Treasure Chest

Image Card Info Mana cost
Throne Warden

Throne Warden

Creature — Human Soldier

At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.

"Rulers come and go, but my allegiance belongs to the throne."

2/2

1 W
Palace Sentinels

Palace Sentinels

Creature — Human Soldier

When Palace Sentinels enters the battlefield, you become the monarch.

"One who ruled willing subjects would need no such protection." —Adriana, Captain of the Guard

2/4

3 W
Orzhov Advokist

Orzhov Advokist

Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

The Orzhov care not for repentance, only repayment.

1/4

2 W
Palace Jailer

Palace Jailer

Creature — Human Soldier

When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.

2/2

2 W W
Recruiter of the Guard

Recruiter of the Guard

Creature — Human Soldier

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Before a cause can have supporters, it has to have a voice.

1/1

2 W
Custodi Soulbinders

Custodi Soulbinders

Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

0/0

3 W
Selfless Squire

Selfless Squire

Creature — Human Soldier

Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

1/1

3 W
Protector of the Crown

Protector of the Crown

Creature — Giant Soldier

When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.

"I gladly offer my weapon and my life to the glory of my sovereign."

2/5

5 W
Duelist's Heritage

Duelist's Heritage

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

The best techniques outlive their creators.

2 W
Entrapment Maneuver

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

"Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads." —Sergeant Eyra

3 W
Sanctum Prelate

Sanctum Prelate

Creature — Human Cleric

As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.

"These halls are sacred. You will be silent."

2/2

1 W W
Grip of Phyresis

Grip of Phyresis

Instant

Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.

"Even your blade knows who will triumph here." —Atraxa, Praetors' Voice

2 U
Stunt Double

Stunt Double

Creature — Shapeshifter

Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

No duelist is without equal in Paliano.

0/0

3 U
Faerie Artisans

Faerie Artisans

Creature — Faerie Artificer

Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2

3 U
Keeper of Keys

Keeper of Keys

Creature — Human Rogue Mutant

When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

For the right price, he'll unlock your path to the throne.

4/4

3 U U
Deepglow Skate

Deepglow Skate

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3

4 U
Garrulous Sycophant

Garrulous Sycophant

Creature — Human Advisor

At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.

"Marchesa's poison is delivered by more than daggers." —Adriana, Captain of the Guard

1/4

2 B
Thorn of the Black Rose

Thorn of the Black Rose

Creature — Human Assassin

Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch.

If bribery and intimidation fail, Marchesa turns to her favorite form of bureaucracy.

1/3

3 B
Parting Thoughts

Parting Thoughts

Sorcery

Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.

"To spend your life seeking, only to find regret upon achieving ... this is the most delicious irony of all." —Leshrac, Walker of Night

2 B
Marchesa's Decree

Marchesa's Decree

Enchantment

When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

"Those who seize power must have the means to hold it." —Queen Marchesa

3 B
Magus of the Will

Magus of the Will

Creature — Human Wizard

, , Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

"These eyes have shown me the flaws of flesh."

3/3

2 B
Custodi Lich

Custodi Lich

Creature — Zombie Cleric

When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature.

"Keeping order is a task too important to relinquish in death." —Abrado, Custodi priest

4/2

3 B B
Curse of Vengeance

Curse of Vengeance

Enchantment — Aura Curse

Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

B
Frenzied Fugue

Frenzied Fugue

Enchantment — Aura

Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Forever after, she lived in fear of the madness reclaiming her.

3 R
Goblin Spymaster

Goblin Spymaster

Creature — Goblin Rogue

First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."

"Infiltrate and infuriate!" —Goblin Espionage League motto

2/1

2 R
Charging Cinderhorn

Charging Cinderhorn

Creature — Elemental Ox

Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

4/2

3 R
Runehorn Hellkite

Runehorn Hellkite

Creature — Dragon

Flying , Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.

Inscribed with runes that predate the dragon, its horns possess their own ancient magic.

5/5

5 R
Skyline Despot

Skyline Despot

Creature — Dragon

Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

5/5

5 R R
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

"You burn. I'll pillage."

2/2

R R
Subterranean Tremors

Subterranean Tremors

Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

The market is now closed.

X R
Domesticated Hydra

Domesticated Hydra

Creature — Hydra

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as Domesticated Hydra is monstrous, it has trample.

"Sit. Fetch. Devastate."

3/3

2 G G
Evolutionary Escalation

Evolutionary Escalation

Enchantment

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Survival is a constant competition from which both sides can benefit.

1 G
Primeval Protector

Primeval Protector

Creature — Avatar

This spell costs less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.

The earth shook in support of their cause, offering a champion of its own.

10/10

1 0 G
Splitting Slime

Splitting Slime

Creature — Ooze

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

3/3

3 G G
Stonehoof Chieftain

Stonehoof Chieftain

Creature — Centaur Warrior

Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

The pounding of his followers' hearts matched the beat of his hooves, and their voices echoed his bellows.

