Streets of New Capenna

Image Card Info Mana cost
Angelic Observer

Angelic Observer

Creature — Angel Advisor

This spell costs less to cast for each Citizen you control. Flying

Still and solemn as the statues of her kind that decorated the Park Heights rooftops, she gazed in sorrow on the city below.

3/3

5 W
Backup Agent

Backup Agent

Creature — Human Citizen

When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.

"My sources say the Beamtown Bullies were spotted in the Mezzio. Keep your eyes sharp and stay close to me."

1/1

1 W
Ballroom Brawlers

Ballroom Brawlers

Creature — Human Warrior

Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.

Don't try to cut in. They'll cut back.

3/5

3 W W
Boon of Safety

Boon of Safety

Instant

Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

"Saving a stranger's life is an excellent recruitment method. Luckily, peril is so easy to come by." —Falco Spara

W
Brokers Initiate

Brokers Initiate

Creature — Cat Citizen

: Brokers Initiate has base power and toughness 5/5 until end of turn.

Regarding the relative might of pen and sword, the official position of the Brokers is "Why choose?"

0/4

W
Buy Your Silence

Buy Your Silence

Sorcery

Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Mikey "the Mouth" kept his nickname after he struck his deal with Gregorio, even though he never spoke another word.

4 W
A-Buy Your Silence

A-Buy Your Silence

Instant

Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

4 W
Celebrity Fencer

Celebrity Fencer

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

After a brief but memorable incident at her first performance, she was never heckled again.

3/2

3 W
A-Celebrity Fencer

A-Celebrity Fencer

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

After a brief but memorable incident at her first performance, she was never heckled again.

3/3

3 W
Citizen's Crowbar

Citizen's Crowbar

Artifact — Equipment

When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it. Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
Dapper Shieldmate

Dapper Shieldmate

Creature — Human Soldier

Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0.

Descended from Old Capenna's paladins, the Brokers are masters of defensive combat.

2/2

3 W
Depopulate

Depopulate

Sorcery

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.

2 W W
Elspeth Resplendent

Elspeth Resplendent

Legendary Planeswalker — Elspeth

[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying.

3 W W
Extraction Specialist

Extraction Specialist

Creature — Human Rogue

Lifelink When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.

3/2

2 W
Gathering Throng

Gathering Throng

Creature — Human Citizen

When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.

A plus-one is simply not enough.

3/1

2 W
Giada, Font of Hope

Giada, Font of Hope

Legendary Creature — Angel

Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. : Add . Spend this mana only to cast an Angel spell.

The source of the Cabaretti's Halo turned out to be a single teenage girl.

2/2

1 W
Halo Fountain

Halo Fountain

Artifact

, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. , , Untap two tapped creatures you control: Draw a card. , , Untap fifteen tapped creatures you control: You win the game.

2 W
Hold for Ransom

Hold for Ransom

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block and has ": Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

"Let's find out how much your friends think you're worth." —Gino, hired kidnapper

1 W
Illuminator Virtuoso

Illuminator Virtuoso

Creature — Human Rogue

Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

The Obscura reserve their keenest blades for traitors in their midst.

1/1

1 W
Inspiring Overseer

Inspiring Overseer

Creature — Angel Cleric

Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.

"This city could certainly use a bit more divine intervention." —Inspector Jillard

2/1

2 W
Kill Shot

Kill Shot

Instant

Destroy target attacking creature.

"In the assassination trade, no one lives to make more than one mistake." —Anhelo, the Painter

2 W
Knockout Blow

Knockout Blow

Instant

This spell costs less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.

"Subsequent efforts to deconstruct this facility will be punished with increasing severity."

2 W
A-Knockout Blow

A-Knockout Blow

Instant

This spell costs less to cast if it targets a red creature. Destroy target tapped creature. You gain 2 life.

2 W
Mage's Attendant

Mage's Attendant

Creature — Cat Rogue

When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with ", Sacrifice this creature: Counter target noncreature spell unless its controller pays ."

Crime sometimes makes unlikely allies into lifelong friends.

3/2

2 W
Mysterious Limousine

Mysterious Limousine

Artifact — Vehicle

Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2

4/4

3 W W
Patch Up

Patch Up

Sorcery

Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.

"Don't tell me who sent you or who you work for. The less I know, the better."

2 W
Rabble Rousing

Rabble Rousing

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

4 W
Raffine's Guidance

Raffine's Guidance

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying rather than paying its mana cost.

W
Raffine's Informant

Raffine's Informant

Creature — Human Wizard

When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

"I've analyzed the vault schematic. Do you want the fast way, the easy way, or the secret way in?"

2/1

1 W
Refuse to Yield

Refuse to Yield

Instant

Target creature gets +2/+7 until end of turn. Untap it.

Her opponent threw her through the window, so she retaliated by throwing the window through her opponent.

1 W
Revelation of Power

Revelation of Power

Instant

Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.

As Ob Nixilis closed in, Halo swept through Giada like an electrical current, and inside her, something long dormant unfurled its wings.

1 W
Rumor Gatherer

Rumor Gatherer

Creature — Elf Wizard

Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

"It's delightful, the things their owners reveal when they think no one is listening."

2/1

1 W W
Sanctuary Warden

Sanctuary Warden

Creature — Angel Soldier

Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

5/5

4 W W
Sky Crier

Sky Crier

Creature — Bird Citizen

Flying, lifelink : You and target opponent each draw a card.

"Breaking news! Lord Xander found dead! Suspect at large!"

1/1

1 W
Speakeasy Server

Speakeasy Server

Creature — Bird Citizen

Flying When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.

"Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow."

3/3

4 W
A-Speakeasy Server

A-Speakeasy Server

Creature — Bird Citizen

Flying When Speakeasy Server enters the battlefield, you gain 1 life for each creature you control.

"Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow."

3/3

4 W
Swooping Protector

Swooping Protector

Creature — Bird Citizen

Flash Flying Swooping Protector enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

2/1

3 W
All-Seeing Arbiter

All-Seeing Arbiter

Creature — Avatar

Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

5/4

4 U U
Backstreet Bruiser

Backstreet Bruiser

Creature — Cephalid Rogue

Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.

"I could show you what's in the case, but it'd be the last thing you ever see."

3/3

1 U
Brokers Veteran

Brokers Veteran

Creature — Human Soldier

When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

One last job before he retires.

2/1

1 U
Case the Joint

Case the Joint

Instant

Draw two cards, then look at the top card of each player's library.

Steel doors and iron bars are child's play for an Obscura operative.

3 U
A-Case the Joint

A-Case the Joint

Sorcery

Draw three cards, then look at the top card of each player's library.

Steel doors and iron bars are child's play for an Obscura operative.

4 U
Cut Your Losses

Cut Your Losses

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.

4 U U
Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

"I've known for a year that you would cast this exact spell, at this exact spot, at this exact time." —Raffine

1 U
Echo Inspector

Echo Inspector

Creature — Bird Rogue

Flying When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

The rendezvous took place hours ago, but the Obscura agent read the residue with ease.

2/3

3 U
Errant, Street Artist

Errant, Street Artist

Legendary Creature — Human Rogue

Flash Defender, haste , : Copy target spell you control that wasn't cast. You may choose new targets for the copy.

Few know her face, but everyone knows her work.

0/3

U
Even the Score

Even the Score

Instant

This spell costs less to cast if an opponent has drawn four or more cards this turn. Draw X cards.

Those who try to rob the Obscura often leave behind more than they take away.

X U U U
Expendable Lackey

Expendable Lackey

Creature — Human Citizen

, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.

"Altonio? No, I'm sorry. No one by that name works here." —Raffine

1/1

U
Faerie Vandal

Faerie Vandal

Creature — Faerie Rogue

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

"Greedy vault guard, wouldn't share. Now there's Halo in your hair!"

1/2

1 U
Hypnotic Grifter

Hypnotic Grifter

Creature — Human Rogue

: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

"All is calm. All is well. You know me to be a trusted member of your family, and I would like to discuss the contents of our safe."

1/2

U
Ledger Shredder

Ledger Shredder

Creature — Bird Advisor

Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

No evidence, no crime.

1/3

1 U
A Little Chat

A Little Chat

Instant

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

1 U
Majestic Metamorphosis

Majestic Metamorphosis

Instant

Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.

New Capenna's statues hold Old Capenna's secrets.

2 U
Make Disappear

Make Disappear

Instant

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays .

1 U
Obscura Initiate

Obscura Initiate

Creature — Bird Citizen

Flying : Obscura Initiate gains lifelink until end of turn.

