Legendary Cube Prize Pack

Image Card Info Mana cost
Bastion Protector

Bastion Protector

Creature — Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

"As long as I stand, so will your cause."

3/3

2 W
Containment Priest

Containment Priest

Creature — Human Cleric

Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.

2/2

1 W
Dawnbreak Reclaimer

Dawnbreak Reclaimer

Creature — Angel

Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.

5/5

4 W W
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men." —Great Threshold of Monserkat inscription

2 W
Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

1 W W
Herald of the Host

Herald of the Host

Creature — Angel

Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

4/4

3 W W
Kalemne's Captain

Kalemne's Captain

Creature — Giant Soldier

Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.

5/5

3 W W
Loyal Retainers

Loyal Retainers

Creature — Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

1/1

2 W
Nahiri, the Lithomancer

Nahiri, the Lithomancer

Legendary Planeswalker — Nahiri

[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. [−2]: You may put an Equipment card from your hand or graveyard onto the battlefield. [−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip . Nahiri, the Lithomancer can be your commander.

3 W W
Oreskos Explorer

Oreskos Explorer

Creature — Cat Scout

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.

2/2

1 W
Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

4/6

6 W W W
Righteous Confluence

Righteous Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.

3 W W
Shielded by Faith

Shielded by Faith

Enchantment — Aura

Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

1 W W
Spirit Mantle

Spirit Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

The shield of unimpeachable purity is as strong as any wrought on the anvil.

1 W
Vow of Duty

Vow of Duty

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast

2 W
Wall of Omens

Wall of Omens

Creature — Wall

Defender When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

0/4

1 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Aethersnatch

Aethersnatch

Instant

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

"You were saying?"

4 U U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I see more than others do because I know where to look." —Saprazzan vizier

U
Broodbirth Viper

Broodbirth Viper

Creature — Snake

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

3/3

4 U
Compulsive Research

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes ... one part frozen mercury, yes, yes ... but then what?"

2 U
Deceiver Exarch

Deceiver Exarch

Creature — Phyrexian Cleric

Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.

1/4

2 U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

3 U
Desertion

Desertion

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

3 U U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

3 U
Flusterstorm

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

U
Gigantoplasm

Gigantoplasm

Creature — Shapeshifter

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has ": This creature has base power and toughness X/X."

"I appreciate things that exceed expectations." —Mizzix

0/0

3 U
Illusory Ambusher

Illusory Ambusher

Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.

"Violence is the food it craves. Feed it if you dare." —Doriel, mentor of Mistral Isle

4/1

4 U
Mirror Match

Mirror Match

Instant

Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.

4 U U
Mystic Confluence

Mystic Confluence

Instant

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.

3 U U
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"The cost of your opposition will be extracted from your wits." —Nekusar, the Mindrazer

2 U
Rhystic Study

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you *need* to know.

2 U
Synthetic Destiny

Synthetic Destiny

Instant

Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

To Jin-Gitaxias, perfection is not a goal, but a process.

4 U U
Teferi, Temporal Archmage

Teferi, Temporal Archmage

Legendary Planeswalker — Teferi

[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.

4 U U
True-Name Nemesis

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player.

3/1

1 U U
Vow of Flight

Vow of Flight

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

"Soaring is wasted on the winged." —Edric, Spymaster of Trest

2 U
Wonder

Wonder

Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —Scroll of Beginnings

2/2

3 U
Abyssal Persecutor

Abyssal Persecutor

Creature — Demon

Flying, trample You can't win the game and your opponents can't lose the game.

His slaves crave death more than they desire freedom. He denies them both.

6/6

2 B B
Banshee of the Dread Choir

Banshee of the Dread Choir

Creature — Spirit

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

4/4

3 B B
Corpse Augur

Corpse Augur

Creature — Zombie Wizard

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Even when the flesh grows cold, knowledge waits in the bones for a master to release it.

4/2

3 B
Daxos's Torment

Daxos's Torment

Enchantment

Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.

The terrors of the Underworld travel alongside those who return to the mortal realm.

3 B
Deadly Tempest

Deadly Tempest

Sorcery

Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

When the winds blow out of the abyss, death is the only harvest.

4 B B
Decree of Pain

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

6 B B
Dread Summons

Dread Summons

Sorcery

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.

"Did you have a nice nap?" —Liliana Vess

X B B
Ob Nixilis of the Black Oath

Ob Nixilis of the Black Oath

Legendary Planeswalker — Nixilis

[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. [−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. [−8]: You get an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.

3 B B
Scourge of Nel Toth

Scourge of Nel Toth

Creature — Zombie Dragon

Flying You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.

"May all the cairns of Jund be toppled." —Meren of Clan Nel Toth

6/6

5 B B
Thief of Blood

Thief of Blood

Creature — Vampire

Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.

Her hunger will not be denied.