8/8

7 G
Benefactor's Draught

Benefactor's Draught

Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

1 G
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

2/3

1 G G
Ancient Excavation

Ancient Excavation

Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

2 U B
Sylvan Reclamation

Sylvan Reclamation

Instant

Exile up to two target artifacts and/or enchantments. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 G W
Migratory Route

Migratory Route

Sorcery

Create four 1/1 white Bird creature tokens with flying. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 W U
Grave Upheaval

Grave Upheaval

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

4 B R
Treacherous Terrain

Treacherous Terrain

Sorcery

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6 R G
Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

Legendary Creature — Human Warrior

Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

0/0

1 B G
Tymna the Weaver

Tymna the Weaver

Legendary Creature — Human Cleric

Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)

2/2

1 W B
Adriana, Captain of the Guard

Adriana, Captain of the Guard

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

"My sword is pledged to the defense of this city, not to the throne or this usurper."

4/4

3 R W
Kraum, Ludevic's Opus

Kraum, Ludevic's Opus

Legendary Creature — Zombie Horror

Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)

"It lives ... IT LIVES!" —Ludevic, necro-alchemist

4/4

3 U R
Thrasios, Triton Hero

Thrasios, Triton Hero

Legendary Creature — Merfolk Wizard

: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)

Beneath crashing waves lies an ocean of secrets waiting to be explored.

1/3

G U
Akiri, Line-Slinger

Akiri, Line-Slinger

Legendary Creature — Kor Soldier Ally

First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)

Her bold movements are anchored in the careful precision of each rope.

0/3

R W
Vial Smasher the Fierce

Vial Smasher the Fierce

Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)

2/3

1 B R
Queen Marchesa

Queen Marchesa

Legendary Creature — Human Assassin

Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

3/3

1 R W B
Silas Renn, Seeker Adept

Silas Renn, Seeker Adept

Legendary Artifact Creature — Human

Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)

2/2

1 U B
Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist

Legendary Creature — Human Wizard

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)

"How does one become a self-taught genius? Naturally, it requires brains."

1/4

1 U R
Kydele, Chosen of Kruphix

Kydele, Chosen of Kruphix

Legendary Creature — Human Wizard

: Add for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)

She bears the greatest burden of all: that of knowing.

2/3

2 G U
Sidar Kondo of Jamuraa

Sidar Kondo of Jamuraa

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)

2/5

2 G W
Tana, the Bloodsower

Tana, the Bloodsower

Legendary Creature — Elf Druid

Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)

2/2

2 R G
Bruse Tarl, Boorish Herder

Bruse Tarl, Boorish Herder

Legendary Creature — Human Ally

Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)

3/3

2 R W
Ishai, Ojutai Dragonspeaker

Ishai, Ojutai Dragonspeaker

Legendary Creature — Bird Monk

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.)

"Through me, the Great Teacher's voice will rattle this world."

1/1

2 W U
Ikra Shidiqi, the Usurper

Ikra Shidiqi, the Usurper

Legendary Creature — Naga Wizard

Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)

"Now the scaled ones rule Tarkir."

3/7

3 B G
Ravos, Soultender

Ravos, Soultender

Legendary Creature — Human Cleric

Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)

2/2

3 W B
Leovold, Emissary of Trest

Leovold, Emissary of Trest

Legendary Creature — Elf Advisor

Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

"I'm sure we can come to an arrangement."

3/3

B G U
Saskia the Unyielding

Saskia the Unyielding

Legendary Creature — Human Soldier

Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

3/4

B R G W
Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4

G W U B
Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

Legendary Creature — Human Soldier

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

"Look what we fought for. Look what we built together."

2/8

R G W U
Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder

Legendary Creature — Ogre Wizard

Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

5/4

U B R G
Breya, Etherium Shaper

Breya, Etherium Shaper

Legendary Artifact Creature — Human

When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. , Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.

4/4

W U B R
Daretti, Ingenious Iconoclast

Daretti, Ingenious Iconoclast

Legendary Planeswalker — Daretti

[+1]: Create a 1/1 colorless Construct artifact creature token with defender. [−1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [−6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.

1 B R
Kaya, Ghost Assassin

Kaya, Ghost Assassin

Legendary Planeswalker — Kaya

[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [−1]: Each opponent loses 2 life and you gain 2 life. [−2]: Each opponent discards a card and you draw a card.

2 W B
Armory Automaton

Armory Automaton

Artifact Creature — Construct

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.

2/2

3
Crystalline Crawler

Crystalline Crawler

Artifact Creature — Construct

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. : Put a +1/+1 counter on Crystalline Crawler.

1/1

4
Boompile

Boompile

Artifact

: Flip a coin. If you win the flip, destroy all nonland permanents.

