Rivals of Ixalan

Image Card Info Mana cost
Baffling End

Baffling End

Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

1 W
Bishop of Binding

Bishop of Binding

Creature — Vampire Cleric

When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

1/1

3 W
Blazing Hope

Blazing Hope

Instant

Exile target creature with power greater than or equal to your life total.

"No shadow remains for you to hide in." —Caparocti Sunborn

W
Cleansing Ray

Cleansing Ray

Sorcery

Choose one — • Destroy target Vampire. • Destroy target enchantment.

"The sun creates, sustains, and consumes so it can create again." —Caparocti Sunborn

1 W
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

Cunning warriors and dim-witted beasts alike fall under the church's harsh judgment.

3 W
Everdawn Champion

Everdawn Champion

Creature — Human Soldier

Prevent all combat damage that would be dealt to Everdawn Champion.

"Undefeated in battle, she is the shining future our empire deserves." —Huatli

2/2

1 W W
Exultant Skymarcher

Exultant Skymarcher

Creature — Vampire Soldier

Flying

"We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again."

2/3

1 W W
Famished Paladin

Famished Paladin

Creature — Vampire Knight

Famished Paladin doesn't untap during your untap step. Whenever you gain life, untap Famished Paladin.

Loyal to his queen, slave to his thirst.

3/3

1 W
Forerunner of the Legion

Forerunner of the Legion

Creature — Vampire Knight

When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

2/2

2 W
Imperial Ceratops

Imperial Ceratops

Creature — Dinosaur

Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.

"The music of blades against its silver armor merely inspires it to bellow more full-throated melodies." —Huatli

3/5

4 W
Legion Conquistador

Legion Conquistador

Creature — Vampire Soldier

When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.

The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.

2/2

2 W
Luminous Bonds

Luminous Bonds

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

"Your part in this fight is done, vampire. Get used to your thirst."

2 W
Majestic Heliopterus

Majestic Heliopterus

Creature — Dinosaur

Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending." —Huatli

2/2

3 W
Martyr of Dusk

Martyr of Dusk

Creature — Vampire Soldier

When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

"Should I fall, take up our standard and carry on. The Legion must always prevail."

2/1

1 W
Moment of Triumph

Moment of Triumph

Instant

Target creature gets +2/+2 until end of turn. You gain 2 life.

"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"

W
Paladin of Atonement

Paladin of Atonement

Creature — Vampire Knight

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.

For every wound there is a blessing; for every death, a reckoning.

1/1

1 W
Pride of Conquerors

Pride of Conquerors

Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

1 W
Radiant Destiny

Radiant Destiny

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

2 W
Raptor Companion

Raptor Companion

Creature — Dinosaur

The abundance of foes in Orazca means the raptors no longer need any orders.

3/1

1 W
Sanguine Glorifier

Sanguine Glorifier

Creature — Vampire Cleric

When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.

For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked.

3/3

3 W
Skymarcher Aspirant

Skymarcher Aspirant

Creature — Vampire Soldier

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing.

"I was born to glory."

2/1

W
Slaughter the Strong

Slaughter the Strong

Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

"Cut the beasts out from under them and their strength is nothing." —Vona of Iedo, Butcher of Magan

1 W W
Snubhorn Sentry

Snubhorn Sentry

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

They're fun to train—if you like stubborn, aggressive, and fiercely territorial.

0/3

W
Sphinx's Decree

Sphinx's Decree

Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

"Be still." —Azor

1 W
Squire's Devotion

Squire's Devotion

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

2 W
Sun Sentinel

Sun Sentinel

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

"I will not sleep until Orazca is ours once more."

2/2

1 W
Sun-Crested Pterodon

Sun-Crested Pterodon

Creature — Dinosaur

Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

"Pterodons tolerate no intrusion into their skies. Even the clouds must ask permission." —Mahuiz, Sun Empire archer

2/5

4 W
Temple Altisaur

Temple Altisaur

Creature — Dinosaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone." —Itzama the Crested

3/4

4 W
Trapjaw Tyrant

Trapjaw Tyrant

Creature — Dinosaur

Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

"I would advise you not to struggle." —Huatli

5/5

3 W W
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

6 W W
Admiral's Order

Admiral's Order

Instant

Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost. Counter target spell.

