Starter Commander Decks

Image Card Info Mana cost
Atarka, World Render

Atarka, World Render

Legendary Creature — Dragon

Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.

"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir." —Yasova Dragonclaw

6/4

5 R G
Emmara, Soul of the Accord

Emmara, Soul of the Accord

Legendary Creature — Elf Cleric

Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

"Whatever hatred destroys, a single act of trust can revive."

2/2

G W
Gisa and Geralf

Gisa and Geralf

Legendary Creature — Human Wizard

When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

"These fiends are slightly less tolerable than you." "A sentiment that warms my heart, sister."

4/4

2 U B
Isperia, Supreme Judge

Isperia, Supreme Judge

Legendary Creature — Sphinx

Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.

"I serve only justice. But through that duty, I serve all of Ravnica."

6/4

2 W W U U
Kardur, Doomscourge

Kardur, Doomscourge

Legendary Creature — Demon Berserker

When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

4/3

2 B R
Ajani, Caller of the Pride

Ajani, Caller of the Pride

Legendary Planeswalker — Ajani

[+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total.

1 W W
Archon of Redemption

Archon of Redemption

Creature — Archon

Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Until Emeria is freed, he raises his sword in her name.

3/4

3 W W
Aven Gagglemaster

Aven Gagglemaster

Creature — Bird Warrior

Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

An aven's gear is enchanted to avoid weighing them down during aerial maneuvers.

4/3

3 W W
Banishing Light

Banishing Light

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

The Champion reached for a stone, and Heliod placed the sun into her hand. —The Theriad

2 W
Cartographer's Hawk

Cartographer's Hawk

Creature — Bird

Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

2/1

1 W
Citywide Bust

Citywide Bust

Sorcery

Destroy all creatures with toughness 4 or greater.

"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings." —Libuse, Boros sergeant

1 W W
Cleansing Nova

Cleansing Nova

Sorcery

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

3 W W
Commander's Insignia

Commander's Insignia

Enchantment

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

At the general's triumphant return, renewed strength surged through the soldiers' ranks.

2 W W
Conclave Tribunal

Conclave Tribunal

Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

3 W
Condemn

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now." —Alovnek, Boros guildmage

W
Crush Contraband

Crush Contraband

Instant

Choose one or both — • Exile target artifact. • Exile target enchantment.

The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.

3 W
Dawn of Hope

Dawn of Hope

Enchantment

Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink.

"To wage war, secure peace within yourself." —Emmara

1 W
Devouring Light

Devouring Light

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.

"Even your shadow is too foul to tolerate."

1 W W
Dictate of Heliod

Dictate of Heliod

Enchantment

Flash Creatures you control get +2/+2.

"Daxos, I'm in need of a champion. Who else would I turn to but you?"

3 W W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

Where the holy light of the angels has shone, only purity remains.

1 W
Emeria Angel

Emeria Angel

Creature — Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3

2 W W
Felidar Retreat

Felidar Retreat

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

3 W
Generous Gift

Generous Gift

Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

2 W
Gideon Jura

Gideon Jura

Legendary Planeswalker — Gideon

[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

3 W W
Hanged Executioner

Hanged Executioner

Creature — Spirit

Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. , Exile Hanged Executioner: Exile target creature.

1/1

2 W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

Those who are chosen do not doubt. Those who remain do not lament.

4 W W W
Kangee's Lieutenant

Kangee's Lieutenant

Creature — Bird Soldier

Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

1/1

2 W
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

2 W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Rally of Wings

Rally of Wings

Instant

Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

Even the clouds became a field of battle. Known as the Sky Theater, it saw the Eternals clash with squadrons of angels.

1 W
Remorseful Cleric

Remorseful Cleric

Creature — Spirit Cleric

Flying Sacrifice Remorseful Cleric: Exile target player's graveyard.

A lifetime of keeping up appearances is not enough to earn an eternity of rest.

2/1

1 W
Rootborn Defenses

Rootborn Defenses

Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

"No harm can come to me while the Worldsoul shelters me."

2 W
Sephara, Sky's Blade

Sephara, Sky's Blade

Legendary Creature — Angel

You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

7/7

4 W W W
Soul Snare

Soul Snare

Enchantment

, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

"Shackle the body, and the anguish lasts only until death. Shackle the soul, and the wicked can be punished for eternity." —Inquisitor Laerin

W
Steel-Plume Marshal

Steel-Plume Marshal

Creature — Bird Soldier

Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

The defenders watched in terror as the flying V split apart into a bristling battle formation.

