Magic Online Promos

Image Card Info Mana cost
Braingeyser

Braingeyser

Sorcery

Target player draws X cards.

X U U
Fork

Fork

Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

R R
Sedge Troll

Sedge Troll

Creature — Troll

Sedge Troll gets +1/+1 as long as you control a Swamp. : Regenerate Sedge Troll.

The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.

2/2

2 R
Two-Headed Giant of Foriys

Two-Headed Giant of Foriys

Creature — Giant

Trample Two-Headed Giant of Foriys can block an additional creature each combat.

4/4

4 R
Ifh-Bíff Efreet

Ifh-Bíff Efreet

Creature — Efreet

Flying : Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.

3/3

2 G G
Khabál Ghoul

Khabál Ghoul

Creature — Zombie

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

1/1

2 B
Serendib Efreet

Serendib Efreet

Creature — Efreet

Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

3/4

2 U
Argivian Archaeologist

Argivian Archaeologist

Creature — Human Artificer

, : Return target artifact card from your graveyard to your hand.

Fascinated by the lore of ancient struggles, archaeologists search incessantly for remnants of an earlier, more powerful era.

1/1

1 W W
Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Hand of Justice

Hand of Justice

Creature — Avatar

, Tap three untapped white creatures you control: Destroy target creature.

"The Hand of Justice will come to cleanse the world if we are true." —Oliver Farrel

2/6

5 W
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

0
Baron Sengir

Baron Sengir

Legendary Creature — Vampire Noble

Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire.

"Beast. Defiler. The source of all my pain." —Ihsan's Shade

5/5

5 B B B
Thunder Spirit

Thunder Spirit

Creature — Elemental Spirit

Flying, first strike

2/2

1 W W
Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

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Swamp

Swamp

Basic Land — Swamp

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Forest

Forest

Basic Land — Forest

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Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Forest

Forest

Basic Land — Forest

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Swamp

Swamp

Basic Land — Swamp

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Plains

Plains

Basic Land — Plains

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Swamp

Swamp

Basic Land — Swamp

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Forest

Forest

Basic Land — Forest

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Plains

Plains

Basic Land — Plains

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Island

Island

Basic Land — Island

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Swamp

Swamp

Basic Land — Swamp

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Mountain

Mountain

Basic Land — Mountain

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Forest

Forest

Basic Land — Forest

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Plains

Plains

Basic Land — Plains

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Island

Island

Basic Land — Island

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Swamp

Swamp

Basic Land — Swamp

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Mountain

Mountain

Basic Land — Mountain

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Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Swamp

Swamp

Basic Land — Swamp

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Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Forest

Forest

Basic Land — Forest

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Plains

Plains

Basic Land — Plains

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Forest

Forest

Basic Land — Forest

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Swamp

Swamp

Basic Land — Swamp

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Tawnos's Coffin

Tawnos's Coffin

Artifact

You may choose not to untap Tawnos's Coffin during your untap step. , : Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

4
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Preacher

Preacher

Creature — Human Cleric

You may choose not to untap Preacher during your untap step. : For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

1/1

1 W W
Kjeldoran Outpost

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Create a 1/1 white Soldier creature token.

Lake of the Dead

Lake of the Dead

Land

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , Sacrifice a Swamp: Add .

Hazezon Tamar

Hazezon Tamar

Legendary Creature — Human Warrior

When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.

2/4

4 R G W
Gleemox

Gleemox

Artifact

: Add one mana of any color. This card is banned.

MOCTODSDR AZIWTAXAM EELG

0
Sliver Queen

Sliver Queen

Legendary Creature — Sliver

: Create a 1/1 colorless Sliver creature token.

Her children are ever part of her.

7/7

W U B R G
Morphling

Morphling

Creature — Shapeshifter

: Untap Morphling. : Morphling gains flying until end of turn. : Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) : Morphling gets +1/-1 until end of turn. : Morphling gets -1/+1 until end of turn.

3/3

3 U U
Serra Avatar

Serra Avatar

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

*/*

4 W W W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Counterspell

Counterspell

Instant

Counter target spell.

"It was probably a lousy spell in the first place." —Ertai, wizard adept

U U
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

Whenever the Llanowar elves gather the fruits of their forest, they leave one plant of each type untouched, considering that nature's portion.

1/1

G
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"Peace hath her victories / No less renownd than war." —John Milton, "To the Lord General Cromwell"

W
Kird Ape

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."

1/1

R
Condemn

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

W
Eternal Dragon

Eternal Dragon

Creature — Dragon Spirit

Flying : Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/5

5 W W
Ravenous Baloth

Ravenous Baloth

Creature — Beast

Sacrifice a Beast: You gain 4 life.

"All we know about the Krosan Forest we have learned from those few who made it out alive." —Elvish refugee

4/4

2 G G
Vindicate

Vindicate

Sorcery

Destroy target permanent.

Some convictions are so strong that the world must break to accommodate them.

1 W B
Cunning Wish

Cunning Wish

Instant

You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.

The foolish wish for that which they desire. The cunning wish for that which they require.

2 U
Force Spike

Force Spike

Instant

Counter target spell unless its controller pays .

U
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

X X 2 W W
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

4 R R
Treetop Village

Treetop Village

Land

Treetop Village enters the battlefield tapped. : Add . : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"Except our own thoughts, there is nothing absolutely in our power." —Rene Descartes, *Discourse on Method*

2
Mogg Fanatic

Mogg Fanatic

Creature — Goblin

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

"As if his chest had been a mortar, he burst his hot heart's shell upon it." —Herman Melville, *Moby Dick*

1/1

R
Imperious Perfect

Imperious Perfect

Creature — Elf Warrior

Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.

2/2

2 G
Doran, the Siege Tower

Doran, the Siege Tower

Legendary Creature — Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

0/5

W B G
Armageddon

Armageddon

Sorcery

Destroy all lands.

"'O miserable of happy! Is this the end Of this new glorious world . . . ?'" —John Milton, *Paradise Lost*

3 W
Goblin Piledriver

Goblin Piledriver

Creature — Goblin Warrior

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

1/2

1 R
Damnation

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

2 B B
Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

1 R
Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.

3 G W
Bramblewood Paragon

Bramblewood Paragon

Creature — Elf Warrior

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.

2/2

1 G
Mutavault

Mutavault

Land

: Add . : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

0
Remand

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

1 U
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Gaea needs no book to record every act.

2/1

1 G G
Tendrils of Agony

Tendrils of Agony

Sorcery

Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

2 B B
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"We've endured your slights to Gaea with the grace of tolerance. Now behold the grace of our ferocity."

2/2

1 G G
Demigod of Revenge

Demigod of Revenge

Creature — Spirit Avatar

When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste

"His laugh, a bellowing, deathly din, slices through the heavens, making them bleed." —*The Seer's Parables*

5/4

B / R B / R B / R B / R B / R
Boggart Ram-Gang

Boggart Ram-Gang

Creature — Goblin Warrior

Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)

"We're going to need a bigger gate." —Bowen, Barrenton guardcaptain

3/3

R / G R / G R / G
Wilt-Leaf Cavaliers

Wilt-Leaf Cavaliers

Creature — Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

3/4

G / W G / W G / W
Shrapnel Blast

Shrapnel Blast

Instant

As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.

To the Krark Clan, every artifact has a trigger and a barrel.

1 R
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Raissa transformed herself into a vessel for the Watchword Codex, allowing the arcane lore to flow through her body.

2 U
Cryptic Command

Cryptic Command

Instant

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

1 U U U
Woolly Thoctar

Woolly Thoctar

Creature — Beast

One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.

5/4

R G W
Sprouting Thrinax

Sprouting Thrinax

Creature — Lizard

When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.

The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.

3/3

B R G
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I see more than others do because I know where to look." —Saprazzan vizier

U
Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works." —Yavimaya ranger

1 G W
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

3 U
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay

4/2

3 R
Gerrard's Verdict

Gerrard's Verdict

Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

A heart of light and a soul of darkness cannot coexist.

W B
Psychatog

Psychatog

Creature — Atog

Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

1/2

1 U B
Firebolt

Firebolt

Sorcery

Firebolt deals 2 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Reach out and torch someone.

R
Cabal Coffers

Cabal Coffers

Land

, : Add for each Swamp you control.

Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria.

Cabal Therapy

Cabal Therapy

Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B
Smother

Smother

Instant

Destroy target creature with mana value 3 or less. It can't be regenerated.

"I can't hear them scream, but at least I don't have to listen to them beg." —Phage the Untouchable

1 B
Goblin Warchief

Goblin Warchief

Creature — Goblin Warrior

Goblin spells you cast cost less to cast. Goblins you control have haste.

They poured from the Skirk Ridge like lava, burning and devouring everything in their path.

2/2

1 R R
Silver Knight

Silver Knight

Creature — Human Knight

First strike, protection from red

Otaria's last defense against the wave of chaos threatening to engulf it.

2/2

W W
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

1 U
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

R W
Grim Lavamancer

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1

R
Exalted Angel

Exalted Angel

Creature — Angel

Flying Whenever Exalted Angel deals damage, you gain that much life. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"She is a theme of honor and renown, . . . Whose present courage may beat down our foes." —William Shakespeare, *Troilus and Cressida*

4/5

4 W W
Urza's Factory

Urza's Factory

Land — Urza's

: Add . , : Create a 2/2 colorless Assembly-Worker artifact creature token.

Lotus Bloom

Lotus Bloom

Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) , Sacrifice Lotus Bloom: Add three mana of any one color.

Fire // Ice

Fire // Ice

Instant

Fire deals 2 damage divided as you choose among one or two targets.

1 R
Fire // Ice

Fire // Ice

Instant

Tap target permanent. Draw a card.

1 U
Oros, the Avenger

Oros, the Avenger

Legendary Creature — Dragon

Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to each nonwhite creature.

6/6

3 R W B
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade

Legendary Creature — Zombie Warrior

Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. : Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.

*/*

2 B B
Door of Destinies

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

4
Wren's Run Packmaster

Wren's Run Packmaster

Creature — Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) : Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.

5/5

3 G
Overbeing of Myth

Overbeing of Myth

Creature — Spirit Avatar

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.

"She walks among us unseen, learning from our imperfections." —*The Seer's Parables*

*/*

G / U G / U G / U G / U G / U
Ajani Vengeant

Ajani Vengeant

Legendary Planeswalker — Ajani

[+1]: Target permanent doesn't untap during its controller's next untap step. [−2]: Ajani Vengeant deals 3 damage to any target and you gain 3 life. [−7]: Destroy all lands target player controls.

2 R W
Malfegor

Malfegor

Legendary Creature — Demon Dragon

Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

A demon cannot be trusted, and a dragon will not be ruled.

6/6

2 B B R R
Obelisk of Alara

Obelisk of Alara

Artifact

, : You gain 5 life. , : Draw a card, then discard a card. , : Target creature gets -2/-2 until end of turn. , : Obelisk of Alara deals 3 damage to target player or planeswalker. , : Target creature gets +4/+4 until end of turn.

6
Plains

Plains

Basic Land — Plains

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Shield of Kaldra

Shield of Kaldra

Legendary Artifact — Equipment

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip

4
Sword of Kaldra

Sword of Kaldra

Legendary Artifact — Equipment

Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

4
Helm of Kaldra

Helm of Kaldra

Legendary Artifact — Equipment

Equipped creature has first strike, trample, and haste. : If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip

3
Forest

Forest

Basic Land — Forest

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Ryusei, the Falling Star

Ryusei, the Falling Star

Legendary Creature — Dragon Spirit

Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

5/5

5 R
Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Ink-Eyes, Servant of Oni

Ink-Eyes, Servant of Oni

Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. : Regenerate Ink-Eyes.

5/4

4 B B
Kiyomaro, First to Stand

Kiyomaro, First to Stand

Legendary Creature — Spirit

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

*/*

3 W W
Gleancrawler

Gleancrawler

Creature — Insect Horror

( can be paid with either or .) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

6/6

3 B / G B / G B / G
Plains

Plains

Basic Land — Plains

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Djinn Illuminatus

Djinn Illuminatus

Creature — Djinn

( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

3/5

5 U / R U / R
Avatar of Discord

Avatar of Discord

Creature — Avatar

( can be paid with either or .) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

Such is the power of Rakdos that even his shadow takes on a cruel life of its own.

5/3

B / R B / R B / R
Allosaurus Rider

Allosaurus Rider

Creature — Elf Warrior

You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

1+*/1+*

5 G G
Dirtcowl Wurm

Dirtcowl Wurm

Creature — Wurm

Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

Few of Rath's rivers follow a steady course, so many new channels are carved for them.

3/4

4 G
Revenant

Revenant

Creature — Spirit

Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

"Not again." —Hans

*/*

4 B
Monstrous Hound

Monstrous Hound

Creature — Dog

Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player.

"Stay."

4/4

3 R
Lightning Dragon

Lightning Dragon

Creature — Dragon

Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Lightning Dragon gets +1/+0 until end of turn.

4/4

2 R R
Beast of Burden

Beast of Burden

Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

"If it is meant to be nothing but a machine," Karn finally asked Jhoira, "why did Urza build it to be like me?"

*/*

6
False Prophet

False Prophet

Creature — Human Cleric

When False Prophet dies, exile all creatures.

"You lived for Serra's love. Will you not die for it?"

2/2

2 W W
Overtaker

Overtaker

Creature — Merfolk Spellshaper

, , Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

1/1

1 U
Rathi Assassin

Rathi Assassin

Creature — Phyrexian Zombie Mercenary Assassin

, : Destroy target tapped nonblack creature. , : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

2/2

2 B B
Avatar of Hope

Avatar of Hope

Creature — Avatar

If you have 3 or less life, this spell costs less to cast. Flying Avatar of Hope can block any number of creatures.

4/9

6 W W
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

"Mold could catch you." —Suq'Ata insult

2 G G
Diabolic Edict

Diabolic Edict

Instant

Target player sacrifices a creature.

Greven il-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."

1 B
Lobotomy

Lobotomy

Sorcery

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.

2 U B
Shock

Shock

Instant

Shock deals 2 damage to any target.

"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly." —Wandering mage

R
Vexing Shusher

Vexing Shusher

Creature — Goblin Shaman

This spell can't be countered. : Target spell can't be countered.

The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."

2/2

R / G R / G
Oona's Blackguard

Oona's Blackguard

Creature — Faerie Rogue

Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

1/1

1 B
Shriekmaw

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/2

4 B
Earwig Squad

Earwig Squad

Creature — Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.

5/3

3 B B
Cenn's Tactician

Cenn's Tactician

Creature — Kithkin Soldier

, : Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

"A well-trained force brings peace . . . which brings more time for training!"

1/1

W
Engineered Plague

Engineered Plague

Enchantment

As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.

"The admixture of bitterwort in the viral brew has produced most favorable results." —Phyrexian progress notes

2 B
Figure of Destiny

Figure of Destiny

Creature — Kithkin

: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2. : If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. : If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

1/1

R / W
Duergar Hedge-Mage

Duergar Hedge-Mage

Creature — Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

2/2

2 R / W
Selkie Hedge-Mage

Selkie Hedge-Mage

Creature — Merfolk Wizard

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

2/2

2 G / U
Unmake

Unmake

Instant

Exile target creature.

W / B W / B W / B
Dragon Broodmother

Dragon Broodmother

Creature — Dragon

Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

4/4

2 R R R G
Knight of New Alara

Knight of New Alara

Creature — Human Knight

Each other multicolored creature you control gets +1/+1 for each of its colors.

"I embrace all of Alara, Grixis as much as Bant. Let my former home call me traitor. I do this not for accolades, but because it is right."

2/2

2 G W
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

4 R
Roar of the Wurm

Roar of the Wurm

Sorcery

Create a 6/6 green Wurm creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6 G
Astral Slide

Astral Slide

Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

"The hum of the universe is never off-key." —Mystic elder

2 W
Sparksmith

Sparksmith

Creature — Goblin

: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.

"If it didn't hurt, how would I know it worked?"

1/1

1 R
Lightning Rift

Lightning Rift

Enchantment

Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.

Options will cost you, but a lack of them will cost you even more.

1 R
Slice and Dice

Slice and Dice

Sorcery

Slice and Dice deals 4 damage to each creature. Cycling (, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

4 R R
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Krosan Warchief

Krosan Warchief

Creature — Beast

Beast spells you cast cost less to cast. : Regenerate target Beast.

It turns prey into predator.

2/2

2 G
Dimir Guildmage

Dimir Guildmage

Creature — Human Wizard

( can be paid with either or .) : Target player draws a card. Activate only as a sorcery. : Target player discards a card. Activate only as a sorcery.

2/2

U / B U / B
Electrolyze

Electrolyze

Instant

Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

1 U R
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind

Legendary Creature — Dragon Wizard

Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.

4/4

2 U U R R
Azorius Guildmage

Azorius Guildmage

Creature — Vedalken Wizard

: Tap target creature. : Counter target activated ability. (Mana abilities can't be targeted.)

2/2

W / U W / U
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

1/1

G U
Rakdos Guildmage

Rakdos Guildmage

Creature — Zombie Shaman

( can be paid with either or .) , Discard a card: Target creature gets -2/-2 until end of turn. : Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.

2/2

B / R B / R
Life // Death

Life // Death

Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

G
Life // Death

Life // Death

Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

1 B
Ant Queen

Ant Queen

Creature — Insect

: Create a 1/1 green Insect creature token.

"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." —Borzard, exterminator captain

5/5

3 G G
Vampire Nocturnus

Vampire Nocturnus

Creature — Vampire

Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

"Your life will set with the sun."

3/3

1 B B B
Forked Lightning

Forked Lightning

Sorcery

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

3 R
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon"

Legendary Creature — Human Advisor

Other creatures you control get +1/+1.

"Such a lord as this-all virtues' height-Had never been, nor ever was again."

2/2

2 W W
Hypnotic Specter

Hypnotic Specter

Creature — Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

"There was no trace Of aught on that illumined face . . . ." —Samuel Taylor Coleridge, "Phantom"

2/2

1 B B
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

4
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.

5/3

4
Mortify

Mortify

Instant

Destroy target creature or enchantment.

1 W B
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Aisling Leprechaun

Aisling Leprechaun

Creature — Faerie

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

1/1

G
Headless Horseman

Headless Horseman

Creature — Zombie Knight

". . . The ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . ." —Washington Irving, *The Legend of Sleepy Hollow*

2/2

2 B
Soltari Priest

Soltari Priest

Creature — Soltari Cleric

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."

2/1

W W
Whirling Dervish

Whirling Dervish

Creature — Human Monk

Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter.

1/1

G G
Psionic Blast

Psionic Blast

Instant

Psionic Blast deals 4 damage to any target and 2 damage to you.

2 U
Recollect

Recollect

Sorcery

Return target card from your graveyard to your hand.

2 G
Cruel Edict

Cruel Edict

Sorcery

Target opponent sacrifices a creature.

1 B
Isochron Scepter

Isochron Scepter

Artifact

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

2
Mad Auntie

Mad Auntie

Creature — Goblin Shaman

Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.

One part cunning, one part wise, and many, many parts demented.

2/2

2 B
Living Wish

Living Wish

Sorcery

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.

1 G
Mind's Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

4 U U
Orim's Chant

Orim's Chant

Instant

Kicker (You may pay an additional as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

W
Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

1 B
Tidings

Tidings

Sorcery

Draw four cards.

3 U U
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"We decide who is worthy of our works." —Gix, Yawgmoth praetor

B
Yawgmoth's Will

Yawgmoth's Will

Sorcery

Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

2 B
Zodiac Rooster

Zodiac Rooster

Creature — Bird

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

2/1

1 G
Zodiac Monkey

Zodiac Monkey

Creature — Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

". . . By six offensives from the hills of Qi Kongming sought to change Han's destiny. . . ."

2/1

1 G
Zodiac Rabbit

Zodiac Rabbit

Creature — Rabbit

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

". . . The world's affairs rush on, an endless stream; / A sky-told fate, infinite in reach, dooms all. . . ."

1/1

G
Zodiac Tiger

Zodiac Tiger

Creature — Cat

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

". . . Three kings no more-Chenliu, Guiming, Anle. / The fiefs and posts must now be filled anew. . . ."

3/4

2 G G
Zodiac Horse

Zodiac Horse

Creature — Horse

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

". . . 'First take Jingzhou, next the Riverlands; / On that rich region, base your own royal stand.' . . ."

3/3

3 G
Zodiac Ox

Zodiac Ox

Creature — Ox

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

". . . Cao's abdication changed the face of all; / No mighty battles marked the Southland's fall. . . ."

3/3

3 G
Zodiac Rat

Zodiac Rat

Creature — Rat

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

" . . . Cao Pi, Cao Rui, Fang, Mao, and briefly, Huan- / The Sima took the empire in their turn. . . ."

1/1

B
Zodiac Snake

Zodiac Snake

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Thrice Xuande's ardent quest led to Nanyang, / Where Sleeping Dragon unveiled Han's partition: . . ."

2/2

2 B
Zodiac Goat

Zodiac Goat

Creature — Goat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

". . . Near death in Baidi, having reigned three years, / Bei sadly placed his son in Kongming's care. . . ."

1/1

R
Zodiac Pig

Zodiac Pig

Creature — Boar

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

". . . Zhong Hui and Deng Ai next led armies west: / And to the Cao, Han's hills and streams now passed. . . ."

3/3

3 B
Zodiac Dog

Zodiac Dog

Creature — Dog

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

". . . Jiang Wei alone still strove with might and main: / Nine times more he fought the north-in vain. . . ."

2/2

2 R
Pendelhaven

Pendelhaven

Legendary Land

: Add . : Target 1/1 creature gets +1/+2 until end of turn.

The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.

Harmonize

Harmonize

Sorcery

Draw three cards.

2 G G
Mana Tithe

Mana Tithe

Instant

Counter target spell unless its controller pays .

W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

The songs of angels are perceived not as words in the ears but as stirrings in the soul.

1 W W
Rancor

Rancor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Hatred outlives the hateful.

G
Wall of Roots

Wall of Roots

Creature — Plant Wall

Defender Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.

Root systems in Mwonvuli twist through currents of mana rather than soil.

0/5

1 G
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
Ponder

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

U
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

5 B
Flame Javelin

Flame Javelin

Instant

( can be paid with any two mana or with . This card's mana value is 6.) Flame Javelin deals 4 damage to any target.

2 / R 2 / R 2 / R
Blightning

Blightning

Sorcery

Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.

1 B R
Nameless Inversion

Nameless Inversion

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn.

1 B
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

1 G
Remove Soul

Remove Soul

Instant

Counter target creature spell.

1 U
Seal of Cleansing

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows." —Seal inscription

1 W
Blastoderm

Blastoderm

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

5/5

2 G G
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

B R
Negate

Negate

Instant

Counter target noncreature spell.

1 U
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle

Land

Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. : Add .

Goblin Ringleader

Goblin Ringleader

Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

3 R
Goblin Legionnaire

Goblin Legionnaire

Creature — Goblin Soldier

, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. , Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.

2/2

R W
Desert

Desert

Land — Desert

: Add . : Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.

Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

3 U
Basking Rootwalla

Basking Rootwalla

Creature — Lizard

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

G
Wonder

Wonder

Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —Scroll of Beginnings

2/2

3 U
Wing Shards

Wing Shards

Instant

Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

1 W W
Slith Firewalker

Slith Firewalker

Creature — Slith

Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

1/1

R R
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

1 B B
Oxidize

Oxidize

Instant

Destroy target artifact. It can't be regenerated.

G
Reciprocate

Reciprocate

Instant

Exile target creature that dealt damage to you this turn.

W
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

1 B G
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

1 R
Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

3 B
Hinder

Hinder

Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

1 U U
Wee Dragonauts

Wee Dragonauts

Creature — Faerie Wizard

Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

"The blazekite is a simple concept, really-just a vehicular application of dragscoop ionics and electropropulsion magnetronics." —Juzba, Izzet tinker

1/3

1 U R
Castigate

Castigate

Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card.

"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." —Vuliev of the Ghost Council

W B
Surging Flame

Surging Flame

Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.

1 R
Joraga Warcaller

Joraga Warcaller

Creature — Elf Warrior

Multikicker (You may pay an additional any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

1/1

G
Comet Storm

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

X R R
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Black Knight

Black Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

"The chill, to him who breathed it, drew / Down with his blood, till all his heart was cold." —Alfred, Lord Tennyson, *Idyls of the King*

2/2

B B
Blue Elemental Blast

Blue Elemental Blast

Instant

Choose one — • Counter target red spell. • Destroy target red permanent.

U
Crusade

Crusade

Enchantment

White creatures get +1/+1.

W W
Drain Life

Drain Life

Sorcery

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

X 1 B
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

1/1

G
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

2/2

U U
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

1/1

2 U
Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

1 G
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

4/4

3 W W
Sol Ring

Sol Ring

Artifact

: Add .

1
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
White Knight

White Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

"When good men die their goodness does not perish, / But lives though they are gone." —Euripides, *Termenidae*, trans. Morgan

2/2

W W
City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

"Enter this palace-gate and ask the news Of greatness fallen into dust and clay." —*The Arabian Nights*, trans. Burton

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Nalathni Dragon

Nalathni Dragon

Creature — Dragon

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.

These small but intelligent Dragons and their Olesian allies held back the tide of Pashalik Mons's hordes of Goblin Raiders. *DragonCon 1994*

1/1

2 R R
Arena

Arena

Land

, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Giant Badger

Giant Badger

Creature — Badger

Whenever Giant Badger blocks, it gets +2/+2 until end of turn.

The wizard Greensleeves called a Giant Badger to her aid in an battle with the desert mage Karli.

2/2

1 G G
Mana Crypt

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .

0
Sewers of Estark

Sewers of Estark

Instant

Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.

2 B B
Windseeker Centaur

Windseeker Centaur

Creature — Centaur

Vigilance

Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.

2/2

1 R R
Hedge Troll

Hedge Troll

Creature — Troll Cleric

Hedge Troll gets +1/+1 as long as you control a Plains. : Regenerate Hedge Troll.

His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him.

2/2

2 G
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore

B B B
Ball Lightning

Ball Lightning

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

"Life, struck sharp on death, Makes awful lightning." —Elizabeth Barrett Browning, "Aurora Leigh"

6/1

R R R
Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid

: Add . Elves of Deep Shadow deals 1 damage to you.

"They are aberrations who have turned on everything we hold sacred. Let them be cast out." —Ailheen, Speaker of the Council

1/1

G
Spiritmonger

Spiritmonger

Creature — Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.

6/6

3 B G
Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 R R
Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

1/1

W
Mind Warp

Mind Warp

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

The hardest of wizards can have the softest of minds.

X 3 B
Blood Knight

Blood Knight

Creature — Human Knight

First strike, protection from white

2/2

R R
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Um . . . oh . . . what was I saying?" —Reveka, wizard savant

1 U
Calciderm

Calciderm

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5

2 W W
Reckless Wurm

Reckless Wurm

Creature — Wurm

Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild.

4/4

3 R R
Balduvian Horde

Balduvian Horde

Creature — Human Barbarian

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

5/5

2 R R
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

1 R R
Dissipate

Dissipate

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

1 U U
Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal." —Daudi, Femeref tutor

W
Hammer of Bogardan

Hammer of Bogardan

Sorcery

Hammer of Bogardan deals 3 damage to any target. : Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

1 R R
Stupor

Stupor

Sorcery

Target opponent discards a card at random, then discards a card.

There are medicines for all afflictions but idleness. -Suq'Ata saying

2 B
Volcanic Geyser

Volcanic Geyser

Instant

Volcanic Geyser deals X damage to any target.

My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I? -Femeref riddle

X R R
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

1 U
Longbow Archer

Longbow Archer

Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

"If it bears wings, I will pin it to the skies over Tefemburu." —Roya, Zhalfirin archer

2/2

W W
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher

2/2

2 U
Quirion Ranger

Quirion Ranger

Creature — Elf Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

"I went to the woods because I wished to live deliberately." —Henry David Thoreau, *Walden*

1/1

G
River Boa

River Boa

Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate River Boa.

"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." —Afari, *Tales*

2/1

1 G
Uktabi Orangutan

Uktabi Orangutan

Creature — Ape

When Uktabi Orangutan enters the battlefield, destroy target artifact.

"Is it true that the apes wear furs of gold when they marry?" —Rana, Suq'Ata market fool

2/2

2 G
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

B
Storm Entity

Storm Entity

Creature — Elemental

Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.

1/1

1 R
Ophidian

Ophidian

Creature — Snake

Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.

"I will . . . tell thee more than thou hast wit to ask." —Christopher Marlowe, *Doctor Faustus*

1/3

2 U
Empyrial Armor

Empyrial Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire." —"Hymn of Angelfire"

1 W W
Gaea's Blessing

Gaea's Blessing

Sorcery

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

1 G
Gemstone Mine

Gemstone Mine

Land

Gemstone Mine enters the battlefield with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.

Aura of Silence

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

1 W W
Dauthi Slayer

Dauthi Slayer

Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able.

"A wisp of life remains in the undergloom of Death: a visible form, though no heart beats within it." —Homer, *The Iliad*, trans. Fitzgerald

2/2

B B
Muscle Sliver

Muscle Sliver

Creature — Sliver

All Sliver creatures get +1/+1.

The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.

1/1

1 G
Mogg Fanatic

Mogg Fanatic

Creature — Goblin

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

"As if his chest had been a mortar, he burst his hot heart's shell upon it." —Herman Melville, *Moby Dick*

1/1

R
Fireslinger

Fireslinger

Creature — Human Wizard

: Fireslinger deals 1 damage to any target and 1 damage to you.

"One pain is lessened by another's anguish." —William Shakespeare, *Romeo and Juliet*

1/1

1 R
Capsize

Capsize

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

1 U U
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

3 B B
Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

"Let's do it again!" —Squee, goblin cabin hand

3 U U
Intuition

Intuition

Instant

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

2 U
Tradewind Rider

Tradewind Rider

Creature — Spirit

Flying , Tap two untapped creatures you control: Return target permanent to its owner's hand.

"'Tis a shame, in such a tempest, to have but one anchor." —Laurence Sterne, *Tristram Shandy*

1/4

3 U
Bottle Gnomes

Bottle Gnomes

Artifact Creature — Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk." —Karn, silver golem

1/3

3
Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

"You will learn to earn death." —Volrath

B
Scragnoth

Scragnoth

Creature — Beast

This spell can't be countered. Protection from blue

It possesses no intelligence, only counter-intelligence.

3/4

4 G
Jackal Pup

Jackal Pup

Creature — Jackal

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

"Cry havoc and let slip the dogs of war." —William Shakespeare, *Julius Caesar*

2/1

R
Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

One mogg to aim the catapult, one mogg to steer the rock.

1 R
Dismiss

Dismiss

Instant

Counter target spell. Draw a card.

"There is nothing you can do that I cannot simply deny." —Ertai, wizard adept

2 U U
Chill

Chill

Enchantment

Red spells cost more to cast.

"Temper, temper." —Ertai, wizard adept

1 U
Staunch Defenders

Staunch Defenders

Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"Hold your position! Leave doubt for the dying!" —Tahngarth of the *Weatherlight*

3/4

3 W W
Zoetic Cavern

Zoetic Cavern

Land

: Add . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Yixlid Jailer

Yixlid Jailer

Creature — Zombie Wizard

Cards in graveyards lose all abilities.

He holds the keys to a tombful of incarcerated secrets.

2/1

1 B
Crystalline Sliver

Crystalline Sliver

Creature — Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Bred as living shields, these slivers have proven unruly-they know they cannot be caught.

2/2

W U
Groundbreaker

Groundbreaker

Creature — Elemental

Trample, haste At the beginning of the end step, sacrifice Groundbreaker.

6/1

G G G
Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

It's raining rats and moggs.

1 R
Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

Sometimes the cannoneer must become the cannonball.

1 R
Forbid

Forbid

Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.

1 U U
Hermit Druid

Hermit Druid

Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Seeking the company of plants ensures that your wits will go to seed.

1/1

1 G
Spike Feeder

Spike Feeder

Creature — Spike

Spike Feeder enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

0/0

1 G G
Wall of Blossoms

Wall of Blossoms

Creature — Plant Wall

Defender When Wall of Blossoms enters the battlefield, draw a card.

"Everything in Nature contains all the powers of Nature." —Ralph Waldo Emerson, "Compensation"

0/4

1 G
Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

4/6

6 W W W
Kamahl, Pit Fighter

Kamahl, Pit Fighter

Legendary Creature — Human Barbarian

Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target.

In times when freedom seems lost, great souls arise to reclaim it.

6/1

4 R R
Faerie Conclave

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped. : Add . : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

1 G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

2 G
Brion Stoutarm

Brion Stoutarm

Legendary Creature — Giant Warrior

Lifelink , , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

4/4

2 R W
Dauntless Dourbark

Dauntless Dourbark

Creature — Treefolk Warrior

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.

*/*

3 G
Carnophage

Carnophage

Creature — Zombie

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

"And in their blind and unattaining state their miserable lives have sunk so low that they must envy every other fate." —Dante, *Inferno*, trans. Ciardi

2/2

B
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Cast the weight as though it were a die, to see a rival's fate.

1 R
Argothian Enchantress

Argothian Enchantress

Creature — Human Druid

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

0/1

1 G
Karn, Silver Golem

Karn, Silver Golem

Legendary Artifact Creature — Golem

Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

4/4

5
Call of the Herd

Call of the Herd

Sorcery

Create a 3/3 green Elephant creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Pouncing Jaguar

Pouncing Jaguar

Creature — Cat

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

One pounce, she's hungry-you die quickly. Two, she's teaching her cubs-you're in for a long day.

2/2

G
Gaea's Cradle

Gaea's Cradle

Legendary Land

: Add for each creature you control.

"Here sprouted the first seedling of Argoth. Here the last tree will fall." —Gamelen, Citanul elder

Stroke of Genius

Stroke of Genius

Instant

Target player draws X cards.

After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.

X 2 U
Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

"It is vain to look for a defense against lightning." —Publius Syrus, Maxim 835, trans. Lyman

2 R
Elvish Lyrist

Elvish Lyrist

Creature — Elf

, , Sacrifice Elvish Lyrist: Destroy target enchantment.

"Make me thy lyre, even as the forest is: What if my leaves are falling like its own!" —Percy Bysshe Shelley, "Ode to the West Wind"

1/1

G
Priest of Titania

Priest of Titania

Creature — Elf Druid

: Add for each Elf on the battlefield.

Titania rewards all who honor the forest by making them a living part of it.

1/1

1 G
Albino Troll

Albino Troll

Creature — Troll

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Regenerate Albino Troll.

3/3

1 G
Rewind

Rewind

Instant

Counter target spell. Untap up to four lands.

"Time flows like a river. In Tolaria we practice the art of building dams." —Barrin, master wizard

2 U U
Skittering Skirge

Skittering Skirge

Creature — Phyrexian Imp

Flying When you cast a creature spell, sacrifice Skittering Skirge.

The imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.

3/2

B B
Thran Quarry

Thran Quarry

Land

At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. : Add one mana of any color.

Lu Bu, Master-at-Arms

Lu Bu, Master-at-Arms

Legendary Creature — Human Soldier Warrior

Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

"Dong Zhuo's man, Lu Bu, warrior without peer, / Far surpassed the champions of his sphere."

4/3

5 R
Deranged Hermit

Deranged Hermit

Creature — Elf

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.

1/1

3 G G
Avalanche Riders

Avalanche Riders

Creature — Human Nomad

Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land.

2/2

3 R
Resurrection

Resurrection

Sorcery

Return target creature card from your graveyard to the battlefield.

"Think of this new life not as a gift from the angels but as a command to fight for their cause once more." —War blessing of Serra

2 W W
Wren's Run Vanquisher

Wren's Run Vanquisher

Creature — Elf Warrior

As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/3

1 G
Mother of Runes

Mother of Runes

Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

"My family protects all families."

1/1

W
Char

Char

Instant

Char deals 4 damage to any target and 2 damage to you.

If you've never choked on the embers of your own spell, you aren't casting it hard enough.

2 R
Phyrexian Negator

Phyrexian Negator

Creature — Phyrexian Horror

Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.

They exist to cease.

5/5

2 B
Powder Keg

Powder Keg

Artifact

At the beginning of your upkeep, you may put a fuse counter on Powder Keg. , Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.

2
Broodmate Dragon

Broodmate Dragon

Creature — Dragon

Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.

Frozen in fear, the goblins stared upward at the circling hunter-and were promptly eaten by its diving mate.

4/4

3 B R G
Scent of Cinder

Scent of Cinder

Sorcery

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.

1 R
Warmonger

Warmonger

Creature — Minotaur Monger

: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Funny how money and war travel so well together.

3/3

3 R
Lightning Hounds

Lightning Hounds

Creature — Dog

First strike

Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.

3/2

2 R R
Two-Headed Dragon

Two-Headed Dragon

Creature — Dragon

Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. : Two-Headed Dragon gets +2/+0 until end of turn.

4/4

4 R R
Treva, the Renewer

Treva, the Renewer

Legendary Creature — Dragon

Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.

6/6

3 G W U
Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors.

0
Magma Jet

Magma Jet

Instant

Magma Jet deals 2 damage to any target. Scry 2.

1 R
Merrow Reejerey

Merrow Reejerey

Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

2/2

2 U
Kitchen Finks

Kitchen Finks

Creature — Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

1 G / W G / W
Dark Ritual

Dark Ritual

Instant

Add .

B
Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Hellspark Elemental

Hellspark Elemental

Creature — Elemental

Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/1

1 R
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Jace Beleren

Jace Beleren

Legendary Planeswalker — Jace

[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.

1 U U
Garruk Wildspeaker

Garruk Wildspeaker

Legendary Planeswalker — Garruk

[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.

2 G G
Slave of Bolas

Slave of Bolas

Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Nicol Bolas doesn't distinguish between servants and victims.

3 U / R B
Accumulated Knowledge

Accumulated Knowledge

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

"I have seen and heard much here. There are secrets within secrets. Let me show you." —Takara, to Eladamri

1 U
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Marisi's Twinclaws

Marisi's Twinclaws

Creature — Cat Warrior

Double strike

"Looks like we're completely outnumbered." "Lucky for us. I thought we'd be bored."

2/4

2 R / W G
Naya Sojourners

Naya Sojourners

Creature — Elf Shaman

When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature. Cycling (, Discard this card: Draw a card.)

The elves had entered a land like an open grave-an act of fortitude or folly?

5/3

2 R G W
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Murderous Redcap

Murderous Redcap

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

2 B / R B / R
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Watchwolf

Watchwolf

Creature — Wolf

Only in Ravnica do the wolves watch the flock.

3/3

G W
Browbeat

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

"Even the threat of power has power." —Jeska, warrior adept

2 R
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Slain orochi warriors were buried with a tree sapling so they would become a part of the forest after death.

1/1

1 G
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2 W
Rhox

Rhox

Creature — Rhino Beast

You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5/5

4 G G
Raging Kavu

Raging Kavu

Creature — Kavu

Flash Haste

Yavaimayae necesse mille annis fuit ut illa aluerent, sed modo momentum necesse fuit ut illa pretium probaverent.

3/1

1 R G
Avatar of Woe

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.

6/5

6 B B
Umezawa's Jitte

Umezawa's Jitte

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip

2
Kor Duelist

Kor Duelist

Creature — Kor Soldier

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

1/1

W
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

2/3

1 B B
Nissa's Chosen

Nissa's Chosen

Creature — Elf Warrior

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

2/3

G G
Emeria Angel

Emeria Angel

Creature — Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3

2 W W
Day of Judgment

Day of Judgment

Sorcery

Destroy all creatures.

"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine." —Sorin Markov

2 W W
Cancel

Cancel

Instant

Counter target spell.

1 U U
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

B B
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ." —Edmund Spenser, *The Faerie Queene*

U U
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."

B R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Questing Phelddagrif

Questing Phelddagrif

Creature — Phelddagrif

: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.

4/4

1 G W U
Fungal Shambler

Fungal Shambler

Creature — Fungus Beast

Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.

6/4

4 B G U
Stone-Tongue Basilisk

Stone-Tongue Basilisk

Creature — Basilisk

Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.

4/5

4 G G G
Wild Mongrel

Wild Mongrel

Creature — Dog

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches *you* to play dead.