"Fuses? We have more than enough! Now ... which one was it?" —Flearan One-Eye, goblin engineer

4
Prismatic Geoscope

Prismatic Geoscope

Artifact

Prismatic Geoscope enters the battlefield tapped. Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

5
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Throne of the High City

Throne of the High City

Land

: Add . , , Sacrifice Throne of the High City: You become the monarch.

A shining symbol of Paliano's true ruler—ambition.

Hammer of Nazahn

Hammer of Nazahn

Legendary Artifact — Equipment

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip

4
Traverse the Outlands

Traverse the Outlands

Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

With such great footsteps, everything is within walking distance.

4 G
Fortunate Few

Fortunate Few

Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

"...Is it over?"

3 W W
The Ur-Dragon

The Ur-Dragon

Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

4 W U B R G
Alms Collector

Alms Collector

Creature — Cat Cleric

Flash If an opponent would draw two or more cards, instead you and that player each draw a card.

"There is no justice when some profit and others go without."

3/4

3 W
Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Fractured Identity

Fractured Identity

Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Self-reflection is not without its perils.

3 W U
Heirloom Blade

Heirloom Blade

Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip

3
Magus of the Mind

Magus of the Mind

Creature — Human Wizard

, , Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.

"I'll show you what you truly desire."

4/5

4 U U
Boneyard Scourge

Boneyard Scourge

Creature — Zombie Dragon

Flying Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay . If you do, return Boneyard Scourge from your graveyard to the battlefield.

Death arrives on tattered wings and stolen bones.

4/3

2 B B
Scalelord Reckoner

Scalelord Reckoner

Creature — Dragon

Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

The justice of dragons demands more than just an eye for an eye.

4/4

3 W W
Territorial Hellkite

Territorial Hellkite

Creature — Dragon

Flying, haste At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.

6/5

2 R R
Edgar Markov

Edgar Markov

Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

4/4

3 R W B
Disrupt Decorum

Disrupt Decorum

Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Dinner and politics don't mix.

2 R R
Crimson Honor Guard

Crimson Honor Guard

Creature — Vampire Knight

Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.

4/5

3 R R
Bloodsworn Steward

Bloodsworn Steward

Creature — Vampire Knight

Flying Commander creatures you control get +2/+2 and have haste.

"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."

4/4

2 R R
Teferi's Protection

Teferi's Protection

Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

2 W
Shifting Shadow

Shifting Shadow

Enchantment — Aura

Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

2 R
Wasitora, Nekoru Queen

Wasitora, Nekoru Queen

Legendary Creature — Cat Dragon

Flying, trample Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.

Once a fierce foe, she would become one of Madara's greatest protectors.

5/4

2 B R G
Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist

Legendary Creature — Cat Warrior

First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

3/2

1 G W
Qasali Slingers

Qasali Slingers

Creature — Cat Warrior

Reach Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.

All things will crumble, whether by time or by force.

3/5

4 G
Hungry Lynx

Hungry Lynx

Creature — Cat

Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.

2/2

1 G
Bloodforged Battle-Axe

Bloodforged Battle-Axe

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip

Spilled blood always begets more of the same.

1
Taigam, Sidisi's Hand

Taigam, Sidisi's Hand

Legendary Creature — Human Wizard

Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

3/4

3 U B
Kindred Boon

Kindred Boon

Enchantment

As Kindred Boon enters the battlefield, choose a creature type. : Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.

2 W W
Kindred Summons

Kindred Summons

Instant

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

5 G G
Kindred Charge

Kindred Charge

Sorcery

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

For goblins, quantity is quality.

4 R R
Kindred Dominance

Kindred Dominance

Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

In the end, the lights fade, the land withers, and only the dead and vile remain.

5 B B
Kindred Discovery

Kindred Discovery

Enchantment

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Few things are truly "lost" at sea.

3 U U
Patron of the Vein

Patron of the Vein

Creature — Vampire Shaman

Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

4/4

4 B B
Licia, Sanguine Tribune

Licia, Sanguine Tribune

Legendary Creature — Vampire Soldier

This spell costs less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn.

"I give my blood, my life, all I have in exchange for victory."

4/4

5 R W B
Herald's Horn

Herald's Horn

Artifact

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

3
O-Kagachi, Vengeful Kami

O-Kagachi, Vengeful Kami

Legendary Creature — Dragon Spirit

Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.

At his behest the Kami War began to regain That Which Was Taken.

6/6

1 W U B R G
Arahbo, Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

5/5

3 G W
Inalla, Archmage Ritualist

Inalla, Archmage Ritualist

Legendary Creature — Human Wizard

Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.

4/5

2 U B R
Taigam, Ojutai Master

Taigam, Ojutai Master

Legendary Creature — Human Monk

Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

3/4

2 W U
Izzet Chemister

Izzet Chemister

Creature — Goblin Wizard

Haste , : Exile target instant or sorcery card from your graveyard. , , Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

1/3

2 R
Curse of Disturbance

Curse of Disturbance

Enchantment — Aura Curse

Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Sounds of life beckon many a restless soul.

