Shadows over Innistrad Remastered

Image Card Info Mana cost
Abundant Maw

Abundant Maw

Creature — Eldrazi Leech

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.

6/4

8
Decimator of the Provinces

Decimator of the Provinces

Creature — Eldrazi Boar

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste

7/7

1 0
Distended Mindbender

Distended Mindbender

Creature — Eldrazi Insect

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

5/5

8
Drownyard Behemoth

Drownyard Behemoth

Creature — Eldrazi Crab

Flash (You may cast this spell any time you could cast an instant.) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

5/7

9
Elder Deep-Fiend

Elder Deep-Fiend

Creature — Eldrazi Octopus

Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.

5/6

8
Emrakul, the Promised End

Emrakul, the Promised End

Legendary Creature — Eldrazi

This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

13/13

1 3
Eternal Scourge

Eternal Scourge

Creature — Eldrazi Horror

You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.

3/3

3
Mockery of Nature

Mockery of Nature

Creature — Eldrazi Beast

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment.

6/5

9
Wretched Gryff

Wretched Gryff

Creature — Eldrazi Hippogriff

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying

3/4

7
Always Watching

Always Watching

Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

1 W W
Angelic Purge

Angelic Purge

Sorcery

As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.

2 W
Apothecary Geist

Apothecary Geist

Creature — Spirit

Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

2/3

3 W
Archangel Avacyn // Avacyn, the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel

Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

4/4

3 W W
Archangel Avacyn // Avacyn, the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel

Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

6/5

Blessed Alliance

Blessed Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature.

1 W
Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

2 W
Bound by Moonsilver

Bound by Moonsilver

Enchantment — Aura

Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.

2 W
Bruna, the Fading Light // Brisela, Voice of Nightmares

Bruna, the Fading Light // Brisela, Voice of Nightmares

Legendary Creature — Angel Horror

When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

5/7

5 W W
Brisela, Voice of Nightmares

Brisela, Voice of Nightmares

Legendary Creature — Eldrazi Angel

Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less.

9/10

Bygone Bishop

Bygone Bishop

Creature — Spirit Cleric

Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/3

2 W
Collective Effort

Collective Effort

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

1 W W
Courageous Outrider

Courageous Outrider

Creature — Human Scout

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

3/4

3 W
Dauntless Cathar

Dauntless Cathar

Creature — Human Soldier

, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

3/2

2 W
Dawn Gryff

Dawn Gryff

Creature — Hippogriff

Flying

2/2

2 W
Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

1 W
Descend upon the Sinful

Descend upon the Sinful

Sorcery

Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

4 W W
Devilthorn Fox

Devilthorn Fox

Creature — Fox

On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.

3/1

1 W
Drogskol Shieldmate

Drogskol Shieldmate

Creature — Spirit Soldier

Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

2/3

2 W
Faith Unbroken

Faith Unbroken

Enchantment — Aura

Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.

3 W
Faithbearer Paladin

Faithbearer Paladin

Creature — Human Knight

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

3/4

4 W
Fiend Binder

Fiend Binder

Creature — Human Soldier

Whenever Fiend Binder attacks, tap target creature defending player controls.

3/2

3 W
Gisela, the Broken Blade // Brisela, Voice of Nightmares

Gisela, the Broken Blade // Brisela, Voice of Nightmares

Legendary Creature — Angel Horror

Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

4/3

2 W W
Gryff's Boon

Gryff's Boon

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and has flying. : Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

W
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

2/2

1 W
Hope Against Hope

Hope Against Hope

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.

2 W
Humble the Brute

Humble the Brute

Instant

Destroy target creature with power 4 or greater. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4 W
Ironclad Slayer

Ironclad Slayer

Creature — Human Warrior

When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

3/2

2 W
Lone Rider // It That Rides as One

Lone Rider // It That Rides as One

Creature — Human Knight

First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

1/1

1 W
Lone Rider // It That Rides as One

Lone Rider // It That Rides as One

Creature — Eldrazi Horror

First strike, trample, lifelink

4/4

Lunarch Mantle

Lunarch Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

1 W
Nearheath Chaplain

Nearheath Chaplain

Creature — Human Cleric

Lifelink , Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.

3/1

3 W
Odric, Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3

3 W
Puncturing Light

Puncturing Light

Instant

Destroy target attacking or blocking creature with power 3 or less.