2/2

1 G
Chainer's Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

1 B
Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 U
Arrogant Wurm

Arrogant Wurm

Creature — Wurm

Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It's hard to be humble when the whole world is bite size.

4/4

3 G G
Glory

Glory

Creature — Incarnation

Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

"Glory was gone; Glory was everywhere." —Scroll of Beginnings

3/3

3 W W
Whipcorder

Whipcorder

Creature — Human Soldier Rebel

, : Tap target creature. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His bolas whirl like galaxies, but it's his enemies who see stars.

2/2

W W
Silent Specter

Silent Specter

Creature — Specter

Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

4/4

4 B B
Bloodstained Mire

Bloodstained Mire

Land

, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Feral Throwback

Feral Throwback

Creature — Beast

Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

3/3

4 G G
Willbender

Willbender

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.

1/2

1 U
Skirk Marauder

Skirk Marauder

Creature — Goblin

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to any target.

2/1

1 R
Withered Wretch

Withered Wretch

Creature — Zombie Cleric

: Exile target card from a graveyard.

Once it consecrated the dead. Now it desecrates them.

2/2

B B
Carrion Feeder

Carrion Feeder

Creature — Zombie

Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Stinking of rot, it leaps between gravestones in search of its next meal.

1/1

B
Elvish Aberration

Elvish Aberration

Creature — Elf Mutant

: Add . Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5

5 G
Soul Collector

Soul Collector

Creature — Vampire

Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3/4

3 B B
Rukh Egg

Rukh Egg

Creature — Bird Egg

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.

0/3

3 R
Bonesplitter

Bonesplitter

Artifact — Equipment

Equipped creature gets +2/+0. Equip

1
Myr Enforcer

Myr Enforcer

Artifact Creature — Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.

4/4

7
Darksteel Ingot

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.

3
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Serum Visions

Serum Visions

Sorcery

Draw a card. Scry 2.

U
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Genju of the Spires

Genju of the Spires

Enchantment — Aura

Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

R
Glacial Ray

Glacial Ray

Instant — Arcane

Glacial Ray deals 2 damage to any target. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1 R
Budoka Pupil // Ichiga, Who Topples Oaks

Budoka Pupil // Ichiga, Who Topples Oaks

Creature — Human Monk

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

2/2

1 G G
Budoka Pupil // Ichiga, Who Topples Oaks

Budoka Pupil // Ichiga, Who Topples Oaks

Legendary Creature — Spirit

Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.

4/3

Okina Nightwatch

Okina Nightwatch

Creature — Human Monk

As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.

Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch.

4/3

4 G
Ghost-Lit Raider

Ghost-Lit Raider

Creature — Spirit

, : Ghost-Lit Raider deals 2 damage to target creature. Channel — , Discard Ghost-Lit Raider: It deals 4 damage to target creature.

2/1

2 R
Force of Nature

Force of Nature

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

8/8

2 G G G G
Skyknight Legionnaire

Skyknight Legionnaire

Creature — Human Knight

Flying, haste

"I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead." —Razia

2/2

1 R W
Mind Control

Mind Control

Enchantment — Aura

Enchant creature You control enchanted creature.

"Why fight the body when you can dominate the mind that rules it?" —Jace Beleren

3 U U
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience." —Liliana Vess

4 B
Gruul Guildmage

Gruul Guildmage

Creature — Human Shaman

( can be paid with either or .) , Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker. : Target creature gets +2/+2 until end of turn.

2/2

R / G R / G
Meddling Mage

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.

Meddling mages chant so loudly that no one can get a spell in edgewise.

2/2

W U
Pernicious Deed

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.

"The tyrannous and bloody deed is done, The most arch deed of piteous massacre That ever yet this land was guilty of." —William Shakespeare, *Richard III*

1 B G
Shard Phoenix

Shard Phoenix

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.

2/2

4 R
Voidslime

Voidslime

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

G U U
Jaya Ballard, Task Mage

Jaya Ballard, Task Mage

Legendary Creature — Human Spellshaper

, , Discard a card: Destroy target blue permanent. , , Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. , , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

2/2

1 R R
Serra Avenger

Serra Avenger

Creature — Angel

You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance

3/3

W W
Sudden Shock

Sudden Shock

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.

Arc mages aren't known for their patience.

1 R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Counterspell

Counterspell

Instant

Counter target spell.

U U
Morphling

Morphling

Creature — Shapeshifter

: Untap Morphling. : Morphling gains flying until end of turn. : Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) : Morphling gets +1/-1 until end of turn. : Morphling gets -1/+1 until end of turn.

3/3

3 U U
Terra Stomper

Terra Stomper

Creature — Beast

This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.

8/8

3 G G G
Staggershock

Staggershock

Instant

Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2 R
Deathless Angel

Deathless Angel

Creature — Angel

Flying : Target creature gains indestructible until end of turn.

5/7

4 W W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Bituminous Blast

Bituminous Blast

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Bituminous Blast deals 4 damage to target creature.

3 B R
Celestial Purge

Celestial Purge

Instant

Exile target black or red permanent.

1 W
Pathrazer of Ulamog

Pathrazer of Ulamog

Creature — Eldrazi

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures.

No thought but hunger. No strategy but destruction.

9/9

1 1
Curse of Wizardry

Curse of Wizardry

Enchantment

As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.

"We must all push through the pain to heal our world." —Ayli, Kamsa cleric

2 B B
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.

1/1

1 G
Bloodbraid Elf

Bloodbraid Elf

Creature — Elf Berserker

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/2

2 R G
Cloudpost

Cloudpost

Land — Locus

Cloudpost enters the battlefield tapped. : Add for each Locus on the battlefield.

"He watches from above. He watches from below. He watches from within." —Inscription on Tel-Jilad, the Tree of Tales

Lord of Shatterskull Pass

Lord of Shatterskull Pass

Creature — Minotaur Shaman

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.

3/3

3 R
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn

Legendary Creature — Eldrazi

This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15

1 5
Guul Draz Assassin

Guul Draz Assassin

Creature — Vampire Assassin

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 , : Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 , : Target creature gets -4/-4 until end of turn.

1/1

B
Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

"The land promises nothing and keeps its promise." —Oracle en-Vec

Wheel of Fortune

Wheel of Fortune

Sorcery

Each player discards their hand, then draws seven cards.

2 R
Sorrow's Path

Sorrow's Path

Land

: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

Sometimes the cannoneer must become the cannonball.

1 R
Sylvan Ranger

Sylvan Ranger

Creature — Elf Scout Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Not all paths are found on the forest floor."

1/1

1 G
Ancient Hellkite

Ancient Hellkite

Creature — Dragon

Flying : Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.

When a dragon attacks, there are no bystanders.

6/6

4 R R R
Sun Titan

Sun Titan

Creature — Giant

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

4 W W
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

"The gods used their feathers to paint all the colors of the world." —Yare-Tiva, warden of Gramur forest

0/1

G
Mitotic Slime

Mitotic Slime

Creature — Ooze

When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."

4/4

4 G
Liliana's Specter

Liliana's Specter

Creature — Specter

Flying When Liliana's Specter enters the battlefield, each opponent discards a card.

2/1

1 B B
Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." —Zyd, Kamahlite druid

2 G
Anathemancer

Anathemancer

Creature — Zombie Wizard

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

1 B R
Qasali Pridemage

Qasali Pridemage

Creature — Cat Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

An elder in one pride, of the Sigiled caste in another.

2/2

G W
Burst Lightning

Burst Lightning

Instant

Kicker (You may pay an additional as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

R
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

2 G
Maelstrom Pulse

Maelstrom Pulse

Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

During the collision of the shards, entire ways of life disappeared without a trace.

1 B G
Ajani Goldmane

Ajani Goldmane

Legendary Planeswalker — Ajani

[+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

2 W W
Rift Bolt

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to any target. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 R
Wild Nacatl

Wild Nacatl

Creature — Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains.

"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."

1/1

G
Gatekeeper of Malakir

Gatekeeper of Malakir

Creature — Vampire Warrior

Kicker (You may pay an additional as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

"You may enter the city-once the toll is paid."

2/2

B B
Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

1 B
Brave the Elements

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

W
Steel Hellkite

Steel Hellkite

Artifact Creature — Dragon

Flying : Steel Hellkite gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

5/5

6
Wurmcoil Engine

Wurmcoil Engine

Artifact Creature — Phyrexian Wurm

Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

6/6

6
Memoricide

Memoricide

Sorcery

Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

"You claim wisdom, yet I see nothing in here but tawdry wishes."

3 B
Tempered Steel

Tempered Steel

Enchantment

Artifact creatures you control get +2/+2.

1 W W
Plague Stinger

Plague Stinger

Creature — Phyrexian Insect Horror

Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

It leaves its victims one sting closer to phyresis.

1/1

1 B
Golem's Heart

Golem's Heart

Artifact

Whenever a player casts an artifact spell, you may gain 1 life.

The heart of a golem gives life to more than just the iron husk around it.

2
Memnite

Memnite

Artifact Creature — Construct

Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.

1/1

0
Day of Judgment

Day of Judgment

Sorcery

Destroy all creatures.

2 W W
Laquatus's Champion

Laquatus's Champion

Creature — Nightmare Horror

When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. : Regenerate Laquatus's Champion.

Chainer's dark gift to a darker soul.

6/3

4 B B
Pierce Strider

Pierce Strider

Artifact Creature — Phyrexian Construct

When Pierce Strider enters the battlefield, target opponent loses 3 life.

"Pain isn't a negative stimulus. Pain is a sign of your imperfection." —Sheoldred, Whispering One

3/3

4
Peace Strider

Peace Strider

Artifact Creature — Construct

When Peace Strider enters the battlefield, you gain 3 life.

"The Vanished must have sent it from beyond to aid us in this struggle." —Kessla, Sylvok shaman

3/3

4
Glissa, the Traitor

Glissa, the Traitor

Legendary Creature — Phyrexian Zombie Elf

First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.

3/3

B G G
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Spellstutter Sprite

Spellstutter Sprite

Creature — Faerie Wizard

Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

1/1

1 U
Wall of Omens

Wall of Omens

Creature — Wall

Defender When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

0/4

1 W
Bitterblossom

Bitterblossom

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.

1 B
Vendilion Clique

Vendilion Clique

Legendary Creature — Faerie Wizard

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1

1 U U
Searing Blaze

Searing Blaze

Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

R R
Treasure Hunt

Treasure Hunt

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

1 U
Black Sun's Zenith

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

X B B
Mirran Crusader

Mirran Crusader

Creature — Human Knight

Double strike, protection from black and from green

A symbol of what Mirrodin once was and hope for what it will be again.

2/2

1 W W
Thopter Assembly

Thopter Assembly

Artifact Creature — Thopter

Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

5/5

6
Plague Myr

Plague Myr

Artifact Creature — Phyrexian Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Add .

They watch for a new master, one more sinister than the last.

1/1

2
Treasure Mage

Treasure Mage

Creature — Human Wizard

When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

2/2

2 U
Master's Call

Master's Call

Instant

Create two 1/1 colorless Myr artifact creature tokens.

The need to obey was inscribed on every plate in their bodies.

2 W
Hero of Bladehold

Hero of Bladehold

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

3/4

2 W W
Signal Pest

Signal Pest

Artifact Creature — Pest

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach.

It leaps from tree to tree, revealing the enemy's positions.

0/1

1
Sword of Fire and Ice

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip

3
Artisan of Kozilek

Artisan of Kozilek

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

9
Squadron Hawk

Squadron Hawk

Creature — Bird

Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

1/1

1 W
Forest

Forest

Basic Land — Forest

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Suture Priest

Suture Priest

Creature — Phyrexian Cleric

Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

1/1

1 W
Surgical Extraction

Surgical Extraction

Instant

( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

B / P
Pristine Talisman

Pristine Talisman

Artifact

: Add . You gain 1 life.

"Tools and artisans can be destroyed, but the act of creation is inviolate." —Elspeth Tirel

3
Vault Skirge

Vault Skirge

Artifact Creature — Phyrexian Imp

( can be paid with either or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

From the remnants of the dead, Geth forged a swarm to safeguard his throne.

1/1

1 B / P
Myr Superion

Myr Superion

Artifact Creature — Myr

Spend only mana produced by creatures to cast this spell.

5/6

2
Priest of Urabrask

Priest of Urabrask

Creature — Phyrexian Human Cleric

When Priest of Urabrask enters the battlefield, add .

2/1

2 R
Phyrexian Metamorph

Phyrexian Metamorph

Artifact Creature — Phyrexian Shapeshifter

( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

0/0

3 U / P
Maul Splicer

Maul Splicer

Creature — Phyrexian Human Artificer

When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens. Golem creatures you control have trample.

1/1

6 G
Sheoldred, Whispering One

Sheoldred, Whispering One

Legendary Creature — Phyrexian Praetor

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature.

6/6

5 B B
Rhox War Monk

Rhox War Monk

Creature — Rhino Monk

Lifelink

Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.

3/4

G W U
Shrine of Burning Rage

Shrine of Burning Rage

Artifact

At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. , , Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.

2
Swamp

Swamp

Basic Land — Swamp

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Darksteel Relic

Darksteel Relic

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

"It's the last thing we can call our own." —Minhu, Mirran resistance

0
Garruk's Horde

Garruk's Horde

Creature — Beast

Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)

7/7

5 G G
Bloodlord of Vaasgoth

Bloodlord of Vaasgoth

Creature — Vampire Warrior

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

3/3

3 B B
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Jace's Ingenuity

Jace's Ingenuity

Instant

Draw three cards.

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."

3 U U
Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

2 W
Chandra's Phoenix

Chandra's Phoenix

Creature — Phoenix

Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

2/2

1 R R
Circle of Flame

Circle of Flame

Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?" —Chandra Nalaar

1 R
Dungrove Elder

Dungrove Elder

Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.

*/*

2 G
Tormented Soul

Tormented Soul

Creature — Spirit

Tormented Soul can't block and can't be blocked.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.

1/1

B
Teetering Peaks

Teetering Peaks

Land

Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. : Add .

Contagion Clasp

Contagion Clasp

Artifact

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2
Boneyard Wurm

Boneyard Wurm

Creature — Wurm

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

The only thing it likes more than discovering a pit of bones is adding to it.

*/*

1 G
Bloodcrazed Neonate

Bloodcrazed Neonate

Creature — Vampire

Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.

2/1

1 R
Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

Creature — Human Advisor Werewolf

Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

He can deny his true nature for only so long.

1/1

1 G
Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

Creature — Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

3/3

Devil's Play

Devil's Play

Sorcery

Devil's Play deals X damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

A devil's hands are never idle.

X R
Curse of the Bloody Tome

Curse of the Bloody Tome

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.

After seeing his life's work drip away, the mage decided it was a good time to go crazy.

2 U
Ludevic's Test Subject // Ludevic's Abomination

Ludevic's Test Subject // Ludevic's Abomination

Creature — Lizard Egg

Defender : Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

0/3

1 U
Ludevic's Test Subject // Ludevic's Abomination

Ludevic's Test Subject // Ludevic's Abomination

Creature — Lizard Horror

Trample

13/13

Savage Lands

Savage Lands

Land

Savage Lands enters the battlefield tapped. : Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Go for the Throat

Go for the Throat

Instant

Destroy target nonartifact creature.

Having flesh is increasingly a liability on Mirrodin.

1 B
Elite Inquisitor

Elite Inquisitor

Creature — Human Soldier

First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

2/2

W W
Diregraf Ghoul

Diregraf Ghoul

Creature — Zombie

Diregraf Ghoul enters the battlefield tapped.

2/2

B
Despise

Despise

Sorcery

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

"Truth is always a weapon in your enemies' hands." —Geth, Lord of the Vault

B
Glistener Elf

Glistener Elf

Creature — Phyrexian Elf Warrior

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

"Beg me for life, and I will fill you with the glory of Phyrexian perfection."

1/1

G
Tectonic Edge

Tectonic Edge

Land

: Add . , , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

"We move because the earth does." —Bruse Tarl, Goma Fada nomad

Curse of Thirst

Curse of Thirst

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.

"May you drink until you drown but never be sated." —Odila, witch of Morkrut

4 B
Ravenous Demon // Archdemon of Greed

Ravenous Demon // Archdemon of Greed

Creature — Demon

Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery.

His twisted words entice the weak.

4/4

3 B B
Ravenous Demon // Archdemon of Greed

Ravenous Demon // Archdemon of Greed

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

"The price is paid. The power is mine!"

9/9

Mondronen Shaman // Tovolar's Magehunter

Mondronen Shaman // Tovolar's Magehunter

Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

"Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak."

3/2

3 R
Mondronen Shaman // Tovolar's Magehunter

Mondronen Shaman // Tovolar's Magehunter

Creature — Werewolf

Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.

5/5

Nearheath Stalker

Nearheath Stalker

Creature — Vampire Rogue

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Do not speak of this to the elders. They look unfavorably upon my indulgences."

4/1

4 R
Gather the Townsfolk

Gather the Townsfolk

Sorcery

Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.

In the memories of those they lost lies the strength needed to defend their city.

1 W
Strangleroot Geist

Strangleroot Geist

Creature — Spirit

Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/1

G G
Zombie Apocalypse

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

3 B B B
Gravecrawler

Gravecrawler

Creature — Zombie

Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.

"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." —Liliana Vess

2/1

B
Phyrexian Dreadnought

Phyrexian Dreadnought

Artifact Creature — Phyrexian Dreadnought

Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

12/12

1
Natural Order

Natural Order

Sorcery

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

. . . but the price of Mangara's freedom was Asmira's life.

2 G G
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men." —Great Threshold of Monserkat inscription

2 W
Stifle

Stifle

Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

U
Burning Wish

Burning Wish

Sorcery

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

1 R
Survival of the Fittest

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

1 G
Retaliator Griffin

Retaliator Griffin

Creature — Griffin

Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.

For every eye, an eye. For every tooth, a tooth. Griffins are nothing if not fair.

2/2

1 R G W
Kor Skyfisher

Kor Skyfisher

Creature — Kor Soldier

Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

2/3

1 W
Shepherd of the Lost

Shepherd of the Lost

Creature — Angel

Flying, first strike, vigilance

3/3

4 W
Kalastria Highborn

Kalastria Highborn

Creature — Vampire Shaman

Whenever Kalastria Highborn or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.

2/2

B B
Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.

1 W
Mycoid Shepherd

Mycoid Shepherd

Creature — Fungus

Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.

5/4

1 G G W
Hada Freeblade

Hada Freeblade

Creature — Human Soldier Ally

Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

0/1

W
Tidehollow Sculler

Tidehollow Sculler

Artifact Creature — Zombie

When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

2/2

W B
Ancient Ziggurat

Ancient Ziggurat

Land

: Add one mana of any color. Spend this mana only to cast a creature spell.

Leylines branch out from its foundation like roots from a tree. These draw mana from every region and welcome all living things into its verdant chambers.

Thawing Glaciers

Thawing Glaciers

Land

Thawing Glaciers enters the battlefield tapped. , : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

Sinkhole

Sinkhole

Sorcery

Destroy target land.

B B
Infest

Infest

Sorcery

All creatures get -2/-2 until end of turn.

1 B B
Volcanic Fallout

Volcanic Fallout

Instant

This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

1 R R
Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped. : Add or . : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Kor Firewalker

Kor Firewalker

Creature — Kor Soldier

Protection from red Whenever a player casts a red spell, you may gain 1 life.

"A river of lava is just another river to cross."

2/2

W W
Leatherback Baloth

Leatherback Baloth

Creature — Beast

Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.

4/5

G G G
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

3 U U
Flooded Strand

Flooded Strand

Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Polluted Delta

Polluted Delta

Land

, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Wooded Foothills

Wooded Foothills

Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Windswept Heath

Windswept Heath

Land

, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Dismember

Dismember

Instant

( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.

"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere." —Azax-Azog, the Demon Thane

1 B / P B / P
Ancient Grudge

Ancient Grudge

Instant

Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there's anything a werewolf hates, it's a collar-especially Avacyn's Collar, the symbol of her church.

1 R
Karakas

Karakas

Legendary Land

: Add . : Return target legendary creature to its owner's hand.

Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

2 U U
Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

2 U U U
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Embermages aren't well known for their diplomatic skills.

4 R R
Badlands

Badlands

Land — Swamp Mountain

(: Add or .)

Basalt Monolith

Basalt Monolith

Artifact

Basalt Monolith doesn't untap during your untap step. : Add . : Untap Basalt Monolith.

3
Bayou

Bayou

Land — Swamp Forest

(: Add or .)

Blue Elemental Blast

Blue Elemental Blast

Instant

Choose one — • Counter target red spell. • Destroy target red permanent.

U
Plateau

Plateau

Land — Mountain Plains

(: Add or .)

Red Elemental Blast

Red Elemental Blast

Instant

Choose one — • Counter target blue spell. • Destroy target blue permanent.

R
Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

1 G
Savannah

Savannah

Land — Forest Plains

(: Add or .)

Scrubland

Scrubland

Land — Plains Swamp

(: Add or .)

Taiga

Taiga

Land — Mountain Forest

(: Add or .)

Tropical Island

Tropical Island

Land — Forest Island

(: Add or .)

Tundra

Tundra

Land — Plains Island

(: Add or .)

Underground Sea

Underground Sea

Land — Island Swamp

(: Add or .)

Volcanic Island

Volcanic Island

Land — Island Mountain

(: Add or .)

Kjeldoran Outpost

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Create a 1/1 white Soldier creature token.

Lake of the Dead

Lake of the Dead

Land

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , Sacrifice a Swamp: Add .

Fyndhorn Elves

Fyndhorn Elves

Creature — Elf Druid

: Add .

"Living side by side with the elves for so long leaves me with no doubt that we serve the same goddess." —Kolbjorn, elder druid of the Juniper Order

1/1

G
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

Knowing the hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.

B B
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Orcish Lumberjack

Orcish Lumberjack

Creature — Orc

, Sacrifice a Forest: Add three mana in any combination of and/or .

"How did I ever let myself get talked into this project?" —Toothlicker Harj, orcish captain

1/1

R
Pyrokinesis

Pyrokinesis

Instant

You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

"Anybody want some . . . *toast*?" —Jaya Ballard, task mage

4 R R
Stunted Growth

Stunted Growth

Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

3 G G
Old Man of the Sea

Old Man of the Sea

Creature — Djinn

You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

2/3

1 U U
Voidmage Prodigy

Voidmage Prodigy

Creature — Human Wizard

, Sacrifice a Wizard: Counter target spell. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/1

U U
Goblin Guide

Goblin Guide

Creature — Goblin Scout

Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

"I've been all over this world. I even remember some of those places."

2/2

R
Moonsilver Spear

Moonsilver Spear

Artifact — Equipment

Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip

4
Silverblade Paladin

Silverblade Paladin

Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

2/2

1 W W
Latch Seeker

Latch Seeker

Creature — Spirit

Latch Seeker can't be blocked.

3/1

1 U U
Restoration Angel

Restoration Angel

Creature — Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4

3 W
Killing Wave

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless they pay X life.

X B
Lotus Cobra

Lotus Cobra

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Its scales contain the essence of thousands of lotus blooms.

2/1

1 G
Tazeem

Tazeem

Plane — Zendikar

Creatures can't block. Whenever chaos ensues, draw a card for each land you control.

Tember City

Tember City

Plane — Kinshala

Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent.

Mirrored Depths

Mirrored Depths

Plane — Karsus

Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Horizon Boughs

Horizon Boughs

Plane — Pyrulea

All permanents untap during each player's untap step. Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Celestine Reef

Celestine Reef

Plane — Luvion

Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.

Stairs to Infinity

Stairs to Infinity

Plane — Xerex

Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.

Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

3 G G
Lingering Souls

Lingering Souls

Sorcery

Create two 1/1 white Spirit creature tokens with flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

2 W
Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 U
Xathrid Gorgon

Xathrid Gorgon

Creature — Gorgon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) , : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)

3/6

5 B
Magmaquake

Magmaquake

Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

X R R
Avacyn's Pilgrim

Avacyn's Pilgrim

Creature — Human Monk

: Add .

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

1/1

G
Mwonvuli Beast Tracker

Mwonvuli Beast Tracker

Creature — Human Scout

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

2/1

1 G G
Staff of Nin

Staff of Nin

Artifact

At the beginning of your upkeep, draw a card. : Staff of Nin deals 1 damage to any target.

"I have attuned the staff to your screams so that only I may benefit from your pain." —Volux, disciple of Nin

6
Cathedral of War

Cathedral of War

Land

Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Dryad Militant

Dryad Militant

Creature — Dryad Soldier

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

"We will defend the Worldsoul from Izzet 'progress' at any cost."

2/1

G / W
Gitaxian Probe

Gitaxian Probe

Sorcery

( can be paid with either or 2 life.) Look at target player's hand. Draw a card.

"My flesh holds no secrets, monster. The spirit of Mirrodin will fight on." —Vy Covalt, Mirran resistance

U / P
Pillar of Flame

Pillar of Flame

Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."

R
Dryad Militant

Dryad Militant

Creature — Dryad Soldier

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

2/1

G / W
Deadbridge Goliath

Deadbridge Goliath

Creature — Insect

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Some Golgari insects live for centuries-and they never stop growing.

5/5

2 G G
Archon of the Triumvirate

Archon of the Triumvirate

Creature — Archon

Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

4/5

5 W U
Supreme Verdict

Supreme Verdict

Sorcery

This spell can't be countered. Destroy all creatures.

Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.

1 W W U
Hypersonic Dragon

Hypersonic Dragon

Creature — Dragon

Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

"Even this primitive specimen of my kind is impressive." —Niv-Mizzet

4/4

3 U R
Cryptborn Horror

Cryptborn Horror

Creature — Horror

Trample Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.

0/0

1 B / R B / R
Carnival Hellsteed

Carnival Hellsteed

Creature — Nightmare Horse

First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Its favorite treats are candied hands and sweet hearts.

5/4

4 B R
Corpsejack Menace

Corpsejack Menace

Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Weakness is not in the nature of the Swarm.

4/4

2 B G
Grove of the Guardian

Grove of the Guardian

Land

: Add . , , Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.

Mox Pearl

Mox Pearl

Artifact

: Add .

0
Mox Jet

Mox Jet

Artifact

: Add .

0
Mox Emerald

Mox Emerald

Artifact

: Add .

0
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Simic Signet

Simic Signet

Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

2
Mox Sapphire

Mox Sapphire

Artifact

: Add .

0
Boros Signet

Boros Signet

Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos

2
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change.

2
Mana Crypt

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .

0
Orzhov Signet

Orzhov Signet

Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

2
Time Walk

Time Walk

Sorcery

Take an extra turn after this one.

1 U
Gruul Signet

Gruul Signet

Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

2
Goblin Vandal

Goblin Vandal

Creature — Goblin Rogue

Whenever Goblin Vandal attacks and isn't blocked, you may pay . If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.

1/1

R
Timetwister

Timetwister

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

2 U
Mind Twist

Mind Twist

Sorcery

Target player discards X cards at random.

X B
Winter Orb

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

2
Dimir Signet

Dimir Signet

Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members-and the doomed.

2
Selesnya Signet

Selesnya Signet

Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

2
Bribery

Bribery

Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

3 U U
Show and Tell

Show and Tell

Sorcery

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

At the academy, "show and tell" too often becomes "run and hide."

2 U
Black Lotus

Black Lotus

Artifact

, Sacrifice Black Lotus: Add three mana of any one color.

0
Mana Drain

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

U U
Nether Void

Nether Void

World Enchantment

Whenever a player casts a spell, counter it unless that player pays .

These days, some wizards are finding that they have a little too much spell left at the end of their mana.

3 B
The Abyss

The Abyss

World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

"An immense river of oblivion is sweeping us away into a nameless abyss." —Ernest Renan, *Souvenirs d'Enfance et de Jeunesse*

3 B
Library of Alexandria

Library of Alexandria

Land

: Add . : Draw a card. Activate only if you have exactly seven cards in hand.

Mana Vault

Mana Vault

Artifact

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .

1
Mishra's Workshop

Mishra's Workshop

Land

: Add . Spend this mana only to cast artifact spells.

Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.

Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

2 G G
Moat

Moat

Enchantment

Creatures without flying can't attack.

The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

2 W W
Metalworker

Metalworker

Artifact Creature — Construct

: Reveal any number of artifact cards in your hand. Add for each card revealed this way.

"At this rate I fully expect to be replaced by a clockwork golem by year's end." —Barrin

1/2

3
Mox Ruby

Mox Ruby

Artifact

: Add .

0
Ancestral Recall

Ancestral Recall

Instant

Target player draws three cards.

U
Desertion

Desertion

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

3 U U
Scroll Rack

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

2
Diaochan, Artful Beauty

Diaochan, Artful Beauty

Legendary Creature — Human Advisor

: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.

1/1

3 R
Loyal Retainers

Loyal Retainers

Creature — Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

1/1

2 W
Rhystic Study

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you *need* to know.

2 U
Rubblehulk

Rubblehulk

Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

*/*

4 R G
Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Mind's Eye

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

"Ideas drift like petals on the wind. I have only to lift my face to the breeze."

5
Duplicant

Duplicant

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

2/4

6
Decree of Pain

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

6 B B
Zameck Guildmage

Zameck Guildmage

Creature — Elf Wizard

: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card.

2/2

G U
Skarrg Goliath

Skarrg Goliath

Creature — Beast

Trample Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

"They bind us with their laws. We free ourselves with nature's fist." —Nikya of the Old Ways

9/9

6 G G
Firemane Avenger

Firemane Avenger

Creature — Angel

Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.

3/3

2 R W
Foundry Champion

Foundry Champion

Creature — Elemental Soldier

When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. : Foundry Champion gets +1/+0 until end of turn. : Foundry Champion gets +0/+1 until end of turn.

4/4

4 R W
Nightveil Specter

Nightveil Specter

Creature — Specter

Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.

2/3

U / B U / B U / B
Consuming Aberration

Consuming Aberration

Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*

3 U B
Treasury Thrull

Treasury Thrull

Creature — Thrull

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

4/4

4 W B
Fathom Mage

Fathom Mage

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

1/1

2 G U
Searing Spear

Searing Spear

Instant

Searing Spear deals 3 damage to any target.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

1 R
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

1 G
Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Call of the Conclave

Call of the Conclave

Sorcery

Create a 3/3 green Centaur creature token.

Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.

G W
Izzet Charm

Izzet Charm

Instant

Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

U R
Judge's Familiar

Judge's Familiar

Creature — Bird

Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays .

"It misses nothing and it has no sense of humor." —Barvisa, courtroom scribe

1/1

W / U
Maze's End

Maze's End

Land

Maze's End enters the battlefield tapped. : Add . , , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Trostani's Summoner

Trostani's Summoner

Creature — Elf Shaman

When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

1/1

5 G W
Render Silent

Render Silent

Instant

Counter target spell. Its controller can't cast spells this turn.

"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."

W U U
Melek, Izzet Paragon

Melek, Izzet Paragon

Legendary Creature — Weird Wizard

Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

2/4

4 U R
Plains

Plains

Basic Land — Plains

(: Add .)

Breaking // Entering

Breaking // Entering

Sorcery

Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.)

U B
Breaking // Entering

Breaking // Entering

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

4 B R
Hive Stirrings

Hive Stirrings

Sorcery

Create two 1/1 colorless Sliver creature tokens.

2 W
Megantic Sliver

Megantic Sliver

Creature — Sliver

Sliver creatures you control get +3/+3.

Even the thrums, the lowliest of slivers, become deadly in its presence.

3/3

5 G
Goblin Diplomats

Goblin Diplomats

Creature — Goblin

: Each creature attacks this turn if able.

2/1

1 R
Colossal Whale

Colossal Whale

Creature — Whale

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

5/5

5 U U
Ratchet Bomb

Ratchet Bomb

Artifact

: Put a charge counter on Ratchet Bomb. , Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.

2
Experiment One

Experiment One

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

1/1

G
Dimir Charm

Dimir Charm

Instant

Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

"Dangerous to recognize. Deadly not to." —Lazav

U B
Rakdos Cackler

Rakdos Cackler

Creature — Devil

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Devil-blades and dripping blood make music Rakdos never tires of hearing.

1/1

B / R
Vengevine

Vengevine

Creature — Elemental

Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Leave but a shred of root and it will return, bursting with vigor.

4/3

2 G G
Crucible of Worlds

Crucible of Worlds

Artifact

You may play lands from your graveyard.

Amidst the darkest ashes grow the strongest seeds.

3
Shipbreaker Kraken

Shipbreaker Kraken

Creature — Kraken

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.

6/6

4 U U
Grisly Salvage

Grisly Salvage

Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.

B G
Ghor-Clan Rampager

Ghor-Clan Rampager

Creature — Beast

Trample Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?" —Kroshkar, Gruul shaman

4/4

2 R G
Sin Collector

Sin Collector

Creature — Human Cleric

When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

"That must weigh heavily on your soul. Let me purge it for you."

2/1

1 W B
Bident of Thassa

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

2 U U
Phalanx Leader

Phalanx Leader

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

1/1

W W
Karametra's Acolyte

Karametra's Acolyte

Creature — Human Druid

: Add an amount of equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

"The wilds are a garden tended by divine hands."

1/4

3 G
Sylvan Caryatid

Sylvan Caryatid

Creature — Plant

Defender, hexproof : Add one mana of any color.

Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.

0/3

1 G
Nighthowler

Nighthowler

Enchantment Creature — Horror

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

0/0

1 B B
Anthousa, Setessan Hero

Anthousa, Setessan Hero

Legendary Creature — Human Warrior

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

The warriors she leads can rarely keep pace with her, and neither can the tales.

4/5

3 G G
Abhorrent Overlord

Abhorrent Overlord

Creature — Demon

Flying When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.

6/6

5 B B
Celestial Archon

Celestial Archon

Enchantment Creature — Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.

4/4

3 W W
Ember Swallower

Ember Swallower

Creature — Elemental

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Ember Swallower becomes monstrous, each player sacrifices three lands.

4/5

2 R R
Entomb

Entomb

Instant

Search your library for a card, put that card into your graveyard, then shuffle.

A grave is the safest place to store ill-gotten treasures.

B
Karador, Ghost Chieftain

Karador, Ghost Chieftain

Legendary Creature — Centaur Spirit

This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

"Death tried to uncrown me. But now I return, king of a greater realm."

3/4

5 W B G
Riku of Two Reflections

Riku of Two Reflections

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature.

2/2

2 G U R
Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane

1/1

G
Warleader's Helix

Warleader's Helix

Instant

Warleader's Helix deals 4 damage to any target and you gain 4 life.

"There is no time to remedy our enemies' ignorance. Blast it out of them." —Aurelia

2 R W
Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"To examine the causes of life, we must first have recourse to death." —Mary Shelley, *Frankenstein*

2 G G
Banisher Priest

Banisher Priest

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

2/2

1 W W
Silent Sentinel

Silent Sentinel

Creature — Archon

Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.

It serves a justice higher than the whims of the gods.

4/6

5 W W
Arbiter of the Ideal

Arbiter of the Ideal

Creature — Sphinx

Flying Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

4/5

4 U U
Tromokratis

Tromokratis

Legendary Creature — Kraken

Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

8/8

5 U U
Pain Seer

Pain Seer

Creature — Human Wizard

Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.

2/2

1 B
Eater of Hope

Eater of Hope

Creature — Demon

Flying , Sacrifice another creature: Regenerate Eater of Hope. , Sacrifice two other creatures: Destroy target creature.

Gods can be appeased. Demons, however . . .

6/4

5 B B
Forgestoker Dragon

Forgestoker Dragon

Creature — Dragon

Flying : Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate only if Forgestoker Dragon is attacking.

The Akroans fashion their helms to honor the dragons, not to protect against them, as that would be of little help.

5/4

4 R R
Fated Conflagration

Fated Conflagration

Instant

Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1 R R R
Nessian Wilds Ravager

Nessian Wilds Ravager

Creature — Hydra

Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)

6/6

4 G G
Kiora's Follower

Kiora's Follower

Creature — Merfolk

: Untap another target permanent.

2/2

G U
Geist of Saint Traft

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2

1 W U
Batterskull

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand. Equip

5
Encroaching Wastes

Encroaching Wastes

Land

: Add . , , Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.

Tormented Hero

Tormented Hero

Creature — Human Warrior

Tormented Hero enters the battlefield tapped. Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.

2/1

B
Lion's Eye Diamond

Lion's Eye Diamond

Artifact

Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.

Held in the lion's eye -Zhalfirin saying meaning "caught in the moment of crisis"

0
Sword of Feast and Famine

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip

3
Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

Legendary Creature — Phyrexian Praetor

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."

4/7

5 W W
Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2

1 W U
Stealer of Secrets

Stealer of Secrets

Creature — Human Rogue

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

www.MagicTheGathering.com

2/2

2 U
Xathrid Necromancer

Xathrid Necromancer

Creature — Human Wizard

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

"My commands shall echo forever in their dusty skulls."

2/2

2 B
Nekusar, the Mindrazer

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.

2/4

2 U B R
Oloro, Ageless Ascetic

Oloro, Ageless Ascetic

Legendary Creature — Giant Soldier

At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.

4/5

3 W U B
Eidolon of Blossoms

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

The emotional echoes of dryad gatherings attract lost souls.

2/2

2 G G
Spawn of Thraxes

Spawn of Thraxes

Creature — Dragon

Flying When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.

Sparks from Purphoros's forge fill the belly of every dragon.

5/5

5 R R
Doomwake Giant

Doomwake Giant

Enchantment Creature — Giant

Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.

4/6

4 B
Scourge of Fleets

Scourge of Fleets

Creature — Kraken

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

6/6

5 U U
Dictate of Kruphix

Dictate of Kruphix

Enchantment

Flash At the beginning of each player's draw step, that player draws an additional card.

1 U U
Heroes' Bane

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it. : Put X +1/+1 counters on Heroes' Bane, where X is its power.

Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.

0/0

3 G G
Squelching Leeches

Squelching Leeches

Creature — Leech

Squelching Leeches's power and toughness are each equal to the number of Swamps you control.

*/*

2 B B
Dawnbringer Charioteers

Dawnbringer Charioteers

Creature — Human Soldier

Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

"Nyx may belong to the gods, but the skies of Theros are ours."

2/4

2 W W
Dictate of the Twin Gods

Dictate of the Twin Gods

Enchantment

Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Iroas and Mogis are as different in appearance as they are in personality.

3 R R
Dissolve

Dissolve

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"You thought only the gods could stop you?"

1 U U
Magma Spray

Magma Spray

Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

A stone hurled at an enemy is deadlier in liquid form.

R
Hall of Triumph

Hall of Triumph

Legendary Artifact

As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.

Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.

3
Magister of Worth

Magister of Worth

Creature — Angel

Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

4/4

4 W B
Fated Intervention

Fated Intervention

Instant

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2 G G G
Resolute Archangel

Resolute Archangel

Creature — Angel

Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.

4/4

5 W W
Indulgent Tormentor

Indulgent Tormentor

Creature — Demon

Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

The promise of anguish is payment enough for services rendered.

5/3

3 B B
Chief Engineer

Chief Engineer

Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)

1/3

1 U
Mercurial Pretender

Mercurial Pretender

Creature — Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has ": Return this creature to its owner's hand."

The king went off to find himself. Imagine his terror when he succeeded.

0/0

4 U
In Garruk's Wake

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

7 B B
Phytotitan

Phytotitan

Creature — Plant Elemental

When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.

Its root system spans the entire floor of the jungle, making eradication impossible.

7/2

4 G G
Goblin Rabblemaster

Goblin Rabblemaster

Creature — Goblin Warrior

Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2

2 R
Siege Dragon

Siege Dragon

Creature — Dragon

Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

5/5

5 R R
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

2/1

2 G
Bile Blight

Bile Blight

Instant

Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.

Not an arrow loosed, javelin thrown, nor sword raised. None were needed.

B B
Banishing Light

Banishing Light

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

2 W
Prognostic Sphinx

Prognostic Sphinx

Creature — Sphinx

Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3.

3/5

3 U U
Prophet of Kruphix

Prophet of Kruphix

Creature — Human Wizard

Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.

"Time is fluid as a dance, and truth as fleeting."

