Magic Online Promos
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Sorcery Target player draws X cards. |
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Instant Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. |
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Creature — Troll Sedge Troll gets +1/+1 as long as you control a Swamp.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was. 2/2 |
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Creature — Giant Trample Two-Headed Giant of Foriys can block an additional creature each combat. 4/4 |
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Creature — Efreet Flying
3/3 |
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Creature — Zombie At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn. 1/1 |
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Creature — Efreet Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. 3/4 |
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Creature — Human Artificer
Fascinated by the lore of ancient struggles, archaeologists search incessantly for remnants of an earlier, more powerful era. 1/1 |
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Land
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Creature — Avatar
"The Hand of Justice will come to cleanse the world if we are true." —Oliver Farrel 2/6 |
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Artifact Sacrifice a land: You gain 2 life. "I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter |
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Legendary Creature — Vampire Noble Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
"Beast. Defiler. The source of all my pain." —Ihsan's Shade 5/5 |
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Creature — Elemental Spirit Flying, first strike 2/2 |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Swamp ( |
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Basic Land — Forest ( |
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Basic Land — Island ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Forest ( |
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Basic Land — Swamp ( |
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Basic Land — Plains ( |
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Basic Land — Swamp ( |
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Basic Land — Forest ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Plains ( |
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Basic Land — Forest ( |
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Basic Land — Swamp ( |
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Artifact You may choose not to untap Tawnos's Coffin during your untap step.
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Enchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. |
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Creature — Human Cleric You may choose not to untap Preacher during your untap step.
1/1 |
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Land If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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Land If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
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Legendary Creature — Human Warrior When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. 2/4 |
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Artifact
MOCTODSDR AZIWTAXAM EELG |
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Legendary Creature — Sliver
Her children are ever part of her. 7/7 |
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Creature — Shapeshifter
3/3 |
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Creature — Avatar Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. */* |
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Enchantment
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Instant Counter target spell. "It was probably a lousy spell in the first place." —Ertai, wizard adept |
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Creature — Elf Druid
Whenever the Llanowar elves gather the fruits of their forest, they leave one plant of each type untouched, considering that nature's portion. 1/1 |
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Instant Exile target creature. Its controller gains life equal to its power. "Peace hath her victories / No less renownd than war." —John Milton, "To the Lord General Cromwell" |
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Creature — Ape Kird Ape gets +1/+2 as long as you control a Forest. It puts the "fur" in "fury." 1/1 |
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Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. |
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Creature — Dragon Spirit Flying
5/5 |
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Creature — Beast Sacrifice a Beast: You gain 4 life. "All we know about the Krosan Forest we have learned from those few who made it out alive." —Elvish refugee 4/4 |
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Sorcery Destroy target permanent. Some convictions are so strong that the world must break to accommodate them. |
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Instant You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish. The foolish wish for that which they desire. The cunning wish for that which they require. |
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Instant Counter target spell unless its controller pays |
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Instant Destroy target artifact or enchantment. |
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Sorcery Create X 4/4 white Angel creature tokens with flying.
Cycling |
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Instant You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target. |
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Land Treetop Village enters the battlefield tapped.
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Artifact
"Except our own thoughts, there is nothing absolutely in our power." —Rene Descartes, *Discourse on Method* |
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Creature — Goblin Sacrifice Mogg Fanatic: It deals 1 damage to any target. "As if his chest had been a mortar, he burst his hot heart's shell upon it." —Herman Melville, *Moby Dick* 1/1 |
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Creature — Elf Warrior Other Elves you control get +1/+1.
2/2 |
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Legendary Creature — Treefolk Shaman Each creature assigns combat damage equal to its toughness rather than its power. 0/5 |
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Sorcery Destroy all lands. "'O miserable of happy! Is this the end Of this new glorious world . . . ?'" —John Milton, *Paradise Lost* |
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Creature — Goblin Warrior Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2 |
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Sorcery Destroy all creatures. They can't be regenerated. |
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Instant Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. |
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Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her. |
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Creature — Elf Warrior Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. 2/2 |
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Land
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Artifact
Dominaria's most extravagant crypt nevertheless holds an empty grave. |
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Instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. |
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Creature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Gaea needs no book to record every act. 2/1 |
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Sorcery Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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Creature — Elf Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) "We've endured your slights to Gaea with the grace of tolerance. Now behold the grace of our ferocity." 2/2 |
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Creature — Spirit Avatar When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste "His laugh, a bellowing, deathly din, slices through the heavens, making them bleed." —*The Seer's Parables* 5/4 |
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Creature — Goblin Warrior Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) "We're going to need a bigger gate." —Bowen, Barrenton guardcaptain 3/3 |
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Creature — Elf Knight Vigilance Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end. 3/4 |
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Instant As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target. To the Krark Clan, every artifact has a trigger and a barrel. |
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Instant Draw three cards. Then discard two cards unless you discard an artifact card. Raissa transformed herself into a vessel for the Watchword Codex, allowing the arcane lore to flow through her body. |
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Instant Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card. |
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Creature — Beast One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices. 5/4 |
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Creature — Lizard When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens. The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten. 3/3 |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. "I see more than others do because I know where to look." —Saprazzan vizier |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. "Don't laugh. It works." —Yavimaya ranger |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. |
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Creature — Kavu When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. "For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay 4/2 |
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Sorcery Target player discards two cards. You gain 3 life for each land card discarded this way. A heart of light and a soul of darkness cannot coexist. |
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Creature — Atog Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. 1/2 |
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Sorcery Firebolt deals 2 damage to any target.
Flashback Reach out and torch someone. |
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Land
Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria. |
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Sorcery Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Instant Destroy target creature with mana value 3 or less. It can't be regenerated. "I can't hear them scream, but at least I don't have to listen to them beg." —Phage the Untouchable |
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Creature — Goblin Warrior Goblin spells you cast cost They poured from the Skirk Ridge like lava, burning and devouring everything in their path. 2/2 |
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Creature — Human Knight First strike, protection from red Otaria's last defense against the wave of chaos threatening to engulf it. 2/2 |
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Instant Counter target spell unless its controller pays |
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Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. |
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Sorcery This spell costs |
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Instant Lightning Helix deals 3 damage to any target and you gain 3 life. |
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Creature — Human Wizard
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper." 1/1 |
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Creature — Angel Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph "She is a theme of honor and renown, . . . Whose present courage may beat down our foes." —William Shakespeare, *Troilus and Cressida* 4/5 |
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Land — Urza's
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Artifact Suspend 3— |
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Instant Fire deals 2 damage divided as you choose among one or two targets. |
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Instant Tap target permanent. Draw a card. |
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Legendary Creature — Dragon Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay 6/6 |
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Legendary Creature — Zombie Warrior Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
*/* |
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Artifact As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. |
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Creature — Elf Warrior Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
5/5 |
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Creature — Spirit Avatar Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. "She walks among us unseen, learning from our imperfections." —*The Seer's Parables* */* |
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Legendary Planeswalker — Ajani [+1]: Target permanent doesn't untap during its controller's next untap step. [−2]: Ajani Vengeant deals 3 damage to any target and you gain 3 life. [−7]: Destroy all lands target player controls. |
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Legendary Creature — Demon Dragon Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. A demon cannot be trusted, and a dragon will not be ruled. 6/6 |
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Artifact
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Basic Land — Plains ( |
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Basic Land — Swamp ( |
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Basic Land — Island ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Legendary Artifact — Equipment Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Equip |
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Legendary Artifact — Equipment Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip |
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Legendary Artifact — Equipment Equipped creature has first strike, trample, and haste.
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Basic Land — Forest ( |
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Basic Land — Island ( |
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Basic Land — Mountain ( |
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Basic Land — Plains ( |
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Basic Land — Swamp ( |
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Legendary Creature — Dragon Spirit Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. 5/5 |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Swamp ( |
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Basic Land — Island ( |
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Basic Land — Plains ( |
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Legendary Creature — Rat Ninja Ninjutsu 5/4 |
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Legendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */* |
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Creature — Insect Horror ( 6/6 |
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Basic Land — Plains ( |
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Basic Land — Swamp ( |
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Basic Land — Island ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Creature — Djinn ( 3/5 |
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Creature — Avatar ( Such is the power of Rakdos that even his shadow takes on a cruel life of its own. 5/3 |
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Creature — Elf Warrior You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. 1+*/1+* |
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Creature — Wurm Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. Few of Rath's rivers follow a steady course, so many new channels are carved for them. 3/4 |
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Creature — Spirit Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. "Not again." —Hans */* |
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Creature — Dog Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. "Stay." 4/4 |
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Creature — Dragon Flying
Echo 4/4 |
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Artifact Creature — Golem Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. "If it is meant to be nothing but a machine," Karn finally asked Jhoira, "why did Urza build it to be like me?" */* |
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Creature — Human Cleric When False Prophet dies, exile all creatures. "You lived for Serra's love. Will you not die for it?" 2/2 |
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Creature — Merfolk Spellshaper
1/1 |
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Creature — Phyrexian Zombie Mercenary Assassin
2/2 |
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Creature — Avatar If you have 3 or less life, this spell costs 4/9 |
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Sorcery Destroy target artifact, enchantment, or land. "Mold could catch you." —Suq'Ata insult |
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Instant Target player sacrifices a creature. Greven il-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure." |
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Sorcery Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles. |
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Instant Shock deals 2 damage to any target. "Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly." —Wandering mage |
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Creature — Goblin Shaman This spell can't be countered.
The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh." 2/2 |
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Creature — Faerie Rogue Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. 1/1 |
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Creature — Elemental Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke 3/2 |
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Creature — Goblin Rogue Prowl 5/3 |
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Creature — Kithkin Soldier
"A well-trained force brings peace . . . which brings more time for training!" 1/1 |
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Enchantment As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. "The admixture of bitterwort in the viral brew has produced most favorable results." —Phyrexian progress notes |
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Creature — Kithkin
1/1 |
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Creature — Dwarf Shaman When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. 2/2 |
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Creature — Merfolk Wizard When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2 |
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Instant Exile target creature. |
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Creature — Dragon Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) 4/4 |
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Creature — Human Knight Each other multicolored creature you control gets +1/+1 for each of its colors. "I embrace all of Alara, Grixis as much as Bant. Let my former home call me traitor. I do this not for accolades, but because it is right." 2/2 |
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Instant Target creature gets +3/+3 until end of turn. |
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Sorcery Lava Axe deals 5 damage to target player or planeswalker. "Catch!" |
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Sorcery Create a 6/6 green Wurm creature token.
Flashback |
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Enchantment Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. "The hum of the universe is never off-key." —Mystic elder |
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Creature — Goblin
"If it didn't hurt, how would I know it worked?" 1/1 |
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Enchantment Whenever a player cycles a card, you may pay Options will cost you, but a lack of them will cost you even more. |
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Sorcery Slice and Dice deals 4 damage to each creature.
Cycling |
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Creature — Boar Beast Cycling 6/5 |
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Creature — Beast Beast spells you cast cost It turns prey into predator. 2/2 |
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Creature — Human Wizard ( 2/2 |
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Instant Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. |
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Legendary Creature — Dragon Wizard Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
4/4 |
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Creature — Vedalken Wizard
2/2 |
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Creature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic. 1/1 |
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Creature — Zombie Shaman ( 2/2 |
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Sorcery All lands you control become 1/1 creatures until end of turn. They're still lands. |
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Sorcery Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value. |
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Creature — Insect
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." —Borzard, exterminator captain 5/5 |
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Creature — Vampire Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. "Your life will set with the sun." 3/3 |
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Sorcery Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. |
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Legendary Creature — Human Advisor Other creatures you control get +1/+1. "Such a lord as this-all virtues' height-Had never been, nor ever was again." 2/2 |
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Creature — Specter Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. "There was no trace Of aught on that illumined face . . . ." —Samuel Taylor Coleridge, "Phantom" 2/2 |
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Artifact
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death. |
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Artifact Creature — Juggernaut Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance. 5/3 |
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Instant Destroy target creature or enchantment. |
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Sorcery Destroy all creatures. They can't be regenerated. |
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Creature — Faerie Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) 1/1 |
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Creature — Zombie Knight ". . . The ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . ." —Washington Irving, *The Legend of Sleepy Hollow* 2/2 |
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Creature — Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) "In Rath," the priest said, "there is even greater need for prayer." 2/1 |
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Creature — Human Monk Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter. 1/1 |
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Instant Psionic Blast deals 4 damage to any target and 2 damage to you. |
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Sorcery Return target card from your graveyard to your hand. |
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Sorcery Target opponent sacrifices a creature. |
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Artifact Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
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Creature — Goblin Shaman Other Goblin creatures you control get +1/+1.
One part cunning, one part wise, and many, many parts demented. 2/2 |
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Sorcery You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish. |
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Sorcery Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Instant Kicker |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. |
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Sorcery Draw four cards. |
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Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. "We decide who is worthy of our works." —Gix, Yawgmoth praetor |
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Sorcery Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. |
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Creature — Bird Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 2/1 |
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Creature — Monkey Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) ". . . By six offensives from the hills of Qi Kongming sought to change Han's destiny. . . ." 2/1 |
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Creature — Rabbit Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) ". . . The world's affairs rush on, an endless stream; / A sky-told fate, infinite in reach, dooms all. . . ." 1/1 |
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Creature — Cat Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) ". . . Three kings no more-Chenliu, Guiming, Anle. / The fiefs and posts must now be filled anew. . . ." 3/4 |
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Creature — Horse Islandwalk (This creature can't be blocked as long as defending player controls an Island.) ". . . 'First take Jingzhou, next the Riverlands; / On that rich region, base your own royal stand.' . . ." 3/3 |
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Creature — Ox Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) ". . . Cao's abdication changed the face of all; / No mighty battles marked the Southland's fall. . . ." 3/3 |
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Creature — Rat Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) " . . . Cao Pi, Cao Rui, Fang, Mao, and briefly, Huan- / The Sima took the empire in their turn. . . ." 1/1 |
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Creature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) "Thrice Xuande's ardent quest led to Nanyang, / Where Sleeping Dragon unveiled Han's partition: . . ." 2/2 |
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Creature — Goat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) ". . . Near death in Baidi, having reigned three years, / Bei sadly placed his son in Kongming's care. . . ." 1/1 |
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Creature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) ". . . Zhong Hui and Deng Ai next led armies west: / And to the Cao, Han's hills and streams now passed. . . ." 3/3 |
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Creature — Dog Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) ". . . Jiang Wei alone still strove with might and main: / Nine times more he fought the north-in vain. . . ." 2/2 |
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Legendary Land
The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive. |
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Sorcery Draw three cards. |
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Instant Counter target spell unless its controller pays |
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Enchantment Creatures you control get +1/+1. The songs of angels are perceived not as words in the ears but as stirrings in the soul. |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. Hatred outlives the hateful. |
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Creature — Plant Wall Defender
Put a -0/-1 counter on Wall of Roots: Add Root systems in Mwonvuli twist through currents of mana rather than soil. 0/5 |
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Artifact Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
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Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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Sorcery Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. |
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Instant ( |
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Sorcery Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards. |
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Tribal Instant — Shapeshifter Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn. |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Instant Counter target creature spell. |
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Enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. "I am the purifier, the light that clears all shadows." —Seal inscription |
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Creature — Beast Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 5/5 |
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Instant Destroy target creature. It can't be regenerated. |
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Instant Counter target noncreature spell. |
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Creature — Beast Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. "When the land is angry, so are they." —Nissa Revane 6/6 |
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Land Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
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Creature — Goblin Haste (This creature can attack and 2/2 |
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Creature — Goblin Soldier
2/2 |
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Land — Desert
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Sorcery Target player draws two cards.
Flashback— "The specimen seems to be broken." |
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Creature — Lizard
1/1 |
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Creature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. "The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —Scroll of Beginnings 2/2 |
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Instant Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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Creature — Slith Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
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Creature — Human Assassin
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force. 1/1 |
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Instant Destroy target artifact. It can't be regenerated. |
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Instant Exile target creature that dealt damage to you this turn. |
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Instant Destroy target artifact or creature. It can't be regenerated. |
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Sorcery Pyroclasm deals 2 damage to each creature. |
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Sorcery Return target creature card from your graveyard to the battlefield. |
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Instant Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. |
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Creature — Faerie Wizard Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. "The blazekite is a simple concept, really-just a vehicular application of dragscoop ionics and electropropulsion magnetronics." —Juzba, Izzet tinker 1/3 |
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Sorcery Target opponent reveals their hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." —Vuliev of the Ghost Council |
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Instant Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target. |
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Creature — Elf Warrior Multikicker 1/1 |
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Instant Multikicker |
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Instant Target creature gets +3/+3 until end of turn. |
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Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) "The chill, to him who breathed it, drew / Down with his blood, till all his heart was cold." —Alfred, Lord Tennyson, *Idyls of the King* 2/2 |
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Instant Choose one — • Counter target red spell. • Destroy target red permanent. |
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Enchantment White creatures get +1/+1. |
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Sorcery Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. |
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Instant Target creature gets +3/+3 until end of turn. |
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Instant Lightning Bolt deals 3 damage to any target. |
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Creature — Elf Druid
1/1 |
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Creature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
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Creature — Human Wizard
1/1 |
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Sorcery Return target card from your graveyard to your hand. |
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Creature — Angel Flying, vigilance Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. 4/4 |
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Artifact
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Sorcery Destroy target land. |
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Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. |
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Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) "When good men die their goodness does not perish, / But lives though they are gone." —Euripides, *Termenidae*, trans. Morgan 2/2 |
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Land Whenever City of Brass becomes tapped, it deals 1 damage to you.
"Enter this palace-gate and ask the news Of greatness fallen into dust and clay." —*The Arabian Nights*, trans. Burton |
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Land
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Creature — Dragon Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
These small but intelligent Dragons and their Olesian allies held back the tide of Pashalik Mons's hordes of Goblin Raiders. *DragonCon 1994* 1/1 |
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Land
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Creature — Badger Whenever Giant Badger blocks, it gets +2/+2 until end of turn. The wizard Greensleeves called a Giant Badger to her aid in an battle with the desert mage Karli. 2/2 |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
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Instant Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking. |
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Creature — Centaur Vigilance Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea. 2/2 |
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Creature — Troll Cleric Hedge Troll gets +1/+1 as long as you control a Plains.
His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him. 2/2 |
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Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. "In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore |
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Creature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and "Life, struck sharp on death, Makes awful lightning." —Elizabeth Barrett Browning, "Aurora Leigh" 6/1 |
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Creature — Elf Druid
"They are aberrations who have turned on everything we hold sacred. Let them be cast out." —Ailheen, Speaker of the Council 1/1 |
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Creature — Beast Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
6/6 |
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Instant Fiery Temper deals 3 damage to any target.
Madness |
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Creature — Human Soldier Icatian Javelineers enters the battlefield with a javelin counter on it.
1/1 |
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Sorcery Look at target player's hand and choose X cards from it. That player discards those cards. The hardest of wizards can have the softest of minds. |
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Creature — Human Knight First strike, protection from white 2/2 |
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Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. "Um . . . oh . . . what was I saying?" —Reveka, wizard savant |
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Creature — Beast Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/5 |
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Creature — Wurm Trample
Madness Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild. 4/4 |
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Creature — Human Barbarian When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. 5/5 |
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Sorcery Destroy target artifact or land. It can't be regenerated. |
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Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Instant Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. "I do not teach. I simply reveal." —Daudi, Femeref tutor |
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Sorcery Hammer of Bogardan deals 3 damage to any target.
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Sorcery Target opponent discards a card at random, then discards a card. There are medicines for all afflictions but idleness. -Suq'Ata saying |
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Instant Volcanic Geyser deals X damage to any target. My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I? -Femeref riddle |
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Instant Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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Creature — Human Soldier Archer First strike; reach (This creature can block creatures with flying.) "If it bears wings, I will pin it to the skies over Tefemburu." —Roya, Zhalfirin archer 2/2 |
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Creature — Jellyfish When Man-o'-War enters the battlefield, return target creature to its owner's hand. "Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher 2/2 |
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Creature — Elf Ranger Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. "I went to the woods because I wished to live deliberately." —Henry David Thoreau, *Walden* 1/1 |
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Creature — Snake Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." —Afari, *Tales* 2/1 |
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Creature — Ape When Uktabi Orangutan enters the battlefield, destroy target artifact. "Is it true that the apes wear furs of gold when they marry?" —Rana, Suq'Ata market fool 2/2 |
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Instant Search your library for a card, then shuffle and put that card on top. You lose 2 life. |
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Creature — Elemental Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic. 1/1 |
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Creature — Snake Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. "I will . . . tell thee more than thou hast wit to ask." —Christopher Marlowe, *Doctor Faustus* 1/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand. "An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire." —"Hymn of Angelfire" |
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Sorcery Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. |
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Land Gemstone Mine enters the battlefield with three mining counters on it.
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Enchantment Artifact and enchantment spells your opponents cast cost |
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Creature — Dauthi Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able. "A wisp of life remains in the undergloom of Death: a visible form, though no heart beats within it." —Homer, *The Iliad*, trans. Fitzgerald 2/2 |
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Creature — Sliver All Sliver creatures get +1/+1. The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle. 1/1 |
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Creature — Goblin Sacrifice Mogg Fanatic: It deals 1 damage to any target. "As if his chest had been a mortar, he burst his hot heart's shell upon it." —Herman Melville, *Moby Dick* 1/1 |
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Creature — Human Wizard
"One pain is lessened by another's anguish." —William Shakespeare, *Romeo and Juliet* 1/1 |
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Instant Buyback |
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Sorcery Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
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Sorcery Target player takes an extra turn after this one. "Let's do it again!" —Squee, goblin cabin hand |
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Instant Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle. |
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Creature — Spirit Flying
"'Tis a shame, in such a tempest, to have but one anchor." —Laurence Sterne, *Tristram Shandy* 1/4 |
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Artifact Creature — Gnome Sacrifice Bottle Gnomes: You gain 3 life. "I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk." —Karn, silver golem 1/3 |
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Sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. "You will learn to earn death." —Volrath |
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Creature — Beast This spell can't be countered. Protection from blue It possesses no intelligence, only counter-intelligence. 3/4 |
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Creature — Jackal Whenever Jackal Pup is dealt damage, it deals that much damage to you. "Cry havoc and let slip the dogs of war." —William Shakespeare, *Julius Caesar* 2/1 |
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Enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. One mogg to aim the catapult, one mogg to steer the rock. |
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Instant Counter target spell. Draw a card. "There is nothing you can do that I cannot simply deny." —Ertai, wizard adept |
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Enchantment Red spells cost "Temper, temper." —Ertai, wizard adept |
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Creature — Human Soldier When Staunch Defenders enters the battlefield, you gain 4 life. "Hold your position! Leave doubt for the dying!" —Tahngarth of the *Weatherlight* 3/4 |
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Land
Nothing lives within it, yet there is life. |
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Creature — Zombie Wizard Cards in graveyards lose all abilities. He holds the keys to a tombful of incarcerated secrets. 2/1 |
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Creature — Sliver All Slivers have shroud. (They can't be the targets of spells or abilities.) Bred as living shields, these slivers have proven unruly-they know they cannot be caught. 2/2 |
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Creature — Elemental Trample, haste At the beginning of the end step, sacrifice Groundbreaker. 6/1 |
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Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. It's raining rats and moggs. |
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Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. Sometimes the cannoneer must become the cannonball. |
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Instant Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell. |
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Creature — Human Druid
Seeking the company of plants ensures that your wits will go to seed. 1/1 |
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Creature — Spike Spike Feeder enters the battlefield with two +1/+1 counters on it.
0/0 |
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Creature — Plant Wall Defender When Wall of Blossoms enters the battlefield, draw a card. "Everything in Nature contains all the powers of Nature." —Ralph Waldo Emerson, "Compensation" 0/4 |
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Legendary Creature — Angel Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. "You have not died until I consent." 4/6 |
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Legendary Creature — Human Barbarian Haste (This creature can attack and In times when freedom seems lost, great souls arise to reclaim it. 6/1 |
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Land Faerie Conclave enters the battlefield tapped.
