Secret Lair Drop
Image | Card Info | Mana cost |
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Basic Snow Land — Plains (: Add .) |
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Basic Snow Land — Island (: Add .) |
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Basic Snow Land — Swamp (: Add .) |
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Basic Snow Land — Mountain (: Add .) |
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Basic Snow Land — Forest (: Add .) |
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Creature — Vampire Spirit Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 |
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Creature — Human Warrior When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.) "What is death?" he asked the raven. "Your next birth," it replied. 1/1 |
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Sorcery Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) "When there is no one left but the ravens, the Swarm will rise and rule all." —Lost prophecy of Svogthir |
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Legendary Artifact Creature — Scarecrow ( can be paid with any two mana or with . This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. It's harvest time. 6/6 |
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Legendary Creature — Sliver Mutant : Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. : Gain control of target Sliver. (This effect lasts indefinitely.) The end of evolution. 7/7 |
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Legendary Creature — Dragon Avatar Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. 10/10 |
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Tribal Enchantment — Faerie At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. |
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Creature — Goblin Warrior Kicker (You may pay an additional as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. If you need a job done quick and extra stabby, call "McChoppy." 1/1 |
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Creature — Goblin Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. : Goblin Sharpshooter deals 1 damage to any target. "Gunner" can't hear you over the sound of his swagger. 1/1 |
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Creature — Goblin Other Goblins get +1/+1 and have mountainwalk. "The King" set out to assemble the most kaboomiest goblin team in the land. 2/2 |
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Creature — Goblin Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. "Danger" was supposed to be babysitting, so "Little Angel" became the newest member of the team. 1/1 |
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Creature — Goblin Warrior Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. First name, Danger. Last name, also Danger. 1/2 |
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Creature — Cat Soldier Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. "Troops, kitten formation! This mouse won't catch itself!" —Whiskers 4/4 |
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Creature — Cat Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. Someone had stolen his cushion. When he found the perpetrator, he would feed them to the crocodiles. 3/3 |
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Creature — Cat Warrior Reach Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment. No matter how hard they tried, they could never catch that red dot in the sky. 3/5 |
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Legendary Creature — Cat Avatar Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power. 5/5 |
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Legendary Creature — Cat Warrior First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. 3/2 |
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Sorcery Draw a card. Scry 2. She drank, and in the depths of the Blind Eternities, an ancient eye opened. |
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Sorcery Draw a card. Scry 2. What would you exchange for a cosmic secret? Any payment is a small price for insight. |
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Sorcery Draw a card. Scry 2. "Why stop at the third eye?" came a whisper from the cup. "Drink more, and open them all." |
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Sorcery Draw a card. Scry 2. Future, past, and present become one in the blink of an eye. |
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Legendary Creature — Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. : Regenerate Ink-Eyes. 5/4 |
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Legendary Creature — Rat Rogue All Rats have fear. , Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control. A sumptuous feast with friends starts the new year off on a good paw. 2/3 |
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Creature — Rat Pack Rat's power and toughness are each equal to the number of Rats you control. , Discard a card: Create a token that's a copy of Pack Rat. A procession of gifts with no end in sight. */* |
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Creature — Rat Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. No matter how crowded the den, everyone's welcome to squeak in for the festivities. 2/1 |
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Legendary Creature — Human Soldier First strike Noncreature spells cost more to cast. "I've sworn to protect the people from the horrors that would destroy them—even if those horrors are the angels themselves." 2/1 |
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Legendary Creature — Human Soldier First strike Noncreature spells cost more to cast. "I serve the soft light of the moon that holds back the terrors of the night. I serve the bonds between us, driving out the fear that would break us apart." 2/1 |
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Legendary Creature — Human Soldier First strike Noncreature spells cost more to cast. "I would rather be a heretic than betray my conscience." 2/1 |
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Legendary Creature — Human Soldier First strike Noncreature spells cost more to cast. "I am the Guardian of Thraben, and I claim my right to speak before the council." 2/1 |
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Instant Counter target noncreature spell unless its controller pays . A great wizard always has a few surprises up their sleeve. |
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Creature — Vampire Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. Great art requires pain... but not necessarily the artist's. 0/1 |
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Creature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Our lives are etched on our bodies, memories illustrated on skin. 2/1 |
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Artifact As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Land : Add . : Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Creature — Human Soldier : Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. 2/2 |
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Legendary Creature — Human Shaman Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. 3/4 |
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Legendary Creature — Human Monk First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. 3/2 |
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Legendary Creature — Faerie Wizard Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. 5/5 |
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Legendary Creature — Human Soldier Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. 3/4 |
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Artifact Creature — Beast Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
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Artifact Creature — Golem Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 |
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Artifact Creature — Construct Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. 0/0 |
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Creature — Human Soldier 1/2 |
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Creature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2 |
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Creature — Goblin Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. : Goblin Snowman deals 1 damage to target creature it's blocking. 1/1 |
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Instant Target player exiles all land cards from their graveyard. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. : Create a 2/1 white Cleric enchantment creature token. 5/6 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. 6/7 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control. 7/4 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. : Target creature you control can't be blocked this turn. 5/5 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. 6/5 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead. 4/7 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. , Pay 2 life: Draw a card. 5/7 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have ": Target player mills X cards, where X is this creature's toughness." 4/7 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. 5/4 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. : Creatures you control get +1/+0 until end of turn. 6/5 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. 7/5 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target. 6/5 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. : Target creature gets +2/+2 until end of turn. 6/6 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. 6/5 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. : Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch. 5/5 |
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Instant Lightning Bolt deals 3 damage to any target. |
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Instant Lightning Bolt deals 3 damage to any target. |
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Instant Lightning Bolt deals 3 damage to any target. |
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Instant Lightning Bolt deals 3 damage to any target. |
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Legendary Planeswalker — Ajani [+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." |
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Legendary Planeswalker — Domri [+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." |
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Legendary Planeswalker — Tamiyo [+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. [−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. [−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." |
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Legendary Planeswalker — Vraska [+2]: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. [−3]: Destroy target nonland permanent with mana value 3 or less. [−9]: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game." |
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Instant Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. The gracefulness of their flight makes one wonder whether Nature or, indeed, a rare sort of Magic lifts their wings. |
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Creature — Bird Flying : Add one mana of any color. A single vivid feather fetches a royal price—but who, having seen these magnificent creations of Nature, would settle for a feather? 0/1 |
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Creature — Bird Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , : Create a Food token. , Sacrifice a Food: Add one mana of any color. 0/2 |
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Artifact Creature — Bird Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. Some superstitious persons believe that owls, being creatures of the night, are agents of Evil; but those who make such claims see only the reflection of their own guilty Consciences. 1/1 |
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Enchantment ( can be paid with either or .) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value. |
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Enchantment When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. Lucy had chased every ball, chewed every stick, and rolled in every puddle. She lay down in the sun, content at last. |
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Instant Delve (Each card you exile from your graveyard while casting this spell pays for .) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. No matter how deep the treasure is buried, Hunter can always sniff it out. |
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Instant Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Shelby locked eyes with the ferocious creature as the glass began to crack. With one more lunge, she would break through and confront her nemesis at last. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip The boots demonstrated many strange magical properties, but the most remarkable was their ability to withstand Westley's ferocious chewing. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Instant Exile target creature. Its controller gains life equal to its power. He stood transfixed, able to do nothing but ponder a life of peace and redemption. It was the worst five minutes of his life. |
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Instant Scry 1. Draw a card. The choice isn't whether to eat, but when to stop. |
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Instant Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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Sorcery Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Eating those clerics might have been a bad idea. |
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Sorcery You may play an additional land this turn. Draw a card. An explorer's reward is a view of tomorrow's possible meals. |
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Creature — Faerie Wizard Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
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Creature — Faerie Wizard Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4 |
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Creature — Faerie Wizard Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. 1/1 |
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Legendary Creature — Faerie Wizard Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1 |
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Basic Land — Swamp (: Add .) |
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Creature — Faerie Wizard Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. Moth to my light, cease resistance. Hand over the reins to your mind. 2/2 |
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Sorcery Destroy all creatures. They can't be regenerated. All deeds once committed, repaid now in kind. |
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Enchantment All permanents are enchantments in addition to their other types. Tempest ends and water stills Gently reinventing the shape Of all things. |
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Land — Plains Island (: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Two statues stand watch over the entrance to Valor's Reach, celebrating its twin founders—and its first champions. |
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Land — Island Swamp (: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. "Aye, ships go missing in the Stormwreck Sea all the time. That's why we don't call it the Calmsafe Current." —Captain Lannery Storm |
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Land — Swamp Mountain (: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Vampires invited to a soiree at Markov Manor are expected to bring a guest or refreshments—or both. |
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Land — Mountain Forest (: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. "Atarka and her subjects congregate in Ayagor, the Dragon's Bowl. It is my duty to keep that bowl full." —Surrak, the Hunt Caller |
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Land — Forest Plains (: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Karametra's worshippers know that one must plant countless seeds to ensure a bountiful harvest. |
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Land — Plains Swamp (: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. The Second Sun brought nothing but darkness. |
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Land — Island Mountain (: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Despite being abandoned for millennia, the Thran ironworks still occasionally sputter to life. |
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Land — Swamp Forest (: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. "Brago's tomb was first erected as a formality. Now it stands as the last memorial to a forgotten fool." —Queen Marchesa |
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Land — Mountain Plains (: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. After the Consulate's defeat, the forges were opened to all. Now inventions pour forth from Ghirapur as freely as molten metal from the foundry. |
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Land — Forest Island (: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Where Jin-Gitaxias's ingenuity meets Vorinclex's inhumanity. |
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Creature — Ooze As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. It looks like currant jam, smells like death, and tastes a bit like both. 4/3 |
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Creature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. "The merchant said their newt extract was cauldron safe!" 2/2 |
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Creature — Ooze : Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. Some days, it just feels like trash. Other days, it could really go for some people. 2/2 |
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Legendary Creature — Ooze As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. 0/0 |
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Instant Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) "Cyclonic Ri—fplfmplfmlfblthpfmnsnffl!" |
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Instant Exile target nonland permanent. You lose 3 life. |
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Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. |
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Sorcery Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) |
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Sorcery Destroy target creature or planeswalker. |
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Legendary Creature — Zombie Assassin Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. 6/6 |
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Legendary Creature — Human Soldier As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. 3/4 |
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Legendary Creature — Human Archer At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) : Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card. 4/4 |
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Legendary Creature — Human Advisor Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. 1/3 |
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Legendary Creature — Human Warrior When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.) As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn. 3/3 |
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Legendary Creature — Human Rogue When Malik, Grim Manipulator enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures. Whenever an opponent sacrifices a creature, you create a Treasure token. 4/3 |
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Creature — Angel Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. 6/6 |
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Creature — Elemental Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. 3/2 |
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Creature — Human Rogue Ally Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. 1/1 |
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Creature — Goblin Berserker Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. 1/1 |
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Creature — Elemental When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 |
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Legendary Creature — Elder Demon Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. 6/6 |
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Legendary Creature — Elder Demon Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. 6/6 |
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Legendary Creature — Demon Flying, lifelink Pay 7 life: Draw seven cards. Power over death was Griselbrand's gift. Liliana's formidable necromancy was now unparalleled. 7/7 |
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Legendary Creature — Demon Flying, lifelink Pay 7 life: Draw seven cards. Power over death was Griselbrand's gift. Liliana's formidable necromancy was now unparalleled. 7/7 |
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Enchantment When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. She sold her soul to four demons for powerful gifts. |
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Enchantment When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. She sold her soul to four demons for powerful gifts. |
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Legendary Creature — Demon Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. Kothophed bestowed upon Liliana eternal youth, carved into her skin as intricate tattoos. 6/6 |
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Legendary Creature — Demon Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. Kothophed bestowed upon Liliana eternal youth, carved into her skin as intricate tattoos. 6/6 |
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Legendary Creature — Demon Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. From Razaketh, Liliana gained sway over the living. Weak mortal souls became her playthings. 8/8 |
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Legendary Creature — Demon Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. From Razaketh, Liliana gained sway over the living. Weak mortal souls became her playthings. 8/8 |
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Instant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. "I've walked a hundred worlds, but you are my universe." |
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Creature — Sphinx Flying Whenever an opponent draws a card, you may draw two cards. "I can only glimpse the future. These little ones will bring it about." 4/6 |
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Instant Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
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Artifact Whenever a permanent enters the battlefield tapped and under your control, untap it. "Angels guide me while I wake, and I will watch for evil's creep. Angels guard me while I dream, and I will rest in peaceful sleep." —Amulet inscription |
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Sorcery Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. "The secret is simply to know what you're going to do before you even see the possibilities." —Porlema'ko, mind mage |
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Instant Counter target spell. |
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Creature — Bird Flying : Add one mana of any color. 0/1 |
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Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. |
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Land : Add . , Sacrifice Wasteland: Destroy target nonbasic land. The library's scrolls have long since crumbled into swirling desert sands. |
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Sorcery Destroy all creatures. They can't be regenerated. |
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Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. |
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Sorcery Search your library for a card, put that card into your hand, discard a card at random, then shuffle. |
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Sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. "Greetings, tired traveler." |
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Creature — Human Wizard Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. 1/2 |
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Enchantment Creature — Nymph Dryad You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. "Vine-wreathed, he nurtures life among the dead." —Psemilla, Meletian poet 2/4 |
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Creature — Snake Shaman Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death. 1/1 |
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Creature — Spirit Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. 2/3 |
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Artifact Creature — Shapeshifter As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. 2/1 |
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Sorcery Create a 1/1 green Squirrel creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Some rumors are just plain nuts. |
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Creature — Squirrel Beast Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. The true Fist of Krosa is big and furry. 1/1 |
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Creature — Squirrel Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. "I barely escaped with my life. At that number, they could take on Emrakul herself!" —Samila, Murasa Expeditionary House 2/2 |
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Creature — Human Druid , Sacrifice a land: Create two 1/1 green Squirrel creature tokens. , Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. "Acorns? Again?" 2/2 |
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Land : Add . : Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) Each winter, squirrel elders tell tales of the fabled Nut Hoard of the Fallen Oaks. Each spring, young squirrels leave home in hopes of finding it. |
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Artifact : Add one mana of any color in your commander's color identity. After using the signet to finish the miniaturization spell, the novice wizard realized they'd have big shoes to fill. |
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Artifact Lands you control have ": Add one mana of any color." : Add one mana of any color. The shamans' souls were drawn to the astral lantern like moths to a kaleidoscopic flame. |
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Artifact : Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Clutching the orb it found in the lake, the frog let out a croak of enlightenment. |
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Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color. The lich poured his soul into a new phylactery. True immortality was finally at his fingertips. |
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Artifact : Add three mana of any one color. The mage entered into a contract with the golden flower. She could wield its considerable power, but all would be lost should a single petal fall. |
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Enchantment Whenever an opponent loses life, you gain that much life. "Blood is too precious a thing in these days of dishonourable peace." |
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Sorcery You draw two cards and you lose 2 life. The air seems full of specks, floating and circling in the draught from the window, and the lights burn blue and dim. What am I to do? God shield me from harm this night! |
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Legendary Land : Add . , Sacrifice a creature: Add . There was one great tomb more lordly than all the rest; huge it was, and nobly proportioned. On it was but one word DRACULA. |
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Legendary Creature — Phyrexian Praetor Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. |su,porkFst,GEyts,LecchuZFFGKMEDEauDut. |be,Gyyts,pFnenBePe,Qe,fyrshuZFGKDugSeDZnepyt. 4/7 |
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Legendary Creature — Phyrexian Praetor Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven. |Fs,PccYpLZFst,suCEtCpunAodrm/wne%mfyrshuZFkKne%ym,CpunAodrm. 5/4 |
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Legendary Creature — Phyrexian Praetor Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. 6/6 |
