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Atarka, World Render
Legendary Creature — Dragon
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."
—Yasova Dragonclaw
6/4
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Emmara, Soul of the Accord
Legendary Creature — Elf Cleric
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
"Whatever hatred destroys, a single act of trust can revive."
2/2
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Gisa and Geralf
Legendary Creature — Human Wizard
When Gisa and Geralf enters the battlefield, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
"These fiends are slightly less tolerable than you." "A sentiment that warms my heart, sister."
4/4
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Isperia, Supreme Judge
Legendary Creature — Sphinx
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
"I serve only justice. But through that duty, I serve all of Ravnica."
6/4
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Kardur, Doomscourge
Legendary Creature — Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4/3
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Ajani, Caller of the Pride
Legendary Planeswalker — Ajani
[+1]: Put a +1/+1 counter on up to one target creature.
[−3]: Target creature gains flying and double strike until end of turn.
[−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
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Archon of Redemption
Creature — Archon
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Until Emeria is freed, he raises his sword in her name.
3/4
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Aven Gagglemaster
Creature — Bird Warrior
Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
An aven's gear is enchanted to avoid weighing them down during aerial maneuvers.
4/3
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Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
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Cartographer's Hawk
Creature — Bird
Flying
When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/1
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Citywide Bust
Sorcery
Destroy all creatures with toughness 4 or greater.
"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."
—Libuse, Boros sergeant
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Cleansing Nova
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
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Commander's Insignia
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
At the general's triumphant return, renewed strength surged through the soldiers' ranks.
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Conclave Tribunal
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
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Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage
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Crush Contraband
Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.
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Dawn of Hope
Enchantment
Whenever you gain life, you may pay . If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
"To wage war, secure peace within yourself."
—Emmara
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Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile target attacking or blocking creature.
"Even your shadow is too foul to tolerate."
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Dictate of Heliod
Enchantment
Flash
Creatures you control get +2/+2.
"Daxos, I'm in need of a champion. Who else would I turn to but you?"
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Disenchant
Instant
Destroy target artifact or enchantment.
Where the holy light of the angels has shone, only purity remains.
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Emeria Angel
Creature — Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
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Felidar Retreat
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
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Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
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Gideon Jura
Legendary Planeswalker — Gideon
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[−2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Hanged Executioner
Creature — Spirit
Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Exile Hanged Executioner: Exile target creature.
1/1
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Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
Those who are chosen do not doubt. Those who remain do not lament.
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Kangee's Lieutenant
Creature — Bird Soldier
Flying
Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/1
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Mentor of the Meek
Creature — Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
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Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Rally of Wings
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Even the clouds became a field of battle. Known as the Sky Theater, it saw the Eternals clash with squadrons of angels.
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Remorseful Cleric
Creature — Spirit Cleric
Flying
Sacrifice Remorseful Cleric: Exile target player's graveyard.
A lifetime of keeping up appearances is not enough to earn an eternity of rest.
2/1
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Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
"No harm can come to me while the Worldsoul shelters me."
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Sephara, Sky's Blade
Legendary Creature — Angel
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
7/7
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Soul Snare
Enchantment
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
"Shackle the body, and the anguish lasts only until death. Shackle the soul, and the wicked can be punished for eternity."
—Inquisitor Laerin
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Steel-Plume Marshal
Creature — Bird Soldier
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
The defenders watched in terror as the flying V split apart into a bristling battle formation.
3/3
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Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."
—Skotov, Tin Street basket vendor
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
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True Conviction
Enchantment
Creatures you control have double strike and lifelink.
"Heroism is more than a single act; it is hundreds of small decisions, made every day, in pursuit of a heroic cause."
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Valor in Akros
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
There's no stronger armor than the bravery of those beside you.
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Vow of Duty
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
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White Sun's Zenith
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.
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Aetherize
Instant
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
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Angler Turtle
Creature — Turtle
Hexproof
Creatures your opponents control attack each combat if able.
It is ancient, immense, and irresistible.