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Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. |
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Creature — Elf Scout When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Every branch a crossroads, every vine a swift steed. 1/1 |
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Legendary Creature — Giant Warrior Lifelink
4/4 |
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Creature — Treefolk Warrior Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */* |
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Creature — Zombie At the beginning of your upkeep, tap Carnophage unless you pay 1 life. "And in their blind and unattaining state their miserable lives have sunk so low that they must envy every other fate." —Dante, *Inferno*, trans. Ciardi 2/2 |
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Sorcery Volcanic Hammer deals 3 damage to any target. Cast the weight as though it were a die, to see a rival's fate. |
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Creature — Human Druid Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1 |
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Legendary Artifact Creature — Golem Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
4/4 |
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Sorcery Create a 3/3 green Elephant creature token.
Flashback |
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Creature — Cat Echo One pounce, she's hungry-you die quickly. Two, she's teaching her cubs-you're in for a long day. 2/2 |
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Legendary Land
"Here sprouted the first seedling of Argoth. Here the last tree will fall." —Gamelen, Citanul elder |
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Instant Target player draws X cards. After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal. |
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Sorcery Arc Lightning deals 3 damage divided as you choose among one, two, or three targets. "It is vain to look for a defense against lightning." —Publius Syrus, Maxim 835, trans. Lyman |
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Creature — Elf
"Make me thy lyre, even as the forest is: What if my leaves are falling like its own!" —Percy Bysshe Shelley, "Ode to the West Wind" 1/1 |
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Creature — Elf Druid
Titania rewards all who honor the forest by making them a living part of it. 1/1 |
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Creature — Troll Echo 3/3 |
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Instant Counter target spell. Untap up to four lands. "Time flows like a river. In Tolaria we practice the art of building dams." —Barrin, master wizard |
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Creature — Phyrexian Imp Flying When you cast a creature spell, sacrifice Skittering Skirge. The imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral. 3/2 |
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Land At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
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Legendary Creature — Human Soldier Warrior Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) "Dong Zhuo's man, Lu Bu, warrior without peer, / Far surpassed the champions of his sphere." 4/3 |
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Creature — Elf Echo 1/1 |
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Creature — Human Nomad Haste
Echo 2/2 |
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Sorcery Return target creature card from your graveyard to the battlefield. "Think of this new life not as a gift from the angels but as a command to fight for their cause once more." —War blessing of Serra |
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Creature — Elf Warrior As an additional cost to cast this spell, reveal an Elf card from your hand or pay 3/3 |
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Creature — Human Cleric
"My family protects all families." 1/1 |
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Instant Char deals 4 damage to any target and 2 damage to you. If you've never choked on the embers of your own spell, you aren't casting it hard enough. |
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Creature — Phyrexian Horror Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. They exist to cease. 5/5 |
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Artifact At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
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Creature — Dragon Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying. Frozen in fear, the goblins stared upward at the circling hunter-and were promptly eaten by its diving mate. 4/4 |
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Sorcery Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way. |
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Creature — Minotaur Monger
Funny how money and war travel so well together. 3/3 |
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Creature — Dog First strike Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs. 3/2 |
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Creature — Dragon Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
4/4 |
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Legendary Creature — Dragon Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay 6/6 |
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Artifact Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
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Instant Magma Jet deals 2 damage to any target. Scry 2. |
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Creature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. Steady and silent as the deep current, the reejerey guides the course of the school. 2/2 |
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Creature — Ouphe When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
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Instant Add |
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Land
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Creature — Elemental Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth 3/1 |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Legendary Planeswalker — Jace [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards. |
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Legendary Planeswalker — Garruk [+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn. |
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Sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Nicol Bolas doesn't distinguish between servants and victims. |
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Instant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. "I have seen and heard much here. There are secrets within secrets. Let me show you." —Takara, to Eladamri |
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Instant Destroy target artifact or enchantment. |
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Creature — Cat Warrior Double strike "Looks like we're completely outnumbered." "Lucky for us. I thought we'd be bored." 2/4 |
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Creature — Elf Shaman When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.
Cycling The elves had entered a land like an open grave-an act of fortitude or folly? 5/3 |
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Creature — Elemental Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2/2 |
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Creature — Goblin Assassin When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left. |
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Creature — Wolf Only in Ravnica do the wolves watch the flock. 3/3 |
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Sorcery Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards. "Even the threat of power has power." —Jeska, warrior adept |
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Creature — Snake Shaman Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Slain orochi warriors were buried with a tree sapling so they would become a part of the forest after death. 1/1 |
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Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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Creature — Rhino Beast You may have Rhox assign its combat damage as though it weren't blocked.
5/5 |
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Creature — Kavu Flash Haste Yavaimayae necesse mille annis fuit ut illa aluerent, sed modo momentum necesse fuit ut illa pretium probaverent. 3/1 |
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Creature — Avatar If there are ten or more creature cards total in all graveyards, this spell costs 6/5 |
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Legendary Artifact — Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip |
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Creature — Kor Soldier As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) "Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one." 1/1 |
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Creature — Vampire Shaman Flying, deathtouch, lifelink 2/3 |
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Creature — Elf Warrior If Nissa's Chosen would die, put it on the bottom of its owner's library instead. 2/3 |
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Creature — Angel Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. When the earth shudders, the sky overflows. 3/3 |
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Sorcery Destroy all creatures. "I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine." —Sorin Markov |
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Instant Counter target spell. |
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Instant Lightning Bolt deals 3 damage to any target. |
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Sorcery Target player draws two cards and loses 2 life. |
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Instant Return target permanent to its owner's hand. "Returne from whence ye came. . . ." —Edmund Spenser, *The Faerie Queene* |
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Instant Destroy target creature. It can't be regenerated. Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods." |
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Creature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.)
The undisputed master of the mountains of Shiv. 5/5 |
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Creature — Phelddagrif
4/4 |
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Creature — Fungus Beast Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. 6/4 |
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Creature — Basilisk Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. 4/5 |
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Creature — Dog Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. It teaches *you* to play dead. 2/2 |
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Sorcery Target player sacrifices a creature.
Flashback The pits have their own form of mercy. |
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Instant Counter target spell unless its controller pays |
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Creature — Wurm Trample
Madness It's hard to be humble when the whole world is bite size. 4/4 |
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Creature — Incarnation Flying
"Glory was gone; Glory was everywhere." —Scroll of Beginnings 3/3 |
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Creature — Human Soldier Rebel
His bolas whirl like galaxies, but it's his enemies who see stars. 2/2 |
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Creature — Specter Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph 4/4 |
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Land
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Creature — Beast Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3/3 |
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Creature — Human Wizard Morph 1/2 |
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Creature — Goblin Morph 2/1 |
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Creature — Zombie Cleric
Once it consecrated the dead. Now it desecrates them. 2/2 |
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Creature — Zombie Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. Stinking of rot, it leaps between gravestones in search of its next meal. 1/1 |
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Creature — Elf Mutant
4/5 |
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Creature — Vampire Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph 3/4 |
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Creature — Bird Egg When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step. Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone. 0/3 |
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Artifact — Equipment Equipped creature gets +2/+0.
Equip |
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Artifact Creature — Myr Affinity for artifacts (This spell costs Most myr monitor other species. Some myr monitor other myr. 4/4 |
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Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.)
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Sorcery Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. |
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Sorcery Draw a card. Scry 2. |
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Creature — Snake Shaman Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death. 1/1 |
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Enchantment — Aura Enchant Mountain
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Instant — Arcane Glacial Ray deals 2 damage to any target.
Splice onto Arcane |
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Budoka Pupil // Ichiga, Who Topples Oaks Creature — Human Monk Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. 2/2 |
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Budoka Pupil // Ichiga, Who Topples Oaks Legendary Creature — Spirit Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. 4/3 |
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Creature — Human Monk As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch. 4/3 |
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Creature — Spirit
2/1 |
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Creature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay 8/8 |
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Creature — Human Knight Flying, haste "I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead." —Razia 2/2 |
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Enchantment — Aura Enchant creature You control enchanted creature. "Why fight the body when you can dominate the mind that rules it?" —Jace Beleren |
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Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. "Death is no excuse for disobedience." —Liliana Vess |
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Creature — Human Shaman ( 2/2 |
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Creature — Human Wizard As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. Meddling mages chant so loudly that no one can get a spell in edgewise. 2/2 |
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Enchantment
"The tyrannous and bloody deed is done, The most arch deed of piteous massacre That ever yet this land was guilty of." —William Shakespeare, *Richard III* |
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Creature — Phoenix Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
2/2 |
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Instant Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) |
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Legendary Creature — Human Spellshaper
2/2 |
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Creature — Angel You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3 |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target. Arc mages aren't known for their patience. |
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Sorcery This spell costs |
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Instant Counter target spell. |
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Creature — Shapeshifter
3/3 |
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Creature — Beast This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil. 8/8 |
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Instant Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Creature — Angel Flying
5/7 |
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Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. |
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Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Bituminous Blast deals 4 damage to target creature. |
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Instant Exile target black or red permanent. |
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Creature — Eldrazi Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures. No thought but hunger. No strategy but destruction. 9/9 |
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Enchantment As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. "We must all push through the pain to heal our world." —Ayli, Kamsa cleric |
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Creature — Elf Shaman When Elvish Visionary enters the battlefield, draw a card. Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients. 1/1 |
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Creature — Elf Berserker Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
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Land — Locus Cloudpost enters the battlefield tapped.
"He watches from above. He watches from below. He watches from within." —Inscription on Tel-Jilad, the Tree of Tales |
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Creature — Minotaur Shaman Level up 3/3 |
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Legendary Creature — Eldrazi This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 15/15 |
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Creature — Vampire Assassin Level up 1/1 |
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Land
"The land promises nothing and keeps its promise." —Oracle en-Vec |
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Sorcery Each player discards their hand, then draws seven cards. |
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Land
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Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. Sometimes the cannoneer must become the cannonball. |
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Creature — Elf Scout Ranger When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. "Not all paths are found on the forest floor." 1/1 |
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Creature — Dragon Flying
When a dragon attacks, there are no bystanders. 6/6 |
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Creature — Giant Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. A blazing sun that never sets. 6/6 |
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Creature — Bird Flying
"The gods used their feathers to paint all the colors of the world." —Yare-Tiva, warden of Gramur forest 0/1 |
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Creature — Ooze When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens." 4/4 |
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Creature — Specter Flying When Liliana's Specter enters the battlefield, each opponent discards a card. 2/1 |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. "Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." —Zyd, Kamahlite druid |
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Creature — Zombie Wizard When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth 2/2 |
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Creature — Cat Wizard Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
An elder in one pride, of the Sigiled caste in another. 2/2 |
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Instant Kicker |
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Instant As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. |
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Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. During the collision of the shards, entire ways of life disappeared without a trace. |
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Legendary Planeswalker — Ajani [+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." |
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Sorcery Rift Bolt deals 3 damage to any target.
Suspend 1— |
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Creature — Cat Warrior Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." 1/1 |
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Creature — Vampire Warrior Kicker "You may enter the city-once the toll is paid." 2/2 |
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Instant Destroy target nonblack creature. |
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Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. |
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Artifact Creature — Dragon Flying
5/5 |
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Artifact Creature — Phyrexian Wurm Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. 6/6 |
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Sorcery Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. "You claim wisdom, yet I see nothing in here but tawdry wishes." |
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Enchantment Artifact creatures you control get +2/+2. |
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Creature — Phyrexian Insect Horror Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) It leaves its victims one sting closer to phyresis. 1/1 |
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Artifact Whenever a player casts an artifact spell, you may gain 1 life. The heart of a golem gives life to more than just the iron husk around it. |
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Artifact Creature — Construct Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power. 1/1 |
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Sorcery Destroy all creatures. |
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Creature — Nightmare Horror When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
Chainer's dark gift to a darker soul. 6/3 |
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Artifact Creature — Phyrexian Construct When Pierce Strider enters the battlefield, target opponent loses 3 life. "Pain isn't a negative stimulus. Pain is a sign of your imperfection." —Sheoldred, Whispering One 3/3 |
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Artifact Creature — Construct When Peace Strider enters the battlefield, you gain 3 life. "The Vanished must have sent it from beyond to aid us in this struggle." —Kessla, Sylvok shaman 3/3 |
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Legendary Creature — Phyrexian Zombie Elf First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. 3/3 |
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Artifact Multikicker |
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Creature — Faerie Wizard Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. 1/1 |
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Creature — Wall Defender When Wall of Omens enters the battlefield, draw a card. "I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry 0/4 |
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Tribal Enchantment — Faerie At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief. |
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Legendary Creature — Faerie Wizard Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1 |
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Instant Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead. |
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Sorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. |
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Sorcery Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. |
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Creature — Human Knight Double strike, protection from black and from green A symbol of what Mirrodin once was and hope for what it will be again. 2/2 |
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Artifact Creature — Thopter Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. 5/5 |
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Artifact Creature — Phyrexian Myr Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
They watch for a new master, one more sinister than the last. 1/1 |
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Creature — Human Wizard When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 2/2 |
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Instant Create two 1/1 colorless Myr artifact creature tokens. The need to obey was inscribed on every plate in their bodies. |
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Creature — Human Knight Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. 3/4 |
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Artifact Creature — Pest Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach. It leaps from tree to tree, revealing the enemy's positions. 0/1 |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip |
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Creature — Eldrazi When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) 10/9 |
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Creature — Bird Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle. 1/1 |
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Basic Land — Forest ( |
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Basic Land — Island ( |
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Basic Land — Mountain ( |
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Basic Land — Plains ( |
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Basic Land — Swamp ( |
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Basic Land — Forest ( |
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Basic Land — Island ( |
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Basic Land — Mountain ( |
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Basic Land — Plains ( |
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Basic Land — Swamp ( |
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Basic Land — Forest ( |
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Basic Land — Island ( |
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Basic Land — Mountain ( |
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Basic Land — Plains ( |
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Basic Land — Swamp ( |
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Creature — Phyrexian Cleric Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 |
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Instant ( |
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Artifact
"Tools and artisans can be destroyed, but the act of creation is inviolate." —Elspeth Tirel |
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Artifact Creature — Phyrexian Imp ( From the remnants of the dead, Geth forged a swarm to safeguard his throne. 1/1 |
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Artifact Creature — Myr Spend only mana produced by creatures to cast this spell. 5/6 |
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Creature — Phyrexian Human Cleric When Priest of Urabrask enters the battlefield, add 2/1 |
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Artifact Creature — Phyrexian Shapeshifter ( 0/0 |
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Creature — Phyrexian Human Artificer When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens. Golem creatures you control have trample. 1/1 |
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Legendary Creature — Phyrexian Praetor Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. 6/6 |
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Creature — Rhino Monk Lifelink Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma. 3/4 |
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Artifact At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
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Basic Land — Swamp ( |
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Basic Land — Forest ( |
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Basic Land — Mountain ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.) "It's the last thing we can call our own." —Minhu, Mirran resistance |
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Creature — Beast Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.) 7/7 |
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Creature — Vampire Warrior Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3 |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. All seeds share a common bond, calling to each other across infinity. |
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Instant Draw three cards. "Brute force can sometimes kick down a locked door, but knowledge is a skeleton key." |
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Creature — Human Wizard When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." 2/2 |
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Creature — Phoenix Flying
Haste (This creature can attack and 2/2 |
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Enchantment Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. "Which do you think is a better deterrent: a moat of water or one of fire?" —Chandra Nalaar |
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Creature — Treefolk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control. */* |
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Creature — Spirit Tormented Soul can't block and can't be blocked. Those who raged most bitterly at the world in life are cursed to roam the nether realms in death. 1/1 |
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Land Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
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Artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
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Creature — Wurm Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. The only thing it likes more than discovering a pit of bones is adding to it. */* |
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Creature — Vampire Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. While elder vampires select their meals with care, the newly sired frenzy at the first whiff. 2/1 |
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Mayor of Avabruck // Howlpack Alpha Creature — Human Advisor Werewolf Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. He can deny his true nature for only so long. 1/1 |
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Mayor of Avabruck // Howlpack Alpha Creature — Werewolf Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3 |
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Sorcery Devil's Play deals X damage to any target.
Flashback A devil's hands are never idle. |
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Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player mills two cards. After seeing his life's work drip away, the mage decided it was a good time to go crazy. |
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Ludevic's Test Subject // Ludevic's Abomination Creature — Lizard Egg Defender
0/3 |
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Ludevic's Test Subject // Ludevic's Abomination Creature — Lizard Horror Trample 13/13 |
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Land Savage Lands enters the battlefield tapped.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Instant Destroy target nonartifact creature. Having flesh is increasingly a liability on Mirrodin. |
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Creature — Human Soldier First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies 2/2 |
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Creature — Zombie Diregraf Ghoul enters the battlefield tapped. 2/2 |
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Sorcery Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. "Truth is always a weapon in your enemies' hands." —Geth, Lord of the Vault |
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Creature — Phyrexian Elf Warrior Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) "Beg me for life, and I will fill you with the glory of Phyrexian perfection." 1/1 |
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Land
"We move because the earth does." —Bruse Tarl, Goma Fada nomad |
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Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them. "May you drink until you drown but never be sated." —Odila, witch of Morkrut |
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Ravenous Demon // Archdemon of Greed Creature — Demon Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery. His twisted words entice the weak. 4/4 |
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Ravenous Demon // Archdemon of Greed Creature — Demon Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. "The price is paid. The power is mine!" 9/9 |
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Mondronen Shaman // Tovolar's Magehunter Creature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. "Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak." 3/2 |
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Mondronen Shaman // Tovolar's Magehunter Creature — Werewolf Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. 5/5 |
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Creature — Vampire Rogue Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Do not speak of this to the elders. They look unfavorably upon my indulgences." 4/1 |
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Sorcery Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead. In the memories of those they lost lies the strength needed to defend their city. |
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Creature — Spirit Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1 |
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Sorcery Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. |
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Creature — Zombie Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. "Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." —Liliana Vess 2/1 |
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Artifact Creature — Phyrexian Dreadnought Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. 12/12 |
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Sorcery As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle. . . . but the price of Mangara's freedom was Asmira's life. |
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Enchantment Creatures can't attack you unless their controller pays "May the memory of our fallen heroes ensnare the violent hearts of lesser men." —Great Threshold of Monserkat inscription |
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Instant Counter target activated or triggered ability. (Mana abilities can't be targeted.) |
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Sorcery You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. |
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Enchantment
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Creature — Griffin Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. For every eye, an eye. For every tooth, a tooth. Griffins are nothing if not fair. 2/2 |
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Creature — Kor Soldier Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3 |
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Creature — Angel Flying, first strike, vigilance 3/3 |
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Creature — Vampire Shaman Whenever Kalastria Highborn or another Vampire you control dies, you may pay 2/2 |
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Enchantment White creatures you control get +1/+1. Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness. |
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Creature — Fungus Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. 5/4 |
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Creature — Human Soldier Ally Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. 0/1 |
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Artifact Creature — Zombie When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. 2/2 |
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Land
Leylines branch out from its foundation like roots from a tree. These draw mana from every region and welcome all living things into its verdant chambers. |
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Land Thawing Glaciers enters the battlefield tapped.
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Sorcery Destroy target land. |
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Sorcery All creatures get -2/-2 until end of turn. |
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Instant This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
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Land Celestial Colonnade enters the battlefield tapped.
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Creature — Kor Soldier Protection from red Whenever a player casts a red spell, you may gain 1 life. "A river of lava is just another river to cross." 2/2 |
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Creature — Beast Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts. 4/5 |
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Instant You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell. |
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Land
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Land
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Land
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Land
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Instant ( "You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere." —Azax-Azog, the Demon Thane |
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Instant Destroy target artifact.
Flashback If there's anything a werewolf hates, it's a collar-especially Avacyn's Collar, the symbol of her church. |
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Legendary Land
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Enchantment — Aura Enchant creature You control enchanted creature. |
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Enchantment Play with the top card of your library revealed. You may play lands and cast spells from the top of your library. |
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Instant You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target. Embermages aren't well known for their diplomatic skills. |
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Land — Swamp Mountain ( |
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Artifact Basalt Monolith doesn't untap during your untap step.
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Land — Swamp Forest ( |
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Instant Choose one — • Counter target red spell. • Destroy target red permanent. |
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Land — Mountain Plains ( |
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Instant Choose one — • Counter target blue spell. • Destroy target blue permanent. |
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Sorcery Return target card from your graveyard to your hand. |
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Land — Forest Plains ( |
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Land — Plains Swamp ( |
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Land — Mountain Forest ( |
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Land — Forest Island ( |
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Land — Plains Island ( |
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Land — Island Swamp ( |
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Land — Island Mountain ( |
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Land If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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Land If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
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Creature — Elf Druid
"Living side by side with the elves for so long leaves me with no doubt that we serve the same goddess." —Kolbjorn, elder druid of the Juniper Order 1/1 |
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Sorcery Target player discards two cards at random. Knowing the hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions. |
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Enchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. |
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Creature — Orc
"How did I ever let myself get talked into this project?" —Toothlicker Harj, orcish captain 1/1 |
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Instant You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. "Anybody want some . . . *toast*?" —Jaya Ballard, task mage |
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Sorcery Target player chooses three cards from their hand and puts them on top of their library in any order. |
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Creature — Djinn You may choose not to untap Old Man of the Sea during your untap step.
2/3 |
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Creature — Human Wizard
2/1 |
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Creature — Goblin Scout Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. "I've been all over this world. I even remember some of those places." 2/2 |
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Artifact — Equipment Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip |
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Creature — Human Knight Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike. 2/2 |
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Creature — Spirit Latch Seeker can't be blocked. 3/1 |
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Creature — Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
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Sorcery For each creature, its controller sacrifices it unless they pay X life. |
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Creature — Snake Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Its scales contain the essence of thousands of lotus blooms. 2/1 |
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Plane — Zendikar Creatures can't block. Whenever chaos ensues, draw a card for each land you control. |
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Plane — Kinshala Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent. |
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Plane — Karsus Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. |
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Plane — Pyrulea All permanents untap during each player's untap step. Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. |
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Plane — Luvion Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. |
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Plane — Xerex Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck. |
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Creature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 |
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Sorcery Create two 1/1 white Spirit creature tokens with flying.
Flashback The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death. |
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Instant Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback |
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Creature — Gorgon Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3/6 |
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Instant Magmaquake deals X damage to each creature without flying and each planeswalker. |
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Creature — Human Monk
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch." 1/1 |
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Creature — Human Scout When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top. 2/1 |
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Artifact At the beginning of your upkeep, draw a card.
