creature — Insect Mutant Flying Infesting Radroach can't block. Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. 2/2 |
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Sorcery Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always, purely human ones. |
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Creature — Rat Mutant Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.) They'll make you miss the mole rats. 2/2 |
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Creature — Bat Mutant Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. 5/5 |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today! |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant. |
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Creature — Human Mercenary Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature. Honor means nothing. Survival means everything. 4/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters. The radiation of the wasteland has changed you! |
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Artifact Creature — Robot When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. 2/2 |
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Instant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Creature — Human Scout Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/2 |
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Legendary Creature — Human Citizen Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3 |
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Enchantment — Aura Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. |
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Legendary Creature — Human Warrior Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) "I may not be a very good fighter any more, but I'm good enough to best the likes of you!" 2/1 |
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Artifact — Equipment When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip |
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Sorcery Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing. |
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Legendary Artifact Creature — Robot When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. 5/5 |
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Creature — Human Rogue Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. 3/2 |
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Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip |
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Creature — Human Rogue Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact. 2/2 |
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Legendary Artifact Creature — Robot First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add . 3/2 |
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Artifact Creature — Synth Soldier Haste Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn. , Pay : Synth Eradicator deals 3 damage to any target. 3/3 |
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Creature — Human Mercenary Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token. 3/2 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. |
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Legendary Creature — Human Artificer Rogue Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
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Enchantment Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. Some things in the wasteland are best left unexplained. |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend." "I scratch their back, they scratch you." |
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Creature — Human Ranger Vigilance : Add an amount of equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. 2/5 |
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Instant Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") "Old human junk. Worst kind of human junk." |
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Creature — Human Cleric Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put a +1/+1 counter on target creature that entered the battlefield this turn. "Master, evolve me to perfection!" 1/2 |
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Creature — Zombie Mutant Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life. The glowing one mumbles something and then falls silent. He drools uncontrollably. 2/2 |
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Creature — Human Mercenary Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. When Gunner Conscript dies, if it was enchanted, create a Junk token. When Gunner Conscript dies, if it was equipped, create a Junk token. 2/2 |
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Legendary Creature — Treefolk Mutant Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3 |
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Legendary Creature — Mutant Warrior Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. 0/0 |
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Creature — Sloth Mutant This spell costs less to cast for each counter among players and permanents. Trample Lumbering Megasloth enters the battlefield tapped. When threatened, it slowly shakes its body to produce spores from the mushrooms growing on its back. 8/8 |
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Artifact — Equipment Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip A fist fight will leave a bruise. A power fist fight will leave a crater. |
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Creature — Bear Mutant Vigilance, trample Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. 2/2 |
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Enchantment — Aura Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
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Legendary Creature — Mutant Berserker Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. "Strong learn secret to human power from Mack Beth." 7/7 |
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Creature — Mutant Warrior Trample When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. Out in the wastelands, everything's a steal. 5/5 |
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Creature — Zombie Mutant Peasant Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. "Try one! They're disgusting!" 1/4 |
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Creature — Elk Mutant Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it. Don't mistake timidness for defenselessness. 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn." When you're a deep sleeper, any bed will do. |
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Legendary Creature — Mutant Warrior Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6 |
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Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible. An incomplete suit of power armor is still a suit of power armor. |
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Creature — Lizard Mutant Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) 6/6 |
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Legendary Creature — Human Doctor : Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. 2/3 |
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Creature — Human Knight Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. "Ad victoriam!" 3/3 |
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Instant Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Plasma rifles—separating soft tissues from hard ones since 2077. |
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Creature — Human Soldier Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. 1/1 |
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Legendary Creature — Human Warrior As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. 1/1 |
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Legendary Creature — Human Ranger Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3 |
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Legendary Creature — Human Soldier Lifelink Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control. 2/3 |
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Instant Draw X cards, then you get half X rad counters, rounded up. A little Rad-X helps, but nothing quite blocks out the taste. |
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Legendary Creature — Human Soldier Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them. 3/3 |
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Legendary Creature — Human Rogue Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) 3/4 |
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Legendary Creature — Human Knight Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. 4/2 |
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Legendary Creature — Human Knight Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand. 3/3 |
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Instant Counter target spell. You get an amount of (energy counters) equal to its mana value. "I calculate your chance of success to be . . . well, I don't want to be morbid . . ." |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control. Constant danger requires constant preparedness. |
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Legendary Creature — Human Mercenary First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery. "We both know how this will end. So... you ready?" 3/2 |
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Legendary Creature — Human Soldier Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius. "Victory shall be ours, it shall be swift, and it will be honest, purchased with blood." 2/2 |
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Legendary Creature — Human Advisor Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life. 1/3 |
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Legendary Creature — Mutant Advisor Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. "Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin." 4/4 |
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Legendary Creature — Human Citizen When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control. 2/3 |
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Instant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) "Ow, my pipe!" |
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Creature — Mutant Warrior Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |
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Sorcery Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. Oliver Swanick won the only lottery that matters: a chance to live another day. |
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Legendary Creature — Human Knight Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. "Into the killing ground!" 3/2 |
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Legendary Creature — Zombie Mutant Rogue Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. : Each player mills a card. (They each put the top card of their library into their graveyard.) "Raul Alfonso Tejada, former gunslinger and sole survivor of Hidalgo Ranch, at your service." 1/4 |
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Legendary Creature — Crab Mutant Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) "That little fella is deadly in his own fashion." —The Mariner 1/3 |
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Legendary Artifact Creature — Robot Dog Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. 2/2 |
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Legendary Creature — Human Knight Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4 |
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Legendary Creature — Human Scientist Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. 3/4 |
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Legendary Creature — Human Bard Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature. "You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts." 1/5 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control. |
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Vault 112: Sadistic Simulation Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. |
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Creature — Human Noble When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token. "Here's to us! It's time we move beyond beef!" 2/2 |
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Creature — Lizard Mutant Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) 4/2 |
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Artifact — Bobblehead : Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. |
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Artifact Creature — Robot Trample When Behemoth of Vault 0 enters the battlefield, you get (four energy counters). When Behemoth of Vault 0 dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent. 6/6 |
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Artifact — Vehicle Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) As tough as the armored troops it carries. */4 |
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Artifact — Fortification Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify (: Attach to target land you control. Fortify only as a sorcery.) |
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Artifact — Bobblehead : Add one mana of any color. , : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. |
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Legendary Artifact Creature — Robot Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E. 2/1 |
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Artifact — Bobblehead : Add one mana of any color. , : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. |
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Artifact When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. , : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. |
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Artifact — Bobblehead : Add one mana of any color. , : Draw X cards, where X is the number of Bobbleheads you control. Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers. |
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Artifact — Bobblehead : Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. |
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Artifact Creature — Robot Soldier Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/1 |
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Artifact , : Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Artifact — Equipment Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip |
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Artifact — Bobblehead : Add one mana of any color. , : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. |
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Artifact — Equipment Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip |
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Artifact — Vehicle Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2 4/4 |
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Artifact — Equipment Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip |
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Artifact — Bobblehead : Add one mana of any color. , : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. |
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Artifact , : Choose one that hasn't been chosen — • Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit. |
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Artifact — Equipment When T-45 Power Armor enters the battlefield, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip |
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Land , : Add . The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts. |
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Land Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add . : Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. |
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Land , : Add . Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments. |
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Land : Add . , : You get (an energy counter). , , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. The plant is still capable of activating the devastating ARCHIMEDES satellite weapon. |
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Land : Add . , , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") It's not much, but it's home. |
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Land You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have. |
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Land , : Add . Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors. |
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Land , : Add . "To the Divide they came. In the Divide, they rest." —Ulysses |
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Land , : Add . The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats. |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Sooner or later, the House always wins. |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. 3/3 |
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Instant Choose one or both — • Exile target artifact. • Exile target enchantment. "This tech is unworthy of preservation." |
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Instant Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature. "Structural weakness detected. Exploiting." |
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Instant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. |
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Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures. "Synths are crawling all over the place! Thin them out before we drop!" —Proctor Ingram |
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Creature — Human Cleric Whenever another creature enters the battlefield under your control, you gain 1 life. "Come forth and drink the waters of the Glow, for this ancient weapon of war is our salvation. It is the very symbol of Atom's glory!" 2/2 |
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Enchantment Creature tokens you control get +1/+1 and have vigilance. "A real soldier's bravery comes from within ... from his heart and his soul." —Elder Arthur Maxson |
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Creature — Human Soldier At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
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Enchantment — Aura Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. |
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Enchantment Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. |
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Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup. |
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Sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) "It may be time to leave, but I'll never forget the day you all entered Vault 76." —Overseer |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. In the end, he marched into the desert sands, leaving the Vault behind him. |
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Creature — Human Knight Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts. "I wear the armor. I am the weapon." 2/2 |
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Instant Create X 1/1 white Warrior creature tokens. "Patrolling the Mojave almost makes you wish for a nuclear winter." |
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Sorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. Some fight to destroy their enemies. Some fight to destroy themselves. |
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Instant Exile target creature. Its controller gains life equal to its power. At the Vault-Tec Agricultural Research Center, Mr. Handy robots were repurposed for farming—and turning intruders into fertilizer. |
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Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. "I had to put on a brave face as long as there were still people counting on me." |
