Portal

Image Card Info Mana cost
Alabaster Dragon

Alabaster Dragon

Creature — Dragon

Flying When Alabaster Dragon dies, shuffle it into its owner's library.

4/4

4 W W
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

A peasant can do more by faith than a king by proclamation.

2 W
Archangel

Archangel

Creature — Angel

Flying, vigilance

5/5

5 W W
Ardent Militia

Ardent Militia

Creature — Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fights for hearth and home.

2/5

4 W
Armageddon

Armageddon

Sorcery

Destroy all lands.

"'O miserable of happy! Is this the end Of this new glorious world . . . ?'" —John Milton, *Paradise Lost*

3 W
Armored Pegasus

Armored Pegasus

Creature — Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

1/2

1 W
Armored Pegasus

Armored Pegasus

Creature — Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

1/2

1 W
Blessed Reversal

Blessed Reversal

Instant

You gain 3 life for each creature attacking you.

1 W
Blinding Light

Blinding Light

Sorcery

Tap all nonwhite creatures.

Let the unjust avert their faces and contemplate their peril.

2 W
Border Guard

Border Guard

Creature — Human Soldier

"Join the army, see foreign countries!" they'd said.

1/4

2 W
Breath of Life

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

3 W
Charging Paladin

Charging Paladin

Creature — Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

A true warrior's thoughts are of victory, not death.

2/2

2 W
Defiant Stand

Defiant Stand

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. Untap that creature.

1 W
Devoted Hero

Devoted Hero

Creature — Elf Soldier

The heart's courage is the soul's guardian.

1/2

W
False Peace

False Peace

Sorcery

Target player skips all combat phases of their next turn.

Mutual consent is not required for war.

W
Fleet-Footed Monk

Fleet-Footed Monk

Creature — Human Monk

Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.

"Hesitation is for the faithless. My belief lends me speed."

1/1

1 W
Foot Soldiers

Foot Soldiers

Creature — Human Soldier

Infantry deployment is the art of putting your troops in the wrong place at the right time.

2/4

3 W
Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

1 W
Harsh Justice

Harsh Justice

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

2 W
Keen-Eyed Archers

Keen-Eyed Archers

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

"If it has wings, shoot it. If it doesn't, shoot it anyway."

2/2

2 W
Knight Errant

Knight Errant

Creature — Human Knight

". . . [B]efore honor is humility." —*The Bible*, Proverbs 15:33

2/2

1 W
Path of Peace

Path of Peace

Sorcery

Destroy target creature. Its owner gains 4 life.

The soldier reaped the profits of peace.

3 W
Regal Unicorn

Regal Unicorn

Creature — Unicorn

Unicorns don't care if you believe in them any more than you care if they believe in you.

2/3

2 W
Renewing Dawn

Renewing Dawn

Sorcery

You gain 2 life for each Mountain target opponent controls.

Dawn brings a new day, and a new day brings hope.

1 W
Sacred Knight

Sacred Knight

Creature — Human Knight

Sacred Knight can't be blocked by black and/or red creatures.

"No flame, no horror can sway me from my cause."

3/2

3 W
Sacred Nectar

Sacred Nectar

Sorcery

You gain 4 life.

"For he on honey-dew hath fed, And drunk the milk of Paradise." —Samuel Taylor Coleridge, "Kubla Khan"

1 W
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

2/2

2 W W
Spiritual Guardian

Spiritual Guardian

Creature — Spirit

When Spiritual Guardian enters the battlefield, you gain 4 life.

Hope is born within.

3/4

3 W W
Spotted Griffin

Spotted Griffin

Creature — Griffin

Flying

When the cat flies and the bird stalks, guard your horses carefully.

2/3

3 W
Starlight

Starlight

Sorcery

You gain 3 life for each black creature target opponent controls.

Stars are like coins dropped into the night: their light buys safe passage.

1 W
Starlit Angel

Starlit Angel

Creature — Angel

Flying

To soar as high as hope, to dive as swift as justice.

3/4

3 W W
Starlit Angel

Starlit Angel

Creature — Angel

Flying

3/4

3 W W
Steadfastness

Steadfastness

Sorcery

Creatures you control get +0/+3 until end of turn.