"I have attuned the staff to your screams so that only I may benefit from your pain." —Volux, disciple of Nin |
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Land Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Land
Without the interfering hands of civilization, nature will always shape itself to its own needs. |
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Creature — Dryad Soldier If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. "We will defend the Worldsoul from Izzet 'progress' at any cost." 2/1 |
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Sorcery ( "My flesh holds no secrets, monster. The spirit of Mirrodin will fight on." —Vy Covalt, Mirran resistance |
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Sorcery Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. "May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion." |
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Creature — Dryad Soldier If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. 2/1 |
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Creature — Insect Scavenge Some Golgari insects live for centuries-and they never stop growing. 5/5 |
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Creature — Archon Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/5 |
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Sorcery This spell can't be countered. Destroy all creatures. Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy. |
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Creature — Dragon Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) "Even this primitive specimen of my kind is impressive." —Niv-Mizzet 4/4 |
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Creature — Horror Trample Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. 0/0 |
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Creature — Nightmare Horse First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Its favorite treats are candied hands and sweet hearts. 5/4 |
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Creature — Fungus If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. Weakness is not in the nature of the Swarm. 4/4 |
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Land
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Artifact
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Artifact
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Artifact
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Artifact
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon. |
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Artifact
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. |
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Artifact
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Artifact
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos |
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Artifact
The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change. |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
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Artifact
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave. |
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Sorcery Take an extra turn after this one. |
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Artifact
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul. |
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Creature — Goblin Rogue Whenever Goblin Vandal attacks and isn't blocked, you may pay 1/1 |
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Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) |
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Sorcery Target player discards X cards at random. |
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Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. |
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Artifact
An emblem of a secret guild, the Dimir insignia is seen only by its own members-and the doomed. |
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Artifact
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree. |
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Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. |
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Sorcery Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. At the academy, "show and tell" too often becomes "run and hide." |
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Artifact
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Instant Counter target spell. At the beginning of your next main phase, add an amount of |
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World Enchantment Whenever a player casts a spell, counter it unless that player pays These days, some wizards are finding that they have a little too much spell left at the end of their mana. |
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World Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. "An immense river of oblivion is sweeping us away into a nameless abyss." —Ernest Renan, *Souvenirs d'Enfance et de Jeunesse* |
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Land
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Artifact Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay |
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Land
Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal. |
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Sorcery Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. |
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Enchantment Creatures without flying can't attack. The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen. |
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Artifact Creature — Construct
"At this rate I fully expect to be replaced by a clockwork golem by year's end." —Barrin 1/2 |
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Artifact
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Instant Target player draws three cards. |
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Instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. First the insult, then the injury. |
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Artifact
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Legendary Creature — Human Advisor
1/1 |
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Creature — Human Advisor Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. 1/1 |
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Enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays Friends teach what you want to know. Enemies teach what you *need* to know. |
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Creature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — */* |
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Land
When defeat is near and guidance is scarce, all eyes look in one direction. |
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Artifact Whenever an opponent draws a card, you may pay "Ideas drift like petals on the wind. I have only to lift my face to the breeze." |
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Artifact Creature — Shapeshifter Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. 2/4 |
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Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling |
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Creature — Elf Wizard
2/2 |
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Creature — Beast Trample
Bloodrush — "They bind us with their laws. We free ourselves with nature's fist." —Nikya of the Old Ways 9/9 |
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Creature — Angel Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. 3/3 |
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Creature — Elemental Soldier When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
4/4 |
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Creature — Specter Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter. 2/3 |
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Creature — Horror Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. */* |
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Creature — Thrull Extort (Whenever you cast a spell, you may pay 4/4 |
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Creature — Human Wizard Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1 |
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Instant Searing Spear deals 3 damage to any target. Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice. |
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Sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. "How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail." |
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Land You have no maximum hand size.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Sorcery Create a 3/3 green Centaur creature token. Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace. |
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Instant Choose one —
• Counter target noncreature spell unless its controller pays |
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Creature — Bird Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays "It misses nothing and it has no sense of humor." —Barvisa, courtroom scribe 1/1 |
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Land Maze's End enters the battlefield tapped.
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Creature — Elf Shaman When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. 1/1 |
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Instant Counter target spell. Its controller can't cast spells this turn. "We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned." |
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Legendary Creature — Weird Wizard Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. 2/4 |
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Basic Land — Plains ( |
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Sorcery Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) |
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Sorcery Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
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Sorcery Create two 1/1 colorless Sliver creature tokens. |
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Creature — Sliver Sliver creatures you control get +3/+3. Even the thrums, the lowliest of slivers, become deadly in its presence. 3/3 |
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Creature — Goblin
2/1 |
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Creature — Whale Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) 5/5 |
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Artifact
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Creature — Human Ooze Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 1/1 |
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Instant Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. "Dangerous to recognize. Deadly not to." —Lazav |
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Creature — Devil Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Devil-blades and dripping blood make music Rakdos never tires of hearing. 1/1 |
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Creature — Elemental Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. Leave but a shred of root and it will return, bursting with vigor. 4/3 |
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Artifact You may play lands from your graveyard. Amidst the darkest ashes grow the strongest seeds. |
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Creature — Kraken
6/6 |
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Instant Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. To the Golgari, anything buried is treasure. |
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Creature — Beast Trample
Bloodrush — "The Simic come from the cold slow depths. How could they understand the fire in a wild heart?" —Kroshkar, Gruul shaman 4/4 |
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Creature — Human Cleric When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. "That must weigh heavily on your soul. Let me purge it for you." 2/1 |
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Legendary Enchantment Artifact Whenever a creature you control deals combat damage to a player, you may draw a card.
The wills of mortals shift as the tide ebbs and flows. |
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Creature — Human Soldier Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control. 1/1 |
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Creature — Human Druid
"The wilds are a garden tended by divine hands." 1/4 |
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Creature — Plant Defender, hexproof
Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove. 0/3 |
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Enchantment Creature — Horror Bestow 0/0 |
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Legendary Creature — Human Warrior Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. 4/5 |
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Creature — Demon Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each 6/6 |
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Enchantment Creature — Archon Bestow 4/4 |
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Creature — Elemental
4/5 |
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Instant Search your library for a card, put that card into your graveyard, then shuffle. A grave is the safest place to store ill-gotten treasures. |
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Legendary Creature — Centaur Spirit This spell costs "Death tried to uncrown me. But now I return, king of a greater realm." 3/4 |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, you may pay 2/2 |
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Creature — Elf Druid
"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane 1/1 |
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Instant Warleader's Helix deals 4 damage to any target and you gain 4 life. "There is no time to remedy our enemies' ignorance. Blast it out of them." —Aurelia |
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Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. "To examine the causes of life, we must first have recourse to death." —Mary Shelley, *Frankenstein* |
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Creature — Human Cleric When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" 2/2 |
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Creature — Archon Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. It serves a justice higher than the whims of the gods. 4/6 |
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Creature — Sphinx Flying Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. 4/5 |
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Legendary Creature — Kraken Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) 8/8 |
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Creature — Human Wizard Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value. 2/2 |
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Creature — Demon Flying
Gods can be appeased. Demons, however . . . 6/4 |
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Creature — Dragon Flying
The Akroans fashion their helms to honor the dragons, not to protect against them, as that would be of little help. 5/4 |
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Instant Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Creature — Hydra Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) 6/6 |
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Creature — Merfolk
2/2 |
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Legendary Creature — Spirit Cleric Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |
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Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
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Land
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Creature — Human Warrior Tormented Hero enters the battlefield tapped. Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. 2/1 |
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Artifact Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant. Held in the lion's eye -Zhalfirin saying meaning "caught in the moment of crisis" |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip |
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Legendary Creature — Phyrexian Praetor Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. "The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them." 4/7 |
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Legendary Creature — Human Artificer
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer." 1/2 |
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Creature — Human Rogue Whenever Stealer of Secrets deals combat damage to a player, draw a card. www.MagicTheGathering.com 2/2 |
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Creature — Human Wizard Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token. "My commands shall echo forever in their dusty skulls." 2/2 |
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Legendary Creature — Zombie Wizard At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along. 2/4 |
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Legendary Creature — Giant Soldier At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay 4/5 |
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Enchantment Creature — Spirit Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. The emotional echoes of dryad gatherings attract lost souls. 2/2 |
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Creature — Dragon Flying When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control. Sparks from Purphoros's forge fill the belly of every dragon. 5/5 |
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Enchantment Creature — Giant Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake. 4/6 |
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Creature — Kraken When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. 6/6 |
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Enchantment Flash At the beginning of each player's draw step, that player draws an additional card. |
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Creature — Hydra Heroes' Bane enters the battlefield with four +1/+1 counters on it.
Travelers' tales claim that hydras bite off their own heads to make themselves deadlier. 0/0 |
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Creature — Leech Squelching Leeches's power and toughness are each equal to the number of Swamps you control. */* |
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Creature — Human Soldier Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. "Nyx may belong to the gods, but the skies of Theros are ours." 2/4 |
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Enchantment Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Iroas and Mogis are as different in appearance as they are in personality. |
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Instant Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "You thought only the gods could stop you?" |
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Instant Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. A stone hurled at an enemy is deadlier in liquid form. |
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Legendary Artifact As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Heroes act without thought of glory or reward. Accolades are a consequence, not a goal. |
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Creature — Angel Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. 4/4 |
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Instant Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Creature — Angel Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. Cut it down, bury it in snow, put it to the torch. The rose will still bloom again. 4/4 |
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Creature — Demon Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. The promise of anguish is payment enough for services rendered. 5/3 |
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Creature — Vedalken Artificer Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for 1/3 |
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Creature — Shapeshifter You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has " The king went off to find himself. Imagine his terror when he succeeded. 0/0 |
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Sorcery Destroy all creatures you don't control and all planeswalkers you don't control. Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach. |
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Creature — Plant Elemental When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep. Its root system spans the entire floor of the jungle, making eradication impossible. 7/2 |
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Creature — Goblin Warrior Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. 2/2 |
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Creature — Dragon Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. 5/5 |
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Creature — Elf Shaman When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. 2/1 |
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Instant Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. Not an arrow loosed, javelin thrown, nor sword raised. None were needed. |
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Enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. |
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Creature — Sphinx Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. 3/5 |
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Creature — Human Wizard Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash. "Time is fluid as a dance, and truth as fleeting." 2/3 |
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Land Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
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Enchantment
Drink deep, and know the path to the heart of the wilds. |
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Creature — Hydra
7/7 |
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Basic Land — Forest ( |
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Basic Land — Mountain ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Creature — Elephant Untap each creature you control with a +1/+1 counter on it during each other player's untap step. Abzan soldiers march to war confident that their Houses march with them. 5/7 |
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Creature — Goblin Berserker Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. 2/2 |
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Creature — Elephant Warrior Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. "Hold the high ground, then bring it to your enemy." —Surrak, khan of the Temur 6/4 |
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Creature — Demon Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. Rakshasa offer deals that sound advantageous to those who forget who they are dealing with. 4/4 |
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Creature — Djinn Wizard Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. "No one petal claims beauty for the lotus." 3/4 |
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Instant Return target nonland permanent with mana value X to its owner's hand. Draw a card. "Your deed cannot be undone. You, however, can be." —Agosto, Azorius imperator |
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Enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. With one motion, a pest is removed and a scourge inflicted. |
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Legendary Creature — Wizard
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." 3/4 |
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Legendary Creature — Orc Warrior Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. 7/2 |
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Enchantment Creature — Insect When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. 1/1 |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for |
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Creature — Human Warrior Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. 2/2 |
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Creature — Human Shaman
2/1 |
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Creature — Centaur Warrior Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. 3/3 |
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Instant Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card. "Strike," the fumes hiss. "Raise an empire with your ambition." |
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Instant Exile target nonland permanent. |
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Legendary Artifact — Equipment Equipped creature has defender and " What once soared high above Tarkir is now reduced to a seat. |
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Creature — Human Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3 |
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Artifact Creature — Human Rogue Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 2/2 |
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Legendary Creature — Human Soldier First strike
Noncreature spells cost "Thraben is our home and I will not see it fall to this unhallowed horde." 2/1 |
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Enchantment At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Creature — Goblin Berserker Whenever Frenzied Goblin attacks, you may pay The upside to not thinking about the consequences is that you'll always surprise those who do. 1/1 |
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Enchantment Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
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Creature — Human Warrior At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) "Dragons seek war. I bring it to them." 2/3 |
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Creature — Djinn Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power. 4/5 |
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Creature — Demon Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. "Why would I kill you all? Who then would be left to worship me?" 5/4 |
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Creature — Human Warrior Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash 3/3 |
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Creature — Human Shaman When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. 4/5 |
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Creature — Human Warrior Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash 1/1 |
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Sorcery Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater. First, whispers of ancient days. Then, visions of things to come. |
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Creature — Elephant Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.) A mastodon's path always leads to an oasis. 5/5 |
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Instant Return target creature to its owner's hand. You create a token that's a copy of that creature. |
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Sorcery Take an extra turn after this one. Doing something at the last minute isn't so bad when you can make that minute last. |
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Legendary Creature — Demon Flying, lifelink Pay 7 life: Draw seven cards. "Avacyn emerged from the broken Helvault, but her freedom came at a price—him." —Thalia, Knight-Cathar 7/7 |
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Creature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for 4/5 |
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Instant Destroy target creature or planeswalker. Destiny exalts a chosen few, but even heroes break. |
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Legendary Enchantment Artifact Creatures you control have lifelink.
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Enchantment Creature — Centaur Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 2/4 |
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Creature — Gorgon Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
4/5 |
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Land
Rishada is the gateway to free trade-but the key will cost you. |
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Creature — Beast Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 6/6 |
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Sorcery Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Anger can empower those who embrace it. |
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Artifact Creature — Golem Cast this spell only if you've cast another spell this turn. "Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world." —Jilaya, Temur whisperer 4/4 |
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Sorcery Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
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Sorcery Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) A howl on the wind hides many dangers. |
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Sorcery Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Ugin's magic reaches beyond the dragons. The clans have adapted it for war. |
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Creature — Zombie Warrior When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. 1/1 |
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Sorcery Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
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Creature — Human Monk Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3 |
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Instant Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) |
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Artifact Creature — Construct When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri. 4/5 |
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Legendary Planeswalker — Ugin [+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. |
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Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. Weakness exists within all who are not dragons. |
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Creature — Human Assassin Deathtouch
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for 1/1 |
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Instant Destroy target creature with power 4 or greater. The changing of a single moment in Tarkir's past altered its future, rewriting its history. |
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Creature — Goblin Rogue Morph 2/1 |
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Creature — Bird Soldier Flying
Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for 2/1 |
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Creature — Human Monk Mystic of the Hidden Way can't be blocked.
Morph "There are many different paths. The Great Teacher reveals them all." 3/2 |
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Artifact — Equipment Equipped creature gets +2/+2.
Equip If you fear the dragon's fire, you are unworthy to wield it. |
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Creature — Dog Scout First strike
Morph "The ainok are wild dogs, not fit to join us around the fire." —Surrak, the Hunt Caller 3/3 |
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Artifact Briber's Purse enters the battlefield with X gem counters on it.
The bigger the hand, the higher the price. |
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Sorcery Create three 1/1 red Goblin creature tokens. Kolaghan goblins rush into battle to satisfy their desire for violence as well as their desire not to be eaten. |
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Instant Counter target spell with mana value 4 or greater. "You are beneath contempt. Your lineage will be forgotten." |
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Artifact Whenever another permanent enters the battlefield under your control, each opponent mills a card. Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises. |
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Creature — Human Wizard Morph "Your enemies may be cowardly, my lord, but one should never call them gutless." 3/2 |
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Sorcery Arc Lightning deals 3 damage divided as you choose among one, two, or three targets. Lightning burns the dragon's path. |
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Instant Put two +1/+1 counters on target creature and untap it. Only those who have proved themselves worthy are granted a dragon's scale. |
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Sorcery Destroy all creatures. They can't be regenerated. |
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Sorcery Destroy all lands. "Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war." —Lao Tzu, *Tao Te Ching*, trans. Feng and English |
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Legendary Planeswalker — Liliana [+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. |
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Creature — Human Wizard Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. "It has been my experience that disasters like to strike in pairs." 2/2 |
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Creature — Plant Hydra When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it. 0/0 |
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Legendary Creature — Human Artificer
"She will come back to me." 2/3 |
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Land
The land was left depleted and empty, an unsettling taste of things to come. |
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Enchantment When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) |
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Instant Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card. |
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Land
The land is ever resilient. Should it die, it will be reborn. |
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Creature — Human Soldier As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell. 2/3 |
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Creature — Goblin Shaman Dragon spells you cast cost Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal. 1/3 |
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Creature — Elemental When Frost Walker becomes the target of a spell or ability, sacrifice it. "As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." —Yasova Dragonclaw 4/1 |
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Creature — Dog Shaman At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. His beasts move the great siege towers of the Abzan across the endless sands. 2/1 |
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Creature — Dragon Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. 4/5 |
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Creature — Dragon Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. 4/4 |
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Creature — Dragon Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. 5/6 |
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Creature — Dragon Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. "We trust in the scalelords, bringers of justice that none can escape." —Urdnan, Dromoka warrior 4/3 |
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Sorcery Create two 1/1 red Goblin creature tokens. Atarka goblins meet their demise as readily as their Temur counterparts did, but usually under big, winged shadows. |
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Creature — Dragon Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion. 6/6 |
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Creature — Dragon Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. When battling the Kolaghan, consider yourself lucky if lightning strikes the same place only twice. 5/4 |
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Creature — Dragon Flying
Whenever Necromaster Dragon deals combat damage to a player, you may pay 4/4 |
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Creature — Dragon Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved. 6/4 |
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Creature — Dragon Flying
An Atarka dragon's exhale cooks what its inhale consumes. 5/3 |
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Creature — Human Soldier Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. 2/2 |
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Creature — Human Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. "I don't know where my destiny lies, but I know it isn't here." 2/2 |
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Creature — Bird Monk As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card. 0/4 |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. "Every choice alters the path of fate." —Sarkhan Vol |
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Legendary Creature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) 4/4 |
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Sorcery Draw a card. Scry 2. |
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Legendary Creature — Sphinx Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). 5/5 |
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Legendary Creature — Demon Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. "I will be your most demanding master, Liliana. But I have great things in mind for you." 6/6 |
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Sorcery All creatures get -4/-4 until end of turn. |
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Legendary Creature — Human Artificer When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2 |
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Creature — Dryad When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. 4/4 |
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Creature — Human Druid Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Honored Hierarch is renowned, it has vigilance and " 1/1 |
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Legendary Creature — Elf Warrior Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. 3/4 |
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Creature — Rhino Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. The mere approach of an Abzan war beast is enough to send enemies fleeing in panic. 4/5 |
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Legendary Creature — Dragon Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) "The bane of countless shattered weapons, each a failure to slay her." —Daghatar the Adamant 5/5 |
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Land Sandsteppe Citadel enters the battlefield tapped.
That which endures, survives. |
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Creature — Vedalken Wizard Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. Energy surges in Izzet labs are opportunities for experimentation. 1/4 |
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Creature — Human Druid Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
She protects the sacred groves from blight, drought, and the Unbeholden. 0/1 |
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Enchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
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Creature — Human Knight Ally Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. "They seek to break us. Let us show them our strength!" 4/3 |
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Creature — Eldrazi Devoid (This card has no color.)
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add 5/5 |
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Creature — Vampire Flying Whenever you gain life, target opponent loses that much life. "Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it." —Drana, Kalastria bloodchief 4/5 |
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Creature — Eldrazi Devoid (This card has no color.)
Terrible fury. Excellent aim. 5/3 |
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Creature — Hydra Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. 5/5 |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Sorcery Roast deals 5 damage to target creature without flying. The wave of lava seared cloth from skin, skin from flesh, and flesh from bone. |
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Creature — Eldrazi Processor When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add 4/5 |
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Instant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "You thought I wouldn't see that coming?" |
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Instant Destroy target monocolored creature. "He's paid his price. Now you pay mine." |
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Creature — Cat Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. Eldrazi are not the leopard's preferred prey, but they are better than no prey at all. 1/1 |
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Sorcery Destroy target creature or planeswalker.
Awaken 4— |
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Enchantment Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) |
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Sorcery Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell. |
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Creature — Eldrazi When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. The Eldrazi hunger without limit and consume without pause. 5/8 |
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Creature — Elemental When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 |
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Creature — Human Soldier Icatian Javelineers enters the battlefield with a javelin counter on it.
1/1 |
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Instant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. "Learn not only from the failures of the past, but also from its triumphs." —Isperia |
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Sorcery You may play an additional land this turn. Draw a card. "I will never run out of new oceans to explore or new sea-dwellers to embrace as my own." —Kiora |
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Sorcery Create X 4/4 white Angel creature tokens with flying.
Cycling |
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Legendary Planeswalker — Elspeth [+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |
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Creature — Human Cleric
She will not touch a weapon, yet she is the greatest protector her people have ever known. 1/1 |
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Legendary Planeswalker — Kiora [+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token." |
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Land
"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora |
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Legendary Land
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Creature — Dragon Surge 5/4 |
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Creature — Kor Knight Ally Cohort — "Do not let yourselves fall now. Zendikar is depending on us-on you!" 3/3 |
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Creature — Elf Knight When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. 6/6 |
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Creature — Eldrazi Devoid (This card has no color.)
Whenever a creature you control deals combat damage to a player, you may draw a card.
4/4 |
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Creature — Eldrazi Devoid (This card has no color.)
It left behind an echoing emptiness more horrible than the grave. 6/8 |
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Creature — Eldrazi Untap Endbringer during each other player's untap step.
5/5 |
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Instant Destroy target attacking creature. |
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Instant Counter target spell unless its controller pays "The mind of an Eldrazi is a puzzle that can never be solved. The trick is to make sure a piece goes missing." —Jace Beleren |
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Creature — Goblin Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 4/4 |
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Instant Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. "All these old relics have one thing in common. Every last one of them is made of smithereens." —Zada of Slab Haven |
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Sorcery Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. |
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Legendary Creature — Merfolk Wizard Whenever you cast your second spell each turn, draw a card. 2/3 |
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Instant This spell can't be countered. Destroy target nonland permanent with mana value 3 or less. The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours. |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip |
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Creature — Human Wizard Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 |
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The Tabernacle at Pendrell Vale Legendary Land All creatures have "At the beginning of your upkeep, destroy this creature unless you pay |
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Creature — Goblin Warrior Goblin spells you cast cost Inspiration comes in all shapes and sizes. 2/2 |
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Creature — Angel Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. "You must pay for your sin in blood." 4/4 |
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Creature — Vampire Knight Flying
The destruction of Markov Manor made the surviving members of the bloodline more dangerous. 3/3 |
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Creature — Drake Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
5/5 |
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Creature — Wurm Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. Being engulfed is just the beginning of the nightmare. 3/3 |
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Instant Exile target nonland permanent. You lose 3 life. |
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Land
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky." —Greenweaver Mina |
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Creature — Spirit Knight Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
4/4 |
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Creature — Vampire Haste
Madness 4/3 |
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Elusive Tormentor // Insidious Mist Creature — Vampire Wizard
Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience. 4/4 |
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Elusive Tormentor // Insidious Mist Creature — Elemental Hexproof, indestructible
Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay 0/1 |
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Creature — Angel Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. 6/6 |
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Sorcery Search your library for a land card, reveal it, put it into your hand, then shuffle. "As long as there is a single shred of life, there is hope." —Nissa Revane |
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Instant Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback |
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Creature — Demon Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. 4/5 |
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Sorcery Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) The will to return can overpower the will to survive. |
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Legendary Creature — Spirit Cleric Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |
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Creature — Vampire Berserker Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. "Nothing will cool the fire in their blood. They are too far gone. We must keep them away from our towns at any cost." —Cosper Lowe of the Silbern Guard 1/3 |
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Instant You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards. |
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Sorcery Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. |
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Creature — Ape Shaman
1/1 |
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Land
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Creature — Human Cleric Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.
2/3 |
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Legendary Creature — Human Soldier First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped. "Salvation will not be granted by the Lunarch Council. It must be earned-at the edge of a sword, if necessary." 3/2 |
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Creature — Spirit Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/3 |
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Creature — Zombie Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. 0/0 |
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Creature — Wolf Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. There is always a toll to pay for passage. 5/5 |
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Creature — Treefolk Whenever a creature you control with toughness 4 or greater dies, draw a card. "I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!" —Ricton, traveling merchant 6/6 |
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Instant ( "For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill." —Ugin |
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Instant Return target spell or creature to its owner's hand. |
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Creature — Shapeshifter Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. 0/3 |
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Sorcery Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. Only one Eldrazi stood against them, yet the defenders were outnumbered. |
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Creature — Human Knight Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. 3/3 |
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Land Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color.
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Artifact Grim Monolith doesn't untap during your untap step.
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Sorcery Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types. "From the first touch, I know exactly what the metal wants to be." |
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Sorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. "Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates." —Ghoulcaller Gisa |
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Instant Essence Extraction deals 3 damage to target creature and you gain 3 life. |
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Enchantment
At Sorin's appeal, Olivia Voldaren summoned the full might of her bloodline to gather at Lurenbraum Fortress. |
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Creature — Dragon Flying
3/3 |
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Instant Fiery Temper deals 3 damage to any target.
Madness "Let the flames ignore the sinless." |
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Creature — Elf Artificer Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. 1/1 |
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Sorcery Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands. |
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Legendary Artifact When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.