2/3

3 G U
Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Font of Fertility

Font of Fertility

Enchantment

, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Drink deep, and know the path to the heart of the wilds.

G
Hydra Broodmaster

Hydra Broodmaster

Creature — Hydra

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.

7/7

4 G G
Forest

Forest

Basic Land — Forest

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Ivorytusk Fortress

Ivorytusk Fortress

Creature — Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.

5/7

2 W B G
Ankle Shanker

Ankle Shanker

Creature — Goblin Berserker

Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

2/2

2 R W B
Avalanche Tusker

Avalanche Tusker

Creature — Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy." —Surrak, khan of the Temur

6/4

2 G U R
Rakshasa Vizier

Rakshasa Vizier

Creature — Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.

4/4

2 B G U
Sage of the Inward Eye

Sage of the Inward Eye

Creature — Djinn Wizard

Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

3/4

2 U R W
Repeal

Repeal

Instant

Return target nonland permanent with mana value X to its owner's hand. Draw a card.

"Your deed cannot be undone. You, however, can be." —Agosto, Azorius imperator

X U
Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

With one motion, a pest is removed and a scourge inflicted.

1 R
Arcanis the Omnipotent

Arcanis the Omnipotent

Legendary Creature — Wizard

: Draw three cards. : Return Arcanis the Omnipotent to its owner's hand.

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."

3/4

3 U U U
Zurgo Helmsmasher

Zurgo Helmsmasher

Legendary Creature — Orc Warrior

Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

7/2

2 R W B
Brain Maggot

Brain Maggot

Enchantment Creature — Insect

When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.

1/1

1 B
Stoke the Flames

Stoke the Flames

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.

2 R R
Heir of the Wilds

Heir of the Wilds

Creature — Human Warrior

Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

2/2

1 G
Rattleclaw Mystic

Rattleclaw Mystic

Creature — Human Shaman

: Add , , or . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Rattleclaw Mystic is turned face up, add .

2/1

1 G
Fanatic of Xenagos

Fanatic of Xenagos

Creature — Centaur Warrior

Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.

3/3

1 R G
Sultai Charm

Sultai Charm

Instant

Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

B G U
Utter End

Utter End

Instant

Exile target nonland permanent.

2 W B
Dragon Throne of Tarkir

Dragon Throne of Tarkir

Legendary Artifact — Equipment

Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip

What once soared high above Tarkir is now reduced to a seat.

4
Shadowmage Infiltrator

Shadowmage Infiltrator

Creature — Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

1/3

1 U B
Shardless Agent

Shardless Agent

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

2/2

1 G U
Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

Legendary Creature — Human Soldier

First strike Noncreature spells cost more to cast.

"Thraben is our home and I will not see it fall to this unhallowed horde."

2/1

1 W
Sultai Ascendancy

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

B G U
Frenzied Goblin

Frenzied Goblin

Creature — Goblin Berserker

Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.

The upside to not thinking about the consequences is that you'll always surprise those who do.

1/1

R
Mastery of the Unseen

Mastery of the Unseen

Enchantment

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. : Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

1 W
Dragonscale General

Dragonscale General

Creature — Human Warrior

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

"Dragons seek war. I bring it to them."

2/3

3 W
Sage-Eye Avengers

Sage-Eye Avengers

Creature — Djinn Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.

4/5

4 U U
Archfiend of Depravity

Archfiend of Depravity

Creature — Demon

Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"

5/4

3 B B
Flamerush Rider

Flamerush Rider

Creature — Human Warrior

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3

4 R
Temur War Shaman

Temur War Shaman

Creature — Human Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

4/5

4 G G
Mardu Shadowspear

Mardu Shadowspear

Creature — Human Warrior

Whenever Mardu Shadowspear attacks, each opponent loses 1 life. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

1/1

B
Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

3 G G
Sandsteppe Mastodon

Sandsteppe Mastodon

Creature — Elephant

Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)

A mastodon's path always leads to an oasis.

5/5

5 G G
Supplant Form

Supplant Form

Instant

Return target creature to its owner's hand. You create a token that's a copy of that creature.

4 U U
Temporal Manipulation

Temporal Manipulation

Sorcery

Take an extra turn after this one.

Doing something at the last minute isn't so bad when you can make that minute last.

3 U U
Griselbrand

Griselbrand

Legendary Creature — Demon

Flying, lifelink Pay 7 life: Draw seven cards.

"Avacyn emerged from the broken Helvault, but her freedom came at a price—him." —Thalia, Knight-Cathar

7/7

4 B B B B
Necropolis Fiend

Necropolis Fiend

Creature — Demon

Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

4/5

7 B B
Hero's Downfall

Hero's Downfall

Instant

Destroy target creature or planeswalker.

Destiny exalts a chosen few, but even heroes break.

1 B B
Whip of Erebos

Whip of Erebos

Legendary Enchantment Artifact

Creatures you control have lifelink. , : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

2 B B
Courser of Kruphix

Courser of Kruphix

Enchantment Creature — Centaur

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

2/4

1 G G
Reaper of the Wilds

Reaper of the Wilds

Creature — Gorgon

Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Reaper of the Wilds gains deathtouch until end of turn. : Reaper of the Wilds gains hexproof until end of turn.

4/5

2 B G
Rishadan Port

Rishadan Port

Land

: Add . , : Tap target land.

Rishada is the gateway to free trade-but the key will cost you.

Arashin War Beast

Arashin War Beast

Creature — Beast

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

6/6

5 G G
Fierce Invocation

Fierce Invocation

Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Anger can empower those who embrace it.

4 R
Hewed Stone Retainers

Hewed Stone Retainers

Artifact Creature — Golem

Cast this spell only if you've cast another spell this turn.

"Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world." —Jilaya, Temur whisperer

4/4

3
Formless Nurturing

Formless Nurturing

Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

3 G
Wildcall

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.

X G G
Soul Summons

Soul Summons

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's magic reaches beyond the dragons. The clans have adapted it for war.

1 W
Sultai Emissary

Sultai Emissary

Creature — Zombie Warrior

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

To the Sultai, Ugin's power was just one more resource to be exploited.

1/1

1 B
Write into Being

Write into Being

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2 U
Jeskai Infiltrator

Jeskai Infiltrator

Creature — Human Monk

Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2/3

2 U
Reality Shift

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

1 U
Ugin's Construct

Ugin's Construct

Artifact Creature — Construct

When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.

While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri.

4/5

4
Ugin, the Spirit Dragon

Ugin, the Spirit Dragon

Legendary Planeswalker — Ugin

[+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

8
Debilitating Injury

Debilitating Injury

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

Weakness exists within all who are not dragons.

1 B
Ruthless Ripper

Ruthless Ripper

Creature — Human Assassin

Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.

1/1

B
Smite the Monstrous

Smite the Monstrous

Instant

Destroy target creature with power 4 or greater.

The changing of a single moment in Tarkir's past altered its future, rewriting its history.

3 W
Jeering Instigator

Jeering Instigator

Creature — Goblin Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

2/1

1 R
Watcher of the Roost

Watcher of the Roost

Creature — Bird Soldier

Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life.

2/1

2 W
Mystic of the Hidden Way

Mystic of the Hidden Way

Creature — Human Monk

Mystic of the Hidden Way can't be blocked. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"There are many different paths. The Great Teacher reveals them all."

3/2

4 U
Ghostfire Blade

Ghostfire Blade

Artifact — Equipment

Equipped creature gets +2/+2. Equip Ghostfire Blade's equip ability costs less to activate if it targets a colorless creature.

If you fear the dragon's fire, you are unworthy to wield it.

1
Ainok Tracker

Ainok Tracker

Creature — Dog Scout

First strike Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The ainok are wild dogs, not fit to join us around the fire." —Surrak, the Hunt Caller

3/3

5 R
Briber's Purse

Briber's Purse

Artifact

Briber's Purse enters the battlefield with X gem counters on it. , , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.

The bigger the hand, the higher the price.

X
Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

Kolaghan goblins rush into battle to satisfy their desire for violence as well as their desire not to be eaten.

1 R R
Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

"You are beneath contempt. Your lineage will be forgotten."

1 U
Altar of the Brood

Altar of the Brood

Artifact

Whenever another permanent enters the battlefield under your control, each opponent mills a card.

Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.

1
Grim Haruspex

Grim Haruspex

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

"Your enemies may be cowardly, my lord, but one should never call them gutless."

3/2

2 B
Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Lightning burns the dragon's path.

2 R
Dragonscale Boon

Dragonscale Boon

Instant

Put two +1/+1 counters on target creature and untap it.

Only those who have proved themselves worthy are granted a dragon's scale.

3 G
Damnation

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

2 B B
Ravages of War

Ravages of War

Sorcery

Destroy all lands.

"Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war." —Lao Tzu, *Tao Te Ching*, trans. Feng and English

3 W
Liliana of the Veil

Liliana of the Veil

Legendary Planeswalker — Liliana

[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

1 B B
Dualcaster Mage

Dualcaster Mage

Creature — Human Wizard

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

2/2

1 R R
Genesis Hydra

Genesis Hydra

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.

0/0

X G G
Feldon of the Third Path

Feldon of the Third Path

Legendary Creature — Human Artificer

, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

"She will come back to me."

2/3

1 R R
Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

The land was left depleted and empty, an unsettling taste of things to come.

Suspension Field

Suspension Field

Enchantment

When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

1 W
Ojutai's Command

Ojutai's Command

Instant

Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.

2 W U
Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The land is ever resilient. Should it die, it will be reborn.

Scaleguard Sentinels

Scaleguard Sentinels

Creature — Human Soldier

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.

2/3

G G
Dragonlord's Servant

Dragonlord's Servant

Creature — Goblin Shaman

Dragon spells you cast cost less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.

1/3

1 R
Frost Walker

Frost Walker

Creature — Elemental

When Frost Walker becomes the target of a spell or ability, sacrifice it.

"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." —Yasova Dragonclaw

4/1

1 U
Abzan Beastmaster

Abzan Beastmaster

Creature — Dog Shaman

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

His beasts move the great siege towers of the Abzan across the endless sands.

2/1

2 G
Foe-Razer Regent

Foe-Razer Regent

Creature — Dragon

Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.

4/5

5 G G
Thunderbreak Regent

Thunderbreak Regent

Creature — Dragon

Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

4/4

2 R R
Deathbringer Regent

Deathbringer Regent

Creature — Dragon

Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

5/6

5 B B
Sunscorch Regent

Sunscorch Regent

Creature — Dragon

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

"We trust in the scalelords, bringers of justice that none can escape." —Urdnan, Dromoka warrior

4/3

3 W W
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

Atarka goblins meet their demise as readily as their Temur counterparts did, but usually under big, winged shadows.

1 R
Arashin Sovereign

Arashin Sovereign

Creature — Dragon

Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.

Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion.

6/6

5 G W
Boltwing Marauder

Boltwing Marauder

Creature — Dragon

Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

When battling the Kolaghan, consider yourself lucky if lightning strikes the same place only twice.

5/4

3 B R
Necromaster Dragon

Necromaster Dragon

Creature — Dragon

Flying Whenever Necromaster Dragon deals combat damage to a player, you may pay . If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.

4/4

3 U B
Pristine Skywise

Pristine Skywise

Creature — Dragon

Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.

The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.

6/4

4 W U
Harbinger of the Hunt

Harbinger of the Hunt

Creature — Dragon

Flying : Harbinger of the Hunt deals 1 damage to each creature without flying. : Harbinger of the Hunt deals 1 damage to each other creature with flying.

An Atarka dragon's exhale cooks what its inhale consumes.

5/3

3 R G
Relic Seeker

Relic Seeker

Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

2/2

1 W
Seeker of the Way

Seeker of the Way

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

"I don't know where my destiny lies, but I know it isn't here."

2/2

1 W
Orator of Ojutai

Orator of Ojutai

Creature — Bird Monk

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

0/4

1 W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Valorous Stance

Valorous Stance

Instant

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

"Every choice alters the path of fate." —Sarkhan Vol

1 W
Hixus, Prison Warden

Hixus, Prison Warden

Legendary Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

4/4

3 W W
Serum Visions

Serum Visions

Sorcery

Draw a card. Scry 2.

U
Alhammarret, High Arbiter

Alhammarret, High Arbiter

Legendary Creature — Sphinx

Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

5/5

5 U U
Kothophed, Soul Hoarder

Kothophed, Soul Hoarder

Legendary Creature — Demon

Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

"I will be your most demanding master, Liliana. But I have great things in mind for you."

6/6

4 B B
Languish

Languish

Sorcery

All creatures get -4/-4 until end of turn.

2 B B
Pia and Kiran Nalaar

Pia and Kiran Nalaar

Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.

2/2

2 R R
Conclave Naturalists

Conclave Naturalists

Creature — Dryad

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

4/4

4 G
Honored Hierarch

Honored Hierarch

Creature — Human Druid

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and ": Add one mana of any color."

1/1

G
Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen

Legendary Creature — Elf Warrior

Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

3/4

2 G G
Siege Rhino

Siege Rhino

Creature — Rhino

Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.

4/5

1 W B G
Dromoka, the Eternal

Dromoka, the Eternal

Legendary Creature — Dragon

Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

"The bane of countless shattered weapons, each a failure to slay her." —Daghatar the Adamant

5/5

3 G W
Sandsteppe Citadel

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped. : Add , , or .

That which endures, survives.

Mizzium Meddler

Mizzium Meddler

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.

Energy surges in Izzet labs are opportunities for experimentation.

1/4

2 U
Noble Hierarch

Noble Hierarch

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

She protects the sacred groves from blight, drought, and the Unbeholden.

0/1

G
Mana Flare

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

2 R
Hero of Goma Fada

Hero of Goma Fada

Creature — Human Knight Ally

Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.

"They seek to break us. Let us show them our strength!"

4/3

4 W
Drowner of Hope

Drowner of Hope

Creature — Eldrazi

Devoid (This card has no color.) When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ." Sacrifice an Eldrazi Scion: Tap target creature.

5/5

5 U
Defiant Bloodlord

Defiant Bloodlord

Creature — Vampire

Flying Whenever you gain life, target opponent loses that much life.

"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it." —Drana, Kalastria bloodchief

4/5

5 B B
Barrage Tyrant

Barrage Tyrant

Creature — Eldrazi

Devoid (This card has no color.) , Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.

Terrible fury. Excellent aim.

5/3

4 R
Oran-Rief Hydra

Oran-Rief Hydra

Creature — Hydra

Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

5/5

4 G G
Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Roast

Roast

Sorcery

Roast deals 5 damage to target creature without flying.

The wave of lava seared cloth from skin, skin from flesh, and flesh from bone.

1 R
Blight Herder

Blight Herder

Creature — Eldrazi Processor

When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."

4/5

5
Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"You thought I wouldn't see that coming?"

1 U
Ultimate Price

Ultimate Price

Instant

Destroy target monocolored creature.

"He's paid his price. Now you pay mine."

1 B
Scythe Leopard

Scythe Leopard

Creature — Cat

Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.

1/1

G
Ruinous Path

Ruinous Path

Sorcery

Destroy target creature or planeswalker. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1 B B
Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

1 W W
Radiant Flames

Radiant Flames

Sorcery

Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.

2 R
Oblivion Sower

Oblivion Sower

Creature — Eldrazi

When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

The Eldrazi hunger without limit and consume without pause.

5/8

6
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

5 G G
Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

1/1

W
Accumulated Knowledge

Accumulated Knowledge

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

"Learn not only from the failures of the past, but also from its triumphs." —Isperia

1 U
Explore

Explore

Sorcery

You may play an additional land this turn. Draw a card.

"I will never run out of new oceans to explore or new sea-dwellers to embrace as my own." —Kiora

1 G
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

X X 2 W W
Elspeth, Sun's Champion

Elspeth, Sun's Champion

Legendary Planeswalker — Elspeth

[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."

4 W W
Mother of Runes

Mother of Runes

Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

She will not touch a weapon, yet she is the greatest protector her people have ever known.

1/1

W
Kiora, the Crashing Wave

Kiora, the Crashing Wave

Legendary Planeswalker — Kiora

[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."

2 G U
Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora

Gaea's Cradle

Gaea's Cradle

Legendary Land

: Add for each creature you control.

Tyrant of Valakut

Tyrant of Valakut

Creature — Dragon

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to any target.

5/4

5 R R
Munda's Vanguard

Munda's Vanguard

Creature — Kor Knight Ally

Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.

"Do not let yourselves fall now. Zendikar is depending on us-on you!"

3/3

4 W
Gladehart Cavalry

Gladehart Cavalry

Creature — Elf Knight

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

6/6

5 G G
Deepfathom Skulker

Deepfathom Skulker

Creature — Eldrazi

Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. : Target creature can't be blocked this turn. ( represents colorless mana.)

4/4

5 U
Dread Defiler

Dread Defiler

Creature — Eldrazi

Devoid (This card has no color.) , Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ( represents colorless mana.)

It left behind an echoing emptiness more horrible than the grave.

6/8

6 B
Endbringer

Endbringer

Creature — Eldrazi

Untap Endbringer during each other player's untap step. : Endbringer deals 1 damage to any target. , : Target creature can't attack or block this turn. , : Draw a card.

5/5

5 C
Immolating Glare

Immolating Glare

Instant

Destroy target attacking creature.

1 W
Clash of Wills

Clash of Wills

Instant

Counter target spell unless its controller pays .

"The mind of an Eldrazi is a puzzle that can never be solved. The trick is to make sure a piece goes missing." —Jace Beleren

X U
Goblin Dark-Dwellers

Goblin Dark-Dwellers

Creature — Goblin

Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

4/4

3 R R
Smash to Smithereens

Smash to Smithereens

Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

"All these old relics have one thing in common. Every last one of them is made of smithereens." —Zada of Slab Haven

1 R
Nissa's Pilgrimage

Nissa's Pilgrimage

Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

2 G
Jori En, Ruin Diver

Jori En, Ruin Diver

Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card.

2/3

1 U R
Abrupt Decay

Abrupt Decay

Instant

This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours.

B G
Sword of Feast and Famine

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip

3
Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1

1 U
The Tabernacle at Pendrell Vale

The Tabernacle at Pendrell Vale

Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."

Goblin Warchief

Goblin Warchief

Creature — Goblin Warrior

Goblin spells you cast cost less to cast. Goblins you control have haste.

Inspiration comes in all shapes and sizes.

2/2

1 R R
Flameblade Angel

Flameblade Angel

Creature — Angel

Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

"You must pay for your sin in blood."

4/4

4 R R
Markov Dreadknight

Markov Dreadknight

Creature — Vampire Knight

Flying , Discard a card: Put two +1/+1 counters on Markov Dreadknight.

The destruction of Markov Manor made the surviving members of the bloodline more dangerous.

3/3

3 B B
Nephalia Moondrakes

Nephalia Moondrakes

Creature — Drake

Flying When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. , Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

5/5

5 U U
Soul Swallower

Soul Swallower

Creature — Wurm

Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.

Being engulfed is just the beginning of the nightmare.

3/3

2 G G
Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

1 W B
Blighted Fen

Blighted Fen

Land

: Add . , , Sacrifice Blighted Fen: Target opponent sacrifices a creature.

"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky." —Greenweaver Mina

Drogskol Cavalry

Drogskol Cavalry

Creature — Spirit Knight

Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. : Create a 1/1 white Spirit creature token with flying.

4/4

5 W W
Incorrigible Youths

Incorrigible Youths

Creature — Vampire

Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/3

3 R R
Elusive Tormentor // Insidious Mist

Elusive Tormentor // Insidious Mist

Creature — Vampire Wizard

, Discard a card: Transform Elusive Tormentor.

Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.

4/4

2 B B
Elusive Tormentor // Insidious Mist

Elusive Tormentor // Insidious Mist

Creature — Elemental

Hexproof, indestructible Insidious Mist can't block and can't be blocked. Whenever Insidious Mist attacks and isn't blocked, you may pay . If you do, transform it.

0/1

Angel of Deliverance

Angel of Deliverance

Creature — Angel

Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

6/6

6 W W
Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

"As long as there is a single shred of life, there is hope." —Nissa Revane

1 G
Momentary Blink

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W
Mindwrack Demon

Mindwrack Demon

Creature — Demon

Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4/5

2 B B
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The will to return can overpower the will to survive.

2 B B
Geist of Saint Traft

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2

1 W U
Ravenous Bloodseeker

Ravenous Bloodseeker

Creature — Vampire Berserker

Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

"Nothing will cool the fire in their blood. They are too far gone. We must keep them away from our towns at any cost." —Cosper Lowe of the Silbern Guard

1/3

1 R
Gush

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

4 U
Doomsday

Doomsday

Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

B B B
Gorilla Shaman

Gorilla Shaman

Creature — Ape Shaman

: Destroy target noncreature artifact with mana value X.

1/1

R
Undiscovered Paradise

Undiscovered Paradise

Land

: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.

Sanctifier of Souls

Sanctifier of Souls

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

2/3

3 W
Thalia, Heretic Cathar

Thalia, Heretic Cathar

Legendary Creature — Human Soldier

First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.

"Salvation will not be granted by the Lunarch Council. It must be earned-at the edge of a sword, if necessary."

3/2

2 W
Niblis of Frost

Niblis of Frost

Creature — Spirit

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/3

2 U U
Noosegraf Mob

Noosegraf Mob

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

0/0

4 B B
Assembled Alphas

Assembled Alphas

Creature — Wolf

Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.

There is always a toll to pay for passage.

5/5

5 R
Ulvenwald Observer

Ulvenwald Observer

Creature — Treefolk

Whenever a creature you control with toughness 4 or greater dies, draw a card.

"I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!" —Ricton, traveling merchant

6/6

4 G G
Spatial Contortion

Spatial Contortion

Instant

( represents colorless mana.) Target creature gets +3/-3 until end of turn.

"For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill." —Ugin

1 C
Unsubstantiate

Unsubstantiate

Instant

Return target spell or creature to its owner's hand.

1 U
Identity Thief

Identity Thief

Creature — Shapeshifter

Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

0/3

2 U U
Flaying Tendrils

Flaying Tendrils

Sorcery

Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Only one Eldrazi stood against them, yet the defenders were outnumbered.

1 B B
Heron's Grace Champion

Heron's Grace Champion

Creature — Human Knight

Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

3/3

2 G W
Crumbling Vestige

Crumbling Vestige

Land

Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. : Add . ( represents colorless mana.)

Grim Monolith

Grim Monolith

Artifact

Grim Monolith doesn't untap during your untap step. : Add . : Untap Grim Monolith.

2
Saheeli's Artistry

Saheeli's Artistry

Sorcery

Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

"From the first touch, I know exactly what the metal wants to be."

4 U U
Rise from the Tides

Rise from the Tides

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates." —Ghoulcaller Gisa

5 U
Essence Extraction

Essence Extraction

Instant

Essence Extraction deals 3 damage to target creature and you gain 3 life.

1 B B
Call the Bloodline

Call the Bloodline

Enchantment

, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

At Sorin's appeal, Olivia Voldaren summoned the full might of her bloodline to gather at Lurenbraum Fortress.

1 B
Skyship Stalker

Skyship Stalker

Creature — Dragon

Flying : Skyship Stalker gets +1/+0 until end of turn. : Skyship Stalker gains first strike until end of turn. : Skyship Stalker gains haste until end of turn.

3/3

2 R R
Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Let the flames ignore the sinless."

1 R R
Cultivator of Blades

Cultivator of Blades

Creature — Elf Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

1/1

3 G G
Time Spiral

Time Spiral

Sorcery

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

4 U U
Skyship Weatherlight

Skyship Weatherlight

Legendary Artifact

When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle. , : Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.

4
Goblin Vandal

Goblin Vandal

Creature — Goblin Rogue

Whenever Goblin Vandal attacks and isn't blocked, you may pay . If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.

1/1

R
The Rack

The Rack

Artifact

As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Invented in Mishra's earlier days, the rack was once his most feared creation.

1
Izzet Signet

Izzet Signet

Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

2
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Simic Signet

Simic Signet

Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

2
Boros Signet

Boros Signet

Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos

2
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change.

2
Golgari Signet

Golgari Signet

Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

2
Orzhov Signet

Orzhov Signet

Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

2
Gruul Signet

Gruul Signet

Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

2
Grave Titan

Grave Titan

Creature — Giant

Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Death in form and function.

6/6

4 B B
Inferno Titan

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

6/6

4 R R
Razorfin Hunter

Razorfin Hunter

Creature — Merfolk Goblin

: Razorfin Hunter deals 1 damage to any target.

No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay.

1/1

U R
Forbidden Orchard

Forbidden Orchard

Land

: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Wheel and Deal

Wheel and Deal

Instant

Any number of target opponents each discard their hands, then draw seven cards. Draw a card.

3 U
Diabolic Edict

Diabolic Edict

Instant

Target player sacrifices a creature.

1 B
Lowland Oaf

Lowland Oaf

Creature — Giant Warrior

: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

"I don't know why the little one was so mad. He said to put him down, and I put him down."

3/3

3 R
Rupture

Rupture

Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

2 R
Wild Pair

Wild Pair

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

4 G G
Erratic Portal

Erratic Portal

Artifact

, : Return target creature to its owner's hand unless its controller pays .

4
Grindstone

Grindstone

Artifact

, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

Memory is a burden that wears at the soul as weather wears at stone.

1
Stunted Growth

Stunted Growth

Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

3 G G
Mind Twist

Mind Twist

Sorcery

Target player discards X cards at random.

X B
Disintegrate

Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

X R
Scryb Sprites

Scryb Sprites

Creature — Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

1/1

G
Thran Golem

Thran Golem

Artifact Creature — Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

The golems of the ancient Thran still draw power in ways that baffle the artificers of today.

3/3

5
Dimir Signet

Dimir Signet

Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members-and the doomed.

2
Selesnya Signet

Selesnya Signet

Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

2
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead." —Jaya Ballard, task mage

5 R R
Snap

Snap

Instant

Return target creature to its owner's hand. Untap up to two lands.

Good riddance.

1 U
Quirion Ranger

Quirion Ranger

Creature — Elf Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

"Respect the earth, for it will one day be your shield and another day your blanket." —Liefellen, Quirion exarch

1/1

G
Chittering Rats

Chittering Rats

Creature — Rat

When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.

Bottom feeders sometimes rise to the top.

2/2

1 B B
Epic Struggle

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

"If our foes will not listen to words, perhaps hooves and claws will make them take notice." —Seton, centaur druid

2 G G
Hoodwink

Hoodwink

Instant

Return target artifact, enchantment, or land to its owner's hand.

The youths of Rishada's marketplace are always ready for a quick footrace.

1 U
Scavenging Ooze

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2

1 G
Aether Storm

Aether Storm

Enchantment

Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

"I do love the rain . . . but this storm feels somehow wrong, Taysir." —Daria

3 U
Twilight Mire

Twilight Mire

Land

: Add . , : Add , , or .

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

Fire-Lit Thicket

Fire-Lit Thicket

Land

: Add . , : Add , , or .

Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.

Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Anarchy comes in many forms: social, individual, Gruul . . .

2 R G
Misdirection

Misdirection

Instant

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

3 U U
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

"Only when we journey into the unknown can we find the impossible." —Cyrul the Wanderer

G
Rout

Rout

Sorcery

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

"End this. What I seek is far greater." —Elesh Norn, Grand Cenobite

3 W W
Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

G W
False Prophet

False Prophet

Creature — Human Cleric

When False Prophet dies, exile all creatures.

2/2

2 W W
Soul of Theros

Soul of Theros

Creature — Avatar

Vigilance : Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. , Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

6/6

4 W W
Blasting Station

Blasting Station

Artifact

, Sacrifice a creature: Blasting Station deals 1 damage to any target. Whenever a creature enters the battlefield, you may untap Blasting Station.

3
Triumph of Ferocity

Triumph of Ferocity

Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

"Rid me of this curse, witch, or die with me." —Garruk Wildspeaker

2 G
Exclude

Exclude

Instant

Counter target creature spell. Draw a card.

"I don't have time for you right now." —Teferi

2 U
Abu Ja'far

Abu Ja'far

Creature — Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

0/1

W
Elvish Pioneer

Elvish Pioneer

Creature — Elf Druid

When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.

"Destruction is the work of an afternoon. Creation is the work of a lifetime."

1/1

G
Tinder Wall

Tinder Wall

Creature — Plant Wall

Defender (This creature can't attack.) Sacrifice Tinder Wall: Add . , Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.

0/3

G
Contagion

Contagion

Instant

You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures.

3 B B
Reflecting Pool

Reflecting Pool

Land

: Add one mana of any type that a land you control could produce.

Primal Command

Primal Command

Sorcery

Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

3 G G
Consume the Meek

Consume the Meek

Instant

Destroy each creature with mana value 3 or less. They can't be regenerated.

"Others ask why the Eldrazi destroy. I ask why they preserve." —Ganda, Goma Fada deserter

3 B B
Kozilek, the Great Distortion

Kozilek, the Great Distortion

Legendary Creature — Eldrazi

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.

12/12

8 C C
Stone Haven Outfitter

Stone Haven Outfitter

Creature — Kor Artificer Ally

Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.

2/2

1 W
Silkwrap

Silkwrap

Enchantment

When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)

Better scarves than scars.

1 W
Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. , : You may put an Equipment card from your hand onto the battlefield.

1/2

1 W
Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

1 R
Exquisite Firecraft

Exquisite Firecraft

Sorcery

Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.

1 R R
Azusa, Lost but Seeking

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."

1/2

2 G
Burgeoning

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

The first vine shows the others where to grow.

G
Ob Nixilis Reignited

Ob Nixilis Reignited

Legendary Planeswalker — Nixilis

[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

3 B B
Nissa, Voice of Zendikar

Nissa, Voice of Zendikar

Legendary Planeswalker — Nissa

[+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control.

1 G G
Chain of Vapor

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

U
Wave of Reckoning

Wave of Reckoning

Sorcery

Each creature deals damage to itself equal to its power.

We shall suffer turmoil equal to that which we have wrought, whether in this life or the next.

4 W
Reins of Power

Reins of Power

Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

2 U U
Beacon of Unrest

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

"The light of my master's guidance traverses all boundaries, even those separating life and death."

3 B B
Crop Rotation

Crop Rotation

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Zendikar's elves have developed innovative methods to mitigate the effects of the Roil.

G
Ambition's Cost

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier." —Ob Nixilis

3 B
Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

"One little word was all it took. The world shook as I said it. The doom of Zendikar was here at last." —Ob Nixilis

1 B
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Through the waves of Eldrazi attacks, the Murasan jungles seemed to regrow as soon as they were destroyed.

1/1

2 G
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

2 U
Candelabra of Tawnos

Candelabra of Tawnos

Artifact

, : Untap X target lands.

1
Spellskite

Spellskite

Artifact Creature — Phyrexian Horror

: Change a target of target spell or ability to Spellskite. ( can be paid with either or 2 life.)

0/4

2
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

5/5

4 R R
Fortune's Favor

Fortune's Favor

Instant

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Uncertainty has its own allure.

3 U
Yahenni's Expertise

Yahenni's Expertise

Sorcery

All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

2 B B
Incendiary Flow

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

"What's your plan?" Gideon asked. "Are you serious?" Chandra replied.

1 R
Quicksmith Rebel

Quicksmith Rebel

Creature — Human Artificer

When Quicksmith Rebel enters the battlefield, target artifact you control gains ": This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.

"Let's add just a bit more stopping power."

3/2

3 R
Noose Constrictor

Noose Constrictor

Creature — Snake

Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.

"More rope may not be necessary." —Kep, Lunarch inquisitor

2/2

1 G
Scrap Trawler

Scrap Trawler

Artifact Creature — Construct

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.

3/2

3
Inkmoth Nexus

Inkmoth Nexus

Land

: Add . : Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Emrakul, the Aeons Torn

Emrakul, the Aeons Torn

Legendary Creature — Eldrazi

This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15

1 5
Trophy Mage

Trophy Mage

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

2/2

2 U
Gaddock Teeg

Gaddock Teeg

Legendary Creature — Kithkin Advisor

Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with in their mana costs can't be cast.

So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.

2/2

G W
Capture of Jingzhou

Capture of Jingzhou

Sorcery

Take an extra turn after this one.

The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.

3 U U
Archfiend of Ifnir

Archfiend of Ifnir

Creature — Demon

Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling (, Discard this card: Draw a card.)

5/4

3 B B
Trueheart Duelist

Trueheart Duelist

Creature — Human Warrior

Trueheart Duelist can block an additional creature each combat. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

2/2

1 W
Glorybringer

Glorybringer

Creature — Dragon

Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

4/4

3 R R
Servo Exhibition

Servo Exhibition

Sorcery

Create two 1/1 colorless Servo artifact creature tokens.

Impressing a judge is one thing. Delighting a child is another.

1 W
Unlicensed Disintegration

Unlicensed Disintegration

Instant

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

"I'd stand back if I were you."

1 B R
Aether Hub

Aether Hub

Land

When Aether Hub enters the battlefield, you get (an energy counter). : Add . , Pay : Add one mana of any color.

It powers the dreams of Ghirapur.

Oracle's Vault

Oracle's Vault

Artifact

, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. : Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.

4
Avacyn, Angel of Hope

Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8

5 W W W
Wildfire Eternal

Wildfire Eternal

Creature — Zombie Jackal Cleric

Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.

1/4

3 R
Ramunap Excavator

Ramunap Excavator

Creature — Naga Cleric

You may play lands from your graveyard.

"This world was once so much more than the confines of Naktamun."

2/3

2 G
Adorned Pouncer

Adorned Pouncer

Creature — Cat

Double strike Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

1/1

1 W
Reverse Engineer

Reverse Engineer

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards.

The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.

3 U U
Fatal Push

Fatal Push

Instant

Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

B
Renegade Rallier

Renegade Rallier

Creature — Human Warrior

Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

"This fight belongs to us all."

3/2

1 G W
Abrade

Abrade

Instant

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

1 R
Gideon Jura

Gideon Jura

Legendary Planeswalker — Gideon

[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

3 W W
Nissa, Worldwaker

Nissa, Worldwaker

Legendary Planeswalker — Nissa

[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

3 G G
Chandra, Pyromaster

Chandra, Pyromaster

Legendary Planeswalker — Chandra

[+1]: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. [0]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

2 R R
Nicol Bolas, Planeswalker

Nicol Bolas, Planeswalker

Legendary Planeswalker — Bolas

[+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.

4 U B B R
Helm of Obedience

Helm of Obedience

Artifact

, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.

4
Transmute Artifact

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

U U
Chains of Mephistopheles

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

1 B
Stasis

Stasis

Enchantment

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay .

1 U
Copy Artifact

Copy Artifact

Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

1 U
Cuombajj Witches

Cuombajj Witches

Creature — Human Wizard

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

1/3

B B
Elvish Spirit Guide

Elvish Spirit Guide

Creature — Elf Spirit

Exile Elvish Spirit Guide from your hand: Add .

2/2

2 G
Gauntlet of Might

Gauntlet of Might

Artifact

Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional .

4
Doran, the Siege Tower

Doran, the Siege Tower

Legendary Creature — Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."

0/5

W B G
Pendelhaven

Pendelhaven

Legendary Land

: Add . : Target 1/1 creature gets +1/+2 until end of turn.

The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.

Bishop of Rebirth

Bishop of Rebirth

Creature — Vampire Cleric

Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

"In the death of the foe lies the resurrection of the faithful."

3/4

3 W W
Burning Sun's Avatar

Burning Sun's Avatar

Creature — Dinosaur Avatar

When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.

"Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades." —Chitlati, Lightning Rider

6/6

3 R R R
Walk the Plank

Walk the Plank

Sorcery

Destroy target non-Merfolk creature.

B B
Captain's Hook

Captain's Hook

Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip

3
Brass's Bounty

Brass's Bounty

Sorcery

For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?" —Admiral Beckett Brass

6 R
Mutavault

Mutavault

Land

: Add . : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Silvergill Adept

Silvergill Adept

Creature — Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When Silvergill Adept enters the battlefield, draw a card.

2/1

1 U
Noble Hierarch

Noble Hierarch

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

She protects the sacred groves from blight, drought, and the Unbeholden.

0/1

G
Ghalta, Primal Hunger

Ghalta, Primal Hunger

Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control. Trample

12/12

1 0 G G
Scapeshift

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

2 G G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

1/1

G
Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp

Legendary Creature — Djinn

You may pay and tap an untapped artifact you control rather than pay this spell's mana cost. Flying

"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."

5/6

4 U U
Zhalfirin Void

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add .

"The wind whispers, 'come home,' but I cannot." —Teferi

Steel Leaf Champion

Steel Leaf Champion

Creature — Elf Knight

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

5/4

G G G
Opt

Opt

Instant

Scry 1. Draw a card.

The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?

U
Cast Down

Cast Down

Instant

Destroy target nonlegendary creature.

"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed." —*Chainer's Torment*

1 B
Shanna, Sisay's Legacy

Shanna, Sisay's Legacy

Legendary Creature — Human Warrior

Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.

"I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."

0/0

G W
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

"I can tell you what you wish to know. But first, there is the matter of my fee."

B
Merchant Scroll

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

A rare find, suitable for the most discerning collector.

1 U
Traxos, Scourge of Kroog

Traxos, Scourge of Kroog

Legendary Artifact Creature — Construct

Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

7/7

4
Desecrated Tomb

Desecrated Tomb

Artifact

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

The grave robbers were startled, for the door to the mausoleum was already open.

3
Demon of Catastrophes

Demon of Catastrophes

Creature — Demon

As an additional cost to cast this spell, sacrifice a creature. Flying, trample

6/6

2 B B
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

2/2

2 R
Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

The most holy treasures are kept far from unclean soil.

Flooded Strand

Flooded Strand

Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Death Baron

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

2/2

1 B B
Murder

Murder

Instant

Destroy target creature.

"It's not work if you enjoy it."

1 B B
Elvish Rejuvenator

Elvish Rejuvenator

Creature — Elf Druid

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

1/1

2 G
Militia Bugler

Militia Bugler

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/3

2 W
Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

True-Name Nemesis

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player.

3/1

1 U U
Rhystic Study

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you *need* to know.

2 U
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2

U U
Food Chain

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

Every predator is something else's prey.

2 G
Firemind's Research

Firemind's Research

Enchantment

Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. , Remove two charge counters from Firemind's Research: Draw a card. , Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

U R
Emmara, Soul of the Accord

Emmara, Soul of the Accord

Legendary Creature — Elf Cleric

Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

2/2

G W
Boros Challenger

Boros Challenger

Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn.

2/3

R W
Hydroblast

Hydroblast

Instant

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

U
Pyroblast

Pyroblast

Instant

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

R
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Flusterstorm

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

U
Hostage Taker

Hostage Taker

Creature — Human Pirate

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3

2 U B
Grafdigger's Cage

Grafdigger's Cage

Artifact

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

1
Walking Ballista

Walking Ballista

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

0/0

X X
Chalice of the Void

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

X X
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I have a plan. Actually, I have three."

U
Blue Elemental Blast

Blue Elemental Blast

Instant

Choose one — • Counter target red spell. • Destroy target red permanent.

"Contrary to popular wisdom, I find it's best to fight fire with its opposite."

U
Gifts Ungiven

Gifts Ungiven

Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

3 U
Mystical Tutor

Mystical Tutor

Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

"It's not just what you know. It's knowing where to find what you don't."

U
Threads of Disloyalty

Threads of Disloyalty

Enchantment — Aura

Enchant creature with mana value 2 or less You control enchanted creature.

"Every thought is a string. You just have to find the right ones to pull."

1 U U
Negate

Negate

Instant

Counter target noncreature spell.

1 U
Jace, Cunning Castaway

Jace, Cunning Castaway

Legendary Planeswalker — Jace

[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

1 U U
Chandra, Torch of Defiance

Chandra, Torch of Defiance

Legendary Planeswalker — Chandra

[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. [+1]: Add . [−3]: Chandra, Torch of Defiance deals 4 damage to target creature. [−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

2 R R
Nissa, Vital Force

Nissa, Vital Force

Legendary Planeswalker — Nissa

[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

3 G G
Liliana, Untouched by Death

Liliana, Untouched by Death

Legendary Planeswalker — Liliana

[+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. [−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. [−3]: You may cast Zombie spells from your graveyard this turn.

