Ravnica Allegiance

Image Card Info Mana cost
Angel of Grace

Angel of Grace

Creature — Angel

Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. , Exile Angel of Grace from your graveyard: Your life total becomes 10.

5/4

3 W W
Angelic Exaltation

Angelic Exaltation

Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

"If we cannot have peace, we will have justice." —Aurelia

3 W
Archway Angel

Archway Angel

Creature — Angel

Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

A ray of hope breaks through the shroud of rain.

3/4

5 W
Arrester's Zeal

Arrester's Zeal

Instant

Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Law is the light of civilization.

W
Bring to Trial

Bring to Trial

Sorcery

Exile target creature with power 4 or greater.

"In you go, big guy. Watch your head."

2 W
Civic Stalwart

Civic Stalwart

Creature — Elephant Soldier

When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.

"These are your streets. Defend them! This is your neighborhood. Honor it! This is your city. Save it!"

3/3

3 W
Concordia Pegasus

Concordia Pegasus

Creature — Pegasus

Flying

"What makes a frog lizard any worse than a bird horse? Prejudice against the Simic, that's what. It's unfair!" —Thados Arquef, Guardian Project biomancer

1/3

1 W
Expose to Daylight

Expose to Daylight

Instant

Destroy target artifact or enchantment. Scry 1.

"Lies cannot long withstand the harsh light of day." —Lavinia

2 W
Forbidding Spirit

Forbidding Spirit

Creature — Spirit Cleric

When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

"You will respect the dead."

3/3

1 W W
Haazda Officer

Haazda Officer

Creature — Human Soldier

When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.

"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"

3/2

2 W
Hero of Precinct One

Hero of Precinct One

Creature — Human Warrior

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

When the established order falters, what remains are ordinary people and their struggle to survive.

2/2

1 W
Impassioned Orator

Impassioned Orator

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

In times of unrest, the crowd is eager for the comfort of strong convictions.

2/2

1 W
Justiciar's Portal

Justiciar's Portal

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed.

1 W
Knight of Sorrows

Knight of Sorrows

Creature — Human Knight

Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

The helmet reveals no eyes to witness your penance, no mouth to offer absolution.

3/3

4 W
Lumbering Battlement

Lumbering Battlement

Creature — Beast

Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it.

4/5

4 W
Ministrant of Obligation

Ministrant of Obligation

Creature — Human Cleric

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

When the price of your sins comes due, the Church of Deals is there to collect.

2/1

2 W
Prowling Caracal

Prowling Caracal

Creature — Cat

A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.

3/1

1 W
Rally to Battle

Rally to Battle

Instant

Creatures you control get +1/+3 until end of turn. Untap them.

The guildmasters loom large in the political sphere, but in the end, the rulers of Ravnica are its people.

3 W
Resolute Watchdog

Resolute Watchdog

Creature — Dog

Defender , Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

A friend in good times, a guardian in bad times, and a savior when all else fails.

1/3

W
Sentinel's Mark

Sentinel's Mark

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

1 W
Sky Tether

Sky Tether

Enchantment — Aura

Enchant creature Enchanted creature has defender and loses flying.

"If you can't control your mount, I will control it for you." —Mirela, Azorius hussar

W
Smothering Tithe

Smothering Tithe

Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"I await your donation." —Dasha, Orzhov priest

3 W
Spirit of the Spires

Spirit of the Spires

Creature — Spirit

Flying Other creatures you control with flying get +0/+1.

She breathes fair winds to tired griffins and lifts songbirds beyond the reach of stalking cats.

2/4

3 W
Summary Judgment

Summary Judgment

Instant

Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

Any challenge to Azorius authority is met with swift and potent retribution.

1 W
Syndicate Messenger

Syndicate Messenger

Creature — Bird

Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

"Many wings haunt the skies these days. Few of them bear good tidings." —Lavinia

2/3

3 W
Tenth District Veteran

Tenth District Veteran

Creature — Human Soldier

Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control.

"I keep reminding myself we do this because others can't, because we love this city. If we don't save it, no one will."

2/3

2 W
Tithe Taker

Tithe Taker

Creature — Human Soldier

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

2/1

1 W
Twilight Panther

Twilight Panther

Creature — Cat Spirit

: Twilight Panther gains deathtouch until end of turn.

A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.

1/2

W
Unbreakable Formation

Unbreakable Formation

Instant

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

2 W
Watchful Giant

Watchful Giant

Creature — Giant Soldier

When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.

Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.

3/6

5 W
Arrester's Admonition

Arrester's Admonition

Instant

Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.

Law is the voice of reason.

2 U
Benthic Biomancer

Benthic Biomancer

Creature — Merfolk Wizard Mutant

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

"I am my life's work."

1/1

U
Chillbringer

Chillbringer

Creature — Elemental

Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

If you can see your breath, it's too late to run.

3/3

4 U
Clear the Mind

Clear the Mind

Sorcery

Target player shuffles their graveyard into their library. Draw a card.

"The best way to keep a secret is to forget it." —Lazav

2 U
Code of Constraint

Code of Constraint

Instant

Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

2 U
Coral Commando

Coral Commando

Creature — Merfolk Warrior

Few Ravnicans are aware of the vast reefs in their world's hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem.