Brute force wins the battles. Conviction wins the wars.

1 W
Stern Marshal

Stern Marshal

Creature — Human Soldier

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

2/2

2 W
Temporary Truce

Temporary Truce

Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

1 W
Valorous Charge

Valorous Charge

Sorcery

White creatures get +2/+0 until end of turn.

Stand in the way of truth at your peril.

1 W W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

His presence brings not only a strong arm but also renewed hope.

2/2

2 W
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.

3 W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

Sharper than wind, lighter than air.

3/5

3 W
Warrior's Charge

Warrior's Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

It is not the absence of fear that makes a warrior, but its domination.

2 W
Warrior's Charge

Warrior's Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

2 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

"As flies to wanton boys, are we to the gods. They kill us for their sport." —William Shakespeare, *King Lear*

2 W W
Ancestral Memories

Ancestral Memories

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

2 U U U
Balance of Power

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

3 U U
Baleful Stare

Baleful Stare

Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

2 U
Capricious Sorcerer

Capricious Sorcerer

Creature — Human Wizard

: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1

2 U
Cloak of Feathers

Cloak of Feathers

Sorcery

Target creature gains flying until end of turn. Draw a card.

A thousand feathers from a thousand birds, sewn with magic and song.

U
Cloud Dragon

Cloud Dragon

Creature — Illusion Dragon

Flying Cloud Dragon can block only creatures with flying.

5/4

5 U
Cloud Pirates

Cloud Pirates

Creature — Human Pirate

Flying Cloud Pirates can block only creatures with flying.

1/1

U
Cloud Pirates

Cloud Pirates

Creature — Human Pirate

Flying Cloud Pirates can block only creatures with flying.

1/1

U
Cloud Spirit

Cloud Spirit

Creature — Spirit

Flying Cloud Spirit can block only creatures with flying.

3/1

2 U
Command of Unsummoning

Command of Unsummoning

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.

2 U
Coral Eel

Coral Eel

Creature — Fish

Some fishers like to eat eels, and some eels like to eat fishers.

2/1

1 U
Cruel Fate

Cruel Fate

Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

4 U
Deep-Sea Serpent

Deep-Sea Serpent

Creature — Serpent

Deep-Sea Serpent can't attack unless defending player controls an Island.

Sailors fear the deep-sea serpent; others thank the gods it has no legs.

5/5

4 U U
Djinn of the Lamp

Djinn of the Lamp

Creature — Djinn

Flying

Once they learn the trick of carrying their own lamps, they never touch the ground again.

5/6

5 U U
Déjà Vu

Déjà Vu

Sorcery

Return target sorcery card from your graveyard to your hand.

The past is a mirror of the future.

2 U
Exhaustion

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

2 U
Flux

Flux

Sorcery

Each player discards any number of cards, then draws that many cards. Draw a card.

2 U
Giant Octopus

Giant Octopus

Creature — Octopus

At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.

3/3

3 U
Horned Turtle

Horned Turtle

Creature — Turtle

Its spear has no shaft, its shield no handle.

1/4

2 U
Horned Turtle

Horned Turtle

Creature — Turtle

Its spear has no shaft, its shield no handle.

1/4

2 U
Ingenious Thief

Ingenious Thief

Creature — Human Rogue

Flying When Ingenious Thief enters the battlefield, look at target player's hand.

1/1

1 U
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

2/2

2 U
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident

Creature — Merfolk

Are merfolk humans with fins, or are humans merfolk with feet?

1/1

U
Mystic Denial

Mystic Denial

Instant

Counter target creature or sorcery spell.

1 U U
Omen

Omen

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

1 U
Owl Familiar

Owl Familiar

Creature — Bird

Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.

1/1

1 U
Personal Tutor

Personal Tutor

Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

The phantom warrior comes from nowhere and returns there just as quickly.

2/2

1 U U
Prosperity

Prosperity

Sorcery

Each player draws X cards.

"Life can never be *too* good."

X U
Prosperity

Prosperity

Sorcery

Each player draws X cards.

X U
Snapping Drake

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Drakes claim to be dragons—until the dragons show up.

3/2

3 U
Snapping Drake

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Drakes claim to be dragons—until the dragons show up.