"Damn the cannons, mates. Charge!"

1 U U
Aquatic Incursion

Aquatic Incursion

Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) : Target Merfolk can't be blocked this turn.

3 U
Crafty Cutpurse

Crafty Cutpurse

Creature — Human Pirate

Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

Possession is eleven-tenths of the pirate code.

2/2

3 U
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.

2 U
Curious Obsession

Curious Obsession

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

U
Deadeye Rig-Hauler

Deadeye Rig-Hauler

Creature — Human Pirate

Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.

"Up you go, you soggy rat."

3/2

3 U
Expel from Orazca

Expel from Orazca

Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

1 U
Flood of Recollection

Flood of Recollection

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Jace tumbled down the waterfall and plunged deep into his past.

U U
Hornswoggle

Hornswoggle

Instant

Counter target creature spell. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Being a merciful pirate, she saved the vampire's gold from falling overboard.

2 U
Induced Amnesia

Induced Amnesia

Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

2 U
Kitesail Corsair

Kitesail Corsair

Creature — Human Pirate

Kitesail Corsair has flying as long as it's attacking.

"Why perch in the crow's nest when I can fly like the crows?"

2/1

1 U
Kumena's Awakening

Kumena's Awakening

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

2 U U
Mist-Cloaked Herald

Mist-Cloaked Herald

Creature — Merfolk Warrior

Mist-Cloaked Herald can't be blocked.

With matchless stealth, the River Heralds fought a running battle against the three enemy forces.

1/1

U
Negate

Negate

Instant

Counter target noncreature spell.

"As one, nature lifts its voice to tell you this: 'No.'"

1 U
Nezahal, Primal Tide

Nezahal, Primal Tide

Legendary Creature — Elder Dinosaur

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7

5 U U
Release to the Wind

Release to the Wind

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

"Here and gone like a fleeting breeze."

2 U
River Darter

River Darter

Creature — Merfolk Warrior

River Darter can't be blocked by Dinosaurs.

"Don't make splashes. Make progress." —Tishana

2/3

2 U
Riverwise Augur

Riverwise Augur

Creature — Merfolk Wizard

When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

"Time flows as the rivers do, toward an unknown sea. The wise know to look downstream."

2/2

3 U
Sailor of Means

Sailor of Means

Creature — Human Pirate

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

The rising tide of Orazca's plunder lifted all ships.

1/4

2 U
Sea Legs

Sea Legs

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

"When the waves pick up, either you find your feet or you lose your lunch."

U
Seafloor Oracle

Seafloor Oracle

Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

2/3

2 U U
Secrets of the Golden City

Secrets of the Golden City

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Stolen knowledge can never be stolen back.

1 U U
Silvergill Adept

Silvergill Adept

Creature — Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When Silvergill Adept enters the battlefield, draw a card.

"If you keep to the shallows, you'll never learn the secrets of the depths."

2/1

1 U
Siren Reaver

Siren Reaver

Creature — Siren Pirate

Raid — This spell costs less to cast if you attacked this turn. Flying

"Prepare to be boarded."

3/2

3 U
Slippery Scoundrel

Slippery Scoundrel

Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

"I'd rather be caught red-handed than leave empty-handed!"

2/2

2 U
Soul of the Rapids

Soul of the Rapids

Creature — Elemental

Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)

With Kumena in control of the Immortal Sun, the rapids rose from their riverbeds and the waterfalls took flight.

3/2

3 U U
Spire Winder

Spire Winder

Creature — Snake

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing.

2/3

3 U
Sworn Guardian

Sworn Guardian

Creature — Merfolk Warrior

For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.

1/3

1 U
Timestream Navigator

Timestream Navigator

Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) , , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

1/1

1 U
Warkite Marauder

Warkite Marauder

Creature — Human Pirate

Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1

1 U
Waterknot

Waterknot

Enchantment — Aura

Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

1 U U
Arterial Flow

Arterial Flow

Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

"It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion."

1 B B
Canal Monitor

Canal Monitor

Creature — Lizard

The first goblin tried to swim the canal. The second built a raft. The last and craftiest goblin launched herself from a firecannon and soared over the canal, trailing smoke. All were eaten, but only one was cooked.