1/1

4 B B
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept

2 B
Tragic Slip

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

B
Viscera Seer

Viscera Seer

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

In matters of life and death, he trusts his gut.

1/1

B
Vow of Malice

Vow of Malice

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2 B
Wretched Confluence

Wretched Confluence

Instant

Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.

3 B B
Anger

Anger

Creature — Incarnation

Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock." —Scroll of Beginnings

2/2

3 R
Awaken the Sky Tyrant

Awaken the Sky Tyrant

Enchantment

When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.

3 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Daretti, Scrap Savant

Daretti, Scrap Savant

Legendary Planeswalker — Daretti

[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

3 R
Diaochan, Artful Beauty

Diaochan, Artful Beauty

Legendary Creature — Human Advisor

: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.

1/1

3 R
Dream Pillager

Dream Pillager

Creature — Dragon

Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.

Its wings shimmer with dreams absorbed from its enemies.

4/4

5 R R
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

R
Fiery Confluence

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

2 R R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay, captain of the *Weatherlight*

4/2

3 R
Goblin Sharpshooter

Goblin Sharpshooter

Creature — Goblin

Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. : Goblin Sharpshooter deals 1 damage to any target.

1/1

2 R
Magus of the Wheel

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

2 R
Meteor Blast

Meteor Blast

Sorcery

Meteor Blast deals 4 damage to each of X targets.

"Behold astronomy's contribution to war." —Fennor Rhyl, starcaller

X R R R
Mizzix's Mastery

Mizzix's Mastery

Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

3 R
Punishing Fire

Punishing Fire

Instant

Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.

1 R
Rite of the Raging Storm

Rite of the Raging Storm

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

3 R R
Vow of Lightning

Vow of Lightning

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

"Ruhan would never agree to such terms." —Ruhan of the Fomori

2 R
Warchief Giant

Warchief Giant

Creature — Giant Warrior

Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/3

3 R R
Arachnogenesis

Arachnogenesis

Instant

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Every movement is a summons —even your screams.

2 G
Bloodspore Thrinax

Bloodspore Thrinax

Creature — Lizard

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

2/2

2 G G
Brawn

Brawn

Creature — Incarnation

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

"'I have arrived,' bellowed Brawn, and the plane shuddered." —Scroll of Beginnings

3/3

3 G
Caller of the Pack

Caller of the Pack

Creature — Beast

Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

8/6

5 G G
Centaur Vinecrasher

Centaur Vinecrasher

Creature — Plant Centaur

Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.

1/1

3 G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1

1 G G
Ezuri's Predation

Ezuri's Predation

Sorcery

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Those who do not submit will be consumed."

5 G G G
Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury

Legendary Planeswalker — Freyalise

[+2]: Create a 1/1 green Elf Druid creature token with ": Add ." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.

3 G G
Great Oak Guardian

Great Oak Guardian

Creature — Treefolk

Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.

His roots reach deep and grip hard.

4/5

5 G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

2 G G
Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

2 G
Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." —Zyd, Kamahlite druid

2 G
Nest Invader

Nest Invader

Creature — Eldrazi Drone

When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

It nurtures its masters' glorious future.

2/2

1 G
Pathbreaker Ibex

Pathbreaker Ibex

Creature — Goat

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

"My skills are wasted here." —Juruk, Kalonian tracker

3/3

4 G G
Rancor

Rancor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Skullwinder

Skullwinder

Creature — Snake

Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

1/3

2 G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Titania, Protector of Argoth

Titania, Protector of Argoth

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3

3 G G
Verdant Confluence

Verdant Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

4 G G
Vow of Wildness

Vow of Wildness

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

"Savagery is the birthright of every creature that draws breath—or wishes it could." —Karador, Ghost Chieftain

2 G
Wall of Blossoms

Wall of Blossoms

Creature — Plant Wall

Defender When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4

1 G
Animar, Soul of Elements

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

1/1

G U R
Anya, Merciless Angel

Anya, Merciless Angel

Legendary Creature — Angel

Flying Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.

4/4

3 R W
Arjun, the Shifting Flame

Arjun, the Shifting Flame

Legendary Creature — Sphinx Wizard

Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

He speaks directly into his supplicants' minds using fiery words that inflame their thoughts and incite their passions.

5/5

4 U R
Behemoth Sledge

Behemoth Sledge

Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink. Equip

Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.

1 G W
Dack Fayden

Dack Fayden

Legendary Planeswalker — Dack

[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

1 U R
Daxos the Returned

Daxos the Returned

Legendary Creature — Zombie Soldier

Whenever you cast an enchantment spell, you get an experience counter. : Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."

2/2

1 W B
Dragonlair Spider

Dragonlair Spider

Creature — Spider

Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

Swarms thrive in its nest, feeding on leathery bits of discarded wing.

5/6

2 R R G G
Edric, Spymaster of Trest

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."