3/2

3 U
Sorcerous Sight

Sorcerous Sight

Sorcery

Look at target opponent's hand. Draw a card.

Do not react; anticipate.

U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Symbol of Unsummoning

Symbol of Unsummoning

Sorcery

Return target creature to its owner's hand. Draw a card.

". . . inviting the soul to wander for a spell in abysses of solitude . . . ." —Kate Chopin, *The Awakening*

2 U
Taunt

Taunt

Sorcery

During target player's next turn, creatures that player controls attack you if able.

U
Taunt

Taunt

Sorcery

During target player's next turn, creatures that player controls attack you if able.

U
Theft of Dreams

Theft of Dreams

Sorcery

Draw a card for each tapped creature target opponent controls.

Energy is never lost, only transformed.

2 U
Thing from the Deep

Thing from the Deep

Creature — Leviathan

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

Seafarers fear sailing off the world's edge not so much as down its gullet.

9/9

6 U U U
Tidal Surge

Tidal Surge

Sorcery

Tap up to three target creatures without flying.

"'Twas when the seas were roaring With hollow blasts of wind . . . ." —John Gay, "The What D'Ye Call It"

1 U
Time Ebb

Time Ebb

Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

2 U
Touch of Brilliance

Touch of Brilliance

Sorcery

Draw two cards.

Acting on one good idea is better than hoarding all the world's knowledge.

3 U
Wind Drake

Wind Drake

Creature — Drake

Flying

"No bird soars too high, if he soars with his own wings." —William Blake, *The Marriage of Heaven and Hell*

2/2

2 U
Withering Gaze

Withering Gaze

Sorcery

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

2 U
Arrogant Vampire

Arrogant Vampire

Creature — Vampire

Flying

Charm and grace may hide a foul heart.

4/3

3 B B
Assassin's Blade

Assassin's Blade

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.

1 B
Assassin's Blade

Assassin's Blade

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.

1 B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Don't be fooled by their looks. Think of them as little knives with wings.

1/1

1 B
Bog Raiders

Bog Raiders

Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Those who live amid decay must expect scavengers.

2/2

2 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It moved through the troops leaving no footprints, save on their souls.

3/3

3 B
Charging Bandits

Charging Bandits

Creature — Human Rogue

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

The fear in their victims' eyes is their most cherished reward.

3/3

4 B
Craven Knight

Craven Knight

Creature — Human Knight

Craven Knight can't block.

"I say victory is better than honor."

2/2

1 B
Cruel Bargain

Cruel Bargain

Sorcery

Draw four cards. You lose half your life, rounded up.

B B B
Cruel Tutor

Cruel Tutor

Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

The more you pay for the lesson, the better you'll remember it.

2 B
Dread Charge

Dread Charge

Sorcery

Black creatures you control can't be blocked this turn except by black creatures.

"As equal were their souls, so equal was their fate." —John Dryden, "Ode to Mrs. Anne Killigrew"

3 B
Dread Reaper

Dread Reaper

Creature — Horror

Flying When Dread Reaper enters the battlefield, you lose 5 life.

6/5

3 B B B
Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

A fist of dust to line your throat, a bowl of sand to fill your belly.

1 B
Ebon Dragon

Ebon Dragon

Creature — Dragon

Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card.

5/4

5 B B
Endless Cockroaches

Endless Cockroaches

Creature — Insect

When Endless Cockroaches dies, return it to its owner's hand.

1/1

1 B B
Feral Shadow

Feral Shadow

Creature — Nightstalker

Flying

Not all shadows are cast by light—some are cast by darkness.

2/1

2 B
Feral Shadow

Feral Shadow

Creature — Nightstalker

Flying

Not all shadows are cast by light—some are cast by darkness.

2/1

2 B
Final Strike

Final Strike

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.

2 B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

2/2

3 B
Hand of Death

Hand of Death

Sorcery

Destroy target nonblack creature.

Death claims all but the darkest souls.

2 B
Hand of Death

Hand of Death

Sorcery

Destroy target nonblack creature.

Death claims all but the darkest souls.

2 B
Howling Fury

Howling Fury

Sorcery

Target creature gets +4/+0 until end of turn.