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Enchantment — Aura Curse Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. "The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... *we* do?" |
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Instant Scry 2, then draw two cards. You get (two energy counters). Dr. Madison Li's genius was an asset for both Project Purity and, later, the Institute. |
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Enchantment Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably. |
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Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development. |
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Sorcery Draw cards equal to the highest mana value among artifacts you control. "Synth-kind welcomes you, as long as you welcome us." |
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Instant Draw three cards. Then discard two cards unless you discard an artifact card. A blend of seventeen fruit flavors, cola, and a weaponized-isotope byproduct that barely passed safety approval. |
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Creature — Human Rogue Artificer When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 |
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Enchantment When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. |
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Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. There's very little that merchants won't buy- and even less that wastelanders won't sell. |
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Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "You go break up that bar brawl yet? People are gonna get hurt unless you step in." —Sheriff Marion |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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Creature — Human Rogue Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. "It's hardly a crime to take gear that's lying around without an owner. The crime part is where I make sure it doesn't have an owner." 1/3 |
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Creature — Human Pirate Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "You won't need this. I made sure of that." 1/4 |
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Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. Everyone knew the bombs were coming. Everyone but the public. |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. No one knew what the Zetans wanted. But whatever it was, it involved cattle. |
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Creature — Human Artificer Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. "Does Ramos know you're walking around without a guard? 2/1 |
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Enchantment — Aura Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") When enchanted creature dies, draw a card. |
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Enchantment At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. "Hacking is just good science!" |
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Instant As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") "Nice. Coming back later for you. . . ." |
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Enchantment — Aura Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color." |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes. |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Like him, his tiny flower friend continued to grow larger each day. |
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Sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. "Me and Jacob went separate ways after the business with the rig. I went east into the Rockies, looking for other mutants like myself." |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Fertile does not always mean safe. |
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Enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. "They will give me the army I need to bring peace to the entire wasteland." —The Master |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. The wastes will toughen anybody up—even those who were already tough to begin with. |
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Sorcery Draw three cards. "I'm already a ghoul—what more can the sun do?" |
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Instant Permanents you control gain hexproof and indestructible until end of turn. "Another beautiful day in the most dangerous place in the world." —Nick Valentine |
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Instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones." |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Freed from human industry and sheltered from nuclear destruction, Appalachia's plant life finally had a chance to flourish. |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. Rancorous Ruth, Malefic Maud, and Irate Ida formed the core of Maud's Muggers, Freeside's most terrifying villains. |
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Enchantment — Aura Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token." In the wasteland, the radsquirrels have their eyes out for you. |
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Creature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 3/2 |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . "Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism." —Strangler vine research notes |
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Instant Exile target nonland permanent. You lose 3 life. James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run. |
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Enchantment At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. |
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Artifact — Equipment Equipped creature gets +2/+2 and has trample and lifelink. Equip A popular weapon with the muscular crowd. |
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Instant Creatures you control have base power and toughness X/X until end of turn. Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral. |
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Sorcery Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. War... war never changes. |
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Creature — Fungus If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. Vault 22's experiments were supposed to yield plentiful plant food for the survivors. Ironically, the survivors were plentiful food for the plants. 4/4 |
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Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat. |
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Sorcery Return up to two target creature cards from your graveyard to your hand. |
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Sorcery You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. |
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Creature — Human Soldier Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. "A veteran ranger inspires awe. Stick around for when they get here, you'll see." —NCR trooper 2/3 |
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Sorcery Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.) "Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here." —Desdemona |
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Instant Destroy target artifact or creature. It can't be regenerated. Even in death, a glowing one can emit a lethal amount of radiation. The fungus doesn't seem to mind though. |
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Sorcery Destroy all nonland permanents your opponents control. "It was my responsibility to bring the torch of knowledge to the wastes." —Caesar |
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Sorcery Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant. |
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Instant Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) |
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Instant Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.) |
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Creature — Snake If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. 2/3 |
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Artifact : Add one mana of any color in your commander's color identity. Something to love, honor, and cherish—and a reminder of someone who once did that for you. |
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Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip A mark of companionship, not subservience. |
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Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip With just his trusty axe, Grognak became king. |
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Artifact — Equipment When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip |
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Artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Artifact Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice. |
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Artifact — Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.) The flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip No matter how big the fall is, you're safe as long as you land with both feet. |
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Artifact — Equipment You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. "It's not a perfect replica, but your skull won't know the difference." |
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Artifact : Add . , , Sacrifice Mind Stone: Draw a card. "When facing a crisis, don't forget to squeeze your official Vault-Tec stress ball!" —*Overseer's Manual* |
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Artifact You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library. |
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Artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. The difference between surviving and living is joy. |
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Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip "The flesh is weak! But steel! Steel is strong!" —The Mechanist |
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Artifact : Add . The Beverageers were pleased by Project Cobalt. Not only did they discover new weaponizable isotopes but a tasty beverage additive to boot. |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Construct : Put a +1/+1 counter on each artifact creature you control. "Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP• <Token. Name=Faction>." 1/1 |
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Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip "I don't need brakes. I usually find that if something stops me, it's interesting enough to stop for." |
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Artifact : Add . : Add or . Talisman of Conviction deals 1 damage to you. Grognak. Silver Shroud. Manta Man. Mistress of Mystery. The Inspector. The heroes united together to become ... The Unstoppables. |
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Artifact : Add . : Add or . Talisman of Creativity deals 1 damage to you. Science fiction? Not anymore. Now these tales are science fact. |
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Artifact : Add . : Add or . Talisman of Curiosity deals 1 damage to you. While cleverly written and absorbing, its stionable content may lead to people learning dangerously misinformed lessons. |
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Artifact : Add . : Add or . Talisman of Dominance deals 1 damage to you. Aside from the cool articles on loincloths and axes, it's got some great tips on weapon care! |
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Artifact : Add . : Add or . Talisman of Hierarchy deals 1 damage to you. The ghouls of the FMS *Northern Star* seemed interested in moving up in the world of business. |
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Artifact : Add . : Add or . Talisman of Indulgence deals 1 damage to you. After decades of squalor, wastelanders would kill for a new hairdo. |
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Artifact : Add . : Add or . Talisman of Progress deals 1 damage to you. More sensation than science, these medical magazines only encouraged malpractice. |
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Artifact : Add . : Add or . Talisman of Resilience deals 1 damage to you. These tales of the strange prepared their readers to combat the horrors of the wasteland. |
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Artifact You have no maximum hand size. : Add . A window into the mind of someone you once knew. |
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Artifact , , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. What better way to spend some fun quality time than collecting some snow globes? |
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Land : Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) War has survivors but rarely has winners. |
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Land : Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Venture into the abandoned subway and you'll get more than your ticket punched. |
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Land — Forest Plains (: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees. |
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Land — Swamp Mountain (: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "I pray for the safety of all good people who come to Zion." —Joshua Graham |
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Land — Mountain Forest (: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. With the Scorched below and toxic smog above, few survived fissure site Omega. |
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Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or . "From up here, you could almost imagine how it was before." —Wasteland survivor |
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Land : Add one mana of any color in your commander's color identity. "New Vegas is more than a city—it's the remedy to mankind's derailment." —Mr. House |
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Land , : Add . The mirelurks seem significantly happier here than the commuters were. |
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Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or . The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat. |
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Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or . "Make no mistake, the rats run these tunnels. We just live here." —Fiends gang member |
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Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "One day, maybe, kids will play here again." —Preston Garvey |
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Land : Add one mana of any color that a land an opponent controls could produce. Orwell Orchards is about as peaceful and pleasant as a tomb can get. |
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Land — Island Swamp (: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea. |
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Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or . Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-516 power armor. |
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Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or . Radioactive fog was the least of the inhabitants' worries. |
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Land — Plains Island (: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do." —Wiseman |
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Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or . The pride of Calverton was now the town's only marker. |
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Land Jungle Shrine enters the battlefield tapped. : Add , , or . Once, the "Houses of Tomorrow." Now, the tombs of today. |
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Land Memorial to Glory enters the battlefield tapped. : Add . , , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. It commemorates the Battle of Hoover Dam. The rangers lured the best of Caesar's Legion into Boulder City, then blew the whole town up. |
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Land Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add . Burying the dead. What an archaic idea. |
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Land , : Add . "I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare." —Wernher |
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Land Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. |
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Land Mystic Monastery enters the battlefield tapped. : Add , , or . "Hey, come see me at the Top of the World when you get a chance. I've got something for you. And, I pinky-swear I won't kill you." —Rose, robotic raider |
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Land : Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. The ooze may look like honey, but stingwings aren't as sweet. |
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Land Nomad Outpost enters the battlefield tapped. : Add , , or . The Fort served as Caesar's base of operations. From here, the Legion dreamed of transforming themselves from nomads to an empire. |
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Land Opulent Palace enters the battlefield tapped. : Add , , or . "Gather now, faithful followers of the most wise and beneficent Mothman. Let us light his holy beacon with the radiance of the fireflies." —Brother Moncrief |
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Land Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) "Your mother would have been so proud." |
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Land — Plains Island (: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider. |
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Artifact Land Razortide Bridge enters the battlefield tapped. Indestructible : Add or . In order to join the Order of the Tadpole, one must pass an athletics test that requires participants to run along the bridge, contending with feral ghouls, bloodbugs, and the bridge's dilapidated state. Don't forget to stretch! |
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Land : Add . , , Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. You'd be surprised what people leave behind on the old roads. Gotta keep your eyes peeled for the good stuff. |
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Land : Add . , : Target creature can't be blocked this turn. The Railroad is an organization dedicated to freeing synths from the influence of the Institute. Their HQ is a secret location found by following the Freedom Trail. |
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Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or . Mutant strangler vines carried the town of Tanagra up into the treetops, where it remains to this day. |
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Artifact Land Rustvale Bridge enters the battlefield tapped. Indestructible : Add or . "The Institute . . . It's important. It really is humanity's best hope for the future, no matter what those above ground might think of us." —Father |
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Land — Forest Plains (: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Awaiting harvest around the Groves family cabin are plump pumpkins, hearty carrots, juicy mutfruit, and ravenous scorchbeasts. |
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Land — Desert : Add . , , Sacrifice a Desert: Exile all graveyards. The only things you need out in the wastes are food, water, and bullets. Everything else is details. |
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Land , : Add . "If anyone is reading this, this place isn't safe anymore." —Hunter's warning note |
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Land — Mountain Forest (: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "This is a great spot . . . . Traders run close enough for easy pickins, but not so close that we end up skinned." —Sully's Log |