5/7
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Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
The wills of mortals shift as the tide ebbs and flows.
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Counterspell
Instant
Counter target spell.
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Deep Analysis
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The specimen seems to be broken."
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Diluvian Primordial
Creature — Avatar
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
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Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.
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Eternal Skylord
Creature — Zombie Wizard
When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
3/3
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Ever-Watching Threshold
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
"You think they know we're here?"
—Orlo, goblin raider
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Faerie Formation
Creature — Faerie
Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.
The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.
5/4
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Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will."
—Huatli
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Geralf's Mindcrusher
Creature — Zombie Horror
When Geralf's Mindcrusher enters the battlefield, target player mills five cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5
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Gravitational Shift
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces.
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Inspired Sphinx
Creature — Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
5/5
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Laboratory Drudge
Creature — Zombie Horror
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
"Many hands make light work."
—Ludevic, necro-alchemist
3/4
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Lazotep Plating
Instant
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
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Negate
Instant
Counter target noncreature spell.
"As one, nature lifts its voice to tell you this: 'No.'"
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Sharding Sphinx
Artifact Creature — Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Whether mechanical or biological, life finds a way to propagate itself.
4/4
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Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"We have intel that some guilds have fallen under an invader's influence. Until we're sure, no venture succeeds."
—Lazav
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Sphinx of Enlightenment
Creature — Sphinx
Flying
When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
"I would be a fool if I taught you everything I know."
5/5
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Tide Skimmer
Creature — Drake
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
2/3
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Warden of Evos Isle
Creature — Bird Wizard
Flying
Creature spells with flying you cast cost less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
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Windreader Sphinx
Creature — Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
3/7
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Winged Words
Sorcery
This spell costs less to cast if you control a creature with flying.
Draw two cards.
Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.
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Ambition's Cost
Sorcery
You draw three cards and you lose 3 life.
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."
—Ob Nixilis
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Archfiend of Depravity
Creature — Demon
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"
5/4
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Army of the Damned
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sometimes death comes knocking. Sometimes it tears down the walls.
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Bloodgift Demon
Creature — Demon
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
5/4
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Cemetery Reaper
Creature — Zombie
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
2/2
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Champion of the Perished
Creature — Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.
1/1
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Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.
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Cruel Revival
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.
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Curse of Disturbance
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Sounds of life beckon many a restless soul.
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Deadly Tempest
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
When the winds blow out of the abyss, death is the only harvest.
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Dredge the Mire
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.
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Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile wings and bloody wind, the swarm will rise."
—Skyclave inscription
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Fleshbag Marauder
Creature — Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
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Gravespawn Sovereign
Creature — Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
The warlocks never expected their creations to create servants of their own.
3/3
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Gray Merchant of Asphodel
Creature — Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
2/4
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Indulgent Tormentor
Creature — Demon
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
The promise of anguish is payment enough for services rendered.
5/3
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Josu Vess, Lich Knight
Legendary Creature — Zombie Knight
Kicker (You may pay an additional as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4/5
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Lazotep Reaver
Creature — Zombie Beast
When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Despite their many forms, the Eternals worked in chilling harmony, unburdened by instinct or emotion.
1/2
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Liliana, Untouched by Death
Legendary Planeswalker — Liliana
[+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.
[−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
[−3]: You may cast Zombie spells from your graveyard this turn.
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Liliana's Devotee
Creature — Human Warlock
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
Liliana inspires horror in many and fanatical admiration in a few.
2/3
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Liliana's Mastery
Enchantment
Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
"There are so many of them. It seems they've just been waiting for someone to serve."
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Liliana's Standard Bearer
Creature — Zombie Knight
Flash
When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
The purple banner of the House of Vess is a symbol of death wherever it's flown.
3/1
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Lord of the Accursed
Creature — Zombie
Other Zombies you control get +1/+1.
, : All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
2/3
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Lotleth Giant
Creature — Zombie Giant
Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
"I prefer the big and looming to the small and skittering."
—Cevraya, Golgari shaman
6/5
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Loyal Subordinate
Creature — Zombie
Menace
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job.
