Ravnica: City of Guilds

Image Card Info Mana cost
Auratouched Mage

Auratouched Mage

Creature — Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

3/3

5 W
Bathe in Light

Bathe in Light

Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."

1 W
Benevolent Ancestor

Benevolent Ancestor

Creature — Spirit

Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.

0/4

2 W
Blazing Archon

Blazing Archon

Creature — Archon

Flying Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war." —Dravin, Gruul deserter

5/6

6 W W W
Boros Fury-Shield

Boros Fury-Shield

Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

2 W
Caregiver

Caregiver

Creature — Human Cleric

, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

"The guilds each believe its way is right, but their ways only bring blood to Ravnica's streets and tears to Ravnica's families."

1/1

W
Chant of Vitu-Ghazi

Chant of Vitu-Ghazi

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

6 W W
Concerted Effort

Concerted Effort

Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

2 W W
Conclave Equenaut

Conclave Equenaut

Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying

Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.

3/3

4 W W
Conclave Phalanx

Conclave Phalanx

Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

2/4

4 W
Conclave's Blessing

Conclave's Blessing

Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

3 W
Courier Hawk

Courier Hawk

Creature — Bird

Flying, vigilance

The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.

1/2

1 W
Devouring Light

Devouring Light

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.

Into the light the good are welcomed, and with the light the evil are banished.

1 W W
Divebomber Griffin

Divebomber Griffin

Creature — Griffin

Flying , Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.

Justice flies swiftly on angry wings.

3/2

3 W W
Dromad Purebred

Dromad Purebred

Creature — Camel Beast

Whenever Dromad Purebred is dealt damage, you gain 1 life.

"I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path." —Heruj, Selesnya initiate

1/5

4 W
Faith's Fetters

Faith's Fetters

Enchantment — Aura

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

3 W
Festival of the Guildpact

Festival of the Guildpact

Instant

Prevent the next X damage that would be dealt to you this turn. Draw a card.

Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.

X W
Flickerform

Flickerform

Enchantment — Aura

Enchant creature : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

1 W
Gate Hound

Gate Hound

Creature — Dog

Creatures you control have vigilance as long as Gate Hound is enchanted.

"Ditri, I leave this checkpoint in your capable teeth." —Kitov, nightguard patrol

1/1

2 W
Ghosts of the Innocent

Ghosts of the Innocent

Creature — Spirit

If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.

"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door." —Otak, Tin Street shopkeep

4/5

5 W W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity." —Niszka, Selesnya evangel

4 W W W
Hunted Lammasu

Hunted Lammasu

Creature — Lammasu

Flying When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.

The lammasu ruled the velds before the city grew. Now they roam Ravnica's skies, but their ancient enemies have not forgotten them.

5/5

2 W W
Leave No Trace

Leave No Trace

Instant

Radiance — Destroy target enchantment and each other enchantment that shares a color with it.

The magic of the Boros patrols the streets even when their soldiers do not.

1 W
Light of Sanction

Light of Sanction

Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

The Legion looks after its own.

1 W W
Loxodon Gatekeeper

Loxodon Gatekeeper

Creature — Elephant Soldier

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

The gatekeepers are so fastidious that even the winds must wait to pass.

2/3

2 W W
Nightguard Patrol

Nightguard Patrol

Creature — Human Soldier

First strike, vigilance

"The Wojek defend the laws. We defend the people."

2/1

2 W
Oathsworn Giant

Oathsworn Giant

Creature — Giant Soldier

Vigilance Other creatures you control get +0/+2 and have vigilance.

The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.

3/4

4 W W
Sandsower

Sandsower

Creature — Spirit

Tap three untapped creatures you control: Tap target creature.

It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.

1/3

3 W
Screeching Griffin

Screeching Griffin

Creature — Griffin

Flying : Target creature can't block Screeching Griffin this turn.

They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.

2/2

3 W
Seed Spark

Seed Spark

Instant

Destroy target artifact or enchantment. If was spent to cast this spell, create two 1/1 green Saproling creature tokens.

"If you ask me, those root-lovers value mindless dogma over progress." —Trivaz, Izzet mage

3 W
Suppression Field

Suppression Field

Enchantment

Activated abilities cost more to activate unless they're mana abilities.

The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.

1 W
Three Dreams

Three Dreams

Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

"Choose one to heal, one to harm, and one to grant you the prudence to use them." —Miotri, auratouched mage

4 W
Twilight Drover

Twilight Drover

Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. , Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

1/1

2 W
Veteran Armorer

Veteran Armorer

Creature — Human Soldier

Other creatures you control get +0/+1.

"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."

2/2

1 W
Votary of the Conclave

Votary of the Conclave

Creature — Human Soldier

: Regenerate Votary of the Conclave.

An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard.

1/1

W
Wojek Apothecary

Wojek Apothecary

Creature — Human Cleric

Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."

1/1

2 W W
Wojek Siren

Wojek Siren

Instant

Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

It is the call to arms, the call to fury, the call to blood.

W
Belltower Sphinx

Belltower Sphinx

Creature — Sphinx

Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

2/5

4 U
Cerulean Sphinx

Cerulean Sphinx

Creature — Sphinx

Flying : Cerulean Sphinx's owner shuffles it into their library.

