Pro Tour Collector Set

Image Card Info Mana cost
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle

Flying, protection from red

"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty." —Gulsen, Abbey Matron

3/4

2 W W W
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle

Flying, protection from red

"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty." —Gulsen, Abbey Matron

3/4

2 W W W
Arenson's Aura

Arenson's Aura

Enchantment

, Sacrifice an enchantment: Destroy target enchantment. : Counter target enchantment spell.

"I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra." —Halvor Arenson, Kjeldoran Priest

2 W
Armageddon

Armageddon

Sorcery

Destroy all lands.

3 W
Armageddon

Armageddon

Sorcery

Destroy all lands.

3 W
Armageddon

Armageddon

Sorcery

Destroy all lands.

3 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

1 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

1 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

1 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

1 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

1 W
Blinking Spirit

Blinking Spirit

Creature — Spirit

: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!" —Ib Halfheart, Goblin Tactician

2/2

3 W
Blinking Spirit

Blinking Spirit

Creature — Spirit

: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!" —Ib Halfheart, Goblin Tactician

2/2

3 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Icatian Town

Icatian Town

Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

5 W
Icatian Town

Icatian Town

Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

5 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Order of Leitbur

Order of Leitbur

Creature — Human Cleric Knight

Protection from black : Order of Leitbur gains first strike until end of turn. : Order of Leitbur gets +1/+0 until end of turn.

Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.

2/1

W W
Order of Leitbur

Order of Leitbur

Creature — Human Cleric Knight

Protection from black : Order of Leitbur gains first strike until end of turn. : Order of Leitbur gets +1/+0 until end of turn.

"The powers of the corrupt will fade before the fury of the pure." —Bethan Leitbur, "The Way"

2/1

W W
Order of Leitbur

Order of Leitbur

Creature — Human Cleric Knight

Protection from black : Order of Leitbur gains first strike until end of turn. : Order of Leitbur gets +1/+0 until end of turn.

"Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders." —*Sarpadian Empires, vol. I*

2/1

W W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Truce

Truce

Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

"The people of Aysen feed us, and we don't kill them. That's my kind of truce." —Eron the Relentless

2 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Energy Storm

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.

1 W
Recall

Recall

Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

X X U
Recall

Recall

Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

X X U
Hallowed Ground

Hallowed Ground

Enchantment

: Return target nonsnow land you control to its owner's hand.

"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar." —Halvor Arenson, Kjeldoran Priest

1 W
Karma

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

2 W W
Karma

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

2 W W
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Oh, I had a conscience once. But alas, I seem to have forgotten where I put it." —Chandler

1 U
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Um … oh … what was I saying?" —Reveka, Wizard Savant

1 U
Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first." —Maeveen O'Donagh, *Memoirs of a Soldier*

1 B B
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

"The eerie, wailing Hymn caused insanity even in hardened warriors." —*Sarpadian Empires, vol. II*

B B
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

"Tourach's power was such that his followers deified him after his death." —*Sarpadian Empires, vol. II*

B B
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.

B B
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

Members of the Order often played the Hymn on instruments made from their victims' bones.

B B
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

"The eerie, wailing Hymn caused insanity even in hardened warriors." —*Sarpadian Empires, vol. II*

B B
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

"Tourach's power was such that his followers deified him after his death." —*Sarpadian Empires, vol. II*

B B
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.

B B
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

Members of the Order often played the Hymn on instruments made from their victims' bones.

B B
Sea Sprite

Sea Sprite

Creature — Faerie

Flying, protection from red

"No one can catch what won't be caught." —Kakra, Sea Troll

1/1

1 U
Sea Sprite

Sea Sprite

Creature — Faerie

Flying, protection from red

"No one can catch what won't be caught." —Kakra, Sea Troll

1/1

1 U
Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight

Protection from white : Order of the Ebon Hand gains first strike until end of turn. : Order of the Ebon Hand gets +1/+0 until end of turn.

A true follower of Tourach took pride in achievement to the exclusion of other concerns.

2/1

B B
Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight

Protection from white : Order of the Ebon Hand gains first strike until end of turn. : Order of the Ebon Hand gets +1/+0 until end of turn.

