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Throne Warden
Creature — Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
"Rulers come and go, but my allegiance belongs to the throne."
2/2
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Palace Sentinels
Creature — Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard
2/4
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Orzhov Advokist
Creature — Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
The Orzhov care not for repentance, only repayment.
1/4
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Palace Jailer
Creature — Human Soldier
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
2/2
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Recruiter of the Guard
Creature — Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Before a cause can have supporters, it has to have a voice.
1/1
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Custodi Soulbinders
Creature — Human Cleric
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
0/0
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Selfless Squire
Creature — Human Soldier
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
1/1
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Protector of the Crown
Creature — Giant Soldier
When Protector of the Crown enters the battlefield, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.
"I gladly offer my weapon and my life to the glory of my sovereign."
2/5
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Duelist's Heritage
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
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Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
"Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads."
—Sergeant Eyra
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Sanctum Prelate
Creature — Human Cleric
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
"These halls are sacred. You will be silent."
2/2
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Grip of Phyresis
Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
"Even your blade knows who will triumph here."
—Atraxa, Praetors' Voice
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Stunt Double
Creature — Shapeshifter
Flash
You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
No duelist is without equal in Paliano.
0/0
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Faerie Artisans
Creature — Faerie Artificer
Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
2/2
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Keeper of Keys
Creature — Human Rogue Mutant
When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
For the right price, he'll unlock your path to the throne.
4/4
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Deepglow Skate
Creature — Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
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Garrulous Sycophant
Creature — Human Advisor
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
"Marchesa's poison is delivered by more than daggers."
—Adriana, Captain of the Guard
1/4
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Thorn of the Black Rose
Creature — Human Assassin
Deathtouch
When Thorn of the Black Rose enters the battlefield, you become the monarch.
If bribery and intimidation fail, Marchesa turns to her favorite form of bureaucracy.
1/3
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Parting Thoughts
Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
"To spend your life seeking, only to find regret upon achieving ... this is the most delicious irony of all."
—Leshrac, Walker of Night
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Marchesa's Decree
Enchantment
When Marchesa's Decree enters the battlefield, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
"Those who seize power must have the means to hold it."
—Queen Marchesa
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Magus of the Will
Creature — Human Wizard
, , Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
"These eyes have shown me the flaws of flesh."
3/3
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Custodi Lich
Creature — Zombie Cleric
When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
"Keeping order is a task too important to relinquish in death."
—Abrado, Custodi priest
4/2
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Curse of Vengeance
Enchantment — Aura Curse
Enchant player
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
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Frenzied Fugue
Enchantment — Aura
Enchant permanent
When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Forever after, she lived in fear of the madness reclaiming her.
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Goblin Spymaster
Creature — Goblin Rogue
First strike
At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
"Infiltrate and infuriate!"
—Goblin Espionage League motto
2/1
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Charging Cinderhorn
Creature — Elemental Ox
Haste
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
4/2
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Runehorn Hellkite
Creature — Dragon
Flying
, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.
Inscribed with runes that predate the dragon, its horns possess their own ancient magic.
5/5
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Skyline Despot
Creature — Dragon
Flying
When Skyline Despot enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
5/5
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Grenzo, Havoc Raiser
Legendary Creature — Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
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Subterranean Tremors
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
The market is now closed.
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Domesticated Hydra
Creature — Hydra
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.
"Sit. Fetch. Devastate."
3/3
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Evolutionary Escalation
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Survival is a constant competition from which both sides can benefit.
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Primeval Protector
Creature — Avatar
This spell costs less to cast for each creature your opponents control.
When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
The earth shook in support of their cause, offering a champion of its own.
10/10
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Splitting Slime
Creature — Ooze
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
3/3
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Stonehoof Chieftain
Creature — Centaur Warrior
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
The pounding of his followers' hearts matched the beat of his hooves, and their voices echoed his bellows.
8/8
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Benefactor's Draught
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
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Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2/3
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Ancient Excavation
Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Sylvan Reclamation
Instant
Exile up to two target artifacts and/or enchantments.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Grave Upheaval
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Treacherous Terrain
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Reyhan, Last of the Abzan
Legendary Creature — Human Warrior
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
0/0
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Tymna the Weaver
Legendary Creature — Human Cleric
Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
2/2
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Adriana, Captain of the Guard
Legendary Creature — Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
"My sword is pledged to the defense of this city, not to the throne or this usurper."
