Shadows of the Past

Image Card Info Mana cost
Angel of Flight Alabaster

Angel of Flight Alabaster

Creature — Angel

Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

4/4

4 W
Avacyn, Angel of Hope

Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible.

8/8

5 W W W
Bonds of Faith

Bonds of Faith

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

1 W
Divine Reckoning

Divine Reckoning

Sorcery

Each player chooses a creature they control. Destroy the rest. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

1/1

W
Elder Cathar

Elder Cathar

Creature — Human Soldier

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

2/2

2 W
Feeling of Dread

Feeling of Dread

Instant

Tap up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W
Fiend Hunter

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

1 W W
Lingering Souls

Lingering Souls

Sorcery

Create two 1/1 white Spirit creature tokens with flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Rally the Peasants

Rally the Peasants

Instant

Creatures you control get +2/+0 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Requiem Angel

Requiem Angel

Creature — Angel

Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

5/5

5 W
Séance

Séance

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

2 W W
Battleground Geist

Battleground Geist

Creature — Spirit

Flying Other Spirit creatures you control get +1/+0.

3/3

4 U
Cackling Counterpart

Cackling Counterpart

Instant

Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 U U
Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 U
Havengul Runebinder

Havengul Runebinder

Creature — Human Wizard

, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

2/2

2 U U
Invisible Stalker

Invisible Stalker

Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked.

1/1

1 U
Mist Raven

Mist Raven

Creature — Bird

Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.

2/2

2 U U
Murder of Crows

Murder of Crows

Creature — Bird

Flying Whenever another creature dies, you may draw a card. If you do, discard a card.

4/4

3 U U
Mystic Retrieval

Mystic Retrieval

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 U
Selhoff Occultist

Selhoff Occultist

Creature — Human Rogue

Whenever Selhoff Occultist or another creature dies, target player mills a card.

2/3

2 U
Silent Departure

Silent Departure

Sorcery

Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

U
Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1

1 U
Stitcher's Apprentice

Stitcher's Apprentice

Creature — Homunculus

, : Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

1/2

1 U
Barter in Blood

Barter in Blood

Sorcery

Each player sacrifices two creatures.

2 B B
Bloodflow Connoisseur

Bloodflow Connoisseur

Creature — Vampire

Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

1/1

2 B
Bloodline Keeper // Lord of Lineage

Bloodline Keeper // Lord of Lineage

Creature — Vampire

Flying : Create a 2/2 black Vampire creature token with flying. : Transform Bloodline Keeper. Activate only if you control five or more Vampires.

3/3

2 B B
Bloodline Keeper // Lord of Lineage

Bloodline Keeper // Lord of Lineage

Creature — Vampire

Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying.

5/5

Bump in the Night

Bump in the Night

Sorcery

Target opponent loses 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B
Falkenrath Noble

Falkenrath Noble

Creature — Vampire Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

2/2

3 B
Ghoulraiser

Ghoulraiser

Creature — Zombie

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

2/2

1 B B
Griselbrand

Griselbrand

Legendary Creature — Demon

Flying, lifelink Pay 7 life: Draw seven cards.

7/7

4 B B B B
Increasing Ambition

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 B
Sever the Bloodline

Sever the Bloodline

Sorcery

Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 B
Skirsdag High Priest

Skirsdag High Priest

Creature — Human Cleric

Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

1/2

1 B
Tragic Slip

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

B
Unburial Rites

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 B
Balefire Dragon

Balefire Dragon

Creature — Dragon

Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

6/6

5 R R
Brimstone Volley

Brimstone Volley

Instant

Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

2 R
Devil's Play

Devil's Play

Sorcery

Devil's Play deals X damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

X R
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Forge Devil

Forge Devil

Creature — Devil

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

1/1

R
Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw // Terror of Kruin Pass

Creature — Human Rogue Werewolf

First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

2/2

1 R R
Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw // Terror of Kruin Pass

Creature — Werewolf

Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

Past in Flames

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Skirsdag Cultist

Skirsdag Cultist

Creature — Human Shaman

, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.

2/2

2 R R
Traitorous Blood

Traitorous Blood

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

1 R R
Vampiric Fury

Vampiric Fury

Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

1 R
Zealous Conscripts

Zealous Conscripts

Creature — Human Warrior

Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

3/3

4 R
Avacyn's Pilgrim

Avacyn's Pilgrim

Creature — Human Monk

: Add .

1/1

G
Garruk Relentless // Garruk, the Veil-Cursed

Garruk Relentless // Garruk, the Veil-Cursed

Legendary Planeswalker — Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him. [0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token.

3 G
Garruk Relentless // Garruk, the Veil-Cursed

Garruk Relentless // Garruk, the Veil-Cursed

Legendary Planeswalker — Garruk

[+1]: Create a 1/1 black Wolf creature token with deathtouch. [−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. [−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Gnaw to the Bone

Gnaw to the Bone

Instant

You gain 2 life for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Gutter Grime

Gutter Grime

Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

4 G
Hollowhenge Scavenger

Hollowhenge Scavenger

Creature — Elemental

Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

4/5

3 G G
Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

Creature — Human Advisor Werewolf

Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

1/1

1 G
Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

Creature — Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

3/3

Moonmist

Moonmist

Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

1 G
Somberwald Sage

Somberwald Sage

Creature — Human Druid

: Add three mana of any one color. Spend this mana only to cast creature spells.

0/1

2 G
Spider Spawning

Spider Spawning

Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 G
Travel Preparations

Travel Preparations

Sorcery

Put a +1/+1 counter on each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G
Young Wolf

Young Wolf

Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1

G
Diregraf Captain

Diregraf Captain

Creature — Zombie Soldier

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

2/2

1 U B
Drogskol Captain

Drogskol Captain

Creature — Spirit Soldier

Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

2/2

1 W U
Falkenrath Aristocrat

Falkenrath Aristocrat

Creature — Vampire Noble

Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

4/1

2 B R
Geist of Saint Traft

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2

1 W U
Havengul Lich

Havengul Lich

Creature — Zombie Wizard

: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

4/4

3 U B
Huntmaster of the Fells // Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

2/2

2 R G
Huntmaster of the Fells // Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

Creature — Werewolf

Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

4/4

Immerwolf

Immerwolf

Creature — Wolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.

2/2

1 R G
Sigarda, Host of Herons

Sigarda, Host of Herons

Legendary Creature — Angel

Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.

5/5

2 G W W
Stromkirk Captain

Stromkirk Captain

Creature — Vampire Soldier

First strike Other Vampire creatures you control get +1/+1 and have first strike.

2/2

1 B R
Avacyn's Collar

Avacyn's Collar

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip

1
Blazing Torch

Blazing Torch

Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Butcher's Cleaver

Butcher's Cleaver

Artifact — Equipment

Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip

3
Demonmail Hauberk

Demonmail Hauberk

Artifact — Equipment

Equipped creature gets +4/+2. Equip—Sacrifice a creature.

4
Galvanic Juggernaut

Galvanic Juggernaut

Artifact Creature — Juggernaut

Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut.

5/5

4
Traveler's Amulet

Traveler's Amulet

Artifact

, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

1
Vessel of Endless Rest

Vessel of Endless Rest

Artifact

When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.

3
Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Haunted Fengraf

Haunted Fengraf

Land

: Add . , , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.