5/3

4 B
Champion of Dusk

Champion of Dusk

Creature — Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Drench these golden streets in the blood of our enemies."

4/4

3 B B
Dark Inquiry

Dark Inquiry

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

"Your mind is no longer yours to waste."

2 B
Dead Man's Chest

Dead Man's Chest

Enchantment — Aura

Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

1 B
Dinosaur Hunter

Dinosaur Hunter

Creature — Human Pirate

Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.

"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."

2/2

1 B
Dire Fleet Poisoner

Dire Fleet Poisoner

Creature — Human Pirate

Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

2/2

1 B
Dusk Charger

Dusk Charger

Creature — Horse

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing.

Stories say demon blood runs in its veins, making it fearless and bloodthirsty.

3/3

3 B
Dusk Legion Zealot

Dusk Legion Zealot

Creature — Vampire Soldier

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.

1/1

1 B
Fathom Fleet Boarder

Fathom Fleet Boarder

Creature — Orc Pirate

When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.

Without frequent raids, orcs sometimes get bored and plunder their own ships.

3/3

2 B
Forerunner of the Coalition

Forerunner of the Coalition

Creature — Human Pirate

When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

2/2

2 B
Golden Demise

Golden Demise

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

1 B B
Grasping Scoundrel

Grasping Scoundrel

Creature — Human Pirate

Grasping Scoundrel gets +1/+0 as long as it's attacking.

"I can hear the plunder calling. It asks for me by name."

1/1

B
Gruesome Fate

Gruesome Fate

Sorcery

Each opponent loses 1 life for each creature you control.

"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?" —Udvil "Ratty" Ratlock

2 B
Impale

Impale

Sorcery

Destroy target creature.

Never let the glitter of gold distract you from the gleam of steel in the shadows.

2 B B
Mastermind's Acquisition

Mastermind's Acquisition

Sorcery

Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.

Another piece of a nefarious puzzle.

2 B B
Mausoleum Harpy

Mausoleum Harpy

Creature — Harpy

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

3/3

4 B
Moment of Craving

Moment of Craving

Instant

Target creature gets -2/-2 until end of turn. You gain 2 life.

"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"

1 B
Oathsworn Vampire

Oathsworn Vampire

Creature — Vampire Knight

Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

"My conquistadors are never slain, merely laid to rest." —Queen Miralda the Pious

2/2

1 B
Pitiless Plunderer

Pitiless Plunderer

Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Shame to let good gold go to the grave."

1/4

3 B
Ravenous Chupacabra

Ravenous Chupacabra

Creature — Beast Horror

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Opening Orazca unleashed more horrors than just the Immortal Sun.

2/2

2 B B
Reaver Ambush

Reaver Ambush

Instant

Exile target creature with power 3 or less.

Onora knew with sudden, grim certainty he would never see the Great River again.

2 B
Recover

Recover

Sorcery

Return target creature card from your graveyard to your hand. Draw a card.

"No more fear of death's oblivion—is this not the greatest treasure of all?" —Gurezan, Legion resurrectionist

2 B
Sadistic Skymarcher

Sadistic Skymarcher

Creature — Vampire Soldier

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay . Flying, lifelink

"I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."

2/2

2 B
Tetzimoc, Primal Death

Tetzimoc, Primal Death

Legendary Creature — Elder Dinosaur

Deathtouch , Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

6/6

4 B B
Tomb Robber

Tomb Robber

Creature — Human Pirate

Menace , Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1

2 B
Twilight Prophet

Twilight Prophet

Creature — Vampire Cleric

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4

2 B B
Vampire Revenant

Vampire Revenant

Creature — Vampire Spirit

Flying

"A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams." —Admiral Beckett Brass

3/1

3 B
Vona's Hunger

Vona's Hunger

Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

2 B
Voracious Vampire

Voracious Vampire

Creature — Vampire Knight

Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

The purest devotion isn't the Blood Fast itself, but the craving that follows.

2/2

2 B
Blood Sun

Blood Sun

Enchantment

When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

2 R
Bombard

Bombard

Instant

Bombard deals 4 damage to target creature.