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Legendary Creature — Phyrexian Praetor Creatures you control have haste. Creatures your opponents control enter the battlefield tapped. |DYsYf,mrodnCWrRvEDk,moACSEDFtLsun,DY,DYrbreLhSEGVABeeCC,t_oZSm. |DY,DeLmhuCsaYzyp/~proLYw,co. 4/4 |
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Legendary Creature — Phyrexian Praetor Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. 7/6 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn. 5/5 |
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Creature — Goblin Warrior Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. 2/2 |
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Creature — Human Monk Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2 |
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Instant Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
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Legendary Creature — Angel Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |
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Creature — Giant Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. 6/6 |
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Creature — Giant Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. 6/6 |
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Legendary Creature — Elder Giant When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
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Creature — Giant Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. 6/6 |
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Creature — Giant : Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. 6/6 |
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Kroxa, Titan of Death's Hunger Legendary Creature — Elder Giant When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Artifact Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards. |
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Instant Draw two cards, then discard two cards. Untap up to three lands. |
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Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. |
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Creature — Zombie Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. She'll get revenge or die trying! 2/1 |
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Legendary Planeswalker — Liliana [+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures. Death is no excuse for disobedience |
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Sorcery Put all creature cards from all graveyards onto the battlefield under your control. Lock your doors... they're coming home |
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Brazen Borrower // Petty Theft Creature — Faerie Rogue Flash Flying Brazen Borrower can block only creatures with flying. 3/1 |
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Brazen Borrower // Petty Theft Instant — Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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Creature — Zombie Wizard When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life. Its essence divided into three curses. 4/1 |
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Creature — Turtle Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. The wait is proportional to the weight. 5/9 |
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Snow Creature — Snake Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. Even the smallest drop of its deadly venom will subtract decades from your lifespan. 2/6 |
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Creature — Beast When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. For a crash course in addition, hunt a single thragtusk. 5/3 |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Creature — Angel Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1 counter on each creature you control. 3/4 |
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Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. "Will the future be brighter?" asked the girl. Rielle smiled. "I will teach you how to make it so." |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The black lotus rises from adverse conditions and produces a rare bloom. We grow the lotus to remind us to look to the future despite the suffering of the present." |
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Legendary Planeswalker — Kaya [0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [−1]: Each opponent loses 2 life and you gain 2 life. [−2]: Each opponent discards a card and you draw a card. |
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Legendary Planeswalker — Teferi [+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top. [−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." |
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Artifact : Add . "Every bead tells a story. They speak of the obstacles we overcome. They speak of the communities we build, the milk we offer our friends, and the land that feeds our people. We weave meaning, tradition, and strength into everything." |
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Land Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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Legendary Planeswalker — Dack [+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." |
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Legendary Planeswalker — Teferi Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. |
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Legendary Planeswalker — Karn Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Creature — Human Advisor Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. Michiko could not sit idly by while Kamigawa suffered for her father's actions. 2/2 |
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Legendary Creature — Spirit At the beginning of each player's draw step, that player draws an additional card. "He's a lot like me, that masterless little kami... unimpressed by grandeur and never at a loss for a trick." —Toshiro Umezawa 1/3 |
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Legendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead. Though only looking out for himself, Toshiro ended up saving all of Kamigawa. 2/2 |
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Legendary Creature — Ogre Shaman : Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned. 4/3 |
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Legendary Creature — Human Shaman Whenever you cast a legendary spell, draw a card. "After his death, monks spent ten years transcribing the tattoos from Reki's body and gathering stories from those who spoke with him. Thus the volume you hold was written." —*The History of Kamigawa* 1/2 |
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Tribal Sorcery — Eldrazi Each player sacrifices all permanents they control that are one or more colors. |
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Instant Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value. |
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Instant Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. |
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Instant As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. |
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Sorcery Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. |
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Instant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. |
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Legendary Planeswalker — Nixilis [+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." |
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Creature — Demon At the beginning of each end step, each player discards their hand. 6/4 |
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Legendary Creature — Sliver Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) 5/5 |
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Artifact Creature — Phyrexian Horror : Change a target of target spell or ability to Spellskite. ( can be paid with either or 2 life.) 0/4 |
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Creature — Human Cleric As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. *Whispered Memories*, by Johannes Voss 2/2 |
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Enchantment At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. Winds through silent bloom |
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Enchantment Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control. Brushing hair against your face |
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Creature — Angel Spirit Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. Just one moment more 2/2 |
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Creature — Human Druid Whenever you cast an enchantment spell, you may draw a card. She shepherds mysteries and dust as others would a flock of sheep. 0/2 |
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Creature — Human Wizard When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." 1/2 |
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Creature — Elf Druid : For each color among permanents you control, add one mana of that color. Beauty is a seed, waiting to blossom under her capable hands. 1/1 |
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Artifact Creature — Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. The impact sent the soldiers scattering—then something came out of the crater. 3/3 |
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Artifact , : Add . |
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Artifact , : Add . |
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Artifact , : Add . |
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Artifact , : Add . |
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Artifact , : Add . |
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Artifact , : Add . |
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Artifact , : Add . |
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Artifact , : Add . |
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Artifact , : Add . |
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Artifact , : Add . |
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Creature — Human Cleric : Target creature you control gains protection from the color of your choice until end of turn. She weaves an elaborate spell of love, care, and protection, enveloping her people in soothing warmth. 1/1 |
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Creature — Human Cleric : Target creature you control gains protection from the color of your choice until end of turn. "Even if the heavens should fall or the earth split beneath your feet, I will keep you safe." 1/1 |
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Creature — Human Cleric : Target creature you control gains protection from the color of your choice until end of turn. "Don't eat anyone before dinner—you'll ruin your appetite." 1/1 |
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Creature — Human Cleric : Target creature you control gains protection from the color of your choice until end of turn. "Each of them is my child, and no harm will befall them while I yet breathe." 1/1 |
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Artifact Land : Add . |
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Artifact Land : Add . |
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Artifact Land : Add . |
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Artifact Land : Add . |
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Artifact Land : Add . |
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Creature — Beast Horror When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. "Why do these guys get such a bad rap? Is it the giant golden claws and teeth? The terrible stench? I think they're kinda cute." —Crocodile Jackson, legendary cowboy 2/2 |
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Creature — Hydra Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. "Whoever said two heads are better than one never met a hydra before." —Crocodile Jackson, legendary cowboy 1/1 |
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Creature — Goat Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. "Not only a wrecking ball, but a trendsetter in its own right." —Crocodile Jackson, legendary cowboy 3/3 |
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Creature — Cat : You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. "Kind of a glorified house cat, don't you think? Cool tattoos, though." —Crocodile Jackson, legendary cowboy 4/3 |
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Creature — Snake If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. 2/3 |
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Instant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Instant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. "Magic hat, I'm gonna be frank. What we need now is a twenty-ton tank!" |
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Instant Destroy target creature or planeswalker. "This is the end... for all of you!" |
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Enchantment Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. "The only chance we have of getting out of this world is if we take care of Venger once and for all!" |
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Enchantment If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. |
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Artifact : Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. "The fate of one is shared by all." |
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Creature — Fish Whenever Fleet Swallower attacks, target player mills half their library, rounded up. 6/6 |
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Creature — Goblin Warrior Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact. 3/3 |
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Legendary Creature — Boar God Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 6/6 |
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Creature — Beast When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle. 6/6 |
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Legendary Creature — Dinosaur Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. 7/6 |
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Instant ( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn. |
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Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. |
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Instant Destroy target permanent. Its controller creates a 3/3 green Beast creature token. |
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Artifact Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
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Basic Snow Land — Plains (: Add .) |
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Basic Snow Land — Island (: Add .) |
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Basic Snow Land — Swamp (: Add .) |
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Basic Snow Land — Mountain (: Add .) |
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Basic Snow Land — Forest (: Add .) |
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Instant Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. The cleansing winds swept away all traces of the demon, until not even his legend remained. |
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Instant Counter target spell. "If only there were a way to counter your inevitable whining." |
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Sorcery Search your library for an artifact card, reveal it, put it into your hand, then shuffle. "I'll have just the right tool for the job!" |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Two futures unfurled before the mage, each rife with its own promise. |
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Instant Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. "Now, did I file that away under 'C' for 'Combo' or 'F' for 'Finisher?'" |
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Legendary Enchantment Creature — Horror Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9 |
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Legendary Creature — Human Soldier Menace Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) "Track the rot. See how far it goes." 4/4 |
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Legendary Creature — Human : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) 2/3 |
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Legendary Creature — Human Wizard Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Friends forever (You can have two commanders if both have friends forever.) 3/5 |
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Legendary Creature — Human , Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Friends forever (You can have two commanders if both have friends forever.) 1/3 |
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Legendary Creature — Human Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 3/2 |
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Legendary Creature — Human , : Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. Friends forever (You can have two commanders if both have friends forever.) "A friend is someone you'd do anything for." 2/2 |
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Legendary Creature — Human When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Friends forever (You can have two commanders if both have friends forever.) 1/2 |
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Land : Add . , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. |
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Land : Add . , : Creatures you control gain deathtouch and lifelink until end of turn. |
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Land : Add . , : Target player mills three cards. |
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Land : Add . , : Draw a card, then discard a card. |
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Land : Add . , : Stensia Bloodhall deals 2 damage to target player or planeswalker. |
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Land : Add . , , Sacrifice a creature: Draw a card. |
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Land : Add . , : Target creature gets +X/+0 and gains trample until end of turn. |
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Land : Add . , : Target creature gets +2/+0 and gains vigilance and haste until end of turn. |
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Land : Add . , : Put a +1/+1 counter on each creature you control. |
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Land : Add . , : You may cast spells this turn as though they had flash. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Instant Exile target creature. Its controller gains life equal to its power. WE SHALL MELT THEM IN FIRE. |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. nothing is sacred. |
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Enchantment Nonbasic lands are Mountains. the same astrological influences that govern individuals apply to companies, which are, after all, composed of people and legally considered person-like entities. |
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Sorcery Cut deals 4 damage to target creature. |
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Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. Better To Reign In Hell Than Serve In Heaven |
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Artifact At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. |
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Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Alas, the meowtropolis was struck by a devastating catastrophe, leaving the ground littered with debris. |
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Sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy. |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. In the purrennial garden, the catnip blooms furever. |
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Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip |
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Creature — Elemental Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) "Be you, be free, live happily!" 2/2 |
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Creature — Elemental Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) "Be you, be free, live happily!" 2/2 |
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Creature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. It loves to eat all things crispy, crunchy, and cheddar flavored. 5/5 |
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Creature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. It loves to eat all things crispy, crunchy, and cheddar flavored. 5/5 |
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Artifact Creature — Construct This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. "I've come to save the world!" 10/10 |
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Artifact Creature — Construct This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. "I've come to save the world!" 10/10 |
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Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom Legendary Creature — Homunculus Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4 |
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Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom Legendary Creature — Homunculus Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4 |
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Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom Legendary Creature — Homunculus Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4 |
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Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom Legendary Creature — Homunculus Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. 1/4 |
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Okaun, Eye of Chaos // Okaun, Eye of Chaos Legendary Creature — Cyclops Berserker Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. 3/3 |
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Okaun, Eye of Chaos // Okaun, Eye of Chaos Legendary Creature — Cyclops Berserker Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. 3/3 |
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Okaun, Eye of Chaos // Okaun, Eye of Chaos Legendary Creature — Cyclops Berserker Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. 3/3 |
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Okaun, Eye of Chaos // Okaun, Eye of Chaos Legendary Creature — Cyclops Berserker Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. 3/3 |
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Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. "Obedience is the true path to happiness." —Dolorus, magister equitum |
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Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. "Why rebel? The system can be changed from within." —Dolorus, magister equitum |
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Stitch in Time // Stitch in Time Sorcery Flip a coin. If you win the flip, take an extra turn after this one. "I believe the spell to have a 50% failure rate. I must be careful, lest I lose my sanity to the unbending force of pure, untempered time." —Journal of Sigbar the Cautious |
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Stitch in Time // Stitch in Time Sorcery Flip a coin. If you win the flip, take an extra turn after this one. "According to the strange journal I found, the spell succeeds half the time. Why, if I cast it twice, that's a guaranteed success!" —Rantings of Sigbar the Wild |
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Krark's Thumb // Krark's Thumb Legendary Artifact If you would flip a coin, instead flip two coins and ignore one. As a child, Slobad fashioned a music box out of the wayward digit. Its simple tune was his sole companion on many lonely nights. |
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Krark's Thumb // Krark's Thumb Legendary Artifact If you would flip a coin, instead flip two coins and ignore one. The thumb is said to bring its owner good luck up until the end of their life. That duration has yet to be specified. |
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Basic Land — Swamp (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Planeswalker — Tamiyo [+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." |
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Legendary Planeswalker — Ajani [+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [−8]: You gain 100 life. |
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Legendary Planeswalker — Angrath [+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard. |
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Legendary Planeswalker — Ashiok Spells and abilities your opponents control can't cause their controller to search their library. [−1]: Target player mills four cards. Then exile each opponent's graveyard. |
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Legendary Planeswalker — Sorin [+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players. |
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Instant Look at target player's hand. Draw a card. In an empty castle far to the south, Li'l Giri found a child sleeping soundly. All was quiet until suddenly . . . |
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Enchantment , Pay 2 life: Draw a card. A monster appeared! With a foul claw, it snatched the child and disappeared into the depths of the castle! |
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Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Li'l Giri tracked the robotic villain with silent steps. Just as the monster was about to eat the child . . . |
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Sorcery Destroy target artifact you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Our hero struck with a flash of steel, slicing the monster's claw and freeing the young girl from its grasp! |
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Sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Li'l Giri defeated the dastardly villain . . . or had he? Find out what is in store for our hero next time! |
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Enchantment Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays . The bond between spellcaster and familiar allows the mage to detect even the smallest of magical ripples—and use them to their advantage. |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Their Enclave overrun, the merfolk took refuge within beauty. |
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Enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. Given time, a single seed can sprout a mighty forest. |
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Enchantment — Aura Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. |
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Instant Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Kaito's understanding of technology is just as deadly as his blade. |
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Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. "If we don't like our options, we can beg, fight, or steal to change them." |
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Instant Return target creature to its owner's hand. Untap up to two lands. "I believe life is a series of choices, and you just made the wrong one." |
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Sorcery You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
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Instant ( can be paid with either or .) Players can't search libraries this turn. Draw a card. Kaito followed the clues his sister gave him, only to find his friend dead at the hands of a monster. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Creature — Spirit Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. "Dust Drinker," "The Swirling Storm," "The Searing Wind"—Hokori had many names, but none of them was "The Merciful." 2/2 |
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Legendary Creature — Spirit Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." The samurai struck the fragile-looking bubble, and her sword shattered into countless pieces. 2/2 |
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Enchantment Creature — Spirit Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player. "Nothing like a bit of arson to really get the party started." —Xenagos, the Reveler 2/2 |
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Creature — Elf Spirit Exile Elvish Spirit Guide from your hand: Add . "The spirits of the Whispering Woods are mysterious and mercurial. Follow one, and you're just as likely to end up at the center of the forest as you are at your own front door." —Greensleeves, High Wizard of the Domains 2/2 |
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Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. |