3/2

2 U
Essence Capture

Essence Capture

Instant

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

"It's not enough to defeat our foes. We must learn from them, too." —Vannifar

U U
Eyes Everywhere

Eyes Everywhere

Enchantment

At the beginning of your upkeep, scry 1. : Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.

"They've got eyes inside my head!"

2 U
Faerie Duelist

Faerie Duelist

Creature — Faerie Rogue

Flash Flying When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Faeries are easily offended and quick to exact a quirky revenge.

1/2

1 U
Gateway Sneak

Gateway Sneak

Creature — Vedalken Rogue

Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card.

"I've been through every guildgate in this city, and no one sees me come or go."

1/3

2 U
Humongulus

Humongulus

Creature — Homunculus

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Searching the city for Fblthp felt like sifting the rain for a single drop of blood.

2/5

4 U
Mass Manipulation

Mass Manipulation

Sorcery

Gain control of X target creatures and/or planeswalkers.

Those who cross the Dimir find enemies everywhere they turn.

X X U U U U
Mesmerizing Benthid

Mesmerizing Benthid

Creature — Octopus

When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion.

4/5

3 U U
Persistent Petitioners

Persistent Petitioners

Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.

1/3

1 U
Precognitive Perception

Precognitive Perception

Instant

Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

"To control the present we must master the future."

3 U U
Prying Eyes

Prying Eyes

Instant

Draw four cards, then discard two cards.

"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."

4 U U
Pteramander

Pteramander

Creature — Salamander Drake

Flying : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

1/1

U
Quench

Quench

Instant

Counter target spell unless its controller pays .

"When properly invoked, the plasma globule encloses the offensive spell with a satisfying slurp."

1 U
Sage's Row Savant

Sage's Row Savant

Creature — Vedalken Wizard

When Sage's Row Savant enters the battlefield, scry 2.

The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.

2/1

1 U
Senate Courier

Senate Courier

Creature — Bird

Flying : Senate Courier gains vigilance until end of turn.

"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears." —Lazav

1/4

2 U
Shimmer of Possibility

Shimmer of Possibility

Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

"There's something peculiar about the rain today." —Janoc, Tin Street tinker

1 U
Skatewing Spy

Skatewing Spy

Creature — Vedalken Rogue Mutant

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.

"A better Ravnica begins with a better Simic." —Vannifar

2/3

3 U
Skitter Eel

Skitter Eel

Creature — Fish Crab

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

"Life has no mistakes, only experiments." —Yolov, Simic bioengineer

3/3

3 U
Slimebind

Slimebind

Enchantment — Aura

Flash Enchant creature Enchanted creature gets -4/-0.

"Relax. It's quite harmless. And it will dissolve completely in a month or two." —Navona, Simic field tester

1 U
Sphinx of Foresight

Sphinx of Foresight

Creature — Sphinx

You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."

4/4

2 U U
Swirling Torrent

Swirling Torrent

Sorcery

Choose one or both — • Put target creature on top of its owner's library. • Return target creature to its owner's hand.

"Oops!" —Grupgrup, sluiceway technician

5 U
Thought Collapse

Thought Collapse

Instant

Counter target spell. Its controller mills three cards.

"I can think of no greater punishment than answering your question in full." —Lazav

1 U U
Verity Circle

Verity Circle

Enchantment

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. : Tap target creature without flying.

"Here, there is only truth." —Barvisa, Azorius emissary

2 U
Wall of Lost Thoughts

Wall of Lost Thoughts

Creature — Wall

Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

Those who intrude upon the Dimir seldom remember that they have done so.

0/4

1 U
Windstorm Drake

Windstorm Drake

Creature — Drake

Flying Other creatures you control with flying get +1/+0.

Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.

3/3

4 U
Awaken the Erstwhile

Awaken the Erstwhile

Sorcery

Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

In preparation for the conflict all foresaw, the Golgari called upon an army that had slept for millennia beneath the city.

3 B B
Bankrupt in Blood

Bankrupt in Blood

Sorcery

As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.

"Your spirits can rest in peace, for your debts are paid."

1 B
Blade Juggler

Blade Juggler

Creature — Human Rogue

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

3/2

4 B
Bladebrand

Bladebrand

Instant

Target creature gains deathtouch until end of turn. Draw a card.

"The pain of searing iron and razor edges pales beside the pleasure of performance." —Judith

1 B
Bloodmist Infiltrator

Bloodmist Infiltrator

Creature — Vampire

Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.

Blood seeks blood, and nothing shall hold back its hunger.

3/1

2 B
Carrion Imp

Carrion Imp

Creature — Imp

Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

No scrap of nutrition goes to waste in the undercity.

2/3

3 B
Catacomb Crocodile

Catacomb Crocodile

Creature — Crocodile

"I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel." "No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me." Then Croc came and ate them both.

3/7

4 B
Clear the Stage

Clear the Stage

Instant

Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.

"Make way! It's time for the final act!"

4 B
Consign to the Pit

Consign to the Pit

Sorcery

Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.

First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet.

5 B
Cry of the Carnarium

Cry of the Carnarium

Sorcery

All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

If your ears bleed, it's a party. If your eyes bleed, it's a Rakdos party.

1 B B
Dead Revels

Dead Revels

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand.

You're only as dead as you feel.

3 B
Debtors' Transport

Debtors' Transport

Creature — Thrull

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

By design, the sarcophagus muffles the debtors' moans but does not silence them.