"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer." —Captain Brandis Thorn

2 R
Brass's Bounty

Brass's Bounty

Sorcery

For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?" —Admiral Beckett Brass

6 R
Brazen Freebooter

Brazen Freebooter

Creature — Human Pirate

When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Finders, keepers.

3/3

3 R
Buccaneer's Bravado

Buccaneer's Bravado

Instant

Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.

Never underestimate the power of panache.

1 R
Charging Tuskodon

Charging Tuskodon

Creature — Dinosaur

Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

It doesn't hold grudges. It runs them down and impales them.

4/4

3 R R
Daring Buccaneer

Daring Buccaneer

Creature — Human Pirate

As an additional cost to cast this spell, reveal a Pirate card from your hand or pay .

No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold—what's not to covet?

2/2

R
Dire Fleet Daredevil

Dire Fleet Daredevil

Creature — Human Pirate

First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1

1 R
Etali, Primal Storm

Etali, Primal Storm

Legendary Creature — Elder Dinosaur

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6

4 R R
Fanatical Firebrand

Fanatical Firebrand

Creature — Goblin Pirate

Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder." —Admiral Beckett Brass

1/1

R
Forerunner of the Empire

Forerunner of the Empire

Creature — Human Soldier

When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top. Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

1/3

3 R
Form of the Dinosaur

Form of the Dinosaur

Enchantment

When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

4 R R
Frilled Deathspitter

Frilled Deathspitter

Creature — Dinosaur

Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.

Nothing says trouble like a reedy hiss with a hint of liquid gurgle.

3/2

2 R
Goblin Trailblazer

Goblin Trailblazer

Creature — Goblin Pirate

Menace (This creature can't be blocked except by two or more creatures.)

"Why are we following the goblin? Can he even read that map?" —Daphne Vail, *Diremore* first mate

2/1

1 R
Mutiny

Mutiny

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Pirate captains rarely enjoy a peaceful retirement.

R
Needletooth Raptor

Needletooth Raptor

Creature — Dinosaur

Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.

It hatches with its ferocity fully grown.

2/2

3 R
Orazca Raptor

Orazca Raptor

Creature — Dinosaur

"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die." —Captain Brandis Thorn

3/4

2 R R
Pirate's Pillage

Pirate's Pillage

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

Goblins can carry their body weight in loot.

3 R
Reckless Rage

Reckless Rage

Instant

Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

"Hard to starboard! Starb— Abandon ship! Abandon ship!"

R
Rekindling Phoenix

Rekindling Phoenix

Creature — Phoenix

Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

4/3

2 R R
See Red

See Red

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

1 R
Shake the Foundations

Shake the Foundations

Instant

Shake the Foundations deals 1 damage to each creature without flying. Draw a card.

A threefold calamity with a single will.

2 R
Shatter

Shatter

Instant

Destroy target artifact.

Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.

1 R
Silverclad Ferocidons

Silverclad Ferocidons

Creature — Dinosaur

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

"Control them? No. I gird them in armor and let them loose." —Yacha, Otepec huntmaster

8/5

5 R R
Stampeding Horncrest

Stampeding Horncrest

Creature — Dinosaur

Stampeding Horncrest has haste as long as you control another Dinosaur.

When the golden city opened, the dinosaurs inside were eager to greet the new visitors.

4/4

4 R
Storm Fleet Swashbuckler

Storm Fleet Swashbuckler

Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"

2/2

1 R
Sun-Collared Raptor

Sun-Collared Raptor

Creature — Dinosaur

Trample : Sun-Collared Raptor gets +3/+0 until end of turn.

"With Tilonalli's gifts, even the smallest of us can become great." —Huatli

1/2

1 R
Swaggering Corsair

Swaggering Corsair

Creature — Human Pirate

Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.

"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"

2/2

2 R
Tilonalli's Crown

Tilonalli's Crown

Enchantment — Aura

Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.

1 R
Tilonalli's Summoner

Tilonalli's Summoner

Creature — Human Shaman

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

1/1

1 R
Aggressive Urge

Aggressive Urge

Instant

Target creature gets +1/+1 until end of turn. Draw a card.

"Our lives, our homes, and all our history are at risk. Do not speak to me of peace."

1 G
Cacophodon

Cacophodon

Creature — Dinosaur

Enrage — Whenever Cacophodon is dealt damage, untap target permanent.