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Enchantment — Aura Enchant creature : Tap enchanted creature. : Untap enchanted creature. |
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Legendary Land Boseiju, Who Shelters All enters the battlefield tapped. , Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered. |
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Legendary Land Hall of the Bandit Lord enters the battlefield tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste. |
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Legendary Creature — Human Warrior As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. 0/7 |
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Legendary Creature — Human Warrior Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) , , Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. ( is the untap symbol.) 2/4 |
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Legendary Creature — Human Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Aisha of Sparks and Smoke gains first strike until end of turn. Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. 4/2 |
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Legendary Creature — Human Beast Warrior Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5 |
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Legendary Creature — Human Soldier Multikicker When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. 3/3 |
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Legendary Creature — Human Monk Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card. 1/3 |
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Legendary Creature — Human Soldier Whenever Immard, the Stormcleaver enters the battlefield or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn. 4/4 |
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Legendary Creature — Human Warrior Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. 7/4 |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Howltooth Hollow enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if each player has no cards in hand. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. |
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Sorcery Destroy all creatures. They can't be regenerated. Watch the skies. |
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Enchantment When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay . |
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Artifact Creature — Vedalken Artificer Artifact spells you cast cost less to cast. Don't worry, they want you to smash them. 1/2 |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. You see a lock, I see an invitation. |
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Sorcery Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Don't know how I got here, but I'll be the last one standing. |
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Artifact — Vehicle Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Don't forget to thank the Bus Driver. 3/3 |
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Legendary Artifact , : Search your library for a permanent card, put it onto the battlefield, then shuffle. Its power levels are off the charts. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Creature — Phyrexian Angel Horror Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |
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Legendary Artifact Creature — Human When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. , Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life. 4/4 |
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Legendary Creature — Ogre Wizard Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/4 |
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Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or . |
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Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or . |
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Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or . |
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Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or . |
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Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or . |
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Legendary Creature — Dwarf Advisor Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. "If it's broke, I'll fix it. If it isn't broke, I'll break it, and then I'll fix it again!" 2/2 |
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Legendary Creature — Zombie Dwarf Minion creatures get +1/+1. , Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield. He was once one of the mightiest pit fighters alive. That description is still mostly accurate. 2/2 |
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Legendary Creature — Dwarf Noble If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. "I like problems that can be solved with an axe. And it turns out, when you have an axe, that's most of them." 2/4 |
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Legendary Creature — Dwarf Pilot Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. 3/3 |
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Land Nomad Outpost enters the battlefield tapped. : Add , , or . The old woman murmured, her last words too hoarse, too quiet to understand. The Envoy steeled herself, feebly disguising her grief: "The pilgrimage begins at dawn." |
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Basic Land — Island (: Add .) |
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World Enchantment All creatures have haste. The endless spectral procession crashed against the Envoy's hiding spot. "What are you," they taunted, "fighter or failure? Give in, daughter of the dead, and join your ancestor in eternal slumber." |
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Land : Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Upon scattering her grandmother's ashes, the Envoy was bathed in a warm spectral glow. |
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Land : Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
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Land : Add . , Sacrifice Command Beacon: Put your commander into your hand from the command zone. |
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Land , Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. |
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Land : Add . , Sacrifice Strip Mine: Destroy target land. |
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Creature — Human Cleric : Target creature you control gains protection from the color of your choice until end of turn. Her boundless love has moved many. Her confidence has moved mountains. 1/1 |
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Creature — Avatar Death's Shadow gets -X/-X, where X is your life total. It's said that death mourns every soul it claims and lovingly crafts a mask for each of the departed. 13/13 |
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Creature — Elf Druid : Add . "I ask you, one who has returned to arms of nature, what dreams await in the slumber of death?" 1/1 |
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Basic Land — Forest (: Add .) |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. "Jayce Talis, you are accused of illegal experimentation and endangering the citizens of Piltover." —Cassandra Kiramman |
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Enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays . "I believe I've discovered something truly incredible: a way to harness magic through science!" —Jayce Talis |
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Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. "Your voice. Pushing me. Picking me up . . . when all the colors were black." —Jinx |
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Sorcery Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "I wish I could say it gets easier, kiddo, but I'd be lying." —Vander |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. The Atlas Gauntlets did little to dissuade Vi of the notion that everything could be solved by punching. |
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Instant This spell can't be countered. Counter target spell you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") For a moment, it seemed as if Powder's invention had really worked. |
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Artifact : Add . The power of the Arcane too often finds itself in the hands of those foolish enough to think themselves its master. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Creature — Angel Flying, first strike, vigilance, trample, haste, protection from black and from red Although she wore Nivea's kind face, her heart held nothing but vengeance. 6/6 |
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Legendary Creature — Zombie Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Once a servant of the light, now a slave to the dark. 5/5 |
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Legendary Creature — Elf Warrior First strike : Destroy target artifact if its mana value is equal to the amount of unspent mana you have. To seek the truth was her calling. To gain its power was her destiny. 3/2 |
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Legendary Creature — Vampire Knight Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. 3/3 |
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Legendary Creature — Eldrazi When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. 12/12 |
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Creature — Giant Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. His silent stare was punctured only by his deafening roar. 6/6 |
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Huntmaster of the Fells // Ravager of the Fells Creature — Human Werewolf Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. 2/2 |
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Huntmaster of the Fells // Ravager of the Fells Creature — Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4 |
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Artifact Creature — Angel Flying You can't lose the game and your opponents can't win the game. On shining argent wings she came, declaring that no harm would befall her charge. 4/4 |
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Legendary Creature — Cat Soldier Vigilance Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature. 3/4 |
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Legendary Creature — Wizard : Draw three cards. : Return Arcanis the Omnipotent to its owner's hand. He has journeyed where none have been before. Now he returns to ensure that none follow. 3/4 |
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Legendary Creature — Human Assassin Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. 3/3 |
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Legendary Creature — Elf Shaman Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. "Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life." 2/2 |
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Legendary Planeswalker — Karn Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. |
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Legendary Planeswalker — Ugin Colorless spells you cast cost less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors. |
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Legendary Planeswalker — Gideon As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. [+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. [−6]: Exile target nonland permanent. |
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Legendary Planeswalker — Teyo You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender. |
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Legendary Planeswalker Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater. |
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Legendary Planeswalker — Jace If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. |
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Legendary Planeswalker — Kasmina Spells your opponents cast that target a creature or planeswalker you control cost more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. |
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Legendary Planeswalker — Narset Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Legendary Planeswalker — Davriel At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. [−1]: Target player discards a card. |
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Legendary Planeswalker — Liliana Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. |
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Legendary Planeswalker — Nixilis Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards. |
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Legendary Planeswalker — Chandra Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. [+1]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top seven cards of your library. You may play them this turn. |
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Legendary Planeswalker — Jaya If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya, Venerated Firemage deals 2 damage to any target. |
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Legendary Planeswalker — Sarkhan Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying. |
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Legendary Planeswalker — Tibalt Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." |
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Legendary Planeswalker — Arlinn Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token. |
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Legendary Planeswalker — Yanggu Each creature you control with a +1/+1 counter on it has ": Add one mana of any color." [−1]: Put a +1/+1 counter on target creature. |
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Legendary Planeswalker — Nissa Whenever you tap a Forest for mana, add an additional . [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. |
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Legendary Planeswalker — Vivien You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. |
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Legendary Planeswalker — Ajani Creatures you control have vigilance. [+1]: You gain 3 life. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. |
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Legendary Planeswalker — Domri Creatures you control get +1/+0. [+1]: Add or . Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control. |
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Legendary Planeswalker — Bolas Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game. |
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Legendary Planeswalker — Ral Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. |
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Legendary Planeswalker — Sorin As long as it's your turn, creatures and planeswalkers you control have lifelink. [+2]: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. [−X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. |
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Legendary Planeswalker — Tamiyo Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand. |
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Legendary Planeswalker — Teferi Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. |
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Legendary Planeswalker — Angrath Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
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Legendary Planeswalker — Ashiok Spells and abilities your opponents control can't cause their controller to search their library. [−1]: Target player mills four cards. Then exile each opponent's graveyard. |
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Legendary Planeswalker — Dovin Artifact, instant, and sorcery spells your opponents cast cost more to cast. [−1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. |
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Legendary Planeswalker — Huatli Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control. |
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Legendary Planeswalker — Kaya Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature. |
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Legendary Planeswalker — Kiora Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [−1]: Untap target permanent. |
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Legendary Planeswalker — Nahiri As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate. [−X]: Nahiri, Storm of Stone deals X damage to target tapped creature. |
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Legendary Planeswalker — Saheeli Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. |
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Legendary Planeswalker — Samut Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Legendary Planeswalker — Vraska Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. [−2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." |
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Legendary Planeswalker — Tibalt [+1]: Draw a card, then discard a card at random. [−4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. [−6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. |
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Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "We don't make mistakes, just happy little accidents." —Bob Ross |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Artifact — Equipment Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. (It's a 2/2 black Zombie creature.) Equip |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. "The secret is simply to know what you're going to do before you even see the possibilities." —Porlema'ko, mind mage |
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Legendary Creature — Homunculus When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. 1/1 |
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Legendary Creature — Kraken Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 5/8 |
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Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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Artifact Creature — Phyrexian Horror : Change a target of target spell or ability to Spellskite. ( can be paid with either or 2 life.) 0/4 |
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Enchantment Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control. Brushing hair against your face |
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Artifact : Add one mana of any color in your commander's color identity. |
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Creature — Crocodile Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) "Preying on unsuspecting goobers, this crocodile is the only foe to ever best me in a knife fight." —Crocodile Jackson, legendary cowboy 2/2 |
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Sorcery Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card. "Uni! Uni! I knew you'd come back!" —Bobby |
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Creature — Human Advisor , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. ". . . we will no longer sit idly by, fearing for our lives! To that end . . ." 1/3 |
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Creature — Human Advisor , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. ". . . we demand a repeal of those ridiculous sumptuary laws. Additionally . . ." 1/3 |
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Creature — Human Advisor , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. ". . . the king's burning heart must be laid to rest at last. And furthermore . . ." 1/3 |
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Creature — Human Advisor , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. "...cake. The Overmind demands cake. The Overmind also requires that..." 1/3 |
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Creature — Human Advisor , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. "...we need seeds, yo." "Lots of seeds, and..." 1/3 |
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Creature — Human Advisor , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. ". . . a decreased duration of synodic months would be most welcome. Also . . ." 1/3 |
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Creature — Human Advisor , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. ". . . the communal bone garden is in dire need of new vertebrae, plus . . ." 1/3 |
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Creature — Human Advisor , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. ". . . you must open the gates of the Shredforge to all, but also . . ." 1/3 |
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Artifact Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. |
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Artifact Creature — Thopter Flying 0/2 |
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Artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip |
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Land : Add . , : Target creature can't be blocked this turn. |
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Artifact Land Indestructible : Add . |
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Havengul Laboratory // Havengul Mystery Legendary Land : Add . , : Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory. "Today, we make history. Today, we make contact." —Dr. Martin Brenner |
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Havengul Laboratory // Havengul Mystery Legendary Land When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery. , Pay 1 life: Add . |
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Creature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) "Their appendages are sharper than our swords and quicker than our bows." —Hastric, Thunian scout 2/2 |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities. 3/3 |
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Creature — Sliver Whenever a Sliver deals damage, its controller gains that much life. The slivers would survive, even at the expense of every other creature on Otaria. 3/3 |
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Creature — Sliver All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety. 3/3 |
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Creature — Sliver All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) "They encircled our patrol with the stealth of snakes, corralling us like livestock." —Merrik Aidar, Benalish patrol 1/1 |
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Creature — Sliver As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water. 2/2 |
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Creature — Sliver Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . "The hive shimmered, and its walls seemed a living mirror." —Hastric, Thunian scout 1/1 |
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Creature — Sliver Sliver creatures you control have flying. Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers. 1/1 |
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Creature — Sliver All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.) "Wait, where am I? Who am I? And what are you?" —Skyshroud secretkeeper, last words 2/2 |
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Creature — Sliver All Sliver creatures have ": This creature deals 2 damage to any target and 3 damage to itself." They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy. 2/2 |
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Creature — Sliver All Slivers have ": Target player mills a card." "What wears down my people most, I think, is not the danger, but the endless screeching outside our camp." —Merrik Aidar, Benalish patrol 1/1 |
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Creature — Sliver Trilobite Sliver creatures you control have ": Untap this creature." A living fossil active after eons of dormancy. 2/2 |
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Creature — Sliver All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen. 1/1 |
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Creature — Sliver Whenever a Sliver deals combat damage to a player, its controller may draw a card. "Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected." —Riptide Project researcher 3/3 |
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Creature — Sliver All Slivers have ": Tap target permanent." "Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition." —Freyalise 2/2 |
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Creature — Sliver All Sliver creatures have flying. "Everything around here has cut a deal with gravity." —Gerrard of the *Weatherlight* 1/1 |
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Creature — Sliver All Slivers have "Sacrifice this permanent: Add ." "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." —Endrek Sahr, master breeder 2/2 |
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Creature — Sliver Each Sliver creature card in your graveyard has unearth . Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) "A colony of horrors lurks beneath the mire. One must move deliberately with every ste—" —Loamlair guide, last words 2/2 |
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Creature — Sliver Whenever a Sliver you control attacks, defending player loses 1 life. "Seeing one slowly devour one of my party begged the question—do they know what cruelty is?" —Hastric, Thunian scout 1/1 |
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Creature — Sliver All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." A sliver shares everything with its hive—even its afflictions. 5/5 |
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Creature — Sliver All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." A sliver shares everything with its hive—even its afflictions. 5/5 |
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Creature — Sliver Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) When the hive must feed, every appendage becomes an additional mouth. 2/2 |
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Creature — Sliver Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. It doesn't need to use its venom—it just needs you to know it can. 3/3 |
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Creature — Sliver Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. It doesn't need to use its venom—it just needs you to know it can. 3/3 |
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Creature — Sliver Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) "The slivers became adept at provoking a fear response in other species." —Hastric, Thunian scout 2/2 |
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Creature — Sliver Sliver creatures you control have haste. (They can attack and as soon as they come under your control.) They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant. 2/2 |
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Creature — Sliver All Sliver creatures have double strike. "A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air." —Adom Capashen, Benalish hero 3/3 |
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Creature — Sliver Each Sliver card in each player's hand has slivercycling . Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.) "Where did *you* come from?" —Otarian hunter, last words 2/2 |
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Creature — Sliver All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." As malleable as molten steel, but as dangerous as the finished blade. 3/3 |
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Creature — Sliver All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have ": Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) "There's just one. I'll finish it in a single blow. —Mercenary *en*-Vec, last words 2/2 |
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Creature — Sliver Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." Victories against the hive are tragedies. 2/2 |
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Creature — Sliver Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) You're too busy recoiling in fear to realize that it's already hit you. 1/1 |
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Creature — Sliver Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target." Every inch of a sliver's body is a potential claw, appendage, or projectile. 2/2 |
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Creature — Sliver All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) "That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely." —Rukarumel, field journal 1/1 |
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Creature — Sliver Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. Within weeks, more slivers nested in Otaria than ever existed on Rath. 3/3 |
