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Angel of Grace
Creature — Angel
Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile Angel of Grace from your graveyard: Your life total becomes 10.
5/4
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Angelic Exaltation
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
"If we cannot have peace, we will have justice."
—Aurelia
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Archway Angel
Creature — Angel
Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
A ray of hope breaks through the shroud of rain.
3/4
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Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
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Bring to Trial
Sorcery
Exile target creature with power 4 or greater.
"In you go, big guy. Watch your head."
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Civic Stalwart
Creature — Elephant Soldier
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
"These are your streets. Defend them! This is your neighborhood. Honor it! This is your city. Save it!"
3/3
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Concordia Pegasus
Creature — Pegasus
Flying
"What makes a frog lizard any worse than a bird horse? Prejudice against the Simic, that's what. It's unfair!"
—Thados Arquef,
Guardian Project biomancer
1/3
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Expose to Daylight
Instant
Destroy target artifact or enchantment. Scry 1.
"Lies cannot long withstand the harsh light of day."
—Lavinia
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Forbidding Spirit
Creature — Spirit Cleric
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
"You will respect the dead."
3/3
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Haazda Officer
Creature — Human Soldier
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"
3/2
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Hero of Precinct One
Creature — Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
When the established order falters, what remains are ordinary people and their struggle to survive.
2/2
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Impassioned Orator
Creature — Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
In times of unrest, the crowd is eager for the comfort of strong convictions.
2/2
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Justiciar's Portal
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed.
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Knight of Sorrows
Creature — Human Knight
Knight of Sorrows can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
The helmet reveals no eyes to witness your penance, no mouth to offer absolution.
3/3
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Lumbering Battlement
Creature — Beast
Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
4/5
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Ministrant of Obligation
Creature — Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
When the price of your sins comes due, the Church of Deals is there to collect.
2/1
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Prowling Caracal
Creature — Cat
A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.
3/1
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Rally to Battle
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
The guildmasters loom large in the political sphere, but in the end, the rulers of Ravnica are its people.
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Resolute Watchdog
Creature — Dog
Defender
, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
A friend in good times, a guardian in bad times, and a savior when all else fails.
1/3
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Sentinel's Mark
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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Sky Tether
Enchantment — Aura
Enchant creature
Enchanted creature has defender and loses flying.
"If you can't control your mount, I will control it for you."
—Mirela, Azorius hussar
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Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
"I await your donation."
—Dasha, Orzhov priest
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Spirit of the Spires
Creature — Spirit
Flying
Other creatures you control with flying get +0/+1.
She breathes fair winds to tired griffins and lifts songbirds beyond the reach of stalking cats.
2/4
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Summary Judgment
Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Any challenge to Azorius authority is met with swift and potent retribution.
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Syndicate Messenger
Creature — Bird
Flying
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
"Many wings haunt the skies these days. Few of them bear good tidings."
—Lavinia
2/3
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Tenth District Veteran
Creature — Human Soldier
Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.
"I keep reminding myself we do this because others can't, because we love this city. If we don't save it, no one will."
2/3
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Tithe Taker
Creature — Human Soldier
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2/1
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Twilight Panther
Creature — Cat Spirit
: Twilight Panther gains deathtouch until end of turn.
A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.
1/2
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Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Watchful Giant
Creature — Giant Soldier
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
3/6
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Arrester's Admonition
Instant
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Law is the voice of reason.
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Benthic Biomancer
Creature — Merfolk Wizard Mutant
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
"I am my life's work."
1/1
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Chillbringer
Creature — Elemental
Flying
When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
If you can see your breath, it's too late to run.
3/3
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Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
"The best way to keep a secret is to forget it."
—Lazav
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Code of Constraint
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
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Coral Commando
Creature — Merfolk Warrior
Few Ravnicans are aware of the vast reefs in their world's hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem.
3/2
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Essence Capture
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
"It's not enough to defeat our foes. We must learn from them, too."
—Vannifar
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Eyes Everywhere
Enchantment
At the beginning of your upkeep, scry 1.
: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
"They've got eyes inside my head!"