3/1
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Midnight Reaper
Creature — Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
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Mire Triton
Creature — Zombie Merfolk
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Caught between life and death, between land and sea, between thought and oblivion.
2/1
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Murder
Instant
Destroy target creature.
Ob Nixilis decided the fastest way to seize control of New Capenna would be to usurp the networks of power already hidden there. Xander's Maestros were the first to fall.
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Necromantic Selection
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
It shambled from the cloud of ash and bone dust, undeterred by its own extinction.
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Necrotic Hex
Sorcery
Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
"You foolish knights pound your breastplates and vow to fight until your last breath. As if that's when it ends."
—Tormod, the Desecrator
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Ob Nixilis Reignited
Legendary Planeswalker — Nixilis
[+1]: You draw a card and you lose 1 life.
[−3]: Destroy target creature.
[−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
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Open the Graves
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
It was a night like any other. It would soon become a night no one would ever forget.
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Overseer of the Damned
Creature — Demon
Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
5/5
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Profane Command
Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Rakshasa Debaser
Creature — Demon
Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
6/6
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Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
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Reign of the Pit
Sorcery
Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
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Sangromancer
Creature — Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3/3
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Scourge of Nel Toth
Creature — Zombie Dragon
Flying
You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.
"May all the cairns of Jund be toppled."
—Meren of Clan Nel Toth
6/6
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Scythe Specter
Creature — Specter
Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
4/4
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Sepulchral Primordial
Creature — Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5/4
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Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
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Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
The Kargan tribes share legends of the victory their ancestors won over the Akoum Skyclave, and its horrendous cost.
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Spark Reaper
Creature — Zombie
, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it."
—Kaya
2/3
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Syphon Flesh
Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Necromancers deal in commodities far more precious than gold and grain.
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Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
When tempers run high, it's easy to lose your head.
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Titan Hunter
Creature — Human Warrior
At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player.
, Sacrifice a creature: You gain 4 life.
"Monster or human, my rate's the same."
4/5
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Unbreathing Horde
Creature — Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0/0
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Undead Augur
Creature — Zombie Wizard
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
"To see past the veil of death, cross it."
—The Red Book of Mezdrithalik
2/2
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Vampire Nighthawk
Creature — Vampire Shaman
Flying, deathtouch, lifelink
As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.
2/3
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Vampiric Rites
Enchantment
, Sacrifice a creature: You gain 1 life and draw a card.
Scions of the Markov line take particular pleasure in the perversion of humans' holy rituals.
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Vengeful Dead
Creature — Zombie
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
Those who don't learn from their deaths are destined to repeat them.
3/2
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Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord
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Vizier of the Scorpion
Creature — Zombie Wizard
When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
His blessing is a curse.
1/1
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Withered Wretch
Creature — Zombie Cleric
: Exile target card from a graveyard.
Once it consecrated the dead. Now it desecrates them.
2/2
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Zombie Apocalypse
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
"There will come a day so dark you will pray for death. On that day your prayers will be answered."
-Minaldra, the Vizag Atum
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Abrade
Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.
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Akoum Hellkite
Creature — Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
4/4
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Blasphemous Act
Sorcery
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
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Brash Taunter
Creature — Goblin
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
, : Brash Taunter fights another target creature.
"You hit like a kobold!"
1/1
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Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
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Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Combustible Gearhulk
Artifact Creature — Construct
First strike
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
6/6
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Crucible of Fire
Enchantment
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol
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Demanding Dragon
Creature — Dragon
Flying
When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
A knight's devotion to their steed goes only so far.
5/5
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Dictate of the Twin Gods
Enchantment
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Iroas and Mogis are as different in appearance as they are in personality.
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Dragon Mage
Creature — Dragon Wizard
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
"You'll bend to my will—with or without your precious sanity."
5/5
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Dragon Tempest
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
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Dragonkin Berserker
Creature — Human Berserker
First strike
Boast abilities you activate cost less to activate for each Dragon you control.
Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
2/2
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Dragonlord's Servant
Creature — Goblin Shaman
Dragon spells you cast cost less to cast.
Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.
1/3
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Dragonmaster Outcast
Creature — Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"This world will be ruled by its rightful sovereigns, not these hideous pretenders."
1/1
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Dragonspeaker Shaman
Creature — Human Barbarian Shaman
Dragon spells you cast cost less to cast.
"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."
2/2
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Drakuseth, Maw of Flames
Legendary Creature — Dragon
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
7/7
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Dream Pillager
Creature — Dragon
Flying
Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Its wings shimmer with dreams absorbed from its enemies.
4/4
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Explosion of Riches
Sorcery
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
"You've got how much gold there?"
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Fiery Confluence
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
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Flameblast Dragon
Creature — Dragon
Flying
Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.
He marks his territory with fire and wrath, etching the mountainside with his charring breath.
5/5
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Furnace Whelp
Creature — Dragon
Flying
: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
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Geode Rager
Creature — Elemental
First strike
Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Its crystalline core refracts light into chaos.
4/3
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Guttersnipe
Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
"I found a new toy. Wanna play?"
2/2
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Hate Mirage
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
A trick of the light, though momentary, can still be deadly.
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Hoard-Smelter Dragon
Creature — Dragon
Flying
: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
He collects the precious metals, and then converts the rest to propellant.
5/5
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Kazuul, Tyrant of the Cliffs
Legendary Creature — Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
Warning to those who scale the cliffs without paying tribute: it's a long way down.
5/4
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Magmaquake
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
"Where will you run when I punish you with the very ground you flee on?"
—Nicol Bolas
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Magmatic Force
Creature — Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
It's the pinnacle of utter destructiveness.
7/7
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Mana Geyser
Sorcery
Add for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
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Mordant Dragon
Creature — Dragon
Flying
: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
5/5
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Provoke the Trolls
Instant
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
"I like burning and pillaging as much as anyone, but sometimes it's just easier to throw a rock and let the trolls do the work."
—Urik, Tuskeri raid leader
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Rapacious Dragon
Creature — Dragon
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
"Surely it won't notice if I take—"
—Theria the Sly, last words
3/3
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Runehorn Hellkite
Creature — Dragon
Flying
, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.
Inscribed with runes that predate the dragon, its horns possess their own ancient magic.
5/5
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Sarkhan, the Dragonspeaker
Legendary Planeswalker — Sarkhan
[+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
[−3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature.
[−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
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Scourge of Valkas
Creature — Dragon
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
: Scourge of Valkas gets +1/+0 until end of turn.
4/4
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Spit Flame
Instant
Spit Flame deals 4 damage to target creature.
Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return Spit Flame from your graveyard to your hand.
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Sunbird's Invocation
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Sweltering Suns
Sorcery
Sweltering Suns deals 3 damage to each creature.
Cycling (, Discard this card: Draw a card.)
The Hekma may repel storms and monsters, but nothing holds back the heat of the suns.
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Tectonic Giant
Creature — Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3/4
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Thermo-Alchemist
Creature — Human Shaman
Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
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Thunderbreak Regent
Creature — Dragon
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Attracting a dragon's attention may be the last mistake you make.
4/4
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Thundermaw Hellkite
Creature — Dragon
Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
5/5
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Tyrant's Familiar
Creature — Dragon
Flying, haste
Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Nothing escapes its gaze—or its breath.
5/5
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Unleash Fury
Instant
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
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Vandalblast
Sorcery
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Beauty is in the eye of the exploder.
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Verix Bladewing
Legendary Creature — Dragon
Kicker (You may pay an additional as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
4/4
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Wild Ricochet
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
"May your day never match your expectations."
—Scriptus Fleen, flectomancer
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Wildfire Devils
Creature — Devil
When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Devils sow grief and harvest glee.
4/2
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Avacyn's Pilgrim
Creature — Human Monk
: Add .
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
1/1
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Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them."
—Euphemia, Nexus watcher
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Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Those who move harmoniously with the flow of aether can channel the power of the natural world.