"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate." —Szadek

5/5

4 U U
Compulsive Research

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

2 U
Convolute

Convolute

Instant

Counter target spell unless its controller pays .

The words came to the sorcerer's lips but refused to budge any further.

2 U
Copy Enchantment

Copy Enchantment

Enchantment

You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.

2 U
Dizzy Spell

Dizzy Spell

Instant

Target creature gets -3/-0 until end of turn. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

U
Drake Familiar

Drake Familiar

Creature — Drake

Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.

"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds." —Trivaz, Izzet mage

2/1

1 U
Dream Leash

Dream Leash

Enchantment — Aura

Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent.

The tendrils of sorcery find easy purchase on the soft underbelly of dreams.

3 U U
Drift of Phantasms

Drift of Phantasms

Creature — Spirit

Defender (This creature can't attack.) Flying Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

0/5

2 U
Ethereal Usher

Ethereal Usher

Creature — Spirit

, : Target creature can't be blocked this turn. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/3

5 U
Eye of the Storm

Eye of the Storm

Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

5 U U
Flight of Fancy

Flight of Fancy

Enchantment — Aura

Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying.

The view from above is an inspiration to the newly winged.

3 U
Flow of Ideas

Flow of Ideas

Sorcery

Draw a card for each Island you control.

"A system to direct the flow of Ravnica's entire water supply? Thinking a bit small, aren't we?" —Trivaz, Izzet mage

5 U
Followed Footsteps

Followed Footsteps

Enchantment — Aura

Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Æther can turn a footprint into a blueprint.

3 U U
Grayscaled Gharial

Grayscaled Gharial

Creature — Crocodile

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Each tooth carries enough bacteria to kill a person in a day or two. But then, gharials do have 138 teeth.

1/1

U
Grozoth

Grozoth

Creature — Leviathan

Defender (This creature can't attack.) When Grozoth enters the battlefield, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle. : Grozoth loses defender until end of turn. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

9/9

6 U U U
Halcyon Glaze

Halcyon Glaze

Enchantment

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.

"Earth to æther, window to wonder, stillness to the sky." —Glazing incantation

1 U U
Hunted Phantasm

Hunted Phantasm

Creature — Spirit

Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.

4/6

1 U U
Induce Paranoia

Induce Paranoia

Instant

Counter target spell. If was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.

2 U U
Lore Broker

Lore Broker

Creature — Human Rogue

: Each player draws a card, then discards a card.

Lies are sold as often as truths—and used just as effectively.

1/2

1 U
Mark of Eviction

Mark of Eviction

Enchantment — Aura

Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.

U
Mnemonic Nexus

Mnemonic Nexus

Instant

Each player shuffles their graveyard into their library.

True enlightenment comes not with a new thought, but with understanding of all the old ones.

3 U
Muddle the Mixture

Muddle the Mixture

Instant

Counter target instant or sorcery spell. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

U U
Peel from Reality

Peel from Reality

Instant

Return target creature you control and target creature you don't control to their owners' hands.

When House Dimir's secrets are in danger of exposure, the guild takes drastic measures to cover its tracks.

1 U
Quickchange

Quickchange

Instant

Target creature becomes the color or colors of your choice until end of turn. Draw a card.

Most Ravnicans lead lives of desperate survival. Those who thrive are malleable enough to change with the ever-shifting politics of the guilds.

1 U
Remand

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

"Well, at least all of that arm-waving and arcane babbling you did was impressive."

1 U
Snapping Drake

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.

3/2

3 U
Spawnbroker

Spawnbroker

Creature — Human Wizard

When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

"The trick isn't setting up the bad trade. It's making each side think it got the better deal."

1/1

2 U
Stasis Cell

Stasis Cell

Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Attach Stasis Cell to target creature.

The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.

4 U
Surveilling Sprite

Surveilling Sprite

Creature — Faerie Rogue

Flying When Surveilling Sprite dies, you may draw a card.

Their natural curiosity, combined with a knack for trespassing, makes sprites excellent spies.

1/1

1 U
Tattered Drake

Tattered Drake

Creature — Zombie Drake

Flying : Regenerate Tattered Drake.

"Drakes embody the worst of Ravnica: great potential, twisted by selfishness and greed." —Razia

2/2

4 U
Telling Time

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

1 U
Terraformer

Terraformer

Creature — Human Wizard

: Choose a basic land type. Each land you control becomes that type until end of turn.

"This feels a little more like home."

2/2

2 U
Tidewater Minion

Tidewater Minion

Creature — Elemental Minion

Defender (This creature can't attack.) : Tidewater Minion loses defender until end of turn. : Untap target permanent.

4/4

3 U U
Tunnel Vision

Tunnel Vision

Sorcery

Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.

5 U
Vedalken Dismisser

Vedalken Dismisser

Creature — Vedalken Wizard

When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.

"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market." —Sirislav, Dimir spy

2/2

5 U
Vedalken Entrancer

Vedalken Entrancer

Creature — Vedalken Wizard

, : Target player mills two cards.

Their denial reaches far into your future.

1/4

3 U
Wizened Snitches

Wizened Snitches

Creature — Faerie Rogue

Flying Players play with the top card of their libraries revealed.

"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse." —Sirislav, Dimir spy

1/3

3 U
Zephyr Spirit

Zephyr Spirit

Creature — Spirit

When Zephyr Spirit blocks, return it to its owner's hand.