Obscura initiates are required to bring a gift of information. They are judged on both how useful it is and how hard it was to obtain.

2/2

2 U
An Offer You Can't Refuse

An Offer You Can't Refuse

Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

Elspeth wanted answers. Xander needed a spy. Their paths were destined to cross.

U
Out of the Way

Out of the Way

Instant

This spell costs less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.

"You bore me."

3 U
Psionic Snoop

Psionic Snoop

Creature — Human Rogue

Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

She knows your next move before you do.

0/3

2 U
A-Psionic Snoop

A-Psionic Snoop

Creature — Human Rogue

Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

She knows your next move before you do.

0/4

2 U
Psychic Pickpocket

Psychic Pickpocket

Creature — Cephalid Rogue

When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

3/2

4 U
Public Enemy

Public Enemy

Enchantment — Aura

Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.

Every Halo smuggler walks a razor's edge between untold riches and sudden disaster.

2 U
A-Public Enemy

A-Public Enemy

Enchantment — Aura

Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards.

Every Halo smuggler walks a razor's edge between untold riches and sudden disaster.

2 U
Reservoir Kraken

Reservoir Kraken

Creature — Kraken

Trample, ward At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."

6/6

2 U U
Rooftop Nuisance

Rooftop Nuisance

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

2 U
Run Out of Town

Run Out of Town

Instant

The owner of target nonland permanent puts it on the top or bottom of their library.

Better to depart in haste than be dearly departed.

3 U
Security Bypass

Security Bypass

Enchantment — Aura

Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

1 U
Sewer Crocodile

Sewer Crocodile

Creature — Crocodile

: Sewer Crocodile can't be blocked this turn. This ability costs less to activate if there are five or more mana values among cards in your graveyard.

"Quick, let's hide in the sewer!" —Ginsi the Thief, now deceased

4/6

5 U
A-Sewer Crocodile

A-Sewer Crocodile

Creature — Crocodile

: Sewer Crocodile can't be blocked this turn. This ability costs less to activate if there are five or more mana values among cards in your graveyard.

"Quick, let's hide in the sewer!" —Ginsi the Thief, now deceased

4/7

5 U
Sleep with the Fishes

Sleep with the Fishes

Enchantment — Aura

Enchant creature When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked." Enchanted creature doesn't untap during its controller's untap step.

2 U U
Slip Out the Back

Slip Out the Back

Instant

Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

"I was never here."

U
Undercover Operative

Undercover Operative

Creature — Shapeshifter Rogue

You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

0/0

2 U U
Wingshield Agent

Wingshield Agent

Creature — Human Soldier

Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

2/3

2 U
Wiretapping

Wiretapping

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

4 U
Witness Protection

Witness Protection

Enchantment — Aura

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

U
Angel of Suffering

Angel of Suffering

Creature — Nightmare Angel

Flying If damage would be dealt to you, prevent that damage and mill twice that many cards.

"If you wish for blessings, mortal, ask your demon masters. We've given enough to your kind."

5/3

3 B B
Body Launderer

Body Launderer

Creature — Ogre Rogue

Deathtouch Whenever another nontoken creature you control dies, Body Launderer connives. When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

3/3

2 B B
Cemetery Tampering

Cemetery Tampering

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

2 B
Corrupt Court Official

Corrupt Court Official

Creature — Human Advisor

When Corrupt Court Official enters the battlefield, target opponent discards a card.

"I wouldn't call what they have here a justice system. More like an auction." —Elspeth

1/1

1 B
Crooked Custodian

Crooked Custodian

Creature — Ogre Rogue

Crooked Custodian enters the battlefield tapped.

"Nothing to see here. Just carrying a carpet. Yes, the carpet wears boots. Stop asking questions."

3/2

1 B
Cut of the Profits

Cut of the Profits

Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.

Everybody is worth their weight in gold.

X B B
Cutthroat Contender

Cutthroat Contender

Creature — Vampire Warrior

Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.

The fights may sometimes be rigged, but the front-row spectators know the wounds are real.

1/1

B
Deal Gone Bad

Deal Gone Bad

Instant

Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)

"Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us." —Kamiz, Obscura Oculus

3 B
A-Deal Gone Bad

A-Deal Gone Bad

Instant

Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.

3 B
Demon's Due

Demon's Due

Instant

Scry 2, then draw two cards. You lose 2 life.

Ob Nixilis extends his hand not in partnership, but to affirm your subservience.

3 B
A-Demon's Due

A-Demon's Due

Instant

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Ob Nixilis extends his hand not in partnership, but to affirm your subservience.

3 B
Dig Up the Body

Dig Up the Body

Instant

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

2 B
Dusk Mangler

Dusk Mangler

Creature — Horror

As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.

5/4

5 B B
Extract the Truth

Extract the Truth

Sorcery

Choose one — • Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card. • Target opponent sacrifices an enchantment.

1 B
Fake Your Own Death

Fake Your Own Death

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

1 B
Girder Goons

Girder Goons

Creature — Ogre Warrior

When Girder Goons dies, create a tapped 2/2 black Rogue creature token. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

4/4

4 B
Graveyard Shift

Graveyard Shift

Sorcery

This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.

"Up and at 'em, buddy. We've got more work to do."

4 B
A-Graveyard Shift

A-Graveyard Shift

Sorcery

This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

4 B
Grisly Sigil

Grisly Sigil

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.

B
Illicit Shipment

Illicit Shipment

Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) Search your library for a card, put it into your hand, then shuffle.

Whatever the Maestros had ordered, it wasn't anyone's business, including his.

3 B B
Incriminate

Incriminate

Sorcery

Choose two target creatures controlled by the same player. That player sacrifices one of them.

"If I were you, I'd check that elf's coat. I saw him slipping something into his pocket just before you arrived." —Krandal, freelance instigator

1 B
A-Incriminate

A-Incriminate

Sorcery

Choose two target creatures controlled by the same player. That player sacrifices one of them.

B
Join the Maestros

Join the Maestros

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Create a 4/3 black Ogre Warrior creature token.

"We're family now, big guy."

4 B
Maestros Initiate

Maestros Initiate

Creature — Human Citizen

, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

"How far are you willing to go for your family, cleanblade?" —Lord Xander

3/1

2 B
Midnight Assassin

Midnight Assassin

Creature — Vampire Assassin

Flying, deathtouch

The broad avenues and graceful spires of Park Heights are the playground of the affluent. After nightfall, they also make a fine hunting ground.

1/2

2 B
A-Midnight Assassin

A-Midnight Assassin

Creature — Vampire Assassin

Flying, deathtouch

1/3

2 B
Murder

Murder

Instant

Destroy target creature.

Ob Nixilis decided the fastest way to seize control of New Capenna would be to usurp the networks of power already hidden there. Xander's Maestros were the first to fall.

1 B B
Night Clubber

Night Clubber

Creature — Human Warrior

When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/2

1 B B
Raffine's Silencer

Raffine's Silencer

Creature — Human Assassin

When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.

1/1

2 B
Revel Ruiner

Revel Ruiner

Creature — Cephalid Rogue

Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

3/1

3 B
A-Revel Ruiner

A-Revel Ruiner

Creature — Cephalid Rogue

Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

3/2

3 B
Rogues' Gallery

Rogues' Gallery

Sorcery

For each color, return up to one target creature card of that color from your graveyard to your hand.

Between the five of them, they'd committed every crime on the books and invented a few new ones.

2 B
Sanguine Spy

Sanguine Spy

Creature — Vampire Rogue

Menace, lifelink , Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

2/3

2 B
Shadow of Mortality

Shadow of Mortality

Creature — Avatar

If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.

"Build your towers as tall as you want. The shadow always reaches higher." —Message scrawled on an alley wall

7/7

1 3 B B
Shakedown Heavy

Shakedown Heavy

Creature — Ogre Warrior

Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

"Look, we both get what we want. I get your Halo. You get to keep your kneecaps."

6/4

2 B
Tavern Swindler

Tavern Swindler

Creature — Human Rogue

, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

"Only a chump stops after one unlucky loss. You're not a chump, are you?"

2/2

1 B
Tenacious Underdog

Tenacious Underdog

Creature — Human Warrior

Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast Tenacious Underdog from your graveyard using its blitz ability.

3/2

1 B
Vampire Scrivener

Vampire Scrivener

Creature — Vampire Warlock

Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.

No one remains on her list for long.

2/2

4 B
A-Vampire Scrivener

A-Vampire Scrivener

Creature — Vampire Warlock

Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.

No one remains on her list for long.