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Champion of Lambholt
Creature — Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1/1
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Citanul Hierophants
Creature — Human Druid
Creatures you control have ": Add ."
From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.
3/2
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Collective Unconscious
Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
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Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
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Curse of Bounty
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Flavorful aromas beckon many a salivating maw.
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Drumhunter
Creature — Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .
"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."
2/2
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Elemental Bond
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
"I want to help Zendikar. Show me the way."
—Nissa Revane
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Eternal Witness
Creature — Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
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Farhaven Elf
Creature — Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
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Foe-Razer Regent
Creature — Dragon
Flying
When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
4/5
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Frontier Siege
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add .
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
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Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
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Great Oak Guardian
Creature — Treefolk
Flash (You may cast this spell any time you could cast an instant.)
Reach
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
His roots reach deep and grip hard.
4/5
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Harmonize
Sorcery
Draw three cards.
"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."
—Vivien Reid
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Harvest Season
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
A true reflection of nature: death fostering life.
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Hornet Nest
Creature — Insect
Defender (This creature can't attack.)
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
0/2
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Hornet Queen
Creature — Insect
Flying, deathtouch
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2/2
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Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
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Hunter's Prowess
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
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Jade Mage
Creature — Human Shaman
: Create a 1/1 green Saproling creature token.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
2/1
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Jaspera Sentinel
Creature — Elf Rogue
Reach
, Tap an untapped creature you control: Add one mana of any color.
The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.
1/2
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Karametra's Favor
Enchantment — Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has ": Add one mana of any color."
The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.
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Leafkin Druid
Creature — Elemental Druid
: Add . If you control four or more creatures, add instead.
"I am rooted in the life of all that thrives around me. You cannot move me."
0/3
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Loaming Shaman
Creature — Centaur Shaman
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
"The living don't ever stay living, and the dead don't always stay dead."
—Jeddeg, philosopher of graves
3/2
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Loyal Guardian
Creature — Rhino
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Each scar on its hide is a badge of honor.
4/4
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Nissa's Expedition
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Nullmage Shepherd
Creature — Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.
2/4
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
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Overwhelming Instinct
Enchantment
Whenever you attack with three or more creatures, draw a card.
The biggest difference between a victory and a massacre is which side you're on.
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Presence of Gond
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
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Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
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Reclamation Sage
Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
2/1
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Return to Nature
Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Even steel and stone return to Ghrin-Danu in time."
—Katilda, Dawnhart Prime
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Rishkar, Peema Renegade
Legendary Creature — Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."
"Aether is the soul of Kaladesh, and all souls should be free."
2/2
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Sakura-Tribe Elder
Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
He'd chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling.
1/1
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Scatter the Seeds
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 1/1 green Saproling creature tokens.
From the seeds of faith, great forests grow.
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Scavenging Ooze
Creature — Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
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Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
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Sporemound
Creature — Fungus
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."
—Hadi Kasten, Calla Dale naturalist
3/3
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Thunderfoot Baloth
Creature — Beast
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
"Odd. I didn't see any lightning . . . ."
—Herreth, poacher, last words
5/5
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Verdant Force
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
7/7
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Voice of Many
Creature — Elf Druid
When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.
His words echo every roar, screech, and howl of the wilds.
3/3
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Absorb
Instant
Counter target spell. You gain 3 life.
"Your presumption is your downfall."
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Aura Mutation
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
"Nature has a way of adapting to and overcoming any force that seeks its end."
—Vivien Reid
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Breath of Malfegor
Instant
Breath of Malfegor deals 5 damage to each opponent.
The blood of the demons quickened as their master rose over the battlefield. The blood of the angels also quickened: here was the chance to finally end the war started millennia ago.
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Camaraderie
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
"Within the song of Mat'Selesnya, one becomes all."
—Heruj, Selesnya hierophant
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Clan Defiance
Sorcery
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
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Cloudblazer
Creature — Human Scout
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
2/2
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Collective Blessing
Enchantment
Creatures you control get +3/+3.
Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.
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Dauntless Escort
Creature — Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.
3/3
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Diregraf Captain
Creature — Zombie Soldier
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
2/2
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Draconic Disciple
Creature — Human Shaman
: Add one mana of any color.
, , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
"If I am to die, I will die in the embrace of immeasurable flame."
2/2
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Empyrean Eagle
Creature — Bird Spirit
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit's brood, gathered for safety under its wings.
2/3
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Enter the God-Eternals
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Fires of Yavimaya
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Yavimaya lights the quickest path to battle.
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Gleaming Overseer
Creature — Zombie Wizard
When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
1/4
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Harbinger of the Hunt
Creature — Dragon
Flying
: Harbinger of the Hunt deals 1 damage to each creature without flying.
: Harbinger of the Hunt deals 1 damage to each other creature with flying.
An Atarka dragon's exhale cooks what its inhale consumes.
5/3
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Havengul Lich
Creature — Zombie Wizard
: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
4/4
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Jubilant Skybonder
Creature — Human Wizard
Flying
Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
She was born unable to walk. Through the eludha, she was able to fly.
2/2
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Kaervek the Merciless
Legendary Creature — Human Shaman
Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
"Rats and jackals feast in his swath, but even they will not walk with him."
—Mangara
5/4
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Kangee, Sky Warden
Legendary Creature — Bird Wizard
Flying, vigilance
Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
"Let their horrors and machines come. We will meet them blow for blow."
3/3
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Maja, Bretagard Protector
Legendary Creature — Human Warrior
Other creatures you control get +1/+1.
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
"Our enemies have breached our realm. To survive, the clans must fight as one!"
2/3
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March of the Multitudes
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
"Our forces number more than the leaves of Vitu-Ghazi. Do not provoke us."
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Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Pilfered Plans
Sorcery
Target player mills two cards. Draw two cards.
Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.
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Rakdos Charm
Instant
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
"Let all feel joy in pain."
—Rakdos
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Savage Ventmaw
Creature — Dragon
Flying
Whenever Savage Ventmaw attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
4/4
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Selesnya Evangel
Creature — Elf Shaman
, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
1/2
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Selesnya Guildmage
Creature — Elf Wizard
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
2/2
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Skycat Sovereign
Creature — Elemental Cat
Flying
Skycat Sovereign gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.
The bounty on its head is as old as Skysail, but no one has ever tried to collect.
1/1
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Sphinx's Revelation
Instant
You gain X life and draw X cards.
"Let the knowledge of absolute law inspire you to live a life of absolute order."
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Spiteful Visions
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
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Staggering Insight
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
"Only cowards flee from the truth."
—Perisophia the philosopher
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Stormfist Crusader
Creature — Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
"As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power."
—Legend of the Gilded Knights
2/2
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Sylvan Reclamation
Instant
Exile up to two target artifacts and/or enchantments.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Terminate
Instant
Destroy target creature. It can't be regenerated.
All suns must set.
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Theater of Horrors
Enchantment
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
: Theater of Horrors deals 1 damage to target opponent or planeswalker.
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Thunderclap Wyvern
Creature — Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn't always mean rain. Sometimes it means ruin.
2/3
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Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."
—Teferi
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Trostani Discordant
Legendary Creature — Dryad
Other creatures you control get +1/+1.
When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
1/4
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Undermine
Instant
Counter target spell. Its controller loses 3 life.
"Which would you like first, the insult or the injury?"
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Unlicensed Disintegration
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
"I'd stand back if I were you."
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Vela the Night-Clad
Legendary Creature — Human Wizard
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
4/4
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
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Atarka Monument
Artifact
: Add or .
: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.
Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl.
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Azorius Signet
Artifact
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
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Burnished Hart
Artifact Creature — Elk
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
2/2
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
It harmonizes with the essence of its master.
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Coveted Jewel
Artifact
When Coveted Jewel enters the battlefield, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
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Dimir Signet
Artifact
, : Add .
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
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Dragon's Hoard
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.