"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin." —*Sarpadian Empires, vol. VI*

2/1

B B
Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight

Protection from white : Order of the Ebon Hand gains first strike until end of turn. : Order of the Ebon Hand gets +1/+0 until end of turn.

Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.

2/1

B B
Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight

Protection from white : Order of the Ebon Hand gains first strike until end of turn. : Order of the Ebon Hand gets +1/+0 until end of turn.

A true follower of Tourach took pride in achievement to the exclusion of other concerns.

2/1

B B
Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight

Protection from white : Order of the Ebon Hand gains first strike until end of turn. : Order of the Ebon Hand gets +1/+0 until end of turn.

"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin." —*Sarpadian Empires, vol. VI*

2/1

B B
Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight

Protection from white : Order of the Ebon Hand gains first strike until end of turn. : Order of the Ebon Hand gets +1/+0 until end of turn.

Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.

2/1

B B
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1 W W
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1 W W
An-Zerrin Ruins

An-Zerrin Ruins

Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

"The An-Zerrins have served me well, ever since I first killed them." —Baron Sengir

2 R R
Anarchy

Anarchy

Sorcery

Destroy all white permanents.

"The Shaman waved the staff, and the land itself went mad." —Disa the Restless, journal entry

2 R R
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

4/4

3 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

4/4

3 W W
Feldon's Cane

Feldon's Cane

Artifact

, Exile Feldon's Cane: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.

1
Feldon's Cane

Feldon's Cane

Artifact

, Exile Feldon's Cane: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.

1
Feldon's Cane

Feldon's Cane

Artifact

, Exile Feldon's Cane: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.

1
Feldon's Cane

Feldon's Cane

Artifact

, Exile Feldon's Cane: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.

1
Dwarven Catapult

Dwarven Catapult

Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army." —*Sarpadian Empires, vol. IV*

X R
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Ihsan's Shade

Ihsan's Shade

Legendary Creature — Shade Knight

Protection from white

"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal." —Baris, Serra Inquisitor

5/5

3 B B B
Ihsan's Shade

Ihsan's Shade

Legendary Creature — Shade Knight

Protection from white

"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal." —Baris, Serra Inquisitor

5/5

3 B B B
Jalum Tome

Jalum Tome

Artifact

, : Draw a card, then discard a card.

This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.

3
Jalum Tome

Jalum Tome

Artifact

, : Draw a card, then discard a card.

This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.

3
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Torture

Torture

Enchantment — Aura

Enchant creature : Put a -1/-1 counter on enchanted creature.

"Oh, they scream, right enough, and plead, too—but the Baron keeps no mercy in his vault of horrors." —Zeki, Reef Pirate

B
Orgg

Orgg

Creature — Orgg

Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater.

It's bigger than it thinks.

6/6

3 R R
Erhnam Djinn

Erhnam Djinn

Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

4/5

3 G
Erhnam Djinn

Erhnam Djinn

Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

4/5

3 G
Erhnam Djinn

Erhnam Djinn

Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

4/5

3 G
Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

2 U U
Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

2 U U
Erhnam Djinn

Erhnam Djinn

Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

4/5

3 G
Counterspell

Counterspell

Instant

Counter target spell.

U U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Hydroblast

Hydroblast

Instant

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within." —Gustha Ebbasdotter, Kjeldoran Royal Mage

U
Eron the Relentless

Eron the Relentless

Legendary Creature — Human Rogue

Haste : Regenerate Eron the Relentless.

"Eron would be much less of a hassle if only he were mortal." —Reyhan, Samite Alchemist

5/2

3 R R
Deflection

Deflection

Instant

Change the target of target spell with a single target.

Up and down, over and through, back around— the joke's on you.

3 U
Aeolipile

Aeolipile

Artifact

, , Sacrifice Aeolipile: It deals 2 damage to any target.

"Although fragile, the Aeolipile could be quite destructive." —*Sarpadian Empires, vol. I*

2
Aeolipile

Aeolipile

Artifact

, , Sacrifice Aeolipile: It deals 2 damage to any target.