1 W
Reaper of Flight Moonsilver

Reaper of Flight Moonsilver

Creature — Angel

Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

3/3

3 W W
Selfless Spirit

Selfless Spirit

Creature — Spirit Cleric

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

2/1

1 W
Sigarda's Aid

Sigarda's Aid

Enchantment

You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

The Order of Saint Traft found new strength with Sigarda's support.

W
Sigardian Priest

Sigardian Priest

Creature — Human Cleric

, : Tap target non-Human creature.

1/2

1 W
Spectral Shepherd

Spectral Shepherd

Creature — Spirit

Flying : Return target Spirit you control to its owner's hand.

2/2

2 W
Steadfast Cathar

Steadfast Cathar

Creature — Human Soldier

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

2/1

1 W
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

W
Subjugator Angel

Subjugator Angel

Creature — Angel

Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

4/3

4 W W
Thalia, Heretic Cathar

Thalia, Heretic Cathar

Legendary Creature — Human Soldier

First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.

3/2

2 W
Thalia's Lancers

Thalia's Lancers

Creature — Human Knight

First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.

4/4

3 W W
Thraben Inspector

Thraben Inspector

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1/2

W
Topplegeist

Topplegeist

Creature — Spirit

Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

1/1

W
Town Gossipmonger // Incited Rabble

Town Gossipmonger // Incited Rabble

Creature — Human

, Tap an untapped creature you control: Transform Town Gossipmonger.

1/1

W
Town Gossipmonger // Incited Rabble

Town Gossipmonger // Incited Rabble

Creature — Human

Incited Rabble attacks each combat if able. : Incited Rabble gets +1/+0 until end of turn.

2/3

Advanced Stitchwing

Advanced Stitchwing

Creature — Zombie Horror

Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

3/4

3 U U
Compelling Deterrence

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

1 U
Confirm Suspicions

Confirm Suspicions

Instant

Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3 U U
Convolute

Convolute

Instant

Counter target spell unless its controller pays .

2 U
Curious Homunculus // Voracious Reader

Curious Homunculus // Voracious Reader

Creature — Homunculus

: Add . Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

1/1

1 U
Curious Homunculus // Voracious Reader

Curious Homunculus // Voracious Reader

Creature — Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.

3/4

Daring Sleuth // Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Rogue

When you sacrifice a Clue, transform Daring Sleuth.

2/1

1 U
Daring Sleuth // Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/2

Deny Existence

Deny Existence

Instant

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

2 U
Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

Creature — Insect Horror

Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

5/4

3 U U
Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

Creature — Eldrazi Insect

Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

6/5

Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand. Draw a card.

2 U
Drownyard Explorers

Drownyard Explorers

Creature — Human Wizard

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2/4

3 U
Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn.

1/1

3 U
Epiphany at the Drownyard

Epiphany at the Drownyard

Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

X U
Erdwal Illuminator

Erdwal Illuminator

Creature — Spirit

Flying Whenever you investigate for the first time each turn, investigate an additional time.

1/3

1 U
Essence Flux

Essence Flux

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

U
Exultant Cultist

Exultant Cultist

Creature — Human Wizard

When Exultant Cultist dies, draw a card.

2/2

2 U
Fleeting Memories

Fleeting Memories

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.

2 U
Fogwalker

Fogwalker

Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

1/3

1 U
Forgotten Creation

Forgotten Creation

Creature — Zombie Horror

Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

3/3

3 U
Geist of the Archives

Geist of the Archives

Creature — Spirit

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

0/4

2 U
Geralf's Masterpiece

Geralf's Masterpiece

Creature — Zombie Horror

Flying Geralf's Masterpiece gets -1/-1 for each card in your hand. , Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.

7/7

3 U U
Imprisoned in the Moon

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.

2 U
Ingenious Skaab

Ingenious Skaab

Creature — Zombie Horror

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Ingenious Skaab gets +1/-1 until end of turn.

2/3

2 U
Invasive Surgery

Invasive Surgery

Instant

Counter target sorcery spell. Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.

U
Jace, Unraveler of Secrets

Jace, Unraveler of Secrets

Legendary Planeswalker — Jace

[+1]: Scry 1, then draw a card. [−2]: Return target creature to its owner's hand. [−8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

3 U U
Jace's Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1 U
Laboratory Brute

Laboratory Brute

Creature — Zombie Horror

When Laboratory Brute enters the battlefield, mill four cards.