5/3

5 B
Drill Bit

Drill Bit

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Never boring.

2 B
Font of Agonies

Font of Agonies

Enchantment

Whenever you pay life, put that many blood counters on Font of Agonies. , Remove four blood counters from Font of Agonies: Destroy target creature.

"No worthwhile reward is easily gained." —Nicol Bolas

B
Grotesque Demise

Grotesque Demise

Instant

Exile target creature with power 3 or less.

"A debtor's soul has little value, except as a warning to others who might consider defaulting on their loans." —Ubea, Orzhov ministrant

2 B
Gutterbones

Gutterbones

Creature — Skeleton Warrior

Gutterbones enters the battlefield tapped. : Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

"Down here, things don't stay dead." —Lavinia

2/1

B
Ill-Gotten Inheritance

Ill-Gotten Inheritance

Enchantment

At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

"The suffering of others is not my concern."

3 B
Noxious Groodion

Noxious Groodion

Creature — Beast

Deathtouch

"Behold the groodion! Ichor-slurper, oozing fiend. Foulest wonder underground. Grandest vermin of them all!" —Zalin the Gutter Bard

2/2

2 B
Orzhov Enforcer

Orzhov Enforcer

Creature — Human Rogue

Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

"You'll pay what you owe, with your money or your life."

1/2

1 B
Orzhov Racketeers

Orzhov Racketeers

Creature — Human Rogue

Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

"Looks like you need protection."

3/2

4 B
Pestilent Spirit

Pestilent Spirit

Creature — Spirit

Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Its stench corrodes steel. Its miasma sickens angels. Its finality ends hope.

3/2

2 B
Plague Wight

Plague Wight

Creature — Zombie

Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.

For some goods, the best couriers are the dead.

2/1

1 B
Priest of Forgotten Gods

Priest of Forgotten Gods

Creature — Human Cleric

, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add and draw a card.

The Orzhov are not the only religious tradition on Ravnica, nor the oldest.

1/2

1 B
Rakdos Trumpeter

Rakdos Trumpeter

Creature — Human Shaman

Menace (This creature can't be blocked except by two or more creatures.) : Rakdos Trumpeter gets +2/+0 until end of turn.

"The louder their performance, the quieter we become in comparison. They are the perfect distractions, for only fools ignore the Rakdos." —Lazav

1/3

1 B
Spawn of Mayhem

Spawn of Mayhem

Creature — Demon

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

4/4

2 B B
Spire Mangler

Spire Mangler

Creature — Insect

Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

Its mandibles can leave a rider in the clouds astride a headless griffin.

2/1

2 B
Thirsting Shade

Thirsting Shade

Creature — Shade

Lifelink : Thirsting Shade gets +1/+1 until end of turn.

"Your life is a blinding light, your breath a gale, your pulse a deafening drum. Be still. Be still." —Dahlya Trul, "Irbitov Lament"

1/1

B
Undercity Scavenger

Undercity Scavenger

Creature — Ogre Warrior

When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.

"We grow strong by feasting on failure." —Izoni

3/3

3 B
Undercity's Embrace

Undercity's Embrace

Instant

Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.

The undercity is always hungry.

2 B
Vindictive Vampire

Vindictive Vampire

Creature — Vampire

Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.

In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.

2/3

3 B
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.

2 R
Amplifire

Amplifire

Creature — Elemental

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.

1/1

2 R R
Burn Bright

Burn Bright

Instant

Creatures you control get +2/+0 until end of turn.

"From a great bonfire at the dawn of time, the first Gruul kindled their rage. The same flame burns in you." —Kroshkar, Gruul shaman

2 R
Burning-Tree Vandal

Burning-Tree Vandal

Creature — Human Rogue

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

The ostentatious splendor of the Orzhov church was just asking to be smashed.

2/1

2 R
Cavalcade of Calamity

Cavalcade of Calamity

Enchantment

Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.

Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.

1 R
Clamor Shaman

Clamor Shaman

Creature — Goblin Shaman

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

"Little goblin. Big noise." —Ruric Thar

1/1

2 R
Dagger Caster

Dagger Caster

Creature — Viashino Rogue

When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.

"Keep coming. I have knives enough for everyone."

2/3

3 R
Deface

Deface

Sorcery

Choose one — • Destroy target artifact. • Destroy target creature with defender.

"Leave no stone unturned." —Ruric Thar

R
Electrodominance

Electrodominance

Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

"Basically, we turn a bunch of little lightnings into one big lightning."

X R R
Feral Maaka

Feral Maaka

Creature — Cat

"Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free." —Daiva, Gruul storyteller

2/2

1 R
Flames of the Raze-Boar

Flames of the Raze-Boar

Instant

Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.

"Fire will cure a multitude of ills."

5 R
Gates Ablaze

Gates Ablaze

Sorcery

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.

2 R
Ghor-Clan Wrecker

Ghor-Clan Wrecker

Creature — Human Warrior

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.)

"Today the Rubblebelt is a bit larger. That's a good day's work."

2/2

3 R
Goblin Gathering

Goblin Gathering

Sorcery

Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.

Two's a party. Three's a felony.

2 R
Gravel-Hide Goblin

Gravel-Hide Goblin

Creature — Goblin Shaman

: Gravel-Hide Goblin gets +2/+2 until end of turn.