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Creature — Sliver All Slivers have ": Add one mana of any color." "The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world." —Freyalise 1/1 |
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Creature — Sliver All Sliver creatures have trample. A bristling wave of slivers broke against the *Weatherlight's* timbers. 2/2 |
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Creature — Sliver Sliver creatures you control have ": Add one mana of any color." "I see in their interconnectedness a strange embodiment of the natural order." —Dionus, elvish archdruid 1/1 |
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Creature — Sliver Sliver creatures you control get +3/+3. Even the thrums, the lowliest of slivers, become deadly in its presence. 3/3 |
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Creature — Sliver All Sliver creatures get +2/+2. "The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee." —Llanach, Skyshroud ranger 2/2 |
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Creature — Sliver All Sliver creatures get +1/+1. The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle. 1/1 |
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Creature — Sliver Sliver creatures you control get +1/+1. No matter how much the slivers change, their collective might remains. 1/1 |
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Creature — Sliver Flash Any player may cast Sliver spells as though they had flash. The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish. 1/1 |
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Creature — Sliver This spell can't be countered. Sliver spells can't be countered. "It would take another apocalypse to stop the slivers now." —Riptide Project researcher 2/2 |
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Creature — Sliver Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." The question isn't whether slivers will adapt to a world's perils but whether the world's perils will adapt to slivers. 2/2 |
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Creature — Sliver All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) "They actually have venom, not poison. If they were poisonous, a single drop would—IT BURNS! IT BURNS!" —Riptide researcher, last words 1/1 |
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Creature — Sliver All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) "They actually have venom, not poison. If they were poisonous, a single drop would—IT BURNS! IT BURNS!" —Riptide researcher, last words 1/1 |
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Creature — Sliver Sliver creatures you control have flying and haste. Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered. 1/1 |
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Creature — Sliver All Slivers have shroud. (They can't be the targets of spells or abilities.) Bred as living shields, these slivers have proven unruly—they know they cannot be caught. 2/2 |
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Creature — Sliver All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." 2/2 |
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Creature — Sliver All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." "Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive." —Llanach, Skyshroud ranger 1/1 |
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Creature — Sliver All Slivers have "Pay 2 life: Return this permanent to its owner's hand." Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature. 2/2 |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." Warm enough to incubate eggs or incinerate those who would eat them. 2/2 |
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Creature — Sliver All Slivers have ", Sacrifice this permanent: Destroy target permanent." Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair. 2/2 |
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Creature — Sliver All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." "When struck, its hide shimmers through sequences of color—a signaling language I am eager to unravel." —Rukarumel, field journal 2/2 |
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Land : Add . : Add one mana of any color. Spend this mana only to cast a Sliver spell. , : Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver. |
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Land : Add . : Add or . Battlefield Forge deals 1 damage to you. Golf Sucks Now And Has Always Sucked |
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Basic Land — Plains (: Add .) |
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Creature — Phelddagrif : Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4 |
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Creature — Phelddagrif : Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4 |
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Basic Land — Island (: Add .) |
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Basic Land — Mountain (: Add .) |
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Instant Lightning Bolt deals 3 damage to any target. |
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Artifact , Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. , Sacrifice Pyrite Spellbomb: Draw a card. You're gonna love this next one. |
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Land : Add one mana of any color in your commander's color identity. What did you do to the Zero Point? |
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Legendary Creature — Dwarf Noble If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. "I like problems that can be solved with an axe. And it turns out, when you have an axe, that's most of them." 2/4 |
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Land : Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Upon scattering her grandmother's ashes, the Envoy was bathed in a warm spectral glow. |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Creature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
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Basic Land — Forest (: Add .) |
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Artifact : Add . , , Sacrifice Hedron Archive: Draw two cards. |
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Artifact Creature — Thopter Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1 |
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Artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Artifact Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire. |
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Land You have no maximum hand size. : Add . |
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Creature — Frog Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. Gromp spores can be distilled into a variety of powerful chemical agents, or added to tea for a disastrous afternoon in the city. 1/1 |
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Land : Add one mana of any color in your commander's color identity. There is a place apart from this world, a rift where pretense falls away and champions find their glory. |
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Legendary Creature — Human Warrior Dakkon Blackblade's power and toughness are each equal to the number of lands you control. The Blackblade determines not who is right, but who is left. */* |
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Legendary Creature — Vampire Knight Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. 3/3 |
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Huntmaster of the Fells // Ravager of the Fells Creature — Human Werewolf Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. 2/2 |
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Huntmaster of the Fells // Ravager of the Fells Creature — Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4 |
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Legendary Planeswalker — Elspeth [+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." |
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Basic Land : Add . |
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Basic Land : Add . |
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Basic Land : Add . |
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Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) "We slew the last dragon ages ago. Now we fight the *real* monsters." 2/2 |
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Artifact : Add one mana of any color that a land an opponent controls could produce. |
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Artifact Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. , Remove a gold counter from Dragon's Hoard: Draw a card. : Add one mana of any color. |
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Land : Add one mana of any color in your commander's color identity. Millions of years of history forged, forgotten, and transformed. |
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Creature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. "Tell me, Muse, of that man, so ready at need, who wandered far and wide." —Homer, *The Odyssey* 3/2 |
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Instant Exile target creature. Its controller gains life equal to its power. |
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Creature — Merfolk Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier. 1/1 |
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Creature — Demon Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. 7/7 |
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Creature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn. While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow. 5/5 |
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Instant Target creature gets +3/+3 until end of turn. |
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Creature — Elemental Maro's power and toughness are each equal to the number of cards in your hand. No two draw the same Maro. */* |
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Creature — Elemental Maro's power and toughness are each equal to the number of cards in your hand. No two draw the same Maro. */* |
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Creature — Eldrazi ( represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4 |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. |
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Delver of Secrets // Insectile Aberration Creature — Human Wizard At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Insects always occupied a special place in the wizard's heart. 1/1 |
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Delver of Secrets // Insectile Aberration Creature — Human Insect Flying Now insects occupy a special place in his lungs, intestines, liver, kidneys, eyeballs... 3/2 |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. James would let his duck compose now and then, but never make the tea! |
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Instant Lightning Strike deals 3 damage to any target. |
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Creature — Zombie Warrior When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. The slaughter of his people by unliving monsters, . . . 3/1 |
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Legendary Creature — Human Wizard Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/4 |
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Land , Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. |
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Legendary Creature — Dragon Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 5/5 |
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Enchantment Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) The prominence danced before the shaman, a tangle of power and flame—his to unravel. |
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Sorcery Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments. An opal that holds limitless fire … my love. Leaving the world anew With its cleansing embrace. |
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Enchantment You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. "Avacyn is gone, yet you remain." —Traveler's prayer to Sigarda |
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Creature — Dog Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) "I never had the chance to say 'thank you.' Or 'goodbye.'" —Sarvag, eulogy for a friend 1/1 |
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Land When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add . |
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Legendary Creature — Human Advisor Your opponents can't gain life. , Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. 1/4 |
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Sorcery Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. A simple sacrifice: his heart for the world. |
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Artifact — Equipment Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) "Ash, she's dead; we gotta bury her." —Scotty |
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Creature — Goat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) "Up, yes, in the branches, the purple blossoms go pale at the edges; there is meaning in the shifting of the sap, and I see in them traces of last year, but then they hadn't grown so strong, and their limbs were more like wires." —N'or Waulk, flamekin prophet 1/1 |
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Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or . "Motive power nil. Total loss of vision. Sensor plates not functioning, and weaponry deactivated." —The Third Doctor |
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Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or . "There's this house. A big old house, been empty for years, falling apart. Wester Drumlins, out by the estate." —Sally Sparrow |
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Creature — Dinosaur Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 |
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Creature — Dinosaur Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. "It's only principle is the butterfly effect. A butterfly can flap its wings in Peking and in Central Park you get rain instead of sunshine." |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. "It's only principle is the butterfly effect. A butterfly can flap its wings in Peking and in Central Park you get rain instead of sunshine." |
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Land : Add one mana of any color in your commander's color identity. |
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Ajani Goldmane // Ajani Goldmane Legendary Planeswalker — Ajani [+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." Catcher |
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Ajani Goldmane // Ajani Goldmane Legendary Planeswalker — Ajani [+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." |
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Legendary Planeswalker — Jace [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards. Pitcher |
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Legendary Planeswalker — Jace [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards. |
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Legendary Planeswalker — Liliana [+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control. Right Field |
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Legendary Planeswalker — Liliana [+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control. |
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Chandra Nalaar // Chandra Nalaar Legendary Planeswalker — Chandra [+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [−X]: Chandra Nalaar deals X damage to target creature. [−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. All-Star Planeswalker |
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Chandra Nalaar // Chandra Nalaar Legendary Planeswalker — Chandra [+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [−X]: Chandra Nalaar deals X damage to target creature. [−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. |
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Garruk Wildspeaker // Garruk Wildspeaker Legendary Planeswalker — Garruk [+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn. Designated Hitter |
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Garruk Wildspeaker // Garruk Wildspeaker Legendary Planeswalker — Garruk [+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn. |
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Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. |
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Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. |
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Creature — Rat Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. If you appease them, they grow pompous. 2/2 |
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Creature — Rat Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. If you embolden them, they grow ambitious. 2/2 |
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Creature — Rat Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. If you exalt them, they grow splendiferous. 2/2 |
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Land : Add one mana of any color in your commander's color identity. |
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Creature — Elf Cleric When Skemfar Shadowsage enters the battlefield, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common. 2/5 |
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Creature — Elf Warrior Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. "Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all." 1/1 |
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Creature — Elf Shaman When Elvish Visionary enters the battlefield, draw a card. "From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful." 1/1 |
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Creature — Elf Druid When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "Verdant bloom does exist. It merely hides for its own safety." 1/1 |
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Creature — Elf Advisor When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card. "I support their show, they show me their support." 1/4 |
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Creature — Elf Rogue Reach , Tap an untapped creature you control: Add one mana of any color. The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere. 1/2 |
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Creature — Elf Druid When Llanowar Visionary enters the battlefield, draw a card. : Add . The elves of Llanowar look to their past to determine the shape of their future. 2/2 |
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Creature — Elf Warrior Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull. 3/3 |
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Creature — Elf Warrior Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post. 2/2 |
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Creature — Elf Druid Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) : Add one mana of any color. "There are many kinds of duty, and mine is to see our world grow and endure." 2/1 |
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Creature — Elf Scout Ranger When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. "Not all paths are found on the forest floor." 1/1 |
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Creature — Elf : Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. Even through the Mirari's voice, the elves still hear the call of their kinship. 1/2 |
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Creature — Elf : You gain 1 life for each Elf on the battlefield. "Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." 1/1 |
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Creature — Insect Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn. It drinks fatigue. 1/1 |
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Creature — Elf Shaman When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. To the elves, her spear is a compass; to the boggarts, a harbinger of doom. 3/2 |
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Artifact : Target player mills a card. (They put the top card of their library into their graveyard.) , , Sacrifice Codex Shredder: Return target card from your graveyard to your hand. |
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Artifact : Target player mills a card. (They put the top card of their library into their graveyard.) , , Sacrifice Codex Shredder: Return target card from your graveyard to your hand. |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Land : Add one mana of any color in your commander's color identity. "Welcome back to my humble abode. Feel free to take a look around." —Lara Croft |
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Enchantment Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |
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Legendary Creature — Dog Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.) They would never again be parted. 1/1 |
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Basic Land : Add . |
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Basic Land : Add . |
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Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add . |
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Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add . |
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Legendary Creature — Chimera Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield. "Oh, what fun is there in making sense?" 3/5 |
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Artifact When Coveted Jewel enters the battlefield, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. |
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Artifact : Add one mana of any color. , : Untap another target artifact. , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.) , : Target creature can't be blocked this turn. The Doctor's technologically advanced tool helps them out in most situations. |
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Artifact : Add one mana of any color in your commander's color identity. |
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Artifact : Add one mana of any color in your commander's color identity. |
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Legendary Creature — God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. 5/5 |
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Instant Lightning Bolt deals 3 damage to any target. |
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Legendary Creature — God Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. : Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step. 4/4 |
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Legendary Creature — God Whenever a creature with a -1/-1 counter on it dies, draw a card. : Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. 6/5 |
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Creature — Goblin Shaman Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or . 0/1 |
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Creature — Spirit Untap all permanents you control during each other player's untap step. Some muses give birth to art and poetry. Others inspire life itself. 2/4 |
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Legendary Planeswalker — Elspeth [+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." |
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Creature — Human Wizard Tap an untapped Wizard you control: Counter target spell unless its controller pays . „Achte immer auf die Schatten der alten Meister. Sie waren vor dir da und werden noch lange nach dir da sein." —Aus Donatos gesammelten Weisheiten 2/2 |
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Instant Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Das Erste, was ich spüre, ist die Wut — und dann kommt die Kraft. |
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Creature — Human Druid Whenever you cast an enchantment spell, you may draw a card. „Sie verlangt keinen Gehorsam. Doch die Natur lauscht ihrer Bitte, und die Antwort enttäuscht nie." —*Enzyklopädie von Endres*, „Naturzauber" 0/2 |
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Sorcery Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. "We have defied fate. Our destinies are our own." |
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Sorcery Take an extra turn after this one. Skip the untap step of that turn. "I do." |
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Legendary Creature — Human Warrior First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. "Our history is one hand reaching out to another." 3/2 |
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Enchantment , Exile two cards from your graveyard: Create a 2/2 green Bear creature token. They built a refuge with their bear hands. |
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Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles. |
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Enchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced. "You were right, Ixalan is a paradise," said Saheeli. "Mostly because you're here." |
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Artifact : Add . The relic had been kept for years in a place of power, of community, and of friendship—distilling magic from the light of love. |
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Land , Pay 1 life: Add one mana of any color. Better places poured prismatic dreams into the world, rendering it anew. |
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Legendary Creature — Dragon Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip . 4/3 |
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Legendary Creature — Dragon Flying Iymrith, Desert Doom has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5 |
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Legendary Creature — Zombie Dragon Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. 5/2 |
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Legendary Creature — Dragon This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. 6/6 |
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Legendary Creature — Dragon Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. 7/7 |
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Legendary Creature — Dragon God Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. 7/7 |
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Sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. "I know she is somewhere in the Multiverse. I will find her no matter what, even if it means I have to travel all worlds that exist." —Kaito Shizuki |
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Instant Exile target creature. Its controller gains life equal to its power. "Rather than be hunted in the shadows, I choose to face the real enemy. I am not afraid of monsters I can see." —The Emperor |
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Sorcery Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. "Whoever Tezzeret is working with is after more than the Emperor." —Tamiyo |
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Sorcery Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. "Wake up, new Phyrexian Planeswalker! You will not be the last." —Jin-Gitaxias |
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Instant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) "I won't tell you or anyone else where my son is. Ever." —Tamiyo |
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Creature — Orc Warrior When Merciless Executioner enters the battlefield, each player sacrifices a creature. Kommandos differ from usual Orks. They still want to kill you. They just want to surprise you before they do it. 3/1 |
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Enchantment : Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. Despite being more cunning than most Orks, Kaptin Badrukk still recognizes that some plans just need more dakka. |
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Legendary Creature — Goblin Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. 1/2 |
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Legendary Creature — Orc Warrior Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. 7/2 |
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Legendary Artifact — Vehicle Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 6/5 |
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Enchantment Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped. "Man is a beast and it is good that fear fills him." —Nagash, Supreme Lord of the Undead |
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Legendary Creature — Human Knight First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast. Neave Blacktalon is a single-minded hunter and slayer of the enemy's most powerful lords. 2/2 |