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Artifact Land Silverbluff Bridge enters the battlefield tapped. Indestructible : Add or . A good way to avoid getting your feet wet (and irradiated) as long as you're willing to contend with raiders, scavengers, and super mutants. |
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Land , : Add . The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the *Prydwen* and Liberty Prime. |
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Land — Swamp Mountain (: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Even worse, the only toilet paper was locked in a nearby safe. |
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Land : Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex. |
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Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or . Shortly after the vault dwellers moved out, fire geckos moved in. |
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Land , : Add . Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace. |
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Land — Island Swamp (: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Stranded far from home, the *FMS Northern Star* is a rusting hulk crewed by ghouls. |
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Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or . "Must have been something to see a movie on a screen that big." —Preston Garvey |
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Land : Add . : Add or . Activate only if you control a Swamp. The Glowing Sea is the most highly irradiated region in the entire Commonwealth. According to local legend, it was ground zero for the high-yield nuclear blast that devastated most of the area. |
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Land : Add . : Add or . Activate only if you control a Swamp. The island's signal tower protected it from mirelurks but did nothing against the raiders. |
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Land : Add . : Add or . Activate only if you control a Swamp. The Rockhound excavator was powered by four nuclear reactors and proved to be ... too efficient. Its mining efforts devastated the area and transformed the land into the Ash Heap. |
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Land : Add . : Add or . Activate only if you control a Swamp. Wasteland survival tip: deathclaws can't swim. |
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Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or . You can't just travel through without stopping to see Dinky and the world's second-largest thermometer. |
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Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or . Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments. |
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Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or . Once, a symbol of national pride. Now, used only for target practice. |
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Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or . The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible. |
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Land Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or . The world ended, yet the ads kept rolling. |
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Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or . The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal. |
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Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or . Fear the glow, not the dark. |
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Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or . Pre-owned, pre-rusted, pre-irradiated. |
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Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or . "We are a family of dreamers, a band of astral explorers, and a church of the mind." —Jackson |
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Land : Add . Activate only if you control five or more lands. "Pain clears the mind of evil thoughts and allows them to better comprehend the glory of the Master." —Father Lasher |
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Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or . All matches continue until one side is dead. No exceptions. |
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Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. A new civilization was built, bit by bit, from the scrap of the old one. |
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Artifact Land : Add . , , Sacrifice Treasure Vault: Create X Treasure tokens. The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. |
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Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or . There are more dead here than the gravestones suggest. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." |
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Artifact Creature — Robot Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2 |
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Instant Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Artifact Creature — Synth Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types. 0/0 |
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Sorcery Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. |
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Creature — Bat Mutant Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. 5/5 |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. |
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Creature — Human Rogue Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. 3/2 |
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Creature — Elk Mutant Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it. 2/2 |
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Creature — Lizard Mutant Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) 6/6 |
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Creature — Human Knight Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3 |
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Instant Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Legendary Creature — Human Soldier Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. 4/4 |
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Legendary Creature — Dog When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
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Legendary Creature — Human Scientist Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped. 2/3 |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control. |
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Legendary Creature — Insect Mutant Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3 |
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Creature — Kraken Horror Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand. 7/8 |
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Creature — Zombie Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand. 2/2 |
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Creature — Giant Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. 6/6 |
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Creature — Elemental Incarnation Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
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Legendary Creature — Bear Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control. 2/2 |
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Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. */1+* |
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Creature — Insect Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 |
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Creature — Beast Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. 4/4 |
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Artifact Creature — Construct Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. 0/0 |
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Sorcery Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. |
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Sorcery Destroy all lands. |
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Sorcery Destroy target artifact you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
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Artifact : Add one mana of any color in your commander's color identity. |
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Artifact You may play lands from your graveyard. |
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Artifact , : Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Artifact : Add . |
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Land : Add one mana of any color in your commander's color identity. |
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Land : Add . , Sacrifice Wasteland: Destroy target nonbasic land. |
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Legendary Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4 |
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Artifact Whenever one or more artifact creatures you control deal combat damage to a player, you get (an energy counter). Pay : Create a tapped 3/3 colorless Robot artifact creature token. "You needn't be afraid of me. It's my securitrons that are going to kill you." —Mr. House |
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Enchantment As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. |
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Creature — Human Artificer Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn. 1/3 |
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Legendary Artifact Creature — Robot Commanders you control have ward . : Add . Spend this mana only to cast Aura and/or Equipment spells. : Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. "Proud to serve!" 2/3 |
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Enchantment — Aura Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat. |
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Legendary Creature — Human Advisor First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3 |
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Artifact — Equipment When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip |
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Legendary Artifact — Vehicle Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2 6/6 |
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Artifact Creature — Robot Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control. 2/5 |
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Legendary Creature — Human Citizen The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra. 3/4 |
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Legendary Artifact Creature — Robot : Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2 |
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Legendary Artifact Creature — Robot Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." 1/3 |
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James, Wandering Dad // Follow Him Legendary Creature — Human Scientist : Add . Spend this mana only to activate abilities. "So long as we've got each other, that's all that matters." 2/4 |
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James, Wandering Dad // Follow Him Instant — Adventure Investigate X times. (Then exile this card. You may cast the creature later from exile.) "So long as we've got each other, that's all that matters." |
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Legendary Creature — Zombie Mutant Advisor Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. 2/3 |
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Creature — Crab Mutant Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4 |
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Legendary Artifact Creature — Synth Detective Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Your case is my top concern." 2/2 |
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Piper Wright, Publick Reporter Legendary Creature — Human Detective Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. "You can't stop the press." 1/2 |
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Enchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. |
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Creature — Zombie Mutant Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. 2/2 |
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Legendary Creature — Zombie Mutant Advisor Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1 |
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Creature — Human Mercenary Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature. Honor means nothing. Survival means everything. 4/3 |
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Artifact Creature — Robot When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. 2/2 |
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Legendary Creature — Human Citizen Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3 |
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Enchantment — Aura Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. |
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Artifact — Equipment When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip |
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Sorcery Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing. |
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Legendary Artifact Creature — Robot When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. 5/5 |
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Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip |
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Creature — Human Rogue Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact. 2/2 |
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Legendary Artifact Creature — Robot First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add . 3/2 |
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Artifact Creature — Synth Soldier Haste Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn. , Pay : Synth Eradicator deals 3 damage to any target. 3/3 |
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Creature — Human Mercenary Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token. 3/2 |
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Legendary Creature — Human Artificer Rogue Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
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Enchantment Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. Some things in the wasteland are best left unexplained. |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend." "I scratch their back, they scratch you." |
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Legendary Creature — Treefolk Mutant Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3 |
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Legendary Creature — Mutant Warrior Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. 0/0 |
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Artifact — Equipment Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip A fist fight will leave a bruise. A power fist fight will leave a crater. |
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Creature — Bear Mutant Vigilance, trample Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. 2/2 |
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Enchantment — Aura Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
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Legendary Creature — Mutant Berserker Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. "Strong learn secret to human power from Mack Beth." 7/7 |
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Creature — Zombie Mutant Peasant Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. "Try one! They're disgusting!" 1/4 |
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Legendary Creature — Mutant Warrior Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6 |
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Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible. An incomplete suit of power armor is still a suit of power armor. |
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Legendary Creature — Human Doctor : Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. 2/3 |
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Creature — Human Soldier Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. 1/1 |
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Legendary Creature — Human Warrior As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. 1/1 |
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Legendary Creature — Human Ranger Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3 |
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Legendary Creature — Human Soldier Lifelink Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control. 2/3 |
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Legendary Creature — Human Rogue Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) 3/4 |
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Legendary Creature — Human Knight Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. 4/2 |
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Instant Counter target spell. You get an amount of (energy counters) equal to its mana value. "I calculate your chance of success to be . . . well, I don't want to be morbid . . ." |
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Legendary Creature — Human Mercenary First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery. "We both know how this will end. So... you ready?" 3/2 |
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Legendary Artifact Creature — Robot Vigilance, trample, haste Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters). , , Sacrifice an artifact: You get and draw a card. "Democracy is nonnegotiable." 8/8 |
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Legendary Creature — Human Advisor Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life. 1/3 |
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Legendary Creature — Mutant Advisor Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. "Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin." 4/4 |
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Legendary Artifact Creature — Mutant When The Master, Transcendent enters the battlefield, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) 2/4 |
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Legendary Creature — Human Citizen When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control. 2/3 |
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Legendary Artifact Creature — Human Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. 0/4 |
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Instant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) "Ow, my pipe!" |
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Sorcery Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. Oliver Swanick won the only lottery that matters: a chance to live another day. |
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Legendary Creature — Human Knight Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. "Into the killing ground!" 3/2 |
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Legendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4 |
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Legendary Creature — Crab Mutant Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) "That little fella is deadly in his own fashion." —The Mariner 1/3 |
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Legendary Artifact Creature — Robot Dog Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. 2/2 |
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Legendary Creature — Human Knight Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4 |
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Legendary Creature — Human Scientist Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. 3/4 |