4/4
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Kraum, Ludevic's Opus
Legendary Creature — Zombie Horror
Flying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
"It lives ... IT LIVES!"
—Ludevic, necro-alchemist
4/4
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Thrasios, Triton Hero
Legendary Creature — Merfolk Wizard
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Beneath crashing waves lies an ocean of secrets waiting to be explored.
1/3
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Akiri, Line-Slinger
Legendary Creature — Kor Soldier Ally
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
Her bold movements are anchored in the careful precision of each rope.
0/3
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Vial Smasher the Fierce
Legendary Creature — Goblin Berserker
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
2/3
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Queen Marchesa
Legendary Creature — Human Assassin
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3/3
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Silas Renn, Seeker Adept
Legendary Artifact Creature — Human
Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)
2/2
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Ludevic, Necro-Alchemist
Legendary Creature — Human Wizard
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)
"How does one become a self-taught genius? Naturally, it requires brains."
1/4
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Kydele, Chosen of Kruphix
Legendary Creature — Human Wizard
: Add for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
She bears the greatest burden of all: that of knowing.
2/3
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Sidar Kondo of Jamuraa
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
2/5
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Tana, the Bloodsower
Legendary Creature — Elf Druid
Trample
Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner (You can have two commanders if both have partner.)
2/2
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Bruse Tarl, Boorish Herder
Legendary Creature — Human Ally
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)
3/3
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Ishai, Ojutai Dragonspeaker
Legendary Creature — Bird Monk
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)
"Through me, the Great Teacher's voice will rattle this world."
1/1
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Ikra Shidiqi, the Usurper
Legendary Creature — Naga Wizard
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
"Now the scaled ones rule Tarkir."
3/7
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Ravos, Soultender
Legendary Creature — Human Cleric
Flying
Other creatures you control get +1/+1.
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
Partner (You can have two commanders if both have partner.)
2/2
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Leovold, Emissary of Trest
Legendary Creature — Elf Advisor
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
"I'm sure we can come to an arrangement."
3/3
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Saskia the Unyielding
Legendary Creature — Human Soldier
Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3/4
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Atraxa, Praetors' Voice
Legendary Creature — Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4/4
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Kynaios and Tiro of Meletis
Legendary Creature — Human Soldier
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
"Look what we fought for. Look what we built together."
2/8
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Yidris, Maelstrom Wielder
Legendary Creature — Ogre Wizard
Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
5/4
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Breya, Etherium Shaper
Legendary Artifact Creature — Human
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
4/4
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Daretti, Ingenious Iconoclast
Legendary Planeswalker — Daretti
[+1]: Create a 1/1 colorless Construct artifact creature token with defender.
[−1]: You may sacrifice an artifact. If you do, destroy target artifact or creature.
[−6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
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Kaya, Ghost Assassin
Legendary Planeswalker — Kaya
[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
[−1]: Each opponent loses 2 life and you gain 2 life.
[−2]: Each opponent discards a card and you draw a card.
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Armory Automaton
Artifact Creature — Construct
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.
2/2
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Crystalline Crawler
Artifact Creature — Construct
Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.
: Put a +1/+1 counter on Crystalline Crawler.
1/1
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Boompile
Artifact
: Flip a coin. If you win the flip, destroy all nonland permanents.
"Fuses? We have more than enough! Now ... which one was it?"
—Flearan One-Eye, goblin engineer
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Prismatic Geoscope
Artifact
Prismatic Geoscope enters the battlefield tapped.
Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
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Ash Barrens
Land
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Throne of the High City
Land
: Add .
, , Sacrifice Throne of the High City: You become the monarch.
A shining symbol of Paliano's true ruler—ambition.
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Hammer of Nazahn
Legendary Artifact — Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
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Traverse the Outlands
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
With such great footsteps, everything is within walking distance.
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Fortunate Few
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
"...Is it over?"
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The Ur-Dragon
Legendary Creature — Dragon Avatar
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10
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Alms Collector
Creature — Cat Cleric
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
"There is no justice when some profit and others go without."
3/4
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Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Fractured Identity
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Self-reflection is not without its perils.
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Heirloom Blade
Artifact — Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
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Magus of the Mind
Creature — Human Wizard
, , Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
"I'll show you what you truly desire."
4/5
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Boneyard Scourge
Creature — Zombie Dragon
Flying
Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay . If you do, return Boneyard Scourge from your graveyard to the battlefield.
