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Abbey Gargoyles
Creature — Gargoyle
Flying, protection from red
"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty."
—Gulsen, Abbey Matron
3/4
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Abbey Gargoyles
Creature — Gargoyle
Flying, protection from red
"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty."
—Gulsen, Abbey Matron
3/4
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Arenson's Aura
Enchantment
, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.
"I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra."
—Halvor Arenson, Kjeldoran Priest
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Armageddon
Sorcery
Destroy all lands.
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Armageddon
Sorcery
Destroy all lands.
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Armageddon
Sorcery
Destroy all lands.
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Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.
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Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.
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Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.
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Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.
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Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.
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Blinking Spirit
Creature — Spirit
: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, Goblin Tactician
2/2
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Blinking Spirit
Creature — Spirit
: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, Goblin Tactician
2/2
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Circle of Protection: Green
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Icatian Town
Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
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Icatian Town
Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Order of Leitbur
Creature — Human Cleric Knight
Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.
Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.
2/1
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Order of Leitbur
Creature — Human Cleric Knight
Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.
"The powers of the corrupt will fade before the fury of the pure."
—Bethan Leitbur, "The Way"
2/1
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Order of Leitbur
Creature — Human Cleric Knight
Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.
"Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders."
—*Sarpadian Empires, vol. I*
2/1
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Circle of Protection: Green
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
"The people of Aysen feed us, and we don't kill them. That's my kind of truce."
—Eron the Relentless
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Disenchant
Instant
Destroy target artifact or enchantment.
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Disenchant
Instant
Destroy target artifact or enchantment.
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Disenchant
Instant
Destroy target artifact or enchantment.
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Disenchant
Instant
Destroy target artifact or enchantment.
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Disenchant
Instant
Destroy target artifact or enchantment.
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Disenchant
Instant
Destroy target artifact or enchantment.
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Energy Storm
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
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Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Hallowed Ground
Enchantment
: Return target nonsnow land you control to its owner's hand.
"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
—Halvor Arenson, Kjeldoran Priest
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Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
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Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
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Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Oh, I had a conscience once. But alas, I seem to have forgotten where I put it."
—Chandler
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Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Um … oh … what was I saying?"
—Reveka, Wizard Savant
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Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
"All rivers eventually run to the sea. My job is to sort out who goes first."
—Maeveen O'Donagh, *Memoirs of a Soldier*
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Hymn to Tourach
Sorcery
Target player discards two cards at random.
"The eerie, wailing Hymn caused insanity even in hardened warriors."
—*Sarpadian Empires, vol. II*
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Hymn to Tourach
Sorcery
Target player discards two cards at random.
"Tourach's power was such that his followers deified him after his death."
—*Sarpadian Empires, vol. II*
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Hymn to Tourach
Sorcery
Target player discards two cards at random.
Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.
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Hymn to Tourach
Sorcery
Target player discards two cards at random.
Members of the Order often played the Hymn on instruments made from their victims' bones.
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Hymn to Tourach
Sorcery
Target player discards two cards at random.
"The eerie, wailing Hymn caused insanity even in hardened warriors."
—*Sarpadian Empires, vol. II*
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Hymn to Tourach
Sorcery
Target player discards two cards at random.
"Tourach's power was such that his followers deified him after his death."
—*Sarpadian Empires, vol. II*
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Hymn to Tourach
Sorcery
Target player discards two cards at random.
Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.
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Hymn to Tourach
Sorcery
Target player discards two cards at random.
Members of the Order often played the Hymn on instruments made from their victims' bones.
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Sea Sprite
Creature — Faerie
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, Sea Troll
1/1
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Sea Sprite
Creature — Faerie
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, Sea Troll
1/1
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Order of the Ebon Hand
Creature — Cleric Knight
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
A true follower of Tourach took pride in achievement to the exclusion of other concerns.
2/1
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Order of the Ebon Hand
Creature — Cleric Knight
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin."
—*Sarpadian Empires, vol. VI*
2/1
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Order of the Ebon Hand
Creature — Cleric Knight
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.
2/1
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Order of the Ebon Hand
Creature — Cleric Knight
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
A true follower of Tourach took pride in achievement to the exclusion of other concerns.
2/1
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Order of the Ebon Hand
Creature — Cleric Knight
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin."
—*Sarpadian Empires, vol. VI*
2/1
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Order of the Ebon Hand
Creature — Cleric Knight
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.