"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again." —Domri Rade

2/1

1 R
Immolation Shaman

Immolation Shaman

Creature — Viashino Shaman

Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. : Immolation Shaman gets +3/+3 and gains menace until end of turn.

"Hello, kindling."

1/3

1 R
Light Up the Stage

Light Up the Stage

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Places, everyone!" —Judith

2 R
Mirror March

Mirror March

Enchantment

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

5 R
Rix Maadi Reveler

Rix Maadi Reveler

Creature — Human Shaman

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

2/2

1 R
Rubble Reading

Rubble Reading

Sorcery

Destroy target land. Scry 2.

Gruul oracles see omens in all forms of destruction: the entrails of a maaka's prey, the flight of vultures over a battlefield, the scattering of toppled stone.

3 R
Rubblebelt Recluse

Rubblebelt Recluse

Creature — Ogre Berserker

Rubblebelt Recluse attacks each combat if able.

Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.

6/5

4 R
Rumbling Ruin

Rumbling Ruin

Creature — Elemental

When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.

The Rubblebelt grows restless.

6/6

5 R
Scorchmark

Scorchmark

Instant

Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.

"Have you seen your face? Trust me, this will be an improvement."

1 R
Skarrgan Hellkite

Skarrgan Hellkite

Creature — Dragon

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying : Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.

4/4

3 R R
Skewer the Critics

Skewer the Critics

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.

Going to a Rakdos show is dangerous. Trying to leave early can be fatal.

2 R
Smelt-Ward Ignus

Smelt-Ward Ignus

Creature — Elemental

, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"Come in, yes? Is warm!"

2/1

1 R
Spear Spewer

Spear Spewer

Creature — Goblin Warrior

Defender : Spear Spewer deals 1 damage to each player.

"Don't waste time aiming, you lazy gob-slug! Fire!" —Krenko, mob boss

0/2

R
Spikewheel Acrobat

Spikewheel Acrobat

Creature — Human Rogue

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

"Every street's a stage, and every screaming bystander's an audience."

5/2

3 R
Storm Strike

Storm Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

"My shout is thunder and my fist is lightning!"

R
Tin Street Dodger

Tin Street Dodger

Creature — Goblin Rogue

Haste : Tin Street Dodger can't be blocked this turn except by creatures with defender.

"That giant didn't even see me, let alone catch me! And I was close enough to smell him! Of course, that's not saying much."

1/1

R
Axebane Beast

Axebane Beast

Creature — Beast

"Imagine a gigantic pine cone that's extremely territorial and always in a foul mood." —Zhosmir, urban huntmaster

3/4

3 G
Biogenic Ooze

Biogenic Ooze

Creature — Ooze

When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. : Create a 2/2 green Ooze creature token.

2/2

3 G G
Biogenic Upgrade

Biogenic Upgrade

Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

"To survive exceptional times we must adapt by exceptional means." —Vannifar

4 G G
End-Raze Forerunners

End-Raze Forerunners

Creature — Boar

Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city to pieces." —Domri Rade

7/7

5 G G G
Enraged Ceratok

Enraged Ceratok

Creature — Rhino

Enraged Ceratok can't be blocked by creatures with power 2 or less.

"There's no time to calm it down! Run!"

4/4

2 G G
Gatebreaker Ram

Gatebreaker Ram

Creature — Sheep

Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

So-called "battering rams" pale in comparison to the real thing.

2/2

2 G
Gift of Strength

Gift of Strength

Instant

Target creature gets +3/+3 and gains reach until end of turn.

"When the sky screams, when the ground groans, the End-Raze will soon begin." —Nikya of the Old Ways

1 G
Growth-Chamber Guardian

Growth-Chamber Guardian

Creature — Elf Crab Warrior

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

2/2

1 G
Gruul Beastmaster

Gruul Beastmaster

Creature — Human Shaman

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

2/2

3 G
Guardian Project

Guardian Project

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Simic's strength comes from its diversity.

3 G
Incubation Druid

Incubation Druid

Creature — Elf Druid

: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

0/2

1 G
Mammoth Spider

Mammoth Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"The good news is that the migrating drakes are no longer a problem." —Bell Migellic, Azorius hussar

3/5

4 G
Open the Gates

Open the Gates

Sorcery

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

"If you don't have a destination in mind, the route is all that matters." —Tamina, district guide

G
Rampage of the Clans

Rampage of the Clans

Instant

Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

"Rage! Rage until the whole world burns!"

3 G
Rampaging Rendhorn

Rampaging Rendhorn

Creature — Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Tumult is its natural habitat.

4/4

4 G
Regenesis

Regenesis

Instant

Return up to two target permanent cards from your graveyard to your hand.

"When you get right down to it, the difference between death and life is just a membrane-enclosed environment maintained by a metabolic process." —Gulistan, Simic biomancer

3 G G
Root Snare

Root Snare

Instant

Prevent all combat damage that would be dealt this turn.

The roots run deep under stone and street, with strength that needs but a whisper to awaken.

1 G
Sagittars' Volley

Sagittars' Volley

Instant

Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.

"My bowstring hums in tune with the song of the Worldsoul." —Alcarus, Selesnya sagittar

2 G
Saruli Caretaker

Saruli Caretaker

Creature — Dryad

Defender , Tap an untapped creature you control: Add one mana of any color.

"I hold the seed of our new beginning."