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Legendary Creature — Human Warrior Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. : Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. 3/2 |
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Creature — Dragon Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. 5/5 |
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Artifact — Equipment Equipped creature gets +3/+0 and has trample and lifelink. Equip The relics of the God-King are many, but no other inspires as much awe in his faithful or dread in his foes. |
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Sorcery If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. |
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Instant Counter target spell. Untap up to four lands. Sometimes you just have to go for it. |
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Sorcery As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. "Looks like they're just piling on now." |
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Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
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Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. |
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Artifact : Add one mana of any color that a land an opponent controls could produce. |
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Legendary Planeswalker — Narset Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Legendary Planeswalker — Nissa Whenever you tap a Forest for mana, add an additional . [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. |
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Legendary Planeswalker — Tezzeret [+1]: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [−1]: Target artifact becomes an artifact creature with base power and toughness 5/5. [−4]: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. |
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Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) "We slew the last dragon ages ago. Now we fight the *real* monsters." 2/2 |
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Creature — Human Knight First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. 2/2 |
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Creature — Zombie Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand. "All of life's problems can be solved—death included." —Nymara, Rhodosi dreadlord 2/2 |
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Enchantment Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. "The dead ones joined Tocatztli, the seven-legged, each bloom becoming a star in the night sky." —*The Song of Origins* |
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Creature — Eldrazi ( represents colorless mana.) When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. Its powers are simple—mind over matter. Or rather, an immeasurable mind disassembling and reconfiguring matter. 3/2 |
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Legendary Creature — Illusion Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. Go ahead, tell it that it isn't real. 1/1 |
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Legendary Creature — Human Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. Pir always had a *very* big imagination. 1/1 |
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Legendary Creature — Frog Horror Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. 6/6 |
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Artifact : Add . : Add or . Talisman of Progress deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Dominance deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Indulgence deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Impulse deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Unity deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Hierarchy deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Creativity deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Resilience deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Conviction deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Curiosity deals 1 damage to you. |
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Legendary Planeswalker — Jaya [+1]: Add . Spend this mana only to cast instant or sorcery spells. [+1]: Discard up to three cards, then draw that many cards. [−8]: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead." |
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Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets. The mirror's shards sparkled like starfire, and a legend was reborn. |
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Instant Add . "Sometimes, students, rite makes might." —Mother Luti |
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Enchantment Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. "Tyrants will always suffer consequences. My favorite are the fiery ones." |
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Legendary Artifact : Add . When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. The strongest mentorships kindle the passions of both student and teacher. |
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Legendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay . Each untapped creature you control gets +0/+2 as long as it's not attacking. : Arcades Sabboth gets +0/+1 until end of turn. 7/7 |
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Legendary Creature — Elder Dragon Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay . 7/7 |
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Legendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay . Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. 7/7 |
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Legendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay . : Vaevictis Asmadi gets +1/+0 until end of turn. : Vaevictis Asmadi gets +1/+0 until end of turn. : Vaevictis Asmadi gets +1/+0 until end of turn. 7/7 |
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Legendary Creature — Elder Dragon Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay . 7/7 |
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Legendary Artifact Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts. |
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Artifact Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) : Add one mana of any color. |
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Artifact : Add . |
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Creature — Eldrazi Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values. "I used to think penthouses were for jerks but I'm starting to see the appeal." 11/9 |
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Creature — Goblin When Goblin Settler enters the battlefield, destroy target land. The safer outcroppings were already claimed by goblin overachievers. 1/1 |
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Creature — Ouphe Activated abilities of artifacts can't be activated. "So this orb I got back at Spherecon 1993. It looks a lot like the '94 version but it's actually rounder." 2/2 |
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Creature — Elemental Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. "RARGLEARGLEARGLE!" 4/3 |
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Blightsteel Colossus // Blightsteel Colossus Artifact Creature — Phyrexian Golem Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. 11/11 |
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Blightsteel Colossus // Blightsteel Colossus Artifact Creature — Phyrexian Golem Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. 11/11 |
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Doubling Cube // Doubling Cube Artifact , : Double the amount of each type of unspent mana you have. "Freedom is the right of all sentient beings." —Optimus Prime |
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Doubling Cube // Doubling Cube Artifact , : Double the amount of each type of unspent mana you have. "Peace through tyranny." —Megatron |
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Darksteel Colossus // Darksteel Colossus Artifact Creature — Golem Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 |
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Darksteel Colossus // Darksteel Colossus Artifact Creature — Golem Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 |
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Enchantment Creatures you control have double strike and lifelink. "Now light our darkest hour." —Rodimus Prime |
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Instant Untap all nonland permanents you control. "Megatron must be stopped. No matter the cost!" —Optimus Prime |
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Sorcery Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Megatron is no more . . . there is only Galvatron. |
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Sorcery Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life. |
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Sorcery Destroy X target artifacts. Decepticon warfare: the art of total annihilation. |
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Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. "One day, an Autobot shall rise from our ranks and use the power of the Matrix to light our darkest hour. Until that day, till all are one." —Optimus Prime |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Creature — Fish When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. "Blue, glossy green, and velvet black, They coiled and swam; and every track Was a flash of golden fire." —Samuel Taylor Coleridge "The Rime of the Ancient Mariner" 3/3 |
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Creature — Human Scout Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. "Tell me, Muse, of that man, so ready at need, who wandered far and wide." —Homer, *The Odyssey* 3/2 |
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Artifact When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. , : Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) "Deep into that darkness peering, long I stood there wondering, fearing." —Edgar Allen Poe, "The Raven" |
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Artifact — Equipment Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip "'The name of it,' said the lady, 'is Excalibur.'" —Sir Thomas Malory, *Le Morte d'Arthur* |
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Creature — Human Wizard If you would draw a card while your library has no cards in it, you win the game instead. "They claim that dog is man's best friend. But according to my calculations, it's actually this guy!" 2/2 |
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Creature — Zombie When Stitcher's Supplier enters the battlefield or dies, mill three cards. "Heel! Wait, no—fetch the whole leg!" —Stitcher Geralf 1/1 |
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Creature — Elf Druid Whenever you cast a creature spell, draw a card. "Despite its ghastly appearance, the Ravnican murder budgie makes quite an erudite conversationalist." 2/3 |
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Creature — Naga Cleric You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells. 3/4 |
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Creature — Elf Scout When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. But *should* elves? 1/1 |
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Enchantment — Aura Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities. An unlikely jail for an impossible inmate. |
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Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay . The universe let out a sigh of relief. |
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Enchantment Lands you control are every basic land type in addition to their other types. For a brief eternity, the truth refracted across a thousand futures. |
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Enchantment — Aura Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. There's always another tomorrow. |
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Legendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. "Fashion belongs to those with the luxuries of style and taste. I have both." 0/2 |
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Legendary Planeswalker — Liliana [+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have ': Add .'" |
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Creature — Human Wizard When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. Dressed to suppress. 2/3 |
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Artifact Creature — Construct As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. Always on trend. 2/2 |
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Artifact Creature — Phyrexian Shapeshifter ( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. 0/0 |
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Legendary Planeswalker — Tezzeret [+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. |
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Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Creature — Zombie Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. 1/1 |
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Sorcery Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. |
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Creature — Human Shaman When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. 3/2 |
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Sorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. |
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Ulamog, the Ceaseless Hunger // Ulamog, the Ceaseless Hunger Legendary Creature — Eldrazi When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. 10/10 |
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Ulamog, the Ceaseless Hunger // Ulamog, the Ceaseless Hunger Legendary Creature — Eldrazi When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. 10/10 |
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Etali, Primal Storm // Etali, Primal Storm Legendary Creature — Elder Dinosaur Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. 6/6 |
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Etali, Primal Storm // Etali, Primal Storm Legendary Creature — Elder Dinosaur Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. 6/6 |
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Ghalta, Primal Hunger // Ghalta, Primal Hunger Legendary Creature — Elder Dinosaur This spell costs less to cast, where X is the total power of creatures you control. Trample 12/12 |
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Ghalta, Primal Hunger // Ghalta, Primal Hunger Legendary Creature — Elder Dinosaur This spell costs less to cast, where X is the total power of creatures you control. Trample 12/12 |
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Creature — Human Monk Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. Her faith in Serra reached new heights. 1/1 |
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Instant Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. It's like the cycle of reincarnation, just significantly more abrupt. |
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Instant Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. |
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Sorcery Each player shuffles the cards from their hand into their library, then draws that many cards. Sometimes, a butterfly flapping its wings is insufficient. |
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Creature — Elf Druid : Add . 1/1 |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Enchantment — Aura Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color." |
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Creature — Fungus Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. 4/4 |
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Legendary Creature — Fungus Shaman Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. , Sacrifice a creature: Put a +1/+1 counter on target creature. 0/0 |
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Legendary Creature — Fungus Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token. 2/3 |
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Legendary Planeswalker — Elspeth [+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |
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Legendary Planeswalker — Narset Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Legendary Planeswalker — Garruk [+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn. |
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Legendary Planeswalker — Saheeli Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. |
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Legendary Planeswalker — Sarkhan [+1]: Creatures you control get +1/+1 and gain haste until end of turn. [−2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [−6]: Create five 4/4 red Dragon creature tokens with flying. |
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Legendary Creature — Dragon Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. : Dragons you control get +1/+0 until end of turn. If you saw her, you'd go, "AAAHHHH!" 6/6 |
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Legendary Creature — Dragon Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. : Dragons you control get +1/+0 until end of turn. If you saw her, you'd go, "AAAHHHH!" 6/6 |
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Creature — Bird Flying : Add one mana of any color. Its diet consists of the rare everyberry, which tastes different every time. It loves the surprise! 0/1 |
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Creature — Bird Flying : Add one mana of any color. Its diet consists of the rare everyberry, which tastes different every time. It loves the surprise! 0/1 |
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Legendary Creature — Sliver All Sliver creatures get +1/+1 for each other Sliver on the battlefield. An alien from another world, at first glance it looks funny. Maybe scary and also maybe ugly, but mostly funny. 7/7 |
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Legendary Creature — Sliver All Sliver creatures get +1/+1 for each other Sliver on the battlefield. An alien from another world, at first glance it looks funny. Maybe scary and also maybe ugly, but mostly funny. 7/7 |
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Creature — Eldrazi ( represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. It thinks, therefore you aren't. 4/4 |
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Sorcery Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. You have been found wanting, though not for much longer. |
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Creature — Eldrazi ( represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. New perspectives are often fleeting. 5/5 |
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Land : Add . : Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. It housed a congregation of broken, screaming souls. |
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Esika, God of the Tree // The Prismatic Bridge Legendary Creature — God Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color." The beginning of the rainbow. 1/4 |
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Esika, God of the Tree // The Prismatic Bridge Legendary Enchantment At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. The end of us all. |
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Archangel Avacyn // Avacyn, the Purifier Legendary Creature — Angel Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. 4/4 |
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Archangel Avacyn // Avacyn, the Purifier Legendary Creature — Angel Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. Pray. 6/5 |
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Bloodline Keeper // Lord of Lineage Creature — Vampire Flying : Create a 2/2 black Vampire creature token with flying. : Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3 |
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Bloodline Keeper // Lord of Lineage Creature — Vampire Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying. Every mouth gets fed, no matter how large or pointy. 5/5 |
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Nicol Bolas, the Ravager // Nicol Bolas, the Arisen Legendary Creature — Elder Dragon Flying When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. : Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery. 4/4 |
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Nicol Bolas, the Ravager // Nicol Bolas, the Arisen Legendary Planeswalker — Bolas [+2]: Draw two cards. [−3]: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. [−4]: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. [−12]: Exile all but the bottom card of target player's library. |
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Westvale Abbey // Ormendahl, Profane Prince Land : Add . , , Pay 1 life: Create a 1/1 white and black Human Cleric creature token. , , Sacrifice five creatures: Transform Westvale Abbey, then untap it. |
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Westvale Abbey // Ormendahl, Profane Prince Legendary Creature — Demon Flying, lifelink, indestructible, haste "I love what I've done with the place." 9/7 |
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Legendary Creature — Eldrazi This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants 13/13 |
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Creature — Angel Flying, vigilance Through vulnerability and compassion, We find the humility of truth. 4/4 |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. James would let his duck compose now and then, but never make the tea! |
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Legendary Creature — Hydra Avatar Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. Extinction, the perfect tonic for rage. 10/10 |
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Legendary Creature — Human Wizard Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. "What's behind my mask? My face, idiot." 1/3 |
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Creature — Human Wizard When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. "Want to know your future? Just three mana!" 1/1 |
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Creature — Human Wizard , , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. "You could win a pointy stick! Or a drippy eyeball. Or a little triangle froggy thing. Or some wavy lines . . . ." 3/3 |
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Legendary Creature — Human Wizard Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead. "Once more, with killing!" 3/4 |
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Creature — Human Soldier Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2 |
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Sorcery Take an extra turn after this one. |
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Instant Add . |
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Creature — Zombie Knight Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. 3/2 |
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Sorcery Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Treefolk Druid Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color. He sought wise counsel from the maiden of the trees . . . 0/0 |
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Creature — Dinosaur This spell can't be countered. Trample, hexproof But all he learned was the deaths of kings, . . . 7/6 |
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Creature — Zombie Warrior When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. The slaughter of his people by unliving monsters, . . . 3/1 |
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Creature — Eldrazi Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. And his world burned to ashes by the breath of gods. 11/11 |
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Enchantment Whenever an opponent casts a spell, that player draws seven cards. Imagination's weight is memory's end. |
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Enchantment Play with the top card of your library revealed. You may play lands and cast spells from the top of your library. All times, all at once, collapsing to a single point: now, and what comes next. |
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Instant ( can be paid with either or 2 life.) Counter target spell with mana value 1. "Paws." |
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Enchantment Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. Depart yourself; one mind is too small a vessel. |
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Artifact Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards. And at the dawn, when dreams slip away, they return to the well to await their next dreamer. |
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Creature — Cat Beast Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. Kneel before her Impurrial Meowjesty, Pawlina von Whiskerface III. It makes it much easier to give her pets. 4/6 |
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Enchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. |
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Legendary Planeswalker — Windgrace [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. |
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Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Creatures you control get +1/+0 until end of turn. Yarn unspooled, squeaky toys de-squeaked, upholstery torn to shreds—it was carnage. |
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Legendary Creature — Phyrexian Horror Minion ( can be paid with either or 2 life.) Lifelink For each in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth. 2/2 |
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Legendary Artifact You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. , Sacrifice ten nonland permanents: Each opponent loses 10 life. |
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Enchantment Whenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card. : Return Leshrac's Sigil to its owner's hand. |
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Artifact Black spells you cast cost less to cast. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Creature — Avatar Minion When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. 4/4 |
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Legendary Creature — Human Rogue Bard , , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle. 2/3 |
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Legendary Creature — Faerie Warlock Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. 2/3 |
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Legendary Artifact Creature — Human Wizard At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. PRESENTED BY ESPER LOUNGE DOORS OPEN AT 8 P.M. - NO COVER 3/3 |
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Legendary Planeswalker — Szat [+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner |
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Legendary Creature — Human Barbarian When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. 3/3 |
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Legendary Planeswalker — Jeska Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska, Thrice Reborn deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner |
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Legendary Creature — Goblin Berserker Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.) 2/3 |
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Creature — Phyrexian Human Rogue Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can't be blocked. ~svu,DYrbreLh,SQurYBYm MEvtYctm FcCEt,cYpL. |DelrEAt kyyts,Rportt. 1/1 |
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Legendary Creature — Phyrexian Horror Minion ( can be paid with either or 2 life.) Lifelink For each in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth. 2/2 |
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Creature — Phyrexian Elf Warrior Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |svu,nLeDC,pnDFtLseen TusWotL,vfyrswne%m DUwbT,bVOceP. 1/1 |
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Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand. Equip |
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Land : Add . : Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
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Esika, God of the Tree // The Prismatic Bridge Legendary Creature — God Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color." The beginning of the rainbow. 1/4 |
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Esika, God of the Tree // The Prismatic Bridge Legendary Enchantment At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. The end of us all. |
