Starter 1999

Image Card Info Mana cost
Angel of Light

Angel of Light

Creature — Angel

Flying, vigilance

3/3

4 W
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

3/3

4 W
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

2 W
Archangel

Archangel

Creature — Angel

Flying, vigilance

5/5

5 W W
Ardent Militia

Ardent Militia

Creature — Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fight for hearth and home.

2/5

4 W
Armageddon

Armageddon

Sorcery

Destroy all lands.

3 W
Bargain

Bargain

Sorcery

Target opponent draws a card. You gain 7 life.

Bargaining with a goblin is like trading with a child; both believe they already own everything.

2 W
Blinding Light

Blinding Light

Sorcery

Tap all nonwhite creatures.

Let the unjust avert their faces and contemplate their peril.

2 W
Border Guard

Border Guard

Creature — Human Soldier

"Join the army, see foreign countries!" they'd said.

1/4

2 W
Breath of Life

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

3 W
Champion Lancer

Champion Lancer

Creature — Human Knight

Prevent all damage that would be dealt to Champion Lancer by creatures.

The flash of his lance projects the pure radiance of his honor.

3/3

4 W W
Charging Paladin

Charging Paladin

Creature — Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

A true warrior's thoughts are of victory, not death.

2/2

2 W
Devoted Hero

Devoted Hero

Creature — Elf Soldier

The heart's courage is the soul's guardian.

1/2

W
Devout Monk

Devout Monk

Creature — Human Monk Cleric

When Devout Monk enters the battlefield, you gain 1 life.

Discipline wears many robes.

1/1

W
Eager Cadet

Eager Cadet

Creature — Human Soldier

The enthusiasm of the young, sharpened by the discipline of a soldier.

1/1

W
False Peace

False Peace

Sorcery

Target player skips all combat phases of their next turn.

Mutual consent is not required for war.

W
Foot Soldiers

Foot Soldiers

Creature — Human Soldier

Infantry deployment is the art of putting your troops in the wrong place at the right time.

2/4

3 W
Gerrard's Wisdom

Gerrard's Wisdom

Sorcery

You gain 2 life for each card in your hand.

"You'll lose a duel if your enemy comes expecting a war."

2 W W
Knight Errant

Knight Errant

Creature — Human Knight

". . . Before honor is humility." —*The Bible*, Proverbs 15:33

2/2

1 W
Loyal Sentry

Loyal Sentry

Creature — Human Soldier

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

1/1

W
Path of Peace

Path of Peace

Sorcery

Destroy target creature. Its owner gains 4 life.

"You could die famous or you could die old. I chose old." —Former soldier

3 W
Righteous Charge

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

Bravery shines brightest in a pure soul.

1 W W
Righteous Fury

Righteous Fury

Sorcery

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

4 W W
Royal Falcon

Royal Falcon

Creature — Bird

Flying

Hunter by instinct, weapon by training.

1/1

1 W
Royal Trooper

Royal Trooper

Creature — Human Soldier

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.

"Fortune does not side with the faint-hearted." —Sophocles, *Phaedra*

2/2

2 W
Sacred Nectar

Sacred Nectar

Sorcery

You gain 4 life.

"For he on honey-dew hath fed, And drunk the milk of Paradise." —Samuel Taylor Coleridge, "Kubla Khan"

1 W
Steadfastness

Steadfastness

Sorcery

Creatures you control get +0/+3 until end of turn.

Brute force wins the battles. Conviction wins the wars.

1 W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2

2 W
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.

3 W
Veteran Cavalier

Veteran Cavalier

Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Spirit is the sword and experience the sharpening stone. —Arabian proverb

2/2

W W
Wild Griffin

Wild Griffin

Creature — Griffin

Flying

Two little goblins, out in the sun. Down came a griffin, and then there was one.

2/2

2 W
Air Elemental

Air Elemental

Creature — Elemental

Flying

As insubstantial, and as powerful, as the wind that carries it.

4/4

3 U U
Coral Eel

Coral Eel

Creature — Fish

Some fishers like to eat eels, and some eels like to eat fishers.

2/1

1 U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Denizen of the Deep

Denizen of the Deep

Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

11/11

6 U U
Exhaustion

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

2 U
Extinguish

Extinguish

Instant

Counter target sorcery spell.

1 U
Eye Spy

Eye Spy

Sorcery

Look at the top card of target player's library. You may put that card into their graveyard.

