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Alabaster Dragon
Creature — Dragon
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
4/4
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Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
A peasant can do more by faith than a king by proclamation.
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Archangel
Creature — Angel
Flying, vigilance
5/5
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Ardent Militia
Creature — Human Soldier
Vigilance
Some fight for honor and some for gold, but the militia fights for hearth and home.
2/5
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Armageddon
Sorcery
Destroy all lands.
"'O miserable of happy! Is this the end Of this new glorious world . . . ?'"
—John Milton, *Paradise Lost*
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Armored Pegasus
Creature — Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
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Armored Pegasus
Creature — Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
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Blessed Reversal
Instant
You gain 3 life for each creature attacking you.
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Blinding Light
Sorcery
Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.
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Border Guard
Creature — Human Soldier
"Join the army, see foreign countries!" they'd said.
1/4
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Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
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Charging Paladin
Creature — Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
A true warrior's thoughts are of victory, not death.
2/2
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Defiant Stand
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
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Devoted Hero
Creature — Elf Soldier
The heart's courage is the soul's guardian.
1/2
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False Peace
Sorcery
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.
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Fleet-Footed Monk
Creature — Human Monk
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
"Hesitation is for the faithless. My belief lends me speed."
1/1
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Foot Soldiers
Creature — Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4
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Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
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Harsh Justice
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
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Keen-Eyed Archers
Creature — Elf Archer
Reach (This creature can block creatures with flying.)
"If it has wings, shoot it. If it doesn't, shoot it anyway."
2/2
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Knight Errant
Creature — Human Knight
". . . [B]efore honor is humility."
—*The Bible*, Proverbs 15:33
2/2
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Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
The soldier reaped the profits of peace.
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Regal Unicorn
Creature — Unicorn
Unicorns don't care if you believe in them any more than you care if they believe in you.
2/3
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Renewing Dawn
Sorcery
You gain 2 life for each Mountain target opponent controls.
Dawn brings a new day, and a new day brings hope.
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Sacred Knight
Creature — Human Knight
Sacred Knight can't be blocked by black and/or red creatures.
"No flame, no horror can sway me from my cause."
3/2
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Sacred Nectar
Sorcery
You gain 4 life.
"For he on honey-dew hath fed,
And drunk the milk of Paradise."
—Samuel Taylor Coleridge, "Kubla Khan"
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Seasoned Marshal
Creature — Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
2/2
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Spiritual Guardian
Creature — Spirit
When Spiritual Guardian enters the battlefield, you gain 4 life.
Hope is born within.
3/4
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Spotted Griffin
Creature — Griffin
Flying
When the cat flies and the bird stalks, guard your horses carefully.
2/3
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Starlight
Sorcery
You gain 3 life for each black creature target opponent controls.
Stars are like coins dropped into the night: their light buys safe passage.
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Starlit Angel
Creature — Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4
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Starlit Angel
Creature — Angel
Flying
3/4
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Steadfastness
Sorcery
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
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Stern Marshal
Creature — Human Soldier
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
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Temporary Truce
Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
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Valorous Charge
Sorcery
White creatures get +2/+0 until end of turn.
Stand in the way of truth at your peril.
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
His presence brings not only a strong arm but also renewed hope.
2/2
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Vengeance
Sorcery
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
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Wall of Swords
Creature — Wall
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
3/5
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Warrior's Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
It is not the absence of fear that makes a warrior, but its domination.
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Warrior's Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
"As flies to wanton boys, are we to the gods. They kill us for their sport."
—William Shakespeare, *King Lear*
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Ancestral Memories
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Balance of Power
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
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Baleful Stare
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
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Capricious Sorcerer
Creature — Human Wizard
: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
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Cloak of Feathers
Sorcery
Target creature gains flying until end of turn.
Draw a card.
A thousand feathers from a thousand birds, sewn with magic and song.
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Cloud Dragon
Creature — Illusion Dragon
Flying
Cloud Dragon can block only creatures with flying.
5/4
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Cloud Pirates
Creature — Human Pirate
Flying
Cloud Pirates can block only creatures with flying.
1/1
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Cloud Pirates
Creature — Human Pirate
Flying
Cloud Pirates can block only creatures with flying.
1/1
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Cloud Spirit
Creature — Spirit
Flying
Cloud Spirit can block only creatures with flying.
3/1
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Command of Unsummoning
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
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Coral Eel
Creature — Fish
Some fishers like to eat eels, and some eels like to eat fishers.