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Legendary Creature — Human Bard Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature. "You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts." 1/5 |
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Artifact — Vehicle Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) As tough as the armored troops it carries. */4 |
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Legendary Artifact Creature — Robot Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E. 2/1 |
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Artifact Creature — Robot Soldier Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/1 |
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Artifact — Equipment Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip |
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Artifact — Equipment Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip |
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Artifact — Vehicle Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2 4/4 |
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Artifact — Equipment When T-45 Power Armor enters the battlefield, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip |
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Land , : Add . The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts. |
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Land Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add . : Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. |
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Land , : Add . Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments. |
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Land : Add . , : You get (an energy counter). , , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. The plant is still capable of activating the devastating ARCHIMEDES satellite weapon. |
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Land : Add . , , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") It's not much, but it's home. |
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Land You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have. |
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Land , : Add . Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors. |
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Land , : Add . "To the Divide they came. In the Divide, they rest." —Ulysses |
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Land , : Add . The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats. |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. 3/3 |
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Instant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. |
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Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures. "Synths are crawling all over the place! Thin them out before we drop!" —Proctor Ingram |
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Creature — Human Soldier At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
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Enchantment — Aura Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. |
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Enchantment Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. |
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Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup. |
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Sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) "It may be time to leave, but I'll never forget the day you all entered Vault 76." —Overseer |
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Creature — Human Knight Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts. "I wear the armor. I am the weapon." 2/2 |
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Instant Create X 1/1 white Warrior creature tokens. "Patrolling the Mojave almost makes you wish for a nuclear winter." |
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Sorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. Some fight to destroy their enemies. Some fight to destroy themselves. |
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Enchantment — Aura Curse Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. "The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... *we* do?" |
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Enchantment Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably. |
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Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development. |
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Sorcery Draw cards equal to the highest mana value among artifacts you control. "Synth-kind welcomes you, as long as you welcome us." |
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Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. There's very little that merchants won't buy- and even less that wastelanders won't sell. |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. Everyone knew the bombs were coming. Everyone but the public. |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. No one knew what the Zetans wanted. But whatever it was, it involved cattle. |
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Enchantment At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. "Hacking is just good science!" |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes. |
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Enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. "They will give me the army I need to bring peace to the entire wasteland." —The Master |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. The wastes will toughen anybody up— even those who were already tough to begin with. |
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Instant Permanents you control gain hexproof and indestructible until end of turn. "Another beautiful day in the most dangerous place in the world." —Nick Valentine |
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Creature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 3/2 |
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Instant Exile target nonland permanent. You lose 3 life. James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run. |
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Enchantment At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. |
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Instant Creatures you control have base power and toughness X/X until end of turn. Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral. |
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Sorcery Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. War... war never changes. |
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Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat. |
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Sorcery Destroy all nonland permanents your opponents control. "It was my responsibility to bring the torch of knowledge to the wastes." —Caesar |
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Sorcery Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant. |
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Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip A mark of companionship, not subservience. |
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Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip With just his trusty axe, Grognak became king. |
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Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip |
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Artifact — Equipment You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. "It's not a perfect replica, but your skull won't know the difference." |
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Artifact You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library. |
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Artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. The difference between surviving and living is joy. |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Construct : Put a +1/+1 counter on each artifact creature you control. "Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP• <Token. Name=Faction>." 1/1 |
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Land — Forest Plains (: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees. |
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Land — Swamp Mountain (: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "I pray for the safety of all good people who come to Zion." —Joshua Graham |
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Land — Mountain Forest (: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. With the Scorched below and toxic smog above, few survived fissure site Omega. |
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Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or . "From up here, you could almost imagine how it was before." —Wasteland survivor |
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Land , : Add . The mirelurks seem significantly happier here than the commuters were. |
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Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or . The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat. |
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Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or . "Make no mistake, the rats run these tunnels. We just live here." —Fiends gang member |
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Land : Add one mana of any color that a land an opponent controls could produce. Orwell Orchards is about as peaceful and pleasant as a tomb can get. |
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Land — Island Swamp (: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea. |
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Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or . Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-516 power armor. |
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Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or . Radioactive fog was the least of the inhabitants' worries. |
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Land — Plains Island (: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do." —Wiseman |
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Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or . The pride of Calverton was now the town's only marker. |
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Land , : Add . "I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare." —Wernher |
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Land : Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. The ooze may look like honey, but stingwings aren't as sweet. |
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Land — Plains Island (: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider. |
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Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or . Mutant strangler vines carried the town of Tanagra up into the treetops, where it remains to this day. |
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Land — Forest Plains (: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Awaiting harvest around the Groves family cabin are plump pumpkins, hearty carrots, juicy mutfruit, and ravenous scorchbeasts. |
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Land — Desert : Add . , , Sacrifice a Desert: Exile all graveyards. The only things you need out in the wastes are food, water, and bullets. Everything else is details. |
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Land , : Add . "If anyone is reading this, this place isn't safe anymore." —Hunter's warning note |
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Land — Mountain Forest (: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "This is a great spot . . . . Traders run close enough for easy pickins, but not so close that we end up skinned." —Sully's Log |
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Land , : Add . The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the *Prydwen* and Liberty Prime. |
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Land — Swamp Mountain (: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Even worse, the only toilet paper was locked in a nearby safe. |
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Land : Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex. |
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Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or . Shortly after the vault dwellers moved out, fire geckos moved in. |
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Land , : Add . Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace. |
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Land — Island Swamp (: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Stranded far from home, the *FMS Northern Star* is a rusting hulk crewed by ghouls. |
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Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or . "Must have been something to see a movie on a screen that big." —Preston Garvey |
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Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or . You can't just travel through without stopping to see Dinky and the world's second-largest thermometer. |
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Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or . Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments. |
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Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or . Once, a symbol of national pride. Now, used only for target practice. |
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Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or . The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible. |
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Land Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or . The world ended, yet the ads kept rolling. |
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Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or . The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal. |
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Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or . Fear the glow, not the dark. |
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Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or . Pre-owned, pre-rusted, pre-irradiated. |
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Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or . "We are a family of dreamers, a band of astral explorers, and a church of the mind." —Jackson |
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Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or . All matches continue until one side is dead. No exceptions. |
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Artifact Land : Add . , , Sacrifice Treasure Vault: Create X Treasure tokens. The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. |
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Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or . There are more dead here than the gravestones suggest. |
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Legendary Creature — Human Soldier Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. 4/4 |
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Legendary Creature — Dog When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
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Legendary Creature — Human Scientist Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped. 2/3 |
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Legendary Creature — Insect Mutant Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3 |
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Legendary Artifact Creature — Robot Vigilance, trample, haste Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters). , , Sacrifice an artifact: You get and draw a card. "Democracy is nonnegotiable." 8/8 |
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Legendary Artifact Creature — Mutant When The Master, Transcendent enters the battlefield, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) 2/4 |
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Legendary Artifact Creature — Human Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. 0/4 |
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Legendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4 |
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Legendary Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4 |
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Artifact Whenever one or more artifact creatures you control deal combat damage to a player, you get (an energy counter). Pay : Create a tapped 3/3 colorless Robot artifact creature token. "You needn't be afraid of me. It's my securitrons that are going to kill you." —Mr. House |
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Enchantment As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. |
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Creature — Human Soldier When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/2 |
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Creature — Human Artificer Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn. 1/3 |
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Legendary Artifact Creature — Robot Commanders you control have ward . : Add . Spend this mana only to cast Aura and/or Equipment spells. : Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. "Proud to serve!" 2/3 |
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Legendary Creature — Human Pilot Flash Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/3 |
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Creature — Human Citizen Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. "Gary!" 1/3 |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." Renowned for your extensive support and goodwill, you are idolized by the community. |
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Enchantment — Aura Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat. |
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Legendary Creature — Human Advisor First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3 |
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Legendary Artifact Creature — Synth Knight Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. "I need to be the example, not the exception." 3/3 |
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Artifact — Equipment When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip |
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Legendary Artifact — Vehicle Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2 6/6 |
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Artifact Creature — Robot Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2 |
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Artifact Creature — Robot Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control. 2/5 |
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Legendary Creature — Human Citizen The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra. 3/4 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. |
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Legendary Artifact Creature — Robot : Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2 |
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Legendary Artifact Creature — Robot Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." 1/3 |
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James, Wandering Dad // Follow Him Legendary Creature — Human Scientist : Add . Spend this mana only to activate abilities. "So long as we've got each other, that's all that matters." 2/4 |
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James, Wandering Dad // Follow Him Instant — Adventure Investigate X times. (Then exile this card. You may cast the creature later from exile.) "So long as we've got each other, that's all that matters." |
