Shadows of the Past
Image | Card Info | Mana cost |
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Creature — Angel Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. 4/4 |
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Legendary Creature — Angel Flying, vigilance, indestructible Other permanents you control have indestructible. 8/8 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. |
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Sorcery Each player chooses a creature they control. Destroy the rest. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Human Soldier When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. 1/1 |
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Creature — Human Soldier When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. 2/2 |
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Instant Tap up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Human Cleric When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/3 |
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Sorcery Create two 1/1 white Spirit creature tokens with flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Instant Creatures you control get +2/+0 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Angel Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. 5/5 |
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Enchantment At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. |
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Creature — Spirit Flying Other Spirit creatures you control get +1/+0. 3/3 |
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Instant Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Instant Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Human Wizard , , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. 2/2 |
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Creature — Human Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked. 1/1 |
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Creature — Bird Flying When Mist Raven enters the battlefield, return target creature to its owner's hand. 2/2 |
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Creature — Bird Flying Whenever another creature dies, you may draw a card. If you do, discard a card. 4/4 |
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Sorcery Return target instant or sorcery card from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Human Rogue Whenever Selhoff Occultist or another creature dies, target player mills a card. 2/3 |
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Sorcery Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Human Wizard Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 |
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Creature — Homunculus , : Create a 2/2 blue Homunculus creature token, then sacrifice a creature. 1/2 |
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Sorcery Each player sacrifices two creatures. |
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Creature — Vampire Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. 1/1 |
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Bloodline Keeper // Lord of Lineage Creature — Vampire Flying : Create a 2/2 black Vampire creature token with flying. : Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3 |
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Bloodline Keeper // Lord of Lineage Creature — Vampire Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying. 5/5 |
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Sorcery Target opponent loses 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Vampire Noble Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. 2/2 |
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Creature — Zombie When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. 2/2 |
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Legendary Creature — Demon Flying, lifelink Pay 7 life: Draw seven cards. 7/7 |
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Sorcery Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sorcery Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Human Cleric Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. 1/2 |
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Instant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. |
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Sorcery Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. 6/6 |
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Instant Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn. |
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Sorcery Devil's Play deals X damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sorcery Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Devil When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. 1/1 |
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Kruin Outlaw // Terror of Kruin Pass Creature — Human Rogue Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2 |
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Kruin Outlaw // Terror of Kruin Pass Creature — Werewolf Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3 |
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Sorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Human Shaman , , Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target. 2/2 |
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Sorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. |
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Instant Vampire creatures you control get +2/+0 and gain first strike until end of turn. |
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Creature — Human Warrior Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3 |
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Creature — Human Monk : Add . 1/1 |
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Garruk Relentless // Garruk, the Veil-Cursed Legendary Planeswalker — Garruk When Garruk Relentless has two or fewer loyalty counters on him, transform him. [0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token. |
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Garruk Relentless // Garruk, the Veil-Cursed Legendary Planeswalker — Garruk [+1]: Create a 1/1 black Wolf creature token with deathtouch. [−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. [−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. |
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Instant You gain 2 life for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Enchantment Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." |
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Creature — Elemental Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. 4/5 |
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Mayor of Avabruck // Howlpack Alpha Creature — Human Advisor Werewolf Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. 1/1 |
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Mayor of Avabruck // Howlpack Alpha Creature — Werewolf Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3 |
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Instant Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) |
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Creature — Human Druid : Add three mana of any one color. Spend this mana only to cast creature spells. 0/1 |
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Sorcery Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sorcery Put a +1/+1 counter on each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Wolf Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
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Creature — Zombie Soldier Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. 2/2 |
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Creature — Spirit Soldier Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |
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Creature — Vampire Noble Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1 |
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Legendary Creature — Spirit Cleric Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |
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Creature — Zombie Wizard : You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn. 4/4 |
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Huntmaster of the Fells // Ravager of the Fells Creature — Human Werewolf Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. 2/2 |
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Huntmaster of the Fells // Ravager of the Fells Creature — Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4 |
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Creature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2 |
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Legendary Creature — Angel Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents. 5/5 |
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Creature — Vampire Soldier First strike Other Vampire creatures you control get +1/+1 and have first strike. 2/2 |
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Artifact — Equipment Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip |
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Artifact — Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip |
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Artifact — Equipment Equipped creature gets +4/+2. Equip—Sacrifice a creature. |
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Artifact Creature — Juggernaut Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. 5/5 |
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Artifact , Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
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Artifact When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color. |
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Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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Land : Add . , , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. |