I howl my soul to the moon, and the moon howls with me.

2 B
King's Assassin

King's Assassin

Creature — Human Assassin

: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Fear is as effective a weapon as the blade.

1/1

1 B B
Mercenary Knight

Mercenary Knight

Creature — Human Mercenary Knight

When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.

4/4

2 B
Mind Knives

Mind Knives

Sorcery

Target opponent discards a card at random.

To dodge the unerring knife, one must be free of thought.

1 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

2 B
Muck Rats

Muck Rats

Creature — Rat

The difference between a nuisance and a threat is often merely a matter of numbers.

1/1

B
Nature's Ruin

Nature's Ruin

Sorcery

Destroy all green creatures.

One chill blast—the exhalation of the grave.

2 B
Noxious Toad

Noxious Toad

Creature — Frog

When Noxious Toad dies, each opponent discards a card.

1/1

2 B
Python

Python

Creature — Snake

What could it have swallowed to grow so large?

3/2

1 B B
Rain of Tears

Rain of Tears

Sorcery

Destroy target land.

When emotions rain down, what rivers will be born?

1 B B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Serpent Assassin

Serpent Assassin

Creature — Snake Assassin

When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.

2/2

3 B B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

3/3

2 B
Skeletal Crocodile

Skeletal Crocodile

Creature — Crocodile Skeleton

The less flesh there is, the more teeth there seem to be.

5/1

3 B
Skeletal Snake

Skeletal Snake

Creature — Snake Skeleton

They watched as the snake shed layer after layer until only cold bone remained.

2/1

1 B
Soul Shred

Soul Shred

Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

It would be a shame to let life slip away to nothing.

3 B B
Undying Beast

Undying Beast

Creature — Beast

When Undying Beast dies, put it on top of its owner's library.

3/2

3 B
Vampiric Feast

Vampiric Feast

Sorcery

Vampiric Feast deals 4 damage to any target and you gain 4 life.

It's not always gold the thief is after.

5 B B
Vampiric Feast

Vampiric Feast

Sorcery

Vampiric Feast deals 4 damage to any target and you gain 4 life.

5 B B
Vampiric Touch

Vampiric Touch

Sorcery

Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.

A touch, not comforting, but of death.

2 B
Virtue's Ruin

Virtue's Ruin

Sorcery

Destroy all white creatures.

All must fall, and those who stand highest fall hardest.

2 B
Wicked Pact

Wicked Pact

Sorcery

Destroy two target nonblack creatures. You lose 5 life.

1 B B
Wicked Pact

Wicked Pact

Sorcery

Destroy two target nonblack creatures. You lose 5 life.

1 B B
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

X R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

X R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

X R
Boiling Seas

Boiling Seas

Sorcery

Destroy all Islands.

What burns the land, boils the seas.

3 R
Burning Cloak

Burning Cloak

Sorcery

Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.

R
Craven Giant

Craven Giant

Creature — Giant

Craven Giant can't block.

"The best armor is to keep out of range." —Italian proverb

4/1

2 R
Desert Drake

Desert Drake

Creature — Drake

Flying

Never doubt a dragon just because of its size.

2/2

3 R
Devastation

Devastation

Sorcery

Destroy all creatures and lands.

There is much talk about the art of creation. What about the art of destruction?

5 R R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Fire Dragon

Fire Dragon

Creature — Dragon

Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

6/6

6 R R R
Fire Imp

Fire Imp

Creature — Imp

When Fire Imp enters the battlefield, it deals 2 damage to target creature.

2/1

2 R
Fire Snake

Fire Snake

Creature — Snake

When Fire Snake dies, destroy target land.

The snake's final thrashings only spread the fire within it.

3/1

4 R
Fire Tempest

Fire Tempest

Sorcery

Fire Tempest deals 6 damage to each creature and each player.

5 R R
Flashfires

Flashfires

Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

3 R
Forked Lightning

Forked Lightning

Sorcery

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

3 R
Goblin Bully

Goblin Bully

Creature — Goblin

It's easy to stand head and shoulders over those with no backbone.

2/1

1 R
Highland Giant

Highland Giant

Creature — Giant

Though slow-witted and slow-moving, they are quick to anger.