0/3

G
Sauroform Hybrid

Sauroform Hybrid

Creature — Human Lizard Warrior

: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

"Within each of us, the potential for great power waits to be released." —Zija, Simic mutationist

2/2

1 G
Silhana Wayfinder

Silhana Wayfinder

Creature — Elf Scout

When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

"Stay close! It's just a little farther."

2/1

1 G
Steeple Creeper

Steeple Creeper

Creature — Frog Snake

: Steeple Creeper gains flying until end of turn.

"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources." —Vannifar

4/2

2 G
Stony Strength

Stony Strength

Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

"What you build, we will destroy . . . and bury you in the rubble!"

G
Sylvan Brushstrider

Sylvan Brushstrider

Creature — Beast

When Sylvan Brushstrider enters the battlefield, you gain 2 life.

The mournful lowing of brushstriders warns of changing weather and ill winds.

3/2

2 G
Territorial Boar

Territorial Boar

Creature — Boar

Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.

"The presence of the strong will make you stronger." —Yeva, Nature's Herald

2/2

1 G
Titanic Brawl

Titanic Brawl

Instant

This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Whoever wins, the neighborhood loses.

1 G
Tower Defense

Tower Defense

Instant

Creatures you control get +0/+5 and gain reach until end of turn.

"We've been practicing for this all our lives. This is the final test!" —Korun Nar, Rubblebelt hunter

1 G
Trollbred Guardian

Trollbred Guardian

Creature — Troll Frog Warrior

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.

His favorite food is kraul.

5/5

4 G
Wilderness Reclamation

Wilderness Reclamation

Enchantment

At the beginning of your end step, untap all lands you control.

"Walls crack. Buildings fall. Always the wilds return." —Domri Rade

3 G
Wrecking Beast

Wrecking Beast

Creature — Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample

"The best construction makes the most satisfying destruction." —Domri Rade

6/6

5 G G
Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."

W U U
Aeromunculus

Aeromunculus

Creature — Homunculus Mutant

Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation." —Simic research notes

2/3

1 G U
Applied Biomancy

Applied Biomancy

Instant

Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.

G U
Azorius Knight-Arbiter

Azorius Knight-Arbiter

Creature — Human Knight

Vigilance Azorius Knight-Arbiter can't be blocked.

Thanks to the magic in his Writ of Passage, alms beasts lumbered aside, anarchs bowed their heads, and even Rakdos acrobats rolled their spikewheels out of his way.

2/5

3 W U
Azorius Skyguard

Azorius Skyguard

Creature — Human Knight

Flying, first strike Creatures your opponents control get -1/-0.

"These new thopters are all well and good, but four eyes are better than none."

3/3

4 W U
Basilica Bell-Haunt

Basilica Bell-Haunt

Creature — Spirit

When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

You can hear their tolling only when your debt is due.

3/4

W W B B
Bedevil

Bedevil

Instant

Destroy target artifact, creature, or planeswalker.

"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger." —Tajic

B B R
Biomancer's Familiar

Biomancer's Familiar

Creature — Mutant

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

2/2

G U
Bolrac-Clan Crusher

Bolrac-Clan Crusher

Creature — Ogre Warrior

, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.

Jaharg discovered that the shapes and symmetries so pleasing to the sculptor's eye also yielded a well-balanced bludgeon.

4/4

3 R G
Captive Audience

Captive Audience

Enchantment

Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.

5 B R
Cindervines

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. , Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

R G
Clan Guildmage

Clan Guildmage

Creature — Human Shaman

, : Target creature can't block this turn. , : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

2/2

R G
Combine Guildmage

Combine Guildmage

Creature — Merfolk Wizard

, : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control.

2/2

G U
Cult Guildmage

Cult Guildmage

Creature — Human Shaman

, : Target player discards a card. Activate only as a sorcery. , : Cult Guildmage deals 1 damage to target opponent or planeswalker.

2/2

B R
Deputy of Detention

Deputy of Detention

Creature — Vedalken Wizard

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

1/3

1 W U
Domri, Chaos Bringer

Domri, Chaos Bringer

Legendary Planeswalker — Domri

[+1]: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) [−3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. [−8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

2 R G
Dovin, Grand Arbiter

Dovin, Grand Arbiter

Legendary Planeswalker — Dovin

[+1]: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. [−1]: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. [−7]: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

1 W U
Dovin's Acuity

Dovin's Acuity

Enchantment

When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Dovin ticked the Planeswalkers off on his fingers: himself, Domri, Kaya, Ral, Vraska . . . and Bolas made an even six.

1 W U
Emergency Powers

Emergency Powers

Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

5 W U
Ethereal Absolution

Ethereal Absolution

Enchantment

Creatures you control get +1/+1. Creatures your opponents control get -1/-1. : Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

"Time to let the dead be dead." —Kaya, to Teysa

4 W B
Final Payment

Final Payment

Instant

As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.

There's nothing quite like the feeling of paying off a large debt.

W B
Fireblade Artist

Fireblade Artist

Creature — Human Shaman

Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

"Let's find out what kind of audience you are. Festive? Fearless?"

2/2

B R
Frenzied Arynx

Frenzied Arynx

Creature — Cat Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample : Frenzied Arynx gets +3/+0 until end of turn.

3/3

2 R G
Frilled Mystic

Frilled Mystic

Creature — Elf Lizard Wizard

Flash When Frilled Mystic enters the battlefield, you may counter target spell.