2/1
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Cruel Fate
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
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Deep-Sea Serpent
Creature — Serpent
Deep-Sea Serpent can't attack unless defending player controls an Island.
Sailors fear the deep-sea serpent; others thank the gods it has no legs.
5/5
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Djinn of the Lamp
Creature — Djinn
Flying
Once they learn the trick of carrying their own lamps, they never touch the ground again.
5/6
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Déjà Vu
Sorcery
Return target sorcery card from your graveyard to your hand.
The past is a mirror of the future.
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Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
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Flux
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
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Giant Octopus
Creature — Octopus
At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.
3/3
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Horned Turtle
Creature — Turtle
Its spear has no shaft, its shield no handle.
1/4
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Horned Turtle
Creature — Turtle
Its spear has no shaft, its shield no handle.
1/4
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Ingenious Thief
Creature — Human Rogue
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
1/1
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Man-o'-War
Creature — Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2/2
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Merfolk of the Pearl Trident
Creature — Merfolk
Are merfolk humans with fins, or are humans merfolk with feet?
1/1
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Mystic Denial
Instant
Counter target creature or sorcery spell.
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Omen
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
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Owl Familiar
Creature — Bird
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
1/1
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Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
The phantom warrior comes from nowhere and returns there just as quickly.
2/2
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Prosperity
Sorcery
Each player draws X cards.
"Life can never be *too* good."
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Prosperity
Sorcery
Each player draws X cards.
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Snapping Drake
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Drakes claim to be dragons—until the dragons show up.
3/2
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Snapping Drake
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Drakes claim to be dragons—until the dragons show up.
3/2
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Sorcerous Sight
Sorcery
Look at target opponent's hand.
Draw a card.
Do not react; anticipate.
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Storm Crow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
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Storm Crow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
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Symbol of Unsummoning
Sorcery
Return target creature to its owner's hand.
Draw a card.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ."
—Kate Chopin, *The Awakening*
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Taunt
Sorcery
During target player's next turn, creatures that player controls attack you if able.
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Taunt
Sorcery
During target player's next turn, creatures that player controls attack you if able.
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Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
Energy is never lost, only transformed.
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Thing from the Deep
Creature — Leviathan
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
9/9
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Tidal Surge
Sorcery
Tap up to three target creatures without flying.
"'Twas when the seas were roaring With hollow blasts of wind . . . ."
—John Gay, "The What D'Ye Call It"
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Time Ebb
Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
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Touch of Brilliance
Sorcery
Draw two cards.
Acting on one good idea is better than hoarding all the world's knowledge.
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Wind Drake
Creature — Drake
Flying
"No bird soars too high, if he soars with his own wings."
—William Blake, *The Marriage of Heaven and Hell*
2/2
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Withering Gaze
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
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Arrogant Vampire
Creature — Vampire
Flying
Charm and grace may hide a foul heart.
4/3
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Assassin's Blade
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
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Assassin's Blade
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
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Bog Imp
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Don't be fooled by their looks. Think of them as little knives with wings.
1/1
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Bog Raiders
Creature — Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Those who live amid decay must expect scavengers.
2/2
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
It moved through the troops leaving no footprints, save on their souls.
3/3
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Charging Bandits
Creature — Human Rogue
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
The fear in their victims' eyes is their most cherished reward.
3/3
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Craven Knight
Creature — Human Knight
Craven Knight can't block.
"I say victory is better than honor."
2/2
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Cruel Bargain
Sorcery
Draw four cards. You lose half your life, rounded up.
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Cruel Tutor
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
The more you pay for the lesson, the better you'll remember it.
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Dread Charge
Sorcery
Black creatures you control can't be blocked this turn except by black creatures.
"As equal were their souls, so equal was their fate."
—John Dryden, "Ode to Mrs. Anne Killigrew"
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Dread Reaper
Creature — Horror
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
6/5
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Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
A fist of dust to line your throat, a bowl of sand to fill your belly.
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Ebon Dragon
Creature — Dragon
Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
5/4
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Endless Cockroaches
Creature — Insect
When Endless Cockroaches dies, return it to its owner's hand.
1/1
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Feral Shadow
Creature — Nightstalker
Flying
Not all shadows are cast by light—some are cast by darkness.
2/1
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Feral Shadow
Creature — Nightstalker
Flying
Not all shadows are cast by light—some are cast by darkness.
2/1
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Final Strike
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2
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Hand of Death
Sorcery
Destroy target nonblack creature.
Death claims all but the darkest souls.
|
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Hand of Death
Sorcery
Destroy target nonblack creature.
Death claims all but the darkest souls.