When a cacophodon is angry, the whole jungle knows.

2/5

3 G
Cherished Hatchling

Cherished Hatchling

Creature — Dinosaur

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."

Despite its appearance, it's anything but defenseless.

2/1

1 G
Colossal Dreadmaw

Colossal Dreadmaw

Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"Remember when it was the most terrifying thing you'd ever seen?" —Captain Lannery Storm

6/6

4 G G
Crested Herdcaller

Crested Herdcaller

Creature — Dinosaur

Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

"Our survival, like theirs, depends on our ability to work together." —Huatli, to Tishana

3/3

3 G G
Deeproot Elite

Deeproot Elite

Creature — Merfolk Warrior

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."

1/1

1 G
Enter the Unknown

Enter the Unknown

Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.

G
Forerunner of the Heralds

Forerunner of the Heralds

Creature — Merfolk Scout

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

3/2

3 G
Ghalta, Primal Hunger

Ghalta, Primal Hunger

Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control. Trample

The earth walks, strongest of all.

12/12

1 0 G G
Giltgrove Stalker

Giltgrove Stalker

Creature — Merfolk Warrior

Giltgrove Stalker can't be blocked by creatures with power 2 or less.

"The only gold I need is the sheltering shimmer of the trees."

2/1

1 G
Hardy Veteran

Hardy Veteran

Creature — Human Warrior

As long as it's your turn, Hardy Veteran gets +0/+2.

For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.

2/2

1 G
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Death lizard approaching, cap'n!" —Brint Doobin, last words

3 G
Jade Bearer

Jade Bearer

Creature — Merfolk Shaman

When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.

"Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana's band. May it bring you their strength."

1/1

G
Jadecraft Artisan

Jadecraft Artisan

Creature — Merfolk Shaman

When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

"A blade is not fully forged until it is given."

3/3

3 G
Jadelight Ranger

Jadelight Ranger

Creature — Merfolk Scout Ranger

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

2/1

1 G G
Jungleborn Pioneer

Jungleborn Pioneer

Creature — Merfolk Scout

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

"We fought so long to hide this place. Let us be first to learn its wonders!"

2/2

2 G
Knight of the Stampede

Knight of the Stampede

Creature — Human Knight

Dinosaur spells you cast cost less to cast.

"My whisper becomes a thousand roars."

2/4

3 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"Better to let the sword go than to lose the arm with it." —Captain Lannery Storm

1 G
Orazca Frillback

Orazca Frillback

Creature — Dinosaur

The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.

4/2

2 G
Overgrown Armasaur

Overgrown Armasaur

Creature — Dinosaur

Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.

It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.

4/4

3 G G
Path of Discovery

Path of Discovery

Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

3 G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Still, the pterodon chasing the clouds from its skies must bow to the great forest below." —Mahuiz, Sun Empire archer

1 G
Polyraptor

Polyraptor

Creature — Dinosaur

Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.

An innumerable pack is concealed in a single reflection.

5/5

6 G G
Strength of the Pack

Strength of the Pack

Sorcery

Put two +1/+1 counters on each creature you control.

The pack that ambushes, eviscerates, and devours together stays together.

4 G G
Swift Warden

Swift Warden

Creature — Merfolk Warrior

Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

A warning shout would take too long.

3/3

1 G G
Tendershoot Dryad

Tendershoot Dryad

Creature — Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

2/2

4 G
Thrashing Brontodon

Thrashing Brontodon

Creature — Dinosaur

, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.

3/4

1 G G
Thunderherd Migration

Thunderherd Migration

Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The herds follow as new growth arises.

1 G
Wayward Swordtooth

Wayward Swordtooth

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

5/5

2 G
World Shaper

World Shaper

Creature — Merfolk Shaman

Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

"The Great River will not be tamed."

3/3

3 G
Angrath, the Flame-Chained

Angrath, the Flame-Chained

Legendary Planeswalker — Angrath

[+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard.

3 B R
Atzocan Seer

Atzocan Seer

Creature — Human Druid

: Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Streams of gold and bright feathers flash in the orb, visions of past and future.

2/3

1 G W
Azor, the Lawbringer

Azor, the Lawbringer

Legendary Creature — Sphinx

Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.