U
Giant Octopus

Giant Octopus

Creature — Octopus

At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.

3/3

3 U
Ingenious Thief

Ingenious Thief

Creature — Human Rogue

Flying When Ingenious Thief enters the battlefield, look at target player's hand.

1/1

1 U
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Beauty to the eye does not always translate to the touch.

2/2

2 U
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident

Creature — Merfolk

Are merfolk humans with fins, or are humans merfolk with feet?

1/1

U
Owl Familiar

Owl Familiar

Creature — Bird

Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.

1/1

1 U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

The phantom warrior comes from nowhere and returns there just as quickly.

2/2

1 U U
Piracy

Piracy

Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

The sea gives, and the sea takes. Some just help with the taking.

U U
Psychic Transfer

Psychic Transfer

Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

4 U
Ransack

Ransack

Sorcery

Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

3 U
Relearn

Relearn

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

The hardest lessons to grasp are the ones you've already learned.

1 U U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.

1 U
Sea Eagle

Sea Eagle

Creature — Bird

Flying

Where air meets water, fish meets talon.

1/1

1 U
Sleight of Hand

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

U
Snapping Drake

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Drakes claim to be dragons—until the dragons show up.

3/2

3 U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Tidings

Tidings

Sorcery

Draw four cards.

"Many wearing rapiers are afraid of goose-quills." —William Shakespeare, *Hamlet*

3 U U
Time Ebb

Time Ebb

Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

2 U
Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

"Let's do it again!" —Squee, goblin cabin hand

3 U U
Touch of Brilliance

Touch of Brilliance

Sorcery

Draw two cards.

"I don't want what I don't have. I want more of what I *do* have."

3 U
Undo

Undo

Sorcery

Return two target creatures to their owners' hands.

1 U U
Vizzerdrix

Vizzerdrix

Creature — Rabbit Beast

Its swamp cousin may be meaner, but the vizzerdrix is much bigger.

6/6

6 U
Water Elemental

Water Elemental

Creature — Elemental

The water that a ship sails on is the same water that swallows it up. —Chinese proverb

5/4

3 U U
Wind Drake

Wind Drake

Creature — Drake

Flying

"No bird soars too high, if he soars with his own wings." —William Blake, *The Marriage of Heaven and Hell*

2/2

2 U
Wind Sail

Wind Sail

Sorcery

One or two target creatures gain flying until end of turn.

It pays to be at home both on the sea and in the sky.

1 U
Abyssal Horror

Abyssal Horror

Creature — Horror

Flying When Abyssal Horror enters the battlefield, target player discards two cards.

2/2

4 B B
Ancient Craving

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

3 B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Don't be fooled by their looks. Think of them as little knives with wings.

1/1

1 B
Bog Raiders

Bog Raiders

Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Those who live amid decay must expect scavengers.

2/2

2 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It moved through the troops leaving no footprints, save on their souls.

3/3

3 B
Chorus of Woe

Chorus of Woe

Sorcery

Creatures you control get +1/+0 until end of turn.

When nightstalkers sing, nothing in creation sleeps.

B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Human tenderness is simply weakness in a pretty package."

2 B
Dakmor Ghoul

Dakmor Ghoul

Creature — Zombie

When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.

"Cursed be the sickly forms that err from honest Nature's rule!" —Alfred, Lord Tennyson, "Locksley Hall"

2/2

2 B B
Dakmor Lancer

Dakmor Lancer

Creature — Human Knight

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

The darkness of his shield reflects the inky blackness of his soul.

3/3

4 B B
Dakmor Plague

Dakmor Plague

Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

The tiniest cough can be deadlier than the fiercest dragon.

3 B B
Dakmor Scorpion

Dakmor Scorpion

Creature — Scorpion

A scorpion this big you won't find curled up in your boot. Maybe *around* your boot, but not *in* it.

2/1

1 B
Dakmor Sorceress

Dakmor Sorceress

Creature — Human Wizard

Dakmor Sorceress's power is equal to the number of Swamps you control.

*/4

5 B
Dark Offering

Dark Offering

Sorcery

Destroy target nonblack creature. You gain 3 life.

"Our greatest hope has become our enemy's greatest triumph." —Court counselor

4 B B
Dread Reaper

Dread Reaper

Creature — Horror

Flying When Dread Reaper enters the battlefield, you lose 5 life.

6/5

3 B B B
Feral Shadow

Feral Shadow

Creature — Nightstalker

Flying

Not all shadows are cast by light—some are cast by darkness.