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Faerie Duelist
Creature — Faerie Rogue
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Faeries are easily offended and quick to exact a quirky revenge.
1/2
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Gateway Sneak
Creature — Vedalken Rogue
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.
Whenever Gateway Sneak deals combat damage to a player, draw a card.
"I've been through every guildgate in this city, and no one sees me come or go."
1/3
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Humongulus
Creature — Homunculus
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Searching the city for Fblthp felt like sifting the rain for a single drop of blood.
2/5
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Mass Manipulation
Sorcery
Gain control of X target creatures and/or planeswalkers.
Those who cross the Dimir find enemies everywhere they turn.
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Mesmerizing Benthid
Creature — Octopus
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
4/5
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Persistent Petitioners
Creature — Human Advisor
, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1/3
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Precognitive Perception
Instant
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
"To control the present we must master the future."
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Prying Eyes
Instant
Draw four cards, then discard two cards.
"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."
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Pteramander
Creature — Salamander Drake
Flying
: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1/1
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Quench
Instant
Counter target spell unless its controller pays .
"When properly invoked, the plasma globule encloses the offensive spell with a satisfying slurp."
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Sage's Row Savant
Creature — Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
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Senate Courier
Creature — Bird
Flying
: Senate Courier gains vigilance until end of turn.
"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears."
—Lazav
1/4
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Shimmer of Possibility
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
"There's something peculiar about the rain today."
—Janoc, Tin Street tinker
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Skatewing Spy
Creature — Vedalken Rogue Mutant
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has flying.
"A better Ravnica begins with a better Simic."
—Vannifar
2/3
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Skitter Eel
Creature — Fish Crab
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
"Life has no mistakes, only experiments."
—Yolov, Simic bioengineer
3/3
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Slimebind
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -4/-0.
"Relax. It's quite harmless. And it will dissolve completely in a month or two."
—Navona, Simic field tester
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Sphinx of Foresight
Creature — Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."
4/4
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Swirling Torrent
Sorcery
Choose one or both —
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.
"Oops!"
—Grupgrup, sluiceway technician
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Thought Collapse
Instant
Counter target spell. Its controller mills three cards.
"I can think of no greater punishment than answering your question in full."
—Lazav
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Verity Circle
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
: Tap target creature without flying.
"Here, there is only truth."
—Barvisa, Azorius emissary
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Wall of Lost Thoughts
Creature — Wall
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Those who intrude upon the Dimir seldom remember that they have done so.
0/4
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Windstorm Drake
Creature — Drake
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
3/3
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Awaken the Erstwhile
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
In preparation for the conflict all foresaw, the Golgari called upon an army that had slept for millennia beneath the city.
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Bankrupt in Blood
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
"Your spirits can rest in peace, for your debts are paid."
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Blade Juggler
Creature — Human Rogue
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3/2
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Bladebrand
Instant
Target creature gains deathtouch until end of turn.
Draw a card.
"The pain of searing iron and razor edges pales beside the pleasure of performance."
—Judith
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Bloodmist Infiltrator
Creature — Vampire
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
Blood seeks blood, and nothing shall hold back its hunger.
3/1
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Carrion Imp
Creature — Imp
Flying
When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
No scrap of nutrition goes to waste in the undercity.
2/3
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Catacomb Crocodile
Creature — Crocodile
"I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel."
"No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me."
Then Croc came and ate them both.
3/7
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Clear the Stage
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
"Make way! It's time for the final act!"
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Consign to the Pit
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet.
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Cry of the Carnarium
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
If your ears bleed, it's a party. If your eyes bleed, it's a Rakdos party.
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Dead Revels
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Return up to two target creature cards from your graveyard to your hand.
You're only as dead as you feel.
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Debtors' Transport
Creature — Thrull
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
By design, the sarcophagus muffles the debtors' moans but does not silence them.
5/3
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Drill Bit
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Never boring.
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Font of Agonies
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.
, Remove four blood counters from Font of Agonies: Destroy target creature.
"No worthwhile reward is easily gained."
—Nicol Bolas
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Grotesque Demise
Instant
Exile target creature with power 3 or less.