"Your arrival was expected...and unwelcome."

3/2

G G U U
Galloping Lizrog

Galloping Lizrog

Creature — Frog Lizard

Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

"I might have overfed him." —Gulistan, Simic biomancer

3/3

3 G U
Get the Point

Get the Point

Instant

Destroy target creature. Scry 1.

"Vraska sees the grandeur in death but misses the hilarity." —Judith

3 B R
Grasping Thrull

Grasping Thrull

Creature — Thrull

Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

"Debt due! Debt due!" The thrull's screeching makes children flinch and debtors quail. "Debt due!"

3/3

3 W B
Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.

G U
Gruul Spellbreaker

Gruul Spellbreaker

Creature — Ogre Warrior

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof.

She displays her scars with pride.

3/3

1 R G
Gyre Engineer

Gyre Engineer

Creature — Vedalken Wizard

: Add .

"As I contemplate what is, I dive ever deeper into the depths of possibility. Then I set an experiment in motion and watch the truth rise to the surface."

1/1

1 G U
Hackrobat

Hackrobat

Creature — Human Rogue

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. : Hackrobat gets +2/-2 until end of turn.

"They all want to see me fall."

2/3

1 B R
High Alert

High Alert

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. : Untap target creature.

1 W U
Hydroid Krasis

Hydroid Krasis

Creature — Jellyfish Hydra Beast

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Havoc is a small price to pay for data.

0/0

X G U
Imperious Oligarch

Imperious Oligarch

Creature — Human Cleric

Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

The rights of ghosts are strictly protected under Orzhov bylaws, and those who enforce them can count on the ghosts' assistance.

2/1

W B
Judith, the Scourge Diva

Judith, the Scourge Diva

Legendary Creature — Human Shaman

Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

At the end of the show, she stands alone on a stage brilliant with blood.

2/2

1 B R
Kaya, Orzhov Usurper

Kaya, Orzhov Usurper

Legendary Planeswalker — Kaya

[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. [−1]: Exile target nonland permanent with mana value 1 or less. [−5]: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

1 W B
Kaya's Wrath

Kaya's Wrath

Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Teysa convened the meeting of the Obzedat. Kaya ended it.

W W B B
Knight of the Last Breath

Knight of the Last Breath

Creature — Giant Knight

, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

4/4

5 W B
Lavinia, Azorius Renegade

Lavinia, Azorius Renegade

Legendary Creature — Human Soldier

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

"I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right."

2/2

W U
Lawmage's Binding

Lawmage's Binding

Enchantment — Aura

Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

1 W U
Macabre Mockery

Macabre Mockery

Instant

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.

The Rakdos put the "fun" in "funeral."

2 B R
Mortify

Mortify

Instant

Destroy target creature or enchantment.

"Your debt is erased." —Hilgur, Orzhov euthanist

1 W B
Nikya of the Old Ways

Nikya of the Old Ways

Legendary Creature — Centaur Druid

You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.

"The hooves of the Raze-Boar will trample the weak—and their city—to dust!"

5/5

3 R G
Pitiless Pontiff

Pitiless Pontiff

Creature — Vampire Cleric

, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Pay in gold. Pay in blood. Pay with the servitude of your spirit kin. But pay you must."

2/2

W B
Prime Speaker Vannifar

Prime Speaker Vannifar

Legendary Creature — Elf Ooze Wizard

, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

2/4

2 G U
Rafter Demon

Rafter Demon

Creature — Demon

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

4/2

2 B R
Rakdos Firewheeler

Rakdos Firewheeler

Creature — Human Rogue

When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.

Ever wonder why you never see an old Rakdos cultist?

4/3

B B R R
Rakdos Roustabout

Rakdos Roustabout

Creature — Ogre Warrior

Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.

"That one has a bright future—perfect instincts for the rhythm of mayhem." —Judith

3/2

1 B R
Rakdos, the Showstopper

Rakdos, the Showstopper

Legendary Creature — Demon

Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

"Entertain me."

6/6

4 B R
Ravager Wurm

Ravager Wurm

Creature — Wurm

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — • Ravager Wurm fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability.

4/5

3 R G G
Rhythm of the Wild

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.

1 R G
Rubblebelt Runner

Rubblebelt Runner

Creature — Viashino Warrior

Rubblebelt Runner can't be blocked by creature tokens.

The sly, stealthy warriors of the Slizt Clan survive by hiding in high ground and ambushing their enemies. Other Gruul call them skulkers and cowards, but only from a safe distance.

3/3

1 R G
Savage Smash

Savage Smash

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

A Gruul berserker is never unarmed.

1 R G
Senate Guildmage

Senate Guildmage

Creature — Human Wizard

, : You gain 2 life. , : Draw a card, then discard a card.

2/2

W U
Seraph of the Scales

Seraph of the Scales

Creature — Angel

Flying : Seraph of the Scales gains vigilance until end of turn. : Seraph of the Scales gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

4/3

2 W B
Sharktocrab

Sharktocrab

Creature — Shark Octopus Crab

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

4/4

2 G U
Simic Ascendancy

Simic Ascendancy

Enchantment

: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

G U
Sphinx of New Prahv

Sphinx of New Prahv

Creature — Sphinx

Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast.

Azorius sphinxes are loyal to the precepts of the law, not to any particular guildmaster—even one of their own kind.