3/3

3 W W
Storm Herd

Storm Herd

Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." —Skotov, Tin Street basket vendor

8 W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

W
True Conviction

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

"Heroism is more than a single act; it is hundreds of small decisions, made every day, in pursuit of a heroic cause."

3 W W W
Valor in Akros

Valor in Akros

Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

There's no stronger armor than the bravery of those beside you.

3 W
Vow of Duty

Vow of Duty

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast

2 W
White Sun's Zenith

White Sun's Zenith

Instant

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.

X W W W
Aetherize

Aetherize

Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

3 U
Angler Turtle

Angler Turtle

Creature — Turtle

Hexproof Creatures your opponents control attack each combat if able.

It is ancient, immense, and irresistible.

5/7

5 U U
Bident of Thassa

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

2 U U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

3 U
Diluvian Primordial

Diluvian Primordial

Creature — Avatar

Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

5/5

5 U U
Distant Melody

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.

3 U
Eternal Skylord

Eternal Skylord

Creature — Zombie Wizard

When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.

3/3

4 U
Ever-Watching Threshold

Ever-Watching Threshold

Enchantment

Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.

"You think they know we're here?" —Orlo, goblin raider

2 U
Faerie Formation

Faerie Formation

Creature — Faerie

Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card.

The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.

5/4

4 U
Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will." —Huatli

1 U
Geralf's Mindcrusher

Geralf's Mindcrusher

Creature — Zombie Horror

When Geralf's Mindcrusher enters the battlefield, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

4 U U
Gravitational Shift

Gravitational Shift

Enchantment

Creatures with flying get +2/+0. Creatures without flying get -2/-0.

As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces.

3 U U
Inspired Sphinx

Inspired Sphinx

Creature — Sphinx

Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. : Create a 1/1 colorless Thopter artifact creature token with flying.

5/5

5 U U
Laboratory Drudge

Laboratory Drudge

Creature — Zombie Horror

At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.

"Many hands make light work." —Ludevic, necro-alchemist

3/4

3 U
Lazotep Plating

Lazotep Plating

Instant

Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

1 U
Negate

Negate

Instant

Counter target noncreature spell.

"As one, nature lifts its voice to tell you this: 'No.'"

1 U
Sharding Sphinx

Sharding Sphinx

Artifact Creature — Sphinx

Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Whether mechanical or biological, life finds a way to propagate itself.

4/4

4 U U
Sinister Sabotage

Sinister Sabotage

Instant

Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"We have intel that some guilds have fallen under an invader's influence. Until we're sure, no venture succeeds." —Lazav

1 U U
Sphinx of Enlightenment

Sphinx of Enlightenment

Creature — Sphinx

Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.

"I would be a fool if I taught you everything I know."

5/5

4 U U
Tide Skimmer

Tide Skimmer

Creature — Drake

Flying Whenever you attack with two or more creatures with flying, draw a card.

Fishing boats often follow hunting drakes to find the largest schools of fish.

2/3

3 U
Warden of Evos Isle

Warden of Evos Isle

Creature — Bird Wizard

Flying Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2

2 U
Windreader Sphinx

Windreader Sphinx

Creature — Sphinx

Flying Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

3/7

5 U U
Winged Words

Winged Words

Sorcery

This spell costs less to cast if you control a creature with flying. Draw two cards.

Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.

2 U
Ambition's Cost

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier." —Ob Nixilis

3 B
Archfiend of Depravity

Archfiend of Depravity

Creature — Demon

Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"

5/4

3 B B
Army of the Damned

Army of the Damned

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

5 B B B
Bloodgift Demon

Bloodgift Demon

Creature — Demon

Flying At the beginning of your upkeep, target player draws a card and loses 1 life.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.

5/4

3 B B
Cemetery Reaper

Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1. , : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Every grave cradles a recruit.

2/2

1 B B
Champion of the Perished

Champion of the Perished

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.

He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.

1/1

B
Crippling Fear

Crippling Fear

Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.

2 B B
Cruel Revival

Cruel Revival

Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.

4 B
Curse of Disturbance

Curse of Disturbance

Enchantment — Aura Curse

Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Sounds of life beckon many a restless soul.

2 B
Deadly Tempest

Deadly Tempest

Sorcery

Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

When the winds blow out of the abyss, death is the only harvest.

4 B B
Dredge the Mire

Dredge the Mire

Sorcery

Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.

Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.

3 B
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise." —Skyclave inscription

1 B
Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1

2 B
Gravespawn Sovereign

Gravespawn Sovereign

Creature — Zombie

Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.

The warlocks never expected their creations to create servants of their own.