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Creature — Goblin Rogue Whenever Goblin Vandal attacks and isn't blocked, you may pay 1/1 |
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Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand. Invented in Mishra's earlier days, the rack was once his most feared creation. |
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Artifact
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet. |
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Artifact
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon. |
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Artifact
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. |
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Artifact
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos |
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Artifact
The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change. |
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Artifact
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life. |
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Artifact
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave. |
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Artifact
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul. |
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Creature — Giant Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. Death in form and function. 6/6 |
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Creature — Giant
6/6 |
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Creature — Merfolk Goblin
No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay. 1/1 |
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Land
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Instant Any number of target opponents each discard their hands, then draw seven cards. Draw a card. |
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Instant Target player sacrifices a creature. |
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Creature — Giant Warrior
"I don't know why the little one was so mad. He said to put him down, and I put him down." 3/3 |
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Sorcery Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. All creatures have an inner fire. Releasing it can be dangerous. |
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Enchantment Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle. |
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Artifact
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Artifact
Memory is a burden that wears at the soul as weather wears at stone. |
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Sorcery Target player chooses three cards from their hand and puts them on top of their library in any order. |
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Sorcery Target player discards X cards at random. |
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Sorcery Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. |
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Creature — Faerie Flying The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. 1/1 |
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Artifact Creature — Golem As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. The golems of the ancient Thran still draw power in ways that baffle the artificers of today. 3/3 |
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Artifact
An emblem of a secret guild, the Dimir insignia is seen only by its own members-and the doomed. |
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Artifact
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree. |
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Instant Inferno deals 6 damage to each creature and each player. "Some have said there is no subtlety to destruction. You know what? They're dead." —Jaya Ballard, task mage |
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Instant Return target creature to its owner's hand. Untap up to two lands. Good riddance. |
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Creature — Elf Ranger Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. "Respect the earth, for it will one day be your shield and another day your blanket." —Liefellen, Quirion exarch 1/1 |
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Creature — Rat When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library. Bottom feeders sometimes rise to the top. 2/2 |
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Enchantment At the beginning of your upkeep, if you control twenty or more creatures, you win the game. "If our foes will not listen to words, perhaps hooves and claws will make them take notice." —Seton, centaur druid |
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Instant Return target artifact, enchantment, or land to its owner's hand. The youths of Rishada's marketplace are always ready for a quick footrace. |
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Creature — Ooze
In nature, not a single bone or scrap of flesh goes to waste. 2/2 |
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Enchantment Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. "I do love the rain . . . but this storm feels somehow wrong, Taysir." —Daria |
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Land
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Land
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Sorcery Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) Anarchy comes in many forms: social, individual, Gruul . . . |
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Instant You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target. |
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Enchantment You may play an additional land on each of your turns. "Only when we journey into the unknown can we find the impossible." —Cyrul the Wanderer |
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Sorcery You may cast Rout as though it had flash if you pay "End this. What I seek is far greater." —Elesh Norn, Grand Cenobite |
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Enchantment Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Creature — Human Cleric When False Prophet dies, exile all creatures. 2/2 |
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Creature — Avatar Vigilance
6/6 |
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Artifact
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Enchantment At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. "Rid me of this curse, witch, or die with me." —Garruk Wildspeaker |
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Instant Counter target creature spell. Draw a card. "I don't have time for you right now." —Teferi |
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Creature — Human When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1 |
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Creature — Elf Druid When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. "Destruction is the work of an afternoon. Creation is the work of a lifetime." 1/1 |
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Creature — Plant Wall Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add 0/3 |
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Instant You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures. |
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Land
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Sorcery Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle. |
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Instant Destroy each creature with mana value 3 or less. They can't be regenerated. "Others ask why the Eldrazi destroy. I ask why they preserve." —Ganda, Goma Fada deserter |
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Legendary Creature — Eldrazi When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. 12/12 |
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Creature — Kor Artificer Ally Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card. 2/2 |
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Enchantment When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) Better scarves than scars. |
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Creature — Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
1/2 |
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Creature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. 2/1 |
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Sorcery Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. |
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Legendary Creature — Human Monk You may play two additional lands on each of your turns. "I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home." 1/2 |
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Enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. The first vine shows the others where to grow. |
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Legendary Planeswalker — Nixilis [+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." |
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Legendary Planeswalker — Nissa [+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control. |
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Instant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy. |
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Sorcery Each creature deals damage to itself equal to its power. We shall suffer turmoil equal to that which we have wrought, whether in this life or the next. |
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Instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
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Sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. "The light of my master's guidance traverses all boundaries, even those separating life and death." |
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Instant As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle. Zendikar's elves have developed innovative methods to mitigate the effects of the Roil. |
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Sorcery You draw three cards and you lose 3 life. "Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier." —Ob Nixilis |
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Instant Destroy target nonblack creature. "One little word was all it took. The world shook as I said it. The doom of Zendikar was here at last." —Ob Nixilis |
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Creature — Elf Scout When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Through the waves of Eldrazi attacks, the Murasan jungles seemed to regrow as soon as they were destroyed. 1/1 |
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Sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. |
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Artifact
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Artifact Creature — Phyrexian Horror
0/4 |
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Creature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.)
5/5 |
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Instant Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. Uncertainty has its own allure. |
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Sorcery All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost. |
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Sorcery Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. "What's your plan?" Gideon asked. "Are you serious?" Chandra replied. |
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Creature — Human Artificer When Quicksmith Rebel enters the battlefield, target artifact you control gains " "Let's add just a bit more stopping power." 3/2 |
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Creature — Snake Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn. "More rope may not be necessary." —Kep, Lunarch inquisitor 2/2 |
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Artifact Creature — Construct Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. 3/2 |
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Land
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Legendary Creature — Eldrazi This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 15/15 |
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Creature — Human Wizard When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle. 2/2 |
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Legendary Creature — Kithkin Advisor Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds. 2/2 |
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Sorcery Take an extra turn after this one. The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei. |
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Creature — Demon Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling 5/4 |
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Creature — Human Warrior Trueheart Duelist can block an additional creature each combat.
Embalm 2/2 |
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Creature — Dragon Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) 4/4 |
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Sorcery Create two 1/1 colorless Servo artifact creature tokens. Impressing a judge is one thing. Delighting a child is another. |
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Instant Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. "I'd stand back if I were you." |
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Land When Aether Hub enters the battlefield, you get It powers the dreams of Ghirapur. |
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Artifact
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Legendary Creature — Angel Flying, vigilance, indestructible Other permanents you control have indestructible. A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last. 8/8 |
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Creature — Zombie Jackal Cleric Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost. 1/4 |
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Creature — Naga Cleric You may play lands from your graveyard. "This world was once so much more than the confines of Naktamun." 2/3 |
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Creature — Cat Double strike
Eternalize 1/1 |
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Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence. |
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Instant Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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Creature — Human Warrior Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield. "This fight belongs to us all." 3/2 |
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Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. |
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Legendary Planeswalker — Gideon [+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. |
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Legendary Planeswalker — Nissa [+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands. |
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Legendary Planeswalker — Chandra [+1]: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. [0]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. |
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Legendary Planeswalker — Bolas [+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents. |
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Artifact
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Sorcery Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay |
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Enchantment If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. |
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Enchantment Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay |
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Enchantment You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. |
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Creature — Human Wizard
1/3 |
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Creature — Elf Spirit Exile Elvish Spirit Guide from your hand: Add 2/2 |
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Artifact Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional |
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Legendary Creature — Treefolk Shaman Each creature assigns combat damage equal to its toughness rather than its power. "Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble." 0/5 |
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Legendary Land
The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive. |
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Creature — Vampire Cleric Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. "In the death of the foe lies the resurrection of the faithful." 3/4 |
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Creature — Dinosaur Avatar When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. "Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades." —Chitlati, Lightning Rider 6/6 |
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Sorcery Destroy target non-Merfolk creature. |
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Artifact — Equipment Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip |
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Sorcery For each land you control, create a Treasure token. (It's an artifact with " "Why squabble for trinkets when we could be living large off all this gold?" —Admiral Beckett Brass |
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Land
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Creature — Merfolk Wizard As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay 2/1 |
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Creature — Human Druid Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
She protects the sacred groves from blight, drought, and the Unbeholden. 0/1 |
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Legendary Creature — Elder Dinosaur This spell costs 12/12 |
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Sorcery Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. |
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Creature — Elf Druid
1/1 |
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Legendary Creature — Djinn You may pay "I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end." 5/6 |
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Land When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
"The wind whispers, 'come home,' but I cannot." —Teferi |
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Creature — Elf Knight Steel Leaf Champion can't be blocked by creatures with power 2 or less. 5/4 |
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Instant Scry 1. Draw a card. The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse? |
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Instant Destroy target nonlegendary creature. "Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed." —*Chainer's Torment* |
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Legendary Creature — Human Warrior Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control. "I am heir to many treasures. None is as precious as knowing how my ancestor lived her life." 0/0 |
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Instant Search your library for a card, then shuffle and put that card on top. You lose 2 life. "I can tell you what you wish to know. But first, there is the matter of my fee." |
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Sorcery Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. A rare find, suitable for the most discerning collector. |
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Legendary Artifact Creature — Construct Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) 7/7 |
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Artifact Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying. The grave robbers were startled, for the door to the mausoleum was already open. |
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Creature — Demon As an additional cost to cast this spell, sacrifice a creature. Flying, trample 6/6 |
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Creature — Goblin Shaman Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. 2/2 |
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Land You have no maximum hand size.
The most holy treasures are kept far from unclean soil. |
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Land
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Creature — Zombie Wizard Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. 2/2 |
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Instant Destroy target creature. "It's not work if you enjoy it." |
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Creature — Elf Druid When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. 1/1 |
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Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/3 |
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Land — Urza's Mine
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Land — Urza's Power-Plant
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Land — Urza's Tower
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Creature — Merfolk Rogue As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1 |
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Enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays Friends teach what you want to know. Enemies teach what you *need* to know. |
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Creature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them. 2/2 |
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Enchantment Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. Every predator is something else's prey. |
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Enchantment Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.
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Legendary Creature — Elf Cleric Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. 2/2 |
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Creature — Human Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2/3 |
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Instant Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red. |
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Instant Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue. |
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Land
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Instant Counter target instant or sorcery spell unless its controller pays |
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Creature — Human Pirate When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
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Artifact Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
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Artifact Creature — Construct Walking Ballista enters the battlefield with X +1/+1 counters on it.
0/0 |
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Artifact Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. "I have a plan. Actually, I have three." |
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Instant Choose one — • Counter target red spell. • Destroy target red permanent. "Contrary to popular wisdom, I find it's best to fight fire with its opposite." |
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Instant Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. |
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Instant Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. "It's not just what you know. It's knowing where to find what you don't." |
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Enchantment — Aura Enchant creature with mana value 2 or less You control enchanted creature. "Every thought is a string. You just have to find the right ones to pull." |
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Instant Counter target noncreature spell. |
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Legendary Planeswalker — Jace [+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary. |
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Legendary Planeswalker — Chandra [+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
[+1]: Add |
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Legendary Planeswalker — Nissa [+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." |
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Legendary Planeswalker — Liliana [+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. [−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. [−3]: You may cast Zombie spells from your graveyard this turn. |
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Legendary Planeswalker — Gideon [+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game." |
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Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. |
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Sorcery Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. |
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Enchantment
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Legendary Creature — Human Soldier Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. 2/2 |
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Creature — Human Rogue When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. 4/3 |
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Artifact Creature — Construct This spell costs 8/8 |
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Sorcery Return a creature you control to its owner's hand, then destroy all creatures. |
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Instant Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card. |
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Land
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Legendary Planeswalker — Domri Creatures you control get +1/+0.
[+1]: Add |
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Legendary Planeswalker — Dovin Artifact, instant, and sorcery spells your opponents cast cost |
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Legendary Planeswalker — Kaya Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature. |
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Legendary Planeswalker — Ral Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. |
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Legendary Planeswalker — Teferi Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. |
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Legendary Planeswalker — Ugin Colorless spells you cast cost |
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Legendary Planeswalker — Angrath Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
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Legendary Planeswalker — Arlinn Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token. |
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Legendary Planeswalker — Huatli Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control. |
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Legendary Planeswalker — Jaya If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya, Venerated Firemage deals 2 damage to any target. |
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Legendary Planeswalker — Karn Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. |
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Legendary Planeswalker — Tibalt Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." |
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Legendary Planeswalker — Teyo You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender. |
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Legendary Planeswalker — Nixilis Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards. |
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Legendary Planeswalker — Kasmina Spells your opponents cast that target a creature or planeswalker you control cost |
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Legendary Planeswalker — Samut Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Legendary Planeswalker — Sarkhan Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying. |
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Legendary Planeswalker — Ashiok Spells and abilities your opponents control can't cause their controller to search their library. [−1]: Target player mills four cards. Then exile each opponent's graveyard. |
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Legendary Planeswalker — Nissa Whenever you tap a Forest for mana, add an additional |
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Legendary Planeswalker — Chandra Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. [+1]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top seven cards of your library. You may play them this turn. |
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Legendary Planeswalker — Jace If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. |
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Legendary Planeswalker Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater. |
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Legendary Planeswalker — Narset Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Legendary Planeswalker — Davriel At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. [−1]: Target player discards a card. |
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Legendary Planeswalker — Tamiyo Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand. |
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Legendary Planeswalker — Yanggu Each creature you control with a +1/+1 counter on it has " |
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Legendary Planeswalker — Sorin As long as it's your turn, creatures and planeswalkers you control have lifelink. [+2]: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. [−X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. |
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Legendary Planeswalker — Vivien You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. |
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Legendary Planeswalker — Bolas Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game. |
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Legendary Planeswalker — Liliana Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. |
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Legendary Planeswalker — Gideon As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. [+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. [−6]: Exile target nonland permanent. |
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Legendary Planeswalker — Saheeli Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. |
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Legendary Planeswalker — Vraska Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. [−2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." |
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Legendary Planeswalker — Nahiri As long as it's your turn, creatures you control have first strike and equip abilities you activate cost |
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Legendary Planeswalker — Kiora Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [−1]: Untap target permanent. |
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Legendary Planeswalker — Ajani Creatures you control have vigilance. [+1]: You gain 3 life. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. |
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Land — Plains Island ( |
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Land — Island Swamp ( |
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Land — Swamp Mountain ( |
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Land — Forest Plains ( |
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Land — Plains Swamp ( |
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Land — Island Mountain ( |
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Land — Mountain Plains ( |
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Land — Forest Island ( |
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Land — Mountain Forest ( |
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Land — Swamp Forest ( |
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Legendary Artifact You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
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Instant Lightning Bolt deals 3 damage to any target. |
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Artifact Creature — Beast Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
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Land
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Enchantment Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling |
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Basic Land — Plains ( |
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Basic Land — Forest ( |
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Basic Land — Mountain ( |
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Basic Land — Swamp ( |
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Basic Land — Island ( |
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Legendary Artifact Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay |
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Enchantment When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
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Enchantment Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. |
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Legendary Planeswalker — Gideon [+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 for each land you control.
Equip legendary creature |
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Enchantment Creatures you control have double strike and lifelink. |
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Enchantment — Aura Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. |
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Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Legendary Planeswalker — Domri Creatures you control get +1/+0.
[+1]: Add |
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Legendary Planeswalker — Dovin Artifact, instant, and sorcery spells your opponents cast cost |
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Legendary Planeswalker — Kaya Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature. |
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Legendary Planeswalker — Ral Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. |
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Legendary Planeswalker — Teferi Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. |
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Legendary Planeswalker — Ugin Colorless spells you cast cost |
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Legendary Planeswalker — Angrath Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
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Legendary Planeswalker — Arlinn Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token. |
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Legendary Planeswalker — Huatli Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control. |
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Legendary Planeswalker — Jaya If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya, Venerated Firemage deals 2 damage to any target. |
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Legendary Planeswalker — Karn Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. |
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Legendary Planeswalker — Tibalt Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." |
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Legendary Planeswalker — Teyo You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender. |
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Legendary Planeswalker — Nixilis Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards. |
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Legendary Planeswalker — Kasmina Spells your opponents cast that target a creature or planeswalker you control cost |
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Legendary Planeswalker — Samut Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Legendary Planeswalker — Sarkhan Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying. |
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Legendary Planeswalker — Ashiok Spells and abilities your opponents control can't cause their controller to search their library. [−1]: Target player mills four cards. Then exile each opponent's graveyard. |
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Legendary Planeswalker — Nissa Whenever you tap a Forest for mana, add an additional |
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Legendary Planeswalker — Chandra Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. [+1]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top seven cards of your library. You may play them this turn. |
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Legendary Planeswalker — Jace If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. |
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Legendary Planeswalker Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater. |
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Legendary Planeswalker — Narset Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Legendary Planeswalker — Davriel At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. [−1]: Target player discards a card. |
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Legendary Planeswalker — Tamiyo Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand. |
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Legendary Planeswalker — Yanggu Each creature you control with a +1/+1 counter on it has " |
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Legendary Planeswalker — Sorin As long as it's your turn, creatures and planeswalkers you control have lifelink. [+2]: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. [−X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. |
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Legendary Planeswalker — Vivien You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. |
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Legendary Planeswalker — Bolas Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game. |
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Legendary Planeswalker — Liliana Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. |
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Legendary Planeswalker — Gideon As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. [+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. [−6]: Exile target nonland permanent. |
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Legendary Planeswalker — Saheeli Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. |
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Legendary Planeswalker — Vraska Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. [−2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." |
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Legendary Planeswalker — Nahiri As long as it's your turn, creatures you control have first strike and equip abilities you activate cost |
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Legendary Planeswalker — Kiora Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [−1]: Untap target permanent. |
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Legendary Planeswalker — Ajani Creatures you control have vigilance. [+1]: You gain 3 life. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. |
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Creature — Faerie Wizard Flying
1/4 |
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Sorcery — Adventure You may reveal a noncreature card you own from outside the game and put it into your hand. |
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Creature — Elf Knight Ranger
2/2 |
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Sorcery — Adventure Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Hypnotic Sprite // Mesmeric Glare Creature — Faerie Flying 2/1 |
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Hypnotic Sprite // Mesmeric Glare Instant — Adventure Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.) |
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Animating Faerie // Bring to Life Creature — Faerie Flying 2/2 |
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Animating Faerie // Bring to Life Sorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. |
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Rimrock Knight // Boulder Rush Creature — Dwarf Knight Rimrock Knight can't block. 3/1 |
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Rimrock Knight // Boulder Rush Instant — Adventure Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Curious Pair // Treats to Share Creature — Human Peasant "It's gingerbread, like Mother makes. What is there to be afraid of?" 1/3 |
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Curious Pair // Treats to Share Sorcery — Adventure Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with " "It's gingerbread, like Mother makes. What is there to be afraid of?" |
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Lonesome Unicorn // Rider in Need Creature — Unicorn Vigilance 3/3 |
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Lonesome Unicorn // Rider in Need Sorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
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Queen of Ice // Rage of Winter Creature — Human Noble Wizard Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. 2/3 |
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Queen of Ice // Rage of Winter Sorcery — Adventure Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) |
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Smitten Swordmaster // Curry Favor Creature — Human Knight Lifelink "My quest? Why, to marry Ayara. Or die trying." 2/1 |
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Smitten Swordmaster // Curry Favor Sorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control. "My quest? Why, to marry Ayara. Or die trying." |
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Reaper of Night // Harvest Fear Creature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5 |
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Reaper of Night // Harvest Fear Sorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
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Embereth Shieldbreaker // Battle Display Creature — Human Knight "Courage is the only shield I need." 2/1 |
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Embereth Shieldbreaker // Battle Display Sorcery — Adventure Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) "Courage is the only shield I need." |
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Merchant of the Vale // Haggle Creature — Human Peasant
"Buying old, worn out junk. Selling marvels of real value." 2/3 |
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Merchant of the Vale // Haggle Instant — Adventure You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) "Buying old, worn out junk. Selling marvels of real value." |
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Garenbrig Carver // Shield's Might Creature — Human Warrior Countless knights of Garenbrig owe their lives to his peerless craftsmanship. 3/2 |
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Garenbrig Carver // Shield's Might Instant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) Countless knights of Garenbrig owe their lives to his peerless craftsmanship. |
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Beanstalk Giant // Fertile Footsteps Creature — Giant Beanstalk Giant's power and toughness are each equal to the number of lands you control. */* |
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Beanstalk Giant // Fertile Footsteps Sorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.) |
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Ardenvale Tactician // Dizzying Swoop Creature — Human Knight Flying 2/3 |
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Ardenvale Tactician // Dizzying Swoop Instant — Adventure Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Human Peasant
"What size advantage? They never even see me coming." 1/2 |
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Instant — Adventure Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) "What size advantage? They never even see me coming." |
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Realm-Cloaked Giant // Cast Off Creature — Giant Vigilance 7/7 |
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Realm-Cloaked Giant // Cast Off Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
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Shepherd of the Flock // Usher to Safety Creature — Human Peasant Not all heroes carry swords. 3/1 |
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Shepherd of the Flock // Usher to Safety Instant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) Not all heroes carry swords. |
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Foulmire Knight // Profane Insight Creature — Zombie Knight Deathtouch 1/1 |
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Foulmire Knight // Profane Insight Instant — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Giant Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. Not every tale ends in glory. 4/3 |
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Instant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target. Not every tale ends in glory. |
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Flaxen Intruder // Welcome Home Creature — Human Berserker Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. The middle blade was just right. 1/2 |
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Flaxen Intruder // Welcome Home Sorcery — Adventure Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) The middle blade was just right. |
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Tuinvale Treefolk // Oaken Boon Creature — Treefolk Druid "Right now you are a feeble stick, but I will help you grow some rings." 6/5 |
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Tuinvale Treefolk // Oaken Boon Sorcery — Adventure Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) "Right now you are a feeble stick, but I will help you grow some rings." |
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Merfolk Secretkeeper // Venture Deeper Creature — Merfolk Wizard Merfolk curiosity usually has dire consequences, but rarely for the merfolk. 0/4 |
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Merfolk Secretkeeper // Venture Deeper Sorcery — Adventure Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) Merfolk curiosity usually has dire consequences, but rarely for the merfolk. |
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Brazen Borrower // Petty Theft Creature — Faerie Rogue Flash Flying Brazen Borrower can block only creatures with flying. 3/1 |
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Brazen Borrower // Petty Theft Instant — Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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Lovestruck Beast // Heart's Desire Creature — Beast Noble Lovestruck Beast can't attack unless you control a 1/1 creature. His mind chose solitude, but his heart disagreed. 5/5 |
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Lovestruck Beast // Heart's Desire Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) His mind chose solitude, but his heart disagreed. |
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Silverflame Squire // On Alert Creature — Human Soldier Beacons along the borderlands are lit at any incursion from the wilds. 2/1 |
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Silverflame Squire // On Alert Instant — Adventure Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) Beacons along the borderlands are lit at any incursion from the wilds. |
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Order of Midnight // Alter Fate Creature — Human Knight Flying Order of Midnight can't block. 2/2 |
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Order of Midnight // Alter Fate Sorcery — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
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Rosethorn Acolyte // Seasonal Ritual Creature — Elf Druid
"Old battlefields make great gardens. So rich from the blood of the fallen." 2/3 |
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Rosethorn Acolyte // Seasonal Ritual Sorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) "Old battlefields make great gardens. So rich from the blood of the fallen." |
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Creature — Zombie Knight Lifelink When Murderous Rider dies, put it on the bottom of its owner's library. 2/3 |
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Instant — Adventure Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.) |
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Faerie Guidemother // Gift of the Fae Creature — Faerie Flying No one is so lost that a faerie can't find them. 1/1 |
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Faerie Guidemother // Gift of the Fae Sorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) No one is so lost that a faerie can't find them. |
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Legendary Planeswalker — Will Rowan [+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. |
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Legendary Planeswalker — Garruk [0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample." |
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Legendary Planeswalker — Oko [+2]: Create a Food token. (It's an artifact with " |
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Enchantment Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn. |
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Creature — Human Warlock Rats you control have menace.
1/3 |
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Legendary Planeswalker — Calix [+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield. |
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Legendary Planeswalker — Elspeth [−1]: Up to two target creatures you control each get +2/+1 until end of turn.
[−2]: Create two 1/1 white Human Soldier creature tokens.
[−3]: You gain 5 life.