2 B B
Gideon of the Trials

Gideon of the Trials

Legendary Planeswalker — Gideon

[+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

1 W W
Jokulhaups

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

4 R R
Ancient Stirrings

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

G
Simic Ascendancy

Simic Ascendancy

Enchantment

: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

G U
Lavinia, Azorius Renegade

Lavinia, Azorius Renegade

Legendary Creature — Human Soldier

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

2/2

W U
Rakdos Firewheeler

Rakdos Firewheeler

Creature — Human Rogue

When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.

4/3

B B R R
Gate Colossus

Gate Colossus

Artifact Creature — Construct

This spell costs less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

8/8

8
Time Wipe

Time Wipe

Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

2 W W U
Liliana's Triumph

Liliana's Triumph

Instant

Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.

1 B
Karn's Bastion

Karn's Bastion

Land

: Add . , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Domri, Anarch of Bolas

Domri, Anarch of Bolas

Legendary Planeswalker — Domri

Creatures you control get +1/+0. [+1]: Add or . Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control.

1 R G
Dovin, Hand of Control

Dovin, Hand of Control

Legendary Planeswalker — Dovin

Artifact, instant, and sorcery spells your opponents cast cost more to cast. [−1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

2 W / U
Kaya, Bane of the Dead

Kaya, Bane of the Dead

Legendary Planeswalker — Kaya

Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature.

3 W / B W / B W / B
Ral, Storm Conduit

Ral, Storm Conduit

Legendary Planeswalker — Ral

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

2 U R
Teferi, Time Raveler

Teferi, Time Raveler

Legendary Planeswalker — Teferi

Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

1 W U
Ugin, the Ineffable

Ugin, the Ineffable

Legendary Planeswalker — Ugin

Colorless spells you cast cost less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.

6
Angrath, Captain of Chaos

Angrath, Captain of Chaos

Legendary Planeswalker — Angrath

Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

2 B / R B / R
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack

Legendary Planeswalker — Arlinn

Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token.

4 G G
Huatli, the Sun's Heart

Huatli, the Sun's Heart

Legendary Planeswalker — Huatli

Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control.

2 G / W
Jaya, Venerated Firemage

Jaya, Venerated Firemage

Legendary Planeswalker — Jaya

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya, Venerated Firemage deals 2 damage to any target.

4 R
Karn, the Great Creator

Karn, the Great Creator

Legendary Planeswalker — Karn

Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

4
Tibalt, Rakish Instigator

Tibalt, Rakish Instigator

Legendary Planeswalker — Tibalt

Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

2 R
Teyo, the Shieldmage

Teyo, the Shieldmage

Legendary Planeswalker — Teyo

You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender.

2 W
Ob Nixilis, the Hate-Twisted

Ob Nixilis, the Hate-Twisted

Legendary Planeswalker — Nixilis

Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards.

3 B B
Kasmina, Enigmatic Mentor

Kasmina, Enigmatic Mentor

Legendary Planeswalker — Kasmina

Spells your opponents cast that target a creature or planeswalker you control cost more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

3 U
Samut, Tyrant Smasher

Samut, Tyrant Smasher

Legendary Planeswalker — Samut

Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

2 R / G R / G
Sarkhan the Masterless

Sarkhan the Masterless

Legendary Planeswalker — Sarkhan

Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying.

3 R R
Ashiok, Dream Render

Ashiok, Dream Render

Legendary Planeswalker — Ashiok

Spells and abilities your opponents control can't cause their controller to search their library. [−1]: Target player mills four cards. Then exile each opponent's graveyard.

1 U / B U / B
Nissa, Who Shakes the World

Nissa, Who Shakes the World

Legendary Planeswalker — Nissa

Whenever you tap a Forest for mana, add an additional . [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

3 G G
Chandra, Fire Artisan

Chandra, Fire Artisan

Legendary Planeswalker — Chandra

Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. [+1]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top seven cards of your library. You may play them this turn.

2 R R
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game.

1 U U U
The Wanderer

The Wanderer

Legendary Planeswalker

Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater.

3 W
Narset, Parter of Veils

Narset, Parter of Veils

Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1 U U
Davriel, Rogue Shadowmage

Davriel, Rogue Shadowmage

Legendary Planeswalker — Davriel

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. [−1]: Target player discards a card.

2 B
Tamiyo, Collector of Tales

Tamiyo, Collector of Tales

Legendary Planeswalker — Tamiyo

Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand.

2 G U
Jiang Yanggu, Wildcrafter

Jiang Yanggu, Wildcrafter

Legendary Planeswalker — Yanggu

Each creature you control with a +1/+1 counter on it has ": Add one mana of any color." [−1]: Put a +1/+1 counter on target creature.

2 G
Sorin, Vengeful Bloodlord

Sorin, Vengeful Bloodlord

Legendary Planeswalker — Sorin

As long as it's your turn, creatures and planeswalkers you control have lifelink. [+2]: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. [−X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

2 W B
Vivien, Champion of the Wilds

Vivien, Champion of the Wilds

Legendary Planeswalker — Vivien

You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

2 G
Nicol Bolas, Dragon-God

Nicol Bolas, Dragon-God

Legendary Planeswalker — Bolas

Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

U B B B R
Liliana, Dreadhorde General

Liliana, Dreadhorde General

Legendary Planeswalker — Liliana

Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

4 B B
Gideon Blackblade

Gideon Blackblade

Legendary Planeswalker — Gideon

As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. [+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. [−6]: Exile target nonland permanent.

1 W W
Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

Legendary Planeswalker — Saheeli

Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

1 U / R U / R
Vraska, Swarm's Eminence

Vraska, Swarm's Eminence

Legendary Planeswalker — Vraska

Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. [−2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

2 B / G B / G
Nahiri, Storm of Stone

Nahiri, Storm of Stone

Legendary Planeswalker — Nahiri

As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate. [−X]: Nahiri, Storm of Stone deals X damage to target tapped creature.

2 R / W R / W
Kiora, Behemoth Beckoner

Kiora, Behemoth Beckoner

Legendary Planeswalker — Kiora

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [−1]: Untap target permanent.

2 G / U
Ajani, the Greathearted

Ajani, the Greathearted

Legendary Planeswalker — Ajani

Creatures you control have vigilance. [+1]: You gain 3 life. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

2 G W
Hallowed Fountain

Hallowed Fountain

Land — Plains Island

(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Watery Grave

Watery Grave

Land — Island Swamp

(: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Blood Crypt

Blood Crypt

Land — Swamp Mountain

(: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Temple Garden

Temple Garden

Land — Forest Plains

(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Godless Shrine

Godless Shrine

Land — Plains Swamp

(: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Steam Vents

Steam Vents

Land — Island Mountain

(: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Sacred Foundry

Sacred Foundry

Land — Mountain Plains

(: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Breeding Pool

Breeding Pool

Land — Forest Island

(: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

Stomping Ground

Land — Mountain Forest

(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Overgrown Tomb

Overgrown Tomb

Land — Swamp Forest

(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Bolas's Citadel

Bolas's Citadel

Legendary Artifact

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. , Sacrifice ten nonland permanents: Each opponent loses 10 life.

3 B B B
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Arcbound Ravager

Arcbound Ravager

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

2
Wooded Foothills

Wooded Foothills

Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Astral Drift

Astral Drift

Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling (, Discard this card: Draw a card.)

2 W
Plains

Plains

Basic Land — Plains

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Chandra's Regulator

Chandra's Regulator

Legendary Artifact

Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , , Discard a Mountain card or a red card: Draw a card.

1 R
Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

1 W
Martyr's Bond

Martyr's Bond

Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

4 W W
Gideon Jura

Gideon Jura

Legendary Planeswalker — Gideon

[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

3 W W
Blackblade Reforged

Blackblade Reforged

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip

2
True Conviction

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

3 W W W
Shielded by Faith

Shielded by Faith

Enchantment — Aura

Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

1 W W
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

3 W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Domri, Anarch of Bolas

Domri, Anarch of Bolas

Legendary Planeswalker — Domri

Creatures you control get +1/+0. [+1]: Add or . Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control.

1 R G
Dovin, Hand of Control

Dovin, Hand of Control

Legendary Planeswalker — Dovin

Artifact, instant, and sorcery spells your opponents cast cost more to cast. [−1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

2 W / U
Kaya, Bane of the Dead

Kaya, Bane of the Dead

Legendary Planeswalker — Kaya

Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature.

3 W / B W / B W / B
Ral, Storm Conduit

Ral, Storm Conduit

Legendary Planeswalker — Ral

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

2 U R
Teferi, Time Raveler

Teferi, Time Raveler

Legendary Planeswalker — Teferi

Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

1 W U
Ugin, the Ineffable

Ugin, the Ineffable

Legendary Planeswalker — Ugin

Colorless spells you cast cost less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.

6
Angrath, Captain of Chaos

Angrath, Captain of Chaos

Legendary Planeswalker — Angrath

Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

2 B / R B / R
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack

Legendary Planeswalker — Arlinn

Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token.

4 G G
Huatli, the Sun's Heart

Huatli, the Sun's Heart

Legendary Planeswalker — Huatli

Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control.

2 G / W
Jaya, Venerated Firemage

Jaya, Venerated Firemage

Legendary Planeswalker — Jaya

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya, Venerated Firemage deals 2 damage to any target.

4 R
Karn, the Great Creator

Karn, the Great Creator

Legendary Planeswalker — Karn

Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

4
Tibalt, Rakish Instigator

Tibalt, Rakish Instigator

Legendary Planeswalker — Tibalt

Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

2 R
Teyo, the Shieldmage

Teyo, the Shieldmage

Legendary Planeswalker — Teyo

You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender.

2 W
Ob Nixilis, the Hate-Twisted

Ob Nixilis, the Hate-Twisted

Legendary Planeswalker — Nixilis

Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards.

3 B B
Kasmina, Enigmatic Mentor

Kasmina, Enigmatic Mentor

Legendary Planeswalker — Kasmina

Spells your opponents cast that target a creature or planeswalker you control cost more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

3 U
Samut, Tyrant Smasher

Samut, Tyrant Smasher

Legendary Planeswalker — Samut

Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

2 R / G R / G
Sarkhan the Masterless

Sarkhan the Masterless

Legendary Planeswalker — Sarkhan

Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying.

3 R R
Ashiok, Dream Render

Ashiok, Dream Render

Legendary Planeswalker — Ashiok

Spells and abilities your opponents control can't cause their controller to search their library. [−1]: Target player mills four cards. Then exile each opponent's graveyard.

1 U / B U / B
Nissa, Who Shakes the World

Nissa, Who Shakes the World

Legendary Planeswalker — Nissa

Whenever you tap a Forest for mana, add an additional . [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

3 G G
Chandra, Fire Artisan

Chandra, Fire Artisan

Legendary Planeswalker — Chandra

Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. [+1]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top seven cards of your library. You may play them this turn.

2 R R
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game.

1 U U U
The Wanderer

The Wanderer

Legendary Planeswalker

Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater.

3 W
Narset, Parter of Veils

Narset, Parter of Veils

Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1 U U
Davriel, Rogue Shadowmage

Davriel, Rogue Shadowmage

Legendary Planeswalker — Davriel

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. [−1]: Target player discards a card.

2 B
Tamiyo, Collector of Tales

Tamiyo, Collector of Tales

Legendary Planeswalker — Tamiyo

Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand.

2 G U
Jiang Yanggu, Wildcrafter

Jiang Yanggu, Wildcrafter

Legendary Planeswalker — Yanggu

Each creature you control with a +1/+1 counter on it has ": Add one mana of any color." [−1]: Put a +1/+1 counter on target creature.

2 G
Sorin, Vengeful Bloodlord

Sorin, Vengeful Bloodlord

Legendary Planeswalker — Sorin

As long as it's your turn, creatures and planeswalkers you control have lifelink. [+2]: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. [−X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

2 W B
Vivien, Champion of the Wilds

Vivien, Champion of the Wilds

Legendary Planeswalker — Vivien

You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

2 G
Nicol Bolas, Dragon-God

Nicol Bolas, Dragon-God

Legendary Planeswalker — Bolas

Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

U B B B R
Liliana, Dreadhorde General

Liliana, Dreadhorde General

Legendary Planeswalker — Liliana

Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

4 B B
Gideon Blackblade

Gideon Blackblade

Legendary Planeswalker — Gideon

As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. [+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. [−6]: Exile target nonland permanent.

1 W W
Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

Legendary Planeswalker — Saheeli

Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

1 U / R U / R
Vraska, Swarm's Eminence

Vraska, Swarm's Eminence

Legendary Planeswalker — Vraska

Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. [−2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

2 B / G B / G
Nahiri, Storm of Stone

Nahiri, Storm of Stone

Legendary Planeswalker — Nahiri

As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate. [−X]: Nahiri, Storm of Stone deals X damage to target tapped creature.

2 R / W R / W
Kiora, Behemoth Beckoner

Kiora, Behemoth Beckoner

Legendary Planeswalker — Kiora

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [−1]: Untap target permanent.

2 G / U
Ajani, the Greathearted

Ajani, the Greathearted

Legendary Planeswalker — Ajani

Creatures you control have vigilance. [+1]: You gain 3 life. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

2 G W
Fae of Wishes // Granted

Fae of Wishes // Granted

Creature — Faerie Wizard

Flying , Discard two cards: Return Fae of Wishes to its owner's hand.

1/4

1 U
Fae of Wishes // Granted

Fae of Wishes // Granted

Sorcery — Adventure

You may reveal a noncreature card you own from outside the game and put it into your hand.

3 U
Oakhame Ranger // Bring Back

Oakhame Ranger // Bring Back

Creature — Elf Knight Ranger

: Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W G / W G / W
Oakhame Ranger // Bring Back

Oakhame Ranger // Bring Back

Sorcery — Adventure

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

G / W G / W G / W G / W
Hypnotic Sprite // Mesmeric Glare

Hypnotic Sprite // Mesmeric Glare

Creature — Faerie

Flying

2/1

U U
Hypnotic Sprite // Mesmeric Glare

Hypnotic Sprite // Mesmeric Glare

Instant — Adventure

Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)

2 U
Animating Faerie // Bring to Life

Animating Faerie // Bring to Life

Creature — Faerie

Flying

2/2

2 U
Animating Faerie // Bring to Life

Animating Faerie // Bring to Life

Sorcery — Adventure

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

2 U
Rimrock Knight // Boulder Rush

Rimrock Knight // Boulder Rush

Creature — Dwarf Knight

Rimrock Knight can't block.

3/1

1 R
Rimrock Knight // Boulder Rush

Rimrock Knight // Boulder Rush

Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

R
Curious Pair // Treats to Share

Curious Pair // Treats to Share

Creature — Human Peasant

"It's gingerbread, like Mother makes. What is there to be afraid of?"

1/3

1 G
Curious Pair // Treats to Share

Curious Pair // Treats to Share

Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"It's gingerbread, like Mother makes. What is there to be afraid of?"

G
Lonesome Unicorn // Rider in Need

Lonesome Unicorn // Rider in Need

Creature — Unicorn

Vigilance

3/3

4 W
Lonesome Unicorn // Rider in Need

Lonesome Unicorn // Rider in Need

Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

2 W
Queen of Ice // Rage of Winter

Queen of Ice // Rage of Winter

Creature — Human Noble Wizard

Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

2/3

2 U
Queen of Ice // Rage of Winter

Queen of Ice // Rage of Winter

Sorcery — Adventure

Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)

1 U
Smitten Swordmaster // Curry Favor

Smitten Swordmaster // Curry Favor

Creature — Human Knight

Lifelink

"My quest? Why, to marry Ayara. Or die trying."

2/1

1 B
Smitten Swordmaster // Curry Favor

Smitten Swordmaster // Curry Favor

Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

"My quest? Why, to marry Ayara. Or die trying."

B
Reaper of Night // Harvest Fear

Reaper of Night // Harvest Fear

Creature — Specter

Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

4/5

5 B B
Reaper of Night // Harvest Fear

Reaper of Night // Harvest Fear

Sorcery — Adventure

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

3 B
Embereth Shieldbreaker // Battle Display

Embereth Shieldbreaker // Battle Display

Creature — Human Knight

"Courage is the only shield I need."

2/1

1 R
Embereth Shieldbreaker // Battle Display

Embereth Shieldbreaker // Battle Display

Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

"Courage is the only shield I need."

R
Merchant of the Vale // Haggle

Merchant of the Vale // Haggle

Creature — Human Peasant

, Discard a card: Draw a card.

"Buying old, worn out junk. Selling marvels of real value."

2/3

2 R
Merchant of the Vale // Haggle

Merchant of the Vale // Haggle

Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

"Buying old, worn out junk. Selling marvels of real value."

R
Garenbrig Carver // Shield's Might

Garenbrig Carver // Shield's Might

Creature — Human Warrior

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

3/2

3 G
Garenbrig Carver // Shield's Might

Garenbrig Carver // Shield's Might

Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

1 G
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

*/*

6 G
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

2 G
Ardenvale Tactician // Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop

Creature — Human Knight

Flying

2/3

1 W W
Ardenvale Tactician // Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop

Instant — Adventure

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

1 W
Giant Killer // Chop Down

Giant Killer // Chop Down

Creature — Human Peasant

, : Tap target creature.

"What size advantage? They never even see me coming."

1/2

W
Giant Killer // Chop Down

Giant Killer // Chop Down

Instant — Adventure

Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

"What size advantage? They never even see me coming."

2 W
Realm-Cloaked Giant // Cast Off

Realm-Cloaked Giant // Cast Off

Creature — Giant

Vigilance

7/7

5 W W
Realm-Cloaked Giant // Cast Off

Realm-Cloaked Giant // Cast Off

Sorcery — Adventure

Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

3 W W
Shepherd of the Flock // Usher to Safety

Shepherd of the Flock // Usher to Safety

Creature — Human Peasant

Not all heroes carry swords.

3/1

1 W
Shepherd of the Flock // Usher to Safety

Shepherd of the Flock // Usher to Safety

Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Not all heroes carry swords.

W
Foulmire Knight // Profane Insight

Foulmire Knight // Profane Insight

Creature — Zombie Knight

Deathtouch

1/1

B
Foulmire Knight // Profane Insight

Foulmire Knight // Profane Insight

Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

2 B
Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

Creature — Giant

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.

Not every tale ends in glory.

4/3

2 R
Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Not every tale ends in glory.

1 R
Flaxen Intruder // Welcome Home

Flaxen Intruder // Welcome Home

Creature — Human Berserker

Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.

The middle blade was just right.

1/2

G
Flaxen Intruder // Welcome Home

Flaxen Intruder // Welcome Home

Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

The middle blade was just right.

5 G G
Tuinvale Treefolk // Oaken Boon

Tuinvale Treefolk // Oaken Boon

Creature — Treefolk Druid

"Right now you are a feeble stick, but I will help you grow some rings."

6/5

5 G
Tuinvale Treefolk // Oaken Boon

Tuinvale Treefolk // Oaken Boon

Sorcery — Adventure

Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)

"Right now you are a feeble stick, but I will help you grow some rings."

3 G
Merfolk Secretkeeper // Venture Deeper

Merfolk Secretkeeper // Venture Deeper

Creature — Merfolk Wizard

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

0/4

U
Merfolk Secretkeeper // Venture Deeper

Merfolk Secretkeeper // Venture Deeper

Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

U
Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft

Creature — Faerie Rogue

Flash Flying Brazen Borrower can block only creatures with flying.

3/1

1 U U
Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft

Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.

1 U
Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

Creature — Beast Noble

Lovestruck Beast can't attack unless you control a 1/1 creature.

His mind chose solitude, but his heart disagreed.

5/5

2 G
Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

Sorcery — Adventure

Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)

His mind chose solitude, but his heart disagreed.

G
Silverflame Squire // On Alert

Silverflame Squire // On Alert

Creature — Human Soldier

Beacons along the borderlands are lit at any incursion from the wilds.

2/1

1 W
Silverflame Squire // On Alert

Silverflame Squire // On Alert

Instant — Adventure

Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)

Beacons along the borderlands are lit at any incursion from the wilds.

2 W
Order of Midnight // Alter Fate

Order of Midnight // Alter Fate

Creature — Human Knight

Flying Order of Midnight can't block.

2/2

1 B
Order of Midnight // Alter Fate

Order of Midnight // Alter Fate

Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

1 B
Rosethorn Acolyte // Seasonal Ritual

Rosethorn Acolyte // Seasonal Ritual

Creature — Elf Druid

: Add one mana of any color.

"Old battlefields make great gardens. So rich from the blood of the fallen."

2/3

2 G
Rosethorn Acolyte // Seasonal Ritual

Rosethorn Acolyte // Seasonal Ritual

Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

"Old battlefields make great gardens. So rich from the blood of the fallen."

G
Murderous Rider // Swift End

Murderous Rider // Swift End

Creature — Zombie Knight

Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.

2/3

1 B B
Murderous Rider // Swift End

Murderous Rider // Swift End

Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

1 B B
Faerie Guidemother // Gift of the Fae

Faerie Guidemother // Gift of the Fae

Creature — Faerie

Flying

No one is so lost that a faerie can't find them.

1/1

W
Faerie Guidemother // Gift of the Fae

Faerie Guidemother // Gift of the Fae

Sorcery — Adventure

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

No one is so lost that a faerie can't find them.

1 W
The Royal Scions

The Royal Scions

Legendary Planeswalker — Will Rowan

[+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

1 U R
Garruk, Cursed Huntsman

Garruk, Cursed Huntsman

Legendary Planeswalker — Garruk

[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."

4 B G
Oko, Thief of Crowns

Oko, Thief of Crowns

Legendary Planeswalker — Oko

[+2]: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") [+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. [−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

1 G U
Titania's Song

Titania's Song

Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

3 G
Piper of the Swarm

Piper of the Swarm

Creature — Human Warlock

Rats you control have menace. , : Create a 1/1 black Rat creature token. , , Sacrifice three Rats: Gain control of target creature.

1/3

1 B
Calix, Destiny's Hand

Calix, Destiny's Hand

Legendary Planeswalker — Calix

[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield.

2 G W
Elspeth, Sun's Nemesis

Elspeth, Sun's Nemesis

Legendary Planeswalker — Elspeth

[−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

2 W W
Ashiok, Nightmare Muse

Ashiok, Nightmare Muse

Legendary Planeswalker — Ashiok

[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." [−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [−7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

3 U B
Heliod, Sun-Crowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn.

5/5

2 W
Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

Legendary Enchantment Creature — God

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn.

5/6

3 B
Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature.

6/5

3 U
Nylea, Keen-Eyed

Nylea, Keen-Eyed

Legendary Enchantment Creature — God

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast. : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

5/6

3 G
Purphoros, Bronze-Blooded

Purphoros, Bronze-Blooded

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. : You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

7/6

4 R
Renata, Called to the Hunt

Renata, Called to the Hunt

Legendary Enchantment Creature — Demigod

Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

*/3

2 G G
Klothys, God of Destiny

Klothys, God of Destiny

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

4/5

1 R G
Anax, Hardened in the Forge

Anax, Hardened in the Forge

Legendary Enchantment Creature — Demigod

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

*/3

1 R R
Tymaret, Chosen from Death

Tymaret, Chosen from Death

Legendary Enchantment Creature — Demigod

Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

2/*

B B
Callaphe, Beloved of the Sea

Callaphe, Beloved of the Sea

Legendary Enchantment Creature — Demigod

Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."

*/3

1 U U
Daxos, Blessed by the Sun

Daxos, Blessed by the Sun

Legendary Enchantment Creature — Demigod

Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life.

2/*

W W
Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Aphemia, the Cacophony

Aphemia, the Cacophony

Legendary Enchantment Creature — Harpy

Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

2/1

1 B
Thryx, the Sudden Storm

Thryx, the Sudden Storm

Legendary Creature — Elemental Giant

Flash Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered.

4/5

3 U U
Mantle of the Wolf

Mantle of the Wolf

Enchantment — Aura

Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

3 G
Shatter the Sky

Shatter the Sky

Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

2 W W
Kunoros, Hound of Athreos

Kunoros, Hound of Athreos

Legendary Creature — Dog

Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.

3/3

1 W B
Setessan Champion

Setessan Champion

Creature — Human Warrior

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

1/3

2 G
Gallia of the Endless Dance

Gallia of the Endless Dance

Legendary Creature — Satyr

Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

2/2

R G
Tectonic Giant

Tectonic Giant

Creature — Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

3/4

2 R R
Ashiok's Erasure

Ashiok's Erasure

Enchantment

Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

2 U U
Purphoros's Intervention

Purphoros's Intervention

Sorcery

Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.

X R
Dream Trawler

Dream Trawler

Creature — Sphinx

Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

3/5

2 W W U U
Heliod's Intervention

Heliod's Intervention

Instant

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

X W W
Nightmare Shepherd

Nightmare Shepherd

Enchantment Creature — Demon

Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

4/4

2 B B
Storm Herald

Storm Herald

Creature — Human Shaman

Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

3/2

2 R
Thassa's Oracle

Thassa's Oracle

Creature — Merfolk Wizard

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

1/3

U U
Nessian Boar

Nessian Boar

Creature — Boar

All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

10/6

3 G G
Nadir Kraken

Nadir Kraken

Creature — Kraken

Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

2/3

1 U U
Phoenix of Ash

Phoenix of Ash

Creature — Phoenix

Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it.

2/2

1 R R
Nyx Lotus

Nyx Lotus

Legendary Artifact

Nyx Lotus enters the battlefield tapped. : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

4
Nylea's Intervention

Nylea's Intervention

Sorcery

Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.

X G G
Labyrinth of Skophos

Labyrinth of Skophos

Land

: Add . , : Remove target attacking or blocking creature from combat.

Enigmatic Incarnation

Enigmatic Incarnation

Enchantment

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.

2 G U
Woe Strider

Woe Strider

Creature — Horror

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it.

3/2

2 B
Eat to Extinction

Eat to Extinction

Instant

Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

3 B
Storm's Wrath

Storm's Wrath

Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

2 R R
Polukranos, Unchained

Polukranos, Unchained

Legendary Creature — Zombie Hydra

Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. : Polukranos fights another target creature. Escape—, Exile six other cards from your graveyard.

0/0

2 B G
Haktos the Unscarred

Haktos the Unscarred

Legendary Creature — Human Warrior

Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.

6/1

R R W W
Atris, Oracle of Half-Truths

Atris, Oracle of Half-Truths

Legendary Creature — Human Advisor

Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

3/2

2 U B
Allure of the Unknown

Allure of the Unknown

Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

3 B R
Dalakos, Crafter of Wonders

Dalakos, Crafter of Wonders

Legendary Creature — Merfolk Artificer

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.

2/4

1 U R
Archon of Sun's Grace

Archon of Sun's Grace

Creature — Archon

Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

3/4

2 W W
Ox of Agonas

Ox of Agonas

Creature — Ox

When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.

4/2

3 R R
Protean Thaumaturge

Protean Thaumaturge

Creature — Human Wizard

Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.

1/1

1 U
Erebos's Intervention

Erebos's Intervention

Instant

Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.

X B
Treacherous Blessing

Treacherous Blessing

Enchantment

When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

2 B
Wavebreak Hippocamp

Wavebreak Hippocamp

Enchantment Creature — Horse Fish

Whenever you cast your first spell during each opponent's turn, draw a card.

2/2

2 U
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Enchantment Creature — Nymph Dryad

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

2/4

2 G
Eidolon of Obstruction

Eidolon of Obstruction

Enchantment Creature — Spirit

First strike Loyalty abilities of planeswalkers your opponents control cost more to activate.

2/1

1 W
Thassa's Intervention

Thassa's Intervention

Instant

Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice .

X U U
Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger

Legendary Creature — Elder Giant

When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

B R
Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath

Legendary Creature — Elder Giant

When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6

1 G U
Arasta of the Endless Web

Arasta of the Endless Web

Legendary Enchantment Creature — Spider

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

3/5

2 G G
Nyxbloom Ancient

Nyxbloom Ancient

Enchantment Creature — Elemental

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

5/5

4 G G G
Gravebreaker Lamia

Gravebreaker Lamia

Enchantment Creature — Snake Lamia

Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast.

4/4

4 B
Shadowspear

Shadowspear

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip

1
Idyllic Tutor

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

2 W
Bronzehide Lion

Bronzehide Lion

Creature — Cat

: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

3/3

G W
Taranika, Akroan Veteran

Taranika, Akroan Veteran

Legendary Creature — Human Soldier

Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

3/3

1 W W
Underworld Breach

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

1 R
Athreos, Shroud-Veiled

Athreos, Shroud-Veiled

Legendary Enchantment Creature — God

Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

4/7

4 W B
Arasta of the Endless Web

Arasta of the Endless Web

Legendary Enchantment Creature — Spider

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.

3/5

2 G G
Vivien, Monsters' Advocate

Vivien, Monsters' Advocate

Legendary Planeswalker — Vivien

You may look at the top card of your library any time. You may cast creature spells from the top of your library. [+1]: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. [−2]: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.

3 G G
Lukka, Coppercoat Outcast

Lukka, Coppercoat Outcast

Legendary Planeswalker — Lukka

[+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." [−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. [−7]: Each creature you control deals damage equal to its power to each opponent.

3 R R
Narset of the Ancient Way

Narset of the Ancient Way

Legendary Planeswalker — Narset

[+1]: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. [−2]: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. [−6]: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

1 U R W
General Kudro of Drannith

General Kudro of Drannith

Legendary Creature — Human Soldier

Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. , Sacrifice two Humans: Destroy target creature with power 4 or greater.

3/3

1 W B
Winota, Joiner of Forces

Winota, Joiner of Forces

Legendary Creature — Human Warrior

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

4/4

2 R W
Chevill, Bane of Monsters

Chevill, Bane of Monsters

Legendary Creature — Human Rogue

Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

1/3

B G
Jegantha, the Wellspring

Jegantha, the Wellspring

Legendary Creature — Elemental Elk

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) : Add . This mana can't be spent to pay generic mana costs.

5/5

4 R / G
Umori, the Collector

Umori, the Collector

Legendary Creature — Ooze

Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. Spells you cast of the chosen type cost less to cast.

4/5

2 B / G B / G
Frondland Felidar

Frondland Felidar

Creature — Cat Beast

Vigilance Creatures you control with vigilance have ", : Tap target creature."

3/5

2 G W
Labyrinth Raptor

Labyrinth Raptor

Creature — Nightmare Dinosaur

Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. : Creatures you control with menace get +1/+0 until end of turn.

2/2

B R
Skycat Sovereign

Skycat Sovereign

Creature — Elemental Cat

Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. : Create a 1/1 white Cat Bird creature token with flying.

1/1

W U
Quartzwood Crasher

Quartzwood Crasher

Creature — Dinosaur Beast

Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

6/6

2 R R G
Slitherwisp

Slitherwisp

Creature — Elemental Nightmare

Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

3/2

U B B
Mythos of Brokkos

Mythos of Brokkos

Sorcery

If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.

2 G G
Mythos of Nethroi

Mythos of Nethroi

Instant

Destroy target nonland permanent if it's a creature or if was spent to cast this spell.

2 B
Mythos of Snapdax

Mythos of Snapdax

Sorcery

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

2 W W
Mythos of Vadrok

Mythos of Vadrok

Sorcery

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.

2 R R
Mythos of Illuna

Mythos of Illuna

Sorcery

Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."

2 U U
Death's Oasis

Death's Oasis

Enchantment

Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.

W B G
Whirlwind of Thought

Whirlwind of Thought

Enchantment

Whenever you cast a noncreature spell, draw a card.

1 U R W
Titans' Nest

Titans' Nest

Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add . Spend this mana only to cast a spell that's one or more colors without in its mana cost.

1 B G U
Offspring's Revenge

Offspring's Revenge

Enchantment

At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.

2 R W B
Song of Creation

Song of Creation

Enchantment

You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.

1 G U R
Lurrus of the Dream-Den

Lurrus of the Dream-Den

Legendary Creature — Cat Nightmare

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

3/2

1 W / B W / B
Keruga, the Macrosage

Keruga, the Macrosage

Legendary Creature — Dinosaur Hippo

Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.

5/4

3 G / U G / U
Kogla, the Titan Ape

Kogla, the Titan Ape

Legendary Creature — Ape

When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

7/6

3 G G G
Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy

Legendary Creature — Human Druid

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/2

G U
The Ozolith

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

1
Fiend Artisan

Fiend Artisan

Creature — Nightmare

Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

1/1

B / G B / G
Shark Typhoon

Shark Typhoon

Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling (, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

5 U
Gyruda, Doom of Depths

Gyruda, Doom of Depths

Legendary Creature — Demon Kraken

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

6/6

4 U / B U / B
Kaheera, the Orphanguard

Kaheera, the Orphanguard

Legendary Creature — Cat Beast

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

3/2

1 G / W G / W
Obosh, the Preypiercer

Obosh, the Preypiercer

Legendary Creature — Hellion Horror

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

3/5

3 B / R B / R
Yorion, Sky Nomad

Yorion, Sky Nomad

Legendary Creature — Bird Serpent

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

4/5

3 W / U W / U
Zirda, the Dawnwaker

Zirda, the Dawnwaker

Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.

3/3

1 R / W R / W
Drannith Magistrate

Drannith Magistrate

Creature — Human Wizard

Your opponents can't cast spells from anywhere other than their hands.

1/3

1 W
Luminous Broodmoth

Luminous Broodmoth

Creature — Insect

Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

3/4

2 W W
Voracious Greatshark

Voracious Greatshark

Creature — Shark

Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

5/4

3 U U
Hunted Nightmare

Hunted Nightmare

Creature — Nightmare

Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.

4/5

1 B B
Rielle, the Everwise

Rielle, the Everwise

Legendary Creature — Human Wizard

Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.

0/3

1 U R
Colossification

Colossification

Enchantment — Aura

Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.

5 G G
Extinction Event

Extinction Event

Sorcery

Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)

3 B
Lutri, the Spellchaser

Lutri, the Spellchaser

Legendary Creature — Elemental Otter

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

3/2

1 U / R U / R
Unpredictable Cyclone

Unpredictable Cyclone

Enchantment

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling (, Discard this card: Draw a card.)

3 R R
Crystalline Giant

Crystalline Giant

Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

3/3

3
Lavabrink Venturer

Lavabrink Venturer

Creature — Human Soldier

As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each mana value of the chosen quality.

3/3

2 W
Yidaro, Wandering Monster

Yidaro, Wandering Monster

Legendary Creature — Dinosaur Turtle

Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

8/8

5 R R
Ruinous Ultimatum

Ruinous Ultimatum

Sorcery

Destroy all nonland permanents your opponents control.

R R W W W B B
Eerie Ultimatum

Eerie Ultimatum

Sorcery

Return any number of permanent cards with different names from your graveyard to the battlefield.

W W B B B G G
Emergent Ultimatum

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

B B G G G U U
Inspired Ultimatum

Inspired Ultimatum

Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

U U R R R W W
Genesis Ultimatum

Genesis Ultimatum

Sorcery

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

G G U U U R R
Bonders' Enclave

Bonders' Enclave

Land

: Add . , : Draw a card. Activate only if you control a creature with power 4 or greater.

Nethroi, Apex of Death

Nethroi, Apex of Death

Legendary Creature — Cat Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

5/5

2 W B G
Vadrok, Apex of Thunder

Vadrok, Apex of Thunder

Legendary Creature — Elemental Dinosaur Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.

3/3

U R W
Brokkos, Apex of Forever

Brokkos, Apex of Forever

Legendary Creature — Nightmare Beast Elemental

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

6/6

2 B G U
Snapdax, Apex of the Hunt

Snapdax, Apex of the Hunt

Legendary Creature — Dinosaur Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

3/5

1 R W B
Illuna, Apex of Wishes

Illuna, Apex of Wishes

Legendary Creature — Beast Elemental Dinosaur

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

6/6

2 G U R
Luminous Broodmoth

Luminous Broodmoth

Creature — Insect

Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

3/4

2 W W
Gemrazer

Gemrazer

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

4/4

3 G
Gyruda, Doom of Depths

Gyruda, Doom of Depths

Legendary Creature — Demon Kraken

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

6/6

4 U / B U / B
Yidaro, Wandering Monster

Yidaro, Wandering Monster

Legendary Creature — Dinosaur Turtle

Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

8/8

5 R R
Void Beckoner

Void Beckoner

Creature — Nightmare Horror

Deathtouch Cycling (, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control.

8/8

6 B B
Titanoth Rex

Titanoth Rex

Creature — Dinosaur Beast

Trample Cycling (, Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control.

11/11

7 G G
Huntmaster Liger

Huntmaster Liger

Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

3/4

3 W
Everquill Phoenix

Everquill Phoenix

Creature — Phoenix

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

4/4

2 R R
Pollywog Symbiote

Pollywog Symbiote

Creature — Frog

Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.

1/3

1 U
Sprite Dragon

Sprite Dragon

Creature — Faerie Dragon

Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

1/1

U R
Dirge Bat

Dirge Bat

Creature — Bat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

3/3

2 B B
Crystalline Giant

Crystalline Giant

Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

3/3

3
Mysterious Egg

Mysterious Egg

Creature — Egg

Whenever this creature mutates, put a +1/+1 counter on it.

0/2

1
Colossification

Colossification

Enchantment — Aura

Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.

5 G G
Raugrin Triome

Raugrin Triome

Land — Island Mountain Plains

(: Add , , or .) Raugrin Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Indatha Triome

Indatha Triome

Land — Plains Swamp Forest

(: Add , , or .) Indatha Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Zagoth Triome

Zagoth Triome

Land — Swamp Forest Island

(: Add , , or .) Zagoth Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Savai Triome

Savai Triome

Land — Mountain Plains Swamp

(: Add , , or .) Savai Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Ketria Triome

Ketria Triome

Land — Forest Island Mountain

(: Add , , or .) Ketria Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Majestic Auricorn

Majestic Auricorn

Creature — Unicorn

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.

4/4

4 W
Necropanther

Necropanther

Creature — Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.

3/3

1 W B
Dreamtail Heron

Dreamtail Heron

Creature — Elemental Bird

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

3/4

4 U
Lore Drakkis

Lore Drakkis

Creature — Lizard Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

2/3

1 U R
Chittering Harvester

Chittering Harvester

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature.

4/6

5 B
Boneyard Lurker

Boneyard Lurker

Creature — Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.

4/4

2 B G
Porcuparrot

Porcuparrot

Creature — Bird Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) : This creature deals X damage to any target, where X is the number of times this creature has mutated.

3/4

3 R
Regal Leosaur

Regal Leosaur

Creature — Dinosaur Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

2/2

R W
Glowstone Recluse

Glowstone Recluse

Creature — Spider

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.

2/3

2 G
Trumpeting Gnarr

Trumpeting Gnarr

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.

3/3

1 G U
Vulpikeet

Vulpikeet

Creature — Fox Bird

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.

2/3

3 W
Pouncing Shoreshark

Pouncing Shoreshark

Creature — Shark Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

4/3

4 U
Cavern Whisperer

Cavern Whisperer

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.

4/4

4 B
Cloudpiercer

Cloudpiercer

Creature — Dinosaur

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.

5/4

4 R
Migratory Greathorn

Migratory Greathorn

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/4

3 G
Nethroi, Apex of Death

Nethroi, Apex of Death

Legendary Creature — Cat Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

5/5

2 W B G
Vadrok, Apex of Thunder

Vadrok, Apex of Thunder

Legendary Creature — Elemental Dinosaur Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.

3/3

U R W
Brokkos, Apex of Forever

Brokkos, Apex of Forever

Legendary Creature — Nightmare Beast Elemental

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

6/6

2 B G U
Snapdax, Apex of the Hunt

Snapdax, Apex of the Hunt

Legendary Creature — Dinosaur Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

3/5

1 R W B
Illuna, Apex of Wishes

Illuna, Apex of Wishes

Legendary Creature — Beast Elemental Dinosaur

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

6/6

2 G U R
Cubwarden

Cubwarden

Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

3/5

3 W
Sea-Dasher Octopus

Sea-Dasher Octopus

Creature — Octopus

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.