3/3

4 B B
Gray Merchant of Asphodel

Gray Merchant of Asphodel

Creature — Zombie

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

2/4

3 B B
Indulgent Tormentor

Indulgent Tormentor

Creature — Demon

Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

The promise of anguish is payment enough for services rendered.

5/3

3 B B
Josu Vess, Lich Knight

Josu Vess, Lich Knight

Legendary Creature — Zombie Knight

Kicker (You may pay an additional as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

4/5

2 B B
Lazotep Reaver

Lazotep Reaver

Creature — Zombie Beast

When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Despite their many forms, the Eternals worked in chilling harmony, unburdened by instinct or emotion.

1/2

1 B
Liliana, Untouched by Death

Liliana, Untouched by Death

Legendary Planeswalker — Liliana

[+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. [−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. [−3]: You may cast Zombie spells from your graveyard this turn.

2 B B
Liliana's Devotee

Liliana's Devotee

Creature — Human Warlock

Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.

Liliana inspires horror in many and fanatical admiration in a few.

2/3

2 B
Liliana's Mastery

Liliana's Mastery

Enchantment

Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

"There are so many of them. It seems they've just been waiting for someone to serve."

3 B B
Liliana's Standard Bearer

Liliana's Standard Bearer

Creature — Zombie Knight

Flash When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

The purple banner of the House of Vess is a symbol of death wherever it's flown.

3/1

2 B
Lord of the Accursed

Lord of the Accursed

Creature — Zombie

Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn.

The Curse of Wandering leaves only hatred.

2/3

2 B
Lotleth Giant

Lotleth Giant

Creature — Zombie Giant

Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.

"I prefer the big and looming to the small and skittering." —Cevraya, Golgari shaman

6/5

6 B
Loyal Subordinate

Loyal Subordinate

Creature — Zombie

Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job.

3/1

2 B
Midnight Reaper

Midnight Reaper

Creature — Zombie Knight

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

No one welcomes his visit, yet all must grant him tribute.

3/2

2 B
Mire Triton

Mire Triton

Creature — Zombie Merfolk

Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Caught between life and death, between land and sea, between thought and oblivion.

2/1

1 B
Murder

Murder

Instant

Destroy target creature.

Ob Nixilis decided the fastest way to seize control of New Capenna would be to usurp the networks of power already hidden there. Xander's Maestros were the first to fall.

1 B B
Necromantic Selection

Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

4 B B B
Necrotic Hex

Necrotic Hex

Sorcery

Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.

"You foolish knights pound your breastplates and vow to fight until your last breath. As if that's when it ends." —Tormod, the Desecrator

6 B
Ob Nixilis Reignited

Ob Nixilis Reignited

Legendary Planeswalker — Nixilis

[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

3 B B
Open the Graves

Open the Graves

Enchantment

Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.

It was a night like any other. It would soon become a night no one would ever forget.

3 B B
Overseer of the Damned

Overseer of the Damned

Creature — Demon

Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

5/5

5 B B
Profane Command

Profane Command

Sorcery

Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

X B B
Rakshasa Debaser

Rakshasa Debaser

Creature — Demon

Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6/6

4 B B
Read the Bones

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life.

The dead know lessons the living haven't learned.

2 B
Reign of the Pit

Reign of the Pit

Sorcery

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

4 B B
Sangromancer

Sangromancer

Creature — Vampire Shaman

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

3/3

2 B B
Scourge of Nel Toth

Scourge of Nel Toth

Creature — Zombie Dragon

Flying You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.

"May all the cairns of Jund be toppled." —Meren of Clan Nel Toth

6/6

5 B B
Scythe Specter

Scythe Specter

Creature — Specter

Flying Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.

4/4

4 B B
Sepulchral Primordial

Sepulchral Primordial

Creature — Avatar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

5/4

5 B B
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

B B
Soul Shatter

Soul Shatter

Instant

Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.

The Kargan tribes share legends of the victory their ancestors won over the Akoum Skyclave, and its horrendous cost.

2 B
Spark Reaper

Spark Reaper

Creature — Zombie

, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.

"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it." —Kaya

2/3

2 B
Syphon Flesh

Syphon Flesh

Sorcery

Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

Necromancers deal in commodities far more precious than gold and grain.

4 B
Syphon Mind

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.

3 B
Titan Hunter

Titan Hunter

Creature — Human Warrior

At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. , Sacrifice a creature: You gain 4 life.

"Monster or human, my rate's the same."

4/5

4 B
Unbreathing Horde

Unbreathing Horde

Creature — Zombie

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

0/0

2 B
Undead Augur

Undead Augur

Creature — Zombie Wizard

Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.