A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.

0/6

5 U
Blood Funnel

Blood Funnel

Enchantment

Noncreature spells you cast cost less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

1 B
Brainspoil

Brainspoil

Sorcery

Destroy target creature that isn't enchanted. It can't be regenerated. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

3 B B
Carrion Howler

Carrion Howler

Creature — Zombie Wolf

Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

They chase tirelessly after the bone-carts that speed along the streets of the Plague Quarter.

2/2

3 B
Clinging Darkness

Clinging Darkness

Enchantment — Aura

Enchant creature Enchanted creature gets -4/-1.

There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see.

1 B
Dark Confidant

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1

1 B
Darkblast

Darkblast

Instant

Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

B
Dimir House Guard

Dimir House Guard

Creature — Skeleton

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/3

3 B
Dimir Machinations

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2 B
Disembowel

Disembowel

Instant

Destroy target creature with mana value X.

"We thought we found the victim's clothes lumped in the street. As it turned out, it *was* the victim, insides sucked out—just a sack of skin and robes." —Agrus Kos

X B
Empty the Catacombs

Empty the Catacombs

Sorcery

Each player returns all creature cards from their graveyard to their hand.

When the dead are laid to rest in Ravnica, it's usually just a nap.

3 B
Golgari Thug

Golgari Thug

Creature — Human Warrior

When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

1/1

1 B
Helldozer

Helldozer

Creature — Zombie Giant

, : Destroy target land. If that land was nonbasic, untap Helldozer.

Sometimes you go to hell, and sometimes hell comes to you.

6/5

3 B B B
Hex

Hex

Sorcery

Destroy six target creatures.

When killing five just isn't enough.

4 B B
Hunted Horror

Hunted Horror

Creature — Horror

Trample When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.

7/7

B B
Infectious Host

Infectious Host

Creature — Zombie

When Infectious Host dies, target player loses 2 life.

"Lost man, dead man, knocking on the door. Cankerman, soreman, knock no more." —Ravnican children's rhyme

1/1

2 B
Keening Banshee

Keening Banshee

Creature — Spirit

Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.

Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.

2/2

2 B B
Last Gasp

Last Gasp

Instant

Target creature gets -3/-3 until end of turn.

"Allow me a moment to catch your breath."

1 B
Mausoleum Turnkey

Mausoleum Turnkey

Creature — Ogre Rogue

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

When he reaches for his key ring, you should be running for the exit.

3/2

3 B
Moonlight Bargain

Moonlight Bargain

Instant

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

At every fifth full moon, the Moon Market convenes to peddle Ravnica's most forbidden wares.

3 B B
Mortipede

Mortipede

Creature — Insect

: All creatures able to block Mortipede this turn do so.

Mortipede pheromones choke the streets with sickly sweetness, luring the rash and unwary into its waiting jaws.

4/1

3 B
Necromantic Thirst

Necromantic Thirst

Enchantment — Aura

Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

2 B B
Necroplasm

Necroplasm

Creature — Ooze

At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

1/1

1 B B
Netherborn Phalanx

Netherborn Phalanx

Creature — Horror

When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/4

5 B
Nightmare Void

Nightmare Void

Sorcery

Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

3 B
Ribbons of Night

Ribbons of Night

Sorcery

Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.

"My favorite meal is angel's flesh, slain in agony and iced with black vinegar." —Aszala of House Dimir

4 B
Roofstalker Wight

Roofstalker Wight

Creature — Zombie

: Roofstalker Wight gains flying until end of turn.

No heartbeat to hear, no greed to bribe, no fear of death.

2/1

1 B
Sadistic Augermage

Sadistic Augermage

Creature — Human Wizard

When Sadistic Augermage dies, each player puts a card from their hand on top of their library.

"Don't worry. I know the drill."

3/1

2 B
Sewerdreg

Sewerdreg

Creature — Spirit

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice Sewerdreg: Exile target card from a graveyard.

They hardly have form, dripping through pipe and grate with the slip and stench of flowing sewage.

3/3

3 B B
Shred Memory

Shred Memory

Instant

Exile up to four target cards from a single graveyard. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

1 B
Sins of the Past

Sins of the Past

Sorcery

Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.

4 B B
Stinkweed Imp

Stinkweed Imp

Creature — Imp

Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

1/2

2 B
Strands of Undeath

Strands of Undeath

Enchantment — Aura

Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. : Regenerate enchanted creature.

"Why limit yourself to mortal law when you can outlive those who enforce it?" —Czaric, Orzhov prelate

3 B
Thoughtpicker Witch

Thoughtpicker Witch

Creature — Human Wizard

, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.

"Once the brew gets the brains nice and pickled, they're a lot easier to pick through."

1/1

B
Undercity Shade

Undercity Shade

Creature — Shade

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Undercity Shade gets +1/+1 until end of turn.

"Officially, there's nothing under that bridge to hunt . . . . Unofficially, my torchers are too terrified to go there after nightfall." —Agrus Kos

1/1

4 B
Vigor Mortis

Vigor Mortis

Sorcery

Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.

After fear and weakness rot away, that which remains is stronger than its living form.

2 B B
Vindictive Mob

Vindictive Mob

Creature — Human Berserker

When Vindictive Mob enters the battlefield, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings.