3/4

2 R R
Hill Giant

Hill Giant

Creature — Giant

Hill giants are mostly just big. Of course, that does count for a lot!

3/3

3 R
Hulking Cyclops

Hulking Cyclops

Creature — Cyclops

Hulking Cyclops can't block.

Anyone can get around a cyclops, but few can stand in its way.

5/5

3 R R
Hulking Cyclops

Hulking Cyclops

Creature — Cyclops

Hulking Cyclops can't block.

Anyone can get around a cyclops, but few can stand in its way.

5/5

3 R R
Hulking Goblin

Hulking Goblin

Creature — Goblin

Hulking Goblin can't block.

The bigger they are, the harder they avoid work.

2/2

1 R
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

Swing your axe as a broom, to sweep away the foe.

4 R
Lava Flow

Lava Flow

Sorcery

Destroy target creature or land.

People ran as never before at the thought of being buried and cremated at the same time.

3 R R
Lizard Warrior

Lizard Warrior

Creature — Lizard Warrior

Don't let its appearance frighten you. Let its claws and teeth do that.

4/2

3 R
Minotaur Warrior

Minotaur Warrior

Creature — Minotaur Warrior

The herd's patience, the stampede's fury.

2/3

2 R
Mountain Goat

Mountain Goat

Creature — Goat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Only the heroic and the mad follow mountain goat trails.

1/1

R
Pillaging Horde

Pillaging Horde

Creature — Human Barbarian

When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.

5/5

2 R R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

Chaos does not choose its enemies.

1 R
Raging Cougar

Raging Cougar

Creature — Cat

Haste

Mountaineers quickly learn to travel with their spears always pointed up.

2/2

2 R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

Charging alone takes uncommon daring or uncommon stupidity. Or both.

1/1

R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

1/1

R
Raging Minotaur

Raging Minotaur

Creature — Minotaur Berserker

Haste

The only thing worse than a minotaur with an axe is an angry minotaur with an axe.

3/3

2 R R
Rain of Salt

Rain of Salt

Sorcery

Destroy two target lands.

It pelts the land with its fury, spoiling what was once sweet.

4 R R
Scorching Spear

Scorching Spear

Sorcery

Scorching Spear deals 1 damage to any target.

Lift your spear as you might lift your glass, and toast your enemy.

R
Scorching Winds

Scorching Winds

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.

R
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

1 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

I cast a thousand tiny suns— Beware my many dawns.

2 R
Thundermare

Thundermare

Creature — Elemental Horse

Haste (This creature can attack and as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures.

5/5

5 R
Volcanic Dragon

Volcanic Dragon

Creature — Dragon

Flying, haste

4/4

4 R R
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Cast the weight as though it were a die, to see a rival's fate.

1 R
Wall of Granite

Wall of Granite

Creature — Wall

Defender (This creature can't attack.)

The wisest man builds his house *behind* the rock.

0/7

2 R
Winds of Change

Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

R
Alluring Scent

Alluring Scent

Sorcery

All creatures able to block target creature this turn do so.

Doom rarely smells this sweet.

1 G G
Anaconda

Anaconda

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Something soft bumped against the rowboat, then was gone.

3/3

3 G
Anaconda

Anaconda

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3/3

3 G
Bee Sting

Bee Sting

Sorcery

Bee Sting deals 2 damage to any target.

There are few things as motivating as a swarm of bees.

3 G
Bull Hippo

Bull Hippo

Creature — Hippo

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Stay alert: his lumbering may shake the ground itself, but in water, he glides.

3/3

3 G
Bull Hippo

Bull Hippo

Creature — Hippo

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

3/3

3 G
Charging Rhino

Charging Rhino

Creature — Rhino

Charging Rhino can't be blocked by more than one creature.

A rhino rarely uses its horn to announce its charge, only to end it.

4/4

3 G G
Deep Wood

Deep Wood

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.

1 G
Elite Cat Warrior

Elite Cat Warrior

Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

"Hear that? No? *That's* a cat warrior."

2/3

2 G
Elite Cat Warrior

Elite Cat Warrior

Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2/3

2 G
Elven Cache

Elven Cache

Sorcery

Return target card from your graveyard to your hand.