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Howling Fury
Sorcery
Target creature gets +4/+0 until end of turn.
I howl my soul to the moon, and the moon howls with me.
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King's Assassin
Creature — Human Assassin
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Fear is as effective a weapon as the blade.
1/1
|
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Mercenary Knight
Creature — Human Mercenary Knight
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
4/4
|
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Mind Knives
Sorcery
Target opponent discards a card at random.
To dodge the unerring knife, one must be free of thought.
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Mind Rot
Sorcery
Target player discards two cards.
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Muck Rats
Creature — Rat
The difference between a nuisance and a threat is often merely a matter of numbers.
1/1
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Nature's Ruin
Sorcery
Destroy all green creatures.
One chill blast—the exhalation of the grave.
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Noxious Toad
Creature — Frog
When Noxious Toad dies, each opponent discards a card.
1/1
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Python
Creature — Snake
What could it have swallowed to grow so large?
3/2
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Rain of Tears
Sorcery
Destroy target land.
When emotions rain down, what rivers will be born?
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Serpent Assassin
Creature — Snake Assassin
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
2/2
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Serpent Warrior
Creature — Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3/3
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Skeletal Crocodile
Creature — Crocodile Skeleton
The less flesh there is, the more teeth there seem to be.
5/1
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Skeletal Snake
Creature — Snake Skeleton
They watched as the snake shed layer after layer until only cold bone remained.
2/1
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Soul Shred
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
It would be a shame to let life slip away to nothing.
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Undying Beast
Creature — Beast
When Undying Beast dies, put it on top of its owner's library.
3/2
|
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Vampiric Feast
Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.
|
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Vampiric Feast
Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
|
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Vampiric Touch
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
A touch, not comforting, but of death.
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Virtue's Ruin
Sorcery
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
|
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Wicked Pact
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
|
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Wicked Pact
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
|
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Blaze
Sorcery
Blaze deals X damage to any target.
|
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Blaze
Sorcery
Blaze deals X damage to any target.
|
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Blaze
Sorcery
Blaze deals X damage to any target.
|
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Boiling Seas
Sorcery
Destroy all Islands.
What burns the land, boils the seas.
|
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Burning Cloak
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
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Craven Giant
Creature — Giant
Craven Giant can't block.
"The best armor is to keep out of range."
—Italian proverb
4/1
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Desert Drake
Creature — Drake
Flying
Never doubt a dragon just because of its size.
2/2
|
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Devastation
Sorcery
Destroy all creatures and lands.
There is much talk about the art of creation. What about the art of destruction?
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Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
|
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Fire Dragon
Creature — Dragon
Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
6/6
|
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Fire Imp
Creature — Imp
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
2/1
|
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Fire Snake
Creature — Snake
When Fire Snake dies, destroy target land.
The snake's final thrashings only spread the fire within it.
3/1
|
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Fire Tempest
Sorcery
Fire Tempest deals 6 damage to each creature and each player.
|
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Flashfires
Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
|
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Forked Lightning
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
|
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Goblin Bully
Creature — Goblin
It's easy to stand head and shoulders over those with no backbone.
2/1
|
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Highland Giant
Creature — Giant
Though slow-witted and slow-moving, they are quick to anger.
3/4
|
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Hill Giant
Creature — Giant
Hill giants are mostly just big. Of course, that does count for a lot!
3/3
|
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Hulking Cyclops
Creature — Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
|
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Hulking Cyclops
Creature — Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
|
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Hulking Goblin
Creature — Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
2/2
|
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Last Chance
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Swing your axe as a broom, to sweep away the foe.
|
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Lava Flow
Sorcery
Destroy target creature or land.
People ran as never before at the thought of being buried and cremated at the same time.
|
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Lizard Warrior
Creature — Lizard Warrior
Don't let its appearance frighten you. Let its claws and teeth do that.
4/2
|
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Minotaur Warrior
Creature — Minotaur Warrior
The herd's patience, the stampede's fury.
2/3
|
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Mountain Goat
Creature — Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Only the heroic and the mad follow mountain goat trails.
1/1
|
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Pillaging Horde
Creature — Human Barbarian
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
5/5
|
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
Chaos does not choose its enemies.
|
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Raging Cougar
Creature — Cat
Haste
Mountaineers quickly learn to travel with their spears always pointed up.
2/2
|
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
Charging alone takes uncommon daring or uncommon stupidity. Or both.
1/1
|
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
1/1
|
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Raging Minotaur
Creature — Minotaur Berserker
Haste
The only thing worse than a minotaur with an axe is an angry minotaur with an axe.