Many minds, a single madness.

5/5

4 B B
Woebringer Demon

Woebringer Demon

Creature — Demon

Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.

Each soul he devours adds its hunger to his own.

4/4

3 B B
Barbarian Riftcutter

Barbarian Riftcutter

Creature — Human Barbarian

, Sacrifice Barbarian Riftcutter: Destroy target land.

"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." —Heruj, Selesnya initiate

3/3

4 R
Blockbuster

Blockbuster

Enchantment

, Sacrifice Blockbuster: It deals 3 damage to each tapped creature and each player.

Vendors hung cords heavy with roots and laid out boxes of salted meat, unaware of the fiery disaster swiftly approaching.

3 R R
Breath of Fury

Breath of Fury

Enchantment — Aura

Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

2 R R
Char

Char

Instant

Char deals 4 damage to any target and 2 damage to you.

Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.

2 R
Cleansing Beam

Cleansing Beam

Instant

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

"Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty." —Razia

4 R
Coalhauler Swine

Coalhauler Swine

Creature — Boar Beast

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Nothing stops industry in Ravnica—certainly not the safety of its workers.

4/4

4 R R
Dogpile

Dogpile

Instant

Dogpile deals damage to any target equal to the number of attacking creatures you control.

There is no shelter from this storm, its rain of fists, or the thunderous cackles of bloodlust.

3 R
Excruciator

Excruciator

Creature — Avatar

Damage that would be dealt by Excruciator can't be prevented.

"Though used as a piercing weapon, the tusk is more akin to a stinger, spreading pain instantly throughout the body of its victim. This specimen deserves further study." —Simic research notes

7/7

6 R R
Fiery Conclusion

Fiery Conclusion

Instant

As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.

1 R
Flame Fusillade

Flame Fusillade

Sorcery

Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."

"A single item acting as lantern and lance? Now *that's* military efficiency." —Brev Grezar, Boros lieutenant

3 R
Flash Conscription

Flash Conscription

Instant

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.

5 R
Frenzied Goblin

Frenzied Goblin

Creature — Goblin Berserker

Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.

The upside to not thinking about the consequences is that you'll always surprise those who do.

1/1

R
Galvanic Arc

Galvanic Arc

Enchantment — Aura

Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to any target. Enchanted creature has first strike.

2 R
Goblin Fire Fiend

Goblin Fire Fiend

Creature — Goblin Berserker

Haste Goblin Fire Fiend must be blocked if able. : Goblin Fire Fiend gets +1/+0 until end of turn.

1/1

3 R
Goblin Spelunkers

Goblin Spelunkers

Creature — Goblin Warrior

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Chimney sweeps, explorers of abandoned buildings, spire climbers . . . goblin spelunkers have found countless niches within Ravnica's metropolis.

2/2

2 R
Greater Forgeling

Greater Forgeling

Creature — Elemental

: Greater Forgeling gets +3/-3 until end of turn.

Few have seen the inner workings of Ravnica's furnaces, but neighboring districts catch brief glimpses in the horrors that escape the flames.

3/4

3 R R
Hammerfist Giant

Hammerfist Giant

Creature — Giant Warrior

: Hammerfist Giant deals 4 damage to each creature without flying and each player.

"Oh sure, they buy a lot of ale, but I always find myself needing to rebuild after the giants have paid a visit." —Belko, owner of Titan's Keg tavern

5/4

4 R R
Hunted Dragon

Hunted Dragon

Creature — Dragon

Flying, haste When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.

The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.

6/6

3 R R
Incite Hysteria

Incite Hysteria

Sorcery

Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

"The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos." —Trigori, Azorius senator

2 R
Indentured Oaf

Indentured Oaf

Creature — Ogre Warrior

Prevent all damage that Indentured Oaf would deal to red creatures.

All it knows is the difference between friend and food.

4/3

3 R
Instill Furor

Instill Furor

Enchantment — Aura

Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."

"The Rakdos know little of technology, but they definitely know how to push buttons." —Trivaz, Izzet mage

1 R
Mindmoil

Mindmoil

Enchantment

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." —Trigori, Azorius senator

4 R
Molten Sentry

Molten Sentry

Creature — Elemental

As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.

Some take after their father, Stone, some after their mother, Fire.

*/*

3 R
Ordruun Commando

Ordruun Commando

Creature — Minotaur Soldier

: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.

Thick of muscle, stout of heart, and possessing a burning love of justice and the battlefield, the Ordruun minotaurs are the foundation of the Boros Legion.

4/1

3 R
Rain of Embers

Rain of Embers

Sorcery

Rain of Embers deals 1 damage to each creature and each player.

There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather.

1 R
Reroute

Reroute

Instant

Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.

Three hundred years of practice thwarted by an instant of mischief.

1 R
Sabertooth Alley Cat

Sabertooth Alley Cat

Creature — Cat

Sabertooth Alley Cat attacks each combat if able. : Creatures without defender can't block Sabertooth Alley Cat this turn.

It has eight lives' worth of hunger to satisfy.

2/1

1 R R
Seismic Spike

Seismic Spike

Sorcery

Destroy target land. Add .

Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all the time.