Escape— |
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Legendary Planeswalker — Ashiok [+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." [−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [−7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs. |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
5/5 |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
5/6 |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
6/5 |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost 5/6 |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
7/6 |
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Legendary Enchantment Creature — Demigod Renata's power is equal to your devotion to green. (Each */3 |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add 4/5 |
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Legendary Enchantment Creature — Demigod Anax's power is equal to your devotion to red. (Each */3 |
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Legendary Enchantment Creature — Demigod Tymaret's toughness is equal to your devotion to black. (Each 2/* |
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Legendary Enchantment Creature — Demigod Callaphe's power is equal to your devotion to blue. (Each */3 |
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Legendary Enchantment Creature — Demigod Daxos's toughness is equal to your devotion to white. (Each 2/* |
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Land Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
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Land Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
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Land Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
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Land Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
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Land Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
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Legendary Enchantment Creature — Harpy Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. 2/1 |
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Legendary Creature — Elemental Giant Flash
Flying
Spells you cast with mana value 5 or greater cost 4/5 |
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Enchantment — Aura Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. |
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Sorcery Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |
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Legendary Creature — Dog Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards. 3/3 |
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Creature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. 1/3 |
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Legendary Creature — Satyr Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. 2/2 |
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Creature — Elemental Giant Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. 3/4 |
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Enchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. |
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Sorcery Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker. |
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Creature — Sphinx Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5 |
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Instant Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. |
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Enchantment Creature — Demon Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. 4/4 |
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Creature — Human Shaman Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. 3/2 |
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Creature — Merfolk Wizard When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each 1/3 |
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Creature — Boar All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. 10/6 |
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Creature — Kraken Whenever you draw a card, you may pay 2/3 |
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Creature — Phoenix Flying, haste
2/2 |
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Legendary Artifact Nyx Lotus enters the battlefield tapped.
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Sorcery Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying. |
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Land
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Enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. |
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Creature — Horror When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape— 3/2 |
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Instant Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Sorcery Storm's Wrath deals 4 damage to each creature and each planeswalker. |
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Legendary Creature — Zombie Hydra Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.
If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
0/0 |
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Legendary Creature — Human Warrior Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number. 6/1 |
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Legendary Creature — Human Advisor Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. 3/2 |
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Sorcery Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. |
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Legendary Creature — Merfolk Artificer
2/4 |
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Creature — Archon Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4 |
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Creature — Ox When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.
Escape— 4/2 |
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Creature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. 1/1 |
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Instant Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards. |
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Enchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. |
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Enchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2 |
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Enchantment Creature — Nymph Dryad You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. 2/4 |
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Enchantment Creature — Spirit First strike
Loyalty abilities of planeswalkers your opponents control cost 2/1 |
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Instant Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice |
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Kroxa, Titan of Death's Hunger Legendary Creature — Elder Giant When Kroxa enters the battlefield, sacrifice it unless it escaped.
Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape— 6/6 |
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Legendary Creature — Elder Giant When Uro enters the battlefield, sacrifice it unless it escaped.
Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape— 6/6 |
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Legendary Enchantment Creature — Spider Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. 3/5 |
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Enchantment Creature — Elemental Trample If you tap a permanent for mana, it produces three times as much of that mana instead. 5/5 |
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Enchantment Creature — Snake Lamia Lifelink
When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost 4/4 |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and lifelink.
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Sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. |
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Creature — Cat
3/3 |
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Legendary Creature — Human Soldier Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. 3/3 |
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Enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. 4/7 |
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Legendary Enchantment Creature — Spider Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld. 3/5 |
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Legendary Planeswalker — Vivien You may look at the top card of your library any time. You may cast creature spells from the top of your library. [+1]: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. [−2]: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle. |
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Legendary Planeswalker — Lukka [+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." [−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. [−7]: Each creature you control deals damage equal to its power to each opponent. |
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Legendary Planeswalker — Narset [+1]: You gain 2 life. Add |
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Legendary Creature — Human Soldier Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
3/3 |
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Legendary Creature — Human Warrior Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. 4/4 |
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Legendary Creature — Human Rogue Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. 1/3 |
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Legendary Creature — Elemental Elk Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for 5/5 |
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Legendary Creature — Ooze Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for 4/5 |
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Creature — Cat Beast Vigilance
Creatures you control with vigilance have " 3/5 |
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Creature — Nightmare Dinosaur Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
2/2 |
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Creature — Elemental Cat Flying
Skycat Sovereign gets +1/+1 for each other creature you control with flying.
1/1 |
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Creature — Dinosaur Beast Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. 6/6 |
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Creature — Elemental Nightmare Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. 3/2 |
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Sorcery If |
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Instant Destroy target nonland permanent if it's a creature or if |
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Sorcery Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If |
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Sorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If |
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Sorcery Create a token that's a copy of target permanent. If |
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Enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
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Enchantment Whenever you cast a noncreature spell, draw a card. |
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Enchantment At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Exile a card from your graveyard: Add |
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Enchantment At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. |
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Enchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand. |
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Legendary Creature — Cat Nightmare Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for 3/2 |
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Legendary Creature — Dinosaur Hippo Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for 5/4 |
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Legendary Creature — Ape When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
7/6 |
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Legendary Creature — Human Druid Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
2/2 |
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Legendary Artifact Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. |
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Creature — Nightmare Fiend Artisan gets +1/+1 for each creature card in your graveyard.
1/1 |
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Enchantment Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling |
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Legendary Creature — Demon Kraken Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for 6/6 |
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Legendary Creature — Cat Beast Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for 3/2 |
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Legendary Creature — Hellion Horror Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for 3/5 |
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Legendary Creature — Bird Serpent Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for 4/5 |
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Legendary Creature — Elemental Fox Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for 3/3 |
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Creature — Human Wizard Your opponents can't cast spells from anywhere other than their hands. 1/3 |
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Creature — Insect Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. 3/4 |
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Creature — Shark Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. 5/4 |
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Creature — Nightmare Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. 4/5 |
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Legendary Creature — Human Wizard Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards. 0/3 |
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Enchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20. |
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Sorcery Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.) |
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Legendary Creature — Elemental Otter Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for 3/2 |
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Enchantment If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling |
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Artifact Creature — Giant At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. 3/3 |
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Creature — Human Soldier As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each mana value of the chosen quality. 3/3 |
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Legendary Creature — Dinosaur Turtle Trample, haste
Cycling 8/8 |
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Sorcery Destroy all nonland permanents your opponents control. |
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Sorcery Return any number of permanent cards with different names from your graveyard to the battlefield. |
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Sorcery Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. |
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Sorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. |
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Sorcery Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. |
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Land
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Legendary Creature — Cat Nightmare Beast Mutate 5/5 |
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Legendary Creature — Elemental Dinosaur Cat Mutate 3/3 |
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Legendary Creature — Nightmare Beast Elemental Mutate 6/6 |
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Legendary Creature — Dinosaur Cat Nightmare Mutate 3/5 |
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Legendary Creature — Beast Elemental Dinosaur Mutate 6/6 |
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Creature — Insect Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. 3/4 |
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Creature — Beast Mutate 4/4 |
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Legendary Creature — Demon Kraken Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for 6/6 |
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Legendary Creature — Dinosaur Turtle Trample, haste
Cycling 8/8 |
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Creature — Nightmare Horror Deathtouch
Cycling 8/8 |
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Creature — Dinosaur Beast Trample
Cycling 11/11 |
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Creature — Cat Mutate 3/4 |
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Creature — Phoenix Mutate 4/4 |
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Creature — Frog Each creature spell you cast costs 1/3 |
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Creature — Faerie Dragon Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. 1/1 |
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Creature — Bat Mutate 3/3 |
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Artifact Creature — Giant At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. 3/3 |
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Creature — Egg Whenever this creature mutates, put a +1/+1 counter on it. 0/2 |
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Enchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20. |
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Land — Island Mountain Plains ( |
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Land — Plains Swamp Forest ( |
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Land — Swamp Forest Island ( |
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Land — Mountain Plains Swamp ( |
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Land — Forest Island Mountain ( |
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Creature — Unicorn Mutate 4/4 |
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Creature — Cat Nightmare Mutate 3/3 |
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Creature — Elemental Bird Mutate 3/4 |
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Creature — Lizard Beast Mutate 2/3 |
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Creature — Nightmare Mutate 4/6 |
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Creature — Nightmare Beast Mutate 4/4 |
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Creature — Bird Beast Mutate 3/4 |
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Creature — Dinosaur Cat Mutate 2/2 |
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Creature — Spider Mutate 2/3 |
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Creature — Beast Mutate 3/3 |
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Creature — Fox Bird Mutate 2/3 |
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Creature — Shark Beast Mutate 4/3 |
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Creature — Nightmare Mutate 4/4 |
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Creature — Dinosaur Mutate 5/4 |
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Creature — Beast Mutate 3/4 |
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Legendary Creature — Cat Nightmare Beast Mutate 5/5 |
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Legendary Creature — Elemental Dinosaur Cat Mutate 3/3 |
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Legendary Creature — Nightmare Beast Elemental Mutate 6/6 |
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Legendary Creature — Dinosaur Cat Nightmare Mutate 3/5 |
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Legendary Creature — Beast Elemental Dinosaur Mutate 6/6 |
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Creature — Cat Mutate 3/5 |
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Creature — Octopus Mutate 2/2 |
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Creature — Bat Mutate 3/3 |
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Creature — Phoenix Mutate 4/4 |
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Creature — Beast Mutate 4/4 |
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Creature — Elemental Beast Mutate 2/4 |
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Creature — Leviathan Mutate 7/7 |
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Creature — Nightmare Mutate 3/3 |
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Creature — Cat Mutate 3/4 |
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Creature — Elk Beast Mutate 6/6 |
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Land
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Creature — Dog Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. 2/2 |
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Creature — Ooze
2/2 |
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Creature — Phyrexian Wurm When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. 6/5 |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Creature — Human Cleric Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2 |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. |
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Legendary Creature — Human Cleric Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. 2/4 |
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Creature — Dog Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. 2/2 |
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Creature — Human Cleric Vigilance, lifelink
1/1 |
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Enchantment Creatures you control get +1/+1. |
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Artifact When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield.
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Enchantment As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
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Land Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
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Enchantment Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |
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Creature — Spirit Rogue Whenever Ghostly Pilferer becomes untapped, you may pay 2/1 |
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Legendary Creature — Human Wizard When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. 2/2 |
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Creature — Elemental This spell costs 3/3 |
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Instant Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card. |
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Creature — Spirit Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control. 2/2 |
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Land Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
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Instant As long as it's your turn, this spell costs |
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Legendary Creature — Vampire Cleric Whenever you gain life, target opponent loses that much life.
1/3 |
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Creature — Snake Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker. 1/4 |
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Creature — Human Rogue Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. 1/1 |
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Sorcery Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way. |
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Sorcery Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. |
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Land Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
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Legendary Creature — Dragon Flying
Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " 5/4 |
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Creature — Goblin Rogue Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card. 2/2 |
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Sorcery Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. |
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Sorcery This spell costs |
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Creature — Goblin Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
1/1 |
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Creature — Dragon Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. 5/4 |
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Land Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
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Enchantment Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. |
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Legendary Creature — Human Druid Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
1/2 |
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Legendary Creature — Human Monk You may play two additional lands on each of your turns. 1/2 |
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Creature — Spider Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. 1/4 |
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Instant Permanents you control gain hexproof and indestructible until end of turn. |
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Sorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |
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Land Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
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Creature — Beast Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card. 6/6 |
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Land
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Artifact Creature — Masticore As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
3/4 |
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Creature — Angel Flying, first strike, lifelink, protection from Demons and from Dragons 5/5 |
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Enchantment If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. |
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Legendary Artifact You may spend mana as though it were mana of any color.
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Creature — Cat Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. 2/3 |
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Legendary Creature — Human Shaman Haste
2/3 |
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Artifact
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Land
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Legendary Creature — Human Warlock Other creatures get -1/-1. 3/2 |
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Legendary Creature — Elf Warrior As long as it's your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
3/3 |
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Legendary Creature — Human Cleric Flash
When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.
2/1 |
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Legendary Enchantment — Shrine At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. |
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Sorcery Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead. |
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Creature — Whale When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target Pursued Whale cost 8/8 |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs. |
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Artifact
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Instant Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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Instant As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip |
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Land — Urza's Tower
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Land — Urza's Mine
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Land — Urza's Power-Plant
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Creature — Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
1/2 |
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Instant Return target nonland permanent you don't control to its owner's hand.
Overload |
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Legendary Land
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Sorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. |
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Creature — Goblin Scout Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. 2/2 |
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Enchantment Nonbasic lands are Mountains. |
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Creature — Human Druid Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0/1 |
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Artifact Creature — Phyrexian Shapeshifter ( 0/0 |
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Creature — Human Wizard As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. 2/2 |
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Sorcery As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. |
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Sorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. |
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Enchantment You may play an additional land on each of your turns. |
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Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
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Instant You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell. |
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Artifact Creature — Phyrexian Golem Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. 11/11 |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip |
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Legendary Artifact Metalcraft — |
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Artifact Creature — Phyrexian Wurm Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. 6/6 |
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Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
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Creature — Human Wizard At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1 |
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Legendary Creature — Angel Flying, vigilance, indestructible Other permanents you control have indestructible. 8/8 |
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Enchantment
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Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. |
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Legendary Creature — Human Cleric Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. 2/2 |
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Artifact Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
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Legendary Creature — Phyrexian Angel Horror Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |
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Legendary Planeswalker — Karn [+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. |
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Legendary Planeswalker — Jace [+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library. |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for |
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Sorcery Destroy all creatures. They can't be regenerated. |
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Land Krosan Verge enters the battlefield tapped.
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Sorcery Draw three cards. |
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Land Myriad Landscape enters the battlefield tapped.
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Creature — Griffin Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. 1/1 |
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Creature — Beast Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. 4/3 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. |
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Creature — Cat Beast Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. 2/3 |
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Creature — Squid Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. 3/2 |
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Creature — Wurm Horror Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4 |
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Creature — Lizard Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. 3/4 |
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Creature — Elemental Dog Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. 0/1 |
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Creature — Insect Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 1/3 |
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Legendary Creature — Minotaur Warrior Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
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Creature — Crab Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 0/3 |
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Creature — Insect Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. 3/1 |
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Creature — Ox Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. 4/4 |
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Creature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2 |
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Creature — Cat Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. 2/1 |
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Creature — Snake Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. 2/1 |
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Artifact — Equipment When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip |
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Creature — Elemental Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. 1/1 |
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Creature — Shade Kicker 3/1 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. |
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Legendary Creature — Elemental When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add 4/4 |
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Creature — Insect Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. 1/1 |
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Legendary Creature — Elemental When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. 5/5 |
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Legendary Artifact
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Sorcery This spell costs |
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Legendary Creature — Kor Cleric Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield. 3/3 |
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Instant Kicker |
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Artifact Kicker |
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Land
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Creature — Vampire Rogue Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. 1+*/3 |
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Legendary Creature — Leviathan Crab Spells your opponents cast that target Charix, the Raging Isle cost 0/17 |
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Sorcery Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. |
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Creature — Fungus Beast Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
0/0 |
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Legendary Creature — Vampire Cleric Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. 4/4 |
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Creature — Human Rogue Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
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Creature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4 |
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Creature — Merfolk Wizard Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2 |
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Creature — Giant Warrior Kicker 4/3 |
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Creature — Elf Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker 3/2 |
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Creature — Angel Warrior Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3 |
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Creature — Beast Kicker 6/6 |
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Creature — Merfolk Rogue Kicker 2/1 |
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Creature — Vampire Cleric Kicker 2/1 |
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Artifact — Equipment When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip |
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Creature — Human Cleric Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2 |
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Creature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
1/3 |
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Legendary Creature — Demon Cleric Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. 2/2 |
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Creature — Ooze When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. 2/2 |
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Creature — Elemental Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/7 |
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Sorcery Kicker |
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Creature — Dragon Flying
You don't lose unspent red mana as steps and phases end.
When Leyline Tyrant dies, you may pay any amount of 4/4 |
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Legendary Creature — Elemental Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) */* |
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Legendary Artifact Colorless creatures you control get +2/+2.
Whenever you tap a permanent for |
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Land
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Artifact Creature — Construct Kicker 4/4 |
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Creature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |
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Legendary Creature — Human Warrior This spell costs 4/6 |
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Creature — Human Wizard Kicker 2/1 |
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Creature — Demon Kicker */* |
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Creature — Human Warrior Cowards can't block Warriors.
3/1 |
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Creature — Beast Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. 2/2 |
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Sorcery Kicker |
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Sorcery Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards. |
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Sorcery Kicker |
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Creature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
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Legendary Creature — Human Wizard Flying, haste
1/2 |
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Legendary Creature — Kor Warrior Whenever you attack a player with one or more equipped creatures, draw a card.
3/3 |
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Legendary Creature — Merfolk Rogue Flash
4/4 |
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Creature — Human Cleric At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. 1/1 |
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Legendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
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Legendary Creature — Vampire Rogue This spell costs 4/4 |
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Legendary Creature — Elemental Boar When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. 4/4 |
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Legendary Creature — Serpent Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 0/0 |
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Legendary Creature — Hydra Horror Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. 0/0 |
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Creature — Kor Spirit When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. 2/2 |
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Creature — Archon Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. 2/3 |
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Enchantment When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
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Instant Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control. |
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Enchantment At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.
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Creature — Goblin Rogue Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." 2/2 |
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Legendary Creature — Elf Spirit At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3 |
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Legendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) 2/4 |
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Legendary Planeswalker — Nahiri [+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control. |
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Legendary Planeswalker — Nissa Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. |
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Legendary Planeswalker — Jace Kicker |
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Kazandu Mammoth // Kazandu Valley Creature — Elephant Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. 3/3 |
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Kazandu Mammoth // Kazandu Valley Land Kazandu Valley enters the battlefield tapped.
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Brightclimb Pathway // Grimclimb Pathway Land
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Brightclimb Pathway // Grimclimb Pathway Land
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Riverglide Pathway // Lavaglide Pathway Land
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Riverglide Pathway // Lavaglide Pathway Land
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Branchloft Pathway // Boulderloft Pathway Land
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Branchloft Pathway // Boulderloft Pathway Land
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Needleverge Pathway // Pillarverge Pathway Land
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Needleverge Pathway // Pillarverge Pathway Land
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Cragcrown Pathway // Timbercrown Pathway Land
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Cragcrown Pathway // Timbercrown Pathway Land
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Clearwater Pathway // Murkwater Pathway Land
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Clearwater Pathway // Murkwater Pathway Land
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Emeria's Call // Emeria, Shattered Skyclave Sorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. |
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Emeria's Call // Emeria, Shattered Skyclave Land As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
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Sea Gate Restoration // Sea Gate, Reborn Sorcery Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. |
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Sea Gate Restoration // Sea Gate, Reborn Land As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
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Agadeem's Awakening // Agadeem, the Undercrypt Sorcery Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. |
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Agadeem's Awakening // Agadeem, the Undercrypt Land As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
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Shatterskull Smashing // Shatterskull, the Hammer Pass Sorcery Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. |
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Shatterskull Smashing // Shatterskull, the Hammer Pass Land As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
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Turntimber Symbiosis // Turntimber, Serpentine Wood Sorcery Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. |
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Turntimber Symbiosis // Turntimber, Serpentine Wood Land As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
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Ondu Inversion // Ondu Skyruins Sorcery Destroy all nonland permanents. |
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Ondu Inversion // Ondu Skyruins Land Ondu Skyruins enters the battlefield tapped.
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Glasspool Mimic // Glasspool Shore Creature — Shapeshifter Rogue You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. 0/0 |
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Glasspool Mimic // Glasspool Shore Land Glasspool Shore enters the battlefield tapped.
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Hagra Mauling // Hagra Broodpit Instant This spell costs |
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Hagra Mauling // Hagra Broodpit Land Hagra Broodpit enters the battlefield tapped.
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Valakut Awakening // Valakut Stoneforge Instant Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. |
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Valakut Awakening // Valakut Stoneforge Land Valakut Stoneforge enters the battlefield tapped.
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Legendary Planeswalker — Basri [+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. [−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. [−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control." |
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Legendary Planeswalker — Liliana [+1]: Each player discards a card. Each opponent who can't loses 3 life. [−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. [−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste." |
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Legendary Planeswalker — Chandra [+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra, Heart of Fire deals 2 damage to any target.
[−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six |
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Legendary Planeswalker — Teferi You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) [−10]: Take two extra turns after this one. |
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Legendary Planeswalker — Ugin [+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. |
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Legendary Planeswalker — Garruk [+1]: Up to one target creature gets +3/+3 and gains trample until end of turn. [−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. [−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle." |
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Legendary Planeswalker — Szat [+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner |
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Legendary Planeswalker — Jeska Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska, Thrice Reborn deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner |
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Land Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
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Land Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
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Land Training Center enters the battlefield tapped unless you have two or more opponents.
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Land Spectator Seating enters the battlefield tapped unless you have two or more opponents.
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Land Vault of Champions enters the battlefield tapped unless you have two or more opponents.
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Sorcery Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. |
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Artifact If you would lose unspent mana, that mana becomes colorless instead. |
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Artifact Nevinyrral's Disk enters the battlefield tapped.
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Creature — Ooze Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. 0/0 |
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Sorcery Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals. |
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Enchantment Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. |
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Creature — Elemental Wizard Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
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Enchantment When Court of Bounty enters the battlefield, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. |
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Enchantment When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. |
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Enchantment When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. |
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Enchantment When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
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Enchantment When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. |
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Creature — Human Wizard
3/3 |
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Creature — Elk When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof. 8/8 |
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Artifact — Equipment Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander |
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Creature — Avatar Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards. */* |
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Creature — Sphinx Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 6/6 |
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Creature — Demon Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore 6/6 |
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Creature — Dragon Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. 6/5 |
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Sorcery Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle. |
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Creature — Chimera Hydra Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) 10/10 |
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Creature — Archon Flying When Archon of Coronation enters the battlefield, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) 5/5 |
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Artifact Creature — Griffin Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. 3/2 |
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Sorcery Destroy all creatures and planeswalkers except for commanders. |
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Instant Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.) |
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Sorcery Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens. |
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Creature — Djinn Pirate When Emberwilde Captain enters the battlefield, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. 4/2 |
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Creature — Spider Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. 0/3 |
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Creature — Human Soldier At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
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Creature — Zombie Horror At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. 3/4 |
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Creature — Merfolk Pirate Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with " 3/2 |
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Sorcery Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge. |
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Creature — Elf Shaman Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. 2/2 |
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Creature — Phoenix Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. 5/3 |
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Sorcery Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn. |
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Creature — Elf Druid When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles. 2/1 |
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Land
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Artifact Creature — Phyrexian Golem When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore 9/9 |
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Creature — Zombie Elf Deathtouch
When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.
Encore 3/3 |
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Creature — Shapeshifter Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. 3/1 |
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Creature — Cat Knight Flying Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. 3/3 |
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Artifact
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Creature — Salamander Pirate When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore 3/3 |
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Creature — Orc Pirate Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. 4/3 |
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Creature — Elf Shaman
2/2 |
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Creature — Beast At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. 6/5 |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. |
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Sorcery Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. |
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Sorcery Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. |
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Land
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Creature — Avatar Soul of Eternity's power and toughness are each equal to your life total.
Encore */* |
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Sorcery Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. |
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Creature — Orc Pirate Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn. 4/4 |
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Instant Counter target spell. At the beginning of your next main phase, add an amount of |
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Artifact Whenever you activate an ability, if it isn't a mana ability, you may pay |
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Sorcery This spell costs |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Creature — Human Rogue Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. 3/2 |
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Artifact
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Artifact — Equipment Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip |
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Artifact
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Instant Search your library for a card, then shuffle and put that card on top. You lose 2 life. |
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Land
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Creature — Human Rogue
2/1 |
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Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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Sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. |
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Artifact
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Artifact You have no maximum hand size.
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Artifact Creature — Elk
2/2 |
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Creature — Human Wizard
1/3 |
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Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. |
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Creature — Vampire Wizard Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 1/1 |
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Creature — Zombie Warrior When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. 3/1 |
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Land
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Land Path of Ancestry enters the battlefield tapped.
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Land
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Sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. |
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Creature — Elf Druid
1/1 |
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Creature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. 1/1 |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
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Artifact
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. |
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Creature — Elemental Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2/2 |
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Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. |
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Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip |
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Creature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 |
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Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. |
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Instant Exile target creature. Its controller gains life equal to its power. |
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Land Myriad Landscape enters the battlefield tapped.
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Instant Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
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Instant Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
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Land You have no maximum hand size.