4/3

W W U U
Sphinx's Insight

Sphinx's Insight

Instant

Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.

"Do not think me blind to your true mission...or your true master, Grand Arbiter."

2 W U
Sunder Shaman

Sunder Shaman

Creature — Giant Shaman

Sunder Shaman can't be blocked by more than one creature. Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

"You take our wilds, we take your city."

5/5

R R G G
Syndicate Guildmage

Syndicate Guildmage

Creature — Human Cleric

, : Tap target creature with power 4 or greater. , : Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

2/2

W B
Teysa Karlov

Teysa Karlov

Legendary Creature — Human Advisor

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.

While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power.

2/4

2 W B
Theater of Horrors

Theater of Horrors

Enchantment

At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. : Theater of Horrors deals 1 damage to target opponent or planeswalker.

1 B R
Zegana, Utopian Speaker

Zegana, Utopian Speaker

Legendary Creature — Merfolk Wizard

When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.

4/4

2 G U
Zhur-Taa Goblin

Zhur-Taa Goblin

Creature — Goblin Berserker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Among the Zhur-Taa Clan, goblins are the first to enter battlefury. When the battle is over, the survivors are still frothing at the mouth, looking for someone to hit.

2/2

R G
Footlight Fiend

Footlight Fiend

Creature — Devil

When Footlight Fiend dies, it deals 1 damage to any target.

"This footlight's broken. Get me a stagehand!" —Judith

1/1

B / R
Rubble Slinger

Rubble Slinger

Creature — Human Warrior

Reach

"Tear down the city, lie by lie. Then throw it back at the liars, stone by stone." —Domri Rade

2/3

2 R / G
Scuttlegator

Scuttlegator

Creature — Crab Turtle Crocodile

Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

6/6

4 G / U G / U
Senate Griffin

Senate Griffin

Creature — Griffin

Flying When Senate Griffin enters the battlefield, scry 1.

"The Senate griffins overhead used to make people think of order and safety. Not anymore." —Lavinia

3/2

2 W / U W / U
Vizkopa Vampire

Vizkopa Vampire

Creature — Vampire

Lifelink

Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.

3/1

2 W / B
Bedeck // Bedazzle

Bedeck // Bedazzle

Instant

Target creature gets +3/-3 until end of turn.

B / R B / R
Bedeck // Bedazzle

Bedeck // Bedazzle

Instant

Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.

4 B R
Carnival // Carnage

Carnival // Carnage

Instant

Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.

B / R
Carnival // Carnage

Carnival // Carnage

Sorcery

Carnage deals 3 damage to target opponent. That player discards two cards.

2 B R
Collision // Colossus

Collision // Colossus

Instant

Collision deals 6 damage to target creature with flying.

1 R / G
Collision // Colossus

Collision // Colossus

Instant

Target creature gets +4/+2 and gains trample until end of turn.

R G
Consecrate // Consume

Consecrate // Consume

Instant

Exile target card from a graveyard. Draw a card.

1 W / B
Consecrate // Consume

Consecrate // Consume

Sorcery

Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.

2 W B
Depose // Deploy

Depose // Deploy

Instant

Tap target creature. Draw a card.

1 W / U
Depose // Deploy

Depose // Deploy

Instant

Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.

2 W U
Incubation // Incongruity

Incubation // Incongruity

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

G / U
Incubation // Incongruity

Incubation // Incongruity

Instant

Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.

1 G U
Repudiate // Replicate

Repudiate // Replicate

Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

G / U G / U
Repudiate // Replicate

Repudiate // Replicate

Sorcery

Create a token that's a copy of target creature you control.

1 G U
Revival // Revenge

Revival // Revenge

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield.

W / B W / B
Revival // Revenge

Revival // Revenge

Sorcery

Double your life total. Target opponent loses half their life, rounded up.

4 W B
Thrash // Threat

Thrash // Threat

Instant

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

R / G R / G
Thrash // Threat

Thrash // Threat

Sorcery

Create a 4/4 red and green Beast creature token with trample.

2 R G
Warrant // Warden

Warrant // Warden

Instant

Put target attacking or blocking creature on top of its owner's library.

W / U W / U
Warrant // Warden

Warrant // Warden

Sorcery

Create a 4/4 white and blue Sphinx creature token with flying and vigilance.

3 W U
Azorius Locket

Azorius Locket

Artifact

: Add or . , , Sacrifice Azorius Locket: Draw two cards.

"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency." —Dovin Baan

3
Gate Colossus

Gate Colossus

Artifact Creature — Construct

This spell costs less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

8/8

8
Glass of the Guildpact

Glass of the Guildpact

Artifact

Multicolored creatures you control get +1/+1.

"Counterbalanced forces sustain this city. No faction above others. A beautiful idea." —Emmara

2
Gruul Locket

Gruul Locket

Artifact

: Add or . , , Sacrifice Gruul Locket: Draw two cards.

"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull." —Gna, Gruul shaman

3
Junktroller

Junktroller

Artifact Creature — Golem

Defender : Put target card from a graveyard on the bottom of its owner's library.

"Hey, wait! That's my boot!" —Darijo, Ivy Street ruffian

0/6

4
Orzhov Locket

Orzhov Locket

Artifact

: Add or . , , Sacrifice Orzhov Locket: Draw two cards.