2/2

3 B
Whack

Whack

Sorcery

This spell costs less to cast if it targets a white creature. Target creature gets -4/-4 until end of turn.

"It's just business. You understand."

3 B
Antagonize

Antagonize

Instant

Target creature gets +4/+3 until end of turn.

"The little guy had guts at least. You can see 'em right there between those cobbles." —Glunk, freelance crusher

1 R
Arcane Bombardment

Arcane Bombardment

Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

4 R R
Big Score

Big Score

Instant

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Unimaginable riches? I assure you, I have a *vivid* imagination."

3 R
Call In a Professional

Call In a Professional

Instant

Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)

For the next week, Park Heights smelled of burnt oil paint and brimstone.

2 R
Daring Escape

Daring Escape

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

As the Adversary's forces descended upon the gala, Elspeth whispered to Giada, "I can get you out of here, but we have to go now."

R
Devilish Valet

Devilish Valet

Creature — Devil Warrior

Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.

1/3

2 R
Exhibition Magician

Exhibition Magician

Creature — Human Wizard

When Exhibition Magician enters the battlefield, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2/1

2 R
A-Exhibition Magician

A-Exhibition Magician

Creature — Human Wizard

When Exhibition Magician enters the battlefield, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token.

2/2

2 R
Glittering Stockpile

Glittering Stockpile

Artifact — Treasure

: Add . Put a stash counter on Glittering Stockpile. , Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.

The only thing Ziatora desires is "more."

2 R
Goldhound

Goldhound

Artifact Creature — Treasure Dog

First strike Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice Goldhound: Add one mana of any color.

The staccato clatter of its metal claws on pavement is unmistakable.

1/1

R
Hoard Hauler

Hoard Hauler

Artifact — Vehicle

Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3

5/5

3 R
Involuntary Employment

Involuntary Employment

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3 R
Jackhammer

Jackhammer

Artifact — Equipment

Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Subtlety is overrated." —Mr. Orfeo, the Boulder

1 R
A-Jackhammer

A-Jackhammer

Artifact — Equipment

Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

R
Jaxis, the Troublemaker

Jaxis, the Troublemaker

Legendary Creature — Human Warrior

, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3

3 R
Light 'Em Up

Light 'Em Up

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.

1 R
Mayhem Patrol

Mayhem Patrol

Creature — Devil Warrior

Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

1/2

1 R
Plasma Jockey

Plasma Jockey

Creature — Viashino Warrior

Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3/1

3 R
Professional Face-Breaker

Professional Face-Breaker

Creature — Human Warrior

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3

2 R
Pugnacious Pugilist

Pugnacious Pugilist

Creature — Ogre Warrior

Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

4/4

3 R R
Pyre-Sledge Arsonist

Pyre-Sledge Arsonist

Creature — Viashino Shaman

, : Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.

Everything from damaged furniture to inconvenient corpses becomes fuel for Ziatora's ever-burning foundry.

2/2

2 R
A-Pyre-Sledge Arsonist

A-Pyre-Sledge Arsonist

Creature — Viashino Shaman

, : Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.

2/3

2 R
Ready to Rumble

Ready to Rumble

Sorcery

Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.

"It's too quiet tonight. Go make trouble." —Ziatora

4 R
A-Ready to Rumble

A-Ready to Rumble

Instant

Choose one — • Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.

4 R
Riveteers Initiate

Riveteers Initiate

Creature — Viashino Citizen

: Riveteers Initiate gains deathtouch until end of turn.

Young viashino flock to the Riveteers for Ziatora's leadership, eager to unleash their own inner dragons.

2/2

1 R
A-Riveteers Initiate

A-Riveteers Initiate

Creature — Viashino Citizen

: Riveteers Initiate gains deathtouch until end of turn.

2/2

1 R
Riveteers Requisitioner

Riveteers Requisitioner

Creature — Viashino Rogue

When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3/1

1 R
Rob the Archives

Rob the Archives

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.

"Well, I guess stealth's out of the question."

1 R
Sizzling Soloist

Sizzling Soloist

Creature — Human Citizen

Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.

3/2

3 R
A-Sizzling Soloist

A-Sizzling Soloist

Creature — Human Citizen

Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.

4/2

3 R
Sticky Fingers

Sticky Fingers

Enchantment — Aura

Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") When enchanted creature dies, draw a card.

R
Strangle

Strangle

Sorcery

Strangle deals 3 damage to target creature or planeswalker.

They'd warned him greed would be the death of him. He never thought to take it literally.

R
Structural Assault

Structural Assault

Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.

3 R R
Torch Breath

Torch Breath

Instant

This spell costs less to cast if it targets a blue permanent. This spell can't be countered. Torch Breath deals X damage to target creature or planeswalker.

"Fried squid, comin' up!"

X R
Unlucky Witness

Unlucky Witness

Creature — Human Citizen

When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.

The guard took a midnight shift to earn a promotion. Unfortunately, so did the assassin.

1/1

R
Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

Legendary Creature — Phyrexian Praetor

Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4

3 R R
Widespread Thieving

Widespread Thieving

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost.

2 R
Witty Roastmaster

Witty Roastmaster

Creature — Devil Citizen

Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.

If you're lucky, you'll walk out with just your ego singed.

3/2

2 R
Wrecking Crew

Wrecking Crew

Creature — Human Warrior

Reach, trample

They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.

4/5

4 R
Attended Socialite

Attended Socialite

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.

"Say hello to my little friend."

2/1

1 G
Bootleggers' Stash

Bootleggers' Stash

Artifact

Lands you control have ": Create a Treasure token."

Labyrinths of tunnels beneath the streets of the Caldaia offer an ample array of discreet routes for enterprising smugglers.

5 G
Bouncer's Beatdown

Bouncer's Beatdown

Instant

This spell costs less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.

2 G
Broken Wings

Broken Wings

Instant

Destroy target artifact, enchantment, or creature with flying.

New Capenna's demonic masters are quick to extinguish any hint of the angels' power reawakening.

2 G
Cabaretti Initiate

Cabaretti Initiate

Creature — Raccoon Citizen

: Cabaretti Initiate gains double strike until end of turn.

"Now there's a fellow who knows how to have a good time!" —Jetmir

1/2

G
Caldaia Strongarm

Caldaia Strongarm

Creature — Human Warrior

When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3

4 G
Capenna Express

Capenna Express

Artifact — Vehicle

Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6

3 G
A-Capenna Express

A-Capenna Express

Artifact — Vehicle

Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

7/7

3 G
Civic Gardener

Civic Gardener

Creature — Human Citizen

Whenever Civic Gardener attacks, untap target creature or land.

"I've told you knuckleheads a hundred times: You can kill 'em here, but bury the bodies somewhere else. If you disturb my prized azaleas again, you'd better dig a second hole for yourself!"

2/2

1 G
Cleanup Crew

Cleanup Crew

Creature — Human Citizen

When Cleanup Crew enters the battlefield, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life.

6/6

4 G G
Courier's Briefcase

Courier's Briefcase

Artifact — Treasure

When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token. , Sacrifice Courier's Briefcase: Add one mana of any color. , , Sacrifice Courier's Briefcase: Draw three cards.

1 G
Elegant Entourage

Elegant Entourage

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.

"Terribly sorry, but this is a private party, and your name isn't on the list."

4/4

3 G
Evolving Door

Evolving Door

Artifact

, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.

In with the old, out with the new.

2 G
Fight Rigging

Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

2 G
For the Family

For the Family

Instant

Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

The Cabaretti cultivate an image of harmless hedonism, happy for the other families to underestimate their formidable firepower.

G
Freelance Muscle

Freelance Muscle

Creature — Rhino Warrior

Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.

He never asks why. Just who, when, and where.

4/4

4 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Glittermonger

Glittermonger

Creature — Elf Rogue

: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Street corners in the Mezzio are a tantalizing bazaar of the fantastic, the illicit, and the fake.

1/4

3 G
A-Glittermonger

A-Glittermonger

Creature — Elf Rogue

: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2/4

3 G
High-Rise Sawjack

High-Rise Sawjack

Creature — Elf Citizen

Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.

Slicing girders, rescuing trapped workers, killing gigantic rust flies—one tool does it all!

2/3

2 G
A-High-Rise Sawjack

A-High-Rise Sawjack

Creature — Elf Citizen

Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.

1/4

2 G
Jewel Thief

Jewel Thief

Creature — Cat Rogue

Vigilance, trample When Jewel Thief enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"They can afford the loss. They build it into their prices."

3/3

2 G
Luxurious Libation

Luxurious Libation

Instant

Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.