"To see past the veil of death, cross it." —The Red Book of Mezdrithalik

2/2

B B
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

2/3

1 B B
Vampiric Rites

Vampiric Rites

Enchantment

, Sacrifice a creature: You gain 1 life and draw a card.

Scions of the Markov line take particular pleasure in the perversion of humans' holy rituals.

B
Vengeful Dead

Vengeful Dead

Creature — Zombie

Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.

Those who don't learn from their deaths are destined to repeat them.

3/2

3 B
Victimize

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me." —Zul Ashur, lich lord

2 B
Vizier of the Scorpion

Vizier of the Scorpion

Creature — Zombie Wizard

When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.

His blessing is a curse.

1/1

2 B
Withered Wretch

Withered Wretch

Creature — Zombie Cleric

: Exile target card from a graveyard.

Once it consecrated the dead. Now it desecrates them.

2/2

B B
Zombie Apocalypse

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

"There will come a day so dark you will pray for death. On that day your prayers will be answered." -Minaldra, the Vizag Atum

3 B B B
Abrade

Abrade

Instant

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.

1 R
Akoum Hellkite

Akoum Hellkite

Creature — Dragon

Flying Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.

4/4

4 R R
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar

8 R
Brash Taunter

Brash Taunter

Creature — Goblin

Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. , : Brash Taunter fights another target creature.

"You hit like a kobold!"

1/1

4 R
Chain Reaction

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." —Nundari, Sea Gate militia captain

2 R R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Combustible Gearhulk

Combustible Gearhulk

Artifact Creature — Construct

First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.

6/6

4 R R
Crucible of Fire

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it." —Sarkhan Vol

3 R
Demanding Dragon

Demanding Dragon

Creature — Dragon

Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

A knight's devotion to their steed goes only so far.

5/5

3 R R
Dictate of the Twin Gods

Dictate of the Twin Gods

Enchantment

Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Iroas and Mogis are as different in appearance as they are in personality.

3 R R
Dragon Mage

Dragon Mage

Creature — Dragon Wizard

Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

"You'll bend to my will—with or without your precious sanity."

5/5

5 R R
Dragon Tempest

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

1 R
Dragonkin Berserker

Dragonkin Berserker

Creature — Human Berserker

First strike Boast abilities you activate cost less to activate for each Dragon you control. Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

2/2

1 R
Dragonlord's Servant

Dragonlord's Servant

Creature — Goblin Shaman

Dragon spells you cast cost less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.

1/3

1 R
Dragonmaster Outcast

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

"This world will be ruled by its rightful sovereigns, not these hideous pretenders."

1/1

R
Dragonspeaker Shaman

Dragonspeaker Shaman

Creature — Human Barbarian Shaman

Dragon spells you cast cost less to cast.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."

2/2

1 R R
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

Legendary Creature — Dragon

Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

"Spread out, you idiots! Spread out!" —Marsden, party leader, last words

7/7

4 R R R
Dream Pillager

Dream Pillager

Creature — Dragon

Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.

Its wings shimmer with dreams absorbed from its enemies.

4/4

5 R R
Explosion of Riches

Explosion of Riches

Sorcery

Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.

"You've got how much gold there?"

5 R
Fiery Confluence

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

2 R R
Flameblast Dragon

Flameblast Dragon

Creature — Dragon

Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.

He marks his territory with fire and wrath, etching the mountainside with his charring breath.

5/5

4 R R
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Geode Rager

Geode Rager

Creature — Elemental

First strike Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Its crystalline core refracts light into chaos.

4/3

4 R R
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

"I found a new toy. Wanna play?"

2/2

2 R
Hate Mirage

Hate Mirage

Sorcery

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

A trick of the light, though momentary, can still be deadly.

3 R
Hoard-Smelter Dragon

Hoard-Smelter Dragon

Creature — Dragon

Flying : Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.

He collects the precious metals, and then converts the rest to propellant.

5/5

4 R R
Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

Legendary Creature — Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .

Warning to those who scale the cliffs without paying tribute: it's a long way down.

5/4

3 R R
Magmaquake

Magmaquake

Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

"Where will you run when I punish you with the very ground you flee on?" —Nicol Bolas

X R R
Magmatic Force

Magmatic Force

Creature — Elemental

At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.

It's the pinnacle of utter destructiveness.

7/7

5 R R R
Mana Geyser

Mana Geyser

Sorcery

Add for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

3 R R
Mordant Dragon

Mordant Dragon

Creature — Dragon

Flying : Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.

5/5

3 R R R
Provoke the Trolls

Provoke the Trolls

Instant

Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.