2 B
Curse of Opulence

Curse of Opulence

Enchantment — Aura Curse

Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")

Jingling coins beckon many an eager hand.

R
Curse of Bounty

Curse of Bounty

Enchantment — Aura Curse

Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Flavorful aromas beckon many a salivating maw.

1 G
Ramos, Dragon Engine

Ramos, Dragon Engine

Legendary Artifact Creature — Dragon

Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.

4/4

6
Mirror of the Forebears

Mirror of the Forebears

Artifact

As Mirror of the Forebears enters the battlefield, choose a creature type. : Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.

2
Bloodline Necromancer

Bloodline Necromancer

Creature — Vampire Wizard

Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

"The veil of death hides little from our kind."

3/2

4 B
Galecaster Colossus

Galecaster Colossus

Creature — Giant Wizard

Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.

Ground bones, broken glass, and splintered shipwrecks make up the sands of his shores.

5/6

5 U U
Balan, Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight

First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. : Attach all Equipment you control to Balan.

"What weapon will you bear against one who's mastered them all?"

3/3

2 W W
Mathas, Fiend Seeker

Mathas, Fiend Seeker

Legendary Creature — Vampire

Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."

"All will know of your crimes."

3/3

R W B
Kheru Mind-Eater

Kheru Mind-Eater

Creature — Vampire

Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.

1/3

2 B
Kess, Dissident Mage

Kess, Dissident Mage

Legendary Creature — Human Wizard

Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

"Loss has no meaning here. You cannot take from those who have nothing."

3/4

1 U B R
Curse of Vitality

Curse of Vitality

Enchantment — Aura Curse

Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Good health beckons many a vigorous follower.

2 W
Curse of Verbosity

Curse of Verbosity

Enchantment — Aura Curse

Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Idle chatter becons many an attentive ear.

2 U
Stalking Leonin

Stalking Leonin

Creature — Cat Archer

When Stalking Leonin enters the battlefield, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.

3/3

2 W
Nazahn, Revered Bladesmith

Nazahn, Revered Bladesmith

Legendary Creature — Cat Artificer

When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Whenever an equipped creature you control attacks, you may tap target creature defending player controls.

5/4

4 G W
Sinuous Vermin

Sinuous Vermin

Creature — Rat Horror

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

2/2

1 B
Borderland Explorer

Borderland Explorer

Creature — Elf Scout

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

3/1

1 G
Skittering Crustacean

Skittering Crustacean

Creature — Crab

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

2/3

2 U
Treasonous Ogre

Treasonous Ogre

Creature — Ogre Shaman

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add .

"Everything comes with a price. Especially revolution." —Grenzo, dungeon warden

2/3

3 R
Custodi Squire

Custodi Squire

Creature — Spirit Cleric

Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

3/3

4 W
Entourage of Trest

Entourage of Trest

Creature — Elf Soldier

When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.

"The dim resort to violence, for which the nimble prepare." —Leovold, emissary of Trest

4/4

4 G
Expropriate

Expropriate

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Few things are more valuable than time or money—and Leovold has plenty of both.

7 U U
Selvala's Stampede

Selvala's Stampede

Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

4 G G
Salvage

Salvage

Sorcery

Put target card from your graveyard on top of your library.

"What was taken shall be restored." —Arathel, elvish queen

G
Conqueror's Flail

Conqueror's Flail

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip

2
Stream of Acid

Stream of Acid

Sorcery

Destroy target land or nonblack creature.

2 B B
Brainwash

Brainwash

Enchantment — Aura

Enchant creature Enchanted creature can't attack unless its controller pays .

"They're not your friends; they despise you. I'm the only one you can count on. Trust me."

W
Cruel Tutor

Cruel Tutor

Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

The more you pay for the lesson, the better you'll remember it.

2 B
Xun Yu, Wei Advisor

Xun Yu, Wei Advisor

Legendary Creature — Human Advisor

: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.

"A splendid talent, admired of all men! His folly lay in serving Cao Cao's power."

1/1

1 B B
Huang Zhong, Shu General

Huang Zhong, Shu General

Legendary Creature — Human Soldier

Huang Zhong, Shu General can't be blocked by more than one creature.

"Virile in war, he kept the north in fear; His prodigies subdued the western sphere."

2/3

2 W W
Lady Sun

Lady Sun

Legendary Creature — Human Advisor

: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

Sister to Sun Quan and wife to Liu Bei, Lady Sun often felt her loyalty to both tested.

1/1

1 U U
Zuo Ci, the Mocking Sage

Zuo Ci, the Mocking Sage

Legendary Creature — Human Advisor

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.

1/2

1 G G
Ma Chao, Western Warrior

Ma Chao, Western Warrior

Legendary Creature — Human Soldier Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.

3/3

3 R R
Lu Su, Wu Advisor

Lu Su, Wu Advisor

Legendary Creature — Human Advisor

: Draw a card. Activate only during your turn, before attackers are declared.