"Crisp, flavorful, and energizing. Perhaps the most elegant offering of Halo in Park Heights. Five stars." —Conzuelo, restaurant critic

X G
Most Wanted

Most Wanted

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.

Overnight, Elspeth was branded the most dangerous criminal in New Capenna.

2 G
A-Most Wanted

A-Most Wanted

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, create two Treasure tokens.

2 G
Prizefight

Prizefight

Instant

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Underweight, underpaid, underestimated.

1 G
Rhox Pummeler

Rhox Pummeler

Creature — Rhino Soldier

Rhox Pummeler enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Rhox Pummeler has trample as long as it has a shield counter on it.

When all you have is a warhammer, every face looks like a nail.

6/3

5 G
Riveteers Decoy

Riveteers Decoy

Creature — Human Warrior

Riveteers Decoy must be blocked if able. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

He keeps the heat off his allies—by drawing it all to himself.

3/1

1 G
Social Climber

Social Climber

Creature — Human Druid

Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.

"It's all about who you know, darling. And now you're lucky enough to know me."

3/2

2 G
A-Social Climber

A-Social Climber

Creature — Human Druid

Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.

4/2

2 G
Take to the Streets

Take to the Streets

Sorcery

Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.

No institution, however grand, can withstand the collective will of the people.

4 G
Titan of Industry

Titan of Industry

Creature — Elemental

Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.

7/7

4 G G G
Topiary Stomper

Topiary Stomper

Creature — Plant Dinosaur

Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.

4/4

1 G G
Venom Connoisseur

Venom Connoisseur

Creature — Human Druid

Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.

2/2

1 G
Vivien on the Hunt

Vivien on the Hunt

Legendary Planeswalker — Vivien

[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token.

4 G G
Voice of the Vermin

Voice of the Vermin

Creature — Human Citizen

Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.

2/2

3 G
Warm Welcome

Warm Welcome

Instant

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.

"Welcome to the family. Chef Rocco sends their congratulations."

2 G
A-Warm Welcome

A-Warm Welcome

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.

3 G
Workshop Warchief

Workshop Warchief

Creature — Rhino Warrior

Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5/3

3 G G
Aven Heartstabber

Aven Heartstabber

Creature — Bird Assassin

Flying As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch. When Aven Heartstabber dies, mill two cards, then draw a card.

1/1

U B
Black Market Tycoon

Black Market Tycoon

Creature — Cat Rogue

At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control. : Create a Treasure token.

"I have exactly what you need. The question is, how badly do you need it?"

2/2

R G
Body Dropper

Body Dropper

Creature — Devil Warrior

Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper. , Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)

"Kill count? I lost track years ago."

2/2

B R
Brazen Upstart

Brazen Upstart

Creature — Elf Shaman

Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Trust me, you want to deal with me. My associates are much less pleasant."

4/2

R G W
Brokers Ascendancy

Brokers Ascendancy

Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

"This is the beginning of a beautiful friendship. And more importantly, a profitable one. Now sign here."

G W U
Brokers Charm

Brokers Charm

Instant

Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.

G W U
Cabaretti Ascendancy

Cabaretti Ascendancy

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.

"Whatever you're looking for—food, family, Halo—we've got the best in town."

R G W
Cabaretti Charm

Cabaretti Charm

Instant

Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.

R G W
A-Cabaretti Charm

A-Cabaretti Charm

Instant

Choose one — • Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.

R G W
Celestial Regulator

Celestial Regulator

Creature — Angel Advisor

Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

2/3

1 W U
A-Celestial Regulator

A-Celestial Regulator

Creature — Angel Advisor

Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

1/4

1 W U
Ceremonial Groundbreaker

Ceremonial Groundbreaker

Artifact — Equipment

Equipped creature gets +2/+1 and has trample. Equip Citizen Equip (: Attach to target creature you control. Equip only as a sorcery.)

Construction in New Capenna is imbued with tradition and ritual.

1 G W
Civil Servant

Civil Servant

Creature — Cat Citizen

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.

"Together we can build a safer, brighter New Capenna!"

2/3

G W
A-Civil Servant

A-Civil Servant

Creature — Cat Citizen

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn.

2/3

G W
Cormela, Glamour Thief

Cormela, Glamour Thief

Legendary Creature — Vampire Rogue

Haste , : Add . Spend this mana only to cast instant and/or sorcery spells. When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.

She sees the world as a gift meant for her.

2/4

1 U B R
Corpse Appraiser

Corpse Appraiser

Creature — Vampire Rogue

When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.

"Scarcely a mark. A true work of art!"

3/3

U B R
Corpse Explosion

Corpse Explosion

Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.

"Well, that's one way to scatter her ashes." —Calvey, funeral director

1 B R
Crew Captain

Crew Captain

Creature — Human Warrior

Haste Crew Captain has indestructible as long as it entered the battlefield this turn.

The Riveteers are as good at raising buildings as they are at razing them.

4/2

B R G
Darling of the Masses

Darling of the Masses

Creature — Elf Citizen

Other Citizens you control get +1/+0. Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.

The people flocked to the glittering parade, turning their backs on the threats in the shadows.

2/4

2 G W
Disciplined Duelist

Disciplined Duelist

Creature — Human Citizen

Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Brokers agents defend their charges by all means available, from intricate logic to blunt force trauma.

2/1

G W U
Endless Detour

Endless Detour

Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.

After diverting around the eleventh construction barrier, the taxi driver began to suspect she was being herded into a trap.

G W U
Evelyn, the Covetous

Evelyn, the Covetous

Legendary Creature — Vampire Rogue

Flash Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.

2/5

2 U / B B B / R
Exotic Pets

Exotic Pets

Instant

Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.

Investigators observed that Altonio's beloved fish were thriving after his disappearance.

1 W U
Falco Spara, Pactweaver

Falco Spara, Pactweaver

Legendary Creature — Bird Demon

Flying, trample Falco Spara, Pactweaver enters the battlefield with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

3/3

1 G W U
Fatal Grudge

Fatal Grudge

Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.

B R
Fleetfoot Dancer

Fleetfoot Dancer

Creature — Elf Druid

Trample, lifelink, haste

The Vanto Beatdown began as an improvised dance-battle at the Rose Room lounge. When word spread of how many were slain at the first event, it became a citywide obsession.

4/4

1 R G W
Forge Boss

Forge Boss

Creature — Human Warrior

Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.

"Big furnace like this can reduce anything to ash. You got something you need reduced to ash?"

3/4

2 B R
A-Forge Boss

A-Forge Boss

Creature — Human Warrior

Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.

4/4

2 B R
Glamorous Outlaw

Glamorous Outlaw

Creature — Vampire Rogue

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. , Exile Glamorous Outlaw from your hand: Target land gains ": Add , , or " until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

4/5

3 U B R
A-Glamorous Outlaw

A-Glamorous Outlaw

Creature — Vampire Rogue

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2. , Exile Glamorous Outlaw from your hand: Target land gains ": Add , , or " until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

4/5

3 U B R
Hostile Takeover

Hostile Takeover

Sorcery

Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

Ob Nixilis smiled. It had been over one thousand years since his last conquest.

2 U B R
Incandescent Aria

Incandescent Aria

Sorcery

Incandescent Aria deals 3 damage to each nontoken creature.

As the assassins converged on Kitt Kanto, she struck a high note and held it, unbroken, for nearly a minute. When the room fell silent, she was surrounded only by rose petals falling gently to the floor.

R G W
Jetmir, Nexus of Revels

Jetmir, Nexus of Revels

Legendary Creature — Cat Demon

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

5/4

1 R G W
Jetmir's Fixer

Jetmir's Fixer

Creature — Cat Warrior

: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.

When you lose Jetmir's trust, his family makes sure you lose everything else.

2/2

R G
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second

Legendary Creature — Elf Druid

If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.

She watches Jetmir's back while her companions watch hers.

3/3

R / G G G / W
Lagrella, the Magpie

Lagrella, the Magpie

Legendary Creature — Human Soldier

When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.

2/3

G W U
Lord Xander, the Collector

Lord Xander, the Collector

Legendary Creature — Vampire Demon Noble

When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.

6/6

4 U B R
Maestros Ascendancy

Maestros Ascendancy

Enchantment

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

U B R
Maestros Charm

Maestros Charm

Instant

Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.

U B R
Maestros Diabolist

Maestros Diabolist

Creature — Vampire Warrior

Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

"Where did I find my horned friend? Now there's a story worth telling. . . ."