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Archangel Avacyn // Avacyn, the Purifier Legendary Creature — Angel Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. 4/4 |
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Archangel Avacyn // Avacyn, the Purifier Legendary Creature — Angel Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. Pray. 6/5 |
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Bloodline Keeper // Lord of Lineage Creature — Vampire Flying : Create a 2/2 black Vampire creature token with flying. : Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3 |
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Bloodline Keeper // Lord of Lineage Creature — Vampire Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying. Every mouth gets fed, no matter how large or pointy. 5/5 |
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Nicol Bolas, the Ravager // Nicol Bolas, the Arisen Legendary Creature — Elder Dragon Flying When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. : Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery. 4/4 |
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Nicol Bolas, the Ravager // Nicol Bolas, the Arisen Legendary Planeswalker — Bolas [+2]: Draw two cards. [−3]: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. [−4]: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. [−12]: Exile all but the bottom card of target player's library. |
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Westvale Abbey // Ormendahl, Profane Prince Land : Add . , , Pay 1 life: Create a 1/1 white and black Human Cleric creature token. , , Sacrifice five creatures: Transform Westvale Abbey, then untap it. |
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Westvale Abbey // Ormendahl, Profane Prince Legendary Creature — Demon Flying, lifelink, indestructible, haste "I love what I've done with the place." 9/7 |
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Enchantment You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) |
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Creature — Phyrexian Zombie Knight First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/2 |
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Creature — Phyrexian Carrier Deathtouch As Plague Engineer enters the battlefield, choose a creature type. Creatures of the chosen type your opponents control get -1/-1. 2/2 |
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Legendary Creature — Phyrexian Human Wizard , , Sacrifice a creature or enchantment: Counter target spell. 3/4 |
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Legendary Creature — Phyrexian Zombie Elf First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. 3/3 |
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Tribal Enchantment — Eldrazi Aura Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) |
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Enchantment Each player can't cast more than one noncreature spell each turn. |
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Enchantment Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card. |
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Legendary Creature — Angel Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. 5/5 |
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Creature — Snake Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything 2/1 |
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Creature — Snake Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Some snakes are known for their deadly venom, swift strike, or crushing strength. Others are known for their deft handling of garden tools. Nature is beautiful. 2/1 |
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Legendary Creature — Snake Monk Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. Armed and dangerous. 3/4 |
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Snow Creature — Snake Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. 1/1 |
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Artifact Creature — Snake Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. "Why do they call it a serpent when it's actually a snake? Serpents are usually aquatic while—" —Tevor the Pedantic, last words 0/0 |
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Creature — Cat Cleric Flash If an opponent would draw two or more cards, instead you and that player each draw a card. "They say money can't buy happiness, but have you heard how loud I purr?" 3/4 |
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Creature — Horse Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. Galloping past darkness and malaise, she simply says, "Neigh." 5/5 |
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Legendary Creature — Bear Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. 4/3 |
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Legendary Creature — Dog Cat Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. , : Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control. 4/4 |
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Land : Add one mana of any color that a land an opponent controls could produce. Where the rainbow gets its colors and the sun finds its shine. |
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Legendary Creature — Human Rogue You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return this creature to its owner's hand at the beginning of the next end step." 3/1 |
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Legendary Creature — Human Assassin Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. 4/4 |
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Legendary Creature — Human Monk You may play two additional lands on each of your turns. "My home is Kamigawa, its people my family. Though I must admit I could get used to this." 1/2 |
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Legendary Creature — Human Advisor If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. The Orzhov web of power stretches farther than you might think. 2/4 |
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Artifact — Equipment Equipped creature has ": Add one mana of any color." Equip Express yourself and the world will follow you anywhere. |
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Legendary Creature — Human Knight Double strike Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/4 |
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Legendary Creature — Human Elf Shaman Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9 | Each player draws a card. 10-19 | You draw a card. 20 | Copy that spell. You may choose new targets for the copy. 1/1 |
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Legendary Creature — Human Rogue Menace Ward—Sacrifice a creature. Forge, Neverwinter Charlatan gets +2/+0 for each Treasure you control. Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn. 2/4 |
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Legendary Creature — Human Barbarian Haste Holga, Relentless Rager must be blocked if able. Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. 4/6 |
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Doric, Nature's Warden // Doric, Owlbear Avenger Legendary Creature — Tiefling Druid Vigilance When Doric, Nature's Warden enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Whenever Doric attacks, you may pay . If you do, transform her. 3/3 |
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Doric, Nature's Warden // Doric, Owlbear Avenger Legendary Creature — Bird Bear Vigilance, trample When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Doric. 6/6 |
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Legendary Creature — Human Bard Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you cast your second spell each turn, goad target creature an opponent controls. 3/3 |
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Legendary Planeswalker — Ugin Colorless spells you cast cost less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors. |
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Legendary Planeswalker — Sorin [+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield. |
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Legendary Planeswalker — Sarkhan [+2]: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. [−3]: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. [−9]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle. |
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Legendary Planeswalker — Bolas Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game. |
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Enchantment Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) The prominence danced before the shaman, a tangle of power and flame—his to unravel. |
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Legendary Planeswalker — Koth [+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. [−2]: Add for each Mountain you control. [−5]: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'" |
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Creature — Human Shaman At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3 |
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Legendary Creature — Dragon Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. Don't fear death. Fear Karrthus. 7/7 |
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Sorcery Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments. An opal that holds limitless fire ... my love. Leaving the world anew With its cleansing embrace. |
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Legendary Planeswalker — Serra [+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." |
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Creature — Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. , : You may put an Equipment card from your hand onto the battlefield. 1/2 |
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Instant Counter target instant or sorcery spell. Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) Whatever you desire— To MUDDLE Or MIX... I'm your fix. |
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Creature — Elemental Shaman When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top. 1/1 |
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Legendary Creature — Elemental Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. 5/5 |
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Creature — Elemental Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. 1/1 |
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Creature — Elemental Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." 2/2 |
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Instant Any number of target opponents each discard their hands, then draw seven cards. Draw a card. |
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Legendary Creature — Beast Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. 4/4 |
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Legendary Creature — Vampire Flying : Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. : Gain control of target Vampire for as long as you control Olivia Voldaren. 3/3 |
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Artifact Creature — Construct Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. 0/0 |
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Land The World Tree enters the battlefield tapped. : Add . As long as you control six or more lands, lands you control have ": Add one mana of any color." , , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle. |
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Legendary Creature — Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. : Target Ninja creature can't be blocked this turn. 3/4 |
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Legendary Creature — Elder Dinosaur This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. 7/7 |
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Legendary Creature — Elder Dragon Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life. 6/5 |
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Legendary Creature — Elf Ally You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn. 4/4 |
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Legendary Creature — Phyrexian Minion Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. 5/5 |
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Instant You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target. |
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Creature — Dragon Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. 6/6 |
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Legendary Creature — Ape When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. 7/6 |
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Enchantment Creature — Elemental Trample If you tap a permanent for mana, it produces three times as much of that mana instead. 5/5 |
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Legendary Creature — Human Artificer Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) 3/3 |
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Legendary Creature — Cephalid Noble When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. 2/3 |
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Creature — Merfolk Wizard Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) 2/1 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature. 6/5 |
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Creature — Merfolk Wizard When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.) 1/3 |
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Creature — Elf Druid Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 : Add . LEVEL 5+ 1/4 Elves you control have ": Add ." 1/1 |
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Enchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. The frogs' friendship wasn't necessary for survival, but it did come with generous servings of strawberry crumble. |
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Creature — Human Shaman , : Target creature you control fights another target creature. "Okay, listen, it's 'GRAAAAAR!' not 'rawr.' 'Rawr' isn't going to scare anyone. Now, let's try again...." 1/1 |
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Legendary Creature — Elf Shaman Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash. Their favorite place in all of Ravnica was still the glade where they first met. 4/4 |
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Creature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. "Journey..." 2/2 |
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Creature — Dog Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) "I never had the chance to say 'thank you.' Or 'goodbye.'" —Sarvag, eulogy for a friend 1/1 |
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Legendary Creature — Angel This spell can't be countered. Flying, trample, protection from white and from blue : Akroma, Angel of Fury gets +1/+0 until end of turn. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) 6/6 |
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Legendary Artifact — Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip |
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Legendary Creature — Angel Flying Activated abilities of creatures your opponents control can't be activated. "Mother of Light! Her warm embrace extends through ev'ry plane, for person and beast alike." —*Song of All*, canto 702 3/4 |
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Creature — Angel Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. "The light of love shines brightly through even the smallest cracks. All shall be illuminated." —*Song of All*, canto 903 4/5 |
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Land Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. : Add . |
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Land When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add . |
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Instant Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. |
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Legendary Creature — Avatar Wizard Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. 2/4 |
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Legendary Artifact , : Scry 1, then draw a card. This ability costs less to activate for each legendary creature you control. |
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Land : Add . , , Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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Legendary Creature — Human Knight Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.) 5/4 |
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Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. |
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Enchantment Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add . Whenever an opponent discards a noncreature, nonland card, draw a card. |
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Sorcery Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. |
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Legendary Creature — Zombie Wizard At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. 2/4 |
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Creature — Leviathan Horror Whenever Nemesis of Reason attacks, defending player mills ten cards. To challenge a monster beyond perception is to challenge perception itself. 3/7 |
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Sorcery Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. A simple sacrifice: his heart for the world. |
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Creature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. What good are eyes that cannot see truth? 2/4 |
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Creature — Wurm Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. The final foe was finality itself. 15/15 |
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Creature — Goblin Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1 |
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Creature — Goblin Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1 |
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Creature — Goblin When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. 1/1 |
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Creature — Goblin When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. 1/1 |
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Creature — Goblin When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order. 1/1 |
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Creature — Goblin When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order. 1/1 |
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Legendary Creature — Goblin Noble When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. 4/4 |
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Legendary Creature — Goblin Noble When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. 4/4 |
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Legendary Creature — Goblin Artificer , Sacrifice a creature: Each other player sacrifices a creature. , Sacrifice an artifact: Each other player sacrifices an artifact. , Sacrifice an enchantment: Each other player sacrifices an enchantment. 3/3 |
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Legendary Creature — Goblin Artificer , Sacrifice a creature: Each other player sacrifices a creature. , Sacrifice an artifact: Each other player sacrifices an artifact. , Sacrifice an enchantment: Each other player sacrifices an enchantment. 3/3 |
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Legendary Creature — Hydra Vigilance Hydra spells you cast cost less to cast. Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control. 8/7 |
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Creature — Hydra Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0 |
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Enchantment Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy. |
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Creature — Jellyfish Hydra Beast When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it. 0/0 |
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Legendary Creature — Nightmare Hydra Deathtouch : Add two mana of any one color. Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it. 2/3 |
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Gisela, the Broken Blade // Brisela, Voice of Nightmares Legendary Creature — Angel Horror Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. "My word is forever shattered." 4/3 |
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Bruna, the Fading Light // Brisela, Voice of Nightmares Legendary Creature — Angel Horror When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.) "My heart is no longer my own." 5/7 |
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Legendary Creature — Eldrazi Angel Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less. Flesh tears then knits anew. Bones crack, splinter, and fuse together. Two sundered bodies become one writhing mass. The one becomes Emrakul. 9/10 |
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Creature — Angel Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. She is a reflection of the good that lurks in the hearts of humanity. 3/4 |
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Enchantment When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. For a time, she was Radiant. |
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Artifact — Equipment Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip Forged in faith. Tempered by righteousness. Proven in battle. |
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Creature — Angel Flying When Angel of Finality enters the battlefield, exile target player's graveyard. "Better the dead depart utterly than be enslaved." 3/4 |
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Artifact Creature — Angel Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 5/7 |
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Creature — Angel Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield. Cast from dreams and forged in hope. 4/4 |
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Creature — Angel Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4 |
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Creature — Angel Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. 5/5 |
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Creature — Angel Cleric Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. Where she flies, the Light of Starnheim shines. 4/5 |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Creature — Human Knight Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts. The only way to stop those possessed by the spirits of the book is through the act of bodily dismemberment. 2/2 |
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Sorcery This spell costs less to cast for each creature on the battlefield. Destroy all creatures. "Whatever I have resurrected through this book is sure to come calling for me." —Professor Knowby |
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Sorcery Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. "Tantir-ah-mis-trobeen-ha-zar-ta Tantir-man-ov-mis-hazen-sober. Kanda. Kanda. Kanda." |
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Legendary Creature — Zombie Wizard Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. "We're going to get you. We're going to get you. Not another peep. Time to go to sleep." 4/4 |
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Land Field of the Dead enters the battlefield tapped. : Add . Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. Scream as your nightmares come true. |
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Basic Land — Mountain (: Add .) 1. One day, night will come to these mountains. |
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Basic Land — Mountain (: Add .) 2. Our days of idle pleasure winnow down; their sweetness doubles as their numbers dwindle. |
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Basic Land — Mountain (: Add .) 3. The day draws back, the time of struggle ebbs. Sun-scarred relics lie about the land. |
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Basic Land — Mountain (: Add .) 4. Here and there an oracle who sees the night ahead: the rude glimmer of it, tucked into the corners of our sky. |
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Basic Land — Mountain (: Add .) 5. Here, in the winding labyrinth, no shelter; |
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Basic Land — Mountain (: Add .) 6. Here, beneath an ancient throne, small comfort. |
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Basic Land — Mountain (: Add .) 7. Into the dust of the road, the dusk must burrow. From crag to creekside and past all points beyond, the evening falls. |
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Basic Land — Mountain (: Add .) 8. Night gathers where the flamekin wail, its fingers at their throats. Our compact with the darkness was for nothing. |
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Basic Land — Mountain (: Add .) 9. One day, the day will find its furthest limit, the place beyond which no days are imagined: a place long sealed away, lost within the endless mountain range. One day, the night will find this place, and breach it. |
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Basic Land — Mountain (: Add .) 10. On that day, then, the night will come to Lorwyn. —Narvek Riag, kithkin prophet |
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Instant Counter target spell. Untap up to four lands. |
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Enchantment Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Legendary Creature — Sliver Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade. 7/7 |
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Land Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. : Add or . "Where are we? A spaceship, right?" asked Amy. "Not just any spaceship. The Parliament of the Daleks. Be brave," said the Doctor. |
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Land Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. : Add or . "Survivors of London, the Daleks are the masters of Earth!" |
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Land Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. : Add or . Clara asked, "What's Skaro?" Missy replied, "The beginning. Where it all started. This is the planet of the Daleks!" |
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Land Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. : Add or . "The Supreme Council has ordered our army to be activated immediately. The invasion of all solar planets is to begin today!" |
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Land Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. : Add or . "Exterminate all life forms below. Exterminate!" |
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Creature — Angel Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. 5/6 |
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Artifact Creature — Angel Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) "I always wanted to visit the Statue of Liberty. I guess she got impatient." —Rory Williams 5/7 |
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Creature — Angel Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. "It's turning out the lights!" —Sally Sparrow 2/4 |
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Creature — Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. "That which holds the image of an Angel becomes itself an Angel." —The Eleventh Doctor 3/4 |
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Creature — Angel Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) "The Angel has the TARDIS." —The Thirteenth Doctor 4/3 |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Gisela, the Broken Blade // Brisela, Voice of Nightmares Legendary Creature — Angel Horror Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. "My word is forever shattered." 4/3 |
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Bruna, the Fading Light // Brisela, Voice of Nightmares Legendary Creature — Angel Horror When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.) "My heart is no longer my own." 5/7 |
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Legendary Creature — Eldrazi Angel Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less. Flesh tears then knits anew. Bones crack, splinter, and fuse together. Two sundered bodies become one writhing mass. The one becomes Emrakul. 9/10 |
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Legendary Creature — Elder Dinosaur Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. 6/6 |
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Legendary Creature — Elder Dinosaur Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. 6/6 |
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Creature — Dinosaur Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. 3/3 |