2/1
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Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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An-Zerrin Ruins
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
"The An-Zerrins have served me well, ever since I first killed them."
—Baron Sengir
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Anarchy
Sorcery
Destroy all white permanents.
"The Shaman waved the staff, and the land itself went mad."
—Disa the Restless, journal entry
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Serra Angel
Creature — Angel
Flying, vigilance
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
4/4
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Serra Angel
Creature — Angel
Flying, vigilance
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
4/4
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Feldon's Cane
Artifact
, Exile Feldon's Cane: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
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Feldon's Cane
Artifact
, Exile Feldon's Cane: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
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Feldon's Cane
Artifact
, Exile Feldon's Cane: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
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Feldon's Cane
Artifact
, Exile Feldon's Cane: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
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Dwarven Catapult
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army."
—*Sarpadian Empires, vol. IV*
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Ihsan's Shade
Legendary Creature — Shade Knight
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
5/5
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Ihsan's Shade
Legendary Creature — Shade Knight
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
5/5
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Jalum Tome
Artifact
, : Draw a card, then discard a card.
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.
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Jalum Tome
Artifact
, : Draw a card, then discard a card.
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
|
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
|
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
|
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Torture
Enchantment — Aura
Enchant creature
: Put a -1/-1 counter on enchanted creature.
"Oh, they scream, right enough, and plead, too—but the Baron keeps no mercy in his vault of horrors."
—Zeki, Reef Pirate
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Orgg
Creature — Orgg
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
It's bigger than it thinks.
6/6
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Erhnam Djinn
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5
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Erhnam Djinn
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5
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Erhnam Djinn
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5
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Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
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Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
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Erhnam Djinn
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5
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Counterspell
Instant
Counter target spell.
|
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Counterspell
Instant
Counter target spell.
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Hydroblast
Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."
—Gustha Ebbasdotter, Kjeldoran Royal Mage
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Eron the Relentless
Legendary Creature — Human Rogue
Haste
: Regenerate Eron the Relentless.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite Alchemist
5/2
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Deflection
Instant
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
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Aeolipile
Artifact
, , Sacrifice Aeolipile: It deals 2 damage to any target.
"Although fragile, the Aeolipile could be quite destructive."
—*Sarpadian Empires, vol. I*
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Aeolipile
Artifact
, , Sacrifice Aeolipile: It deals 2 damage to any target.
"Although fragile, the Aeolipile could be quite destructive."
—*Sarpadian Empires, vol. I*
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Autumn Willow
Legendary Creature — Avatar
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
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Autumn Willow
Legendary Creature — Avatar
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
|
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Autumn Willow
Legendary Creature — Avatar
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
|
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Autumn Willow
Legendary Creature — Avatar
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
|
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Autumn Willow
Legendary Creature — Avatar
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
|
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Ring of Renewal
Artifact
, : Discard a card at random, then draw two cards.
To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.
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Power Sink
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .
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Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.
: Add .
, Sacrifice Ebon Stronghold: Add .
|
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Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
|
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Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
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Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
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Spectral Bears
Creature — Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
"I hear there are Bears—or spirits—that guard caravans passing through the forest."
—Gulsen, Abbey Matron
3/3
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Fountain of Youth
Artifact
, : You gain 1 life.
The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.
|
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Fountain of Youth
Artifact
, : You gain 1 life.
The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.
|
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Spectral Bears
Creature — Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
"I hear there are Bears—or spirits—that guard caravans passing through the forest."
—Gulsen, Abbey Matron
3/3
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|
Fountain of Youth
Artifact
, : You gain 1 life.
The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.
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Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.
: Add .
, Sacrifice Ruins of Trokair: Add .
|
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|
Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.
: Add .
, Sacrifice Ruins of Trokair: Add .
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Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.
: Add .
, Sacrifice Ruins of Trokair: Add .
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Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.
: Add .
, Sacrifice Ruins of Trokair: Add .
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Apocalypse Chime
Artifact
, , Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
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Apocalypse Chime
Artifact
, , Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
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Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.
: Add .
, Sacrifice Svyelunite Temple: Add .
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Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.
: Add .
, Sacrifice Svyelunite Temple: Add .
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Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)
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Steal Artifact
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
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Steal Artifact
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
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Zur's Weirding
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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Wizards' School
Land
: Add .
, : Add .
, : Add or .
The legacy of Feroz lives on.
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Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
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Safe Haven
Land
, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."
—Leshrac, Walker of Night
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."