1/4

U B R
Masked Bandits

Masked Bandits

Creature — Raccoon Rogue

Vigilance Menace (This creature can't be blocked except by two or more creatures.) , Exile Masked Bandits from your hand: Target land gains ": Add , , or " until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

5/5

3 B R G
A-Masked Bandits

A-Masked Bandits

Creature — Raccoon Rogue

Vigilance Menace (This creature can't be blocked except by two or more creatures.) , Exile Masked Bandits from your hand: Target land gains ": Add , , or " until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

5/6

3 B R G
Meeting of the Five

Meeting of the Five

Sorcery

Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add . Spend this mana only to cast spells with exactly three colors.

For years, the five families ruled New Capenna in uneasy peace, and the city prospered.

3 W U B R G
Metropolis Angel

Metropolis Angel

Creature — Angel Soldier

Flying Whenever you attack with one or more creatures with counters on them, draw a card.

"Angels are living proof that power does not always lead to corruption." —Elspeth

3/1

2 W U
A-Metropolis Angel

A-Metropolis Angel

Creature — Angel Soldier

Flying Whenever you attack with one or more creatures with counters on them, draw a card.

3/3

3 W U
Mr. Orfeo, the Boulder

Mr. Orfeo, the Boulder

Legendary Creature — Rhino Warrior

Whenever you attack, double target creature's power until end of turn.

Once he was jumped by a dozen Maestros agents. You can still see their imprints in the pavement if you know where to look.

2/4

1 B R G
A-Mr. Orfeo, the Boulder

A-Mr. Orfeo, the Boulder

Legendary Creature — Rhino Warrior

Whenever you attack, double target creature's power until end of turn.

3/4

1 B R G
Nimble Larcenist

Nimble Larcenist

Creature — Bird Rogue

Flying When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.

2/1

W U B
Ob Nixilis, the Adversary

Ob Nixilis, the Adversary

Legendary Planeswalker — Nixilis

Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life.

1 B R
Obscura Ascendancy

Obscura Ascendancy

Enchantment

Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.

W U B
Obscura Charm

Obscura Charm

Instant

Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.

W U B
Obscura Interceptor

Obscura Interceptor

Creature — Cephalid Wizard

Flash Lifelink When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

3/1

1 W U B
Ognis, the Dragon's Lash

Ognis, the Dragon's Lash

Legendary Creature — Viashino Warrior

Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.

Ziatora's second-in-command has a habit of appearing when and where her enemies least expect her.

3/3

1 B / R R R / G
Park Heights Pegasus

Park Heights Pegasus

Creature — Pegasus

Flying, trample Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.

The burglar turned, bowed, and dropped from the ledge onto her waiting mount.

2/1

G W
Queza, Augur of Agonies

Queza, Augur of Agonies

Legendary Creature — Cephalid Advisor

Whenever you draw a card, target opponent loses 1 life and you gain 1 life.

Some try to unravel the tangled skeins of fate. She reweaves them to her own deadly design.

3/4

1 W U B
A-Queza, Augur of Agonies

A-Queza, Augur of Agonies

Legendary Creature — Cephalid Advisor

Vigilance Whenever you draw a card, target opponent loses 1 life and you gain 1 life.

3/4

1 W U B
Raffine, Scheming Seer

Raffine, Scheming Seer

Legendary Creature — Sphinx Demon

Flying, ward Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

1/4

W U B
Rakish Revelers

Rakish Revelers

Creature — Elf Druid Rogue

When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. , Exile Rakish Revelers from your hand: Target land gains ": Add , , or " until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.

5/3

2 R G W
A-Rakish Revelers

A-Rakish Revelers

Creature — Elf Druid Rogue

When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. , Exile Rakish Revelers from your hand: Target land gains ": Add , , or " until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.

5/3

2 R G W
Rigo, Streetwise Mentor

Rigo, Streetwise Mentor

Legendary Creature — Cat Citizen

Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.

2/2

G / W W W / U
Riveteers Ascendancy

Riveteers Ascendancy

Enchantment

Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.

"We are this city, down to its bones."

B R G
Riveteers Charm

Riveteers Charm

Instant

Choose one — • Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.

B R G
Rocco, Cabaretti Caterer

Rocco, Cabaretti Caterer

Legendary Creature — Elf Druid

When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

They wouldn't admit it, but some people join the Cabaretti just for the food.

3/1

X R G W
Scheming Fence

Scheming Fence

Creature — Human Citizen

As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

2/3

W U
Security Rhox

Security Rhox

Creature — Rhino Warrior

You may pay rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.

Unlucky assassins find out why he's called "Brick Wall" Balzano.

5/4

2 R G
A-Security Rhox

A-Security Rhox

Creature — Rhino Warrior

You may pay rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.

5/5

2 R G
Shattered Seraph

Shattered Seraph

Creature — Angel Rogue

Flying When Shattered Seraph enters the battlefield, you gain 3 life. , Exile Shattered Seraph from your hand: Target land gains ": Add , , or " until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.

4/4

4 W U B
A-Shattered Seraph

A-Shattered Seraph

Creature — Angel Rogue

Flying When Shattered Seraph enters the battlefield, you gain 3 life. , Exile Shattered Seraph from your hand: Target land gains ": Add , , or " until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.

4/5

4 W U B
Snooping Newsie

Snooping Newsie

Creature — Human Rogue

When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.

2/2

U B
Soul of Emancipation

Soul of Emancipation

Creature — Avatar

When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.

Light poured from every crack as the sleepers awoke from their long stone slumber.

5/7

4 G W U
Spara's Adjudicators

Spara's Adjudicators

Creature — Cat Citizen

When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. , Exile Spara's Adjudicators from your hand: Target land gains ": Add , , or " until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.

4/4

2 G W U
A-Spara's Adjudicators

A-Spara's Adjudicators

Creature — Cat Citizen

When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. , Exile Spara's Adjudicators from your hand: Target land gains ": Add , , or " until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.

4/4

2 G W U
Stimulus Package

Stimulus Package

Enchantment

When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

2 R G
A-Stimulus Package

A-Stimulus Package

Enchantment

When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.

2 R G
Syndicate Infiltrator

Syndicate Infiltrator

Creature — Vampire Wizard

Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.

The mansion's vaulted ceilings provided the perfect cover for an ambush.

3/3

2 U B
A-Syndicate Infiltrator

A-Syndicate Infiltrator

Creature — Vampire Wizard

Flying, ward As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.

3/3

2 U B
Tainted Indulgence

Tainted Indulgence

Instant

Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.

Their toast to good health went immediately, horribly awry.

U B
Toluz, Clever Conductor

Toluz, Clever Conductor

Legendary Creature — Human Rogue

When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.

3/1

W / U U U / B
Unleash the Inferno

Unleash the Inferno

Instant

Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.

1 B R G
Void Rend

Void Rend

Instant

This spell can't be countered. Destroy target nonland permanent.

Bits of the missing agent were discovered in various alleys across all three boroughs.

W U B
Ziatora, the Incinerator

Ziatora, the Incinerator

Legendary Creature — Demon Dragon

Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

6/6

3 B R G
Ziatora's Envoy

Ziatora's Envoy

Creature — Viashino Warrior

Trample Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz

5/4

1 B R G
Arc Spitter

Arc Spitter

Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to target creature that's blocking it." Equip (: Attach to target creature you control. Equip only as a sorcery.)

"I'm fresh out of mercy today. Why don't you ask Sparky here for forgiveness?"

1
Brass Knuckles

Brass Knuckles

Artifact — Equipment

When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

4
Cement Shoes

Cement Shoes

Artifact — Equipment

Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Chrome Cat

Chrome Cat

Artifact Creature — Cat

When Chrome Cat enters the battlefield, scry 1.

"I always say, 'If it's breathing, it's lying.' Luckily my friend here does neither." —Lord Xander

3/2

3
Getaway Car

Getaway Car

Artifact — Vehicle

Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1

For those who need to make a quick departure without attracting undue attention.

4/3

3
Gilded Pinions

Gilded Pinions

Artifact — Equipment

When Gilded Pinions enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Halo Scarab

Halo Scarab

Artifact Creature — Insect

, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

It pulses with the colors that best complement the wearer's outfit.

2/1

2
Luxior, Giada's Gift

Luxior, Giada's Gift

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker Equip

1
Ominous Parcel

Ominous Parcel

Artifact

, , Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice Ominous Parcel: It deals 4 damage to target creature.

The rest of Anhelo's assistant arrived over the following week.

1
A-Ominous Parcel

A-Ominous Parcel

Artifact

, , Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice Ominous Parcel: It deals 4 damage to target creature.