3/3
|
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Rain of Salt
Sorcery
Destroy two target lands.
It pelts the land with its fury, spoiling what was once sweet.
|
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Scorching Spear
Sorcery
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
|
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Scorching Winds
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
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Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
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Stone Rain
Sorcery
Destroy target land.
I cast a thousand tiny suns—
Beware my many dawns.
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Thundermare
Creature — Elemental Horse
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
5/5
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Volcanic Dragon
Creature — Dragon
Flying, haste
4/4
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Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
Cast the weight as though it were a die, to see a rival's fate.
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Wall of Granite
Creature — Wall
Defender (This creature can't attack.)
The wisest man builds his house *behind* the rock.
0/7
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Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
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Alluring Scent
Sorcery
All creatures able to block target creature this turn do so.
Doom rarely smells this sweet.
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Anaconda
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Something soft bumped against the rowboat, then was gone.
3/3
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Anaconda
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3
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Bee Sting
Sorcery
Bee Sting deals 2 damage to any target.
There are few things as motivating as a swarm of bees.
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Bull Hippo
Creature — Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Stay alert: his lumbering may shake the ground itself, but in water, he glides.
3/3
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Bull Hippo
Creature — Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3/3
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Charging Rhino
Creature — Rhino
Charging Rhino can't be blocked by more than one creature.
A rhino rarely uses its horn to announce its charge, only to end it.
4/4
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Deep Wood
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
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Elite Cat Warrior
Creature — Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
"Hear that? No? *That's* a cat warrior."
2/3
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Elite Cat Warrior
Creature — Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/3
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Elven Cache
Sorcery
Return target card from your graveyard to your hand.
Elves know where to harvest the best of the forest, for they planted it themselves.
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Elven Cache
Sorcery
Return target card from your graveyard to your hand.
Elves know where to harvest the best of the forest, for they planted it themselves.
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Elvish Ranger
Creature — Elf Ranger
It's up to you if you enter their woods—and up to them if you leave.
4/1
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Fruition
Sorcery
You gain 1 life for each Forest on the battlefield.
Come to these woods and suffer no pain; you've burdens to lose and new life to gain.
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Fruition
Sorcery
You gain 1 life for each Forest on the battlefield.
Come to these woods and suffer no pain; you've burdens to lose and new life to gain.
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
It's not far into the trap, as the crow flies.
2/4
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Gorilla Warrior
Creature — Ape Warrior
They were formidable even before they learned the use of weapons.
3/2
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Grizzly Bears
Creature — Bear
Don't worry about provoking grizzly bears; they come that way.
2/2
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Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Jungle Lion
Creature — Cat
Jungle Lion can't block.
The lion's only loyalty is to its hunger.
2/1
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Mobilize
Sorcery
Untap all creatures you control.
A rested mind is the sharpest weapon.
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Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
Some cats are born fighters; others need a little persuading.
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Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
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Moon Sprite
Creature — Faerie
Flying
"I am that merry wanderer of the night."
—William Shakespeare,
*A Midsummer Night's Dream*
1/1
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Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
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Natural Spring
Sorcery
Target player gains 8 life.
Though many have come to this place to wash their wounds, the water has never turned red.
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Nature's Cloak
Sorcery
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
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Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's secrets can be read on every tree, every branch, every leaf.
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Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
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Panther Warriors
Creature — Cat Warrior
The dogs of war are nothing compared to the cats.
6/3
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Plant Elemental
Creature — Plant Elemental
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/4
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Primeval Force
Creature — Elemental
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
8/8
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Redwood Treefolk
Creature — Treefolk
The soldiers chopped and chopped, and still the great tree stood, frowning down at them.
3/6
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Rowan Treefolk
Creature — Treefolk
One of the forest's best protectors is the forest itself.
3/4
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Spined Wurm
Creature — Wurm
It has more teeth than fit in its mouth.
5/4
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Stalking Tiger
Creature — Cat
Stalking Tiger can't be blocked by more than one creature.
No one is happy when they notice a tiger.
3/3
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Summer Bloom
Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
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Sylvan Tutor
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
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Thundering Wurm
Creature — Wurm
When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
4/4
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Treetop Defense
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
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Whiptail Wurm
Creature — Wurm
It's hard to say for certain which end is more dangerous.
8/5
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Willow Dryad
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Some think that dryads are the dreams of trees.
1/1
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Winter's Grasp
Sorcery
Destroy target land.
Winter settles on the land, and the land prays it will wake.
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Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1/1
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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