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Legendary Creature — Zombie Mutant Advisor Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. 2/3 |
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Creature — Crab Mutant Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4 |
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Enchantment — Aura Enchant creature When Nerd Rage enters the battlefield, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn." |
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Legendary Artifact Creature — Synth Detective Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Your case is my top concern." 2/2 |
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Piper Wright, Publick Reporter Legendary Creature — Human Detective Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. "You can't stop the press." 1/2 |
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Instant Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Green sky at night, ghoul's delight. |
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Artifact Creature — Robot Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters the battlefield, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card. */5 |
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Enchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. |
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Artifact Creature — Synth Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types. 0/0 |
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Creature — Bird Mutant Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Fighting one is a terrible experience. 1/2 |
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Creature — Insect Mutant Flying Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way. 0/0 |
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Legendary Creature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types. 2/2 |
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Creature — Zombie Mutant Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. 2/2 |
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Legendary Creature — Zombie Mutant Advisor Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1 |
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Creature — Insect Mutant Flying Infesting Radroach can't block. Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. 2/2 |
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Sorcery Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always, purely human ones. |
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Creature — Rat Mutant Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.) They'll make you miss the mole rats. 2/2 |
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Creature — Bat Mutant Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. 5/5 |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today! |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant. |
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Creature — Human Mercenary Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature. Honor means nothing. Survival means everything. 4/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters. The radiation of the wasteland has changed you! |
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Artifact Creature — Robot When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. 2/2 |
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Instant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Creature — Human Scout Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/2 |
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Legendary Creature — Human Citizen Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3 |
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Enchantment — Aura Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. |
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Legendary Creature — Human Warrior Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) "I may not be a very good fighter any more, but I'm good enough to best the likes of you!" 2/1 |
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Artifact — Equipment When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip |
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Sorcery Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing. |
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Legendary Artifact Creature — Robot When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. 5/5 |
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Creature — Human Rogue Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. 3/2 |
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Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip |
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Creature — Human Rogue Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact. 2/2 |
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Legendary Artifact Creature — Robot First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add . 3/2 |
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Artifact Creature — Synth Soldier Haste Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn. , Pay : Synth Eradicator deals 3 damage to any target. 3/3 |
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Creature — Human Mercenary Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token. 3/2 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. |
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Legendary Creature — Human Artificer Rogue Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
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Enchantment Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. Some things in the wasteland are best left unexplained. |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend." "I scratch their back, they scratch you." |
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Creature — Human Ranger Vigilance : Add an amount of equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. 2/5 |
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Instant Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") "Old human junk. Worst kind of human junk." |
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Creature — Human Cleric Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put a +1/+1 counter on target creature that entered the battlefield this turn. "Master, evolve me to perfection!" 1/2 |
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Creature — Zombie Mutant Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life. The glowing one mumbles something and then falls silent. He drools uncontrollably. 2/2 |
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Creature — Human Mercenary Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. When Gunner Conscript dies, if it was enchanted, create a Junk token. When Gunner Conscript dies, if it was equipped, create a Junk token. 2/2 |
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Legendary Creature — Treefolk Mutant Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3 |
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Legendary Creature — Mutant Warrior Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. 0/0 |
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Creature — Sloth Mutant This spell costs less to cast for each counter among players and permanents. Trample Lumbering Megasloth enters the battlefield tapped. When threatened, it slowly shakes its body to produce spores from the mushrooms growing on its back. 8/8 |
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Artifact — Equipment Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip A fist fight will leave a bruise. A power fist fight will leave a crater. |
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Creature — Bear Mutant Vigilance, trample Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. 2/2 |
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Enchantment — Aura Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
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Legendary Creature — Mutant Berserker Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. "Strong learn secret to human power from Mack Beth." 7/7 |
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Creature — Mutant Warrior Trample When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. Out in the wastelands, everything's a steal. 5/5 |
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Creature — Zombie Mutant Peasant Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. "Try one! They're disgusting!" 1/4 |
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Creature — Elk Mutant Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it. Don't mistake timidness for defenselessness. 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn." When you're a deep sleeper, any bed will do. |
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Legendary Creature — Mutant Warrior Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6 |
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Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible. An incomplete suit of power armor is still a suit of power armor. |
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Creature — Lizard Mutant Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) 6/6 |
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Legendary Creature — Human Doctor : Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. 2/3 |
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Creature — Human Knight Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. "Ad victoriam!" 3/3 |
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Instant Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Plasma rifles—separating soft tissues from hard ones since 2077. |
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Creature — Human Soldier Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. 1/1 |
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Legendary Creature — Human Warrior As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. 1/1 |
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Legendary Creature — Human Ranger Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3 |
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Legendary Creature — Human Soldier Lifelink Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control. 2/3 |
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Instant Draw X cards, then you get half X rad counters, rounded up. A little Rad-X helps, but nothing quite blocks out the taste. |
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Legendary Creature — Human Soldier Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them. 3/3 |
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Legendary Creature — Human Rogue Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) 3/4 |
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Legendary Creature — Human Knight Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. 4/2 |
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Legendary Creature — Human Knight Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand. 3/3 |
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Instant Counter target spell. You get an amount of (energy counters) equal to its mana value. "I calculate your chance of success to be . . . well, I don't want to be morbid . . ." |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control. Constant danger requires constant preparedness. |
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Legendary Creature — Human Mercenary First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery. "We both know how this will end. So... you ready?" 3/2 |
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Legendary Creature — Human Soldier Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius. "Victory shall be ours, it shall be swift, and it will be honest, purchased with blood." 2/2 |
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Legendary Creature — Human Advisor Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life. 1/3 |
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Legendary Creature — Mutant Advisor Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. "Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin." 4/4 |
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Legendary Creature — Human Citizen When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control. 2/3 |
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Instant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) "Ow, my pipe!" |
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Creature — Mutant Warrior Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |
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Sorcery Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. Oliver Swanick won the only lottery that matters: a chance to live another day. |
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Legendary Creature — Human Knight Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. "Into the killing ground!" 3/2 |
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Legendary Creature — Zombie Mutant Rogue Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. : Each player mills a card. (They each put the top card of their library into their graveyard.) "Raul Alfonso Tejada, former gunslinger and sole survivor of Hidalgo Ranch, at your service." 1/4 |
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Legendary Creature — Crab Mutant Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) "That little fella is deadly in his own fashion." —The Mariner 1/3 |
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Legendary Artifact Creature — Robot Dog Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. 2/2 |
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Legendary Creature — Human Knight Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4 |
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Legendary Creature — Human Scientist Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. 3/4 |
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Legendary Creature — Human Bard Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature. "You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts." 1/5 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control. |
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Vault 112: Sadistic Simulation Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. |
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Creature — Human Noble When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token. "Here's to us! It's time we move beyond beef!" 2/2 |
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Creature — Lizard Mutant Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) 4/2 |
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Artifact — Bobblehead : Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. |
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Artifact Creature — Robot Trample When Behemoth of Vault 0 enters the battlefield, you get (four energy counters). When Behemoth of Vault 0 dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent. 6/6 |
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Artifact — Vehicle Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) As tough as the armored troops it carries. */4 |
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Artifact — Fortification Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify (: Attach to target land you control. Fortify only as a sorcery.) |
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Artifact — Bobblehead : Add one mana of any color. , : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. |
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Legendary Artifact Creature — Robot Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E. 2/1 |
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Artifact — Bobblehead : Add one mana of any color. , : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. |
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Artifact When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. , : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. |
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Artifact — Bobblehead : Add one mana of any color. , : Draw X cards, where X is the number of Bobbleheads you control. Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers. |
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Artifact — Bobblehead : Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. |
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Artifact Creature — Robot Soldier Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/1 |
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Artifact , : Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Artifact — Equipment Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip |
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Artifact — Bobblehead : Add one mana of any color. , : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. |
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Artifact — Equipment Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip |
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Artifact — Vehicle Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2 4/4 |
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Artifact — Equipment Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip |
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Artifact — Bobblehead : Add one mana of any color. , : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. |
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Artifact , : Choose one that hasn't been chosen — • Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit. |
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Artifact — Equipment When T-45 Power Armor enters the battlefield, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip |
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Land , : Add . The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts. |
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Land Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add . : Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. |
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Land , : Add . Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments. |
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Land : Add . , : You get (an energy counter). , , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. The plant is still capable of activating the devastating ARCHIMEDES satellite weapon. |
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Land : Add . , , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") It's not much, but it's home. |
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Land You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have. |
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Land , : Add . Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors. |
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Land , : Add . "To the Divide they came. In the Divide, they rest." —Ulysses |
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Land , : Add . The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats. |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Sooner or later, the House always wins. |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. 3/3 |
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Instant Choose one or both — • Exile target artifact. • Exile target enchantment. "This tech is unworthy of preservation." |
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Instant Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature. "Structural weakness detected. Exploiting." |
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Instant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. |
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Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures. "Synths are crawling all over the place! Thin them out before we drop!" —Proctor Ingram |