2/2

1 U U
Dirge Bat

Dirge Bat

Creature — Bat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

3/3

2 B B
Everquill Phoenix

Everquill Phoenix

Creature — Phoenix

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

4/4

2 R R
Gemrazer

Gemrazer

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

4/4

3 G
Parcelbeast

Parcelbeast

Creature — Elemental Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

2/4

2 G U
Archipelagore

Archipelagore

Creature — Leviathan

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

7/7

5 U U
Insatiable Hemophage

Insatiable Hemophage

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

3/3

3 B
Huntmaster Liger

Huntmaster Liger

Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

3/4

3 W
Auspicious Starrix

Auspicious Starrix

Creature — Elk Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

6/6

4 G
Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Pack Leader

Pack Leader

Creature — Dog

Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

2/2

1 W
Scavenging Ooze

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

2/2

1 G
Massacre Wurm

Massacre Wurm

Creature — Phyrexian Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

6/5

3 B B B
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Containment Priest

Containment Priest

Creature — Human Cleric

Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

2/2

1 W
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

2 G
Grim Tutor

Grim Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

1 B B
Mangara, the Diplomat

Mangara, the Diplomat

Legendary Creature — Human Cleric

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

2/4

3 W
Pack Leader

Pack Leader

Creature — Dog

Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

2/2

1 W
Speaker of the Heavens

Speaker of the Heavens

Creature — Human Cleric

Vigilance, lifelink : Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

1/1

W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

1 W W
Idol of Endurance

Idol of Endurance

Artifact

When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield. , : Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.

2 W
Runed Halo

Runed Halo

Enchantment

As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

W W
Temple of Silence

Temple of Silence

Land

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or .

Nine Lives

Nine Lives

Enchantment

Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game.

1 W W
Ghostly Pilferer

Ghostly Pilferer

Creature — Spirit Rogue

Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn.

2/1

1 U
Barrin, Tolarian Archmage

Barrin, Tolarian Archmage

Legendary Creature — Human Wizard

When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

2/2

1 U U
Stormwing Entity

Stormwing Entity

Creature — Elemental

This spell costs less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters the battlefield, scry 2.

3/3

3 U U
Sublime Epiphany

Sublime Epiphany

Instant

Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

4 U U
Shacklegeist

Shacklegeist

Creature — Spirit

Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.

2/2

1 U
Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

Discontinuity

Discontinuity

Instant

As long as it's your turn, this spell costs less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

3 U U U
Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

Legendary Creature — Vampire Cleric

Whenever you gain life, target opponent loses that much life. : Creatures you control gain lifelink until end of turn.

1/3

2 B
Hooded Blightfang

Hooded Blightfang

Creature — Snake

Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

1/4

2 B
Thieves' Guild Enforcer

Thieves' Guild Enforcer

Creature — Human Rogue

Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

1/1

B
Necromentia

Necromentia

Sorcery

Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.

1 B B
Peer into the Abyss

Peer into the Abyss

Sorcery

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

4 B B B
Temple of Malady

Temple of Malady

Land

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .

Gadrak, the Crown-Scourge

Gadrak, the Crown-Scourge

Legendary Creature — Dragon

Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

5/4

2 R
Conspicuous Snoop

Conspicuous Snoop

Creature — Goblin Rogue

Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

2/2

R R
Transmogrify

Transmogrify

Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

3 R
Volcanic Salvo

Volcanic Salvo

Sorcery

This spell costs less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

1 0 R R
Brash Taunter

Brash Taunter

Creature — Goblin

Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. , : Brash Taunter fights another target creature.

1/1

4 R
Terror of the Peaks

Terror of the Peaks

Creature — Dragon

Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

5/4

3 R R
Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

Double Vision

Double Vision

Enchantment

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

3 R R
Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

1/2

1 G
Azusa, Lost but Seeking

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

1/2

2 G
Sporeweb Weaver

Sporeweb Weaver

Creature — Spider

Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

1/4

2 G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

1 G
Primal Might

Primal Might

Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.

X G
Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Elder Gargaroth

Elder Gargaroth

Creature — Beast

Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.

6/6

3 G G
Fabled Passage

Fabled Passage

Land

, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Sparkhunter Masticore

Sparkhunter Masticore

Artifact Creature — Masticore

As an additional cost to cast this spell, discard a card. Protection from planeswalkers : Sparkhunter Masticore deals 1 damage to target planeswalker. : Sparkhunter Masticore gains indestructible until end of turn.

3/4

3
Baneslayer Angel

Baneslayer Angel

Creature — Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

5/5

3 W W
Fiery Emancipation

Fiery Emancipation

Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

3 R R R
Chromatic Orrery

Chromatic Orrery

Legendary Artifact

You may spend mana as though it were mana of any color. : Add . , : Draw a card for each color among permanents you control.

7
Feline Sovereign

Feline Sovereign

Creature — Cat

Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

2/3

2 G
Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

Legendary Creature — Human Shaman

Haste : Another target creature with power 2 or less can't be blocked this turn. , , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

2/3

2 R
Mazemind Tome

Mazemind Tome

Artifact

, Put a page counter on Mazemind Tome: Scry 1. , , Put a page counter on Mazemind Tome: Draw a card. When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

2
Animal Sanctuary

Animal Sanctuary

Land

: Add . , : Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Kaervek, the Spiteful

Kaervek, the Spiteful

Legendary Creature — Human Warlock

Other creatures get -1/-1.

3/2

2 B B
Radha, Heart of Keld

Radha, Heart of Keld

Legendary Creature — Elf Warrior

As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. : Radha gets +X/+X until end of turn, where X is the number of lands you control.

3/3

1 R G
Niambi, Esteemed Speaker

Niambi, Esteemed Speaker

Legendary Creature — Human Cleric

Flash When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. , , Discard a legendary card: Draw two cards.

2/1

W U
Sanctum of All

Sanctum of All

Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

W U B R G
See the Truth

See the Truth

Sorcery

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

1 U
Pursued Whale

Pursued Whale

Creature — Whale

When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost more to cast.

8/8

5 U U
Demonic Embrace

Demonic Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

1 B B
Expedition Map

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

1
Fatal Push

Fatal Push

Instant

Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

B
Crop Rotation

Crop Rotation

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

G
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

2
Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. , : You may put an Equipment card from your hand onto the battlefield.

1/2

1 W
Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1 U
Academy Ruins

Academy Ruins

Legendary Land

: Add . , : Put target artifact card from your graveyard on top of your library.

Council's Judgment

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

1 W W
Goblin Guide

Goblin Guide

Creature — Goblin Scout

Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

2/2

R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

2 R
Noble Hierarch

Noble Hierarch

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

0/1

G
Phyrexian Metamorph

Phyrexian Metamorph

Artifact Creature — Phyrexian Shapeshifter

( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

0/0

3 U / P
Meddling Mage

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.

2/2

W U
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

2 B
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

U
Thoughtseize

Thoughtseize

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

B
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

G
Mana Crypt

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .

0
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

3 U U
Blightsteel Colossus

Blightsteel Colossus

Artifact Creature — Phyrexian Golem

Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

11/11

1 2
Sword of War and Peace

Sword of War and Peace

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip

3
Sword of Feast and Famine

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip

3
Sword of Body and Mind

Sword of Body and Mind

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip

3
Sword of Light and Shadow

Sword of Light and Shadow

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip

3
Sword of Fire and Ice

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip

3
Mox Opal

Mox Opal

Legendary Artifact

Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.

0
Wurmcoil Engine

Wurmcoil Engine

Artifact Creature — Phyrexian Wurm

Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

6/6

6
Batterskull

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand. Equip

5
Dark Confidant

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

2/1

1 B
Avacyn, Angel of Hope

Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible.

8/8

5 W W W
Sneak Attack

Sneak Attack

Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

3 R
Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

4 G
Kaalia of the Vast

Kaalia of the Vast

Legendary Creature — Human Cleric

Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

2/2

1 R W B
Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors.

0
Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4

G W U B
Karn Liberated

Karn Liberated

Legendary Planeswalker — Karn

[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

7
Jace, the Mind Sculptor

Jace, the Mind Sculptor

Legendary Planeswalker — Jace

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.

2 U U
Chord of Calling

Chord of Calling

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

X G G G
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Harmonize

Harmonize

Sorcery

Draw three cards.

2 G G
Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Fearless Fledgling

Fearless Fledgling

Creature — Griffin

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

1/1

1 W
Canopy Baloth

Canopy Baloth

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.

4/3

3 G
Felidar Retreat

Felidar Retreat

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

3 W
Prowling Felidar

Prowling Felidar

Creature — Cat Beast

Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.

2/3

3 W
Skyclave Squid

Skyclave Squid

Creature — Squid

Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.

3/2

1 U
Dreadwurm

Dreadwurm

Creature — Wurm Horror

Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5/4

4 B
Spitfire Lagac

Spitfire Lagac

Creature — Lizard

Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.

3/4

3 R
Akoum Hellhound

Akoum Hellhound

Creature — Elemental Dog

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.

0/1

R
Kazandu Nectarpot

Kazandu Nectarpot

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

1/3

1 G
Moraug, Fury of Akoum

Moraug, Fury of Akoum

Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6

4 R R
Ruin Crab

Ruin Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

0/3

U
Skyclave Geopede

Skyclave Geopede

Creature — Insect

Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.

3/1

2 R
Makindi Ox

Makindi Ox

Creature — Ox

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.

4/4

4 W
Canyon Jerboa

Canyon Jerboa

Creature — Mouse

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

1/2

2 W
Territorial Scythecat

Territorial Scythecat

Creature — Cat

Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.

2/1

2 G
Lotus Cobra

Lotus Cobra

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

2/1

1 G
Skyclave Pick-Axe

Skyclave Pick-Axe

Artifact — Equipment

When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip

G
Brushfire Elemental

Brushfire Elemental

Creature — Elemental

Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.

1/1

R G
Skyclave Shade

Skyclave Shade

Creature — Shade

Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

3/1

1 B
Valakut Exploration

Valakut Exploration

Enchantment

Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

2 R
Omnath, Locus of Creation

Omnath, Locus of Creation

Legendary Creature — Elemental

When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

4/4

R G W U
Scute Swarm

Scute Swarm

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

1/1

2 G
Phylath, World Sculptor

Phylath, World Sculptor

Legendary Creature — Elemental

When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.

5/5

4 R G
Lithoform Engine

Lithoform Engine

Legendary Artifact

, : Copy target activated or triggered ability you control. You may choose new targets for the copy. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy. , : Copy target permanent spell you control. (The copy becomes a token.)

4
Coveted Prize

Coveted Prize

Sorcery

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

4 B
Orah, Skyclave Hierophant

Orah, Skyclave Hierophant

Legendary Creature — Kor Cleric

Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

3/3

2 W B
Inscription of Abundance

Inscription of Abundance

Instant

Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

1 G
Skyclave Relic

Skyclave Relic

Artifact

Kicker Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. : Add one mana of any color.

3
Crawling Barrens

Crawling Barrens

Land

: Add . : Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Nighthawk Scavenger

Nighthawk Scavenger

Creature — Vampire Rogue

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

1+*/3

1 B B
Charix, the Raging Isle

Charix, the Raging Isle

Legendary Creature — Leviathan Crab

Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control.

0/17

2 U U
Nahiri's Lithoforming

Nahiri's Lithoforming

Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.

X R R
Swarm Shambler

Swarm Shambler

Creature — Fungus Beast

Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. , : Put a +1/+1 counter on Swarm Shambler.

0/0

G
Drana, the Last Bloodchief

Drana, the Last Bloodchief

Legendary Creature — Vampire Cleric

Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

4/4

3 B B
Nimble Trapfinder

Nimble Trapfinder

Creature — Human Rogue

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

2/1

1 U
Master of Winds

Master of Winds

Creature — Sphinx Wizard

Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

1/4

2 U U
Coralhelm Chronicler

Coralhelm Chronicler

Creature — Merfolk Wizard

Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/2

2 U
Shatterskull Charger

Shatterskull Charger

Creature — Giant Warrior

Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.

4/3

1 R R
Tajuru Paragon

Tajuru Paragon

Creature — Elf

Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

3/2

1 G
Legion Angel

Legion Angel

Creature — Angel Warrior

Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

4/3

2 W W
Cragplate Baloth

Cragplate Baloth

Creature — Beast

Kicker This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.

6/6

5 G G
Thieving Skydiver

Thieving Skydiver

Creature — Merfolk Rogue

Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

2/1

1 U
Nullpriest of Oblivion

Nullpriest of Oblivion

Creature — Vampire Cleric

Kicker Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.

2/1

1 B
Maul of the Skyclaves

Maul of the Skyclaves

Artifact — Equipment

When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip

2 W
Archpriest of Iona

Archpriest of Iona

Creature — Human Cleric

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

*/2

W
Magmatic Channeler

Magmatic Channeler

Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3

1 R
Taborax, Hope's Demise

Taborax, Hope's Demise

Legendary Creature — Demon Cleric

Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

2/2

2 B
Oran-Rief Ooze

Oran-Rief Ooze

Creature — Ooze

When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

2/2

2 G
Ancient Greenwarden

Ancient Greenwarden

Creature — Elemental

Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

5/7

4 G G
Maddening Cacophony

Maddening Cacophony

Sorcery

Kicker Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

1 U
Leyline Tyrant

Leyline Tyrant

Creature — Dragon

Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.

4/4

2 R R
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

Legendary Creature — Elemental

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

*/*

3 G G
Forsaken Monument

Forsaken Monument

Legendary Artifact

Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.

5
Throne of Makindi

Throne of Makindi

Land

: Add . , : Put a charge counter on Throne of Makindi. , Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.

Myriad Construct

Myriad Construct

Artifact Creature — Construct

Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

4/4

4
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

2/6

3 W W
Tazri, Beacon of Unity

Tazri, Beacon of Unity

Legendary Creature — Human Warrior

This spell costs less to cast for each creature in your party. : Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

4/6

4 W
Sea Gate Stormcaller

Sea Gate Stormcaller

Creature — Human Wizard

Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.

2/1

1 U
Scourge of the Skyclaves

Scourge of the Skyclaves

Creature — Demon

Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

*/*

1 B
Kargan Intimidator

Kargan Intimidator

Creature — Human Warrior

Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.

3/1

1 R
Wayward Guide-Beast

Wayward Guide-Beast

Creature — Beast

Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.

2/2

R
Inscription of Ruin

Inscription of Ruin

Sorcery

Kicker Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.

2 B
Shadows' Verdict

Shadows' Verdict

Sorcery

Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.

3 B B
Inscription of Insight

Inscription of Insight

Sorcery

Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

3 U
Squad Commander

Squad Commander

Creature — Kor Warrior

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

3/3

3 W
Kaza, Roil Chaser

Kaza, Roil Chaser

Legendary Creature — Human Wizard

Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

1/2

U R
Akiri, Fearless Voyager

Akiri, Fearless Voyager

Legendary Creature — Kor Warrior

Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

3/3

1 R W
Zareth San, the Trickster

Zareth San, the Trickster

Legendary Creature — Merfolk Rogue

Flash , Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

4/4

3 U B
Luminarch Aspirant

Luminarch Aspirant

Creature — Human Cleric

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

1/1

1 W
Linvala, Shield of Sea Gate

Linvala, Shield of Sea Gate

Legendary Creature — Angel Wizard

Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

3/3

1 W U
Zagras, Thief of Heartbeats

Zagras, Thief of Heartbeats

Legendary Creature — Vampire Rogue

This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

4/4

4 B R
Yasharn, Implacable Earth

Yasharn, Implacable Earth

Legendary Creature — Elemental Boar

When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.

4/4

2 G W
Verazol, the Split Current

Verazol, the Split Current

Legendary Creature — Serpent

Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

0/0

X G U
Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager

Legendary Creature — Hydra Horror

Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

0/0

1 B G
Skyclave Apparition

Skyclave Apparition

Creature — Kor Spirit

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

2/2

1 W W
Archon of Emeria

Archon of Emeria

Creature — Archon

Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped.

2/3

2 W
Confounding Conundrum

Confounding Conundrum

Enchantment

When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

1 U
Soul Shatter

Soul Shatter

Instant

Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.

2 B
Roiling Vortex

Roiling Vortex

Enchantment

At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. : Your opponents can't gain life this turn.

1 R
Relic Robber

Relic Robber

Creature — Goblin Rogue

Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."

2/2

2 R
Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor

Legendary Creature — Elf Spirit

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

3/3

1 R G W
Anowon, the Ruin Thief

Anowon, the Ruin Thief

Legendary Creature — Vampire Rogue

Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

2/4

2 U B
Nahiri, Heir of the Ancients

Nahiri, Heir of the Ancients

Legendary Planeswalker — Nahiri

[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.

2 R W
Nissa of Shadowed Boughs

Nissa of Shadowed Boughs

Legendary Planeswalker — Nissa

Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

2 B G
Jace, Mirror Mage

Jace, Mirror Mage

Legendary Planeswalker — Jace

Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

1 U U
Kazandu Mammoth // Kazandu Valley

Kazandu Mammoth // Kazandu Valley

Creature — Elephant

Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.

3/3

1 G G
Kazandu Mammoth // Kazandu Valley

Kazandu Mammoth // Kazandu Valley

Land

Kazandu Valley enters the battlefield tapped. : Add .

Brightclimb Pathway // Grimclimb Pathway

Brightclimb Pathway // Grimclimb Pathway

Land

: Add .

Brightclimb Pathway // Grimclimb Pathway

Brightclimb Pathway // Grimclimb Pathway

Land

: Add .

Riverglide Pathway // Lavaglide Pathway

Riverglide Pathway // Lavaglide Pathway

Land

: Add .

Riverglide Pathway // Lavaglide Pathway

Riverglide Pathway // Lavaglide Pathway

Land

: Add .

Branchloft Pathway // Boulderloft Pathway

Branchloft Pathway // Boulderloft Pathway

Land

: Add .

Branchloft Pathway // Boulderloft Pathway

Branchloft Pathway // Boulderloft Pathway

Land

: Add .

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

Cragcrown Pathway // Timbercrown Pathway

Cragcrown Pathway // Timbercrown Pathway

Land

: Add .

Cragcrown Pathway // Timbercrown Pathway

Cragcrown Pathway // Timbercrown Pathway

Land

: Add .

Clearwater Pathway // Murkwater Pathway

Clearwater Pathway // Murkwater Pathway

Land

: Add .

Clearwater Pathway // Murkwater Pathway

Clearwater Pathway // Murkwater Pathway

Land

: Add .

Emeria's Call // Emeria, Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

4 W W W
Emeria's Call // Emeria, Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

Land

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Sea Gate Restoration // Sea Gate, Reborn

Sea Gate Restoration // Sea Gate, Reborn

Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

4 U U U
Sea Gate Restoration // Sea Gate, Reborn

Sea Gate Restoration // Sea Gate, Reborn

Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Agadeem's Awakening // Agadeem, the Undercrypt

Agadeem's Awakening // Agadeem, the Undercrypt

Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

X B B B
Agadeem's Awakening // Agadeem, the Undercrypt

Agadeem's Awakening // Agadeem, the Undercrypt

Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing // Shatterskull, the Hammer Pass

Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

X R R
Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing // Shatterskull, the Hammer Pass

Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Turntimber Symbiosis // Turntimber, Serpentine Wood

Turntimber Symbiosis // Turntimber, Serpentine Wood

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

4 G G G
Turntimber Symbiosis // Turntimber, Serpentine Wood

Turntimber Symbiosis // Turntimber, Serpentine Wood

Land

As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .

Ondu Inversion // Ondu Skyruins

Ondu Inversion // Ondu Skyruins

Sorcery

Destroy all nonland permanents.

6 W W
Ondu Inversion // Ondu Skyruins

Ondu Inversion // Ondu Skyruins

Land

Ondu Skyruins enters the battlefield tapped. : Add .

Glasspool Mimic // Glasspool Shore

Glasspool Mimic // Glasspool Shore

Creature — Shapeshifter Rogue

You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

0/0

2 U
Glasspool Mimic // Glasspool Shore

Glasspool Mimic // Glasspool Shore

Land

Glasspool Shore enters the battlefield tapped. : Add .

Hagra Mauling // Hagra Broodpit

Hagra Mauling // Hagra Broodpit

Instant

This spell costs less to cast if an opponent controls no basic lands. Destroy target creature.

2 B B
Hagra Mauling // Hagra Broodpit

Hagra Mauling // Hagra Broodpit

Land

Hagra Broodpit enters the battlefield tapped. : Add .

Valakut Awakening // Valakut Stoneforge

Valakut Awakening // Valakut Stoneforge

Instant

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

2 R
Valakut Awakening // Valakut Stoneforge

Valakut Awakening // Valakut Stoneforge

Land

Valakut Stoneforge enters the battlefield tapped. : Add .

Basri Ket

Basri Ket

Legendary Planeswalker — Basri

[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. [−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. [−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

1 W W
Liliana, Waker of the Dead

Liliana, Waker of the Dead

Legendary Planeswalker — Liliana

[+1]: Each player discards a card. Each opponent who can't loses 3 life. [−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. [−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

2 B B
Chandra, Heart of Fire

Chandra, Heart of Fire

Legendary Planeswalker — Chandra

[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. [+1]: Chandra, Heart of Fire deals 2 damage to any target. [−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .

3 R R
Teferi, Master of Time

Teferi, Master of Time

Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) [−10]: Take two extra turns after this one.

2 U U
Ugin, the Spirit Dragon

Ugin, the Spirit Dragon

Legendary Planeswalker — Ugin

[+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

8
Garruk, Unleashed

Garruk, Unleashed

Legendary Planeswalker — Garruk

[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn. [−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. [−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."

2 G G
Tevesh Szat, Doom of Fools

Tevesh Szat, Doom of Fools

Legendary Planeswalker — Szat

[+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner

4 B
Jeska, Thrice Reborn

Jeska, Thrice Reborn

Legendary Planeswalker — Jeska

Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska, Thrice Reborn deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner

2 R
Undergrowth Stadium

Undergrowth Stadium

Land

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. : Add or .

Rejuvenating Springs

Rejuvenating Springs

Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or .

Training Center

Training Center

Land

Training Center enters the battlefield tapped unless you have two or more opponents. : Add or .

Spectator Seating

Spectator Seating

Land

Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or .

Vault of Champions

Vault of Champions

Land

Vault of Champions enters the battlefield tapped unless you have two or more opponents. : Add or .

Wheel of Misfortune

Wheel of Misfortune

Sorcery

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

2 R
Horizon Stone

Horizon Stone

Artifact

If you would lose unspent mana, that mana becomes colorless instead.

5
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Biowaste Blob

Biowaste Blob

Creature — Ooze

Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.

0/0

2 G G
Profane Transfusion

Profane Transfusion

Sorcery

Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.

6 B B B
Promise of Tomorrow

Promise of Tomorrow

Enchantment

Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

2 W
Flamekin Herald

Flamekin Herald

Creature — Elemental Wizard

Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/2

2 R
Court of Bounty

Court of Bounty

Enchantment

When Court of Bounty enters the battlefield, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.

2 G G
Court of Ire

Court of Ire

Enchantment

When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

3 R R
Court of Ambition

Court of Ambition

Enchantment

When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.

2 B B
Court of Cunning

Court of Cunning

Enchantment

When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

1 U U
Court of Grace

Court of Grace

Enchantment

When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

2 W W
Magus of the Order

Magus of the Order

Creature — Human Wizard

, , Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

3/3

2 G G
Dawnglade Regent

Dawnglade Regent

Creature — Elk

When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof.

8/8

5 G G
Commander's Plate

Commander's Plate

Artifact — Equipment

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip

1
Body of Knowledge

Body of Knowledge

Creature — Avatar

Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards.

*/*

3 U U
Sphinx of the Second Sun

Sphinx of the Second Sun

Creature — Sphinx

Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

6/6

6 U U
Rakshasa Debaser

Rakshasa Debaser

Creature — Demon

Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6/6

4 B B
Hellkite Courser

Hellkite Courser

Creature — Dragon

Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

6/5

4 R R
Reshape the Earth

Reshape the Earth

Sorcery

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

6 G G G
Apex Devastator

Apex Devastator

Creature — Chimera Hydra

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)

10/10

8 G G
Archon of Coronation

Archon of Coronation

Creature — Archon

Flying When Archon of Coronation enters the battlefield, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

5/5

4 W W
Bladegriff Prototype

Bladegriff Prototype

Artifact Creature — Griffin

Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.

3/2

5
Slash the Ranks

Slash the Ranks

Sorcery

Destroy all creatures and planeswalkers except for commanders.

3 W W
Wrong Turn

Wrong Turn

Instant

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

2 U
Necrotic Hex

Necrotic Hex

Sorcery

Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.

6 B
Emberwilde Captain

Emberwilde Captain

Creature — Djinn Pirate

When Emberwilde Captain enters the battlefield, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.

4/2

3 R
Sweet-Gum Recluse

Sweet-Gum Recluse

Creature — Spider

Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.

0/3

4 G G
Keeper of the Accord

Keeper of the Accord

Creature — Human Soldier

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

3/4

3 W
Laboratory Drudge

Laboratory Drudge

Creature — Zombie Horror

At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.

3/4

3 U
Hullbreacher

Hullbreacher

Creature — Merfolk Pirate

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3/2

2 U
Mnemonic Deluge

Mnemonic Deluge

Sorcery

Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

6 U U U
Nightshade Harvester

Nightshade Harvester

Creature — Elf Shaman

Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

2/2

3 B
Aurora Phoenix

Aurora Phoenix

Creature — Phoenix

Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.

5/3

4 R R
Soulfire Eruption

Soulfire Eruption

Sorcery

Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.

6 R R R
Rootweaver Druid

Rootweaver Druid

Creature — Elf Druid

When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

2/1

2 G
War Room

War Room

Land

: Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Phyrexian Triniform

Phyrexian Triniform

Artifact Creature — Phyrexian Golem

When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9/9

9
Elvish Dreadlord

Elvish Dreadlord

Creature — Zombie Elf

Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/3

3 B B
Sakashima's Protege

Sakashima's Protege

Creature — Shapeshifter

Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.

3/1

4 U U
Armored Skyhunter

Armored Skyhunter

Creature — Cat Knight

Flying Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

3/3

3 W
Jeweled Lotus

Jeweled Lotus

Artifact

, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

0
Amphin Mutineer

Amphin Mutineer

Creature — Salamander Pirate

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/3

3 U
Coercive Recruiter

Coercive Recruiter

Creature — Orc Pirate

Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

4/3

4 R
Immaculate Magistrate

Immaculate Magistrate

Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

2/2

3 G
Plague Reaver

Plague Reaver

Creature — Beast

At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.

6/5

2 B
Akroma's Will

Akroma's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

3 W
Sakashima's Will

Sakashima's Will

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

3 U
Szat's Will

Szat's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.

4 B
Jeska's Will

Jeska's Will

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

2 R
Kamahl's Will

Kamahl's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

3 G
Command Beacon

Command Beacon

Land

: Add . , Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Soul of Eternity

Soul of Eternity

Creature — Avatar

Soul of Eternity's power and toughness are each equal to your life total. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

*/*

5 W W
Triumphant Reckoning

Triumphant Reckoning

Sorcery

Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.

6 W W W
Port Razer

Port Razer

Creature — Orc Pirate

Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn.

4/4

3 R R
Mana Drain

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

U U
Rings of Brighthearth

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

3
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

8 R
Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Opposition Agent

Opposition Agent

Creature — Human Rogue

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

3/2

2 B
Staff of Domination

Staff of Domination

Artifact

: Untap Staff of Domination. , : You gain 1 life. , : Untap target creature. , : Tap target creature. , : Draw a card.

3
Seraphic Greatsword

Seraphic Greatsword

Artifact — Equipment

Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip

1 W
Scroll Rack

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

2
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

B
Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

Humble Defector

Humble Defector

Creature — Human Rogue

: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

2/1

1 R
Preordain

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

U
Victimize

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

2 B
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

3
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

2
Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

2/2

3
Cuombajj Witches

Cuombajj Witches

Creature — Human Wizard

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

1/3

B B
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

2 W W
Viscera Seer

Viscera Seer

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1/1

B
Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

3/1

2 B
Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Opal Palace

Opal Palace

Land

: Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Three Visits

Three Visits

Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

1 G
Fyndhorn Elves

Fyndhorn Elves

Creature — Elf Druid

: Add .

1/1

G
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

1/1

G U
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

2 G
Sol Ring

Sol Ring

Artifact

: Add .

1
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

3 U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Arcane Denial

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

1 U
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

2
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

3 G G
Abrade

Abrade

Instant

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

1 R
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Boros Charm

Boros Charm

Instant

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

R W
Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

1 R
Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

Counterspell

Counterspell

Instant

Counter target spell.

U U
Generous Gift

Generous Gift

Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

2 W
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

2
Akiri, Line-Slinger

Akiri, Line-Slinger

Legendary Creature — Kor Soldier Ally

First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)

Her bold movements are anchored in the careful precision of each rope.

0/3

R W
Bruse Tarl, Boorish Herder

Bruse Tarl, Boorish Herder

Legendary Creature — Human Ally

Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)

3/3

2 R W
Ikra Shidiqi, the Usurper

Ikra Shidiqi, the Usurper

Legendary Creature — Naga Wizard

Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)

3/7

3 B G
Ishai, Ojutai Dragonspeaker

Ishai, Ojutai Dragonspeaker

Legendary Creature — Bird Monk

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.)

1/1

2 W U
Kraum, Ludevic's Opus

Kraum, Ludevic's Opus

Legendary Creature — Zombie Horror

Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)

4/4

3 U R
Kydele, Chosen of Kruphix

Kydele, Chosen of Kruphix

Legendary Creature — Human Wizard

: Add for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)

2/3

2 G U
Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist

Legendary Creature — Human Wizard

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)

1/4

1 U R
Ravos, Soultender

Ravos, Soultender

Legendary Creature — Human Cleric

Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)

2/2

3 W B
Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

Legendary Creature — Human Warrior

Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

0/0

1 B G
Sidar Kondo of Jamuraa

Sidar Kondo of Jamuraa

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)

2/5

2 G W
Silas Renn, Seeker Adept

Silas Renn, Seeker Adept

Legendary Artifact Creature — Human

Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)

2/2

1 U B
Tana, the Bloodsower

Tana, the Bloodsower

Legendary Creature — Elf Druid

Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)

2/2

2 R G
Thrasios, Triton Hero

Thrasios, Triton Hero

Legendary Creature — Merfolk Wizard

: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)

1/3

G U
Tymna the Weaver

Tymna the Weaver

Legendary Creature — Human Cleric

Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)

2/2

1 W B
Vial Smasher the Fierce

Vial Smasher the Fierce

Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)

2/3

1 B R
Queen Marchesa

Queen Marchesa

Legendary Creature — Human Assassin

Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

3/3

1 R W B
Zedruu the Greathearted

Zedruu the Greathearted

Legendary Creature — Minotaur Monk

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. : Target opponent gains control of target permanent you control.

2/4

1 U R W
Karador, Ghost Chieftain

Karador, Ghost Chieftain

Legendary Creature — Centaur Spirit

This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

3/4

5 W B G
Maelstrom Wanderer

Maelstrom Wanderer

Legendary Creature — Elemental

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/5

5 G U R
Nekusar, the Mindrazer

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

2/4

2 U B R
Prossh, Skyraider of Kher

Prossh, Skyraider of Kher

Legendary Creature — Dragon

When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.

5/5

3 B R G
Zur the Enchanter

Zur the Enchanter

Legendary Creature — Human Wizard

Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

1/4

1 W U B
Derevi, Empyrial Tactician

Derevi, Empyrial Tactician

Legendary Creature — Bird Wizard

Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. : Put Derevi onto the battlefield from the command zone.

2/3

G W U
Marath, Will of the Wild

Marath, Will of the Wild

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. , Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.

0/0

R G W
Karametra, God of Harvests

Karametra, God of Harvests

Legendary Enchantment Creature — God

Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

6/7

3 G W
Xenagos, God of Revels

Xenagos, God of Revels

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

6/5

3 R G
Brago, King Eternal

Brago, King Eternal

Legendary Creature — Spirit Noble

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

2/4

2 W U
Rakdos, Lord of Riots

Rakdos, Lord of Riots

Legendary Creature — Demon

You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.

6/6

B B R R
Najeela, the Blade-Blossom

Najeela, the Blade-Blossom

Legendary Creature — Human Warrior

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. : Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

3/2

2 R
Ramos, Dragon Engine

Ramos, Dragon Engine

Legendary Artifact Creature — Dragon

Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.

4/4

6
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

Legendary Creature — Human Ninja

Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

1/3

1 U B
Muldrotha, the Gravetide

Muldrotha, the Gravetide

Legendary Creature — Elemental Avatar

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

6/6

3 B G U
Hans Eriksson

Hans Eriksson

Legendary Creature — Human Scout

Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.

1/4

2 R G
Amareth, the Lustrous

Amareth, the Lustrous

Legendary Creature — Dragon

Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

6/6

3 G W U
Nevinyrral, Urborg Tyrant

Nevinyrral, Urborg Tyrant

Legendary Creature — Zombie Wizard

Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.

3/6

3 W U B
Alena, Kessig Trapper

Alena, Kessig Trapper

Legendary Creature — Human Scout

First strike : Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.)

4/3

4 R
Brinelin, the Moon Kraken

Brinelin, the Moon Kraken

Legendary Creature — Kraken

When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)

6/8

6 U U
Rograkh, Son of Rohgahh

Rograkh, Son of Rohgahh

Legendary Creature — Kobold Warrior

First strike, menace, trample Partner (You can have two commanders if both have partner.)

0/1

0
Prava of the Steel Legion

Prava of the Steel Legion

Legendary Creature — Cat Soldier

As long as it's your turn, creature tokens you control get +1/+4. : Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)

1/4

2 W
Jared Carthalion, True Heir

Jared Carthalion, True Heir

Legendary Creature — Human Warrior

When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.

3/3

R G W
Keleth, Sunmane Familiar

Keleth, Sunmane Familiar

Legendary Creature — Horse

Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)

1/1

1 W
Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

Legendary Creature — Human Rogue

You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

3/1

3 U
Esior, Wardwing Familiar

Esior, Wardwing Familiar

Legendary Creature — Bird

Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner (You can have two commanders if both have partner.)

1/3

1 U
Krark, the Thumbless

Krark, the Thumbless

Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)

2/2

1 R
The Prismatic Piper

The Prismatic Piper

Legendary Creature — Shapeshifter

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)

3/3

5
Liesa, Shroud of Dusk

Liesa, Shroud of Dusk

Legendary Creature — Angel

Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.

5/5

2 W W B
Belbe, Corrupted Observer

Belbe, Corrupted Observer

Legendary Creature — Phyrexian Zombie Elf

At the beginning of each player's postcombat main phase, that player adds for each of your opponents who lost life this turn. (Damage causes loss of life.)

2/2

B G
Reyav, Master Smith

Reyav, Master Smith

Legendary Creature — Dwarf Artificer

Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.

2/2

R W
Falthis, Shadowcat Familiar

Falthis, Shadowcat Familiar

Legendary Creature — Nightmare Cat

Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)

2/2

2 B
Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

Legendary Creature — Elemental Lizard

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)

1/1

1 R
Anara, Wolvid Familiar

Anara, Wolvid Familiar

Legendary Creature — Wolf Beast

As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)

4/4

3 G
Dargo, the Shipwrecker

Dargo, the Shipwrecker

Legendary Creature — Giant Pirate

As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.)

7/5

6 R
Halana, Kessig Ranger

Halana, Kessig Ranger

Legendary Creature — Human Archer Ranger

Reach Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)

3/4

3 G
Sengir, the Dark Baron

Sengir, the Dark Baron

Legendary Creature — Vampire Noble

Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)

4/4

4 B B
Colfenor, the Last Yew

Colfenor, the Last Yew

Legendary Creature — Treefolk Shaman

Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.

3/7

3 W B G
Zara, Renegade Recruiter

Zara, Renegade Recruiter

Legendary Creature — Human Pirate

Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

4/3

3 U R
Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator

Legendary Creature — Siren Pirate

Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

2/2

2 U
Miara, Thorn of the Glade

Miara, Thorn of the Glade

Legendary Creature — Elf Scout

Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)

1/2

1 B
Araumi of the Dead Tide

Araumi of the Dead Tide

Legendary Creature — Merfolk Wizard

, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

1/4

1 U B
Gor Muldrak, Amphinologist

Gor Muldrak, Amphinologist

Legendary Creature — Human Scout

You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.

3/2

1 G U
Juri, Master of the Revue

Juri, Master of the Revue

Legendary Creature — Human Shaman

Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target.

1/1

B R
Blim, Comedic Genius

Blim, Comedic Genius

Legendary Creature — Imp

Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.

4/3

2 B R
Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

Legendary Creature — Naga Druid

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Spells you cast with mana value 6 or greater have cascade.

3/1

3 G U
Eligeth, Crossroads Augur

Eligeth, Crossroads Augur

Legendary Creature — Sphinx

Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)

5/6

4 U U
Captain Vargus Wrath

Captain Vargus Wrath

Legendary Creature — Orc Pirate

Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.

1/1

U R
Rebbec, Architect of Ascension

Rebbec, Architect of Ascension

Legendary Creature — Human Artificer

Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)

3/4

3 W
Ghost of Ramirez DePietro

Ghost of Ramirez DePietro

Legendary Creature — Spirit Pirate

Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)

2/3

2 U
Tormod, the Desecrator

Tormod, the Desecrator

Legendary Creature — Zombie Wizard

Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)

4/2

3 B
Breeches, Brazen Plunderer

Breeches, Brazen Plunderer

Legendary Creature — Goblin Pirate

Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)

3/3

3 R
Lathiel, the Bounteous Dawn

Lathiel, the Bounteous Dawn

Legendary Creature — Unicorn

Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.

2/2

2 G W
Nadier, Agent of the Duskenel

Nadier, Agent of the Duskenel

Legendary Creature — Elf Warrior

Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)

3/3

5 B
Thalisse, Reverent Medium

Thalisse, Reverent Medium

Legendary Creature — Human Cleric

At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.

3/4

3 W B
Numa, Joraga Chieftain

Numa, Joraga Chieftain

Legendary Creature — Elf Warrior

At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)

2/2

2 G
Abomination of Llanowar

Abomination of Llanowar

Legendary Creature — Elf Horror

Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

*/*

1 B G
Toggo, Goblin Weaponsmith

Toggo, Goblin Weaponsmith

Legendary Creature — Goblin Artificer

Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip . Partner (You can have two commanders if both have partner.)

2/2

2 R
Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

Legendary Creature — Kor Scout

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

2/2

2 W
Gilanra, Caller of Wirewood

Gilanra, Caller of Wirewood

Legendary Creature — Elf Druid

: Add . When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)

1/2

2 G
Bell Borca, Spectral Sergeant

Bell Borca, Spectral Sergeant

Legendary Creature — Spirit Soldier

Note the mana value of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

*/5

2 R W
Tuya Bearclaw

Tuya Bearclaw

Legendary Creature — Human Warrior

Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.

2/2

1 R G
Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

Legendary Creature — Rabbit Wizard

: Each player may draw a card, then each player who drew a card this way gains 1 life.

1/3

W U
Akroma, Vision of Ixidor

Akroma, Vision of Ixidor

Legendary Creature — Angel

Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner

6/6

5 W W
Radiant, Serra Archangel

Radiant, Serra Archangel

Legendary Creature — Angel

Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)

6/4

6 W
Siani, Eye of the Storm

Siani, Eye of the Storm

Legendary Creature — Djinn Monk

Flying Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)

3/2

3 U
Alharu, Solemn Ritualist

Alharu, Solemn Ritualist

Legendary Creature — Human Monk

When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)

3/3

4 W
Slurrk, All-Ingesting

Slurrk, All-Ingesting

Legendary Creature — Ooze

Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)

0/0

5 G
Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

Legendary Creature — Elephant Warrior

This spell costs less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.

5/5

4 G W
Kangee, Sky Warden

Kangee, Sky Warden

Legendary Creature — Bird Wizard

Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

3/3

3 W U
Keskit, the Flesh Sculptor

Keskit, the Flesh Sculptor

Legendary Creature — Phyrexian Human Artificer

, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.)

1/3

2 B
Averna, the Chaos Bloom

Averna, the Chaos Bloom

Legendary Creature — Elemental Shaman

As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)

4/2

G U R
Glacian, Powerstone Engineer

Glacian, Powerstone Engineer

Legendary Creature — Human Artificer

, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)

3/6

5 U
Archelos, Lagoon Mystic

Archelos, Lagoon Mystic

Legendary Creature — Turtle Shaman

As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped.