2 R R
Sell-Sword Brute

Sell-Sword Brute

Creature — Human Mercenary

When Sell-Sword Brute dies, it deals 2 damage to you.

"Killing is easy. Just wrap your hand around the haft, and wrap your enemy around the blade."

2/2

1 R
Smash

Smash

Instant

Destroy target artifact. Draw a card.

Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.

2 R
Sparkmage Apprentice

Sparkmage Apprentice

Creature — Human Wizard

When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.

Pajik was amazed and pleased at his newfound powers. His pet cat Rivin was slightly less enthusiastic.

1/1

1 R
Stoneshaker Shaman

Stoneshaker Shaman

Creature — Human Shaman

At the beginning of each player's end step, that player sacrifices an untapped land.

There is no place in Ravnica for stagnation, no room for lands unfilled and untilled.

1/1

2 R
Surge of Zeal

Surge of Zeal

Instant

Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.

"If only my poxes were as infectious as their zealotry." —Savra

R
Torpid Moloch

Torpid Moloch

Creature — Lizard

Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn.

Market hucksters sell molochs for use as watchdogs. Of course, that's all molochs do. Sit around . . . and watch.

3/2

R
Viashino Fangtail

Viashino Fangtail

Creature — Viashino Warrior

: Viashino Fangtail deals 1 damage to any target.

"When the bony terminus gets too large, it's shed from the tail in coinciding periods of heightened aggression and hunger." —Simic research notes

3/3

2 R R
Viashino Slasher

Viashino Slasher

Creature — Viashino Warrior

: Viashino Slasher gets +1/-1 until end of turn.

Citizens of Ravnica stick to the main streets. Shortcuts may look tempting, but down each alley, dozens of hungry hands await, and screams do not carry into the busy market throng.

1/2

1 R
Warp World

Warp World

Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

5 R R R
War-Torch Goblin

War-Torch Goblin

Creature — Goblin Warrior

, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.

"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other." —Agrus Kos

1/1

R
Wojek Embermage

Wojek Embermage

Creature — Human Wizard

Radiance — : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

"Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment."

1/2

3 R
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

Long ago, birds of paradise littered the skies. Thanks to the city's sprawl, most now exist as pets of society's elite.

0/1

G
Bramble Elemental

Bramble Elemental

Creature — Elemental

Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.

Ravnica is a seamless urban tapestry, each city bleeding into the next. In abandoned corners, however, nature has begun to reclaim what it once owned.

4/4

3 G G
Carven Caryatid

Carven Caryatid

Creature — Spirit

Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.

So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.

2/5

1 G G
Chord of Calling

Chord of Calling

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

X G G G
Civic Wayfinder

Civic Wayfinder

Creature — Elf Druid Warrior

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"These alleys are not safe. Come, I can guide you back to the market square."

2/2

2 G
Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

4 G
Dowsing Shaman

Dowsing Shaman

Creature — Centaur Shaman

, : Return target enchantment card from your graveyard to your hand.

He combs the streets looking for the lost light, the discarded enigmas of the city.

3/4

4 G
Dryad's Caress

Dryad's Caress

Instant

You gain 1 life for each creature on the battlefield. If was spent to cast this spell, untap all creatures you control.

"I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape." —Rogad, Selesnya initiate

4 G G
Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid

: Add . Elves of Deep Shadow deals 1 damage to you.

Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.

1/1

G
Elvish Skysweeper

Elvish Skysweeper

Creature — Elf Warrior

, Sacrifice a creature: Destroy target creature with flying.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.

1/1

G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

1 G
Fists of Ironwood

Fists of Ironwood

Enchantment — Aura

Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.

Saprolings add the three and the four to the "one-two punch."

1 G
Gather Courage

Gather Courage

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.

G
Golgari Brownscale

Golgari Brownscale

Creature — Lizard

When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

2/3

1 G G
Golgari Grave-Troll

Golgari Grave-Troll

Creature — Troll Skeleton

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. , Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)

0/0

4 G
Goliath Spider

Goliath Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

The glittering strands of its complex web catch everything from a buzzing gnat to a passing bloatdrake.

7/6

6 G G
Greater Mossdog

Greater Mossdog

Creature — Plant Dog

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Man's best fungus.

3/3

3 G
Hunted Troll

Hunted Troll

Creature — Troll Warrior

When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. : Regenerate Hunted Troll.

8/4

2 G G
Ivy Dancer

Ivy Dancer

Creature — Dryad Shaman

: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Her ivy locks are a remnant of the wooded wilds now lost to Ravnica forever.

1/2

2 G
Life from the Loam

Life from the Loam

Sorcery

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

1 G
Moldervine Cloak

Moldervine Cloak

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

2 G
Nullmage Shepherd

Nullmage Shepherd

Creature — Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment.

The shepherds work in secret, seeking out abominations against nature and returning them to earth and dust.

2/4

3 G
Overwhelm

Overwhelm

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.

"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"

5 G G
Perilous Forays

Perilous Forays

Enchantment

, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.

"*This* is the place? This map has got to be wrong . . . ." —Svania Trul, wayfinder novice, last words

3 G G
Primordial Sage

Primordial Sage

Creature — Spirit

Whenever you cast a creature spell, you may draw a card.

For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.

4/5

4 G G
Recollect

Recollect

Sorcery

Return target card from your graveyard to your hand.