"A debtor's soul has little value, except as a warning to others who might consider defaulting on their loans."
—Ubea, Orzhov ministrant
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Gutterbones
Creature — Skeleton Warrior
Gutterbones enters the battlefield tapped.
: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
"Down here, things don't stay dead."
—Lavinia
2/1
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Ill-Gotten Inheritance
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
"The suffering of others is not my concern."
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Noxious Groodion
Creature — Beast
Deathtouch
"Behold the groodion! Ichor-slurper, oozing fiend. Foulest wonder underground. Grandest vermin of them all!"
—Zalin the Gutter Bard
2/2
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Orzhov Enforcer
Creature — Human Rogue
Deathtouch
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
"You'll pay what you owe, with your money or your life."
1/2
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Orzhov Racketeers
Creature — Human Rogue
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
"Looks like you need protection."
3/2
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Pestilent Spirit
Creature — Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Its stench corrodes steel. Its miasma sickens angels. Its finality ends hope.
3/2
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Plague Wight
Creature — Zombie
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
For some goods, the best couriers are the dead.
2/1
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Priest of Forgotten Gods
Creature — Human Cleric
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add and draw a card.
The Orzhov are not the only religious tradition on Ravnica, nor the oldest.
1/2
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Rakdos Trumpeter
Creature — Human Shaman
Menace (This creature can't be blocked except by two or more creatures.)
: Rakdos Trumpeter gets +2/+0 until end of turn.
"The louder their performance, the quieter we become in comparison. They are the perfect distractions, for only fools ignore the Rakdos."
—Lazav
1/3
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Spawn of Mayhem
Creature — Demon
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
4/4
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Spire Mangler
Creature — Insect
Flash
Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
Its mandibles can leave a rider in the clouds astride a headless griffin.
2/1
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Thirsting Shade
Creature — Shade
Lifelink
: Thirsting Shade gets +1/+1 until end of turn.
"Your life is a blinding light, your breath a gale, your pulse a deafening drum. Be still. Be still."
—Dahlya Trul, "Irbitov Lament"
1/1
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Undercity Scavenger
Creature — Ogre Warrior
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
"We grow strong by feasting on failure."
—Izoni
3/3
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Undercity's Embrace
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
The undercity is always hungry.
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Vindictive Vampire
Creature — Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
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Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
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Amplifire
Creature — Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
1/1
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Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
"From a great bonfire at the dawn of time, the first Gruul kindled their rage. The same flame burns in you."
—Kroshkar, Gruul shaman
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Burning-Tree Vandal
Creature — Human Rogue
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
The ostentatious splendor of the Orzhov church was just asking to be smashed.
2/1
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Cavalcade of Calamity
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.
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Clamor Shaman
Creature — Goblin Shaman
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
"Little goblin. Big noise."
—Ruric Thar
1/1
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Dagger Caster
Creature — Viashino Rogue
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
"Keep coming. I have knives enough for everyone."
2/3
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Deface
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
"Leave no stone unturned."
—Ruric Thar
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Electrodominance
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
"Basically, we turn a bunch of little lightnings into one big lightning."
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Feral Maaka
Creature — Cat
"Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free."
—Daiva, Gruul storyteller
2/2
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Flames of the Raze-Boar
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
"Fire will cure a multitude of ills."
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Gates Ablaze
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.
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Ghor-Clan Wrecker
Creature — Human Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Menace (This creature can't be blocked except by two or more creatures.)
"Today the Rubblebelt is a bit larger. That's a good day's work."
2/2
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Goblin Gathering
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Two's a party. Three's a felony.
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Gravel-Hide Goblin
Creature — Goblin Shaman
: Gravel-Hide Goblin gets +2/+2 until end of turn.
"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
—Domri Rade
2/1
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Immolation Shaman
Creature — Viashino Shaman
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
: Immolation Shaman gets +3/+3 and gains menace until end of turn.
"Hello, kindling."
1/3
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Light Up the Stage
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
"Places, everyone!"
—Judith
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Mirror March
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Rix Maadi Reveler
Creature — Human Shaman
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
2/2
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Rubble Reading
Sorcery
Destroy target land. Scry 2.