"I like burning and pillaging as much as anyone, but sometimes it's just easier to throw a rock and let the trolls do the work." —Urik, Tuskeri raid leader

3 R
Rapacious Dragon

Rapacious Dragon

Creature — Dragon

Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Surely it won't notice if I take—" —Theria the Sly, last words

3/3

4 R
Runehorn Hellkite

Runehorn Hellkite

Creature — Dragon

Flying , Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.

Inscribed with runes that predate the dragon, its horns possess their own ancient magic.

5/5

5 R
Sarkhan, the Dragonspeaker

Sarkhan, the Dragonspeaker

Legendary Planeswalker — Sarkhan

[+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) [−3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature. [−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

3 R R
Scourge of Valkas

Scourge of Valkas

Creature — Dragon

Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn.

4/4

2 R R R
Spit Flame

Spit Flame

Instant

Spit Flame deals 4 damage to target creature. Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return Spit Flame from your graveyard to your hand.

2 R
Sunbird's Invocation

Sunbird's Invocation

Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

5 R
Sweltering Suns

Sweltering Suns

Sorcery

Sweltering Suns deals 3 damage to each creature. Cycling (, Discard this card: Draw a card.)

The Hekma may repel storms and monsters, but nothing holds back the heat of the suns.

1 R R
Tectonic Giant

Tectonic Giant

Creature — Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

3/4

2 R R
Thermo-Alchemist

Thermo-Alchemist

Creature — Human Shaman

Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

"Madness can't touch a mind ignited by genius."

0/3

1 R
Thunderbreak Regent

Thunderbreak Regent

Creature — Dragon

Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

Attracting a dragon's attention may be the last mistake you make.

4/4

2 R R
Thundermaw Hellkite

Thundermaw Hellkite

Creature — Dragon

Flying Haste (This creature can attack and as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

5/5

3 R R
Tyrant's Familiar

Tyrant's Familiar

Creature — Dragon

Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."

Nothing escapes its gaze—or its breath.

5/5

5 R R
Unleash Fury

Unleash Fury

Instant

Double the power of target creature until end of turn.

Might doesn't make right, but it does win the fight.

1 R
Vandalblast

Vandalblast

Sorcery

Destroy target artifact you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Beauty is in the eye of the exploder.

R
Verix Bladewing

Verix Bladewing

Legendary Creature — Dragon

Kicker (You may pay an additional as you cast this spell.) Flying When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

4/4

2 R R
Wild Ricochet

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"May your day never match your expectations." —Scriptus Fleen, flectomancer

2 R R
Wildfire Devils

Wildfire Devils

Creature — Devil

When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.

Devils sow grief and harvest glee.

4/2

3 R
Avacyn's Pilgrim

Avacyn's Pilgrim

Creature — Human Monk

: Add .

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

1/1

G
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." —Euphemia, Nexus watcher

2 G
Blossoming Defense

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Those who move harmoniously with the flow of aether can channel the power of the natural world.

G
Champion of Lambholt

Champion of Lambholt

Creature — Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

1/1

1 G G
Citanul Hierophants

Citanul Hierophants

Creature — Human Druid

Creatures you control have ": Add ."

From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.

3/2

3 G
Collective Unconscious

Collective Unconscious

Sorcery

Draw a card for each creature you control.

"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."

4 G G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Curse of Bounty

Curse of Bounty

Enchantment — Aura Curse

Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Flavorful aromas beckon many a salivating maw.

1 G
Drumhunter

Drumhunter

Creature — Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. : Add .

"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

2/2

3 G
Elemental Bond

Elemental Bond

Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

"I want to help Zendikar. Show me the way." —Nissa Revane

2 G
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1

1 G G
Farhaven Elf

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1

2 G
Foe-Razer Regent

Foe-Razer Regent

Creature — Dragon

Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.

4/5

5 G G
Frontier Siege

Frontier Siege

Enchantment

As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add . • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

3 G
Garruk's Uprising

Garruk's Uprising

Enchantment

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

2 G
Great Oak Guardian

Great Oak Guardian

Creature — Treefolk

Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.

His roots reach deep and grip hard.

4/5

5 G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words." —Vivien Reid

2 G G
Harvest Season

Harvest Season

Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

A true reflection of nature: death fostering life.

2 G
Hornet Nest

Hornet Nest

Creature — Insect

Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2

2 G
Hornet Queen

Hornet Queen

Creature — Insect

Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

4 G G G
Hunter's Insight

Hunter's Insight

Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

"The predator knows the true way of the world. Life is conflict. Only the strong survive." —Garruk Wildspeaker

2 G
Hunter's Prowess

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

4 G
Jade Mage

Jade Mage

Creature — Human Shaman

: Create a 1/1 green Saproling creature token.