Death arrives on tattered wings and stolen bones.
4/3
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Scalelord Reckoner
Creature — Dragon
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
The justice of dragons demands more than just an eye for an eye.
4/4
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Territorial Hellkite
Creature — Dragon
Flying, haste
At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
6/5
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Edgar Markov
Legendary Creature — Vampire Knight
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
4/4
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Disrupt Decorum
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Dinner and politics don't mix.
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Crimson Honor Guard
Creature — Vampire Knight
Trample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
4/5
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Bloodsworn Steward
Creature — Vampire Knight
Flying
Commander creatures you control get +2/+2 and have haste.
"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."
4/4
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Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
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Shifting Shadow
Enchantment — Aura
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
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Wasitora, Nekoru Queen
Legendary Creature — Cat Dragon
Flying, trample
Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Once a fierce foe, she would become one of Madara's greatest protectors.
5/4
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Mirri, Weatherlight Duelist
Legendary Creature — Cat Warrior
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
3/2
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Qasali Slingers
Creature — Cat Warrior
Reach
Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.
All things will crumble, whether by time or by force.
3/5
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Hungry Lynx
Creature — Cat
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)
At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.
Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
2/2
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Bloodforged Battle-Axe
Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip
Spilled blood always begets more of the same.
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Taigam, Sidisi's Hand
Legendary Creature — Human Wizard
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
3/4
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Kindred Boon
Enchantment
As Kindred Boon enters the battlefield, choose a creature type.
: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
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Kindred Summons
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Kindred Charge
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
For goblins, quantity is quality.
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Kindred Dominance
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the lights fade, the land withers, and only the dead and vile remain.
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Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Few things are truly "lost" at sea.
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Patron of the Vein
Creature — Vampire Shaman
Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
4/4
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Licia, Sanguine Tribune
Legendary Creature — Vampire Soldier
This spell costs less to cast for each 1 life you gained this turn.
First strike, lifelink
Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn.
"I give my blood, my life, all I have in exchange for victory."
4/4
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Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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O-Kagachi, Vengeful Kami
Legendary Creature — Dragon Spirit
Flying, trample
Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
At his behest the Kami War began to regain That Which Was Taken.
6/6
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Arahbo, Roar of the World
Legendary Creature — Cat Avatar
Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
5/5
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Inalla, Archmage Ritualist
Legendary Creature — Human Wizard
Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
4/5
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Taigam, Ojutai Master
Legendary Creature — Human Monk
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3/4
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Izzet Chemister
Creature — Goblin Wizard
Haste
, : Exile target instant or sorcery card from your graveyard.
, , Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
1/3
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Curse of Disturbance
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Sounds of life beckon many a restless soul.
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Curse of Opulence
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
Jingling coins beckon many an eager hand.
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Curse of Bounty
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Flavorful aromas beckon many a salivating maw.
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Ramos, Dragon Engine
Legendary Artifact Creature — Dragon
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.
4/4
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Mirror of the Forebears
Artifact
As Mirror of the Forebears enters the battlefield, choose a creature type.
: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
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Bloodline Necromancer
Creature — Vampire Wizard
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
"The veil of death hides little from our kind."
3/2
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Galecaster Colossus
Creature — Giant Wizard
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Ground bones, broken glass, and splintered shipwrecks make up the sands of his shores.
5/6
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Balan, Wandering Knight
Legendary Creature — Cat Knight
First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.
"What weapon will you bear against one who's mastered them all?"
3/3
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Mathas, Fiend Seeker
Legendary Creature — Vampire
Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
"All will know of your crimes."
3/3
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Kheru Mind-Eater
Creature — Vampire
Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
1/3
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Kess, Dissident Mage
Legendary Creature — Human Wizard
Flying
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
"Loss has no meaning here. You cannot take from those who have nothing."
3/4
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Curse of Vitality
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Good health beckons many a vigorous follower.
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Curse of Verbosity
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Idle chatter becons many an attentive ear.
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Stalking Leonin
Creature — Cat Archer
When Stalking Leonin enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
3/3
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Nazahn, Revered Bladesmith
Legendary Creature — Cat Artificer
When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
5/4
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Sinuous Vermin
Creature — Rat Horror
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
2/2
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Borderland Explorer
Creature — Elf Scout
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1
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Skittering Crustacean
Creature — Crab
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
2/3
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Treasonous Ogre
Creature — Ogre Shaman
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add .