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Creature — Dinosaur Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. 3/3 |
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Creature — Dinosaur Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. 5/5 |
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Creature — Dinosaur Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. 5/5 |
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Creature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. 5/5 |
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Creature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. 5/5 |
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Creature — Dinosaur Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 4/4 |
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Creature — Dinosaur Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 4/4 |
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Creature — Human Wizard If you would draw a card while your library has no cards in it, you win the game instead. "Now, eventually, you do plan to have dinosaurs on your dinosaur tour, right?" 2/2 |
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Creature — Human Wizard If you would draw a card while your library has no cards in it, you win the game instead. "Now, eventually, you do plan to have dinosaurs on your dinosaur tour, right?" 2/2 |
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Sorcery Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. "Heheheharr . . . awrr . . . uhuhuhuheh . . . ha-HA ha-HA!" |
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Sorcery Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. "Heheheharr . . . awrr . . . uhuhuhuheh . . . ha-HA ha-HA!" |
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Legendary Creature — Human Shaman Delve (Each card you exile from your graveyard while casting this spell pays for .) : Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. "I'm always on the lookout for a future ex-Mrs. Malcolm." 4/5 |
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Legendary Creature — Human Shaman Delve (Each card you exile from your graveyard while casting this spell pays for .) : Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. "I'm always on the lookout for a future ex-Mrs. Malcolm." 4/5 |
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Legendary Creature — Human Shaman , : Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 2/3 |
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Legendary Creature — Human Shaman , : Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 2/3 |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Enchantment At the beginning of each player's upkeep, that player discards a card at random. "AAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaa a a a a a a a a |
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Enchantment At the beginning of each player's upkeep, that player discards a card. "Eat my dust, fleshbags!" |
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Creature — Skeleton Warrior : Return Reassembling Skeleton from your graveyard to the battlefield tapped. Vroom from the tomb, baby! 1/1 |
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Legendary Creature — Skeleton Rogue At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life. Tinybones doesn't actually own a scooter so this art isn't canon. But can you imagine if he did?! 1/2 |
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Legendary Land : Add . , : Each player draws a card, then discards a card. Kick up your prehensile appendages and rest a while. |
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Legendary Creature — Human Pirate Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. "I believe in love at first shine." 2/2 |
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Legendary Creature — Human Pirate Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. "I believe in love at first shine." 2/2 |
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Legendary Creature — Human Pirate Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. In her friends she inspires loyalty. In her enemies, mutiny. 3/3 |
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Legendary Creature — Human Pirate Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. In her friends she inspires loyalty. In her enemies, mutiny. 3/3 |
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Legendary Creature — Vampire Knight Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. "Immortality is my greatest burden." 1/1 |
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Legendary Creature — Vampire Knight Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. "Immortality is my greatest burden." 1/1 |
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Legendary Creature — Merfolk Shaman Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. 2/4 |
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Legendary Creature — Merfolk Shaman Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. 2/4 |
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Legendary Creature — Vampire Knight Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn. Invasion. Conquest. Domination. Oh, how they make Vona's heart sing. 4/4 |
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Legendary Creature — Vampire Knight Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn. Invasion. Conquest. Domination. Oh, how they make Vona's heart sing. 4/4 |
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Sorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. |
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Creature — Insect Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. 7/7 |
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Instant ( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library. |
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Legendary Planeswalker — Grist As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard. |
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Legendary Creature — Insect Shaman Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. 2/2 |
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Legendary Planeswalker — Karn [+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. [−1]: Put a card you own with a silver counter on it from exile into your hand. [−2]: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." |
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Legendary Planeswalker — Karn [+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. [−1]: Put a card you own with a silver counter on it from exile into your hand. [−2]: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." |
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Legendary Planeswalker — Chandra [+1]: Chandra, Flame's Catalyst deals 3 damage to each opponent. [−2]: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. [−8]: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs. |
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Legendary Planeswalker — Chandra [+1]: Chandra, Flame's Catalyst deals 3 damage to each opponent. [−2]: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. [−8]: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs. |
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Legendary Planeswalker — Aminatou [+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. |
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Legendary Planeswalker — Aminatou [+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. |
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Legendary Planeswalker — Daretti [+1]: Create a 1/1 colorless Construct artifact creature token with defender. [−1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [−6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it. |
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Legendary Planeswalker — Daretti [+1]: Create a 1/1 colorless Construct artifact creature token with defender. [−1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [−6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it. |
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Legendary Planeswalker — Venser [+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent." |
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Legendary Planeswalker — Venser [+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent." |
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Enchantment Whenever a player casts a spell, that player discards a card. THE EARTH BELOW IS YOUR CELL THE AIR YOU BREATHE FORMS YOUR CHAINS THE ONLY PATH TO FREEDOM LIES IN SUBMISSION |
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Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. IDOLS AND MEN BECOME SLAG BENEATH THE ALTAR TO THE NEW OBJECT OF WORSHIP: LORD UNMAKING, THE GREAT DISSOLUTION |
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Enchantment All creatures have haste. NOW IS THE TIME FOR ACTION NOW IS THE TIME FOR CHAOS NOW IS THE TIME FOR ONE AGE TO END, AND A RED ERA TO BEGIN |
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Instant Destroy target creature. It can't be regenerated. MAKE THEM PAY |
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Artifact Creature — Golem Affinity for artifacts (This spell costs less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) "Stop the party? Does not compute." 4/5 |
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Artifact Creature — Golem Affinity for artifacts (This spell costs less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) "Stop the party? Does not compute." 4/5 |
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Artifact All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. Each tendril was a living bassline. |
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Artifact All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. Each tendril was a living bassline. |
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Artifact When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. The mycosynth created the groove. The groove created the party. |
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Artifact When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. The mycosynth created the groove. The groove created the party. |
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Legendary Creature — Human Soldier Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. : Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle. "Farm boy . . . fetch me that pitcher." 2/2 |
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Instant Your opponents can't cast spells this turn. "No more rhymes now, I mean it." —Vizzini |
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Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. "You fool! You fell victim to one of the classic blunders." —Vizzini |
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Legendary Creature — Human Wizard Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. "Inconceivable!" 1/3 |
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Creature — Rat Pack Rat's power and toughness are each equal to the number of Rats you control. , Discard a card: Create a token that's a copy of Pack Rat. "Rodents of Unusual Size? I don't think they exist." —Westley */* |
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Legendary Creature — Human Warrior Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) "As you wish." 1/3 |
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Legendary Creature — Giant Warrior Lifelink , , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker. "I just want you to feel you're doing well. I hate for people to die embarrassed." 4/4 |
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Legendary Creature — Human Warrior Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature. "Hello. My name is Inigo Montoya. You killed my father. Prepare to die." 3/4 |
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Legendary Creature — Human Wizard Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. "It just so happens that your friend here is only mostly dead." 3/3 |
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Ajani Goldmane // Ajani Goldmane Legendary Planeswalker — Ajani [+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." Catcher |
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Ajani Goldmane // Ajani Goldmane Legendary Planeswalker — Ajani [+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." Signature Magic: Auramancy Color Alignment: White Plane of Origin: Naya First Planeswalk: Jund Height: 6'6" Briefly traded to the Phyrexians in 2022. |
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Legendary Planeswalker — Jace [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards. Pitcher |
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Legendary Planeswalker — Jace [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards. Signature Magic: Mind Magic Color Alignment: Blue Plane of Origin: Vryn First Planeswalk: Ravnica Height: 5'10" Won Planeswalker of the Year in 2010, 2011, 2012 . . . |
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Legendary Planeswalker — Liliana [+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control. Right Field |
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Legendary Planeswalker — Liliana [+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control. Signature Magic: Necromancy Color Alignment: Black Plane of Origin: Dominaria First Planeswalk: Innistrad Height: 5'9" Stole 23 bases last season, refuses to return to them. |
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Chandra Nalaar // Chandra Nalaar Legendary Planeswalker — Chandra [+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [−X]: Chandra Nalaar deals X damage to target creature. [−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. All-Star Planeswalker |
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Chandra Nalaar // Chandra Nalaar Legendary Planeswalker — Chandra [+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [−X]: Chandra Nalaar deals X damage to target creature. [−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Signature Magic: Pyromancy Color Alignment: Red Plane of Origin: Kaladesh First Planeswalk: Regatha Height: 5'6" Holds league record for most bats incinerated. |
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Garruk Wildspeaker // Garruk Wildspeaker Legendary Planeswalker — Garruk [+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn. Designated Hitter |
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Garruk Wildspeaker // Garruk Wildspeaker Legendary Planeswalker — Garruk [+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn. Signature Magic: Summoning Color Alignment: Green Plane of Origin: Unknown First Planeswalk: Shandalar Height: 8'2" Over 336 heads batted in, knocked 172 out of the park. |
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Creature — Zombie Wizard Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. 2/2 |
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Creature — Zombie Wizard Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. 2/2 |
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Noxious Ghoul // Noxious Ghoul Creature — Zombie Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. 3/3 |
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Noxious Ghoul // Noxious Ghoul Creature — Zombie Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. 3/3 |
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Zombie Master // Zombie Master Creature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent." 2/3 |
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Zombie Master // Zombie Master Creature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent." 2/3 |
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Grimgrin, Corpse-Born // Grimgrin, Corpse-Born Legendary Creature — Zombie Warrior Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. 5/5 |
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Grimgrin, Corpse-Born // Grimgrin, Corpse-Born Legendary Creature — Zombie Warrior Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. 5/5 |
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Unholy Grotto // Unholy Grotto Land : Add . , : Put target Zombie card from your graveyard on top of your library. |
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Unholy Grotto // Unholy Grotto Land : Add . , : Put target Zombie card from your graveyard on top of your library. |
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Creature — Kor Cleric : Another target creature you control gains protection from colorless or from the color of your choice until end of turn. Her other title was "Gift Wrapper of Runes." 1/2 |
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Creature — Kor Cleric : Another target creature you control gains protection from colorless or from the color of your choice until end of turn. Her other title was "Gift Wrapper of Runes." 1/2 |
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Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Hark! The Serra Angel sings . . . |
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Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Hark! The Serra Angel sings . . . |
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Sorcery As an additional cost to cast this spell, discard two cards. Draw three cards. To be together again—that is the greatest gift of all. |
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Sorcery As an additional cost to cast this spell, discard two cards. Draw three cards. To be together again—that is the greatest gift of all. |
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Instant Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Their minds filled with quiet, their hearts with love. |
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Instant Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Their minds filled with quiet, their hearts with love. |
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Land : Add . : Each player gains control of all creatures they own. Adventure leads you into the world. Love brings you home. |
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Land : Add . : Each player gains control of all creatures they own. Adventure leads you into the world. Love brings you home. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Snow Land — Plains (: Add .) |
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Basic Snow Land — Plains (: Add .) |
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Basic Snow Land — Island (: Add .) |
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Basic Snow Land — Island (: Add .) |
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Basic Snow Land — Swamp (: Add .) |
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Basic Snow Land — Swamp (: Add .) |
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Basic Snow Land — Mountain (: Add .) |
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Basic Snow Land — Mountain (: Add .) |
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Basic Snow Land — Forest (: Add .) |
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Basic Snow Land — Forest (: Add .) |
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Legendary Creature — Human Advisor White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast. 2/3 |
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Legendary Creature — Human Advisor White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast. 2/3 |
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Artifact Spells cost more to cast. |
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Artifact Spells cost more to cast. |
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Artifact As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.) |
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Artifact As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.) |
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Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. |
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Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. |
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Creature — Cat Beast When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. Evading a felidar guardian is possible only with audacity, luck, and a warm sunbeam. 1/4 |
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Creature — Cat Beast When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. Evading a felidar guardian is possible only with audacity, luck, and a warm sunbeam. 1/4 |
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Creature — Drake Flying When Peregrine Drake enters the battlefield, untap up to five lands. Which is more beautiful, the rainbow in its plumage or the unity it symbolizes? 2/3 |
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Creature — Drake Flying When Peregrine Drake enters the battlefield, untap up to five lands. Which is more beautiful, the rainbow in its plumage or the unity it symbolizes? 2/3 |
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Enchantment Creature — Serpent Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. Fear not heights—true monsters lurk in the depths. 6/6 |
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Enchantment Creature — Serpent Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. Fear not heights—true monsters lurk in the depths. 6/6 |
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Creature — Dragon Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn. 4/4 |
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Creature — Dragon Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn. 4/4 |
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Creature — Hydra Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control. 0/1 |
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Creature — Hydra Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control. 0/1 |
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Artifact : Add one mana of any color in your commander's color identity. Preliminary tests showed that the skeleton was as old as the known universe—and that the ring was older still. |
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Artifact : Add one mana of any color in your commander's color identity. Preliminary tests showed that the skeleton was as old as the known universe—and that the ring was older still. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip There are as many ways to travel the galaxy as there are stars in the sky. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip There are as many ways to travel the galaxy as there are stars in the sky. |
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Artifact : Add . Forged within the star itself, the ring harnesses its stellar energy for an unfathomable purpose. |
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Artifact : Add . Forged within the star itself, the ring harnesses its stellar energy for an unfathomable purpose. |
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Artifact You have no maximum hand size. : Add . Black holes condense matter down to an infinitely miniscule size, making them ideal for data storage. Data retrieval, however, is a bit more complicated. |
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Artifact You have no maximum hand size. : Add . Black holes condense matter down to an infinitely miniscule size, making them ideal for data storage. Data retrieval, however, is a bit more complicated. |
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Land : Add one mana of any color in your commander's color identity. Cloistered deep in the heart of a distant nebula, the tower awaits its next master. |
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Land : Add one mana of any color in your commander's color identity. Cloistered deep in the heart of a distant nebula, the tower awaits its next master. |
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Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. |
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Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. |
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Instant Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. |
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Instant Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. |
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Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. |
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Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. |
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Instant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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Instant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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Legendary Creature — Human Ranger First strike, reach Whenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn. Raid — At end of combat on your turn, if you attacked this turn, create a Treasure token. 3/4 |
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Search for Azcanta // Azcanta, the Sunken Ruin Legendary Enchantment At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.) |
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Search for Azcanta // Azcanta, the Sunken Ruin Legendary Land (Transforms from Search for Azcanta.) : Add . , : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Sorcery Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. "From this moment, every breath you take is a gift from me." —Lara Croft |
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Legendary Enchantment Artifact Attacking creatures you control have deathtouch. , : Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order. |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip "I make my own luck . . . perhaps with the help of a powerful artifact or two." |
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Legendary Land : Add . , : Put target artifact card from your graveyard on top of your library. "Everything lost is meant to be found." —Lara Croft |
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Rin and Seri, Inseparable // Rin and Seri, Inseparable Legendary Creature — Dog Cat Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. , : Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control. 4/4 |
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Rin and Seri, Inseparable // Rin and Seri, Inseparable Legendary Creature — Dog Cat Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. , : Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control. 4/4 |
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Jetmir, Nexus of Revels // Jetmir, Nexus of Revels Legendary Creature — Cat Demon Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. 5/4 |
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Jetmir, Nexus of Revels // Jetmir, Nexus of Revels Legendary Creature — Cat Demon Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. 5/4 |
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Jinnie Fay, Jetmir's Second // Jinnie Fay, Jetmir's Second Legendary Creature — Elf Druid If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. "Raffine, Xander, Falco, Ziatora, Jetmir—heel!" 3/3 |
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Jinnie Fay, Jetmir's Second // Jinnie Fay, Jetmir's Second Legendary Creature — Elf Druid If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. "Mister Mittens, you would not be-*lieve* the day I had." 3/3 |
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Anointed Procession // Anointed Procession Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. Double the slobber, double the love. |
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Anointed Procession // Anointed Procession Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. Biiiiiig stretch. |
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Artifact : Add . "What a pretty bauble," thought the cat, extending her paw. "Such beauty belongs on the floor." |
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Artifact : Add . "Drop it . . . Drop iiiit . . ." |
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Basic Land — Plains (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Creature — Wall Defender When Wall of Omens enters the battlefield, draw a card. EVERY GRIM BRICK FORETELLS A NEW DOOM 0/4 |
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Creature — Wall Defender When Wall of Omens enters the battlefield, draw a card. EVERY GRIM BRICK FORETELLS A NEW DOOM 0/4 |
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Instant Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) OBEY THE LAW, THE LAW IS TO OBEY OBEY THE LAW, THE LAW IS TO OBEY |
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Instant Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) OBEY THE LAW, THE LAW IS TO OBEY OBEY THE LAW, THE LAW IS TO OBEY |
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Sorcery Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. ONE FOR ME ONE FOR YOU |
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Sorcery Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. ONE FOR ME ONE FOR YOU |