"Although fragile, the Aeolipile could be quite destructive." —*Sarpadian Empires, vol. I*

2
Autumn Willow

Autumn Willow

Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains." —Grandmother Sengir

4/4

4 G G
Autumn Willow

Autumn Willow

Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains." —Grandmother Sengir

4/4

4 G G
Autumn Willow

Autumn Willow

Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains." —Grandmother Sengir

4/4

4 G G
Autumn Willow

Autumn Willow

Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains." —Grandmother Sengir

4/4

4 G G
Autumn Willow

Autumn Willow

Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains." —Grandmother Sengir

4/4

4 G G
Ring of Renewal

Ring of Renewal

Artifact

, : Discard a card at random, then draw two cards.

To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.

5
Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

X U
Dwarven Ruins

Dwarven Ruins

Land

Dwarven Ruins enters the battlefield tapped. : Add . , Sacrifice Dwarven Ruins: Add .

Ebon Stronghold

Ebon Stronghold

Land

Ebon Stronghold enters the battlefield tapped. : Add . , Sacrifice Ebon Stronghold: Add .

Havenwood Battleground

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped. : Add . , Sacrifice Havenwood Battleground: Add .

Havenwood Battleground

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped. : Add . , Sacrifice Havenwood Battleground: Add .

Havenwood Battleground

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped. : Add . , Sacrifice Havenwood Battleground: Add .

Spectral Bears

Spectral Bears

Creature — Bear Spirit

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

"I hear there are Bears—or spirits—that guard caravans passing through the forest." —Gulsen, Abbey Matron

3/3

1 G
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

0
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

0
Spectral Bears

Spectral Bears

Creature — Bear Spirit

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

"I hear there are Bears—or spirits—that guard caravans passing through the forest." —Gulsen, Abbey Matron

3/3

1 G
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

0
Ruins of Trokair

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped. : Add . , Sacrifice Ruins of Trokair: Add .

Ruins of Trokair

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped. : Add . , Sacrifice Ruins of Trokair: Add .

Ruins of Trokair

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped. : Add . , Sacrifice Ruins of Trokair: Add .

Ruins of Trokair

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped. : Add . , Sacrifice Ruins of Trokair: Add .

Apocalypse Chime

Apocalypse Chime

Artifact

, , Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear." —Grandmother Sengir

2
Apocalypse Chime

Apocalypse Chime

Artifact

, , Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear." —Grandmother Sengir

2
Svyelunite Temple

Svyelunite Temple

Land

Svyelunite Temple enters the battlefield tapped. : Add . , Sacrifice Svyelunite Temple: Add .

Svyelunite Temple

Svyelunite Temple

Land

Svyelunite Temple enters the battlefield tapped. : Add . , Sacrifice Svyelunite Temple: Add .

Spell Blast

Spell Blast

Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

X U
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact You control enchanted artifact.

2 U U
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact You control enchanted artifact.

2 U U
Zur's Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

3 U
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

Wizards' School

Wizards' School

Land

: Add . , : Add . , : Add or .

The legacy of Feroz lives on.

Dance of the Dead

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.

1 B
Safe Haven

Safe Haven

Land

, : Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither." —Leshrac, Walker of Night

2 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither." —Leshrac, Walker of Night

2 B
Dark Ritual

Dark Ritual

Instant

Add .

B
Dark Ritual

Dark Ritual

Instant

Add .

B
Drain Life

Drain Life

Sorcery

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

X 1 B
Knight of Stromgald

Knight of Stromgald

Creature — Human Knight

Protection from white : Knight of Stromgald gains first strike until end of turn. : Knight of Stromgald gets +1/+0 until end of turn.

"Kjeldorans should rule supreme, and to the rest, death!" —Avram Garrisson, Leader of the Knights of Stromgald

2/1

B B
Knight of Stromgald

Knight of Stromgald

Creature — Human Knight

Protection from white : Knight of Stromgald gains first strike until end of turn. : Knight of Stromgald gets +1/+0 until end of turn.