3/3

3 U
Manic Scribe

Manic Scribe

Creature — Human Wizard

When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

0/3

1 U
Mausoleum Wanderer

Mausoleum Wanderer

Creature — Spirit

Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.

1/1

U
Mind's Dilation

Mind's Dilation

Enchantment

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

5 U U
Nebelgast Herald

Nebelgast Herald

Creature — Spirit

Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

2/1

2 U
Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Exile a creature card from your graveyard: Investigate. You gain 2 life.

1 U
Pieces of the Puzzle

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

2 U
Pore Over the Pages

Pore Over the Pages

Sorcery

Draw three cards, untap up to two lands, then discard a card.

3 U U
Rattlechains

Rattlechains

Creature — Spirit

Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.

2/1

1 U
Rise from the Tides

Rise from the Tides

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

5 U
Spontaneous Mutation

Spontaneous Mutation

Enchantment — Aura

Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

U
Startled Awake // Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery

Target opponent mills thirteen cards. : Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

2 U U
Startled Awake // Persistent Nightmare

Startled Awake // Persistent Nightmare

Creature — Nightmare

Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

1/1

Stormrider Spirit

Stormrider Spirit

Creature — Spirit

Flash Flying

3/3

4 U
Summary Dismissal

Summary Dismissal

Instant

Exile all other spells and counter all abilities.

2 U U
Take Inventory

Take Inventory

Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

1 U
Tattered Haunter

Tattered Haunter

Creature — Spirit

Flying Tattered Haunter can block only creatures with flying.

2/1

1 U
Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

Creature — Horror

Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

0/4

1 U
Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

Creature — Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

7/8

Wharf Infiltrator

Wharf Infiltrator

Creature — Human Horror

Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

1/1

1 U
Accursed Witch // Infectious Curse

Accursed Witch // Infectious Curse

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2

3 B
Accursed Witch // Infectious Curse

Accursed Witch // Infectious Curse

Enchantment — Aura Curse

Enchant player Spells you cast that target enchanted player cost less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

Alms of the Vein

Alms of the Vein

Sorcery

Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 B
Biting Rain

Biting Rain

Sorcery

All creatures get -2/-2 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 B B
Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.

B
Call the Bloodline

Call the Bloodline

Enchantment

, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

1 B
Certain Death

Certain Death

Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

5 B
Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.

1 B
Crow of Dark Tidings

Crow of Dark Tidings

Creature — Zombie Bird

Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

2/1

2 B
Dark Salvation

Dark Salvation

Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

X X B
Dead Weight

Dead Weight

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

B
Kindly Stranger // Demon-Possessed Witch

Kindly Stranger // Demon-Possessed Witch

Creature — Human

Delirium — : Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.

2/3

2 B
Kindly Stranger // Demon-Possessed Witch

Kindly Stranger // Demon-Possessed Witch

Creature — Human Shaman

When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

4/3

Diregraf Colossus

Diregraf Colossus

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

2/2

2 B
Dusk Feaster

Dusk Feaster

Creature — Vampire

Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Flying

4/5

5 B B
Ever After

Ever After

Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

4 B B
Gavony Unhallowed

Gavony Unhallowed

Creature — Zombie

Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.

2/4

3 B
Ghoulcaller's Accomplice

Ghoulcaller's Accomplice

Creature — Human Rogue

, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

2/2

1 B
Gisa's Bidding

Gisa's Bidding

Sorcery

Create two 2/2 black Zombie creature tokens. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 B B
Graf Harvest

Graf Harvest

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.) , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

B
Graf Rats // Chittering Host

Graf Rats // Chittering Host

Creature — Rat

At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

2/1

1 B
Chittering Host

Chittering Host

Creature — Eldrazi Horror

Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

5/6

Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

1 B
Haunted Dead

Haunted Dead

Creature — Zombie

When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

2/2

3 B
Indulgent Aristocrat

Indulgent Aristocrat

Creature — Vampire Noble

Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

1/1

B
Liliana, the Last Hope

Liliana, the Last Hope

Legendary Planeswalker — Liliana

[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

1 B B
Liliana's Elite

Liliana's Elite

Creature — Zombie

Liliana's Elite gets +1/+1 for each creature card in your graveyard.

1/1

2 B
Macabre Waltz

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

1 B
Merciless Resolve

Merciless Resolve

Instant

As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.