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Instant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. MAN VERSUS NATURE IS NOT A FAIR FIGHT |
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Instant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. MAN VERSUS NATURE IS NOT A FAIR FIGHT |
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Creature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. WITNESS ME AS I WITNESS YOU 2/1 |
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Creature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. WITNESS ME AS I WITNESS YOU 2/1 |
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Creature — Angel Cleric Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. "WHEN THE SKY FILLS WITH EYES, HEARTS FILL WITH HOPE." 2/1 |
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Instant Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. "THE DARKEST TIMES PROVOKE THE CLEAREST VISIONS" |
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Enchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. "FIRE! FIRE! FIRE!" |
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Creature — Human Artificer Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. "FIRST I'LL CONTROL THE DRAGONS' FIRE, THEN I'LL CONTROL THE DRAGONS!" 1/3 |
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Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. "THE STATUE ERODED BUT THEIR FAITH NEVER DID." |
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Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
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Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
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Land : Add . , Sacrifice Command Beacon: Put your commander into your hand from the command zone. |
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Land : Add . , Sacrifice Command Beacon: Put your commander into your hand from the command zone. |
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Land , Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. |
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Land , Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. |
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Land : Add one mana of any type that a land you control could produce. |
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Land : Add one mana of any type that a land you control could produce. |
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Land You have no maximum hand size. : Add . |
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Land You have no maximum hand size. : Add . |
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Legendary Creature — Pony Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token. "Believin' in somethin' can help you do amazin' things." 4/4 |
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Legendary Creature — Pegasus Defender, flying , : Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.) "My sanctuary can be the one place in Equestria critters call home." 0/4 |
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Legendary Creature — Pony Whenever you cast a spell with a smile in its art, create a tapped Treasure token. Everypony's Invited — Your party consists of each creature you control, and your party is always full. "Hey, you know what this calls for? A party!" 2/2 |
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Legendary Creature — Pegasus Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — : If you're at least 100% cool, add , draw a card, and reset your coolness. 2/2 |
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Sakashima of a Thousand Faces // Sakashima of a Thousand Faces Legendary Creature — Human Rogue You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1 |
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Sakashima of a Thousand Faces // Sakashima of a Thousand Faces Legendary Creature — Human Rogue You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1 |
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Yargle, Glutton of Urborg // Yargle, Glutton of Urborg Legendary Creature — Frog Spirit 9/3 |
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Yargle, Glutton of Urborg // Yargle, Glutton of Urborg Legendary Creature — Frog Spirit 9/3 |
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Krark, the Thumbless // Krark, the Thumbless Legendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2 |
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Krark, the Thumbless // Krark, the Thumbless Legendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2 |
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Adrix and Nev, Twincasters // Adrix and Nev, Twincasters Legendary Creature — Merfolk Wizard Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead. 2/2 |
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Adrix and Nev, Twincasters // Adrix and Nev, Twincasters Legendary Creature — Merfolk Wizard Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead. 2/2 |
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Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. "Spell request not approved. Try again later." |
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Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. "Spell request not approved. Try again later." |
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Creature — Zombie Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar. Nightscape masters prize one trait above all others: undying loyalty. 1/1 |
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Creature — Zombie Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar. Nightscape masters prize one trait above all others: undying loyalty. 1/1 |
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Instant Until end of turn, lands you control gain "Sacrifice this land: Add ." "Ugh! I just bought this tunic . . . ." —Dugan the Thrifty |
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Instant Until end of turn, lands you control gain "Sacrifice this land: Add ." "Ugh! I just bought this tunic . . . ." —Dugan the Thrifty |
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Creature — Ape Spirit Exile Simian Spirit Guide from your hand: Add . First, an explosion of fire on the ground. Then, an explosion of laughter in the trees. 2/2 |
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Creature — Ape Spirit Exile Simian Spirit Guide from your hand: Add . First, an explosion of fire on the ground. Then, an explosion of laughter in the trees. 2/2 |
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Creature — Demon Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. "Rise from the dead and kneel to your lord." 7/7 |
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Creature — Demon Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. "Rise from the dead and kneel to your lord." 7/7 |
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Rin and Seri, Inseparable // Rin and Seri, Inseparable Legendary Creature — Dog Cat Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. , : Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control. 4/4 |
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Rin and Seri, Inseparable // Rin and Seri, Inseparable Legendary Creature — Dog Cat Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. , : Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control. 4/4 |
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Jetmir, Nexus of Revels // Jetmir, Nexus of Revels Legendary Creature — Cat Demon Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. 5/4 |
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Jetmir, Nexus of Revels // Jetmir, Nexus of Revels Legendary Creature — Cat Demon Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. 5/4 |
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Jinnie Fay, Jetmir's Second // Jinnie Fay, Jetmir's Second Legendary Creature — Elf Druid If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. "Raffine, Xander, Falco, Ziatora, Jetmir—heel!" 3/3 |
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Jinnie Fay, Jetmir's Second // Jinnie Fay, Jetmir's Second Legendary Creature — Elf Druid If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. "Mister Mittens, you would not be-*lieve* the day I had." 3/3 |
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Legendary Creature — Aetherborn Rogue Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
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Legendary Creature — Aetherborn Rogue Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
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Legendary Creature — Demon Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.) ALWAYS SLIPS A "TERMINATION" CLAUSE INTO THE FINE PRINT. 8/8 |
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Legendary Creature — Demon Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.) ALWAYS SLIPS A "TERMINATION" CLAUSE INTO THE FINE PRINT. 8/8 |
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Legendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING. 2/4 |
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Legendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING. 2/4 |
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Legendary Creature — Goblin Rogue Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. CAN BE BRIBED. CAN'T BE TRUSTED. 2/2 |
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Legendary Creature — Goblin Rogue Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. CAN BE BRIBED. CAN'T BE TRUSTED. 2/2 |
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Enchantment : Remove target attacking creature you control from combat and untap it. |
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Enchantment : Remove target attacking creature you control from combat and untap it. |
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Legendary Planeswalker — Jace If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. |
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Legendary Planeswalker — Jace If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. |
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Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. |
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Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. |
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Enchantment Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. |
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Enchantment Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. |
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Legendary Creature — Ogre Wizard : The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 |
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Legendary Creature — Ogre Wizard : The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 |
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Legendary Creature — Human Ward Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) The daughter of a time traveler, ready for adventures of her own. 2/3 |
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Legendary Creature — Alien Ward—Pay 3 life. Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value. All hail the Meep. 0/4 |
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Legendary Creature — Rogue Artificer Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4 |
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Legendary Creature — Time Lord Doctor When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. 3/4 |
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Legendary Creature — Time Lord Doctor When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .) 3/3 |
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Instant Target creature you control gains protection from the color of your choice until end of turn. Draw a card. When Miku sings, it's her fans that feel heard. |
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Instant Target creature you control gains protection from the color of your choice until end of turn. Draw a card. When Miku sings, it's her fans that feel heard. |
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Sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. Sakura Miku's singing strikes like lightning in the spring. |
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Sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. Sakura Miku's singing strikes like lightning in the spring. |
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Sorcery Draw three cards. Sometimes it feels like the whole world is singing along with Miku. |
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Sorcery Draw three cards. Sometimes it feels like the whole world is singing along with Miku. |
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Legendary Creature — Human Monk You may play two additional lands on each of your turns. "With every step, I discover a new stage. With every breath, a new song." 1/2 |
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Legendary Creature — Human Monk You may play two additional lands on each of your turns. "With every step, I discover a new stage. With every breath, a new song." 1/2 |
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Legendary Creature — Angel Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. "Ooh, I love that song. Let's put it on repeat!" 3/4 |
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Legendary Creature — Angel Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. "Ooh, I love that song. Let's put it on repeat!" 3/4 |
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Land Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. : Add or . First Miku takes the stage, then she takes your breath away. |
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Land Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. : Add or . First Miku takes the stage, then she takes your breath away. |
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Creature — Goblin Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. , : Brash Taunter fights another target creature. *Goblin_Chieftain:* ur sooo hottt! Fight me lol *Thrun_TheLastTrollL:* skip leg day again? 1/1 |
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Creature — Goblin Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. *Goblin_Welder:* #blessed *Thrun_TheLastTroll:* #gross 2/2 |
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Creature — Goblin Haste (This creature can attack and as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. *Goblin_Chieftain:* sweet filter!!1! #gobmob *Thrun_TheLastTroll:* lol glad i wasn't there 2/2 |
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Creature — Goblin Artificer : Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. *Brash_Taunter:* that ride is a BEAST! *Thrun_TheLastTroll:* looks like an old ashtray tbh 1/1 |
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Creature — Goblin Warrior Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token. *Goblin_Ringleader:* luv an #ambushselfie *Thrun_TheLastTroll:* soo staged 1/1 |
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Legendary Planeswalker — Tezzeret [+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. |
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Legendary Creature — Demon Flying, lifelink Pay 7 life: Draw seven cards. He's BACK! The schemes this ancient evil has concocted will make your skin crawl away and hide! 7/7 |
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Legendary Creature — Goblin Rogue Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |
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Legendary Planeswalker — Bolas [+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents. |
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Legendary Creature — Phyrexian Praetor Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. 7/6 |
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Legendary Creature — Avatar Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. 5/5 |
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Legendary Creature — Dragon Noble Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. 4/4 |
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Legendary Artifact Creature — Wizard : Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) : Gain control of target artifact. (This effect lasts indefinitely.) In pursuit of ultimate power, he would burn his world to the ground. 4/5 |
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Instant Exile target creature. Its controller gains life equal to its power. Friendship is a lot like the berry patch. When you nurture it, it bears the sweetest fruit. |
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Instant Exile target creature. Its controller gains life equal to its power. Friendship is a lot like the berry patch. When you nurture it, it bears the sweetest fruit. |
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Creature — Faerie Artificer Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. 2/2 |
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Creature — Faerie Artificer Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. 2/2 |
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Enchantment Creature — Human Citizen , Sacrifice an artifact or creature: Draw a card. 1/2 |
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Enchantment Creature — Human Citizen , Sacrifice an artifact or creature: Draw a card. 1/2 |
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Legendary Creature — Faerie Warlock Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. The children shouted in glee as the parents gasped in fear. 2/3 |
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Legendary Creature — Faerie Warlock Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. The children shouted in glee as the parents gasped in fear. 2/3 |
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Artifact As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. |
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Artifact As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. |
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Sorcery Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. S is for Strength. A measure of your raw physical power. It affects how much you can carry and the damage of all melee attacks. |
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Sorcery Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. S is for Strength. A measure of your raw physical power. It affects how much you can carry and the damage of all melee attacks. |
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Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. P is for Perception. A measure of your environmental and situational awareness. It directly affects weapon accuracy in V.A.T.S., lock-picking skills, and successful attempts at stealing items. |
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Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. P is for Perception. A measure of your environmental and situational awareness. It directly affects weapon accuracy in V.A.T.S., lock-picking skills, and successful attempts at stealing items. |
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Artifact , : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. E is for Endurance. A measure of your overall physical fitness. It affects your total health and the action point drain from sprinting. |
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Artifact , : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. E is for Endurance. A measure of your overall physical fitness. It affects your total health and the action point drain from sprinting. |
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Sorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. C is for Charisma. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements. |
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Sorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. C is for Charisma. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements. |
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Sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. I is for Intelligence. A measure of your overall mental acuity. It affects the number of experience points earned and reduces the number of dud words when hacking terminals. |
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Sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. I is for Intelligence. A measure of your overall mental acuity. It affects the number of experience points earned and reduces the number of dud words when hacking terminals. |
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Creature — Incarnation Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. A is for Agility. A measure of your overall finesse and reflexes. It affects the number of action points in V.A.T.S. and your ability to sneak. 2/2 |
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Creature — Incarnation Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. A is for Agility. A measure of your overall finesse and reflexes. It affects the number of action points in V.A.T.S. and your ability to sneak. 2/2 |
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Instant Lightning Bolt deals 3 damage to any target. L is for Luck. A measure of your general good fortune. It affects the recharge rate of critical hits. |
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Instant Lightning Bolt deals 3 damage to any target. L is for Luck. A measure of your general good fortune. It affects the recharge rate of critical hits. |
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Legendary Creature — Human Wizard Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life. 4/5 |
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Legendary Creature — Human Wizard Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life. 4/5 |
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Artifact At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. |
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Artifact At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. |
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Artifact : Add one mana of any color in your commander's color identity. |
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Artifact : Add one mana of any color in your commander's color identity. |
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Legendary Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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Legendary Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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Enchantment Creature — Snake Lamia Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast. The show was lively. The crowd, a bit stiff. 4/4 |
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Enchantment Creature — Snake Lamia Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast. The show was lively. The crowd, a bit stiff. 4/4 |
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Enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. Only one loyal subject did not fear the wrath of the Marchioness—her beloved "Fluffin." |
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Enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. Only one loyal subject did not fear the wrath of the Marchioness—her beloved "Fluffin." |
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Creature — Nightmare Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery. "Nightmares for sale! Buy one, get one free!" 1/1 |
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Creature — Nightmare Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery. "Nightmares for sale! Buy one, get one free!" 1/1 |
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Legendary Creature — Centaur Spirit This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard. "We do not take sick days in this army." 3/4 |
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Legendary Creature — Centaur Spirit This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard. "We do not take sick days in this army." 3/4 |
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Legendary Creature — Vampire Warrior Lifelink If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token. , Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. 3/4 |
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Legendary Creature — Dwarf Berserker Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle. 2/1 |
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Legendary Planeswalker — Dack [+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." |
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Legendary Creature — Rat Pilot At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. 4/3 |
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Instant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. "If you're doing it alone, you're doing it wrong." —Sheldon Menery |
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Enchantment At the beginning of each player's precombat main phase, that player adds . Good company is sweeter than any summer wine. |
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Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. La vita è bella. |
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Instant Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. "You did it to yourself." |
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Legendary Creature — Giant Warrior At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. "I'm not great at everything, but I am great at one thing: surrounding myself with excellent people. And that tends to take care of the rest." 7/7 |
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Artifact : Add . "From this day to the ending of the world, But we in it shall be remembered; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." —William Shakespeare, *Henry V* |
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Land : Add one mana of any color in your commander's color identity. "Hate has no place here." —Sheldon Menery |
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Legendary Creature — Human Warrior , , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3 |
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Creature — Zombie Wizard You may choose not to untap Coffin Queen during your untap step. , : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. 1/1 |
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Creature — Goblin Other Goblins get +1/+1 and have mountainwalk. 2/2 |
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Creature — Human Warrior Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. 2/3 |
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Legendary Creature — Faerie Rogue Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. 3/3 |
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Legendary Planeswalker — Jace [+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library. |
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Instant Destroy target nonblack creature. tALk aBoUt puTtINg tHe "OW!" in "sHAdOw"! |
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Sorcery If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. "oH nO! uR sOOoo sCaRy! ROFL, I'M DYIN!" |
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Sorcery Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. i hOpe X iS 3, hAHahAhA |
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Sorcery Destroy all nonbasic lands. oUcHy-wAh-wAh, pLs dOn'T cRY! |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. 7/5 |
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Legendary Planeswalker — Garruk [+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. [−3]: You may put a green creature card from your hand onto the battlefield. [−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle." |
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Legendary Creature — Kobold Warrior First strike, menace, trample Partner (You can have two commanders if both have partner.) Rograkh couldn't bear to watch his father pillage his own people. Not when there were so many other people they could pillage instead. 0/1 |
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Creature — Zombie Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) The message is "Run." 3/2 |
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Legendary Creature — Merfolk Noble , : Gain control of target legendary permanent. (This effect lasts indefinitely.) Few diplomats can resist the charm of Her Serene Highness's imperial seal. 1/3 |
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Legendary Creature — Human Soldier Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. : Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle. 2/2 |
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Instant Counter target spell. |
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Creature — Vampire Wizard Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) In matters of life and death, he trusts his gut. 1/1 |