"Everything comes with a price. Especially revolution."
—Grenzo, dungeon warden
2/3
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Custodi Squire
Creature — Spirit Cleric
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3/3
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Entourage of Trest
Creature — Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
"The dim resort to violence, for which the nimble prepare."
—Leovold, emissary of Trest
4/4
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Expropriate
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Few things are more valuable than time or money—and Leovold has plenty of both.
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Selvala's Stampede
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
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Salvage
Sorcery
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
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Conqueror's Flail
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip
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Stream of Acid
Sorcery
Destroy target land or nonblack creature.
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Brainwash
Enchantment — Aura
Enchant creature
Enchanted creature can't attack unless its controller pays .
"They're not your friends; they despise you. I'm the only one you can count on. Trust me."
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Cruel Tutor
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
The more you pay for the lesson, the better you'll remember it.
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Xun Yu, Wei Advisor
Legendary Creature — Human Advisor
: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
"A splendid talent, admired of all men! His folly lay in serving Cao Cao's power."
1/1
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Huang Zhong, Shu General
Legendary Creature — Human Soldier
Huang Zhong, Shu General can't be blocked by more than one creature.
"Virile in war, he kept the north in fear; His prodigies subdued the western sphere."
2/3
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Lady Sun
Legendary Creature — Human Advisor
: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Sister to Sun Quan and wife to Liu Bei, Lady Sun often felt her loyalty to both tested.
1/1
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Zuo Ci, the Mocking Sage
Legendary Creature — Human Advisor
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
1/2
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Ma Chao, Western Warrior
Legendary Creature — Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
3/3
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Lu Su, Wu Advisor
Legendary Creature — Human Advisor
: Draw a card. Activate only during your turn, before attackers are declared.
Lu Su served as an intermediary between the Wu and Shu kingdoms until Zhou Yu's death in 210, when he became Wu's supreme commander.
1/2
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Lady Zhurong, Warrior Queen
Legendary Creature — Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
"A man, and such a fool! I, a woman, will fight them for you."
—Lady Zhurong to her husband Meng Huo, before leading an army against the Shu
4/3
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Pang Tong, "Young Phoenix"
Legendary Creature — Human Advisor
: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
"...It was Pang Tong's boat-connecting scheme That let Zhou Yu accomplish his great deed."
1/2
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Sima Yi, Wei Field Marshal
Legendary Creature — Human Soldier
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
Sima Yi fought for four generations of the Cao family before his own grandson became emperor and united the three kingdoms.
*/4
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Cao Ren, Wei Commander
Legendary Creature — Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as the fiercest of warriors.
3/3
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Aspect of Wolf
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
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Game of Chaos
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
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Pit Scorpion
Creature — Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Sometimes the smallest nuisance can be the greatest pain.
1/1
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Plant Elemental
Creature — Plant Elemental
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/4
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Drafna's Restoration
Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
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Flood
Enchantment
: Tap target creature without flying.
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Field of Dreams
World Enchantment
Players play with the top card of their libraries revealed.
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Burnt Offering
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of and/or , where X is the sacrificed creature's mana value.
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Cemetery Gate
Creature — Wall
Defender (This creature can't attack.)
Protection from black
0/5
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Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
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Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
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The Unspeakable
Legendary Creature — Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
The rumors are horrifying; the truth is worse.
6/7
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Zo-Zu the Punisher
Legendary Creature — Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
He does not tolerate intruders.
2/2
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Guttural Response
Instant
Counter target blue instant spell.
A savage cry with the power to shatter minds.
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Jhoira of the Ghitu
Legendary Creature — Human Wizard
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
2/2
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Lovisa Coldeyes
Legendary Creature — Human
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
"A massacre? It is a mercy we grant them. This way they won't freeze to death."
3/3
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Desperate Ritual
Instant — Arcane
Add .
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Warren Instigator
Creature — Goblin Berserker
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
There is always a rabble to be roused.
1/1
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Gempalm Incinerator
Creature — Goblin
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2/1
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Goblin Goon
Creature — Goblin Mutant
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
6/6
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Master of Waves
Creature — Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
2/1
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Tidal Courier
Creature — Merfolk
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Tidal Courier gains flying until end of turn.
1/2
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Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Aquitect's Will
Tribal Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
"You may want to hold your breath."