—Leshrac, Walker of Night
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Dark Ritual
Instant
Add .
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Dark Ritual
Instant
Add .
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Drain Life
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Knight of Stromgald
Creature — Human Knight
Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.
"Kjeldorans should rule supreme, and to the rest, death!"
—Avram Garrisson, Leader of the Knights of Stromgald
2/1
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Knight of Stromgald
Creature — Human Knight
Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.
"Kjeldorans should rule supreme, and to the rest, death!"
—Avram Garrisson, Leader of the Knights of Stromgald
2/1
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Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
"…There was no trace Of aught on that illumined face…."
—Samuel Coleridge, "Phantom"
2/2
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Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
"…There was no trace Of aught on that illumined face…."
—Samuel Coleridge, "Phantom"
2/2
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Necropotence
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4
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Soul Burn
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Stromgald Cabal
Creature — Human Knight
, Pay 1 life: Counter target white spell.
"Kjeldor must be supreme at any cost."
—Avram Garrisson, Leader of the Knights of Stromgald
2/2
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Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, Task Mage
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Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, Task Mage
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
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Pyroblast
Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
"Just the thing for those pesky water mages."
—Jaya Ballard, Task Mage
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Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
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Shatter
Instant
Destroy target artifact.
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Shatter
Instant
Destroy target artifact.
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Shatter
Instant
Destroy target artifact.
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Essence Filter
Sorcery
Destroy all enchantments or all nonwhite enchantments.
"Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn."
—Kolbjörn, Elder Druid of the Juniper Order
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
0/1
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Elvish Archers
Creature — Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
2/1
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Fyndhorn Elves
Creature — Elf Druid
: Add .
"Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess."
—Kolbjörn, Elder Druid of the Juniper Order
1/1
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Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Llanowar Elves
Creature — Elf Druid
: Add .
Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind.
1/1
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Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Tranquility
Sorcery
Destroy all enchantments.
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Whirling Dervish
Creature — Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
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Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
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Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
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Stormbind
Enchantment
, Discard a card at random: Stormbind deals 2 damage to any target.
"Once, our people could call down the storm itself to do our bidding."
—Lovisa Coldeyes, Balduvian Chieftain
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Stormbind
Enchantment
, Discard a card at random: Stormbind deals 2 damage to any target.
"Once, our people could call down the storm itself to do our bidding."
—Lovisa Coldeyes, Balduvian Chieftain
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Barbed Sextant
Artifact
, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
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Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
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Elkin Bottle
Artifact
, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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Fellwar Stone
Artifact
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, called the Pretender
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Fellwar Stone
Artifact
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, called the Pretender
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Fellwar Stone
Artifact
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, called the Pretender
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Fellwar Stone
Artifact
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, called the Pretender
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Fellwar Stone
Artifact
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, called the Pretender
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say."
—Arcum Dagsson, Soldevi Machinist
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say."
—Arcum Dagsson, Soldevi Machinist
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say."
—Arcum Dagsson, Soldevi Machinist
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say."
—Arcum Dagsson, Soldevi Machinist
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say."
—Arcum Dagsson, Soldevi Machinist
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say."
—Arcum Dagsson, Soldevi Machinist
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Jester's Cap
Artifact
, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
"Know your foes' strengths as well as their weaknesses."
—Arcum Dagsson, Soldevi Machinist
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Jester's Cap
Artifact
, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
"Know your foes' strengths as well as their weaknesses."
—Arcum Dagsson, Soldevi Machinist
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
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Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
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Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
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Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
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Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
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Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
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Jayemdae Tome
Artifact
, : Draw a card.
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Jayemdae Tome
Artifact
, : Draw a card.
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Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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Millstone
Artifact
, : Target player mills two cards.
More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.
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Millstone
Artifact
, : Target player mills two cards.
More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.
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Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
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Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
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Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
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Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
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Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
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Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
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Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
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Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
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Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
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Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
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Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
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Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
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Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
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Adarkar Wastes
Land
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
|
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Adarkar Wastes
Land
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
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Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
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Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
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The Rack
Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Invented in Mishra's earlier days, the Rack was once his most feared creation.
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Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
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Karplusan Forest
Land
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
|
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Karplusan Forest
Land
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
|
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Karplusan Forest
Land
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
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Lava Tubes
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
: Add or . Put a depletion counter on Lava Tubes.
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Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
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Sulfurous Springs
Land
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
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Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Strip Mine
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
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Strip Mine
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
|
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Strip Mine
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
|
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Strip Mine
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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