"The bones of the past will tell their tales—if you know how to speak their language." —Savra

2 G
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.

2 G G
Root-Kin Ally

Root-Kin Ally

Creature — Elemental Warrior

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

3/3

4 G G
Scatter the Seeds

Scatter the Seeds

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.

From the seeds of faith, great forests grow.

3 G G
Scion of the Wild

Scion of the Wild

Creature — Avatar

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

It has a hundred thousand extinctions to avenge.

*/*

1 G G
Siege Wurm

Siege Wurm

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample

The Rubblefield was once among the wealthiest districts in Ravnica. All it took was a single wurm to reduce it to ruins.

5/5

5 G G
Stone-Seeder Hierophant

Stone-Seeder Hierophant

Creature — Human Druid

Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. : Untap target land.

Her touch brings to bare stone what water and sun bring to rich soil.

1/1

2 G G
Sundering Vitae

Sundering Vitae

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target artifact or enchantment.

Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.

2 G
Transluminant

Transluminant

Creature — Dryad Shaman

, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.

"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."

2/2

1 G
Trophy Hunter

Trophy Hunter

Creature — Human Archer

: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.

2/3

2 G
Ursapine

Ursapine

Creature — Beast

: Target creature gets +1/+1 until end of turn.

A friendly ursapine means a constant supply of sharp spears. An unfriendly one means a constant supply of small holes.

3/3

3 G G
Vinelasher Kudzu

Vinelasher Kudzu

Creature — Plant

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.

It grows to hate you.

1/1

1 G
Agrus Kos, Wojek Veteran

Agrus Kos, Wojek Veteran

Legendary Creature — Human Soldier

Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.

3/3

3 R W
Autochthon Wurm

Autochthon Wurm

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample

The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.

9/14

1 0 G G G W W
Bloodbond March

Bloodbond March

Enchantment

Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.

The Golgari support a vast army because death never ends its soldiers' service.

2 B G
Boros Swiftblade

Boros Swiftblade

Creature — Human Soldier

Double strike

When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.

1/2

R W
Brightflame

Brightflame

Sorcery

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

"Let the pyres of the unbelievers light our way." —Razia

X R R W W
Chorus of the Conclave

Chorus of the Conclave

Legendary Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.

"We are many, yet one. We are separate in body, yet speak with a single voice. Join us in our chorus."

3/8

4 G G W W
Circu, Dimir Lobotomist

Circu, Dimir Lobotomist

Legendary Creature — Human Wizard

Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

2/3

2 U B
Clutch of the Undercity

Clutch of the Undercity

Instant

Return target permanent to its owner's hand. Its controller loses 3 life. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

1 U U B
Congregation at Dawn

Congregation at Dawn

Instant

Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.

"It is fitting that we meet in the first hour of light, for we are called by the Conclave to pierce a threat of darkness."

G G W
Consult the Necrosages

Consult the Necrosages

Sorcery

Choose one — • Target player draws two cards. • Target player discards two cards.

Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness.

1 U B
Dark Heart of the Wood

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

"The soil here is rich with the rotting dead, and the sun's fingers barely penetrate the dark canopy. Plant our brethren here. This shall be our sanctuary." —Savra

B G
Dimir Cutpurse

Dimir Cutpurse

Creature — Spirit

Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

Other guilds demand tolls from those who travel their territories, but not House Dimir. It takes its share secretly, one coin purse at a time.

2/2

1 U B
Dimir Doppelganger

Dimir Doppelganger

Creature — Shapeshifter

: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.

"Fear not. Your life will not go unlived."

0/2

1 U B
Dimir Infiltrator

Dimir Infiltrator

Creature — Spirit

Dimir Infiltrator can't be blocked. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

1/3

U B
Drooling Groodion

Drooling Groodion

Creature — Beast

, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

"The Golgari expand, yes, but I refuse to call their tainted creations 'growth.'" —Veszka, Selesnya evangel

4/3

3 B B G
Firemane Angel

Firemane Angel

Creature — Angel

Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. : Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.

4/3

3 R W W
Flame-Kin Zealot

Flame-Kin Zealot

Creature — Elemental Berserker

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.

2/2

1 R R W
Glare of Subdual

Glare of Subdual

Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.

2 G W
Glimpse the Unthinkable

Glimpse the Unthinkable

Sorcery

Target player mills ten cards.

"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." —Szadek

U B
Golgari Germination

Golgari Germination

Enchantment

Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

The Golgari don't bury their dead. They plant them.

1 B G
Golgari Rotwurm

Golgari Rotwurm

Creature — Zombie Wurm

, Sacrifice a creature: Target player loses 1 life.

Like corpse-worms through a carapace, rotwurms slide through the hollowed bones of the undercity.

5/4

3 B G
Grave-Shell Scarab

Grave-Shell Scarab

Creature — Insect

, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)

4/4

2 B G G
Guardian of Vitu-Ghazi

Guardian of Vitu-Ghazi

Creature — Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance

It stands sentinel to the great City-Tree, home of the Selesnya Conclave.

4/7

6 G W
Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.

R W
Loxodon Hierarch

Loxodon Hierarch

Creature — Elephant Cleric

When Loxodon Hierarch enters the battlefield, you gain 4 life. , Sacrifice Loxodon Hierarch: Regenerate each creature you control.