6/6

2 W W U U
Deadeye Brawler

Deadeye Brawler

Creature — Human Pirate

Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

2/4

2 U B
Dire Fleet Neckbreaker

Dire Fleet Neckbreaker

Creature — Orc Pirate

Attacking Pirates you control get +2/+0.

The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.

3/2

2 B R
Elenda, the Dusk Rose

Elenda, the Dusk Rose

Legendary Creature — Vampire Knight

Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Her centuries-long search is ended.

1/1

2 W B
Hadana's Climb // Winged Temple of Orazca

Hadana's Climb // Winged Temple of Orazca

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Hadana seeks power in the service of peace.

1 G U
Hadana's Climb // Winged Temple of Orazca

Hadana's Climb // Winged Temple of Orazca

Legendary Land

(Transforms from Hadana's Climb.) : Add one mana of any color. , : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Huatli, Radiant Champion

Huatli, Radiant Champion

Legendary Planeswalker — Huatli

[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [−1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [−8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

2 G W
Journey to Eternity // Atzal, Cave of Eternity

Journey to Eternity // Atzal, Cave of Eternity

Legendary Enchantment — Aura

Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Every journey has its inevitable end . . .

1 B G
Journey to Eternity // Atzal, Cave of Eternity

Journey to Eternity // Atzal, Cave of Eternity

Legendary Land

(Transforms from Journey to Eternity.) : Add one mana of any color. , : Return target creature card from your graveyard to the battlefield.

. . . but every end is a new beginning.

Jungle Creeper

Jungle Creeper

Creature — Elemental

: Return Jungle Creeper from your graveyard to your hand.

"You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered." —Atiuru, priest of the Verdant Sun

3/3

1 B G
Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca

Legendary Creature — Merfolk Shaman

Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

2/4

1 G U
Legion Lieutenant

Legion Lieutenant

Creature — Vampire Knight

Other Vampires you control get +1/+1.

"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."

2/2

W B
Merfolk Mistbinder

Merfolk Mistbinder

Creature — Merfolk Shaman

Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together." —Nirit of Pashona's band

2/2

G U
Path of Mettle // Metzali, Tower of Triumph

Path of Mettle // Metzali, Tower of Triumph

Legendary Enchantment

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

R W
Path of Mettle // Metzali, Tower of Triumph

Path of Mettle // Metzali, Tower of Triumph

Legendary Land

(Transforms from Path of Mettle.) : Add one mana of any color. , : Metzali, Tower of Triumph deals 2 damage to each opponent. , : Choose a creature at random that attacked this turn. Destroy that creature.

Profane Procession // Tomb of the Dusk Rose

Profane Procession // Tomb of the Dusk Rose

Legendary Enchantment

: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

Vona sought a conqueror. Mavren sought a savior. Both found what they sought . . .

1 W B
Profane Procession // Tomb of the Dusk Rose

Profane Procession // Tomb of the Dusk Rose

Legendary Land

(Transforms from Profane Procession.) : Add one mana of any color. , : Put a creature card exiled with this permanent onto the battlefield under your control.

. . . resting in the splendor of the dead.

Protean Raider

Protean Raider

Creature — Shapeshifter Pirate

Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.

Imitation is the sincerest form of piracy.

2/2

1 U R
Raging Regisaur

Raging Regisaur

Creature — Dinosaur

Whenever Raging Regisaur attacks, it deals 1 damage to any target.

Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.

4/4

2 R G
Relentless Raptor

Relentless Raptor

Creature — Dinosaur

Vigilance Relentless Raptor attacks or blocks each combat if able.

As the battle for Orazca unfolded, the contenders discovered that others had already staked a claim.

3/3

R W
Resplendent Griffin

Resplendent Griffin

Creature — Griffin

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

2/2

1 W U
Siegehorn Ceratops

Siegehorn Ceratops

Creature — Dinosaur

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

To a siegehorn, there is no such thing as a dead end.

2/2

G W
Storm Fleet Sprinter

Storm Fleet Sprinter

Creature — Human Pirate

Haste Storm Fleet Sprinter can't be blocked.