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Instant Counter target spell. |
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Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. |
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Artifact
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Legendary Creature — Kor Soldier Ally First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.) Her bold movements are anchored in the careful precision of each rope. 0/3 |
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Legendary Creature — Human Ally Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.) 3/3 |
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Legendary Creature — Naga Wizard Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.) 3/7 |
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Legendary Creature — Bird Monk Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.) 1/1 |
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Legendary Creature — Zombie Horror Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.) 4/4 |
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Legendary Creature — Human Wizard
2/3 |
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Legendary Creature — Human Wizard At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.) 1/4 |
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Legendary Creature — Human Cleric Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Human Warrior Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.) 0/0 |
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Legendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.) 2/5 |
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Legendary Artifact Creature — Human Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Elf Druid Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Merfolk Wizard
1/3 |
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Legendary Creature — Human Cleric Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Goblin Berserker Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.) 2/3 |
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Legendary Creature — Human Assassin Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. 3/3 |
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Legendary Creature — Minotaur Monk At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
2/4 |
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Legendary Creature — Centaur Spirit This spell costs 3/4 |
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Legendary Creature — Elemental Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/5 |
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Legendary Creature — Zombie Wizard At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. 2/4 |
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Legendary Creature — Dragon When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. 5/5 |
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Legendary Creature — Human Wizard Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/4 |
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Legendary Creature — Bird Wizard Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
2/3 |
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Legendary Creature — Elemental Beast Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
0/0 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. 6/7 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. 6/5 |
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Legendary Creature — Spirit Noble Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. 2/4 |
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Legendary Creature — Demon You can't cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost 6/6 |
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Legendary Creature — Human Warrior Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
3/2 |
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Legendary Artifact Creature — Dragon Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add 4/4 |
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Legendary Creature — Human Ninja Commander ninjutsu 1/3 |
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Legendary Creature — Elemental Avatar During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) 6/6 |
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Legendary Creature — Human Scout Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. 1/4 |
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Legendary Creature — Dragon Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. 6/6 |
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Legendary Creature — Zombie Wizard Hexproof from artifacts, creatures, and enchantments
When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn.
When Nevinyrral dies, you may pay 3/6 |
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Legendary Creature — Human Scout First strike
4/3 |
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Legendary Creature — Kraken When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.) 6/8 |
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Legendary Creature — Kobold Warrior First strike, menace, trample Partner (You can have two commanders if both have partner.) 0/1 |
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Legendary Creature — Cat Soldier As long as it's your turn, creature tokens you control get +1/+4.
1/4 |
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Legendary Creature — Human Warrior When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. 3/3 |
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Legendary Creature — Horse Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) 1/1 |
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Legendary Creature — Human Rogue You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1 |
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Legendary Creature — Bird Flying
Spells your opponents cast that target one or more commanders you control cost 1/3 |
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Legendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Shapeshifter If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) 3/3 |
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Legendary Creature — Angel Rather than pay 5/5 |
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Legendary Creature — Phyrexian Zombie Elf At the beginning of each player's postcombat main phase, that player adds 2/2 |
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Legendary Creature — Dwarf Artificer Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. 2/2 |
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Legendary Creature — Nightmare Cat Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Elemental Lizard Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) 1/1 |
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Legendary Creature — Wolf Beast As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.) 4/4 |
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Legendary Creature — Giant Pirate As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs 7/5 |
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Legendary Creature — Human Archer Ranger Reach
Whenever another creature enters the battlefield under your control, you may pay 3/4 |
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Legendary Creature — Vampire Noble Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |
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Legendary Creature — Treefolk Shaman Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. 3/7 |
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Legendary Creature — Human Pirate Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. 4/3 |
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Legendary Creature — Siren Pirate Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " 2/2 |
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Legendary Creature — Elf Scout Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay 1/2 |
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Legendary Creature — Merfolk Wizard
1/4 |
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Legendary Creature — Human Scout You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. 3/2 |
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Legendary Creature — Human Shaman Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target. 1/1 |
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Legendary Creature — Imp Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. 4/3 |
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Legendary Creature — Naga Druid Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Spells you cast with mana value 6 or greater have cascade. 3/1 |
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Legendary Creature — Sphinx Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) 5/6 |
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Legendary Creature — Orc Pirate Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. 1/1 |
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Rebbec, Architect of Ascension Legendary Creature — Human Artificer Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.) 3/4 |
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Legendary Creature — Spirit Pirate Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) 2/3 |
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Legendary Creature — Zombie Wizard Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.) 4/2 |
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Legendary Creature — Goblin Pirate Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3 |
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Legendary Creature — Unicorn Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. 2/2 |
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Legendary Creature — Elf Warrior Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.) 3/3 |
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Legendary Creature — Human Cleric At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. 3/4 |
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Legendary Creature — Elf Warrior At the beginning of combat on your turn, you may pay 2/2 |
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Legendary Creature — Elf Horror Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. */* |
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Legendary Creature — Goblin Artificer Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has ' 2/2 |
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Ardenn, Intrepid Archaeologist Legendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Elf Druid
1/2 |
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Legendary Creature — Spirit Soldier Note the mana value of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. */5 |
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Legendary Creature — Human Warrior Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. 2/2 |
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Legendary Creature — Rabbit Wizard
1/3 |
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Legendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6 |
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Legendary Creature — Angel Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.) 6/4 |
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Legendary Creature — Djinn Monk Flying Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.) 3/2 |
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Legendary Creature — Human Monk When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) 3/3 |
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Legendary Creature — Ooze Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) 0/0 |
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Legendary Creature — Elephant Warrior This spell costs 5/5 |
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Legendary Creature — Bird Wizard Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. 3/3 |
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Legendary Creature — Phyrexian Human Artificer
1/3 |
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Legendary Creature — Elemental Shaman As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.) 4/2 |
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Legendary Creature — Human Artificer
3/6 |
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Legendary Creature — Turtle Shaman As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped. 2/4 |
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Legendary Creature — Ogre Wizard
3/4 |
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Legendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
5/5 |
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Legendary Creature — Human Wizard
2/3 |
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Legendary Creature — Faerie Knight Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. 1/6 |
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Legendary Artifact Creature — Golem Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.) 3/2 |
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Legendary Creature — Phyrexian Human Artificer When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.) 1/1 |
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Legendary Creature — Human Knight
2/2 |
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Legendary Creature — Spirit Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.) 6/6 |
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Legendary Creature — Viashino Shaman Vigilance
A player losing unspent mana causes that player to lose that much life.
4/4 |
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Legendary Creature — Chimera
3/3 |
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Land
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Legendary Creature — Vampire Noble Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |
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Sorcery Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell |
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Creature — Angel Warrior Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. 3/3 |
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Halvar, God of Battle // Sword of the Realms Legendary Creature — God Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. 4/4 |
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Halvar, God of Battle // Sword of the Realms Legendary Artifact — Equipment Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip |
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Snow Sorcery Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each |
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Creature — Dwarf Warrior When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay 2/3 |
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Creature — Angel Cleric Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
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Legendary Creature — Human Warrior Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. 2/2 |
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Creature — Angel Cleric Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell 3/4 |
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Enchantment As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. |
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Sorcery Destroy all creatures.
Foretell |
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Sorcery Destroy all creatures with power 3 or greater. |
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Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
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Sorcery If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. |
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Reidane, God of the Worthy // Valkmira, Protector's Shield Legendary Creature — God Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost 2/3 |
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Reidane, God of the Worthy // Valkmira, Protector's Shield Legendary Artifact If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays |
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Sorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep. |
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Legendary Creature — Shapeshifter Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent. 3/3 |
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Sorcery Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell |
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Alrund, God of the Cosmos // Hakka, Whispering Raven Legendary Creature — God Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. 1/1 |
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Alrund, God of the Cosmos // Hakka, Whispering Raven Legendary Creature — Bird Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3 |
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Snow Creature — Spirit
1/1 |
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Creature — Horse Spirit Flash
Flying
Foretelling cards from your hand costs 3/3 |
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Creature — Giant Wizard When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands. 7/7 |
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Snow Creature — Kraken This spell costs 8/8 |
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Instant Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell |
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Enchantment As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) |
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Enchantment As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) |
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Snow Instant Scry X, where X is the amount of |
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Cosima, God of the Voyage // The Omenkeel Legendary Creature — God At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." 2/4 |
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Cosima, God of the Voyage // The Omenkeel Legendary Artifact — Vehicle Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1 3/3 |
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Legendary Creature — Human Wizard When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. 3/3 |
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Creature — Angel Berserker Flying, lifelink, hexproof from planeswalkers
Boast — 4/3 |
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Creature — Demon Berserker Flying When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle. 6/6 |
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Sorcery Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell |
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Valki, God of Lies // Tibalt, Cosmic Impostor Legendary Creature — God When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
2/1 |
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Valki, God of Lies // Tibalt, Cosmic Impostor Legendary Planeswalker — Tibalt As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
[+2]: Exile the top card of each player's library.
[−3]: Exile target artifact or creature.
[−8]: Exile all graveyards. Add |
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Valki, God of Lies // Tibalt, Cosmic Impostor Legendary Creature — God When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
2/1 |
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Valki, God of Lies // Tibalt, Cosmic Impostor Legendary Planeswalker — Tibalt As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
[+2]: Exile the top card of each player's library.
[−3]: Exile target artifact or creature.
[−8]: Exile all graveyards. Add |
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Creature — Elf Berserker Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. 3/1 |
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Creature — Demon Cleric Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by 0/3 |
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Legendary Creature — Demon Rogue Deathtouch
Boast — 2/3 |
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Snow Creature — Zombie Cleric If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. 4/4 |
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Instant Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell |
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Snow Sorcery Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of |
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Sorcery Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. |
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Egon, God of Death // Throne of Death Legendary Creature — God Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. 6/6 |
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Egon, God of Death // Throne of Death Legendary Artifact At the beginning of your upkeep, mill a card.
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Tergrid, God of Fright // Tergrid's Lantern Legendary Creature — God Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. 4/5 |
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Tergrid, God of Fright // Tergrid's Lantern Legendary Artifact
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Sorcery All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Creature — Dragon Flying, haste
Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have " 4/4 |
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Creature — Giant Berserker Your opponents can't gain life.
At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant.
Foretell 5/4 |
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Toralf, God of Fury // Toralf's Hammer Legendary Creature — God Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. 5/4 |
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Toralf, God of Fury // Toralf's Hammer Legendary Artifact — Equipment Equipped creature has " |
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Legendary Creature — Dwarf Berserker Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle. 2/1 |
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Legendary Creature — Human Berserker Haste
Boast — 3/3 |
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Creature — Human Berserker First strike
Boast abilities you activate cost 2/2 |
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Creature — Giant Berserker If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/4 |
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Sorcery Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. |
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Instant Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. |
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Snow Sorcery Tundra Fumarole deals 4 damage to target creature or planeswalker. Add |
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Birgi, God of Storytelling // Harnfel, Horn of Bounty Legendary Creature — God Whenever you cast a spell, add 3/3 |
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Birgi, God of Storytelling // Harnfel, Horn of Bounty Legendary Artifact Discard a card: Exile the top two cards of your library. You may play those cards this turn. |
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Legendary Creature — Phyrexian Praetor Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. 6/6 |
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Creature — Elephant Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell 6/5 |
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Legendary Planeswalker — Tyvar Elves you control have " |
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Esika, God of the Tree // The Prismatic Bridge Legendary Creature — God Vigilance
1/4 |
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Esika, God of the Tree // The Prismatic Bridge Legendary Enchantment At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Creature — Elf Warrior Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
2/2 |
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Creature — Shapeshifter Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. 2/3 |
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Creature — Shapeshifter Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. 2/3 |
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Creature — Troll Warrior Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ' 4/4 |
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Legendary Creature — Squirrel This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. 1/1 |
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Legendary Artifact — Vehicle When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 4/4 |
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Snow Sorcery Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of |
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Enchantment At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1. |
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Kolvori, God of Kinship // The Ringhart Crest Legendary Creature — God As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
2/4 |
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Kolvori, God of Kinship // The Ringhart Crest Legendary Artifact As The Ringhart Crest enters the battlefield, choose a creature type.
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Jorn, God of Winter // Kaldring, the Rimestaff Legendary Snow Creature — God Whenever Jorn attacks, untap each snow permanent you control. 3/3 |
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Jorn, God of Winter // Kaldring, the Rimestaff Legendary Snow Artifact
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Legendary Creature — Human Warrior Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/3 |
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Legendary Creature — Serpent This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma, Cosmos Serpent gains indestructible until end of turn. 6/6 |
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Legendary Planeswalker — Kaya [+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." [−3]: Exile target nonland permanent. [−7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost." |
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Legendary Planeswalker — Niko When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with " |
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Creature — Vampire Dragon Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. 3/3 |
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Legendary Creature — Wolf Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. 3/3 |
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Legendary Creature — Bird Spirit Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2 |
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Legendary Snow Creature — Zombie Wizard Other snow and Zombie creatures you control get +1/+1.
4/3 |
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Legendary Creature — Demon Berserker When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. 4/3 |
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Legendary Snow Creature — Troll Warrior
2/4 |
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Legendary Creature — Human Warrior Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. 2/3 |
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Legendary Creature — Angel Cleric Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. 2/4 |
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Legendary Creature — Giant Wizard Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. 3/3 |
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Legendary Creature — Elf Warrior Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 |
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Legendary Creature — Dwarf Warrior Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1. 2/2 |
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Legendary Snow Creature — Shapeshifter Changeling (This card is every creature type.) You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. 0/0 |
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Artifact
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Artifact Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life. |
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Land As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
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Blightstep Pathway // Searstep Pathway Land
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Blightstep Pathway // Searstep Pathway Land
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Barkchannel Pathway // Tidechannel Pathway Land
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Barkchannel Pathway // Tidechannel Pathway Land
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Darkbore Pathway // Slitherbore Pathway Land
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Darkbore Pathway // Slitherbore Pathway Land
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Hengegate Pathway // Mistgate Pathway Land
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Hengegate Pathway // Mistgate Pathway Land
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Land The World Tree enters the battlefield tapped.
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Land Indestructible
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Land
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Snow Land
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Needleverge Pathway // Pillarverge Pathway Land
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Needleverge Pathway // Pillarverge Pathway Land
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Creature — Cat Cleric Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn. 2/2 |
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Legendary Creature — Human Cleric At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays 2/2 |
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Creature — Spirit Cleric Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays 1/3 |
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Creature — Human Advisor When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. 3/3 |
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Enchantment When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. |
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Creature — Bird Cleric Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. 3/3 |
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Instant Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. |
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Creature — Archon Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5 |
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Sorcery You may pay |
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Creature — Human Cleric Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs Paulo Vitor Damo da Rosa, World Champion XXVI 3/1 |
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Sorcery Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. |
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Sorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens. |
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Legendary Creature — Elephant Artificer Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/4 |
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Creature — Dwarf Artificer Whenever you cast an artifact spell, you may pay 3/3 |
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Artifact Creature — Angel Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling 5/7 |
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Artifact Creature — Golem Double strike
Ward */5 |
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Enchantment Whenever an opponent casts their second spell each turn, you create a Treasure token. |
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Artifact When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |
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Sorcery — Lesson Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. |
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Legendary Creature — Bird Advisor Flying
2/3 |
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Creature — Bird Illusion Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 3/2 |
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Creature — Human Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2 |
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Creature — Human Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios. 2/2 |
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Sorcery If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. |
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Sorcery For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. |
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Sorcery You may pay |
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Legendary Creature — Elemental Octopus This spell costs 8/8 |
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Creature — Human Wizard
2/4 |
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Creature — Sphinx Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 4/5 |
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Sorcery Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order. |
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Sorcery Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— |
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Sorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control. |
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Sorcery — Lesson If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. |
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Legendary Creature — Human Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
3/3 |
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Creature — Kraken Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token. 6/6 |
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Creature — Bird Wizard Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. 3/3 |
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Instant Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. |
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Instant Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands. |
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Instant Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. |
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Creature — Human Warlock
3/3 |
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Legendary Creature — Human Warlock
3/3 |
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Creature — Human Warlock Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." 3/2 |
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Creature — Human Wizard At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. 2/2 |
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Creature — Vampire Warlock When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard. 2/1 |
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Creature — Vampire Rogue Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist. 2/2 |
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Artifact — Equipment When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Equipped creature gets +1/+1 and has lifelink.
Equip |
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Creature — Shade Warlock When Author of Shadows enters the battlefield, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 3/3 |
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Instant You may pay |
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Instant You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone. |
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Enchantment Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
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Sorcery — Lesson Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls. |
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Legendary Creature — Human Warlock Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. 4/4 |
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Creature — Vampire Warlock Flying
3/5 |
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Creature — Vampire Warlock Menace
Whenever you gain life, you may pay 3/3 |
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Enchantment Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." |
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Sorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. |
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Sorcery You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |
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Legendary Planeswalker — Liliana Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. [+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls. [−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. |
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Creature — Human Shaman Whenever Conspiracy Theorist attacks, you may pay 2/2 |
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Creature — Efreet Shaman Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 1/4 |
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Creature — Phoenix Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. 2/2 |
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Sorcery You may pay |
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Sorcery As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention. |
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Legendary Creature — Human Wizard At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4 |
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Creature — Human Wizard Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. 2/2 |
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Creature — Elemental Trample Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard. 0/0 |
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Sorcery Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Sorcery Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. |
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Sorcery Add |
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Legendary Creature — Spirit Warrior Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia. 2/2 |
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Artifact Creature — Construct Menace
When Ruin Grinder dies, each player may discard their hand and draw seven cards.
Mountaincycling 7/4 |
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Creature — Human Artificer
3/3 |
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Artifact — Equipment Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay |
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Artifact
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Sorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. |
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Sorcery — Lesson Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. |
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Sorcery Crackle with Power deals five times X damage to each of up to X targets. |
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Creature — Human Druid Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
2/2 |
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Creature — Human Druid Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
"The Founder Dragons brought the Blood Age to an end. It is an honor to serve them." 2/2 |
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Creature — Elf Druid
2/5 |
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Creature — Treefolk Druid Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 5/4 |
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Sorcery Until end of turn, double target creature's power X times. |
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Sorcery You may pay |
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Sorcery — Lesson Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. |
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Legendary Creature — Treefolk Druid Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) 5/5 |
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Creature — Beast Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3 |
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Creature — Treefolk Druid Reach
Creature spells you cast cost 4/6 |
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Creature — Fungus Beast This spell costs 9/7 |
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Sorcery Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." |
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Enchantment Whenever you gain life, you may pay |
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Legendary Creature — Bear Druid Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. 4/4 |
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Creature — Troll Wizard Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2 |
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Sorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique. |
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Enchantment Paradox Zone enters the battlefield with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone. |
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Artifact
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Artifact — Equipment When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip |
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Sorcery Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. |
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Instant Destroy target artifact, enchantment, or planeswalker. "Your defiance is amusing, little mage. It's time you learn how fragile you really are." —Extus Narr |
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Instant This spell costs "Death is my life's work." |
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Instant Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays "I've heard enough." |
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Sorcery Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Prismari students dance in the tension between passion and perfection. |
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Sorcery Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment. Torn from history. Torn from memory. Torn from reality. |
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Creature — Human Cleric As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. 3/2 |
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Instant Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. |
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Instant Exile target monocolored permanent. |
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Sorcery Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature. |
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Enchantment Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. |
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Creature — Demon Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. 11/10 |
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Sorcery Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life. |
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Instant Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. |
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Sorcery Destroy each nonland permanent with mana value 2 or less. Add |
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Creature — Human Wizard When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. 2/2 |
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Instant Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.) |
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Instant Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. |
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Sorcery Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. |
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Instant Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost. |
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Creature — Orc Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) 4/4 |
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Instant Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. |
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Creature — Spirit Cleric Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. 3/3 |
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Creature — Human Cleric Attacking creatures you control have double strike. 2/3 |
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Creature — Dwarf Cleric Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. 2/4 |
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Instant Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards. |
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Sorcery Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. |
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Sorcery For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. |
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Sorcery Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. |
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Selfless Glyphweaver // Deadly Vanity Creature — Human Cleric Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. 2/3 |
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Selfless Glyphweaver // Deadly Vanity Sorcery Choose a creature or planeswalker, then destroy all other creatures and planeswalkers. |
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Shaile, Dean of Radiance // Embrose, Dean of Shadow Legendary Creature — Bird Cleric Flying, vigilance
1/1 |
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Shaile, Dean of Radiance // Embrose, Dean of Shadow Legendary Creature — Human Warlock
4/4 |
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Pestilent Cauldron // Restorative Burst Artifact
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Pestilent Cauldron // Restorative Burst Sorcery Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst. |
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Valentin, Dean of the Vein // Lisette, Dean of the Root Legendary Creature — Vampire Warlock Menace, lifelink
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay 1/1 |
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Valentin, Dean of the Vein // Lisette, Dean of the Root Legendary Creature — Human Druid Whenever you gain life, you may pay 4/4 |
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Augmenter Pugilist // Echoing Equation Creature — Troll Druid Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. 3/3 |
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Augmenter Pugilist // Echoing Equation Sorcery Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary. |
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Kianne, Dean of Substance // Imbraham, Dean of Theory Legendary Creature — Elf Druid
2/2 |
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Kianne, Dean of Substance // Imbraham, Dean of Theory Legendary Creature — Bird Wizard Flying
3/3 |
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Torrent Sculptor // Flamethrower Sonata Creature — Merfolk Wizard Ward 2/2 |
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Torrent Sculptor // Flamethrower Sonata Sorcery Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control. |
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Uvilda, Dean of Perfection // Nassari, Dean of Expression Legendary Creature — Djinn Wizard
2/2 |
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Uvilda, Dean of Perfection // Nassari, Dean of Expression Legendary Creature — Efreet Shaman At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression. 4/4 |
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Flamescroll Celebrant // Revel in Silence Creature — Human Shaman Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.
2/1 |
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Flamescroll Celebrant // Revel in Silence Instant Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence. |
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Plargg, Dean of Chaos // Augusta, Dean of Order Legendary Creature — Orc Shaman
2/2 |
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Plargg, Dean of Chaos // Augusta, Dean of Order Legendary Creature — Human Cleric Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control. 1/3 |
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Legendary Creature — Bird Warlock Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3 |
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Sorcery Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. |
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Legendary Creature — Vampire Wizard Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. 3/2 |
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Instant Exchange your hand and graveyard. Exile Harness Infinity. |
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Legendary Planeswalker — Kasmina Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. [+2]: Scry 1. [−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. [−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. |
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Sorcery Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. |
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Instant Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
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Legendary Creature — Dwarf Cleric Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard." 4/5 |
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Legendary Creature — Human Shaman Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. 1/4 |
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Legendary Creature — Efreet Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 2/2 |
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Legendary Creature — Giant Artificer Vigilance
4/4 |
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Legendary Artifact Creature — Golem Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. 4/5 |
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Legendary Creature — Dryad Druid
3/3 |
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Legendary Creature — Troll Warlock Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
5/3 |
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Legendary Creature — Merfolk Wizard Ward 2/2 |
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Extus, Oriq Overlord // Awaken the Blood Avatar Legendary Creature — Human Warlock Double strike Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand. 2/4 |
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Extus, Oriq Overlord // Awaken the Blood Avatar Sorcery As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs |
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Legendary Creature — Fractal Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. 4/4 |
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Blex, Vexing Pest // Search for Blex Legendary Creature — Pest Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex, Vexing Pest dies, you gain 4 life. 3/2 |
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Blex, Vexing Pest // Search for Blex Sorcery Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way. |
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Jadzi, Oracle of Arcavios // Journey to the Oracle Legendary Creature — Human Wizard Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying 5/5 |
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Jadzi, Oracle of Arcavios // Journey to the Oracle Sorcery You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand. |
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Rowan, Scholar of Sparks // Will, Scholar of Frost Legendary Planeswalker — Rowan Instant and sorcery spells you cast cost |
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Rowan, Scholar of Sparks // Will, Scholar of Frost Legendary Planeswalker — Will Instant and sorcery spells you cast cost |
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Mila, Crafty Companion // Lukka, Wayward Bonder Legendary Creature — Fox Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. 2/3 |
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Mila, Crafty Companion // Lukka, Wayward Bonder Legendary Planeswalker — Lukka [+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. [−2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. [−7]: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target." |
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Legendary Creature — Elder Dragon Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. 2/5 |
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Legendary Creature — Elder Dragon Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. 4/4 |
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Legendary Creature — Elder Dragon Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4 |
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Legendary Creature — Elder Dragon Flying
When Galazeth Prismari enters the battlefield, create a Treasure token.