"I have lived long, and I remember how this city once was. If my death serves to bring back the Ravnica in my memory, then so be it."

4/4

2 G W
Mindleech Mass

Mindleech Mass

Creature — Horror

Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.

6/6

5 U B B
Moroii

Moroii

Creature — Vampire

Flying At the beginning of your upkeep, you lose 1 life.

"Touched by moroii" —Undercity slang meaning "to grow old"

4/4

2 U B
Perplex

Perplex

Instant

Counter target spell unless its controller discards their hand. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

1 U B
Phytohydra

Phytohydra

Creature — Plant Hydra

If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

"Look at this creature, so like the Conclave it serves. Cut one head and it grows two. Damage it and it flourishes." —Veszka, Selesnya evangel

1/1

2 G W W
Pollenbright Wings

Pollenbright Wings

Enchantment — Aura

Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

4 G W
Psychic Drain

Psychic Drain

Sorcery

Target player mills X cards and you gain X life.

"Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." —Berta Suszat, civic healer

X U B
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process." —Ezoc, Golgari rot farmer

1 B G
Rally the Righteous

Rally the Righteous

Instant

Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

Yuri took up the ragged Boros banner, and his brethren, inspired by the act, followed him back into the fight.

1 R W
Razia, Boros Archangel

Razia, Boros Archangel

Legendary Creature — Angel

Flying, vigilance, haste : The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

Her sword burns with such brightness that foes avert their eyes and arrows divert their paths.

6/3

4 R R W W
Razia's Purification

Razia's Purification

Sorcery

Each player chooses three permanents they control, then sacrifices the rest.

Only the chosen ones are spared.

4 R W
Savra, Queen of the Golgari

Savra, Queen of the Golgari

Legendary Creature — Elf Shaman

Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life.

"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."

2/2

2 B G
Searing Meditation

Searing Meditation

Enchantment

Whenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to any target.

"When I meditate I see the world as it should be. All that does not fit, I remove." —Alovnek, Boros guildmage

1 R W
Seeds of Strength

Seeds of Strength

Instant

Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn.

Beneath the beauty of light and seed is the might of Vitu-Ghazi.

G W
Selesnya Evangel

Selesnya Evangel

Creature — Elf Shaman

, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."

1/2

G W
Selesnya Sagittars

Selesnya Sagittars

Creature — Elf Archer

Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature each combat.

"What's their strike range, you ask? Let's put it this way: sagittars aim their bows using *maps*." —Otak, Tin Street shopkeep

2/5

3 G W
Shambling Shell

Shambling Shell

Creature — Plant Zombie

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

3/1

1 B G
Sisters of Stone Death

Sisters of Stone Death

Legendary Creature — Gorgon

: Target creature blocks Sisters of Stone Death this turn if able. : Exile target creature blocking or blocked by Sisters of Stone Death. : Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.

7/5

4 B B G G
Skyknight Legionnaire

Skyknight Legionnaire

Creature — Human Knight

Flying, haste

"I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead." —Razia

2/2

1 R W
Sunhome Enforcer

Sunhome Enforcer

Creature — Giant Soldier

Whenever Sunhome Enforcer deals combat damage, you gain that much life. : Sunhome Enforcer gets +1/+0 until end of turn.

"Law soothed his savage heart. Where fury once burned, the enduring flame of order now shines." —Razia

2/4

2 R W
Szadek, Lord of Secrets

Szadek, Lord of Secrets

Legendary Creature — Vampire

Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.

5/5

3 U U B B
Thundersong Trumpeter

Thundersong Trumpeter

Creature — Human Soldier

: Target creature can't attack or block this turn.

"Hear that? Those notes mean we've arrived at Sunhome! Let our allies' hearts soar and our enemies' hearts shatter at the sound!" —Klattic, Boros legionnaire

2/1

R W
Tolsimir Wolfblood

Tolsimir Wolfblood

Legendary Creature — Elf Warrior

Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. : Create Voja, a legendary 2/2 green and white Wolf creature token.

3/4

4 G W
Twisted Justice

Twisted Justice

Sorcery

Target player sacrifices a creature. You draw cards equal to that creature's power.

In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death.

4 U B
Vulturous Zombie

Vulturous Zombie

Creature — Plant Zombie

Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

"When something dies, all things benefit. Well okay, just our things." —Ezoc, Golgari rot farmer

3/3

3 B G
Watchwolf

Watchwolf

Creature — Wolf

Only in Ravnica do the wolves watch the flock.

3/3

G W
Woodwraith Corrupter

Woodwraith Corrupter

Creature — Elemental Horror

, : Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

"Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway." —Simic research notes

3/6

3 B B G
Woodwraith Strangler

Woodwraith Strangler

Creature — Plant Zombie

Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.

"Nothing could be more natural than roots sucking nourishment from the dead." —Savra

2/2

2 B G
Boros Guildmage

Boros Guildmage

Creature — Human Wizard

: Target creature gains haste until end of turn. : Target creature gains first strike until end of turn.

2/2

R / W R / W
Boros Recruit

Boros Recruit

Creature — Goblin Soldier

( can be paid with either or .) First strike

"Look at this goblin, once wild, untamed, and full of idiocy. The Boros have given him the skill of a soldier and focused his heart with a single cause." —Razia

1/1

R / W
Centaur Safeguard

Centaur Safeguard

Creature — Centaur Warrior

( can be paid with either or .) When Centaur Safeguard dies, you may gain 3 life.