2/4

1 B G U
Obeka, Brute Chronologist

Obeka, Brute Chronologist

Legendary Creature — Ogre Wizard

: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

3/4

1 U B R
Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

Legendary Creature — Human Druid

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. : Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)

5/5

6 G G
Ghen, Arcanum Weaver

Ghen, Arcanum Weaver

Legendary Creature — Human Wizard

, , Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.

2/3

R W B
Nymris, Oona's Trickster

Nymris, Oona's Trickster

Legendary Creature — Faerie Knight

Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

1/6

3 U B
Armix, Filigree Thrasher

Armix, Filigree Thrasher

Legendary Artifact Creature — Golem

Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.)

3/2

2 B
Ich-Tekik, Salvage Splicer

Ich-Tekik, Salvage Splicer

Legendary Creature — Phyrexian Human Artificer

When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)

1/1

4 G
Livio, Oathsworn Sentinel

Livio, Oathsworn Sentinel

Legendary Creature — Human Knight

: Choose another target creature. Its controller may exile it with an aegis counter on it. , : Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.)

2/2

1 W
Kodama of the East Tree

Kodama of the East Tree

Legendary Creature — Spirit

Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

6/6

4 G G
Yurlok of Scorch Thrash

Yurlok of Scorch Thrash

Legendary Creature — Viashino Shaman

Vigilance A player losing unspent mana causes that player to lose that much life. , : Each player adds .

4/4

1 B R G
Gnostro, Voice of the Crags

Gnostro, Voice of the Crags

Legendary Creature — Chimera

: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life.

3/3

1 U R W
Mana Confluence

Mana Confluence

Land

, Pay 1 life: Add one mana of any color.

Sengir, the Dark Baron

Sengir, the Dark Baron

Legendary Creature — Vampire Noble

Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)

4/4

4 B B
Starnheim Unleashed

Starnheim Unleashed

Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 W W
Resplendent Marshal

Resplendent Marshal

Creature — Angel Warrior

Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

3/3

1 W W
Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Creature — God

Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

4/4

2 W W
Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip

1 W
Search for Glory

Search for Glory

Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)

2 W
Runeforge Champion

Runeforge Champion

Creature — Dwarf Warrior

When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay rather than pay the mana cost for Rune spells you cast.

2/3

2 W
Righteous Valkyrie

Righteous Valkyrie

Creature — Angel Cleric

Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

2/4

2 W
Sigrid, God-Favored

Sigrid, God-Favored

Legendary Creature — Human Warrior

Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

2/2

1 W W
Glorious Protector

Glorious Protector

Creature — Angel Cleric

Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell

3/4

2 W W
Rally the Ranks

Rally the Ranks

Enchantment

As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

1 W
Doomskar

Doomskar

Sorcery

Destroy all creatures. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3 W W
Dusk // Dawn

Dusk // Dawn

Sorcery

Destroy all creatures with power 3 or greater.

2 W W
Dusk // Dawn

Dusk // Dawn

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

3 W W
Approach of the Second Sun

Approach of the Second Sun

Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

6 W
Reidane, God of the Worthy // Valkmira, Protector's Shield

Reidane, God of the Worthy // Valkmira, Protector's Shield

Legendary Creature — God

Flying, vigilance Snow lands your opponents control enter the battlefield tapped. Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.

2/3

2 W
Reidane, God of the Worthy // Valkmira, Protector's Shield

Reidane, God of the Worthy // Valkmira, Protector's Shield

Legendary Artifact

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

3 W
Portent

Portent

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

U
Orvar, the All-Form

Orvar, the All-Form

Legendary Creature — Shapeshifter

Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

3/3

3 U
Alrund's Epiphany

Alrund's Epiphany

Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5 U U
Alrund, God of the Cosmos // Hakka, Whispering Raven

Alrund, God of the Cosmos // Hakka, Whispering Raven

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

3 U U
Alrund, God of the Cosmos // Hakka, Whispering Raven

Alrund, God of the Cosmos // Hakka, Whispering Raven

Legendary Creature — Bird

Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.

2/3

1 U
Ascendant Spirit

Ascendant Spirit

Snow Creature — Spirit

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. : If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. : If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

1/1

U
Cosmos Charger

Cosmos Charger

Creature — Horse Spirit

Flash Flying Foretelling cards from your hand costs less and can be done on any player's turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3

3 U
Cyclone Summoner

Cyclone Summoner

Creature — Giant Wizard

When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

7/7

5 U U
Icebreaker Kraken

Icebreaker Kraken

Snow Creature — Kraken

This spell costs less to cast for each snow land you control. When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.

8/8

1 0 U U
Mystic Reflection

Mystic Reflection

Instant

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

1 U
Reflections of Littjara

Reflections of Littjara

Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

4 U
Reflections of Littjara

Reflections of Littjara

Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

4 U
Graven Lore

Graven Lore

Snow Instant

Scry X, where X is the amount of spent to cast this spell, then draw three cards. ( is mana from a snow source.)

3 U U
Cosima, God of the Voyage // The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

2/4

2 U
Cosima, God of the Voyage // The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Artifact — Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1

3/3

1 U
Inga Rune-Eyes

Inga Rune-Eyes

Legendary Creature — Human Wizard

When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

3/3

3 U
Eradicator Valkyrie

Eradicator Valkyrie

Creature — Angel Berserker

Flying, lifelink, hexproof from planeswalkers Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)

4/3

2 B B
Burning-Rune Demon

Burning-Rune Demon

Creature — Demon Berserker

Flying When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.

6/6

4 B B
Haunting Voyage

Haunting Voyage

Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4 B B
Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Creature — God

When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. : Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.

2/1

1 B
Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Planeswalker — Tibalt

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add .

5 B R
Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Creature — God

When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. : Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.

2/1

1 B
Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Planeswalker — Tibalt

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add .

5 B R
Skemfar Avenger

Skemfar Avenger

Creature — Elf Berserker

Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.

3/1

1 B
Dream Devourer

Dream Devourer

Creature — Demon Cleric

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.

0/3

1 B
Varragoth, Bloodsky Sire

Varragoth, Bloodsky Sire

Legendary Creature — Demon Rogue

Deathtouch Boast — : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

2/3

2 B
Draugr Necromancer

Draugr Necromancer

Snow Creature — Zombie Cleric

If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.

4/4

3 B
Rise of the Dread Marn

Rise of the Dread Marn

Instant

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 B
Blood on the Snow

Blood on the Snow

Snow Sorcery

Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)

4 B B
Crippling Fear

Crippling Fear

Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

2 B B
Egon, God of Death // Throne of Death

Egon, God of Death // Throne of Death

Legendary Creature — God

Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.

6/6

2 B
Egon, God of Death // Throne of Death

Egon, God of Death // Throne of Death

Legendary Artifact

At the beginning of your upkeep, mill a card. , , Exile a creature card from your graveyard: Draw a card.

B
Tergrid, God of Fright // Tergrid's Lantern

Tergrid, God of Fright // Tergrid's Lantern

Legendary Creature — God

Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

4/5

3 B B
Tergrid, God of Fright // Tergrid's Lantern

Tergrid, God of Fright // Tergrid's Lantern

Legendary Artifact

: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. : Untap Tergrid's Lantern.

3 B
Drown in Sorrow

Drown in Sorrow

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1 B B
Goldspan Dragon

Goldspan Dragon

Creature — Dragon

Flying, haste Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."

4/4

3 R R
Quakebringer

Quakebringer

Creature — Giant Berserker

Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell

5/4

3 R R
Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury // Toralf's Hammer

Legendary Creature — God

Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

5/4

2 R R
Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury // Toralf's Hammer

Legendary Artifact — Equipment

Equipped creature has ", , Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." Equipped creature gets +3/+0 as long as it's legendary. Equip

1 R
Magda, Brazen Outlaw

Magda, Brazen Outlaw

Legendary Creature — Dwarf Berserker

Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

2/1

1 R
Arni Brokenbrow

Arni Brokenbrow

Legendary Creature — Human Berserker

Haste Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

3/3

2 R
Dragonkin Berserker

Dragonkin Berserker

Creature — Human Berserker

First strike Boast abilities you activate cost less to activate for each Dragon you control. Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

2/2

1 R
Calamity Bearer

Calamity Bearer

Creature — Giant Berserker

If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

3/4

2 R R
Reckless Crew

Reckless Crew

Sorcery

Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

3 R
Tibalt's Trickery

Tibalt's Trickery

Instant

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

1 R
Tundra Fumarole

Tundra Fumarole

Snow Sorcery

Tundra Fumarole deals 4 damage to target creature or planeswalker. Add for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)

1 R R
Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Legendary Creature — God

Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.

3/3

2 R
Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Legendary Artifact

Discard a card: Exile the top two cards of your library. You may play those cards this turn.

4 R
Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

Legendary Creature — Phyrexian Praetor

Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

6/6

4 G G
Battle Mammoth

Battle Mammoth

Creature — Elephant

Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6/5

3 G G
Tyvar Kell

Tyvar Kell

Legendary Planeswalker — Tyvar

Elves you control have ": Add ." [+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

2 G G
Esika, God of the Tree // The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge

Legendary Creature — God

Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color."

1/4

1 G G
Esika, God of the Tree // The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge

Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

W U B R G
Elvish Warmaster

Elvish Warmaster

Creature — Elf Warrior

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. : Elves you control get +2/+2 and gain deathtouch until end of turn.

2/2

1 G
Realmwalker

Realmwalker

Creature — Shapeshifter

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

2/3

2 G
Realmwalker

Realmwalker

Creature — Shapeshifter

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

2/3

2 G
Old-Growth Troll

Old-Growth Troll

Creature — Troll Warrior

Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add ' and ', , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"

4/4

G G G
Toski, Bearer of Secrets

Toski, Bearer of Secrets

Legendary Creature — Squirrel

This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

1/1

3 G
Esika's Chariot

Esika's Chariot

Legendary Artifact — Vehicle

When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4

4/4

3 G
Blessing of Frost

Blessing of Frost

Snow Sorcery

Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

3 G
In Search of Greatness

In Search of Greatness

Enchantment

At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

G G
Kolvori, God of Kinship // The Ringhart Crest

Kolvori, God of Kinship // The Ringhart Crest

Legendary Creature — God

As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. , : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4

2 G G
Kolvori, God of Kinship // The Ringhart Crest

Kolvori, God of Kinship // The Ringhart Crest

Legendary Artifact

As The Ringhart Crest enters the battlefield, choose a creature type. : Add . Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

1 G
Jorn, God of Winter // Kaldring, the Rimestaff

Jorn, God of Winter // Kaldring, the Rimestaff

Legendary Snow Creature — God

Whenever Jorn attacks, untap each snow permanent you control.

3/3

2 G
Jorn, God of Winter // Kaldring, the Rimestaff

Jorn, God of Winter // Kaldring, the Rimestaff

Legendary Snow Artifact

: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.

1 U B
Fynn, the Fangbearer

Fynn, the Fangbearer

Legendary Creature — Human Warrior

Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

1/3

1 G
Koma, Cosmos Serpent

Koma, Cosmos Serpent

Legendary Creature — Serpent

This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma, Cosmos Serpent gains indestructible until end of turn.

6/6

3 G G U U
Kaya the Inexorable

Kaya the Inexorable

Legendary Planeswalker — Kaya

[+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." [−3]: Exile target nonland permanent. [−7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."

3 W B
Niko Aris

Niko Aris

Legendary Planeswalker — Niko

When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with ", Sacrifice this enchantment: Scry 1, then draw a card.") [+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. [−1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. [−1]: Create a Shard token.

X W U U
Immersturm Predator

Immersturm Predator

Creature — Vampire Dragon

Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.

3/3

2 B R
Sarulf, Realm Eater

Sarulf, Realm Eater

Legendary Creature — Wolf

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

3/3

1 B G
Vega, the Watcher

Vega, the Watcher

Legendary Creature — Bird Spirit

Flying Whenever you cast a spell from anywhere other than your hand, draw a card.

2/2

1 W U
Narfi, Betrayer King

Narfi, Betrayer King

Legendary Snow Creature — Zombie Wizard

Other snow and Zombie creatures you control get +1/+1. : Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)

4/3

3 U B
Kardur, Doomscourge

Kardur, Doomscourge

Legendary Creature — Demon Berserker

When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

4/3

2 B R
Svella, Ice Shaper

Svella, Ice Shaper

Legendary Snow Creature — Troll Warrior

, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color." , : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

2/4

1 R G
Maja, Bretagard Protector

Maja, Bretagard Protector

Legendary Creature — Human Warrior

Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.

2/3

2 G W W
Firja, Judge of Valor

Firja, Judge of Valor

Legendary Creature — Angel Cleric

Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

2/4

2 W B B
Aegar, the Freezing Flame

Aegar, the Freezing Flame

Legendary Creature — Giant Wizard

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

3/3

1 U R
Harald, King of Skemfar

Harald, King of Skemfar

Legendary Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2

1 B G
Koll, the Forgemaster

Koll, the Forgemaster

Legendary Creature — Dwarf Warrior

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.

2/2

R W
Moritte of the Frost

Moritte of the Frost

Legendary Snow Creature — Shapeshifter

Changeling (This card is every creature type.) You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.

0/0

2 G U U
Pyre of Heroes

Pyre of Heroes

Artifact

, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.

2
Maskwood Nexus

Maskwood Nexus

Artifact

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

4
Cosmos Elixir

Cosmos Elixir

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

4
Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

Blightstep Pathway // Searstep Pathway

Blightstep Pathway // Searstep Pathway

Land

: Add .

Blightstep Pathway // Searstep Pathway

Blightstep Pathway // Searstep Pathway

Land

: Add .

Barkchannel Pathway // Tidechannel Pathway

Barkchannel Pathway // Tidechannel Pathway

Land

: Add .

Barkchannel Pathway // Tidechannel Pathway

Barkchannel Pathway // Tidechannel Pathway

Land

: Add .

Darkbore Pathway // Slitherbore Pathway

Darkbore Pathway // Slitherbore Pathway

Land

: Add .

Darkbore Pathway // Slitherbore Pathway

Darkbore Pathway // Slitherbore Pathway

Land

: Add .

Hengegate Pathway // Mistgate Pathway

Hengegate Pathway // Mistgate Pathway

Land

: Add .

Hengegate Pathway // Mistgate Pathway

Hengegate Pathway // Mistgate Pathway

Land

: Add .

The World Tree

The World Tree

Land

The World Tree enters the battlefield tapped. : Add . As long as you control six or more lands, lands you control have ": Add one mana of any color." , , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Cascading Cataracts

Cascading Cataracts

Land

Indestructible : Add . , : Add five mana in any combination of colors.

Tyrite Sanctum

Tyrite Sanctum

Land

: Add . , : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. , , Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

Faceless Haven

Faceless Haven

Snow Land

: Add . : Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway // Pillarverge Pathway

Land

: Add .

Leonin Lightscribe

Leonin Lightscribe

Creature — Cat Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

2/2

1 W
Nils, Discipline Enforcer

Nils, Discipline Enforcer

Legendary Creature — Human Cleric

At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.

2/2

2 W
Strict Proctor

Strict Proctor

Creature — Spirit Cleric

Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .

1/3

1 W
Scholarship Sponsor

Scholarship Sponsor

Creature — Human Advisor

When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.

3/3

3 W
Sparring Regimen

Sparring Regimen

Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

2 W
Combat Calligrapher

Combat Calligrapher

Creature — Bird Cleric

Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.

3/3

3 W
Semester's End

Semester's End

Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

3 W
Guardian Archon

Guardian Archon

Creature — Archon

Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

5/5

4 W W
Devastating Mastery

Devastating Mastery

Sorcery

You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

2 W W W W
Elite Spellbinder

Elite Spellbinder

Creature — Human Cleric

Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Paulo Vitor Damo da Rosa, World Champion XXVI

3/1

2 W
Promise of Loyalty

Promise of Loyalty

Sorcery

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

4 W
Excavation Technique

Excavation Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.

3 W
Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

Legendary Creature — Elephant Artificer

Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.

2/4

2 W
Digsite Engineer

Digsite Engineer

Creature — Dwarf Artificer

Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

3/3

2 W
Angel of the Ruins

Angel of the Ruins

Artifact Creature — Angel

Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/7

5 W W
Bronze Guardian

Bronze Guardian

Artifact Creature — Golem

Double strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other artifacts you control have ward . Bronze Guardian's power is equal to the number of artifacts you control.

*/5

4 W
Monologue Tax

Monologue Tax

Enchantment

Whenever an opponent casts their second spell each turn, you create a Treasure token.

2 W
Archaeomancer's Map

Archaeomancer's Map

Artifact

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

2 W
Academic Probation

Academic Probation

Sorcery — Lesson

Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

1 W
Mavinda, Students' Advocate

Mavinda, Students' Advocate

Legendary Creature — Bird Advisor

Flying : You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

2/3

2 W
Dream Strix

Dream Strix

Creature — Bird Illusion

Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3/2

2 U
Archmage Emeritus

Archmage Emeritus

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

2/2

2 U U
Archmage Emeritus

Archmage Emeritus

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

2/2

2 U U
Multiple Choice

Multiple Choice

Sorcery

If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.

X U
Tempted by the Oriq

Tempted by the Oriq

Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

1 U U U
Ingenious Mastery

Ingenious Mastery

Sorcery

You may pay rather than pay this spell's mana cost. If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

X 2 U
Octavia, Living Thesis

Octavia, Living Thesis

Legendary Creature — Elemental Octopus

This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.

8/8

8 U U
Sly Instigator

Sly Instigator

Creature — Human Wizard

, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

2/4

3 U
Dazzling Sphinx

Dazzling Sphinx

Creature — Sphinx

Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

4/5

3 U U
Muse Vortex

Muse Vortex

Sorcery

Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.

X U U
Inspiring Refrain

Inspiring Refrain

Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

4 U U
Replication Technique

Replication Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.

4 U
Teachings of the Archaics

Teachings of the Archaics

Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

2 U
Deekah, Fractal Theorist

Deekah, Fractal Theorist

Legendary Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. : Target creature token can't be blocked this turn.

3/3

4 U
Spawning Kraken

Spawning Kraken

Creature — Kraken

Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.

6/6

5 U
Curiosity Crafter

Curiosity Crafter

Creature — Bird Wizard

Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.

3/3

3 U
Commander's Insight

Commander's Insight

Instant

Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

X U U U
Perplexing Test

Perplexing Test

Instant

Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.

3 U U
Theoretical Duplication

Theoretical Duplication

Instant

Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.

2 U
Oriq Loremage

Oriq Loremage

Creature — Human Warlock

: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.

3/3

2 B B
Fain, the Broker

Fain, the Broker

Legendary Creature — Human Warlock

, Sacrifice a creature: Put two +1/+1 counters on target creature. , Remove a counter from a creature you control: Create a Treasure token. , Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. : Untap Fain, the Broker.

3/3

2 B
Sedgemoor Witch

Sedgemoor Witch

Creature — Human Warlock

Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

3/2

2 B
Keen Duelist

Keen Duelist

Creature — Human Wizard

At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.

2/2

1 B
Callous Bloodmage

Callous Bloodmage

Creature — Vampire Warlock

When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.

2/1

2 B
Bold Plagiarist

Bold Plagiarist

Creature — Vampire Rogue

Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.

2/2

3 B
Poet's Quill

Poet's Quill

Artifact — Equipment

When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip

1 B
Author of Shadows

Author of Shadows

Creature — Shade Warlock

When Author of Shadows enters the battlefield, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

3/3

4 B
Baleful Mastery

Baleful Mastery

Instant

You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent draws a card. Exile target creature or planeswalker.

3 B
Stinging Study

Stinging Study

Instant

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

4 B
Cunning Rhetoric

Cunning Rhetoric

Enchantment

Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

2 B
Confront the Past

Confront the Past

Sorcery — Lesson

Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.

X B
Tivash, Gloom Summoner

Tivash, Gloom Summoner

Legendary Creature — Human Warlock

Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.

4/4

4 B
Marshland Bloodcaster

Marshland Bloodcaster

Creature — Vampire Warlock

Flying , : Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.

3/5

4 B
Veinwitch Coven

Veinwitch Coven

Creature — Vampire Warlock

Menace Whenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.

3/3

2 B
Blight Mound

Blight Mound

Enchantment

Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

2 B
Incarnation Technique

Incarnation Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.

4 B
Essence Pulse

Essence Pulse

Sorcery

You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

3 B
Professor Onyx

Professor Onyx

Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. [+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls. [−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.

4 B B
Conspiracy Theorist

Conspiracy Theorist

Creature — Human Shaman

Whenever Conspiracy Theorist attacks, you may pay and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

2/2

1 R
Efreet Flamepainter

Efreet Flamepainter

Creature — Efreet Shaman

Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

1/4

3 R
Retriever Phoenix

Retriever Phoenix

Creature — Phoenix

Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.

2/2

3 R
Fervent Mastery

Fervent Mastery

Sorcery

You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

3 R R
Draconic Intervention

Draconic Intervention

Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.

2 R R
Rionya, Fire Dancer

Rionya, Fire Dancer

Legendary Creature — Human Wizard

At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.

3/4

3 R R
Radiant Performer

Radiant Performer

Creature — Human Wizard

Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.

2/2

3 R R
Inferno Project

Inferno Project

Creature — Elemental

Trample Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.

0/0

6 R
Fiery Encore

Fiery Encore

Sorcery

Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

4 R
Surge to Victory

Surge to Victory

Sorcery

Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.

4 R R
Rousing Refrain

Rousing Refrain

Sorcery

Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 R R
Laelia, the Blade Reforged

Laelia, the Blade Reforged

Legendary Creature — Spirit Warrior

Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.

2/2

2 R
Ruin Grinder

Ruin Grinder

Artifact Creature — Construct

Menace When Ruin Grinder dies, each player may discard their hand and draw seven cards. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

7/4

5 R
Audacious Reshapers

Audacious Reshapers

Creature — Human Artificer

, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way.

3/3

2 R
Battlemage's Bracers

Battlemage's Bracers

Artifact — Equipment

Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. Equip

2 R
Cursed Mirror

Cursed Mirror

Artifact

: Add . As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

2 R
Creative Technique

Creative Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

4 R
Illuminate History

Illuminate History

Sorcery — Lesson

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

2 R R
Crackle with Power

Crackle with Power

Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

X X X R R
Dragonsguard Elite

Dragonsguard Elite

Creature — Human Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. : Double the number of +1/+1 counters on Dragonsguard Elite.

2/2

1 G
Dragonsguard Elite

Dragonsguard Elite

Creature — Human Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. : Double the number of +1/+1 counters on Dragonsguard Elite.

"The Founder Dragons brought the Blood Age to an end. It is an honor to serve them."

2/2

1 G
Accomplished Alchemist

Accomplished Alchemist

Creature — Elf Druid

: Add one mana of any color. : Add X mana of any one color, where X is the amount of life you gained this turn.

2/5

3 G
Gnarled Professor

Gnarled Professor

Creature — Treefolk Druid

Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

5/4

2 G G
Exponential Growth

Exponential Growth

Sorcery

Until end of turn, double target creature's power X times.

X X G G
Verdant Mastery

Verdant Mastery

Sorcery

You may pay rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

5 G
Basic Conjuration

Basic Conjuration

Sorcery — Lesson

Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.

1 G G
Yedora, Grave Gardener

Yedora, Grave Gardener

Legendary Creature — Treefolk Druid

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

5/5

4 G
Blossoming Bogbeast

Blossoming Bogbeast

Creature — Beast

Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.

3/3

4 G
Ezzaroot Channeler

Ezzaroot Channeler

Creature — Treefolk Druid

Reach Creature spells you cast cost less to cast, where X is the amount of life you gained this turn. : You gain 2 life.

4/6

5 G
Sproutback Trudge

Sproutback Trudge

Creature — Fungus Beast

This spell costs less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.

9/7

7 G G
Pest Infestation

Pest Infestation

Sorcery

Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."

X X G
Trudge Garden

Trudge Garden

Enchantment

Whenever you gain life, you may pay . If you do, create a 4/4 green Fungus Beast creature token with trample.

2 G
Ruxa, Patient Professor

Ruxa, Patient Professor

Legendary Creature — Bear Druid

Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.

4/4

2 G G
Guardian Augmenter

Guardian Augmenter

Creature — Troll Wizard

Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.

2/2

2 G
Healing Technique

Healing Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.

3 G
Paradox Zone

Paradox Zone

Enchantment

Paradox Zone enters the battlefield with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.

4 G
Sequence Engine

Sequence Engine

Artifact

, : Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.

2 G
Fractal Harness

Fractal Harness

Artifact — Equipment

When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip

X 2 G
Ecological Appreciation

Ecological Appreciation

Sorcery

Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

X 2 G
Fracture

Fracture

Instant

Destroy target artifact, enchantment, or planeswalker.

"Your defiance is amusing, little mage. It's time you learn how fragile you really are." —Extus Narr

W B
Mortality Spear

Mortality Spear

Instant

This spell costs less to cast if you gained life this turn. Destroy target nonland permanent.

"Death is my life's work."

2 B G
Decisive Denial

Decisive Denial

Instant

Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays .

"I've heard enough."

G U
Expressive Iteration

Expressive Iteration

Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Prismari students dance in the tension between passion and perfection.

U R
Rip Apart

Rip Apart

Sorcery

Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.

Torn from history. Torn from memory. Torn from reality.

R W
Silverquill Silencer

Silverquill Silencer

Creature — Human Cleric

As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

3/2

W B
Inkshield

Inkshield

Instant

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

3 W B
Vanishing Verse

Vanishing Verse

Instant

Exile target monocolored permanent.

W B
Silverquill Command

Silverquill Command

Sorcery

Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature.

2 W B
Dramatic Finale

Dramatic Finale

Enchantment

Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

W / B W / B W / B W / B
Daemogoth Titan

Daemogoth Titan

Creature — Demon

Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.

11/10

B / G B / G B / G B / G
Witherbloom Command

Witherbloom Command

Sorcery

Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.

B G
Rushed Rebirth

Rushed Rebirth

Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

B G
Culling Ritual

Culling Ritual

Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

2 B G
Manifestation Sage

Manifestation Sage

Creature — Human Wizard

When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

2/2

G / U G / U G / U G / U
Double Major

Double Major

Instant

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

G U
Quandrix Command

Quandrix Command

Instant

Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.

1 G U
Culmination of Studies

Culmination of Studies

Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

X U R
Reinterpret

Reinterpret

Instant

Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost.

2 U R
Elemental Expressionist

Elemental Expressionist

Creature — Orc Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

4/4

U / R U / R U / R U / R
Prismari Command

Prismari Command

Instant

Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

1 U R
Venerable Warsinger

Venerable Warsinger

Creature — Spirit Cleric

Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.

3/3

1 R W
Blade Historian

Blade Historian

Creature — Human Cleric

Attacking creatures you control have double strike.

2/3

R / W R / W R / W R / W
Radiant Scrollwielder

Radiant Scrollwielder

Creature — Dwarf Cleric

Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

2/4

2 R W
Lorehold Command

Lorehold Command

Instant

Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.

3 R W
Wake the Past

Wake the Past

Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

5 R W
Revival Experiment

Revival Experiment

Sorcery

For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.

4 B G
Oversimplify

Oversimplify

Sorcery

Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.

3 G U
Selfless Glyphweaver // Deadly Vanity

Selfless Glyphweaver // Deadly Vanity

Creature — Human Cleric

Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.

2/3

2 W
Selfless Glyphweaver // Deadly Vanity

Selfless Glyphweaver // Deadly Vanity

Sorcery

Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.

5 B B B
Shaile, Dean of Radiance // Embrose, Dean of Shadow

Shaile, Dean of Radiance // Embrose, Dean of Shadow

Legendary Creature — Bird Cleric

Flying, vigilance : Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

1/1

1 W
Shaile, Dean of Radiance // Embrose, Dean of Shadow

Shaile, Dean of Radiance // Embrose, Dean of Shadow

Legendary Creature — Human Warlock

: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

4/4

2 B B
Pestilent Cauldron // Restorative Burst

Pestilent Cauldron // Restorative Burst

Artifact

, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." , : Each opponent mills cards equal to the amount of life you gained this turn. , : Exile four target cards from a single graveyard. Draw a card.

2 B
Pestilent Cauldron // Restorative Burst

Pestilent Cauldron // Restorative Burst

Sorcery

Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.

3 G G
Valentin, Dean of the Vein // Lisette, Dean of the Root

Valentin, Dean of the Vein // Lisette, Dean of the Root

Legendary Creature — Vampire Warlock

Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

1/1

B
Valentin, Dean of the Vein // Lisette, Dean of the Root

Valentin, Dean of the Vein // Lisette, Dean of the Root

Legendary Creature — Human Druid

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.

4/4

2 G G
Augmenter Pugilist // Echoing Equation

Augmenter Pugilist // Echoing Equation

Creature — Troll Druid

Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.

3/3

1 G G
Augmenter Pugilist // Echoing Equation

Augmenter Pugilist // Echoing Equation

Sorcery

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.

3 U U
Kianne, Dean of Substance // Imbraham, Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

Legendary Creature — Elf Druid

: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. : Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.

2/2

2 G
Kianne, Dean of Substance // Imbraham, Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

Legendary Creature — Bird Wizard

Flying , : Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.

3/3

2 U U
Torrent Sculptor // Flamethrower Sonata

Torrent Sculptor // Flamethrower Sonata

Creature — Merfolk Wizard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.

2/2

2 U U
Torrent Sculptor // Flamethrower Sonata

Torrent Sculptor // Flamethrower Sonata

Sorcery

Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.

1 R
Uvilda, Dean of Perfection // Nassari, Dean of Expression

Uvilda, Dean of Perfection // Nassari, Dean of Expression

Legendary Creature — Djinn Wizard

: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs less to cast this way."

2/2

2 U
Uvilda, Dean of Perfection // Nassari, Dean of Expression

Uvilda, Dean of Perfection // Nassari, Dean of Expression

Legendary Creature — Efreet Shaman

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.

4/4

3 R R
Flamescroll Celebrant // Revel in Silence

Flamescroll Celebrant // Revel in Silence

Creature — Human Shaman

Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. : Flamescroll Celebrant gets +2/+0 until end of turn.

2/1

1 R
Flamescroll Celebrant // Revel in Silence

Flamescroll Celebrant // Revel in Silence

Instant

Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence.

W W
Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos // Augusta, Dean of Order

Legendary Creature — Orc Shaman

, Discard a card: Draw a card. , : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2

1 R
Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos // Augusta, Dean of Order

Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3

2 W
Breena, the Demagogue

Breena, the Demagogue

Legendary Creature — Bird Warlock

Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.

1/3

1 W B
Blot Out the Sky

Blot Out the Sky

Sorcery

Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.

X W B
Felisa, Fang of Silverquill

Felisa, Fang of Silverquill

Legendary Creature — Vampire Wizard

Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

3/2

2 W B
Harness Infinity

Harness Infinity

Instant

Exchange your hand and graveyard. Exile Harness Infinity.

1 B B B G G G
Kasmina, Enigma Sage

Kasmina, Enigma Sage

Legendary Planeswalker — Kasmina

Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. [+2]: Scry 1. [−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. [−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.

1 G U
Body of Research

Body of Research

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

G G G U U U
Magma Opus

Magma Opus

Instant

Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. , Discard Magma Opus: Create a Treasure token.

6 U R
Hofri Ghostforge

Hofri Ghostforge

Legendary Creature — Dwarf Cleric

Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."

4/5

3 R W
Zaffai, Thunder Conductor

Zaffai, Thunder Conductor

Legendary Creature — Human Shaman

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.

1/4

2 U R
Veyran, Voice of Duality

Veyran, Voice of Duality

Legendary Creature — Efreet Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

2/2

1 U R
Osgir, the Reconstructor

Osgir, the Reconstructor

Legendary Creature — Giant Artificer

Vigilance , Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. , , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.

4/4

2 R W
Alibou, Ancient Witness

Alibou, Ancient Witness

Legendary Artifact Creature — Golem

Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.

4/5

3 R W
Willowdusk, Essence Seer

Willowdusk, Essence Seer

Legendary Creature — Dryad Druid

, : Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.

3/3

1 B G
Gyome, Master Chef

Gyome, Master Chef

Legendary Creature — Troll Warlock

Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. , Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.

5/3

2 B G
Adrix and Nev, Twincasters

Adrix and Nev, Twincasters

Legendary Creature — Merfolk Wizard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.

2/2

2 G U
Extus, Oriq Overlord // Awaken the Blood Avatar

Extus, Oriq Overlord // Awaken the Blood Avatar

Legendary Creature — Human Warlock

Double strike Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.

2/4

1 W B B
Extus, Oriq Overlord // Awaken the Blood Avatar

Extus, Oriq Overlord // Awaken the Blood Avatar

Sorcery

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."

6 B R
Esix, Fractal Bloom

Esix, Fractal Bloom

Legendary Creature — Fractal

Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.

4/4

4 G U
Blex, Vexing Pest // Search for Blex

Blex, Vexing Pest // Search for Blex

Legendary Creature — Pest

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex, Vexing Pest dies, you gain 4 life.

3/2

2 G
Blex, Vexing Pest // Search for Blex

Blex, Vexing Pest // Search for Blex

Sorcery

Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

2 B B
Jadzi, Oracle of Arcavios // Journey to the Oracle

Jadzi, Oracle of Arcavios // Journey to the Oracle

Legendary Creature — Human Wizard

Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand. Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.

5/5

6 U U
Jadzi, Oracle of Arcavios // Journey to the Oracle

Jadzi, Oracle of Arcavios // Journey to the Oracle

Sorcery

You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.

2 G G
Rowan, Scholar of Sparks // Will, Scholar of Frost

Rowan, Scholar of Sparks // Will, Scholar of Frost

Legendary Planeswalker — Rowan

Instant and sorcery spells you cast cost less to cast. [+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. [−4]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."

2 R
Rowan, Scholar of Sparks // Will, Scholar of Frost

Rowan, Scholar of Sparks // Will, Scholar of Frost

Legendary Planeswalker — Will

Instant and sorcery spells you cast cost less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

4 U
Mila, Crafty Companion // Lukka, Wayward Bonder

Mila, Crafty Companion // Lukka, Wayward Bonder

Legendary Creature — Fox

Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

2/3

1 W W
Mila, Crafty Companion // Lukka, Wayward Bonder

Mila, Crafty Companion // Lukka, Wayward Bonder

Legendary Planeswalker — Lukka

[+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. [−2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. [−7]: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."

4 R R
Shadrix Silverquill

Shadrix Silverquill

Legendary Creature — Elder Dragon

Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.

2/5

3 W B
Beledros Witherbloom

Beledros Witherbloom

Legendary Creature — Elder Dragon

Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.

4/4

5 B G
Tanazir Quandrix

Tanazir Quandrix

Legendary Creature — Elder Dragon

Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

4/4

3 G U
Galazeth Prismari

Galazeth Prismari

Legendary Creature — Elder Dragon

Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."

3/4

2 U R
Velomachus Lorehold

Velomachus Lorehold

Legendary Creature — Elder Dragon

Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

5/5

5 R W
Strixhaven Stadium

Strixhaven Stadium

Artifact

: Add . Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.

3
Tempting Contract

Tempting Contract

Artifact

At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.

4
Codie, Vociferous Codex

Codie, Vociferous Codex

Legendary Artifact Creature — Construct

You can't cast permanent spells. , : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

1/4

3
Elementalist's Palette

Elementalist's Palette

Artifact

Whenever you cast a spell with in its mana cost, put two charge counters on Elementalist's Palette. : Add one mana of any color. : Add for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain .

3
Triplicate Titan

Triplicate Titan

Artifact Creature — Golem

Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.

9/9

9
Geometric Nexus

Geometric Nexus

Artifact

Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. , , Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.

2
Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

Creature — Avatar

Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.

4/4

5
Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

3
Mascot Exhibition

Mascot Exhibition

Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

7
Shineshadow Snarl

Shineshadow Snarl

Land

As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or .

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

Necroblossom Snarl

Necroblossom Snarl

Land

As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. : Add or .

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .

Hall of Oracles

Hall of Oracles

Land

: Add . , : Add one mana of any color. : Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

The Biblioplex

The Biblioplex

Land

: Add . , : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

Witch's Clinic

Witch's Clinic

Land

: Add . , : Target commander gains lifelink until end of turn.

Solitude

Solitude

Creature — Elemental Incarnation

Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

3/2

3 W W
Ranger-Captain of Eos

Ranger-Captain of Eos

Creature — Human Soldier Ranger

When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.

3/3

1 W W
Sanctum Prelate

Sanctum Prelate

Creature — Human Cleric

As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.

"This area is off-limits to you."

2/2

1 W W
Giver of Runes

Giver of Runes

Creature — Kor Cleric

: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

She provides marks of protection to those she chooses as family.

1/2

W
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain

Legendary Creature — Human Soldier

Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. : Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.

2/2

2 W
Sanctifier en-Vec

Sanctifier en-Vec

Creature — Human Cleric

Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

2/2

W W
Timeless Dragon

Timeless Dragon

Creature — Dragon

Flying Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

5/5

3 W W
Resurgent Belief

Resurgent Belief

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

1 W W
Ephemerate

Ephemerate

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

W
Generous Gift

Generous Gift

Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

2 W
King of the Pride

King of the Pride

Creature — Cat

Other Cats you control get +2/+1.

"Glorious, to walk again across the savannah with my beloved." —"Love Song of Night and Day"

2/1

2 W
Subtlety

Subtlety

Creature — Elemental Incarnation

Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand.

3/3

2 U U
Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

2 U U
Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3/4

1 U U
Archmage's Charm

Archmage's Charm

Instant

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

U U U
Rishadan Dockhand

Rishadan Dockhand

Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.

1/2

U
Force of Negation

Force of Negation

Instant

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Try, if you must."

1 U U
Inevitable Betrayal

Inevitable Betrayal

Sorcery

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Braingeyser

Braingeyser

Sorcery

Target player draws X cards.

X U U
Suspend

Suspend

Instant

Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Faerie Seer

Faerie Seer

Creature — Faerie Wizard

Flying When Faerie Seer enters the battlefield, scry 2.

"The patterns of crossing ripples reveal the future to those who know how to read them."

1/1

U
Tribute Mage

Tribute Mage

Creature — Human Wizard

When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

2/2

2 U
Grief

Grief

Creature — Elemental Incarnation

Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.

3/2

2 B B
Tourach, Dread Cantor

Tourach, Dread Cantor

Legendary Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.

2/1

1 B
Dauthi Voidwalker

Dauthi Voidwalker

Creature — Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. , Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

3/2

B B
Plague Engineer

Plague Engineer

Creature — Phyrexian Carrier

Deathtouch As Plague Engineer enters the battlefield, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.

"The lasting effects are invariably fatal." —Phyrexian progress notes

2/2

2 B
Necrogoyf

Necrogoyf

Creature — Lhurgoyf

Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

*/4

3 B B
Profane Tutor

Profane Tutor

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Unmarked Grave

Unmarked Grave

Sorcery

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

1 B
Damn

Damn

Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

B B
Changeling Outcast

Changeling Outcast

Creature — Shapeshifter

Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.

A mercurial face sows distrust. Distrust reaps a lonely life.

1/1

B
Defile

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

The only shortcut in a bog is to the bottom.

B
Undead Augur

Undead Augur

Creature — Zombie Wizard

Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.

"To see past the veil of death, cross it." —The Red Book of Mezdrithalik

2/2

B B
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

Legendary Creature — Monkey Pirate

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

2/1

R
Fury

Fury

Creature — Elemental Incarnation

Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.

3/3

3 R R
Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

A passionate recruiter will win a war before the first arrow flies.

1/1

2 R
Goblin Engineer

Goblin Engineer

Creature — Goblin Artificer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. , , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

1/2

1 R
Bloodbraid Marauder

Bloodbraid Marauder

Creature — Human Berserker

Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/1

1 R
Breya's Apprentice

Breya's Apprentice

Artifact Creature — Human Artificer

When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.

2/3

2 R
Chef's Kiss

Chef's Kiss

Instant

Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

1 R R
Glimpse of Tomorrow

Glimpse of Tomorrow

Sorcery

Suspend 3— Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Calibrated Blast

Calibrated Blast

Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 R
Magmatic Sinkhole

Magmatic Sinkhole

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

Opening like the maw of a hellion, the earth swallowed the traveler whole.

5 R
Shenanigans

Shenanigans

Sorcery

Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)

Pricy baubles are no match for cheap tricks.

1 R
Endurance

Endurance

Creature — Elemental Incarnation

Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.