, Remove a gold counter from Dragon's Hoard: Draw a card.
: Add one mana of any color.
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Grimoire of the Dead
Legendary Artifact
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
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Hedron Archive
Artifact
: Add .
, , Sacrifice Hedron Archive: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
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Heraldic Banner
Artifact
As Heraldic Banner enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
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Idol of Oblivion
Artifact
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
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Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
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Nihil Spellbomb
Artifact
, Sacrifice Nihil Spellbomb: Exile target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Pilgrim's Eye
Artifact Creature — Thopter
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The kor send their thopter kites to see if the land is in a welcoming mood.
1/1
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Rakdos Signet
Artifact
, : Add .
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
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Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
: Add .
The essence of wind to lift up the weary.
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Skyscanner
Artifact Creature — Thopter
Flying
When Skyscanner enters the battlefield, draw a card.
The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.
1/1
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Slate of Ancestry
Artifact
, , Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
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Sol Ring
Artifact
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Steel Hellkite
Artifact Creature — Dragon
Flying
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5/5
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Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
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Talisman of Dominance
Artifact
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
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Talisman of Impulse
Artifact
: Add .
: Add or . Talisman of Impulse deals 1 damage to you.
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Talisman of Indulgence
Artifact
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
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Talisman of Progress
Artifact
: Add .
: Add or . Talisman of Progress deals 1 damage to you.
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Talisman of Unity
Artifact
: Add .
: Add or . Talisman of Unity deals 1 damage to you.
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Thought Vessel
Artifact
You have no maximum hand size.
: Add .
Infinite possibilities contained in a finite space.
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Unstable Obelisk
Artifact
: Add .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
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Wayfarer's Bauble
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
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Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.
: Add .
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
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Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
: Add or .
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Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .
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Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or .
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Canopy Vista
Land — Forest Plains
(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
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Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .
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Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.
: Add or .
A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.
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Cinder Glade
Land — Mountain Forest
(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
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Coastal Tower
Land
Coastal Tower enters the battlefield tapped.
: Add or .
The Capashen built the highest towers in Benalia to afford themselves the best view.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
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Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
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Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.
: Add or .
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.
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Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
: Add or .
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Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
: Add or .
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Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
: Add or .
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Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
: Add or .
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Haven of the Spirit Dragon
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
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Holdout Settlement
Land
: Add . ( represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Even in areas of profound devastation, the hedrons remained intact.
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Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
: Add or .
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Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or .
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Meandering River
Land
Meandering River enters the battlefield tapped.
: Add or .
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
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Molten Slagheap
Land
: Add .
, : Put a storage counter on Molten Slagheap.
, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .
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Moorland Haunt
Land
: Add .
, , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
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Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
: Add or .
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Prairie Stream
Land — Plains Island
(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
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Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
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Salt Marsh
Land
Salt Marsh enters the battlefield tapped.
: Add or .
Only death breeds in stagnant water.
—Urborg saying
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Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
: Add or .
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Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.
: Add or .
Only the hardiest explorers survive to eat the fruit.
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Smoldering Marsh
Land — Swamp Mountain
(: Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
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Stensia Bloodhall
Land
: Add .
, : Stensia Bloodhall deals 2 damage to target player or planeswalker.
The revelry ends when the supply of fresh ingenues runs dry.
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Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.
: Add or .
"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
—Kiora
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Sunken Hollow
Land — Island Swamp
(: Add or .)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
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Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
: Add or .
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Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
: Add or .
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Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
: Add or .
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Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or .
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Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
: Add or .
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Timber Gorge
Land
Timber Gorge enters the battlefield tapped.
: Add or .
Tazeem's embrace is harsh, but for those that call it home, nothing else will do.
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Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
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Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.
: Add or .
Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.
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Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.
: Add or .
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
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Vitu-Ghazi, the City-Tree
Land
: Add .
, : Create a 1/1 green Saproling creature token.
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.
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Plains
Basic Land — Plains
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Plains
Basic Land — Plains
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Plains
Basic Land — Plains
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Plains
Basic Land — Plains
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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