Lu Su served as an intermediary between the Wu and Shu kingdoms until Zhou Yu's death in 210, when he became Wu's supreme commander.

1/2

3 U U
Lady Zhurong, Warrior Queen

Lady Zhurong, Warrior Queen

Legendary Creature — Human Soldier Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

"A man, and such a fool! I, a woman, will fight them for you." —Lady Zhurong to her husband Meng Huo, before leading an army against the Shu

4/3

4 G
Pang Tong, "Young Phoenix"

Pang Tong, "Young Phoenix"

Legendary Creature — Human Advisor

: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.

"...It was Pang Tong's boat-connecting scheme That let Zhou Yu accomplish his great deed."

1/2

1 W W
Sima Yi, Wei Field Marshal

Sima Yi, Wei Field Marshal

Legendary Creature — Human Soldier

Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.

Sima Yi fought for four generations of the Cao family before his own grandson became emperor and united the three kingdoms.

*/4

5 B
Cao Ren, Wei Commander

Cao Ren, Wei Commander

Legendary Creature — Human Soldier Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.

Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as the fiercest of warriors.

3/3

2 B B
Aspect of Wolf

Aspect of Wolf

Enchantment — Aura

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

1 G
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

R R R
Pit Scorpion

Pit Scorpion

Creature — Scorpion

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Sometimes the smallest nuisance can be the greatest pain.

1/1

2 B
Plant Elemental

Plant Elemental

Creature — Plant Elemental

When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.

3/4

1 G
Drafna's Restoration

Drafna's Restoration

Sorcery

Put any number of target artifact cards from target player's graveyard on top of their library in any order.

U
Flood

Flood

Enchantment

: Tap target creature without flying.

U
Field of Dreams

Field of Dreams

World Enchantment

Players play with the top card of their libraries revealed.

U
Burnt Offering

Burnt Offering

Instant

As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of and/or , where X is the sacrificed creature's mana value.

B
Cemetery Gate

Cemetery Gate

Creature — Wall

Defender (This creature can't attack.) Protection from black

0/5

2 B
Energy Tap

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

U
Metamorphosis

Metamorphosis

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.

G
The Unspeakable

The Unspeakable

Legendary Creature — Spirit

Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

The rumors are horrifying; the truth is worse.

6/7

6 U U U
Zo-Zu the Punisher

Zo-Zu the Punisher

Legendary Creature — Goblin Warrior

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

He does not tolerate intruders.

2/2

1 R R
Guttural Response

Guttural Response

Instant

Counter target blue instant spell.

A savage cry with the power to shatter minds.

R / G
Jhoira of the Ghitu

Jhoira of the Ghitu

Legendary Creature — Human Wizard

, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

2/2

1 U R
Lovisa Coldeyes

Lovisa Coldeyes

Legendary Creature — Human

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

"A massacre? It is a mercy we grant them. This way they won't freeze to death."

3/3

3 R R
Desperate Ritual

Desperate Ritual

Instant — Arcane

Add . Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1 R
Warren Instigator

Warren Instigator

Creature — Goblin Berserker

Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

There is always a rabble to be roused.

1/1

R R
Gempalm Incinerator

Gempalm Incinerator

Creature — Goblin

Cycling (, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

2/1

2 R
Goblin Goon

Goblin Goon

Creature — Goblin Mutant

Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.

6/6

3 R
Master of Waves

Master of Waves

Creature — Merfolk Wizard

Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

2/1

3 U
Tidal Courier

Tidal Courier

Creature — Merfolk

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. : Tidal Courier gains flying until end of turn.

1/2

3 U
Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Aquitect's Will

Aquitect's Will

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

"You may want to hold your breath." —Kellyg, merrow aquitect

U
Firesong and Sunspeaker

Firesong and Sunspeaker

Legendary Creature — Minotaur Cleric

Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

The peaks of Hurloon never fall silent.

4/6

4 R W
Nesting Dragon

Nesting Dragon

Creature — Dragon

Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"

5/4

3 R R
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

Legendary Creature — Human Ninja

Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

1/3

1 U B
Treasure Nabber

Treasure Nabber

Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

The Law of Givesies Backsies is respected by every noble pursuer of shiny things.

3/2

2 R
Nylea's Colossus

Nylea's Colossus

Enchantment Creature — Giant

Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.

"Those who seek my protection receive it." -Nylea, god of the hunt

6/6

6 G
Whiptongue Hydra

Whiptongue Hydra

Creature — Lizard Hydra

Reach When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

"Where'd all the birds go?" —Kaldrin, jungle sightseer

4/4

5 G
Sower of Discord

Sower of Discord

Creature — Demon

Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.

6/6

4 B B
Gyrus, Waker of Corpses

Gyrus, Waker of Corpses

Legendary Creature — Hydra

Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.

0/0

X B R G
Myth Unbound

Myth Unbound

Enchantment

Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.

There are precious few names that echo throughout the Multiverse.