2 B
Midnight Scavengers // Chittering Host

Midnight Scavengers // Chittering Host

Creature — Human Rogue

When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)

3/3

4 B
Mindwrack Demon

Mindwrack Demon

Creature — Demon

Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4/5

2 B B
Morkrut Necropod

Morkrut Necropod

Creature — Slug Horror

Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

7/7

5 B
Noosegraf Mob

Noosegraf Mob

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

0/0

4 B B
Olivia's Bloodsworn

Olivia's Bloodsworn

Creature — Vampire Soldier

Flying Olivia's Bloodsworn can't block. : Target Vampire gains haste until end of turn.

2/1

1 B
Olivia's Dragoon

Olivia's Dragoon

Creature — Vampire Berserker

Discard a card: Olivia's Dragoon gains flying until end of turn.

2/2

1 B
Pick the Brain

Pick the Brain

Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.

2 B
Relentless Dead

Relentless Dead

Creature — Zombie

Menace (This creature can't be blocked except by two or more creatures.) When Relentless Dead dies, you may pay . If you do, return it to its owner's hand. When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.

2/2

B B
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

4 B
Ruthless Disposal

Ruthless Disposal

Sorcery

As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn.

4 B
Sanitarium Skeleton

Sanitarium Skeleton

Creature — Skeleton

: Return Sanitarium Skeleton from your graveyard to your hand.

1/2

B
Stromkirk Condemned

Stromkirk Condemned

Creature — Vampire Horror

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

2/2

B B
Thraben Foulbloods

Thraben Foulbloods

Creature — Zombie Dog

Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

3/2

2 B
Tree of Perdition

Tree of Perdition

Creature — Plant

Defender : Exchange target opponent's life total with Tree of Perdition's toughness.

0/13

3 B
Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.

3 B
Voldaren Pariah // Abolisher of Bloodlines

Voldaren Pariah // Abolisher of Bloodlines

Creature — Vampire Horror

Flying Sacrifice three other creatures: Transform Voldaren Pariah. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

3 B B
Voldaren Pariah // Abolisher of Bloodlines

Voldaren Pariah // Abolisher of Bloodlines

Creature — Eldrazi Vampire

Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.

6/5

Weirded Vampire

Weirded Vampire

Creature — Vampire Horror

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

3 B
Alchemist's Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4 R
Assembled Alphas

Assembled Alphas

Creature — Wolf

Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.

5/5

5 R
Avacyn's Judgment

Avacyn's Judgment

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.

1 R
Bedlam Reveler

Bedlam Reveler

Creature — Devil Horror

This spell costs less to cast for each instant and sorcery card in your graveyard. Prowess When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

3/4

6 R R
Blood Mist

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

3 R
Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/1

2 R
Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.

R
Burn from Within

Burn from Within

Sorcery

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

X R
Collective Defiance

Collective Defiance

Sorcery

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.

1 R R
Conduit of Storms // Conduit of Emrakul

Conduit of Storms // Conduit of Emrakul

Creature — Werewolf Horror

Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn. : Transform Conduit of Storms.

2/3

2 R
Conduit of Storms // Conduit of Emrakul

Conduit of Storms // Conduit of Emrakul

Creature — Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.

5/4

Deranged Whelp

Deranged Whelp

Creature — Wolf

Menace (This creature can't be blocked except by two or more creatures.)

2/1

1 R
Devils' Playground

Devils' Playground

Sorcery

Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

4 R R
Ember-Eye Wolf

Ember-Eye Wolf

Creature — Wolf

Haste : Ember-Eye Wolf gets +2/+0 until end of turn.

1/2

1 R
Falkenrath Gorger

Falkenrath Gorger

Creature — Vampire Berserker

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1

R
Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 R R
Flameblade Angel

Flameblade Angel

Creature — Angel

Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

4/4

4 R R
Furyblade Vampire

Furyblade Vampire

Creature — Vampire Berserker

Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

1/2

1 R
Galvanic Bombardment

Galvanic Bombardment

Instant

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

R
Gatstaf Arsonists // Gatstaf Ravagers

Gatstaf Arsonists // Gatstaf Ravagers

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

5/4

4 R
Gatstaf Arsonists // Gatstaf Ravagers

Gatstaf Arsonists // Gatstaf Ravagers

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

6/5

Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf

Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

3/2

2 R
Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

4/3

Goldnight Castigator

Goldnight Castigator

Creature — Angel

Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

4/9

2 R R
Hanweir Garrison // Hanweir, the Writhing Township

Hanweir Garrison // Hanweir, the Writhing Township

Creature — Human Soldier

Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)