Gruul oracles see omens in all forms of destruction: the entrails of a maaka's prey, the flight of vultures over a battlefield, the scattering of toppled stone.
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Rubblebelt Recluse
Creature — Ogre Berserker
Rubblebelt Recluse attacks each combat if able.
Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.
6/5
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Rumbling Ruin
Creature — Elemental
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
The Rubblebelt grows restless.
6/6
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Scorchmark
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
"Have you seen your face? Trust me, this will be an improvement."
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Skarrgan Hellkite
Creature — Dragon
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Flying
: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
4/4
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Skewer the Critics
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
Going to a Rakdos show is dangerous. Trying to leave early can be fatal.
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Smelt-Ward Ignus
Creature — Elemental
, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"Come in, yes? Is warm!"
2/1
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Spear Spewer
Creature — Goblin Warrior
Defender
: Spear Spewer deals 1 damage to each player.
"Don't waste time aiming, you lazy gob-slug! Fire!"
—Krenko, mob boss
0/2
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Spikewheel Acrobat
Creature — Human Rogue
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
"Every street's a stage, and every screaming bystander's an audience."
5/2
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Storm Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
"My shout is thunder and my fist is lightning!"
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Tin Street Dodger
Creature — Goblin Rogue
Haste
: Tin Street Dodger can't be blocked this turn except by creatures with defender.
"That giant didn't even see me, let alone catch me! And I was close enough to smell him! Of course, that's not saying much."
1/1
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Axebane Beast
Creature — Beast
"Imagine a gigantic pine cone that's extremely territorial and always in a foul mood."
—Zhosmir, urban huntmaster
3/4
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Biogenic Ooze
Creature — Ooze
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.
2/2
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Biogenic Upgrade
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
"To survive exceptional times we must adapt by exceptional means."
—Vannifar
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End-Raze Forerunners
Creature — Boar
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
"Smash this city to pieces."
—Domri Rade
7/7
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Enraged Ceratok
Creature — Rhino
Enraged Ceratok can't be blocked by creatures with power 2 or less.
"There's no time to calm it down! Run!"
4/4
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Gatebreaker Ram
Creature — Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
So-called "battering rams" pale in comparison to the real thing.
2/2
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Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
"When the sky screams, when the ground groans, the End-Raze will soon begin."
—Nikya of the Old Ways
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Growth-Chamber Guardian
Creature — Elf Crab Warrior
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2/2
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Gruul Beastmaster
Creature — Human Shaman
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
2/2
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Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Simic's strength comes from its diversity.
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Incubation Druid
Creature — Elf Druid
: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
0/2
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Mammoth Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
"The good news is that the migrating drakes are no longer a problem."
—Bell Migellic, Azorius hussar
3/5
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Open the Gates
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
"If you don't have a destination in mind, the route is all that matters."
—Tamina, district guide
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Rampage of the Clans
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
"Rage! Rage until the whole world burns!"
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Rampaging Rendhorn
Creature — Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Tumult is its natural habitat.
4/4
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Regenesis
Instant
Return up to two target permanent cards from your graveyard to your hand.
"When you get right down to it, the difference between death and life is just a membrane-enclosed environment maintained by a metabolic process."
—Gulistan, Simic biomancer
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Root Snare
Instant
Prevent all combat damage that would be dealt this turn.
The roots run deep under stone and street, with strength that needs but a whisper to awaken.
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Sagittars' Volley
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
"My bowstring hums in tune with the song of the Worldsoul."
—Alcarus, Selesnya sagittar
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Saruli Caretaker
Creature — Dryad
Defender
, Tap an untapped creature you control: Add one mana of any color.
"I hold the seed of our new beginning."
0/3
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Sauroform Hybrid
Creature — Human Lizard Warrior
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
"Within each of us, the potential for great power waits to be released."
—Zija, Simic mutationist
2/2
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Silhana Wayfinder
Creature — Elf Scout
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
"Stay close! It's just a little farther."
2/1
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Steeple Creeper
Creature — Frog Snake
: Steeple Creeper gains flying until end of turn.