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Creature — Human Cleric Whenever another creature enters the battlefield under your control, you gain 1 life. "Come forth and drink the waters of the Glow, for this ancient weapon of war is our salvation. It is the very symbol of Atom's glory!" 2/2 |
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Enchantment Creature tokens you control get +1/+1 and have vigilance. "A real soldier's bravery comes from within ... from his heart and his soul." —Elder Arthur Maxson |
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Creature — Human Soldier At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
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Enchantment — Aura Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. |
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Enchantment Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. |
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Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup. |
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Sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) "It may be time to leave, but I'll never forget the day you all entered Vault 76." —Overseer |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. In the end, he marched into the desert sands, leaving the Vault behind him. |
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Creature — Human Knight Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts. "I wear the armor. I am the weapon." 2/2 |
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Instant Create X 1/1 white Warrior creature tokens. "Patrolling the Mojave almost makes you wish for a nuclear winter." |
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Sorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. Some fight to destroy their enemies. Some fight to destroy themselves. |
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Instant Exile target creature. Its controller gains life equal to its power. At the Vault-Tec Agricultural Research Center, Mr. Handy robots were repurposed for farming—and turning intruders into fertilizer. |
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Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. "I had to put on a brave face as long as there were still people counting on me." |
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Enchantment — Aura Curse Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. "The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... *we* do?" |
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Instant Scry 2, then draw two cards. You get (two energy counters). Dr. Madison Li's genius was an asset for both Project Purity and, later, the Institute. |
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Enchantment Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably. |
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Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development. |
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Sorcery Draw cards equal to the highest mana value among artifacts you control. "Synth-kind welcomes you, as long as you welcome us." |
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Instant Draw three cards. Then discard two cards unless you discard an artifact card. A blend of seventeen fruit flavors, cola, and a weaponized-isotope byproduct that barely passed safety approval. |
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Creature — Human Rogue Artificer When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 |
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Enchantment When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. |
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Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. There's very little that merchants won't buy- and even less that wastelanders won't sell. |
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Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "You go break up that bar brawl yet? People are gonna get hurt unless you step in." —Sheriff Marion |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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Creature — Human Rogue Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. "It's hardly a crime to take gear that's lying around without an owner. The crime part is where I make sure it doesn't have an owner." 1/3 |
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Creature — Human Pirate Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "You won't need this. I made sure of that." 1/4 |
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Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. Everyone knew the bombs were coming. Everyone but the public. |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. No one knew what the Zetans wanted. But whatever it was, it involved cattle. |
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Creature — Human Artificer Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. "Does Ramos know you're walking around without a guard? 2/1 |
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Enchantment — Aura Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") When enchanted creature dies, draw a card. |
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Enchantment At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. "Hacking is just good science!" |
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Instant As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") "Nice. Coming back later for you. . . ." |
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Enchantment — Aura Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color." |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes. |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Like him, his tiny flower friend continued to grow larger each day. |
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Sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. "Me and Jacob went separate ways after the business with the rig. I went east into the Rockies, looking for other mutants like myself." |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Fertile does not always mean safe. |
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Enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. "They will give me the army I need to bring peace to the entire wasteland." —The Master |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. The wastes will toughen anybody up— even those who were already tough to begin with. |
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Sorcery Draw three cards. "I'm already a ghoul—what more can the sun do?" |
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Instant Permanents you control gain hexproof and indestructible until end of turn. "Another beautiful day in the most dangerous place in the world." —Nick Valentine |
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Instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones." |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Freed from human industry and sheltered from nuclear destruction, Appalachia's plant life finally had a chance to flourish. |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. Rancorous Ruth, Malefic Maud, and Irate Ida formed the core of Maud's Muggers, Freeside's most terrifying villains. |
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Enchantment — Aura Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token." In the wasteland, the radsquirrels have their eyes out for you. |
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Creature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 3/2 |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . "Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism." —Strangler vine research notes |
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Instant Exile target nonland permanent. You lose 3 life. James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run. |
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Enchantment At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. |
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Artifact — Equipment Equipped creature gets +2/+2 and has trample and lifelink. Equip A popular weapon with the muscular crowd. |
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Instant Creatures you control have base power and toughness X/X until end of turn. Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral. |
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Sorcery Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. War... war never changes. |
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Creature — Fungus If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. Vault 22's experiments were supposed to yield plentiful plant food for the survivors. Ironically, the survivors were plentiful food for the plants. 4/4 |
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Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat. |
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Sorcery Return up to two target creature cards from your graveyard to your hand. |
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Sorcery You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. |
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Creature — Human Soldier Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. "A veteran ranger inspires awe. Stick around for when they get here, you'll see." —NCR trooper 2/3 |
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Sorcery Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.) "Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here." —Desdemona |
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Instant Destroy target artifact or creature. It can't be regenerated. Even in death, a glowing one can emit a lethal amount of radiation. The fungus doesn't seem to mind though. |
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Sorcery Destroy all nonland permanents your opponents control. "It was my responsibility to bring the torch of knowledge to the wastes." —Caesar |
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Sorcery Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant. |
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Instant Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) |
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Instant Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.) |
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Creature — Snake If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. 2/3 |
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Artifact : Add one mana of any color in your commander's color identity. Something to love, honor, and cherish— and a reminder of someone who once did that for you. |
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Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip A mark of companionship, not subservience. |
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Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip With just his trusty axe, Grognak became king. |
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Artifact — Equipment When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip |
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Artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Artifact Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice. |
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Artifact — Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.) The flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip No matter how big the fall is, you're safe as long as you land with both feet. |
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Artifact — Equipment You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. "It's not a perfect replica, but your skull won't know the difference." |
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Artifact : Add . , , Sacrifice Mind Stone: Draw a card. "When facing a crisis, don't forget to squeeze your official Vault-Tec stress ball!" —*Overseer's Manual* |
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Artifact You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library. |
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Artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. The difference between surviving and living is joy. |
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Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip "The flesh is weak! But steel! Steel is strong!" —The Mechanist |
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Artifact : Add . The Beverageers were pleased by Project Cobalt. Not only did they discover new weaponizable isotopes but a tasty beverage additive to boot. |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Construct : Put a +1/+1 counter on each artifact creature you control. "Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP:: <Token. Name=Faction>." 1/1 |
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Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip "I don't need brakes. I usually find that if something stops me, it's interesting enough to stop for." |
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Artifact : Add . : Add or . Talisman of Conviction deals 1 damage to you. Grognak. Silver Shroud. Manta Man. Mistress of Mystery. The Inspector. The heroes united together to become ... The Unstoppables. |
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Artifact : Add . : Add or . Talisman of Creativity deals 1 damage to you. Science fiction? Not anymore. Now these tales are science fact. |
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Artifact : Add . : Add or . Talisman of Curiosity deals 1 damage to you. While cleverly written and absorbing, its stionable content may lead to people learning dangerously misinformed lessons. |
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Artifact : Add . : Add or . Talisman of Dominance deals 1 damage to you. Aside from the cool articles on loincloths and axes, it's got some great tips on weapon care! |
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Artifact : Add . : Add or . Talisman of Hierarchy deals 1 damage to you. The ghouls of the FMS *Northern Star* seemed interested in moving up in the world of business. |
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Artifact : Add . : Add or . Talisman of Indulgence deals 1 damage to you. After decades of squalor, wastelanders would kill for a new hairdo. |
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Artifact : Add . : Add or . Talisman of Progress deals 1 damage to you. More sensation than science, these medical magazines only encouraged malpractice. |
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Artifact : Add . : Add or . Talisman of Resilience deals 1 damage to you. These tales of the strange prepared their readers to combat the horrors of the wasteland. |
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Artifact You have no maximum hand size. : Add . A window into the mind of someone you once knew. |
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Artifact , , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. What better way to spend some fun quality time than collecting some snow globes? |
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Land : Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) War has survivors but rarely has winners. |
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Land : Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Venture into the abandoned subway and you'll get more than your ticket punched. |
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Land — Forest Plains (: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees. |
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Land — Swamp Mountain (: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "I pray for the safety of all good people who come to Zion." —Joshua Graham |
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Land — Mountain Forest (: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. With the Scorched below and toxic smog above, few survived fissure site Omega. |
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Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or . "From up here, you could almost imagine how it was before." —Wasteland survivor |
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Land : Add one mana of any color in your commander's color identity. "New Vegas is more than a city—it's the remedy to mankind's derailment." —Mr. House |
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Land , : Add . The mirelurks seem significantly happier here than the commuters were. |
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Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or . The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat. |
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Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or . "Make no mistake, the rats run these tunnels. We just live here." —Fiends gang member |
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Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "One day, maybe, kids will play here again." —Preston Garvey |
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Land : Add one mana of any color that a land an opponent controls could produce. Orwell Orchards is about as peaceful and pleasant as a tomb can get. |
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Land — Island Swamp (: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea. |
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Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or . Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-516 power armor. |
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Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or . Radioactive fog was the least of the inhabitants' worries. |
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Land — Plains Island (: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do." —Wiseman |
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Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or . The pride of Calverton was now the town's only marker. |
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Land Jungle Shrine enters the battlefield tapped. : Add , , or . Once, the "Houses of Tomorrow." Now, the tombs of today. |
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Land Memorial to Glory enters the battlefield tapped. : Add . , , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. It commemorates the Battle of Hoover Dam. The rangers lured the best of Caesar's Legion into Boulder City, then blew the whole town up. |
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Land Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add . Burying the dead. What an archaic idea. |
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Land , : Add . "I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare." —Wernher |
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Land Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. |
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Land Mystic Monastery enters the battlefield tapped. : Add , , or . "Hey, come see me at the Top of the World when you get a chance. I've got something for you. And, I pinky-swear I won't kill you." —Rose, robotic raider |
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Land : Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. The ooze may look like honey, but stingwings aren't as sweet. |
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Land Nomad Outpost enters the battlefield tapped. : Add , , or . The Fort served as Caesar's base of operations. From here, the Legion dreamed of transforming themselves from nomads to an empire. |
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Land Opulent Palace enters the battlefield tapped. : Add , , or . "Gather now, faithful followers of the most wise and beneficent Mothman. Let us light his holy beacon with the radiance of the fireflies." —Brother Moncrief |
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Land Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) "Your mother would have been so proud." |