2/1

2 B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

2/2

3 B
Grim Tutor

Grim Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

One who goes unpunished never learns. —Greek proverb

1 B B
Hand of Death

Hand of Death

Sorcery

Destroy target nonblack creature.

The touch of death is never gentle.

2 B
Hollow Dogs

Hollow Dogs

Creature — Phyrexian Zombie Dog

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

3/3

4 B
Howling Fury

Howling Fury

Sorcery

Target creature gets +4/+0 until end of turn.

I howl my soul to the moon, and the moon howls with me.

2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

2 B
Muck Rats

Muck Rats

Creature — Rat

"Just as some fool said it couldn't get worse, the rats began to show up." —Foot soldier

1/1

B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

1/1

1 B
Scathe Zombies

Scathe Zombies

Creature — Zombie

Luckily for them, it doesn't take much brains to slaughter and maim.

2/2

2 B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

A hiss before dying.

3/3

2 B
Shrieking Specter

Shrieking Specter

Creature — Specter

Flying Whenever Shrieking Specter attacks, defending player discards a card.

2/2

5 B
Soul Feast

Soul Feast

Sorcery

Target player loses 4 life and you gain 4 life.

Evil often dines alone.

3 B B
Stream of Acid

Stream of Acid

Sorcery

Destroy target land or nonblack creature.

2 B B
Wicked Pact

Wicked Pact

Sorcery

Destroy two target nonblack creatures. You lose 5 life.

1 B B
Cinder Storm

Cinder Storm

Sorcery

Cinder Storm deals 7 damage to any target.

When the sky's rain has turned to fire, what will put it out?

6 R
Devastation

Devastation

Sorcery

Destroy all creatures and lands.

There is much talk about the art of creation. What about the art of destruction?

5 R R
Earth Elemental

Earth Elemental

Creature — Elemental

Its voice has the tremor of deafening thunder, its blow the force of an avalanche.

4/5

3 R R
Fire Elemental

Fire Elemental

Creature — Elemental

You are drawn to your death as a moth to the flame.

5/4

3 R R
Fire Tempest

Fire Tempest

Sorcery

Fire Tempest deals 6 damage to each creature and each player.

5 R R
Goblin Cavaliers

Goblin Cavaliers

Creature — Goblin

They get along so well with their goats because they're practically goats themselves.

3/2

2 R
Goblin Chariot

Goblin Chariot

Creature — Goblin Warrior

Haste (This creature can attack and as soon as it comes under your control.)

They have to replace the wheels, they have to replace the boar, and sometimes they have to replace the goblin.

2/2

2 R
Goblin Commando

Goblin Commando

Creature — Goblin

When Goblin Commando enters the battlefield, it deals 2 damage to target creature.

With a commando around, somebody's gonna get hurt.

2/2

4 R
Goblin General

Goblin General

Creature — Goblin Warrior

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Lead, follow, or run around like crazy.

1/1

1 R R
Goblin Glider

Goblin Glider

Creature — Goblin

Flying Goblin Glider can't block.

The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."

1/1

1 R
Goblin Hero

Goblin Hero

Creature — Goblin

When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back.

2/2

2 R
Goblin Lore

Goblin Lore

Sorcery

Draw four cards, then discard three cards at random.

"I done forgot more than you'll ever know, pipsqueak." "Yeah—that's your problem."

1 R
Goblin Mountaineer

Goblin Mountaineer

Creature — Goblin Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Goblin mountaineer, barely keeps his family fed.

1/1

R
Goblin Settler

Goblin Settler

Creature — Goblin

When Goblin Settler enters the battlefield, destroy target land.

Be it ever so crumbled, there's no place like home.

1/1

3 R
Hulking Goblin

Hulking Goblin

Creature — Goblin

Hulking Goblin can't block.

The bigger they are, the harder they avoid work.

2/2

1 R
Hulking Ogre

Hulking Ogre

Creature — Ogre

Hulking Ogre can't block.

Once they realized the ogre had more size than speed, the soldiers simply went around it.

3/3

2 R
Jagged Lightning

Jagged Lightning

Sorcery

Jagged Lightning deals 3 damage to each of two target creatures.

3 R R
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

Meant to cut through the body and burn straight to the soul.

4 R
Mons's Goblin Raiders

Mons's Goblin Raiders

Creature — Goblin

Just because they have a club doesn't mean they're organized.