1
Paragon of Modernity

Paragon of Modernity

Artifact Creature — Angel Warrior

Flying : Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.

No true angels have been created since the founding of New Capenna, but artisans have learned to craft elegant facsimiles.

2/2

4
A-Paragon of Modernity

A-Paragon of Modernity

Artifact Creature — Angel Warrior

Flying : Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.

2/3

4
Quick-Draw Dagger

Quick-Draw Dagger

Artifact — Equipment

Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Scuttling Butler

Scuttling Butler

Artifact Creature — Construct

At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.

Porter, cleaner, and bouncer all in one.

4/1

3
Suspicious Bookcase

Suspicious Bookcase

Artifact Creature — Wall

Defender , : Target creature can't be blocked this turn.

The great library in the Museum of Old Capenna has a million volumes on display—and miles of passages hidden behind them.

0/4

2
Unlicensed Hearse

Unlicensed Hearse

Artifact — Vehicle

: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2

*/*

2
Botanical Plaza

Botanical Plaza

Land

Botanical Plaza enters the battlefield tapped. : Add or . , , Sacrifice Botanical Plaza: Draw a card.

Public parks are a favored meeting spot for those considering a shift in allegiance.

Brokers Hideout

Brokers Hideout

Land

When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Once the witness was inside, the safe house vanished first from sight, then from memory.

Cabaretti Courtyard

Cabaretti Courtyard

Land

When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

So long as the Halo keeps flowing, the festivities never end.

Jetmir's Garden

Jetmir's Garden

Land — Mountain Forest Plains

(: Add , , or .) Jetmir's Garden enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.

Maestros Theater

Maestros Theater

Land

When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Only extraordinary performers are invited to grace the grandest stage in New Capenna.

Obscura Storefront

Obscura Storefront

Land

When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

In volatile times, a sense of certainty is in high demand.

Racers' Ring

Racers' Ring

Land

Racers' Ring enters the battlefield tapped. : Add or . , , Sacrifice Racers' Ring: Draw a card.

Purchasing chrome racehorses with cash is a common means of dispersing mysterious income.

Raffine's Tower

Raffine's Tower

Land — Plains Island Swamp

(: Add , , or .) Raffine's Tower enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.

Riveteers Overlook

Riveteers Overlook

Land

When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.

Skybridge Towers

Skybridge Towers

Land

Skybridge Towers enters the battlefield tapped. : Add or . , , Sacrifice Skybridge Towers: Draw a card.

New Capenna's districts are a series of tiers; wealth and power always rise to the top.

Spara's Headquarters

Spara's Headquarters

Land — Forest Plains Island

(: Add , , or .) Spara's Headquarters enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.

Tramway Station

Tramway Station

Land

Tramway Station enters the battlefield tapped. : Add or . , , Sacrifice Tramway Station: Draw a card.

A ten-minute ride can take you to the luxury of Park Heights, or the grit of the Caldaia.

Waterfront District

Waterfront District

Land

Waterfront District enters the battlefield tapped. : Add or . , , Sacrifice Waterfront District: Draw a card.

The bottom of the dark canals is littered with countless corpses and treasures.

Xander's Lounge

Xander's Lounge

Land — Island Swamp Mountain

(: Add , , or .) Xander's Lounge enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Maestros agents can lie low in high style at the opulent Shadow Hostel.

Ziatora's Proving Ground

Ziatora's Proving Ground

Land — Swamp Mountain Forest

(: Add , , or .) Ziatora's Proving Ground enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

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Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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Elspeth Resplendent

Elspeth Resplendent

Legendary Planeswalker — Elspeth

[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying.

3 W W
Vivien on the Hunt

Vivien on the Hunt

Legendary Planeswalker — Vivien

[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token.

4 G G
Ob Nixilis, the Adversary

Ob Nixilis, the Adversary

Legendary Planeswalker — Nixilis

Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life.

1 B R
Halo Fountain

Halo Fountain

Artifact

, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. , , Untap two tapped creatures you control: Draw a card. , , Untap fifteen tapped creatures you control: You win the game.

2 W
All-Seeing Arbiter

All-Seeing Arbiter

Creature — Avatar

Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

5/4

4 U U
Shadow of Mortality

Shadow of Mortality

Creature — Avatar

If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.

7/7

1 3 B B
Bootleggers' Stash

Bootleggers' Stash

Artifact

Lands you control have ": Create a Treasure token."

5 G
Titan of Industry

Titan of Industry

Creature — Elemental

Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.

7/7

4 G G G
Topiary Stomper

Topiary Stomper

Creature — Plant Dinosaur

Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.

4/4

1 G G
Jetmir's Garden

Jetmir's Garden

Land — Mountain Forest Plains

(: Add , , or .) Jetmir's Garden enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Raffine's Tower

Raffine's Tower

Land — Plains Island Swamp

(: Add , , or .) Raffine's Tower enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Spara's Headquarters

Spara's Headquarters

Land — Forest Plains Island

(: Add , , or .) Spara's Headquarters enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Xander's Lounge

Xander's Lounge

Land — Island Swamp Mountain

(: Add , , or .) Xander's Lounge enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Ziatora's Proving Ground

Ziatora's Proving Ground

Land — Swamp Mountain Forest

(: Add , , or .) Ziatora's Proving Ground enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Brazen Upstart

Brazen Upstart

Creature — Elf Shaman

Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4/2

R G W
Brokers Ascendancy

Brokers Ascendancy

Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

G W U
Brokers Charm

Brokers Charm

Instant

Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.

G W U
Cabaretti Ascendancy

Cabaretti Ascendancy

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.

R G W
Cabaretti Charm

Cabaretti Charm

Instant

Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.

R G W
Cormela, Glamour Thief

Cormela, Glamour Thief

Legendary Creature — Vampire Rogue

Haste , : Add . Spend this mana only to cast instant and/or sorcery spells. When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.

2/4

1 U B R
Corpse Appraiser

Corpse Appraiser

Creature — Vampire Rogue

When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.

3/3

U B R
Crew Captain

Crew Captain

Creature — Human Warrior

Haste Crew Captain has indestructible as long as it entered the battlefield this turn.

4/2

B R G
Disciplined Duelist

Disciplined Duelist

Creature — Human Citizen

Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

2/1

G W U
Endless Detour

Endless Detour

Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.

G W U
Evelyn, the Covetous

Evelyn, the Covetous

Legendary Creature — Vampire Rogue

Flash Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.

2/5

2 U / B B B / R
Falco Spara, Pactweaver

Falco Spara, Pactweaver

Legendary Creature — Bird Demon

Flying, trample Falco Spara, Pactweaver enters the battlefield with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

3/3

1 G W U
Fleetfoot Dancer

Fleetfoot Dancer

Creature — Elf Druid

Trample, lifelink, haste

4/4

1 R G W
Glamorous Outlaw

Glamorous Outlaw

Creature — Vampire Rogue

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. , Exile Glamorous Outlaw from your hand: Target land gains ": Add , , or " until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

4/5

3 U B R
Hostile Takeover

Hostile Takeover

Sorcery

Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

2 U B R
Incandescent Aria

Incandescent Aria

Sorcery

Incandescent Aria deals 3 damage to each nontoken creature.

R G W
Jetmir, Nexus of Revels

Jetmir, Nexus of Revels

Legendary Creature — Cat Demon

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

5/4

1 R G W
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second

Legendary Creature — Elf Druid

If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.

3/3

R / G G G / W
Lagrella, the Magpie

Lagrella, the Magpie

Legendary Creature — Human Soldier

When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.

2/3

G W U
Lord Xander, the Collector

Lord Xander, the Collector

Legendary Creature — Vampire Demon Noble

When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.

6/6

4 U B R
Maestros Ascendancy

Maestros Ascendancy

Enchantment

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

U B R
Maestros Charm

Maestros Charm

Instant

Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.

U B R
Maestros Diabolist

Maestros Diabolist

Creature — Vampire Warrior

Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

1/4

U B R
Masked Bandits

Masked Bandits

Creature — Raccoon Rogue

Vigilance Menace (This creature can't be blocked except by two or more creatures.) , Exile Masked Bandits from your hand: Target land gains ": Add , , or " until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

5/5

3 B R G
Mr. Orfeo, the Boulder

Mr. Orfeo, the Boulder

Legendary Creature — Rhino Warrior

Whenever you attack, double target creature's power until end of turn.

2/4

1 B R G
Nimble Larcenist

Nimble Larcenist

Creature — Bird Rogue

Flying When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.

2/1

W U B
Obscura Ascendancy

Obscura Ascendancy

Enchantment

Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.