"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons." —Jade creed

2/1

1 G
Jaspera Sentinel

Jaspera Sentinel

Creature — Elf Rogue

Reach , Tap an untapped creature you control: Add one mana of any color.

The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.

1/2

G
Karametra's Favor

Karametra's Favor

Enchantment — Aura

Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has ": Add one mana of any color."

The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.

1 G
Leafkin Druid

Leafkin Druid

Creature — Elemental Druid

: Add . If you control four or more creatures, add instead.

"I am rooted in the life of all that thrives around me. You cannot move me."

0/3

1 G
Loaming Shaman

Loaming Shaman

Creature — Centaur Shaman

When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.

"The living don't ever stay living, and the dead don't always stay dead." —Jeddeg, philosopher of graves

3/2

2 G
Loyal Guardian

Loyal Guardian

Creature — Rhino

Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Each scar on its hide is a badge of honor.

4/4

4 G
Nissa's Expedition

Nissa's Expedition

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

4 G
Nullmage Shepherd

Nullmage Shepherd

Creature — Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment.

The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.

2/4

3 G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

2 G G G
Overwhelming Instinct

Overwhelming Instinct

Enchantment

Whenever you attack with three or more creatures, draw a card.

The biggest difference between a victory and a massacre is which side you're on.

2 G
Presence of Gond

Presence of Gond

Enchantment — Aura

Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

2 G
Primal Might

Primal Might

Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.

The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.

X G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1

2 G
Return to Nature

Return to Nature

Instant

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

"Even steel and stone return to Ghrin-Danu in time." —Katilda, Dawnhart Prime

1 G
Rishkar, Peema Renegade

Rishkar, Peema Renegade

Legendary Creature — Elf Druid

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ."

"Aether is the soul of Kaladesh, and all souls should be free."

2/2

2 G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

He'd chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling.

1/1

1 G
Scatter the Seeds

Scatter the Seeds

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.

From the seeds of faith, great forests grow.

3 G G
Scavenging Ooze

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2

1 G
Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

3 G G
Sporemound

Sporemound

Creature — Fungus

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores." —Hadi Kasten, Calla Dale naturalist

3/3

3 G G
Thunderfoot Baloth

Thunderfoot Baloth

Creature — Beast

Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

"Odd. I didn't see any lightning . . . ." —Herreth, poacher, last words

5/5

4 G G
Verdant Force

Verdant Force

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7

5 G G G
Voice of Many

Voice of Many

Creature — Elf Druid

When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.

His words echo every roar, screech, and howl of the wilds.

3/3

2 G G
Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

"Your presumption is your downfall."

W U U
Aura Mutation

Aura Mutation

Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.

"Nature has a way of adapting to and overcoming any force that seeks its end." —Vivien Reid

G W
Breath of Malfegor

Breath of Malfegor

Instant

Breath of Malfegor deals 5 damage to each opponent.

The blood of the demons quickened as their master rose over the battlefield. The blood of the angels also quickened: here was the chance to finally end the war started millennia ago.

3 B R
Camaraderie

Camaraderie

Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

"Within the song of Mat'Selesnya, one becomes all." —Heruj, Selesnya hierophant

4 G W
Clan Defiance

Clan Defiance

Sorcery

Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.

X R G
Cloudblazer

Cloudblazer

Creature — Human Scout

Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.

2/2

3 W U
Collective Blessing

Collective Blessing

Enchantment

Creatures you control get +3/+3.

Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.

3 G G W
Dauntless Escort

Dauntless Escort

Creature — Rhino Soldier

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.

3/3

1 G W
Diregraf Captain

Diregraf Captain

Creature — Zombie Soldier

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.

2/2

1 U B
Draconic Disciple

Draconic Disciple

Creature — Human Shaman

: Add one mana of any color. , , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

"If I am to die, I will die in the embrace of immeasurable flame."

2/2

1 R G
Empyrean Eagle

Empyrean Eagle

Creature — Bird Spirit

Flying Other creatures you control with flying get +1/+1.

All the birds of the skies are the spirit's brood, gathered for safety under its wings.

2/3

1 W U
Enter the God-Eternals

Enter the God-Eternals

Sorcery

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

2 U U B
Fires of Yavimaya

Fires of Yavimaya

Enchantment

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Yavimaya lights the quickest path to battle.

1 R G
Gleaming Overseer

Gleaming Overseer

Creature — Zombie Wizard

When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.