1/1

R
Ogre Warrior

Ogre Warrior

Creature — Ogre Warrior

Assault and battery included.

3/3

3 R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

2 R R
Scorching Spear

Scorching Spear

Sorcery

Scorching Spear deals 1 damage to any target.

Lift your spear as you might lift your glass, and toast your enemy.

R
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

1 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Thunder Dragon

Thunder Dragon

Creature — Dragon

Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

5/5

5 R R
Trained Orgg

Trained Orgg

Creature — Orgg

All orggs know how to kill; training teaches them *what* to kill.

6/6

6 R
Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

One little goblin shook up the ground. When the dust cleared, no one was found.

R
Volcanic Dragon

Volcanic Dragon

Creature — Dragon

Flying, haste

Speed and fire are always a deadly combination.

4/4

4 R R
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

1 R
Alluring Scent

Alluring Scent

Sorcery

All creatures able to block target creature this turn do so.

No earthly armor is protection against this sweetness.

1 G G
Barbtooth Wurm

Barbtooth Wurm

Creature — Wurm

In its lair lies a carpet of bones.

6/4

5 G
Bull Hippo

Bull Hippo

Creature — Hippo

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Stay alert: his lumbering may shake the ground itself, but in water, he glides.

3/3

3 G
Durkwood Boars

Durkwood Boars

Creature — Boar

"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ." —*The Bible*, Mark 5:13

4/4

4 G
Gorilla Warrior

Gorilla Warrior

Creature — Ape Warrior

They were formidable even before they learned the use of weapons.

3/2

2 G
Grizzly Bears

Grizzly Bears

Creature — Bear

Don't worry about provoking grizzly bears; they come that way.

2/2

1 G
Lone Wolf

Lone Wolf

Creature — Wolf

You may have Lone Wolf assign its combat damage as though it weren't blocked.

2/2

2 G
Lynx

Lynx

Creature — Cat

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Rarely seen, hardly heard, never caught.

2/1

1 G
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.

1 G
Moon Sprite

Moon Sprite

Creature — Faerie

Flying

"I am that merry wanderer of the night." —William Shakespeare, *A Midsummer Night's Dream*

1/1

1 G
Natural Spring

Natural Spring

Sorcery

Target player gains 8 life.

The dying ask for water because they know it contains life.

3 G G
Nature's Cloak

Nature's Cloak

Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

2 G
Nature's Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every seed planted is another lesson the forest can teach us.

1 G
Norwood Archers

Norwood Archers

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

"'Air superiority?' Not while our archers scan the skies." —Elvish scout

3/3

3 G
Norwood Ranger

Norwood Ranger

Creature — Elf Scout Ranger

Some trees bear deadly fruit.

1/2

G
Pride of Lions

Pride of Lions

Creature — Cat

You may have Pride of Lions assign its combat damage as though it weren't blocked.

4/4

3 G G
Renewing Touch

Renewing Touch

Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

Death just encourages life the more.

G
Silverback Ape

Silverback Ape

Creature — Ape

His true majesty is not in his silver, but in his size.

5/5

3 G G
Southern Elephant

Southern Elephant

Creature — Elephant

Neither predator nor prey, the elephant chooses its place in the battle.

3/4

3 G
Squall

Squall

Sorcery

Squall deals 2 damage to each creature with flying.

"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ." —Alfred, Lord Tennyson, *In Memoriam*

2 G
Summer Bloom

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

1 G
Sylvan Basilisk

Sylvan Basilisk

Creature — Basilisk

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

2/4

3 G G
Sylvan Yeti

Sylvan Yeti

Creature — Yeti

Sylvan Yeti's power is equal to the number of cards in your hand.

The deeper the wood, the greater its strength.

*/4

2 G G
Thorn Elemental

Thorn Elemental

Creature — Elemental

You may have Thorn Elemental assign its combat damage as though it weren't blocked.

7/7

5 G G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

2 G
Whiptail Wurm

Whiptail Wurm

Creature — Wurm

It's hard to say for certain which end is more dangerous.

8/5

6 G
Whirlwind

Whirlwind

Sorcery

Destroy all creatures with flying.

2 G G
Wild Ox

Wild Ox

Creature — Ox

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It has the run of the swamps, and it knows it.

3/3

3 G
Willow Elf

Willow Elf

Creature — Elf

The forest lives in the elf as the elf lives in the forest.

1/1

G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

1/1

2 G
Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

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