W U B
Obscura Charm

Obscura Charm

Instant

Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.

W U B
Obscura Interceptor

Obscura Interceptor

Creature — Cephalid Wizard

Flash Lifelink When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

3/1

1 W U B
Ognis, the Dragon's Lash

Ognis, the Dragon's Lash

Legendary Creature — Viashino Warrior

Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.

3/3

1 B / R R R / G
Queza, Augur of Agonies

Queza, Augur of Agonies

Legendary Creature — Cephalid Advisor

Whenever you draw a card, target opponent loses 1 life and you gain 1 life.

3/4

1 W U B
Raffine, Scheming Seer

Raffine, Scheming Seer

Legendary Creature — Sphinx Demon

Flying, ward Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

1/4

W U B
Rakish Revelers

Rakish Revelers

Creature — Elf Druid Rogue

When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. , Exile Rakish Revelers from your hand: Target land gains ": Add , , or " until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.

5/3

2 R G W
Rigo, Streetwise Mentor

Rigo, Streetwise Mentor

Legendary Creature — Cat Citizen

Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.

2/2

G / W W W / U
Riveteers Ascendancy

Riveteers Ascendancy

Enchantment

Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.

B R G
Riveteers Charm

Riveteers Charm

Instant

Choose one — • Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.

B R G
Rocco, Cabaretti Caterer

Rocco, Cabaretti Caterer

Legendary Creature — Elf Druid

When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

3/1

X R G W
Shattered Seraph

Shattered Seraph

Creature — Angel Rogue

Flying When Shattered Seraph enters the battlefield, you gain 3 life. , Exile Shattered Seraph from your hand: Target land gains ": Add , , or " until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.

4/4

4 W U B
Soul of Emancipation

Soul of Emancipation

Creature — Avatar

When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.

5/7

4 G W U
Spara's Adjudicators

Spara's Adjudicators

Creature — Cat Citizen

When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. , Exile Spara's Adjudicators from your hand: Target land gains ": Add , , or " until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.

4/4

2 G W U
Toluz, Clever Conductor

Toluz, Clever Conductor

Legendary Creature — Human Rogue

When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.

3/1

W / U U U / B
Unleash the Inferno

Unleash the Inferno

Instant

Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.

1 B R G
Void Rend

Void Rend

Instant

This spell can't be countered. Destroy target nonland permanent.

W U B
Ziatora, the Incinerator

Ziatora, the Incinerator

Legendary Creature — Demon Dragon

Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

6/6

3 B R G
Ziatora's Envoy

Ziatora's Envoy

Creature — Viashino Warrior

Trample Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz

5/4

1 B R G
Elspeth Resplendent

Elspeth Resplendent

Legendary Planeswalker — Elspeth

[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying.

3 W W
Giada, Font of Hope

Giada, Font of Hope

Legendary Creature — Angel

Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. : Add . Spend this mana only to cast an Angel spell.

2/2

1 W
Sanctuary Warden

Sanctuary Warden

Creature — Angel Soldier

Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

5/5

4 W W
Errant, Street Artist

Errant, Street Artist

Legendary Creature — Human Rogue

Flash Defender, haste , : Copy target spell you control that wasn't cast. You may choose new targets for the copy.

0/3

U
Tenacious Underdog

Tenacious Underdog

Creature — Human Warrior

Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast Tenacious Underdog from your graveyard using its blitz ability.

3/2

1 B
Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

Legendary Creature — Phyrexian Praetor

Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4

3 R R
Vivien on the Hunt

Vivien on the Hunt

Legendary Planeswalker — Vivien

[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token.

4 G G
Ob Nixilis, the Adversary

Ob Nixilis, the Adversary

Legendary Planeswalker — Nixilis

Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life.

1 B R
Scheming Fence

Scheming Fence

Creature — Human Citizen

As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

2/3

W U
Botanical Plaza

Botanical Plaza

Land

Botanical Plaza enters the battlefield tapped. : Add or . , , Sacrifice Botanical Plaza: Draw a card.

Jetmir's Garden

Jetmir's Garden

Land — Mountain Forest Plains

(: Add , , or .) Jetmir's Garden enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Racers' Ring

Racers' Ring

Land

Racers' Ring enters the battlefield tapped. : Add or . , , Sacrifice Racers' Ring: Draw a card.

Raffine's Tower

Raffine's Tower

Land — Plains Island Swamp

(: Add , , or .) Raffine's Tower enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Skybridge Towers

Skybridge Towers

Land

Skybridge Towers enters the battlefield tapped. : Add or . , , Sacrifice Skybridge Towers: Draw a card.

Spara's Headquarters

Spara's Headquarters

Land — Forest Plains Island

(: Add , , or .) Spara's Headquarters enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Tramway Station

Tramway Station

Land

Tramway Station enters the battlefield tapped. : Add or . , , Sacrifice Tramway Station: Draw a card.

Waterfront District

Waterfront District

Land

Waterfront District enters the battlefield tapped. : Add or . , , Sacrifice Waterfront District: Draw a card.

Xander's Lounge

Xander's Lounge

Land — Island Swamp Mountain

(: Add , , or .) Xander's Lounge enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Ziatora's Proving Ground

Ziatora's Proving Ground

Land — Swamp Mountain Forest

(: Add , , or .) Ziatora's Proving Ground enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

Legendary Creature — Phyrexian Praetor

Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4

3 R R
Brazen Upstart

Brazen Upstart

Creature — Elf Shaman

Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4/2

R G W
Brokers Ascendancy

Brokers Ascendancy

Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

G W U
Brokers Charm

Brokers Charm

Instant

Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.

G W U
Cabaretti Ascendancy

Cabaretti Ascendancy

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.

R G W
Cabaretti Charm

Cabaretti Charm

Instant

Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.

R G W
Cormela, Glamour Thief

Cormela, Glamour Thief

Legendary Creature — Vampire Rogue

Haste , : Add . Spend this mana only to cast instant and/or sorcery spells. When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.

2/4

1 U B R
Corpse Appraiser

Corpse Appraiser

Creature — Vampire Rogue

When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.

3/3

U B R
Crew Captain

Crew Captain

Creature — Human Warrior

Haste Crew Captain has indestructible as long as it entered the battlefield this turn.

4/2

B R G
Disciplined Duelist

Disciplined Duelist

Creature — Human Citizen

Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

2/1

G W U
Endless Detour

Endless Detour

Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.

G W U
Evelyn, the Covetous

Evelyn, the Covetous

Legendary Creature — Vampire Rogue

Flash Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.

2/5

2 U / B B B / R
Falco Spara, Pactweaver

Falco Spara, Pactweaver

Legendary Creature — Bird Demon

Flying, trample Falco Spara, Pactweaver enters the battlefield with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

3/3

1 G W U
Fleetfoot Dancer

Fleetfoot Dancer

Creature — Elf Druid

Trample, lifelink, haste

4/4

1 R G W
Glamorous Outlaw

Glamorous Outlaw

Creature — Vampire Rogue

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. , Exile Glamorous Outlaw from your hand: Target land gains ": Add , , or " until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

4/5

3 U B R
Hostile Takeover

Hostile Takeover

Sorcery

Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

2 U B R
Incandescent Aria

Incandescent Aria

Sorcery

Incandescent Aria deals 3 damage to each nontoken creature.

R G W
Jetmir, Nexus of Revels

Jetmir, Nexus of Revels

Legendary Creature — Cat Demon

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

5/4

1 R G W
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second

Legendary Creature — Elf Druid

If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.

3/3

R / G G G / W
Lagrella, the Magpie

Lagrella, the Magpie

Legendary Creature — Human Soldier

When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.

2/3

G W U
Lord Xander, the Collector

Lord Xander, the Collector

Legendary Creature — Vampire Demon Noble

When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.

6/6

4 U B R
Maestros Ascendancy

Maestros Ascendancy

Enchantment

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

U B R
Maestros Charm

Maestros Charm

Instant

Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.

U B R
Maestros Diabolist

Maestros Diabolist

Creature — Vampire Warrior

Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

1/4

U B R
Masked Bandits

Masked Bandits

Creature — Raccoon Rogue

Vigilance Menace (This creature can't be blocked except by two or more creatures.) , Exile Masked Bandits from your hand: Target land gains ": Add , , or " until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

5/5

3 B R G
Mr. Orfeo, the Boulder

Mr. Orfeo, the Boulder

Legendary Creature — Rhino Warrior

Whenever you attack, double target creature's power until end of turn.

2/4

1 B R G
Nimble Larcenist

Nimble Larcenist

Creature — Bird Rogue

Flying When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.