1/4

1 U B
Harbinger of the Hunt

Harbinger of the Hunt

Creature — Dragon

Flying : Harbinger of the Hunt deals 1 damage to each creature without flying. : Harbinger of the Hunt deals 1 damage to each other creature with flying.

An Atarka dragon's exhale cooks what its inhale consumes.

5/3

3 R G
Havengul Lich

Havengul Lich

Creature — Zombie Wizard

: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.

4/4

3 U B
Jubilant Skybonder

Jubilant Skybonder

Creature — Human Wizard

Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."

She was born unable to walk. Through the eludha, she was able to fly.

2/2

1 W / U W / U
Kaervek the Merciless

Kaervek the Merciless

Legendary Creature — Human Shaman

Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.

"Rats and jackals feast in his swath, but even they will not walk with him." —Mangara

5/4

5 B R
Kangee, Sky Warden

Kangee, Sky Warden

Legendary Creature — Bird Wizard

Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

"Let their horrors and machines come. We will meet them blow for blow."

3/3

3 W U
Maja, Bretagard Protector

Maja, Bretagard Protector

Legendary Creature — Human Warrior

Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.

"Our enemies have breached our realm. To survive, the clans must fight as one!"

2/3

2 G W W
March of the Multitudes

March of the Multitudes

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.

"Our forces number more than the leaves of Vitu-Ghazi. Do not provoke us."

X G W W
Migratory Route

Migratory Route

Sorcery

Create four 1/1 white Bird creature tokens with flying. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 W U
Pilfered Plans

Pilfered Plans

Sorcery

Target player mills two cards. Draw two cards.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.

1 U B
Rakdos Charm

Rakdos Charm

Instant

Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

"Let all feel joy in pain." —Rakdos

B R
Savage Ventmaw

Savage Ventmaw

Creature — Dragon

Flying Whenever Savage Ventmaw attacks, add . Until end of turn, you don't lose this mana as steps and phases end.

4/4

4 R G
Selesnya Evangel

Selesnya Evangel

Creature — Elf Shaman

, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."

1/2

G W
Selesnya Guildmage

Selesnya Guildmage

Creature — Elf Wizard

: Create a 1/1 green Saproling creature token. : Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W
Skycat Sovereign

Skycat Sovereign

Creature — Elemental Cat

Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. : Create a 1/1 white Cat Bird creature token with flying.

The bounty on its head is as old as Skysail, but no one has ever tried to collect.

1/1

W U
Sphinx's Revelation

Sphinx's Revelation

Instant

You gain X life and draw X cards.

"Let the knowledge of absolute law inspire you to live a life of absolute order."

X W U U
Spiteful Visions

Spiteful Visions

Enchantment

At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Knowledge brings the sting of disillusionment, but the pain teaches perspective.

2 B / R B / R
Staggering Insight

Staggering Insight

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

"Only cowards flee from the truth." —Perisophia the philosopher

W U
Stormfist Crusader

Stormfist Crusader

Creature — Human Knight

Menace At the beginning of your upkeep, each player draws a card and loses 1 life.

"As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power." —Legend of the Gilded Knights

2/2

B R
Sylvan Reclamation

Sylvan Reclamation

Instant

Exile up to two target artifacts and/or enchantments. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 G W
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

All suns must set.

B R
Theater of Horrors

Theater of Horrors

Enchantment

At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. : Theater of Horrors deals 1 damage to target opponent or planeswalker.

1 B R
Thunderclap Wyvern

Thunderclap Wyvern

Creature — Drake

Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.

Thunder doesn't always mean rain. Sometimes it means ruin.

2/3

2 W U
Time Wipe

Time Wipe

Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place." —Teferi

2 W W U
Trostani Discordant

Trostani Discordant

Legendary Creature — Dryad

Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.

1/4

3 G W
Undermine

Undermine

Instant

Counter target spell. Its controller loses 3 life.

"Which would you like first, the insult or the injury?"

U U B
Unlicensed Disintegration

Unlicensed Disintegration

Instant

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

"I'd stand back if I were you."

1 B R
Vela the Night-Clad

Vela the Night-Clad

Legendary Creature — Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

4/4

4 U B
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

2
Atarka Monument

Atarka Monument

Artifact

: Add or . : Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.

Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl.

3
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

2
Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2

3
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Coveted Jewel

Coveted Jewel

Artifact

When Coveted Jewel enters the battlefield, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

6
Dimir Signet

Dimir Signet

Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

2
Dragon's Hoard

Dragon's Hoard

Artifact

Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. , Remove a gold counter from Dragon's Hoard: Draw a card. : Add one mana of any color.