Artifacts you control have " 3/4 |
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Legendary Creature — Elder Dragon Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 5/5 |
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Artifact
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Artifact At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token. |
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Legendary Artifact Creature — Construct You can't cast permanent spells.
1/4 |
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Artifact Whenever you cast a spell with |
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Artifact Creature — Golem Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. 9/9 |
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Artifact Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value.
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Wandering Archaic // Explore the Vastlands Creature — Avatar Whenever an opponent casts an instant or sorcery spell, they may pay 4/4 |
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Wandering Archaic // Explore the Vastlands Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life. |
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Sorcery — Lesson Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. |
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Land As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
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Land As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
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Land As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
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Land As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
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Land As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
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Land
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Land
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Land
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Creature — Elemental Incarnation Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. 3/2 |
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Creature — Human Soldier Ranger When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn. 3/3 |
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Creature — Human Cleric As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. "This area is off-limits to you." 2/2 |
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Creature — Kor Cleric
She provides marks of protection to those she chooses as family. 1/2 |
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Legendary Creature — Human Soldier Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.
2/2 |
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Creature — Human Cleric Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. 2/2 |
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Creature — Dragon Flying
Plainscycling 5/5 |
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Sorcery Suspend 2— |
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Enchantment When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.) |
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Instant Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. The best presents are impossible to regift. |
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Creature — Cat Other Cats you control get +2/+1. "Glorious, to walk again across the savannah with my beloved." —"Love Song of Night and Day" 2/1 |
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Creature — Elemental Incarnation Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand. 3/3 |
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Legendary Creature — Human Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add 1/4 |
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Legendary Creature — Merfolk God Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward 3/4 |
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Instant Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less. |
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Creature — Merfolk Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1/2 |
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Instant If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. "Try, if you must." |
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Sorcery Suspend 3— |
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Sorcery Target player draws X cards. |
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Instant Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) |
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Instant Counter target spell. |
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Creature — Faerie Wizard Flying When Faerie Seer enters the battlefield, scry 2. "The patterns of crossing ripples reveal the future to those who know how to read them." 1/1 |
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Creature — Human Wizard When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle. 2/2 |
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Creature — Elemental Incarnation Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand. 3/2 |
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Legendary Creature — Human Cleric Kicker 2/1 |
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Creature — Dauthi Rogue Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
3/2 |
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Creature — Phyrexian Carrier Deathtouch As Plague Engineer enters the battlefield, choose a creature type. Creatures of the chosen type your opponents control get -1/-1. "The lasting effects are invariably fatal." —Phyrexian progress notes 2/2 |
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Creature — Lhurgoyf Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness */4 |
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Sorcery Suspend 2— |
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Sorcery Search your library for a nonlegendary card, put that card into your graveyard, then shuffle. |
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Sorcery Destroy target creature. A creature destroyed this way can't be regenerated.
Overload |
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Creature — Shapeshifter Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked. A mercurial face sows distrust. Distrust reaps a lonely life. 1/1 |
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Instant Target creature gets -1/-1 until end of turn for each Swamp you control. The only shortcut in a bog is to the bottom. |
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Creature — Zombie Wizard Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. "To see past the veil of death, cross it." —The Red Book of Mezdrithalik 2/2 |
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Legendary Creature — Monkey Pirate Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash 2/1 |
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Creature — Elemental Incarnation Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand. 3/3 |
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Creature — Human Advisor When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. A passionate recruiter will win a war before the first arrow flies. 1/1 |
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Creature — Goblin Artificer When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.
1/2 |
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Creature — Human Berserker Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1 |
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Artifact Creature — Human Artificer When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
2/3 |
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Instant Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control. |
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Sorcery Suspend 3— |
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Instant Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.
Flashback |
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Instant Delve (Each card you exile from your graveyard while casting this spell pays for Opening like the maw of a hellion, the earth swallowed the traveler whole. |
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Sorcery Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.) Pricy baubles are no match for cheap tricks. |
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Creature — Elemental Incarnation Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand. 3/4 |
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Legendary Creature — Squirrel Warrior Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
3/3 |
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Legendary Creature — Dinosaur This spell costs 7/7 |
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Legendary Creature — Elemental When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. 5/3 |
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Legendary Creature — Bear Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control. Born from the oldest red cedar, nursed on the sap of the tallest spruce, coronated under the mightiest pine. 2/2 |
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Creature — Elf Druid Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1 |
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Enchantment Creature — Dryad
0/2 |
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Instant If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments. The vines overgrew the construct, snapping gears and soaking up aether. |
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Legendary Creature — Ooze Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control. 2/2 |
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Sorcery Suspend 4— |
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Artifact At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.
Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.
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Creature — Elf Druid
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again." 3/3 |
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Sorcery Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload |
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Instant You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.) "Quell your ego and anywhere can be as calm as a hurricane's eye." |
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Legendary Planeswalker — Dakkon Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. [+1]: Surveil 2. [−3]: Exile target creature. [−6]: You may put an artifact card from your hand or graveyard onto the battlefield. |
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Legendary Creature — Sliver Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade. 7/7 |
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Legendary Planeswalker — Grist As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard. |
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Legendary Planeswalker — Dihada Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. [−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. [−7]: Gain control of each permanent with a corruption counter on it. |
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Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. Its passage through history is marked by warped desires and insatiable greed. |
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Snow Creature — Snake Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. 1/1 |
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Creature — Zombie Wizard When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. 3/1 |
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Asmoranomardicadaistinaculdacar Legendary Creature — Human Wizard As long as you've discarded a card this turn, you may pay 3/3 |
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Creature — Kavu Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard. */* |
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Legendary Creature — Efreet Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. 2/3 |
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Legendary Creature — Efreet Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. 2/3 |
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Legendary Creature — Human Warrior Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate. 3/5 |
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Legendary Creature — Elder Dragon Flying, lifelink
At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay 7/7 |
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Artifact Creature — Human Rogue Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) "The left blade for a swift, painless death. The right blade for a long, lingering one. The choice is mine." 2/2 |
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Sorcery Destroy target permanent. "I am the mad one!" |
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Creature — Vedalken Ninja Ninjutsu 2/3 |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." Warm enough to incubate eggs or incinerate those who would eat them. 2/2 |
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Creature — Spirit Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 1/1 |
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Enchantment As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
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Artifact Creature — Dragon Domain — This spell costs 4/4 |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip |
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Legendary Artifact Creature — Insect Modular 1
If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
0/0 |
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Artifact Creature — Cat
2/2 |
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Artifact Creature — Assembly-Worker If you would create a Clue, Food, or Treasure token, instead create one of each. 1/3 |
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Artifact Suspend 3— |
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Artifact Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell. |
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Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip |
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Artifact Creature — Shapeshifter Changeling (This card is every creature type.) "Within minutes, the strange device was indistinguishable from the other upon my workbench." —Tocasia, journal entry 1/1 |
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Artifact
"The sun banishes darkness every morning. I too will rise with such assuredness." —Huatli |
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Artifact
"Good ideas don't take time. They take a lot of bad ideas first." —Ral Zarek |
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Artifact
"The pain of exploring is less than the pain of not knowing." —Tamiyo |
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Artifact
"You'll never get to the top if you don't know who's already there." —Kaya |
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Artifact
"The continual rise of the downtrodden is as inevitable as vines usurping a forest." —Vraska |
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Land
The Cabal required a suitably immense space to house the lucrative fruits of their religious zeal. |
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Legendary Land
The stronghold of Theros's light. |
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Land
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Land
There is beauty in the uncertainty of potential. |
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Land
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Land
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Land
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Land
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Legendary Land Each land is a Forest in addition to its other land types. |
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Land
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Creature — Skeleton Wizard This spell costs 4/3 |
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Legendary Planeswalker — Bahamut As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. [+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. |
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Legendary Creature — Dragon Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip 4/3 |
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Legendary Artifact At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
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Creature — Jellyfish Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. 0/4 |
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Creature — Dog Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/1 |
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Creature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |
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Creature — Angel Flying, lifelink
Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.)
3/6 |
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Artifact — Equipment Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward |
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Enchantment At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. |
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Creature — Dragon Flying Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 4/4 |
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Legendary Creature — Dragon Flying
Iymrith, Desert Doom has ward 5/5 |
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Legendary Planeswalker — Mordenkainen [+2]: Draw two cards, then put a card from your hand on the bottom of your library. [−2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." [−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." |
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Creature — Skeleton Wizard This spell costs 4/3 |
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Creature — Snake Rogue Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/1 |
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Legendary Creature — Horror Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. 3/2 |
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Artifact
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Legendary Artifact You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue — |
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Sorcery Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. |
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Instant Target artifact or creature becomes a copy of another target artifact or creature. |
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Creature — Dragon Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. 5/5 |
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Legendary Creature — Zombie Wizard When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. 5/5 |
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Legendary Planeswalker — Lolth Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. [0]: You draw a card and you lose 1 life. [−3]: Create two 2/1 black Spider creature tokens with menace and reach. [−8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference." |
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Legendary Creature — Zombie Dragon Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. 5/2 |
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Legendary Artifact At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
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Creature — Human Knight Menace
1/1 |
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Legendary Creature — Devil God Binding Contract — If you would draw a card, exile the top card of your library face down instead.
6/6 |
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Artifact — Equipment Equipped creature gets +2/+0 and has deathtouch.
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Artifact — Equipment Equipped creature gets +2/+0 and has deathtouch.
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Artifact Sphere of Annihilation enters the battlefield with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it. |
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Creature — Dragon Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. 4/4 |
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Creature — Skeleton Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1 |
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Legendary Planeswalker — Zariel [+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." |
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Legendary Creature — Dragon This spell can't be countered.
Flying, haste
6/6 |
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Creature — Goblin Rogue Other Goblins you control get +1/+1.
2/3 |
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Artifact
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Enchantment When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library. |
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Sorcery You may play a card you own from outside the game this turn. |
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Sorcery Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers. |
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Creature — Dragon Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. 4/4 |
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Legendary Planeswalker — Ellywick [+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." |
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Legendary Creature — Dragon Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. 7/7 |
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Creature — Human Werewolf Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
3/3 |
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Creature — Elf Druid
2/1 |
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Creature — Frog Horror Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way. 4/4 |
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Legendary Artifact At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
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Sorcery Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. |
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Creature — Dragon Flying Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. 4/4 |
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Legendary Creature — Dragon God Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. 7/7 |
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Legendary Creature — Beholder At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. 5/6 |
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Legendary Creature — Elf Knight Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control." 4/4 |
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Legendary Creature — Tiefling Warlock Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token. 1/4 |
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Creature — Human Knight Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1 |
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Sorcery Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Legendary Creature — Demon Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn. 5/3 |
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Enchantment Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. |
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Instant Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. |
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Creature — Dragon Flying, lifelink, haste 4/3 |
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Legendary Creature — Human Barbarian Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 4/4 |
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Legendary Artifact
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Artifact
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Artifact
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Legendary Artifact — Equipment At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip |
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Legendary Artifact When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay |
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Creature — Human Scout Lifelink
When Intrepid Adversary enters the battlefield, you may pay 3/1 |
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Creature — Angel Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. 3/3 |
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Legendary Artifact Indestructible Other legendary permanents you control have indestructible. |
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Enduring Angel // Angelic Enforcer Creature — Angel Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3 |
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Enduring Angel // Angelic Enforcer Creature — Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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Creature — Human Soldier Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — 3/2 |
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Creature — Wall Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. 0/4 |
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Creature — Human Soldier Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. 3/1 |
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Enchantment As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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Instant Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with " |
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Enchantment — Aura Curse Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost |
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Sorcery This spell costs |
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Creature — Spirit Flash
Flying
When Spectral Adversary enters the battlefield, you may pay 2/1 |
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Poppet Stitcher // Poppet Factory Creature — Human Wizard Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. 2/3 |
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Poppet Stitcher // Poppet Factory Artifact Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory. |
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Creature — Human Wizard You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
1/3 |
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Creature — Zombie Horror
2/4 |
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Creature — Human Wizard You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
She's always willing to lend a hand. It just won't be her own. 1/3 |
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Creature — Spirit Knight Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost 2/2 |
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Creature — Horror Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. 5/5 |
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Instant Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards. |
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Enchantment — Aura As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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Sorcery Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order. |
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Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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Malevolent Hermit // Benevolent Geist Creature — Human Wizard
2/1 |
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Malevolent Hermit // Benevolent Geist Creature — Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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Creature — Zombie Deathtouch
When Tainted Adversary enters the battlefield, you may pay 2/3 |
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Creature — Demon Flying, trample
6/6 |
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Legendary Enchantment When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
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Creature — Zombie Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. 1/1 |
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Creature — Human Rogue Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. 2/4 |
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Creature — Zombie Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. 1/1 |
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Creature — Vampire Warrior When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. 3/3 |
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Artifact
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Instant Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn. |
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Enchantment — Aura Curse Enchant player Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
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Legendary Artifact — Equipment Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip |
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Sorcery For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
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Curse of Leeches // Leeching Lurker Enchantment — Aura Curse Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
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Curse of Leeches // Leeching Lurker Creature — Leech Horror Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Creature — Vampire Haste
When Bloodthirsty Adversary enters the battlefield, you may pay 2/2 |
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Creature — Dragon Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. 4/4 |
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Creature — Phoenix Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
Whenever day becomes night or night becomes day, you may pay 4/2 |
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Creature — Vampire Warrior
2/1 |
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Sorcery Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback— |
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Enchantment — Aura Curse Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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Artifact Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
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Sorcery Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. |
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Smoldering Egg // Ashmouth Dragon Creature — Dragon Egg Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. 0/4 |
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Smoldering Egg // Ashmouth Dragon Creature — Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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Creature — Wolf Trample
When Primal Adversary enters the battlefield, you may pay 4/3 |
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Creature — Ooze Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." */*+1 |
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Legendary Planeswalker — Wrenn [+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [−3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |
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Creature — Treefolk Spirit Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. 1/1 |
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Creature — Human Warrior Vigilance
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.
1/1 |
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Creature — Human Druid You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. 2/3 |
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Creature — Human Scout Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with " 2/3 |
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Creature — Human Ranger When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. 1/1 |
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Enchantment At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |
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Sorcery Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback |
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Legendary Planeswalker — Teferi [+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [−2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [−7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." |
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Legendary Creature — Human Rogue Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with " 4/4 |
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Legendary Creature — Human Noble Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. 0/4 |
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Legendary Creature — Human Cleric Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler. 2/2 |
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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury Legendary Planeswalker — Arlinn Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [−3]: Create two 2/2 green Wolf creature tokens. |
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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury Legendary Planeswalker — Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[+2]: Add |
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Sorcery Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback |
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Instant Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback |
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Sorcery Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback |
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Sorcery Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback |
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Instant Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback |
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Sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback |
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Instant When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback |
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Sorcery Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Flashback |
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Sorcery Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback |
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Sorcery Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback |
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Artifact As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Legendary Artifact If it's neither day nor night, it becomes day as The Celestus enters the battlefield.
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Hostile Hostel // Creeping Inn Land
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Hostile Hostel // Creeping Inn Artifact Creature — Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
3/7 |
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Land Deserted Beach enters the battlefield tapped unless you control two or more other lands.
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Land Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
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Land Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
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Land Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
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Land Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
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Creature — Human Warlock Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
1/2 |
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Enchantment Whenever a creature an opponent controls dies, you may pay |
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Creature — Spirit Cleric Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. 2/2 |
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Creature — Spirit Soldier Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control. 2/2 |
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Instant Cleave |
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Enchantment Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. |
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Enchantment Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons. |
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Sorcery Choose a number between 0 and 13. Each player sacrifices that many creatures. |
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Legendary Creature — Human Soldier Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. 3/3 |
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Wedding Announcement // Wedding Festivity Enchantment At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. |
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Wedding Announcement // Wedding Festivity Enchantment Creatures you control get +1/+1. |
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Creature — Human Soldier Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. 3/4 |
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Creature — Human Soldier Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. 1/2 |
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Enchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
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Faithbound Judge // Sinner's Judgment Creature — Spirit Soldier Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb 4/4 |
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Faithbound Judge // Sinner's Judgment Enchantment — Aura Curse Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. |
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Creature — Zombie Horror
1/2 |
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Creature — Spirit Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step. 3/1 |
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Enchantment You may cast Spirit spells as though they had flash. Whenever you cast a creature spell during an opponent's turn, tap up to one target creature. |
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Creature — Zombie Horror Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. 3/3 |
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Creature — Spirit Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with " 2/3 |
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Creature — Kraken Horror Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand. 7/8 |
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Sorcery Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |
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Creature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." 1/4 |
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Sorcery Cleave |
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Instant Cleave |
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Legendary Creature — Spirit Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature. 3/4 |
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Mirrorhall Mimic // Ghastly Mimicry Creature — Spirit You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb 0/0 |
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Mirrorhall Mimic // Ghastly Mimicry Enchantment — Aura Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. |
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Creature — Spirit Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. 2/3 |
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Enchantment Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. |
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Creature — Zombie Scorpion Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. 3/2 |
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Creature — Zombie Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. 3/1 |
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Sorcery Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." |
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Creature — Zombie Warrior Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you. 3/3 |
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Creature — Vampire Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5 |
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Creature — Demon Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. 6/6 |
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Creature — Demon When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness— 8/4 |
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Enchantment Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. |
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Creature — Spider Horror Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." 1/8 |
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Sorcery Cleave |
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Sorcery Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. |
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Legendary Creature — Vampire Rogue Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with " 3/4 |
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Concealing Curtains // Revealing Eye Creature — Wall Defender
0/4 |
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Concealing Curtains // Revealing Eye Creature — Eye Horror Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. 3/4 |
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Legendary Planeswalker — Sorin [+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [−2]: Create a 2/3 black Vampire creature token with flying and lifelink. [−7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. |
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Creature — Zombie Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card. 4/4 |
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Creature — Human Knight Menace
1/2 |
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Creature — Vampire Noble Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with " 3/1 |
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Creature — Human Rogue Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. 4/3 |
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Enchantment When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with " |
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Creature — Vampire Soldier Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.
Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with " 6/6 |
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Sorcery Cleave |
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Enchantment — Aura Curse Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. |
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Sorcery Discard your hand, then draw a card for each card you've discarded this turn. |
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Enchantment At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. |
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Ill-Tempered Loner // Howlpack Avenger Creature — Human Werewolf Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
3/3 |
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Ill-Tempered Loner // Howlpack Avenger Creature — Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
4/4 |
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Legendary Planeswalker — Chandra [+1]: Add |
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Creature — Dragon Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. 4/4 |
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Volatile Arsonist // Dire-Strain Anarchist Creature — Human Werewolf Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
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Volatile Arsonist // Dire-Strain Anarchist Creature — Werewolf Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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Creature — Wolf Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. 2/1 |
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Creature — Human Warrior Ward 1/1 |
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Creature — Human Shaman Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
3/5 |
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Enchantment At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains " |
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Sorcery Return all land cards from your graveyard to the battlefield tapped. |
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Sorcery Cleave |
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Creature — Horse Spirit Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3 |
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Enchantment At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. |
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Ulvenwald Oddity // Ulvenwald Behemoth Creature — Beast Trample, haste
4/4 |
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Ulvenwald Oddity // Ulvenwald Behemoth Creature — Beast Horror Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8 |
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Howlpack Piper // Wildsong Howler Creature — Human Werewolf This spell can't be countered.
2/2 |
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Howlpack Piper // Wildsong Howler Creature — Werewolf Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Creature — Wolf Vigilance
Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.
Spells you cast cost 3/4 |
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Creature — Plant Beast Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. */* |
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Avabruck Caretaker // Hollowhenge Huntmaster Creature — Human Werewolf Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
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Avabruck Caretaker // Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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Legendary Creature — Spirit Soldier This spell costs 4/4 |
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Legendary Planeswalker — Kaya [+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. |
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Artifact — Clue Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.
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Artifact
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Land Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
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Land Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
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Land Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
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Land Sundown Pass enters the battlefield tapped unless you control two or more other lands.
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Land Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
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Land
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Land
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Artifact
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance. |
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Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback |
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Sorcery Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. "Two spells are more than one." |
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Sorcery Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. There is no knowledge that is not power. |
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Sorcery Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player. "Knowledge is the greatest virtue—with the courage to apply it." —Rowan and Will Kenrith |
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Enchantment — Aura Enchant artifact
Enchanted artifact's activated abilities cost |
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Land — Island Mountain ( |
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Creature — Elf Shaman Whenever another creature enters the battlefield, you gain 1 life. "Life begets life." 1/1 |
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Legendary Creature — Fox Advisor Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. 2/2 |
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Legendary Creature — Dragon Spirit Flash
Flying
When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.
3/3 |
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Legendary Creature — Dragon Spirit Flash
Flying
When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.
3/3 |
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Artifact Creature — Equipment Kirin Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure 3/2 |
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Sorcery Return all artifact and enchantment cards from your graveyard to the battlefield. |
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Legendary Creature — Spirit Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. 4/6 |
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Sorcery Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. |
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Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for |
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Artifact Creature — Equipment Cat
1/1 |
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Instant Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. |
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Instant As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs |
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Enchantment — Aura Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.) |
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Sorcery Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. |
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The Restoration of Eiganjo // Architect of Restoration Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control. |
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The Restoration of Eiganjo // Architect of Restoration Enchantment Creature — Fox Monk Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. 3/4 |
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Legendary Creature — Dragon Spirit Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4 |
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Legendary Creature — Dragon Spirit Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4 |
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Legendary Creature — Dog Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.) 1/1 |
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Legendary Planeswalker Flash As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life. |
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Creature — Human Ninja Ninjutsu 1/1 |
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Instant Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. |
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Legendary Creature — Moonfolk Wizard Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
2/3 |
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Artifact Creature — Construct Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4 |
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Legendary Artifact Creature — Equipment Jellyfish You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure 0/4 |
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Artifact — Vehicle You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3 3/1 |
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Artifact — Vehicle Flying Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1 4/3 |
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Artifact Creature — Turtle Warrior Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 4/4 |
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Instant As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs |
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Sorcery Gain control of target artifact or creature. Untap it. |
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Artifact Creature — Moonfolk Wizard Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card. 3/3 |
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Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for |
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Inventive Iteration // Living Breakthrough Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. |
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Inventive Iteration // Living Breakthrough Enchantment Creature — Moonfolk Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. 3/3 |
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Legendary Creature — Dragon Spirit Flying, ward 6/6 |
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Legendary Creature — Dragon Spirit Flying, ward 6/6 |
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Legendary Creature — Phyrexian Praetor Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. 5/5 |
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Legendary Planeswalker — Tezzeret The first activated ability of an artifact you activate each turn costs |
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Legendary Creature — Ogre Demon
4/4 |
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Artifact — Vehicle Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3 |
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Creature — Human Wizard When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
2/4 |
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Legendary Creature — Human Ninja Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
3/3 |
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Sorcery Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand. |
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Creature — Human Ninja Ninjutsu 3/3 |
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Instant As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs |
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Sorcery Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. |
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Sorcery Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach. |
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Tribute to Horobi // Echo of Death's Wail Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control. |
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Tribute to Horobi // Echo of Death's Wail Enchantment Creature — Spirit Flying, haste When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. 3/3 |
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Legendary Creature — Dragon Spirit Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. 5/5 |
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Legendary Creature — Dragon Spirit Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. 5/5 |
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Legendary Creature — Rat Ninja Ninjutsu 3/2 |
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Artifact Creature — Equipment Demon Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure 3/1 |
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Artifact Creature — Equipment Ogre Equipped creature gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure 2/2 |
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Artifact Creature — Equipment Lizard Double strike
Equipped creature has double strike.
Reconfigure 1/1 |
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Legendary Creature — Goblin Samurai
2/2 |
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Creature — Goblin Artificer
3/3 |
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Artifact Creature — Equipment Dog Menace
Equipped creature gets +2/+2 and has menace.
Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure 2/2 |
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Creature — Spirit Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) 3/3 |
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Legendary Creature — Spirit Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. 7/4 |
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Instant As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs |
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Sorcery For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." |
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Instant You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. |
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Fable of the Mirror-Breaker // Reflection of Kiki-Jiki Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control. |
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Fable of the Mirror-Breaker // Reflection of Kiki-Jiki Enchantment Creature — Goblin Shaman
2/2 |
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Legendary Creature — Dragon Spirit Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens. 4/4 |
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Legendary Creature — Dragon Spirit Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens. 4/4 |
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Sorcery As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs |
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Creature — Spirit Trample Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. 2/2 |
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Legendary Enchantment Creature — Snake Druid
1/3 |
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Creature — Insect Ninja Ninjutsu 6/5 |
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Enchantment Creature — Snake Druid Other enchantment creatures you control get +1/+1.