2/2

1 G U
Electrolyze

Electrolyze

Instant

Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

1 U R
Ezuri, Claw of Progress

Ezuri, Claw of Progress

Legendary Creature — Phyrexian Elf Warrior

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

3/3

2 G U
Firespout

Firespout

Sorcery

Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.)

2 R / G
Ghave, Guru of Spores

Ghave, Guru of Spores

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. , Sacrifice a creature: Put a +1/+1 counter on target creature.

0/0

2 W B G
Hull Breach

Hull Breach

Sorcery

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

"Crovax knows we're coming now," said a grinning Sisay. "I just sent the *Predator* crashing into his stronghold."

R G
Kaalia of the Vast

Kaalia of the Vast

Legendary Creature — Human Cleric

Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

"I'll have my revenge if I have to call on every force from above and below."

2/2

1 R W B
Kalemne, Disciple of Iroas

Kalemne, Disciple of Iroas

Legendary Creature — Giant Soldier

Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.

3/3

2 R W
Karlov of the Ghost Council

Karlov of the Ghost Council

Legendary Creature — Spirit Advisor

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. , Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

"Does Teysa think me blind to her scheming? Ambition runs in our family."

2/2

W B
Kaseto, Orochi Archmage

Kaseto, Orochi Archmage

Legendary Creature — Snake Wizard

: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.

"Our revered ancestor Seshiro gave us wisdom greater than poison and fangs."

2/2

1 G U
Maelstrom Wanderer

Maelstrom Wanderer

Legendary Creature — Elemental

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/5

5 G U R
Marchesa, the Black Rose

Marchesa, the Black Rose

Legendary Creature — Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

3/3

1 U B R
Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest

Legendary Creature — Insect Shaman

Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.

The clicks and buzz of the undercity proclaim him the incarnation of decay.

2/2

3 B G
Meren of Clan Nel Toth

Meren of Clan Nel Toth

Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

3/4

2 B G
The Mimeoplasm

The Mimeoplasm

Legendary Creature — Ooze

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

0/0

2 B G U
Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

3 G W
Mizzix of the Izmagnus

Mizzix of the Izmagnus

Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.

2/2

2 U R
Shardless Agent

Shardless Agent

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

2/2

1 G U
Vela the Night-Clad

Vela the Night-Clad

Legendary Creature — Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.

4/4

4 U B
Zedruu the Greathearted

Zedruu the Greathearted

Legendary Creature — Minotaur Monk

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. : Target opponent gains control of target permanent you control.

2/4

1 U R W
Basalt Monolith

Basalt Monolith

Artifact

Basalt Monolith doesn't untap during your untap step. : Add . : Untap Basalt Monolith.

3
Blade of Selves

Blade of Selves

Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip

2
Duplicant

Duplicant

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

2/4

6
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Mind's Eye

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

"Ideas drift like petals on the wind. I have only to lift my face to the breeze."

5
Sandstone Oracle

Sandstone Oracle

Artifact Creature — Sphinx

Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

7
Scroll Rack

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

2
Scytheclaw

Scytheclaw

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip

5
Seal of the Guildpact

Seal of the Guildpact

Artifact

As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs less to cast for each of the chosen colors it is.

"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords." —Jace Beleren

5
Sol Ring

Sol Ring

Artifact

: Add .

1
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

2
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

Infinite possibilities contained in a finite space.

2
Thran Dynamo

Thran Dynamo

Artifact

: Add .

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.

4
Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped. : Add .

Even a fragment of a powerstone contains within it not just energy, but space —vast dimensions trapped in fragile crystal.

3
Arcane Sanctum

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped. : Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." —Tullus of Palandius

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

Command Beacon

Command Beacon

Land

: Add . , Sacrifice Command Beacon: Put your commander into your hand from the command zone.

"I gazed once into that light. Now it burns in my mind, forever denying me rest." —Riku of Two Reflections

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped. : Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." —Olcot, Rider of Joffik

Dreadship Reef

Dreadship Reef

Land

: Add . , : Put a storage counter on Dreadship Reef. , Remove X storage counters from Dreadship Reef: Add X mana in any combination of and/or .

Fungal Reaches

Fungal Reaches

Land

: Add . , : Put a storage counter on Fungal Reaches. , Remove X storage counters from Fungal Reaches: Add X mana in any combination of and/or .

Homeward Path

Homeward Path

Land

: Add . : Each player gains control of all creatures they own.

"Let your heels point you home." —Ancient blessing

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Khalni Garden

Khalni Garden

Land

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. : Add .

Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Molten Slagheap

Molten Slagheap

Land

: Add . , : Put a storage counter on Molten Slagheap. , Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .

Saltcrusted Steppe

Saltcrusted Steppe

Land

: Add . , : Put a storage counter on Saltcrusted Steppe. , Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or .

Savage Lands

Savage Lands

Land

Savage Lands enters the battlefield tapped. : Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped. : Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.