2/3

2 R
Hanweir, the Writhing Township

Hanweir, the Writhing Township

Legendary Creature — Eldrazi Ooze

Trample, haste Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

7/4

Howlpack Wolf

Howlpack Wolf

Creature — Wolf

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

3/3

2 R
Incendiary Flow

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

1 R
Insatiable Gorgers

Insatiable Gorgers

Creature — Vampire Berserker

Insatiable Gorgers attacks each combat if able. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5/3

2 R R
Insolent Neonate

Insolent Neonate

Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.

1/1

R
Lightning Axe

Lightning Axe

Instant

As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature.

R
Mad Prophet

Mad Prophet

Creature — Human Shaman

Haste , Discard a card: Draw a card.

2/2

3 R
Magmatic Chasm

Magmatic Chasm

Sorcery

Creatures without flying can't block this turn.

1 R
Make Mischief

Make Mischief

Sorcery

Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."

2 R
Mirrorwing Dragon

Mirrorwing Dragon

Creature — Dragon

Flying Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

4/5

3 R R
Nahiri's Wrath

Nahiri's Wrath

Sorcery

As an additional cost to cast this spell, discard X cards. Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.

2 R
Pyre Hound

Pyre Hound

Creature — Elemental Dog

Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

2/3

3 R
Ravenous Bloodseeker

Ravenous Bloodseeker

Creature — Vampire Berserker

Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

1/3

1 R
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

R
Scourge Wolf

Scourge Wolf

Creature — Wolf Horror

First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

2/2

R R
Shreds of Sanity

Shreds of Sanity

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

2 R
Sin Prodder

Sin Prodder

Creature — Devil

Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

3/2

2 R
Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 R
Stromkirk Occultist

Stromkirk Occultist

Creature — Vampire Horror

Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/2

2 R
Thermo-Alchemist

Thermo-Alchemist

Creature — Human Shaman

Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

0/3

1 R
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

1 R
Ulrich's Kindred

Ulrich's Kindred

Creature — Wolf

Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn.

3/2

2 R
Uncaged Fury

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

2 R
Village Messenger // Moonrise Intruder

Village Messenger // Moonrise Intruder

Creature — Human Werewolf

Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

1/1

R
Village Messenger // Moonrise Intruder

Village Messenger // Moonrise Intruder

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

2/2

Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

1 G
Bloodbriar

Bloodbriar

Creature — Plant Elemental

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

2/3

2 G
Briarbridge Patrol

Briarbridge Patrol

Creature — Human Warrior

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

3/3

3 G
Byway Courier

Byway Courier

Creature — Human Scout

When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/2

2 G
Clear Shot

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

2 G
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

G
Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

2 G
Cryptolith Rite

Cryptolith Rite

Enchantment

Creatures you control have ": Add one mana of any color."

1 G
Deathcap Cultivator

Deathcap Cultivator

Creature — Human Druid

: Add or . Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

2/1

1 G
Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

2/2

1 G
Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Werewolf

Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

3/3

Eldritch Evolution

Eldritch Evolution

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

1 G G
Gnarlwood Dryad

Gnarlwood Dryad

Creature — Dryad Horror

Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

1/1

G
Graf Mole

Graf Mole

Creature — Mole Beast

Whenever you sacrifice a Clue, you gain 3 life.

2/4

2 G
Grapple with the Past

Grapple with the Past

Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand.

1 G
Groundskeeper

Groundskeeper

Creature — Human Druid

: Return target basic land card from your graveyard to your hand.

1/1

G
Hamlet Captain

Hamlet Captain

Creature — Human Warrior

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

2/2

1 G
Hinterland Logger // Timber Shredder

Hinterland Logger // Timber Shredder

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

2/1

1 G
Hinterland Logger // Timber Shredder

Hinterland Logger // Timber Shredder

Creature — Werewolf

Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

4/2

Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

2 G
Intrepid Provisioner

Intrepid Provisioner

Creature — Human Scout

Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

3/3

3 G
Ishkanah, Grafwidow

Ishkanah, Grafwidow

Legendary Creature — Spider

Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. : Target opponent loses 1 life for each Spider you control.