"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources."
—Vannifar
4/2
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Stony Strength
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
"What you build, we will destroy . . . and bury you in the rubble!"
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Sylvan Brushstrider
Creature — Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
The mournful lowing of brushstriders warns of changing weather and ill winds.
3/2
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Territorial Boar
Creature — Boar
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
"The presence of the strong will make you stronger."
—Yeva, Nature's Herald
2/2
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Titanic Brawl
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Whoever wins, the neighborhood loses.
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Tower Defense
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
"We've been practicing for this all our lives. This is the final test!"
—Korun Nar, Rubblebelt hunter
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Trollbred Guardian
Creature — Troll Frog Warrior
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
His favorite food is kraul.
5/5
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Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
"Walls crack. Buildings fall. Always the wilds return."
—Domri Rade
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Wrecking Beast
Creature — Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
"The best construction makes the most satisfying destruction."
—Domri Rade
6/6
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Absorb
Instant
Counter target spell. You gain 3 life.
"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."
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Aeromunculus
Creature — Homunculus Mutant
Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."
—Simic research notes
2/3
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Applied Biomancy
Instant
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
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Azorius Knight-Arbiter
Creature — Human Knight
Vigilance
Azorius Knight-Arbiter can't be blocked.
Thanks to the magic in his Writ of Passage, alms beasts lumbered aside, anarchs bowed their heads, and even Rakdos acrobats rolled their spikewheels out of his way.
2/5
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Azorius Skyguard
Creature — Human Knight
Flying, first strike
Creatures your opponents control get -1/-0.
"These new thopters are all well and good, but four eyes are better than none."
3/3
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Basilica Bell-Haunt
Creature — Spirit
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
You can hear their tolling only when your debt is due.
3/4
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Bedevil
Instant
Destroy target artifact, creature, or planeswalker.
"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."
—Tajic
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Biomancer's Familiar
Creature — Mutant
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
2/2
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Bolrac-Clan Crusher
Creature — Ogre Warrior
, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
Jaharg discovered that the shapes and symmetries so pleasing to the sculptor's eye also yielded a well-balanced bludgeon.
4/4
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Captive Audience
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
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Cindervines
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
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Clan Guildmage
Creature — Human Shaman
, : Target creature can't block this turn.
, : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
2/2
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Combine Guildmage
Creature — Merfolk Wizard
, : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2
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Cult Guildmage
Creature — Human Shaman
, : Target player discards a card. Activate only as a sorcery.
, : Cult Guildmage deals 1 damage to target opponent or planeswalker.
2/2
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Deputy of Detention
Creature — Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1/3
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Domri, Chaos Bringer
Legendary Planeswalker — Domri
[+1]: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
[−3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
[−8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
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Dovin, Grand Arbiter
Legendary Planeswalker — Dovin
[+1]: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.
[−1]: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
[−7]: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
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Dovin's Acuity
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Dovin ticked the Planeswalkers off on his fingers: himself, Domri, Kaya, Ral, Vraska . . . and Bolas made an even six.
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Emergency Powers
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
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Ethereal Absolution
Enchantment
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
"Time to let the dead be dead."
—Kaya, to Teysa
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Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
There's nothing quite like the feeling of paying off a large debt.
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Fireblade Artist
Creature — Human Shaman
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
"Let's find out what kind of audience you are. Festive? Fearless?"
2/2
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Frenzied Arynx
Creature — Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
: Frenzied Arynx gets +3/+0 until end of turn.
3/3
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Frilled Mystic
Creature — Elf Lizard Wizard
Flash
When Frilled Mystic enters the battlefield, you may counter target spell.
"Your arrival was expected...and unwelcome."
3/2
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Galloping Lizrog
Creature — Frog Lizard
Trample
When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
"I might have overfed him."
—Gulistan, Simic biomancer
3/3
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Get the Point
Instant
Destroy target creature. Scry 1.
"Vraska sees the grandeur in death but misses the hilarity."
—Judith
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Grasping Thrull
Creature — Thrull
Flying
When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
"Debt due! Debt due!" The thrull's screeching makes children flinch and debtors quail. "Debt due!"