—Kellyg, merrow aquitect
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Firesong and Sunspeaker
Legendary Creature — Minotaur Cleric
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
The peaks of Hurloon never fall silent.
4/6
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Nesting Dragon
Creature — Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"
5/4
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Yuriko, the Tiger's Shadow
Legendary Creature — Human Ninja
Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
1/3
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Treasure Nabber
Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
The Law of Givesies Backsies is respected by every noble pursuer of shiny things.
3/2
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Nylea's Colossus
Enchantment Creature — Giant
Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
"Those who seek my protection receive it."
-Nylea, god of the hunt
6/6
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Whiptongue Hydra
Creature — Lizard Hydra
Reach
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
"Where'd all the birds go?"
—Kaldrin, jungle sightseer
4/4
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Sower of Discord
Creature — Demon
Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
6/6
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Gyrus, Waker of Corpses
Legendary Creature — Hydra
Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
0/0
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Myth Unbound
Enchantment
Your commander costs less to cast for each time it's been cast from the command zone this game.
Whenever your commander is put into the command zone from anywhere, draw a card.
There are precious few names that echo throughout the Multiverse.
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Ever-Watching Threshold
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
"You think they know we're here?"
—Orlo, goblin raider
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Lord Windgrace
Legendary Planeswalker — Windgrace
[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
[−3]: Return up to two target land cards from your graveyard to the battlefield.
[−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
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Windgrace's Judgment
Instant
For any number of opponents, destroy target nonland permanent that player controls.
Not all who remember Urza do so with fondness.
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Thantis, the Warweaver
Legendary Creature — Spider
Vigilance, reach
All creatures attack each combat if able.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
She spins a web few can resist. Its sweet aroma sparks chaos in every heart.
5/5
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Coveted Jewel
Artifact
When Coveted Jewel enters the battlefield, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
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Saheeli's Directive
Sorcery
Improvise (Each artifact you tap after you're done activating mana abilities pays for .)
Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Magus of the Balance
Creature — Human Wizard
, , Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
2/2
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Forge of Heroes
Land
: Add .
: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
History is not delicately woven. It is hammered with fire.
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Genesis Storm
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
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Endless Atlas
Artifact
, : Draw a card. Activate only if you control three or more lands with the same name.
Guarded by cartographers, disdained by warlords, coveted by adventurers.
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Saheeli, the Gifted
Legendary Planeswalker — Saheeli
[+1]: Create a 1/1 colorless Servo artifact creature token.
[+1]: The next spell you cast this turn costs less to cast for each artifact you control as you cast it.
[−7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.
Saheeli, the Gifted can be your commander.
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Tawnos, Urza's Apprentice
Legendary Creature — Human Artificer
Haste
, : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
"My master believes anything is achievable."
1/3
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Bloodtracker
Creature — Vampire Wizard
Flying
, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
"Flee all you like. The further you run the more firmly I feel your heartbeat."
2/2
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Tuvasa the Sunlit
Legendary Creature — Merfolk Shaman
Tuvasa the Sunlit gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
"My people have always been here, and here we shall remain."
1/1
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Crash of Rhino Beetles
Creature — Insect
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
"When the herd moves, so should you."
—Yon Basrel, Oran-Rief survivalist
5/5
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Echo Storm
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact.
An organized and methodical reproduction.
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Retrofitter Foundry
Artifact
: Untap Retrofitter Foundry.
, : Create a 1/1 colorless Servo artifact creature token.
, , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Kestia, the Cultivator
Legendary Enchantment Creature — Nymph
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
4/4
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Empyrial Storm
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.
An inspiring and glorious ascent.
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Enchanter's Bane
Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Those who fail to respect power will soon be consumed by it.
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Heavenly Blademaster
Creature — Angel
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
3/6
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Isolated Watchtower
Land
: Add .
, : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
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Brudiclad, Telchor Engineer
Legendary Artifact Creature — Phyrexian Artificer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
4/4
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Turntimber Sower
Creature — Elf Druid
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
, Sacrifice three creatures: Return target land card from your graveyard to your hand.
"Zendikar's wounds can be healed."
3/3
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Skull Storm
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
A rapid and catastrophic decline.
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Arixmethes, Slumbering Isle
Legendary Creature — Kraken
Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add .
12/12
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Boreas Charger
Creature — Pegasus
Flying
When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
2/1
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Xantcha, Sleeper Agent
Legendary Creature — Phyrexian Minion
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5/5
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Loyal Guardian
Creature — Rhino
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Each scar on its hide is a badge of honor.