Swift, strong, and selfless, the centaurs are the shields of the Conclave.

3/1

2 G / W
Dimir Guildmage

Dimir Guildmage

Creature — Human Wizard

( can be paid with either or .) : Target player draws a card. Activate only as a sorcery. : Target player discards a card. Activate only as a sorcery.

2/2

U / B U / B
Gaze of the Gorgon

Gaze of the Gorgon

Instant

( can be paid with either or .) Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Even the dead give way to the mineral gaze of the gorgon.

3 B / G
Gleancrawler

Gleancrawler

Creature — Insect Horror

( can be paid with either or .) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

6/6

3 B / G B / G B / G
Golgari Guildmage

Golgari Guildmage

Creature — Elf Shaman

, Sacrifice a creature: Return target creature card from your graveyard to your hand. : Put a +1/+1 counter on target creature.

2/2

B / G B / G
Lurking Informant

Lurking Informant

Creature — Human Rogue

( can be paid with either or .) , : Look at the top card of target player's library. You may put that card into that player's graveyard.

In the undercity, forgetfulness is often encouraged at the point of a blade.

1/2

1 U / B
Master Warcraft

Master Warcraft

Instant

Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.

2 R / W R / W
Privileged Position

Privileged Position

Enchantment

( can be paid with either or .) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

2 G / W G / W G / W
Selesnya Guildmage

Selesnya Guildmage

Creature — Elf Wizard

: Create a 1/1 green Saproling creature token. : Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W
Shadow of Doubt

Shadow of Doubt

Instant

( can be paid with either or .) Players can't search libraries this turn. Draw a card.

"Your ignorance is my bliss." —Szadek

U / B U / B
Bloodletter Quill

Bloodletter Quill

Artifact

, , Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill. : Remove a blood counter from Bloodletter Quill.

3
Boros Signet

Boros Signet

Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos

2
Bottled Cloister

Bottled Cloister

Artifact

At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

4
Cloudstone Curio

Cloudstone Curio

Artifact

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

It *wants* to remain a mystery, banishing the curious in favor of less inquisitive company.

3
Crown of Convergence

Crown of Convergence

Artifact

Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. : Put the top card of your library on the bottom of your library.

2
Cyclopean Snare

Cyclopean Snare

Artifact

, : Tap target creature, then return Cyclopean Snare to its owner's hand.

The spoiled, gluttonous halls of the Orzhov teem with gaudy, needless wealth. Even their security measures are made for beauty first, efficiency second.

2
Dimir Signet

Dimir Signet

Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

2
Glass Golem

Glass Golem

Artifact Creature — Golem

Izzet artificers have learned to steer their beautiful constructs clear of Boros warhammers—and the opera house.

6/2

5
Golgari Signet

Golgari Signet

Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

2
Grifter's Blade

Grifter's Blade

Artifact — Equipment

Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip

3
Junktroller

Junktroller

Artifact Creature — Golem

Defender : Put target card from a graveyard on the bottom of its owner's library.

One man's trash is another man's troller.

0/6

4
Leashling

Leashling

Artifact Creature — Dog

Put a card from your hand on top of your library: Return Leashling to its owner's hand.

Constructed of leather and irony.

3/3

6
Nullstone Gargoyle

Nullstone Gargoyle

Artifact Creature — Gargoyle

Flying Whenever the first noncreature spell of a turn is cast, counter that spell.

Nullstone absorbs and dampens most forms of magical energy, as well as light, sound, and heat.

4/5

9
Pariah's Shield

Pariah's Shield

Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead. Equip

To bear the shield of the pariah is the highest honor a Boros can receive—and the last.

5
Peregrine Mask

Peregrine Mask

Artifact — Equipment

Equipped creature has defender, flying, and first strike. Equip

The mask confers both the prowess of a falcon and its loyalty.

1
Plague Boiler

Plague Boiler

Artifact

At the beginning of your upkeep, put a plague counter on Plague Boiler. : Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

3
Selesnya Signet

Selesnya Signet

Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

2
Spectral Searchlight

Spectral Searchlight

Artifact

: Choose a player. That player adds one mana of any color they choose.

The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.

3
Sunforger

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0. , Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip

3
Terrarion

Terrarion

Artifact

Terrarion enters the battlefield tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card.

1
Voyager Staff

Voyager Staff

Artifact

, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.

1
Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Duskmantle, House of Shadow

Duskmantle, House of Shadow

Land

: Add . , : Target player mills a card.

In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Overgrown Tomb

Overgrown Tomb

Land — Swamp Forest

(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Sacred Foundry

Sacred Foundry

Land — Mountain Plains

(: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land

: Add . , : Target creature gains double strike until end of turn.

Sunhome—the stalwart shield, the towering sentinel, the seat of justice.

Svogthos, the Restless Tomb

Svogthos, the Restless Tomb

Land

: Add . : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Temple Garden

Temple Garden

Land — Forest Plains

(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree

Land

: Add . , : Create a 1/1 green Saproling creature token.

In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.

Watery Grave

Watery Grave

Land — Island Swamp

(: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)