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Land — Plains Island (: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider. |
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Artifact Land Razortide Bridge enters the battlefield tapped. Indestructible : Add or . In order to join the Order of the Tadpole, one must pass an athletics test that requires participants to run along the bridge, contending with feral ghouls, bloodbugs, and the bridge's dilapidated state. Don't forget to stretch! |
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Land : Add . , , Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. You'd be surprised what people leave behind on the old roads. Gotta keep your eyes peeled for the good stuff. |
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Land : Add . , : Target creature can't be blocked this turn. The Railroad is an organization dedicated to freeing synths from the influence of the Institute. Their HQ is a secret location found by following the Freedom Trail. |
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Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or . Mutant strangler vines carried the town of Tanagra up into the treetops, where it remains to this day. |
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Artifact Land Rustvale Bridge enters the battlefield tapped. Indestructible : Add or . "The Institute . . . It's important. It really is humanity's best hope for the future, no matter what those above ground might think of us." —Father |
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Land — Forest Plains (: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Awaiting harvest around the Groves family cabin are plump pumpkins, hearty carrots, juicy mutfruit, and ravenous scorchbeasts. |
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Land — Desert : Add . , , Sacrifice a Desert: Exile all graveyards. The only things you need out in the wastes are food, water, and bullets. Everything else is details. |
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Land , : Add . "If anyone is reading this, this place isn't safe anymore." —Hunter's warning note |
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Land — Mountain Forest (: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "This is a great spot . . . . Traders run close enough for easy pickins, but not so close that we end up skinned." —Sully's Log |
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Artifact Land Silverbluff Bridge enters the battlefield tapped. Indestructible : Add or . A good way to avoid getting your feet wet (and irradiated) as long as you're willing to contend with raiders, scavengers, and super mutants. |
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Land , : Add . The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the *Prydwen* and Liberty Prime. |
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Land — Swamp Mountain (: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Even worse, the only toilet paper was locked in a nearby safe. |
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Land : Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex. |
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Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or . Shortly after the vault dwellers moved out, fire geckos moved in. |
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Land , : Add . Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace. |
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Land — Island Swamp (: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Stranded far from home, the *FMS Northern Star* is a rusting hulk crewed by ghouls. |
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Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or . "Must have been something to see a movie on a screen that big." —Preston Garvey |
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Land : Add . : Add or . Activate only if you control a Swamp. The Glowing Sea is the most highly irradiated region in the entire Commonwealth. According to local legend, it was ground zero for the high-yield nuclear blast that devastated most of the area. |
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Land : Add . : Add or . Activate only if you control a Swamp. The island's signal tower protected it from mirelurks but did nothing against the raiders. |
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Land : Add . : Add or . Activate only if you control a Swamp. The Rockhound excavator was powered by four nuclear reactors and proved to be ... too efficient. Its mining efforts devastated the area and transformed the land into the Ash Heap. |
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Land : Add . : Add or . Activate only if you control a Swamp. Wasteland survival tip: deathclaws can't swim. |
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Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or . You can't just travel through without stopping to see Dinky and the world's second-largest thermometer. |
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Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or . Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments. |
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Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or . Once, a symbol of national pride. Now, used only for target practice. |
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Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or . The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible. |
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Land Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or . The world ended, yet the ads kept rolling. |
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Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or . The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal. |
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Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or . Fear the glow, not the dark. |
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Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or . Pre-owned, pre-rusted, pre-irradiated. |
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Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or . "We are a family of dreamers, a band of astral explorers, and a church of the mind." —Jackson |
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Land : Add . Activate only if you control five or more lands. "Pain clears the mind of evil thoughts and allows them to better comprehend the glory of the Master." —Father Lasher |
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Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or . All matches continue until one side is dead. No exceptions. |
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Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. A new civilization was built from the scrap of the old one. |
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Artifact Land : Add . , , Sacrifice Treasure Vault: Create X Treasure tokens. The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. |
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Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or . There are more dead here than the gravestones suggest. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." |
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Artifact Creature — Robot Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2 |
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Instant Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Artifact Creature — Synth Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types. 0/0 |
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Sorcery Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. |
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Creature — Bat Mutant Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. 5/5 |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. |
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Creature — Human Rogue Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. 3/2 |
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Creature — Elk Mutant Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it. 2/2 |
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Creature — Lizard Mutant Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) 6/6 |
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Creature — Human Knight Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3 |
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Instant Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Legendary Creature — Human Soldier Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. 4/4 |
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Legendary Creature — Dog When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
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Legendary Creature — Human Scientist Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped. 2/3 |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control. |
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Legendary Creature — Insect Mutant Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3 |
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Creature — Kraken Horror Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand. 7/8 |
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Creature — Zombie Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand. 2/2 |
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Creature — Giant Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. 6/6 |
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Creature — Elemental Incarnation Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
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Legendary Creature — Bear Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control. 2/2 |
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Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. */1+* |
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Creature — Insect Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 |
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Creature — Beast Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. 4/4 |
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Artifact Creature — Construct Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. 0/0 |
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Sorcery Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. |
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Sorcery Destroy all lands. |
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Sorcery Destroy target artifact you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
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Artifact : Add one mana of any color in your commander's color identity. |
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Artifact You may play lands from your graveyard. |
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Artifact , : Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Artifact : Add . |
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Land : Add one mana of any color in your commander's color identity. |
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Land : Add . , Sacrifice Wasteland: Destroy target nonbasic land. |
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Legendary Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4 |
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Artifact Whenever one or more artifact creatures you control deal combat damage to a player, you get (an energy counter). Pay : Create a tapped 3/3 colorless Robot artifact creature token. "You needn't be afraid of me. It's my securitrons that are going to kill you." —Mr. House |
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Enchantment As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. |
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Creature — Human Artificer Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn. 1/3 |
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Legendary Artifact Creature — Robot Commanders you control have ward . : Add . Spend this mana only to cast Aura and/or Equipment spells. : Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. "Proud to serve!" 2/3 |
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Enchantment — Aura Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat. |
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Legendary Creature — Human Advisor First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3 |
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Artifact — Equipment When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip |
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Legendary Artifact — Vehicle Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2 6/6 |
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Artifact Creature — Robot Flash This spell costs less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get for each creature attacking you. At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control. 2/5 |
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Legendary Creature — Human Citizen The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra. 3/4 |
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Legendary Artifact Creature — Robot : Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2 |
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Legendary Artifact Creature — Robot Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." 1/3 |
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James, Wandering Dad // Follow Him Legendary Creature — Human Scientist : Add . Spend this mana only to activate abilities. "So long as we've got each other, that's all that matters." 2/4 |
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James, Wandering Dad // Follow Him Instant — Adventure Investigate X times. (Then exile this card. You may cast the creature later from exile.) "So long as we've got each other, that's all that matters." |
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Legendary Creature — Zombie Mutant Advisor Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. 2/3 |
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Creature — Crab Mutant Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4 |
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Legendary Artifact Creature — Synth Detective Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") "Your case is my top concern." 2/2 |
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Piper Wright, Publick Reporter Legendary Creature — Human Detective Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. "You can't stop the press." 1/2 |
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Enchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. |
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Creature — Zombie Mutant Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. 2/2 |
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Legendary Creature — Zombie Mutant Advisor Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1 |
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Creature — Human Mercenary Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Wasteland Raider enters the battlefield, each player sacrifices a creature. Honor means nothing. Survival means everything. 4/3 |
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Artifact Creature — Robot When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. 2/2 |
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Legendary Creature — Human Citizen Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3 |
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Enchantment — Aura Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. |
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Artifact — Equipment When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip |
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Sorcery Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing. |
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Legendary Artifact Creature — Robot When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. 5/5 |
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Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip |
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Creature — Human Rogue Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Powder Ganger enters the battlefield, destroy up to one target artifact. 2/2 |
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Legendary Artifact Creature — Robot First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add . 3/2 |
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Artifact Creature — Synth Soldier Haste Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn. , Pay : Synth Eradicator deals 3 damage to any target. 3/3 |
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Creature — Human Mercenary Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token. 3/2 |
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Legendary Creature — Human Artificer Rogue Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
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Enchantment Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. Some things in the wasteland are best left unexplained. |
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Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend." "I scratch their back, they scratch you." |
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Legendary Creature — Treefolk Mutant Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3 |
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Legendary Creature — Mutant Warrior Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. 0/0 |
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Artifact — Equipment Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip A fist fight will leave a bruise. A power fist fight will leave a crater. |
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Creature — Bear Mutant Vigilance, trample Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. 2/2 |
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Enchantment — Aura Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
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Legendary Creature — Mutant Berserker Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. "Strong learn secret to human power from Mack Beth." 7/7 |
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Creature — Zombie Mutant Peasant Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. "Try one! They're disgusting!" 1/4 |
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Legendary Creature — Mutant Warrior Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6 |
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Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible. An incomplete suit of power armor is still a suit of power armor. |
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Legendary Creature — Human Doctor : Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. 2/3 |
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Creature — Human Soldier Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. 1/1 |
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Legendary Creature — Human Warrior As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. 1/1 |
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Legendary Creature — Human Ranger Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3 |
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Legendary Creature — Human Soldier Lifelink Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control. 2/3 |
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Legendary Creature — Human Rogue Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) 3/4 |
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Legendary Creature — Human Knight Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. 4/2 |
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Instant Counter target spell. You get an amount of (energy counters) equal to its mana value. "I calculate your chance of success to be . . . well, I don't want to be morbid . . ." |