3/3
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Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.
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Gruul Spellbreaker
Creature — Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.
She displays her scars with pride.
3/3
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Gyre Engineer
Creature — Vedalken Wizard
: Add .
"As I contemplate what is, I dive ever deeper into the depths of possibility. Then I set an experiment in motion and watch the truth rise to the surface."
1/1
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Hackrobat
Creature — Human Rogue
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
: Hackrobat gains deathtouch until end of turn.
: Hackrobat gets +2/-2 until end of turn.
"They all want to see me fall."
2/3
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High Alert
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
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Hydroid Krasis
Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Havoc is a small price to pay for data.
0/0
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Imperious Oligarch
Creature — Human Cleric
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
The rights of ghosts are strictly protected under Orzhov bylaws, and those who enforce them can count on the ghosts' assistance.
2/1
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Judith, the Scourge Diva
Legendary Creature — Human Shaman
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
At the end of the show, she stands alone on a stage brilliant with blood.
2/2
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Kaya, Orzhov Usurper
Legendary Planeswalker — Kaya
[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.
[−1]: Exile target nonland permanent with mana value 1 or less.
[−5]: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
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Kaya's Wrath
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Teysa convened the meeting of the Obzedat. Kaya ended it.
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Knight of the Last Breath
Creature — Giant Knight
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
4/4
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Lavinia, Azorius Renegade
Legendary Creature — Human Soldier
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
"I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right."
2/2
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Lawmage's Binding
Enchantment — Aura
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Macabre Mockery
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
The Rakdos put the "fun" in "funeral."
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Mortify
Instant
Destroy target creature or enchantment.
"Your debt is erased."
—Hilgur, Orzhov euthanist
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Nikya of the Old Ways
Legendary Creature — Centaur Druid
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
"The hooves of the Raze-Boar will trample the weak—and their city—to dust!"
5/5
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Pitiless Pontiff
Creature — Vampire Cleric
, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"Pay in gold. Pay in blood. Pay with the servitude of your spirit kin. But pay you must."
2/2
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Prime Speaker Vannifar
Legendary Creature — Elf Ooze Wizard
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
2/4
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Rafter Demon
Creature — Demon
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.
4/2
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Rakdos Firewheeler
Creature — Human Rogue
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Ever wonder why you never see an old Rakdos cultist?
4/3
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Rakdos Roustabout
Creature — Ogre Warrior
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
"That one has a bright future—perfect instincts for the rhythm of mayhem."
—Judith
3/2
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Rakdos, the Showstopper
Legendary Creature — Demon
Flying, trample
When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
"Entertain me."
6/6
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Ravager Wurm
Creature — Wurm
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
4/5
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Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.
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Rubblebelt Runner
Creature — Viashino Warrior
Rubblebelt Runner can't be blocked by creature tokens.
The sly, stealthy warriors of the Slizt Clan survive by hiding in high ground and ambushing their enemies. Other Gruul call them skulkers and cowards, but only from a safe distance.
3/3
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Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
A Gruul berserker is never unarmed.
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Senate Guildmage
Creature — Human Wizard
, : You gain 2 life.
, : Draw a card, then discard a card.
2/2
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Seraph of the Scales
Creature — Angel
Flying
: Seraph of the Scales gains vigilance until end of turn.
: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
4/3
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Sharktocrab
Creature — Shark Octopus Crab
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
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Simic Ascendancy
Enchantment
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
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Sphinx of New Prahv
Creature — Sphinx
Flying, vigilance
Spells your opponents cast that target Sphinx of New Prahv cost more to cast.
Azorius sphinxes are loyal to the precepts of the law, not to any particular guildmaster—even one of their own kind.
4/3
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Sphinx's Insight
Instant
Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.
"Do not think me blind to your true mission...or your true master, Grand Arbiter."
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Sunder Shaman
Creature — Giant Shaman
Sunder Shaman can't be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
"You take our wilds, we take your city."
5/5
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Syndicate Guildmage
Creature — Human Cleric
, : Tap target creature with power 4 or greater.
, : Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
2/2
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Teysa Karlov
Legendary Creature — Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power.
2/4
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Theater of Horrors
Enchantment
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
: Theater of Horrors deals 1 damage to target opponent or planeswalker.
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Zegana, Utopian Speaker
Legendary Creature — Merfolk Wizard
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
4/4
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Zhur-Taa Goblin
Creature — Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Among the Zhur-Taa Clan, goblins are the first to enter battlefury. When the battle is over, the survivors are still frothing at the mouth, looking for someone to hit.
2/2
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Footlight Fiend
Creature — Devil
When Footlight Fiend dies, it deals 1 damage to any target.
"This footlight's broken. Get me a stagehand!"
—Judith
1/1
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Rubble Slinger
Creature — Human Warrior
Reach
"Tear down the city, lie by lie. Then throw it back at the liars, stone by stone."
—Domri Rade
2/3
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Scuttlegator
Creature — Crab Turtle Crocodile
Defender
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6/6
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Senate Griffin
Creature — Griffin
Flying
When Senate Griffin enters the battlefield, scry 1.
"The Senate griffins overhead used to make people think of order and safety. Not anymore."
—Lavinia
3/2
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Vizkopa Vampire
Creature — Vampire
Lifelink
Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.
3/1
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Bedeck // Bedazzle
Instant
Target creature gets +3/-3 until end of turn.
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Bedeck // Bedazzle
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
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Carnival // Carnage
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
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Carnival // Carnage
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
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Collision // Colossus
Instant
Collision deals 6 damage to target creature with flying.
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Collision // Colossus
Instant
Target creature gets +4/+2 and gains trample until end of turn.
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Consecrate // Consume
Instant
Exile target card from a graveyard.
Draw a card.
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Consecrate // Consume
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
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Depose // Deploy
Instant
Tap target creature.
Draw a card.
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Depose // Deploy
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
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Incubation // Incongruity
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Incubation // Incongruity
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Repudiate // Replicate
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
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Repudiate // Replicate
Sorcery
Create a token that's a copy of target creature you control.
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Revival // Revenge
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
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Revival // Revenge
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
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Thrash // Threat
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Thrash // Threat
Sorcery
Create a 4/4 red and green Beast creature token with trample.
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Warrant // Warden
Instant
Put target attacking or blocking creature on top of its owner's library.
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Warrant // Warden
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
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Azorius Locket
Artifact
: Add or .
, , Sacrifice Azorius Locket: Draw two cards.
"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency."
—Dovin Baan
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Gate Colossus
Artifact Creature — Construct
This spell costs less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
8/8
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Glass of the Guildpact
Artifact
Multicolored creatures you control get +1/+1.
"Counterbalanced forces sustain this city. No faction above others. A beautiful idea."
—Emmara
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Gruul Locket
Artifact
: Add or .
, , Sacrifice Gruul Locket: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
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Junktroller
Artifact Creature — Golem
Defender
: Put target card from a graveyard on the bottom of its owner's library.
"Hey, wait! That's my boot!"
—Darijo, Ivy Street ruffian
0/6
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Orzhov Locket
Artifact
: Add or .
, , Sacrifice Orzhov Locket: Draw two cards.
"It looks expensive, doesn't it? You have no idea..."
—Milana, Orzhov prelate
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Rakdos Locket
Artifact
: Add or .
, , Sacrifice Rakdos Locket: Draw two cards.
"This trinket will gain you admittance to some painfully exclusive gatherings."
—Exava, blood witch
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Scrabbling Claws
Artifact
: Target player exiles a card from their graveyard.
, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Feed it steel. Feed it gold. Feed it bone. In the belly of the furnace, the flames know no difference.
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Screaming Shield
Artifact — Equipment
Equipped creature gets +0/+3 and has ", : Target player mills three cards."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Shhh . . .
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Simic Locket
Artifact
: Add or .
, , Sacrifice Simic Locket: Draw two cards.
"Like our guild itself, this locket can stand for many things. You must discern what it means for you."