2/1

W U B
Obscura Ascendancy

Obscura Ascendancy

Enchantment

Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.

W U B
Obscura Charm

Obscura Charm

Instant

Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.

W U B
Obscura Interceptor

Obscura Interceptor

Creature — Cephalid Wizard

Flash Lifelink When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

3/1

1 W U B
Ognis, the Dragon's Lash

Ognis, the Dragon's Lash

Legendary Creature — Viashino Warrior

Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.

3/3

1 B / R R R / G
Queza, Augur of Agonies

Queza, Augur of Agonies

Legendary Creature — Cephalid Advisor

Whenever you draw a card, target opponent loses 1 life and you gain 1 life.

3/4

1 W U B
Raffine, Scheming Seer

Raffine, Scheming Seer

Legendary Creature — Sphinx Demon

Flying, ward Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

1/4

W U B
Rakish Revelers

Rakish Revelers

Creature — Elf Druid Rogue

When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. , Exile Rakish Revelers from your hand: Target land gains ": Add , , or " until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.

5/3

2 R G W
Rigo, Streetwise Mentor

Rigo, Streetwise Mentor

Legendary Creature — Cat Citizen

Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.

2/2

G / W W W / U
Riveteers Ascendancy

Riveteers Ascendancy

Enchantment

Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.

B R G
Riveteers Charm

Riveteers Charm

Instant

Choose one — • Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.

B R G
Rocco, Cabaretti Caterer

Rocco, Cabaretti Caterer

Legendary Creature — Elf Druid

When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

3/1

X R G W
Shattered Seraph

Shattered Seraph

Creature — Angel Rogue

Flying When Shattered Seraph enters the battlefield, you gain 3 life. , Exile Shattered Seraph from your hand: Target land gains ": Add , , or " until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.

4/4

4 W U B
Soul of Emancipation

Soul of Emancipation

Creature — Avatar

When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.

5/7

4 G W U
Spara's Adjudicators

Spara's Adjudicators

Creature — Cat Citizen

When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. , Exile Spara's Adjudicators from your hand: Target land gains ": Add , , or " until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.

4/4

2 G W U
Toluz, Clever Conductor

Toluz, Clever Conductor

Legendary Creature — Human Rogue

When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.

3/1

W / U U U / B
Unleash the Inferno

Unleash the Inferno

Instant

Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.

1 B R G
Void Rend

Void Rend

Instant

This spell can't be countered. Destroy target nonland permanent.

W U B
Ziatora, the Incinerator

Ziatora, the Incinerator

Legendary Creature — Demon Dragon

Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

6/6

3 B R G
Ziatora's Envoy

Ziatora's Envoy

Creature — Viashino Warrior

Trample Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz

5/4

1 B R G
Depopulate

Depopulate

Sorcery

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

2 W W
Extraction Specialist

Extraction Specialist

Creature — Human Rogue

Lifelink When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.

3/2

2 W
Mysterious Limousine

Mysterious Limousine

Artifact — Vehicle

Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2

4/4

3 W W
Rabble Rousing

Rabble Rousing

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

4 W
Cut Your Losses

Cut Your Losses

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.

4 U U
Even the Score

Even the Score

Instant

This spell costs less to cast if an opponent has drawn four or more cards this turn. Draw X cards.

X U U U
Ledger Shredder

Ledger Shredder

Creature — Bird Advisor

Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

1/3

1 U
Reservoir Kraken

Reservoir Kraken

Creature — Kraken

Trample, ward At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."

6/6

2 U U
Undercover Operative

Undercover Operative

Creature — Shapeshifter Rogue

You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

0/0

2 U U
Wiretapping

Wiretapping

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

4 U
Angel of Suffering

Angel of Suffering

Creature — Nightmare Angel

Flying If damage would be dealt to you, prevent that damage and mill twice that many cards.

5/3

3 B B
Body Launderer

Body Launderer

Creature — Ogre Rogue

Deathtouch Whenever another nontoken creature you control dies, Body Launderer connives. When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

3/3

2 B B
Cemetery Tampering

Cemetery Tampering

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

2 B
Cut of the Profits

Cut of the Profits

Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.

X B B
Sanguine Spy

Sanguine Spy

Creature — Vampire Rogue

Menace, lifelink , Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

2/3

2 B
Shakedown Heavy

Shakedown Heavy

Creature — Ogre Warrior

Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

6/4

2 B
Arcane Bombardment

Arcane Bombardment

Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

4 R R
Devilish Valet

Devilish Valet

Creature — Devil Warrior

Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

1/3

2 R
Hoard Hauler

Hoard Hauler

Artifact — Vehicle

Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3

5/5

3 R
Jaxis, the Troublemaker

Jaxis, the Troublemaker

Legendary Creature — Human Warrior

, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3

3 R
Professional Face-Breaker

Professional Face-Breaker

Creature — Human Warrior

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3

2 R
Structural Assault

Structural Assault

Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

3 R R
Widespread Thieving

Widespread Thieving

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost.

2 R
Evolving Door

Evolving Door

Artifact

, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.

2 G
Fight Rigging

Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

2 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Workshop Warchief

Workshop Warchief

Creature — Rhino Warrior

Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5/3

3 G G
Aven Heartstabber

Aven Heartstabber

Creature — Bird Assassin

Flying As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch. When Aven Heartstabber dies, mill two cards, then draw a card.

1/1

U B
Black Market Tycoon

Black Market Tycoon

Creature — Cat Rogue

At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control. : Create a Treasure token.

2/2

R G
Corpse Explosion

Corpse Explosion

Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.

1 B R
Meeting of the Five

Meeting of the Five

Sorcery

Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add . Spend this mana only to cast spells with exactly three colors.

3 W U B R G
Park Heights Pegasus

Park Heights Pegasus

Creature — Pegasus

Flying, trample Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.

2/1

G W
Getaway Car

Getaway Car

Artifact — Vehicle

Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1

4/3

3
Luxior, Giada's Gift

Luxior, Giada's Gift

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker Equip

1
Unlicensed Hearse

Unlicensed Hearse

Artifact — Vehicle

: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2

*/*

2
Elspeth Resplendent

Elspeth Resplendent

Legendary Planeswalker — Elspeth

[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying.

3 W W
Giada, Font of Hope

Giada, Font of Hope

Legendary Creature — Angel

Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. : Add . Spend this mana only to cast an Angel spell.

2/2

1 W
Sanctuary Warden

Sanctuary Warden

Creature — Angel Soldier

Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

5/5

4 W W
Errant, Street Artist

Errant, Street Artist

Legendary Creature — Human Rogue

Flash Defender, haste , : Copy target spell you control that wasn't cast. You may choose new targets for the copy.

0/3

U
Tenacious Underdog

Tenacious Underdog

Creature — Human Warrior

Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast Tenacious Underdog from your graveyard using its blitz ability.

3/2

1 B
Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

Legendary Creature — Phyrexian Praetor

Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4

3 R R
Vivien on the Hunt

Vivien on the Hunt

Legendary Planeswalker — Vivien

[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token.

4 G G
Ob Nixilis, the Adversary

Ob Nixilis, the Adversary

Legendary Planeswalker — Nixilis

Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life.

1 B R
Scheming Fence

Scheming Fence

Creature — Human Citizen

As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

2/3

W U
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Gala Greeters

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

1/1

1 G
Jaxis, the Troublemaker

Jaxis, the Troublemaker

Legendary Creature — Human Warrior

, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3

3 R
Mysterious Limousine

Mysterious Limousine

Artifact — Vehicle

Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2

4/4

3 W W
Rumor Gatherer

Rumor Gatherer

Creature — Elf Wizard

Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

"It's delightful, the things their owners reveal when they think no one is listening."

2/1

1 W W
An Offer You Can't Refuse

An Offer You Can't Refuse

Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

Elspeth wanted answers. Xander needed a spy. Their paths were destined to cross.

U
Incriminate

Incriminate

Sorcery

Choose two target creatures controlled by the same player. That player sacrifices one of them.

"If I were you, I'd check that elf's coat. I saw him slipping something into his pocket just before you arrived." —Krandal, freelance instigator

1 B
Light 'Em Up

Light 'Em Up

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.

1 R
Courier's Briefcase

Courier's Briefcase

Artifact — Treasure

When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token. , Sacrifice Courier's Briefcase: Add one mana of any color. , , Sacrifice Courier's Briefcase: Draw three cards.

1 G
Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

Legendary Creature — Phyrexian Praetor

Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4

3 R R
Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

Legendary Creature — Phyrexian Praetor

Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4

3 R R