Elves know where to harvest the best of the forest, for they planted it themselves.

2 G G
Elven Cache

Elven Cache

Sorcery

Return target card from your graveyard to your hand.

Elves know where to harvest the best of the forest, for they planted it themselves.

2 G G
Elvish Ranger

Elvish Ranger

Creature — Elf Ranger

It's up to you if you enter their woods—and up to them if you leave.

4/1

2 G
Fruition

Fruition

Sorcery

You gain 1 life for each Forest on the battlefield.

Come to these woods and suffer no pain; you've burdens to lose and new life to gain.

G
Fruition

Fruition

Sorcery

You gain 1 life for each Forest on the battlefield.

Come to these woods and suffer no pain; you've burdens to lose and new life to gain.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It's not far into the trap, as the crow flies.

2/4

3 G
Gorilla Warrior

Gorilla Warrior

Creature — Ape Warrior

They were formidable even before they learned the use of weapons.

3/2

2 G
Grizzly Bears

Grizzly Bears

Creature — Bear

Don't worry about provoking grizzly bears; they come that way.

2/2

1 G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

X G
Jungle Lion

Jungle Lion

Creature — Cat

Jungle Lion can't block.

The lion's only loyalty is to its hunger.

2/1

G
Mobilize

Mobilize

Sorcery

Untap all creatures you control.

A rested mind is the sharpest weapon.

G
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

Some cats are born fighters; others need a little persuading.

1 G
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

1 G
Moon Sprite

Moon Sprite

Creature — Faerie

Flying

"I am that merry wanderer of the night." —William Shakespeare, *A Midsummer Night's Dream*

1/1

1 G
Natural Order

Natural Order

Sorcery

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

2 G G
Natural Spring

Natural Spring

Sorcery

Target player gains 8 life.

Though many have come to this place to wash their wounds, the water has never turned red.

3 G G
Nature's Cloak

Nature's Cloak

Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

2 G
Nature's Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's secrets can be read on every tree, every branch, every leaf.

1 G
Needle Storm

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

2 G
Panther Warriors

Panther Warriors

Creature — Cat Warrior

The dogs of war are nothing compared to the cats.

6/3

4 G
Plant Elemental

Plant Elemental

Creature — Plant Elemental

When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.

3/4

1 G
Primeval Force

Primeval Force

Creature — Elemental

When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.

8/8

2 G G G
Redwood Treefolk

Redwood Treefolk

Creature — Treefolk

The soldiers chopped and chopped, and still the great tree stood, frowning down at them.

3/6

4 G
Rowan Treefolk

Rowan Treefolk

Creature — Treefolk

One of the forest's best protectors is the forest itself.

3/4

3 G
Spined Wurm

Spined Wurm

Creature — Wurm

It has more teeth than fit in its mouth.

5/4

4 G
Stalking Tiger

Stalking Tiger

Creature — Cat

Stalking Tiger can't be blocked by more than one creature.

No one is happy when they notice a tiger.

3/3

3 G
Summer Bloom

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

1 G
Sylvan Tutor

Sylvan Tutor

Sorcery

Search your library for a creature card, reveal it, then shuffle and put that card on top.

G
Thundering Wurm

Thundering Wurm

Creature — Wurm

When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.

4/4

2 G
Treetop Defense

Treetop Defense

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)

1 G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

2 G
Whiptail Wurm

Whiptail Wurm

Creature — Wurm

It's hard to say for certain which end is more dangerous.

8/5

6 G
Willow Dryad

Willow Dryad

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Some think that dryads are the dreams of trees.

1/1

G
Winter's Grasp

Winter's Grasp

Sorcery

Destroy target land.

Winter settles on the land, and the land prays it will wake.

1 G G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

1/1

2 G
Plains

Plains

Basic Land — Plains

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Island

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Swamp

Swamp

Basic Land — Swamp

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Basic Land — Swamp

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Basic Land — Swamp

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Basic Land — Swamp

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Mountain

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Basic Land — Mountain

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Basic Land — Mountain

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Basic Land — Mountain

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Basic Land — Mountain

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Forest

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Basic Land — Forest

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Basic Land — Forest

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Basic Land — Forest

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