2 G
Ever-Watching Threshold

Ever-Watching Threshold

Enchantment

Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.

"You think they know we're here?" —Orlo, goblin raider

2 U
Lord Windgrace

Lord Windgrace

Legendary Planeswalker — Windgrace

[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.

2 B R G
Windgrace's Judgment

Windgrace's Judgment

Instant

For any number of opponents, destroy target nonland permanent that player controls.

Not all who remember Urza do so with fondness.

3 B G
Thantis, the Warweaver

Thantis, the Warweaver

Legendary Creature — Spider

Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.

She spins a web few can resist. Its sweet aroma sparks chaos in every heart.

5/5

3 B R G
Coveted Jewel

Coveted Jewel

Artifact

When Coveted Jewel enters the battlefield, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

6
Saheeli's Directive

Saheeli's Directive

Sorcery

Improvise (Each artifact you tap after you're done activating mana abilities pays for .) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

X R R R
Magus of the Balance

Magus of the Balance

Creature — Human Wizard

, , Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

2/2

1 W
Forge of Heroes

Forge of Heroes

Land

: Add . : Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

History is not delicately woven. It is hammered with fire.

Genesis Storm

Genesis Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.

4 G G
Endless Atlas

Endless Atlas

Artifact

, : Draw a card. Activate only if you control three or more lands with the same name.

Guarded by cartographers, disdained by warlords, coveted by adventurers.

2
Saheeli, the Gifted

Saheeli, the Gifted

Legendary Planeswalker — Saheeli

[+1]: Create a 1/1 colorless Servo artifact creature token. [+1]: The next spell you cast this turn costs less to cast for each artifact you control as you cast it. [−7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.

2 U R
Tawnos, Urza's Apprentice

Tawnos, Urza's Apprentice

Legendary Creature — Human Artificer

Haste , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

"My master believes anything is achievable."

1/3

U R
Bloodtracker

Bloodtracker

Creature — Vampire Wizard

Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

"Flee all you like. The further you run the more firmly I feel your heartbeat."

2/2

3 B
Tuvasa the Sunlit

Tuvasa the Sunlit

Legendary Creature — Merfolk Shaman

Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.

"My people have always been here, and here we shall remain."

1/1

G W U
Crash of Rhino Beetles

Crash of Rhino Beetles

Creature — Insect

Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.

"When the herd moves, so should you." —Yon Basrel, Oran-Rief survivalist

5/5

4 G
Echo Storm

Echo Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.

An organized and methodical reproduction.

3 U U
Retrofitter Foundry

Retrofitter Foundry

Artifact

: Untap Retrofitter Foundry. , : Create a 1/1 colorless Servo artifact creature token. , , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.

1
Kestia, the Cultivator

Kestia, the Cultivator

Legendary Enchantment Creature — Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card.

4/4

1 G W U
Empyrial Storm

Empyrial Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.

An inspiring and glorious ascent.

4 W W
Enchanter's Bane

Enchanter's Bane

Enchantment

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Those who fail to respect power will soon be consumed by it.

1 R
Heavenly Blademaster

Heavenly Blademaster

Creature — Angel

Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.

3/6

5 W
Isolated Watchtower

Isolated Watchtower

Land

: Add . , : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.

Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer

Legendary Artifact Creature — Phyrexian Artificer

Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.

4/4

4 U R
Turntimber Sower

Turntimber Sower

Creature — Elf Druid

Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand.

"Zendikar's wounds can be healed."

3/3

2 G
Skull Storm

Skull Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.

A rapid and catastrophic decline.

7 B B
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. : Add .

12/12

2 G U
Boreas Charger

Boreas Charger

Creature — Pegasus

Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

2/1

2 W
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

Legendary Creature — Phyrexian Minion

Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

5/5

1 B R
Loyal Guardian

Loyal Guardian

Creature — Rhino

Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Each scar on its hide is a badge of honor.

4/4

4 G
Reality Scramble

Reality Scramble

Sorcery

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

2 R R
Octopus Umbra

Octopus Umbra

Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

3 U U
Geode Golem

Geode Golem

Artifact Creature — Golem

Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

5/3

5
Loyal Unicorn

Loyal Unicorn

Creature — Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

3/4

3 W
Vedalken Humiliator

Vedalken Humiliator

Creature — Vedalken Wizard

Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.

"And who will stop me? You?"

3/4

3 U
Primordial Mist

Primordial Mist

Enchantment

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

4 U
Loyal Subordinate

Loyal Subordinate

Creature — Zombie

Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job.

3/1

2 B
Ravenous Slime

Ravenous Slime

Creature — Ooze

Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.

Death eventually wiggles toward us all.

1/1

2 G
Estrid, the Masked

Estrid, the Masked

Legendary Planeswalker — Estrid

[+2]: Untap each enchanted permanent you control. [−1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. [−7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.

1 G W U
Varina, Lich Queen

Varina, Lich Queen

Legendary Creature — Zombie Wizard

Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.