"Charge like a red-hot cannonball straight to your target. You slow down, you sink." —Captain Lannery Storm

2/2

1 U R
Storm the Vault // Vault of Catlacan

Storm the Vault // Vault of Catlacan

Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

2 U R
Storm the Vault // Vault of Catlacan

Storm the Vault // Vault of Catlacan

Legendary Land

(Transforms from Storm the Vault.) : Add one mana of any color. : Add for each artifact you control.

Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.

Zacama, Primal Calamity

Zacama, Primal Calamity

Legendary Creature — Elder Dinosaur

Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. : Zacama deals 3 damage to target creature. : Destroy target artifact or enchantment. : You gain 3 life.

9/9

6 R G W
Awakened Amalgam

Awakened Amalgam

Artifact Creature — Golem

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

"The fools have done it." —Tishana

*/*

4
Azor's Gateway // Sanctum of the Sun

Azor's Gateway // Sanctum of the Sun

Legendary Artifact

, : Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

2
Azor's Gateway // Sanctum of the Sun

Azor's Gateway // Sanctum of the Sun

Legendary Land

(Transforms from Azor's Gateway.) : Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.

Captain's Hook

Captain's Hook

Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip

3
Gleaming Barrier

Gleaming Barrier

Artifact Creature — Wall

Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Gold without freedom might as well be lead." —Angrath

0/4

2
Golden Guardian // Gold-Forge Garrison

Golden Guardian // Gold-Forge Garrison

Artifact Creature — Golem

Defender : Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

4/4

4
Golden Guardian // Gold-Forge Garrison

Golden Guardian // Gold-Forge Garrison

Land

(Transforms from Golden Guardian.) : Add two mana of any one color. , : Create a 4/4 colorless Golem artifact creature token.

An army of living gold for the golden city.

The Immortal Sun

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost less to cast. Creatures you control get +1/+1.

6
Orazca Relic

Orazca Relic

Artifact

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.

3
Silent Gravestone

Silent Gravestone

Artifact

Cards in graveyards can't be the targets of spells or abilities. , : Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Made to ward off the Grim Captain and silence the lure of undeath.

1
Strider Harness

Strider Harness

Artifact — Equipment

Equipped creature gets +1/+1 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Because the giant, implacable death lizard wasn't scary enough already." —Captain Brinely Rage

3
Traveler's Amulet

Traveler's Amulet

Artifact

, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"The best kind of treasure is the kind that leads to more treasure!" —Captain Lannery Storm

1
Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , : Draw a card. Activate only if you have the city's blessing.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.

Forsaken Sanctuary

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped. : Add or .

In the galleon's grand cathedral, conquistadors swore vows of faith. In its wreckage, they swore vows of revenge.

Foul Orchard

Foul Orchard

Land

Foul Orchard enters the battlefield tapped. : Add or .

The stench of rotting meat lures flies, goblins, and young raptors.

Highland Lake

Highland Lake

Land

Highland Lake enters the battlefield tapped. : Add or .

"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah." —Boyl Bucksalt, Storm Fleet swab

Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped. : Add or .

The Sun Empire's cities are built from the bones of the earth.

Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Vraska, Scheming Gorgon

Vraska, Scheming Gorgon

Legendary Planeswalker — Vraska

[+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."

4 B B
Vampire Champion

Vampire Champion

Creature — Vampire Soldier

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."

3/3

3 B
Vraska's Conquistador

Vraska's Conquistador

Creature — Vampire Soldier

Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.

Abandoning both queen and church, he chose to follow power.

2/1

1 B
Vraska's Scorn

Vraska's Scorn

Sorcery

Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.

2 B B
Angrath, Minotaur Pirate

Angrath, Minotaur Pirate

Legendary Planeswalker — Angrath

[+2]: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. [−3]: Return target Pirate card from your graveyard to the battlefield. [−11]: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

4 B R
Angrath's Ambusher

Angrath's Ambusher

Creature — Orc Pirate

Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.

Orcs have been enemies of the Legion of Dusk since it was formed, and the entire race has been declared anathema.

2/3

2 B
Swab Goblin

Swab Goblin

Creature — Goblin Pirate

Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way.

2/2

1 R
Angrath's Fury

Angrath's Fury

Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

3 B R
Cinder Barrens

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped. : Add or .

"Burn their fleet to the waterline, and sink whatever's left." —Angrath