4/4
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Reality Scramble
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Octopus Umbra
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Geode Golem
Artifact Creature — Golem
Trample
Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
5/3
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Loyal Unicorn
Creature — Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3/4
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Vedalken Humiliator
Creature — Vedalken Wizard
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
"And who will stop me? You?"
3/4
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Primordial Mist
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
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Loyal Subordinate
Creature — Zombie
Menace
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job.
3/1
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Ravenous Slime
Creature — Ooze
Ravenous Slime can't be blocked by creatures with power 2 or less.
If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
Death eventually wiggles toward us all.
1/1
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Estrid, the Masked
Legendary Planeswalker — Estrid
[+2]: Untap each enchanted permanent you control.
[−1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.
[−7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
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Varina, Lich Queen
Legendary Creature — Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
4/4
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Entreat the Dead
Sorcery
Return X target creature cards from your graveyard to the battlefield.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Aminatou's Augury
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
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Yennett, Cryptic Sovereign
Legendary Creature — Sphinx
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
She talks using riddles her disciples alone can unravel.
3/5
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Night Incarnate
Creature — Elemental
Deathtouch
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/4
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Fury Storm
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Loyal Apprentice
Creature — Human Artificer
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Those with knowledge are wise to listen to those with imagination.
2/1
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Ancient Stone Idol
Artifact Creature — Golem
Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
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Loyal Drake
Creature — Drake
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
"Doves and pigeons are too subtle. When I send a message, I want it to have some teeth."
—Aeschel, royal diplomat
2/2
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Varchild, Betrayer of Kjeldor
Legendary Creature — Human Knight
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
3/3
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Emissary of Grudges
Creature — Efreet
Flying, haste
As Emissary of Grudges enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
6/5
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Aminatou, the Fateshifter
Legendary Planeswalker — Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[−1]: Exile another target permanent you own, then return it to the battlefield under your control.
[−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
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Estrid's Invocation
Enchantment
You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchanters add layer upon layer of complexity to the world around them.
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Angelic Guardian
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"No single arrow can pierce an entire flock."
5/5
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Angler Turtle
Creature — Turtle
Hexproof
Creatures your opponents control attack each combat if able.
It is ancient, immense, and irresistible.
5/7
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Vengeant Vampire
Creature — Vampire
Lifelink
When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
"Those who stood in my path now lay behind me."
4/4
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Immortal Phoenix
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Immortal Phoenix dies, return it to its owner's hand.
Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.
5/3
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Rampaging Brontodon
Creature — Dinosaur
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Not even the tallest tree stands a chance against the underside of a dinosaur's foot.
7/7
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Militant Angel
Creature — Angel
Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
3/4
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Inspired Sphinx
Creature — Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
5/5
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Rot Hulk
Creature — Zombie
Menace
When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
5/5
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Goblin Goliath
Creature — Goblin Mutant
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
, : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
5/4
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Avatar of Growth
Creature — Elemental Avatar
This spell costs less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
4/4
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Hardened-Scale Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
A pangolin's scales are resistant to all sorts of damage and weaponry. Desire for them threatens to drive the pangolin to extinction.
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Leopard-Spotted Jiao
Creature — Beast
This strange beast has the hide of a leopard, the howl of a dog, and the horns of an ox.
3/1
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Feiyi Snake
Creature — Snake
Reach (This creature can block creatures with flying.)
Two bodies, twice the malice.
2/1
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Jiang Yanggu
Legendary Planeswalker — Yanggu
[+1]: Target creature gets +2/+2 until end of turn.
[−1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.
[−5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
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Mu Yanling
Legendary Planeswalker — Yanling
[+2]: Target creature can't be blocked this turn.
[−3]: Draw two cards.
[−10]: Tap all creatures your opponents control. You take an extra turn after this one.
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Timber Gorge
Land
Timber Gorge enters the battlefield tapped.
: Add or .
Near the Western Seas lies Mount Zhaoyao—a forest of stones that reaches the clouds, a bountiful land of wondrous treasures and strange animals.
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Meandering River
Land
Meandering River enters the battlefield tapped.
: Add or .
Clouds and mists cover the lake as though it were a dreamland. When the wind rises, the mists disperse, opening great vistas of rippling reeds.