—Vannifar
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Sphinx of the Guildpact
Artifact Creature — Sphinx
Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
5/5
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Tome of the Guildpact
Artifact
Whenever you cast a multicolored spell, draw a card.
: Add one mana of any color.
"Reading it has given me a glimpse of what makes this deeply flawed city so very magnificent."
—Dovin Baan
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Azorius Guildgate
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Add or .
"If the populace fears our authority, then I'd say we have an appropriately sensible populace."
—Dovin Baan
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Azorius Guildgate
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Add or .
"If you want to know what's really going on in any building, you don't walk in the front door. You stake out the back."
—Lavinia
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Blood Crypt
Land — Swamp Mountain
(: Add or .)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Life is a show, and death its final performance.
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Breeding Pool
Land — Forest Island
(: Add or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"One beginning, many paths."
—Vannifar
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Gateway Plaza
Land — Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
The Chamber of the Guildpact has fallen silent, its bright promise broken.
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Godless Shrine
Land — Plains Swamp
(: Add or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Sin is debt, and absolution is paid in tithes of gold and blood.
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Gruul Guildgate
Land — Gate
Gruul Guildgate enters the battlefield tapped.
: Add or .
"Beyond this gate there are no citizens, only predators and prey."
—Domri Rade
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Gruul Guildgate
Land — Gate
Gruul Guildgate enters the battlefield tapped.
: Add or .
"Old turf. Powerful turf. Much good blood spilled here."
—Ruric Thar
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Hallowed Fountain
Land — Plains Island
(: Add or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
The ever-watchful center of a growing web of eyes.
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Orzhov Guildgate
Land — Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or .
"So much wealth. So much splendor. So much temptation to believe the gilded lie."
—Kaya
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Orzhov Guildgate
Land — Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or .
"If you think the cathedral is impressive, you should see what's down below."
—Teysa
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Plaza of Harmony
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
: Add .
: Add one mana of any type that a Gate you control could produce.
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Rakdos Guildgate
Land — Gate
Rakdos Guildgate enters the battlefield tapped.
: Add or .
"My servants take pains for your pleasure, and take pleasure in your pain!"
—Rakdos
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Rakdos Guildgate
Land — Gate
Rakdos Guildgate enters the battlefield tapped.
: Add or .
"Slip in the back if you don't want to be recognized. Don't worry—we'll make sure you're never found!"
—Judith
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Simic Guildgate
Land — Gate
Simic Guildgate enters the battlefield tapped.
: Add or .
"Mystery is beauty. Within the unknown we plumb revelation."
—Vannifar
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Simic Guildgate
Land — Gate
Simic Guildgate enters the battlefield tapped.
: Add or .
"When the Prime Speaker goes too far, I will be here in the safety of the deeps to correct her."
—Zegana
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Stomping Ground
Land — Mountain Forest
(: Add or .)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"What we begin, the End-Raze will finish. Then we will dance in Ravnica's rubble."
—Nikya of the Old Ways
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Dovin, Architect of Law
Legendary Planeswalker — Dovin
[+1]: You gain 2 life and draw a card.
[−1]: Tap target creature. It doesn't untap during its controller's next untap step.
[−9]: Tap all permanents target opponent controls. That player skips their next untap step.
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Elite Arrester
Creature — Human Soldier
, : Tap target creature.
"Hold it! I need to see your papers."
0/3
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Dovin's Dismissal
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
"We're finished here."
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Dovin's Automaton
Artifact Creature — Homunculus
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
It was made for battle, but that doesn't mean it's unsophisticated.
3/3
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Domri, City Smasher
Legendary Planeswalker — Domri
[+2]: Creatures you control get +1/+1 and gain haste until end of turn.
[−3]: Domri, City Smasher deals 3 damage to any target.
[−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
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Ragefire
Sorcery
Ragefire deals 3 damage to target creature.
"Your precious laws can't save you now!"
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Charging War Boar
Creature — Boar
Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
3/1
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Domri's Nodorog
Creature — Beast
Trample
When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
"Good girl."
5/2
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The Haunt of Hightower
Legendary Creature — Vampire
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.
3/3
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