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Legendary Creature — Human Mercenary First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery. "We both know how this will end. So... you ready?" 3/2 |
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Legendary Artifact Creature — Robot Vigilance, trample, haste Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters). , , Sacrifice an artifact: You get and draw a card. "Democracy is nonnegotiable." 8/8 |
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Legendary Creature — Human Advisor Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life. 1/3 |
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Legendary Creature — Mutant Advisor Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. "Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin." 4/4 |
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Legendary Artifact Creature — Mutant When The Master, Transcendent enters the battlefield, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) 2/4 |
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Legendary Creature — Human Citizen When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control. 2/3 |
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Legendary Artifact Creature — Human Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. 0/4 |
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Instant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) "Ow, my pipe!" |
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Sorcery Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. Oliver Swanick won the only lottery that matters: a chance to live another day. |
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Legendary Creature — Human Knight Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. "Into the killing ground!" 3/2 |
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Legendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4 |
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Legendary Creature — Crab Mutant Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) "That little fella is deadly in his own fashion." —The Mariner 1/3 |
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Legendary Artifact Creature — Robot Dog Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. 2/2 |
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Legendary Creature — Human Knight Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4 |
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Legendary Creature — Human Scientist Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. 3/4 |
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Legendary Creature — Human Bard Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature. "You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts." 1/5 |
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Artifact — Vehicle Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) As tough as the armored troops it carries. */4 |
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Legendary Artifact Creature — Robot Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E. 2/1 |
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Artifact Creature — Robot Soldier Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/1 |
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Artifact — Equipment Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip |
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Artifact — Equipment Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip |
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Artifact — Vehicle Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2 4/4 |
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Artifact — Equipment When T-45 Power Armor enters the battlefield, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip |
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Land , : Add . The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts. |
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Land Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add . : Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. |
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Land , : Add . Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments. |
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Land : Add . , : You get (an energy counter). , , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. The plant is still capable of activating the devastating ARCHIMEDES satellite weapon. |
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Land : Add . , , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") It's not much, but it's home. |
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Land You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each rad counter you have. |
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Land , : Add . Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors. |
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Land , : Add . "To the Divide they came. In the Divide, they rest." —Ulysses |
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Land , : Add . The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats. |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. 3/3 |
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Instant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Every squad of deathclaw hunters had a role for the newbies: bait. |
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Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures. "Synths are crawling all over the place! Thin them out before we drop!" —Proctor Ingram |
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Creature — Human Soldier At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
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Enchantment — Aura Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. |
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Enchantment Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. |
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Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup. |
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Sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) "It may be time to leave, but I'll never forget the day you all entered Vault 76." —Overseer |
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Creature — Human Knight Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts. "I wear the armor. I am the weapon." 2/2 |
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Instant Create X 1/1 white Warrior creature tokens. "Patrolling the Mojave almost makes you wish for a nuclear winter." |
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Sorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. Some fight to destroy their enemies. Some fight to destroy themselves. |
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Enchantment — Aura Curse Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. "The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... *we* do?" |
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Enchantment Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably. |
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Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development. |
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Sorcery Draw cards equal to the highest mana value among artifacts you control. "Synth-kind welcomes you, as long as you welcome us." |
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Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. There's very little that merchants won't buy—and even less that wastelanders won't sell. |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. Everyone knew the bombs were coming. Everyone but the public. |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. No one knew what the Zetans wanted. But whatever it was, it involved cattle. |
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Enchantment At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. "Hacking is just good science!" |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes. |
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Enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. "They will give me the army I need to bring peace to the entire wasteland." —The Master |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. The wastes will toughen anybody up— even those who were already tough to begin with. |
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Instant Permanents you control gain hexproof and indestructible until end of turn. "Another beautiful day in the most dangerous place in the world." —Nick Valentine |
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Creature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 3/2 |
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Instant Exile target nonland permanent. You lose 3 life. James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run. |
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Enchantment At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. |
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Instant Creatures you control have base power and toughness X/X until end of turn. Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral. |
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Sorcery Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. War... war never changes. |
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Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat. |
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Sorcery Destroy all nonland permanents your opponents control. "It was my responsibility to bring the torch of knowledge to the wastes." —Caesar |
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Sorcery Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant. |
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Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip A mark of companionship, not subservience. |
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Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip With just his trusty axe, Grognak became king. |
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Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip |
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Artifact — Equipment You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. "It's not a perfect replica, but your skull won't know the difference." |
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Artifact You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library. |
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Artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. The difference between surviving and living is joy. |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Construct : Put a +1/+1 counter on each artifact creature you control. "Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP:: <Token. Name=Faction>." 1/1 |
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Land — Forest Plains (: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees. |
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Land — Swamp Mountain (: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "I pray for the safety of all good people who come to Zion." —Joshua Graham |
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Land — Mountain Forest (: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. With the Scorched below and toxic smog above, few survived fissure site Omega. |
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Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or . "From up here, you could almost imagine how it was before." —Wasteland survivor |
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Land , : Add . The mirelurks seem significantly happier here than the commuters were. |
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Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or . The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat. |
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Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or . "Make no mistake, the rats run these tunnels. We just live here." —Fiends gang member |
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Land : Add one mana of any color that a land an opponent controls could produce. Orwell Orchards is about as peaceful and pleasant as a tomb can get. |
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Land — Island Swamp (: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea. |
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Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or . Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-516 power armor. |
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Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or . Radioactive fog was the least of the inhabitants' worries. |
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Land — Plains Island (: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do." —Wiseman |
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Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or . The pride of Calverton was now the town's only marker. |
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Land , : Add . "I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare." —Wernher |
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Land : Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. The ooze may look like honey, but stingwings aren't as sweet. |
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Land — Plains Island (: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider. |
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Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or . Mutant strangler vines carried the town of Tanagra up into the treetops, where it remains to this day. |
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Land — Forest Plains (: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Awaiting harvest around the Groves family cabin are plump pumpkins, hearty carrots, juicy mutfruit, and ravenous scorchbeasts. |
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Land — Desert : Add . , , Sacrifice a Desert: Exile all graveyards. The only things you need out in the wastes are food, water, and bullets. Everything else is details. |
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Land , : Add . "If anyone is reading this, this place isn't safe anymore." —Hunter's warning note |
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Land — Mountain Forest (: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "This is a great spot . . . . Traders run close enough for easy pickins, but not so close that we end up skinned." —Sully's Log |
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Land , : Add . The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the *Prydwen* and Liberty Prime. |
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Land — Swamp Mountain (: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Even worse, the only toilet paper was locked in a nearby safe. |
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Land : Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex. |
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Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or . Shortly after the vault dwellers moved out, fire geckos moved in. |
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Land , : Add . Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace. |
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Land — Island Swamp (: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Stranded far from home, the *FMS Northern Star* is a rusting hulk crewed by ghouls. |
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Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or . "Must have been something to see a movie on a screen that big." —Preston Garvey |
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Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or . You can't just travel through without stopping to see Dinky and the world's second-largest thermometer. |
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Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or . Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments. |
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Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or . Once, a symbol of national pride. Now, used only for target practice. |
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Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or . The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible. |
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Land Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or . The world ended, yet the ads kept rolling. |
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Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or . The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal. |
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Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or . Fear the glow, not the dark. |
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Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or . Pre-owned, pre-rusted, pre-irradiated. |
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Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or . "We are a family of dreamers, a band of astral explorers, and a church of the mind." —Jackson |
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Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or . All matches continue until one side is dead. No exceptions. |
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Artifact Land : Add . , , Sacrifice Treasure Vault: Create X Treasure tokens. The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. |
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Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or . There are more dead here than the gravestones suggest. |
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Artifact — Bobblehead : Add one mana of any color. , : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. |
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Artifact — Bobblehead : Add one mana of any color. , : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. |
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Artifact — Bobblehead : Add one mana of any color. , : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. |
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Artifact — Bobblehead : Add one mana of any color. , : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. |
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Artifact — Bobblehead : Add one mana of any color. , : Draw X cards, where X is the number of Bobbleheads you control. Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers. |
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Artifact — Bobblehead : Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. |
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Artifact — Bobblehead : Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. |
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Legendary Creature — Human Soldier Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. 4/4 |
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Legendary Creature — Dog When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 3/3 |
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Legendary Creature — Human Scientist Whenever you cast an artifact spell, you get (an energy counter). , Pay : Target creature gets +1/+0 and gains trample and haste until end of turn. , Pay : Draw a card. , Pay : Return target artifact card from your graveyard to the battlefield tapped. 2/3 |
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Legendary Creature — Insect Mutant Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3 |
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Land : Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card. A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal. |