4/4

1 W U B
Entreat the Dead

Entreat the Dead

Sorcery

Return X target creature cards from your graveyard to the battlefield. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

X X B B B
Aminatou's Augury

Aminatou's Augury

Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

6 U U
Yennett, Cryptic Sovereign

Yennett, Cryptic Sovereign

Legendary Creature — Sphinx

Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.

She talks using riddles her disciples alone can unravel.

3/5

2 W U B
Night Incarnate

Night Incarnate

Creature — Elemental

Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/4

4 B
Fury Storm

Fury Storm

Instant

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.

2 R R
Loyal Apprentice

Loyal Apprentice

Creature — Human Artificer

Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Those with knowledge are wise to listen to those with imagination.

2/1

1 R
Ancient Stone Idol

Ancient Stone Idol

Artifact Creature — Golem

Flash This spell costs less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

12/12

1 0
Loyal Drake

Loyal Drake

Creature — Drake

Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

"Doves and pigeons are too subtle. When I send a message, I want it to have some teeth." —Aeschel, royal diplomat

2/2

2 U
Varchild, Betrayer of Kjeldor

Varchild, Betrayer of Kjeldor

Legendary Creature — Human Knight

Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.

3/3

2 R
Emissary of Grudges

Emissary of Grudges

Creature — Efreet

Flying, haste As Emissary of Grudges enters the battlefield, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.

6/5

5 R
Aminatou, the Fateshifter

Aminatou, the Fateshifter

Legendary Planeswalker — Aminatou

[+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.

W U B
Estrid's Invocation

Estrid's Invocation

Enchantment

You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Enchanters add layer upon layer of complexity to the world around them.

2 U
Angelic Guardian

Angelic Guardian

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"No single arrow can pierce an entire flock."

5/5

4 W W
Angler Turtle

Angler Turtle

Creature — Turtle

Hexproof Creatures your opponents control attack each combat if able.

It is ancient, immense, and irresistible.

5/7

5 U U
Vengeant Vampire

Vengeant Vampire

Creature — Vampire

Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.

"Those who stood in my path now lay behind me."

4/4

4 B B
Immortal Phoenix

Immortal Phoenix

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand.

Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.

5/3

4 R R
Rampaging Brontodon

Rampaging Brontodon

Creature — Dinosaur

Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Not even the tallest tree stands a chance against the underside of a dinosaur's foot.

7/7

5 G G
Militant Angel

Militant Angel

Creature — Angel

Flying, lifelink When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.

3/4

3 W W
Inspired Sphinx

Inspired Sphinx

Creature — Sphinx

Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. : Create a 1/1 colorless Thopter artifact creature token with flying.

5/5

5 U U
Rot Hulk

Rot Hulk

Creature — Zombie

Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.

5/5

5 B B
Goblin Goliath

Goblin Goliath

Creature — Goblin Mutant

When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. , : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

5/4

4 R R
Avatar of Growth

Avatar of Growth

Creature — Elemental Avatar

This spell costs less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.

4/4

4 G G
Hardened-Scale Armor

Hardened-Scale Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3.

A pangolin's scales are resistant to all sorts of damage and weaponry. Desire for them threatens to drive the pangolin to extinction.

2 G
Leopard-Spotted Jiao

Leopard-Spotted Jiao

Creature — Beast

This strange beast has the hide of a leopard, the howl of a dog, and the horns of an ox.

3/1

1 R
Feiyi Snake

Feiyi Snake

Creature — Snake

Reach (This creature can block creatures with flying.)

Two bodies, twice the malice.

2/1

1 G
Jiang Yanggu

Jiang Yanggu

Legendary Planeswalker — Yanggu

[+1]: Target creature gets +2/+2 until end of turn. [−1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. [−5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.

4 G
Mu Yanling

Mu Yanling

Legendary Planeswalker — Yanling

[+2]: Target creature can't be blocked this turn. [−3]: Draw two cards. [−10]: Tap all creatures your opponents control. You take an extra turn after this one.

4 U U
Timber Gorge

Timber Gorge

Land

Timber Gorge enters the battlefield tapped. : Add or .

Near the Western Seas lies Mount Zhaoyao—a forest of stones that reaches the clouds, a bountiful land of wondrous treasures and strange animals.

Meandering River

Meandering River

Land

Meandering River enters the battlefield tapped. : Add or .

Clouds and mists cover the lake as though it were a dreamland. When the wind rises, the mists disperse, opening great vistas of rippling reeds.

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Armored Whirl Turtle

Armored Whirl Turtle

Creature — Turtle

Not all enormous beasts are quick to anger.

0/5

2 U
Colorful Feiyi Sparrow

Colorful Feiyi Sparrow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

These nimble sparrows, not often seen, delight in tricking the pangolins that wander the forest.

1/3

1 W
Purple-Crystal Crab

Purple-Crystal Crab

Creature — Crab

When Purple-Crystal Crab dies, draw a card.