3/4

1 G G
Chatterfang, Squirrel General

Chatterfang, Squirrel General

Legendary Creature — Squirrel Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. , Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

3/3

2 G
Thrasta, Tempest's Roar

Thrasta, Tempest's Roar

Legendary Creature — Dinosaur

This spell costs less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn.

7/7

1 0 G G
Titania, Protector of Argoth

Titania, Protector of Argoth

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3

3 G G
Ayula, Queen Among Bears

Ayula, Queen Among Bears

Legendary Creature — Bear

Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.

Born from the oldest red cedar, nursed on the sap of the tallest spruce, coronated under the mightiest pine.

2/2

1 G
Deep Forest Hermit

Deep Forest Hermit

Creature — Elf Druid

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.

1/1

3 G G
Sanctum Weaver

Sanctum Weaver

Enchantment Creature — Dryad

: Add X mana of any one color, where X is the number of enchantments you control.

0/2

1 G
Force of Vigor

Force of Vigor

Instant

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

The vines overgrew the construct, snapping gears and soaking up aether.

2 G G
Aeve, Progenitor Ooze

Aeve, Progenitor Ooze

Legendary Creature — Ooze

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.

2/2

2 G G G
Gaea's Will

Gaea's Will

Sorcery

Suspend 4— Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Chitterspitter

Chitterspitter

Artifact

At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. , : Create a 1/1 green Squirrel creature token.

2 G
Llanowar Tribe

Llanowar Tribe

Creature — Elf Druid

: Add .

"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."

3/3

G G G
Scale Up

Scale Up

Sorcery

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

G
Weather the Storm

Weather the Storm

Instant

You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"Quell your ego and anywhere can be as calm as a hurricane's eye."

1 G
Dakkon, Shadow Slayer

Dakkon, Shadow Slayer

Legendary Planeswalker — Dakkon

Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. [+1]: Surveil 2. [−3]: Exile target creature. [−6]: You may put an artifact card from your hand or graveyard onto the battlefield.

W U B
The First Sliver

The First Sliver

Legendary Creature — Sliver

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade.

7/7

W U B R G
Grist, the Hunger Tide

Grist, the Hunger Tide

Legendary Planeswalker — Grist

As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard.

1 B G
Geyadrone Dihada

Geyadrone Dihada

Legendary Planeswalker — Dihada

Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. [−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. [−7]: Gain control of each permanent with a corruption counter on it.

1 U B R
Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Its passage through history is marked by warped desires and insatiable greed.

3 G W
Ice-Fang Coatl

Ice-Fang Coatl

Snow Creature — Snake

Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

1/1

G U
Master of Death

Master of Death

Creature — Zombie Wizard

When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.

3/1

1 U B
Asmoranomardicadaistinaculdacar

Asmoranomardicadaistinaculdacar

Legendary Creature — Human Wizard

As long as you've discarded a card this turn, you may pay to cast this spell. When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.

3/3

Territorial Kavu

Territorial Kavu

Creature — Kavu

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.

*/*

R G
Yusri, Fortune's Flame

Yusri, Fortune's Flame

Legendary Creature — Efreet

Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

2/3

1 U R
Yusri, Fortune's Flame

Yusri, Fortune's Flame

Legendary Creature — Efreet

Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

2/3

1 U R
Carth the Lion

Carth the Lion

Legendary Creature — Human Warrior

Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.

3/5

2 B G
Piru, the Volatile

Piru, the Volatile

Legendary Creature — Elder Dragon

Flying, lifelink At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay . When Piru dies, it deals 7 damage to each nonlegendary creature.

7/7

2 R R W W B B
Shardless Agent

Shardless Agent

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

"The left blade for a swift, painless death. The right blade for a long, lingering one. The choice is mine."

2/2

1 G U
Vindicate

Vindicate

Sorcery

Destroy target permanent.

"I am the mad one!"

1 W B
Ingenious Infiltrator

Ingenious Infiltrator

Creature — Vedalken Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.

2/3

2 U B
Lavabelly Sliver

Lavabelly Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."

Warm enough to incubate eggs or incinerate those who would eat them.

2/2

1 R W
Soulherder

Soulherder

Creature — Spirit

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

1/1

1 W U
Etchings of the Chosen

Etchings of the Chosen

Enchantment

As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

1 W B
Scion of Draco

Scion of Draco

Artifact Creature — Dragon

Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

4/4

1 2
Sword of Sinew and Steel

Sword of Sinew and Steel

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip

3
Sword of Hearth and Home

Sword of Hearth and Home

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip

3
Sword of Truth and Justice

Sword of Truth and Justice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip

3
Zabaz, the Glimmerwasp

Zabaz, the Glimmerwasp

Legendary Artifact Creature — Insect

Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. : Destroy target artifact you control. : Zabaz, the Glimmerwasp gains flying until end of turn.

0/0

1
Diamond Lion

Diamond Lion

Artifact Creature — Cat

, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant.

2/2

2
Academy Manufactor

Academy Manufactor

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

1/3

3
Sol Talisman

Sol Talisman

Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) : Add .

Void Mirror

Void Mirror

Artifact

Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.

2
Nettlecyst

Nettlecyst

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip

3
Universal Automaton

Universal Automaton

Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

"Within minutes, the strange device was indistinguishable from the other upon my workbench." —Tocasia, journal entry

1/1

1
Talisman of Conviction

Talisman of Conviction

Artifact

: Add . : Add or . Talisman of Conviction deals 1 damage to you.

"The sun banishes darkness every morning. I too will rise with such assuredness." —Huatli

2
Talisman of Creativity

Talisman of Creativity

Artifact

: Add . : Add or . Talisman of Creativity deals 1 damage to you.

"Good ideas don't take time. They take a lot of bad ideas first." —Ral Zarek

2
Talisman of Curiosity

Talisman of Curiosity

Artifact

: Add . : Add or . Talisman of Curiosity deals 1 damage to you.

"The pain of exploring is less than the pain of not knowing." —Tamiyo

2
Talisman of Hierarchy

Talisman of Hierarchy

Artifact

: Add . : Add or . Talisman of Hierarchy deals 1 damage to you.

"You'll never get to the top if you don't know who's already there." —Kaya

2
Talisman of Resilience

Talisman of Resilience

Artifact

: Add . : Add or . Talisman of Resilience deals 1 damage to you.

"The continual rise of the downtrodden is as inevitable as vines usurping a forest." —Vraska

2
Cabal Coffers

Cabal Coffers

Land

, : Add for each Swamp you control.

The Cabal required a suitably immense space to house the lucrative fruits of their religious zeal.

Hall of Heliod's Generosity

Hall of Heliod's Generosity

Legendary Land

: Add . , : Put target enchantment card from your graveyard on top of your library.

The stronghold of Theros's light.

Marsh Flats

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Prismatic Vista

Prismatic Vista

Land

, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

There is beauty in the uncertainty of potential.

Scalding Tarn

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Arid Mesa

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Misty Rainforest

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Demilich

Demilich

Creature — Skeleton Wizard

This spell costs less to cast for each instant and sorcery spell you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

4/3

U U U U
Grand Master of Flowers

Grand Master of Flowers

Legendary Planeswalker — Bahamut

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. [+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

2 W W
Icingdeath, Frost Tyrant

Icingdeath, Frost Tyrant

Legendary Creature — Dragon

Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .

4/3

2 W W
The Book of Exalted Deeds

The Book of Exalted Deeds

Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. , , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

W W W
Flumph

Flumph

Creature — Jellyfish

Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.

0/4

1 W
Loyal Warhound

Loyal Warhound

Creature — Dog

Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

3/1

1 W
Guardian of Faith

Guardian of Faith

Creature — Spirit Knight

Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

3/2

1 W W
Radiant Solar

Radiant Solar

Creature — Angel

Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) , Discard Radiant Solar: Venture into the dungeon and you gain 3 life.

3/6

5 W
Dancing Sword

Dancing Sword

Artifact — Equipment

Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment. Equip

1 W
Teleportation Circle

Teleportation Circle

Enchantment

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

3 W
White Dragon

White Dragon

Creature — Dragon

Flying Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

4/4

4 W W
Iymrith, Desert Doom

Iymrith, Desert Doom

Legendary Creature — Dragon

Flying Iymrith, Desert Doom has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

5/5

3 U U
Mordenkainen

Mordenkainen

Legendary Planeswalker — Mordenkainen

[+2]: Draw two cards, then put a card from your hand on the bottom of your library. [−2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." [−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

4 U U
Demilich

Demilich

Creature — Skeleton Wizard

This spell costs less to cast for each instant and sorcery spell you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

4/3

U U U U
Yuan-Ti Malison

Yuan-Ti Malison

Creature — Snake Rogue

Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

2/1

1 U
Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar

Legendary Creature — Horror

Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.

3/2

1 U U
Wizard's Spellbook

Wizard's Spellbook

Artifact

: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying rather than paying its mana cost. 20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.

5 U U
The Blackstaff of Waterdeep

The Blackstaff of Waterdeep

Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

U
Tasha's Hideous Laughter

Tasha's Hideous Laughter

Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.

1 U U
True Polymorph

True Polymorph

Instant

Target artifact or creature becomes a copy of another target artifact or creature.

4 U U
Blue Dragon

Blue Dragon

Creature — Dragon

Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.

5/5

5 U U
Acererak the Archlich

Acererak the Archlich

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

5/5

2 B
Lolth, Spider Queen

Lolth, Spider Queen

Legendary Planeswalker — Lolth

Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. [0]: You draw a card and you lose 1 life. [−3]: Create two 2/1 black Spider creature tokens with menace and reach. [−8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

3 B B
Ebondeath, Dracolich

Ebondeath, Dracolich

Legendary Creature — Zombie Dragon

Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

5/2

2 B B
The Book of Vile Darkness

The Book of Vile Darkness

Legendary Artifact

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. , Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.

B B B
Forsworn Paladin

Forsworn Paladin

Creature — Human Knight

Menace , , Pay 1 life: Create a Treasure token. : Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

1/1

B
Asmodeus the Archfiend

Asmodeus the Archfiend

Legendary Creature — Devil God

Binding Contract — If you would draw a card, exile the top card of your library face down instead. : Draw seven cards. : Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.

6/6

4 B B
Vorpal Sword

Vorpal Sword

Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch. : Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip

B
Vorpal Sword

Vorpal Sword

Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch. : Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip

B
Sphere of Annihilation

Sphere of Annihilation

Artifact

Sphere of Annihilation enters the battlefield with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.

X B
Black Dragon

Black Dragon

Creature — Dragon

Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.

4/4

5 B B
Flameskull

Flameskull

Creature — Skeleton

Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

3/1

1 R R
Zariel, Archduke of Avernus

Zariel, Archduke of Avernus

Legendary Planeswalker — Zariel

[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

2 R R
Inferno of the Star Mounts

Inferno of the Star Mounts

Legendary Creature — Dragon

This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

6/6

4 R R
Hobgoblin Bandit Lord

Hobgoblin Bandit Lord

Creature — Goblin Rogue

Other Goblins you control get +1/+1. , : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

2/3

1 R R
Orb of Dragonkind

Orb of Dragonkind

Artifact

, : Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. , , Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1 R
Share the Spoils

Share the Spoils

Enchantment

When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

1 R
Wish

Wish

Sorcery

You may play a card you own from outside the game this turn.

2 R
Meteor Swarm

Meteor Swarm

Sorcery

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

X R R R
Red Dragon

Red Dragon

Creature — Dragon

Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.

4/4

4 R R
Ellywick Tumblestrum

Ellywick Tumblestrum

Legendary Planeswalker — Ellywick

[+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

2 G G
Old Gnawbone

Old Gnawbone

Legendary Creature — Dragon

Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

7/7

5 G G
Werewolf Pack Leader

Werewolf Pack Leader

Creature — Human Werewolf

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. : Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

3/3

G G
Circle of Dreams Druid

Circle of Dreams Druid

Creature — Elf Druid

: Add for each creature you control.

2/1

G G G
Froghemoth

Froghemoth

Creature — Frog Horror

Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.

4/4

3 G G
Instrument of the Bards

Instrument of the Bards

Legendary Artifact

At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. , : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

G
Long Rest

Long Rest

Sorcery

Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

X G G G
Green Dragon

Green Dragon

Creature — Dragon

Flying Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

4/4

4 G G
Tiamat

Tiamat

Legendary Creature — Dragon God

Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

7/7

2 W U B R G
Xanathar, Guild Kingpin

Xanathar, Guild Kingpin

Legendary Creature — Beholder

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

5/6

4 U B
Galea, Kindler of Hope

Galea, Kindler of Hope

Legendary Creature — Elf Knight

Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."

4/4

1 G W U
Prosper, Tome-Bound

Prosper, Tome-Bound

Legendary Creature — Tiefling Warlock

Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.

1/4

2 B R
Triumphant Adventurer

Triumphant Adventurer

Creature — Human Knight

Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

1/1

W B
Fevered Suspicion

Fevered Suspicion

Sorcery

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

6 B R
Orcus, Prince of Undeath

Orcus, Prince of Undeath

Legendary Creature — Demon

Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.

5/3

X 2 B R
Skeletal Swarming

Skeletal Swarming

Enchantment

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

3 B G
Hurl Through Hell

Hurl Through Hell

Instant

Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2 B R
Adult Gold Dragon

Adult Gold Dragon

Creature — Dragon

Flying, lifelink, haste

4/3

3 R W
Wulfgar of Icewind Dale

Wulfgar of Icewind Dale

Legendary Creature — Human Barbarian

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/4

3 R G
The Deck of Many Things

The Deck of Many Things

Legendary Artifact

, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

5
Treasure Chest

Treasure Chest

Artifact

, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

3
Treasure Chest

Treasure Chest

Artifact

, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

3
Hand of Vecna

Hand of Vecna

Legendary Artifact — Equipment

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip

3
Eye of Vecna

Eye of Vecna

Legendary Artifact

When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 2 life.

2
Intrepid Adversary

Intrepid Adversary

Creature — Human Scout

Lifelink When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

3/1

1 W
Sigardian Savior

Sigardian Savior

Creature — Angel

Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.

3/3

3 W W
Avacyn's Memorial

Avacyn's Memorial

Legendary Artifact

Indestructible Other legendary permanents you control have indestructible.

5 W W W
Enduring Angel // Angelic Enforcer

Enduring Angel // Angelic Enforcer

Creature — Angel

Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.

3/3

2 W W W
Enduring Angel // Angelic Enforcer

Enduring Angel // Angelic Enforcer

Creature — Angel

Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total.

*/*

Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

3/2

1 W
Wall of Mourning

Wall of Mourning

Creature — Wall

Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.

0/4

1 W
Stalwart Pathlighter

Stalwart Pathlighter

Creature — Human Soldier

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

3/1

2 W
Sigarda's Splendor

Sigarda's Splendor

Enchantment

As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.

2 W W
Fateful Absence

Fateful Absence

Instant

Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1 W
Curse of Silence

Curse of Silence

Enchantment — Aura Curse

Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

W
Vanquish the Horde

Vanquish the Horde

Sorcery

This spell costs less to cast for each creature on the battlefield. Destroy all creatures.

6 W W
Spectral Adversary

Spectral Adversary

Creature — Spirit

Flash Flying When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.

2/1

1 U
Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.

2/3

2 U
Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

Artifact

Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory.

Triskaidekaphile

Triskaidekaphile

Creature — Human Wizard

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card.

1/3

1 U
Cleaver Skaab

Cleaver Skaab

Creature — Zombie Horror

, , Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.

2/4

3 U
Triskaidekaphile

Triskaidekaphile

Creature — Human Wizard

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card.

She's always willing to lend a hand. It just won't be her own.

1/3

1 U
Patrician Geist

Patrician Geist

Creature — Spirit Knight

Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost less to cast.

2/2

2 U
Sludge Monster

Sludge Monster

Creature — Horror

Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

5/5

3 U U
Memory Deluge

Memory Deluge

Instant

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 U U
Drown in Dreams

Drown in Dreams

Instant

Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards.

X 2 U
Grafted Identity

Grafted Identity

Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.

2 U U
Empty the Laboratory

Empty the Laboratory

Sorcery

Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

X U U
Curse of Surveillance

Curse of Surveillance

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

4 U
Malevolent Hermit // Benevolent Geist

Malevolent Hermit // Benevolent Geist

Creature — Human Wizard

, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays . Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/1

1 U
Malevolent Hermit // Benevolent Geist

Malevolent Hermit // Benevolent Geist

Creature — Spirit Wizard

Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

2/2

Tainted Adversary

Tainted Adversary

Creature — Zombie

Deathtouch When Tainted Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

2/3

1 B
Lord of the Forsaken

Lord of the Forsaken

Creature — Demon

Flying, trample , Sacrifice another creature: Target player mills three cards. Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.

6/6

4 B B
The Meathook Massacre

The Meathook Massacre

Legendary Enchantment

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

X B B
Champion of the Perished

Champion of the Perished

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.

1/1

B
Prowling Geistcatcher

Prowling Geistcatcher

Creature — Human Rogue

Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.

2/4

3 B
Champion of the Perished

Champion of the Perished

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.

1/1

B
Slaughter Specialist

Slaughter Specialist

Creature — Vampire Warrior

When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.

3/3

1 B
Crowded Crypt

Crowded Crypt

Artifact

: Add . Whenever a creature you control dies, put a corpse counter on Crowded Crypt. , , Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

2 B
Bloodline Culling

Bloodline Culling

Instant

Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.

1 B B
Curse of the Restless Dead

Curse of the Restless Dead

Enchantment — Aura Curse

Enchant player Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

2 B
Mask of Griselbrand

Mask of Griselbrand

Legendary Artifact — Equipment

Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip

1 B B
Ghouls' Night Out

Ghouls' Night Out

Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

3 B B
Curse of Leeches // Leeching Lurker

Curse of Leeches // Leeching Lurker

Enchantment — Aura Curse

Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2 B
Curse of Leeches // Leeching Lurker

Curse of Leeches // Leeching Lurker

Creature — Leech Horror

Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Bloodthirsty Adversary

Bloodthirsty Adversary

Creature — Vampire

Haste When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

2/2

1 R
Moonveil Regent

Moonveil Regent

Creature — Dragon

Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

4/4

3 R
Sunstreak Phoenix

Sunstreak Phoenix

Creature — Phoenix

Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. Whenever day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.

4/2

2 R R
Falkenrath Pit Fighter

Falkenrath Pit Fighter

Creature — Vampire Warrior

, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.

2/1

R
Light Up the Night

Light Up the Night

Sorcery

Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

X R
Curse of Shaken Faith

Curse of Shaken Faith

Enchantment — Aura Curse

Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.

1 R
Geistflame Reservoir

Geistflame Reservoir

Artifact

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. , , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. , : Exile the top card of your library. You may play that card this turn.

2 R
Burn Down the House

Burn Down the House

Sorcery

Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

3 R R
Smoldering Egg // Ashmouth Dragon

Smoldering Egg // Ashmouth Dragon

Creature — Dragon Egg

Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.

0/4

1 R
Smoldering Egg // Ashmouth Dragon

Smoldering Egg // Ashmouth Dragon

Creature — Dragon

Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.

4/4

Primal Adversary

Primal Adversary

Creature — Wolf

Trample When Primal Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

4/3

2 G
Consuming Blob

Consuming Blob

Creature — Ooze

Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

*/*+1

3 G G
Wrenn and Seven

Wrenn and Seven

Legendary Planeswalker — Wrenn

[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [−3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

3 G G
Willow Geist

Willow Geist

Creature — Treefolk Spirit

Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power.

1/1

G
Heronblade Elite

Heronblade Elite

Creature — Human Warrior

Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. : Add X mana of any one color, where X is Heronblade Elite's power.

1/1

2 G
Augur of Autumn

Augur of Autumn

Creature — Human Druid

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

2/3

1 G G
Briarbridge Tracker

Briarbridge Tracker

Creature — Human Scout

Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") As long as you control a token, Briarbridge Tracker gets +2/+0.

2/3

2 G
Somberwald Beastmaster

Somberwald Beastmaster

Creature — Human Ranger

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch.

1/1

6 G
Unnatural Growth

Unnatural Growth

Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

1 G G G G
Storm the Festival

Storm the Festival

Sorcery

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 G G G
Teferi, Who Slows the Sunset

Teferi, Who Slows the Sunset

Legendary Planeswalker — Teferi

[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [−2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [−7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."

2 W U
Eloise, Nephalia Sleuth

Eloise, Nephalia Sleuth

Legendary Creature — Human Rogue

Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

4/4

3 U B
Leinore, Autumn Sovereign

Leinore, Autumn Sovereign

Legendary Creature — Human Noble

Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.

0/4

2 G W
Kyler, Sigardian Emissary

Kyler, Sigardian Emissary

Legendary Creature — Human Cleric

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler.

2/2

3 G W
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn

Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [−3]: Create two 2/2 green Wolf creature tokens.

2 R G
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Hallowed Respite

Hallowed Respite

Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

W U
Siphon Insight

Siphon Insight

Instant

Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback

U B
Wake to Slaughter

Wake to Slaughter

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 B R
Dire-Strain Rampage

Dire-Strain Rampage

Sorcery

Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback

1 R G
Rite of Harmony

Rite of Harmony

Instant

Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

G W
Can't Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

W B
Galvanic Iteration

Galvanic Iteration

Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

U R
Ghoulcaller's Harvest

Ghoulcaller's Harvest

Sorcery

Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B G
Angelfire Ignition

Angelfire Ignition

Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 R W
Croaking Counterpart

Croaking Counterpart

Sorcery

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G U
Pithing Needle

Pithing Needle

Artifact

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

1
The Celestus

The Celestus

Legendary Artifact

If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

3
Hostile Hostel // Creeping Inn

Hostile Hostel // Creeping Inn

Land

: Add . , , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.

Hostile Hostel // Creeping Inn

Hostile Hostel // Creeping Inn

Artifact Creature — Horror Construct

Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out.

3/7

Deserted Beach

Deserted Beach

Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands. : Add or .

Shipwreck Marsh

Shipwreck Marsh

Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. : Add or .

Haunted Ridge

Haunted Ridge

Land

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. : Add or .

Rockfall Vale

Rockfall Vale

Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. : Add or .

Overgrown Farmland

Overgrown Farmland

Land

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. : Add or .

Hopeful Initiate

Hopeful Initiate

Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) , Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2

W
Haunted Library

Haunted Library

Enchantment

Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

1 W
Voice of the Blessed

Voice of the Blessed

Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

2/2

W W
Drogskol Reinforcements

Drogskol Reinforcements

Creature — Spirit Soldier

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control.

2/2

3 W
Lantern Flare

Lantern Flare

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

1 W
Sigarda's Summons

Sigarda's Summons

Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

4 W W
Sigarda's Summons

Sigarda's Summons

Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

4 W W
By Invitation Only

By Invitation Only

Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures.

3 W W
Rhoda, Geist Avenger

Rhoda, Geist Avenger

Legendary Creature — Human Soldier

Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.

3/3

3 W
Wedding Announcement // Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

2 W
Wedding Announcement // Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment

Creatures you control get +1/+1.

Cemetery Protector

Cemetery Protector

Creature — Human Soldier

Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4

2 W W
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2

1 W W
Hallowed Haunting

Hallowed Haunting

Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

2 W W
Faithbound Judge // Sinner's Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier

Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb

4/4

1 W W
Faithbound Judge // Sinner's Judgment

Faithbound Judge // Sinner's Judgment

Enchantment — Aura Curse

Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Patchwork Crawler

Patchwork Crawler

Creature — Zombie Horror

: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. Patchwork Crawler has all activated abilities of all creature cards exiled with it.

1/2

1 U
Dreamshackle Geist

Dreamshackle Geist

Creature — Spirit

Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.

3/1

1 U U
Breath of the Sleepless

Breath of the Sleepless

Enchantment

You may cast Spirit spells as though they had flash. Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.

3 U
Overcharged Amalgam

Overcharged Amalgam

Creature — Zombie Horror

Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.

3/3

2 U U
Ethereal Investigator

Ethereal Investigator

Creature — Spirit

Flying When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

2/3

3 U
Hullbreaker Horror

Hullbreaker Horror

Creature — Kraken Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

7/8

5 U U
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

2 U U
Imperious Mindbreaker

Imperious Mindbreaker

Creature — Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

1/4

1 U U
Inspired Idea

Inspired Idea

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

2 U
Winged Portent

Winged Portent

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control.

1 U U
Timin, Youthful Geist

Timin, Youthful Geist

Legendary Creature — Spirit

Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.

3/4

4 U
Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

Creature — Spirit

You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

0/0

3 U
Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

Enchantment — Aura

Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Cemetery Illuminator

Cemetery Illuminator

Creature — Spirit

Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

2/3

1 U U
Necroduality

Necroduality

Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

3 U
Fell Stinger

Fell Stinger

Creature — Zombie Scorpion

Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.

3/2

2 B
Headless Rider

Headless Rider

Creature — Zombie

Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

3/1

2 B
Predators' Hour

Predators' Hour

Sorcery

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

1 B
Graf Reaver

Graf Reaver

Creature — Zombie Warrior

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you.

3/3

1 B
Crossway Troublemakers

Crossway Troublemakers

Creature — Vampire

Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

5/5

5 B
Dreadfeast Demon

Dreadfeast Demon

Creature — Demon

Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.

6/6

5 B B
Shadowgrange Archfiend

Shadowgrange Archfiend

Creature — Demon

When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8/4

6 B
Dying to Serve

Dying to Serve

Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

2 B
Doom Weaver

Doom Weaver

Creature — Spider Horror

Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."

1/8

4 B B
Path of Peril

Path of Peril

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less].

1 B B
Demonic Bargain

Demonic Bargain

Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

2 B
Kamber, the Plunderer

Kamber, the Plunderer

Legendary Creature — Vampire Rogue

Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

3/4

3 B
Concealing Curtains // Revealing Eye

Concealing Curtains // Revealing Eye

Creature — Wall

Defender : Transform Concealing Curtains. Activate only as a sorcery.

0/4

B
Concealing Curtains // Revealing Eye

Concealing Curtains // Revealing Eye

Creature — Eye Horror

Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

3/4

Sorin the Mirthless

Sorin the Mirthless

Legendary Planeswalker — Sorin

[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [−2]: Create a 2/3 black Vampire creature token with flying and lifelink. [−7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.

2 B B
Cemetery Desecrator

Cemetery Desecrator

Creature — Zombie

Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

4/4

4 B B
Kessig Wolfrider

Kessig Wolfrider

Creature — Human Knight

Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

1/2

R
Scion of Opulence

Scion of Opulence

Creature — Vampire Noble

Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

3/1

2 R
Creepy Puppeteer

Creepy Puppeteer

Creature — Human Rogue

Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

4/3

3 R
Arterial Alchemy

Arterial Alchemy

Enchantment

When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

2 R
Markov Enforcer

Markov Enforcer

Creature — Vampire Soldier

Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

6/6

4 R R
Alchemist's Gambit

Alchemist's Gambit

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.

1 R R
Curse of Hospitality

Curse of Hospitality

Enchantment — Aura Curse

Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

2 R
Change of Fortune

Change of Fortune

Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

3 R
Stensia Uprising

Stensia Uprising

Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

2 R R
Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3

2 R R
Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Werewolf

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. : Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Chandra, Dressed to Kill

Chandra, Dressed to Kill

Legendary Planeswalker — Chandra

[+1]: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."

1 R R
Manaform Hellkite

Manaform Hellkite

Creature — Dragon

Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

4/4

2 R R
Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

Creature — Human Werewolf

Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

3 R R
Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

Creature — Werewolf

Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5

Ascendant Packleader

Ascendant Packleader

Creature — Wolf

Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.

2/1

G
Hamlet Vanguard

Hamlet Vanguard

Creature — Human Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

1/1

2 G
Hiveheart Shaman

Hiveheart Shaman

Creature — Human Shaman

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

3/5

3 G
Glorious Sunrise

Glorious Sunrise

Enchantment

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

3 G G
Splendid Reclamation

Splendid Reclamation

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

3 G
Dig Up

Dig Up

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.

G
Thundering Mightmare

Thundering Mightmare

Creature — Horse Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

3/3

4 G
Howling Moon

Howling Moon

Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

2 G
Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast

Trample, haste : Transform Ulvenwald Oddity.

4/4

2 G G
Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast Horror

Trample, haste Other creatures you control get +1/+1 and have trample and haste.

8/8

Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf

This spell can't be countered. , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2

3 G
Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Werewolf

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Cemetery Prowler

Cemetery Prowler

Creature — Wolf

Vigilance Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard. Spells you cast cost less to cast for each card type they share with cards exiled with Cemetery Prowler.

3/4

1 G G
Cultivator Colossus

Cultivator Colossus

Creature — Plant Beast

Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*

4 G G G
Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Human Werewolf

Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

4 G G
Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Werewolf

Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Millicent, Restless Revenant

Millicent, Restless Revenant

Legendary Creature — Spirit Soldier

This spell costs less to cast for each Spirit you control. Flying Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.

4/4

5 W U
Kaya, Geist Hunter

Kaya, Geist Hunter

Legendary Planeswalker — Kaya

[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

1 W B
Investigator's Journal

Investigator's Journal

Artifact — Clue

Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card.

2
Dollhouse of Horrors

Dollhouse of Horrors

Artifact

, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

5
Shattered Sanctum

Shattered Sanctum

Land

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. : Add or .

Stormcarved Coast

Stormcarved Coast

Land

Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .

Deathcap Glade

Deathcap Glade

Land

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. : Add or .

Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .

Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .

Voldaren Estate

Voldaren Estate

Land

: Add . , Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. , : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Nurturing Peatland

Nurturing Peatland

Land

, Pay 1 life: Add or . , , Sacrifice Nurturing Peatland: Draw a card.

Strionic Resonator

Strionic Resonator

Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.

2
Echo of Eons

Echo of Eons

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 U U
Spelltwine

Spelltwine

Sorcery

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

"Two spells are more than one."

5 U
Enter the Infinite

Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

There is no knowledge that is not power.

8 U U U U
Blast of Genius

Blast of Genius

Sorcery

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.

"Knowledge is the greatest virtue—with the courage to apply it." —Rowan and Will Kenrith

4 U R
Power Artifact

Power Artifact

Enchantment — Aura

Enchant artifact Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

U U
Volcanic Island

Volcanic Island

Land — Island Mountain

(: Add or .)

Essence Warden

Essence Warden

Creature — Elf Shaman

Whenever another creature enters the battlefield, you gain 1 life.

"Life begets life."

1/1

G
Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice

Legendary Creature — Fox Advisor

Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

2/2

1 W
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa

Legendary Creature — Dragon Spirit

Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. : Kyodai gets +5/+5 until end of turn.

3/3

3 W
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa

Legendary Creature — Dragon Spirit

Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. : Kyodai gets +5/+5 until end of turn.

3/3

3 W
Cloudsteel Kirin

Cloudsteel Kirin

Artifact Creature — Equipment Kirin

Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/2

2 W
Brilliant Restoration

Brilliant Restoration

Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

3 W W W W
Myojin of Blooming Dawn

Myojin of Blooming Dawn

Legendary Creature — Spirit

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

4/6

5 W W W
Farewell

Farewell

Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

4 W W
Organic Extinction

Organic Extinction

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Destroy all nonartifact creatures.

8 W W
Lion Sash

Lion Sash

Artifact Creature — Equipment Cat

: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

1 W
Release to Memory

Release to Memory

Instant

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

3 W
March of Otherworldly Light

March of Otherworldly Light

Instant

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.

X W
Swift Reconfiguration

Swift Reconfiguration

Enchantment — Aura

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

W
Invoke Justice

Invoke Justice

Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

1 W W W W
The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 W
The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment Creature — Fox Monk

Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

3/4

Ao, the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit

Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

5/4

3 W W
Ao, the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit

Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

5/4

3 W W
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful

Legendary Creature — Dog

Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.)

1/1

W
The Wandering Emperor

The Wandering Emperor

Legendary Planeswalker

Flash As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life.

2 W W
Thousand-Faced Shadow

Thousand-Faced Shadow

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

1/1

U
Access Denied

Access Denied

Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

3 U U
Tameshi, Reality Architect

Tameshi, Reality Architect

Legendary Creature — Moonfolk Wizard

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. , Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

2/3

2 U
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct

Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

4/4

5 U
The Reality Chip

The Reality Chip

Legendary Artifact Creature — Equipment Jellyfish

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

0/4

1 U
Imposter Mech

Imposter Mech

Artifact — Vehicle

You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3

3/1

1 U
Mindlink Mech

Mindlink Mech

Artifact — Vehicle

Flying Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1

4/3

2 U
Kappa Cannoneer

Kappa Cannoneer

Artifact Creature — Turtle Warrior

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Ward Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.

4/4

5 U
March of Swirling Mist

March of Swirling Mist

Instant

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

X U
Invoke the Winds

Invoke the Winds

Sorcery

Gain control of target artifact or creature. Untap it.

1 U U U U
Research Thief

Research Thief

Artifact Creature — Moonfolk Wizard

Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.

3/3

4 U
Universal Surveillance

Universal Surveillance

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.

X U U U
Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

3 U
Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment Creature — Moonfolk

Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

3/3

Kairi, the Swirling Sky

Kairi, the Swirling Sky

Legendary Creature — Dragon Spirit

Flying, ward When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

6/6

4 U U
Kairi, the Swirling Sky

Kairi, the Swirling Sky

Legendary Creature — Dragon Spirit

Flying, ward When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

6/6

4 U U
Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

5 U U
Tezzeret, Betrayer of Flesh

Tezzeret, Betrayer of Flesh

Legendary Planeswalker — Tezzeret

The first activated ability of an artifact you activate each turn costs less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

2 U U
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos

Legendary Creature — Ogre Demon

, Sacrifice a creature: Scry 2. , : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

3 B
Mukotai Soulripper

Mukotai Soulripper

Artifact — Vehicle

Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/3

1 B
Ruthless Technomancer

Ruthless Technomancer

Creature — Human Wizard

When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. , Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

2/4

3 B
Tatsunari, Toad Rider

Tatsunari, Toad Rider

Legendary Creature — Human Ninja

Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." : Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.

3/3

2 B
Soul Transfer

Soul Transfer

Sorcery

Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.

1 B B
Biting-Palm Ninja

Biting-Palm Ninja

Creature — Human Ninja

Ninjutsu Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

3/3

2 B
March of Wretched Sorrow

March of Wretched Sorrow

Instant

As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.

X B
Invoke Despair

Invoke Despair

Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

1 B B B B
Invoke Despair

Invoke Despair

Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.

1 B B B B
Tribute to Horobi // Echo of Death's Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 B
Tribute to Horobi // Echo of Death's Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment Creature — Spirit

Flying, haste When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

3/3

Junji, the Midnight Sky

Junji, the Midnight Sky

Legendary Creature — Dragon Spirit

Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

5/5

3 B B
Junji, the Midnight Sky

Junji, the Midnight Sky

Legendary Creature — Dragon Spirit

Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

5/5

3 B B
Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

3/2

1 B B
Blade of the Oni

Blade of the Oni

Artifact Creature — Equipment Demon

Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/1

1 B
Ogre-Head Helm

Ogre-Head Helm

Artifact Creature — Equipment Ogre

Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

1 R
Lizard Blades

Lizard Blades

Artifact Creature — Equipment Lizard

Double strike Equipped creature has double strike. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

1 R
Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei

Legendary Creature — Goblin Samurai

: Creatures you control gain haste until end of turn. : Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

2/2

1 R
Scrap Welder

Scrap Welder

Creature — Goblin Artificer

, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

3/3

2 R
Komainu Battle Armor

Komainu Battle Armor

Artifact Creature — Equipment Dog

Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

2 R
Thundering Raiju

Thundering Raiju

Creature — Spirit

Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)

3/3

2 R R
Myojin of Roaring Blades

Myojin of Roaring Blades

Legendary Creature — Spirit

Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.

7/4

5 R R R
March of Reckless Joy

March of Reckless Joy

Instant

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

X R
Smoke Spirits' Aid

Smoke Spirits' Aid

Sorcery

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

X R
Invoke Calamity

Invoke Calamity

Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

1 R R R R
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 R
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Enchantment Creature — Goblin Shaman

, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

Legendary Creature — Dragon Spirit

Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

4/4

2 R R
Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

Legendary Creature — Dragon Spirit

Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

4/4

2 R R
Explosive Singularity

Explosive Singularity

Sorcery

As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.

8 R R
Kami of Transience

Kami of Transience

Creature — Spirit

Trample Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.

2/2

1 G
Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

Legendary Enchantment Creature — Snake Druid

, , Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — , Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

1/3

1 G
Spring-Leaf Avenger

Spring-Leaf Avenger

Creature — Insect Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.

6/5

3 G G
Weaver of Harmony

Weaver of Harmony

Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1. , : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

2/2

1 G
Myojin of Towering Might

Myojin of Towering Might

Legendary Creature — Spirit

Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.

8/8

5 G G G
March of Burgeoning Life

March of Burgeoning Life

Instant

As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.

X G
Invoke the Ancients

Invoke the Ancients

Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

1 G G G G
Rampant Rejuvenator

Rampant Rejuvenator

Creature — Plant Hydra

Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.

0/0

3 G
Tanuki Transplanter

Tanuki Transplanter

Artifact Creature — Equipment Dog

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/4

3 G
Teachings of the Kirin // Kirin-Touched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 G
Teachings of the Kirin // Kirin-Touched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment Creature — Snake Monk

Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.

1/1

The Dragon-Kami Reborn // Dragon-Kami's Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 G
The Dragon-Kami Reborn // Dragon-Kami's Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment Creature — Egg

Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

0/1

Kura, the Boundless Sky

Kura, the Boundless Sky

Legendary Creature — Dragon Spirit

Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.

4/4

3 G G
Kura, the Boundless Sky

Kura, the Boundless Sky

Legendary Creature — Dragon Spirit

Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.

4/4

3 G G
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin

Legendary Enchantment Creature — Shrine

, : Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.

3/4

3 G
Kodama of the West Tree

Kodama of the West Tree

Legendary Creature — Spirit

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3

2 G
Jugan Defends the Temple // Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with ": Add ." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.

2 G
Jugan Defends the Temple // Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment Creature — Dragon Spirit

Flying Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

2/2

Risona, Asari Commander

Risona, Asari Commander

Legendary Creature — Human Samurai

Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

3/3

1 R W
Satsuki, the Living Lore

Satsuki, the Living Lore

Legendary Creature — Human Druid

: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.

1/3

G W
Kotose, the Silent Spider

Kotose, the Silent Spider

Legendary Creature — Human Ninja

When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.

4/4

3 U B
Greasefang, Okiba Boss

Greasefang, Okiba Boss

Legendary Creature — Rat Pilot

At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.

4/3

1 W B
Raiyuu, Storm's Edge

Raiyuu, Storm's Edge

Legendary Creature — Human Samurai

First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

3/3

2 R W
Hinata, Dawn-Crowned

Hinata, Dawn-Crowned

Legendary Creature — Kirin Spirit

Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.

4/4

1 U R W
Satoru Umezawa

Satoru Umezawa

Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

2/4

1 U B
Satoru Umezawa

Satoru Umezawa

Legendary Creature — Human Ninja

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

2/4

1 U B
Isshin, Two Heavens as One

Isshin, Two Heavens as One

Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/4

R W B
Eiganjo Uprising

Eiganjo Uprising

Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

X R W
Chishiro, the Shattered Blade

Chishiro, the Shattered Blade

Legendary Creature — Snake Samurai

Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

4/4

2 R G
Kotori, Pilot Prodigy

Kotori, Pilot Prodigy

Legendary Creature — Moonfolk Pilot

Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

2/4

1 W U
Kaito Shizuki

Kaito Shizuki

Legendary Planeswalker — Kaito

At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This creature can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."

1 U B
Shorikai, Genesis Engine

Shorikai, Genesis Engine

Legendary Artifact — Vehicle

, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.

8/8

2 W U
Tamiyo, Compleated Sage

Tamiyo, Compleated Sage

Legendary Planeswalker — Tamiyo

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. [−X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. [−7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost less to cast" and ": Draw a card."

2 G G / U / P U
Spirit-Sister's Call

Spirit-Sister's Call

Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

3 W B
The Kami War // O-Kagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 W U B R G
The Kami War // O-Kagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment Creature — Dragon Spirit

O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.

6/6

Hidetsugu Consumes All // Vessel of the All-Consuming

Hidetsugu Consumes All // Vessel of the All-Consuming

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.