"Kjeldorans should rule supreme, and to the rest, death!" —Avram Garrisson, Leader of the Knights of Stromgald

2/1

B B
Hypnotic Specter

Hypnotic Specter

Creature — Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

"…There was no trace Of aught on that illumined face…." —Samuel Coleridge, "Phantom"

2/2

1 B B
Hypnotic Specter

Hypnotic Specter

Creature — Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

"…There was no trace Of aught on that illumined face…." —Samuel Coleridge, "Phantom"

2/2

1 B B
Necropotence

Necropotence

Enchantment

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

B B B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

3 B B
Soul Burn

Soul Burn

Sorcery

Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

X 2 B
Stromgald Cabal

Stromgald Cabal

Creature — Human Knight

, Pay 1 life: Counter target white spell.

"Kjeldor must be supreme at any cost." —Avram Garrisson, Leader of the Knights of Stromgald

2/2

1 B B
Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

X R
Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

X R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think 'toast' is an appropriate description." —Jaya Ballard, Task Mage

1 R
Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think 'toast' is an appropriate description." —Jaya Ballard, Task Mage

1 R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Pyroblast

Pyroblast

Instant

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

"Just the thing for those pesky water mages." —Jaya Ballard, Task Mage

R
Red Elemental Blast

Red Elemental Blast

Instant

Choose one — • Counter target blue spell. • Destroy target blue permanent.

R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Essence Filter

Essence Filter

Sorcery

Destroy all enchantments or all nonwhite enchantments.

"Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn." —Kolbjörn, Elder Druid of the Juniper Order

1 G G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Elvish Archers

Elvish Archers

Creature — Elf Archer

First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"

2/1

1 G
Fyndhorn Elves

Fyndhorn Elves

Creature — Elf Druid

: Add .

"Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess." —Kolbjörn, Elder Druid of the Juniper Order

1/1

G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

X G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind.

1/1

G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

2 G
Whirling Dervish

Whirling Dervish

Creature — Human Monk

Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1

G G
Black Vise

Black Vise

Artifact

As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

1
Black Vise

Black Vise

Artifact

As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

1
Stormbind

Stormbind

Enchantment

, Discard a card at random: Stormbind deals 2 damage to any target.

"Once, our people could call down the storm itself to do our bidding." —Lovisa Coldeyes, Balduvian Chieftain

1 R G
Stormbind

Stormbind

Enchantment

, Discard a card at random: Stormbind deals 2 damage to any target.

"Once, our people could call down the storm itself to do our bidding." —Lovisa Coldeyes, Balduvian Chieftain

1 R G
Barbed Sextant

Barbed Sextant

Artifact

, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

1
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

3
Elkin Bottle

Elkin Bottle

Artifact

, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

3
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, called the Pretender

2
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, called the Pretender

2
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, called the Pretender

2
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, called the Pretender

2
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, called the Pretender

2
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say." —Arcum Dagsson, Soldevi Machinist

4
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say." —Arcum Dagsson, Soldevi Machinist

4
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say." —Arcum Dagsson, Soldevi Machinist

4
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say." —Arcum Dagsson, Soldevi Machinist

4
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say." —Arcum Dagsson, Soldevi Machinist

4
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say." —Arcum Dagsson, Soldevi Machinist

4
Jester's Cap

Jester's Cap

Artifact

, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

"Know your foes' strengths as well as their weaknesses." —Arcum Dagsson, Soldevi Machinist

4
Jester's Cap

Jester's Cap

Artifact

, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

"Know your foes' strengths as well as their weaknesses." —Arcum Dagsson, Soldevi Machinist

4
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

2
Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

1
Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

1
Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

1
Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

1
Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

1
Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

1
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

4
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

4
Meekstone

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

1
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.

2
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.

2
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

0
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

0
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

0
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

0
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

0
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

0
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

0
Zuran Orb

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." —Zur the Enchanter

0
Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

The Rack

The Rack

Artifact

As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Invented in Mishra's earlier days, the Rack was once his most feared creation.

1
Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Lava Tubes

Lava Tubes

Land

Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. : Add or . Put a depletion counter on Lava Tubes.

Winter Orb

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

2
Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Strip Mine

Strip Mine

Land

: Add . , Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Strip Mine

Strip Mine

Land

: Add . , Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Strip Mine

Strip Mine

Land

: Add . , Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Strip Mine

Strip Mine

Land

: Add . , Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)