A precious shell without, a delicious taste within.

1/1

1 U
Welkin Tern

Welkin Tern

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying.

It stops flying only as its life comes to an end.

2/1

1 U
Vivid Flying Fish

Vivid Flying Fish

Creature — Fish Lizard

Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)

The rainbow seen above the Great Lake of Cloud Dream just after the rain is nothing but the vivid-colored flying fishes' ritual dance.

1/1

1 U
Nine-Tail White Fox

Nine-Tail White Fox

Creature — Fox Spirit

Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.

It has waited a millennium just for you, and for a millennium will it watch over your descendants.

2/2

2 U
Earth-Origin Yak

Earth-Origin Yak

Creature — Ox

When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.

Deep in the Northern Mountains, the yaks linger silently, channeling the powers of the earth.

2/4

3 W
Moon-Eating Dog

Moon-Eating Dog

Creature — Dog

As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.)

The most nimble of creatures, it chases the most sacred luminence.

3/3

3 U
Stormcloud Spirit

Stormcloud Spirit

Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

The spirits of all the rivers and oceans came together as an unstoppable force, unleashing their fury as lightning and thunder.

4/4

3 U U
Heavenly Qilin

Heavenly Qilin

Creature — Kirin

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.

It strides through the universe as though stepping on the stars, crossing freely between the celestial and earthly worlds.

2/2

2 W
Ancestor Dragon

Ancestor Dragon

Creature — Dragon

Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

It is said that Yinglong gave birth to the qilin and the phoenix, and after them, all the hairy and winged beings in the world. Thus it is known as the Ancestor Dragon.

5/6

4 W W
Dragon's Presence

Dragon's Presence

Instant

Dragon's Presence deals 5 damage to target attacking or blocking creature.

"The Ancestor Dragon appeared atop the clouds, amid shattering mountains and sundering earth." —Jiang Yanggu's travelogue

2 W
Brilliant Plan

Brilliant Plan

Sorcery

Draw three cards.

A heaven-sent vision is like a lantern to guide the way.

4 U
Cloak of Mists

Cloak of Mists

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked.

Mystery lies beneath the haunting mists. Never stay where obscurity deepens.

1 U
Drown in Shapelessness

Drown in Shapelessness

Instant

Return target creature to its owner's hand.

"From the swallows, I learned how to ride the winds to anywhere, and from my tears, I mastered how to harness the water."

1 U
Rhythmic Water Vortex

Rhythmic Water Vortex

Sorcery

Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.

3 U U
Qilin's Blessing

Qilin's Blessing

Instant

Target creature gets +2/+2 until end of turn.

"Interesting . . . This mortal being seems to have been blessed with Qilin's essence." —Mu Yanling's journal

W
Sacred White Deer

Sacred White Deer

Creature — Elk

, : You gain 4 life. Activate only if you control a Yanggu planeswalker.

The pale deer are believed to have lived a thousand years, the pure white five hundred more. Those who seek them would gladly wander the wilds forever for the merest glimpse of these sacred beings.

2/2

1 G
Reckless Pangolin

Reckless Pangolin

Creature — Pangolin

Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn.

"A pangolin's power grows with its speed. Strike when you have the chance!" —Jiang Yanggu's travelogue

2/2

2 G
Ferocious Zheng

Ferocious Zheng

Creature — Cat Beast

Known for their glowing horn and stone-rattling roar, zheng are the fiercest predators in the forest. Few survived before Jiang Yanggu came.

4/4

2 G G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

The welcoming appearance of the Arrow Bamboo Forest masks its deathly hostility.

2/4

3 G
Fire-Omen Crane

Fire-Omen Crane

Creature — Bird Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.

If you can see it clearly, you're already on fire.

3/3

3 R R
Earthshaking Si

Earthshaking Si

Creature — Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"For reasons unknown to me, herds in the Arrow Bamboo Forest have become more and more agitated." —Jiang Yanggu's travelogue

5/5

5 G
Aggressive Instinct

Aggressive Instinct

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

"Mowu was wary that day, as though he sensed the danger ahead." —Jiang Yanggu's travelogue

1 G
Confidence from Strength

Confidence from Strength

Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Prepare for battle!" —Jiang Yanggu

2 G
Breath of Fire

Breath of Fire

Instant

Breath of Fire deals 2 damage to target creature.

Fire leads to more fire.

1 R
Journey for the Elixir

Journey for the Elixir

Sorcery

Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.

"As my hands touched it, I realized that I had not found it—it had been leading me here."

2 G
Screeching Phoenix

Screeching Phoenix

Creature — Phoenix

Flying : Creatures you control get +1/+0 until end of turn.

Its wings are a heavenly inferno that sets the world ablaze.

4/4

4 R R
Cleansing Screech

Cleansing Screech

Sorcery

Cleansing Screech deals 4 damage to any target.

"Crackle" and "pop" are the most wondrous sounds.

4 R