3/5

4 G
Moonlight Hunt

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

1 G
Noose Constrictor

Noose Constrictor

Creature — Snake

Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.

2/2

1 G
Obsessive Skinner

Obsessive Skinner

Creature — Human Rogue

When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

1/1

1 G
Pack Guardian

Pack Guardian

Creature — Wolf Spirit

Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

4/3

2 G G
Permeating Mass

Permeating Mass

Creature — Spirit

Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.

1/3

G
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

1 G
Sage of Ancient Lore // Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

Creature — Human Shaman Werewolf

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

*/*

4 G
Sage of Ancient Lore // Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

Creature — Werewolf

Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

*/*

Seasons Past

Seasons Past

Sorcery

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

4 G G
Second Harvest

Second Harvest

Instant

For each token you control, create a token that's a copy of that permanent.

2 G G
Shrill Howler // Howling Chorus

Shrill Howler // Howling Chorus

Creature — Werewolf Horror

Creatures with power less than Shrill Howler's power can't block it. : Transform Shrill Howler.

3/1

2 G
Shrill Howler // Howling Chorus

Shrill Howler // Howling Chorus

Creature — Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

3/5

Spirit of the Hunt

Spirit of the Hunt

Creature — Wolf Spirit

Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

3/3

1 G G
Splendid Reclamation

Splendid Reclamation

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

3 G
Swift Spinner

Swift Spinner

Creature — Spider

Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)

2/3

3 G
Thornhide Wolves

Thornhide Wolves

Creature — Wolf

"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly." —Alena, trapper of Kessig

4/5

4 G
Tireless Tracker

Tireless Tracker

Creature — Human Scout

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

2 G
Traverse the Ulvenwald

Traverse the Ulvenwald

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

G
Ulvenwald Captive // Ulvenwald Abomination

Ulvenwald Captive // Ulvenwald Abomination

Creature — Werewolf Horror

Defender : Add . : Transform Ulvenwald Captive.

1/2

1 G
Ulvenwald Captive // Ulvenwald Abomination

Ulvenwald Captive // Ulvenwald Abomination

Creature — Eldrazi Werewolf

: Add .

4/6

Ulvenwald Hydra

Ulvenwald Hydra

Creature — Hydra

Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

*/*

4 G G
Ulvenwald Mysteries

Ulvenwald Mysteries

Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

2 G
Vessel of Nascency

Vessel of Nascency

Enchantment

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

G
Veteran Cathar

Veteran Cathar

Creature — Human Soldier

: Target Human gains double strike until end of turn.

2/2

1 G
Weirding Wood

Weirding Wood

Enchantment — Aura

Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Enchanted land has ": Add two mana of any one color."

2 G
Wolfkin Bond

Wolfkin Bond

Enchantment — Aura

Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.

4 G
Altered Ego

Altered Ego

Creature — Shapeshifter

This spell can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

0/0

X 2 G U
Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

1 W B
Arlinn Kord // Arlinn, Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

Legendary Planeswalker — Arlinn

[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

2 R G
Arlinn Kord // Arlinn, Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

Legendary Planeswalker — Arlinn

[+1]: Creatures you control get +1/+1 and gain trample until end of turn. [−1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. [−6]: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"

Bloodhall Priest

Bloodhall Priest

Creature — Vampire Cleric

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4

2 B R
Fevered Visions

Fevered Visions

Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.

1 U R
Gisa and Geralf

Gisa and Geralf

Legendary Creature — Human Wizard

When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

4/4

2 U B
Grim Flayer

Grim Flayer

Creature — Human Warrior

Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

2/2

B G
Heron's Grace Champion

Heron's Grace Champion

Creature — Human Knight

Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

3/3

2 G W
Mercurial Geists

Mercurial Geists

Creature — Spirit

Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

1/3

2 U R
Mournwillow

Mournwillow

Creature — Plant Skeleton

Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

3/2

1 B G
Nahiri, the Harbinger

Nahiri, the Harbinger

Legendary Planeswalker — Nahiri

[+2]: You may discard a card. If you do, draw a card. [−2]: Exile target enchantment, tapped artifact, or tapped creature. [−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.