2/2 |
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Legendary Creature — Spirit Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. 8/8 |
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Instant As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs |
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Sorcery Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. |
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Creature — Plant Hydra Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. 0/0 |
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Artifact Creature — Equipment Dog Whenever Tanuki Transplanter or equipped creature attacks, add an amount of 2/4 |
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Teachings of the Kirin // Kirin-Touched Orochi Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control. |
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Teachings of the Kirin // Kirin-Touched Orochi Enchantment Creature — Snake Monk Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. 1/1 |
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The Dragon-Kami Reborn // Dragon-Kami's Egg Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control. |
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The Dragon-Kami Reborn // Dragon-Kami's Egg Enchantment Creature — Egg Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. 0/1 |
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Legendary Creature — Dragon Spirit Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control. 4/4 |
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Legendary Creature — Dragon Spirit Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control. 4/4 |
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Legendary Enchantment Creature — Shrine
3/4 |
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Legendary Creature — Spirit Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 3/3 |
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Jugan Defends the Temple // Remnant of the Rising Star Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with " |
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Jugan Defends the Temple // Remnant of the Rising Star Enchantment Creature — Dragon Spirit Flying
Whenever another creature enters the battlefield under your control, you may pay 2/2 |
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Legendary Creature — Human Samurai Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona. 3/3 |
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Legendary Creature — Human Druid
1/3 |
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Legendary Creature — Human Ninja When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. 4/4 |
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Legendary Creature — Rat Pilot At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. 4/3 |
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Legendary Creature — Human Samurai First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. 3/3 |
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Legendary Creature — Kirin Spirit Flying, trample
Spells you cast cost 4/4 |
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Legendary Creature — Human Ninja Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu 2/4 |
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Legendary Creature — Human Ninja Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu 2/4 |
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Legendary Creature — Human Samurai If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/4 |
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Sorcery Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. |
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Legendary Creature — Snake Samurai Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) 4/4 |
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Legendary Creature — Moonfolk Pilot Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. 2/4 |
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Legendary Planeswalker — Kaito At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This creature can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." |
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Legendary Artifact — Vehicle
8/8 |
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Legendary Planeswalker — Tamiyo Compleated ( |
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Enchantment At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." |
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The Kami War // O-Kagachi Made Manifest Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control. |
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The Kami War // O-Kagachi Made Manifest Enchantment Creature — Dragon Spirit O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. 6/6 |
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Hidetsugu Consumes All // Vessel of the All-Consuming Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control. |
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Hidetsugu Consumes All // Vessel of the All-Consuming Enchantment Creature — Ogre Shaman Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. 3/3 |
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Artifact — Vehicle
2/4 |
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Legendary Artifact — Equipment Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip |
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Artifact — Vehicle Reckoner Bankbuster enters the battlefield with three charge counters on it.
4/4 |
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Artifact — Vehicle Menace When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4 5/5 |
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Artifact The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. |
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Legendary Land
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Legendary Land
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Legendary Land
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Legendary Land
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Legendary Land
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Legendary Land
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Sokenzan, Crucible of Defiance Legendary Land
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Sokenzan, Crucible of Defiance Legendary Land
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Legendary Land
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Legendary Land
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Land — Mountain Plains ( |
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Sorcery Mizzium Mortars deals 4 damage to target creature you don't control.
Overload |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn. |
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Sorcery Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload |
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Artifact
"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ." —Heidar, Rimewind master |
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Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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Sorcery Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie. |
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Legendary Creature — Monkey Pirate Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash 2/1 |
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Creature — Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
1/2 |
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Legendary Planeswalker — Elspeth [+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying. |
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Legendary Planeswalker — Nixilis Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life. |
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Legendary Planeswalker — Vivien [+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token. |
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Land — Mountain Forest Plains ( |
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Land — Forest Plains Island ( |
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Land — Plains Island Swamp ( |
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Land — Island Swamp Mountain ( |
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Land — Swamp Mountain Forest ( |
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Creature — Avatar Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. 5/4 |
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Creature — Avatar If your life total is less than your starting life total, this spell costs 7/7 |
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Artifact Lands you control have " |
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Creature — Elemental Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control. 7/7 |
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Artifact
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Creature — Plant Dinosaur Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands. 4/4 |
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Creature — Shapeshifter Rogue You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 0/0 |
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Creature — Rhino Warrior Trample
When Workshop Warchief enters the battlefield, you gain 3 life.
When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.
Blitz 5/3 |
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Sorcery Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life. |
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Artifact
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Sorcery As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker. |
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Artifact — Vehicle
*/* |
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Artifact — Vehicle Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1 4/3 |
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Artifact — Vehicle Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2 4/4 |
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Creature — Ogre Warrior Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. 6/4 |
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Creature — Bird Advisor Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/3 |
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Creature — Cat Rogue At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.
2/2 |
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Creature — Kraken Trample, ward 6/6 |
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Sorcery Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn. |
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Creature — Devil Warrior Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. 1/3 |
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Creature — Human Rogue Lifelink When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist. 3/2 |
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Creature — Pegasus Flying, trample Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. 2/1 |
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Artifact — Vehicle Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3 5/5 |
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Creature — Human Warrior Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. 2/3 |
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Creature — Elf Druid Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life. 1/1 |
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Sorcery Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down. |
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Creature — Vampire Rogue Menace, lifelink
2/3 |
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Sorcery Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add |
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Enchantment Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. |
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Creature — Ogre Rogue Deathtouch Whenever another nontoken creature you control dies, Body Launderer connives. When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield. 3/3 |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 for each counter on it.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)
Equip planeswalker |
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Instant This spell costs |
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Creature — Nightmare Angel Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. 5/3 |
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Legendary Creature — Human Warrior
2/3 |
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Enchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. |
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Enchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. |
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Enchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost. |
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Enchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay |
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Enchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. |
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Sorcery Each player who controls a multicolored creature draws a card. Then destroy all creatures. |
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Legendary Creature — Sphinx Rogue Flying, ward 6/6 |
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Creature — Human Rogue When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. 2/1 |
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Enchantment At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. |
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Artifact — Equipment Equipped creature gets +2/+0 and has trample.
Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.
Equip |
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Instant Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. |
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Instant Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. |
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Enchantment When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with " |
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Artifact False Floor enters the battlefield tapped.
Creatures enter the battlefield tapped.
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Enchantment When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token. |
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Instant Spectacle |
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Creature — Human Warlock Deathtouch Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life. 3/1 |
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Artifact Whenever you discard a card, you may exile that card from your graveyard.
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Creature — Angel Advisor Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with " 2/3 |
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Enchantment Extort (Whenever you cast a spell, you may pay |
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Sorcery Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Creature — Human Bard Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost 2/2 |
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Artifact — Vehicle Trample
Dodgy Jalopy's power is equal to the highest mana value among creatures you control.
Crew 3
Scavenge */5 |
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Creature — Elf Citizen Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. 0/0 |
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Instant Kicker |
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Instant Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability. |
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Sorcery Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn. |
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Enchantment — Aura Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with " |
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Artifact — Vehicle Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2 4/4 |
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Legendary Creature — Human Warrior
2/3 |
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Instant Delve (Each card you exile from your graveyard while casting this spell pays for |
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Legendary Artifact You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
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Creature — Goblin Scout Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. "I've been all over this world. I even remember some of those places." 2/2 |
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Creature — Ooze
In nature, not a single bone or scrap of flesh goes to waste. 2/2 |
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Creature — Human Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. Ojutai sought to rewrite history. Those who disagreed sought the truth elsewhere. 2/2 |
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Creature — Wall Defender When Wall of Omens enters the battlefield, draw a card. "What will be has always been." —Wall inscription 0/4 |
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Creature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you may pay "Today's the last day you'll fear sewer crocs, Garg. From now on, the sewer crocs will fear you." 2/2 |
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Creature — Elemental Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
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Creature — Human Nomad Cleric
1/1 |
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Instant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. |
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Enchantment Whenever an opponent draws a card, that player may pay "Oh, how I love gold. I'd eat and breathe it if I could." —Leland, tax collector |
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Legendary Creature — Unicorn
4/4 |
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Instant Target player mills two cards. Draw a card. "Sleep and dream, dream and snore, While we fae complete our chore." —Fae rhyme |
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Instant Counter target noncreature spell unless its controller pays "If you make me spill my drink, you're buying me a new one." |
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Creature — Elemental Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2/2 |
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Instant If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Not even the most scathing critics can break her concentration. |
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Instant Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. |
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Instant Counter target spell. At the beginning of your next main phase, add an amount of "I suppose you've never heard of conservation of energy." |
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Sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling Don't dig up the past if you're not prepared for the consequences. |
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Creature — Vampire Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. From the veins of a peasant to the sketchbook of a master. 0/1 |
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Sorcery Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. You will scream out your innermost secrets just to make it stop. |
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Sorcery Destroy all creatures. They can't be regenerated. Their bodies rotted, their bones splintered, and their souls frayed to tatters. Only then were they granted the mercy of death. |
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Instant ( |
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Sorcery Search your library for a card, then shuffle and put that card on top. You lose 2 life. "Oh, for heaven's sake, of course it was a death threat! What did you think was in an envelope like that, a wedding invitation?" —Magistrate's assistant |
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Legendary Planeswalker — Liliana [+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." |
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Creature — Human Monk Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "No sign of movement. Looks like we've got the element of sur—" —Gaiza, Mardu raider 1/2 |
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Creature — Human Shaman Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. "Why do they say you shouldn't play with fire? Fire is the best thing to play with!" 2/1 |
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Instant Lightning Bolt deals 3 damage to any target. "My, how shocking." —Barrin, Tolarian archmage |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Confused but undeterred, the butterflies charged into battle. |
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Sorcery Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. "Toralf struck the ground with his hammer, and the force of a thousand storms tore through the demonic horde." —Birgi, god of storytelling |
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Creature — Goblin Pirate When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with " The fine print is illegible scribbles, but it is legally binding. 1/2 |
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Creature — Human Shaman When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
2/2 |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Lord Windgrace dedicated his life to restoring Urborg to its former glory. |
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Creature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. She remembers all those who would otherwise be forgotten. 2/1 |
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Creature — Elf Druid
"What, these old things? They were just lying around, gathering dust. I figured I might as well put them to use." 1/1 |
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Creature — Elf Shaman You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library. 2/2 |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. "They're herbivores, not prey animals. Go startle one if you want to know the difference." —Huatli |
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Creature — Elf Shaman This spell can't be countered.
Green spells you control can't be countered.
1/1 |
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World Enchantment All creatures have haste. "Realms emerge and wither like autumn leaves, but the World Tree endures eternally." —Esika, god of the Tree |
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Creature — Human Shaman When Burning-Tree Emissary enters the battlefield, add The lawmage served her a warrant as long as Niv Mizzet's tail. She thanked him, then used it as kindling to burn down his house. 2/2 |
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Creature — Cat Wizard Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
An elder in one pride, of the Sigiled caste in another. 2/2 |
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Creature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Members of the Simic Combine adapt themselves to suit whatever role they feel drawn to. 1/1 |
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Instant Destroy target creature. It can't be regenerated. ". . . some sort of giant lizard-bat thing. Yeah, we shot it. No, nothing to clean up." —Archelle, chief exterminator |
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Creature — Elf Berserker Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
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Legendary Creature — Human Advisor White spells you cast cost To be Arbiter is to dispense few words and many judgments. 2/3 |
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Sorcery Target player mills ten cards. He spent his life searching for the Locked Tome of Eremil. In the end, his mind held together just long enough to decipher a single word. |
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Sorcery This spell can't be countered. Destroy all creatures. "I'll grant that the siege engines are gone, but do you think that might have been a bit of overkill?" —Sergeant Malsworth |
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Instant Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target. |
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Enchantment ( There's no better defense than simply being out of reach. |
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Creature — Human Warrior Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. 2/2 |
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Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. A power vacuum for the Azorius. A keepsake for Vraska. |
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Sorcery Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. |
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Enchantment Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. Cloudy with a chance of chaos. |
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Legendary Creature — Human Wizard Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. 3/3 |
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Legendary Creature — Ooze As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. 0/0 |
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Legendary Planeswalker — Wrenn [+1]: Return up to one target land card from your graveyard to your hand. [−1]: Wrenn and Six deals 1 damage to any target. [−7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) |
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Legendary Creature — Elder Dragon This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn. Dromoka's followers forsake blood ties so that they may join a greater family. 5/7 |
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Legendary Creature — Vampire Knight Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. 1/1 |
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Legendary Creature — Zombie Warrior Each creature card in your graveyard has unearth 5/5 |
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Legendary Creature — Elemental Avatar During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) Yargle hadn't bargained on her showing up. 6/6 |
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Artifact
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Artifact At the beginning of your upkeep, you may put a charge counter on Aether Vial.
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Artifact You may cast spells as though they had flash. "My observations of the Multiverse are too valuable not to preserve for posterity." —Dovin Baan |
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Artifact — Equipment Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip She awoke with blood on her brow, an axe in her hand, and heads at her feet. |
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Artifact As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Phyrexians spent countless hours unsuccessfully trying to harvest and recreate blinkmoth serum. |
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Artifact Sacrifice a creature: Add one mana of any color. Offerings must first be freed from the prison of their own skin before they're welcomed into the Flesh Singularity. |
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Artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. All who listen hear their own song, a unique melody played just for them. |
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Artifact You may play lands from your graveyard. "From dust and light She coaxed forth an uncorrupted world. By Her grace we dwell here, free from suffering." —Song of All, canto 11 |
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Artifact Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay |
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Legendary Creature — Eldrazi When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 10/10 |
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Legendary Creature — Eldrazi This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 15/15 |
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Legendary Creature — Eldrazi When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 12/12 |
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Land Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
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Land Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
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Land Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
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Land Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
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Land Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
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Land Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
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Land Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
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Land Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
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Land Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
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Land Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
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Land Whenever City of Brass becomes tapped, it deals 1 damage to you.
To walk its streets is to burn in its beauty. |
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Land
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Land As Cavern of Souls enters the battlefield, choose a creature type.
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Creature — Angel Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4 |
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Creature — Kor Soldier Other Soldiers you control get +1/+1.
2/2 |
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Creature — Angel Soldier Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4 |
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Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2 |
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Creature — Human Cleric Vigilance
As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost 3/3 |
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Creature — Angel Kicker 3/4 |
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Creature — Phyrexian Human Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost 5/5 |
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Enchantment Flash
Domain — This spell costs |
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Enchantment When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield. |
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Creature — Sphinx Flying, ward 5/5 |
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Enchantment Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. |
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Creature — Human Wizard At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost 2/3 |
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Sorcery Draw cards equal to the number of instant and sorcery cards in your graveyard. |
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Creature — Merfolk Wizard Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays 1/1 |
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Creature — Phyrexian Sphinx Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost 4/3 |
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Creature — Human Wizard When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card. 2/1 |
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Creature — Merfolk Wizard Kicker 2/2 |
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Creature — Djinn Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost */4 |
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Sorcery You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards. |
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Legendary Planeswalker — Liliana [+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. |
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Creature — Human
1/1 |
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Creature — Demon Flying, trample As Tyrannical Pitlord enters the battlefield, choose another creature you control. The chosen creature gets +3/+3 and has flying. When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature. 6/6 |
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Creature — Human Cleric Other Clerics you control get +1/+1.
2/2 |
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Enchantment Kicker |
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Sorcery Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. |
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Creature — Phyrexian Horror Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost 4/4 |
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Creature — Dragon Hydra Flying, haste Shivan Devastator enters the battlefield with X +1/+1 counters on it. 0/0 |
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Legendary Planeswalker — Jaya [+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." |
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Creature — Dragon Flying Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. 5/3 |
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Creature — Goblin Warrior Other Goblins you control get +1/+1. Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. 1/1 |
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Creature — Human Warrior Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.
Domain — 3/1 |
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Creature — Human Shaman Enlist Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. 2/3 |
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Creature — Phyrexian Kavu First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost 4/4 |
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Sorcery Kicker |
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Sorcery Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. |
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Creature — Ape Shaman Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life. 5/7 |
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Creature — Lhurgoyf Kicker */1+* |
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Creature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 6/6 |
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Creature — Elf Druid
1/3 |
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Creature — Dryad Warrior Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller. When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller. 2/2 |
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Creature — Elf Druid Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay 1/1 |
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Creature — Phyrexian Wurm Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost 6/6 |
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Creature — Spider Reach, trample
Domain — 4/3 |
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Sorcery Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. |
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Sorcery Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
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Legendary Planeswalker — Ajani Compleated ( |
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Legendary Planeswalker — Karn [+1]: Create a tapped Powerstone token. (It's an artifact with " |
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Land
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Land
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Land
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Land
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Land
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Land
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Land
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Land — Gate Thran Portal enters the battlefield tapped unless you control two or fewer other lands. As Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate. |
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Legendary Planeswalker — Teferi Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. [0]: Draw a card. [−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." [−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library. |
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Legendary Planeswalker — Saheeli [+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
[−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
[−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost |
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Creature — Human Soldier
2/1 |
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Creature — Dog Soldier Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. 3/3 |
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Creature — Human Scout Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.
1/1 |
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Artifact Creature — Angel Prototype 5/4 |
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Creature — Human Scout Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.
1/1 |
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Legendary Creature — Human Pilot As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. 3/1 |
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Artifact Creature — Assembly-Worker Prototype 4/5 |
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Legendary Creature — Human Pilot As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. 3/1 |
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Creature — Human Wizard When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in. 3/4 |
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Legendary Creature — Human Artificer Vigilance
When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.
2/1 |
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Creature — Human Soldier At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. 2/2 |
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Instant Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs |
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Sorcery Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2. |
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Enchantment Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. |
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Sorcery Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Legendary Creature — Human Soldier During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. 3/4 |
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Artifact Creature — Construct At the beginning of your end step, if you control two or more other creatures, draw a card.
4/6 |
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Legendary Artifact
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Enchantment Creatures you control get +1/+1.
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Creature — Human Artificer At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with " 2/5 |
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Sorcery Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload |
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Legendary Creature — Human Artificer Advisor
2/1 |
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Sorcery Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload |
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Creature — Drake Flying Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. 1/3 |
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Creature — Human Soldier Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card. 2/3 |
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Creature — Drake Flying Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. 1/3 |
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Legendary Artifact At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor. |
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Artifact Creature — Juggernaut Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.
Unearth 6/4 |
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Instant Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 1, then draw a card. |
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Instant As long as it's not your turn, this spell costs |
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Artifact Creature — Construct Defender
3/2 |
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Legendary Creature — Human Wizard Advisor At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
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Artifact Creature — Wizard Prototype 4/3 |
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Enchantment You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. |
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Creature — Human Artificer Flash
When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with " 2/2 |
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Legendary Creature — Human Artificer Deathtouch
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
1/1 |
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Creature — Human Artificer Flash
When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with " 2/2 |
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Legendary Creature — Nightmare At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. 3/3 |
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Creature — Human Artificer Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 6/5 |
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Creature — Shade If a creature an opponent controls would die, exile it instead.
2/2 |
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Creature — Human Artificer Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 6/5 |
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Sorcery You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with " |
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Creature — Phyrexian Warlock Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. 4/3 |
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Sorcery You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with " |
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Artifact — Equipment Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip |
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Sorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle. |
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Sorcery Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control. |
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Instant Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life. |
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Sorcery Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. |
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Enchantment Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. |
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Artifact Creature — Zombie Razorlash Transmogrant can't block.
3/1 |
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Legendary Creature — Phyrexian Praetor Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
3/3 |
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Artifact Creature — Phyrexian Wurm Prototype 7/5 |
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Creature — Goblin Warrior First strike, trample Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. 1/1 |
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Legendary Creature — Human Artificer Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. 2/2 |
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Legendary Creature — Human Soldier Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
3/3 |
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Legendary Creature — Human Soldier Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
3/3 |
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Creature — Dragon Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike. 5/5 |
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Creature — Dragon Flying
When Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.
4/5 |
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Creature — Dragon Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike. 5/5 |
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Enchantment If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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Sorcery Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less. |
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Enchantment At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with " |
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Sorcery Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn. |
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Sorcery Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. |
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Artifact Creature — Construct Prototype 4/4 |
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Enchantment — Aura Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and " |
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Creature — Wurm Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. 1/1 |
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Creature — Elf Shaman
2/2 |
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Legendary Creature — Elf Druid Scout
2/3 |
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Artifact Creature — Ape When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.
Unearth 2/1 |
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Sorcery Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. |
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Artifact Creature — Beast You may play lands from your graveyard.
Unearth 2/7 |
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Sorcery Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control. |
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Creature — Elf Druid Lands you control and land cards in your library are basic. 3/4 |
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Artifact Creature — Golem Prototype 5/5 |
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Legendary Creature — Elemental You may play Forests from your graveyard. Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards. 6/6 |
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Sorcery Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) |
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Legendary Creature — Human Soldier Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. 3/2 |
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Legendary Creature — Human Artificer Artifact creatures you control get +2/+2.
"At heart, Urza was an inventor, not a warlord. Over time, the burdens of leadership left him as cold and calculating as his mechanical creations." —The Antiquities War 2/3 |
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Legendary Creature — Human Artificer Permanents you control have "Ward—Sacrifice a permanent."
Each artifact card in your graveyard has unearth "With the Brotherhood of Gix whispering in his ear, Mishra's drive to prove himself was slowly twisted into an insatiable hunger for power." —The Antiquities War 4/4 |
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Legendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5 |
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Legendary Creature — Human Soldier Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
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Sorcery Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. |
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Creature — Elf Warlock
3/5 |
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Legendary Creature — Human Noble
2/3 |
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Legendary Creature — Human Noble
2/3 |
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Legendary Creature — Human Artificer Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.) 3/5 |
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Legendary Creature — Human Artificer Creatures you control have vigilance and " 4/3 |
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Legendary Creature — Human Artificer Affinity for artifact creatures (This spell costs 4/5 |
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Artifact Creature — Construct Clay Champion enters the battlefield with three +1/+1 counters on it for each 2/2 |
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Legendary Creature — Human Artificer Affinity for artifact creatures (This spell costs 4/5 |
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Legendary Creature — Human Artificer At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. 5/4 |
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Legendary Creature — Human Artificer At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. 5/4 |
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Legendary Creature — Human Artificer Deathtouch Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.) 1/4 |
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Legendary Creature — Human Artificer Deathtouch Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.) 1/4 |
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Artifact Creature — Serpent When Bladecoil Serpent enters the battlefield, for each 5/4 |
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Creature — Wurm Trample
Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with " 7/6 |
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Artifact Creature — Dragon Flying
4/4 |
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Artifact Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
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Liberator, Urza's Battlethopter Legendary Artifact Creature — Thopter Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator. 1/2 |
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Artifact Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
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Artifact Creature — Construct Menace
Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth 5/3 |
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Artifact Creature — Construct Flying
Hexavus enters the battlefield with six +1/+1 counters on it.
0/0 |
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Artifact Creature — Spider Reach
When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.
2/4 |
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Artifact Creature — Construct Flying
Hexavus enters the battlefield with six +1/+1 counters on it.
0/0 |
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Artifact Creature — Construct Prototype 8/8 |
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Legendary Artifact
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Legendary Artifact
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Legendary Artifact
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Artifact Creature — Construct Flying, vigilance, trample, lifelink
4/4 |
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Legendary Artifact
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Artifact Creature — Construct Flying, vigilance, trample, lifelink
4/4 |
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Artifact You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has " |
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Artifact You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has " |
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Artifact Permanents you control have ward |
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Artifact Permanents you control have ward |
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Artifact
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Artifact
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Artifact — Equipment Equipped creature gets +X/+X, where X is the number of Forests you control.
Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)
Equip |
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Artifact Creature — Construct Trample
When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth 8/8 |
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Artifact When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types. |
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Artifact Creature — Construct Defender
3/2 |
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Land
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Land — Urza's
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Land
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Land
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Land Blast Zone enters the battlefield with a charge counter on it.
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Land As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.
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Land
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Land
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Land
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Land
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