1 B R
Hidetsugu Consumes All // Vessel of the All-Consuming

Hidetsugu Consumes All // Vessel of the All-Consuming

Enchantment Creature — Ogre Shaman

Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

3/3

Mechtitan Core

Mechtitan Core

Artifact — Vehicle

, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control. Crew 2

2/4

2
Eater of Virtue

Eater of Virtue

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip

1
Reckoner Bankbuster

Reckoner Bankbuster

Artifact — Vehicle

Reckoner Bankbuster enters the battlefield with three charge counters on it. , , Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 3

4/4

2
Surgehacker Mech

Surgehacker Mech

Artifact — Vehicle

Menace When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4

5/5

4
Mirror Box

Mirror Box

Artifact

The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

3
Eiganjo, Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land

: Add . Channel — , Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.

Eiganjo, Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land

: Add . Channel — , Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City

Legendary Land

: Add . Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City

Legendary Land

: Add . Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.

Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land

: Add . Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land

: Add . Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add . Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add . Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

Boseiju, Who Endures

Boseiju, Who Endures

Legendary Land

: Add . Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

Boseiju, Who Endures

Boseiju, Who Endures

Legendary Land

: Add . Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

Plateau

Plateau

Land — Mountain Plains

(: Add or .)

Mizzium Mortars

Mizzium Mortars

Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1 R
History of Benalia

History of Benalia

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.

1 W W
Winds of Abandon

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1 W
Mishra's Bauble

Mishra's Bauble

Artifact

, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ." —Heidar, Rimewind master

0
Preordain

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

U
Inquisition of Kozilek

Inquisition of Kozilek

Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie.

B
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

Legendary Creature — Monkey Pirate

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

2/1

R
Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. , : You may put an Equipment card from your hand onto the battlefield.

1/2

1 W
Elspeth Resplendent

Elspeth Resplendent

Legendary Planeswalker — Elspeth

[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying.

3 W W
Ob Nixilis, the Adversary

Ob Nixilis, the Adversary

Legendary Planeswalker — Nixilis

Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life.

1 B R
Vivien on the Hunt

Vivien on the Hunt

Legendary Planeswalker — Vivien

[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token.

4 G G
Jetmir's Garden

Jetmir's Garden

Land — Mountain Forest Plains

(: Add , , or .) Jetmir's Garden enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Spara's Headquarters

Spara's Headquarters

Land — Forest Plains Island

(: Add , , or .) Spara's Headquarters enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Raffine's Tower

Raffine's Tower

Land — Plains Island Swamp

(: Add , , or .) Raffine's Tower enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Xander's Lounge

Xander's Lounge

Land — Island Swamp Mountain

(: Add , , or .) Xander's Lounge enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Ziatora's Proving Ground

Ziatora's Proving Ground

Land — Swamp Mountain Forest

(: Add , , or .) Ziatora's Proving Ground enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

All-Seeing Arbiter

All-Seeing Arbiter

Creature — Avatar

Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

5/4

4 U U
Shadow of Mortality

Shadow of Mortality

Creature — Avatar

If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.

7/7

1 3 B B
Bootleggers' Stash

Bootleggers' Stash

Artifact

Lands you control have ": Create a Treasure token."

5 G
Titan of Industry

Titan of Industry

Creature — Elemental

Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.

7/7

4 G G G
Halo Fountain

Halo Fountain

Artifact

, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. , , Untap two tapped creatures you control: Draw a card. , , Untap fifteen tapped creatures you control: You win the game.

2 W
Topiary Stomper

Topiary Stomper

Creature — Plant Dinosaur

Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.

4/4

1 G G
Undercover Operative

Undercover Operative

Creature — Shapeshifter Rogue

You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

0/0

2 U U
Workshop Warchief

Workshop Warchief

Creature — Rhino Warrior

Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5/3

3 G G
Cut of the Profits

Cut of the Profits

Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.

X B B
Evolving Door

Evolving Door

Artifact

, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.

2 G
Corpse Explosion

Corpse Explosion

Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.

1 B R
Unlicensed Hearse

Unlicensed Hearse

Artifact — Vehicle

: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2

*/*

2
Getaway Car

Getaway Car

Artifact — Vehicle

Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1

4/3

3
Mysterious Limousine

Mysterious Limousine

Artifact — Vehicle

Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2

4/4

3 W W
Shakedown Heavy

Shakedown Heavy

Creature — Ogre Warrior

Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

6/4

2 B
Ledger Shredder

Ledger Shredder

Creature — Bird Advisor

Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

1/3

1 U
Black Market Tycoon

Black Market Tycoon

Creature — Cat Rogue

At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control. : Create a Treasure token.

2/2

R G
Reservoir Kraken

Reservoir Kraken

Creature — Kraken

Trample, ward At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."

6/6

2 U U
Structural Assault

Structural Assault

Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

3 R R
Devilish Valet

Devilish Valet

Creature — Devil Warrior

Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

1/3

2 R
Extraction Specialist

Extraction Specialist

Creature — Human Rogue

Lifelink When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.

3/2

2 W
Park Heights Pegasus

Park Heights Pegasus

Creature — Pegasus

Flying, trample Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.

2/1

G W
Hoard Hauler

Hoard Hauler

Artifact — Vehicle

Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3

5/5

3 R
Professional Face-Breaker

Professional Face-Breaker

Creature — Human Warrior

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3

2 R
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Cut Your Losses

Cut Your Losses

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.

4 U U
Sanguine Spy

Sanguine Spy

Creature — Vampire Rogue

Menace, lifelink , Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

2/3

2 B
Meeting of the Five

Meeting of the Five

Sorcery

Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add . Spend this mana only to cast spells with exactly three colors.

3 W U B R G
Arcane Bombardment

Arcane Bombardment

Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

4 R R
Body Launderer

Body Launderer

Creature — Ogre Rogue

Deathtouch Whenever another nontoken creature you control dies, Body Launderer connives. When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

3/3

2 B B
Luxior, Giada's Gift

Luxior, Giada's Gift

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker Equip

1
Even the Score

Even the Score

Instant

This spell costs less to cast if an opponent has drawn four or more cards this turn. Draw X cards.

X U U U
Angel of Suffering

Angel of Suffering

Creature — Nightmare Angel

Flying If damage would be dealt to you, prevent that damage and mill twice that many cards.

5/3

3 B B
Jaxis, the Troublemaker

Jaxis, the Troublemaker

Legendary Creature — Human Warrior

, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3

3 R
Rabble Rousing

Rabble Rousing

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

4 W
Wiretapping

Wiretapping

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

4 U
Cemetery Tampering

Cemetery Tampering

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

2 B
Widespread Thieving

Widespread Thieving

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost.

2 R
Fight Rigging

Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

2 G
Depopulate

Depopulate

Sorcery

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

2 W W
Tivit, Seller of Secrets

Tivit, Seller of Secrets

Legendary Creature — Sphinx Rogue

Flying, ward Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

6/6

3 W U B
Dogged Detective

Dogged Detective

Creature — Human Rogue

When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.

2/1

1 B
Extravagant Replication

Extravagant Replication

Enchantment

At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

4 U U
Scepter of Celebration

Scepter of Celebration

Artifact — Equipment

Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip

2 G
Crash the Party

Crash the Party

Instant

Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.

5 G
Grand Crescendo

Grand Crescendo

Instant

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

X W W
Killer Service

Killer Service

Enchantment

When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.

2 G
False Floor

False Floor

Artifact

False Floor enters the battlefield tapped. Creatures enter the battlefield tapped. , , Exile False Floor: Exile all untapped creatures. Activate only as a sorcery.

4
Prosperous Partnership

Prosperous Partnership

Enchantment

When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token.

1 R W
Body Count

Body Count

Instant

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.

2 B
Misfortune Teller

Misfortune Teller

Creature — Human Warlock

Deathtouch Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.

3/1

3 B
Currency Converter

Currency Converter

Artifact

Whenever you discard a card, you may exile that card from your graveyard. , : Draw a card, then discard a card. : Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.

1
Angelic Sleuth

Angelic Sleuth

Creature — Angel Advisor

Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

2/3

2 W
Life Insurance

Life Insurance

Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

3 W B
Writ of Return

Writ of Return

Sorcery

Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

3 B B
Spellbinding Soprano

Spellbinding Soprano

Creature — Human Bard

Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost less to cast. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

2/2

1 R
Dodgy Jalopy

Dodgy Jalopy

Artifact — Vehicle

Trample Dodgy Jalopy's power is equal to the highest mana value among creatures you control. Crew 3 Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

*/5

2 G
Boss's Chauffeur

Boss's Chauffeur

Creature — Elf Citizen

Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.

0/0

4 W
Waste Management

Waste Management

Instant

Kicker (You may pay an additional as you cast this spell.) Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.

2 B
Brokers Confluence

Brokers Confluence

Instant

Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.

2 G W U
Cabaretti Confluence

Cabaretti Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.

3 R G W
In Too Deep

In Too Deep

Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

U U
Mysterious Limousine

Mysterious Limousine

Artifact — Vehicle

Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2

4/4

3 W W
Jaxis, the Troublemaker

Jaxis, the Troublemaker

Legendary Creature — Human Warrior

, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3

3 R
Dig Through Time

Dig Through Time

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

6 U U
Bolas's Citadel

Bolas's Citadel

Legendary Artifact

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. , Sacrifice ten nonland permanents: Each opponent loses 10 life.

3 B B B
Goblin Guide

Goblin Guide

Creature — Goblin Scout

Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

"I've been all over this world. I even remember some of those places."

2/2

R
Scavenging Ooze

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2

1 G
Seeker of the Way

Seeker of the Way

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

Ojutai sought to rewrite history. Those who disagreed sought the truth elsewhere.

2/2

1 W
Wall of Omens

Wall of Omens

Creature — Wall

Defender When Wall of Omens enters the battlefield, draw a card.

"What will be has always been." —Wall inscription

0/4

1 W
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"Today's the last day you'll fear sewer crocs, Garg. From now on, the sewer crocs will fear you."

2/2

2 W
Flickerwisp

Flickerwisp

Creature — Elemental

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/1

1 W W
Weathered Wayfarer

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

1/1

W
Teferi's Protection

Teferi's Protection

Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

2 W
Smothering Tithe

Smothering Tithe

Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Oh, how I love gold. I'd eat and breathe it if I could." —Leland, tax collector

3 W
Emiel the Blessed

Emiel the Blessed

Legendary Creature — Unicorn

: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)

4/4

2 W W
Thought Scour

Thought Scour

Instant

Target player mills two cards. Draw a card.

"Sleep and dream, dream and snore, While we fae complete our chore." —Fae rhyme

U
Spell Pierce

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

"If you make me spill my drink, you're buying me a new one."

U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Force of Negation

Force of Negation

Instant

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Not even the most scathing critics can break her concentration.

1 U U
Gifts Ungiven

Gifts Ungiven

Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

3 U
Mana Drain

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

"I suppose you've never heard of conservation of energy."

U U
Unearth

Unearth

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling (, Discard this card: Draw a card.)

Don't dig up the past if you're not prepared for the consequences.

B
Blood Artist

Blood Artist

Creature — Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

From the veins of a peasant to the sketchbook of a master.

0/1

1 B
Inquisition of Kozilek

Inquisition of Kozilek

Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

You will scream out your innermost secrets just to make it stop.

B
Damnation

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

Their bodies rotted, their bones splintered, and their souls frayed to tatters. Only then were they granted the mercy of death.

2 B B
Surgical Extraction

Surgical Extraction

Instant

( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

B / P
Imperial Seal

Imperial Seal

Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

"Oh, for heaven's sake, of course it was a death threat! What did you think was in an envelope like that, a wedding invitation?" —Magistrate's assistant

B
Liliana, the Last Hope

Liliana, the Last Hope

Legendary Planeswalker — Liliana

[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

1 B B
Monastery Swiftspear

Monastery Swiftspear

Creature — Human Monk

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"No sign of movement. Looks like we've got the element of sur—" —Gaiza, Mardu raider

1/2

R
Young Pyromancer

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

"Why do they say you shouldn't play with fire? Fire is the best thing to play with!"

2/1

1 R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

"My, how shocking." —Barrin, Tolarian archmage

R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Confused but undeterred, the butterflies charged into battle.

2 R
Anger of the Gods

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

"Toralf struck the ground with his hammer, and the force of a thousand storms tore through the demonic horde." —Birgi, god of storytelling

1 R R
Dockside Extortionist

Dockside Extortionist

Creature — Goblin Pirate

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Add one mana of any color.")

The fine print is illegible scribbles, but it is legally binding.

1/2

1 R
Seasoned Pyromancer

Seasoned Pyromancer

Creature — Human Shaman

When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. , Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

2/2

1 R R
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Lord Windgrace dedicated his life to restoring Urborg to its former glory.

1 G
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers all those who would otherwise be forgotten.

2/1

1 G G
Bloom Tender

Bloom Tender

Creature — Elf Druid

: For each color among permanents you control, add one mana of that color.

"What, these old things? They were just lying around, gathering dust. I figured I might as well put them to use."

1/1

1 G
Oracle of Mul Daya

Oracle of Mul Daya

Creature — Elf Shaman

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

2/2

3 G
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"They're herbivores, not prey animals. Go startle one if you want to know the difference." —Huatli

G
Allosaurus Shepherd

Allosaurus Shepherd

Creature — Elf Shaman

This spell can't be countered. Green spells you control can't be countered. : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

1/1

G
Concordant Crossroads

Concordant Crossroads

World Enchantment

All creatures have haste.

"Realms emerge and wither like autumn leaves, but the World Tree endures eternally." —Esika, god of the Tree

G
Burning-Tree Emissary

Burning-Tree Emissary

Creature — Human Shaman

When Burning-Tree Emissary enters the battlefield, add .

The lawmage served her a warrant as long as Niv Mizzet's tail. She thanked him, then used it as kindling to burn down his house.

2/2

R / G R / G
Qasali Pridemage

Qasali Pridemage

Creature — Cat Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

An elder in one pride, of the Sigiled caste in another.

2/2

G W
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Members of the Simic Combine adapt themselves to suit whatever role they feel drawn to.

1/1

G U
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

". . . some sort of giant lizard-bat thing. Yeah, we shot it. No, nothing to clean up." —Archelle, chief exterminator

B R
Bloodbraid Elf

Bloodbraid Elf

Creature — Elf Berserker

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/2

2 R G
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

Legendary Creature — Human Advisor

White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.

To be Arbiter is to dispense few words and many judgments.

2/3

2 W U
Glimpse the Unthinkable

Glimpse the Unthinkable

Sorcery

Target player mills ten cards.

He spent his life searching for the Locked Tome of Eremil. In the end, his mind held together just long enough to decipher a single word.

U B
Supreme Verdict

Supreme Verdict

Sorcery

This spell can't be countered. Destroy all creatures.

"I'll grant that the siege engines are gone, but do you think that might have been a bit of overkill?" —Sergeant Malsworth

1 W W U
Kolaghan's Command

Kolaghan's Command

Instant

Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.

1 B R
Privileged Position

Privileged Position

Enchantment

( can be paid with either or .) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

There's no better defense than simply being out of reach.

2 G / W G / W G / W
Grim Flayer

Grim Flayer

Creature — Human Warrior

Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

2/2

B G
Assassin's Trophy

Assassin's Trophy

Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

A power vacuum for the Azorius. A keepsake for Vraska.

B G
Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

3 G U
Thousand-Year Storm

Thousand-Year Storm

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Cloudy with a chance of chaos.

4 U R
Marchesa, the Black Rose

Marchesa, the Black Rose

Legendary Creature — Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

3/3

1 U B R
The Mimeoplasm

The Mimeoplasm

Legendary Creature — Ooze

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

0/0

2 B G U
Wrenn and Six

Wrenn and Six

Legendary Planeswalker — Wrenn

[+1]: Return up to one target land card from your graveyard to your hand. [−1]: Wrenn and Six deals 1 damage to any target. [−7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

R G
Dragonlord Dromoka

Dragonlord Dromoka

Legendary Creature — Elder Dragon

This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.

Dromoka's followers forsake blood ties so that they may join a greater family.

5/7

4 G W
Elenda, the Dusk Rose

Elenda, the Dusk Rose

Legendary Creature — Vampire Knight

Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

1/1

2 W B
Sedris, the Traitor King

Sedris, the Traitor King

Legendary Creature — Zombie Warrior

Each creature card in your graveyard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5

3 U B R
Muldrotha, the Gravetide

Muldrotha, the Gravetide

Legendary Creature — Elemental Avatar

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Yargle hadn't bargained on her showing up.

6/6

3 B G U
Sensei's Divining Top

Sensei's Divining Top

Artifact

: Look at the top three cards of your library, then put them back in any order. : Draw a card, then put Sensei's Divining Top on top of its owner's library.

1
Aether Vial

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

1
Vedalken Orrery

Vedalken Orrery

Artifact

You may cast spells as though they had flash.

"My observations of the Multiverse are too valuable not to preserve for posterity." —Dovin Baan

4
Bloodforged Battle-Axe

Bloodforged Battle-Axe

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip

She awoke with blood on her brow, an axe in her hand, and heads at her feet.

1
Pithing Needle

Pithing Needle

Artifact

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Phyrexians spent countless hours unsuccessfully trying to harvest and recreate blinkmoth serum.

1
Phyrexian Altar

Phyrexian Altar

Artifact

Sacrifice a creature: Add one mana of any color.

Offerings must first be freed from the prison of their own skin before they're welcomed into the Flesh Singularity.

3
Panharmonicon

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

All who listen hear their own song, a unique melody played just for them.

4
Crucible of Worlds

Crucible of Worlds

Artifact

You may play lands from your graveyard.

"From dust and light She coaxed forth an uncorrupted world. By Her grace we dwell here, free from suffering." —Song of All, canto 11

3
Mana Vault

Mana Vault

Artifact

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .

1
Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre

Legendary Creature — Eldrazi

When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

10/10

1 1
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn

Legendary Creature — Eldrazi

This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15

1 5
Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

Legendary Creature — Eldrazi

When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

12/12

1 0
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

To walk its streets is to burn in its beauty.

Forbidden Orchard

Forbidden Orchard

Land

: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Serra Paragon

Serra Paragon

Creature — Angel

Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

3/4

2 W W
Valiant Veteran

Valiant Veteran

Creature — Kor Soldier

Other Soldiers you control get +1/+1. , Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.

2/2

1 W
Serra Redeemer

Serra Redeemer

Creature — Angel Soldier

Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.

2/4

3 W W
Guardian of New Benalia

Guardian of New Benalia

Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

2/2

1 W
Anointed Peacekeeper

Anointed Peacekeeper

Creature — Human Cleric

Vigilance As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost more to cast. Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.

3/3

2 W
Archangel of Wrath

Archangel of Wrath

Creature — Angel

Kicker and/or (You may pay an additional and/or as you cast this spell.) Flying, lifelink When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target. When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.

3/4

2 W W
Defiler of Faith

Defiler of Faith

Creature — Phyrexian Human

Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

5/5

3 W W
Leyline Binding

Leyline Binding

Enchantment

Flash Domain — This spell costs less to cast for each basic land type among lands you control. When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.

5 W
Temporary Lockdown

Temporary Lockdown

Enchantment

When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.

1 W W
Sphinx of Clear Skies

Sphinx of Clear Skies

Creature — Sphinx

Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)

5/5

3 U U
Vesuvan Duplimancy

Vesuvan Duplimancy

Enchantment

Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.

3 U
Academy Loremaster

Academy Loremaster

Creature — Human Wizard

At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

2/3

U U
Cosmic Epiphany

Cosmic Epiphany

Sorcery

Draw cards equal to the number of instant and sorcery cards in your graveyard.

4 U U
Vodalian Hexcatcher

Vodalian Hexcatcher

Creature — Merfolk Wizard

Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .

1/1

1 U
Defiler of Dreams

Defiler of Dreams

Creature — Phyrexian Sphinx

Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.

4/3

3 U U
Aether Channeler

Aether Channeler

Creature — Human Wizard

When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

2/1

2 U
Vodalian Mindsinger

Vodalian Mindsinger

Creature — Merfolk Wizard

Kicker and/or Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.

2/2

1 U U
Haughty Djinn

Haughty Djinn

Creature — Djinn

Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost less to cast.

*/4

1 U U
Silver Scrutiny

Silver Scrutiny

Sorcery

You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.

X U U
Liliana of the Veil

Liliana of the Veil

Legendary Planeswalker — Liliana

[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

1 B B
Evolved Sleeper

Evolved Sleeper

Creature — Human

: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. : If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. : If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.

1/1

B
Tyrannical Pitlord

Tyrannical Pitlord

Creature — Demon

Flying, trample As Tyrannical Pitlord enters the battlefield, choose another creature you control. The chosen creature gets +3/+3 and has flying. When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.

6/6

4 B B
Shadow-Rite Priest

Shadow-Rite Priest

Creature — Human Cleric

Other Clerics you control get +1/+1. , , Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.

2/2

1 B
Stronghold Arena

Stronghold Arena

Enchantment

Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

1 B
Drag to the Bottom

Drag to the Bottom

Sorcery

Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.

2 B B
Defiler of Flesh

Defiler of Flesh

Creature — Phyrexian Horror

Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

4/4

2 B B
Shivan Devastator

Shivan Devastator

Creature — Dragon Hydra

Flying, haste Shivan Devastator enters the battlefield with X +1/+1 counters on it.

0/0

X R
Jaya, Fiery Negotiator

Jaya, Fiery Negotiator

Legendary Planeswalker — Jaya

[+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."

2 R R
Ragefire Hellkite

Ragefire Hellkite

Creature — Dragon

Flying Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn.

5/3

4 R R
Rundvelt Hordemaster

Rundvelt Hordemaster

Creature — Goblin Warrior

Other Goblins you control get +1/+1. Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

1/1

1 R
Radha's Firebrand

Radha's Firebrand

Creature — Human Warrior

Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.

3/1

1 R
Keldon Flamesage

Keldon Flamesage

Creature — Human Shaman

Enlist Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

2/3

2 R
Defiler of Instinct

Defiler of Instinct

Creature — Phyrexian Kavu

First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.

4/4

2 R R
Temporal Firestorm

Temporal Firestorm

Sorcery

Kicker and/or (You may pay an additional and/or as you cast this spell.) Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.

3 R R
Chaotic Transformation

Chaotic Transformation

Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

5 R
Silverback Elder

Silverback Elder

Creature — Ape Shaman

Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.

5/7

2 G G G
Urborg Lhurgoyf

Urborg Lhurgoyf

Creature — Lhurgoyf

Kicker and/or (You may pay an additional and/or as you cast this spell.) As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.

*/1+*

1 G
Briar Hydra

Briar Hydra

Creature — Plant Hydra

Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

6/6

5 G
Llanowar Loamspeaker

Llanowar Loamspeaker

Creature — Elf Druid

: Add one mana of any color. : Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

1/3

1 G
Quirion Beastcaller

Quirion Beastcaller

Creature — Dryad Warrior

Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller. When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.

2/2

1 G
Leaf-Crowned Visionary

Leaf-Crowned Visionary

Creature — Elf Druid

Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay . If you do, draw a card.

1/1

G G
Defiler of Vigor

Defiler of Vigor

Creature — Phyrexian Wurm

Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

6/6

3 G G
Llanowar Greenwidow

Llanowar Greenwidow

Creature — Spider

Reach, trample Domain — : Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.

4/3

2 G
Threats Undetected

Threats Undetected

Sorcery

Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

2 G
Herd Migration

Herd Migration

Sorcery

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. , Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

6 G
Ajani, Sleeper Agent

Ajani, Sleeper Agent

Legendary Planeswalker — Ajani

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."

1 G G / W / P W
Karn, Living Legacy

Karn, Living Legacy

Legendary Planeswalker — Karn

[+1]: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") [−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."

4
Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.

Plaza of Heroes

Plaza of Heroes

Land

: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell. : Add one mana of any color among legendary permanents you control. , , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.

Thran Portal

Thran Portal

Land — Gate

Thran Portal enters the battlefield tapped unless you control two or fewer other lands. As Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.

Teferi, Temporal Pilgrim

Teferi, Temporal Pilgrim

Legendary Planeswalker — Teferi

Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. [0]: Draw a card. [−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." [−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

3 U U
Saheeli, Filigree Master

Saheeli, Filigree Master

Legendary Planeswalker — Saheeli

[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. [−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. [−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."

2 U R
Recruitment Officer

Recruitment Officer

Creature — Human Soldier

: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1

W
Rescue Retriever

Rescue Retriever

Creature — Dog Soldier

Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.

3/3

3 W W
Scholar of New Horizons

Scholar of New Horizons

Creature — Human Scout

Scholar of New Horizons enters the battlefield with a +1/+1 counter on it. , Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

1/1

1 W
Steel Seraph

Steel Seraph

Artifact Creature — Angel

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

5/4

6
Scholar of New Horizons

Scholar of New Horizons

Creature — Human Scout

Scholar of New Horizons enters the battlefield with a +1/+1 counter on it. , Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

1/1

1 W
Sanwell, Avenger Ace

Sanwell, Avenger Ace

Legendary Creature — Human Pilot

As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.

3/1

1 W
Autonomous Assembler

Autonomous Assembler

Artifact Creature — Assembly-Worker

Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance , : Put a +1/+1 counter on target Assembly-Worker you control.

4/5

5
Sanwell, Avenger Ace

Sanwell, Avenger Ace

Legendary Creature — Human Pilot

As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.

3/1

1 W
Disciple of Caelus Nin

Disciple of Caelus Nin

Creature — Human Wizard

When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in.

3/4

4 W
Loran of the Third Path

Loran of the Third Path

Legendary Creature — Human Artificer

Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. : You and target opponent each draw a card.

2/1

2 W
Siege Veteran

Siege Veteran

Creature — Human Soldier

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

2/2

2 W
Soul Partition

Soul Partition

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

1 W
Kayla's Command

Kayla's Command

Sorcery

Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.

1 W W
Tocasia's Welcome

Tocasia's Welcome

Enchantment

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

2 W
Kayla's Reconstruction

Kayla's Reconstruction

Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

X W W W
Myrel, Shield of Argive

Myrel, Shield of Argive

Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3/4

3 W
Platoon Dispenser

Platoon Dispenser

Artifact Creature — Construct

At the beginning of your end step, if you control two or more other creatures, draw a card. : Create a 1/1 colorless Soldier artifact creature token. Unearth

4/6

5
Urza's Sylex

Urza's Sylex

Legendary Artifact

, , Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

3
In the Trenches

In the Trenches

Enchantment

Creatures you control get +1/+1. : Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

1 W W
Geology Enthusiast

Geology Enthusiast

Creature — Human Artificer

At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") : Draw a card and put a +1/+1 counter on Geology Enthusiast.

2/5

3 U U
March of Progress

March of Progress

Sorcery

Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

2 U
Drafna, Founder of Lat-Nam

Drafna, Founder of Lat-Nam

Legendary Creature — Human Artificer Advisor

: Return target artifact you control to its owner's hand. , : Copy target artifact spell you control. (The copy becomes a token.)

2/1

1 U
March of Progress

March of Progress

Sorcery

Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

2 U
Glint Raker

Glint Raker

Creature — Drake

Flying Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.

1/3

3 U
Skystrike Officer

Skystrike Officer

Creature — Human Soldier

Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.

2/3

2 U
Glint Raker

Glint Raker

Creature — Drake

Flying Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.

1/3

3 U
The Temporal Anchor

The Temporal Anchor

Legendary Artifact

At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.

3 U U U
Terisian Mindbreaker

Terisian Mindbreaker

Artifact Creature — Juggernaut

Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6/4

7
Urza's Command

Urza's Command

Instant

Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 1, then draw a card.

2 U U
Hurkyl's Final Meditation

Hurkyl's Final Meditation

Instant

As long as it's not your turn, this spell costs more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

4 U U U
Surge Engine

Surge Engine

Artifact Creature — Construct

Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once.

3/2

2
Hurkyl, Master Wizard

Hurkyl, Master Wizard

Legendary Creature — Human Wizard Advisor

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

2/4

1 U U
Arcane Proxy

Arcane Proxy

Artifact Creature — Wizard

Prototype — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

4/3

7
One with the Multiverse

One with the Multiverse

Enchantment

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

6 U U
Wreck Hunter

Wreck Hunter

Creature — Human Artificer

Flash When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

2/2

B B
Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist

Legendary Creature — Human Artificer

Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. , Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

1/1

B
Wreck Hunter

Wreck Hunter

Creature — Human Artificer

Flash When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

2/2

B B
Braids, Arisen Nightmare

Braids, Arisen Nightmare

Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

3/3

1 B B
Wire Surgeons

Wire Surgeons

Creature — Human Artificer

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6/5

4 B B
Misery's Shadow

Misery's Shadow

Creature — Shade

If a creature an opponent controls would die, exile it instead. : Misery's Shadow gets +1/+1 until end of turn.

2/2

1 B
Wire Surgeons

Wire Surgeons

Creature — Human Artificer

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6/5

4 B B
Terisiare's Devastation

Terisiare's Devastation

Sorcery

You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

X 2 B B
Gixian Puppeteer

Gixian Puppeteer

Creature — Phyrexian Warlock

Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.

4/3

3 B
Terisiare's Devastation

Terisiare's Devastation

Sorcery

You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

X 2 B B
Transmogrant's Crown

Transmogrant's Crown

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip or

2
Diabolic Intent

Diabolic Intent

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

1 B
Gix's Command

Gix's Command

Sorcery

Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.

3 B B
Hostile Negotiations

Hostile Negotiations

Instant

Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.

3 B
Fateful Handoff

Fateful Handoff

Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

3 B
Painful Quandary

Painful Quandary

Enchantment

Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.

3 B B
Razorlash Transmogrant

Razorlash Transmogrant

Artifact Creature — Zombie

Razorlash Transmogrant can't block. : Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.

3/1

2
Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

Legendary Creature — Phyrexian Praetor

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. , Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

3/3

1 B B
Phyrexian Fleshgorger

Phyrexian Fleshgorger

Artifact Creature — Phyrexian Wurm

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Menace, lifelink Ward—Pay life equal to Phyrexian Fleshgorger's power.

7/5

7
Sardian Avenger

Sardian Avenger

Creature — Goblin Warrior

First strike, trample Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.

1/1

1 R
Feldon, Ronom Excavator

Feldon, Ronom Excavator

Legendary Creature — Human Artificer

Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.

2/2

1 R
Farid, Enterprising Salvager

Farid, Enterprising Salvager

Legendary Creature — Human Soldier

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap. , Sacrifice an artifact: Choose one — • Put a +1/+1 counter on Farid. It gains menace until end of turn. • Goad target creature. • Discard a card, then draw a card.

3/3

2 R
Farid, Enterprising Salvager

Farid, Enterprising Salvager

Legendary Creature — Human Soldier

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap. , Sacrifice an artifact: Choose one — • Put a +1/+1 counter on Farid. It gains menace until end of turn. • Goad target creature. • Discard a card, then draw a card.

3/3

2 R
Blast-Furnace Hellkite

Blast-Furnace Hellkite

Creature — Dragon

Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.

5/5

7 R R
Tyrant of Kher Ridges

Tyrant of Kher Ridges

Creature — Dragon

Flying When Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target. : Tyrant of Kher Ridges gets +1/+0 until end of turn.

4/5

4 R R
Blast-Furnace Hellkite

Blast-Furnace Hellkite

Creature — Dragon

Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.

5/5

7 R R
Mechanized Warfare

Mechanized Warfare

Enchantment

If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

1 R R
Brotherhood's End

Brotherhood's End

Sorcery

Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.

1 R R
Visions of Phyrexia

Visions of Phyrexia

Enchantment

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

2 R R
Mishra's Command

Mishra's Command

Sorcery

Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.

X R
Over the Top

Over the Top

Sorcery

Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.

5 R R
Skitterbeam Battalion

Skitterbeam Battalion

Artifact Creature — Construct

Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Trample, haste When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it.

4/4

9
Draconic Destiny

Draconic Destiny

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand.

1 R R
Teething Wurmlet

Teething Wurmlet

Creature — Wurm

Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.

1/1

G
Fauna Shaman

Fauna Shaman

Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

2/2

1 G
Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

Legendary Creature — Elf Druid Scout

: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.

2/3

2 G
Simian Simulacrum

Simian Simulacrum

Artifact Creature — Ape

When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/1

3
Fade from History

Fade from History

Sorcery

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

2 G G
Perennial Behemoth

Perennial Behemoth

Artifact Creature — Beast

You may play lands from your graveyard. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/7

5
Titania's Command

Titania's Command

Sorcery

Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.

4 G G
Rootpath Purifier

Rootpath Purifier

Creature — Elf Druid

Lands you control and land cards in your library are basic.

3/4

3 G
Rootwire Amalgam

Rootwire Amalgam

Artifact Creature — Golem

Prototype — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) , Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery.

5/5

5
Titania, Nature's Force

Titania, Nature's Force

Legendary Creature — Elemental

You may play Forests from your graveyard. Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.

6/6

4 G G
Awaken the Woods

Awaken the Woods

Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

X G G
Harbin, Vanguard Aviator

Harbin, Vanguard Aviator

Legendary Creature — Human Soldier

Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

3/2

W U
Urza, Prince of Kroog

Urza, Prince of Kroog

Legendary Creature — Human Artificer

Artifact creatures you control get +2/+2. : Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.

"At heart, Urza was an inventor, not a warlord. Over time, the burdens of leadership left him as cold and calculating as his mechanical creations." —The Antiquities War

2/3

2 W U
Mishra, Tamer of Mak Fawa

Mishra, Tamer of Mak Fawa

Legendary Creature — Human Artificer

Permanents you control have "Ward—Sacrifice a permanent." Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

"With the Brotherhood of Gix whispering in his ear, Mishra's drive to prove himself was slowly twisted into an insatiable hunger for power." —The Antiquities War

4/4

3 B R
The Archimandrite

The Archimandrite

Legendary Creature — Human Advisor

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

0/5

2 U R W
Hajar, Loyal Bodyguard

Hajar, Loyal Bodyguard

Legendary Creature — Human Soldier

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

3/3

R G
Legions to Ashes

Legions to Ashes

Sorcery

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

1 W B
Deathbloom Ritualist

Deathbloom Ritualist

Creature — Elf Warlock

: Add X mana of any one color, where X is the number of creature cards in your graveyard.

3/5

3 B G
Queen Kayla bin-Kroog

Queen Kayla bin-Kroog

Legendary Creature — Human Noble

, : Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.

2/3

1 R W
Queen Kayla bin-Kroog

Queen Kayla bin-Kroog

Legendary Creature — Human Noble

, : Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.

2/3

1 R W
Tawnos, the Toymaker

Tawnos, the Toymaker

Legendary Creature — Human Artificer

Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)

3/5

3 G U
Tocasia, Dig Site Mentor

Tocasia, Dig Site Mentor

Legendary Creature — Human Artificer

Creatures you control have vigilance and ": Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) , Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

4/3

1 G W U
Urza, Chief Artificer

Urza, Chief Artificer

Legendary Creature — Human Artificer

Affinity for artifact creatures (This spell costs less to cast for each artifact creature you control.) Artifact creatures you control have menace. At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

4/5

3 W U B
Clay Champion

Clay Champion

Artifact Creature — Construct

Clay Champion enters the battlefield with three +1/+1 counters on it for each spent to cast it. When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each spent to cast Clay Champion, put a +1/+1 counter on each of them.

2/2

X 4
Urza, Chief Artificer

Urza, Chief Artificer

Legendary Creature — Human Artificer

Affinity for artifact creatures (This spell costs less to cast for each artifact creature you control.) Artifact creatures you control have menace. At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

4/5

3 W U B
Mishra, Eminent One

Mishra, Eminent One

Legendary Creature — Human Artificer

At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

5/4

2 U B R
Mishra, Eminent One

Mishra, Eminent One

Legendary Creature — Human Artificer

At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

5/4

2 U B R
Ashnod the Uncaring

Ashnod the Uncaring

Legendary Creature — Human Artificer

Deathtouch Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.)

1/4

2 U B R
Ashnod the Uncaring

Ashnod the Uncaring

Legendary Creature — Human Artificer

Deathtouch Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.)

1/4

2 U B R
Bladecoil Serpent

Bladecoil Serpent

Artifact Creature — Serpent

When Bladecoil Serpent enters the battlefield, for each spent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each spent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battlefield, for each spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.

5/4

X 6
Sarinth Greatwurm

Sarinth Greatwurm

Creature — Wurm

Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

7/6

4 R G
Artificer's Dragon

Artificer's Dragon

Artifact Creature — Dragon

Flying : Artifact creatures you control get +1/+0 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

6
Thopter Shop

Thopter Shop

Artifact

Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn. , : Create a 1/1 colorless Thopter artifact creature token with flying.

3
Liberator, Urza's Battlethopter

Liberator, Urza's Battlethopter

Legendary Artifact Creature — Thopter

Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator.

1/2

3
Thopter Shop

Thopter Shop

Artifact

Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn. , : Create a 1/1 colorless Thopter artifact creature token with flying.

3
Terror Ballista

Terror Ballista

Artifact Creature — Construct

Menace Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/3

7
Hexavus

Hexavus

Artifact Creature — Construct

Flying Hexavus enters the battlefield with six +1/+1 counters on it. , Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. , Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.

0/0

6
Thran Spider

Thran Spider

Artifact Creature — Spider

Reach When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token. : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4

3
Hexavus

Hexavus

Artifact Creature — Construct

Flying Hexavus enters the battlefield with six +1/+1 counters on it. , Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. , Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.

0/0

6
Woodcaller Automaton

Woodcaller Automaton

Artifact Creature — Construct

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.

8/8

1 0
Kayla's Music Box

Kayla's Music Box

Legendary Artifact

, : Look at the top card of your library, then exile it face down. (You may look at it any time.) : Until end of turn, you may play cards you own exiled with Kayla's Music Box.

2
The Stone Brain

The Stone Brain

Legendary Artifact

, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

2
Kayla's Music Box

Kayla's Music Box

Legendary Artifact

, : Look at the top card of your library, then exile it face down. (You may look at it any time.) : Until end of turn, you may play cards you own exiled with Kayla's Music Box.

2
Scavenged Brawler

Scavenged Brawler

Artifact Creature — Construct

Flying, vigilance, trample, lifelink , Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.

4/4

6
The Stasis Coffin

The Stasis Coffin

Legendary Artifact

, , Exile The Stasis Coffin: You gain protection from everything until your next turn.

3
Scavenged Brawler

Scavenged Brawler

Artifact Creature — Construct

Flying, vigilance, trample, lifelink , Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.

4/4

6
Machine God's Effigy

Machine God's Effigy

Artifact

You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has ": Add ." (It's not a creature.) : Add .

4
Machine God's Effigy

Machine God's Effigy

Artifact

You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has ": Add ." (It's not a creature.) : Add .

4
Wondrous Crucible

Wondrous Crucible

Artifact

Permanents you control have ward . At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

7
Wondrous Crucible

Wondrous Crucible

Artifact

Permanents you control have ward . At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

7
Smelting Vat

Smelting Vat

Artifact

, , Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.

4
Smelting Vat

Smelting Vat

Artifact

, , Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.

4
Staff of Titania

Staff of Titania

Artifact — Equipment

Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip

2
Cityscape Leveler

Cityscape Leveler

Artifact Creature — Construct

Trample When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth

8/8

8
Portal to Phyrexia

Portal to Phyrexia

Artifact

When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.

9
Surge Engine

Surge Engine

Artifact Creature — Construct

Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once.

3/2

2
Mishra's Foundry

Mishra's Foundry

Land

: Add . : Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. , : Target attacking Assembly-Worker gets +2/+2 until end of turn.

Urza's Workshop

Urza's Workshop

Land — Urza's

: Add . Metalcraft — : Add for each Urza's land you control. Activate only if you control three or more artifacts.

Mishra's Foundry

Mishra's Foundry

Land

: Add . : Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. , : Target attacking Assembly-Worker gets +2/+2 until end of turn.

Hall of Tagsin

Hall of Tagsin

Land

: Add . , : Add one mana of any color. , : Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

Blast Zone

Blast Zone

Land

Blast Zone enters the battlefield with a charge counter on it. : Add . , : Put X charge counters on Blast Zone. , , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Fortified Beachhead

Fortified Beachhead

Land

As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. : Add or . , : Soldiers you control get +1/+1 until end of turn.

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.