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Armored Whirl Turtle
Creature — Turtle
Not all enormous beasts are quick to anger.
0/5
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Colorful Feiyi Sparrow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
These nimble sparrows, not often seen, delight in tricking the pangolins that wander the forest.
1/3
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Purple-Crystal Crab
Creature — Crab
When Purple-Crystal Crab dies, draw a card.
A precious shell without, a delicious taste within.
1/1
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Welkin Tern
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
It stops flying only as its life comes to an end.
2/1
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Vivid Flying Fish
Creature — Fish Lizard
Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
The rainbow seen above the Great Lake of Cloud Dream just after the rain is nothing but the vivid-colored flying fishes' ritual dance.
1/1
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Nine-Tail White Fox
Creature — Fox Spirit
Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.
It has waited a millennium just for you, and for a millennium will it watch over your descendants.
2/2
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Earth-Origin Yak
Creature — Ox
When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.
Deep in the Northern Mountains, the yaks linger silently, channeling the powers of the earth.
2/4
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Moon-Eating Dog
Creature — Dog
As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.)
The most nimble of creatures, it chases the most sacred luminence.
3/3
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Stormcloud Spirit
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
The spirits of all the rivers and oceans came together as an unstoppable force, unleashing their fury as lightning and thunder.
4/4
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Heavenly Qilin
Creature — Kirin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
It strides through the universe as though stepping on the stars, crossing freely between the celestial and earthly worlds.
2/2
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Ancestor Dragon
Creature — Dragon
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
It is said that Yinglong gave birth to the qilin and the phoenix, and after them, all the hairy and winged beings in the world. Thus it is known as the Ancestor Dragon.
5/6
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Dragon's Presence
Instant
Dragon's Presence deals 5 damage to target attacking or blocking creature.
"The Ancestor Dragon appeared atop the clouds, amid shattering mountains and sundering earth."
—Jiang Yanggu's travelogue
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Brilliant Plan
Sorcery
Draw three cards.
A heaven-sent vision is like a lantern to guide the way.
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Cloak of Mists
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked.
Mystery lies beneath the haunting mists. Never stay where obscurity deepens.
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Drown in Shapelessness
Instant
Return target creature to its owner's hand.
"From the swallows, I learned how to ride the winds to anywhere, and from my tears, I mastered how to harness the water."
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Rhythmic Water Vortex
Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Qilin's Blessing
Instant
Target creature gets +2/+2 until end of turn.
"Interesting . . . This mortal being seems to have been blessed with Qilin's essence."
—Mu Yanling's journal
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Sacred White Deer
Creature — Elk
, : You gain 4 life. Activate only if you control a Yanggu planeswalker.
The pale deer are believed to have lived a thousand years, the pure white five hundred more. Those who seek them would gladly wander the wilds forever for the merest glimpse of these sacred beings.
2/2
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Reckless Pangolin
Creature — Pangolin
Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn.
"A pangolin's power grows with its speed. Strike when you have the chance!"
—Jiang Yanggu's travelogue
2/2
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Ferocious Zheng
Creature — Cat Beast
Known for their glowing horn and stone-rattling roar, zheng are the fiercest predators in the forest. Few survived before Jiang Yanggu came.
4/4
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
The welcoming appearance of the Arrow Bamboo Forest masks its deathly hostility.
2/4
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Fire-Omen Crane
Creature — Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.
If you can see it clearly, you're already on fire.
3/3
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Earthshaking Si
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
"For reasons unknown to me, herds in the Arrow Bamboo Forest have become more and more agitated."
—Jiang Yanggu's travelogue
5/5
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Aggressive Instinct
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
"Mowu was wary that day, as though he sensed the danger ahead."
—Jiang Yanggu's travelogue
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Confidence from Strength
Sorcery
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Prepare for battle!"
—Jiang Yanggu
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Breath of Fire
Instant
Breath of Fire deals 2 damage to target creature.
Fire leads to more fire.
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Journey for the Elixir
Sorcery
Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.
"As my hands touched it, I realized that I had not found it—it had been leading me here."
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Screeching Phoenix
Creature — Phoenix
Flying
: Creatures you control get +1/+0 until end of turn.
Its wings are a heavenly inferno that sets the world ablaze.
4/4
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Cleansing Screech
Sorcery
Cleansing Screech deals 4 damage to any target.
"Crackle" and "pop" are the most wondrous sounds.
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