2 R W
Olivia, Mobilized for War

Olivia, Mobilized for War

Legendary Creature — Vampire Knight

Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

3/3

1 B R
Prized Amalgam

Prized Amalgam

Creature — Zombie

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

3/3

1 U B
Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

R W
Sigarda, Heron's Grace

Sigarda, Heron's Grace

Legendary Creature — Angel

Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

4/5

3 G W
Sorin, Grim Nemesis

Sorin, Grim Nemesis

Legendary Planeswalker — Sorin

[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

4 W B
Spell Queller

Spell Queller

Creature — Spirit

Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

2/3

1 W U
Tamiyo, Field Researcher

Tamiyo, Field Researcher

Legendary Planeswalker — Tamiyo

[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. [−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. [−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

1 G W U
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

4/4

3 R G
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Legendary Creature — Werewolf

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

6/6

Brain in a Jar

Brain in a Jar

Artifact

, : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. , , Remove X charge counters from Brain in a Jar: Scry X.

2
Cryptolith Fragment // Aurora of Emrakul

Cryptolith Fragment // Aurora of Emrakul

Artifact

Cryptolith Fragment enters the battlefield tapped. : Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

3
Cryptolith Fragment // Aurora of Emrakul

Cryptolith Fragment // Aurora of Emrakul

Creature — Eldrazi Reflection

Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

1/4

Epitaph Golem

Epitaph Golem

Artifact Creature — Golem

: Put target card from your graveyard on the bottom of your library.

3/5

5
Explosive Apparatus

Explosive Apparatus

Artifact

, , Sacrifice Explosive Apparatus: It deals 2 damage to any target.

1
Field Creeper

Field Creeper

Artifact Creature — Scarecrow

As it walks across the fallow field, its awkward, loping gait matches the rattling on its head to create a haunting rhythm that chills the bones.

2/1

2
Harvest Hand // Scrounged Scythe

Harvest Hand // Scrounged Scythe

Artifact Creature — Scarecrow

When Harvest Hand dies, return it to the battlefield transformed under your control.

2/2

3
Harvest Hand // Scrounged Scythe

Harvest Hand // Scrounged Scythe

Artifact — Equipment

Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip

Lupine Prototype

Lupine Prototype

Artifact Creature — Wolf Construct

Lupine Prototype can't attack or block unless a player has no cards in hand.

5/5

2
Magnifying Glass

Magnifying Glass

Artifact

: Add . , : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3
Murderer's Axe

Murderer's Axe

Artifact — Equipment

Equipped creature gets +2/+2. Equip—Discard a card.

4
Neglected Heirloom // Ashmouth Blade

Neglected Heirloom // Ashmouth Blade

Artifact — Equipment

Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip

1
Neglected Heirloom // Ashmouth Blade

Neglected Heirloom // Ashmouth Blade

Artifact — Equipment

Equipped creature gets +3/+3 and has first strike. Equip

Slayer's Plate

Slayer's Plate

Artifact — Equipment

Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip

3
Soul Separator

Soul Separator

Artifact

, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

3
Stitcher's Graft

Stitcher's Graft

Artifact — Equipment

Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. Equip

1
Tamiyo's Journal

Tamiyo's Journal

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

5
Terrarion

Terrarion

Artifact

Terrarion enters the battlefield tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card.

1
True-Faith Censer

True-Faith Censer

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Wild-Field Scarecrow

Wild-Field Scarecrow

Artifact Creature — Scarecrow

Defender , Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

1/4

3
Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .

Forsaken Sanctuary

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped. : Add or .

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

Foul Orchard

Foul Orchard

Land

Foul Orchard enters the battlefield tapped. : Add or .

Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .

Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land

: Add . , : Each player draws a card, then discards a card.

Hanweir Battlements // Hanweir, the Writhing Township

Hanweir Battlements // Hanweir, the Writhing Township

Land

: Add . , : Target creature gains haste until end of turn. , : If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Highland Lake

Highland Lake

Land

Highland Lake enters the battlefield tapped. : Add or .

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped. : Add or .

Westvale Abbey // Ormendahl, Profane Prince

Westvale Abbey // Ormendahl, Profane Prince

Land

: Add . , , Pay 1 life: Create a 1/1 white and black Human Cleric creature token. , , Sacrifice five creatures: Transform Westvale Abbey, then untap it.

Westvale Abbey // Ormendahl, Profane Prince

Westvale Abbey // Ormendahl, Profane Prince

Legendary Creature — Demon

Flying, lifelink, indestructible, haste

9/7

Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)