3
Grimoire of the Dead

Grimoire of the Dead

Legendary Artifact

, , Discard a card: Put a study counter on Grimoire of the Dead. , Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

4
Hedron Archive

Hedron Archive

Artifact

: Add . , , Sacrifice Hedron Archive: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace.

4
Heraldic Banner

Heraldic Banner

Artifact

As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. : Add one mana of the chosen color.

3
Idol of Oblivion

Idol of Oblivion

Artifact

: Draw a card. Activate only if you created a token this turn. , , Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.

"Arise, great one, and cleanse the world of our enemies!"

2
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Nihil Spellbomb

Nihil Spellbomb

Artifact

, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

1
Pilgrim's Eye

Pilgrim's Eye

Artifact Creature — Thopter

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The kor send their thopter kites to see if the land is in a welcoming mood.

1/1

3
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Sky Diamond

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped. : Add .

The essence of wind to lift up the weary.

2
Skyscanner

Skyscanner

Artifact Creature — Thopter

Flying When Skyscanner enters the battlefield, draw a card.

The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.

1/1

3
Slate of Ancestry

Slate of Ancestry

Artifact

, , Discard your hand: Draw a card for each creature you control.

The pattern of life can be studied like a book, if you know how to read it.

4
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Steel Hellkite

Steel Hellkite

Artifact Creature — Dragon

Flying : Steel Hellkite gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

5/5

6
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Talisman of Dominance

Talisman of Dominance

Artifact

: Add . : Add or . Talisman of Dominance deals 1 damage to you.

2
Talisman of Impulse

Talisman of Impulse

Artifact

: Add . : Add or . Talisman of Impulse deals 1 damage to you.

2
Talisman of Indulgence

Talisman of Indulgence

Artifact

: Add . : Add or . Talisman of Indulgence deals 1 damage to you.

2
Talisman of Progress

Talisman of Progress

Artifact

: Add . : Add or . Talisman of Progress deals 1 damage to you.

2
Talisman of Unity

Talisman of Unity

Artifact

: Add . : Add or . Talisman of Unity deals 1 damage to you.

2
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

Infinite possibilities contained in a finite space.

2
Unstable Obelisk

Unstable Obelisk

Artifact

: Add . , , Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

3
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

1
Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped. : Add .

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

3
Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or .

Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .

Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

Cinder Barrens

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped. : Add or .

A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Coastal Tower

Coastal Tower

Land

Coastal Tower enters the battlefield tapped. : Add or .

The Capashen built the highest towers in Benalia to afford themselves the best view.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Elfhame Palace

Elfhame Palace

Land

Elfhame Palace enters the battlefield tapped. : Add or .

Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.

Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .

Graypelt Refuge

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. : Add or .

Haven of the Spirit Dragon

Haven of the Spirit Dragon

Land

: Add . : Add one mana of any color. Spend this mana only to cast a Dragon creature spell. , , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Holdout Settlement

Holdout Settlement

Land

: Add . ( represents colorless mana.) , Tap an untapped creature you control: Add one mana of any color.

Even in areas of profound devastation, the hedrons remained intact.

Jwar Isle Refuge

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or .

Kazandu Refuge

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or .

Meandering River

Meandering River

Land

Meandering River enters the battlefield tapped. : Add or .

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Molten Slagheap

Molten Slagheap

Land

: Add . , : Put a storage counter on Molten Slagheap. , Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .

Moorland Haunt

Moorland Haunt

Land

: Add . , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Rugged Highlands

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .

Salt Marsh

Salt Marsh

Land

Salt Marsh enters the battlefield tapped. : Add or .

Only death breeds in stagnant water. —Urborg saying

Sejiri Refuge

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .

Shivan Oasis

Shivan Oasis

Land

Shivan Oasis enters the battlefield tapped. : Add or .

Only the hardiest explorers survive to eat the fruit.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Stensia Bloodhall

Stensia Bloodhall

Land

: Add . , : Stensia Bloodhall deals 2 damage to target player or planeswalker.

The revelry ends when the supply of fresh ingenues runs dry.

Submerged Boneyard

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped. : Add or .

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." —Kiora

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .

Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Timber Gorge

Timber Gorge

Land

Timber Gorge enters the battlefield tapped. : Add or .

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

Tranquil Expanse

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped. : Add or .

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

Urborg Volcano

Urborg Volcano

Land

Urborg Volcano enters the battlefield tapped. : Add or .

Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.

Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree

Land

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In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.

Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Swamp

Swamp

Basic Land — Swamp

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Swamp

Swamp

Basic Land — Swamp

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Swamp

Swamp

Basic Land — Swamp

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Swamp

Swamp

Basic Land — Swamp

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Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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