"It looks expensive, doesn't it? You have no idea..." —Milana, Orzhov prelate

3
Rakdos Locket

Rakdos Locket

Artifact

: Add or . , , Sacrifice Rakdos Locket: Draw two cards.

"This trinket will gain you admittance to some painfully exclusive gatherings." —Exava, blood witch

3
Scrabbling Claws

Scrabbling Claws

Artifact

: Target player exiles a card from their graveyard. , Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

Feed it steel. Feed it gold. Feed it bone. In the belly of the furnace, the flames know no difference.

1
Screaming Shield

Screaming Shield

Artifact — Equipment

Equipped creature gets +0/+3 and has ", : Target player mills three cards." Equip (: Attach to target creature you control. Equip only as a sorcery.)

Shhh . . .

1
Simic Locket

Simic Locket

Artifact

: Add or . , , Sacrifice Simic Locket: Draw two cards.

"Like our guild itself, this locket can stand for many things. You must discern what it means for you." —Vannifar

3
Sphinx of the Guildpact

Sphinx of the Guildpact

Artifact Creature — Sphinx

Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

5/5

7
Tome of the Guildpact

Tome of the Guildpact

Artifact

Whenever you cast a multicolored spell, draw a card. : Add one mana of any color.

"Reading it has given me a glimpse of what makes this deeply flawed city so very magnificent." —Dovin Baan

5
Azorius Guildgate

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped. : Add or .

"If the populace fears our authority, then I'd say we have an appropriately sensible populace." —Dovin Baan

Azorius Guildgate

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped. : Add or .

"If you want to know what's really going on in any building, you don't walk in the front door. You stake out the back." —Lavinia

Blood Crypt

Blood Crypt

Land — Swamp Mountain

(: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Life is a show, and death its final performance.

Breeding Pool

Breeding Pool

Land — Forest Island

(: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

"One beginning, many paths." —Vannifar

Gateway Plaza

Gateway Plaza

Land — Gate

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

The Chamber of the Guildpact has fallen silent, its bright promise broken.

Godless Shrine

Godless Shrine

Land — Plains Swamp

(: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Sin is debt, and absolution is paid in tithes of gold and blood.

Gruul Guildgate

Gruul Guildgate

Land — Gate

Gruul Guildgate enters the battlefield tapped. : Add or .

"Beyond this gate there are no citizens, only predators and prey." —Domri Rade

Gruul Guildgate

Gruul Guildgate

Land — Gate

Gruul Guildgate enters the battlefield tapped. : Add or .

"Old turf. Powerful turf. Much good blood spilled here." —Ruric Thar

Hallowed Fountain

Hallowed Fountain

Land — Plains Island

(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

The ever-watchful center of a growing web of eyes.

Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped. : Add or .

"So much wealth. So much splendor. So much temptation to believe the gilded lie." —Kaya

Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped. : Add or .

"If you think the cathedral is impressive, you should see what's down below." —Teysa

Plaza of Harmony

Plaza of Harmony

Land

When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. : Add . : Add one mana of any type that a Gate you control could produce.

Rakdos Guildgate

Rakdos Guildgate

Land — Gate

Rakdos Guildgate enters the battlefield tapped. : Add or .

"My servants take pains for your pleasure, and take pleasure in your pain!" —Rakdos

Rakdos Guildgate

Rakdos Guildgate

Land — Gate

Rakdos Guildgate enters the battlefield tapped. : Add or .

"Slip in the back if you don't want to be recognized. Don't worry—we'll make sure you're never found!" —Judith

Simic Guildgate

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped. : Add or .

"Mystery is beauty. Within the unknown we plumb revelation." —Vannifar

Simic Guildgate

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped. : Add or .

"When the Prime Speaker goes too far, I will be here in the safety of the deeps to correct her." —Zegana

Stomping Ground

Stomping Ground

Land — Mountain Forest

(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

"What we begin, the End-Raze will finish. Then we will dance in Ravnica's rubble." —Nikya of the Old Ways

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Dovin, Architect of Law

Dovin, Architect of Law

Legendary Planeswalker — Dovin

[+1]: You gain 2 life and draw a card. [−1]: Tap target creature. It doesn't untap during its controller's next untap step. [−9]: Tap all permanents target opponent controls. That player skips their next untap step.

4 W U
Elite Arrester

Elite Arrester

Creature — Human Soldier

, : Tap target creature.

"Hold it! I need to see your papers."

0/3

W
Dovin's Dismissal

Dovin's Dismissal

Instant

Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.

"We're finished here."

2 W U
Dovin's Automaton

Dovin's Automaton

Artifact Creature — Homunculus

As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

It was made for battle, but that doesn't mean it's unsophisticated.

3/3

4
Domri, City Smasher

Domri, City Smasher

Legendary Planeswalker — Domri

[+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri, City Smasher deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

4 R G
Ragefire

Ragefire

Sorcery

Ragefire deals 3 damage to target creature.

"Your precious laws can't save you now!"

1 R
Charging War Boar

Charging War Boar

Creature — Boar

Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

3/1

1 R G
Domri's Nodorog

Domri's Nodorog

Creature — Beast

Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.

"Good girl."

5/2

3 R G
The Haunt of Hightower

The Haunt of Hightower

Legendary Creature — Vampire

Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

It drains vitality from those it touches.

3/3

4 B B